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Mar 20th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").determivanoss
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. Player=game:GetService("Players").determivanoss
  88. Character=Player.Character
  89. PlayerGui=Player.PlayerGui
  90. Backpack=Player.Backpack
  91. Torso=Character.Torso
  92. Head=Character.Head
  93. Humanoid=Character.Humanoid
  94. m=Instance.new('Model',Character)
  95. LeftArm=Character["Left Arm"]
  96. LeftLeg=Character["Left Leg"]
  97. RightArm=Character["Right Arm"]
  98. RightLeg=Character["Right Leg"]
  99. LS=Torso["Left Shoulder"]
  100. LH=Torso["Left Hip"]
  101. RS=Torso["Right Shoulder"]
  102. RH=Torso["Right Hip"]
  103. Face = Head.face
  104. Neck=Torso.Neck
  105. it=Instance.new
  106. attacktype=1
  107. vt=Vector3.new
  108. cf=CFrame.new
  109. euler=CFrame.fromEulerAnglesXYZ
  110. angles=CFrame.Angles
  111. cloaked=false
  112. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  113. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  114. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  115. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  116. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  117. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  118. RootPart=Character.HumanoidRootPart
  119. RootJoint=RootPart.RootJoint
  120. RootCF=euler(-1.57,0,3.14)
  121. attack = false
  122. attackdebounce = false
  123. deb=false
  124. equipped=true
  125. hand=false
  126. MMouse=nil
  127. combo=0
  128. mana=0
  129. trispeed=.2
  130. attackmode='none'
  131. local idle=0
  132. local Anim="Idle"
  133. local Effects={}
  134. local gun=false
  135. local shoot=false
  136. player=nil
  137. mana=0
  138.  
  139. --save shoulders
  140. RSH, LSH=nil, nil
  141. --welds
  142. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  143. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  144. LH=Torso["Left Hip"]
  145. RH=Torso["Right Hip"]
  146. TorsoColor=Torso.BrickColor
  147. function NoOutline(Part)
  148. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  149. end
  150. player=Player
  151. ch=Character
  152. RSH=ch.Torso["Right Shoulder"]
  153. LSH=ch.Torso["Left Shoulder"]
  154. --
  155. RSH.Parent=nil
  156. LSH.Parent=nil
  157. --
  158. RW.Name="Right Shoulder"
  159. RW.Part0=ch.Torso
  160. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  161. RW.C1=cf(0, 0.5, 0)
  162. RW.Part1=ch["Right Arm"]
  163. RW.Parent=ch.Torso
  164. --
  165. LW.Name="Left Shoulder"
  166. LW.Part0=ch.Torso
  167. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  168. LW.C1=cf(0, 0.5, 0)
  169. LW.Part1=ch["Left Arm"]
  170. LW.Parent=ch.Torso
  171.  
  172. Player=game:GetService('Players').determivanoss
  173. Character=Player.Character
  174. m=Instance.new('Model',Character)
  175.  
  176.  
  177. local function weldBetween(a, b)
  178. local weldd = Instance.new("ManualWeld")
  179. weldd.Part0 = a
  180. weldd.Part1 = b
  181. weldd.C0 = CFrame.new()
  182. weldd.C1 = b.CFrame:inverse() * a.CFrame
  183. weldd.Parent = a
  184. return weldd
  185. end
  186.  
  187. function swait(num)
  188. if num==0 or num==nil then
  189. game:service'RunService'.Stepped:wait(0)
  190. else
  191. for i=0,num do
  192. game:service'RunService'.Stepped:wait(0)
  193. end
  194. end
  195. end
  196.  
  197. function nooutline(part)
  198. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  199. end
  200.  
  201. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  202. local fp=it("Part")
  203. fp.formFactor=formfactor
  204. fp.Parent=parent
  205. fp.Reflectance=reflectance
  206. fp.Transparency=transparency
  207. fp.CanCollide=false
  208. fp.Locked=true
  209. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  210. fp.Name=name
  211. fp.Size=size
  212. fp.Position=Character.Torso.Position
  213. nooutline(fp)
  214. fp.Material=material
  215. fp:BreakJoints()
  216. return fp
  217. end
  218.  
