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May 31st, 2018
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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958
  9.  
  10.  
  11. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15. 340106355, --Nefl Crystals
  16. 927529620, --Dimension
  17. 876981900, --Fantasy
  18. 398987889, --Ordinary Days
  19. 1117396305, --Oh wait, it's you.
  20. 885996042, --Action Winter Journey
  21. 919231299, --Sprawling Idiot Effigy
  22. 743466274, --Good Day Sunshine
  23. 727411183, --Knife Fight
  24. 1402748531, --The Earth Is Counting On You!
  25. 595230126 --Robot Language
  26. }
  27.  
  28.  
  29.  
  30. --The reality of my life isn't real but a Universe -makhail07
  31. wait()
  32. local Player = game.Players.localPlayer
  33. local Character = Player.Character
  34. local plr = game:service'Players'.LocalPlayer
  35. local char = plr.Character
  36. local hum = char.Humanoid
  37. local ra = char["Right Arm"]
  38. local la= char["Left Arm"]
  39. local rl= char["Right Leg"]
  40. local ll = char["Left Leg"]
  41. local hed = char.Head
  42. local root = char.HumanoidRootPart
  43. local rootj = root.RootJoint
  44. local tors = char.Torso
  45. local mouse = plr:GetMouse()
  46. local LeftArm = Character["Left Arm"]
  47. local RightArm = Character["Right Arm"]
  48. local LeftLeg = Character["Left Leg"]
  49. local RightLeg = Character["Right Leg"]
  50. local Head = Character.Head
  51. local Torso = Character.Torso
  52. local cam = game.Workspace.CurrentCamera
  53. local RootPart = Character.HumanoidRootPart
  54. local RootJoint = RootPart.RootJoint
  55. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  56. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  57. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  58. local EdgyMode = false
  59. local Divinity = false
  60. local Fighter = false
  61. local Purity = false
  62. local Destruction = false
  63. local helpme = false
  64. local Planetary = false
  65. local Solar = false
  66. local Lunar = false
  67. local Frost = false
  68. local Ashes = false
  69. local Ascend = false
  70. local Overclocked = false
  71. local Darkness = false
  72. local Wow = false
  73. local Balance = false
  74. local notmenacing = true
  75. local maincolor = BrickColor.new("Institutional white")
  76. and Wow == false
  77. --do a die
  78. --tecks2.Text = "ASCEND"
  79. --tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  80. --tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  81. -------------------------------------------------------
  82. --Start Good Stuff--
  83. -------------------------------------------------------
  84. CF = CFrame.new
  85. VT = Vector3.new
  86. angles = CFrame.Angles
  87. attack = false
  88. Euler = CFrame.fromEulerAnglesXYZ
  89. Rad = math.rad
  90. IT = Instance.new
  91. BrickC = BrickColor.new
  92. Cos = math.cos
  93. Acos = math.acos
  94. Sin = math.sin
  95. Asin = math.asin
  96. Abs = math.abs
  97. Mrandom = math.random
  98. Floor = math.floor
  99. local cn = CFrame.new
  100. local mr = math.rad
  101. local angles = CFrame.Angles
  102. local ud = UDim2.new
  103. local c3 = Color3.new
  104. -------------------------------------------------------
  105. --End Good Stuff--
  106. -------------------------------------------------------
  107. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  108. RSH, LSH = nil, nil
  109. RW = Instance.new("Weld")
  110. LW = Instance.new("Weld")
  111. RH = tors["Right Hip"]
  112. LH = tors["Left Hip"]
  113. RSH = tors["Right Shoulder"]
  114. LSH = tors["Left Shoulder"]
  115. RSH.Parent = nil
  116. LSH.Parent = nil
  117. RW.Name = "RW"
  118. RW.Part0 = tors
  119. RW.C0 = CF(1.5, 0.5, 0)
  120. RW.C1 = CF(0, 0.5, 0)
  121. RW.Part1 = ra
  122. RW.Parent = tors
  123. LW.Name = "LW"
  124. LW.Part0 = tors
  125. LW.C0 = CF(-1.5, 0.5, 0)
  126. LW.C1 = CF(0, 0.5, 0)
  127. LW.Part1 = la
  128. LW.Parent = tors
  129. Effects = {}
  130.  
  131. -------------------------------------------------------
  132. --Start HeartBeat--
  133. -------------------------------------------------------
  134. ArtificialHB = Instance.new("BindableEvent", script)
  135. ArtificialHB.Name = "Heartbeat"
  136. script:WaitForChild("Heartbeat")
  137.  
  138. frame = 1 / 60
  139. tf = 0
  140. allowframeloss = false
  141. tossremainder = false
  142.  
  143.  
  144. lastframe = tick()
  145. script.Heartbeat:Fire()
  146.  
  147. BATAUNT = Instance.new("Sound", tors)
  148. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  149. BATAUNT.Volume = 10
  150. BATAUNT.Pitch = 1
  151. BATAUNT.Looped = false
  152. BATAUNT.TimePosition = 0
  153.  
  154. LAZOR = Instance.new("Sound", ra)
  155. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  156. LAZOR.Volume = 10
  157. LAZOR.Pitch = 0.7
  158. LAZOR.Looped = false
  159. LAZOR.TimePosition = 0
  160.  
  161. game:GetService("RunService").Heartbeat:connect(function(s, p)
  162. tf = tf + s
  163. if tf >= frame then
  164. if allowframeloss then
  165. script.Heartbeat:Fire()
  166. lastframe = tick()
  167. else
  168. for i = 1, math.floor(tf / frame) do
  169. script.Heartbeat:Fire()
  170. end
  171. lastframe = tick()
  172. end
  173. if tossremainder then
  174. tf = 0
  175. else
  176. tf = tf - frame * math.floor(tf / frame)
  177. end
  178. end
  179. end)
  180.  
  181. -------------------------------------------------------
  182. --End HeartBeat--
  183. -------------------------------------------------------
  184.  
  185. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  186.  
  187. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  188.  
  189.  
  190. -------------------------------------------------------
  191. --Start Important Functions--
  192. -------------------------------------------------------
  193. function swait(num)
  194. if num == 0 or num == nil then
  195. game:service("RunService").Stepped:wait(0)
  196. else
  197. for i = 0, num do
  198. game:service("RunService").Stepped:wait(0)
  199. end
  200. end
  201. end
  202.  
  203. function CameraEnshaking(Length, Intensity)
  204. coroutine.resume(coroutine.create(function()
  205. local intensity = 1 * Intensity
  206. local rotM = 0.01 * Intensity
  207. for i = 0, Length, 0.1 do
  208. swait()
  209. intensity = intensity - 0.05 * Intensity / Length
  210. rotM = rotM - 5.0E-4 * Intensity / Length
  211. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  212. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  213. end
  214. hum.CameraOffset = Vector3.new(0, 0, 0)
  215. end))
  216. end
  217.  
  218. function thread(f)
  219. coroutine.resume(coroutine.create(f))
  220. end
  221. function clerp(a, b, t)
  222. local qa = {
  223. QuaternionFromCFrame(a)
  224. }
  225. local qb = {
  226. QuaternionFromCFrame(b)
  227. }
  228. local ax, ay, az = a.x, a.y, a.z
  229. local bx, by, bz = b.x, b.y, b.z
  230. local _t = 1 - t
  231. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  232. end
  233. function QuaternionFromCFrame(cf)
  234. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  235. local trace = m00 + m11 + m22
  236. if trace > 0 then
  237. local s = math.sqrt(1 + trace)
  238. local recip = 0.5 / s
  239. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  240. else
  241. local i = 0
  242. if m00 < m11 then
  243. i = 1
  244. end
  245. if m22 > (i == 0 and m00 or m11) then
  246. i = 2
  247. end
  248. if i == 0 then
  249. local s = math.sqrt(m00 - m11 - m22 + 1)
  250. local recip = 0.5 / s
  251. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  252. elseif i == 1 then
  253. local s = math.sqrt(m11 - m22 - m00 + 1)
  254. local recip = 0.5 / s
  255. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  256. elseif i == 2 then
  257. local s = math.sqrt(m22 - m00 - m11 + 1)
  258. local recip = 0.5 / s
  259. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  260. end
  261. end
  262. end
  263. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  264. local xs, ys, zs = x + x, y + y, z + z
  265. local wx, wy, wz = w * xs, w * ys, w * zs
  266. local xx = x * xs
  267. local xy = x * ys
  268. local xz = x * zs
  269. local yy = y * ys
  270. local yz = y * zs
  271. local zz = z * zs
  272. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  273. end
  274. function QuaternionSlerp(a, b, t)
  275. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  276. local startInterp, finishInterp
  277. if cosTheta >= 1.0E-4 then
  278. if 1 - cosTheta > 1.0E-4 then
  279. local theta = math.acos(cosTheta)
  280. local invSinTheta = 1 / Sin(theta)
  281. startInterp = Sin((1 - t) * theta) * invSinTheta
  282. finishInterp = Sin(t * theta) * invSinTheta
  283. else
  284. startInterp = 1 - t
  285. finishInterp = t
  286. end
  287. elseif 1 + cosTheta > 1.0E-4 then
  288. local theta = math.acos(-cosTheta)
  289. local invSinTheta = 1 / Sin(theta)
  290. startInterp = Sin((t - 1) * theta) * invSinTheta
  291. finishInterp = Sin(t * theta) * invSinTheta
  292. else
  293. startInterp = t - 1
  294. finishInterp = t
  295. end
  296. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  297. end
  298. function rayCast(Position, Direction, Range, Ignore)
  299. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  300. end
  301. local RbxUtility = LoadLibrary("RbxUtility")
  302. local Create = RbxUtility.Create
  303.  
  304. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  305.  
  306. warn("Please support the original creator, makhail07.")
  307.  
  308. warn("Also, 2003boobear made this edit.")
  309.  
  310. -------------------------------------------------------
  311. --Start Damage Function--
  312. -------------------------------------------------------
  313. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  314. if hit.Parent == nil then
  315. return
  316. end
  317. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  318. for _, v in pairs(hit.Parent:children()) do
  319. if v:IsA("Humanoid") then
  320. h = v
  321. end
  322. end
  323. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  324.  
  325. hit.Parent:FindFirstChild("Head"):BreakJoints()
  326. end
  327.  
  328. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  329. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  330. if hit.Parent.DebounceHit.Value == true then
  331. return
  332. end
  333. end
  334. if insta == true then
  335. hit.Parent:FindFirstChild("Head"):BreakJoints()
  336. end
  337. local c = Create("ObjectValue"){
  338. Name = "creator",
  339. Value = game:service("Players").LocalPlayer,
  340. Parent = h,
  341. }
  342. game:GetService("Debris"):AddItem(c, .5)
  343. if HitSound ~= nil and HitPitch ~= nil then
  344. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  345. end
  346. local Damage = math.random(minim, maxim)
  347. local blocked = false
  348. local block = hit.Parent:findFirstChild("Block")
  349. if block ~= nil then
  350. if block.className == "IntValue" then
  351. if block.Value > 0 then
  352. blocked = true
  353. block.Value = block.Value - 1
  354. print(block.Value)
  355. end
  356. end
  357. end
  358. if blocked == false then
  359. h.Health = h.Health - Damage
  360. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  361. else
  362. h.Health = h.Health - (Damage / 2)
  363. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  364. end
  365. if Type == "Knockdown" then
  366. local hum = hit.Parent.Humanoid
  367. hum.PlatformStand = true
  368. coroutine.resume(coroutine.create(function(HHumanoid)
  369. swait(1)
  370. HHumanoid.PlatformStand = false
  371. end), hum)
  372. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  373. local bodvol = Create("BodyVelocity"){
  374. velocity = angle * knockback,
  375. P = 5000,
  376. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  377. Parent = hit,
  378. }
  379. local rl = Create("BodyAngularVelocity"){
  380. P = 3000,
  381. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  382. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  383. Parent = hit,
  384. }
  385. game:GetService("Debris"):AddItem(bodvol, .5)
  386. game:GetService("Debris"):AddItem(rl, .5)
  387. elseif Type == "Normal" then
  388. local vp = Create("BodyVelocity"){
  389. P = 500,
  390. maxForce = Vector3.new(math.huge, 0, math.huge),
  391. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  392. }
  393. if knockback > 0 then
  394. vp.Parent = hit.Parent.Torso
  395. end
  396. game:GetService("Debris"):AddItem(vp, .5)
  397. elseif Type == "Up" then
  398. local bodyVelocity = Create("BodyVelocity"){
  399. velocity = Vector3.new(0, 20, 0),
  400. P = 5000,
  401. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  402. Parent = hit,
  403. }
  404. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  405. elseif Type == "DarkUp" then
  406. coroutine.resume(coroutine.create(function()
  407. for i = 0, 1, 0.1 do
  408. swait()
  409. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  410. end
  411. end))
  412. local bodyVelocity = Create("BodyVelocity"){
  413. velocity = Vector3.new(0, 20, 0),
  414. P = 5000,
  415. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  416. Parent = hit,
  417. }
  418. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  419. elseif Type == "Snare" then
  420. local bp = Create("BodyPosition"){
  421. P = 2000,
  422. D = 100,
  423. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  424. position = hit.Parent.Torso.Position,
  425. Parent = hit.Parent.Torso,
  426. }
  427. game:GetService("Debris"):AddItem(bp, 1)
  428. elseif Type == "Freeze" then
  429. local BodPos = Create("BodyPosition"){
  430. P = 50000,
  431. D = 1000,
  432. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  433. position = hit.Parent.Torso.Position,
  434. Parent = hit.Parent.Torso,
  435. }
  436. local BodGy = Create("BodyGyro") {
  437. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  438. P = 20e+003,
  439. Parent = hit.Parent.Torso,
  440. cframe = hit.Parent.Torso.CFrame,
  441. }
  442. hit.Parent.Torso.Anchored = true
  443. coroutine.resume(coroutine.create(function(Part)
  444. swait(1.5)
  445. Part.Anchored = false
  446. end), hit.Parent.Torso)
  447. game:GetService("Debris"):AddItem(BodPos, 3)
  448. game:GetService("Debris"):AddItem(BodGy, 3)
  449. end
  450. local debounce = Create("BoolValue"){
  451. Name = "DebounceHit",
  452. Parent = hit.Parent,
  453. Value = true,
  454. }
  455. game:GetService("Debris"):AddItem(debounce, Delay)
  456. c = Create("ObjectValue"){
  457. Name = "creator",
  458. Value = Player,
  459. Parent = h,
  460. }
  461. game:GetService("Debris"):AddItem(c, .5)
  462. end
  463. end
  464. -------------------------------------------------------
  465. --End Damage Function--
  466. -------------------------------------------------------
  467. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  468. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  469. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  470. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  471. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  472. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  473. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  474. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  475. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  476. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  477. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  478. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  479. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  480. DTrail2.Enabled = false
  481. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  482. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  483. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  484. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  485. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  486. DTrail3.Enabled = false
  487. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  488. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  489. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  490. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  491. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  492. DTrail4.Enabled = false
  493. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  494. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  495. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  496. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  497. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  498. DTrail5.Enabled = false
  499. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  500. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  501. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  502. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  503. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  504. DTrail.Enabled = false
  505. -------------------------------------------------------
  506. --Start Damage Function Customization--
  507. -------------------------------------------------------
  508. function ShowDamage(Pos, Text, Time, Color)
  509. local Rate = (1 / 30)
  510. local Pos = (Pos or Vector3.new(0, 0, 0))
  511. local Text = (Text or "")
  512. local Time = (Time or 2)
  513. local Color = (Color or Color3.new(1, 0, 1))
  514. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  515. EffectPart.Anchored = true
  516. local BillboardGui = Create("BillboardGui"){
  517. Size = UDim2.new(3, 0, 3, 0),
  518. Adornee = EffectPart,
  519. Parent = EffectPart,
  520. }
  521. local TextLabel = Create("TextLabel"){
  522. BackgroundTransparency = 1,
  523. Size = UDim2.new(1, 0, 1, 0),
  524. Text = Text,
  525. Font = "Highway",
  526. TextColor3 = Color,
  527. TextScaled = true,
  528. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  529. Parent = BillboardGui,
  530. }
  531. game.Debris:AddItem(EffectPart, (Time))
  532. EffectPart.Parent = game:GetService("Workspace")
  533. delay(0, function()
  534. local Frames = (Time / Rate)
  535. for Frame = 1, Frames do
  536. wait(Rate)
  537. local Percent = (Frame / Frames)
  538. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  539. TextLabel.TextTransparency = Percent
  540. end
  541. if EffectPart and EffectPart.Parent then
  542. EffectPart:Destroy()
  543. end
  544. end)
  545. end
  546. -------------------------------------------------------
  547. --End Damage Function Customization--
  548. -------------------------------------------------------
  549.  
