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RandoBlazer - all non-chest item locations

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Mar 13th, 2018
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  1. This table contains all the item locations in Soul Blazer, outside of chests.
  2. Gems from chests and EXP from crystal fairies are added to the item pool.
  3. - If a chest receives EXP, it's converted into gems (with a 1 EXP = 1 gem basis).
  4. - If an crystal fairy receives Gems, it's converted into EXP the same way.
  5. - If any other kind of item location receives EXP or Gems, it is turned into a Medical Herb.
  6.  
  7. I could randomize the item given by the chest of drawers in the attic, but I cannot ensure you'd always be able to give it a Medical Herb to get its item. So I prefer to leave it out of the logic for now.
  8. Platinum Card tile and Queen Magridd's item are no longer available after the cutscene with Leo/Queen on the airdocks, so these locations cannot hold a key item.
  9. Fun fact: you actually need to activate the watermill in Grass Valley to make Emblem A tile work. Don't worry, this is taken care of in the randomizer logic!
  10. The Mountain King will not necessarily give a key item, but he cannot give a Medical Herb, a Strange Bottle, or nothing.
  11.  
  12.  
  13.  
  14. -=-=- Location description -=-=- Vanilla contents -=-=- Randomizer status
  15.  
  16. -- ACT 1
  17. Magician's item (start of the game) Flame Ball magic
  18. Tool shop owner's item Medical Herb (renewable)
  19. Tool shop owner's son Teddy's item Goat Food (renewable)
  20. Item on south-eastern Grass Valley ledge, requires both Ivies Emblem A
  21. Bottom-right corner in the Goat Pen Medical Herb
  22. Pass tile - push the sleeping tulip, requires one Ivy Pass
  23. Tile in child's secret hideout, turn right after exiting the cave Strange Bottle
  24. Recovery Sword crystal at end of child's secret hideout cave Recovery Sword
  25. Crystal fairy in the Grass Valley secret room with the two chests 80 EXP
  26. Crystal fairy in the 1st part of the Underground Castle 30 EXP
  27. Village Chief's item Brown Stone -- NOT RANDOMIZED --
  28.  
  29. -- ACT 2
  30. Red-Hot Mirror bird Red-Hot Mirror
  31. Magic Bell crystal fairy, requires 8 Master's Emblems Magic Bell
  32. Woodstin Trio's item (the three animals on the stage) Medical Herb (renewable?)
  33. The item in Turbo's bones Greenwood Leaves
  34. Shield Bracelet mole, requires Mole's Ribbon Shield Bracelet
  35. Psycho Sword squirrel, requires Delicious Seeds Psycho Sword
  36. Emblem C squirrel (same tree as Psycho Sword squirrel) Emblem C
  37. Water Shrine basement secret tile Strange Bottle
  38. Crystal fairy in Water Shrine's second room 180 EXP
  39. Crystal fairy in Fire Shrine basement Light Arrow magic
  40. Crystal fairy in Lost Marsh, near Light Shrine entrance 150 EXP
  41. Greenwood's Guardian's item Green Stone -- NOT RANDOMIZED --
  42.  
  43. -- ACT 3
  44. Mermaid in the north-eastern house Medical Herb (renewable)
  45. Bubble Armor Mermaid in the common house Bubble Armor
  46. Magic Flair Mermaid in the left part of the common house Magic Flare magic
  47. Red-Hot Stick Mermaid in the common house Red-Hot Stick
  48. Lue's item Thunder Ring
  49. Crystal fairy in Rockbird 200 EXP
  50. Crystal fairy in seabed near Blester's entrance 300 EXP
  51. Crystal fairy in seabed near Durean's entrance 250 EXP
  52. Mermaid Queen's item Blue Stone -- NOT RANDOMIZED --
  53.  
  54. -- ACT 4
  55. Mushroom Shoes boy's item Mushroom Shoes
  56. Emblem E snail in the secret room Emblem E
  57. Emblem F tile in Lune, requires sleeping mushroom's dream Emblem F
  58. Crystal fairy in Mountain of Souls next to Laynole entrance 300 EXP
  59. Crystal fairy in first room of Lune 400 EXP
  60. Nome's item Silver Stone -- NOT RANDOMIZED --
  61. Mountain King's item Phoenix magic -- MUST BE UNIQUE ITEM --
  62.  
  63. -- ACT 5
  64. Item under the chest of drawers in the locked room Emblem G
  65. Item inside the chest of drawers in the locked room Mystic Armor
  66. Spark Bomb mouse, requires access to the mouse hole Spark Bomb magic
  67. Herb plant in Leo's Lab, requires access to the mouse hole Medical Herb (renewable)
  68. Leo's cat's item, requires Dream Rod Door Key
  69. Actinidia plant's item Actinidia Leaves
  70. Chest of drawers in the attic - Herb storage Medical Herb (storage) -- NOT RANDOMIZED --
  71. Crystal fairy in Leo's Lab basement second room 300 EXP
  72. Crystal fairy in Model Town 1 300 EXP
  73. Crystal fairy in Power Plant 300 EXP
  74. Marie's item Purple Stone -- NOT RANDOMIZED --
  75.  
  76. -- ACT 6
  77. Sleeping soldier, requires Dream Rod Elemental Mail
  78. Medical Herb maid's item Medical Herb (renewable)
  79. Platinum Card soldier's item, requires Harp String Platinum Card -- CANNOT BE KEY ITEM --
  80. Queen Magridd's item VIP Card -- CANNOT BE KEY ITEM --
  81. Item on Queen Magridd's tile, requires Leo/Queen cutscene Super Bracelet
  82. Emblem H tile next to the castle, requires to rebuild the castle Emblem H
  83. Dr. Leo's item Mobile Key
  84. Harp String tile in Magridd Castle basement Harp String
  85. King Magridd's item Black Stone -- NOT RANDOMIZED --
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