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Tetezaza1542

Void arm

Sep 4th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10. --https://github.com/Mokiros/roblox-FE-compatibility
  11. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  12. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  13. local RealPlayer = Player
  14. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local sick = Instance.new("Sound",Character)
  36. sick.SoundId = "rbxassetid://329896322"
  37. sick.Looped = true
  38. sick.Pitch = 1
  39. sick.Volume = 2
  40. sick:Play()
  41.  
  42. IT = Instance.new
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58.  
  59. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  60. local NEWMESH = IT(MESH)
  61. if MESH == "SpecialMesh" then
  62. NEWMESH.MeshType = MESHTYPE
  63. if MESHID ~= "nil" and MESHID ~= "" then
  64. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  65. end
  66. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  67. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  68. end
  69. end
  70. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  71. NEWMESH.Scale = SCALE
  72. NEWMESH.Parent = PARENT
  73. return NEWMESH
  74. end
  75.  
  76. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  77. local NEWPART = IT("Part")
  78. NEWPART.formFactor = FORMFACTOR
  79. NEWPART.Reflectance = REFLECTANCE
  80. NEWPART.Transparency = TRANSPARENCY
  81. NEWPART.CanCollide = false
  82. NEWPART.Locked = true
  83. NEWPART.Anchored = true
  84. if ANCHOR == false then
  85. NEWPART.Anchored = false
  86. end
  87. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  88. NEWPART.Name = NAME
  89. NEWPART.Size = SIZE
  90. NEWPART.Position = Torso.Position
  91. NEWPART.Material = MATERIAL
  92. NEWPART:BreakJoints()
  93. NEWPART.Parent = PARENT
  94. return NEWPART
  95. end
  96.  
  97. --//=================================\\
  98. --|| CUSTOMIZATION
  99. --\\=================================//
  100.  
  101. Player_Size = 1 --Size of the player.
  102. Animation_Speed = 3
  103. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  104.  
  105. local Speed = 16
  106. local Effects2 = {}
  107.  
  108. --//=================================\\
  109. --|| END OF CUSTOMIZATION
  110. --\\=================================//
  111.  
  112. local function weldBetween(a, b)
  113. local weldd = Instance.new("ManualWeld")
  114. weldd.Part0 = a
  115. weldd.Part1 = b
  116. weldd.C0 = CFrame.new()
  117. weldd.C1 = b.CFrame:inverse() * a.CFrame
  118. weldd.Parent = a
  119. return weldd
  120. end
  121.  
  122. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  123. local acs = Instance.new("Part")
  124. acs.CanCollide = false
  125. acs.Anchored = false
  126. acs.Size = Vector3.new(0,0,0)
  127. acs.CFrame = attachmentpart.CFrame
  128. acs.Parent = Character
  129. acs.BrickColor = color
  130. local meshs = Instance.new("SpecialMesh")
  131. meshs.MeshId = mesh
  132. meshs.TextureId = texture
  133. meshs.Parent = acs
  134. meshs.Scale = scale
  135. meshs.Offset = offset
  136. weldBetween(attachmentpart,acs)
  137. end
  138.  
  139. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  140. if TYPE == "Gem" then
  141. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  142. acs.Anchored = false
  143. acs.CanCollide = false
  144. acs.CFrame = PART.CFrame
  145. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  146. weldBetween(PART,acs)
  147. elseif TYPE == "Skull" then
  148. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  149. acs.Anchored = false
  150. acs.CanCollide = false
  151. acs.CFrame = PART.CFrame
  152. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  153. weldBetween(PART,acs)
  154. elseif TYPE == "Eye" then
  155. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  156. acs.Anchored = false
  157. acs.CanCollide = false
  158. acs.CFrame = PART.CFrame
  159. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  160. weldBetween(PART,acs)
  161. end
  162. end
  163.  
  164. --//=================================\\
  165. --|| USEFUL VALUES
  166. --\\=================================//
  167.  
  168. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  170. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  171. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  172. local CHANGEDEFENSE = 0
  173. local CHANGEDAMAGE = 0
  174. local CHANGEMOVEMENT = 0
  175. local ANIM = "Idle"
  176. local ATTACK = false
  177. local ATTACK2 = false
  178. local EQUIPPED = false
  179. local HOLD = false
  180. local COMBO = 1
  181. local Rooted = false
  182. local SINE = 0
  183. local KEYHOLD = false
  184. local CHANGE = 2 / Animation_Speed
  185. local WALKINGANIM = false
  186. local WALK = 0
  187. local VALUE1 = false
  188. local VALUE2 = false
  189. local ROBLOXIDLEANIMATION = IT("Animation")
  190. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  191. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  192. --ROBLOXIDLEANIMATION.Parent = Humanoid
  193. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  194. WEAPONGUI.Name = "Weapon GUI"
  195. local Weapon = IT("Model")
  196. Weapon.Name = "Adds"
  197. local Effects = IT("Folder", Weapon)
  198. Effects.Name = "Effects"
  199. local ANIMATOR = Humanoid.Animator
  200. local ANIMATE = Character.Animate
  201. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  202. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  203. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  204. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  205. local UNANCHOR = true
  206.  
  207. local SKILLTEXTCOLOR = BRICKC"Dark indigo".Color
  208.  
  209. --//=================================\\
  210. --\\=================================//
  211.  
  212.  
  213. --//=================================\\
  214. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  215. --\\=================================//
  216.  
  217. ArtificialHB = Instance.new("BindableEvent", script)
  218. ArtificialHB.Name = "ArtificialHB"
  219.  
  220. script:WaitForChild("ArtificialHB")
  221.  
  222. frame = Frame_Speed
  223. tf = 0
  224. allowframeloss = false
  225. tossremainder = false
  226. lastframe = tick()
  227. script.ArtificialHB:Fire()
  228.  
  229. game:GetService("RunService").Heartbeat:connect(function(s, p)
  230. tf = tf + s
  231. if tf >= frame then
  232. if allowframeloss then
  233. script.ArtificialHB:Fire()
  234. lastframe = tick()
  235. else
  236. for i = 1, math.floor(tf / frame) do
  237. script.ArtificialHB:Fire()
  238. end
  239. lastframe = tick()
  240. end
  241. if tossremainder then
  242. tf = 0
  243. else
  244. tf = tf - frame * math.floor(tf / frame)
  245. end
  246. end
  247. end)
  248.  