  550. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  551. for _, c in pairs(workspace:children()) do
  552. local hum = c:findFirstChild("Humanoid")
  553. if hum ~= nil then
  554. local head = c:findFirstChild("Head")
  555. if head ~= nil then
  556. local targ = head.Position - Part.Position
  557. local mag = targ.magnitude
  558. if magni >= mag and c.Name ~= plr.Name then
  559. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  560. end
  561. end
  562. end
  563. end
  564. end
  565.  
  566. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  567. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  568. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  569. RW.C0 = clerp(RW.C0, table[3], speed)
  570. LW.C0 = clerp(LW.C0, table[4], speed)
  571. RH.C0 = clerp(RH.C0, table[5], speed)
  572. LH.C0 = clerp(LH.C0, table[6], speed)
  573. if bool == true then
  574. if resetc1 == false then
  575. resetc1 = true
  576. RootJoint.C1 = RootJoint.C1
  577. Torso.Neck.C1 = Torso.Neck.C1
  578. RW.C1 = rarmc1
  579. LW.C1 = larmc1
  580. RH.C1 = rlegc1
  581. LH.C1 = llegc1
  582. end
  583. end
  584. end
  585. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  586. local type = type
  587. local rng = Instance.new("Part", char)
  588. rng.Anchored = true
  589. rng.BrickColor = color
  590. rng.CanCollide = false
  591. rng.FormFactor = 3
  592. rng.Name = "Ring"
  593. rng.Material = "Neon"
  594. rng.Size = Vector3.new(1, 1, 1)
  595. rng.Transparency = 0
  596. rng.TopSurface = 0
  597. rng.BottomSurface = 0
  598. rng.CFrame = pos
  599. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  600. local rngm = Instance.new("SpecialMesh", rng)
  601. rngm.MeshType = MType
  602. rngm.Scale = Vector3.new(x1, y1, z1)
  603. local scaler2 = 1
  604. local speeder = FastSpeed
  605. if type == "Add" then
  606. scaler2 = 1 * value
  607. elseif type == "Divide" then
  608. scaler2 = 1 / value
  609. end
  610. coroutine.resume(coroutine.create(function()
  611. for i = 0, 10 / bonuspeed, 0.1 do
  612. swait()
  613. if type == "Add" then
  614. scaler2 = scaler2 - 0.01 * value / bonuspeed
  615. elseif type == "Divide" then
  616. scaler2 = scaler2 - 0.01 / value * bonuspeed
  617. end
  618. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  619. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  620. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  621. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  622. end
  623. rng:Destroy()
  624. end))
  625. end
  626. CFuncs = {
  627. Part = {
  628. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  629. local Part = Create("Part")({
  630. Parent = Parent,
  631. Reflectance = Reflectance,
  632. Transparency = Transparency,
  633. CanCollide = false,
  634. Locked = true,
  635. BrickColor = BrickColor.new(tostring(BColor)),
  636. Name = Name,
  637. Size = Size,
  638. Material = Material
  639. })
  640. RemoveOutlines(Part)
  641. return Part
  642. end
  643. },
  644. Mesh = {
  645. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  646. local Msh = Create(Mesh)({
  647. Parent = Part,
  648. Offset = OffSet,
  649. Scale = Scale
  650. })
  651. if Mesh == "SpecialMesh" then
  652. Msh.MeshType = MeshType
  653. Msh.MeshId = MeshId
  654. end
  655. return Msh
  656. end
  657. },
  658. Mesh = {
  659. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  660. local Msh = Create(Mesh)({
  661. Parent = Part,
  662. Offset = OffSet,
  663. Scale = Scale
  664. })
  665. if Mesh == "SpecialMesh" then
  666. Msh.MeshType = MeshType
  667. Msh.MeshId = MeshId
  668. end
  669. return Msh
  670. end
  671. },
  672. Weld = {
  673. Create = function(Parent, Part0, Part1, C0, C1)
  674. local Weld = Create("Weld")({
  675. Parent = Parent,
  676. Part0 = Part0,
  677. Part1 = Part1,
  678. C0 = C0,
  679. C1 = C1
  680. })
  681. return Weld
  682. end
  683. },
  684. Sound = {
  685. Create = function(id, par, vol, pit)
  686. coroutine.resume(coroutine.create(function()
  687. local S = Create("Sound")({
  688. Volume = vol,
  689. Pitch = pit or 1,
  690. SoundId = id,
  691. Parent = par or workspace
  692. })
  693. wait()
  694. S:play()
  695. game:GetService("Debris"):AddItem(S, 6)
  696. end))
  697. end
  698. },
  699. ParticleEmitter = {
  700. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  701. local fp = Create("ParticleEmitter")({
  702. Parent = Parent,
  703. Color = ColorSequence.new(Color1, Color2),
  704. LightEmission = LightEmission,
  705. Size = Size,
  706. Texture = Texture,
  707. Transparency = Transparency,
  708. ZOffset = ZOffset,
  709. Acceleration = Accel,
  710. Drag = Drag,
  711. LockedToPart = LockedToPart,
  712. VelocityInheritance = VelocityInheritance,
  713. EmissionDirection = EmissionDirection,
  714. Enabled = Enabled,
  715. Lifetime = LifeTime,
  716. Rate = Rate,
  717. Rotation = Rotation,
  718. RotSpeed = RotSpeed,
  719. Speed = Speed,
  720. VelocitySpread = VelocitySpread
  721. })
  722. return fp
  723. end
  724. }
  725. }
  726. function RemoveOutlines(part)
  727. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  728. end
  729. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  730. local Part = Create("Part")({
  731. formFactor = FormFactor,
  732. Parent = Parent,
  733. Reflectance = Reflectance,
  734. Transparency = Transparency,
  735. CanCollide = false,
  736. Locked = true,
  737. BrickColor = BrickColor.new(tostring(BColor)),
  738. Name = Name,
  739. Size = Size,
  740. Material = Material
  741. })
  742. RemoveOutlines(Part)
  743. return Part
  744. end
  745. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  746. local Msh = Create(Mesh)({
  747. Parent = Part,
  748. Offset = OffSet,
  749. Scale = Scale
  750. })
  751. if Mesh == "SpecialMesh" then
  752. Msh.MeshType = MeshType
  753. Msh.MeshId = MeshId
  754. end
  755. return Msh
  756. end
  757. function CreateWeld(Parent, Part0, Part1, C0, C1)
  758. local Weld = Create("Weld")({
  759. Parent = Parent,
  760. Part0 = Part0,
  761. Part1 = Part1,
  762. C0 = C0,
  763. C1 = C1
  764. })
  765. return Weld
  766. end
  767.  
  768.  
  769. -------------------------------------------------------
  770. --Start Effect Function--
  771. -------------------------------------------------------
  772. EffectModel = Instance.new("Model", char)
  773. Effects = {
  774. Block = {
  775. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  776. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  777. prt.Anchored = true
  778. prt.CFrame = cframe
  779. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  780. game:GetService("Debris"):AddItem(prt, 10)
  781. if Type == 1 or Type == nil then
  782. table.insert(Effects, {
  783. prt,
  784. "Block1",
  785. delay,
  786. x3,
  787. y3,
  788. z3,
  789. msh
  790. })
  791. elseif Type == 2 then
  792. table.insert(Effects, {
  793. prt,
  794. "Block2",
  795. delay,
  796. x3,
  797. y3,
  798. z3,
  799. msh
  800. })
  801. else
  802. table.insert(Effects, {
  803. prt,
  804. "Block3",
  805. delay,
  806. x3,
  807. y3,
  808. z3,
  809. msh
  810. })
  811. end
  812. end
  813. },
  814. Sphere = {
  815. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  816. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  817. prt.Anchored = true
  818. prt.CFrame = cframe
  819. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  820. game:GetService("Debris"):AddItem(prt, 10)
  821. table.insert(Effects, {
  822. prt,
  823. "Cylinder",
  824. delay,
  825. x3,
  826. y3,
  827. z3,
  828. msh
  829. })
  830. end
  831. },
  832. Cylinder = {
  833. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  834. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  835. prt.Anchored = true
  836. prt.CFrame = cframe
  837. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  838. game:GetService("Debris"):AddItem(prt, 10)
  839. table.insert(Effects, {
  840. prt,
  841. "Cylinder",
  842. delay,
  843. x3,
  844. y3,
  845. z3,
  846. msh
  847. })
  848. end
  849. },
  850. Wave = {
  851. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  852. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  853. prt.Anchored = true
  854. prt.CFrame = cframe
  855. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  856. game:GetService("Debris"):AddItem(prt, 10)
  857. table.insert(Effects, {
  858. prt,
  859. "Cylinder",
  860. delay,
  861. x3 / 60,
  862. y3 / 60,
  863. z3 / 60,
  864. msh
  865. })
  866. end
  867. },
  868. Ring = {
  869. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  870. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  871. prt.Anchored = true
  872. prt.CFrame = cframe
  873. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  874. game:GetService("Debris"):AddItem(prt, 10)
  875. table.insert(Effects, {
  876. prt,
  877. "Cylinder",
  878. delay,
  879. x3,
  880. y3,
  881. z3,
  882. msh
  883. })
  884. end
  885. },
  886. Break = {
  887. Create = function(brickcolor, cframe, x1, y1, z1)
  888. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  889. prt.Anchored = true
  890. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  891. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  892. local num = math.random(10, 50) / 1000
  893. game:GetService("Debris"):AddItem(prt, 10)
  894. table.insert(Effects, {
  895. prt,
  896. "Shatter",
  897. num,
  898. prt.CFrame,
  899. math.random() - math.random(),
  900. 0,
  901. math.random(50, 100) / 100
  902. })
  903. end
  904. },
  905. Spiral = {
  906. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  907. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  908. prt.Anchored = true
  909. prt.CFrame = cframe
  910. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  911. game:GetService("Debris"):AddItem(prt, 10)
  912. table.insert(Effects, {
  913. prt,
  914. "Cylinder",
  915. delay,
  916. x3,
  917. y3,
  918. z3,
  919. msh
  920. })
  921. end
  922. },
  923. Push = {
  924. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  925. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  926. prt.Anchored = true
  927. prt.CFrame = cframe
  928. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  929. game:GetService("Debris"):AddItem(prt, 10)
  930. table.insert(Effects, {
  931. prt,
  932. "Cylinder",
  933. delay,
  934. x3,
  935. y3,
  936. z3,
  937. msh
  938. })
  939. end
  940. }
  941. }
  942. -------------------------------------------------------
  943. --End Effect Function--
  944. -------------------------------------------------------
  945.  
  946. function CreateSound(ID, PARENT, VOLUME, PITCH)
  947. local NSound = nil
  948. coroutine.resume(coroutine.create(function()
  949. NSound = Instance.new("Sound", PARENT)
  950. NSound.Volume = VOLUME
  951. NSound.Pitch = PITCH
  952. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  953. swait()
  954. NSound:play()
  955. game:GetService("Debris"):AddItem(NSound, 10)
  956. end))
  957. return NSound
  958. end
  959.  
