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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | ||
| 10 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 11 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 12 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 13 | local RealPlayer = Player | |
| 14 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 15 | Player = game:GetService("Players").LocalPlayer
| |
| 16 | PlayerGui = Player.PlayerGui | |
| 17 | Cam = workspace.CurrentCamera | |
| 18 | Backpack = Player.Backpack | |
| 19 | Character = Player.Character | |
| 20 | Humanoid = Character.Humanoid | |
| 21 | Mouse = Player:GetMouse() | |
| 22 | RootPart = Character["HumanoidRootPart"] | |
| 23 | Torso = Character["Torso"] | |
| 24 | Head = Character["Head"] | |
| 25 | RightArm = Character["Right Arm"] | |
| 26 | LeftArm = Character["Left Arm"] | |
| 27 | RightLeg = Character["Right Leg"] | |
| 28 | LeftLeg = Character["Left Leg"] | |
| 29 | RootJoint = RootPart["RootJoint"] | |
| 30 | Neck = Torso["Neck"] | |
| 31 | RightShoulder = Torso["Right Shoulder"] | |
| 32 | LeftShoulder = Torso["Left Shoulder"] | |
| 33 | RightHip = Torso["Right Hip"] | |
| 34 | LeftHip = Torso["Left Hip"] | |
| 35 | local sick = Instance.new("Sound",Character)
| |
| 36 | - | sick.SoundId = "rbxassetid://329896322" |
| 36 | + | sick.SoundId = "rbxassetid://1873219898" |
| 37 | sick.Looped = true | |
| 38 | sick.Pitch = 1 | |
| 39 | sick.Volume = 2 | |
| 40 | sick:Play() | |
| 41 | ||
| 42 | IT = Instance.new | |
| 43 | CF = CFrame.new | |
| 44 | VT = Vector3.new | |
| 45 | RAD = math.rad | |
| 46 | C3 = Color3.new | |
| 47 | UD2 = UDim2.new | |
| 48 | BRICKC = BrickColor.new | |
| 49 | ANGLES = CFrame.Angles | |
| 50 | EULER = CFrame.fromEulerAnglesXYZ | |
| 51 | COS = math.cos | |
| 52 | ACOS = math.acos | |
| 53 | SIN = math.sin | |
| 54 | ASIN = math.asin | |
| 55 | ABS = math.abs | |
| 56 | MRANDOM = math.random | |
| 57 | FLOOR = math.floor | |
| 58 | ||
| 59 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 60 | local NEWMESH = IT(MESH) | |
| 61 | if MESH == "SpecialMesh" then | |
| 62 | NEWMESH.MeshType = MESHTYPE | |
| 63 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 64 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 65 | end | |
| 66 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 67 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 68 | end | |
| 69 | end | |
| 70 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 71 | NEWMESH.Scale = SCALE | |
| 72 | NEWMESH.Parent = PARENT | |
| 73 | return NEWMESH | |
| 74 | end | |
| 75 | ||
| 76 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 77 | local NEWPART = IT("Part")
| |
| 78 | NEWPART.formFactor = FORMFACTOR | |
| 79 | NEWPART.Reflectance = REFLECTANCE | |
| 80 | NEWPART.Transparency = TRANSPARENCY | |
| 81 | NEWPART.CanCollide = false | |
| 82 | NEWPART.Locked = true | |
| 83 | NEWPART.Anchored = true | |
| 84 | if ANCHOR == false then | |
| 85 | NEWPART.Anchored = false | |
| 86 | end | |
| 87 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 88 | NEWPART.Name = NAME | |
| 89 | NEWPART.Size = SIZE | |
| 90 | NEWPART.Position = Torso.Position | |
| 91 | NEWPART.Material = MATERIAL | |
| 92 | NEWPART:BreakJoints() | |
| 93 | NEWPART.Parent = PARENT | |
| 94 | return NEWPART | |
| 95 | end | |
| 96 | ||
| 97 | --//=================================\\ | |
| 98 | --|| CUSTOMIZATION | |
| 99 | --\\=================================// | |
| 100 | ||
| 101 | Player_Size = 1 --Size of the player. | |
| 102 | Animation_Speed = 3 | |
| 103 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 104 | ||
| 105 | local Speed = 16 | |
| 106 | local Effects2 = {}
| |
| 107 | ||
| 108 | --//=================================\\ | |
| 109 | --|| END OF CUSTOMIZATION | |
| 110 | --\\=================================// | |
| 111 | ||
| 112 | local function weldBetween(a, b) | |
| 113 | local weldd = Instance.new("ManualWeld")
| |
| 114 | weldd.Part0 = a | |
| 115 | weldd.Part1 = b | |
| 116 | weldd.C0 = CFrame.new() | |
| 117 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 118 | weldd.Parent = a | |
| 119 | return weldd | |
| 120 | end | |
| 121 | ||
| 122 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 123 | local acs = Instance.new("Part")
| |
| 124 | acs.CanCollide = false | |
| 125 | acs.Anchored = false | |
| 126 | acs.Size = Vector3.new(0,0,0) | |
| 127 | acs.CFrame = attachmentpart.CFrame | |
| 128 | acs.Parent = Character | |
| 129 | acs.BrickColor = color | |
| 130 | local meshs = Instance.new("SpecialMesh")
| |
| 131 | meshs.MeshId = mesh | |
| 132 | meshs.TextureId = texture | |
| 133 | meshs.Parent = acs | |
| 134 | meshs.Scale = scale | |
| 135 | meshs.Offset = offset | |
| 136 | weldBetween(attachmentpart,acs) | |
| 137 | end | |
| 138 | ||
| 139 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 140 | if TYPE == "Gem" then | |
| 141 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 142 | acs.Anchored = false | |
| 143 | acs.CanCollide = false | |
| 144 | acs.CFrame = PART.CFrame | |
| 145 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 146 | weldBetween(PART,acs) | |
| 147 | elseif TYPE == "Skull" then | |
| 148 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 149 | acs.Anchored = false | |
| 150 | acs.CanCollide = false | |
| 151 | acs.CFrame = PART.CFrame | |
| 152 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 153 | weldBetween(PART,acs) | |
| 154 | elseif TYPE == "Eye" then | |
| 155 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 156 | acs.Anchored = false | |
| 157 | acs.CanCollide = false | |
| 158 | acs.CFrame = PART.CFrame | |
| 159 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 160 | weldBetween(PART,acs) | |
| 161 | end | |
| 162 | end | |
| 163 | ||
| 164 | --//=================================\\ | |
| 165 | --|| USEFUL VALUES | |
| 166 | --\\=================================// | |
| 167 | ||
| 168 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 169 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 170 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 171 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 172 | local CHANGEDEFENSE = 0 | |
| 173 | local CHANGEDAMAGE = 0 | |
| 174 | local CHANGEMOVEMENT = 0 | |
| 175 | local ANIM = "Idle" | |
| 176 | local ATTACK = false | |
| 177 | local ATTACK2 = false | |
| 178 | local EQUIPPED = false | |
| 179 | local HOLD = false | |
| 180 | local COMBO = 1 | |
| 181 | local Rooted = false | |
| 182 | local SINE = 0 | |
| 183 | local KEYHOLD = false | |
| 184 | local CHANGE = 2 / Animation_Speed | |
| 185 | local WALKINGANIM = false | |
| 186 | local WALK = 0 | |
| 187 | local VALUE1 = false | |
| 188 | local VALUE2 = false | |
| 189 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 190 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 191 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 192 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 193 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 194 | WEAPONGUI.Name = "Weapon GUI" | |
| 195 | local Weapon = IT("Model")
| |
| 196 | Weapon.Name = "Adds" | |
| 197 | local Effects = IT("Folder", Weapon)
| |
| 198 | Effects.Name = "Effects" | |
| 199 | local ANIMATOR = Humanoid.Animator | |
| 200 | local ANIMATE = Character.Animate | |
| 201 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 202 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 203 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 204 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 205 | local UNANCHOR = true | |
| 206 | ||
| 207 | local SKILLTEXTCOLOR = BRICKC"Dark indigo".Color | |
| 208 | ||
| 209 | --//=================================\\ | |
