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1
//Mi primer aporte a Samp Forums
2-
//Creditos a EliasxD ya que tome la idea de el y  tome /minigun y /conter de su fs
2+
//Creditos a EliasxD ya que tome la idea de el y  tome /minigun y /counter de su fs
3
// Si esto da exito are una v3 , este fs estara en mi server desde 0 muy pronto..
4
5
//includes
6
#include a_samp
7
#include streamer//muy importante debes tener este include
8
9
//defines
10
#define BLUE 			0x1229FAFF
11
#define COLOR_RED 0xAA3333AA
12
#define C_Rojo               0xFF0000FF
13
#define COLOR_WHITE 0xFFFFFFAA
14
#define TuServer "Nombre del server" //cambialo xDDDDDDDDDDDDDDDDDDD
15
//pragmas
16
#pragma tabsize 0
17
18
//news
19
new EstaEnJuego[MAX_PLAYERS];
20
21
//publics
22
public OnGameModeInit ()
23
{
24
25
CreateDynamicObject(12814, 2959.10009766, -1671.00000000, 0.50000000, 0.00000000, 0.00000000, 251.99993896);
26
CreateDynamicObject(12814, 2950.60009766, -1697.69995117, 0.50000000, 0.00000000, 0.00000000, 251.99890137);
27
CreateDynamicObject(12814, 2968.30004883, -1642.50000000, 0.50000000, 0.00000000, 0.00000000, 251.99890137);
28
CreateDynamicObject(12814, 3015.19995117, -1657.50000000, 0.50000000, 0.00000000, 0.00000000, 251.99890137);
29
CreateDynamicObject(12814, 3006.00000000, -1685.40002441, 0.50000000, 0.00000000, 0.00000000, 251.99890137);
30
CreateDynamicObject(12814, 2996.69995117, -1712.69995117, 0.50000000, 0.00000000, 0.00000000, 251.99890137);
31
CreateDynamicObject(8171, 2944.19995117, -1639.50000000, 18.79999924, 0.00000000, 90.00000000, 341.75061035);
32
CreateDynamicObject(8171, 3013.69995117, -1645.59997559, 18.79999924, 0.00000000, 90.00000000, 251.74438477);
33
CreateDynamicObject(8171, 3021.00000000, -1717.00000000, 18.50000000, 0.00000000, 90.00000000, 161.48962402);
34
CreateDynamicObject(8171, 2988.60009766, -1721.09997559, 18.79999924, 0.00000000, 90.00000000, 75.48718262);
35
CreateDynamicObject(8171, 2960.80004883, -1644.30004883, 38.40000153, 0.00000000, 178.75000000, 341.74621582);
36
CreateDynamicObject(8171, 2997.30004883, -1654.80004883, 38.90000153, 0.00000000, 178.74755859, 341.74072266);
37
CreateDynamicObject(8171, 3022.50000000, -1662.00000000, 39.20000076, 0.00000000, 178.74755859, 341.74072266);
38
CreateDynamicObject(3095, 2937.19995117, -1703.90002441, 3.20000005, 0.00000000, 358.00000000, 346.00000000);
39
CreateDynamicObject(3095, 2946.50000000, -1705.90002441, 6.50000000, 0.00000000, 357.99499512, 345.99792480);
40
CreateDynamicObject(3095, 2955.80004883, -1707.90002441, 10.30000019, 0.00000000, 357.99499512, 345.99792480);
41
CreateDynamicObject(3095, 2965.50000000, -1709.59997559, 13.30000019, 0.00000000, 357.99499512, 345.99792480);
42
CreateDynamicObject(3279, 2966.10009766, -1710.19995117, 13.39999962, 0.00000000, 0.00000000, 166.00000000);
43
CreateDynamicObject(8425, 3019.19995117, -1708.59997559, 3.50000000, 0.00000000, 0.00000000, 342.00000000);
44
CreateDynamicObject(2991, 3008.69995117, -1717.30004883, 0.89999998, 0.00000000, 0.00000000, 0.00000000);
45
CreateDynamicObject(2991, 3002.30004883, -1710.50000000, 0.89999998, 0.00000000, 0.00000000, 324.00000000);
46
CreateDynamicObject(2991, 3011.30004883, -1707.00000000, 0.89999998, 0.00000000, 0.00000000, 355.99780273);
47
CreateDynamicObject(2991, 3003.19995117, -1702.00000000, 0.89999998, 0.00000000, 0.00000000, 339.99548340);
48
CreateDynamicObject(2991, 2998.30004883, -1718.09997559, 0.89999998, 0.00000000, 0.00000000, 219.99389648);
49
