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| 2 | + | [*][b]Age[/b]: ~500 |
| 3 | [*][b]Gender[/b]: Female | |
| 4 | - | [*][b]Age[/b]: ~500 (probably lower, she's not kept track) |
| 4 | + | [*][b]Appearance[/b]: [url=http://safebooru.org//images/974/f0b77bf823e6bf07e613fc9186d5a6464479ec0e.jpg?979854]Looking good for a five hundred year old.[/url] |
| 5 | [*][b]Personality[/b]: Despite being an old vampire, Elizabeth isn't what you would expect. She's not built up any sense of superiority, nor any sort of lingering affection for the past. She's outgoing and wears her heart on her sleeve: a thrill-seeking vampire that has no compunction about getting into fights and relishes those that actually [i]present[/i] a fight. Yet at the same time, she's too moral to just start them with someone blameless, or to ignore anything hugely wrong. | |
| 6 | - | [*][b]Appearance[/b]: [url=http://i.imgur.com/x9OLrV6.png]The power of cropping[/url]. |
| 6 | + | [*][b]Abilities[/b]: Elizabeth has the traditional vampire abilities--speed, strength, regeneration, [s]sex appeal[/s]--and one other that's a bit more unusual: a mesmerising gaze that, though weak, is pretty good for getting normal, non-supernatural people to stop asking awkward questions that might lead to revealing the 'undead blood-sucking monstrosity' problem. |
| 7 | - | [*][b]Personality[/b]: |
| 7 | + | [*][b]Skills[/b]: A lifetime of odd jobs has given Elizabeth a wealth of manual skills, particularly when it comes to sailing and, as her most recent job, driving cars fast. She's also got a large, large amount of experience in fighting--and wasn't someone to pass up learning better technique than you could pick up through the magical equivalent of barroom brawls. She's also unsurprisingly multilingual, though in a lot of languages her speech can be more than 'antiquated'. |
| 8 | - | [*][b]Abilities[/b]: |
| 8 | + | [*][b]Equipment[/b]: The most overtly supernatural thing that Elizabeth brought with her to the ritual are a pair of apparently-unremarkable knuckledusters, which you wouldn't think a super-strong vampire needed. Their main benefit, simply 'being magic' aside, is that each punch is accompanied with a concussive blast (and eerie blue lighting), which makes staying in position if she hits you considerably harder even if it somehow [i]doesn't[/i] hurt. On the more mundane side, she brought along a [url=http://images.thecarconnection.com/lrg/lamborghini-aventador-lp700-4_100342023_l.jpg]rather expensive car[/i], a wardrobe that seems to involve quite a few long, heavily hooded coats, and her bank details. |
| 9 | - | [*][b]Skills[/b]: |
| 9 | + | [*][b]Brief Backstory[/b]: A long time ago, in an unromantic fishing village along the north sea, a vampire took an unhealthy interest in one of the girls. Said girl, unaccustomed to well-heeled strangers flirting with her, was easily taken in and shortly found herself bereft of her humanity. Not that she cared too much, even after he grew bored with her company: she wanted thrills, anyway. |
| 10 | - | [*][b]Equipment[/b]: |
| 10 | + | One way or another, on her travels the girl found herself as a sailor, present on the Western discovery of Japan. It was a journey she'd travel on a lot, even while the country was mostly closed off. Thus, it wasn't a huge surprise when a small group of mages looking for an experienced crew for their illicit journey landed Elizabeth. It was the first major experience with the rest of the supernatural the girl had ever had and, on the long journey, she learned a lot from them once their secrets were outed--disposing of her discretely wasn't really an option. General supernatural experience aside, she learned rather a lot of more mundane knowledge--such as literacy. |
| 11 | - | [*][b]Brief Backstory[/b]: A long time ago, a coastal girl was turned into a vampire somewhere in England. Being capable of passing for a young man, and quite correctly realising that she couldn't hang around, she moved along, eventually getting pressganged into serving as a sailor, where her increased strength proved to be rather useful, both for personal reasons and the job's general demands. It's also why she was one of the first Europeans to actually venture to the far east. |
| 11 | + | Her greater familiarity with the country they were targeting caused her to be hired for the rest of their journey--starting the White Night ritual. Given the character of some she'd travelled with, along with the goal of the ritual, was enough to put some sense of responsibility into Elizabeth's head, which caused her to come back every time it was being held. Despite its intention of being a magi-only fight, she's been meddling with the ritual's outcome since the inception, trying to make sure that nobody of ill intention--or even better, who'd want to use it--gets the power at the end. |
| 12 | - | Keeping to long-term missions to avoid issues related to settling down and the lack of ageing, Elizabeth kept broadly abreast of affairs away from the hotbed of European politics, along with finally picking up literacy and proper numeracy (though far too late to actually work out when she was born). With one foot in the supernatural, it perhaps wasn't wholly surprising that the vampire became aware of mages sneaking into a supposedly sealed country. Curiosity got the better of her--along with a desire to do something [i]exciting[/i]--and she found her own way in, getting to witness the start of the White Night. |
| 12 | + | Getting involved in the conflict gave an answer to her thrill-seeking: look out conflict. Not humdrum military matters, but supernatural enemies that could actually make it fun. Other vampires abusing their abilities, magi doing the same, or even a few homunculi built to fight with a dead creator. Not willing to lose all contact with the world she'd been raised in, Elizabeth kept doing high-risk jobs for more mundane cases when things were peaceful and, in recent years, took up racing. For once having a job that doesn't pay the bare minimum, she's showing up to the ritual with more than the clothes on her back. |