View difference between Paste ID: t5XgR7wf and zWy20LuD
SHOW: | | - or go back to the newest paste.
1-
Player=game:GetService("Players").LocalPlayer
1+
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53-
mouse=Player:GetMouse()
53+
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").determivanoss
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87-
        Player=game:GetService('Players').LocalPlayer
87+
Player=game:GetService("Players").determivanoss
88
Character=Player.Character
89-
        Mouse=Player:GetMouse()
89+
90
Backpack=Player.Backpack
91
Torso=Character.Torso
92
Head=Character.Head
93
Humanoid=Character.Humanoid
94
m=Instance.new('Model',Character)
95
LeftArm=Character["Left Arm"]
96
LeftLeg=Character["Left Leg"]
97
RightArm=Character["Right Arm"]
98
RightLeg=Character["Right Leg"]
99
LS=Torso["Left Shoulder"]
100
LH=Torso["Left Hip"]
101
RS=Torso["Right Shoulder"]
102
RH=Torso["Right Hip"]
103
Face = Head.face
104
Neck=Torso.Neck
105
it=Instance.new
106
attacktype=1
107
vt=Vector3.new
108
cf=CFrame.new
109
euler=CFrame.fromEulerAnglesXYZ
110
angles=CFrame.Angles
111
cloaked=false
112
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
113
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
114
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
115
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
116
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
117
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
118
RootPart=Character.HumanoidRootPart
119
RootJoint=RootPart.RootJoint
120
RootCF=euler(-1.57,0,3.14)
121
attack = false
122
attackdebounce = false
123
deb=false
124
equipped=true
125
hand=false
126
MMouse=nil
127
combo=0
128
mana=0
129
trispeed=.2
130
attackmode='none'
131
local idle=0
132
local Anim="Idle"
133
local Effects={}
134
local gun=false
135
local shoot=false
136
player=nil
137
mana=0
138
 
139
--save shoulders
140
RSH, LSH=nil, nil
141
--welds
142
RW, LW=Instance.new("Weld"), Instance.new("Weld")
143
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
144
LH=Torso["Left Hip"]
145
RH=Torso["Right Hip"]
146
TorsoColor=Torso.BrickColor
147
function NoOutline(Part)
148
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
149
end
150
player=Player
151
ch=Character
152
RSH=ch.Torso["Right Shoulder"]
153
LSH=ch.Torso["Left Shoulder"]
154
-- 
155
RSH.Parent=nil
156
LSH.Parent=nil
157
-- 
158
RW.Name="Right Shoulder"
159
RW.Part0=ch.Torso
160
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
161
RW.C1=cf(0, 0.5, 0)
162
RW.Part1=ch["Right Arm"]
163
RW.Parent=ch.Torso
164
-- 
165
LW.Name="Left Shoulder"
166
LW.Part0=ch.Torso
167
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
168
LW.C1=cf(0, 0.5, 0)
169
LW.Part1=ch["Left Arm"]
170
LW.Parent=ch.Torso
171
 
172
        Player=game:GetService('Players').determivanoss
173
        Character=Player.Character
174
        m=Instance.new('Model',Character)
175
 
176
 
177
        local function weldBetween(a, b)
178
            local weldd = Instance.new("ManualWeld")
179
            weldd.Part0 = a
180
            weldd.Part1 = b
181
            weldd.C0 = CFrame.new()
182
            weldd.C1 = b.CFrame:inverse() * a.CFrame
183
            weldd.Parent = a
184
            return weldd
185
        end
186
       
187
        function swait(num)
188
    if num==0 or num==nil then
189
    game:service'RunService'.Stepped:wait(0)
190
    else
191
    for i=0,num do
192
    game:service'RunService'.Stepped:wait(0)
193
    end
194
    end
195
            end
196
       
197
        function nooutline(part)
198
                part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
199
        end
200
       
