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| 1 | - | ----------------------- |
| 1 | + | -- This script has been converted to FE by iPxter |
| 2 | - | --WhAT ANOTHER ONE????????!-- |
| 2 | + | |
| 3 | ||
| 4 | - | --A script By makhail07 |
| 4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | - | --This edit by 2003boobear |
| 6 | + | do |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | - | --Discord Creterisk#2958 |
| 8 | + | script.Parent = Player.Character |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | - | --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png |
| 11 | + | local Event = Instance.new("RemoteEvent")
|
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | - | local FavIDs = {
|
| 14 | + | --Fake event to make stuff like Mouse.KeyDown work |
| 15 | - | 340106355, --Nefl Crystals |
| 15 | + | local function fakeEvent() |
| 16 | - | 927529620, --Dimension |
| 16 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 17 | - | 876981900, --Fantasy |
| 17 | + | t.connect = t.Connect |
| 18 | - | 398987889, --Ordinary Days |
| 18 | + | return t |
| 19 | - | 1117396305, --Oh wait, it's you. |
| 19 | + | |
| 20 | - | 885996042, --Action Winter Journey |
| 20 | + | |
| 21 | - | 919231299, --Sprawling Idiot Effigy |
| 21 | + | --Creating fake input objects with fake variables |
| 22 | - | 743466274, --Good Day Sunshine |
| 22 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 23 | - | 727411183, --Knife Fight |
| 23 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 24 | - | 1402748531, --The Earth Is Counting On You! |
| 24 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 25 | - | 595230126 --Robot Language |
| 25 | + | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | - | --The reality of my life isn't real but a Universe -makhail07 |
| 30 | + | --This function will trigger the events that have been :Connect()'ed |
| 31 | local function te(self,ev,...) | |
| 32 | - | local Player = game.Players.localPlayer |
| 32 | + | local t = m[ev] |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | - | local plr = game:service'Players'.LocalPlayer |
| 34 | + | t.Function(...) |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | - | local mouse = plr:GetMouse() |
| 45 | + | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | wait() | |
| 88 | local Player = owner | |
| 89 | local Character = Player.Character | |
| 90 | local plr = owner | |
| 91 | local char = plr.Character | |
| 92 | local hum = char.Humanoid | |
| 93 | local ra = char["Right Arm"] | |
| 94 | local la= char["Left Arm"] | |
| 95 | local rl= char["Right Leg"] | |
| 96 | local ll = char["Left Leg"] | |
| 97 | local hed = char.Head | |
| 98 | local root = char.HumanoidRootPart | |
| 99 | local rootj = root.RootJoint | |
| 100 | local tors = char.Torso | |
| 101 | local LeftArm = Character["Left Arm"] | |
| 102 | local RightArm = Character["Right Arm"] | |
| 103 | local LeftLeg = Character["Left Leg"] | |
| 104 | local RightLeg = Character["Right Leg"] | |
| 105 | local Head = Character.Head | |
| 106 | local Torso = Character.Torso | |
| 107 | local cam = game.Workspace.CurrentCamera | |
| 108 | local RootPart = Character.HumanoidRootPart | |
| 109 | local RootJoint = RootPart.RootJoint | |
| 110 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 111 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 112 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 113 | local EdgyMode = false | |
| 114 | local Divinity = false | |
| 115 | local Fighter = false | |
| 116 | local Purity = false | |
| 117 | local Destruction = false | |
| 118 | local helpme = false | |
| 119 | local Planetary = false | |
| 120 | local Solar = false | |
| 121 | local Lunar = false | |
| 122 | local Frost = false | |
| 123 | local Ashes = false | |
| 124 | local Ascend = false | |
| 125 | local Overclocked = false | |
| 126 | local Darkness = false | |
| 127 | local Wow = false | |
| 128 | local Balance = false | |
| 129 | local notmenacing = true | |
| 130 | local maincolor = BrickColor.new("Institutional white")
| |
| 131 | and Wow == false | |
| 132 | --do a die | |
| 133 | --tecks2.Text = "ASCEND" | |
| 134 | --tecks2.TextColor3 = Color3.fromRGB(255, 0, 255) | |
| 135 | --tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 136 | ------------------------------------------------------- | |
| 137 | --Start Good Stuff-- | |
| 138 | ------------------------------------------------------- | |
| 139 | CF = CFrame.new | |
| 140 | VT = Vector3.new | |
| 141 | angles = CFrame.Angles | |
| 142 | attack = false | |
| 143 | Euler = CFrame.fromEulerAnglesXYZ | |
| 144 | Rad = math.rad | |
| 145 | IT = Instance.new | |
| 146 | BrickC = BrickColor.new | |
| 147 | Cos = math.cos | |
| 148 | Acos = math.acos | |
| 149 | Sin = math.sin | |
| 150 | Asin = math.asin | |
| 151 | Abs = math.abs | |
| 152 | Mrandom = math.random | |
| 153 | Floor = math.floor | |
| 154 | local cn = CFrame.new | |
| 155 | local mr = math.rad | |
| 156 | local angles = CFrame.Angles | |
| 157 | local ud = UDim2.new | |
| 158 | local c3 = Color3.new | |
| 159 | ------------------------------------------------------- | |
| 160 | --End Good Stuff-- | |
| 161 | ------------------------------------------------------- | |
| 162 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 163 | RSH, LSH = nil, nil | |
| 164 | RW = Instance.new("Weld")
| |
| 165 | LW = Instance.new("Weld")
| |
| 166 | RH = tors["Right Hip"] | |
| 167 | LH = tors["Left Hip"] | |
| 168 | RSH = tors["Right Shoulder"] | |
| 169 | LSH = tors["Left Shoulder"] | |
| 170 | RSH.Parent = nil | |
| 171 | LSH.Parent = nil | |
| 172 | RW.Name = "RW" | |
| 173 | RW.Part0 = tors | |
| 174 | RW.C0 = CF(1.5, 0.5, 0) | |
| 175 | RW.C1 = CF(0, 0.5, 0) | |
| 176 | RW.Part1 = ra | |
| 177 | RW.Parent = tors | |
| 178 | LW.Name = "LW" | |
| 179 | LW.Part0 = tors | |
| 180 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 181 | LW.C1 = CF(0, 0.5, 0) | |
| 182 | LW.Part1 = la | |
| 183 | LW.Parent = tors | |
| 184 | Effects = {}
| |
| 185 | ||
| 186 | ------------------------------------------------------- | |
| 187 | --Start HeartBeat-- | |
| 188 | ------------------------------------------------------- | |
| 189 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 190 | ArtificialHB.Name = "Heartbeat" | |
| 191 | script:WaitForChild("Heartbeat")
| |
| 192 | ||
| 193 | frame = 1 / 60 | |
| 194 | tf = 0 | |
| 195 | allowframeloss = false | |
| 196 | tossremainder = false | |
| 197 | ||
| 198 | ||
| 199 | lastframe = tick() | |
| 200 | script.Heartbeat:Fire() | |
| 201 | ||
| 202 | BATAUNT = Instance.new("Sound", tors)
| |
| 203 | BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715" | |
| 204 | BATAUNT.Volume = 10 | |
| 205 | BATAUNT.Pitch = 1 | |
| 206 | BATAUNT.Looped = false | |
| 207 | BATAUNT.TimePosition = 0 | |
| 208 | ||
| 209 | LAZOR = Instance.new("Sound", ra)
| |
| 210 | LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" | |
| 211 | LAZOR.Volume = 10 | |
| 212 | LAZOR.Pitch = 0.7 | |
| 213 | LAZOR.Looped = false | |
| 214 | LAZOR.TimePosition = 0 | |
| 215 | ||
| 216 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 217 | tf = tf + s | |
| 218 | if tf >= frame then | |
| 219 | if allowframeloss then | |
| 220 | script.Heartbeat:Fire() | |
| 221 | lastframe = tick() | |
| 222 | else | |
| 223 | for i = 1, math.floor(tf / frame) do | |
| 224 | script.Heartbeat:Fire() | |
| 225 | end | |
| 226 | lastframe = tick() | |
| 227 | end | |
| 228 | if tossremainder then | |
| 229 | tf = 0 | |
| 230 | else | |
| 231 | tf = tf - frame * math.floor(tf / frame) | |
| 232 | end | |
| 233 | end | |
| 234 | end) | |
| 235 | ||
| 236 | ------------------------------------------------------- | |
| 237 | --End HeartBeat-- | |
| 238 | ------------------------------------------------------- | |
| 239 | ||
| 240 | local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
| |
| 241 | ||
| 242 | local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
| |
| 243 | ||
| 244 | ||
| 245 | ------------------------------------------------------- | |
| 246 | --Start Important Functions-- | |
| 247 | ------------------------------------------------------- | |
| 248 | function swait(num) | |
| 249 | if num == 0 or num == nil then | |
| 250 | game:service("RunService").Stepped:wait(0)
| |
| 251 | else | |
| 252 | for i = 0, num do | |
| 253 | game:service("RunService").Stepped:wait(0)
| |
| 254 | end | |
| 255 | end | |
| 256 | end | |
| 257 | ||
| 258 | function CameraEnshaking(Length, Intensity) | |
| 259 | coroutine.resume(coroutine.create(function() | |
| 260 | local intensity = 1 * Intensity | |
| 261 | local rotM = 0.01 * Intensity | |
| 262 | for i = 0, Length, 0.1 do | |
| 263 | swait() | |
| 264 | intensity = intensity - 0.05 * Intensity / Length | |
| 265 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 266 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 267 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 268 | end | |
| 269 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 270 | end)) | |
| 271 | end | |
| 272 | ||
| 273 | function thread(f) | |
| 274 | coroutine.resume(coroutine.create(f)) | |
| 275 | end | |
| 276 | function clerp(a, b, t) | |
| 277 | local qa = {
| |
| 278 | QuaternionFromCFrame(a) | |
| 279 | } | |
| 280 | local qb = {
| |
| 281 | QuaternionFromCFrame(b) | |
| 282 | } | |
| 283 | local ax, ay, az = a.x, a.y, a.z | |
| 284 | local bx, by, bz = b.x, b.y, b.z | |
| 285 | local _t = 1 - t | |
| 286 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 287 | end | |
| 288 | function QuaternionFromCFrame(cf) | |
| 289 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 290 | local trace = m00 + m11 + m22 | |
| 291 | if trace > 0 then | |
| 292 | local s = math.sqrt(1 + trace) | |
| 293 | local recip = 0.5 / s | |
| 294 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 295 | else | |
| 296 | local i = 0 | |
| 297 | if m00 < m11 then | |
| 298 | i = 1 | |
| 299 | end | |
| 300 | if m22 > (i == 0 and m00 or m11) then | |
| 301 | i = 2 | |
| 302 | end | |
| 303 | if i == 0 then | |
| 304 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 305 | local recip = 0.5 / s | |
| 306 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 307 | elseif i == 1 then | |
| 308 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 309 | local recip = 0.5 / s | |
| 310 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 311 | elseif i == 2 then | |
| 312 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 313 | local recip = 0.5 / s | |
| 314 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 315 | end | |
| 316 | end | |
| 317 | end | |
| 318 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 319 | local xs, ys, zs = x + x, y + y, z + z | |
| 320 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 321 | local xx = x * xs | |
| 322 | local xy = x * ys | |
| 323 | local xz = x * zs | |
| 324 | local yy = y * ys | |
| 325 | local yz = y * zs | |
| 326 | local zz = z * zs | |
| 327 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 328 | end | |
| 329 | function QuaternionSlerp(a, b, t) | |
| 330 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 331 | local startInterp, finishInterp | |
| 332 | if cosTheta >= 1.0E-4 then | |
| 333 | if 1 - cosTheta > 1.0E-4 then | |
| 334 | local theta = math.acos(cosTheta) | |
| 335 | local invSinTheta = 1 / Sin(theta) | |
| 336 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 337 | finishInterp = Sin(t * theta) * invSinTheta | |
| 338 | else | |
| 339 | - | Value = game:service("Players").LocalPlayer,
|
| 339 | + | |
| 340 | finishInterp = t | |
| 341 | end | |
| 342 | elseif 1 + cosTheta > 1.0E-4 then | |
| 343 | local theta = math.acos(-cosTheta) | |
| 344 | local invSinTheta = 1 / Sin(theta) | |
| 345 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 346 | finishInterp = Sin(t * theta) * invSinTheta | |
| 347 | else | |
| 348 | startInterp = t - 1 | |
| 349 | finishInterp = t | |
| 350 | end | |
| 351 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 352 | end | |
| 353 | function rayCast(Position, Direction, Range, Ignore) | |
| 354 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 355 | end | |
| 356 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 357 | local Create = RbxUtility.Create | |
| 358 | ||
| 359 | warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
| |
| 360 | ||
| 361 | warn("Please support the original creator, makhail07.")
| |
| 362 | ||
| 363 | warn("Also, 2003boobear made this edit.")
| |
| 364 | ||
| 365 | ------------------------------------------------------- | |
| 366 | --Start Damage Function-- | |
| 367 | ------------------------------------------------------- | |
| 368 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 369 | if hit.Parent == nil then | |
| 370 | return | |
| 371 | end | |
| 372 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 373 | for _, v in pairs(hit.Parent:children()) do | |
| 374 | if v:IsA("Humanoid") then
| |
| 375 | h = v | |
| 376 | end | |
| 377 | end | |
| 378 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 379 | ||
| 380 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 381 | end | |
| 382 | ||
| 383 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 384 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 385 | if hit.Parent.DebounceHit.Value == true then | |
| 386 | return | |
| 387 | end | |
| 388 | end | |
| 389 | if insta == true then | |
| 390 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 391 | end | |
| 392 | local c = Create("ObjectValue"){
| |
| 393 | Name = "creator", | |
| 394 | Value = owner, | |
| 395 | Parent = h, | |
| 396 | } | |
| 397 | game:GetService("Debris"):AddItem(c, .5)
| |
| 398 | if HitSound ~= nil and HitPitch ~= nil then | |
| 399 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 400 | end | |
| 401 | local Damage = math.random(minim, maxim) | |
| 402 | local blocked = false | |
| 403 | local block = hit.Parent:findFirstChild("Block")
| |
| 404 | if block ~= nil then | |
| 405 | if block.className == "IntValue" then | |
| 406 | if block.Value > 0 then | |
| 407 | blocked = true | |
| 408 | block.Value = block.Value - 1 | |
| 409 | print(block.Value) | |
| 410 | end | |
| 411 | end | |
| 412 | end | |
| 413 | if blocked == false then | |
| 414 | h.Health = h.Health - Damage | |
| 415 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color) | |
| 416 | else | |
| 417 | h.Health = h.Health - (Damage / 2) | |
| 418 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color) | |
| 419 | end | |
| 420 | if Type == "Knockdown" then | |
| 421 | local hum = hit.Parent.Humanoid | |
| 422 | hum.PlatformStand = true | |
| 423 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 424 | swait(1) | |
| 425 | HHumanoid.PlatformStand = false | |
| 426 | end), hum) | |
| 427 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 428 | local bodvol = Create("BodyVelocity"){
| |
| 429 | velocity = angle * knockback, | |
| 430 | P = 5000, | |
| 431 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 432 | Parent = hit, | |
| 433 | } | |
| 434 | local rl = Create("BodyAngularVelocity"){
| |
| 435 | P = 3000, | |
| 436 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 437 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 438 | Parent = hit, | |
| 439 | } | |
| 440 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 441 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 442 | elseif Type == "Normal" then | |
| 443 | local vp = Create("BodyVelocity"){
| |
| 444 | P = 500, | |
| 445 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 446 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 447 | } | |
| 448 | if knockback > 0 then | |
| 449 | vp.Parent = hit.Parent.Torso | |
| 450 | end | |
| 451 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 452 | elseif Type == "Up" then | |
| 453 | local bodyVelocity = Create("BodyVelocity"){
| |
| 454 | velocity = Vector3.new(0, 20, 0), | |
| 455 | P = 5000, | |
| 456 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 457 | Parent = hit, | |
| 458 | } | |
| 459 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 460 | elseif Type == "DarkUp" then | |
| 461 | coroutine.resume(coroutine.create(function() | |
| 462 | for i = 0, 1, 0.1 do | |
| 463 | swait() | |
| 464 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 465 | end | |
| 466 | end)) | |
| 467 | local bodyVelocity = Create("BodyVelocity"){
| |
| 468 | velocity = Vector3.new(0, 20, 0), | |
| 469 | P = 5000, | |
| 470 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 471 | Parent = hit, | |
| 472 | } | |
| 473 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 474 | elseif Type == "Snare" then | |
| 475 | local bp = Create("BodyPosition"){
| |
| 476 | P = 2000, | |
| 477 | D = 100, | |
| 478 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 479 | position = hit.Parent.Torso.Position, | |
| 480 | Parent = hit.Parent.Torso, | |
| 481 | } | |
| 482 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 483 | elseif Type == "Freeze" then | |
| 484 | local BodPos = Create("BodyPosition"){
| |
| 485 | P = 50000, | |
| 486 | D = 1000, | |
| 487 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 488 | position = hit.Parent.Torso.Position, | |
| 489 | Parent = hit.Parent.Torso, | |
| 490 | } | |
| 491 | local BodGy = Create("BodyGyro") {
| |
| 492 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 493 | P = 20e+003, | |
| 494 | Parent = hit.Parent.Torso, | |
| 495 | cframe = hit.Parent.Torso.CFrame, | |
| 496 | } | |
| 497 | hit.Parent.Torso.Anchored = true | |
| 498 | coroutine.resume(coroutine.create(function(Part) | |
| 499 | swait(1.5) | |
| 500 | Part.Anchored = false | |
| 501 | end), hit.Parent.Torso) | |
| 502 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 503 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 504 | end | |
| 505 | local debounce = Create("BoolValue"){
| |
| 506 | Name = "DebounceHit", | |
| 507 | Parent = hit.Parent, | |
| 508 | Value = true, | |
| 509 | } | |
| 510 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 511 | c = Create("ObjectValue"){
| |
| 512 | Name = "creator", | |
| 513 | Value = Player, | |
| 514 | Parent = h, | |
| 515 | } | |
| 516 | game:GetService("Debris"):AddItem(c, .5)
| |
| 517 | end | |
| 518 | end | |
| 519 | ------------------------------------------------------- | |
| 520 | --End Damage Function-- | |
| 521 | ------------------------------------------------------- | |
| 522 | local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
| |
| 523 | ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)), | |
| 524 | ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)), | |
| 525 | ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)), | |
| 526 | ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)), | |
| 527 | ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)), | |
| 528 | ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)), | |
| 529 | ColorSequenceKeypoint.new(1, Color3.new(0,0,0))} | |
| 530 | local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
| |
| 531 | local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
| |
| 532 | local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
| |
| 533 | DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 534 | DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1 | |
| 535 | DTrail2.Enabled = false | |
| 536 | local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
| |
| 537 | local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
| |
| 538 | local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
| |
| 539 | DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 540 | DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1 | |
| 541 | DTrail3.Enabled = false | |
| 542 | local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
| |
| 543 | local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
| |
| 544 | local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
| |
| 545 | DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 546 | DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1 | |
| 547 | DTrail4.Enabled = false | |
| 548 | local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
| |
| 549 | local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
| |
| 550 | local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
| |
| 551 | DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 552 | DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1 | |
| 553 | DTrail5.Enabled = false | |
| 554 | local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
| |
| 555 | local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
| |
| 556 | local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
| |
| 557 | DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 558 | DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1 | |
| 559 | DTrail.Enabled = false | |
| 560 | ------------------------------------------------------- | |
| 561 | --Start Damage Function Customization-- | |
| 562 | ------------------------------------------------------- | |
| 563 | function ShowDamage(Pos, Text, Time, Color) | |
| 564 | local Rate = (1 / 30) | |
| 565 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 566 | local Text = (Text or "") | |
| 567 | local Time = (Time or 2) | |
| 568 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 569 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 570 | EffectPart.Anchored = true | |
| 571 | local BillboardGui = Create("BillboardGui"){
| |
| 572 | Size = UDim2.new(3, 0, 3, 0), | |
| 573 | Adornee = EffectPart, | |
| 574 | Parent = EffectPart, | |
| 575 | } | |
| 576 | local TextLabel = Create("TextLabel"){
| |
| 577 | BackgroundTransparency = 1, | |
| 578 | Size = UDim2.new(1, 0, 1, 0), | |
| 579 | Text = Text, | |
| 580 | Font = "Highway", | |
| 581 | TextColor3 = Color, | |
| 582 | TextScaled = true, | |
| 583 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 584 | Parent = BillboardGui, | |
| 585 | } | |
| 586 | game.Debris:AddItem(EffectPart, (Time)) | |
| 587 | EffectPart.Parent = game:GetService("Workspace")
| |
| 588 | delay(0, function() | |
| 589 | local Frames = (Time / Rate) | |
| 590 | for Frame = 1, Frames do | |
| 591 | wait(Rate) | |
| 592 | local Percent = (Frame / Frames) | |
| 593 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 594 | TextLabel.TextTransparency = Percent | |
| 595 | end | |
| 596 | if EffectPart and EffectPart.Parent then | |
| 597 | EffectPart:Destroy() | |
| 598 | end | |
| 599 | end) | |
| 600 | end | |
| 601 | ------------------------------------------------------- | |
| 602 | --End Damage Function Customization-- | |
| 603 | ------------------------------------------------------- | |
| 604 | ||
| 605 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 606 | for _, c in pairs(workspace:children()) do | |
