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1-
--[[game:GetService("StarterGui"):SetCore("SendNotification", {
1+
game:GetService("StarterGui"):SetCore("SendNotification", {
2
        Title = "Loading Anti-lag...",
3
        Text = "Executing Script..",
4
        Icon = "rbxassetid://6238537240",
5-
        Duration = 3,
5+
        Duration = 5,
6-
    })]]
6+
    })
7
task.wait(1.2)
8-
    local RunService = game:GetService("RunService")
8+
local _G = _G
9-
    local time1 = os.clock()
9+
10-
    --local noti = "Took %f seconds to load"
10+
local dt = os.clock()
11-
    local player = game.Players.LocalPlayer
11+
local noti = "Took %f seconds to load"
12-
    --local char = player.Character or player.CharacterAdded:Wait()
12+
local player = game.Players.LocalPlayer
13-
    local honeycomb = player:FindFirstChild("Honeycomb") or nil
13+
--local char = player.Character or player.CharacterAdded:Wait()
14-
    local options = getgenv().settings
14+
local honeycomb = player:FindFirstChild("Honeycomb") or nil
15-
	getgenv() = nil
15+
local hiveclaimed_time = honeycomb and os.clock() or 0
16-
    --local connections = {}
16+
local options = _G.settings
17-
    local l = game.Lighting
17+
local connections = {}
18-
    local t = workspace.Terrain
18+
--[[local prefix = ""
19-
          t.WaterWaveSize = 0
19+
local chat
20-
          t.WaterWaveSpeed = 0
20+
local speed = 28]]
21-
          t.WaterReflectance = 0
21+
local l = game.Lighting
22-
          t.WaterTransparency = 0
22+
local t = workspace.Terrain
23-
          l.GlobalShadows = false
23+
t.WaterWaveSize = 0
24-
          l.FogEnd = 9e9
24+
t.WaterWaveSpeed = 0
25-
    --[[local ignore = {
25+
t.WaterReflectance = 0
26-
        ["Union"] = 
26+
t.WaterTransparency = 0
27
l.GlobalShadows = false
28-
    }]]
28+
l.FogEnd = 9e9
29-
    --local Debris = game:GetService("Debris")
29+
--[[local ignore = {
30-
    settings().Rendering.QualityLevel = "Level01"
30+
    ["Union"] = 
31
32-
    local function onPlayerAdded(p, meta)
32+
}]]
33-
        local warning = p == player and "You are processed" or ((not meta) and (p.Name.." Joined")) or p.Name.."is processsed"
33+
34-
        print(warning)
34+
settings().Rendering.QualityLevel = "Level01"
35-
        warning = nil
35+
36-
        p.CharacterAdded:Connect(function(c)
36+
if connections then
37-
            task.wait(0.5)    
37+
   for _,v in pairs(connections) do
38-
                for _,v in pairs(c:GetDescendants()) do
38+
      v:Disconnect()  
39-
                    if v:IsA("BasePart") or v:IsA("Union") or v:IsA("TrussPart") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
39+
   end
40-
                        v.Material = "Plastic"
40+
end
41-
                        v.Reflectance = 0
41+
42-
                        v.CastShadow = false
42+
local function onPlayerAdded(p, meta)
43-
                             if p ~= player then 
43+
    if p == player and not meta then return end
44-
                                v.CanQuery = false
44+
    warn(p.Name.." Joined")
45-
                                v.CanTouch = false
45+
    connections.p = p.CharacterAdded:Connect(function(c)
46-
                                if v:FindFirstAncestorWhichIsA("Accessory") or v:FindFirstAncestorWhichIsA("Tool") then
46+
        task.wait(1)    
47-
									v.Transparency = 1
47+
48-
                                end
48+
49-
                            end
49+
50
                    v.Reflectance = 0
51
                    v.CastShadow = false
52
                   	pcall(function()
53-
                    elseif v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Beam") then
53+
                         v.CanQuery = false
54
                         if p ~= player then 
55-
                        pcall(function()
55+
                            v.Transparency = (v:FindFirstAncestorWhichIsA("Accessory") or v:FindFirstAncestorWhichIsA("Tool")) and 1
56-