| 210 | --\\=================================// | |
| 211 | ||
| 212 | ||
| 213 | --//=================================\\ | |
| 214 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 215 | --\\=================================// | |
| 216 | ||
| 217 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 218 | ArtificialHB.Name = "ArtificialHB" | |
| 219 | ||
| 220 | script:WaitForChild("ArtificialHB")
| |
| 221 | ||
| 222 | frame = Frame_Speed | |
| 223 | tf = 0 | |
| 224 | allowframeloss = false | |
| 225 | tossremainder = false | |
| 226 | lastframe = tick() | |
| 227 | script.ArtificialHB:Fire() | |
| 228 | ||
| 229 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 230 | tf = tf + s | |
| 231 | if tf >= frame then | |
| 232 | if allowframeloss then | |
| 233 | script.ArtificialHB:Fire() | |
| 234 | lastframe = tick() | |
| 235 | else | |
| 236 | for i = 1, math.floor(tf / frame) do | |
| 237 | script.ArtificialHB:Fire() | |
| 238 | end | |
| 239 | lastframe = tick() | |
| 240 | end | |
| 241 | if tossremainder then | |
| 242 | tf = 0 | |
| 243 | else | |
| 244 | tf = tf - frame * math.floor(tf / frame) | |
| 245 | end | |
| 246 | end | |
| 247 | end) | |
| 248 | ||
| 249 | --//=================================\\ | |
| 250 | --\\=================================// | |
| 251 | ||
| 252 | ||
| 253 | ||
| 254 | ||
| 255 | ||
| 256 | --//=================================\\ | |
| 257 | --|| SOME FUNCTIONS | |
| 258 | --\\=================================// | |
| 259 | ||
| 260 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 261 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 262 | end | |
| 263 | ||
| 264 | function PositiveAngle(NUMBER) | |
| 265 | if NUMBER >= 0 then | |
| 266 | NUMBER = 0 | |
| 267 | end | |
| 268 | return NUMBER | |
| 269 | end | |
| 270 | ||
| 271 | function NegativeAngle(NUMBER) | |
| 272 | if NUMBER <= 0 then | |
| 273 | NUMBER = 0 | |
| 274 | end | |
| 275 | return NUMBER | |
| 276 | end | |
| 277 | ||
| 278 | function Swait(NUMBER) | |
| 279 | if NUMBER == 0 or NUMBER == nil then | |
| 280 | ArtificialHB.Event:wait() | |
| 281 | else | |
| 282 | for i = 1, NUMBER do | |
| 283 | ArtificialHB.Event:wait() | |
| 284 | end | |
| 285 | end | |
| 286 | end | |
| 287 | ||
| 288 | function QuaternionFromCFrame(cf) | |
| 289 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 290 | local trace = m00 + m11 + m22 | |
| 291 | if trace > 0 then | |
| 292 | local s = math.sqrt(1 + trace) | |
| 293 | local recip = 0.5 / s | |
| 294 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 295 | else | |
| 296 | local i = 0 | |
| 297 | if m11 > m00 then | |
| 298 | i = 1 | |
| 299 | end | |
| 300 | if m22 > (i == 0 and m00 or m11) then | |
| 301 | i = 2 | |
| 302 | end | |
| 303 | if i == 0 then | |
| 304 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 305 | local recip = 0.5 / s | |
| 306 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 307 | elseif i == 1 then | |
| 308 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 309 | local recip = 0.5 / s | |
| 310 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 311 | elseif i == 2 then | |
| 312 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 313 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 314 | end | |
| 315 | end | |
| 316 | end | |
| 317 | ||
| 318 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 319 | local xs, ys, zs = x + x, y + y, z + z | |
| 320 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 321 | local xx = x * xs | |
| 322 | local xy = x * ys | |
| 323 | local xz = x * zs | |
| 324 | local yy = y * ys | |
| 325 | local yz = y * zs | |
| 326 | local zz = z * zs | |
| 327 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 328 | end | |
| 329 | ||
| 330 | function QuaternionSlerp(a, b, t) | |
| 331 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 332 | local startInterp, finishInterp; | |
| 333 | if cosTheta >= 0.0001 then | |
| 334 | if (1 - cosTheta) > 0.0001 then | |
| 335 | local theta = ACOS(cosTheta) | |
| 336 | local invSinTheta = 1 / SIN(theta) | |
| 337 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 338 | finishInterp = SIN(t * theta) * invSinTheta | |
| 339 | else | |
| 340 | startInterp = 1 - t | |
| 341 | finishInterp = t | |
| 342 | end | |
| 343 | else | |
| 344 | if (1 + cosTheta) > 0.0001 then | |
| 345 | local theta = ACOS(-cosTheta) | |
| 346 | local invSinTheta = 1 / SIN(theta) | |
| 347 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 348 | finishInterp = SIN(t * theta) * invSinTheta | |
| 349 | else | |
| 350 | startInterp = t - 1 | |
| 351 | finishInterp = t | |
| 352 | end | |
| 353 | end | |
| 354 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 355 | end | |
| 356 | ||
| 357 | function Clerp(a, b, t) | |
| 358 | local qa = {QuaternionFromCFrame(a)}
| |
| 359 | local qb = {QuaternionFromCFrame(b)}
| |
| 360 | local ax, ay, az = a.x, a.y, a.z | |
| 361 | local bx, by, bz = b.x, b.y, b.z | |
| 362 | local _t = 1 - t | |
| 363 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 364 | end | |
| 365 | ||
| 366 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 367 | local frame = IT("Frame")
| |
| 368 | frame.BackgroundTransparency = TRANSPARENCY | |
| 369 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 370 | frame.Position = POSITION | |
| 371 | frame.Size = SIZE | |
| 372 | frame.BackgroundColor3 = COLOR | |
| 373 | frame.BorderColor3 = BORDERCOLOR | |
| 374 | frame.Name = NAME | |
| 375 | frame.Parent = PARENT | |
| 376 | return frame | |
| 377 | end | |
| 378 | ||
| 379 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 380 | local label = IT("TextLabel")
| |
| 381 | label.BackgroundTransparency = 1 | |
| 382 | label.Size = UD2(1, 0, 1, 0) | |
| 383 | label.Position = UD2(0, 0, 0, 0) | |
| 384 | label.TextColor3 = TEXTCOLOR | |
| 385 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 386 | label.TextTransparency = TRANSPARENCY | |
| 387 | label.FontSize = TEXTFONTSIZE | |
| 388 | label.Font = TEXTFONT | |
| 389 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 390 | label.TextScaled = false | |
| 391 | label.Text = TEXT | |
| 392 | label.Name = NAME | |
| 393 | label.Parent = PARENT | |
| 394 | return label | |
| 395 | end | |
| 396 | ||
| 397 | function NoOutlines(PART) | |
| 398 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 399 | end | |
| 400 | ||
| 401 | ||
| 402 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 403 | local NEWWELD = IT(TYPE) | |
| 404 | NEWWELD.Part0 = PART0 | |
| 405 | NEWWELD.Part1 = PART1 | |
| 406 | NEWWELD.C0 = C0 | |
| 407 | NEWWELD.C1 = C1 | |
| 408 | NEWWELD.Parent = PARENT | |
| 409 | return NEWWELD | |
| 410 | end | |
| 411 | ||
| 412 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 413 | local NEWSOUND = nil | |
| 414 | coroutine.resume(coroutine.create(function() | |
| 415 | NEWSOUND = IT("Sound", PARENT)
| |
| 416 | NEWSOUND.Volume = VOLUME | |
| 417 | NEWSOUND.Pitch = PITCH | |
| 418 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 419 | Swait() | |
| 420 | NEWSOUND:play() | |
| 421 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 422 | end)) | |
| 423 | return NEWSOUND | |
| 424 | end | |
| 425 | ||
| 426 | function CFrameFromTopBack(at, top, back) | |
| 427 | local right = top:Cross(back) | |
| 428 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 429 | end | |
| 430 | ||
| 431 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 432 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 433 | local mesh = IT("SpecialMesh",wave)
| |
| 434 | mesh.MeshType = "Sphere" | |
| 435 | mesh.Scale = SIZE | |
| 436 | mesh.Offset = VT(0,0,0) | |
| 437 | wave.CFrame = CFRAME | |
| 438 | coroutine.resume(coroutine.create(function(PART) | |
