SHOW:
|
|
- or go back to the newest paste.
| 1 | on right click on a sign: | |
| 2 | line 1 of the clicked block is "&3&l--------------------" | |
| 3 | line 2 of the clicked block is "&8&l(&c&l%region at player% &8&l)" | |
| 4 | line 3 of the clicked block is "&a&l=Spawnpoint=" | |
| 5 | line 4 of the clicked block is "&3&l--------------------": | |
| 6 | player is on ground | |
| 7 | set {%region at player%.%player%.cp} to location of player
| |
| 8 | message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved." | |
| 9 | play sound "entity_firework_twinkle" to player with volume 1 and pitch 10 | |
| 10 | if {blockcp.%player%} is equal to 2:
| |
| 11 | set {blockcp.%player%} to 1
| |
| 12 | stop | |
| 13 | if {blockcp.%player%} is not set:
| |
| 14 | set {blockcp.%player%} to 1
| |
| 15 | stop | |
| 16 | ||
| 17 | on right click on a sign: | |
| 18 | line 1 of the clicked block is "&3&l--------------------" | |
| 19 | line 2 of the clicked block is "&e&lSpawnpoint" | |
| 20 | line 3 of the clicked block is "&a&l=Rightclick=" | |
| 21 | line 4 of the clicked block is "&3&l--------------------": | |
| 22 | set {%region at player%.%player%.blockcp} to location of clicked block
| |
| 23 | message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved." | |
| 24 | play sound "entity_firework_twinkle" to player with volume 1 and pitch 10 | |
| 25 | if {blockcp.%player%} is not set:
| |
| 26 | set {blockcp.%player%} to 2
| |
| 27 | stop | |
| 28 | if {blockcp.%player%} is equal to 1:
| |
| 29 | set {blockcp.%player%} to 2
| |
| 30 | stop | |
| 31 | ||
| 32 | command /cp <text>: | |
| 33 | trigger: | |
| 34 | teleport player to {%arg%.%player%.cp}
| |
| 35 | ||
| 36 | on sign change: | |
| 37 | line 1 is "cp" | |
| 38 | set line 4 to "&3&l--------------------" | |
| 39 | set line 1 to "&3&l--------------------" | |
| 40 | - | set line 3 to "&a&l=Rightclick=" |
| 40 | + | set line 3 to "&a&l=Spawnpoint=" |
| 41 | - | set line 2 to "&e&lSpawnpoint": |
| 41 | + | set line 2 to "&8&l(&c&l%region at player% &8&l)": |
| 42 | ||
| 43 | on rightclick with emerald: | |
| 44 | player's gamemode is adventure | |
| 45 | if {blockcp.%player%} is equal to 1:
| |
| 46 | teleport player to {%region at player%.%player%.cp}
| |
| 47 | if {blockcp.%player%} is equal to 2:
| |
| 48 | teleport player to {%region at player%.%player%.blockcp}
| |
| 49 | if {blockcp.%player%} is not set:
| |
| 50 | set {blockcp.%player%} to 1
| |
| 51 | ||
| 52 | command /item: | |
| 53 | trigger: | |
| 54 | if player do not have emerald named "&a&lcheckpoint": | |
| 55 | give emerald named "&a&lcheckpoint" to player |