201
        function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
202
                local fp=it("Part")
203
                fp.formFactor=formfactor
204
                fp.Parent=parent
205
                fp.Reflectance=reflectance
206
                fp.Transparency=transparency
207
                fp.CanCollide=false
208
                fp.Locked=true
209
                fp.BrickColor=BrickColor.new(tostring(brickcolor))
210
                fp.Name=name
211
                fp.Size=size
212
                fp.Position=Character.Torso.Position
213
                nooutline(fp)
214
                fp.Material=material
215
                fp:BreakJoints()
216
                return fp
217
        end
218
       
219
        function mesh(Mesh,part,meshtype,meshid,offset,scale)
220
                local mesh=it(Mesh)
221
                mesh.Parent=part
222
                if Mesh=="SpecialMesh" then
223
                        mesh.MeshType=meshtype
224
                        mesh.MeshId=meshid
225
                end
226
                mesh.Offset=offset
227
                mesh.Scale=scale
228
                return mesh
229
        end
230
       
231
        function weld(parent,part0,part1,c0,c1)
232
                local weld=it("Weld")
233
                weld.Parent=parent
234
                weld.Part0=part0
235
                weld.Part1=part1
236
                weld.C0=c0
237
                weld.C1=c1
238
                return weld
239
        end
240
       
241
       
242
local function CFrameFromTopBack(at, top, back)
243
local right = top:Cross(back)
244
return CFrame.new(at.x, at.y, at.z,
245
right.x, top.x, back.x,
246
right.y, top.y, back.y,
247
right.z, top.z, back.z)
248
end
249
 
250
function Triangle(a, b, c)
251
local edg1 = (c-a):Dot((b-a).unit)
252
local edg2 = (a-b):Dot((c-b).unit)
253
local edg3 = (b-c):Dot((a-c).unit)
254
if edg1 <= (b-a).magnitude and edg1 >= 0 then
255
a, b, c = a, b, c
256
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
257
a, b, c = b, c, a
258
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
259
a, b, c = c, a, b
260
else
261
assert(false, "unreachable")
262
end
263
 
264
local len1 = (c-a):Dot((b-a).unit)
265
local len2 = (b-a).magnitude - len1
266
local width = (a + (b-a).unit*len1 - c).magnitude
267
 
268
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
269
 
270
local list = {}
271
 
272
local TrailColor = ("Dark grey")
273
 
274
if len1 > 0.01 then
275
local w1 = Instance.new('WedgePart', m)
276
game:GetService("Debris"):AddItem(w1,5)
277
w1.Material = "SmoothPlastic"
278
w1.FormFactor = 'Custom'
279
w1.BrickColor = BrickColor.new(TrailColor)
280
w1.Transparency = 0
281
w1.Reflectance = 0
282
w1.Material = "SmoothPlastic"
283
w1.CanCollide = false
284
NoOutline(w1)
285
local sz = Vector3.new(0.2, width, len1)
286
w1.Size = sz
287
local sp = Instance.new("SpecialMesh",w1)
288
sp.MeshType = "Wedge"
289
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
290
w1:BreakJoints()
291
w1.Anchored = true
292
w1.Parent = workspace
293
w1.Transparency = 0.7
294
table.insert(Effects,{w1,"Disappear",.01})
295
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
296
table.insert(list,w1)
297
end
298
 
299
if len2 > 0.01 then
300
local w2 = Instance.new('WedgePart', m)
301
game:GetService("Debris"):AddItem(w2,5)
302
w2.Material = "SmoothPlastic"
303
w2.FormFactor = 'Custom'
304
w2.BrickColor = BrickColor.new(TrailColor)
305
w2.Transparency = 0
306
w2.Reflectance = 0
307
w2.Material = "SmoothPlastic"
308
w2.CanCollide = false
309
NoOutline(w2)
310
local sz = Vector3.new(0.2, width, len2)
311
w2.Size = sz
312
local sp = Instance.new("SpecialMesh",w2)
313
sp.MeshType = "Wedge"
314
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
315
w2:BreakJoints()
316
w2.Anchored = true
317
w2.Parent = workspace
318
w2.Transparency = 0.7
319
table.insert(Effects,{w2,"Disappear",.01})
320
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
321
table.insert(list,w2)
322
end
323
return unpack(list)
324
end
325
       