  249. --//=================================\\
  250. --\\=================================//
  251.  
  252.  
  253.  
  254.  
  255.  
  256. --//=================================\\
  257. --|| SOME FUNCTIONS
  258. --\\=================================//
  259.  
  260. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  261. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  262. end
  263.  
  264. function PositiveAngle(NUMBER)
  265. if NUMBER >= 0 then
  266. NUMBER = 0
  267. end
  268. return NUMBER
  269. end
  270.  
  271. function NegativeAngle(NUMBER)
  272. if NUMBER <= 0 then
  273. NUMBER = 0
  274. end
  275. return NUMBER
  276. end
  277.  
  278. function Swait(NUMBER)
  279. if NUMBER == 0 or NUMBER == nil then
  280. ArtificialHB.Event:wait()
  281. else
  282. for i = 1, NUMBER do
  283. ArtificialHB.Event:wait()
  284. end
  285. end
  286. end
  287.  
  288. function QuaternionFromCFrame(cf)
  289. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  290. local trace = m00 + m11 + m22
  291. if trace > 0 then
  292. local s = math.sqrt(1 + trace)
  293. local recip = 0.5 / s
  294. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  295. else
  296. local i = 0
  297. if m11 > m00 then
  298. i = 1
  299. end
  300. if m22 > (i == 0 and m00 or m11) then
  301. i = 2
  302. end
  303. if i == 0 then
  304. local s = math.sqrt(m00 - m11 - m22 + 1)
  305. local recip = 0.5 / s
  306. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  307. elseif i == 1 then
  308. local s = math.sqrt(m11 - m22 - m00 + 1)
  309. local recip = 0.5 / s
  310. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  311. elseif i == 2 then
  312. local s = math.sqrt(m22 - m00 - m11 + 1)
  313. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  314. end
  315. end
  316. end
  317.  
  318. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  319. local xs, ys, zs = x + x, y + y, z + z
  320. local wx, wy, wz = w * xs, w * ys, w * zs
  321. local xx = x * xs
  322. local xy = x * ys
  323. local xz = x * zs
  324. local yy = y * ys
  325. local yz = y * zs
  326. local zz = z * zs
  327. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  328. end
  329.  
  330. function QuaternionSlerp(a, b, t)
  331. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  332. local startInterp, finishInterp;
  333. if cosTheta >= 0.0001 then
  334. if (1 - cosTheta) > 0.0001 then
  335. local theta = ACOS(cosTheta)
  336. local invSinTheta = 1 / SIN(theta)
  337. startInterp = SIN((1 - t) * theta) * invSinTheta
  338. finishInterp = SIN(t * theta) * invSinTheta
  339. else
  340. startInterp = 1 - t
  341. finishInterp = t
  342. end
  343. else
  344. if (1 + cosTheta) > 0.0001 then
  345. local theta = ACOS(-cosTheta)
  346. local invSinTheta = 1 / SIN(theta)
  347. startInterp = SIN((t - 1) * theta) * invSinTheta
  348. finishInterp = SIN(t * theta) * invSinTheta
  349. else
  350. startInterp = t - 1
  351. finishInterp = t
  352. end
  353. end
  354. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  355. end
  356.  
  357. function Clerp(a, b, t)
  358. local qa = {QuaternionFromCFrame(a)}
  359. local qb = {QuaternionFromCFrame(b)}
  360. local ax, ay, az = a.x, a.y, a.z
  361. local bx, by, bz = b.x, b.y, b.z
  362. local _t = 1 - t
  363. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  364. end
  365.  
  366. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  367. local frame = IT("Frame")
  368. frame.BackgroundTransparency = TRANSPARENCY
  369. frame.BorderSizePixel = BORDERSIZEPIXEL
  370. frame.Position = POSITION
  371. frame.Size = SIZE
  372. frame.BackgroundColor3 = COLOR
  373. frame.BorderColor3 = BORDERCOLOR
  374. frame.Name = NAME
  375. frame.Parent = PARENT
  376. return frame
  377. end
  378.  
  379. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  380. local label = IT("TextLabel")
  381. label.BackgroundTransparency = 1
  382. label.Size = UD2(1, 0, 1, 0)
  383. label.Position = UD2(0, 0, 0, 0)
  384. label.TextColor3 = TEXTCOLOR
  385. label.TextStrokeTransparency = STROKETRANSPARENCY
  386. label.TextTransparency = TRANSPARENCY
  387. label.FontSize = TEXTFONTSIZE
  388. label.Font = TEXTFONT
  389. label.BorderSizePixel = BORDERSIZEPIXEL
  390. label.TextScaled = false
  391. label.Text = TEXT
  392. label.Name = NAME
  393. label.Parent = PARENT
  394. return label
  395. end
  396.  
  397. function NoOutlines(PART)
  398. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  399. end
  400.  
  401.  
  402. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  403. local NEWWELD = IT(TYPE)
  404. NEWWELD.Part0 = PART0
  405. NEWWELD.Part1 = PART1
  406. NEWWELD.C0 = C0
  407. NEWWELD.C1 = C1
  408. NEWWELD.Parent = PARENT
  409. return NEWWELD
  410. end
  411.  
  412. function CreateSound(ID, PARENT, VOLUME, PITCH)
  413. local NEWSOUND = nil
  414. coroutine.resume(coroutine.create(function()
  415. NEWSOUND = IT("Sound", PARENT)
  416. NEWSOUND.Volume = VOLUME
  417. NEWSOUND.Pitch = PITCH
  418. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  419. Swait()
  420. NEWSOUND:play()
  421. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  422. end))
  423. return NEWSOUND
  424. end
  425.  
  426. function CFrameFromTopBack(at, top, back)
  427. local right = top:Cross(back)
  428. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  429. end
  430.  
  431. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  432. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  433. local mesh = IT("SpecialMesh",wave)
  434. mesh.MeshType = "Sphere"
  435. mesh.Scale = SIZE
  436. mesh.Offset = VT(0,0,0)
  437. wave.CFrame = CFRAME
  438. coroutine.resume(coroutine.create(function(PART)
  439. for i = 1, WAIT do
  440. Swait()
  441. mesh.Scale = mesh.Scale + GROW
  442. wave.Transparency = wave.Transparency + (1/WAIT)
  443. if wave.Transparency > 0.99 then
  444. wave:remove()
  445. end
  446. end
  447. end))
  448. end
  449.  
