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var rarities = [ItemRarity.COMMON, ItemRarity.UNCOMMON, ItemRarity.RARE, ItemRarity.EPIC, ItemRarity.LEGENDARY];
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var autoSell = setInterval(function(){
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  game.inventory.slots.forEach(function(i,x){
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    if (i != null) {
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      var equipped = game.equipment.slots.filter(function(e){return e != null && e.type == i.type})[0];
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      if (equipped != null && (rarities.indexOf(i.rarity) < rarities.indexOf(equipped.rarity) && i.level < equipped.level)) {
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      if (equipped == null || i.maxDamage > equipped.maxDamage || (i.maxDamage == equipped.maxDamage && i.goldGain > equipped.goldGain) || (i.maxDamage == equipped.maxDamage && i.goldGain == equipped.goldGain && i.itemRarity > equipped.itemRarity) || (i.maxDamage == equipped.maxDamage && i.goldGain == equipped.goldGain && i.itemRarity == equipped.itemRarity && i.sellValue > equipped.sellValue)) {
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        game.equipment.equipItem(i, x);
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      } else {
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        game.inventory.sellItem(x);
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      }
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    }
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  });
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},0);
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var autoFight = setInterval(function() {
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  if (game.player.health * 2 >= game.player.getMaxHealth()) {
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    attackButtonClick();
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  }
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},0);