| 439 | for i = 1, WAIT do | |
| 440 | Swait() | |
| 441 | mesh.Scale = mesh.Scale + GROW | |
| 442 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 443 | if wave.Transparency > 0.99 then | |
| 444 | wave:remove() | |
| 445 | end | |
| 446 | end | |
| 447 | end)) | |
| 448 | end | |
| 449 | ||
| 450 | function MakeForm(PART,TYPE) | |
| 451 | if TYPE == "Cyl" then | |
| 452 | local MSH = IT("CylinderMesh",PART)
| |
| 453 | elseif TYPE == "Ball" then | |
| 454 | local MSH = IT("SpecialMesh",PART)
| |
| 455 | MSH.MeshType = "Sphere" | |
| 456 | elseif TYPE == "Wedge" then | |
| 457 | local MSH = IT("SpecialMesh",PART)
| |
| 458 | MSH.MeshType = "Wedge" | |
| 459 | end | |
| 460 | end | |
| 461 | ||
| 462 | function CheckTableForString(Table, String) | |
| 463 | for i, v in pairs(Table) do | |
| 464 | if string.find(string.lower(String), string.lower(v)) then | |
| 465 | return true | |
| 466 | end | |
| 467 | end | |
| 468 | return false | |
| 469 | end | |
| 470 | ||
| 471 | function CheckIntangible(Hit) | |
| 472 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 473 | if Hit and Hit.Parent then | |
| 474 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 475 | return true | |
| 476 | end | |
| 477 | end | |
| 478 | return false | |
| 479 | end | |
| 480 | ||
| 481 | Debris = game:GetService("Debris")
| |
| 482 | ||
| 483 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 484 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 485 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 486 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 487 | if RayHit and CheckIntangible(RayHit) then | |
| 488 | if DelayIfHit then | |
| 489 | wait() | |
| 490 | end | |
| 491 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 492 | end | |
| 493 | return RayHit, RayPos, RayNormal | |
| 494 | end | |
| 495 | ||
| 496 | function turnto(position) | |
| 497 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 498 | end | |
| 499 | ||
| 500 | --//=================================\\ | |
| 501 | --|| SPEECH | |
| 502 | --\\=================================// | |
| 503 | ||
| 504 | function chatfunc(text,waitt) | |
| 505 | local chat = coroutine.wrap(function() | |
| 506 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 507 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 508 | end | |
| 509 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 510 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 511 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 512 | naeeym2.Adornee = Character.Head | |
| 513 | naeeym2.Name = "TalkingBillBoard" | |
| 514 | naeeym2.AlwaysOnTop = true | |
| 515 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 516 | tecks2.BackgroundTransparency = 1 | |
| 517 | tecks2.BorderSizePixel = 0 | |
| 518 | tecks2.Text = "" | |
| 519 | tecks2.Font = "SciFi" | |
| 520 | tecks2.TextSize = 30 | |
| 521 | tecks2.TextStrokeTransparency = 1 | |
| 522 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 523 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 524 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 525 | for i = 1,string.len(text),1 do | |
| 526 | tecks2.Text = string.sub(text,1,i) | |
| 527 | Swait() | |
| 528 | end | |
| 529 | wait(waitt) | |
| 530 | coroutine.resume(coroutine.create(function() | |
| 531 | for i = 1, 10 do | |
| 532 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 533 | Swait() | |
| 534 | end | |
| 535 | naeeym2:Destroy() | |
| 536 | end)) | |
| 537 | end) | |
| 538 | chat() | |
| 539 | end | |
| 540 | ||
| 541 | --//=================================\\ | |
| 542 | --|| WEAPON CREATION | |
| 543 | --\\=================================// | |
| 544 | ||
| 545 | function CreateNeonCircle(ATTACHPART,POSITION,SIZE,DOESSPIN,COLOR,MATERIAL,THICKNESS,WIDTH) | |
| 546 | local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false) | |
| 547 | for i = 1, 45 do | |
| 548 | local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*0.65),false) | |
| 549 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*8), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
| |
| 550 | end | |
| 551 | local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
| |
| 552 | coroutine.resume(coroutine.create(function() | |
| 553 | if DOESSPIN == true then | |
| 554 | while true do | |
| 555 | wait() | |
| 556 | PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE*2), RAD(0)), 1) | |
| 557 | end | |
| 558 | end | |
| 559 | end)) | |
| 560 | end | |
| 561 | ||
| 562 | local Portal = CreatePart(3, Weapon, "Neon", 0, 1, "Dark indigo", "Handle", VT(1,0,1),false) | |
| 563 | CreateMesh("BlockMesh", Portal, "", "", "", VT(6,0,6), VT(0,0,0))
| |
| 564 | local portalweld = CreateWeldOrSnapOrMotor("Weld", Portal, RootPart, Portal, CF(1.6 * Player_Size, 1.6 * Player_Size, 2.4 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-25)), CF(0, 0, 0))
| |
| 565 | local decal = IT("Decal",Portal)
| |
| 566 | decal.Face = "Top" | |
| 567 | decal.Texture = "http://www.roblox.com/asset/?id=920995744" | |
| 568 | local decal = IT("Decal",Portal)
| |
| 569 | decal.Face = "Bottom" | |
| 570 | decal.Texture = "http://www.roblox.com/asset/?id=920995744" | |
| 571 | local limb1a = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false) | |
| 572 | local mesh = Instance.new("SpecialMesh",limb1a)
| |
| 573 | mesh.MeshType = "Sphere" | |
| 574 | limb1a.Name = "Right Arm 01" | |
| 575 | ||
| 576 | CreateNeonCircle(limb1a,CF(0,0,0.2),0.4,true,"Dark indigo","Neon",0.1,0.1) | |
| 577 | ||
| 578 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) | |
| 579 | LIMB.Name = "Right Arm part" | |
| 580 | MakeForm(LIMB,"Ball") | |
| 581 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 582 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) | |
| 583 | LIMB.Name = "Right Arm part" | |
| 584 | MakeForm(LIMB,"Ball") | |
| 585 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 586 | local LIMB = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) | |
| 587 | LIMB.Name = "Right Arm part" | |
| 588 | MakeForm(LIMB,"Ball") | |
| 589 | CreateNeonCircle(LIMB,CF(0,0,0.2),0.4,true,"Dark indigo","Neon",0.1,0.4) | |
| 590 | CreateNeonCircle(LIMB,CF(0,0,0.2),0.4,true,"Really black","SmoothPlastic",0.3,0.3) | |
| 591 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 592 | ||
| 593 | local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, RootPart, limb1a, CF(4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 594 | local limb1b = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false) | |
| 595 | local mesh = Instance.new("SpecialMesh",limb1b)
| |
| 596 | mesh.MeshType = "Sphere" | |
| 597 | limb1b.Name = "Right Arm 02" | |
| 598 | ||
| 599 | CreateNeonCircle(limb1b,CF(0,0,0),0.6,false,"Dark indigo","Neon",0.1,0.5) | |
| 600 | CreateNeonCircle(limb1b,CF(0,0,0),0.6,false,"Really black","SmoothPlastic",0.4,0.4) | |
| 601 | ||
| 602 | CreateNeonCircle(limb1b,CF(0,0.5,0.13),0.5,true,"Dark indigo","Neon",0.05,0.3) | |
| 603 | CreateNeonCircle(limb1b,CF(0,0.5,0.13),0.5,true,"Really black","SmoothPlastic",0.2,0.2) | |
| 604 | ||
| 605 | CreateNeonCircle(limb1b,CF(0,-0.5,-0.13),0.5,true,"Dark indigo","Neon",0.05,0.3) | |
| 606 | CreateNeonCircle(limb1b,CF(0,-0.5,-0.13),0.5,true,"Really black","SmoothPlastic",0.2,0.2) | |
| 607 | ||
| 608 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) | |
| 609 | LIMB.Name = "Right Arm part" | |
| 610 | MakeForm(LIMB,"Ball") | |
| 611 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 612 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false) | |
| 613 | LIMB.Name = "Right Arm part" | |
| 614 | MakeForm(LIMB,"Ball") | |
| 615 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 616 | local LIMB = CreatePart(3, Weapon, "Neon", 0, 1, "Dark indigo", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) | |