| 607 | local hum = c:findFirstChild("Humanoid")
| |
| 608 | if hum ~= nil then | |
| 609 | local head = c:findFirstChild("Head")
| |
| 610 | if head ~= nil then | |
| 611 | local targ = head.Position - Part.Position | |
| 612 | local mag = targ.magnitude | |
| 613 | if magni >= mag and c.Name ~= plr.Name then | |
| 614 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 615 | end | |
| 616 | end | |
| 617 | end | |
| 618 | end | |
| 619 | end | |
| 620 | ||
| 621 | function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie | |
| 622 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 623 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 624 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 625 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 626 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 627 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 628 | if bool == true then | |
| 629 | if resetc1 == false then | |
| 630 | resetc1 = true | |
| 631 | RootJoint.C1 = RootJoint.C1 | |
| 632 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 633 | RW.C1 = rarmc1 | |
| 634 | LW.C1 = larmc1 | |
| 635 | RH.C1 = rlegc1 | |
| 636 | LH.C1 = llegc1 | |
| 637 | end | |
| 638 | end | |
| 639 | end | |
| 640 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 641 | local type = type | |
| 642 | local rng = Instance.new("Part", char)
| |
| 643 | rng.Anchored = true | |
| 644 | rng.BrickColor = color | |
| 645 | rng.CanCollide = false | |
| 646 | rng.FormFactor = 3 | |
| 647 | rng.Name = "Ring" | |
| 648 | rng.Material = "Neon" | |
| 649 | rng.Size = Vector3.new(1, 1, 1) | |
| 650 | rng.Transparency = 0 | |
| 651 | rng.TopSurface = 0 | |
| 652 | rng.BottomSurface = 0 | |
| 653 | rng.CFrame = pos | |
| 654 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 655 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 656 | rngm.MeshType = MType | |
| 657 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 658 | local scaler2 = 1 | |
| 659 | local speeder = FastSpeed | |
| 660 | if type == "Add" then | |
| 661 | scaler2 = 1 * value | |
| 662 | elseif type == "Divide" then | |
| 663 | scaler2 = 1 / value | |
| 664 | end | |
| 665 | coroutine.resume(coroutine.create(function() | |
| 666 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 667 | swait() | |
| 668 | if type == "Add" then | |
| 669 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 670 | elseif type == "Divide" then | |
| 671 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 672 | end | |
| 673 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 674 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 675 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 676 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 677 | end | |
| 678 | rng:Destroy() | |
| 679 | end)) | |
| 680 | end | |
| 681 | CFuncs = {
| |
| 682 | Part = {
| |
| 683 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 684 | local Part = Create("Part")({
| |
| 685 | Parent = Parent, | |
| 686 | Reflectance = Reflectance, | |
| 687 | Transparency = Transparency, | |
| 688 | CanCollide = false, | |
| 689 | Locked = true, | |
| 690 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 691 | Name = Name, | |
| 692 | Size = Size, | |
| 693 | Material = Material | |
| 694 | }) | |
| 695 | RemoveOutlines(Part) | |
| 696 | return Part | |
| 697 | end | |
| 698 | }, | |
| 699 | Mesh = {
| |
| 700 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 701 | local Msh = Create(Mesh)({
| |
| 702 | Parent = Part, | |
| 703 | Offset = OffSet, | |
| 704 | Scale = Scale | |
| 705 | }) | |
| 706 | if Mesh == "SpecialMesh" then | |
| 707 | Msh.MeshType = MeshType | |
| 708 | Msh.MeshId = MeshId | |
| 709 | end | |
| 710 | return Msh | |
| 711 | end | |
| 712 | }, | |
| 713 | Mesh = {
| |
| 714 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 715 | local Msh = Create(Mesh)({
| |
| 716 | Parent = Part, | |
| 717 | Offset = OffSet, | |
| 718 | Scale = Scale | |
| 719 | }) | |
| 720 | if Mesh == "SpecialMesh" then | |
| 721 | Msh.MeshType = MeshType | |
| 722 | Msh.MeshId = MeshId | |
| 723 | end | |
| 724 | return Msh | |
| 725 | end | |
| 726 | }, | |
| 727 | Weld = {
| |
| 728 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 729 | local Weld = Create("Weld")({
| |
| 730 | Parent = Parent, | |
| 731 | Part0 = Part0, | |
| 732 | Part1 = Part1, | |
| 733 | C0 = C0, | |
| 734 | C1 = C1 | |
| 735 | }) | |
| 736 | return Weld | |
| 737 | end | |
| 738 | }, | |
| 739 | Sound = {
| |
| 740 | Create = function(id, par, vol, pit) | |
| 741 | coroutine.resume(coroutine.create(function() | |
| 742 | local S = Create("Sound")({
| |
| 743 | Volume = vol, | |
| 744 | Pitch = pit or 1, | |
| 745 | SoundId = id, | |
| 746 | Parent = par or workspace | |
| 747 | }) | |
| 748 | wait() | |
| 749 | S:play() | |
| 750 | game:GetService("Debris"):AddItem(S, 6)
| |
| 751 | end)) | |
| 752 | end | |
| 753 | }, | |
| 754 | ParticleEmitter = {
| |
| 755 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 756 | local fp = Create("ParticleEmitter")({
| |
| 757 | Parent = Parent, | |
| 758 | Color = ColorSequence.new(Color1, Color2), | |
| 759 | LightEmission = LightEmission, | |
| 760 | Size = Size, | |
| 761 | Texture = Texture, | |
| 762 | Transparency = Transparency, | |
| 763 | ZOffset = ZOffset, | |
| 764 | Acceleration = Accel, | |
| 765 | Drag = Drag, | |
| 766 | LockedToPart = LockedToPart, | |
| 767 | VelocityInheritance = VelocityInheritance, | |
| 768 | EmissionDirection = EmissionDirection, | |
| 769 | Enabled = Enabled, | |
| 770 | Lifetime = LifeTime, | |
| 771 | Rate = Rate, | |
| 772 | Rotation = Rotation, | |
| 773 | RotSpeed = RotSpeed, | |
| 774 | Speed = Speed, | |
| 775 | VelocitySpread = VelocitySpread | |
| 776 | }) | |
| 777 | return fp | |
| 778 | end | |
| 779 | } | |
| 780 | } | |
| 781 | function RemoveOutlines(part) | |
| 782 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 783 | end | |
| 784 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 785 | local Part = Create("Part")({
| |
| 786 | formFactor = FormFactor, | |
| 787 | Parent = Parent, | |
| 788 | Reflectance = Reflectance, | |
| 789 | Transparency = Transparency, | |
| 790 | CanCollide = false, | |
| 791 | Locked = true, | |
| 792 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 793 | Name = Name, | |
| 794 | Size = Size, | |
| 795 | Material = Material | |
| 796 | }) | |
| 797 | RemoveOutlines(Part) | |
| 798 | return Part | |
| 799 | end | |
| 800 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 801 | local Msh = Create(Mesh)({
| |
| 802 | Parent = Part, | |
| 803 | Offset = OffSet, | |
| 804 | Scale = Scale | |
| 805 | }) | |
| 806 | if Mesh == "SpecialMesh" then | |
| 807 | Msh.MeshType = MeshType | |
| 808 | Msh.MeshId = MeshId | |
| 809 | end | |
| 810 | return Msh | |
| 811 | end | |
| 812 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 813 | local Weld = Create("Weld")({
| |
| 814 | Parent = Parent, | |
| 815 | Part0 = Part0, | |
| 816 | Part1 = Part1, | |
| 817 | C0 = C0, | |
| 818 | C1 = C1 | |
| 819 | }) | |
| 820 | return Weld | |
| 821 | end | |
| 822 | ||
| 823 | ||
| 824 | ------------------------------------------------------- | |
| 825 | --Start Effect Function-- | |
| 826 | ------------------------------------------------------- | |
| 827 | EffectModel = Instance.new("Model", char)
| |
| 828 | Effects = {
| |
| 829 | Block = {
| |
| 830 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 831 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 832 | prt.Anchored = true | |
| 833 | prt.CFrame = cframe | |
| 834 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 835 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 836 | if Type == 1 or Type == nil then | |
| 837 | table.insert(Effects, {
| |
| 838 | prt, | |
| 839 | "Block1", | |
| 840 | delay, | |
| 841 | x3, | |
| 842 | y3, | |
| 843 | z3, | |
| 844 | msh | |
| 845 | }) | |
| 846 | elseif Type == 2 then | |
| 847 | table.insert(Effects, {
| |
| 848 | prt, | |
| 849 | "Block2", | |
| 850 | delay, | |
| 851 | x3, | |
| 852 | y3, | |
| 853 | z3, | |
| 854 | msh | |
| 855 | }) | |
| 856 | else | |
| 857 | table.insert(Effects, {
| |
| 858 | prt, | |
| 859 | "Block3", | |
| 860 | delay, | |
| 861 | x3, | |
| 862 | y3, | |
| 863 | z3, | |
| 864 | msh | |
| 865 | }) | |
| 866 | end | |
| 867 | end | |
| 868 | }, | |
| 869 | Sphere = {
| |
| 870 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 871 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 872 | prt.Anchored = true | |
| 873 | prt.CFrame = cframe | |
| 874 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 875 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 876 | table.insert(Effects, {
| |
| 877 | prt, | |
| 878 | "Cylinder", | |
| 879 | delay, | |
| 880 | x3, | |
| 881 | y3, | |
| 882 | z3, | |
| 883 | msh | |
| 884 | }) | |
| 885 | end | |
| 886 | }, | |
| 887 | Cylinder = {
| |
| 888 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 889 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 890 | prt.Anchored = true | |
| 891 | prt.CFrame = cframe | |
| 892 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 893 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 894 | table.insert(Effects, {
| |
| 895 | prt, | |
| 896 | "Cylinder", | |
| 897 | delay, | |
| 898 | x3, | |
| 899 | y3, | |
| 900 | z3, | |
| 901 | msh | |
| 902 | }) | |
| 903 | end | |
| 904 | }, | |
| 905 | Wave = {
| |
| 906 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 907 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 908 | prt.Anchored = true | |
| 909 | prt.CFrame = cframe | |
| 910 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 911 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 912 | table.insert(Effects, {
| |
| 913 | prt, | |
| 914 | "Cylinder", | |
| 915 | delay, | |
| 916 | x3 / 60, | |
| 917 | y3 / 60, | |
| 918 | z3 / 60, | |
| 919 | msh | |
| 920 | }) | |
| 921 | end | |
| 922 | }, | |
| 923 | Ring = {
| |
| 924 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 925 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 926 | prt.Anchored = true | |
| 927 | prt.CFrame = cframe | |
| 928 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 929 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 930 | table.insert(Effects, {
| |
| 931 | prt, | |
| 932 | "Cylinder", | |
| 933 | delay, | |
| 934 | x3, | |
| 935 | y3, | |
| 936 | z3, | |
| 937 | msh | |
| 938 | }) | |
| 939 | end | |
| 940 | }, | |
| 941 | Break = {
| |
| 942 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 943 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 944 | prt.Anchored = true | |
| 945 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 946 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 947 | local num = math.random(10, 50) / 1000 | |
| 948 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 949 | table.insert(Effects, {
| |
| 950 | prt, | |
| 951 | "Shatter", | |
| 952 | num, | |
| 953 | prt.CFrame, | |
| 954 | math.random() - math.random(), | |
| 955 | 0, | |
| 956 | math.random(50, 100) / 100 | |
| 957 | }) | |
| 958 | end | |
| 959 | }, | |
| 960 | Spiral = {
| |
| 961 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 962 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 963 | prt.Anchored = true | |
| 964 | prt.CFrame = cframe | |
| 965 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 966 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 967 | table.insert(Effects, {
| |
| 968 | prt, | |
| 969 | "Cylinder", | |
| 970 | delay, | |
| 971 | x3, | |
| 972 | y3, | |
| 973 | z3, | |
| 974 | msh | |
| 975 | }) | |
| 976 | end | |
| 977 | }, | |
| 978 | Push = {
| |
| 979 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 980 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 981 | prt.Anchored = true | |
| 982 | prt.CFrame = cframe | |
| 983 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 984 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 985 | table.insert(Effects, {
| |
| 986 | prt, | |
| 987 | "Cylinder", | |
| 988 | delay, | |
| 989 | x3, | |
| 990 | y3, | |
| 991 | z3, | |
| 992 | msh | |
| 993 | }) | |
| 994 | end | |
| 995 | } | |
| 996 | } | |
| 997 | ------------------------------------------------------- | |
| 998 | --End Effect Function-- | |
| 999 | ------------------------------------------------------- | |
| 1000 | ||
| 1001 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 1002 | local NSound = nil | |
| 1003 | coroutine.resume(coroutine.create(function() | |
| 1004 | NSound = Instance.new("Sound", PARENT)
| |
| 1005 | NSound.Volume = VOLUME | |
| 1006 | NSound.Pitch = PITCH | |
| 1007 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1008 | swait() | |
| 1009 | NSound:play() | |
| 1010 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1011 | end)) | |
| 1012 | return NSound | |
| 1013 | end | |
| 1014 | ||
| 1015 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1016 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1017 | prt.Anchored = true | |
| 1018 | prt.CFrame = cframe | |
| 1019 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1020 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1021 | if Type == 1 or Type == nil then | |
| 1022 | table.insert(Effects, {
| |
| 1023 | prt, | |
| 1024 | "Block1", | |
| 1025 | delay, | |
| 1026 | x3, | |
| 1027 | y3, | |
| 1028 | z3, | |
| 1029 | msh | |
| 1030 | }) | |
| 1031 | elseif Type == 2 then | |
| 1032 | table.insert(Effects, {
| |
| 1033 | prt, | |
| 1034 | "Block2", | |
| 1035 | delay, | |
| 1036 | x3, | |
| 1037 | y3, | |
| 1038 | z3, | |
| 1039 | msh | |
| 1040 | }) | |
| 1041 | elseif Type == 3 then | |
| 1042 | table.insert(Effects, {
| |
| 1043 | prt, | |
| 1044 | "Block3", | |
| 1045 | delay, | |
| 1046 | x3, | |
| 1047 | y3, | |
| 1048 | z3, | |
| 1049 | msh | |
| 1050 | }) | |
| 1051 | end | |
| 1052 | end | |
| 1053 | ||
| 1054 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 1055 | local fp=Instance.new("Part")
| |
| 1056 | fp.formFactor=formfactor | |
| 1057 | fp.Parent=parent | |
| 1058 | fp.Reflectance=reflectance | |
| 1059 | fp.Transparency=transparency | |
| 1060 | fp.CanCollide=false | |
| 1061 | fp.Locked=true | |
| 1062 | fp.BrickColor=brickcolor | |
| 1063 | fp.Name=name | |
| 1064 | fp.Size=size | |
| 1065 | fp.Position=tors.Position | |
| 1066 | RemoveOutlines(fp) | |
| 1067 | fp.Material="SmoothPlastic" | |
| 1068 | fp:BreakJoints() | |
| 1069 | return fp | |
| 1070 | end | |
| 1071 | ||
| 1072 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 1073 | local mesh=Instance.new(Mesh) | |
| 1074 | mesh.Parent=part | |
| 1075 | if Mesh=="SpecialMesh" then | |
| 1076 | mesh.MeshType=meshtype | |
| 1077 | if meshid~="nil" then | |
| 1078 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
| 1079 | end | |
| 1080 | end | |
| 1081 | mesh.Offset=offset | |
| 1082 | mesh.Scale=scale | |
| 1083 | return mesh | |
| 1084 | end | |
| 1085 | ||
| 1086 | function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
| 1087 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1088 | prt.Anchored = true | |
| 1089 | prt.Material = "Neon" | |
| 1090 | prt.CFrame = cframe | |
| 1091 | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1092 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 1093 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1094 | local rtype = rottype | |
| 1095 | for i = 0, 1, delay do | |
| 1096 | swait() | |
| 1097 | if rtype == 1 then | |
| 1098 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
| 1099 | elseif rtype == 2 then | |
| 1100 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
| 1101 | end | |
| 1102 | prt.Transparency = i | |
| 1103 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 1104 | end | |
| 1105 | Part.Parent = nil | |
| 1106 | end), prt, msh) | |
| 1107 | end | |
| 1108 | ||
| 1109 | ||
| 1110 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1111 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1112 | prt.Anchored = true | |
| 1113 | prt.Material = "Neon" | |
| 1114 | prt.CFrame = cframe | |
| 1115 | prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1116 | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1117 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 1118 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1119 | for i = 0, 1, delay do | |
| 1120 | swait() | |
| 1121 | Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1122 | Part.Transparency = i | |
| 1123 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 1124 | end | |
| 1125 | Part.Parent = nil | |
| 1126 | end), prt, msh) | |
| 1127 | end | |
| 1128 | ||
| 1129 | ||
| 1130 | function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) | |
| 1131 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1132 | prt.Anchored = true | |
| 1133 | prt.Material = "Neon" | |
| 1134 | prt.CFrame = cframe | |
| 1135 | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
| |
| 1136 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 1137 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1138 | local rtype = rottype | |
| 1139 | for i = 0, 1, delay do | |
| 1140 | swait() | |
| 1141 | if rtype == 1 then | |
| 1142 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
| 1143 | elseif rtype == 2 then | |
| 1144 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
| 1145 | end | |
| 1146 | prt.Transparency = i | |
| 1147 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0) | |
| 1148 | end | |
| 1149 | Part.Parent = nil | |
| 1150 | end), prt, msh) | |
| 1151 | end | |
| 1152 | ||
| 1153 | function SoulSteal(dude) | |
| 1154 | if dude.Name ~= char then | |
| 1155 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1156 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1157 | local val = IT("BoolValue", dude)
| |
| 1158 | val.Name = "IsHit" | |
| 1159 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1160 | local soulst = coroutine.wrap(function() | |
| 1161 | local soul = Instance.new("Part",dude)
| |
| 1162 | soul.Size = Vector3.new(1,1,1) | |
| 1163 | soul.CanCollide = false | |
| 1164 | soul.Anchored = false | |
| 1165 | soul.Position = torso.Position | |
| 1166 | soul.Transparency = 1 | |
| 1167 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1168 | PartEmmit1.LightEmission = 1 | |
| 1169 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1170 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1171 | PartEmmit1.Rate = 250 | |
| 1172 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1173 | PartEmmit1.Size = NumberSequence.new({
| |
| 1174 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1175 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1176 | }) | |
| 1177 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1178 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1179 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1180 | }) | |
| 1181 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1182 | PartEmmit1.VelocitySpread = 30000 | |
| 1183 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1184 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1185 | local BodPoss = IT("BodyPosition", soul)
| |
| 1186 | BodPoss.P = 3000 | |
| 1187 | BodPoss.D = 1000 | |
| 1188 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1189 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1190 | wait(1.6) | |
| 1191 | soul.Touched:connect(function(hit) | |
| 1192 | if hit.Parent == char then | |
| 1193 | soul:Destroy() | |
| 1194 | end | |
| 1195 | end) | |
| 1196 | wait(1.2) | |
| 1197 | while soul do | |
| 1198 | swait() | |
| 1199 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1200 | BodPoss.Position = tors.Position | |
| 1201 | end | |
| 1202 | end) | |
| 1203 | soulst() | |
| 1204 | end | |
| 1205 | end | |
| 1206 | function FaceMouse() | |
| 1207 | local Cam = workspace.CurrentCamera | |
| 1208 | return {
| |
| 1209 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1210 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1211 | } | |
| 1212 | end | |
| 1213 | ||
| 1214 | function Eviscerate(dude) | |
| 1215 | if dude.Name ~= char then | |
| 1216 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1217 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1218 | local val = IT("BoolValue", dude)
| |
| 1219 | val.Name = "IsHit" | |
| 1220 | local ds = coroutine.wrap(function() | |
| 1221 | dude:WaitForChild("Head"):BreakJoints()
| |
| 1222 | wait(0.5) | |
| 1223 | target = nil | |
| 1224 | coroutine.resume(coroutine.create(function() | |
| 1225 | for i, v in pairs(dude:GetChildren()) do | |
| 1226 | if v:IsA("Accessory") then
| |
| 1227 | v:Destroy() | |
| 1228 | end | |
| 1229 | if v:IsA("Humanoid") then
| |
| 1230 | v:Destroy() | |
| 1231 | end | |
| 1232 | if v:IsA("CharacterMesh") then
| |
| 1233 | v:Destroy() | |
| 1234 | end | |
| 1235 | if v:IsA("Model") then
| |
| 1236 | v:Destroy() | |
| 1237 | end | |
| 1238 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 1239 | for x, o in pairs(v:GetChildren()) do | |
| 1240 | if o:IsA("Decal") then
| |
| 1241 | o:Destroy() | |
| 1242 | end | |
| 1243 | end | |
| 1244 | coroutine.resume(coroutine.create(function() | |
| 1245 | v.Material = "Neon" | |
| 1246 | v.CanCollide = false | |
| 1247 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 1248 | PartEmmit1.LightEmission = 1 | |
| 1249 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 1250 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1251 | PartEmmit1.Rate = 150 | |
| 1252 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 1253 | PartEmmit1.Size = NumberSequence.new({
| |
| 1254 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 1255 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1256 | }) | |
| 1257 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1258 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1259 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1260 | }) | |
| 1261 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1262 | PartEmmit1.VelocitySpread = 30000 | |
| 1263 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 1264 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 1265 | local BodPoss = IT("BodyPosition", v)
| |
| 1266 | BodPoss.P = 3000 | |
| 1267 | BodPoss.D = 1000 | |
| 1268 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1269 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1270 | v.Color = maincolor.Color | |
| 1271 | coroutine.resume(coroutine.create(function() | |
| 1272 | for i = 0, 49 do | |
| 1273 | swait(1) | |
| 1274 | v.Transparency = v.Transparency + 0.08 | |
| 1275 | end | |
| 1276 | wait(0.5) | |
| 1277 | PartEmmit1.Enabled = false | |
| 1278 | wait(3) | |
| 1279 | v:Destroy() | |
| 1280 | dude:Destroy() | |
| 1281 | end)) | |
| 1282 | end)) | |
| 1283 | end | |
| 1284 | end | |
| 1285 | end)) | |