  450. function MakeForm(PART,TYPE)
  451. if TYPE == "Cyl" then
  452. local MSH = IT("CylinderMesh",PART)
  453. elseif TYPE == "Ball" then
  454. local MSH = IT("SpecialMesh",PART)
  455. MSH.MeshType = "Sphere"
  456. elseif TYPE == "Wedge" then
  457. local MSH = IT("SpecialMesh",PART)
  458. MSH.MeshType = "Wedge"
  459. end
  460. end
  461.  
  462. function CheckTableForString(Table, String)
  463. for i, v in pairs(Table) do
  464. if string.find(string.lower(String), string.lower(v)) then
  465. return true
  466. end
  467. end
  468. return false
  469. end
  470.  
  471. function CheckIntangible(Hit)
  472. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  473. if Hit and Hit.Parent then
  474. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  475. return true
  476. end
  477. end
  478. return false
  479. end
  480.  
  481. Debris = game:GetService("Debris")
  482.  
  483. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  484. local Direction = CFrame.new(StartPos, Vec).lookVector
  485. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  486. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  487. if RayHit and CheckIntangible(RayHit) then
  488. if DelayIfHit then
  489. wait()
  490. end
  491. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  492. end
  493. return RayHit, RayPos, RayNormal
  494. end
  495.  
  496. function turnto(position)
  497. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  498. end
  499.  
  500. --//=================================\\
  501. --|| SPEECH
  502. --\\=================================//
  503.  
  504. function chatfunc(text,waitt)
  505. local chat = coroutine.wrap(function()
  506. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  507. Character:FindFirstChild("TalkingBillBoard"):destroy()
  508. end
  509. local naeeym2 = Instance.new("BillboardGui",Character)
  510. naeeym2.Size = UDim2.new(0,100,0,40)
  511. naeeym2.StudsOffset = Vector3.new(0,5,0)
  512. naeeym2.Adornee = Character.Head
  513. naeeym2.Name = "TalkingBillBoard"
  514. naeeym2.AlwaysOnTop = true
  515. local tecks2 = Instance.new("TextLabel",naeeym2)
  516. tecks2.BackgroundTransparency = 1
  517. tecks2.BorderSizePixel = 0
  518. tecks2.Text = ""
  519. tecks2.Font = "SciFi"
  520. tecks2.TextSize = 30
  521. tecks2.TextStrokeTransparency = 1
  522. tecks2.TextColor3 = SKILLTEXTCOLOR
  523. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  524. tecks2.Size = UDim2.new(1,0,0.5,0)
  525. for i = 1,string.len(text),1 do
  526. tecks2.Text = string.sub(text,1,i)
  527. Swait()
  528. end
  529. wait(waitt)
  530. coroutine.resume(coroutine.create(function()
  531. for i = 1, 10 do
  532. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  533. Swait()
  534. end
  535. naeeym2:Destroy()
  536. end))
  537. end)
  538. chat()
  539. end
  540.  
  541. --//=================================\\
  542. --|| WEAPON CREATION
  543. --\\=================================//
  544.  
  545. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,DOESSPIN,COLOR,MATERIAL,THICKNESS,WIDTH)
  546. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  547. for i = 1, 45 do
  548. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*0.65),false)
  549. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*8), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  550. end
  551. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  552. coroutine.resume(coroutine.create(function()
  553. if DOESSPIN == true then
  554. while true do
  555. wait()
  556. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE*2), RAD(0)), 1)
  557. end
  558. end
  559. end))
  560. end
  561.  
  562. local Portal = CreatePart(3, Weapon, "Neon", 0, 1, "Dark indigo", "Handle", VT(1,0,1),false)
  563. CreateMesh("BlockMesh", Portal, "", "", "", VT(6,0,6), VT(0,0,0))
  564. local portalweld = CreateWeldOrSnapOrMotor("Weld", Portal, RootPart, Portal, CF(1.6 * Player_Size, 1.6 * Player_Size, 2.4 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-25)), CF(0, 0, 0))
  565. local decal = IT("Decal",Portal)
  566. decal.Face = "Top"
  567. decal.Texture = "http://www.roblox.com/asset/?id=920995744"
  568. local decal = IT("Decal",Portal)
  569. decal.Face = "Bottom"
  570. decal.Texture = "http://www.roblox.com/asset/?id=920995744"
  571. local limb1a = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  572. local mesh = Instance.new("SpecialMesh",limb1a)
  573. mesh.MeshType = "Sphere"
  574. limb1a.Name = "Right Arm 01"
  575.  
  576. CreateNeonCircle(limb1a,CF(0,0,0.2),0.4,true,"Dark indigo","Neon",0.1,0.1)
  577.  
  578. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  579. LIMB.Name = "Right Arm part"
  580. MakeForm(LIMB,"Ball")
  581. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  582. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  583. LIMB.Name = "Right Arm part"
  584. MakeForm(LIMB,"Ball")
  585. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  586. local LIMB = CreatePart(3, Weapon, "Neon", 0, 1, "Dark indigo", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  587. LIMB.Name = "Right Arm part"
  588. MakeForm(LIMB,"Ball")
  589. CreateNeonCircle(LIMB,CF(0,0,0.2),0.4,true,"Dark indigo","Neon",0.1,0.4)
  590. CreateNeonCircle(LIMB,CF(0,0,0.2),0.4,true,"Really black","SmoothPlastic",0.3,0.3)
  591. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  592.  
  593. local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, RootPart, limb1a, CF(4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  594. local limb1b = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  595. local mesh = Instance.new("SpecialMesh",limb1b)
  596. mesh.MeshType = "Sphere"
  597. limb1b.Name = "Right Arm 02"
  598.  
  599. CreateNeonCircle(limb1b,CF(0,0,0),0.6,false,"Dark indigo","Neon",0.1,0.5)
  600. CreateNeonCircle(limb1b,CF(0,0,0),0.6,false,"Really black","SmoothPlastic",0.4,0.4)
  601.  
  602. CreateNeonCircle(limb1b,CF(0,0.5,0.13),0.5,true,"Dark indigo","Neon",0.05,0.3)
  603. CreateNeonCircle(limb1b,CF(0,0.5,0.13),0.5,true,"Really black","SmoothPlastic",0.2,0.2)
  604.  