| 617 | LIMB.Name = "Right Arm part" | |
| 618 | MakeForm(LIMB,"Ball") | |
| 619 | CreateNeonCircle(LIMB,CF(0,0,-0.2),0.4,true,"Dark indigo","Neon",0.1,0.4) | |
| 620 | CreateNeonCircle(LIMB,CF(0,0,-0.2),0.4,true,"Really black","SmoothPlastic",0.3,0.3) | |
| 621 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 622 | ||
| 623 | local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 624 | local limb1c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false) | |
| 625 | local mesh = Instance.new("SpecialMesh",limb1c)
| |
| 626 | mesh.MeshType = "Sphere" | |
| 627 | limb1c.Name = "Right Arm 03" | |
| 628 | ||
| 629 | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 630 | local mesh = Instance.new("SpecialMesh",part)
| |
| 631 | mesh.MeshType = "FileMesh" | |
| 632 | mesh.MeshId = "rbxassetid://218516421" | |
| 633 | mesh.Scale = VT(8,8,8) | |
| 634 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 635 | ||
| 636 | CreateNeonCircle(limb1c,CF(0,-1,-0.1),1,true,"Dark indigo","Neon",0.1,0.1) | |
| 637 | CreateNeonCircle(limb1c,CF(0,0,0),1.2,false,"Really black","SmoothPlastic",0.3,0.3) | |
| 638 | CreateNeonCircle(limb1c,CF(0,1,-0.3),1,true,"Dark indigo","Neon",0.1,0.1) | |
| 639 | ||
| 640 | local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 641 | ||
| 642 | local hand1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false) | |
| 643 | local mesh = Instance.new("SpecialMesh",hand1)
| |
| 644 | mesh.MeshType = "FileMesh" | |
| 645 | mesh.MeshId = "rbxassetid://549645787" | |
| 646 | mesh.Scale = VT(6,6,6) | |
| 647 | mesh.Offset = VT(0,0,-0.5) | |
| 648 | local handweld1 = CreateWeldOrSnapOrMotor("Weld", limb1c, hand1, limb1c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 649 | ||
| 650 | for _, c in pairs(Weapon:GetChildren()) do | |
| 651 | if c.ClassName == "Part" then | |
| 652 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 653 | if c.Material ~= Enum.Material.Neon then | |
| 654 | c.Color = C3(0,0,0) | |
| 655 | end | |
| 656 | end | |
| 657 | end | |
| 658 | ||
| 659 | Weapon.Parent = Character | |
| 660 | ||
| 661 | Humanoid.Died:connect(function() | |
| 662 | ATTACK = true | |
| 663 | end) | |
| 664 | ||
| 665 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 666 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 667 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 668 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 669 | ||
| 670 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Bomb", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 1") | |
| 671 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Aero Smash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 2") | |
| 672 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Driller", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 3") | |
| 673 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Void's Wrath", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 4") | |
| 674 | ||
| 675 | --//=================================\\ | |
| 676 | --|| DAMAGE FUNCTIONS | |
| 677 | --\\=================================// | |
| 678 | ||
| 679 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 680 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 681 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 682 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 683 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 684 | BODYPOSITION.P = 2000 | |
| 685 | BODYPOSITION.D = 100 | |
| 686 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 687 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 688 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 689 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 690 | BILLBOARDGUI.Adornee = STATPART | |
| 691 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 692 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 693 | BILLBOARDGUI.AlwaysOnTop = false | |
| 694 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 695 | TEXTLABEL.BackgroundTransparency = 1 | |
| 696 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 697 | TEXTLABEL.Text = TEXT | |
| 698 | TEXTLABEL.Font = "SciFi" | |
| 699 | TEXTLABEL.FontSize="Size42" | |
| 700 | TEXTLABEL.TextColor3 = COLOR | |
| 701 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 702 | TEXTLABEL.TextScaled = true | |
| 703 | TEXTLABEL.TextWrapped = true | |
| 704 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 705 | if LABELTYPE == "Normal" then | |
| 706 | for i = 1, 30 do | |
| 707 | Swait() | |
| 708 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 709 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 710 | end | |
| 711 | elseif LABELTYPE == "Debuff" then | |
| 712 | for i = 1, 30 do | |
| 713 | Swait() | |
| 714 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 715 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 716 | end | |
| 717 | elseif LABELTYPE == "Shock" then | |
| 718 | local ORIGIN = STATPART.Position | |
| 719 | for i = 1, 30 do | |
| 720 | Swait() | |
| 721 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 722 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 723 | end | |
| 724 | end | |
| 725 | THEPART.Parent = nil | |
| 726 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 727 | end | |
| 728 | ||
| 729 | --//=================================\\ | |
| 730 | --|| DAMAGING | |
| 731 | --\\=================================// | |
| 732 | ||
| 733 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 734 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 735 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 736 | local dmg = math.random(min,max) | |
| 737 | if humanoid.Health > 0 then | |
| 738 | if beserk == true then | |
| 739 | humanoid.Health = 0 | |
| 740 | else | |
| 741 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 742 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 743 | if math.random(1,100) < critrate+1 then | |
| 744 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 745 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 746 | else | |
| 747 | humanoid.Health = humanoid.Health - dmg | |
| 748 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 749 | end | |
| 750 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 751 | defence.Name = ("HitBy"..Player.Name)
| |
| 752 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 753 | end | |
| 754 | end | |
| 755 | end | |
| 756 | end | |
| 757 | ||
| 758 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 759 | local dmg = math.random(min,max) | |
| 760 | for i,v in ipairs(workspace:GetChildren()) do | |
| 761 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 762 | local body = v:GetChildren() | |
| 763 | for part = 1, #body do | |
| 764 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 765 | if(body[part].Position - position).Magnitude < radius then | |
| 766 | if v.ClassName == "Model" then | |
| 767 | if v:FindFirstChild("Humanoid") then
| |
| 768 | if v.Humanoid.Health ~= 0 then | |
| 769 | if CanBeDodgedByJumping == true then | |
| 770 | if body[part].Position.Y < position.Y+5 then | |
| 771 | if math.random(1,100) < critrate+1 then | |
| 772 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 773 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 774 | else | |
| 775 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 776 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 777 | end | |
| 778 | local defence = Instance.new("BoolValue",v)
| |
| 779 | defence.Name = ("HitBy"..Player.Name)
| |
| 780 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 781 | end | |
| 782 | else | |
| 783 | if beserk == true then | |
