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Yando

Untitled

Dec 23rd, 2018
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  1. on right click on a sign:
  2. line 1 of the clicked block is "&3&l--------------------"
  3. line 2 of the clicked block is "&e&lSpawnpoint"
  4. line 3 of the clicked block is "&a&l=Rightclick="
  5. line 4 of the clicked block is "&3&l--------------------":
  6. player is on ground
  7. set {%region at player%.%player%.cp} to location of player
  8. message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved."
  9. play sound "entity_firework_twinkle" to player with volume 1 and pitch 10
  10. if {blockcp.%player%} is equal to 2:
  11. set {blockcp.%player%} to 1
  12. stop
  13. if {blockcp.%player%} is not set:
  14. set {blockcp.%player%} to 1
  15. stop
  16.  
  17. on right click on a sign:
  18. line 1 of the clicked block is "&3&l--------------------"
  19. line 2 of the clicked block is "&e&lSpawnpoint"
  20. line 3 of the clicked block is "&a&l=Rightclick="
  21. line 4 of the clicked block is "&3&l--------------------":
  22. set {%region at player%.%player%.blockcp} to location of clicked block
  23. message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved."
  24. play sound "entity_firework_twinkle" to player with volume 1 and pitch 10
  25. if {blockcp.%player%} is not set:
  26. set {blockcp.%player%} to 2
  27. stop
  28. if {blockcp.%player%} is equal to 1:
  29. set {blockcp.%player%} to 2
  30. stop
  31.  
  32. command /cp <text>:
  33. trigger:
  34. teleport player to {%arg%.%player%.cp}
  35.  
  36. on sign change:
  37. line 1 is "cp"
  38. set line 4 to "&3&l--------------------"
  39. set line 1 to "&3&l--------------------"
  40. set line 3 to "&a&l=Rightclick="
  41. set line 2 to "&e&lSpawnpoint":
  42.  
  43. on rightclick with emerald:
  44. player's gamemode is adventure
  45. if {blockcp.%player%} is equal to 1:
  46. teleport player to {%region at player%.%player%.cp}
  47. if {blockcp.%player%} is equal to 2:
  48. teleport player to {%region at player%.%player%.blockcp}
  49. if {blockcp.%player%} is not set:
  50. set {blockcp.%player%} to 1
  51.  
  52. command /item:
  53. trigger:
  54. if player do not have emerald named "&a&lcheckpoint":
  55. give emerald named "&a&lcheckpoint" to player
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