CreateDynamicObject(2991, 2993.50000000, -1709.19995117, 0.89999998, 0.00000000, 0.00000000, 53.99023438);
50
CreateDynamicObject(2991, 2997.19995117, -1703.50000000, 0.89999998, 0.00000000, 0.00000000, 127.98681641);
51
CreateDynamicObject(2991, 2987.80004883, -1713.80004883, 0.89999998, 0.00000000, 0.00000000, 91.98522949);
52
CreateDynamicObject(2935, 3010.50000000, -1687.19995117, 2.00000000, 0.00000000, 0.00000000, 0.00000000);
53
CreateDynamicObject(2935, 3000.60009766, -1686.19995117, 2.00000000, 0.00000000, 0.00000000, 298.00000000);
54
CreateDynamicObject(2935, 2989.60009766, -1698.30004883, 2.00000000, 0.00000000, 0.00000000, 5.99868774);
55
CreateDynamicObject(2935, 2979.89990234, -1710.40002441, 2.00000000, 0.00000000, 356.00000000, 319.99853516);
56
CreateDynamicObject(2935, 2976.00000000, -1696.00000000, 2.00000000, 0.00000000, 355.99548340, 271.99328613);
57
CreateDynamicObject(2935, 2980.10009766, -1686.30004883, 2.00000000, 0.00000000, 355.98999023, 307.98852539);
58
CreateDynamicObject(2935, 2991.10009766, -1681.30004883, 2.00000000, 0.00000000, 355.98449707, 333.98522949);
59
CreateDynamicObject(18257, 3032.60009766, -1659.30004883, 0.60000002, 0.00000000, 358.00000000, 0.00000000);
60
CreateDynamicObject(18257, 3028.19995117, -1672.00000000, 0.60000002, 0.00000000, 357.99499512, 280.00000000);
61
CreateDynamicObject(18257, 3016.10009766, -1648.00000000, 0.60000002, 0.00000000, 357.98950195, 125.99755859);
62
CreateDynamicObject(18257, 3021.00000000, -1662.50000000, 0.60000002, 0.00000000, 355.98950195, 63.99667358);
63
CreateDynamicObject(18257, 3013.19995117, -1659.40002441, 0.60000002, 0.00000000, 355.98449707, 33.99536133);
64
CreateDynamicObject(18257, 3025.10009766, -1678.90002441, 0.60000002, 0.00000000, 355.98449707, 359.99169922);
65
CreateDynamicObject(18257, 3012.69995117, -1671.40002441, 0.60000002, 0.00000000, 355.98449707, 67.98904419);
66
CreateDynamicObject(12990, 2947.00000000, -1637.30004883, 3.90000010, 0.00000000, 358.00000000, 340.25000000);
67
CreateDynamicObject(12990, 2938.89990234, -1661.50000000, 3.90000010, 0.00000000, 357.99499512, 340.24658203);
68
CreateDynamicObject(12990, 2930.39990234, -1686.00000000, 3.90000010, 0.00000000, 357.99499512, 340.24658203);
69
CreateDynamicObject(16135, 2995.39990234, -1662.80004883, 1.00000000, 0.00000000, 0.00000000, 60.00000000);
70
CreateDynamicObject(18451, 2979.80004883, -1642.59997559, 1.00000000, 0.00000000, 0.00000000, 0.00000000);
71
CreateDynamicObject(18451, 2966.80004883, -1640.19995117, 1.00000000, 0.00000000, 0.00000000, 48.00000000);
72
CreateDynamicObject(18451, 2972.00000000, -1647.69995117, 1.00000000, 0.00000000, 0.00000000, 5.99926758);
73
CreateDynamicObject(18451, 2974.10009766, -1659.50000000, 1.00000000, 0.00000000, 0.00000000, 283.99853516);
74
CreateDynamicObject(18451, 2962.50000000, -1652.09997559, 1.00000000, 0.00000000, 0.00000000, 321.99658203);
75
CreateDynamicObject(18451, 2958.50000000, -1642.30004883, 1.00000000, 0.00000000, 0.00000000, 279.99276733);
76
CreateDynamicObject(18451, 2955.10009766, -1656.00000000, 1.00000000, 0.00000000, 0.00000000, 319.99206543);
77
CreateDynamicObject(18451, 2966.00000000, -1662.59997559, 1.00000000, 0.00000000, 0.00000000, 289.98779297);
78
CreateDynamicObject(18451, 2953.19995117, -1664.59997559, 1.00000000, 0.00000000, 0.00000000, 211.98411560);
79
CreateDynamicObject(18451, 2959.80004883, -1672.30004883, 1.00000000, 0.00000000, 0.00000000, 259.98120117);
80
CreateDynamicObject(18451, 2946.39990234, -1671.19995117, 1.00000000, 0.00000000, 0.00000000, 287.98046875);