326
       
327
so = function(id,par,vol,pit)
328
coroutine.resume(coroutine.create(function()
329
local sou = Instance.new("Sound",par or workspace)
330
sou.Volume=vol
331
sou.Pitch=pit or 1
332
sou.SoundId=id
333
swait()
334
sou:play()
335
game:GetService("Debris"):AddItem(sou,6)
336
end))
337
end
338
 
339
function clerp(a,b,t)
340
local qa = {QuaternionFromCFrame(a)}
341
local qb = {QuaternionFromCFrame(b)}
342
local ax, ay, az = a.x, a.y, a.z
343
local bx, by, bz = b.x, b.y, b.z
344
local _t = 1-t
345
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
346
end
347
 
348
function QuaternionFromCFrame(cf)
349
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
350
local trace = m00 + m11 + m22
351
if trace > 0 then
352
local s = math.sqrt(1 + trace)
353
local recip = 0.5/s
354
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
355
else
356
local i = 0
357
if m11 > m00 then
358
i = 1
359
end
360
if m22 > (i == 0 and m00 or m11) then
361
i = 2
362
end
363
if i == 0 then
364-
                        c.Value=game:service("Players").LocalPlayer
364+
365
local recip = 0.5/s
366
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
367
elseif i == 1 then
368
local s = math.sqrt(m11-m22-m00+1)
369
local recip = 0.5/s
370
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
371
elseif i == 2 then
372
local s = math.sqrt(m22-m00-m11+1)
373
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
374
end
375
end
376
end
377
 
378
function QuaternionToCFrame(px, py, pz, x, y, z, w)
379
local xs, ys, zs = x + x, y + y, z + z
380
local wx, wy, wz = w*xs, w*ys, w*zs
381
local xx = x*xs
382
local xy = x*ys
383
local xz = x*zs
384
local yy = y*ys
385
local yz = y*zs
386
local zz = z*zs
387
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
388
end
389
 
390
function QuaternionSlerp(a, b, t)
391
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
392
local startInterp, finishInterp;
393
if cosTheta >= 0.0001 then
394
if (1 - cosTheta) > 0.0001 then
395
local theta = math.acos(cosTheta)
396
local invSinTheta = 1/math.sin(theta)
397
startInterp = math.sin((1-t)*theta)*invSinTheta
398
finishInterp = math.sin(t*theta)*invSinTheta  
399
else
400
startInterp = 1-t
401
finishInterp = t
402
end
403
else
404
if (1+cosTheta) > 0.0001 then
405
local theta = math.acos(-cosTheta)
406
local invSinTheta = 1/math.sin(theta)
407
startInterp = math.sin((t-1)*theta)*invSinTheta
408
finishInterp = math.sin(t*theta)*invSinTheta
409
else
410
startInterp = t-1
411
finishInterp = t
412
end
413
end
414
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
415
end
416
 
417
--Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
418
 
419
 
420
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
421
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
422
end
423
 