                                v.Lifetime = NumberRange.new(0)
56+
                            v.Enabled = false
57-
                                v.Rate = 0
57+
58-
                        end)
58+
59-
                    elseif v:IsA("Decal") or v:IsA("Texture") then
59+
60-
						v.Transparency = 1
60+
                       v.TextureID = 10385902758728957
61-
						pcall(function()
61+
62-
							v.Enabled = false
62+
63-
						end)
63+
64-
                        v:Destroy()
64+
65-
                    elseif v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
65+
66-
                    	v.Enabled = false
66+
67-
                        v:Destroy()
67+
68-
                    elseif v:IsA("SurfaceGui") then
68+
                elseif v:IsA("SurfaceGui") and p ~= player then
69-
                       v.Active = false
69+
                   v.Active = false
70-
                       v.Enabled = false
70+
                   v.Enabled = false
71
                end
72
        end
73
    end)
74
end
75
76-
    for _, p in pairs(game.Players:GetPlayers()) do
76+
game.Players.PlayerAdded:Connect(onPlayerAdded)
77-
        onPlayerAdded(p, true)
77+
78-
        local c = p.Character or p.CharacterAdded:Wait()
78+
onPlayerAdded(player, true)
79
80-
            --[[v.Transparency = (v:FindFirstAncestorWhichIsA("Accessory") or v:FindFirstAncestorWhichIsA("Tool")) and 1
80+
for _, e in pairs(l:GetChildren()) do
81-
            v.Enabled = false]]
81+
    pcall(function()
82-
                  if v:IsA("BasePart") or v:IsA("Union") or v:IsA("TrussPart") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
82+
        e.Enabled = false
83-
                        v.Material = "Plastic"
83+
84-
                        v.Reflectance = 0
84+
end
85-
                        v.CastShadow = false
85+
86-
                             if p ~= player then 
86+
for i, v in pairs(game:GetDescendants()) do
87-
                                v.CanTouch = false
87+
    if v:IsA("BasePart") or v:IsA("Union") or v:IsA("TrussPart") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
88-
                                v.CanQuery = false
88+
        v.Material = "Plastic"
89-
                                if v:FindFirstAncestorWhichIsA("Accessory") or v:FindFirstAncestorWhichIsA("Tool") then
89+
        v.Reflectance = 0
90-
                    				v.Transparency = 1
90+
        v.CastShadow = false
91-
                                    v.CanCollide = false
91+
        v.CanQuery = false
92-
                                    v:Destroy()
92+
            if v:IsA("MeshPart") and v.Name ~= "PlanterBulb" then
93-
                                end
93+
               v.TextureID = 10385902758728957
94-
                            end
94+
95-
                            if v:IsA("MeshPart") then
95+
            if v.Name == "Part" and v:FindFirstAncestor("Decorations") then continue end
96-
                               v.TextureID = 10385902758728957
96+
            if v:FindFirstAncestor("Decorations") or v:FindFirstAncestor("Honeycombs") or v:FindFirstAncestor("Vicious Bee Claimer") then
97-
                            end
97+
               v.Transparency = v.Parent ~= "TreatBooth" and 1 or 0
98-
                    elseif v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Beam") then
98+
                if (v.Name ~= "Stump" and not v:FindFirstAncestor("StarAmuletBuilding") and not v:FindFirstAncestor("30BeeZone") and not v:FindFirstAncestor("Vicious Bee Claimer")) or (v.Name == "Star" or v.Name == "Wall" or v.Name == "Gate") then
99
                    v.CanCollide = false
100-
                        pcall(function()
100+
                 end
101-
                                v.Lifetime = NumberRange.new(0)
101+
            elseif v.Name == "FieldDecos" or v:FindFirstAncestor("FieldDecos") or v.Name == "Rose" or v.Name == "Clover" or v.Name == "SpiderWeb" then
102-