81
CreateDynamicObject(18451, 2952.69995117, -1681.69995117, 1.00000000, 0.00000000, 2.00000000, 243.97912598);
82
CreateDynamicObject(18451, 2943.80004883, -1681.19995117, 1.00000000, 0.00000000, 1.99951172, 285.97888184);
83
CreateDynamicObject(18451, 2953.00000000, -1693.59997559, 1.00000000, 0.00000000, 1.99951172, 247.97412109);
84
CreateDynamicObject(2935, 2942.30004883, -1691.80004883, 2.00000000, 0.00000000, 355.98449707, 275.98522949);
85
CreateDynamicObject(2935, 2961.39990234, -1686.19995117, 2.00000000, 0.00000000, 355.98449707, 195.98199463);
86
CreateDynamicObject(2935, 2971.60009766, -1673.09997559, 2.00000000, 0.00000000, 355.98449707, 121.97961426);
87
CreateDynamicObject(18257, 2998.80004883, -1650.69995117, 0.60000002, 0.00000000, 355.98449707, 89.98889160);
88
CreateDynamicObject(18257, 2965.50000000, -1695.40002441, 0.60000002, 0.00000000, 355.98449707, 89.98352051);
89
CreateDynamicObject(18257, 2985.19995117, -1673.19995117, 0.60000002, 0.00000000, 355.98449707, 47.98352051);
90
CreateDynamicObject(18451, 2990.89990234, -1672.40002441, 1.00000000, 0.00000000, 0.00000000, 283.99658203);
91
CreateDynamicObject(18451, 2971.10009766, -1683.80004883, 1.00000000, 0.00000000, 0.00000000, 235.99655151);
92
CreateDynamicObject(18451, 3005.19995117, -1694.80004883, 1.00000000, 0.00000000, 0.00000000, 235.99182129);
93
CreateDynamicObject(18451, 3004.30004883, -1670.00000000, 1.00000000, 0.00000000, 0.00000000, 235.99182129);
94
CreateDynamicObject(18451, 3024.30004883, -1673.30004883, 1.00000000, 0.00000000, 0.00000000, 235.99182129);
95
CreateDynamicObject(11446, 807.186584, -3181.140381, 4.800497, 0.0000, 0.0000, 33.7500);
96
	return 1;
97
}
98
99
public OnPlayerDisconnect (playerid)
100
{
101
EstaEnJuego[playerid] = 0;//No cambiar
102
return 1;
103
}
104
public OnPlayerDeath(playerid, killerid, reason)
105
{
106
107
    EstaEnJuego[playerid] = 0;//No cambiar
108
109
	return 1;
110
}
111
112
public OnPlayerCommandText(playerid, cmdtext[])
113
{
114
if(EstaEnJuego[playerid] == 1) return SendClientMessage(playerid, 0x0000ffff, "No puedes usar comandos en minijuego,usa /KILL");//Si quieres cambia el mensaje
115
116
117
if(strcmp(cmdtext,"/minijuegos",true)==0)
118
{
119
    new comandos[1800], lol[128];
120
    strcat(comandos, "- /minigun \n\n");
121
    strcat(comandos, "- /isla  \n\n");
122
    strcat(comandos, "- /pro\n\n");
123
    strcat(comandos, "- /desmadre\n\n");
124
    strcat(comandos, "- /agua   \n\n");
125
    strcat(comandos, "- /box\n\n");
126
    strcat(comandos, "- /playa\n\n");
127
    strcat(comandos, "- /rocket\n\n");
128
    format(lol, 128, "{00FF00}Minijuegos de %s", TuServer);
129-
if(strcmp(cmdtext,"/conter",true)==0)
129+
130
  	PlayerPlaySound(playerid,1113,0.0,0.0,0.0);
131
	return 1;
132
}
133
134
if(strcmp(cmdtext,"/counter",true)==0)
135
{
136
    new comandos[1800], lol[128];
137
    strcat(comandos, "- Elije Tu Bando \n\n");
138
    strcat(comandos, "-   /policias \n\n");
139
    strcat(comandos, "- /terroristas \n\n");
140
    format(lol, 128, "{00FF00}Comandos de %s", TuServer);
141
	ShowPlayerDialog(playerid,112, DIALOG_STYLE_MSGBOX, lol, comandos, "Gracias", "");
142
  	PlayerPlaySound(playerid,1113,0.0,0.0,0.0);
143
	return 1;
144
}
145
146
if(strcmp(cmdtext, "/Playa", true) == 0)
147
{
148
EstaEnJuego[playerid] = 1;
149
SetPlayerPos(playerid,316.2135,-1858.5934,3.1261);
150
SetPlayerVirtualWorld(playerid, 0);
151
SetPlayerInterior(playerid,0);
152