  605. CreateNeonCircle(limb1b,CF(0,-0.5,-0.13),0.5,true,"Dark indigo","Neon",0.05,0.3)
  606. CreateNeonCircle(limb1b,CF(0,-0.5,-0.13),0.5,true,"Really black","SmoothPlastic",0.2,0.2)
  607.  
  608. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  609. LIMB.Name = "Right Arm part"
  610. MakeForm(LIMB,"Ball")
  611. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  612. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false)
  613. LIMB.Name = "Right Arm part"
  614. MakeForm(LIMB,"Ball")
  615. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local LIMB = CreatePart(3, Weapon, "Neon", 0, 1, "Dark indigo", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  617. LIMB.Name = "Right Arm part"
  618. MakeForm(LIMB,"Ball")
  619. CreateNeonCircle(LIMB,CF(0,0,-0.2),0.4,true,"Dark indigo","Neon",0.1,0.4)
  620. CreateNeonCircle(LIMB,CF(0,0,-0.2),0.4,true,"Really black","SmoothPlastic",0.3,0.3)
  621. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  622.  
  623. local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  624. local limb1c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false)
  625. local mesh = Instance.new("SpecialMesh",limb1c)
  626. mesh.MeshType = "Sphere"
  627. limb1c.Name = "Right Arm 03"
  628.  
  629. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  630. local mesh = Instance.new("SpecialMesh",part)
  631. mesh.MeshType = "FileMesh"
  632. mesh.MeshId = "rbxassetid://218516421"
  633. mesh.Scale = VT(8,8,8)
  634. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  635.  
  636. CreateNeonCircle(limb1c,CF(0,-1,-0.1),1,true,"Dark indigo","Neon",0.1,0.1)
  637. CreateNeonCircle(limb1c,CF(0,0,0),1.2,false,"Really black","SmoothPlastic",0.3,0.3)
  638. CreateNeonCircle(limb1c,CF(0,1,-0.3),1,true,"Dark indigo","Neon",0.1,0.1)
  639.  
  640. local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  641.  
  642. local hand1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  643. local mesh = Instance.new("SpecialMesh",hand1)
  644. mesh.MeshType = "FileMesh"
  645. mesh.MeshId = "rbxassetid://549645787"
  646. mesh.Scale = VT(6,6,6)
  647. mesh.Offset = VT(0,0,-0.5)
  648. local handweld1 = CreateWeldOrSnapOrMotor("Weld", limb1c, hand1, limb1c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  649.  
  650. for _, c in pairs(Weapon:GetChildren()) do
  651. if c.ClassName == "Part" then
  652. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  653. if c.Material ~= Enum.Material.Neon then
  654. c.Color = C3(0,0,0)
  655. end
  656. end
  657. end
  658.  
  659. Weapon.Parent = Character
  660.  
  661. Humanoid.Died:connect(function()
  662. ATTACK = true
  663. end)
  664.  
  665. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  666. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  667. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  668. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  669.  
  670. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Bomb", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 1")
  671. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Aero Smash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 2")
  672. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Driller", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 3")
  673. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Void's Wrath", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 4")
  674.  
  675. --//=================================\\
  676. --|| DAMAGE FUNCTIONS
  677. --\\=================================//
  678.  
  679. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  680. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  681. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  682. local BODYGYRO = IT("BodyGyro", STATPART)
  683. local BODYPOSITION = IT("BodyPosition", STATPART)
  684. BODYPOSITION.P = 2000
  685. BODYPOSITION.D = 100
  686. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  687. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  688. game:GetService("Debris"):AddItem(STATPART ,5)
  689. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  690. BILLBOARDGUI.Adornee = STATPART
  691. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  692. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  693. BILLBOARDGUI.AlwaysOnTop = false
  694. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  695. TEXTLABEL.BackgroundTransparency = 1
  696. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  697. TEXTLABEL.Text = TEXT
  698. TEXTLABEL.Font = "SciFi"
  699. TEXTLABEL.FontSize="Size42"
  700. TEXTLABEL.TextColor3 = COLOR
  701. TEXTLABEL.TextStrokeTransparency = 1
  702. TEXTLABEL.TextScaled = true
  703. TEXTLABEL.TextWrapped = true
  704. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  705. if LABELTYPE == "Normal" then
  706. for i = 1, 30 do
  707. Swait()
  708. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  709. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  710. end
  711. elseif LABELTYPE == "Debuff" then
  712. for i = 1, 30 do
  713. Swait()
  714. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  715. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  716. end
  717. elseif LABELTYPE == "Shock" then
  718. local ORIGIN = STATPART.Position
  719. for i = 1, 30 do
  720. Swait()
  721. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  722. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  723. end
  724. end
  725. THEPART.Parent = nil
  726. end),STATPART, BODYPOSITION, TEXTLABEL)
  727. end
  728.  
  729. --//=================================\\
  730. --|| DAMAGING
  731. --\\=================================//
  732.  
  733. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  734. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  735. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  736. local dmg = math.random(min,max)
  737. if humanoid.Health > 0 then
  738. if beserk == true then
  739. humanoid.Health = 0
  740. else
  741. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  742. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  743. if math.random(1,100) < critrate+1 then
  744. humanoid.Health = humanoid.Health - dmg*critmultiplier
  745. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  746. else
  747. humanoid.Health = humanoid.Health - dmg
  748. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  749. end
  750. local defence = Instance.new("BoolValue",hit.Parent)
  751. defence.Name = ("HitBy"..Player.Name)
  752. game:GetService("Debris"):AddItem(defence, 0.5)
  753. end
  754. end
  755. end
  756. end
  757.  