  960. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  961. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  962. prt.Anchored = true
  963. prt.CFrame = cframe
  964. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  965. game:GetService("Debris"):AddItem(prt, 10)
  966. if Type == 1 or Type == nil then
  967. table.insert(Effects, {
  968. prt,
  969. "Block1",
  970. delay,
  971. x3,
  972. y3,
  973. z3,
  974. msh
  975. })
  976. elseif Type == 2 then
  977. table.insert(Effects, {
  978. prt,
  979. "Block2",
  980. delay,
  981. x3,
  982. y3,
  983. z3,
  984. msh
  985. })
  986. elseif Type == 3 then
  987. table.insert(Effects, {
  988. prt,
  989. "Block3",
  990. delay,
  991. x3,
  992. y3,
  993. z3,
  994. msh
  995. })
  996. end
  997. end
  998.  
  999. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1000. local fp=Instance.new("Part")
  1001. fp.formFactor=formfactor
  1002. fp.Parent=parent
  1003. fp.Reflectance=reflectance
  1004. fp.Transparency=transparency
  1005. fp.CanCollide=false
  1006. fp.Locked=true
  1007. fp.BrickColor=brickcolor
  1008. fp.Name=name
  1009. fp.Size=size
  1010. fp.Position=tors.Position
  1011. RemoveOutlines(fp)
  1012. fp.Material="SmoothPlastic"
  1013. fp:BreakJoints()
  1014. return fp
  1015. end
  1016.  
  1017. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1018. local mesh=Instance.new(Mesh)
  1019. mesh.Parent=part
  1020. if Mesh=="SpecialMesh" then
  1021. mesh.MeshType=meshtype
  1022. if meshid~="nil" then
  1023. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1024. end
  1025. end
  1026. mesh.Offset=offset
  1027. mesh.Scale=scale
  1028. return mesh
  1029. end
  1030.  
  1031. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1032. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1033. prt.Anchored = true
  1034. prt.Material = "Neon"
  1035. prt.CFrame = cframe
  1036. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1037. game:GetService("Debris"):AddItem(prt, 5)
  1038. coroutine.resume(coroutine.create(function(Part, Mesh)
  1039. local rtype = rottype
  1040. for i = 0, 1, delay do
  1041. swait()
  1042. if rtype == 1 then
  1043. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1044. elseif rtype == 2 then
  1045. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1046. end
  1047. prt.Transparency = i
  1048. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1049. end
  1050. Part.Parent = nil
  1051. end), prt, msh)
  1052. end
  1053.  
  1054.  
  1055. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1056. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1057. prt.Anchored = true
  1058. prt.Material = "Neon"
  1059. prt.CFrame = cframe
  1060. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1061. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1062. game:GetService("Debris"):AddItem(prt, 5)
  1063. coroutine.resume(coroutine.create(function(Part, Mesh)
  1064. for i = 0, 1, delay do
  1065. swait()
  1066. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1067. Part.Transparency = i
  1068. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1069. end
  1070. Part.Parent = nil
  1071. end), prt, msh)
  1072. end
  1073.  
  1074.  
  1075. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1076. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1077. prt.Anchored = true
  1078. prt.Material = "Neon"
  1079. prt.CFrame = cframe
  1080. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1081. game:GetService("Debris"):AddItem(prt, 5)
  1082. coroutine.resume(coroutine.create(function(Part, Mesh)
  1083. local rtype = rottype
  1084. for i = 0, 1, delay do
  1085. swait()
  1086. if rtype == 1 then
  1087. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1088. elseif rtype == 2 then
  1089. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1090. end
  1091. prt.Transparency = i
  1092. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1093. end
  1094. Part.Parent = nil
  1095. end), prt, msh)
  1096. end
  1097.  
  1098. function SoulSteal(dude)
  1099. if dude.Name ~= char then
  1100. local bgf = IT("BodyGyro", dude.Head)
  1101. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1102. local val = IT("BoolValue", dude)
  1103. val.Name = "IsHit"
  1104. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1105. local soulst = coroutine.wrap(function()
  1106. local soul = Instance.new("Part",dude)
  1107. soul.Size = Vector3.new(1,1,1)
  1108. soul.CanCollide = false
  1109. soul.Anchored = false
  1110. soul.Position = torso.Position
  1111. soul.Transparency = 1
  1112. local PartEmmit1 = IT("ParticleEmitter", soul)
  1113. PartEmmit1.LightEmission = 1
  1114. PartEmmit1.Texture = "rbxassetid://569507414"
  1115. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1116. PartEmmit1.Rate = 250
  1117. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1118. PartEmmit1.Size = NumberSequence.new({
  1119. NumberSequenceKeypoint.new(0, 1, 0),
  1120. NumberSequenceKeypoint.new(1, 0, 0)
  1121. })
  1122. PartEmmit1.Transparency = NumberSequence.new({
  1123. NumberSequenceKeypoint.new(0, 0, 0),
  1124. NumberSequenceKeypoint.new(1, 1, 0)
  1125. })
  1126. PartEmmit1.Speed = NumberRange.new(0, 0)
  1127. PartEmmit1.VelocitySpread = 30000
  1128. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1129. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1130. local BodPoss = IT("BodyPosition", soul)
  1131. BodPoss.P = 3000
  1132. BodPoss.D = 1000
  1133. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1134. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1135. wait(1.6)
  1136. soul.Touched:connect(function(hit)
  1137. if hit.Parent == char then
  1138. soul:Destroy()
  1139. end
  1140. end)
  1141. wait(1.2)
  1142. while soul do
  1143. swait()
  1144. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1145. BodPoss.Position = tors.Position
  1146. end
  1147. end)
  1148. soulst()
  1149. end
  1150. end
  1151. function FaceMouse()
  1152. local Cam = workspace.CurrentCamera
  1153. return {
  1154. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1155. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1156. }
  1157. end
  1158.  
  1159. function Eviscerate(dude)
  1160. if dude.Name ~= char then
  1161. local bgf = IT("BodyGyro", dude.Head)
  1162. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1163. local val = IT("BoolValue", dude)
  1164. val.Name = "IsHit"
  1165. local ds = coroutine.wrap(function()
  1166. dude:WaitForChild("Head"):BreakJoints()
  1167. wait(0.5)
  1168. target = nil
  1169. coroutine.resume(coroutine.create(function()
  1170. for i, v in pairs(dude:GetChildren()) do
  1171. if v:IsA("Accessory") then
  1172. v:Destroy()
  1173. end
  1174. if v:IsA("Humanoid") then
  1175. v:Destroy()
  1176. end
  1177. if v:IsA("CharacterMesh") then
  1178. v:Destroy()
  1179. end
  1180. if v:IsA("Model") then
  1181. v:Destroy()
  1182. end
  1183. if v:IsA("Part") or v:IsA("MeshPart") then
  1184. for x, o in pairs(v:GetChildren()) do
  1185. if o:IsA("Decal") then
  1186. o:Destroy()
  1187. end
  1188. end
  1189. coroutine.resume(coroutine.create(function()
  1190. v.Material = "Neon"
  1191. v.CanCollide = false
  1192. local PartEmmit1 = IT("ParticleEmitter", v)
  1193. PartEmmit1.LightEmission = 1
  1194. PartEmmit1.Texture = "rbxassetid://284205403"
  1195. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1196. PartEmmit1.Rate = 150
  1197. PartEmmit1.Lifetime = NumberRange.new(1)
  1198. PartEmmit1.Size = NumberSequence.new({
  1199. NumberSequenceKeypoint.new(0, 0.75, 0),
  1200. NumberSequenceKeypoint.new(1, 0, 0)
  1201. })
  1202. PartEmmit1.Transparency = NumberSequence.new({
  1203. NumberSequenceKeypoint.new(0, 0, 0),
  1204. NumberSequenceKeypoint.new(1, 1, 0)
  1205. })
  1206. PartEmmit1.Speed = NumberRange.new(0, 0)
  1207. PartEmmit1.VelocitySpread = 30000
  1208. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1209. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1210. local BodPoss = IT("BodyPosition", v)
  1211. BodPoss.P = 3000
  1212. BodPoss.D = 1000
  1213. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1214. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1215. v.Color = maincolor.Color
  1216. coroutine.resume(coroutine.create(function()
  1217. for i = 0, 49 do
  1218. swait(1)
  1219. v.Transparency = v.Transparency + 0.08
  1220. end
  1221. wait(0.5)
  1222. PartEmmit1.Enabled = false
  1223. wait(3)
  1224. v:Destroy()
  1225. dude:Destroy()
  1226. end))
  1227. end))
  1228. end
  1229. end
  1230. end))
  1231. end)
  1232. ds()
  1233. end
  1234. end
  1235. function FindNearestHead(Position, Distance, SinglePlayer)
  1236. if SinglePlayer then
  1237. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1238. end
  1239. local List = {}
  1240. for i, v in pairs(workspace:GetChildren()) do
  1241. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1242. table.insert(List, v)
  1243. end
  1244. end
  1245. return List
  1246. end
  1247. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1248. local type = type
  1249. local rng = Instance.new("Part", char)
  1250. rng.Anchored = true
  1251. rng.BrickColor = color
  1252. rng.CanCollide = false
  1253. rng.FormFactor = 3
  1254. rng.Name = "Ring"
  1255. rng.Material = "Neon"
  1256. rng.Size = Vector3.new(1, 1, 1)
  1257. rng.Transparency = 0
  1258. rng.TopSurface = 0
  1259. rng.BottomSurface = 0
  1260. rng.CFrame = pos
  1261. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1262. local rngm = Instance.new("SpecialMesh", rng)
  1263. rngm.MeshType = "Sphere"
  1264. rngm.Scale = Vector3.new(x1, y1, z1)
  1265. local scaler2 = 1
  1266. local speeder = FastSpeed
  1267. if type == "Add" then
  1268. scaler2 = 1 * value
  1269. elseif type == "Divide" then
  1270. scaler2 = 1 / value
  1271. end
  1272. coroutine.resume(coroutine.create(function()
  1273. for i = 0, 10 / bonuspeed, 0.1 do
  1274. swait()
  1275. if type == "Add" then
  1276. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1277. elseif type == "Divide" then
  1278. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1279. end
  1280. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1281. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1282. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1283. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1284. end
  1285. rng:Destroy()
  1286. end))
  1287. end
  1288. -------------------------------------------------------
  1289. --End Important Functions--
  1290. -------------------------------------------------------
  1291.  
  1292. --[[
  1293. Thanks for using Build-To-Lua by jarredbcv.
  1294. ]]--
  1295.  
  1296. New = function(Object, Parent, Name, Data)
  1297. local Object = Instance.new(Object)
  1298. for Index, Value in pairs(Data or {}) do
  1299. Object[Index] = Value
  1300. end
  1301. Object.Parent = Parent
  1302. Object.Name = Name
  1303. return Object
  1304. end
  1305.  
  1306. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1307. local type = type
  1308. local rng = Instance.new("Part", char)
  1309. rng.Anchored = true
  1310. rng.BrickColor = color
  1311. rng.CanCollide = false
  1312. rng.FormFactor = 3
  1313. rng.Name = "Ring"
  1314. rng.Material = "Neon"
  1315. rng.Size = Vector3.new(1, 1, 1)
  1316. rng.Transparency = 0
  1317. rng.TopSurface = 0
  1318. rng.BottomSurface = 0
  1319. rng.CFrame = pos
  1320. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1321. local rngm = Instance.new("SpecialMesh", rng)
  1322. rngm.MeshType = "Brick"
  1323. rngm.Scale = VT(x1,y1,z1)
  1324. local scaler2 = 1
  1325. local speeder = FastSpeed/10
  1326. if type == "Add" then
  1327. scaler2 = 1*value
  1328. elseif type == "Divide" then
  1329. scaler2 = 1/value
  1330. end
  1331. coroutine.resume(coroutine.create(function()
  1332. for i = 0,10/bonuspeed,0.1 do
  1333. swait()
  1334. if type == "Add" then
  1335. scaler2 = scaler2 - 0.01*value/bonuspeed
  1336. elseif type == "Divide" then
  1337. scaler2 = scaler2 - 0.01/value*bonuspeed
  1338. end
  1339. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1340. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1341. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1342. end
  1343. rng:Destroy()
  1344. end))
  1345. end
  1346.  
  1347. NewInstance = function(instance,parent,properties)
  1348. local inst = Instance.new(instance,parent)
  1349. if(properties)then
  1350. for i,v in next, properties do
  1351. pcall(function() inst[i] = v end)
  1352. end
  1353. end
  1354. return inst;
  1355. end
  1356.  
  1357. Gunty = New("Model",char,"Gunty",{})
  1358. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1359. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1360. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1361. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1362. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1363. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1364. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1365. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1366. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1367. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1368. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1369. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1370. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1371. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1372. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1373. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1374. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1375. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1376. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1377. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1378. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1379. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1380. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1381. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1382. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1383. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1384. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1385. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1386. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1387. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1388. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1389. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1390. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1391. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1392. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1393. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1394. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1395. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1396. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1397. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1398. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1399. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1400. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1401. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1402. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1403. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1404. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1405. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1406. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1407. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1408. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1409. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1410. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1411. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1412. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1413. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1414. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1415. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1416. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1417. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1418. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1419.  
  1420. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1421.  
  1422. for _,v in next, Gunty:children() do
  1423. v.CanCollide = false
  1424. end
  1425.  