| 1286 | end) | |
| 1287 | ds() | |
| 1288 | end | |
| 1289 | end | |
| 1290 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1291 | if SinglePlayer then | |
| 1292 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1293 | end | |
| 1294 | local List = {}
| |
| 1295 | for i, v in pairs(workspace:GetChildren()) do | |
| 1296 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1297 | table.insert(List, v) | |
| 1298 | end | |
| 1299 | end | |
| 1300 | return List | |
| 1301 | end | |
| 1302 | function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
| 1303 | local type = type | |
| 1304 | local rng = Instance.new("Part", char)
| |
| 1305 | rng.Anchored = true | |
| 1306 | rng.BrickColor = color | |
| 1307 | rng.CanCollide = false | |
| 1308 | rng.FormFactor = 3 | |
| 1309 | rng.Name = "Ring" | |
| 1310 | rng.Material = "Neon" | |
| 1311 | rng.Size = Vector3.new(1, 1, 1) | |
| 1312 | rng.Transparency = 0 | |
| 1313 | rng.TopSurface = 0 | |
| 1314 | rng.BottomSurface = 0 | |
| 1315 | rng.CFrame = pos | |
| 1316 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1317 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1318 | rngm.MeshType = "Sphere" | |
| 1319 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1320 | local scaler2 = 1 | |
| 1321 | local speeder = FastSpeed | |
| 1322 | if type == "Add" then | |
| 1323 | scaler2 = 1 * value | |
| 1324 | elseif type == "Divide" then | |
| 1325 | scaler2 = 1 / value | |
| 1326 | end | |
| 1327 | coroutine.resume(coroutine.create(function() | |
| 1328 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1329 | swait() | |
| 1330 | if type == "Add" then | |
| 1331 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1332 | elseif type == "Divide" then | |
| 1333 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1334 | end | |
| 1335 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1336 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1337 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1338 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1339 | end | |
| 1340 | rng:Destroy() | |
| 1341 | end)) | |
| 1342 | end | |
| 1343 | ------------------------------------------------------- | |
| 1344 | --End Important Functions-- | |
| 1345 | ------------------------------------------------------- | |
| 1346 | ||
| 1347 | --[[ | |
| 1348 | Thanks for using Build-To-Lua by jarredbcv. | |
| 1349 | ]]-- | |
| 1350 | ||
| 1351 | New = function(Object, Parent, Name, Data) | |
| 1352 | local Object = Instance.new(Object) | |
| 1353 | for Index, Value in pairs(Data or {}) do
| |
| 1354 | Object[Index] = Value | |
| 1355 | end | |
| 1356 | Object.Parent = Parent | |
| 1357 | Object.Name = Name | |
| 1358 | return Object | |
| 1359 | end | |
| 1360 | ||
| 1361 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
| 1362 | local type = type | |
| 1363 | local rng = Instance.new("Part", char)
| |
| 1364 | rng.Anchored = true | |
| 1365 | rng.BrickColor = color | |
| 1366 | rng.CanCollide = false | |
| 1367 | rng.FormFactor = 3 | |
| 1368 | rng.Name = "Ring" | |
| 1369 | rng.Material = "Neon" | |
| 1370 | rng.Size = Vector3.new(1, 1, 1) | |
| 1371 | rng.Transparency = 0 | |
| 1372 | rng.TopSurface = 0 | |
| 1373 | rng.BottomSurface = 0 | |
| 1374 | rng.CFrame = pos | |
| 1375 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 1376 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1377 | rngm.MeshType = "Brick" | |
| 1378 | rngm.Scale = VT(x1,y1,z1) | |
| 1379 | local scaler2 = 1 | |
| 1380 | local speeder = FastSpeed/10 | |
| 1381 | if type == "Add" then | |
| 1382 | scaler2 = 1*value | |
| 1383 | elseif type == "Divide" then | |
| 1384 | scaler2 = 1/value | |
| 1385 | end | |
| 1386 | coroutine.resume(coroutine.create(function() | |
| 1387 | for i = 0,10/bonuspeed,0.1 do | |
| 1388 | swait() | |
| 1389 | if type == "Add" then | |
| 1390 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1391 | elseif type == "Divide" then | |
| 1392 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1393 | end | |
| 1394 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
| 1395 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 1396 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1397 | end | |
| 1398 | rng:Destroy() | |
| 1399 | end)) | |
| 1400 | end | |
| 1401 | ||
| 1402 | NewInstance = function(instance,parent,properties) | |
| 1403 | local inst = Instance.new(instance,parent) | |
| 1404 | if(properties)then | |
| 1405 | for i,v in next, properties do | |
| 1406 | pcall(function() inst[i] = v end) | |
| 1407 | end | |
| 1408 | end | |
| 1409 | return inst; | |
| 1410 | end | |
| 1411 | ||
| 1412 | Gunty = New("Model",char,"Gunty",{})
| |
| 1413 | Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1414 | Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1415 | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1416 | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
| |
| 1417 | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1418 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
| |
| 1419 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
| |
| 1420 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1421 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
| |
| 1422 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
| |
| 1423 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1424 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
| |
| 1425 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
| |
| 1426 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1427 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
| |
| 1428 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
| |
| 1429 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1430 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
| |
| 1431 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
| |
| 1432 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1433 | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1434 | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
| |
| 1435 | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1436 | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1437 | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
| |
| 1438 | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1439 | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1440 | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
| |
| 1441 | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1442 | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1443 | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
| |
| 1444 | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1445 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1446 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
| |
| 1447 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1448 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1449 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
| |
| 1450 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1451 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
| |
| 1452 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
| |
| 1453 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1454 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
| |
| 1455 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
| |
| 1456 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1457 | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1458 | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
| |
| 1459 | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1460 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
| |
| 1461 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
| |
| 1462 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1463 | Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
| |
| 1464 | mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1465 | Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
| |
| 1466 | mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1467 | Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
| |
| 1468 | mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1469 | Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
| |
| 1470 | mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1471 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
| |
| 1472 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
| |
| 1473 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
| |
| 1474 | ||
| 1475 | local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
| |
| 1476 | ||
| 1477 | for _,v in next, Gunty:children() do | |
| 1478 | v.CanCollide = false | |
| 1479 | end | |
| 1480 | ||
| 1481 | local all, last = {}, nil
| |
| 1482 | ArmourParts = {}
| |
| 1483 | ArmourParts2 = {}
| |
| 1484 | NeonParts = {}
| |
| 1485 | function scan(p) | |
| 1486 | for _, v in pairs(p:GetChildren()) do | |
| 1487 | if v:IsA("BasePart") then
| |
| 1488 | if v.BrickColor == BrickColor.new("Smoky grey") then
| |
| 1489 | table.insert(ArmourParts, v) | |
| 1490 | end | |
| 1491 | if v.BrickColor == BrickColor.new("Fossil") then
| |
| 1492 | table.insert(ArmourParts2, v) | |
| 1493 | end | |
| 1494 | if v.BrickColor == BrickColor.new("Institutional white") then
| |
| 1495 | table.insert(NeonParts, v) | |
| 1496 | end | |
| 1497 | if last then | |
| 1498 | local w = Instance.new("Weld")
| |
| 1499 | w.Part0, w.Part1 = last, v | |
| 1500 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
| 1501 | w.Parent = last | |
| 1502 | end | |
| 1503 | table.insert(all, v) | |
| 1504 | last = v | |
| 1505 | end | |
| 1506 | scan(v) | |
| 1507 | end | |
| 1508 | end | |
| 1509 | scan(Gunty) | |
| 1510 | for _, v in pairs(all) do | |
| 1511 | v.Anchored = false | |
| 1512 | v.CanCollide = false | |
| 1513 | end | |
| 1514 | function resetmode() | |
| 1515 | for i, v in pairs(ArmourParts) do | |
| 1516 | v.BrickColor = BrickColor.new("Smoky grey")
| |
| 1517 | end | |
| 1518 | for i, v in pairs(ArmourParts2) do | |
| 1519 | v.BrickColor = BrickColor.new("Fossil")
| |
| 1520 | end | |
| 1521 | for i, v in pairs(NeonParts) do | |
| 1522 | v.BrickColor = BrickColor.new("Institutional white")
| |
| 1523 | end | |
| 1524 | maincolor = BrickColor.new("Institutional white")
| |
| 1525 | end | |
| 1526 | ------------------------------------------------------- | |
| 1527 | --Start Music Option-- | |
| 1528 | ------------------------------------------------------- | |
| 1529 | local Music = Instance.new("Sound",tors)
| |
| 1530 | Music.Volume = 7.5 | |
| 1531 | Music.SoundId = "rbxassetid://1117396305" | |
| 1532 | Music.Looped = true | |
| 1533 | Music.Pitch = 1 --Pitcher | |
| 1534 | Music:Play() | |
| 1535 | ------------------------------------------------------- | |
| 1536 | --End Music Option-- | |
| 1537 | ------------------------------------------------------- | |
| 1538 | ||
| 1539 | local naeeym2 = Instance.new("BillboardGui",char)
| |
| 1540 | naeeym2.AlwaysOnTop = true | |
| 1541 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 1542 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1543 | naeeym2.Adornee = hed | |
| 1544 | naeeym2.Name = "Name" | |
| 1545 | ||
| 1546 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1547 | tecks2.BackgroundTransparency = 1 | |
| 1548 | tecks2.TextScaled = true | |
| 1549 | tecks2.BorderSizePixel = 0 | |
| 1550 | tecks2.Text = "Neutral" | |
| 1551 | tecks2.Font = "Code" | |
| 1552 | tecks2.TextSize = 30 | |
| 1553 | tecks2.TextStrokeTransparency = 0 | |
| 1554 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 1555 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 1556 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1557 | tecks2.Rotation = 0 | |
| 1558 | tecks2.Parent = naeeym2 | |
| 1559 | ||
| 1560 | ------------------------------------------------------- | |
| 1561 | --Start Attacks N Stuff-- | |
| 1562 | ------------------------------------------------------- | |
| 1563 | local sine=0 | |
| 1564 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
| 1565 | local Hitboxpart = Instance.new("Part", EffectModel)
| |
| 1566 | RemoveOutlines(Hitboxpart) | |
| 1567 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
| 1568 | Hitboxpart.CanCollide = false | |
| 1569 | Hitboxpart.Transparency = 1 | |
| 1570 | Hitboxpart.Anchored = true | |
| 1571 | Hitboxpart.CFrame = Pose | |
| 1572 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
| |
| 1573 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
| 1574 | end | |
| 1575 | wait2 = false | |
| 1576 | combo = 1 | |
| 1577 | mouse.Button1Down:connect(function(key) | |
| 1578 | if attack == false then | |
| 1579 | attack = true | |
| 1580 | hum.WalkSpeed = 3.01 | |
| 1581 | if combo == 1 and wait2 == false then | |
| 1582 | wait2 = true | |
| 1583 | for i = 0, 1.2, 0.1 do | |
| 1584 | swait() | |
| 1585 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) | |
| 1586 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 1587 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
| 1588 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 1589 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
| 1590 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
| 1591 | end | |
| 1592 | CreateSound("138097048", ra, 3, .8)
| |
| 1593 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") | |
| 1594 | for i = 0, 1.2, 0.1 do | |
| 1595 | swait() | |
| 1596 | BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
| 1597 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3) | |
| 1598 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1599 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1) | |
| 1600 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 1601 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3) | |
| 1602 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
| 1603 | end | |
| 1604 | combo = 2 | |
| 1605 | end | |
| 1606 | if combo == 2 and wait2 == false then | |
| 1607 | wait2 = true | |
| 1608 | for i = 0, 1.2, 0.1 do | |
| 1609 | swait() | |
| 1610 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3) | |
| 1611 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1612 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) | |
| 1613 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 1614 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3) | |
| 1615 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3) | |
| 1616 | end | |
| 1617 | CreateSound("138097048", rl, 3, 1)
| |
| 1618 | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal") | |
| 1619 | for i = 0, 1.6, 0.1 do | |
| 1620 | swait() | |
| 1621 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3) | |
| 1622 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1623 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1) | |
| 1624 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3) | |
| 1625 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3) | |
| 1626 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3) | |
| 1627 | end | |
| 1628 | combo = 3 | |
| 1629 | end | |
| 1630 | if combo == 3 and wait2 == false then | |
| 1631 | for i = 0, 1.2, 0.1 do | |
| 1632 | swait() | |
| 1633 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) | |
| 1634 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 1635 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
| 1636 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 1637 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
| 1638 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
| 1639 | end | |
| 1640 | CreateSound("138097048", ra, 3, .8)
| |
| 1641 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") | |
| 1642 | for i = 0, 1.2, 0.1 do | |
| 1643 | swait() | |
| 1644 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3) | |
| 1645 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1646 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1) | |
| 1647 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 1648 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
| 1649 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
| 1650 | end | |
| 1651 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03) | |
| 1652 | Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03) | |
| 1653 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") | |
| 1654 | for i = 0, 1.2, 0.1 do | |
| 1655 | swait() | |
| 1656 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3) | |
| 1657 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1658 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1) | |
| 1659 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 1660 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
| 1661 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
| 1662 | end | |
| 1663 | combo = 1 | |
| 1664 | end | |
| 1665 | hum.WalkSpeed = 8 | |
| 1666 | wait2 = false | |
| 1667 | attack = false | |
| 1668 | end | |
| 1669 | end) | |
| 1670 | function LunarSpin() | |
| 1671 | attack = true | |
| 1672 | hum.WalkSpeed = 0 | |
| 1673 | for i = 0,17,0.05 do | |
| 1674 | CameraEnshaking(1, 5) | |
| 1675 | MagniDamage(tors, 47, 2, 5, 0, "Normal") | |
| 1676 | Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
| |
| 1677 | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 1678 | swait() | |
| 1679 | PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) | |
| 1680 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 1681 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1682 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1683 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1684 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 1685 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
| 1686 | end | |
| 1687 | hum.WalkSpeed = 8 | |
| 1688 | attack = false | |
| 1689 | end | |
| 1690 | function Decapitate() | |
| 1691 | local target = nil | |
| 1692 | local targettorso = nil | |
| 1693 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1694 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 1695 | target = mouse.Target.Parent.Humanoid | |
| 1696 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 1697 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 1698 | end | |
| 1699 | end | |
| 1700 | if target ~= nil then | |
| 1701 | targettorso.Anchored = true | |
| 1702 | attack = true | |
| 1703 | hum.WalkSpeed = 0 | |
| 1704 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
| 1705 | for i = 0,4.2,0.1 do | |
| 1706 | swait() | |
| 1707 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 1708 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
| 1709 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 1710 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1711 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
| 1712 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 1713 | end | |
| 1714 | local ModelHead01 = New("Model", char, "", {})
| |
| 1715 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
| |
| 1716 | local Head01 = targethead:Clone() | |
| 1717 | targethead.Transparency = 1 | |
| 1718 | Head01.Parent = ModelHead01 | |
| 1719 | local weldHead01 = Instance.new("Weld")
| |
| 1720 | weldHead01.Parent = Head01 | |
| 1721 | weldHead01.Part0 = targethead | |
| 1722 | weldHead01.Part1 = Head01 | |
| 1723 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
| 1724 | targethead.face:Remove() | |
| 1725 | weldHead01.Part0 = ra | |
| 1726 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 1727 | targettorso:BreakJoints() | |
| 1728 | CreateSound("314390675", targettorso, 5, .7)
| |
| 1729 | for i = 0,3.2,0.1 do | |
| 1730 | swait() | |
| 1731 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 1732 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1733 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1734 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
| 1735 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
| 1736 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 1737 | end | |
| 1738 | for i = 0,4.2,0.1 do | |
| 1739 | swait() | |
| 1740 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 1741 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
| 1742 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1743 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1744 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
| 1745 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 1746 | end | |
| 1747 | CreateSound("541909763", targettorso, 5, .8)
| |
| 1748 | weldHead01:Destroy() | |
| 1749 | Head01.CanCollide = true | |
| 1750 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 1751 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 1752 | P = 5000, | |
| 1753 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1754 | Parent = Head01 | |
| 1755 | }) | |
| 1756 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 1757 | for i = 0,6.2,0.1 do | |
| 1758 | swait() | |
| 1759 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
| 1760 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
| 1761 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1762 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1763 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
| 1764 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 1765 | end | |
| 1766 | targettorso.Anchored = false | |
| 1767 | attack = false | |
| 1768 | hum.WalkSpeed = 8 | |
| 1769 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
| 1770 | end | |
| 1771 | end | |
| 1772 | function Laugh() | |
| 1773 | attack = true | |
| 1774 | hum.WalkSpeed = 0 | |
| 1775 | CreateSound("300208779", hed, 10, 1)
| |
| 1776 | for i = 0,9,0.1 do | |
| 1777 | swait() | |
| 1778 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
| 1779 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
| 1780 | if Mrandom(1,15) == 1 then | |
| 1781 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 1782 | end | |
| 1783 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
| 1784 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
| 1785 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 1786 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 1787 | end | |
| 1788 | attack = false | |
| 1789 | hum.WalkSpeed = 10 | |
| 1790 | end | |
| 1791 | function Flying_Kick() | |
| 1792 | attack = true | |
| 1793 | hum.WalkSpeed = 0 | |
| 1794 | for i = 0,2.7,0.1 do | |
| 1795 | swait() | |
| 1796 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 1797 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
| 1798 | RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1799 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15) | |
| 1800 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1) | |
| 1801 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1) | |
| 1802 | end | |
| 1803 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1804 | velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250, | |