                                v.Rate = 0
102+
103-
                        end)
103+
            elseif v:FindFirstAncestor("Shops") then 
104-
                    elseif v:IsA("Decal") or v:IsA("Texture") then
104+
105-
            			v.Transparency = 1
105+
            	v.CanCollide = false
106-
						pcall(function()
106+
            elseif v:FindFirstAncestor("Gates") and v.Name ~= "Frame" and v.Name ~= "Door" then
107-
							v.Enabled = false
107+
            	v:Destroy()
108-
						end)
108+
109-
                        --v:Destroy()
109+
    elseif (v:IsA("Decal") or v:IsA("Texture") or v:IsA("SurfaceAppearance")) then
110-
                    elseif v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
110+
        if (v:FindFirstAncestor("C") and options.token_decal) then continue end
111-
            			v.Enabled = false
111+
        v.Transparency = 1
112-
                        --v:Destroy()
112+
113-
                    elseif v:IsA("SurfaceGui") then
113+
114-
                       v.Active = false
114+
115-
                       v.Enabled = false
115+
        	if v:FindFirstAncestor("Flowers") and not options.Flowers then
116
            	v:Destroy()
117-
        end --ender for loop
117+
        	end
118-
        c = nil
118+
    elseif v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Beam") then
119
        v.Enabled = false
120
    elseif v:IsA("Explosion") then
121-
    game.Players.PlayerAdded:Connect(onPlayerAdded)
121+
        --v.BlastPressure = 1
122
        --v.BlastRadius = 1
123-
    for _, e in pairs(l:GetChildren()) do
123+
        v:Destroy()
124
    elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
125-
            e.Enabled = false
125+
        v.Enabled = false
126
    elseif v:IsA("SurfaceGui") and (v:FindFirstAncestor("Vicious Bee Claimer") or v:FindFirstAncestor("NPCs")) then
127
          v.Active = false
128
          v.Enabled = false
129-
    for _, v in pairs(game:GetDescendants()) do
129+
130-
    	if options.honeycomb and v:FindFirstAncestor("Honeycombs") then continue end
130+
end
131
132-
            v.Material = (v.Name == "Crosshair" and options.targets) and v.Material or "Plastic"
132+
if not honeycomb then
133-
            v.Reflectance = v.Name == "PollenHazePlane" and v.Reflectance or 0
133+
    local z
134-
            v.CastShadow = false
134+
    z = player.ChildAdded:Connect(function(c)
135-
            v.Transparency = (v.Name == "PollenHazePlane" and 1) or (v.Name == "Bubble" and options.bubbletransparency) or v.Transparency
135+
        if c.Name ~= "Honeycomb" then return end
136-
            v.CanQuery = not v:FindFirstAncestor("Bees") and not v:FindFirstAncestor("Honeycombs") and not v.Name == "Bubble" and v:FindFirstAncestor("workspace") and false 
136+
        honeycomb = c
137-
        	v.CanTouch = not v:FindFirstAncestor("Bees") and not v:FindFirstAncestor("Honeycombs") and not v.Name == "Bubble" and v:FindFirstAncestor("workspace") and false 
137+
        hiveclaimed_time = os.clock()
138-
                if v:IsA("MeshPart") and v.Name ~= "PlanterBulb" and 
138+
        z:Disconnect()
139-
     not options.meshtexture then
139+
140-
                   v.TextureID = (v.Name == "Crosshair" and options.targets) and v.TextureID or  10385902758728957
140+
end
141-
                   v.Transparency = (v.Name == "Ripple" and not options.ripple or v.Name == "Orb" or v.Name == "Gumdrop" or v.Name == "Part") and 1 or v.Transparency
141+
142
connections.a = game.Workspace.Bees.ChildAdded:Connect(function(c)
143-
                if v.Name == "Part" and v:FindFirstAncestor("Decorations") then continue end
143+
        task.wait(1)
144-
                if v:FindFirstAncestor("Decorations") or v:FindFirstAncestor("Honeycombs") or v:FindFirstAncestor("Vicious Bee Claimer") then
144+
        if os.clock() - hiveclaimed_time >= 2 or _G.beevisibility then
145-
                   v.Transparency = v.Parent ~= "TreatBooth" and 1 or 0