  219. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  220. local mesh=it(Mesh)
  221. mesh.Parent=part
  222. if Mesh=="SpecialMesh" then
  223. mesh.MeshType=meshtype
  224. mesh.MeshId=meshid
  225. end
  226. mesh.Offset=offset
  227. mesh.Scale=scale
  228. return mesh
  229. end
  230.  
  231. function weld(parent,part0,part1,c0,c1)
  232. local weld=it("Weld")
  233. weld.Parent=parent
  234. weld.Part0=part0
  235. weld.Part1=part1
  236. weld.C0=c0
  237. weld.C1=c1
  238. return weld
  239. end
  240.  
  241.  
  242. local function CFrameFromTopBack(at, top, back)
  243. local right = top:Cross(back)
  244. return CFrame.new(at.x, at.y, at.z,
  245. right.x, top.x, back.x,
  246. right.y, top.y, back.y,
  247. right.z, top.z, back.z)
  248. end
  249.  
  250. function Triangle(a, b, c)
  251. local edg1 = (c-a):Dot((b-a).unit)
  252. local edg2 = (a-b):Dot((c-b).unit)
  253. local edg3 = (b-c):Dot((a-c).unit)
  254. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  255. a, b, c = a, b, c
  256. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  257. a, b, c = b, c, a
  258. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  259. a, b, c = c, a, b
  260. else
  261. assert(false, "unreachable")
  262. end
  263.  
  264. local len1 = (c-a):Dot((b-a).unit)
  265. local len2 = (b-a).magnitude - len1
  266. local width = (a + (b-a).unit*len1 - c).magnitude
  267.  
  268. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  269.  
  270. local list = {}
  271.  
  272. local TrailColor = ("Dark grey")
  273.  
  274. if len1 > 0.01 then
  275. local w1 = Instance.new('WedgePart', m)
  276. game:GetService("Debris"):AddItem(w1,5)
  277. w1.Material = "SmoothPlastic"
  278. w1.FormFactor = 'Custom'
  279. w1.BrickColor = BrickColor.new(TrailColor)
  280. w1.Transparency = 0
  281. w1.Reflectance = 0
  282. w1.Material = "SmoothPlastic"
  283. w1.CanCollide = false
  284. NoOutline(w1)
  285. local sz = Vector3.new(0.2, width, len1)
  286. w1.Size = sz
  287. local sp = Instance.new("SpecialMesh",w1)
  288. sp.MeshType = "Wedge"
  289. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  290. w1:BreakJoints()
  291. w1.Anchored = true
  292. w1.Parent = workspace
  293. w1.Transparency = 0.7
  294. table.insert(Effects,{w1,"Disappear",.01})
  295. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  296. table.insert(list,w1)
  297. end
  298.  
  299. if len2 > 0.01 then
  300. local w2 = Instance.new('WedgePart', m)
  301. game:GetService("Debris"):AddItem(w2,5)
  302. w2.Material = "SmoothPlastic"
  303. w2.FormFactor = 'Custom'
  304. w2.BrickColor = BrickColor.new(TrailColor)
  305. w2.Transparency = 0
  306. w2.Reflectance = 0
  307. w2.Material = "SmoothPlastic"
  308. w2.CanCollide = false
  309. NoOutline(w2)
  310. local sz = Vector3.new(0.2, width, len2)
  311. w2.Size = sz
  312. local sp = Instance.new("SpecialMesh",w2)
  313. sp.MeshType = "Wedge"
  314. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  315. w2:BreakJoints()
  316. w2.Anchored = true
  317. w2.Parent = workspace
  318. w2.Transparency = 0.7
  319. table.insert(Effects,{w2,"Disappear",.01})
  320. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  321. table.insert(list,w2)
  322. end
  323. return unpack(list)
  324. end
  325.  
  326.  