  1426. local all, last = {}, nil
  1427. ArmourParts = {}
  1428. ArmourParts2 = {}
  1429. NeonParts = {}
  1430. function scan(p)
  1431. for _, v in pairs(p:GetChildren()) do
  1432. if v:IsA("BasePart") then
  1433. if v.BrickColor == BrickColor.new("Smoky grey") then
  1434. table.insert(ArmourParts, v)
  1435. end
  1436. if v.BrickColor == BrickColor.new("Fossil") then
  1437. table.insert(ArmourParts2, v)
  1438. end
  1439. if v.BrickColor == BrickColor.new("Institutional white") then
  1440. table.insert(NeonParts, v)
  1441. end
  1442. if last then
  1443. local w = Instance.new("Weld")
  1444. w.Part0, w.Part1 = last, v
  1445. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1446. w.Parent = last
  1447. end
  1448. table.insert(all, v)
  1449. last = v
  1450. end
  1451. scan(v)
  1452. end
  1453. end
  1454. scan(Gunty)
  1455. for _, v in pairs(all) do
  1456. v.Anchored = false
  1457. v.CanCollide = false
  1458. end
  1459. function resetmode()
  1460. for i, v in pairs(ArmourParts) do
  1461. v.BrickColor = BrickColor.new("Smoky grey")
  1462. end
  1463. for i, v in pairs(ArmourParts2) do
  1464. v.BrickColor = BrickColor.new("Fossil")
  1465. end
  1466. for i, v in pairs(NeonParts) do
  1467. v.BrickColor = BrickColor.new("Institutional white")
  1468. end
  1469. maincolor = BrickColor.new("Institutional white")
  1470. end
  1471. -------------------------------------------------------
  1472. --Start Music Option--
  1473. -------------------------------------------------------
  1474. local Music = Instance.new("Sound",tors)
  1475. Music.Volume = 7.5
  1476. Music.SoundId = "rbxassetid://1117396305"
  1477. Music.Looped = true
  1478. Music.Pitch = 1 --Pitcher
  1479. Music:Play()
  1480. -------------------------------------------------------
  1481. --End Music Option--
  1482. -------------------------------------------------------
  1483.  
  1484. local naeeym2 = Instance.new("BillboardGui",char)
  1485. naeeym2.AlwaysOnTop = true
  1486. naeeym2.Size = UDim2.new(5,35,2,35)
  1487. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1488. naeeym2.Adornee = hed
  1489. naeeym2.Name = "Name"
  1490.  
  1491. local tecks2 = Instance.new("TextLabel",naeeym2)
  1492. tecks2.BackgroundTransparency = 1
  1493. tecks2.TextScaled = true
  1494. tecks2.BorderSizePixel = 0
  1495. tecks2.Text = "Neutral"
  1496. tecks2.Font = "Code"
  1497. tecks2.TextSize = 30
  1498. tecks2.TextStrokeTransparency = 0
  1499. tecks2.TextColor3 = Color3.new(0,0,0)
  1500. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1501. tecks2.Size = UDim2.new(1,0,0.5,0)
  1502. tecks2.Rotation = 0
  1503. tecks2.Parent = naeeym2
  1504.  
  1505. -------------------------------------------------------
  1506. --Start Attacks N Stuff--
  1507. -------------------------------------------------------
  1508. local sine=0
  1509. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1510. local Hitboxpart = Instance.new("Part", EffectModel)
  1511. RemoveOutlines(Hitboxpart)
  1512. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1513. Hitboxpart.CanCollide = false
  1514. Hitboxpart.Transparency = 1
  1515. Hitboxpart.Anchored = true
  1516. Hitboxpart.CFrame = Pose
  1517. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1518. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1519. end
  1520. wait2 = false
  1521. combo = 1
  1522. mouse.Button1Down:connect(function(key)
  1523. if attack == false then
  1524. attack = true
  1525. hum.WalkSpeed = 3.01
  1526. if combo == 1 and wait2 == false then
  1527. wait2 = true
  1528. for i = 0, 1.2, 0.1 do
  1529. swait()
  1530. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1532. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1533. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1534. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1535. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1536. end
  1537. CreateSound("138097048", ra, 3, .8)
  1538. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1539. for i = 0, 1.2, 0.1 do
  1540. swait()
  1541. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1542. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1544. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1545. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1546. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1547. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1548. end
  1549. combo = 2
  1550. end
  1551. if combo == 2 and wait2 == false then
  1552. wait2 = true
  1553. for i = 0, 1.2, 0.1 do
  1554. swait()
  1555. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1557. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1558. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1559. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1560. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1561. end
  1562. CreateSound("138097048", rl, 3, 1)
  1563. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1564. for i = 0, 1.6, 0.1 do
  1565. swait()
  1566. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1568. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1569. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1570. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1571. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1572. end
  1573. combo = 3
  1574. end
  1575. if combo == 3 and wait2 == false then
  1576. for i = 0, 1.2, 0.1 do
  1577. swait()
  1578. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1580. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1581. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1582. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1583. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1584. end
  1585. CreateSound("138097048", ra, 3, .8)
  1586. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1587. for i = 0, 1.2, 0.1 do
  1588. swait()
  1589. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1591. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1592. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1593. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1594. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1595. end
  1596. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1597. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1598. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1599. for i = 0, 1.2, 0.1 do
  1600. swait()
  1601. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1602. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1603. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1604. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1605. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1606. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1607. end
  1608. combo = 1
  1609. end
  1610. hum.WalkSpeed = 8
  1611. wait2 = false
  1612. attack = false
  1613. end
  1614. end)
  1615. function LunarSpin()
  1616. attack = true
  1617. hum.WalkSpeed = 0
  1618. for i = 0,17,0.05 do
  1619. CameraEnshaking(1, 5)
  1620. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  1621. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  1622. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1623. swait()
  1624. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  1625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1627. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1628. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1629. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1630. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1631. end
  1632. hum.WalkSpeed = 8
  1633. attack = false
  1634. end
  1635. function Decapitate()
  1636. local target = nil
  1637. local targettorso = nil
  1638. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1639. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1640. target = mouse.Target.Parent.Humanoid
  1641. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1642. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1643. end
  1644. end
  1645. if target ~= nil then
  1646. targettorso.Anchored = true
  1647. attack = true
  1648. hum.WalkSpeed = 0
  1649. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1650. for i = 0,4.2,0.1 do
  1651. swait()
  1652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1655. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1656. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1658. end
  1659. local ModelHead01 = New("Model", char, "", {})
  1660. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1661. local Head01 = targethead:Clone()
  1662. targethead.Transparency = 1
  1663. Head01.Parent = ModelHead01
  1664. local weldHead01 = Instance.new("Weld")
  1665. weldHead01.Parent = Head01
  1666. weldHead01.Part0 = targethead
  1667. weldHead01.Part1 = Head01
  1668. weldHead01.C1 = CFrame.new(0, 0, 0)
  1669. targethead.face:Remove()
  1670. weldHead01.Part0 = ra
  1671. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1672. targettorso:BreakJoints()
  1673. CreateSound("314390675", targettorso, 5, .7)
  1674. for i = 0,3.2,0.1 do
  1675. swait()
  1676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1680. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1681. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1682. end
  1683. for i = 0,4.2,0.1 do
  1684. swait()
  1685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1687. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1688. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1689. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1690. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1691. end
  1692. CreateSound("541909763", targettorso, 5, .8)
  1693. weldHead01:Destroy()
  1694. Head01.CanCollide = true
  1695. local bodyVelocity2 = Create("BodyVelocity")({
  1696. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1697. P = 5000,
  1698. maxForce = Vector3.new(8000, 8000, 8000),
  1699. Parent = Head01
  1700. })
  1701. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1702. for i = 0,6.2,0.1 do
  1703. swait()
  1704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1708. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1710. end
  1711. targettorso.Anchored = false
  1712. attack = false
  1713. hum.WalkSpeed = 8
  1714. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1715. end
  1716. end
  1717. function Laugh()
  1718. attack = true
  1719. hum.WalkSpeed = 0
  1720. CreateSound("300208779", hed, 10, 1)
  1721. for i = 0,9,0.1 do
  1722. swait()
  1723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1725. if Mrandom(1,15) == 1 then
  1726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1727. end
  1728. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1729. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1730. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1731. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1732. end
  1733. attack = false
  1734. hum.WalkSpeed = 10
  1735. end
  1736. function Flying_Kick()
  1737. attack = true
  1738. hum.WalkSpeed = 0
  1739. for i = 0,2.7,0.1 do
  1740. swait()
  1741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1743. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1747. end
  1748. local bodyVelocity = Create("BodyVelocity")({
  1749. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1750. P = 5000,
  1751. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1752. Parent = root
  1753. })
  1754. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1755. CreateSound("138097048", rl, 3, 1)
  1756. for i = 0,2.1,0.1 do
  1757. swait()
  1758. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1761. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1762. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1763. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1764. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1765. end
  1766. attack = false
  1767. hum.WalkSpeed = 8
  1768. end
  1769. function UpperCut()
  1770. attack = true
  1771. hum.WalkSpeed = 0
  1772. for i = 0,2.3,0.1 do
  1773. swait()
  1774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1776. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1777. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1778. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1779. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1780. end
  1781. CreateSound("138097048", ra, 3, .8)
  1782. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1783. for i = 0,2.8,0.1 do
  1784. swait()
  1785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1787. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1788. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1789. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1790. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1791. end
  1792. attack = false
  1793. hum.WalkSpeed = 8
  1794. end
  1795.  
  1796. function LAZER()
  1797. attack = true
  1798. hum.WalkSpeed = 0.03
  1799. for i = 0,4,0.1 do
  1800. swait()
  1801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  1803. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1804. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1805. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  1806. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1807. end
  1808. LAZOR:Play()
  1809. local GYRO = IT("BodyGyro",root)
  1810. GYRO.D = 100
  1811. GYRO.P = 2000
  1812. GYRO.MaxTorque = VT(0,4000000,0)
  1813. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1814. repeat
  1815. swait(2)
  1816. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  1817. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  1818. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1819. LAZOR.Parent = ra
  1820. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1821. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  1822. CameraEnshaking(1, 7)
  1823. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1824. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1825. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1826. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1827. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1828. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1829. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1830. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1831. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1832. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1833. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1834. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1835. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1836. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1837. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1838. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1839. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1840. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1841. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1842. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1843. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1844. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1845. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1846. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1847. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1848. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1849. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  1850. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  1851. until LAZOR.Playing == false
  1852. GYRO:Destroy()
  1853. hum.WalkSpeed = 8
  1854. attack = false
  1855. end
  1856.  
  1857. function Dangerous_Field()
  1858. attack = true
  1859. hum.WalkSpeed = 0
  1860. for i = 0,10,0.1 do
  1861. swait()
  1862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1864. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1865. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1866. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1867. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1868. CameraEnshaking(1, 7)
  1869. CreateSound("588734356", Handle, 10, 1.2)
  1870. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1871. BlockEffect(BrickC("Fawn Brown"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1872. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1873. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1874. end
  1875. attack = false
  1876. hum.WalkSpeed = 8
  1877. end
  1878.  
  1879. function Exploit()
  1880. attack = true
  1881. exploitable = false
  1882. CreateSound("907332670", tors, 10, 1.05)
  1883. coroutine.resume(coroutine.create(function()
  1884. for i = 1,20,0.1 do
  1885. swait()
  1886. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  1887. end
  1888. CreateSound("12222030", tors, 10, 1.05)
  1889. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  1890. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  1891. if v:FindFirstChild("Head") then
  1892. Eviscerate(v)
  1893. SoulSteal(v)
  1894. end
  1895. end
  1896. wait(15)
  1897. exploitable = true
  1898. attack = false
  1899. end))
  1900. end
  1901.  
  1902. function Spinning_Kick()
  1903. attack = true
  1904. hum.WalkSpeed = 3.01
  1905. for i = 0, 1.2, 0.1 do
  1906. swait()
  1907. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1908. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1909. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1910. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1911. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1912. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1913. end
  1914. for i = 0, 4.6, 0.1 do
  1915. swait()
  1916. CreateSound("138097048", rl, 3, 1)
  1917. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1918. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1919. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1920. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1921. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1922. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1923. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1924. end
  1925. attack = false
  1926. hum.WalkSpeed = 8
  1927. end
  1928.  
  1929. function BARK()
  1930. attack = true
  1931. hum.WalkSpeed = 0
  1932. BATAUNT:Play()
  1933. repeat
  1934. BATAUNT.Parent = tors
  1935. swait()
  1936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  1937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  1938. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  1939. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  1940. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  1941. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  1942. until BATAUNT.Playing == false
  1943. attack = false
  1944. hum.WalkSpeed = 8
  1945. end
  1946. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1947. local NSound = nil
  1948. coroutine.resume(coroutine.create(function()
  1949. NSound = Instance.new("Sound", PARENT)
  1950. NSound.Volume = VOLUME
  1951. NSound.Pitch = PITCH
  1952. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1953. swait()
  1954. NSound:play()
  1955. game:GetService("Debris"):AddItem(NSound, 10)
  1956. end))
  1957. return NSound
  1958. end
  1959.  
  1960. function Beam_Of_Light()
  1961.  
  1962. end
  1963. function Blast_Of_God()
  1964. attack = true
  1965. hum.WalkSpeed = 3.01
  1966. for i = 0,6.3,0.1 do
  1967. swait()
  1968. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1969. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1970. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1971. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1972. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1973. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1974. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1975. end
  1976. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1977. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1978. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1979. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1980. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1981. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1982. CreateSound("142070127", tors, 10, 1)
  1983. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1984. for i = 0,2.6,0.1 do
  1985. swait()
  1986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1988. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1990. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1991. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1992. end
  1993. attack = false
  1994. hum.WalkSpeed = 8
  1995. end
  1996. function Diablo_Explosion()
  1997. attack = true
  1998. hum.WalkSpeed = 3.01
  1999. for i = 0,6.3,0.1 do
  2000. swait()
  2001. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2002. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2005. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2006. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  2007. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2008. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2009. end
  2010. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  2011. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  2012. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  2013. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  2014. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  2015. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2016. CreateSound("142070127", tors, 10, 1)
  2017. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  2018. for i = 0,4.6,0.1 do
  2019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2021. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2023. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  2024. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2025. end
  2026. wait(.6)
  2027. attack = false
  2028. hum.WalkSpeed = 8
  2029. end
  2030.  