| 784 | v.Humanoid.Health = 0 | |
| 785 | end | |
| 786 | if math.random(1,100) < critrate+1 then | |
| 787 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 788 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 789 | else | |
| 790 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 791 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 792 | end | |
| 793 | local defence = Instance.new("BoolValue",v)
| |
| 794 | defence.Name = ("HitBy"..Player.Name)
| |
| 795 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 796 | end | |
| 797 | end | |
| 798 | end | |
| 799 | end | |
| 800 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 801 | end | |
| 802 | end | |
| 803 | end | |
| 804 | if v.ClassName == "Part" then | |
| 805 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 806 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 807 | end | |
| 808 | end | |
| 809 | end | |
| 810 | end | |
| 811 | end | |
| 812 | ||
| 813 | function AoEStun(POS,RANGE,LAST) | |
| 814 | for i,v in ipairs(workspace:GetChildren()) do | |
| 815 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 816 | local body = v:GetChildren() | |
| 817 | for part = 1, #body do | |
| 818 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 819 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 820 | if v.ClassName == "Model" then | |
| 821 | if v:FindFirstChild("Humanoid") then
| |
| 822 | if v.Humanoid.Health ~= 0 then | |
| 823 | Stun(v.Humanoid,LAST) | |
| 824 | local defence = Instance.new("BoolValue",v)
| |
| 825 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 826 | game:GetService("Debris"):AddItem(defence, 0.1)
| |
| 827 | end | |
| 828 | end | |
| 829 | end | |
| 830 | end | |
| 831 | end | |
| 832 | end | |
| 833 | end | |
| 834 | end | |
| 835 | end | |
| 836 | ||
| 837 | function Stun(HUMANOID,LAST) | |
| 838 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 839 | HUMANOID.PlatformStand = true | |
| 840 | local defence = Instance.new("BoolValue",HUMANOID.Parent)
| |
| 841 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 842 | game:GetService("Debris"):AddItem(defence, LAST)
| |
| 843 | if HUMANOID.Parent:FindFirstChild("Head") then
| |
| 844 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
| |
| 845 | end | |
| 846 | coroutine.resume(coroutine.create(function() | |
| 847 | Swait(LAST*100) | |
| 848 | HUMANOID.PlatformStand = false | |
| 849 | end)) | |
| 850 | end | |
| 851 | end | |
| 852 | ||
| 853 | function Poison(HUMANOID,LAST,DAMAGE) | |
| 854 | if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
| |
| 855 | local defence = Instance.new("BoolValue",HUMANOID.Parent)
| |
| 856 | defence.Name = ("PoisonedBy"..Player.Name)
| |
| 857 | game:GetService("Debris"):AddItem(defence, LAST)
| |
| 858 | coroutine.resume(coroutine.create(function() | |
| 859 | for i = 1, LAST/2 do | |
| 860 | if HUMANOID.Parent:FindFirstChild("Head") then
| |
| 861 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0))
| |
| 862 | end | |
| 863 | Swait(2) | |
| 864 | HUMANOID.Health = HUMANOID.Health - DAMAGE | |
| 865 | end | |
| 866 | end)) | |
| 867 | end | |
| 868 | end | |
| 869 | ||
| 870 | function killnearest(position,range,maxstrength) | |
| 871 | for i,v in ipairs(workspace:GetChildren()) do | |
| 872 | local body = v:GetChildren() | |
| 873 | for part = 1, #body do | |
| 874 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 875 | if(body[part].Position - position).Magnitude < range then | |
| 876 | if v.ClassName == "Model" then | |
| 877 | v:BreakJoints() | |
| 878 | end | |
| 879 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 880 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 881 | end | |
| 882 | end | |
| 883 | end | |
| 884 | if v.ClassName == "Part" then | |
| 885 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 886 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 887 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 888 | end | |
| 889 | end | |
| 890 | end | |
| 891 | end | |
| 892 | ||
| 893 | --//=================================\\ | |
| 894 | --|| ATTACK FUNCTIONS AND STUFF | |
| 895 | --\\=================================// | |
| 896 | ||
| 897 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 898 | if FLOOR ~= nil then | |
| 899 | coroutine.resume(coroutine.create(function() | |
| 900 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 901 | PART.CFrame = CF(POSITION) | |
| 902 | for i = 1, 45 do | |
| 903 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 904 | RingPiece.Material = FLOOR.Material | |
| 905 | RingPiece.Color = FLOOR.Color | |
| 906 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 907 | coroutine.resume(coroutine.create(function() | |
| 908 | Swait(SWAIT) | |
| 909 | RingPiece.Anchored = false | |
| 910 | end)) | |
| 911 | end | |
| 912 | PART:remove() | |
| 913 | end)) | |
| 914 | end | |
| 915 | end | |
| 916 | ||
| 917 | function CreateFlyingDebree() | |
| 918 | end | |
| 919 | ||
| 920 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 921 | if DoesCourontine == false then | |
| 922 | local Direction = CF(Part.Position,ToLocation) | |
| 923 | local Distance = (Part.Position - ToLocation).magnitude | |
| 924 | for i = 1, AmountOfTime do | |
| 925 | Swait() | |
| 926 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 927 | Direction = Part.CFrame | |
| 928 | end | |
| 929 | elseif DoesCourontine == true then | |
| 930 | coroutine.resume(coroutine.create(function() | |
| 931 | local Direction = CF(Part.Position,ToLocation) | |
| 932 | local Distance = (Part.Position - ToLocation).magnitude | |
| 933 | for i = 1, AmountOfTime do | |
| 934 | Swait() | |
| 935 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 936 | Direction = Part.CFrame | |
| 937 | end | |
| 938 | end)) | |
| 939 | end | |
| 940 | end | |
| 941 | ||
| 942 | function AttackTemplate() | |
| 943 | ATTACK = true | |
| 944 | Rooted = false | |
| 945 | for i=0, 1, 0.1 / Animation_Speed do | |
| 946 | Swait() | |
| 947 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 948 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 949 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 953 | end | |
| 954 | ATTACK = false | |
| 955 | Rooted = false | |
| 956 | end | |
| 957 | ||
| 958 | function AttackTemplate2() | |
| 959 | ATTACK2 = true | |
| 960 | Rooted = false | |
| 961 | for i=0, 1, 0.1 / Animation_Speed do | |
| 962 | Swait() | |
| 963 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 964 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-35)), 0.4 / Animation_Speed) | |
| 965 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
| 966 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 967 | end | |
| 968 | ATTACK2 = false | |
| 969 | Rooted = false | |
| 970 | end | |
| 971 | ||
| 972 | function Strike1() | |
| 973 | ATTACK2 = true | |
| 974 | Rooted = false | |
| 975 | for i=0, 1, 0.1 / Animation_Speed do | |
| 976 | Swait() | |
| 977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 978 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(5), RAD(8), RAD(-75)), 0.4 / Animation_Speed) | |
| 979 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
| 980 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 981 | end | |
| 982 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], hand1, 2, 1) | |
| 983 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 984 | Swait() | |
| 985 | AoEDamage(limb1a.Position,10,25,35,12,false,2,2,false) | |
| 986 | AoEDamage(limb1b.Position,10,25,35,12,false,2,2,false) | |
| 987 | AoEDamage(hand1.Position,10,25,35,12,false,2,2,false) | |
| 988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed) | |
| 989 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 990 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 1 / Animation_Speed) | |