  758. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  759. local dmg = math.random(min,max)
  760. for i,v in ipairs(workspace:GetChildren()) do
  761. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  762. local body = v:GetChildren()
  763. for part = 1, #body do
  764. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  765. if(body[part].Position - position).Magnitude < radius then
  766. if v.ClassName == "Model" then
  767. if v:FindFirstChild("Humanoid") then
  768. if v.Humanoid.Health ~= 0 then
  769. if CanBeDodgedByJumping == true then
  770. if body[part].Position.Y < position.Y+5 then
  771. if math.random(1,100) < critrate+1 then
  772. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  773. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  774. else
  775. v.Humanoid.Health = v.Humanoid.Health - dmg
  776. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  777. end
  778. local defence = Instance.new("BoolValue",v)
  779. defence.Name = ("HitBy"..Player.Name)
  780. game:GetService("Debris"):AddItem(defence, 0.5)
  781. end
  782. else
  783. if beserk == true then
  784. v.Humanoid.Health = 0
  785. end
  786. if math.random(1,100) < critrate+1 then
  787. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  788. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  789. else
  790. v.Humanoid.Health = v.Humanoid.Health - dmg
  791. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  792. end
  793. local defence = Instance.new("BoolValue",v)
  794. defence.Name = ("HitBy"..Player.Name)
  795. game:GetService("Debris"):AddItem(defence, 0.5)
  796. end
  797. end
  798. end
  799. end
  800. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  801. end
  802. end
  803. end
  804. if v.ClassName == "Part" then
  805. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  806. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  807. end
  808. end
  809. end
  810. end
  811. end
  812.  
  813. function AoEStun(POS,RANGE,LAST)
  814. for i,v in ipairs(workspace:GetChildren()) do
  815. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  816. local body = v:GetChildren()
  817. for part = 1, #body do
  818. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  819. if(body[part].Position - POS).Magnitude < RANGE then
  820. if v.ClassName == "Model" then
  821. if v:FindFirstChild("Humanoid") then
  822. if v.Humanoid.Health ~= 0 then
  823. Stun(v.Humanoid,LAST)
  824. local defence = Instance.new("BoolValue",v)
  825. defence.Name = ("StunnedBy"..Player.Name)
  826. game:GetService("Debris"):AddItem(defence, 0.1)
  827. end
  828. end
  829. end
  830. end
  831. end
  832. end
  833. end
  834. end
  835. end
  836.  
  837. function Stun(HUMANOID,LAST)
  838. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  839. HUMANOID.PlatformStand = true
  840. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  841. defence.Name = ("StunnedBy"..Player.Name)
  842. game:GetService("Debris"):AddItem(defence, LAST)
  843. if HUMANOID.Parent:FindFirstChild("Head") then
  844. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  845. end
  846. coroutine.resume(coroutine.create(function()
  847. Swait(LAST*100)
  848. HUMANOID.PlatformStand = false
  849. end))
  850. end
  851. end
  852.  
  853. function Poison(HUMANOID,LAST,DAMAGE)
  854. if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
  855. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  856. defence.Name = ("PoisonedBy"..Player.Name)
  857. game:GetService("Debris"):AddItem(defence, LAST)
  858. coroutine.resume(coroutine.create(function()
  859. for i = 1, LAST/2 do
  860. if HUMANOID.Parent:FindFirstChild("Head") then
  861. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0))
  862. end
  863. Swait(2)
  864. HUMANOID.Health = HUMANOID.Health - DAMAGE
  865. end
  866. end))
  867. end
  868. end
  869.  
  870. function killnearest(position,range,maxstrength)
  871. for i,v in ipairs(workspace:GetChildren()) do
  872. local body = v:GetChildren()
  873. for part = 1, #body do
  874. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  875. if(body[part].Position - position).Magnitude < range then
  876. if v.ClassName == "Model" then
  877. v:BreakJoints()
  878. end
  879. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  880. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  881. end
  882. end
  883. end
  884. if v.ClassName == "Part" then
  885. if v.Anchored == false and (v.Position - position).Magnitude < range then
  886. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  887. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  888. end
  889. end
  890. end
  891. end
  892.  
  893. --//=================================\\
  894. --|| ATTACK FUNCTIONS AND STUFF
  895. --\\=================================//
  896.  
  897. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  898. if FLOOR ~= nil then
  899. coroutine.resume(coroutine.create(function()
  900. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  901. PART.CFrame = CF(POSITION)
  902. for i = 1, 45 do
  903. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  904. RingPiece.Material = FLOOR.Material
  905. RingPiece.Color = FLOOR.Color
  906. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  907. coroutine.resume(coroutine.create(function()
  908. Swait(SWAIT)
  909. RingPiece.Anchored = false
  910. end))
  911. end
  912. PART:remove()
  913. end))
  914. end
  915. end
  916.  
  917. function CreateFlyingDebree()
  918. end
  919.  
  920. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  921. if DoesCourontine == false then
  922. local Direction = CF(Part.Position,ToLocation)
  923. local Distance = (Part.Position - ToLocation).magnitude
  924. for i = 1, AmountOfTime do
  925. Swait()
  926. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  927. Direction = Part.CFrame
  928. end
  929. elseif DoesCourontine == true then
  930. coroutine.resume(coroutine.create(function()
  931. local Direction = CF(Part.Position,ToLocation)
  932. local Distance = (Part.Position - ToLocation).magnitude
  933. for i = 1, AmountOfTime do
  934. Swait()
  935. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  936. Direction = Part.CFrame
  937. end
  938. end))
  939. end
  940. end
  941.  
  942. function AttackTemplate()
  943. ATTACK = true
  944. Rooted = false
  945. for i=0, 1, 0.1 / Animation_Speed do
  946. Swait()
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  953. end
  954. ATTACK = false
  955. Rooted = false
  956. end
  957.  
  958. function AttackTemplate2()
  959. ATTACK2 = true
  960. Rooted = false
  961. for i=0, 1, 0.1 / Animation_Speed do
  962. Swait()
  963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  964. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-35)), 0.4 / Animation_Speed)
  965. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  966. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  967. end
  968. ATTACK2 = false
  969. Rooted = false
  970. end
  971.  
  972. function Strike1()
  973. ATTACK2 = true
  974. Rooted = false
  975. for i=0, 1, 0.1 / Animation_Speed do
  976. Swait()
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  978. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(5), RAD(8), RAD(-75)), 0.4 / Animation_Speed)
  979. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  980. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  981. end
  982. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], hand1, 2, 1)
  983. for i=0, 0.3, 0.1 / Animation_Speed do
  984. Swait()
  985. AoEDamage(limb1a.Position,10,25,35,12,false,2,2,false)
  986. AoEDamage(limb1b.Position,10,25,35,12,false,2,2,false)
  987. AoEDamage(hand1.Position,10,25,35,12,false,2,2,false)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  989. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  990. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 1 / Animation_Speed)
  991. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. end
  993. for i=0, 0.3, 0.1 / Animation_Speed do
  994. Swait()
  995. AoEDamage(limb1a.Position,10,25,35,12,false,2,2,false)
  996. AoEDamage(limb1b.Position,10,25,35,12,false,2,2,false)
  997. AoEDamage(hand1.Position,10,25,35,12,false,2,2,false)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  999. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  1000. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60), RAD(15), RAD(0)), 1 / Animation_Speed)
  1001. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. end
  1003. ATTACK2 = false
  1004. Rooted = false
  1005. end
  1006.  