  2031. function Power_Burst()
  2032. attack = true
  2033. hum.WalkSpeed = 0
  2034. CreateSound("163619849", Handle, 10, 1.35)
  2035. for i = 0,4.3,0.1 do
  2036. swait()
  2037. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  2038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  2040. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2041. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2042. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2043. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2044. end
  2045. CameraEnshaking(2.5, 20)
  2046. CreateSound("539294959", Handle, 10, .9)
  2047. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2048. BlockEffect(BrickC("Gray"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2049. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  2050. for i = 0,3,0.1 do
  2051. swait()
  2052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  2054. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2055. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2056. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2057. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2058. end
  2059. hum.WalkSpeed = 8
  2060. attack = false
  2061. end
  2062. function BalanceSpin()
  2063. attack = true
  2064. hum.WalkSpeed = 2
  2065. for i = 0,17,0.07 do
  2066. CameraEnshaking(1, 5)
  2067. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2068. swait()
  2069. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2070. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2071. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2074. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2075. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2076. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2077. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2078. end
  2079. hum.WalkSpeed = 8
  2080. attack = false
  2081. end
  2082. function Teh_Magic()
  2083. attack = true
  2084. hum.WalkSpeed = 0
  2085. local GYRO = IT("BodyGyro",root)
  2086. GYRO.D = 100
  2087. GYRO.P = 2000
  2088. GYRO.MaxTorque = VT(0,4000000,0)
  2089. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2090. for i = 0,3.6,0.1 do
  2091. swait()
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2095. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2096. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2098. end
  2099. CameraEnshaking(1, 6)
  2100. GYRO:Destroy()
  2101. CreateSound("588734356", Handle, 10, 1.05)
  2102. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  2103. BlockEffect(BrickC("Dark Stone Gray"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  2104. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  2105. for i = 0,2,0.1 do
  2106. swait()
  2107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2108. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2109. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2110. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2111. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2112. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2113. end
  2114. local GYRO = IT("BodyGyro",root)
  2115. GYRO.D = 100
  2116. GYRO.P = 2000
  2117. GYRO.MaxTorque = VT(0,4000000,0)
  2118. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2119. for i = 0,2.4,0.1 do
  2120. swait()
  2121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2124. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2127. end
  2128. GYRO:Destroy()
  2129. CameraEnshaking(1, 6)
  2130. CreateSound("588734356", Handle, 10, 1.05)
  2131. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  2132. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  2133. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  2134. for i = 0,2,0.1 do
  2135. swait()
  2136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2138. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2139. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2140. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2142. end
  2143. local GYRO = IT("BodyGyro",root)
  2144. GYRO.D = 100
  2145. GYRO.P = 2000
  2146. GYRO.MaxTorque = VT(0,4000000,0)
  2147. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2148. for i = 0,2.4,0.1 do
  2149. swait()
  2150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2152. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2153. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2154. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2155. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2156. end
  2157. GYRO:Destroy()
  2158. CameraEnshaking(1, 6)
  2159. CreateSound("588734356", Handle, 10, 1.05)
  2160. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  2161. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  2162. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  2163. for i = 0,2,0.1 do
  2164. swait()
  2165. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2166. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2167. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2168. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2169. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2170. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2171. end
  2172. attack = false
  2173. hum.WalkSpeed = 8
  2174. end
  2175. function Bark_Splosion()
  2176. attack = true
  2177. for i = 0,2,0.05 do
  2178. swait()
  2179. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2180. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2185. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2187. end
  2188. CreateSound("331666100", tors, 10, 1)
  2189. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2190. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2191. CameraEnshaking(1.5, 10)
  2192. for i = 1,2,0.1 do
  2193. swait()
  2194. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2195. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2196. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2199. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2200. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2201. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2203. end
  2204. wait(.6)
  2205. attack = false
  2206. end
  2207. function Multi_Bombs()
  2208. attack = true
  2209. hum.WalkSpeed = 3.01
  2210. for i = 0,3,0.1 do
  2211. swait()
  2212. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2213. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2216. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  2218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2220. end
  2221. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  2222. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  2223. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  2224. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  2225. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  2226. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  2227. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  2228. CreateSound("142070127", tors, 10, 1)
  2229. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  2230. for i = 0,1,0.1 do
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  2236. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2237. end
  2238. for i = 0,2,0.1 do
  2239. swait()
  2240. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2241. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2244. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  2246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2248. end
  2249. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  2250. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  2251. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  2252. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  2253. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  2254. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  2255. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  2256. CreateSound("142070127", tors, 10, 1)
  2257. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  2258. for i = 0,1,0.1 do
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2263. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  2264. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2265. end
  2266. for i = 0,2,0.1 do
  2267. swait()
  2268. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2269. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2272. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2273. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  2274. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2275. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2276. end
  2277. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  2278. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  2279. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  2280. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  2281. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  2282. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  2283. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  2284. CreateSound("142070127", tors, 10, 1)
  2285. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  2286. for i = 0,1,0.1 do
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2289. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2291. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  2292. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2293. end
  2294. wait(.6)
  2295. attack = false
  2296. hum.WalkSpeed = 8
  2297. end
  2298. function BARK()
  2299. attack = true
  2300. hum.WalkSpeed = 0
  2301. BATAUNT:Play()
  2302. repeat
  2303. BATAUNT.Parent = tors
  2304. swait()
  2305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2307. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2308. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2309. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2310. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2311. until BATAUNT.Playing == false
  2312. attack = false
  2313. hum.WalkSpeed = 8
  2314. end
  2315.  
  2316.  
  2317. function Hell_From_Above()
  2318. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2319. attack = true
  2320. hum.WalkSpeed = 3.01
  2321. for i = 0,6.3,0.1 do
  2322. swait()
  2323. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2326. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2330. end
  2331. CreateSound("142070127", tors, 10, 1)
  2332. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2333. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2334. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2335. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2336. for i = 0,3.8,0.1 do
  2337. swait()
  2338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2340. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2342. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2343. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2344. end
  2345. CreateSound("224339201", tors, 10, 0.5)
  2346. for i = 1, 3 do
  2347. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2348. UhhhhThing.CFrame = mouse.Hit
  2349. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2350. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2351. end
  2352. UhhhhThing:Destroy()
  2353. attack = false
  2354. hum.WalkSpeed = 8
  2355. end
  2356. function Spinning_Below()
  2357. attack = true
  2358. hum.WalkSpeed = 3.01
  2359. CreateSound("649634100", tors, 10, 0.5)
  2360. for i = 0,6.3,0.1 do
  2361. swait()
  2362. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2363. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2366. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2370. end
  2371. attack = false
  2372. hum.WalkSpeed = 8
  2373. end
  2374. function Blizzard()
  2375. attack = true
  2376. hum.WalkSpeed = 2
  2377. hum.JumpPower = 0
  2378. for i = 0,70,0.1 do
  2379. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  2380. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  2381. swait()
  2382. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2385. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2387. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2388. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2389. end
  2390. hum.WalkSpeed = 16
  2391. hum.JumpPower = 50
  2392. attack = false
  2393. end
  2394.  
  2395.  
  2396. function Cryo_Freeze()
  2397. attack = true
  2398. for i = 0,5.2,0.03 do
  2399. swait()
  2400. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2401. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2408. end
  2409. CreateSound("331666100", tors, 10, 1)
  2410. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2411. for i = 1,3,0.1 do
  2412. hum.WalkSpeed = 0.10
  2413. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2416. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2417. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2418. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2419. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2420. end
  2421. for i = 1,10,0.1 do
  2422. swait(10)
  2423. hum.WalkSpeed = 0.10
  2424. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2425. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2428. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2429. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2430. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2432. end
  2433. wait(.6)
  2434. attack = false
  2435. end
  2436.  
  2437. function Power_Burst()
  2438. hum.WalkSpeed = 4
  2439. attack = true
  2440. CreateSound("163619849", Handle, 10, 1.35)
  2441. for i = 0,4.3,0.1 do
  2442. swait()
  2443. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2450. end
  2451. CameraEnshaking(2.5, 20)
  2452. CreateSound("539294959", Handle, 10, .9)
  2453. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2454. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2455. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  2456. for i = 0,3,0.1 do
  2457. swait()
  2458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2464. end
  2465. hum.WalkSpeed = 8
  2466. attack = false
  2467. end
  2468.  
  2469. function ASCENTION()
  2470. attack = true
  2471. hum.WalkSpeed = 0
  2472. CreateSound("987502413", tors, 10, 1.05)
  2473. local vel2 = Instance.new("BodyVelocity",tors)
  2474. vel2.Velocity = Vector3.new(0,30,0)
  2475. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2476. for i = 0,20,0.1 do
  2477. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2478. swait()
  2479. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2480. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2481. CameraEnshaking(1, 4)
  2482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2488. end
  2489. hum.WalkSpeed = 8
  2490. vel2:Destroy()
  2491. attack = false
  2492. end
  2493.  
  2494. function Menacing_Aura()
  2495. attack = true
  2496. notmenacing = false
  2497. for i = 0,2,0.1 do
  2498. swait()
  2499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2501. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2505. end
  2506. CreateSound("331666100", tors, 10, 1)
  2507. coroutine.resume(coroutine.create(function()
  2508. for i = 0,25,0.1 do
  2509. swait(10)
  2510. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2511. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2512. end
  2513. notmenacing = true
  2514. end))
  2515. wait(.6)
  2516. attack = false
  2517. end
  2518. local alternatecooldownbecausewhynotdood = false
  2519. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2520. attack = true
  2521. alternatecooldownbecausewhynotdood = true
  2522. for i = 0,2,0.1 do
  2523. swait()
  2524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2526. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2528. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2529. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2530. end
  2531. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2532. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2533. coroutine.resume(coroutine.create(function()
  2534. for i = 1,150,0.1 do
  2535. swait()
  2536. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2537. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2538. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2539. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2540. end
  2541. swait(50)
  2542. alternatecooldownbecausewhynotdood = false
  2543. ref:Remove() -- still lazy to use debris
  2544. end))
  2545. attack = false
  2546. end
  2547. function Eruption()
  2548. attack = true
  2549. hum.WalkSpeed = 2
  2550. hum.JumpPower = 0
  2551. for i = 0,7,0.1 do
  2552. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2553. swait()
  2554. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2555. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2558. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2559. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2560. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2561. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2562. end
  2563. CreateSound("144699494", tors, 10, 1)
  2564. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2565. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2566. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2567. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2568. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2569. coroutine.resume(coroutine.create(function()
  2570. for i = 0,1.8,0.1 do
  2571. swait()
  2572. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2573. end
  2574. for i = 0,1.8,0.1 do
  2575. swait()
  2576. hum.CameraOffset = Vector3.new(0,0,0)
  2577. end
  2578. end))
  2579. local vel2 = Instance.new("BodyVelocity",tors)
  2580. vel2.Velocity = Vector3.new(0,55,0)
  2581. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2582. for i = 0,4,0.1 do
  2583. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2584. swait()
  2585. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2586. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2589. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2593. end
  2594. hum.WalkSpeed = 16
  2595. vel2:Destroy()
  2596. hum.JumpPower = 50
  2597. attack = false
  2598. end
  2599. function Solar_Flare()
  2600. attack = true
  2601. hum.WalkSpeed = 2
  2602. hum.JumpPower = 75
  2603. hum.Jump = true
  2604. wait(0.4)
  2605. CreateSound("144699494", tors, 10, 1)
  2606. hum.JumpPower = 0
  2607. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2608. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2609. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2610. for i = 0,20,0.1 do
  2611. root.Velocity = root.CFrame.lookVector * 60
  2612. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2613. swait()
  2614. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2615. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2618. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2619. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2620. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2622. end
  2623. hum.WalkSpeed = 16
  2624. hum.JumpPower = 50
  2625. attack = false
  2626. end
  2627. function ShadowWarp()
  2628. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2629. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2630. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2631. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2632. local pos = root.Position
  2633. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2634. CreateSound("769380905", tors, 10, 1)
  2635. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2636. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2637. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2638. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2639. end
  2640. function Shade()
  2641. hum.WalkSpeed = 3
  2642. attack = true
  2643. for i = 0,2,0.1 do
  2644. swait()
  2645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2651. end
  2652. hum.WalkSpeed = 3
  2653. CreateSound("588736969", tors, 10, 1)
  2654. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2655. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2656. for i = 0,3,0.1 do
  2657. swait()
  2658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2660. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2661. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2662. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2663. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2664. end
  2665. hum.WalkSpeed = 3
  2666. CreateSound("588736969", tors, 10, 1)
  2667. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2668. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2669. for i = 0,3,0.1 do
  2670. swait()
  2671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2673. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2675. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2676. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2677. end
  2678. CreateSound("588736969", tors, 10, 1)
  2679. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2680. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2681. hum.WalkSpeed = 3
  2682. wait(.6)
  2683. hum.WalkSpeed = 16
  2684. attack = false
  2685. end
  2686. function Purity_Slam()
  2687. attack = true
  2688. for i = 0,5.2,0.1 do
  2689. swait()
  2690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2692. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2693. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2694. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2696. end
  2697. CreateSound("331666100", tors, 10, 1)
  2698. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2699. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2700. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2701. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2702. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2703. coroutine.resume(coroutine.create(function()
  2704. for i = 0,1.8,0.1 do
  2705. swait()
  2706. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2707. end
  2708. for i = 0,1.8,0.1 do
  2709. swait()
  2710. hum.CameraOffset = Vector3.new(0,0,0)
  2711. end
  2712. end))
  2713. for i = 1,4.7,0.1 do
  2714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2716. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2717. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2718. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2720. end
  2721. wait(.6)
  2722. attack = false
  2723. end
  2724. function BalanceSmash()
  2725. attack = true
  2726. for i = 0,5.2,0.1 do
  2727. swait()
  2728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2730. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2732. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2733. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2734. end
  2735. CreateSound("331666100", tors, 10, 1)
  2736. Effects.Ring.Create(BrickC("White"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2737. Effects.Ring.Create(BrickC("Black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2738. Effects.Ring.Create(BrickC("White"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2739. Effects.Ring.Create(BrickC("Black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2740. MagniDamage(tors, 12, 40, 60, 10, "DarkUp")
  2741. coroutine.resume(coroutine.create(function()
  2742. for i = 0,1.8,0.1 do
  2743. swait()
  2744. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2745. end
  2746. for i = 0,1.8,0.1 do
  2747. swait()
  2748. hum.CameraOffset = Vector3.new(0,0,0)
  2749. end
  2750. end))
  2751. for i = 1,4.7,0.1 do
  2752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2754. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2755. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2756. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2757. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2758. end
  2759. wait(.6)
  2760. attack = false
  2761. end
  2762. function Universal_Crush()
  2763. attack = true
  2764. for i = 0,5.2,0.05 do
  2765. swait()
  2766. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2767. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2770. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2772. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2774. end
  2775. CreateSound("331666100", tors, 10, 1)
  2776. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2777. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2778. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2779. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2780. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2781. coroutine.resume(coroutine.create(function()
  2782. for i = 0,1.8,0.1 do
  2783. swait()
  2784. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2785. end
  2786. for i = 0,1.8,0.1 do
  2787. swait()
  2788. hum.CameraOffset = Vector3.new(0,0,0)
  2789. end
  2790. end))
  2791. for i = 1,4.7,0.1 do
  2792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2794. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2795. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2796. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2798. end
  2799. wait(.6)
  2800. attack = false
  2801. end
  2802.  