| 991 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 992 | end | |
| 993 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 994 | Swait() | |
| 995 | AoEDamage(limb1a.Position,10,25,35,12,false,2,2,false) | |
| 996 | AoEDamage(limb1b.Position,10,25,35,12,false,2,2,false) | |
| 997 | AoEDamage(hand1.Position,10,25,35,12,false,2,2,false) | |
| 998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed) | |
| 999 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1000 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60), RAD(15), RAD(0)), 1 / Animation_Speed) | |
| 1001 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1002 | end | |
| 1003 | ATTACK2 = false | |
| 1004 | Rooted = false | |
| 1005 | end | |
| 1006 | ||
| 1007 | function Taunt() | |
| 1008 | CreateSound("159882644", Head, 10, 1)
| |
| 1009 | ATTACK = true | |
| 1010 | ATTACK2 = true | |
| 1011 | Rooted = true | |
| 1012 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1013 | Swait() | |
| 1014 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1015 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1016 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1017 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1018 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1019 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1020 | ||
| 1021 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-15), RAD(8), RAD(-40)), 0.7 / Animation_Speed) | |
| 1022 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 0.7 / Animation_Speed) | |
| 1023 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 1024 | end | |
| 1025 | ATTACK = false | |
| 1026 | ATTACK2 = false | |
| 1027 | Rooted = false | |
| 1028 | end | |
| 1029 | ||
| 1030 | function VoidBomb() | |
| 1031 | ATTACK2 = true | |
| 1032 | Rooted = false | |
| 1033 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1034 | Swait() | |
| 1035 | turnto(Mouse.Hit.p) | |
| 1036 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1037 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1038 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 1 / Animation_Speed) | |
| 1039 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1040 | end | |
| 1041 | local BOMB = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Bomb", VT(0,0,0)) | |
| 1042 | BOMB.CFrame = hand1.CFrame | |
| 1043 | MakeForm(BOMB,"Ball") | |
| 1044 | for i = 1, 10 do | |
| 1045 | Swait() | |
| 1046 | turnto(Mouse.Hit.p) | |
| 1047 | BOMB.CFrame = hand1.CFrame | |
| 1048 | BOMB.Transparency = BOMB.Transparency - 0.1 | |
| 1049 | BOMB.Size = BOMB.Size + VT(4/10,4/10,4/10) | |
| 1050 | end | |
| 1051 | CreateSound("588693156", BOMB, 7, 1)
| |
| 1052 | coroutine.resume(coroutine.create(function() | |
| 1053 | FireArc(BOMB,Mouse.Hit.p,30,10,true) | |
| 1054 | local LOOP = 0 | |
| 1055 | local TRAILCOLORS = {"Dark indigo","Bright violet","Plum"}
| |
| 1056 | for i = 1, 30 do | |
| 1057 | Swait() | |
| 1058 | LOOP = LOOP + 1 | |
| 1059 | if LOOP == 8 then | |
| 1060 | LOOP = 0 | |
| 1061 | MagicSphere(BOMB.Size/1.4,15,BOMB.CFrame,"Really black",VT(0.3,0.3,0.3)) | |
| 1062 | end | |
| 1063 | MagicSphere(VT(1.5,1.5,1.5),35,BOMB.CFrame*CF(MRANDOM(-3,3)/3,MRANDOM(-3,3)/3,MRANDOM(-3,3)/3),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(-(1.5/35),-(1.5/35),-(1.5/35))) | |
| 1064 | end | |
| 1065 | AoEDamage(BOMB.Position,30,55,85,12,false,2,2,false) | |
| 1066 | BOMB.Transparency = 1 | |
| 1067 | Debris:AddItem(BOMB,10) | |
| 1068 | MagicSphere(BOMB.Size/1.4,25,BOMB.CFrame,"Really black",VT(2,2,2)) | |
| 1069 | MagicSphere(BOMB.Size/1.4,65,BOMB.CFrame,"Really black",VT(0.3,0.3,0.3)) | |
| 1070 | MagicSphere(BOMB.Size/1.7,65,BOMB.CFrame,"Dark indigo",VT(0.3,0.3,0.3)) | |
| 1071 | MagicSphere(BOMB.Size,65,BOMB.CFrame,"Dark indigo",VT(0.3,0.3,0.3)) | |
| 1072 | CreateSound("231917750", BOMB, 10, 1)
| |
| 1073 | CreateSound("289842971", BOMB, 5, 1.3)
| |
| 1074 | local HITFLOOR = Raycast(BOMB.Position, (CF(BOMB.Position, BOMB.Position + VT(0, -1, 0))).lookVector, 2, Character) | |
| 1075 | CreateDebreeRing(HITFLOOR,BOMB.Position+VT(0,-2,0),2,VT(3,3,3),75) | |
| 1076 | for i = 1, 35 do | |
| 1077 | MagicSphere(VT(0.2,0.2,0.2),65,CF(BOMB.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,BOMB.Position),"Dark indigo",VT(0.001,0.001,1),0) | |
| 1078 | end | |
| 1079 | end)) | |
| 1080 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1081 | Swait() | |
| 1082 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1083 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1084 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(15), RAD(0)), 1 / Animation_Speed) | |
| 1085 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1086 | end | |
| 1087 | ATTACK2 = false | |
| 1088 | Rooted = false | |
| 1089 | end | |
| 1090 | ||
| 1091 | function AeroSmash() | |
| 1092 | ATTACK2 = true | |
| 1093 | Rooted = false | |
| 1094 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1095 | Swait() | |
| 1096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1097 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(25), RAD(8), RAD(-35)), 0.4 / Animation_Speed) | |
| 1098 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
| 1099 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1100 | end | |
| 1101 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1102 | Swait() | |
| 1103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1104 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-95), RAD(8), RAD(-35)), 0.4 / Animation_Speed) | |
| 1105 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
| 1106 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1107 | end | |
| 1108 | Rooted = true | |
| 1109 | ATTACK = true | |
| 1110 | local ToLocation = Mouse.Hit.p | |
| 1111 | local Direction = CF(RootPart.Position,ToLocation) | |
| 1112 | local Distance = (RootPart.Position - ToLocation).magnitude | |
| 1113 | local TRAILCOLORS = {"Dark indigo","Bright violet","Plum"}
| |
| 1114 | for i = 1, 60 do | |
| 1115 | Swait() | |
| 1116 | MagicSphere(VT(1.5,1.5,1.5),35,RootPart.CFrame*CF(MRANDOM(-3,3)/3,MRANDOM(-3,3)/3,MRANDOM(-3,3)/3),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(-(1.5/35),-(1.5/35),-(1.5/35))) | |
| 1117 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1118 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1119 | --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1124 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-95), RAD(8), RAD(-35)), 0.4 / Animation_Speed) | |
| 1125 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
| 1126 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1127 | RootPart.CFrame = Direction*CF(0,(0.6)+((30)-((i))),-Distance/60),VT(Mouse.Hit.p.X,RootPart.Position.Y) | |
| 1128 | Direction = RootPart.CFrame | |
| 1129 | end | |
| 1130 | local HITFLOOR = Raycast(RootPart.Position+VT(0,6,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 13, Character) | |
| 1131 | CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),5,VT(6,6,6),55) | |
| 1132 | CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),7,VT(7,7,7),65) | |
| 1133 | CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),9,VT(8,8,8),75) | |
| 1134 | CreateSound("289842971", RootPart, 5, 1)
| |
| 1135 | AoEDamage(RootPart.Position,50,55,85,12,false,2,2,false) | |
| 1136 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1137 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
| 1138 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1139 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1140 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1141 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(65)), 0.5 / Animation_Speed) | |