| 1805 | P = 5000, | |
| 1806 | maxForce = Vector3.new(9e99, 9e99, 9e99), | |
| 1807 | Parent = root | |
| 1808 | }) | |
| 1809 | game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
| |
| 1810 | CreateSound("138097048", rl, 3, 1)
| |
| 1811 | for i = 0,2.1,0.1 do | |
| 1812 | swait() | |
| 1813 | HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown") | |
| 1814 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15) | |
| 1815 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1816 | RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15) | |
| 1817 | LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
| 1818 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 1819 | LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1) | |
| 1820 | end | |
| 1821 | attack = false | |
| 1822 | hum.WalkSpeed = 8 | |
| 1823 | end | |
| 1824 | function UpperCut() | |
| 1825 | attack = true | |
| 1826 | hum.WalkSpeed = 0 | |
| 1827 | for i = 0,2.3,0.1 do | |
| 1828 | swait() | |
| 1829 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 1830 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
| 1831 | RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 1832 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15) | |
| 1833 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1) | |
| 1834 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1) | |
| 1835 | end | |
| 1836 | CreateSound("138097048", ra, 3, .8)
| |
| 1837 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown") | |
| 1838 | for i = 0,2.8,0.1 do | |
| 1839 | swait() | |
| 1840 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15) | |
| 1841 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
| 1842 | RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15) | |
| 1843 | LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) | |
| 1844 | RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1) | |
| 1845 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1) | |
| 1846 | end | |
| 1847 | attack = false | |
| 1848 | hum.WalkSpeed = 8 | |
| 1849 | end | |
| 1850 | ||
| 1851 | function LAZER() | |
| 1852 | attack = true | |
| 1853 | hum.WalkSpeed = 0.03 | |
| 1854 | for i = 0,4,0.1 do | |
| 1855 | swait() | |
| 1856 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 1857 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 1858 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 1859 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 1860 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1861 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1862 | end | |
| 1863 | LAZOR:Play() | |
| 1864 | local GYRO = IT("BodyGyro",root)
| |
| 1865 | GYRO.D = 100 | |
| 1866 | GYRO.P = 2000 | |
| 1867 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1868 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 1869 | repeat | |
| 1870 | swait(2) | |
| 1871 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0) | |
| 1872 | PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0) | |
| 1873 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 1874 | LAZOR.Parent = ra | |
| 1875 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1876 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze") | |
| 1877 | CameraEnshaking(1, 7) | |
| 1878 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1879 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1880 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1881 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1882 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1883 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1884 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1885 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1886 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1887 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1888 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1889 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1890 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1891 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1892 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1893 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1894 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1895 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1896 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1897 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1898 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1899 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1900 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1901 | HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1902 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1903 | HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1904 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 1905 | HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 1906 | until LAZOR.Playing == false | |
| 1907 | GYRO:Destroy() | |
| 1908 | hum.WalkSpeed = 8 | |
| 1909 | attack = false | |
| 1910 | end | |
| 1911 | ||
| 1912 | function Dangerous_Field() | |
| 1913 | attack = true | |
| 1914 | hum.WalkSpeed = 0 | |
| 1915 | for i = 0,10,0.1 do | |
| 1916 | swait() | |
| 1917 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
| 1918 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1919 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
| 1920 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1921 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
| 1922 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
| 1923 | CameraEnshaking(1, 7) | |
| 1924 | CreateSound("588734356", Handle, 10, 1.2)
| |
| 1925 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
| 1926 | BlockEffect(BrickC("Fawn Brown"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
| |
| 1927 | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal") | |
| 1928 | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal") | |
| 1929 | end | |
| 1930 | attack = false | |
| 1931 | hum.WalkSpeed = 8 | |
| 1932 | end | |
| 1933 | ||
| 1934 | function Exploit() | |
| 1935 | attack = true | |
| 1936 | exploitable = false | |
| 1937 | CreateSound("907332670", tors, 10, 1.05)
| |
| 1938 | coroutine.resume(coroutine.create(function() | |
| 1939 | for i = 1,20,0.1 do | |
| 1940 | swait() | |
| 1941 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
| 1942 | end | |
| 1943 | CreateSound("12222030", tors, 10, 1.05)
| |
| 1944 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
| 1945 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
| 1946 | if v:FindFirstChild("Head") then
| |
| 1947 | Eviscerate(v) | |
| 1948 | SoulSteal(v) | |
| 1949 | end | |
| 1950 | end | |
| 1951 | wait(15) | |
| 1952 | exploitable = true | |
| 1953 | attack = false | |
| 1954 | end)) | |
| 1955 | end | |
| 1956 | ||
| 1957 | function Spinning_Kick() | |
| 1958 | attack = true | |
| 1959 | hum.WalkSpeed = 3.01 | |
| 1960 | for i = 0, 1.2, 0.1 do | |
| 1961 | swait() | |
| 1962 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3) | |
| 1963 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1964 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) | |
| 1965 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 1966 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3) | |
| 1967 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3) | |
| 1968 | end | |
| 1969 | for i = 0, 4.6, 0.1 do | |
| 1970 | swait() | |
| 1971 | CreateSound("138097048", rl, 3, 1)
| |
| 1972 | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal") | |
| 1973 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3) | |
| 1974 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1975 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1) | |
| 1976 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3) | |
| 1977 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3) | |
| 1978 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3) | |
| 1979 | end | |
| 1980 | attack = false | |
| 1981 | hum.WalkSpeed = 8 | |
| 1982 | end | |
| 1983 | ||
| 1984 | function BARK() | |
| 1985 | attack = true | |
| 1986 | hum.WalkSpeed = 0 | |
| 1987 | BATAUNT:Play() | |
| 1988 | repeat | |
| 1989 | BATAUNT.Parent = tors | |
| 1990 | swait() | |
| 1991 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
| 1992 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
| 1993 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
| 1994 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
| 1995 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 1996 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
| 1997 | until BATAUNT.Playing == false | |
| 1998 | attack = false | |
| 1999 | hum.WalkSpeed = 8 | |
| 2000 | end | |
| 2001 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 2002 | local NSound = nil | |
| 2003 | coroutine.resume(coroutine.create(function() | |
| 2004 | NSound = Instance.new("Sound", PARENT)
| |
| 2005 | NSound.Volume = VOLUME | |
| 2006 | NSound.Pitch = PITCH | |
| 2007 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 2008 | swait() | |
| 2009 | NSound:play() | |
| 2010 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 2011 | end)) | |
| 2012 | return NSound | |
| 2013 | end | |
| 2014 | ||
| 2015 | function Beam_Of_Light() | |
| 2016 | ||
| 2017 | end | |
| 2018 | function Blast_Of_God() | |
| 2019 | attack = true | |
| 2020 | hum.WalkSpeed = 3.01 | |
| 2021 | for i = 0,6.3,0.1 do | |
| 2022 | swait() | |
| 2023 | Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2024 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15) | |
| 2025 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3) | |
| 2026 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 2027 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
| 2028 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2029 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2030 | end | |
| 2031 | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
| |
| 2032 | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
| |
| 2033 | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
| |
| 2034 | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
| |
| 2035 | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
| |
| 2036 | Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
| |
| 2037 | CreateSound("142070127", tors, 10, 1)
| |
| 2038 | MagniDamage(ra, 12, 40, 60, 10, "Normal") | |
| 2039 | for i = 0,2.6,0.1 do | |
| 2040 | swait() | |
| 2041 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15) | |
| 2042 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3) | |
| 2043 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 2044 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
| 2045 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2046 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2047 | end | |
| 2048 | attack = false | |
| 2049 | hum.WalkSpeed = 8 | |
| 2050 | end | |
| 2051 | function Diablo_Explosion() | |
| 2052 | attack = true | |
| 2053 | hum.WalkSpeed = 3.01 | |
| 2054 | for i = 0,6.3,0.1 do | |
| 2055 | swait() | |
| 2056 | Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2057 | Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2058 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2059 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2060 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2061 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 2062 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2063 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2064 | end | |
| 2065 | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
| |
| 2066 | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
| |
| 2067 | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
| |
| 2068 | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
| |
| 2069 | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
| |
| 2070 | Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
| |
| 2071 | CreateSound("142070127", tors, 10, 1)
| |
| 2072 | MagniDamage(tors, 12, 34, 54, 10, "DarkUp") | |
| 2073 | for i = 0,4.6,0.1 do | |
| 2074 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2075 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2076 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2077 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2078 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2079 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2080 | end | |
| 2081 | wait(.6) | |
| 2082 | attack = false | |
| 2083 | hum.WalkSpeed = 8 | |
| 2084 | end | |
| 2085 | ||
| 2086 | function Power_Burst() | |
| 2087 | attack = true | |
| 2088 | hum.WalkSpeed = 0 | |
| 2089 | CreateSound("163619849", Handle, 10, 1.35)
| |
| 2090 | for i = 0,4.3,0.1 do | |
| 2091 | swait() | |
| 2092 | PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) | |
| 2093 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2094 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 2095 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2096 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2097 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2098 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2099 | end | |
| 2100 | CameraEnshaking(2.5, 20) | |
| 2101 | CreateSound("539294959", Handle, 10, .9)
| |
| 2102 | BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
| 2103 | BlockEffect(BrickC("Gray"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
| |
| 2104 | HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal") | |
| 2105 | for i = 0,3,0.1 do | |
| 2106 | swait() | |
| 2107 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2108 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 2109 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2110 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2111 | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2112 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2113 | end | |
| 2114 | hum.WalkSpeed = 8 | |
| 2115 | attack = false | |
| 2116 | end | |
| 2117 | function BalanceSpin() | |
| 2118 | attack = true | |
| 2119 | hum.WalkSpeed = 2 | |
| 2120 | for i = 0,17,0.07 do | |
| 2121 | CameraEnshaking(1, 5) | |
| 2122 | MagniDamage(tors, 30, 7, 11, 0, "Normal") | |
| 2123 | swait() | |
| 2124 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
| 2125 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
| |
| 2126 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
| 2127 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 2128 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2129 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2130 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2131 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 2132 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
| 2133 | end | |
| 2134 | hum.WalkSpeed = 8 | |
| 2135 | attack = false | |
| 2136 | end | |
| 2137 | function Teh_Magic() | |
| 2138 | attack = true | |
| 2139 | hum.WalkSpeed = 0 | |
| 2140 | local GYRO = IT("BodyGyro",root)
| |
| 2141 | GYRO.D = 100 | |
| 2142 | GYRO.P = 2000 | |
| 2143 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2144 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2145 | for i = 0,3.6,0.1 do | |
| 2146 | swait() | |
| 2147 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2148 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2149 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2150 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2151 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2152 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2153 | end | |
| 2154 | CameraEnshaking(1, 6) | |
| 2155 | GYRO:Destroy() | |
| 2156 | CreateSound("588734356", Handle, 10, 1.05)
| |
| 2157 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 2158 | BlockEffect(BrickC("Dark Stone Gray"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 2159 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
| 2160 | for i = 0,2,0.1 do | |
| 2161 | swait() | |
| 2162 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2163 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2164 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2165 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2166 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 2167 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2168 | end | |
| 2169 | local GYRO = IT("BodyGyro",root)
| |
| 2170 | GYRO.D = 100 | |
| 2171 | GYRO.P = 2000 | |
| 2172 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2173 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2174 | for i = 0,2.4,0.1 do | |
| 2175 | swait() | |
| 2176 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2177 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2178 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2179 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2180 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2181 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2182 | end | |
| 2183 | GYRO:Destroy() | |
| 2184 | CameraEnshaking(1, 6) | |
| 2185 | CreateSound("588734356", Handle, 10, 1.05)
| |
| 2186 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 2187 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 2188 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal") | |
| 2189 | for i = 0,2,0.1 do | |
| 2190 | swait() | |
| 2191 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2192 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2193 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2194 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2195 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 2196 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2197 | end | |
| 2198 | local GYRO = IT("BodyGyro",root)
| |
| 2199 | GYRO.D = 100 | |
| 2200 | GYRO.P = 2000 | |
| 2201 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2202 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2203 | for i = 0,2.4,0.1 do | |
| 2204 | swait() | |
| 2205 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2206 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2207 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2208 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2209 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2210 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2211 | end | |
| 2212 | GYRO:Destroy() | |
| 2213 | CameraEnshaking(1, 6) | |
| 2214 | CreateSound("588734356", Handle, 10, 1.05)
| |
| 2215 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 2216 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 2217 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
| 2218 | for i = 0,2,0.1 do | |
| 2219 | swait() | |
| 2220 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2221 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2222 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2223 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2224 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 2225 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2226 | end | |
| 2227 | attack = false | |
| 2228 | hum.WalkSpeed = 8 | |
| 2229 | end | |
| 2230 | function Bark_Splosion() | |
| 2231 | attack = true | |
| 2232 | for i = 0,2,0.05 do | |
| 2233 | swait() | |
| 2234 | Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2235 | Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2236 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2237 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2238 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2239 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2240 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2241 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2242 | end | |
| 2243 | CreateSound("331666100", tors, 10, 1)
| |
| 2244 | Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
| |
| 2245 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
| 2246 | CameraEnshaking(1.5, 10) | |
| 2247 | for i = 1,2,0.1 do | |
| 2248 | swait() | |
| 2249 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2250 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2251 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2252 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
| 2253 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
| 2254 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
| 2255 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
| 2256 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
| 2257 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
| 2258 | end | |
| 2259 | wait(.6) | |
| 2260 | attack = false | |
| 2261 | end | |
| 2262 | function Multi_Bombs() | |
| 2263 | attack = true | |
| 2264 | hum.WalkSpeed = 3.01 | |
| 2265 | for i = 0,3,0.1 do | |
| 2266 | swait() | |
| 2267 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2268 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2269 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2270 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2271 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2272 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 2273 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2274 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2275 | end | |
| 2276 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 2277 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 2278 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 2279 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 2280 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 2281 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 2282 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2283 | CreateSound("142070127", tors, 10, 1)
| |
| 2284 | MagniDamage(tors, 17, 15, 35, 10, "Normal") | |
| 2285 | for i = 0,1,0.1 do | |
| 2286 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2287 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2288 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2289 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2290 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2291 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2292 | end | |
| 2293 | for i = 0,2,0.1 do | |
| 2294 | swait() | |
| 2295 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2296 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2297 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2298 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2299 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2300 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 2301 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2302 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2303 | end | |