  327. so = function(id,par,vol,pit)
  328. coroutine.resume(coroutine.create(function()
  329. local sou = Instance.new("Sound",par or workspace)
  330. sou.Volume=vol
  331. sou.Pitch=pit or 1
  332. sou.SoundId=id
  333. swait()
  334. sou:play()
  335. game:GetService("Debris"):AddItem(sou,6)
  336. end))
  337. end
  338.  
  339. function clerp(a,b,t)
  340. local qa = {QuaternionFromCFrame(a)}
  341. local qb = {QuaternionFromCFrame(b)}
  342. local ax, ay, az = a.x, a.y, a.z
  343. local bx, by, bz = b.x, b.y, b.z
  344. local _t = 1-t
  345. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  346. end
  347.  
  348. function QuaternionFromCFrame(cf)
  349. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  350. local trace = m00 + m11 + m22
  351. if trace > 0 then
  352. local s = math.sqrt(1 + trace)
  353. local recip = 0.5/s
  354. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  355. else
  356. local i = 0
  357. if m11 > m00 then
  358. i = 1
  359. end
  360. if m22 > (i == 0 and m00 or m11) then
  361. i = 2
  362. end
  363. if i == 0 then
  364. local s = math.sqrt(m00-m11-m22+1)
  365. local recip = 0.5/s
  366. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  367. elseif i == 1 then
  368. local s = math.sqrt(m11-m22-m00+1)
  369. local recip = 0.5/s
  370. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  371. elseif i == 2 then
  372. local s = math.sqrt(m22-m00-m11+1)
  373. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  374. end
  375. end
  376. end
  377.  
  378. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  379. local xs, ys, zs = x + x, y + y, z + z
  380. local wx, wy, wz = w*xs, w*ys, w*zs
  381. local xx = x*xs
  382. local xy = x*ys
  383. local xz = x*zs
  384. local yy = y*ys
  385. local yz = y*zs
  386. local zz = z*zs
  387. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  388. end
  389.  
  390. function QuaternionSlerp(a, b, t)
  391. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  392. local startInterp, finishInterp;
  393. if cosTheta >= 0.0001 then
  394. if (1 - cosTheta) > 0.0001 then
  395. local theta = math.acos(cosTheta)
  396. local invSinTheta = 1/math.sin(theta)
  397. startInterp = math.sin((1-t)*theta)*invSinTheta
  398. finishInterp = math.sin(t*theta)*invSinTheta
  399. else
  400. startInterp = 1-t
  401. finishInterp = t
  402. end
  403. else
  404. if (1+cosTheta) > 0.0001 then
  405. local theta = math.acos(-cosTheta)
  406. local invSinTheta = 1/math.sin(theta)
  407. startInterp = math.sin((t-1)*theta)*invSinTheta
  408. finishInterp = math.sin(t*theta)*invSinTheta
  409. else
  410. startInterp = t-1
  411. finishInterp = t
  412. end
  413. end
  414. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  415. end
  416.  
  417. --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  418.  
  419.  
  420. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  421. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  422. end
  423.  