  1007. function Taunt()
  1008. CreateSound("159882644", Head, 10, 1)
  1009. ATTACK = true
  1010. ATTACK2 = true
  1011. Rooted = true
  1012. for i=0, 5, 0.1 / Animation_Speed do
  1013. Swait()
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1020.  
  1021. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-15), RAD(8), RAD(-40)), 0.7 / Animation_Speed)
  1022. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 0.7 / Animation_Speed)
  1023. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1024. end
  1025. ATTACK = false
  1026. ATTACK2 = false
  1027. Rooted = false
  1028. end
  1029.  
  1030. function VoidBomb()
  1031. ATTACK2 = true
  1032. Rooted = false
  1033. for i=0, 1, 0.1 / Animation_Speed do
  1034. Swait()
  1035. turnto(Mouse.Hit.p)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1037. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  1038. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 1 / Animation_Speed)
  1039. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. end
  1041. local BOMB = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Bomb", VT(0,0,0))
  1042. BOMB.CFrame = hand1.CFrame
  1043. MakeForm(BOMB,"Ball")
  1044. for i = 1, 10 do
  1045. Swait()
  1046. turnto(Mouse.Hit.p)
  1047. BOMB.CFrame = hand1.CFrame
  1048. BOMB.Transparency = BOMB.Transparency - 0.1
  1049. BOMB.Size = BOMB.Size + VT(4/10,4/10,4/10)
  1050. end
  1051. CreateSound("588693156", BOMB, 7, 1)
  1052. coroutine.resume(coroutine.create(function()
  1053. FireArc(BOMB,Mouse.Hit.p,30,10,true)
  1054. local LOOP = 0
  1055. local TRAILCOLORS = {"Dark indigo","Bright violet","Plum"}
  1056. for i = 1, 30 do
  1057. Swait()
  1058. LOOP = LOOP + 1
  1059. if LOOP == 8 then
  1060. LOOP = 0
  1061. MagicSphere(BOMB.Size/1.4,15,BOMB.CFrame,"Really black",VT(0.3,0.3,0.3))
  1062. end
  1063. MagicSphere(VT(1.5,1.5,1.5),35,BOMB.CFrame*CF(MRANDOM(-3,3)/3,MRANDOM(-3,3)/3,MRANDOM(-3,3)/3),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(-(1.5/35),-(1.5/35),-(1.5/35)))
  1064. end
  1065. AoEDamage(BOMB.Position,30,55,85,12,false,2,2,false)
  1066. BOMB.Transparency = 1
  1067. Debris:AddItem(BOMB,10)
  1068. MagicSphere(BOMB.Size/1.4,25,BOMB.CFrame,"Really black",VT(2,2,2))
  1069. MagicSphere(BOMB.Size/1.4,65,BOMB.CFrame,"Really black",VT(0.3,0.3,0.3))
  1070. MagicSphere(BOMB.Size/1.7,65,BOMB.CFrame,"Dark indigo",VT(0.3,0.3,0.3))
  1071. MagicSphere(BOMB.Size,65,BOMB.CFrame,"Dark indigo",VT(0.3,0.3,0.3))
  1072. CreateSound("231917750", BOMB, 10, 1)
  1073. CreateSound("289842971", BOMB, 5, 1.3)
  1074. local HITFLOOR = Raycast(BOMB.Position, (CF(BOMB.Position, BOMB.Position + VT(0, -1, 0))).lookVector, 2, Character)
  1075. CreateDebreeRing(HITFLOOR,BOMB.Position+VT(0,-2,0),2,VT(3,3,3),75)
  1076. for i = 1, 35 do
  1077. MagicSphere(VT(0.2,0.2,0.2),65,CF(BOMB.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,BOMB.Position),"Dark indigo",VT(0.001,0.001,1),0)
  1078. end
  1079. end))
  1080. for i=0, 1, 0.1 / Animation_Speed do
  1081. Swait()
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1083. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1084. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(15), RAD(0)), 1 / Animation_Speed)
  1085. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. end
  1087. ATTACK2 = false
  1088. Rooted = false
  1089. end
  1090.  
  1091. function AeroSmash()
  1092. ATTACK2 = true
  1093. Rooted = false
  1094. for i=0, 1, 0.1 / Animation_Speed do
  1095. Swait()
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1097. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(25), RAD(8), RAD(-35)), 0.4 / Animation_Speed)
  1098. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1099. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1100. end
  1101. for i=0, 0.3, 0.1 / Animation_Speed do
  1102. Swait()
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1104. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-95), RAD(8), RAD(-35)), 0.4 / Animation_Speed)
  1105. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1106. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1107. end
  1108. Rooted = true
  1109. ATTACK = true
  1110. local ToLocation = Mouse.Hit.p
  1111. local Direction = CF(RootPart.Position,ToLocation)
  1112. local Distance = (RootPart.Position - ToLocation).magnitude
  1113. local TRAILCOLORS = {"Dark indigo","Bright violet","Plum"}
  1114. for i = 1, 60 do
  1115. Swait()
  1116. MagicSphere(VT(1.5,1.5,1.5),35,RootPart.CFrame*CF(MRANDOM(-3,3)/3,MRANDOM(-3,3)/3,MRANDOM(-3,3)/3),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(-(1.5/35),-(1.5/35),-(1.5/35)))
  1117. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1119. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1124. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-95), RAD(8), RAD(-35)), 0.4 / Animation_Speed)
  1125. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1126. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1127. RootPart.CFrame = Direction*CF(0,(0.6)+((30)-((i))),-Distance/60),VT(Mouse.Hit.p.X,RootPart.Position.Y)
  1128. Direction = RootPart.CFrame
  1129. end
  1130. local HITFLOOR = Raycast(RootPart.Position+VT(0,6,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 13, Character)
  1131. CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),5,VT(6,6,6),55)
  1132. CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),7,VT(7,7,7),65)
  1133. CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),9,VT(8,8,8),75)
  1134. CreateSound("289842971", RootPart, 5, 1)
  1135. AoEDamage(RootPart.Position,50,55,85,12,false,2,2,false)
  1136. for i=0, 2, 0.1 / Animation_Speed do
  1137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(65)), 0.5 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1144. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-45), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  1145. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(15), RAD(0)), 1 / Animation_Speed)
  1146. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. end
  1148. Swait(45)
  1149. ATTACK = false
  1150. ATTACK2 = false
  1151. Rooted = false
  1152. end
  1153.  