  2803. function Ascend_Point()
  2804. attack = true
  2805. corrupted = true
  2806. for i = 0,3,0.05 do
  2807. swait()
  2808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2810. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2811. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2812. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2816. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2818. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2820. end
  2821. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2822. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2823. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2824. CreateSound("331666100", refa, 10, 1)
  2825. CameraEnshaking(1.5, 10)
  2826. coroutine.resume(coroutine.create(function()
  2827. for i = 1,20,0.1 do
  2828. swait(5)
  2829. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2830. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2831. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2832. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2833. CreateSound("331666100", refa, 10, 1)
  2834. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2835. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2836. end
  2837. refa:Destroy()
  2838. corrupted = false
  2839. end))
  2840. for i = 1,2.5,0.1 do
  2841. swait()
  2842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2844. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2845. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2846. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2847. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2848. end
  2849. wait(.3)
  2850. attack = false
  2851. end
  2852.  
  2853. function Painful_Stomp()
  2854. attack = true
  2855. for i = 0,5.2,0.1 do
  2856. swait()
  2857. tecks2.Rotation = math.random(-20, 20)
  2858. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2861. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2862. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2863. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2864. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2865. end
  2866. CreateSound("331666100", char, 10, 1)
  2867. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2868. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2869. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2870. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2871. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2872. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2873. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2874. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2875. if v:FindFirstChild("Head") then
  2876. Eviscerate(v)
  2877. end
  2878. end
  2879. coroutine.resume(coroutine.create(function()
  2880. for i = 0,2.8,0.1 do
  2881. swait()
  2882. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2883. end
  2884. for i = 0,1.8,0.1 do
  2885. swait()
  2886. hum.CameraOffset = Vector3.new(0,0,0)
  2887. end
  2888. end))
  2889. for i = 0,3.7,0.1 do
  2890. tecks2.Rotation = math.random(-20, 20)
  2891. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2893. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2894. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2895. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2896. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2897. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2898. end
  2899. wait(.6)
  2900. attack = false
  2901. end
  2902. function Ending()
  2903. local target = nil
  2904. local targettorso = nil
  2905. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2906. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2907. targetT = mouse.Target.Parent
  2908. target = mouse.Target.Parent.Humanoid
  2909. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2910. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2911. end
  2912. end
  2913. if target ~= nil then
  2914. targettorso.Anchored = true
  2915. attack = true
  2916. hum.WalkSpeed = 0
  2917. local originalpos = root.CFrame
  2918. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2919. for i = 0,1.8,0.1 do
  2920. tecks2.Rotation = math.random(-20, 20)
  2921. swait()
  2922. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2924. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2925. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2926. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2927. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2928. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2929. end
  2930. Eviscerate(targetT)
  2931. CreateSound("331666100", ra, 4, 1)
  2932. CreateSound("180083286", targettorso, 10, 1)
  2933. coroutine.resume(coroutine.create(function()
  2934. for i = 0,1.8,0.1 do
  2935. swait()
  2936. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2937. end
  2938. for i = 0,1.8,0.1 do
  2939. swait()
  2940. hum.CameraOffset = Vector3.new(0,0,0)
  2941. end
  2942. end))
  2943. for i = 0,4.6,0.1 do
  2944. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2947. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2948. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2949. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2951. end
  2952. wait(.6)
  2953. root.CFrame = originalpos
  2954. attack = false
  2955. hum.WalkSpeed = 8
  2956. end
  2957. end
  2958.  
  2959.  
  2960. function Ending_Dark()
  2961. local target = nil
  2962. local targettorso = nil
  2963. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2964. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2965. targetT = mouse.Target.Parent
  2966. target = mouse.Target.Parent.Humanoid
  2967. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2968. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2969. end
  2970. end
  2971. if target ~= nil then
  2972. targettorso.Anchored = true
  2973. attack = true
  2974. hum.WalkSpeed = 0
  2975. local originalpos = root.CFrame
  2976. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2978. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2981. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2982. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2983. Eviscerate(targetT)
  2984. SoulSteal(targetT)
  2985. CreateSound("331666100", ra, 4, 1)
  2986. CreateSound("180083286", targettorso, 10, 1)
  2987. coroutine.resume(coroutine.create(function()
  2988. for i = 0,1.8,0.1 do
  2989. swait()
  2990. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2991. end
  2992. for i = 0,1.8,0.1 do
  2993. swait()
  2994. hum.CameraOffset = Vector3.new(0,0,0)
  2995. end
  2996. end))
  2997.  
  2998. wait(.6)
  2999. root.CFrame = originalpos
  3000. attack = false
  3001. hum.WalkSpeed = 8
  3002. end
  3003. end
  3004. --[[I don't take ANY credit for this attack,
  3005. this was all nooby's hard work and the only reason i uhhh "used" it
  3006. is cause I i didn't have attack ideas at the time so yeah,
  3007. 100% nooby's credit <3]]
  3008. function Ende_der_Weld()
  3009. attack = true
  3010. hum.WalkSpeed = 0
  3011. for i = 0,4.6,0.1 do
  3012. swait()
  3013. tecks2.Rotation = math.random(-20, 20)
  3014. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  3015. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3016. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3017. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3018. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3019. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3020. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3021. end
  3022. local a = Instance.new("Part",char)
  3023. a.BrickColor = BrickColor.random()
  3024. a.Name = "Lazer"
  3025. a.Anchored = true
  3026. a.Material = "Neon"
  3027. a.Transparency = 1
  3028. a.CanCollide = false
  3029. local hitbox = Instance.new("Part",char)
  3030. hitbox.Size = Vector3.new(5,5,5)
  3031. hitbox.CFrame = mouse.hit
  3032. hitbox.Anchored = true
  3033. hitbox.Transparency = 1
  3034. hitbox.CanCollide = false
  3035. local ray = Ray.new(
  3036. ra.CFrame.p, -- origin
  3037. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  3038. )
  3039. local ignore = char
  3040. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3041. if hit then
  3042. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  3043.  
  3044. if not humanoid then
  3045. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  3046. end
  3047. if humanoid then
  3048. if humanoid.Parent:IsA"Model" then
  3049. end
  3050. end
  3051. end
  3052. a.BottomSurface = 10
  3053. a.TopSurface = 10
  3054. local distance = (ra.CFrame.p - position).magnitude
  3055. a.Size = Vector3.new(0.1, 0.1, 0.1)
  3056. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  3057. game:GetService("Debris"):AddItem(a, 5)
  3058. game:GetService("Debris"):AddItem(hitbox, 1)
  3059. local newmesh = Instance.new("BlockMesh",a)
  3060. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  3061. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  3062. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  3063. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  3064. local lbs = Instance.new("Part")
  3065. lbs.Parent = char
  3066. CreateSound("929619479", lbs, 10, 1)
  3067. lbs.Material = "Neon"
  3068. lbs.Color = BrickColor.Random().Color
  3069. lbs.CanCollide = false
  3070. lbs.Shape = "Ball"
  3071. lbs.Anchored = true
  3072. lbs.Transparency = 0
  3073. lbs.Size = Vector3.new(20,20,20)
  3074. lbs.CFrame = a.CFrame
  3075. local thing = Instance.new("SpecialMesh",lbs)
  3076. thing.MeshType = "Sphere"
  3077. lbs.Anchored = false
  3078. local bvs = Instance.new("BodyVelocity")
  3079. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3080. bvs.velocity = a.CFrame.lookVector*75
  3081. bvs.Parent = lbs
  3082. lbs.Touched:connect(function(hit)
  3083. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  3084. end)
  3085. attack = false
  3086. game:GetService("Debris"):AddItem(lbs, 10)
  3087. for x = 0, 4 do
  3088. local bulletgos = IT("Model",char)
  3089. local bulletgos2 = IT("Model",char)
  3090. for z = 0, 24 do
  3091. local lb = Instance.new("Part")
  3092. lb.Parent = bulletgos
  3093. lb.Material = "Neon"
  3094. lb.Color = BrickColor.Random().Color
  3095. lb.CanCollide = false
  3096. lb.Anchored = true
  3097. lb.Transparency = 0
  3098. lb.Size = Vector3.new(2,2,2)
  3099. local thing = Instance.new("SpecialMesh",lb)
  3100. thing.MeshType = "Sphere"
  3101. thing.Scale = Vector3.new(0.5,0.5,1.5)
  3102. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  3103. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  3104. local lb2 = Instance.new("Part")
  3105. lb2.Parent = bulletgos2
  3106. lb2.Material = "Neon"
  3107. lb2.Color = lb.Color
  3108. lb2.CanCollide = false
  3109. lb2.Anchored = true
  3110. lb2.Transparency = 0
  3111. lb2.Size = Vector3.new(2,2,2)
  3112. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  3113. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  3114. local thing2 = Instance.new("SpecialMesh",lb2)
  3115. thing2.MeshType = "Sphere"
  3116. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  3117. lb.Touched:connect(function(hit)
  3118. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  3119. end)
  3120. lb2.Touched:connect(function(hit)
  3121. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  3122. end)
  3123. end
  3124. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  3125. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  3126. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  3127. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  3128. CreateSound("925629856", lbs, 5, 1)
  3129. game:GetService("Debris"):AddItem(bulletgos, 7)
  3130. game:GetService("Debris"):AddItem(bulletgos2, 7)
  3131. for i,v in pairs(bulletgos:children()) do
  3132. if v:IsA("Part") then
  3133. v.Anchored = false
  3134. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  3135. local bv = Instance.new("BodyVelocity")
  3136. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3137. bv.velocity = v.CFrame.lookVector*25
  3138. bv.Parent = v
  3139. game:GetService("Debris"):AddItem(v, 5)
  3140. end
  3141. end
  3142. for i,v in pairs(bulletgos2:children()) do
  3143. if v:IsA("Part") then
  3144. v.Anchored = false
  3145. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  3146. local bv = Instance.new("BodyVelocity")
  3147. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3148. bv.velocity = v.CFrame.lookVector*-25
  3149. bv.Parent = v
  3150. game:GetService("Debris"):AddItem(v, 5)
  3151. end
  3152. end
  3153. wait(1)
  3154. end
  3155. attack = false
  3156. hum.WalkSpeed = 8
  3157. end
  3158. -------------------------------------------------------
  3159. --End Attacks N Stuff--
  3160. -------------------------------------------------------
  3161. mouse.KeyDown:connect(function(key)
  3162. if string.byte(key) == 48 then
  3163. Swing = 2
  3164. hum.WalkSpeed = 38.82
  3165. end
  3166. end)
  3167. mouse.KeyUp:connect(function(key)
  3168. if string.byte(key) == 48 then
  3169. Swing = 1
  3170. hum.WalkSpeed = 8
  3171. end
  3172. end)
  3173. mouse.KeyDown:connect(function(key)
  3174. if attack == false then
  3175. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false then
  3176. DTrail5.Enabled = false
  3177. DTrail4.Enabled = false
  3178. DTrail3.Enabled = false
  3179. DTrail2.Enabled = false
  3180. DTrail.Enabled = false
  3181. EdgyMode = true
  3182. tecks2.Text = "Edgy"
  3183. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3184. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  3185. for i, v in pairs(ArmourParts) do
  3186. v.BrickColor = BrickColor.new("Black")
  3187. end
  3188. for i, v in pairs(ArmourParts2) do
