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1 | - | General Altar |
1 | + | Dwarf Shop (Belleow Altar) |
2 | ||
3 | -------------------------------------------------------------------------------------------------------------------------------------- | |
4 | ||
5 | Consumables | |
6 | ||
7 | - | Health potion: 10 souls |
7 | + | |
8 | Ale: Acts as both a health and mana potion. 20 Souls. | |
9 | - | Mana potion: 10 souls |
9 | + | |
10 | Dwarven Ale: WARNING: VERY STRONG, ONE TANKARD CAN KNOCK OUT AN OX. Fully restores both mana and health. Drunk effects last for an entire day. 30 souls. | |
11 | - | Mana package: 20 souls for 10 mana (2 souls per mana point.) Upon reaching 100 mana players must pay 80 souls to gain 30 mana. |
11 | + | |
12 | ||
13 | - | Revival potion: 50 souls |
13 | + | |
14 | ||
15 | -------------------------------------------------------------------------------------------------------------------------------------- | |
16 | Weapons | |
17 | Material modifiers | |
18 | Steel x1 | |
19 | Orcanium x2 | |
20 | Dwarven: x3; Much stronger than all metals. Dwarven weapons almost never break, and are on par with steel. | |
21 | ||
22 | Exotic weapons cost +5 additional souls. | |
23 | ||
24 | Daggers: 10 souls | |
25 | ||
26 | One-handed: 20 souls | |
27 | ||
28 | Pole weapons: Spear, Pike. 20 souls | |
29 | ||
30 | Large pole weapons: Halberd, Bardiche. 30 souls | |
31 | ||
32 | Greatweapons: 30 souls | |
33 | ||
34 | Crossbows/Bows: 20 souls | |
35 | ||
36 | Throwing Daggers: 5 souls a pop. | |
37 | ||
38 | Bolts/Arrows: 10 souls for 10 | |
39 | ||
40 | Repeating Crossbow: The bolts are fed into clips, which hold 5 bolts each. 50 souls. | |
41 | ||
42 | Crossbow Hammer: A warhammer that's constructed with a series of articulate springs and cogs. The player can spend one round changing the hammer to a large crossbow, which requires larger bolts, but is quite a handy utility! 80 souls. | |
43 | ||
44 | Crossbow hammer bolts: 20 souls for 10. | |
45 | ||
46 | ||
47 | -------------------------------------------------------------------------------------------------------------------------------------- | |
48 | Armor | |
49 | ||
50 | Material Modifiers | |
51 | Steel: X1 | |
52 | Orcanium: x3 | |
53 | Dwarven: x4 | |
54 | ||
55 | Bucklers: 10 souls | |
56 | ||
57 | Kite shield: 20 souls | |
58 | ||
59 | Greatshield: 40 souls. | |
60 | ||
61 | Leather: 20 souls. | |
62 | ||
63 | Studded: 25 souls | |
64 | ||
65 | Scale/Chain: 40 souls | |
66 | ||
67 | Full plate: 100 souls. | |
68 | - | Magic Missile: Effects one target. Accurate, but deals small damage. Cost 10 mana to cast. 20 souls. |
68 | + | |
69 | Dwarven Great Plate: 300 souls. Very strong armor. Requires a lot of strength to heft about. | |
70 | - | Firebolt: Effects one target; deals area of effect damage on critical hit. Cost 15 mana to cast. 30 Souls |
70 | + | |
71 | -------------------------------------------------------------------------------------------------------------------------------------- | |
72 | - | Icebolt: Effects one target; slows. Cost 15 mana. 30 souls |
72 | + | |
73 | ||
74 | - | Earth spike: Lasts for 2 rounds before crumbling. Chance of instantly killing average enemies. Cost 30 mana to cast. 50 souls. |
74 | + | |
75 | ||
76 | Cancel: Cancel out a target spell, at the cost of half the spell's mana cost. 30 souls. | |
77 | ||
78 | Banish: Banish a summoned creature, at the cost of half its summoning cost. 30 souls. | |
79 | - | Other |
79 | + | |
80 | Anti-magic armor: Coat yourself in an anti-magic lining capable of absorbing magic damage at the cost of 30 mana. 50 Souls. | |
81 | - | Human: Return to your human form; lose all the benefits and downfalls of being whatever race you were before, at the price of 30 souls. |
81 | + | |
82 | Great Magic Barrier: Stronger version of the above. 60 Mana, 100 souls. | |
83 | - | Upgrade Pet: Upgrade pet to next tier. Price is dependent on the level and strength of your pet. |
83 | + | |
84 | ||
85 | - | Upgrade Weapon: Enhance your weapon with a +1 bonus; costs 20(+5 for every bonus it already has) to enhance. At the third enhancement you may add a custom feature to your weapon. Has 40% chance of failing at third enhancement and beyond. 60% at 6, and 80% at 9. The Cap is +10. |
85 | + | |
86 | -------------------------------------------------------------------------------------------------------------------------------------- | |
87 | ||
88 | ||
89 | Transformations | |
90 | ||
91 | Dwarf: Transform into a Dwarf at the cost of 100 souls. Dwarves gain a bonus on using Dwarven weapons, and are also stronger and hardier. A Dwarf can handle their ale; capable of drinking three Dwarven ales before entering a stupor. | |
92 | -------------------------------------------------------------------------------------------------------------------------------------- | |
93 | ||
94 | Construct Shop | |
95 | Small (4 feet): +50 | |
96 | Medium(7 feet): +200 | |
97 | Large(10 feet): +500 | |
98 | XL(15 feet): +800. | |
99 | ||
100 | Keep in mind that your golem will have trouble moving through most rooms if it's larger than average. | |
101 | ||
102 | Stone Golem: A large golem made of stone. 400 souls to craft. Stone golems are naturally anti-magical, taking reduced damage from all magic. A stone golem is very slow, and relatively easy to dodge. | |
103 | ||
104 | Bronze Golem: A large golem cast from bronze. 500 Souls to craft. Bronze Golems are naturally faster than most golems. Their bodies must be fueled; and can be taken to the construct shop to refuel them at the cost of a measly 10 souls. The fuel is transported through numerous veins throughout their body; if they are ruptured, it spills hot oil, which can damage the enemy. | |
105 | ||
106 | Iron Golem: The most popular of golems. 1000 souls to craft. Iron Golems can lift things far larger than themselves. Due to their enormous strength, they also deal impressive damage. | |
107 | ||
108 | ||
109 | ||
110 | Construct bonuses. | |
111 | ||
112 | Mounted crossbow; 60 souls. Mount your golem with a crossbow. | |
113 | ||
114 | Lodgings: If your golem is large or XL, you may purchase lodgings for it to carry you within it. Large golems can carry two people. XL Can carry up to four in one place; but may have lodgings placed in two places on its body. Lodgings cost 40 souls. | |
115 | ||
116 | Healing: If you purchased lodgings, you may upgrade them so that they heal allies over time. Healing lodgings cannot cure critical wounds. Costs 50 souls. | |
117 | ||
118 | Summoning runes: Allows you to summon your golem from anywhere. 100 souls. The rune CAN be erased, so be careful. |