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| 1 | This table contains all the item locations in Soul Blazer, outside of chests. | |
| 2 | Gems from chests and EXP from crystal fairies are added to the item pool. | |
| 3 | - If a chest receives EXP, it's converted into gems (with a 1 EXP = 1 gem basis). | |
| 4 | - If an crystal fairy receives Gems, it's converted into EXP the same way. | |
| 5 | - If any other kind of item location receives EXP or Gems, it is turned into a Medical Herb. | |
| 6 | ||
| 7 | - | I could randomize the item given by the chest of drawers in the attic, but I cannot ensure you'd always be able to give it a Medical Herb to get its item. So I prefer to leave it out of the logic for now. |
| 7 | + | Queen Magridd's item is no longer available after the cutscene with Leo/Queen on the airdocks, so that location cannot hold a key item. |
| 8 | - | Platinum Card tile and Queen Magridd's item are no longer available after the cutscene with Leo/Queen on the airdocks, so these locations cannot hold a key item. |
| 8 | + | |
| 9 | The Mountain King will not necessarily give a key item, but he cannot give a Medical Herb, a Strange Bottle, or nothing. | |
| 10 | ||
| 11 | ||
| 12 | ||
| 13 | -=-=- Location description -=-=- Vanilla contents -=-=- Randomizer status | |
| 14 | ||
| 15 | -- ACT 1 | |
| 16 | Magician's item (start of the game) Flame Ball magic | |
| 17 | Tool shop owner's item Medical Herb (renewable) | |
| 18 | Tool shop owner's son Teddy's item Goat Food (renewable) | |
| 19 | Item on south-eastern Grass Valley ledge, requires both Ivies Emblem A -- NEEDS WATER MILL -- | |
| 20 | - | Item on south-eastern Grass Valley ledge, requires both Ivies Emblem A |
| 20 | + | |
| 21 | Pass tile - push the sleeping tulip, requires one Ivy Pass | |
| 22 | Tile in child's secret hideout, turn right after exiting the cave Strange Bottle | |
| 23 | Recovery Sword crystal at end of child's secret hideout cave Recovery Sword | |
| 24 | Crystal fairy in the Grass Valley secret room with the two chests 80 EXP | |
| 25 | Crystal fairy in the 1st part of the Underground Castle 30 EXP | |
| 26 | Village Chief's item Brown Stone | |
| 27 | - | Village Chief's item Brown Stone -- NOT RANDOMIZED -- |
| 27 | + | |
| 28 | -- ACT 2 | |
| 29 | Red-Hot Mirror bird Red-Hot Mirror | |
| 30 | Magic Bell crystal fairy, requires 8 Master's Emblems Magic Bell | |
| 31 | Woodstin Trio's item (the three animals on the stage) Medical Herb (renewable?) | |
| 32 | The item in Turbo's bones Greenwood Leaves | |
| 33 | Shield Bracelet mole, requires Mole's Ribbon Shield Bracelet | |
| 34 | Psycho Sword squirrel, requires Delicious Seeds Psycho Sword | |
| 35 | Emblem C squirrel (same tree as Psycho Sword squirrel) Emblem C | |
| 36 | Water Shrine basement secret tile Strange Bottle | |
| 37 | Crystal fairy in Water Shrine's second room 180 EXP | |
| 38 | Crystal fairy in Fire Shrine top floor 1 EXP | |
| 39 | Crystal fairy in Fire Shrine basement Light Arrow magic | |
| 40 | Crystal fairy in Lost Marsh, near Light Shrine entrance 150 EXP | |
| 41 | - | Greenwood's Guardian's item Green Stone -- NOT RANDOMIZED -- |
| 41 | + | Greenwood's Guardian's item Green Stone |
| 42 | ||
| 43 | -- ACT 3 | |
| 44 | Mermaid in the north-eastern house Medical Herb (renewable) | |
| 45 | Bubble Armor Mermaid in the common house Bubble Armor | |
| 46 | Magic Flair Mermaid in the left part of the common house Magic Flare magic | |
| 47 | Red-Hot Stick Mermaid in the common house Red-Hot Stick | |
| 48 | Lue's item Thunder Ring | |
| 49 | Crystal fairy in Rockbird 200 EXP | |
| 50 | Crystal fairy in seabed near Blester's entrance 300 EXP | |
| 51 | Crystal fairy in seabed near Durean's entrance 250 EXP | |
| 52 | - | Mermaid Queen's item Blue Stone -- NOT RANDOMIZED -- |
| 52 | + | Mermaid Queen's item Blue Stone |
| 53 | ||
| 54 | -- ACT 4 | |
| 55 | Mushroom Shoes boy's item Mushroom Shoes | |
| 56 | Emblem E snail in the secret room Emblem E | |
| 57 | Emblem F tile in Lune, requires sleeping mushroom's dream Emblem F | |
| 58 | Crystal fairy in Mountain of Souls next to Laynole entrance 300 EXP | |
| 59 | Crystal fairy in first room of Lune 400 EXP | |
| 60 | - | Nome's item Silver Stone -- NOT RANDOMIZED -- |
| 60 | + | Nome's item Silver Stone |
| 61 | Mountain King's item Phoenix magic -- MUST BE UNIQUE ITEM -- | |
| 62 | ||
| 63 | -- ACT 5 | |
| 64 | Item under the chest of drawers in the locked room Emblem G | |
| 65 | Item inside the chest of drawers in the locked room Mystic Armor | |
| 66 | Spark Bomb mouse, requires access to the mouse hole Spark Bomb magic | |
| 67 | Herb plant in Leo's Lab, requires access to the mouse hole Medical Herb (renewable) | |
| 68 | Leo's cat's item, requires Dream Rod Door Key | |
| 69 | Actinidia plant's item Actinidia Leaves | |
| 70 | - | Chest of drawers in the attic - Herb storage Medical Herb (storage) -- NOT RANDOMIZED -- |
| 70 | + | Chest of drawers in the attic - Herb storage Medical Herb (storage) |
| 71 | Crystal fairy in Leo's Lab basement second room 300 EXP | |
| 72 | Crystal fairy in Model Town 1 300 EXP | |
| 73 | Crystal fairy in Power Plant 300 EXP | |
| 74 | - | Marie's item Purple Stone -- NOT RANDOMIZED -- |
| 74 | + | Marie's item Purple Stone |
| 75 | ||
| 76 | -- ACT 6 | |
| 77 | Sleeping soldier, requires Dream Rod Elemental Mail | |
| 78 | Medical Herb maid's item Medical Herb (renewable) | |
| 79 | - | Platinum Card soldier's item, requires Harp String Platinum Card -- CANNOT BE KEY ITEM -- |
| 79 | + | Platinum Card soldier's item, requires Harp String Platinum Card |
| 80 | Queen Magridd's item VIP Card -- CANNOT BE KEY ITEM -- | |
| 81 | Item on Queen Magridd's tile, requires Leo/Queen cutscene Super Bracelet | |
| 82 | Emblem H tile next to the castle, requires to rebuild the castle Emblem H | |
| 83 | Dr. Leo's item Mobile Key | |
| 84 | Harp String tile in Magridd Castle basement Harp String | |
| 85 | - | King Magridd's item Black Stone -- NOT RANDOMIZED -- |
| 85 | + | King Magridd's item Black Stone |