  424. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  425. if hit.Parent==nil then
  426. return
  427. end
  428. h=hit.Parent:FindFirstChild("Humanoid")
  429. for _,v in pairs(hit.Parent:children()) do
  430. if v:IsA("Humanoid") then
  431. h=v
  432. end
  433. end
  434. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  435. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  436. end
  437. if hit.Parent.className=="Hat" then
  438. hit=hit.Parent.Parent:findFirstChild("Head")
  439. end
  440. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  441. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  442. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  443. return
  444. end]]
  445. -- hs(hit,1.2)
  446. c=Instance.new("ObjectValue")
  447. c.Name="creator"
  448. c.Value=game:service("Players").determivanoss
  449. c.Parent=h
  450. game:GetService("Debris"):AddItem(c,.5)
  451. Damage=math.random(minim,maxim)
  452. -- h:TakeDamage(Damage)
  453. blocked=false
  454. block=hit.Parent:findFirstChild("Block")
  455. if block~=nil then
  456. print(block.className)
  457. if block.className=="NumberValue" then
  458. if block.Value>0 then
  459. blocked=true
  460. if decreaseblock==nil then
  461. block.Value=block.Value-1
  462. end
  463. end
  464. end
  465. if block.className=="IntValue" then
  466. if block.Value>0 then
  467. blocked=true
  468. if decreaseblock~=nil then
  469. block.Value=block.Value-1
  470. end
  471. end
  472. end
  473. end
  474. if blocked==false then
  475. -- h:TakeDamage(Damage)
  476. h.Health=h.Health-Damage
  477. showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller"))
  478. else
  479. h.Health=h.Health-(Damage/2)
  480. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  481. end
  482. if Type=="Knockdown" then
  483. hum=hit.Parent.Humanoid
  484. hum.PlatformStand=true
  485. coroutine.resume(coroutine.create(function(HHumanoid)
  486. swait(1)
  487. HHumanoid.PlatformStand=false
  488. end),hum)
  489. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  490. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  491. local bodvol=Instance.new("BodyVelocity")
  492. bodvol.velocity=angle*knockback
  493. bodvol.P=5000
  494. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  495. bodvol.Parent=hit
  496. rl=Instance.new("BodyAngularVelocity")
  497. rl.P=3000
  498. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  499. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  500. rl.Parent=hit
  501. game:GetService("Debris"):AddItem(bodvol,.5)
  502. game:GetService("Debris"):AddItem(rl,.5)
  503. elseif Type=="Normal" then
  504. vp=Instance.new("BodyVelocity")
  505. vp.P=500
  506. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  507. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  508. if KnockbackType==1 then
  509. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  510. elseif KnockbackType==2 then
  511. vp.velocity=Property.CFrame.lookVector*knockback
  512. end
  513. if knockback>0 then
  514. vp.Parent=hit.Parent.Torso
  515. end
  516. game:GetService("Debris"):AddItem(vp,.5)
  517. elseif Type=="Up" then
  518. local bodyVelocity=Instance.new("BodyVelocity")
  519. bodyVelocity.velocity=vt(0,60,0)
  520. bodyVelocity.P=5000
  521. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  522. bodyVelocity.Parent=hit
  523. game:GetService("Debris"):AddItem(bodyVelocity,1)
  524. rl=Instance.new("BodyAngularVelocity")
  525. rl.P=3000
  526. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  527. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  528. rl.Parent=hit
  529. game:GetService("Debris"):AddItem(rl,.5)
  530. elseif Type=="Snare" then
  531. bp=Instance.new("BodyPosition")
  532. bp.P=2000
  533. bp.D=100
  534. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  535. bp.position=hit.Parent.Torso.Position
  536. bp.Parent=hit.Parent.Torso
  537. game:GetService("Debris"):AddItem(bp,1)
  538. elseif Type=="Target" then
  539. if Targetting==false then
  540. ZTarget=hit.Parent.Torso
  541. coroutine.resume(coroutine.create(function(Part)
  542. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  543. swait(5)
  544. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  545. end),ZTarget)
  546. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  547. targetgui=Instance.new("BillboardGui")
  548. targetgui.Parent=ZTarget
  549. targetgui.Size=UDim2.new(10,100,10,100)
  550. targ=Instance.new("ImageLabel")
  551. targ.Parent=targetgui
  552. targ.BackgroundTransparency=1
  553. targ.Image="rbxassetid://4834067"
  554. targ.Size=UDim2.new(1,0,1,0)
  555. cam.CameraType="Scriptable"
  556. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  557. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  558. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  559. Targetting=true
  560. RocketTarget=ZTarget
  561. for i=1,Property do
  562. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  563. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  564. swait()
  565. end
  566. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  567. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  568. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  569. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  570. end
  571. Targetting=false
  572. RocketTarget=nil
  573. targetgui.Parent=nil
  574. cam.CameraType="Custom"
  575. end
  576. end
  577. debounce=Instance.new("BoolValue")
  578. debounce.Name="DebounceHit"
  579. debounce.Parent=hit.Parent
  580. debounce.Value=true
  581. game:GetService("Debris"):AddItem(debounce,Delay)
  582. c=Instance.new("ObjectValue")
  583. c.Name="creator"
  584. c.Value=Player
  585. c.Parent=h
  586. game:GetService("Debris"):AddItem(c,.5)
  587. CRIT=false
  588. hitDeb=true
  589. AttackPos=6
  590. end
  591. end
  592.  