145+
            if c:IsA("BasePart") or c:IsA("Union") or c:IsA("TrussPart") or c:IsA("MeshPart") or c:IsA("UnionOperation") then
146-
                    if (v.Name ~= "Stump" and not v:FindFirstAncestor("StarAmuletBuilding") and not v:FindFirstAncestor("30BeeZone") and not v:FindFirstAncestor("Vicious Bee Claimer")) or (v.Name == "Star" or v.Name == "Wall" or v.Name == "Gate") then
146+
                c.Material = "Plastic"
147-
                        v.CanCollide = false
147+
                c.Reflectance = 0
148-
                        v.CanQuery = false
148+
                c.CastShadow = false
149-
                        v.CanTouch = false
149+
150-
                     end
150+
                c.CanQuery = false
151-
                elseif v.Name == "FieldDecos" or v:FindFirstAncestor("FieldDecos") or v.Name == "Rose" or v.Name == "Clover" or v.Name == "SpiderWeb" then
151+
                    if c:IsA("MeshPart") then
152-
            		v.Transparency = 1
152+
                       c.TextureID = 10385902758728957
153
                    end
154-
            		v.CanQuery = false
154+
155-
            		v.CanTouch = false
155+
156
        for _,v in pairs(c:GetDescendants()) do
157-
                elseif v:FindFirstAncestor("Shops") or v:FindFirstAncestor("Buildings") then 
157+
158-
                    --[[if not v:FindFirstAncestorWhichIsA("Tool") and not v:FindFirstAncestorWhichIsA("Accessory") then
158+
159-
                        v:Destroy() 
159+
160-
                        continue end]]
160+
161-
                    v.Transparency = 1
161+
                v.Transparency = 1
162
                v.CanQuery = false
163-
            		v.CanQuery = false
163+
164-
                elseif v:FindFirstAncestor("Gates") and v.Name ~= "Frame" and v.Name ~= "Door" then
164+
                       v.TextureID = 10385902758728957
165-
            		v.Transparency = 1
165+
166
            elseif v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Beam") then
167-
            		v.CanQuery = false
167+
                v.Enabled = false
168-
            		v.CanTouch = false
168+
169
                v:Destroy()
170
                --[[pcall(function()
171-
        elseif (v:IsA("Decal") or v:IsA("Texture") or v:IsA("SurfaceAppearance")) and v.Name ~= "FrontDecal" and v.Name ~= "BackDecal" then
171+
172-
            if v:FindFirstAncestor("C") and (not options.token_decal or v:FindFirstAncestor("Collectibles")) then 
172+
                end)]]
173-
            			if not v:IsA("SurfaceAppearance") then
173+
            elseif v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
174-
							v.Transparency = 1
174+
                v.Enabled = false
175-
                		end
175+
176-
				  		pcall(function()
176+
            RunService.RenderStepped:Wait()
177-
							v.Enabled = false
177+
178-
						end) 
178+
179-
						--v:Destroy() 
179+
180-
						continue;      
180+
connections.b = game.Workspace.Honeycombs.DescendantAdded:Connect(function(v)
181-
            elseif not v:FindFirstAncestor("C") and v:FindFirstAncestor(workspace.Name) then
181+
    if v:IsA("BasePart") or v:IsA("Union") or v:IsA("TrussPart") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
182
                v.Material = "Plastic"
183-
						pcall(function()
183+
184-
							v.Enabled = false
184+
                v.Transparency = 1
185-
						end)
185+
186
            	v.CanQuery = false
187-
				continue end;
187+
     elseif v:IsA("Decal") or v:IsA("Texture") or v:IsA("SurfaceAppearance") then
188-
                v.Transparency = (not v:FindFirstAncestor("C") or v:FindFirstAncestor(workspace.Name)) and 1
188+
189
                pcall(function()
190
                    v.Enabled = false
191
                end)
192-
                    if v:FindFirstAncestor("Flowers") and not options.Flowers then
192+
     end
193-
            			v.Enabled = false
193+
194-
