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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
	local h,t
87
	--Give the server mouse data every second frame, but only if the values changed
88
	--If player is not moving their mouse, client won't fire events
89
	local HB = game:GetService("RunService").Heartbeat
90
	while true do
91
		if h~=Mouse.Hit or t~=Mouse.Target then
92
			h,t=Mouse.Hit,Mouse.Target
93
			Event:FireServer({isMouse=true,Target=t,Hit=h})
94
		end
95
		--Wait 2 frames
96
		for i=1,2 do
97
			HB:Wait()
98
		end
99
	end]==],script)
100
101
	----Sandboxed game object that allows the usage of client-side methods and services
102
	--Real game object
103
	local RealGame = game
104
105
	--Metatable for fake service
106
	local FakeService_Metatable = {
107
		__index = function(self,k)
108
			local s = rawget(self,"_RealService")
109
			if s then
110
				return typeof(s[k])=="function"
111
				and function(_,...)return s[k](s,...)end or s[k]
112
			end
113
		end,
114
		__newindex = function(self,k,v)
115
			local s = rawget(self,"_RealService")
116
			if s then s[k]=v end
117
		end
118
	}
119
	local function FakeService(t,RealService)
120
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
121
		return setmetatable(t,FakeService_Metatable)
122
	end
123
124
	--Fake game object
125
	local FakeGame = {
126
		GetService = function(self,s)
127
			return rawget(self,s) or RealGame:GetService(s)
128
		end,
129
		Players = FakeService({
130
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
131
		},"Players"),
132
		UserInputService = FakeService(UIS,"UserInputService"),
133
		ContextActionService = FakeService(CAS,"ContextActionService"),
134
		RunService = FakeService({
135
			_btrs = {},
136
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
137
			BindToRenderStep = function(self,name,_,fun)
138
				self._btrs[name] = self.Heartbeat:Connect(fun)
139
			end,
140
			UnbindFromRenderStep = function(self,name)
141
				self._btrs[name]:Disconnect()
142
			end,
143
		},"RunService")
144
	}
145
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
146
	FakeGame.service = FakeGame.GetService
147
	FakeService(FakeGame,game)
148
	--Changing owner to fake player object to support owner:GetMouse()
149
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
150
end
151
local Players = game:GetService("Players")
152
local RunService = game:GetService("RunService")
153
154
local Player = Players.LocalPlayer
155
local Camera = workspace.CurrentCamera
156
local Mouse = Player:GetMouse()
157
local Camera = workspace.CurrentCamera
158
local Character = Player.Character
159
local Humanoid  = Character:FindFirstChild("Humanoid")
160
local Head = Character:FindFirstChild("Head")
161
local Torso = Character:FindFirstChild("Torso")
162
local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
163
local RightArm = Character:FindFirstChild("Right Arm")
164
local LeftArm = Character:FindFirstChild("Left Arm")
165
local RightLeg = Character:FindFirstChild("Right Leg")
166
local LeftLeg = Character:FindFirstChild("Left Leg")
167
168
169
170
local Funcs = {}
171
172
173
local Animation = "Standing"
174
175
176
local charWelds = {}
177
178
local Config = {
179
	standingSway = math.pi/45;
180
	walkingSway = math.pi/14;
181
	standingOffset = math.pi/80;
182
	walkingOffset = math.pi/48;
183
}
184
185
186
187
Humanoid.WalkSpeed = 22.4
188
Humanoid.JumpPower = 40
189
190
--Camera.CameraType = "Scriptable"
191
192
193
194
195