SendClientMessage(playerid, COLOR_RED, "Te has teletransportado a: {FF8000}PLAYA DE LS.{FFFFFF}.");
153
new name [MAX_PLAYERS];
154
    new stringa[256];
155
    GetPlayerName(playerid, name, sizeof(name));
156
    format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/playa", name);
157
    SendClientMessageToAll(0xFFFF00FF,stringa);
158
return 1;
159
}
160
161
162
if(!strcmp(cmdtext, "/rocket", true))
163
        {
164
                new randomspawn = random(4); //Esto define que "randomspawn" será un random de hasta 6 spawns.
165
                switch(randomspawn)//Esto crea un switch de "randomspawn".
166
                {
167
                        case 0: SetPlayerPos(playerid, 2175.0620,1618.8661,999.9766);//Aca van las coordenadas X, Y, y Z.
168
                        case 1: SetPlayerPos(playerid, 2229.9436,1574.7494,999.9707);//Aca van las coordenadas X, Y, y Z.
169
                        case 2: SetPlayerPos(playerid, 2218.0798,1613.5336,999.9827);//Aca van las coordenadas X, Y, y Z.
170
                }//Se cierra el switch
171
                EstaEnJuego[playerid] = 1;
172
                GivePlayerWeapon(playerid,35,100000);
173
                SetPlayerInterior(playerid, 1);//ID del interior
174
                SetPlayerArmour(playerid, 100);
175
                SetPlayerVirtualWorld (playerid, 4);
176
               new name [MAX_PLAYERS];
177
    new stringa[256];
178
    GetPlayerName(playerid, name, sizeof(name));
179
    format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/rocket", name);
180
    SendClientMessageToAll(0xFFFF00FF,stringa);
181
                return 1;
182
        }
183
184
185
if(!strcmp(cmdtext, "/terrorista", true))
186
        {
187
        if (IsPlayerInAnyVehicle(playerid)) return	SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
188
        
189
                new randomspawn = random(4);//Esto define que "randomspawn" será un random de hasta 6 spawns.
190
                switch(randomspawn)//Esto crea un switch de "randomspawn".
191
                {
192
                        case 0: SetPlayerPos(playerid, 1283.5797,-810.3596,1085.6328);//Aca van las coordenadas X, Y, y Z.
193
                        case 1: SetPlayerPos(playerid, 1236.0885,-809.7466,1084.0078);//Aca van las coordenadas X, Y, y Z.
194
                        case 2: SetPlayerPos(playerid, 1275.3423,-792.3834,1084.0078);//Aca van las coordenadas X, Y, y Z.
195
                }//Se cierra el switch
196
                EstaEnJuego[playerid] = 1;
197
                GivePlayerWeapon(playerid,30,100000);
198
                GivePlayerWeapon(playerid,29,100000);
199
                GivePlayerWeapon(playerid,16,1);
200
                SetPlayerArmour(playerid, 100);
201
                SetPlayerSkin(playerid,29);
202
                SetPlayerInterior(playerid, 5);//ID del interior
203
                		new name [MAX_PLAYERS];
204
    new stringa[256];
205
    GetPlayerName(playerid, name, sizeof(name));
206
    format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/terrorista", name);
207
    SendClientMessageToAll(0xFFFF00FF,stringa);
208
                return 1;
209
        }
210
211
if(!strcmp(cmdtext, "/policias", true))
212
        {
213
        if (IsPlayerInAnyVehicle(playerid)) return	SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
214
        
215
                new randomspawn = random(4); //Esto define que "randomspawn" será un random de hasta 6 spawns.
216
                switch(randomspawn)//Esto crea un switch de "randomspawn".