| 2304 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 2305 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 2306 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 2307 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 2308 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 2309 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 2310 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2311 | CreateSound("142070127", tors, 10, 1)
| |
| 2312 | MagniDamage(tors, 17, 15, 35, 10, "Normal") | |
| 2313 | for i = 0,1,0.1 do | |
| 2314 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2315 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2316 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2317 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2318 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2319 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2320 | end | |
| 2321 | for i = 0,2,0.1 do | |
| 2322 | swait() | |
| 2323 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2324 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2325 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2326 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2327 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2328 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 2329 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2330 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2331 | end | |
| 2332 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 2333 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 2334 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 2335 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 2336 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 2337 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 2338 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2339 | CreateSound("142070127", tors, 10, 1)
| |
| 2340 | MagniDamage(tors, 17, 15, 35, 10, "Normal") | |
| 2341 | for i = 0,1,0.1 do | |
| 2342 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2343 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2344 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2345 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2346 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2347 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2348 | end | |
| 2349 | wait(.6) | |
| 2350 | attack = false | |
| 2351 | hum.WalkSpeed = 8 | |
| 2352 | end | |
| 2353 | function BARK() | |
| 2354 | attack = true | |
| 2355 | hum.WalkSpeed = 0 | |
| 2356 | BATAUNT:Play() | |
| 2357 | repeat | |
| 2358 | BATAUNT.Parent = tors | |
| 2359 | swait() | |
| 2360 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
| 2361 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
| 2362 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
| 2363 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
| 2364 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2365 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
| 2366 | until BATAUNT.Playing == false | |
| 2367 | attack = false | |
| 2368 | hum.WalkSpeed = 8 | |
| 2369 | end | |
| 2370 | ||
| 2371 | ||
| 2372 | function Hell_From_Above() | |
| 2373 | local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 2374 | attack = true | |
| 2375 | hum.WalkSpeed = 3.01 | |
| 2376 | for i = 0,6.3,0.1 do | |
| 2377 | swait() | |
| 2378 | Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2379 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2380 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2381 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2382 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2383 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2384 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2385 | end | |
| 2386 | CreateSound("142070127", tors, 10, 1)
| |
| 2387 | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
| |
| 2388 | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
| |
| 2389 | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
| |
| 2390 | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
| |
| 2391 | for i = 0,3.8,0.1 do | |
| 2392 | swait() | |
| 2393 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2394 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2395 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2396 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2397 | RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2398 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2399 | end | |
| 2400 | CreateSound("224339201", tors, 10, 0.5)
| |
| 2401 | for i = 1, 3 do | |
| 2402 | MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp") | |
| 2403 | UhhhhThing.CFrame = mouse.Hit | |
| 2404 | Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
| |
| 2405 | Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
| |
| 2406 | end | |
| 2407 | UhhhhThing:Destroy() | |
| 2408 | attack = false | |
| 2409 | hum.WalkSpeed = 8 | |
| 2410 | end | |
| 2411 | function Spinning_Below() | |
| 2412 | attack = true | |
| 2413 | hum.WalkSpeed = 3.01 | |
| 2414 | CreateSound("649634100", tors, 10, 0.5)
| |
| 2415 | for i = 0,6.3,0.1 do | |
| 2416 | swait() | |
| 2417 | Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2418 | Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2419 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15) | |
| 2420 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2421 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2422 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2423 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2424 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2425 | end | |
| 2426 | attack = false | |
| 2427 | hum.WalkSpeed = 8 | |
| 2428 | end | |
| 2429 | function Blizzard() | |
| 2430 | attack = true | |
| 2431 | hum.WalkSpeed = 2 | |
| 2432 | hum.JumpPower = 0 | |
| 2433 | for i = 0,70,0.1 do | |
| 2434 | MagniDamage(tors, 41, 1, 3, 1, "Normal") | |
| 2435 | Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
| |
| 2436 | swait() | |
| 2437 | Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2438 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 2439 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2440 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2441 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2442 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 2443 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
| 2444 | end | |
| 2445 | hum.WalkSpeed = 16 | |
| 2446 | hum.JumpPower = 50 | |
| 2447 | attack = false | |
| 2448 | end | |
| 2449 | ||
| 2450 | ||
| 2451 | function Cryo_Freeze() | |
| 2452 | attack = true | |
| 2453 | for i = 0,5.2,0.03 do | |
| 2454 | swait() | |
| 2455 | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2456 | Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2457 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2458 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2459 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2460 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2461 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2462 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2463 | end | |
| 2464 | CreateSound("331666100", tors, 10, 1)
| |
| 2465 | Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
| |
| 2466 | for i = 1,3,0.1 do | |
| 2467 | hum.WalkSpeed = 0.10 | |
| 2468 | MagniDamage(tors, 400, 1, 10, 0, "Normal") | |
| 2469 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2470 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 2471 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 2472 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2473 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 2474 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 2475 | end | |
| 2476 | for i = 1,10,0.1 do | |
| 2477 | swait(10) | |
| 2478 | hum.WalkSpeed = 0.10 | |
| 2479 | MagniDamage(tors, 400, 1, 1, 0, "Normal") | |
| 2480 | Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
| |
| 2481 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2482 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 2483 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 2484 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2485 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 2486 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 2487 | end | |
| 2488 | wait(.6) | |
| 2489 | attack = false | |
| 2490 | end | |
| 2491 | ||
| 2492 | function Power_Burst() | |
| 2493 | hum.WalkSpeed = 4 | |
| 2494 | attack = true | |
| 2495 | CreateSound("163619849", Handle, 10, 1.35)
| |
| 2496 | for i = 0,4.3,0.1 do | |
| 2497 | swait() | |
| 2498 | PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) | |
| 2499 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2500 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 2501 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2502 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2503 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2504 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2505 | end | |
| 2506 | CameraEnshaking(2.5, 20) | |
| 2507 | CreateSound("539294959", Handle, 10, .9)
| |
| 2508 | BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
| 2509 | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
| |
| 2510 | HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal") | |
| 2511 | for i = 0,3,0.1 do | |
| 2512 | swait() | |
| 2513 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2514 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 2515 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2516 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2517 | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2518 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2519 | end | |
| 2520 | hum.WalkSpeed = 8 | |
| 2521 | attack = false | |
| 2522 | end | |
| 2523 | ||
| 2524 | function ASCENTION() | |
| 2525 | attack = true | |
| 2526 | hum.WalkSpeed = 0 | |
| 2527 | CreateSound("987502413", tors, 10, 1.05)
| |
| 2528 | local vel2 = Instance.new("BodyVelocity",tors)
| |
| 2529 | vel2.Velocity = Vector3.new(0,30,0) | |
| 2530 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
| 2531 | for i = 0,20,0.1 do | |
| 2532 | HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal") | |
| 2533 | swait() | |
| 2534 | BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 2535 | BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 2536 | CameraEnshaking(1, 4) | |
| 2537 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 2538 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2539 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2540 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2541 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 2542 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 2543 | end | |
| 2544 | hum.WalkSpeed = 8 | |
| 2545 | vel2:Destroy() | |
| 2546 | attack = false | |
| 2547 | end | |
| 2548 | ||
| 2549 | function Menacing_Aura() | |
| 2550 | attack = true | |
| 2551 | notmenacing = false | |
| 2552 | for i = 0,2,0.1 do | |
| 2553 | swait() | |
| 2554 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2555 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2556 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2557 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2558 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2559 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2560 | end | |
| 2561 | CreateSound("331666100", tors, 10, 1)
| |
| 2562 | coroutine.resume(coroutine.create(function() | |
| 2563 | for i = 0,25,0.1 do | |
| 2564 | swait(10) | |
| 2565 | MagniDamage(tors, 6.5, 1, 2, 0, "Normal") | |
| 2566 | Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02) | |
| 2567 | end | |
| 2568 | notmenacing = true | |
| 2569 | end)) | |
| 2570 | wait(.6) | |
| 2571 | attack = false | |
| 2572 | end | |
| 2573 | local alternatecooldownbecausewhynotdood = false | |
| 2574 | function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly! | |
| 2575 | attack = true | |
| 2576 | alternatecooldownbecausewhynotdood = true | |
| 2577 | for i = 0,2,0.1 do | |
| 2578 | swait() | |
| 2579 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2580 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2581 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2582 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2583 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2584 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2585 | end | |
| 2586 | Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
| |
| 2587 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 2588 | coroutine.resume(coroutine.create(function() | |
| 2589 | for i = 1,150,0.1 do | |
| 2590 | swait() | |
| 2591 | MagniDamage(ref, 23.3, 3, 9, 0, "Normal") | |
| 2592 | Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
| |
| 2593 | Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
| |
| 2594 | Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
| |
| 2595 | end | |
| 2596 | swait(50) | |
| 2597 | alternatecooldownbecausewhynotdood = false | |
| 2598 | ref:Remove() -- still lazy to use debris | |
| 2599 | end)) | |
| 2600 | attack = false | |
| 2601 | end | |
| 2602 | function Eruption() | |
| 2603 | attack = true | |
| 2604 | hum.WalkSpeed = 2 | |
| 2605 | hum.JumpPower = 0 | |
| 2606 | for i = 0,7,0.1 do | |
| 2607 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal") | |
| 2608 | swait() | |
| 2609 | Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2610 | Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2611 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 2612 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2613 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2614 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2615 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 2616 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
| 2617 | end | |
| 2618 | CreateSound("144699494", tors, 10, 1)
| |
| 2619 | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
| |
| 2620 | Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
| |
| 2621 | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
| |
| 2622 | Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
| |
| 2623 | MagniDamage(tors, 30, 40, 75, 7, "DarkUp") | |
| 2624 | coroutine.resume(coroutine.create(function() | |
| 2625 | for i = 0,1.8,0.1 do | |
| 2626 | swait() | |
| 2627 | hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)) | |
| 2628 | end | |
| 2629 | for i = 0,1.8,0.1 do | |
| 2630 | swait() | |
| 2631 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 2632 | end | |
| 2633 | end)) | |
| 2634 | local vel2 = Instance.new("BodyVelocity",tors)
| |
| 2635 | vel2.Velocity = Vector3.new(0,55,0) | |
| 2636 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
| 2637 | for i = 0,4,0.1 do | |
| 2638 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal") | |
| 2639 | swait() | |
| 2640 | Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2641 | Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2642 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 2643 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2644 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2645 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2646 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 2647 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
| 2648 | end | |
| 2649 | hum.WalkSpeed = 16 | |
| 2650 | vel2:Destroy() | |
| 2651 | hum.JumpPower = 50 | |
| 2652 | attack = false | |
| 2653 | end | |
| 2654 | function Solar_Flare() | |
| 2655 | attack = true | |
| 2656 | hum.WalkSpeed = 2 | |
| 2657 | hum.JumpPower = 75 | |
| 2658 | hum.Jump = true | |
| 2659 | wait(0.4) | |
| 2660 | CreateSound("144699494", tors, 10, 1)
| |
| 2661 | hum.JumpPower = 0 | |
| 2662 | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
| |
| 2663 | Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
| |
| 2664 | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
| |
| 2665 | for i = 0,20,0.1 do | |
| 2666 | root.Velocity = root.CFrame.lookVector * 60 | |
| 2667 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze") | |
| 2668 | swait() | |
| 2669 | Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
| |
| 2670 | Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
| |
| 2671 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 2672 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2673 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2674 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2675 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 2676 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 2677 | end | |
| 2678 | hum.WalkSpeed = 16 | |
| 2679 | hum.JumpPower = 50 | |
| 2680 | attack = false | |
| 2681 | end | |
| 2682 | function ShadowWarp() | |
| 2683 | MagniDamage(tors, 5, 5, 10, 0, "Normal") | |
| 2684 | Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
| |
| 2685 | Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
| |
| 2686 | Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
| |
| 2687 | local pos = root.Position | |
| 2688 | root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos) | |
| 2689 | CreateSound("769380905", tors, 10, 1)
| |
| 2690 | MagniDamage(tors, 5, 15, 20, 0, "DarkUp") | |
| 2691 | Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
| |
| 2692 | Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
| |
| 2693 | Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
| |
| 2694 | end | |
| 2695 | function Shade() | |
| 2696 | hum.WalkSpeed = 3 | |
| 2697 | attack = true | |
| 2698 | for i = 0,2,0.1 do | |
| 2699 | swait() | |
| 2700 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2701 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2702 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2703 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2704 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2705 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2706 | end | |
| 2707 | hum.WalkSpeed = 3 | |
| 2708 | CreateSound("588736969", tors, 10, 1)
| |
| 2709 | Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
| |
| 2710 | MagniDamage(tors, 27, 12, 24, 2, "Normal") | |
| 2711 | for i = 0,3,0.1 do | |
| 2712 | swait() | |
| 2713 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2714 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2715 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2716 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2717 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2718 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2719 | end | |
| 2720 | hum.WalkSpeed = 3 | |
| 2721 | CreateSound("588736969", tors, 10, 1)
| |
| 2722 | Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
| |
| 2723 | MagniDamage(tors, 27, 12, 24, 2, "Normal") | |
| 2724 | for i = 0,3,0.1 do | |
| 2725 | swait() | |
| 2726 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2727 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2728 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2729 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2730 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2731 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2732 | end | |
| 2733 | CreateSound("588736969", tors, 10, 1)
| |
| 2734 | Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
| |
| 2735 | MagniDamage(tors, 27, 12, 24, 2, "Normal") | |
| 2736 | hum.WalkSpeed = 3 | |
| 2737 | wait(.6) | |
| 2738 | hum.WalkSpeed = 16 | |
| 2739 | attack = false | |
| 2740 | end | |
| 2741 | function Purity_Slam() | |
| 2742 | attack = true | |
| 2743 | for i = 0,5.2,0.1 do | |
| 2744 | swait() | |
| 2745 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2746 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2747 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2748 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2749 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2750 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2751 | end | |
| 2752 | CreateSound("331666100", tors, 10, 1)
| |
| 2753 | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
| |
| 2754 | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
| |
| 2755 | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
| |
| 2756 | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
| |
| 2757 | MagniDamage(tors, 12, 40, 60, 10, "Normal") | |
| 2758 | coroutine.resume(coroutine.create(function() | |
| 2759 | for i = 0,1.8,0.1 do | |
| 2760 | swait() | |
| 2761 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 2762 | end | |
| 2763 | for i = 0,1.8,0.1 do | |
| 2764 | swait() | |
| 2765 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 2766 | end | |
| 2767 | end)) | |
| 2768 | for i = 1,4.7,0.1 do | |
| 2769 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2770 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 2771 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 2772 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2773 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 2774 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 2775 | end | |
| 2776 | wait(.6) | |
| 2777 | attack = false | |
| 2778 | end | |
| 2779 | function BalanceSmash() | |
| 2780 | attack = true | |
| 2781 | for i = 0,5.2,0.1 do | |
| 2782 | swait() | |
| 2783 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2784 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2785 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2786 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2787 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2788 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2789 | end | |
| 2790 | CreateSound("331666100", tors, 10, 1)
| |
| 2791 | Effects.Ring.Create(BrickC("White"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
| |
| 2792 | Effects.Ring.Create(BrickC("Black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
| |
| 2793 | Effects.Ring.Create(BrickC("White"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
| |
| 2794 | Effects.Ring.Create(BrickC("Black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
| |
| 2795 | MagniDamage(tors, 12, 40, 60, 10, "DarkUp") | |
| 2796 | coroutine.resume(coroutine.create(function() | |
| 2797 | for i = 0,1.8,0.1 do | |
| 2798 | swait() | |
| 2799 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 2800 | end | |
| 2801 | for i = 0,1.8,0.1 do | |
| 2802 | swait() | |
| 2803 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 2804 | end | |
| 2805 | end)) | |
| 2806 | for i = 1,4.7,0.1 do | |