charWelds.HumanoidRootPart = Instance.new("Weld", HumanoidRootPart)
196
charWelds.HumanoidRootPart.Part0 = HumanoidRootPart
197
charWelds.HumanoidRootPart.Part1 = Torso
198
199
charWelds.rightArmWeld = Instance.new("Weld", Torso)
200
charWelds.rightArmWeld.Part0 = Torso
201
charWelds.rightArmWeld.Part1 = RightArm
202
charWelds.rightArmWeld.C0 = CFrame.new(1.5, .5, 0)
203
charWelds.rightArmWeld.C1 = CFrame.new(0, .5, 0)
204
205
charWelds.leftArmWeld = Instance.new("Weld", Torso)
206
charWelds.leftArmWeld.Part0 = Torso
207
charWelds.leftArmWeld.Part1 = LeftArm
208
charWelds.leftArmWeld.C0 = CFrame.new(-1.5, .5, 0)
209
charWelds.leftArmWeld.C1 = CFrame.new(0, .5, 0)
210
211
charWelds.rightLegWeld = Instance.new("Weld", Torso)
212
charWelds.rightLegWeld.Part0 = Torso
213
charWelds.rightLegWeld.Part1 = RightLeg
214
charWelds.rightLegWeld.C0 = CFrame.new(.5, -1.5, 0)
215
charWelds.rightLegWeld.C1 = CFrame.new(0, .5, 0)
216
217
charWelds.leftLegWeld = Instance.new("Weld", Torso)
218
charWelds.leftLegWeld.Part0 = Torso
219
charWelds.leftLegWeld.Part1 = LeftLeg
220
charWelds.leftLegWeld.C0 = CFrame.new(-.5, -1.5, 0)
221
charWelds.leftLegWeld.C1 = CFrame.new(0, .5, 0)
222
223
local Equipment = Instance.new("Folder", Character)
224
225
226
227
228
function Funcs.CFrameInterpolate(oc, c, v)
229
	local oc1, oc2, oc3, oc4, oc5, oc6, oc7, oc8, oc9, oc10, oc11, oc12 = oc:components()
230
	local c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12 = c:components()
231
	return CFrame.new(
232
		oc1 + (c1 - oc1) * v, oc2 + (c2 - oc2) * v, oc3 + (c3 - oc3) * v, oc4 + (c4 - oc4) * v, oc5 + (c5 - oc5) * v, oc6 + (c6 - oc6) * v
233
		, oc7 + (c7 - oc7) * v, oc8 + (c8 - oc8) * v, oc9 + (c9 - oc9) * v, oc10 + (c10 - oc10) * v, oc11 + (c11 - oc11) * v, oc12 + (c12 - oc12) * v
234
	)
235
end
236
237
function Funcs.Trail(p, c1, c2)
238
	local mag = (c2.p - c1.p).magnitude
239
	p.Size = Vector3.new(0, 0, mag)
240
	p.CFrame = CFrame.new(c1.p:Lerp(c2.p, 0.5))
241
	p.CFrame = CFrame.new(p.CFrame.p, c2.p)
242
end
243
244
function Funcs.AngleInterpolate(w,c,x,y,z,x1,y1,z1,l)
245
	w.C1 = c * CFrame.fromEulerAnglesXYZ(
246
		x + math.sin(math.pi / 2 * l) * (x1 - x)
247
		, y + math.sin(math.pi / 2 * l) * (y1 - y)
248
		, z + math.sin(math.pi / 2 * l) * (z1 - z)
249
	)
250
end
251
252
function Funcs.Part(Parent, t)
253
	local Part = Instance.new("Part", Parent)
254
	Part.BrickColor = t[2]
255
	Part.FormFactor = 3
256
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface
257
		, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
258
	Part.CanCollide = t[1]
259
	Part.Transparency = t[3]
260
	Part.Material = t[4]
261
	Part.Reflectance = t[5]
262
	Part.Shape = t[6]
263
	Part.Size = t[7]
264
	return Part
265
end
266
267
function Funcs.BlockMesh(Part, Scale)
268
	local BlockMesh = Instance.new("BlockMesh", Part)
269
	BlockMesh.Scale = Scale
270
	return BlockMesh
271
end
272
273
function Funcs.CylinderMesh(Part, Scale)
274
	local CylinderMesh = Instance.new("CylinderMesh", Part)
275
	CylinderMesh.Scale = Scale
276
	return CylinderMesh
277
end
278
279
function Funcs.SpecialMesh(Part, Scale, MeshType)
280
	local SpecialMesh = Instance.new("SpecialMesh", Part)
281
	SpecialMesh.Scale = Scale
282
	SpecialMesh.MeshType = MeshType
283
	return SpecialMesh
284
end
285
286
function Funcs.Weld(Part0, Part1, C0)
287
	local Weld = Instance.new("Weld", Part0)
288
	Weld.Part0, Weld.Part1, Weld.C0 = Part0, Part1, C0
289
	return Weld
290
end
291
292
function Funcs.AddEquipment()
293
	