  593. showDamage=function(Char,Dealt,du,Color)
  594. m=Instance.new("Model")
  595. m.Name=tostring(Dealt)
  596. h=Instance.new("Humanoid")
  597. h.Health=0
  598. h.MaxHealth=0
  599. h.Parent=m
  600. c=Instance.new("Part")
  601. c.Transparency=0
  602. c.BrickColor=Color
  603. c.Name="Head"
  604. c.TopSurface=0
  605. c.BottomSurface=0
  606. c.formFactor="Plate"
  607. c.Size=Vector3.new(1,.4,1)
  608. ms=Instance.new("CylinderMesh")
  609. ms.Scale=Vector3.new(.8,.8,.8)
  610. if CRIT==true then
  611. ms.Scale=Vector3.new(1,1.25,1)
  612. end
  613. ms.Parent=c
  614. c.Reflectance=0
  615. Instance.new("BodyGyro").Parent=c
  616. c.Parent=m
  617. if Char:findFirstChild("Head")~=nil then
  618. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  619. elseif Char.Parent:findFirstChild("Head")~=nil then
  620. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  621. end
  622. f=Instance.new("BodyPosition")
  623. f.P=2000
  624. f.D=100
  625. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  626. f.position=c.Position+Vector3.new(0,3,0)
  627. f.Parent=c
  628. game:GetService("Debris"):AddItem(m,.5+du)
  629. c.CanCollide=false
  630. m.Parent=workspace
  631. c.CanCollide=false
  632. end
  633.  
  634. VestHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(2.01999998, 1.39999998, 1.01999998))
  635. handleweld=weld(m,Character["Torso"],VestHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, 0.300115585, 3.05175781e-005, 0.999999642, 0, 0, 0, 1, 0, 0, 0, 0.999999642))
  636. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024))
  637. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, 0.200000286, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0))
  638. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  639. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012))
  640. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000152587891, -0.999994516, -0.200134277, -4.47035475e-008, 0, 0.999999642, 0, 1, 0, -0.999999642, 0, -4.4703544e-008))
  641. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  642. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998))
  643. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700012207, -1.00999117, 1.52587891e-005, 0.999999046, 0, 0, 0, 1, 0, 0, 0, 0.999999046))
  644. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998))
  645. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699127197, -1.00999379, 0.000549316406, 0.999997914, 6.38506317e-005, -2.78951497e-015, -6.38804122e-005, 1.00000012, 2.10474918e-015, 2.78942159e-015, 1.39239913e-015, 0.999997854))
  646. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  647. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609390259, 0.811340332, -0.0999908447, 3.08029073e-018, -2.69585922e-014, -0.999999642, -0.999999642, -6.39334685e-005, -1.35697087e-018, -6.39334467e-005, 1, -2.6958582e-014))
  648. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  649. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  650. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609359741, -0.788131714, -0.0999910831, 3.06354694e-018, -2.34616979e-014, -0.999999642, -0.999999642, -6.39629943e-005, -1.56279636e-018, -6.39629725e-005, 1, -2.34616895e-014))
  651. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  652. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  653. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609375, 0.0116882324, -0.0999908447, 3.06355067e-018, -2.34617301e-014, -0.999999642, -0.999999642, -6.39631544e-005, -1.56279822e-018, -6.39631326e-005, 1, -2.34617217e-014))
  654. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  655. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  656. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609313965, -0.388046265, -0.0999908447, 3.0635486e-018, -2.34617301e-014, -0.999998927, -0.999998927, -6.39631544e-005, -1.56279719e-018, -6.39630889e-005, 1, -2.34617047e-014))
  657. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  658. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  659. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609329224, 0.411483765, -0.0999908447, 3.08028867e-018, -2.69585922e-014, -0.999998927, -0.999998927, -6.39334685e-005, -1.35696984e-018, -6.3933403e-005, 1, -2.69585617e-014))
  660. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  661. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