| 2807 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2808 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 2809 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 2810 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2811 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 2812 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 2813 | end | |
| 2814 | wait(.6) | |
| 2815 | attack = false | |
| 2816 | end | |
| 2817 | function Universal_Crush() | |
| 2818 | attack = true | |
| 2819 | for i = 0,5.2,0.05 do | |
| 2820 | swait() | |
| 2821 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2822 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2823 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2824 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2825 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2826 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2827 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2828 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2829 | end | |
| 2830 | CreateSound("331666100", tors, 10, 1)
| |
| 2831 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
| |
| 2832 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
| |
| 2833 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
| |
| 2834 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
| |
| 2835 | MagniDamage(tors, 170, 80, 175, 15, "DarkUp") | |
| 2836 | coroutine.resume(coroutine.create(function() | |
| 2837 | for i = 0,1.8,0.1 do | |
| 2838 | swait() | |
| 2839 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 2840 | end | |
| 2841 | for i = 0,1.8,0.1 do | |
| 2842 | swait() | |
| 2843 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 2844 | end | |
| 2845 | end)) | |
| 2846 | for i = 1,4.7,0.1 do | |
| 2847 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2848 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 2849 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 2850 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2851 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 2852 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 2853 | end | |
| 2854 | wait(.6) | |
| 2855 | attack = false | |
| 2856 | end | |
| 2857 | ||
| 2858 | function Ascend_Point() | |
| 2859 | attack = true | |
| 2860 | corrupted = true | |
| 2861 | for i = 0,3,0.05 do | |
| 2862 | swait() | |
| 2863 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
| 2864 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
| 2865 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
| 2866 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
| 2867 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
| 2868 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
| 2869 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2870 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2871 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2872 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2873 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2874 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2875 | end | |
| 2876 | refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 2877 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal") | |
| 2878 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
| 2879 | CreateSound("331666100", refa, 10, 1)
| |
| 2880 | CameraEnshaking(1.5, 10) | |
| 2881 | coroutine.resume(coroutine.create(function() | |
| 2882 | for i = 1,20,0.1 do | |
| 2883 | swait(5) | |
| 2884 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 2885 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 2886 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 2887 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 2888 | CreateSound("331666100", refa, 10, 1)
| |
| 2889 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
| 2890 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal") | |
| 2891 | end | |
| 2892 | refa:Destroy() | |
| 2893 | corrupted = false | |
| 2894 | end)) | |
| 2895 | for i = 1,2.5,0.1 do | |
| 2896 | swait() | |
| 2897 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) | |
| 2898 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) | |
| 2899 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) | |
| 2900 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) | |
| 2901 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) | |
| 2902 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) | |
| 2903 | end | |
| 2904 | wait(.3) | |
| 2905 | attack = false | |
| 2906 | end | |
| 2907 | ||
| 2908 | function Painful_Stomp() | |
| 2909 | attack = true | |
| 2910 | for i = 0,5.2,0.1 do | |
| 2911 | swait() | |
| 2912 | tecks2.Rotation = math.random(-20, 20) | |
| 2913 | tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)] | |
| 2914 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2915 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2916 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2917 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2918 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2919 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2920 | end | |
| 2921 | CreateSound("331666100", char, 10, 1)
| |
| 2922 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 2923 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 2924 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 2925 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 2926 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
| 2927 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
| 2928 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
| 2929 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 2930 | if v:FindFirstChild("Head") then
| |
| 2931 | Eviscerate(v) | |
| 2932 | end | |
| 2933 | end | |
| 2934 | coroutine.resume(coroutine.create(function() | |
| 2935 | for i = 0,2.8,0.1 do | |
| 2936 | swait() | |
| 2937 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 2938 | end | |
| 2939 | for i = 0,1.8,0.1 do | |
| 2940 | swait() | |
| 2941 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 2942 | end | |
| 2943 | end)) | |
| 2944 | for i = 0,3.7,0.1 do | |
| 2945 | tecks2.Rotation = math.random(-20, 20) | |
| 2946 | tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)] | |
| 2947 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 2948 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2949 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
| 2950 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
| 2951 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2952 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2953 | end | |
| 2954 | wait(.6) | |
| 2955 | attack = false | |
| 2956 | end | |
| 2957 | function Ending() | |
| 2958 | local target = nil | |
| 2959 | local targettorso = nil | |
| 2960 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 2961 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 2962 | targetT = mouse.Target.Parent | |
| 2963 | target = mouse.Target.Parent.Humanoid | |
| 2964 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 2965 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 2966 | end | |
| 2967 | end | |
| 2968 | if target ~= nil then | |
| 2969 | targettorso.Anchored = true | |
| 2970 | attack = true | |
| 2971 | hum.WalkSpeed = 0 | |
| 2972 | local originalpos = root.CFrame | |
| 2973 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
| 2974 | for i = 0,1.8,0.1 do | |
| 2975 | tecks2.Rotation = math.random(-20, 20) | |
| 2976 | swait() | |
| 2977 | tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)] | |
| 2978 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15) | |
| 2979 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3) | |
| 2980 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2981 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2982 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1) | |
| 2983 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 2984 | end | |
| 2985 | Eviscerate(targetT) | |
| 2986 | CreateSound("331666100", ra, 4, 1)
| |
| 2987 | CreateSound("180083286", targettorso, 10, 1)
| |
| 2988 | coroutine.resume(coroutine.create(function() | |
| 2989 | for i = 0,1.8,0.1 do | |
| 2990 | swait() | |
| 2991 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 2992 | end | |
| 2993 | for i = 0,1.8,0.1 do | |
| 2994 | swait() | |
| 2995 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 2996 | end | |
| 2997 | end)) | |
| 2998 | for i = 0,4.6,0.1 do | |
| 2999 | tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)] | |
| 3000 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 3001 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3002 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3003 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3004 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 3005 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 3006 | end | |
| 3007 | wait(.6) | |
| 3008 | root.CFrame = originalpos | |
| 3009 | attack = false | |
| 3010 | hum.WalkSpeed = 8 | |
| 3011 | end | |
| 3012 | end | |
| 3013 | ||
| 3014 | ||
| 3015 | function Ending_Dark() | |
| 3016 | local target = nil | |
| 3017 | local targettorso = nil | |
| 3018 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 3019 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 3020 | targetT = mouse.Target.Parent | |
| 3021 | target = mouse.Target.Parent.Humanoid | |
| 3022 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 3023 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 3024 | end | |
| 3025 | end | |
| 3026 | if target ~= nil then | |
| 3027 | targettorso.Anchored = true | |
| 3028 | attack = true | |
| 3029 | hum.WalkSpeed = 0 | |
| 3030 | local originalpos = root.CFrame | |
| 3031 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
| 3032 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15) | |
| 3033 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3) | |
| 3034 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3035 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3036 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1) | |
| 3037 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 3038 | Eviscerate(targetT) | |
| 3039 | SoulSteal(targetT) | |
| 3040 | CreateSound("331666100", ra, 4, 1)
| |
| 3041 | CreateSound("180083286", targettorso, 10, 1)
| |
| 3042 | coroutine.resume(coroutine.create(function() | |
| 3043 | for i = 0,1.8,0.1 do | |
| 3044 | swait() | |
| 3045 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 3046 | end | |
| 3047 | for i = 0,1.8,0.1 do | |
| 3048 | swait() | |
| 3049 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 3050 | end | |
| 3051 | end)) | |
| 3052 | ||
| 3053 | wait(.6) | |
| 3054 | root.CFrame = originalpos | |
| 3055 | attack = false | |
| 3056 | hum.WalkSpeed = 8 | |
| 3057 | end | |
| 3058 | end | |
| 3059 | --[[I don't take ANY credit for this attack, | |
| 3060 | this was all nooby's hard work and the only reason i uhhh "used" it | |
| 3061 | is cause I i didn't have attack ideas at the time so yeah, | |
| 3062 | 100% nooby's credit <3]] | |
| 3063 | function Ende_der_Weld() | |
| 3064 | attack = true | |
| 3065 | hum.WalkSpeed = 0 | |
| 3066 | for i = 0,4.6,0.1 do | |
| 3067 | swait() | |
| 3068 | tecks2.Rotation = math.random(-20, 20) | |
| 3069 | tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)] | |
| 3070 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 3071 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3072 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3073 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3074 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 3075 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 3076 | end | |
| 3077 | local a = Instance.new("Part",char)
| |
| 3078 | a.BrickColor = BrickColor.random() | |
| 3079 | a.Name = "Lazer" | |
| 3080 | a.Anchored = true | |
| 3081 | a.Material = "Neon" | |
| 3082 | a.Transparency = 1 | |
| 3083 | a.CanCollide = false | |
| 3084 | local hitbox = Instance.new("Part",char)
| |
| 3085 | hitbox.Size = Vector3.new(5,5,5) | |
| 3086 | hitbox.CFrame = mouse.hit | |
| 3087 | hitbox.Anchored = true | |
| 3088 | hitbox.Transparency = 1 | |
| 3089 | hitbox.CanCollide = false | |
| 3090 | local ray = Ray.new( | |
| 3091 | ra.CFrame.p, -- origin | |
| 3092 | (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction | |
| 3093 | ) | |
| 3094 | local ignore = char | |
| 3095 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 3096 | if hit then | |
| 3097 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3098 | ||
| 3099 | if not humanoid then | |
| 3100 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3101 | end | |
| 3102 | if humanoid then | |
| 3103 | if humanoid.Parent:IsA"Model" then | |
| 3104 | end | |
| 3105 | end | |
| 3106 | end | |
| 3107 | a.BottomSurface = 10 | |
| 3108 | a.TopSurface = 10 | |
| 3109 | local distance = (ra.CFrame.p - position).magnitude | |
| 3110 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 3111 | a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0) | |
| 3112 | game:GetService("Debris"):AddItem(a, 5)
| |
| 3113 | game:GetService("Debris"):AddItem(hitbox, 1)
| |
| 3114 | local newmesh = Instance.new("BlockMesh",a)
| |
| 3115 | MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025) | |
| 3116 | MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1) | |
| 3117 | MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2) | |
| 3118 | MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1) | |
| 3119 | local lbs = Instance.new("Part")
| |
| 3120 | lbs.Parent = char | |
| 3121 | CreateSound("929619479", lbs, 10, 1)
| |
| 3122 | lbs.Material = "Neon" | |
| 3123 | lbs.Color = BrickColor.Random().Color | |
| 3124 | lbs.CanCollide = false | |
| 3125 | lbs.Shape = "Ball" | |
| 3126 | lbs.Anchored = true | |
| 3127 | lbs.Transparency = 0 | |
| 3128 | lbs.Size = Vector3.new(20,20,20) | |
| 3129 | lbs.CFrame = a.CFrame | |
| 3130 | local thing = Instance.new("SpecialMesh",lbs)
| |
| 3131 | thing.MeshType = "Sphere" | |
| 3132 | lbs.Anchored = false | |
| 3133 | local bvs = Instance.new("BodyVelocity")
| |
| 3134 | bvs.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3135 | bvs.velocity = a.CFrame.lookVector*75 | |
| 3136 | bvs.Parent = lbs | |
| 3137 | lbs.Touched:connect(function(hit) | |
| 3138 | MagniDamage(hit, 12, 40, 60, 10, "Normal") | |
| 3139 | end) | |
| 3140 | attack = false | |
| 3141 | game:GetService("Debris"):AddItem(lbs, 10)
| |
| 3142 | for x = 0, 4 do | |
| 3143 | local bulletgos = IT("Model",char)
| |
| 3144 | local bulletgos2 = IT("Model",char)
| |
| 3145 | for z = 0, 24 do | |
| 3146 | local lb = Instance.new("Part")
| |
| 3147 | lb.Parent = bulletgos | |
| 3148 | lb.Material = "Neon" | |
| 3149 | lb.Color = BrickColor.Random().Color | |
| 3150 | lb.CanCollide = false | |
| 3151 | lb.Anchored = true | |
| 3152 | lb.Transparency = 0 | |
| 3153 | lb.Size = Vector3.new(2,2,2) | |
| 3154 | local thing = Instance.new("SpecialMesh",lb)
| |
| 3155 | thing.MeshType = "Sphere" | |
| 3156 | thing.Scale = Vector3.new(0.5,0.5,1.5) | |
| 3157 | lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
| 3158 | lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15 | |
| 3159 | local lb2 = Instance.new("Part")
| |
| 3160 | lb2.Parent = bulletgos2 | |
| 3161 | lb2.Material = "Neon" | |
| 3162 | lb2.Color = lb.Color | |
| 3163 | lb2.CanCollide = false | |
| 3164 | lb2.Anchored = true | |
| 3165 | lb2.Transparency = 0 | |
| 3166 | lb2.Size = Vector3.new(2,2,2) | |
| 3167 | lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
| 3168 | lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15 | |
| 3169 | local thing2 = Instance.new("SpecialMesh",lb2)
| |
| 3170 | thing2.MeshType = "Sphere" | |
| 3171 | thing2.Scale = Vector3.new(0.5,0.5,1.5) | |
| 3172 | lb.Touched:connect(function(hit) | |
| 3173 | MagniDamage(hit, 12, 40, 60, 10, "Normal") | |
| 3174 | end) | |
| 3175 | lb2.Touched:connect(function(hit) | |
| 3176 | MagniDamage(hit, 12, 40, 60, 10, "Normal") | |
| 3177 | end) | |
| 3178 | end | |
| 3179 | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) | |
| 3180 | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) | |
| 3181 | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025) | |
| 3182 | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025) | |
| 3183 | CreateSound("925629856", lbs, 5, 1)
| |
| 3184 | game:GetService("Debris"):AddItem(bulletgos, 7)
| |
| 3185 | game:GetService("Debris"):AddItem(bulletgos2, 7)
| |
| 3186 | for i,v in pairs(bulletgos:children()) do | |
| 3187 | if v:IsA("Part") then
| |
| 3188 | v.Anchored = false | |
| 3189 | MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) | |
| 3190 | local bv = Instance.new("BodyVelocity")
| |
| 3191 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3192 | bv.velocity = v.CFrame.lookVector*25 | |
| 3193 | bv.Parent = v | |
| 3194 | game:GetService("Debris"):AddItem(v, 5)
| |
| 3195 | end | |
| 3196 | end | |
| 3197 | for i,v in pairs(bulletgos2:children()) do | |
| 3198 | if v:IsA("Part") then
| |
| 3199 | v.Anchored = false | |
| 3200 | MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) | |
| 3201 | local bv = Instance.new("BodyVelocity")
| |
| 3202 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3203 | bv.velocity = v.CFrame.lookVector*-25 | |
| 3204 | bv.Parent = v | |
| 3205 | game:GetService("Debris"):AddItem(v, 5)
| |
| 3206 | end | |
| 3207 | end | |
| 3208 | wait(1) | |
| 3209 | end | |
| 3210 | attack = false | |
| 3211 | hum.WalkSpeed = 8 | |
| 3212 | end | |
| 3213 | ------------------------------------------------------- | |
| 3214 | --End Attacks N Stuff-- | |
| 3215 | ------------------------------------------------------- | |
| 3216 | mouse.KeyDown:connect(function(key) | |
| 3217 | if string.byte(key) == 48 then | |
| 3218 | Swing = 2 | |
| 3219 | hum.WalkSpeed = 38.82 | |
| 3220 | end | |
| 3221 | end) | |
| 3222 | mouse.KeyUp:connect(function(key) | |
| 3223 | if string.byte(key) == 48 then | |
| 3224 | Swing = 1 | |
| 3225 | hum.WalkSpeed = 8 | |
| 3226 | end | |
| 3227 | end) | |
| 3228 | mouse.KeyDown:connect(function(key) | |
| 3229 | if attack == false then | |
| 3230 | if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false then | |
| 3231 | DTrail5.Enabled = false | |
| 3232 | DTrail4.Enabled = false | |
| 3233 | DTrail3.Enabled = false | |
| 3234 | DTrail2.Enabled = false | |
| 3235 | DTrail.Enabled = false | |
| 3236 | EdgyMode = true | |
| 3237 | tecks2.Text = "Edgy" | |
| 3238 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3239 | tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209) | |
| 3240 | for i, v in pairs(ArmourParts) do | |
| 3241 | v.BrickColor = BrickColor.new("Black")
| |
| 3242 | end | |
| 3243 | for i, v in pairs(ArmourParts2) do | |
| 3244 | v.BrickColor = BrickColor.new("Really black")
| |
| 3245 | end | |
| 3246 | for i, v in pairs(NeonParts) do | |
| 3247 | v.BrickColor = BrickColor.new("Royal purple")
| |
| 3248 | end | |
| 3249 | maincolor = BrickColor.new("Royal purple")
| |
| 3250 | Music.TimePosition = 0 | |
| 3251 | Music.SoundId = "rbxassetid://1693948941" | |
| 3252 | Music.Parent = tors | |
| 3253 | Music:Play() | |
| 3254 | elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3255 | DTrail5.Enabled = false | |
| 3256 | DTrail4.Enabled = false | |
| 3257 | DTrail3.Enabled = false | |
| 3258 | DTrail2.Enabled = false | |
| 3259 | DTrail.Enabled = false | |
| 3260 | EdgyMode = false | |
| 3261 | tecks2.Text = "Neutral" | |
| 3262 | tecks2.Rotation = 0 | |
| 3263 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3264 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3265 | resetmode() | |
| 3266 | Music.TimePosition = 0 | |
| 3267 | Music.SoundId = "rbxassetid://1117396305" | |
| 3268 | Music.Parent = tors | |
| 3269 | Music:Play() | |
| 3270 | elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3271 | DTrail5.Enabled = false | |
| 3272 | DTrail4.Enabled = false | |
| 3273 | DTrail3.Enabled = false | |
| 3274 | DTrail2.Enabled = false | |
| 3275 | DTrail.Enabled = false | |
| 3276 | Divinity = true | |
| 3277 | tecks2.Text = "Divinity" | |
| 3278 | tecks2.Rotation = 0 | |
| 3279 | tecks2.TextColor3 = Color3.new(1, 1, 1) | |
| 3280 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0) | |
| 3281 | for i, v in pairs(ArmourParts) do | |
| 3282 | v.BrickColor = BrickColor.new("Institutional white")
| |
| 3283 | end | |
| 3284 | for i, v in pairs(ArmourParts2) do | |
| 3285 | v.BrickColor = BrickColor.new("White")
| |
| 3286 | end | |
| 3287 | for i, v in pairs(NeonParts) do | |
| 3288 | v.BrickColor = BrickColor.new("New Yeller")
| |
| 3289 | end | |
| 3290 | maincolor = BrickColor.new("New Yeller")
| |
| 3291 | Music.TimePosition = 0 | |
| 3292 | Music.SoundId = "rbxassetid://595800581" | |
| 3293 | Music.Parent = tors | |
| 3294 | Music:Play() | |
| 3295 | elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3296 | DTrail5.Enabled = false | |
| 3297 | DTrail4.Enabled = false | |
| 3298 | DTrail3.Enabled = false | |
| 3299 | DTrail2.Enabled = false | |
| 3300 | DTrail.Enabled = false | |
| 3301 | Divinity = false | |
| 3302 | tecks2.Text = "Neutral" | |
| 3303 | tecks2.Rotation = 0 | |
| 3304 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3305 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3306 | resetmode() | |
| 3307 | Music.TimePosition = 0 | |
| 3308 | Music.SoundId = "rbxassetid://1117396305" | |
| 3309 | Music.Parent = tors | |
| 3310 | Music:Play() | |
| 3311 | elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3312 | DTrail5.Enabled = false | |
| 3313 | DTrail4.Enabled = false | |
| 3314 | DTrail3.Enabled = false | |
| 3315 | DTrail2.Enabled = false | |
| 3316 | DTrail.Enabled = false | |
| 3317 | Fighter = true | |
| 3318 | tecks2.Text = "Fighter" | |
| 3319 | tecks2.Rotation = 0 | |
| 3320 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3321 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 3322 | for i, v in pairs(ArmourParts) do | |
| 3323 | v.BrickColor = BrickColor.new("Black")
| |
| 3324 | end | |
| 3325 | for i, v in pairs(ArmourParts2) do | |
| 3326 | v.BrickColor = BrickColor.new("Really black")
| |
| 3327 | end | |
| 3328 | for i, v in pairs(NeonParts) do | |
| 3329 | v.BrickColor = BrickColor.new("Institutional white")
| |
| 3330 | end | |
| 3331 | maincolor = BrickColor.new("Institutional white")
| |
| 3332 | Music.SoundId = "rbxassetid://493647101" | |
| 3333 | Music.Parent = tors | |
| 3334 | Music.TimePosition = 0 | |
| 3335 | Music:Play() | |
| 3336 | elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3337 | DTrail5.Enabled = false | |
| 3338 | DTrail4.Enabled = false | |
| 3339 | DTrail3.Enabled = false | |
| 3340 | DTrail2.Enabled = false | |
| 3341 | DTrail.Enabled = false | |
| 3342 | Fighter = false | |
| 3343 | tecks2.Text = "Neutral" | |
| 3344 | tecks2.Rotation = 0 | |