294
	Whip = Funcs.Part(Equipment, {true, BrickColor.new("Brown"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0.2, 0.2, 1.6)})
295
	local WhipWeld = Funcs.Weld(RightArm, Whip, CFrame.new(0, -1.1, -0.6))
296
	
297
	Rope = Funcs.Part(Equipment, {false, BrickColor.new("Really black"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 1)})
298
	local RopeMesh = Funcs.BlockMesh(Rope, Vector3.new(0.4, 0.4, 1))
299
	Rope.Anchored = true
300
	
301
	RopeE = Funcs.Part(Equipment, {false, BrickColor.new("Dark stone grey"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 0)})
302
	local RopeEMesh = Funcs.SpecialMesh(RopeE, Vector3.new(0.8, 0.8, 0.8), "Sphere")
303
	RopeE.Anchored = true
304
	
305
end
306
307
local ropeEnd = CFrame.new(0, 0, 0)
308
309
function Funcs.Whip()
310
	if Animation ~= "Throwing" then
311
		Animation = "Throwing"
312
		
313
		for i = 0, 1, 0.1 do
314
			Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
315
				, 0, 0, 0, 0, math.pi / 8, 0, i)
316
			Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
317
				, 0, 0, -math.pi / 8, -math.pi * 5 / 4, 0, math.pi / 12, i)
318
			wait()
319
		end
320
		
321
		local targ = Mouse.Target
322
		local cf = Mouse.Hit
323
		
324
		for i = 0, 1, 0.2 do
325
			Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
326
				, 0, math.pi / 8, 0, 0, 0, 0, i)
327
			Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
328
				, -math.pi * 5 / 4, 0, math.pi / 8, 0, 0, -math.pi / 12, i)
329
			wait()
330
		end
331
		
332
		if (Torso.Position - cf.p).magnitude < 120 then
333
			ropeEnd = cf
334
			
335
			wait(1 / 2)
336
			if targ and targ.Parent and targ.Parent:FindFirstChild("Humanoid") then
337
				targ.Parent:BreakJoints()
338
			end
339
			
340
			ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
341
		end
342
		
343
		Animation = "Standing"
344
	end
345
end
346
347
local Snd = Instance.new("Sound", Torso)
348
Snd.SoundId = "rbxassetid://163277488"
349
Snd.Volume = 100
350
351
Mouse.Button1Down:connect(function()
352
	Snd:Play()
353
	Funcs.Whip()
354
end)
355
356
357
Funcs.AddEquipment()
358
359
local i = 0
360
local camGoal = Head.CFrame
361
local ropeCEnd = RightArm.CFrame
362
ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
363
364
365
RunService.Stepped:connect(function()
366
	
367
	
368
	local animSpeed = 0.02
369
	local offsetMultiplier = 1
370
	
371
	
372
	local ropeStart = Whip.CFrame * CFrame.new(0, 0, -0.7)
373
	ropeCEnd = CFrame.new(ropeCEnd.p:Lerp(ropeEnd.p, 0.2))
374
	RopeE.CFrame = ropeCEnd
375
	if Animation ~= "Throwing" then
376
		ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
377
	end
378
	
379
	Funcs.Trail(Rope, ropeStart, ropeCEnd)
380
	
381
	
382
	
383
	if Humanoid.Jump == true then
384
		if Animation ~= "Throwing" then
385
			Animation = "Jumping"
386
387
		end
388
		animSpeed = 0.001
389
		offsetMultiplier = 3 
390
	elseif Torso.Velocity.magnitude > 0.4 then
391
		if Animation ~= "Throwing" then
392
			Animation = "Walking"
393
		end
394
		animSpeed = 0.1
395
		offsetMultiplier = 1
396
	else
397
		if Animation ~= "Throwing" then
398
			Animation = "Standing"
399
		end
400
		animSpeed = 0.02
401
		offsetMultiplier = 1
402
	end
403
	
404
	
405
	if i < 2 then
406
		i = i + animSpeed
407
	else
408
		i = 0
409
	end
410
	
411
	
412
	if Animation == "Standing" or Animation == "Throwing" then
413
		if i < 1 then
414
			if Animation ~= "Throwing" then
415
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
416
					, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i)
417
			end
418
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
419
				, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i)
420
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
421
				, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i)
422
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
423
				, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i)
424
		elseif i >= 1 then
425
			if Animation ~= "Throwing" then
426
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
427
					, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i - 1)
428
			end
429
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
430
				, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i - 1)
431
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
432
				, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i - 1)
433
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
434
				, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i - 1)
435
		end
436
	end
437
	if Animation == "Walking" or Animation == "Jumping" or Animation == "Throwing" or Animation == "Shooting" then
438
		if i < 1 then
439
			if Animation ~= "Throwing" then
440
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
441
					, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i)
442
			end
443
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
444
				, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i)
445
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
446
				, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i)
447
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
448
				, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i)
449
		elseif i >= 1 then
450
			if Animation ~= "Throwing" then
451
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
452
					, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i - 1)
453
			end
454
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
455
				, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i - 1)
456
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
457
				, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i - 1)
458
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
459
				, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i - 1)
460
		end
461
	end
462
	
463
end)