424
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
425
        if hit.Parent==nil then
426
                return
427
        end
428
        h=hit.Parent:FindFirstChild("Humanoid")
429
        for _,v in pairs(hit.Parent:children()) do
430
        if v:IsA("Humanoid") then
431
        h=v
432
        end
433
        end
434
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
435
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
436
        end
437
        if hit.Parent.className=="Hat" then
438
        hit=hit.Parent.Parent:findFirstChild("Head")
439
        end
440
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
441
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
442
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
443
                        return
444
                end]]
445
--                        hs(hit,1.2)
446
                        c=Instance.new("ObjectValue")
447
                        c.Name="creator"
448
                        c.Value=game:service("Players").determivanoss
449
                        c.Parent=h
450
                        game:GetService("Debris"):AddItem(c,.5)
451
                Damage=math.random(minim,maxim)
452
--                h:TakeDamage(Damage)
453
                blocked=false
454
                block=hit.Parent:findFirstChild("Block")
455
                if block~=nil then
456
                print(block.className)
457
                if block.className=="NumberValue" then
458
                if block.Value>0 then
459
                blocked=true
460
                if decreaseblock==nil then
461
                block.Value=block.Value-1
462
                end
463
                end
464
                end
465
                if block.className=="IntValue" then
466
                if block.Value>0 then
467
                blocked=true
468
                if decreaseblock~=nil then
469
                block.Value=block.Value-1
470
                end
471
                end
472
                end
473
                end
474
                if blocked==false then
475
--                h:TakeDamage(Damage)
476
                h.Health=h.Health-Damage
477
                showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller"))
478
                else
479
                h.Health=h.Health-(Damage/2)
480
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
481
                end
482
                if Type=="Knockdown" then
483
                hum=hit.Parent.Humanoid
484
hum.PlatformStand=true
485
coroutine.resume(coroutine.create(function(HHumanoid)
486
swait(1)
487
HHumanoid.PlatformStand=false
488
end),hum)
489
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
490
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
491
local bodvol=Instance.new("BodyVelocity")
492
bodvol.velocity=angle*knockback
493
bodvol.P=5000
494
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
495
bodvol.Parent=hit
496
rl=Instance.new("BodyAngularVelocity")
497
rl.P=3000
498
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
499
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
500
rl.Parent=hit
501
game:GetService("Debris"):AddItem(bodvol,.5)
502
game:GetService("Debris"):AddItem(rl,.5)
503
                elseif Type=="Normal" then
504
                vp=Instance.new("BodyVelocity")
505
                vp.P=500
506
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
507
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
508
                if KnockbackType==1 then
509
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
510
                elseif KnockbackType==2 then
511
                vp.velocity=Property.CFrame.lookVector*knockback
512
                end
513
                if knockback>0 then
514
                        vp.Parent=hit.Parent.Torso
515
                end
516
                game:GetService("Debris"):AddItem(vp,.5)
517
                elseif Type=="Up" then
518
                local bodyVelocity=Instance.new("BodyVelocity")
519
                bodyVelocity.velocity=vt(0,60,0)
520
                bodyVelocity.P=5000
521
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
522
                bodyVelocity.Parent=hit
523
                game:GetService("Debris"):AddItem(bodyVelocity,1)
524
                rl=Instance.new("BodyAngularVelocity")
525
                rl.P=3000
526
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
527
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
528
                rl.Parent=hit
529
                game:GetService("Debris"):AddItem(rl,.5)
530
                elseif Type=="Snare" then
531
                bp=Instance.new("BodyPosition")
532
                bp.P=2000
533
                bp.D=100
534
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
535
                bp.position=hit.Parent.Torso.Position
536
                bp.Parent=hit.Parent.Torso
537
                game:GetService("Debris"):AddItem(bp,1)
538
                elseif Type=="Target" then
539
                if Targetting==false then
540
                ZTarget=hit.Parent.Torso
541
                coroutine.resume(coroutine.create(function(Part)
542
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
543
                swait(5)
544
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
545
                end),ZTarget)
546
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
547
                targetgui=Instance.new("BillboardGui")
548
                targetgui.Parent=ZTarget
549
                targetgui.Size=UDim2.new(10,100,10,100)
550
                targ=Instance.new("ImageLabel")
551
                targ.Parent=targetgui
552
                targ.BackgroundTransparency=1
553
                targ.Image="rbxassetid://4834067"
554
                targ.Size=UDim2.new(1,0,1,0)
555
                cam.CameraType="Scriptable"
556
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
557
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
558
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
559
                Targetting=true
560
                RocketTarget=ZTarget
561
                for i=1,Property do
562
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
563
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
564
                swait()
565
                end
566
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
567
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
568
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
569
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
570
                end
571
                Targetting=false
572
                RocketTarget=nil
573
                targetgui.Parent=nil
574
                cam.CameraType="Custom"
575
                end
576
                end
577
                        debounce=Instance.new("BoolValue")
578
                        debounce.Name="DebounceHit"
579
                        debounce.Parent=hit.Parent
580
                        debounce.Value=true
581
                        game:GetService("Debris"):AddItem(debounce,Delay)
582
                        c=Instance.new("ObjectValue")
583
                        c.Name="creator"
584
                        c.Value=Player
585
                        c.Parent=h
586
                        game:GetService("Debris"):AddItem(c,.5)
587
                CRIT=false
588
                hitDeb=true
589
                AttackPos=6
590
        end
591
end
592
 