217
                {
218
                        case 0: SetPlayerPos(playerid, 1240.4514,-739.3061,95.5821);//Aca van las coordenadas X, Y, y Z.
219
                        case 1: SetPlayerPos(playerid, 1261.5916,-770.4711,92.0313);//Aca van las coordenadas X, Y, y Z.
220
                        case 2: SetPlayerPos(playerid, 1271.2986,-778.1307,95.9629);//Aca van las coordenadas X, Y, y Z.
221
                }//Se cierra el switch
222
                EstaEnJuego[playerid] = 1;
223
                GivePlayerWeapon(playerid,31,100000);
224
                GivePlayerWeapon(playerid,27,100000);
225
                GivePlayerWeapon(playerid,16,1);
226
                SetPlayerArmour(playerid, 100);
227
                SetPlayerSkin(playerid,285);
228
                		new name [MAX_PLAYERS];
229
    new stringa[256];
230
    GetPlayerName(playerid, name, sizeof(name));
231
    format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/policias", name);
232
    SendClientMessageToAll(0xFFFF00FF,stringa);
233
                return 1;
234
        }
235
236
        if(!strcmp(cmdtext, "/minigun", true))
237
        {
238
                new randomspawn = random(4); //Esto define que "randomspawn" será un random de hasta 6 spawns.
239
                switch(randomspawn)//Esto crea un switch de "randomspawn".
240
                {
241
                        case 0: SetPlayerPos(playerid, 2175.0620,1618.8661,999.9766);//Aca van las coordenadas X, Y, y Z.
242
                        case 1: SetPlayerPos(playerid, 2229.9436,1574.7494,999.9707);//Aca van las coordenadas X, Y, y Z.
243
                        case 2: SetPlayerPos(playerid, 2218.0798,1613.5336,999.9827);//Aca van las coordenadas X, Y, y Z.
244
                }//Se cierra el switch
245
                EstaEnJuego[playerid] = 1;
246
                GivePlayerWeapon(playerid,38,100000);
247
                SetPlayerInterior(playerid, 1);//ID del interior
248
                SetPlayerArmour(playerid, 100);
249
                		new name [MAX_PLAYERS];
250
    new stringa[256];
251
    GetPlayerName(playerid, name, sizeof(name));
252
    format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/minigun", name);
253
    SendClientMessageToAll(0xFFFF00FF,stringa);
254
                return 1;
255
        }
256
        
257
           if(!strcmp(cmdtext, "/Agua", true))
258
{
259
if (IsPlayerInAnyVehicle(playerid)) return	SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
260
261
EstaEnJuego[playerid] = 1;
262
ResetPlayerWeapons(playerid);
263
SetPlayerPos(playerid, -942.2723,-298.2070,-19.5465);
264
SetPlayerVirtualWorld(playerid, 0);
265
SetPlayerInterior(playerid, 0);
266
GivePlayerWeapon(playerid, 24,999);
267
GivePlayerWeapon(playerid, 27,999);
268
GivePlayerWeapon(playerid, 31,999);
269
SendClientMessage(playerid, COLOR_RED, "Te has teletransportado a: {FF8000}Agua DM{FFFFFF}.");
270
		new name [MAX_PLAYERS];
271
    new stringa[256];
272
    GetPlayerName(playerid, name, sizeof(name));
273
    format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/desiert", name);
274
    SendClientMessageToAll(0xFFFF00FF,stringa);
275
return 1;
276
}
277
278
if(!strcmp(cmdtext, "/Box", true))
279
{
280
if (IsPlayerInAnyVehicle(playerid)) return	SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
281
282
EstaEnJuego[playerid] = 1;
283
ResetPlayerWeapons(playerid);
284
SetPlayerPos(playerid, 762.0065,5.4993,1000.7112);
285
SetPlayerVirtualWorld(playerid, 0);
286
SetPlayerInterior(playerid, 5);
287
SetPlayerSkin (playerid, 80);
288
SendClientMessage(playerid, COLOR_RED, "Te has teletransportado a: {FF8000}Boxeo DM{FFFFFF}.");
289
		new name [MAX_PLAYERS];
290
    new stringa[256];
291
    GetPlayerName(playerid, name, sizeof(name));
292
    format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/box", name);
293