  662. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000305175781, -0.800010204, 0.89906311, -4.47035724e-008, 6.26018334e-015, 0.999997854, -8.34552054e-008, 1.00000012, -5.15634779e-015, -0.999997914, -5.35364961e-008, -4.47035653e-008))
  663. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  664. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012))
  665. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000228881836, -0.99998498, -0.199783325, -4.47038211e-008, -2.85946115e-012, -0.999997854, -6.3955762e-005, 1.00000012, 1.77753083e-015, 0.999997914, 6.39259815e-005, -4.47038175e-008))
  666. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  667. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 3.79999971, 0.200000003))
  668. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356018066, -0.311279297, -0.609542847, 0.865768671, 0.500441432, 0, -0.5004403, 0.865770638, 3.55271241e-015, 3.55271241e-015, 3.02253882e-015, 0.999997854))
  669. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  670. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
  671. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.799995899, 0.900177002, 1.49011559e-008, 0, -0.999995232, 0, 1, 0, 0.999995232, 0, 1.49011559e-008))
  672. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  673. FlagLogo=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FlagLogo",Vector3.new(3, 1.99999988, 0.200000003))
  674. FlagLogoweld=weld(m,VestHandle,FlagLogo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14234924, -3.41108704, -0.610244751, 0.865850091, 0.500302911, -3.55240239e-015, -0.500302792, 0.865850449, 9.79956736e-019, 3.07633938e-015, 1.77642947e-015, 0.999999642))
  675. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
  676. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356628418, -2.31108093, -0.620269775, 0.865850091, 0.500302911, 7.10581953e-015, -0.500302792, 0.865850449, 9.79956736e-019, 6.15238443e-015, 3.55382075e-015, 0.999999642))
  677. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  678. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000036, 0.200000003, 0.400000036))
  679. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354736328, -4.51108551, -0.620117188, 0.865849495, 0.500302911, 1.77640292e-014, -0.500302434, 0.865850449, 9.79956115e-019, 9.22842142e-015, 5.33121097e-015, 0.999998927))
  680. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  681. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 1.99999964, 0.200000003))
  682. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356216431, -3.41107178, -0.610137939, 0.865848899, 0.500302911, 1.77639292e-014, -0.500302076, 0.865850449, 9.79955495e-019, 1.53807173e-014, 8.88612016e-015, 0.999998212))
  683. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  684. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
  685. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356292725, 1.6887207, -0.619628906, 0.865768075, 0.500441432, 0, -0.500439942, 0.865770638, 3.55270987e-015, 3.55270987e-015, 3.02253882e-015, 0.999997139))
  686. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  687. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  688. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.589828491, 0.808547974, -0.0999956131, -3.90798369e-014, 8.06646416e-017, -0.999997854, -0.999997914, -6.36497934e-005, 3.90798369e-014, -6.36795739e-005, 1.00000012, 3.58011901e-015))
  689. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  690. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024))
  691. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, -0.399998188, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0))
  692. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  693. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.200000003, 0.200000003, 1.4000001))
  694. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -1.10011411, -1.52587891e-005, 0.999999404, -4.47034765e-008, 0, -4.47034836e-008, -0.999999285, 0, 0, 0, -1))
  695. mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=74322546",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5))
  696. local Decal1 = Instance.new("Decal",FlagLogo)
  697. Decal1.Texture = "http://www.roblox.com/asset/?id=147337085"
  698. Decal1.Face = "Front"
  699. local Decal2 = Instance.new("Decal",FlagLogo)
  700. Decal2.Texture = "http://www.roblox.com/asset/?id=147337085"
  701. Decal2.Face = "Back"
  702. Humanoid.WalkSpeed = 50
  703.  
  704. function ALLAHUAKBAR()
  705. attack = true
  706. local speak = {"ALLAHUAKBAR"}
  707. local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error.