593
showDamage=function(Char,Dealt,du,Color)
594
        m=Instance.new("Model")
595
        m.Name=tostring(Dealt)
596
        h=Instance.new("Humanoid")
597
        h.Health=0
598
        h.MaxHealth=0
599
        h.Parent=m
600
        c=Instance.new("Part")
601
        c.Transparency=0
602
        c.BrickColor=Color
603
        c.Name="Head"
604
        c.TopSurface=0
605
        c.BottomSurface=0
606
        c.formFactor="Plate"
607
        c.Size=Vector3.new(1,.4,1)
608
        ms=Instance.new("CylinderMesh")
609
        ms.Scale=Vector3.new(.8,.8,.8)
610
        if CRIT==true then
611
                ms.Scale=Vector3.new(1,1.25,1)
612
        end
613
        ms.Parent=c
614
        c.Reflectance=0
615
        Instance.new("BodyGyro").Parent=c
616
        c.Parent=m
617
        if Char:findFirstChild("Head")~=nil then
618
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
619
        elseif Char.Parent:findFirstChild("Head")~=nil then
620
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
621
        end
622
        f=Instance.new("BodyPosition")
623
        f.P=2000
624
        f.D=100
625
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
626
        f.position=c.Position+Vector3.new(0,3,0)
627
        f.Parent=c
628
        game:GetService("Debris"):AddItem(m,.5+du)
629
        c.CanCollide=false
630
        m.Parent=workspace
631
        c.CanCollide=false
632
end
633
 