| 1142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1144 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-45), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1145 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(15), RAD(0)), 1 / Animation_Speed) | |
| 1146 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1147 | end | |
| 1148 | Swait(45) | |
| 1149 | ATTACK = false | |
| 1150 | ATTACK2 = false | |
| 1151 | Rooted = false | |
| 1152 | end | |
| 1153 | ||
| 1154 | function VoidDriller() | |
| 1155 | ATTACK = true | |
| 1156 | ATTACK2 = true | |
| 1157 | Rooted = true | |
| 1158 | local TRAILCOLORS = {"Dark indigo","Bright violet","Plum"}
| |
| 1159 | CreateSound("233856097", RootPart, 5, 1)
| |
| 1160 | for i=1, 30 do | |
| 1161 | Swait() | |
| 1162 | turnto(Mouse.Hit.p) | |
| 1163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1169 | ||
| 1170 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1171 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed) | |
| 1172 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1173 | end | |
| 1174 | CreateSound("588736245", RootPart, 10, 1)
| |
| 1175 | local HITITEM, HITPOS = Raycast(hand1.Position+VT(0,-2,0), RootPart.CFrame.lookVector, 100, Character) | |
| 1176 | if HITITEM ~= nil then | |
| 1177 | if HITITEM.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1178 | HITITEM.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 1179 | local HITFLOOR = Raycast(HITPOS, (CF(HITPOS, HITPOS + VT(0, -1, 0))).lookVector, 5, HITITEM.Parent) | |
| 1180 | CreateDebreeRing(HITFLOOR,HITPOS+VT(0,-6,0),3,VT(7,7,7),35) | |
| 1181 | AoEDamage(HITPOS,5,65,75,25,false,2,2,false) | |
| 1182 | CreateSound("289842971", HITITEM, 5, 2)
| |
| 1183 | end | |
| 1184 | end | |
| 1185 | for i = 1, 45 do | |
| 1186 | MagicSphere(VT(0.5,0.5,15),50,CF(RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,15,-15).p,HITPOS),"Dark indigo",VT(0.02,0.02,-0.03)) | |
| 1187 | end | |
| 1188 | local DIST = (hand1.Position - HITPOS).magnitude | |
| 1189 | local TotalBeams = math.ceil(DIST / 5) | |
| 1190 | local Direction = CFrame.new(HITPOS, hand1.Position).lookVector | |
| 1191 | for i = 1, TotalBeams do | |
| 1192 | local NewPos = (HITPOS + (Direction * (DIST * (i / TotalBeams)))) | |
| 1193 | AoEDamage(NewPos,20,25,35,12,false,2,2,false) | |
| 1194 | MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0)) | |
| 1195 | MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0)) | |
| 1196 | MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0)) | |
| 1197 | MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0)) | |
| 1198 | end | |
| 1199 | for i=1, 10 do | |
| 1200 | Swait() | |
| 1201 | RootPart.CFrame = RootPart.CFrame*CF(0,0,1) | |
| 1202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1206 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1208 | ||
| 1209 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1210 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed) | |
| 1211 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1212 | end | |
| 1213 | for i=1, 10 do | |
| 1214 | Swait() | |
| 1215 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1216 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1217 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1218 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1219 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1220 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1221 | ||
| 1222 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1223 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed) | |
| 1224 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1225 | end | |
| 1226 | ATTACK = false | |
| 1227 | ATTACK2 = false | |
| 1228 | Rooted = false | |
| 1229 | end | |
| 1230 | ||
| 1231 | function VoidsWrath() | |
| 1232 | ATTACK = true | |
| 1233 | ATTACK2 = true | |
| 1234 | Rooted = true | |
| 1235 | CreateSound("588734767", RootPart, 5, 0.5)
| |
| 1236 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lavender", "Beam", VT(0,0,0)) | |
| 1237 | local HITFLOOR, HITPOS = Raycast(hand1.Position, RootPart.CFrame.lookVector, 500, workspace) | |
| 1238 | local DIST = (hand1.Position - HITPOS).magnitude | |
| 1239 | MakeForm(BEAM,"Cyl") | |
| 1240 | for i=1, 100 do | |
| 1241 | Swait() | |
| 1242 | BEAM.Transparency = BEAM.Transparency - 0.01 | |
| 1243 | HITFLOOR, HITPOS = Raycast(hand1.Position, RootPart.CFrame.lookVector, 500, workspace) | |
| 1244 | DIST = (hand1.Position - HITPOS).magnitude | |
| 1245 | BEAM.Size = VT(0.5, DIST, 0.5) | |
| 1246 | BEAM.CFrame = CF(hand1.Position, HITPOS) * CFrame.new(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1247 | MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Lavender",VT(0.01,0.01,0.01),0) | |
| 1248 | MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Lavender",VT(0.01,0.01,0.01),0) | |
| 1249 | MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Lavender",VT(0.01,0.01,0.01),0) | |
| 1250 | MagicSphere(VT(2,2,2),15,RightArm.CFrame*CF(0,-1.3,0),"Lavender",VT(0,0,0)) | |
| 1251 | turnto(Mouse.Hit.p) | |
| 1252 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1253 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1254 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1255 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1256 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1257 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1258 | ||
| 1259 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-45), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1260 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(15), RAD(0)), 1 / Animation_Speed) | |
| 1261 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1262 | end | |
| 1263 | local POS = hand1.Position | |
| 1264 | local CFRAME = RootPart.CFrame | |
| 1265 | coroutine.resume(coroutine.create(function() | |
| 1266 | for i = 1, 20 do | |
| 1267 | BEAM.CFrame = CF(POS, HITPOS) * CFrame.new(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1268 | CreateSound("588736245", Effects, 0.7, 1)
| |
| 1269 | local TotalBeams = math.ceil(DIST / 5) | |
| 1270 | local Direction = CFrame.new(HITPOS, POS).lookVector | |
| 1271 | for i = 1, TotalBeams do | |
| 1272 | local NewPos = (HITPOS + (Direction * (DIST * (i / TotalBeams)))) | |
| 1273 | AoEDamage(NewPos,30,55,85,12,false,2,2,false) | |
| 1274 | end | |
| 1275 | local BEAM1 = CreatePart(3, Effects, "Neon", 0, 1, "Lavender", "Beam", VT(0.5,DIST,0.5)) | |
| 1276 | BEAM1.CFrame = BEAM.CFrame | |
| 1277 | MakeForm(BEAM1,"Cyl") | |
| 1278 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Beam", VT(0.5,DIST,0.5)) | |
| 1279 | BEAM2.CFrame = BEAM.CFrame | |
| 1280 | MakeForm(BEAM2,"Cyl") | |
| 1281 | local BEAM3 = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Beam", VT(0.5,DIST,0.5)) | |
| 1282 | BEAM3.CFrame = BEAM.CFrame | |
| 1283 | MakeForm(BEAM3,"Cyl") | |
| 1284 | BEAM.Transparency = i/20 | |
| 1285 | MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Lavender",VT(0.2,0.2,0.2)) | |
| 1286 | MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Dark indigo",VT(0.8,0.8,0.8)) | |
| 1287 | MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Dark indigo",VT(1.4,1.4,1.4)) | |
| 1288 | for i = 1, 45 do | |
| 1289 | MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,35,-25).p,BEAM.Position),"Lavender",VT(0.02,0.02,-0.03)) | |
| 1290 | end | |
| 1291 | for i = 1, 45 do | |
| 1292 | MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,25,-20).p,BEAM.Position),"Lavender",VT(0.02,0.02,-0.03)) | |
| 1293 | end | |
| 1294 | for i = 1, 45 do | |
| 1295 | MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,15,-15).p,BEAM.Position),"Lavender",VT(0.02,0.02,-0.03)) | |