  708. local chat = game:GetService("Chat")
  709. chat:Chat(Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
  710. for i = 0,1,0.05 do
  711. swait()
  712. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  713. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
  714. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
  715. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  716. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  717. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  718. end
  719. for i = 0,1,0.05 do
  720. swait()
  721. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  722. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
  723. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(50)), 0.3)
  724. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  725. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  726. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  727. end
  728. for i = 1,20 do
  729. --so("http://roblox.com/asset/?id=197815953",workspace,1,1)
  730. so("rbxassetid://134854740",Torso,1,1.3)
  731. so("rbxassetid://247893371",workspace,1,1)
  732. so("rbxassetid://137994058",Torso,1,1)
  733. so("rbxassetid://165969964",Torso,1,1)
  734. local S = Instance.new("Explosion",workspace)
  735. S.Position = Torso.Position
  736. S.BlastPressure = 5
  737. S.BlastRadius = 50
  738. S.ExplosionType = 2
  739. end
  740. attack = false
  741. end
  742.  
  743. mouse.Button1Down:connect(function()
  744. ALLAHUAKBAR()
  745. end)
  746.  
  747. mouse.KeyDown:connect(function(k)
  748. k=k:lower()
  749.  
  750. end)
  751.  
  752.  
  753. local sine = 0
  754. local change = 1
  755. local val = 0
  756.  
  757. while true do
  758. swait()
  759. sine = sine + change
  760. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  761. local velderp=RootPart.Velocity.y
  762. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  763. if equipped==true or equipped==false then
  764. if attack==false then
  765. idle=idle+1
  766. else
  767. idle=0
  768. end
  769. if idle>=500 then
  770. if attack==false then
  771. --Sheath()
  772. end
  773. end
  774. if RootPart.Velocity.y > 1 and hitfloor==nil then
  775. Anim="Jump"
  776. if attack==false then
  777. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  778. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  779. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  780. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  781. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  782. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  783. end
  784. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  785. Anim="Fall"
  786. if attack==false then
  787. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  788. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  789. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.3)
  790. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  791. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  792. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  793. end
  794. elseif torvel<1 and hitfloor~=nil then
  795. Anim="Idle"
  796. if attack==false then
  797. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(10)),.3)
  798. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
  799. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3)
  800. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  801. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  802. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  803. end
  804. elseif torvel>2 and hitfloor~=nil then
  805. Anim="Walk"
  806. if attack==false then
  807. change=3
  808. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  809. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  810. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50*math.cos(sine/20)), math.rad(0), math.rad(10)), 0.3)
  811. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50*math.cos(sine/20)), math.rad(0), math.rad(-10)), 0.3)
  812. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  813. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  814. end
  815. end
  816. end
  817. if #Effects>0 then
  818. --table.insert(Effects,{prt,"Block1",delay})
  819. for e=1,#Effects do
  820. if Effects[e]~=nil then
  821. --for j=1,#Effects[e] do
  822. local Thing=Effects[e]
  823. if Thing~=nil then
  824. local Part=Thing[1]
  825. local Mode=Thing[2]
  826. local Delay=Thing[3]
  827. local IncX=Thing[4]
  828. local IncY=Thing[5]
  829. local IncZ=Thing[6]
  830. if Thing[1].Transparency<=1 then
  831. if Thing[2]=="Block1" then
  832. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  833. Mesh=Thing[1].Mesh
  834. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  835. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  836. elseif Thing[2]=="Cylinder" then
  837. Mesh=Thing[1].Mesh
  838. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  839. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  840. elseif Thing[2]=="Blood" then
  841. Mesh=Thing[7]
  842. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  843. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  844. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  845. elseif Thing[2]=="Elec" then
  846. Mesh=Thing[1].Mesh
  847. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  848. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  849. elseif Thing[2]=="Disappear" then
  850. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  851. end
  852. else
  853. Part.Parent=nil
  854. table.remove(Effects,e)
  855. end
  856. end
  857. --end
  858. end
  859. end
  860. end
  861. end
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