                        v:Destroy()
194+
195
connections.c = game.Workspace.Balloons.FieldBalloons.DescendantAdded:Connect(function(v)
196-
        elseif v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Beam") then
196+
 	 if v:IsA("BasePart") or v:IsA("Union") or v:IsA("TrussPart") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
197
                v.Material = "Plastic"
198-
            pcall(function()
198+
199-
                    v.Lifetime = NumberRange.new(0)
199+
200-
                    v.Rate = 0
200+
                v.Transparency = options.BalloonTransparency or v.Transparency
201
                    if v:IsA("MeshPart") then
202-
        	--if v:IsA("Trail") then v:Destroy() end
202+
                       v.TextureID = 10385902758728957
203-
        elseif v:IsA("Explosion") then
203+
204-
            v.BlastPressure = 1
204+
205-
            v.BlastRadius = 1
205+
206-
        	v.Visible = false
206+
207-
            v:Destroy()
207+
208-
        elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
208+
209
                    v.Enabled = false
210-
        elseif v:IsA("SurfaceGui") and (not v:FindFirstAncestor("Honeycombs")) --[[(v:FindFirstAncestor("Vicious Bee Claimer") or v:FindFirstAncestor("NPCs"))]] then
210+
211-
              v.Active = false
211+
      end
212-
				v.Enabled = false
212+
213-
        elseif v:IsA("Tool") and v.Parent == workspace then
213+
214-
        	  v.Enabled = false
214+
connections.d = game.Workspace.Gadgets.DescendantAdded:Connect(function(v)
215-
              v:Destroy()
215+
216-
        elseif v:IsA("Humanoid") and not game.Players:GetPlayerFromCharacter(v:FindFirstAncestorWhichIsA("Model")) and not v:FindFirstAncestor("Cubs") then
216+
217-
            v:Destroy()
217+
218-
        elseif v:FindFirstAncestor("HiveBalloons") then
218+
219-
                if v:IsA("SpecialMesh") then
219+
220-
                     v:Destroy()
220+
                       v.TextureID = 10385902758728957
221-
                elseif v:IsA("Beam") or v:IsA("RopeConstraint") then
221+
222-
                     v.Enabled = false
222+
223-
                elseif string.match(string.lower(v.Name), "body") then
223+
                v.Enabled = false
224-
                    v.Transparency = 1
224+
225-
            		v.CanTouch = false
225+
226-
            		v.CanQuery = false
226+
227-
                end 
227+
228
229
if not options.Frogs then
230
    connections.e = game.Workspace.Frogs.DescendantAdded:Connect(function(v)
231-
    --[[local a = ]]game.Workspace.Bees.ChildAdded:Connect(function(c)
231+
		print(v:GetFullName().."\n -"..v.ClassName)
232-
            task.wait(1)
232+
233-
            if not options.beevisibility then
233+
                    --[[v.Material = "Plastic"
234-
                if c:IsA("BasePart") or c:IsA("Union") or c:IsA("TrussPart") or c:IsA("MeshPart") or c:IsA("UnionOperation") then
234+
235-
                    c.Material = "Plastic"
235+
236-
                    c.Reflectance = 0
236+
237-
                    c.CastShadow = false
237+
238-
                    c.Transparency = 1
238+
239-
            		c.CanTouch = false
239+
240-
                        if c:IsA("MeshPart") then
240+
241-
                           c.TextureID = 10385902758728957
241+
242
                elseif v:IsA("Decal") or v:IsA("Texture") then
243
                    v:Destroy()
244
                end
245-
        
245+
246-
            if not options.low_beedetail then return end
246+
end
247
248
local deco = game.Workspace.Decorations
249
250
for _,v in pairs(deco:GetDescendants()) do
251
   if v.Name == "TreatBooth" then
252-
                    v.Transparency = 1
252+
    for _,c in pairs (v:GetChildren()) do
253-
            		v.CanTouch = false
253+
        c.CanCollide = true
254-
                	v.CanQuery = false
254+
        c.Transparency = v.Name ~= "Canopy" and 0 or 1
255
       end
256
    end
257
end
258-