634
VestHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(2.01999998, 1.39999998, 1.01999998))
635
handleweld=weld(m,Character["Torso"],VestHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, 0.300115585, 3.05175781e-005, 0.999999642, 0, 0, 0, 1, 0, 0, 0, 0.999999642))
636
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024))
637
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, 0.200000286, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0))
638
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
639
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012))
640
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000152587891, -0.999994516, -0.200134277, -4.47035475e-008, 0, 0.999999642, 0, 1, 0, -0.999999642, 0, -4.4703544e-008))
641
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
642
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998))
643
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700012207, -1.00999117, 1.52587891e-005, 0.999999046, 0, 0, 0, 1, 0, 0, 0, 0.999999046))
644
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998))
645
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699127197, -1.00999379, 0.000549316406, 0.999997914, 6.38506317e-005, -2.78951497e-015, -6.38804122e-005, 1.00000012, 2.10474918e-015, 2.78942159e-015, 1.39239913e-015, 0.999997854))
646
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
647
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609390259, 0.811340332, -0.0999908447, 3.08029073e-018, -2.69585922e-014, -0.999999642, -0.999999642, -6.39334685e-005, -1.35697087e-018, -6.39334467e-005, 1, -2.6958582e-014))
648
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
649
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
650
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609359741, -0.788131714, -0.0999910831, 3.06354694e-018, -2.34616979e-014, -0.999999642, -0.999999642, -6.39629943e-005, -1.56279636e-018, -6.39629725e-005, 1, -2.34616895e-014))
651
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
652
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
653
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609375, 0.0116882324, -0.0999908447, 3.06355067e-018, -2.34617301e-014, -0.999999642, -0.999999642, -6.39631544e-005, -1.56279822e-018, -6.39631326e-005, 1, -2.34617217e-014))
654
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
655
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
656
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609313965, -0.388046265, -0.0999908447, 3.0635486e-018, -2.34617301e-014, -0.999998927, -0.999998927, -6.39631544e-005, -1.56279719e-018, -6.39630889e-005, 1, -2.34617047e-014))
657
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
658
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
659
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609329224, 0.411483765, -0.0999908447, 3.08028867e-018, -2.69585922e-014, -0.999998927, -0.999998927, -6.39334685e-005, -1.35696984e-018, -6.3933403e-005, 1, -2.69585617e-014))
660
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
661
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
662
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000305175781, -0.800010204, 0.89906311, -4.47035724e-008, 6.26018334e-015, 0.999997854, -8.34552054e-008, 1.00000012, -5.15634779e-015, -0.999997914, -5.35364961e-008, -4.47035653e-008))
663
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
664
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012))
665
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000228881836, -0.99998498, -0.199783325, -4.47038211e-008, -2.85946115e-012, -0.999997854, -6.3955762e-005, 1.00000012, 1.77753083e-015, 0.999997914, 6.39259815e-005, -4.47038175e-008))
666
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
667
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 3.79999971, 0.200000003))
668
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356018066, -0.311279297, -0.609542847, 0.865768671, 0.500441432, 0, -0.5004403, 0.865770638, 3.55271241e-015, 3.55271241e-015, 3.02253882e-015, 0.999997854))
669
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
670
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
671
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.799995899, 0.900177002, 1.49011559e-008, 0, -0.999995232, 0, 1, 0, 0.999995232, 0, 1.49011559e-008))
672
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
673
FlagLogo=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FlagLogo",Vector3.new(3, 1.99999988, 0.200000003))
674
FlagLogoweld=weld(m,VestHandle,FlagLogo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14234924, -3.41108704, -0.610244751, 0.865850091, 0.500302911, -3.55240239e-015, -0.500302792, 0.865850449, 9.79956736e-019, 3.07633938e-015, 1.77642947e-015, 0.999999642))
675
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
676
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356628418, -2.31108093, -0.620269775, 0.865850091, 0.500302911, 7.10581953e-015, -0.500302792, 0.865850449, 9.79956736e-019, 6.15238443e-015, 3.55382075e-015, 0.999999642))
677
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
678
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000036, 0.200000003, 0.400000036))
679
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354736328, -4.51108551, -0.620117188, 0.865849495, 0.500302911, 1.77640292e-014, -0.500302434, 0.865850449, 9.79956115e-019, 9.22842142e-015, 5.33121097e-015, 0.999998927))
680
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
681
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 1.99999964, 0.200000003))
682
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356216431, -3.41107178, -0.610137939, 0.865848899, 0.500302911, 1.77639292e-014, -0.500302076, 0.865850449, 9.79955495e-019, 1.53807173e-014, 8.88612016e-015, 0.999998212))
683
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
684
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
685
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356292725, 1.6887207, -0.619628906, 0.865768075, 0.500441432, 0, -0.500439942, 0.865770638, 3.55270987e-015, 3.55270987e-015, 3.02253882e-015, 0.999997139))
686
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
687
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
688
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.589828491, 0.808547974, -0.0999956131, -3.90798369e-014, 8.06646416e-017, -0.999997854, -0.999997914, -6.36497934e-005, 3.90798369e-014, -6.36795739e-005, 1.00000012, 3.58011901e-015))
689
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
690
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024))
691
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, -0.399998188, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0))
692
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
693
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.200000003, 0.200000003, 1.4000001))
694
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -1.10011411, -1.52587891e-005, 0.999999404, -4.47034765e-008, 0, -4.47034836e-008, -0.999999285, 0, 0, 0, -1))
695
mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=74322546",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5))
696
local Decal1 = Instance.new("Decal",FlagLogo)
697
Decal1.Texture = "http://www.roblox.com/asset/?id=147337085"
698
Decal1.Face = "Front"
699
local Decal2 = Instance.new("Decal",FlagLogo)
700
Decal2.Texture = "http://www.roblox.com/asset/?id=147337085"
701
Decal2.Face = "Back"
702
Humanoid.WalkSpeed = 50
703
 