| 3345 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3346 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3347 | resetmode() | |
| 3348 | Music.TimePosition = 0 | |
| 3349 | Music.SoundId = "rbxassetid://1117396305" | |
| 3350 | Music.Parent = tors | |
| 3351 | Music:Play() | |
| 3352 | elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3353 | DTrail5.Enabled = false | |
| 3354 | DTrail4.Enabled = false | |
| 3355 | DTrail3.Enabled = false | |
| 3356 | DTrail2.Enabled = false | |
| 3357 | DTrail.Enabled = false | |
| 3358 | Purity = true | |
| 3359 | tecks2.Text = "Purity" | |
| 3360 | tecks2.Rotation = 0 | |
| 3361 | tecks2.TextColor3 = Color3.new(1, 1, 1) | |
| 3362 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255) | |
| 3363 | for i, v in pairs(ArmourParts) do | |
| 3364 | v.BrickColor = BrickColor.new("Institutional white")
| |
| 3365 | end | |
| 3366 | for i, v in pairs(ArmourParts2) do | |
| 3367 | v.BrickColor = BrickColor.new("Institutional white")
| |
| 3368 | end | |
| 3369 | for i, v in pairs(NeonParts) do | |
| 3370 | v.BrickColor = BrickColor.new("Toothpaste")
| |
| 3371 | end | |
| 3372 | maincolor = BrickColor.new("Toothpaste")
| |
| 3373 | Music.TimePosition = 0 | |
| 3374 | Music.SoundId = "rbxassetid://174212509" | |
| 3375 | Music.Parent = tors | |
| 3376 | Music:Play() | |
| 3377 | elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3378 | DTrail5.Enabled = false | |
| 3379 | DTrail4.Enabled = false | |
| 3380 | DTrail3.Enabled = false | |
| 3381 | DTrail2.Enabled = false | |
| 3382 | DTrail.Enabled = false | |
| 3383 | Purity = false | |
| 3384 | tecks2.Text = "Neutral" | |
| 3385 | tecks2.Rotation = 0 | |
| 3386 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3387 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3388 | resetmode() | |
| 3389 | Music.TimePosition = 0 | |
| 3390 | Music.SoundId = "rbxassetid://1117396305" | |
| 3391 | Music.Parent = tors | |
| 3392 | Music:Play() | |
| 3393 | elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3394 | DTrail5.Enabled = false | |
| 3395 | DTrail4.Enabled = false | |
| 3396 | DTrail3.Enabled = false | |
| 3397 | DTrail2.Enabled = false | |
| 3398 | DTrail.Enabled = false | |
| 3399 | Solar = true | |
| 3400 | tecks2.Text = "Solar" | |
| 3401 | tecks2.Rotation = 0 | |
| 3402 | tecks2.TextColor3 = Color3.new(1, 1, 0) | |
| 3403 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0) | |
| 3404 | for i, v in pairs(ArmourParts) do | |
| 3405 | v.BrickColor = BrickColor.new("New Yeller")
| |
| 3406 | end | |
| 3407 | for i, v in pairs(ArmourParts2) do | |
| 3408 | v.BrickColor = BrickColor.new("Bright yellow")
| |
| 3409 | end | |
| 3410 | for i, v in pairs(NeonParts) do | |
| 3411 | v.BrickColor = BrickColor.new("Deep orange")
| |
| 3412 | end | |
| 3413 | maincolor = BrickColor.new("Deep orange")
| |
| 3414 | Music.TimePosition = 5 | |
| 3415 | Music.SoundId = "rbxassetid://1167066393" | |
| 3416 | Music.Parent = tors | |
| 3417 | Music:Play() | |
| 3418 | elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3419 | DTrail5.Enabled = false | |
| 3420 | DTrail4.Enabled = false | |
| 3421 | DTrail3.Enabled = false | |
| 3422 | DTrail2.Enabled = false | |
| 3423 | DTrail.Enabled = false | |
| 3424 | Solar = false | |
| 3425 | tecks2.Text = "Neutral" | |
| 3426 | tecks2.Rotation = 0 | |
| 3427 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3428 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3429 | resetmode() | |
| 3430 | Music.TimePosition = 0 | |
| 3431 | Music.SoundId = "rbxassetid://1117396305" | |
| 3432 | Music.Parent = tors | |
| 3433 | Music:Play() | |
| 3434 | elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3435 | DTrail5.Enabled = false | |
| 3436 | DTrail4.Enabled = false | |
| 3437 | DTrail3.Enabled = false | |
| 3438 | DTrail2.Enabled = false | |
| 3439 | DTrail.Enabled = false | |
| 3440 | Lunar = true | |
| 3441 | tecks2.Text = "Lunar" | |
| 3442 | tecks2.Rotation = 0 | |
| 3443 | tecks2.TextColor3 = Color3.new(0, 0, 1) | |
| 3444 | tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255) | |
| 3445 | for i, v in pairs(ArmourParts) do | |
| 3446 | v.BrickColor = BrickColor.new("Dark blue")
| |
| 3447 | end | |
| 3448 | for i, v in pairs(ArmourParts2) do | |
| 3449 | v.BrickColor = BrickColor.new("Cyan")
| |
| 3450 | end | |
| 3451 | for i, v in pairs(NeonParts) do | |
| 3452 | v.BrickColor = BrickColor.new("Steel blue")
| |
| 3453 | end | |
| 3454 | maincolor = BrickColor.new("Steel blue")
| |
| 3455 | Music.TimePosition = 0.5 | |
| 3456 | Music.SoundId = "rbxassetid://1574603917" | |
| 3457 | Music.Parent = tors | |
| 3458 | Music:Play() | |
| 3459 | elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3460 | DTrail5.Enabled = false | |
| 3461 | DTrail4.Enabled = false | |
| 3462 | DTrail3.Enabled = false | |
| 3463 | DTrail2.Enabled = false | |
| 3464 | DTrail.Enabled = false | |
| 3465 | Lunar = false | |
| 3466 | tecks2.Text = "Neutral" | |
| 3467 | tecks2.Rotation = 0 | |
| 3468 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3469 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3470 | resetmode() | |
| 3471 | Music.TimePosition = 0 | |
| 3472 | Music.SoundId = "rbxassetid://1117396305" | |
| 3473 | Music.Parent = tors | |
| 3474 | Music:Play() | |
| 3475 | elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3476 | Destruction = true | |
| 3477 | tecks2.Text = "Destruction" | |
| 3478 | tecks2.Rotation = 0 | |
| 3479 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3480 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) | |
| 3481 | for i, v in pairs(ArmourParts) do | |
| 3482 | v.BrickColor = BrickColor.new("Really black")
| |
| 3483 | end | |
| 3484 | for i, v in pairs(ArmourParts2) do | |
| 3485 | v.BrickColor = BrickColor.new("Black")
| |
| 3486 | end | |
| 3487 | for i, v in pairs(NeonParts) do | |
| 3488 | v.BrickColor = BrickColor.new("Really red")
| |
| 3489 | end | |
| 3490 | DTrail5.Enabled = true | |
| 3491 | DTrail4.Enabled = true | |
| 3492 | DTrail3.Enabled = true | |
| 3493 | DTrail2.Enabled = true | |
| 3494 | DTrail.Enabled = true | |
| 3495 | maincolor = BrickColor.new("Really red")
| |
| 3496 | Music.TimePosition = 2 | |
| 3497 | Music.SoundId = "rbxassetid://1703475948" | |
| 3498 | Music.Parent = tors | |
| 3499 | Music:Play() | |
| 3500 | elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3501 | DTrail5.Enabled = false | |
| 3502 | DTrail4.Enabled = false | |
| 3503 | DTrail3.Enabled = false | |
| 3504 | DTrail2.Enabled = false | |
| 3505 | DTrail.Enabled = false | |
| 3506 | Destruction = false | |
| 3507 | tecks2.Text = "Neutral" | |
| 3508 | tecks2.Rotation = 0 | |
| 3509 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3510 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3511 | resetmode() | |
| 3512 | Music.TimePosition = 0 | |
| 3513 | Music.SoundId = "rbxassetid://1117396305" | |
| 3514 | Music.Parent = tors | |
| 3515 | Music:Play() | |
| 3516 | elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3517 | helpme = true | |
| 3518 | DTrail5.Enabled = false | |
| 3519 | DTrail4.Enabled = false | |
| 3520 | DTrail3.Enabled = false | |
| 3521 | DTrail2.Enabled = false | |
| 3522 | DTrail.Enabled = false | |
| 3523 | Music.TimePosition = 1 | |
| 3524 | tecks2.Text = "iNsAnItY" | |
| 3525 | Music.SoundId = "rbxassetid://943961217" | |
| 3526 | Music.Parent = tors | |
| 3527 | Music:Play() | |
| 3528 | elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3529 | DTrail5.Enabled = false | |
| 3530 | DTrail4.Enabled = false | |
| 3531 | DTrail3.Enabled = false | |
| 3532 | DTrail2.Enabled = false | |
| 3533 | DTrail.Enabled = false | |
| 3534 | helpme = false | |
| 3535 | tecks2.Text = "Neutral" | |
| 3536 | tecks2.Rotation = 0 | |
| 3537 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3538 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3539 | resetmode() | |
| 3540 | Music.TimePosition = 0 | |
| 3541 | Music.SoundId = "rbxassetid://1117396305" | |
| 3542 | Music.Parent = tors | |
| 3543 | Music:Play() | |
| 3544 | elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3545 | Frost = true | |
| 3546 | DTrail5.Enabled = false | |
| 3547 | DTrail4.Enabled = false | |
| 3548 | DTrail3.Enabled = false | |
| 3549 | DTrail2.Enabled = false | |
| 3550 | DTrail.Enabled = false | |
| 3551 | tecks2.Text = "Frost" | |
| 3552 | tecks2.Rotation = 0 | |
| 3553 | tecks2.TextColor3 = Color3.new(1, 1, 1) | |
| 3554 | tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255) | |
| 3555 | for i, v in pairs(ArmourParts) do | |
| 3556 | v.BrickColor = BrickColor.new("Cyan")
| |
| 3557 | end | |
| 3558 | for i, v in pairs(ArmourParts2) do | |
| 3559 | v.BrickColor = BrickColor.new("White")
| |
| 3560 | end | |
| 3561 | for i, v in pairs(NeonParts) do | |
| 3562 | v.BrickColor = BrickColor.new("Teal")
| |
| 3563 | end | |
| 3564 | maincolor = BrickColor.new("Teal")
| |
| 3565 | Music.TimePosition = 1 | |
| 3566 | Music.SoundId = "rbxassetid://1579308042" | |
| 3567 | Music.Parent = tors | |
| 3568 | Music:Play() | |
| 3569 | elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3570 | DTrail5.Enabled = false | |
| 3571 | DTrail4.Enabled = false | |
| 3572 | DTrail3.Enabled = false | |
| 3573 | DTrail2.Enabled = false | |
| 3574 | DTrail.Enabled = false | |
| 3575 | Frost = false | |
| 3576 | tecks2.Text = "Neutral" | |
| 3577 | tecks2.Rotation = 0 | |
| 3578 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3579 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3580 | resetmode() | |
| 3581 | Music.TimePosition = 0 | |
| 3582 | Music.SoundId = "rbxassetid://1117396305" | |
| 3583 | Music.Parent = tors | |
| 3584 | Music:Play() | |
| 3585 | elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3586 | Ashes = true | |
| 3587 | DTrail5.Enabled = false | |
| 3588 | DTrail4.Enabled = false | |
| 3589 | DTrail3.Enabled = false | |
| 3590 | DTrail2.Enabled = false | |
| 3591 | DTrail.Enabled = false | |
| 3592 | tecks2.Text = "Ash" | |
| 3593 | tecks2.Rotation = 0 | |
| 3594 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3595 | tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105) | |
| 3596 | for i, v in pairs(ArmourParts) do | |
| 3597 | v.BrickColor = BrickColor.new("Smoky grey")
| |
| 3598 | end | |
| 3599 | for i, v in pairs(ArmourParts2) do | |
| 3600 | v.BrickColor = BrickColor.new("Black")
| |
| 3601 | end | |
| 3602 | for i, v in pairs(NeonParts) do | |
| 3603 | v.BrickColor = BrickColor.new("Really black")
| |
| 3604 | end | |
| 3605 | maincolor = BrickColor.new("Really black")
| |
| 3606 | Music.TimePosition = 2 | |
| 3607 | Music.SoundId = "rbxassetid://1514078310" | |
| 3608 | Music.Parent = tors | |
| 3609 | Music:Play() | |
| 3610 | elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3611 | DTrail5.Enabled = false | |
| 3612 | DTrail4.Enabled = false | |
| 3613 | DTrail3.Enabled = false | |
| 3614 | DTrail2.Enabled = false | |
| 3615 | DTrail.Enabled = false | |
| 3616 | Ashes = false | |
| 3617 | tecks2.Text = "Neutral" | |
| 3618 | tecks2.Rotation = 0 | |
| 3619 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3620 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3621 | resetmode() | |
| 3622 | Music.TimePosition = 0 | |
| 3623 | Music.SoundId = "rbxassetid://1117396305" | |
| 3624 | Music.Parent = tors | |
| 3625 | Music:Play() | |
| 3626 | elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then | |
| 3627 | tecks2.TextTransparency = 0 | |
| 3628 | tecks2.TextStrokeTransparency = 0 | |
| 3629 | elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then | |
| 3630 | tecks2.TextTransparency = 1 | |
| 3631 | tecks2.TextStrokeTransparency = 1 | |
| 3632 | elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3633 | DTrail5.Enabled = false | |
| 3634 | DTrail4.Enabled = false | |
| 3635 | DTrail3.Enabled = false | |
| 3636 | DTrail2.Enabled = false | |
| 3637 | DTrail.Enabled = false | |
| 3638 | Planetary = true | |
| 3639 | tecks2.Text = "Planetary" | |
| 3640 | tecks2.Rotation = 0 | |
| 3641 | tecks2.TextColor3 = Color3.fromRGB(61, 21, 133) | |
| 3642 | tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133) | |
| 3643 | for i, v in pairs(ArmourParts) do | |
| 3644 | v.BrickColor = BrickColor.new("Dark indigo")
| |
| 3645 | end | |
| 3646 | for i, v in pairs(ArmourParts2) do | |
| 3647 | v.BrickColor = BrickColor.new("Dark indigo")
| |
| 3648 | end | |
| 3649 | for i, v in pairs(NeonParts) do | |
| 3650 | v.BrickColor = BrickColor.new("Dark indigo")
| |
| 3651 | end | |
| 3652 | maincolor = BrickColor.new("Dark indigo")
| |
| 3653 | Music.TimePosition = 0 | |
| 3654 | Music.SoundId = "rbxassetid://609934004" | |
| 3655 | Music.Parent = tors | |
| 3656 | Music:Play() | |
| 3657 | elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3658 | Planetary = false | |
| 3659 | DTrail5.Enabled = false | |
| 3660 | DTrail4.Enabled = false | |
| 3661 | DTrail3.Enabled = false | |
| 3662 | DTrail2.Enabled = false | |
| 3663 | DTrail.Enabled = false | |
| 3664 | tecks2.Text = "Neutral" | |
| 3665 | tecks2.Rotation = 0 | |
| 3666 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3667 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3668 | resetmode() | |
| 3669 | Music.TimePosition = 0 | |
| 3670 | Music.SoundId = "rbxassetid://1117396305" | |
| 3671 | Music.Parent = tors | |
| 3672 | Music:Play() | |
| 3673 | elseif key == 'k' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3674 | Ascend = true | |
| 3675 | DTrail5.Enabled = false | |
| 3676 | DTrail4.Enabled = false | |
| 3677 | DTrail3.Enabled = false | |
| 3678 | DTrail2.Enabled = false | |
| 3679 | DTrail.Enabled = false | |
| 3680 | tecks2.Text = "Ascend" | |
| 3681 | tecks2.Rotation = 0 | |
| 3682 | tecks2.TextColor3 = Color3.new(1, 0, 1) | |
| 3683 | tecks2.TextStrokeColor3 = Color3.fromRGB(245,245,245) | |
| 3684 | for i, v in pairs(ArmourParts) do | |
| 3685 | v.BrickColor = BrickColor.new("Magenta")
| |
| 3686 | end | |
| 3687 | for i, v in pairs(ArmourParts2) do | |
| 3688 | v.BrickColor = BrickColor.new("Pink")
| |
| 3689 | end | |
| 3690 | for i, v in pairs(NeonParts) do | |
| 3691 | v.BrickColor = BrickColor.new("White")
| |
| 3692 | end | |
| 3693 | maincolor = BrickColor.new("White")
| |
| 3694 | Music.TimePosition = 1 | |
| 3695 | Music.SoundId = "rbxassetid://927529620" | |
| 3696 | Music.Parent = tors | |
| 3697 | Music:Play() | |
| 3698 | elseif key == 'k' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == true and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3699 | DTrail5.Enabled = false | |
| 3700 | DTrail4.Enabled = false | |
| 3701 | DTrail3.Enabled = false | |
| 3702 | DTrail2.Enabled = false | |
| 3703 | DTrail.Enabled = false | |
| 3704 | Ascend = false | |
| 3705 | tecks2.Text = "Neutral" | |
| 3706 | tecks2.Rotation = 0 | |
| 3707 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3708 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3709 | resetmode() | |
| 3710 | Music.TimePosition = 0 | |
| 3711 | Music.SoundId = "rbxassetid://1117396305" | |
| 3712 | Music.Parent = tors | |
| 3713 | Music:Play() | |
| 3714 | elseif key == 'b' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3715 | Wow = true | |
| 3716 | DTrail5.Enabled = false | |
| 3717 | DTrail4.Enabled = false | |
| 3718 | DTrail3.Enabled = false | |
| 3719 | DTrail2.Enabled = false | |
| 3720 | DTrail.Enabled = false | |
| 3721 | tecks2.Text = "Doge" | |
| 3722 | tecks2.Rotation = 0 | |
| 3723 | tecks2.TextColor3 = Color3.new(255, 204, 153) | |
| 3724 | tecks2.TextStrokeColor3 = Color3.fromRGB(213, 115, 61) | |
| 3725 | for i, v in pairs(ArmourParts) do | |
| 3726 | v.BrickColor = BrickColor.new("Buttermilk")
| |
| 3727 | end | |
| 3728 | for i, v in pairs(ArmourParts2) do | |
| 3729 | v.BrickColor = BrickColor.new("Pastel brown")
| |
| 3730 | end | |
| 3731 | for i, v in pairs(NeonParts) do | |
| 3732 | v.BrickColor = BrickColor.new("Wheat")
| |
| 3733 | end | |
| 3734 | maincolor = BrickColor.new("Cool yellow")
| |
| 3735 | Music.TimePosition = 1 | |
| 3736 | Music.SoundId = "rbxassetid://150794704" | |
| 3737 | Music.Parent = tors | |
| 3738 | Music:Play() | |
| 3739 | elseif key == 'b' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == true and Balance == false then | |
| 3740 | DTrail5.Enabled = false | |
| 3741 | DTrail4.Enabled = false | |
| 3742 | DTrail3.Enabled = false | |
| 3743 | DTrail2.Enabled = false | |
| 3744 | DTrail.Enabled = false | |
| 3745 | Wow = false | |
| 3746 | tecks2.Text = "Neutral" | |
| 3747 | tecks2.Rotation = 0 | |
| 3748 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3749 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3750 | resetmode() | |
| 3751 | Music.TimePosition = 0 | |
| 3752 | Music.SoundId = "rbxassetid://1117396305" | |
| 3753 | Music.Parent = tors | |
| 3754 | Music:Play() | |
| 3755 | elseif key == 'm' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3756 | Overclocked = true | |
| 3757 | DTrail5.Enabled = false | |
| 3758 | DTrail4.Enabled = false | |
| 3759 | DTrail3.Enabled = false | |
| 3760 | DTrail2.Enabled = false | |
| 3761 | DTrail.Enabled = false | |
| 3762 | tecks2.Text = "Overclocked" | |
| 3763 | tecks2.Rotation = 0 | |
| 3764 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 3765 | tecks2.TextStrokeColor3 = Color3.fromRGB(140,140,0) | |
| 3766 | for i, v in pairs(ArmourParts) do | |
| 3767 | v.BrickColor = BrickColor.new("Fawn brown")
| |
| 3768 | end | |
| 3769 | for i, v in pairs(ArmourParts2) do | |
| 3770 | v.BrickColor = BrickColor.new("Burnt Sienna")
| |
| 3771 | end | |
| 3772 | for i, v in pairs(NeonParts) do | |
| 3773 | v.BrickColor = BrickColor.new("Really black")
| |
| 3774 | end | |
| 3775 | maincolor = BrickColor.new("Fawn brown")
| |
| 3776 | Music.TimePosition = 1 | |
| 3777 | Music.SoundId = "rbxassetid://595230126" | |
| 3778 | Music.Parent = tors | |
| 3779 | Music:Play() | |
| 3780 | elseif key == 'm' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == true and Darkness == false and Wow == false and Balance == false then | |
| 3781 | DTrail5.Enabled = false | |
| 3782 | DTrail4.Enabled = false | |
| 3783 | DTrail3.Enabled = false | |
| 3784 | DTrail2.Enabled = false | |
| 3785 | DTrail.Enabled = false | |
| 3786 | Overclocked = false | |
| 3787 | tecks2.Text = "Neutral" | |
| 3788 | tecks2.Rotation = 0 | |
| 3789 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3790 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3791 | resetmode() | |
| 3792 | Music.TimePosition = 0 | |
| 3793 | Music.SoundId = "rbxassetid://1117396305" | |
| 3794 | Music.Parent = tors | |
| 3795 | Music:Play() | |
| 3796 | elseif key == 'v' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3797 | Darkness = true | |
| 3798 | DTrail5.Enabled = false | |
| 3799 | DTrail4.Enabled = false | |
| 3800 | DTrail3.Enabled = false | |
| 3801 | DTrail2.Enabled = false | |
| 3802 | DTrail.Enabled = false | |
| 3803 | tecks2.Text = "Darkness" | |
| 3804 | tecks2.Rotation = 0 | |
| 3805 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 3806 | tecks2.TextStrokeColor3 = Color3.fromRGB(80,80,80) | |
| 3807 | for i, v in pairs(ArmourParts) do | |
| 3808 | v.BrickColor = BrickColor.new("Mid gray")
| |
| 3809 | end | |
| 3810 | for i, v in pairs(ArmourParts2) do | |
| 3811 | v.BrickColor = BrickColor.new("Black")
| |
| 3812 | end | |
| 3813 | for i, v in pairs(NeonParts) do | |
| 3814 | v.BrickColor = BrickColor.new("Dark stone grey")
| |
| 3815 | end | |
| 3816 | maincolor = BrickColor.new("Really black")
| |
| 3817 | Music.TimePosition = 1 | |
| 3818 | Music.SoundId = "rbxassetid://398987889" | |
| 3819 | Music.Parent = tors | |
| 3820 | Music:Play() | |
| 3821 | elseif key == 'v' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == true and Wow == false and Balance == false then | |
| 3822 | DTrail5.Enabled = false | |
| 3823 | DTrail4.Enabled = false | |
| 3824 | DTrail3.Enabled = false | |
| 3825 | DTrail2.Enabled = false | |
| 3826 | DTrail.Enabled = false | |
| 3827 | Darkness = false | |
| 3828 | tecks2.Text = "Neutral" | |
| 3829 | tecks2.Rotation = 0 | |
| 3830 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3831 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3832 | resetmode() | |
| 3833 | Music.TimePosition = 0 | |
| 3834 | Music.SoundId = "rbxassetid://1117396305" | |
| 3835 | Music.Parent = tors | |
| 3836 | Music:Play() | |
| 3837 | elseif key == 'c' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then | |
| 3838 | Balance = true | |
| 3839 | DTrail5.Enabled = false | |
| 3840 | DTrail4.Enabled = false | |
| 3841 | DTrail3.Enabled = false | |
| 3842 | DTrail2.Enabled = false | |
| 3843 | DTrail.Enabled = false | |
| 3844 | tecks2.Text = "Balance" | |
| 3845 | tecks2.Rotation = 0 | |
| 3846 | tecks2.TextColor3 = Color3.new(255,255,255) | |
| 3847 | tecks2.TextStrokeColor3 = Color3.fromRGB(0,0,0) | |
| 3848 | for i, v in pairs(ArmourParts) do | |
| 3849 | v.BrickColor = BrickColor.new("Institutional white")
| |
| 3850 | end | |
| 3851 | for i, v in pairs(ArmourParts2) do | |
| 3852 | v.BrickColor = BrickColor.new("Really black")
| |
| 3853 | end | |
| 3854 | for i, v in pairs(NeonParts) do | |
| 3855 | v.BrickColor = BrickColor.new("Institutional white")
| |
| 3856 | end | |
| 3857 | maincolor = BrickColor.new("White")
| |
| 3858 | Music.TimePosition = 1 | |
| 3859 | Music.SoundId = "rbxassetid://933385346" | |
| 3860 | Music.Parent = tors | |
| 3861 | Music:Play() | |
| 3862 | elseif key == 'c' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == true then | |
| 3863 | DTrail5.Enabled = false | |
| 3864 | DTrail4.Enabled = false | |
| 3865 | DTrail3.Enabled = false | |
| 3866 | DTrail2.Enabled = false | |
| 3867 | DTrail.Enabled = false | |
| 3868 | Balance = false | |
| 3869 | tecks2.Text = "Neutral" | |
| 3870 | tecks2.Rotation = 0 | |
| 3871 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 3872 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 3873 | resetmode() | |
| 3874 | Music.TimePosition = 0 | |
| 3875 | Music.SoundId = "rbxassetid://1117396305" | |
| 3876 | Music.Parent = tors | |
| 3877 | Music:Play() | |
| 3878 | end | |
| 3879 | end | |
| 3880 | end) | |
| 3881 | ||
| 3882 | mouse.KeyDown:connect(function(key) | |
| 3883 | if attack == false then | |
| 3884 | if EdgyMode == true then | |
| 3885 | if key == 'r' then | |
| 3886 | Decapitate() | |
| 3887 | elseif key == 'e' then | |
| 3888 | Laugh() | |
| 3889 | end | |
| 3890 | end | |
| 3891 | if Divinity == true then | |
| 3892 | if key == 'r' then | |
| 3893 | Beam_Of_Light() | |
| 3894 | elseif key == 'f' then | |
| 3895 | Blast_Of_God() | |
| 3896 | end | |
| 3897 | end | |
| 3898 | if Fighter == true then | |
| 3899 | if key == 'e' then | |
| 3900 | Flying_Kick() | |
| 3901 | elseif key == 'f' then | |
| 3902 | UpperCut() | |
| 3903 | elseif key == 't' then | |
| 3904 | Spinning_Kick() | |
| 3905 | end | |
| 3906 | end | |