  3189. v.BrickColor = BrickColor.new("Really black")
  3190. end
  3191. for i, v in pairs(NeonParts) do
  3192. v.BrickColor = BrickColor.new("Royal purple")
  3193. end
  3194. maincolor = BrickColor.new("Royal purple")
  3195. Music.TimePosition = 0
  3196. Music.SoundId = "rbxassetid://1693948941"
  3197. Music.Parent = tors
  3198. Music:Play()
  3199. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3200. DTrail5.Enabled = false
  3201. DTrail4.Enabled = false
  3202. DTrail3.Enabled = false
  3203. DTrail2.Enabled = false
  3204. DTrail.Enabled = false
  3205. EdgyMode = false
  3206. tecks2.Text = "Neutral"
  3207. tecks2.Rotation = 0
  3208. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3209. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3210. resetmode()
  3211. Music.TimePosition = 0
  3212. Music.SoundId = "rbxassetid://1117396305"
  3213. Music.Parent = tors
  3214. Music:Play()
  3215. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3216. DTrail5.Enabled = false
  3217. DTrail4.Enabled = false
  3218. DTrail3.Enabled = false
  3219. DTrail2.Enabled = false
  3220. DTrail.Enabled = false
  3221. Divinity = true
  3222. tecks2.Text = "Divinity"
  3223. tecks2.Rotation = 0
  3224. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3225. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  3226. for i, v in pairs(ArmourParts) do
  3227. v.BrickColor = BrickColor.new("Institutional white")
  3228. end
  3229. for i, v in pairs(ArmourParts2) do
  3230. v.BrickColor = BrickColor.new("White")
  3231. end
  3232. for i, v in pairs(NeonParts) do
  3233. v.BrickColor = BrickColor.new("New Yeller")
  3234. end
  3235. maincolor = BrickColor.new("New Yeller")
  3236. Music.TimePosition = 0
  3237. Music.SoundId = "rbxassetid://595800581"
  3238. Music.Parent = tors
  3239. Music:Play()
  3240. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3241. DTrail5.Enabled = false
  3242. DTrail4.Enabled = false
  3243. DTrail3.Enabled = false
  3244. DTrail2.Enabled = false
  3245. DTrail.Enabled = false
  3246. Divinity = false
  3247. tecks2.Text = "Neutral"
  3248. tecks2.Rotation = 0
  3249. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3250. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3251. resetmode()
  3252. Music.TimePosition = 0
  3253. Music.SoundId = "rbxassetid://1117396305"
  3254. Music.Parent = tors
  3255. Music:Play()
  3256. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3257. DTrail5.Enabled = false
  3258. DTrail4.Enabled = false
  3259. DTrail3.Enabled = false
  3260. DTrail2.Enabled = false
  3261. DTrail.Enabled = false
  3262. Fighter = true
  3263. tecks2.Text = "Fighter"
  3264. tecks2.Rotation = 0
  3265. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3266. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  3267. for i, v in pairs(ArmourParts) do
  3268. v.BrickColor = BrickColor.new("Black")
  3269. end
  3270. for i, v in pairs(ArmourParts2) do
  3271. v.BrickColor = BrickColor.new("Really black")
  3272. end
  3273. for i, v in pairs(NeonParts) do
  3274. v.BrickColor = BrickColor.new("Institutional white")
  3275. end
  3276. maincolor = BrickColor.new("Institutional white")
  3277. Music.SoundId = "rbxassetid://493647101"
  3278. Music.Parent = tors
  3279. Music.TimePosition = 0
  3280. Music:Play()
  3281. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3282. DTrail5.Enabled = false
  3283. DTrail4.Enabled = false
  3284. DTrail3.Enabled = false
  3285. DTrail2.Enabled = false
  3286. DTrail.Enabled = false
  3287. Fighter = false
  3288. tecks2.Text = "Neutral"
  3289. tecks2.Rotation = 0
  3290. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3291. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3292. resetmode()
  3293. Music.TimePosition = 0
  3294. Music.SoundId = "rbxassetid://1117396305"
  3295. Music.Parent = tors
  3296. Music:Play()
  3297. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3298. DTrail5.Enabled = false
  3299. DTrail4.Enabled = false
  3300. DTrail3.Enabled = false
  3301. DTrail2.Enabled = false
  3302. DTrail.Enabled = false
  3303. Purity = true
  3304. tecks2.Text = "Purity"
  3305. tecks2.Rotation = 0
  3306. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3307. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  3308. for i, v in pairs(ArmourParts) do
  3309. v.BrickColor = BrickColor.new("Institutional white")
  3310. end
  3311. for i, v in pairs(ArmourParts2) do
  3312. v.BrickColor = BrickColor.new("Institutional white")
  3313. end
  3314. for i, v in pairs(NeonParts) do
  3315. v.BrickColor = BrickColor.new("Toothpaste")
  3316. end
  3317. maincolor = BrickColor.new("Toothpaste")
  3318. Music.TimePosition = 0
  3319. Music.SoundId = "rbxassetid://174212509"
  3320. Music.Parent = tors
  3321. Music:Play()
  3322. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3323. DTrail5.Enabled = false
  3324. DTrail4.Enabled = false
  3325. DTrail3.Enabled = false
  3326. DTrail2.Enabled = false
  3327. DTrail.Enabled = false
  3328. Purity = false
  3329. tecks2.Text = "Neutral"
  3330. tecks2.Rotation = 0
  3331. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3332. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3333. resetmode()
  3334. Music.TimePosition = 0
  3335. Music.SoundId = "rbxassetid://1117396305"
  3336. Music.Parent = tors
  3337. Music:Play()
  3338. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3339. DTrail5.Enabled = false
  3340. DTrail4.Enabled = false
  3341. DTrail3.Enabled = false
  3342. DTrail2.Enabled = false
  3343. DTrail.Enabled = false
  3344. Solar = true
  3345. tecks2.Text = "Solar"
  3346. tecks2.Rotation = 0
  3347. tecks2.TextColor3 = Color3.new(1, 1, 0)
  3348. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  3349. for i, v in pairs(ArmourParts) do
  3350. v.BrickColor = BrickColor.new("New Yeller")
  3351. end
  3352. for i, v in pairs(ArmourParts2) do
  3353. v.BrickColor = BrickColor.new("Bright yellow")
  3354. end
  3355. for i, v in pairs(NeonParts) do
  3356. v.BrickColor = BrickColor.new("Deep orange")
  3357. end
  3358. maincolor = BrickColor.new("Deep orange")
  3359. Music.TimePosition = 5
  3360. Music.SoundId = "rbxassetid://1167066393"
  3361. Music.Parent = tors
  3362. Music:Play()
  3363. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3364. DTrail5.Enabled = false
  3365. DTrail4.Enabled = false
  3366. DTrail3.Enabled = false
  3367. DTrail2.Enabled = false
  3368. DTrail.Enabled = false
  3369. Solar = false
  3370. tecks2.Text = "Neutral"
  3371. tecks2.Rotation = 0
  3372. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3373. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3374. resetmode()
  3375. Music.TimePosition = 0
  3376. Music.SoundId = "rbxassetid://1117396305"
  3377. Music.Parent = tors
  3378. Music:Play()
  3379. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3380. DTrail5.Enabled = false
  3381. DTrail4.Enabled = false
  3382. DTrail3.Enabled = false
  3383. DTrail2.Enabled = false
  3384. DTrail.Enabled = false
  3385. Lunar = true
  3386. tecks2.Text = "Lunar"
  3387. tecks2.Rotation = 0
  3388. tecks2.TextColor3 = Color3.new(0, 0, 1)
  3389. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3390. for i, v in pairs(ArmourParts) do
  3391. v.BrickColor = BrickColor.new("Dark blue")
  3392. end
  3393. for i, v in pairs(ArmourParts2) do
  3394. v.BrickColor = BrickColor.new("Cyan")
  3395. end
  3396. for i, v in pairs(NeonParts) do
  3397. v.BrickColor = BrickColor.new("Steel blue")
  3398. end
  3399. maincolor = BrickColor.new("Steel blue")
  3400. Music.TimePosition = 0.5
  3401. Music.SoundId = "rbxassetid://1574603917"
  3402. Music.Parent = tors
  3403. Music:Play()
  3404. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3405. DTrail5.Enabled = false
  3406. DTrail4.Enabled = false
  3407. DTrail3.Enabled = false
  3408. DTrail2.Enabled = false
  3409. DTrail.Enabled = false
  3410. Lunar = false
  3411. tecks2.Text = "Neutral"
  3412. tecks2.Rotation = 0
  3413. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3414. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3415. resetmode()
  3416. Music.TimePosition = 0
  3417. Music.SoundId = "rbxassetid://1117396305"
  3418. Music.Parent = tors
  3419. Music:Play()
  3420. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3421. Destruction = true
  3422. tecks2.Text = "Destruction"
  3423. tecks2.Rotation = 0
  3424. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3425. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  3426. for i, v in pairs(ArmourParts) do
  3427. v.BrickColor = BrickColor.new("Really black")
  3428. end
  3429. for i, v in pairs(ArmourParts2) do
  3430. v.BrickColor = BrickColor.new("Black")
  3431. end
  3432. for i, v in pairs(NeonParts) do
  3433. v.BrickColor = BrickColor.new("Really red")
  3434. end
  3435. DTrail5.Enabled = true
  3436. DTrail4.Enabled = true
  3437. DTrail3.Enabled = true
  3438. DTrail2.Enabled = true
  3439. DTrail.Enabled = true
  3440. maincolor = BrickColor.new("Really red")
  3441. Music.TimePosition = 2
  3442. Music.SoundId = "rbxassetid://1703475948"
  3443. Music.Parent = tors
  3444. Music:Play()
  3445. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3446. DTrail5.Enabled = false
  3447. DTrail4.Enabled = false
  3448. DTrail3.Enabled = false
  3449. DTrail2.Enabled = false
  3450. DTrail.Enabled = false
  3451. Destruction = false
  3452. tecks2.Text = "Neutral"
  3453. tecks2.Rotation = 0
  3454. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3455. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3456. resetmode()
  3457. Music.TimePosition = 0
  3458. Music.SoundId = "rbxassetid://1117396305"
  3459. Music.Parent = tors
  3460. Music:Play()
  3461. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3462. helpme = true
  3463. DTrail5.Enabled = false
  3464. DTrail4.Enabled = false
  3465. DTrail3.Enabled = false
  3466. DTrail2.Enabled = false
  3467. DTrail.Enabled = false
  3468. Music.TimePosition = 1
  3469. tecks2.Text = "iNsAnItY"
  3470. Music.SoundId = "rbxassetid://943961217"
  3471. Music.Parent = tors
  3472. Music:Play()
  3473. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3474. DTrail5.Enabled = false
  3475. DTrail4.Enabled = false
  3476. DTrail3.Enabled = false
  3477. DTrail2.Enabled = false
  3478. DTrail.Enabled = false
  3479. helpme = false
  3480. tecks2.Text = "Neutral"
  3481. tecks2.Rotation = 0
  3482. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3483. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3484. resetmode()
  3485. Music.TimePosition = 0
  3486. Music.SoundId = "rbxassetid://1117396305"
  3487. Music.Parent = tors
  3488. Music:Play()
  3489. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3490. Frost = true
  3491. DTrail5.Enabled = false
  3492. DTrail4.Enabled = false
  3493. DTrail3.Enabled = false
  3494. DTrail2.Enabled = false
  3495. DTrail.Enabled = false
  3496. tecks2.Text = "Frost"
  3497. tecks2.Rotation = 0
  3498. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3499. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3500. for i, v in pairs(ArmourParts) do
  3501. v.BrickColor = BrickColor.new("Cyan")
  3502. end
  3503. for i, v in pairs(ArmourParts2) do
  3504. v.BrickColor = BrickColor.new("White")
  3505. end
  3506. for i, v in pairs(NeonParts) do
  3507. v.BrickColor = BrickColor.new("Teal")
  3508. end
  3509. maincolor = BrickColor.new("Teal")
  3510. Music.TimePosition = 1
  3511. Music.SoundId = "rbxassetid://1579308042"
  3512. Music.Parent = tors
  3513. Music:Play()
  3514. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3515. DTrail5.Enabled = false
  3516. DTrail4.Enabled = false
  3517. DTrail3.Enabled = false
  3518. DTrail2.Enabled = false
  3519. DTrail.Enabled = false
  3520. Frost = false
  3521. tecks2.Text = "Neutral"
  3522. tecks2.Rotation = 0
  3523. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3524. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3525. resetmode()
  3526. Music.TimePosition = 0
  3527. Music.SoundId = "rbxassetid://1117396305"
  3528. Music.Parent = tors
  3529. Music:Play()
  3530. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3531. Ashes = true
  3532. DTrail5.Enabled = false
  3533. DTrail4.Enabled = false
  3534. DTrail3.Enabled = false
  3535. DTrail2.Enabled = false
  3536. DTrail.Enabled = false
  3537. tecks2.Text = "Ash"
  3538. tecks2.Rotation = 0
  3539. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3540. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3541. for i, v in pairs(ArmourParts) do
  3542. v.BrickColor = BrickColor.new("Smoky grey")
  3543. end
  3544. for i, v in pairs(ArmourParts2) do
  3545. v.BrickColor = BrickColor.new("Black")
  3546. end
  3547. for i, v in pairs(NeonParts) do
  3548. v.BrickColor = BrickColor.new("Really black")
  3549. end
  3550. maincolor = BrickColor.new("Really black")
  3551. Music.TimePosition = 2
  3552. Music.SoundId = "rbxassetid://1514078310"
  3553. Music.Parent = tors
  3554. Music:Play()
  3555. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3556. DTrail5.Enabled = false
  3557. DTrail4.Enabled = false
  3558. DTrail3.Enabled = false
  3559. DTrail2.Enabled = false
  3560. DTrail.Enabled = false
  3561. Ashes = false
  3562. tecks2.Text = "Neutral"
  3563. tecks2.Rotation = 0
  3564. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3565. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3566. resetmode()
  3567. Music.TimePosition = 0
  3568. Music.SoundId = "rbxassetid://1117396305"
  3569. Music.Parent = tors
  3570. Music:Play()
  3571. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3572. tecks2.TextTransparency = 0
  3573. tecks2.TextStrokeTransparency = 0
  3574. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3575. tecks2.TextTransparency = 1