                        --[[if #v:GetChildren() == 0 and options.beevisibility then
258+
259-
                             v:Destroy()
259+
if not options.NPCs then
260
    for _, v in pairs(workspace.NPCs:GetDescendants()) do
261
            if v:IsA("BasePart") or v:IsA("Union") or v:IsA("TrussPart") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
262
                v.Material = "Plastic"
263-
                    pcall(function()
263+
264-
                                v.Lifetime = NumberRange.new(0)
264+
265-
                                v.Rate = 0
265+
                v.Transparency = 1
266-
                        end)
266+
            	v.CanQuery = false
267
                    if v:IsA("MeshPart") then
268-
                    v.Transparency = 1
268+
                       v.TextureID = 10385902758728957
269-
                    pcall(function()
269+
                	   v.CanCollide = false
270
                    end
271
            elseif v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Beam") then
272
                v.Enabled = false
273-
                	v.Enabled = false
273+
274-
                     --v:Destroy()
274+
275
                pcall(function()
276-
                RunService.RenderStepped:Wait()
276+
277
                end)
278
            elseif v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
279
                v.Enabled = false
280-
if not options.honeycomb then
280+
281-
    --[[local b = ]]game.Workspace.Honeycombs.DescendantAdded:Connect(function(v)
281+
282
end
283
284
if options.low_beedetail then
285-
                    v.Transparency = 1
285+
    for _, c in pairs(workspace.Bees:GetChildren()) do
286
        if not honeycomb then
287-
         elseif v:IsA("Decal") or v:IsA("Texture") or v:IsA("SurfaceAppearance") then
287+
			c.Transparency = 1
288-
                    if not v:IsA("SurfaceAppearance") then
288+
		end
289-
							v.Transparency = 1
289+
290-
                	end
290+
291-
                    pcall(function()
291+
292
                v.Reflectance = 0
293
                v.CastShadow = false
294-
         end
294+
                v.Transparency = 1
295
                v.CanQuery = false
296-
 end
296+
297
                       v.TextureID = 10385902758728957
298-
    --[[local c = ]]game.Workspace.Balloons.DescendantAdded:Connect(function(v)
298+
299-
        wait(0.5)
299+
300-
        if v:FindFirstAncestor("FieldBalloons") then
300+
                v.Enabled = false
301-
             if v:IsA("BasePart") or v:IsA("Union") or v:IsA("TrussPart") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
301+
302-
                        v.Material = "Plastic"
302+
303-
                        v.Reflectance = 0
303+
            elseif v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
304-
                        v.CastShadow = false
304+
                v.Enabled = false
305-
                        if v.Name ~= "BalloonRoot" then
305+
306-
                            v.Transparency = options.localballoononly and (v.Parent:WaitForChild("PlayerName", 2).Value == player.Name and (options.BalloonTransparency or v.Transparency) or 1) or ((v.Parent:WaitForChild("PlayerName", 2).Value == player.Name) and (options.BalloonTransparency or v.Transparency) or (options.BalloonTransparency and options.BalloonTransparency * 1.2) or v.Transparency)
306+
307
    end
308-
                    elseif v:IsA("Beam") or v:IsA("RopeConstraint") then
308+
end
309
310-
              end
310+
if options.no_path then
311-
            elseif v:FindFirstAncestor("HiveBalloons") then
311+
    for _, v in pairs(workspace.Paths:GetChildren()) do
312-
                if v:IsA("SpecialMesh") then
312+
        v:Destroy()
313-
                     v:Destroy()
313+
314-
                elseif v:IsA("Beam") or v:IsA("RopeConstraint") then
314+
end
315-
                     v.Enabled = false
315+
316-