  1154. function VoidDriller()
  1155. ATTACK = true
  1156. ATTACK2 = true
  1157. Rooted = true
  1158. local TRAILCOLORS = {"Dark indigo","Bright violet","Plum"}
  1159. CreateSound("233856097", RootPart, 5, 1)
  1160. for i=1, 30 do
  1161. Swait()
  1162. turnto(Mouse.Hit.p)
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1169.  
  1170. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  1171. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed)
  1172. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. end
  1174. CreateSound("588736245", RootPart, 10, 1)
  1175. local HITITEM, HITPOS = Raycast(hand1.Position+VT(0,-2,0), RootPart.CFrame.lookVector, 100, Character)
  1176. if HITITEM ~= nil then
  1177. if HITITEM.Parent:FindFirstChildOfClass("Humanoid") then
  1178. HITITEM.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1179. local HITFLOOR = Raycast(HITPOS, (CF(HITPOS, HITPOS + VT(0, -1, 0))).lookVector, 5, HITITEM.Parent)
  1180. CreateDebreeRing(HITFLOOR,HITPOS+VT(0,-6,0),3,VT(7,7,7),35)
  1181. AoEDamage(HITPOS,5,65,75,25,false,2,2,false)
  1182. CreateSound("289842971", HITITEM, 5, 2)
  1183. end
  1184. end
  1185. for i = 1, 45 do
  1186. MagicSphere(VT(0.5,0.5,15),50,CF(RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,15,-15).p,HITPOS),"Dark indigo",VT(0.02,0.02,-0.03))
  1187. end
  1188. local DIST = (hand1.Position - HITPOS).magnitude
  1189. local TotalBeams = math.ceil(DIST / 5)
  1190. local Direction = CFrame.new(HITPOS, hand1.Position).lookVector
  1191. for i = 1, TotalBeams do
  1192. local NewPos = (HITPOS + (Direction * (DIST * (i / TotalBeams))))
  1193. AoEDamage(NewPos,20,25,35,12,false,2,2,false)
  1194. MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0))
  1195. MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0))
  1196. MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0))
  1197. MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0))
  1198. end
  1199. for i=1, 10 do
  1200. Swait()
  1201. RootPart.CFrame = RootPart.CFrame*CF(0,0,1)
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1208.  
  1209. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  1210. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed)
  1211. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. end
  1213. for i=1, 10 do
  1214. Swait()
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1221.  
  1222. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  1223. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed)
  1224. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. end
  1226. ATTACK = false
  1227. ATTACK2 = false
  1228. Rooted = false
  1229. end
  1230.  
  1231. function VoidsWrath()
  1232. ATTACK = true
  1233. ATTACK2 = true
  1234. Rooted = true
  1235. CreateSound("588734767", RootPart, 5, 0.5)
  1236. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lavender", "Beam", VT(0,0,0))
  1237. local HITFLOOR, HITPOS = Raycast(hand1.Position, RootPart.CFrame.lookVector, 500, workspace)
  1238. local DIST = (hand1.Position - HITPOS).magnitude
  1239. MakeForm(BEAM,"Cyl")
  1240. for i=1, 100 do
  1241. Swait()
  1242. BEAM.Transparency = BEAM.Transparency - 0.01
  1243. HITFLOOR, HITPOS = Raycast(hand1.Position, RootPart.CFrame.lookVector, 500, workspace)
  1244. DIST = (hand1.Position - HITPOS).magnitude
  1245. BEAM.Size = VT(0.5, DIST, 0.5)
  1246. BEAM.CFrame = CF(hand1.Position, HITPOS) * CFrame.new(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1247. MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Lavender",VT(0.01,0.01,0.01),0)
  1248. MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Lavender",VT(0.01,0.01,0.01),0)
  1249. MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Lavender",VT(0.01,0.01,0.01),0)
  1250. MagicSphere(VT(2,2,2),15,RightArm.CFrame*CF(0,-1.3,0),"Lavender",VT(0,0,0))
  1251. turnto(Mouse.Hit.p)
  1252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1258.  
  1259. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-45), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  1260. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(15), RAD(0)), 1 / Animation_Speed)
  1261. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. end
  1263. local POS = hand1.Position
  1264. local CFRAME = RootPart.CFrame
  1265. coroutine.resume(coroutine.create(function()
  1266. for i = 1, 20 do
  1267. BEAM.CFrame = CF(POS, HITPOS) * CFrame.new(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1268. CreateSound("588736245", Effects, 0.7, 1)
  1269. local TotalBeams = math.ceil(DIST / 5)
  1270. local Direction = CFrame.new(HITPOS, POS).lookVector
  1271. for i = 1, TotalBeams do
  1272. local NewPos = (HITPOS + (Direction * (DIST * (i / TotalBeams))))
  1273. AoEDamage(NewPos,30,55,85,12,false,2,2,false)
  1274. end
  1275. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 1, "Lavender", "Beam", VT(0.5,DIST,0.5))
  1276. BEAM1.CFrame = BEAM.CFrame
  1277. MakeForm(BEAM1,"Cyl")
  1278. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Beam", VT(0.5,DIST,0.5))
  1279. BEAM2.CFrame = BEAM.CFrame
  1280. MakeForm(BEAM2,"Cyl")
  1281. local BEAM3 = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Beam", VT(0.5,DIST,0.5))
  1282. BEAM3.CFrame = BEAM.CFrame
  1283. MakeForm(BEAM3,"Cyl")
  1284. BEAM.Transparency = i/20
  1285. MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Lavender",VT(0.2,0.2,0.2))
  1286. MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Dark indigo",VT(0.8,0.8,0.8))
  1287. MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Dark indigo",VT(1.4,1.4,1.4))
  1288. for i = 1, 45 do
  1289. MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,35,-25).p,BEAM.Position),"Lavender",VT(0.02,0.02,-0.03))
  1290. end
  1291. for i = 1, 45 do
  1292. MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,25,-20).p,BEAM.Position),"Lavender",VT(0.02,0.02,-0.03))
  1293. end
  1294. for i = 1, 45 do
  1295. MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,15,-15).p,BEAM.Position),"Lavender",VT(0.02,0.02,-0.03))
  1296. end
  1297. for i = 1, 50 do
  1298. Swait()
  1299. BEAM1.Size = BEAM1.Size + VT(0.2,0,0.2)
  1300. BEAM2.Size = BEAM2.Size + VT(0.8,0,0.8)
  1301. BEAM3.Size = BEAM3.Size + VT(1.4,0,1.4)
  1302. BEAM1.Transparency = i/50
  1303. BEAM2.Transparency = i/50
  1304. BEAM3.Transparency = i/50
  1305. end
  1306. BEAM1:remove()
  1307. BEAM2:remove()
  1308. BEAM3:remove()
  1309. Swait(2)
  1310. end
  1311. BEAM:remove()
  1312. end))
  1313. ATTACK = false
  1314. ATTACK2 = false
  1315. Rooted = false
  1316. end
  1317.  