| 1296 | end | |
| 1297 | for i = 1, 50 do | |
| 1298 | Swait() | |
| 1299 | BEAM1.Size = BEAM1.Size + VT(0.2,0,0.2) | |
| 1300 | BEAM2.Size = BEAM2.Size + VT(0.8,0,0.8) | |
| 1301 | BEAM3.Size = BEAM3.Size + VT(1.4,0,1.4) | |
| 1302 | BEAM1.Transparency = i/50 | |
| 1303 | BEAM2.Transparency = i/50 | |
| 1304 | BEAM3.Transparency = i/50 | |
| 1305 | end | |
| 1306 | BEAM1:remove() | |
| 1307 | BEAM2:remove() | |
| 1308 | BEAM3:remove() | |
| 1309 | Swait(2) | |
| 1310 | end | |
| 1311 | BEAM:remove() | |
| 1312 | end)) | |
| 1313 | ATTACK = false | |
| 1314 | ATTACK2 = false | |
| 1315 | Rooted = false | |
| 1316 | end | |
| 1317 | ||
| 1318 | --//=================================\\ | |
| 1319 | --|| ASSIGN THINGS TO KEYS | |
| 1320 | --\\=================================// | |
| 1321 | ||
| 1322 | function MouseDown(Mouse) | |
| 1323 | if ATTACK2 == false and ATTACK == false then | |
| 1324 | Strike1() | |
| 1325 | end | |
| 1326 | end | |
| 1327 | ||
| 1328 | function MouseUp(Mouse) | |
| 1329 | HOLD = false | |
| 1330 | end | |
| 1331 | ||
| 1332 | function KeyDown(Key) | |
| 1333 | KEYHOLD = true | |
| 1334 | if ATTACK == false and ATTACK2 == false then | |
| 1335 | if Key == "z" then | |
| 1336 | VoidBomb() | |
| 1337 | end | |
| 1338 | ||
| 1339 | if Key == "b" then | |
| 1340 | AeroSmash() | |
| 1341 | end | |
| 1342 | ||
| 1343 | if Key == "c" then | |
| 1344 | VoidDriller() | |
| 1345 | end | |
| 1346 | ||
| 1347 | if Key == "x" then | |
| 1348 | VoidsWrath() | |
| 1349 | end | |
| 1350 | ||
| 1351 | if Key == "t" then | |
| 1352 | Taunt() | |
| 1353 | end | |
| 1354 | end | |
| 1355 | end | |
| 1356 | ||
| 1357 | function KeyUp(Key) | |
| 1358 | KEYHOLD = false | |
| 1359 | end | |
| 1360 | ||
| 1361 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1362 | MouseDown(NEWKEY) | |
| 1363 | end) | |
| 1364 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1365 | MouseUp(NEWKEY) | |
| 1366 | end) | |
| 1367 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1368 | KeyDown(NEWKEY) | |
| 1369 | end) | |
| 1370 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1371 | KeyUp(NEWKEY) | |
| 1372 | end) | |
| 1373 | ||
| 1374 | --//=================================\\ | |
| 1375 | --\\=================================// | |
| 1376 | ||
| 1377 | ||
| 1378 | function unanchor() | |
| 1379 | if UNANCHOR == true then | |
| 1380 | g = Character:GetChildren() | |
| 1381 | for i = 1, #g do | |
| 1382 | if g[i].ClassName == "Part" then | |
| 1383 | g[i].Anchored = false | |
| 1384 | end | |
| 1385 | end | |
| 1386 | end | |
| 1387 | end | |
| 1388 | ||
| 1389 | ||
| 1390 | --//=================================\\ | |
| 1391 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1392 | --\\=================================// | |
| 1393 | ||
| 1394 | Humanoid.Changed:connect(function(Jump) | |
| 1395 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1396 | Humanoid.Jump = false | |
| 1397 | end | |
| 1398 | end) | |
| 1399 | ||
| 1400 | Speed = 45 | |
| 1401 | ||
| 1402 | local FF = IT("ForceField",Character)
| |
| 1403 | FF.Visible = false | |
| 1404 | ||
| 1405 | while true do | |
| 1406 | Swait() | |
| 1407 | ANIMATE.Parent = nil | |
| 1408 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1409 | IDLEANIMATION:Play() | |
| 1410 | SINE = SINE + CHANGE | |
| 1411 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1412 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1413 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1414 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1415 | local WALKSPEEDVALUE = 3 | |
| 1416 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1417 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1418 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1419 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1420 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1421 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1422 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1423 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1424 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1425 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1426 | end | |
| 1427 | if ATTACK2 == false then | |
| 1428 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1429 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8+(5 * COS(SINE / 30))), RAD(-35)), 0.4 / Animation_Speed) | |
| 1430 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed) | |
| 1431 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1432 | end | |
| 1433 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1434 | ANIM = "Jump" | |
| 1435 | if ATTACK == false then | |
| 1436 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1437 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1438 | --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1439 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1440 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1441 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1442 | end | |
| 1443 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1444 | ANIM = "Fall" | |
| 1445 | if ATTACK == false then | |
| 1446 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1447 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1448 | --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1449 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1450 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1451 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1452 | end | |
| 1453 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1454 | ANIM = "Idle" | |
| 1455 | if ATTACK == false then | |
| 1456 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
| 1457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(65)), 0.5 / Animation_Speed) | |
| 1461 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1462 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1463 | end | |
| 1464 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1465 | ANIM = "Walk" | |
| 1466 | WALK = WALK + 1 / Animation_Speed | |
| 1467 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1468 | WALK = 0 | |
| 1469 | if WALKINGANIM == true then | |
| 1470 | WALKINGANIM = false | |
| 1471 | elseif WALKINGANIM == false then | |
| 1472 | WALKINGANIM = true | |
| 1473 | end | |
| 1474 | end | |
| 1475 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1476 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1477 | if ATTACK == false then | |
| 1478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1480 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1481 | --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1483 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1485 | end | |
| 1486 | end | |
| 1487 | portalweld.C0 = Clerp(portalweld.C0, CF(1.6, 1.6, 2.4) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * ANGLES(RAD(0), RAD(SINE*5), RAD(0)), 1) | |
| 1488 | unanchor() | |
| 1489 | Humanoid.MaxHealth = "inf" | |
| 1490 | Humanoid.Health = "inf" | |
| 1491 | if Rooted == false then | |
| 1492 | Disable_Jump = false | |
| 1493 | Humanoid.WalkSpeed = Speed | |
| 1494 | elseif Rooted == true then | |
| 1495 | Disable_Jump = true | |
| 1496 | Humanoid.WalkSpeed = 0 | |
| 1497 | end | |
| 1498 | Humanoid.Name = "Void" | |
| 1499 | Humanoid.PlatformStand = false | |
| 1500 | end | |
| 1501 | ||
| 1502 | --//=================================\\ | |
| 1503 | --\\=================================// | |
| 1504 | ||
| 1505 | ||
| 1506 | ||
| 1507 | ||
| 1508 | ||
| 1509 | --//====================================================\\-- | |
| 1510 | --|| END OF SCRIPT | |
| 1511 | --\\====================================================//-- |