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1
This table contains all the item locations in Soul Blazer, outside of chests.
2
Gems from chests and EXP from crystal fairies are added to the item pool. 
3
 - If a chest receives EXP, it's converted into gems (with a 1 EXP = 1 gem basis).
4
 - If an crystal fairy receives Gems, it's converted into EXP the same way.
5
 - If any other kind of item location receives EXP or Gems, it is turned into a Medical Herb.
6
7-
I could randomize the item given by the chest of drawers in the attic, but I cannot ensure you'd always be able to give it a Medical Herb to get its item. So I prefer to leave it out of the logic for now.
7+
Queen Magridd's item is no longer available after the cutscene with Leo/Queen on the airdocks, so that location cannot hold a key item.
8-
Platinum Card tile and Queen Magridd's item are no longer available after the cutscene with Leo/Queen on the airdocks, so these locations cannot hold a key item.
8+
9
The Mountain King will not necessarily give a key item, but he cannot give a Medical Herb, a Strange Bottle, or nothing.
10
11
12
13
-=-=- Location description 												-=-=- Vanilla contents 			-=-=- Randomizer status
14
15
 -- ACT 1
16
Magician's item (start of the game)										Flame Ball magic
17
Tool shop owner's item													Medical Herb (renewable)
18
Tool shop owner's son Teddy's item										Goat Food (renewable)
19
Item on south-eastern Grass Valley ledge, requires both Ivies			Emblem A					-- NEEDS WATER MILL --
20-
Item on south-eastern Grass Valley ledge, requires both Ivies			Emblem A
20+
21
Pass tile - push the sleeping tulip, requires one Ivy					Pass
22
Tile in child's secret hideout, turn right after exiting the cave		Strange Bottle
23
Recovery Sword crystal at end of child's secret hideout cave			Recovery Sword
24
Crystal fairy in the Grass Valley secret room with the two chests		80 EXP
25
Crystal fairy in the 1st part of the Underground Castle					30 EXP
26
Village Chief's item													Brown Stone
27-
Village Chief's item													Brown Stone						-- NOT RANDOMIZED --
27+
28
 -- ACT 2
29
Red-Hot Mirror bird														Red-Hot Mirror 
30
Magic Bell crystal fairy, requires 8 Master's Emblems					Magic Bell
31
Woodstin Trio's item (the three animals on the stage)					Medical Herb (renewable?)
32
The item in Turbo's bones												Greenwood Leaves
33
Shield Bracelet mole, requires Mole's Ribbon							Shield Bracelet
34
Psycho Sword squirrel, requires Delicious Seeds							Psycho Sword
35
Emblem C squirrel (same tree as Psycho Sword squirrel)					Emblem C
36
Water Shrine basement secret tile										Strange Bottle
37
Crystal fairy in Water Shrine's second room								180 EXP
38
Crystal fairy in Fire Shrine top floor									1 EXP
39
Crystal fairy in Fire Shrine basement									Light Arrow magic
40
Crystal fairy in Lost Marsh, near Light Shrine entrance					150 EXP
41-
Greenwood's Guardian's item												Green Stone						-- NOT RANDOMIZED --
41+
Greenwood's Guardian's item												Green Stone
42
43
 -- ACT 3
44
Mermaid in the north-eastern house										Medical Herb (renewable)
45
Bubble Armor Mermaid in the common house								Bubble Armor
46
Magic Flair Mermaid in the left part of the common house				Magic Flare magic
47
Red-Hot Stick Mermaid in the common house								Red-Hot Stick
48
Lue's item 																Thunder Ring
49
Crystal fairy in Rockbird												200 EXP
50
Crystal fairy in seabed near Blester's entrance							300 EXP
51
Crystal fairy in seabed near Durean's entrance							250 EXP
52-
Mermaid Queen's item													Blue Stone						-- NOT RANDOMIZED --
52+
Mermaid Queen's item													Blue Stone
53
54
 -- ACT 4
55
Mushroom Shoes boy's item												Mushroom Shoes
56
Emblem E snail in the secret room										Emblem E
57
Emblem F tile in Lune, requires sleeping mushroom's dream				Emblem F
58
Crystal fairy in Mountain of Souls next to Laynole entrance				300 EXP
59
Crystal fairy in first room of Lune										400 EXP
60-
Nome's item																Silver Stone					-- NOT RANDOMIZED --
60+
Nome's item																Silver Stone
61
Mountain King's item													Phoenix magic					-- MUST BE UNIQUE ITEM --
62
63
 -- ACT 5
64
Item under the chest of drawers in the locked room						Emblem G
65
Item inside the chest of drawers in the locked room						Mystic Armor
66
Spark Bomb mouse, requires access to the mouse hole						Spark Bomb magic
67
Herb plant in Leo's Lab, requires access to the mouse hole				Medical Herb (renewable)
68
Leo's cat's item, requires Dream Rod									Door Key
69
Actinidia plant's item													Actinidia Leaves
70-
Chest of drawers in the attic - Herb storage							Medical Herb (storage)			-- NOT RANDOMIZED --
70+
Chest of drawers in the attic - Herb storage							Medical Herb (storage)
71
Crystal fairy in Leo's Lab basement second room							300 EXP
72
Crystal fairy in Model Town 1											300 EXP
73
Crystal fairy in Power Plant											300 EXP
74-
Marie's item															Purple Stone 					-- NOT RANDOMIZED --
74+
Marie's item															Purple Stone
75
76
 -- ACT 6
77
Sleeping soldier, requires Dream Rod									Elemental Mail
78
Medical Herb maid's item												Medical Herb (renewable)
79-
Platinum Card soldier's item, requires Harp String						Platinum Card					-- CANNOT BE KEY ITEM --
79+
Platinum Card soldier's item, requires Harp String						Platinum Card
80
Queen Magridd's item													VIP Card						-- CANNOT BE KEY ITEM --
81
Item on Queen Magridd's tile, requires Leo/Queen cutscene				Super Bracelet
82
Emblem H tile next to the castle, requires to rebuild the castle		Emblem H
83
Dr. Leo's item															Mobile Key
84
Harp String tile in Magridd Castle basement								Harp String
85-
King Magridd's item														Black Stone						-- NOT RANDOMIZED --
85+
King Magridd's item														Black Stone