  1318. --//=================================\\
  1319. --|| ASSIGN THINGS TO KEYS
  1320. --\\=================================//
  1321.  
  1322. function MouseDown(Mouse)
  1323. if ATTACK2 == false and ATTACK == false then
  1324. Strike1()
  1325. end
  1326. end
  1327.  
  1328. function MouseUp(Mouse)
  1329. HOLD = false
  1330. end
  1331.  
  1332. function KeyDown(Key)
  1333. KEYHOLD = true
  1334. if ATTACK == false and ATTACK2 == false then
  1335. if Key == "z" then
  1336. VoidBomb()
  1337. end
  1338.  
  1339. if Key == "b" then
  1340. AeroSmash()
  1341. end
  1342.  
  1343. if Key == "c" then
  1344. VoidDriller()
  1345. end
  1346.  
  1347. if Key == "x" then
  1348. VoidsWrath()
  1349. end
  1350.  
  1351. if Key == "t" then
  1352. Taunt()
  1353. end
  1354. end
  1355. end
  1356.  
  1357. function KeyUp(Key)
  1358. KEYHOLD = false
  1359. end
  1360.  
  1361. Mouse.Button1Down:connect(function(NEWKEY)
  1362. MouseDown(NEWKEY)
  1363. end)
  1364. Mouse.Button1Up:connect(function(NEWKEY)
  1365. MouseUp(NEWKEY)
  1366. end)
  1367. Mouse.KeyDown:connect(function(NEWKEY)
  1368. KeyDown(NEWKEY)
  1369. end)
  1370. Mouse.KeyUp:connect(function(NEWKEY)
  1371. KeyUp(NEWKEY)
  1372. end)
  1373.  
  1374. --//=================================\\
  1375. --\\=================================//
  1376.  
  1377.  
  1378. function unanchor()
  1379. if UNANCHOR == true then
  1380. g = Character:GetChildren()
  1381. for i = 1, #g do
  1382. if g[i].ClassName == "Part" then
  1383. g[i].Anchored = false
  1384. end
  1385. end
  1386. end
  1387. end
  1388.  
  1389.  
  1390. --//=================================\\
  1391. --|| WRAP THE WHOLE SCRIPT UP
  1392. --\\=================================//
  1393.  
  1394. Humanoid.Changed:connect(function(Jump)
  1395. if Jump == "Jump" and (Disable_Jump == true) then
  1396. Humanoid.Jump = false
  1397. end
  1398. end)
  1399.  
  1400. Speed = 45
  1401.  
  1402. local FF = IT("ForceField",Character)
  1403. FF.Visible = false
  1404.  
  1405. while true do
  1406. Swait()
  1407. ANIMATE.Parent = nil
  1408. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1409. IDLEANIMATION:Play()
  1410. SINE = SINE + CHANGE
  1411. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1412. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1413. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1414. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1415. local WALKSPEEDVALUE = 3
  1416. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1417. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1418. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1419. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1420. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1421. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1422. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1423. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1424. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1425. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1426. end
  1427. if ATTACK2 == false then
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1429. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8+(5 * COS(SINE / 30))), RAD(-35)), 0.4 / Animation_Speed)
  1430. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1431. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1432. end
  1433. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1434. ANIM = "Jump"
  1435. if ATTACK == false then
  1436. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1438. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1442. end
  1443. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1444. ANIM = "Fall"
  1445. if ATTACK == false then
  1446. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1448. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1452. end
  1453. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1454. ANIM = "Idle"
  1455. if ATTACK == false then
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(65)), 0.5 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1463. end
  1464. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1465. ANIM = "Walk"
  1466. WALK = WALK + 1 / Animation_Speed
  1467. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1468. WALK = 0
  1469. if WALKINGANIM == true then
  1470. WALKINGANIM = false
  1471. elseif WALKINGANIM == false then
  1472. WALKINGANIM = true
  1473. end
  1474. end
  1475. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1476. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1477. if ATTACK == false then
  1478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1480. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1481. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1485. end
  1486. end
  1487. portalweld.C0 = Clerp(portalweld.C0, CF(1.6, 1.6, 2.4) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * ANGLES(RAD(0), RAD(SINE*5), RAD(0)), 1)
  1488. unanchor()
  1489. Humanoid.MaxHealth = "inf"
  1490. Humanoid.Health = "inf"
  1491. if Rooted == false then
  1492. Disable_Jump = false
  1493. Humanoid.WalkSpeed = Speed
  1494. elseif Rooted == true then
  1495. Disable_Jump = true
  1496. Humanoid.WalkSpeed = 0
  1497. end
  1498. Humanoid.Name = "Void"
  1499. Humanoid.PlatformStand = false
  1500. end
  1501.  
  1502. --//=================================\\
  1503. --\\=================================//
  1504.  
  1505.  
  1506.  
  1507.  
  1508.  
  1509. --//====================================================\\--
  1510. --|| END OF SCRIPT
  1511. --\\====================================================//--
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