704
function ALLAHUAKBAR()
705
attack = true
706
local speak = {"ALLAHUAKBAR"}
707
local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error.
708
local chat = game:GetService("Chat")
709
chat:Chat(Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
710
for i = 0,1,0.05 do
711
swait()
712
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
713
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
714
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
715
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
716
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
717
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
718
end
719
for i = 0,1,0.05 do
720
swait()
721
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
722
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
723
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(50)), 0.3)
724
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
725
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
726
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
727
end
728
for i = 1,20 do
729
--so("http://roblox.com/asset/?id=197815953",workspace,1,1)
730
so("rbxassetid://134854740",Torso,1,1.3)
731
so("rbxassetid://247893371",workspace,1,1)
732
so("rbxassetid://137994058",Torso,1,1)
733
so("rbxassetid://165969964",Torso,1,1)
734
local S = Instance.new("Explosion",workspace)
735
S.Position = Torso.Position
736
S.BlastPressure = 5
737
S.BlastRadius = 50
738
S.ExplosionType = 2
739
end
740
attack = false
741
end
742
 
743
mouse.Button1Down:connect(function()
744
ALLAHUAKBAR()
745
end)
746
 
747
mouse.KeyDown:connect(function(k)
748
        k=k:lower()
749
       
750
end)
751
 
752
 
753
local sine = 0
754
local change = 1
755
local val = 0
756
 
757
while true do
758
swait()
759
sine = sine + change
760
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
761
local velderp=RootPart.Velocity.y
762
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
763
if equipped==true or equipped==false then
764
if attack==false then
765
idle=idle+1
766
else
767
idle=0
768
end
769
if idle>=500 then
770
if attack==false then
771
--Sheath()
772
end
773
end
774
if RootPart.Velocity.y > 1 and hitfloor==nil then
775
Anim="Jump"
776
if attack==false then
777
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
778
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
779
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
780
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
781
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
782
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
783
end
784
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
785
Anim="Fall"
786
if attack==false then
787
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
788
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
789
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.3)
790
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
791
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
792
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
793
end
794
elseif torvel<1 and hitfloor~=nil then
795
Anim="Idle"
796
if attack==false then
797
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(10)),.3)
798
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
799
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3)
800
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
801
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
802
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
803
end
804
elseif torvel>2 and hitfloor~=nil then
805
Anim="Walk"
806
if attack==false then
807
change=3
808
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
809
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
810
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50*math.cos(sine/20)), math.rad(0), math.rad(10)), 0.3)
811
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50*math.cos(sine/20)), math.rad(0), math.rad(-10)), 0.3)
812
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
813
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
814
end
815
end
816
end
817
if #Effects>0 then
818
--table.insert(Effects,{prt,"Block1",delay})
819
for e=1,#Effects do
820
if Effects[e]~=nil then
821
--for j=1,#Effects[e] do
822
local Thing=Effects[e]
823
if Thing~=nil then
824
local Part=Thing[1]
825
local Mode=Thing[2]
826
local Delay=Thing[3]
827
local IncX=Thing[4]
828
local IncY=Thing[5]
829
local IncZ=Thing[6]
830
if Thing[1].Transparency<=1 then
831
if Thing[2]=="Block1" then
832
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
833
Mesh=Thing[1].Mesh
834
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
835
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
836
elseif Thing[2]=="Cylinder" then
837
Mesh=Thing[1].Mesh
838
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
839
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
840
elseif Thing[2]=="Blood" then
841
Mesh=Thing[7]
842
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
843
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
844
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
845
elseif Thing[2]=="Elec" then
846
Mesh=Thing[1].Mesh
847
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
848
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
849
elseif Thing[2]=="Disappear" then
850
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
851
end
852
else
853
Part.Parent=nil
854
table.remove(Effects,e)
855
end
856
end
857
--end
858
end
859
end
860
end
861
end