                elseif string.match(string.lower(v.Name), "body") then
316+
if not options.leaderboard then
317-
                     v.Transparency = 1
317+
    for _,v in pairs(workspace.Leaderboards:GetDescendants()) do
318-
                end 
318+
        if v:IsA("SurfaceGui") then
319
           v.Active = false
320
           v.Enabled = false
321
        end
322-
    --[[local d]] game.Workspace.Gadgets.DescendantAdded:Connect(function(v)
322+
323-
            task.wait(0.5)
323+
end
324
325
--local d = game.Workspace.Collectibles.ChildAdded
326
--[[game.Workspace.DescendantAdded:Connect(function(v)
327
    if v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Beam") then
328-
                v.CanQuery = false 
328+
        v.Enabled = false
329-
                v.CanTouch = false
329+
    elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
330
        v.Transparency = 1
331-
                        v:Destroy()
331+
    elseif v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
332
        v.Enabled = false
333
    elseif v:IsA("MeshPart") or v:IsA("UnionOperation") then
334-
            	v.Enabled = false
334+
        v.Material = "Plastic"
335-
                        pcall(function()
335+
        v.Reflectance = 0
336-
                                v.Lifetime = NumberRange.new(0)
336+
337-
                                v.Rate = 0
337+
end)]]
338-
                        end)
338+
339-
                 v:Destroy()
339+
local time1 =  os.clock()-dt-0.5
340
time1 = string.gsub(time1, "[%p]0+$", "")
341
time1 = string.format("Took %f seconds to load", time1)
342-
						pcall(function()
342+
343-
							v.Enabled = false
343+
game:GetService("StarterGui"):SetCore("SendNotification", {
344-
						end)
344+
        Title = "Anti-lag Loaded",
345-
                 v:Destroy()
345+
        Text = time1,
346
        Icon = "rbxassetid://6238537240",
347
        Duration = 5,
348
    })
349-
    if not options.Frogs then
349+
350-
        --[[local e = ]]game.Workspace.Frogs.DescendantAdded:Connect(function(v)
350+
--local delta, noti
351-
            task.wait(0.5)
351+
352
--[[while true do
353-
                        v.Material = "Plastic"
353+
    task.wait(5*60)
354-
                        v.Reflectance = 0
354+
    local last = os.clock()
355-
                        v.CastShadow = false
355+
    game:GetService("StarterGui"):SetCore("SendNotification", {
356-
                        v.Transparency = 1
356+
            Title = "Notification",
357-
            			v.CanQuery = false
357+
            Text = "Clearning Flowers...",
358-
                     --[[if #v:GetChildren() == 0 then
358+
359-
                            v:Destroy()
359+
360
        })
361-
                    elseif v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Beam") then
361+
    for _,v in pairs(workspace.Flowers:GetDescendants()) do
362
        if v:IsA("Decal") or v:IsA("Texture") or v:IsA("SurfaceAppearance") then
363-
                        pcall(function()
363+
            v.Transparency = 1
364-
                                v.Lifetime = NumberRange.new(0)
364+
365-
                                v.Rate = 0
365+
        RunService.RenderStepped:Wait()
366-
                            end)
366+
367-
                    elseif v:IsA("Decal") or v:IsA("Texture") then
367+
368-
                		v.Transparency = 1
368+
    delta = os.clock()-last
369-
						pcall(function()
369+
    delta = string.gsub(delta, "[%p]0+$", "")
370-
							v.Enabled = false
370+
    noti = string.format("Took %f to clean flowers" , delta)
371-
						end)
371+
    game:GetService("StarterGui"):SetCore("SendNotification", {
372-
                          v:Destroy()
372+
            Title = "Cleaning Flowers",
373
            Text = noti,
374
            Icon = "rbxassetid://6238537240",
375
            Duration = 3,
376
        })
377-
    for _,v in pairs(game.Workspace.Decorations:GetDescendants()) do
377+
end]]