| 3907 | if Purity == true then | |
| 3908 | if key == 'r' then | |
| 3909 | Purity_Slam() | |
| 3910 | elseif key == 'e' then | |
| 3911 | Power_Burst() | |
| 3912 | end | |
| 3913 | end | |
| 3914 | if Solar == true then | |
| 3915 | if key == 'r' then | |
| 3916 | Eruption() | |
| 3917 | elseif key == 't' then | |
| 3918 | Solar_Flare() | |
| 3919 | end | |
| 3920 | end | |
| 3921 | if Frost == true then | |
| 3922 | if key == 'r' then | |
| 3923 | Blizzard() | |
| 3924 | elseif key == 't' then | |
| 3925 | Cryo_Freeze() | |
| 3926 | end | |
| 3927 | end | |
| 3928 | if Ashes == true then | |
| 3929 | if key == 't' and notmenacing then | |
| 3930 | Menacing_Aura() | |
| 3931 | elseif key == 'r' and alternatecooldownbecausewhynotdood == false then | |
| 3932 | Heat_Stroke() | |
| 3933 | end | |
| 3934 | end | |
| 3935 | if Lunar == true then | |
| 3936 | if key == 't' then | |
| 3937 | ShadowWarp() | |
| 3938 | elseif key == 'r' then | |
| 3939 | Shade() | |
| 3940 | elseif key == 'f' then | |
| 3941 | LunarSpin() | |
| 3942 | end | |
| 3943 | end | |
| 3944 | if Destruction == true then | |
| 3945 | if key == 'r' then | |
| 3946 | Diablo_Explosion() | |
| 3947 | elseif key == 'f' then | |
| 3948 | Hell_From_Above() | |
| 3949 | elseif key == 't' then | |
| 3950 | Spinning_Below() | |
| 3951 | end | |
| 3952 | end | |
| 3953 | if Planetary == true then | |
| 3954 | if key == 'r' then | |
| 3955 | Multi_Bombs() | |
| 3956 | elseif key == 't' then | |
| 3957 | Universal_Crush() | |
| 3958 | end | |
| 3959 | end | |
| 3960 | if helpme == true then | |
| 3961 | if key == 'r' then | |
| 3962 | Painful_Stomp() | |
| 3963 | elseif key == 'f' then | |
| 3964 | Ending() | |
| 3965 | elseif key == 't' then | |
| 3966 | Ende_der_Weld() | |
| 3967 | end | |
| 3968 | end | |
| 3969 | if Ascend == true then | |
| 3970 | if key == "f" then | |
| 3971 | ASCENTION() | |
| 3972 | elseif key == "r" then | |
| 3973 | ||
| 3974 | end | |
| 3975 | end | |
| 3976 | ||
| 3977 | if Darkness == true then | |
| 3978 | if key == "e" then | |
| 3979 | Decapitate() | |
| 3980 | elseif key == "r" then | |
| 3981 | Ending_Dark() | |
| 3982 | elseif key == "f" then | |
| 3983 | Power_Burst() | |
| 3984 | elseif key == "t" then | |
| 3985 | Teh_Magic() | |
| 3986 | end | |
| 3987 | end | |
| 3988 | ||
| 3989 | if Wow == true then | |
| 3990 | if key == "r" then | |
| 3991 | Bark_Splosion() | |
| 3992 | elseif key == "t" then | |
| 3993 | BARK() | |
| 3994 | end | |
| 3995 | end | |
| 3996 | ||
| 3997 | if Balance == true then | |
| 3998 | if key == "r" then | |
| 3999 | BalanceSpin() | |
| 4000 | elseif key == "t" then | |
| 4001 | BalanceSmash() | |
| 4002 | end | |
| 4003 | end | |
| 4004 | ||
| 4005 | if Overclocked == true then | |
| 4006 | if key == "r" then | |
| 4007 | Dangerous_Field() | |
| 4008 | elseif key == "t" then | |
| 4009 | LAZER() | |
| 4010 | end | |
| 4011 | end | |
| 4012 | ||
| 4013 | ||
| 4014 | ||
| 4015 | end | |
| 4016 | end) | |
| 4017 | ||
| 4018 | ||
| 4019 | coroutine.resume(coroutine.create(function() | |
| 4020 | while true do | |
| 4021 | swait(8) | |
| 4022 | if Solar == true then | |
| 4023 | sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0) | |
| 4024 | end | |
| 4025 | end | |
| 4026 | end)) | |
| 4027 | coroutine.resume(coroutine.create(function() | |
| 4028 | while true do | |
| 4029 | swait(4) | |
| 4030 | if Frost == true then | |
| 4031 | Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
| |
| 4032 | Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
| |
| 4033 | end | |
| 4034 | end | |
| 4035 | end)) | |
| 4036 | coroutine.resume(coroutine.create(function() | |
| 4037 | while true do | |
| 4038 | swait(4) | |
| 4039 | if Lunar == true then | |
| 4040 | Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
| |
| 4041 | end | |
| 4042 | end | |
| 4043 | end)) | |
| 4044 | ||
| 4045 | ||
| 4046 | ||
| 4047 | ------------------------------------------------------- | |
| 4048 | --Start Animations-- | |
| 4049 | ------------------------------------------------------- | |
| 4050 | local equipped = false | |
| 4051 | local idle = 0 | |
| 4052 | local change = 1 | |
| 4053 | local val = 0 | |
| 4054 | local toim = 0 | |
| 4055 | local idleanim = 0.4 | |
| 4056 | hum.WalkSpeed = 8 | |
| 4057 | hum.Animator.Parent = nil | |
| 4058 | while true do | |
| 4059 | swait() | |
| 4060 | Music.Parent = tors | |
| 4061 | if helpme == true then | |
| 4062 | for i, v in pairs(ArmourParts) do | |
| 4063 | v.BrickColor = BrickColor.random() | |
| 4064 | end | |
| 4065 | for i, v in pairs(ArmourParts2) do | |
| 4066 | v.BrickColor = BrickColor.random() | |
| 4067 | end | |
| 4068 | for i, v in pairs(NeonParts) do | |
| 4069 | v.BrickColor = BrickColor.random() | |
| 4070 | end | |
| 4071 | maincolor = BrickColor.random() | |
| 4072 | tecks2.Text = ""..insanity[math.random(1,#insanity)] | |
| 4073 | tecks2.TextColor3 = maincolor.Color | |
| 4074 | tecks2.TextStrokeColor3 = maincolor.Color | |
| 4075 | tecks2.Rotation = math.random(-11, 11) | |
| 4076 | MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2)) | |
| 4077 | end | |
| 4078 | if EdgyMode == true then | |
| 4079 | tecks2.Rotation = math.random(-2, 2) | |
| 4080 | end | |
| 4081 | if Planetary == true then | |
| 4082 | MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2) | |
| 4083 | tecks2.Rotation = math.random(-4, 4) | |
| 4084 | end | |
| 4085 | sine = sine + change | |
| 4086 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 4087 | local velderp = root.Velocity.y | |
| 4088 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
| 4089 | if equipped == true or equipped == false then | |
| 4090 | if attack == false then | |
| 4091 | idle = idle + 1 | |
| 4092 | else | |
| 4093 | idle = 0 | |
| 4094 | end | |
| 4095 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 4096 | Anim = "Jump" | |
| 4097 | change = 1 | |
| 4098 | if attack == false then | |
| 4099 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
| 4100 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
| 4101 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3) | |
| 4102 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3) | |
| 4103 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
| 4104 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
| 4105 | end | |
| 4106 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 4107 | Anim = "Fall" | |
| 4108 | change = 1 | |
| 4109 | if attack == false then | |
| 4110 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
| 4111 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
| 4112 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3) | |
| 4113 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3) | |
| 4114 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
| 4115 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
| 4116 | end | |
| 4117 | elseif torvel < 1 and hitfloor ~= nil then | |
| 4118 | Anim = "Idle" | |
| 4119 | change = 1 | |
| 4120 | if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then | |
| 4121 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4122 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4123 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 4124 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 4125 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4126 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4127 | elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then | |
| 4128 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 4129 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4130 | if Mrandom(1,15) == 1 then | |
| 4131 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 4132 | end | |
| 4133 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15) | |
| 4134 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 4135 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 4136 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 4137 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then | |
| 4138 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4139 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4140 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 4141 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 4142 | RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1) | |
| 4143 | LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1) | |
| 4144 | elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then | |
| 4145 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) | |
| 4146 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
| 4147 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4148 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4149 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4150 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4151 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then | |
| 4152 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15) | |
| 4153 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3) | |
| 4154 | RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15) | |
| 4155 | LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15) | |
| 4156 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4157 | LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4158 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then | |
| 4159 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
| 4160 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4161 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
| 4162 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
| 4163 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4164 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4165 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then | |
| 4166 | rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
| 4167 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
| 4168 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
| 4169 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
| 4170 | RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 4171 | LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
| 4172 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then | |
| 4173 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
| 4174 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4175 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
| 4176 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
| 4177 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4178 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4179 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then | |
| 4180 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
| 4181 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
| 4182 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4183 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4184 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4185 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4186 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then | |
| 4187 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 4188 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3) | |
| 4189 | if math.random(1,1) == 1 then | |
| 4190 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) | |
| 4191 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) | |
| 4192 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 4193 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 4194 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15) | |
| 4195 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15) | |
| 4196 | end | |
| 4197 | for i, v in pairs(ArmourParts) do | |
| 4198 | v.BrickColor = BrickColor.random() | |
| 4199 | end | |
| 4200 | for i, v in pairs(ArmourParts2) do | |
| 4201 | v.BrickColor = BrickColor.random() | |
| 4202 | end | |
| 4203 | for i, v in pairs(NeonParts) do | |
| 4204 | v.BrickColor = BrickColor.random() | |
| 4205 | end | |
| 4206 | maincolor = BrickColor.random() | |
| 4207 | tecks2.TextColor3 = maincolor.Color | |
| 4208 | tecks2.TextStrokeColor3 = maincolor.Color | |
| 4209 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
| 4210 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
| 4211 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1) | |
| 4212 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 4213 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then | |
| 4214 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) | |
| 4215 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
| 4216 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4217 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4218 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4219 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4220 | end | |
| 4221 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 4222 | Anim = "Walk" | |
| 4223 | change = .6 | |
| 4224 | if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then | |
| 4225 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
| 4226 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 4227 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4228 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4229 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 4230 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 4231 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then | |
| 4232 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
| 4233 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 4234 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4235 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4236 | RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1) | |
| 4237 | LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1) | |
| 4238 | elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then | |
| 4239 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15) | |
| 4240 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4241 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4242 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4243 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4244 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4245 | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then | |
| 4246 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 4247 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4248 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4249 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4250 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4251 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4252 | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then | |
| 4253 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 4254 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3) | |
| 4255 | if math.random(1,1) == 1 then | |
| 4256 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) | |
| 4257 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) | |
| 4258 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 4259 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 4260 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4261 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4262 | end | |
| 4263 | for i, v in pairs(ArmourParts) do | |
| 4264 | v.BrickColor = BrickColor.random() | |
| 4265 | end | |
| 4266 | for i, v in pairs(ArmourParts2) do | |
| 4267 | v.BrickColor = BrickColor.random() | |
| 4268 | end | |
| 4269 | for i, v in pairs(NeonParts) do | |
| 4270 | v.BrickColor = BrickColor.random() | |
| 4271 | end | |
| 4272 | maincolor = BrickColor.random() | |
| 4273 | tecks2.TextColor3 = maincolor.Color | |
| 4274 | tecks2.TextStrokeColor3 = maincolor.Color | |
| 4275 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
| 4276 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
| 4277 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1) | |
| 4278 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 4279 | elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then | |
| 4280 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
| 4281 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4282 | if Mrandom(1,15) == 1 then | |
| 4283 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 4284 | end | |
| 4285 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4286 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4287 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 4288 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 4289 | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then | |
| 4290 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
| 4291 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4292 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4293 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4294 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4295 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4296 | end | |
| 4297 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 4298 | Anim = "Sprint" | |
| 4299 | change = 1.35 | |
| 4300 | if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then | |
| 4301 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 4302 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 4303 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4304 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4305 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 4306 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
| 4307 | elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then | |
| 4308 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 4309 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4310 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4311 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4312 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4313 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4314 | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then | |
| 4315 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15) | |
| 4316 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4317 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15) | |
| 4318 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15) | |
| 4319 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4320 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4321 | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then | |
| 4322 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
| 4323 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 4324 | if math.random(1,1) == 1 then | |
| 4325 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
| 4326 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1) | |
| 4327 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) | |
| 4328 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) | |
| 4329 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
| 4330 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
| 4331 | end | |
| 4332 | for i, v in pairs(ArmourParts) do | |
| 4333 | v.BrickColor = BrickColor.random() | |
| 4334 | end | |
| 4335 | for i, v in pairs(ArmourParts2) do | |
| 4336 | v.BrickColor = BrickColor.random() | |
| 4337 | end | |
| 4338 | for i, v in pairs(NeonParts) do | |
| 4339 | v.BrickColor = BrickColor.random() | |
| 4340 | end | |
| 4341 | maincolor = BrickColor.random() | |
| 4342 | tecks2.TextColor3 = maincolor.Color | |
| 4343 | tecks2.TextStrokeColor3 = maincolor.Color | |
| 4344 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
| 4345 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15) | |
| 4346 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1) | |
| 4347 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1) | |
| 4348 | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then | |
| 4349 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15) | |
| 4350 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
| 4351 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4352 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 4353 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4354 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4355 | end | |
| 4356 | end | |
| 4357 | end | |
| 4358 | if 0 < #Effects then | |
| 4359 | for e = 1, #Effects do | |
| 4360 | if Effects[e] ~= nil then | |
| 4361 | local Thing = Effects[e] | |
| 4362 | if Thing ~= nil then | |
| 4363 | local Part = Thing[1] | |
| 4364 | local Mode = Thing[2] | |
| 4365 | local Delay = Thing[3] | |
| 4366 | local IncX = Thing[4] | |
| 4367 | local IncY = Thing[5] | |
| 4368 | local IncZ = Thing[6] | |
| 4369 | if 1 >= Thing[1].Transparency then | |
| 4370 | if Thing[2] == "Block1" then | |
| 4371 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 4372 | local Mesh = Thing[1].Mesh | |
| 4373 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4374 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4375 | elseif Thing[2] == "Block2" then | |
| 4376 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 4377 | local Mesh = Thing[7] | |
| 4378 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4379 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4380 | elseif Thing[2] == "Block3" then | |
| 4381 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 4382 | local Mesh = Thing[7] | |
| 4383 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4384 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4385 | elseif Thing[2] == "Cylinder" then | |
| 4386 | local Mesh = Thing[1].Mesh | |
| 4387 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4388 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4389 | elseif Thing[2] == "Blood" then | |
| 4390 | local Mesh = Thing[7] | |
| 4391 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 4392 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4393 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4394 | elseif Thing[2] == "Elec" then | |
| 4395 | local Mesh = Thing[1].Mesh | |
| 4396 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 4397 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4398 | elseif Thing[2] == "Disappear" then | |
| 4399 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4400 | elseif Thing[2] == "Shatter" then | |
| 4401 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4402 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 4403 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 4404 | Thing[6] = Thing[6] + Thing[5] | |
| 4405 | end | |
| 4406 | else | |
| 4407 | Part.Parent = nil | |
| 4408 | table.remove(Effects, e) | |
| 4409 | end | |
| 4410 | end | |
| 4411 | end | |
| 4412 | end | |
| 4413 | end | |
| 4414 | end | |
| 4415 | ------------------------------------------------------- | |
| 4416 | --End Animations And Script-- | |
| 4417 | ------------------------------------------------------- |