    SendClientMessageToAll(0xFFFF00FF,stringa);
294
return 1;
295
}
296
297
   
298
299
    if(strcmp(cmdtext, "/arenadm1") == 0)
300
     {
301
     if (IsPlayerInAnyVehicle(playerid)) return	SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
302
     
303
         EstaEnJuego[playerid] = 1;
304
         ResetPlayerWeapons (playerid);
305
         GameTextForPlayer(playerid,"~w~~h~Matalos !",2500,1);
306
         GivePlayerWeapon(playerid,WEAPON_SNIPER,999999);
307
         GivePlayerWeapon(playerid,WEAPON_AK47,999999);
308
         GivePlayerWeapon(playerid,WEAPON_KNIFE,999999);
309
         GivePlayerWeapon(playerid,WEAPON_GRENADE,999999);
310
         SetPlayerPos(playerid, 2985.3112792969, -1704.2413330078, 1.5078125);
311
         		new name [MAX_PLAYERS];
312
    new stringa[256];
313
    GetPlayerName(playerid, name, sizeof(name));
314
    format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/arenadm1", name);
315
    SendClientMessageToAll(0xFFFF00FF,stringa);
316
         return 1;
317
     }
318
319
if (strcmp("/Isla", cmdtext, true, 10) == 0)
320
{
321
if (IsPlayerInAnyVehicle(playerid)) return	SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
322
323
EstaEnJuego[playerid] = 1;
324
ResetPlayerWeapons (playerid);
325
GivePlayerWeapon (playerid, 5, 1);
326
GivePlayerWeapon (playerid, 16, 10);
327
GivePlayerWeapon (playerid, 24, 500);
328
GivePlayerWeapon (playerid, 25, 1000);
329
GivePlayerWeapon (playerid, 28, 2000);
330
GivePlayerWeapon (playerid, 34, 50);
331
SetPlayerPos(playerid, 813.9166,-3206.0054,6.6033);
332
		new name [MAX_PLAYERS];
333
    new stringa[256];
334
    GetPlayerName(playerid, name, sizeof(name));
335
    format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/isla", name);
336
    SendClientMessageToAll(0xFFFF00FF,stringa);
337
return 1;
338
}
339
340
if(!strcmp(cmdtext, "/kill", true)) return SetPlayerHealth(playerid, 0.0);//no borrar
341
342
if(!strcmp(cmdtext, "/desmadre", true))
343
{
344
if (IsPlayerInAnyVehicle(playerid)) return	SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
345
346
EstaEnJuego[playerid] = 1;
347
ResetPlayerWeapons(playerid);
348
GivePlayerWeapon(playerid, 24, 9999);
349
GivePlayerWeapon(playerid, 25, 9999);
350
GivePlayerWeapon(playerid, 34, 9999);
351
SetPlayerPos(playerid,1412.639892,-1.787510,1000.924377);
352
SetPlayerVirtualWorld(playerid, 3);
353
SetPlayerInterior(playerid, 1);
354
SendClientMessage(playerid, COLOR_RED, "Te has teletransportado a: {FFFF00}Desmadre");
355
		new name [MAX_PLAYERS];
356
    new stringa[256];
357
    GetPlayerName(playerid, name, sizeof(name));
358
    format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/desmadre", name);
359
    SendClientMessageToAll(0xFFFF00FF,stringa);
360
361
return 1;
362
}
363
364
if (strcmp("/pro", cmdtext, true, 10) == 0)
365
	{
366
	if (IsPlayerInAnyVehicle(playerid)) return	SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
367
	
368
	SetPlayerPos(playerid, 2737.7922,-1760.1836, 44.1509);
369
	EstaEnJuego[playerid] = 1;
370
    SetPlayerVirtualWorld(playerid, 1);
371
	ResetPlayerWeapons(playerid);
372
	GivePlayerWeapon(playerid, 24,10000);
373
    GivePlayerWeapon(playerid, 25,10000);
374
    GivePlayerWeapon(playerid, 34,10000);
375
    SetPlayerHealth(playerid, 50);
376
    SetPlayerArmour(playerid, 50);
377
    SendClientMessage(playerid, COLOR_WHITE,"Has ido a /PRO");
378
    		new name [MAX_PLAYERS];
379
    new stringa[256];
380
    GetPlayerName(playerid, name, sizeof(name));
381
    format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/pro", name);
382
    SendClientMessageToAll(0xFFFF00FF,stringa);
383
		return 1;
384
	}
385
	return SendClientMessage(playerid, C_Rojo,"[ ! ]El comando  no existe!");
386
}
387
388
//Siempre que le pongas otro minijuego agregale EstaEnJuego[playerid] = 1; para que no usen comandos