  3576. tecks2.TextStrokeTransparency = 1
  3577. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3578. DTrail5.Enabled = false
  3579. DTrail4.Enabled = false
  3580. DTrail3.Enabled = false
  3581. DTrail2.Enabled = false
  3582. DTrail.Enabled = false
  3583. Planetary = true
  3584. tecks2.Text = "Planetary"
  3585. tecks2.Rotation = 0
  3586. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3587. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3588. for i, v in pairs(ArmourParts) do
  3589. v.BrickColor = BrickColor.new("Dark indigo")
  3590. end
  3591. for i, v in pairs(ArmourParts2) do
  3592. v.BrickColor = BrickColor.new("Dark indigo")
  3593. end
  3594. for i, v in pairs(NeonParts) do
  3595. v.BrickColor = BrickColor.new("Dark indigo")
  3596. end
  3597. maincolor = BrickColor.new("Dark indigo")
  3598. Music.TimePosition = 0
  3599. Music.SoundId = "rbxassetid://609934004"
  3600. Music.Parent = tors
  3601. Music:Play()
  3602. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3603. Planetary = false
  3604. DTrail5.Enabled = false
  3605. DTrail4.Enabled = false
  3606. DTrail3.Enabled = false
  3607. DTrail2.Enabled = false
  3608. DTrail.Enabled = false
  3609. tecks2.Text = "Neutral"
  3610. tecks2.Rotation = 0
  3611. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3612. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3613. resetmode()
  3614. Music.TimePosition = 0
  3615. Music.SoundId = "rbxassetid://1117396305"
  3616. Music.Parent = tors
  3617. Music:Play()
  3618. elseif key == 'k' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3619. Ascend = true
  3620. DTrail5.Enabled = false
  3621. DTrail4.Enabled = false
  3622. DTrail3.Enabled = false
  3623. DTrail2.Enabled = false
  3624. DTrail.Enabled = false
  3625. tecks2.Text = "Ascend"
  3626. tecks2.Rotation = 0
  3627. tecks2.TextColor3 = Color3.new(1, 0, 1)
  3628. tecks2.TextStrokeColor3 = Color3.fromRGB(245,245,245)
  3629. for i, v in pairs(ArmourParts) do
  3630. v.BrickColor = BrickColor.new("Magenta")
  3631. end
  3632. for i, v in pairs(ArmourParts2) do
  3633. v.BrickColor = BrickColor.new("Pink")
  3634. end
  3635. for i, v in pairs(NeonParts) do
  3636. v.BrickColor = BrickColor.new("White")
  3637. end
  3638. maincolor = BrickColor.new("White")
  3639. Music.TimePosition = 1
  3640. Music.SoundId = "rbxassetid://927529620"
  3641. Music.Parent = tors
  3642. Music:Play()
  3643. elseif key == 'k' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == true and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3644. DTrail5.Enabled = false
  3645. DTrail4.Enabled = false
  3646. DTrail3.Enabled = false
  3647. DTrail2.Enabled = false
  3648. DTrail.Enabled = false
  3649. Ascend = false
  3650. tecks2.Text = "Neutral"
  3651. tecks2.Rotation = 0
  3652. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3653. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3654. resetmode()
  3655. Music.TimePosition = 0
  3656. Music.SoundId = "rbxassetid://1117396305"
  3657. Music.Parent = tors
  3658. Music:Play()
  3659. elseif key == 'b' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3660. Wow = true
  3661. DTrail5.Enabled = false
  3662. DTrail4.Enabled = false
  3663. DTrail3.Enabled = false
  3664. DTrail2.Enabled = false
  3665. DTrail.Enabled = false
  3666. tecks2.Text = "Doge"
  3667. tecks2.Rotation = 0
  3668. tecks2.TextColor3 = Color3.new(255, 204, 153)
  3669. tecks2.TextStrokeColor3 = Color3.fromRGB(213, 115, 61)
  3670. for i, v in pairs(ArmourParts) do
  3671. v.BrickColor = BrickColor.new("Buttermilk")
  3672. end
  3673. for i, v in pairs(ArmourParts2) do
  3674. v.BrickColor = BrickColor.new("Pastel brown")
  3675. end
  3676. for i, v in pairs(NeonParts) do
  3677. v.BrickColor = BrickColor.new("Wheat")
  3678. end
  3679. maincolor = BrickColor.new("Cool yellow")
  3680. Music.TimePosition = 1
  3681. Music.SoundId = "rbxassetid://150794704"
  3682. Music.Parent = tors
  3683. Music:Play()
  3684. elseif key == 'b' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == true and Balance == false then
  3685. DTrail5.Enabled = false
  3686. DTrail4.Enabled = false
  3687. DTrail3.Enabled = false
  3688. DTrail2.Enabled = false
  3689. DTrail.Enabled = false
  3690. Wow = false
  3691. tecks2.Text = "Neutral"
  3692. tecks2.Rotation = 0
  3693. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3694. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3695. resetmode()
  3696. Music.TimePosition = 0
  3697. Music.SoundId = "rbxassetid://1117396305"
  3698. Music.Parent = tors
  3699. Music:Play()
  3700. elseif key == 'm' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3701. Overclocked = true
  3702. DTrail5.Enabled = false
  3703. DTrail4.Enabled = false
  3704. DTrail3.Enabled = false
  3705. DTrail2.Enabled = false
  3706. DTrail.Enabled = false
  3707. tecks2.Text = "Overclocked"
  3708. tecks2.Rotation = 0
  3709. tecks2.TextColor3 = Color3.new(0,0,0)
  3710. tecks2.TextStrokeColor3 = Color3.fromRGB(140,140,0)
  3711. for i, v in pairs(ArmourParts) do
  3712. v.BrickColor = BrickColor.new("Fawn brown")
  3713. end
  3714. for i, v in pairs(ArmourParts2) do
  3715. v.BrickColor = BrickColor.new("Burnt Sienna")
  3716. end
  3717. for i, v in pairs(NeonParts) do
  3718. v.BrickColor = BrickColor.new("Really black")
  3719. end
  3720. maincolor = BrickColor.new("Fawn brown")
  3721. Music.TimePosition = 1
  3722. Music.SoundId = "rbxassetid://595230126"
  3723. Music.Parent = tors
  3724. Music:Play()
  3725. elseif key == 'm' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == true and Darkness == false and Wow == false and Balance == false then
  3726. DTrail5.Enabled = false
  3727. DTrail4.Enabled = false
  3728. DTrail3.Enabled = false
  3729. DTrail2.Enabled = false
  3730. DTrail.Enabled = false
  3731. Overclocked = false
  3732. tecks2.Text = "Neutral"
  3733. tecks2.Rotation = 0
  3734. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3735. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3736. resetmode()
  3737. Music.TimePosition = 0
  3738. Music.SoundId = "rbxassetid://1117396305"
  3739. Music.Parent = tors
  3740. Music:Play()
  3741. elseif key == 'v' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3742. Darkness = true
  3743. DTrail5.Enabled = false
  3744. DTrail4.Enabled = false
  3745. DTrail3.Enabled = false
  3746. DTrail2.Enabled = false
  3747. DTrail.Enabled = false
  3748. tecks2.Text = "Darkness"
  3749. tecks2.Rotation = 0
  3750. tecks2.TextColor3 = Color3.new(0,0,0)
  3751. tecks2.TextStrokeColor3 = Color3.fromRGB(80,80,80)
  3752. for i, v in pairs(ArmourParts) do
  3753. v.BrickColor = BrickColor.new("Mid gray")
  3754. end
  3755. for i, v in pairs(ArmourParts2) do
  3756. v.BrickColor = BrickColor.new("Black")
  3757. end
  3758. for i, v in pairs(NeonParts) do
  3759. v.BrickColor = BrickColor.new("Dark stone grey")
  3760. end
  3761. maincolor = BrickColor.new("Really black")
  3762. Music.TimePosition = 1
  3763. Music.SoundId = "rbxassetid://398987889"
  3764. Music.Parent = tors
  3765. Music:Play()
  3766. elseif key == 'v' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == true and Wow == false and Balance == false then
  3767. DTrail5.Enabled = false
  3768. DTrail4.Enabled = false
  3769. DTrail3.Enabled = false
  3770. DTrail2.Enabled = false
  3771. DTrail.Enabled = false
  3772. Darkness = false
  3773. tecks2.Text = "Neutral"
  3774. tecks2.Rotation = 0
  3775. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3776. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3777. resetmode()
  3778. Music.TimePosition = 0
  3779. Music.SoundId = "rbxassetid://1117396305"
  3780. Music.Parent = tors
  3781. Music:Play()
  3782. elseif key == 'c' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == false then
  3783. Balance = true
  3784. DTrail5.Enabled = false
  3785. DTrail4.Enabled = false
  3786. DTrail3.Enabled = false
  3787. DTrail2.Enabled = false
  3788. DTrail.Enabled = false
  3789. tecks2.Text = "Balance"
  3790. tecks2.Rotation = 0
  3791. tecks2.TextColor3 = Color3.new(255,255,255)
  3792. tecks2.TextStrokeColor3 = Color3.fromRGB(0,0,0)
  3793. for i, v in pairs(ArmourParts) do
  3794. v.BrickColor = BrickColor.new("Institutional white")
  3795. end
  3796. for i, v in pairs(ArmourParts2) do
  3797. v.BrickColor = BrickColor.new("Really black")
  3798. end
  3799. for i, v in pairs(NeonParts) do
  3800. v.BrickColor = BrickColor.new("Institutional white")
  3801. end
  3802. maincolor = BrickColor.new("White")
  3803. Music.TimePosition = 1
  3804. Music.SoundId = "rbxassetid://933385346"
  3805. Music.Parent = tors
  3806. Music:Play()
  3807. elseif key == 'c' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Overclocked == false and Darkness == false and Wow == false and Balance == true then
  3808. DTrail5.Enabled = false
  3809. DTrail4.Enabled = false
  3810. DTrail3.Enabled = false
  3811. DTrail2.Enabled = false
  3812. DTrail.Enabled = false
  3813. Balance = false
  3814. tecks2.Text = "Neutral"
  3815. tecks2.Rotation = 0
  3816. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3817. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3818. resetmode()
  3819. Music.TimePosition = 0
  3820. Music.SoundId = "rbxassetid://1117396305"
  3821. Music.Parent = tors
  3822. Music:Play()
  3823. end
  3824. end
  3825. end)
  3826.  
  3827. mouse.KeyDown:connect(function(key)
  3828. if attack == false then
  3829. if EdgyMode == true then
  3830. if key == 'r' then
  3831. Decapitate()
  3832. elseif key == 'e' then
  3833. Laugh()
  3834. end
  3835. end
  3836. if Divinity == true then
  3837. if key == 'r' then
  3838. Beam_Of_Light()
  3839. elseif key == 'f' then
  3840. Blast_Of_God()
  3841. end
  3842. end
  3843. if Fighter == true then
  3844. if key == 'e' then
  3845. Flying_Kick()
  3846. elseif key == 'f' then
  3847. UpperCut()
  3848. elseif key == 't' then
  3849. Spinning_Kick()
  3850. end
  3851. end
  3852. if Purity == true then
  3853. if key == 'r' then
  3854. Purity_Slam()
  3855. elseif key == 'e' then
  3856. Power_Burst()
  3857. end
  3858. end
  3859. if Solar == true then
  3860. if key == 'r' then
  3861. Eruption()
  3862. elseif key == 't' then
  3863. Solar_Flare()
  3864. end
  3865. end
  3866. if Frost == true then
  3867. if key == 'r' then
  3868. Blizzard()
  3869. elseif key == 't' then
  3870. Cryo_Freeze()
  3871. end
  3872. end
  3873. if Ashes == true then
  3874. if key == 't' and notmenacing then
  3875. Menacing_Aura()
  3876. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3877. Heat_Stroke()
  3878. end
  3879. end
  3880. if Lunar == true then
  3881. if key == 't' then
  3882. ShadowWarp()
  3883. elseif key == 'r' then
  3884. Shade()
  3885. elseif key == 'f' then
  3886. LunarSpin()
  3887. end
  3888. end
  3889. if Destruction == true then
  3890. if key == 'r' then
  3891. Diablo_Explosion()
  3892. elseif key == 'f' then
  3893. Hell_From_Above()
  3894. elseif key == 't' then
  3895. Spinning_Below()
  3896. end
  3897. end
  3898. if Planetary == true then
  3899. if key == 'r' then
  3900. Multi_Bombs()
  3901. elseif key == 't' then
  3902. Universal_Crush()
  3903. end
  3904. end
  3905. if helpme == true then
  3906. if key == 'r' then
  3907. Painful_Stomp()
  3908. elseif key == 'f' then
  3909. Ending()
  3910. elseif key == 't' then
  3911. Ende_der_Weld()
  3912. end
  3913. end
  3914. if Ascend == true then
  3915. if key == "f" then
  3916. ASCENTION()
  3917. elseif key == "r" then
  3918.  
  3919. end
  3920. end
  3921.  
  3922. if Darkness == true then
  3923. if key == "e" then
  3924. Decapitate()
  3925. elseif key == "r" then
  3926. Ending_Dark()
  3927. elseif key == "f" then
  3928. Power_Burst()
  3929. elseif key == "t" then
  3930. Teh_Magic()
  3931. end
  3932. end
  3933.  
  3934. if Wow == true then
  3935. if key == "r" then
  3936. Bark_Splosion()
  3937. elseif key == "t" then
  3938. BARK()
  3939. end
  3940. end
  3941.  
  3942. if Balance == true then
  3943. if key == "r" then
  3944. BalanceSpin()
  3945. elseif key == "t" then
  3946. BalanceSmash()
  3947. end
  3948. end
  3949.  
  3950. if Overclocked == true then
  3951. if key == "r" then
  3952. Dangerous_Field()
  3953. elseif key == "t" then
  3954. LAZER()
  3955. end
  3956. end
  3957.  
  3958.  
  3959.  
  3960. end
  3961. end)
  3962.  
  3963.  
  3964. coroutine.resume(coroutine.create(function()
  3965. while true do
  3966. swait(8)
  3967. if Solar == true then
  3968. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3969. end
  3970. end
  3971. end))
  3972. coroutine.resume(coroutine.create(function()
  3973. while true do
  3974. swait(4)
  3975. if Frost == true then
  3976. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3977. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3978. end
  3979. end
  3980. end))
  3981. coroutine.resume(coroutine.create(function()
  3982. while true do
  3983. swait(4)
  3984. if Lunar == true then
  3985. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3986. end
  3987. end
  3988. end))
  3989.  
  3990.  
  3991.  
  3992. -------------------------------------------------------
  3993. --Start Animations--
  3994. -------------------------------------------------------
  3995. local equipped = false
  3996. local idle = 0
  3997. local change = 1
  3998. local val = 0
  3999. local toim = 0
  4000. local idleanim = 0.4
  4001. hum.WalkSpeed = 8
  4002. hum.Animator.Parent = nil
  4003. while true do
  4004. swait()
  4005. Music.Parent = tors
  4006. if helpme == true then
  4007. for i, v in pairs(ArmourParts) do
  4008. v.BrickColor = BrickColor.random()
  4009. end
  4010. for i, v in pairs(ArmourParts2) do
  4011. v.BrickColor = BrickColor.random()
  4012. end
  4013. for i, v in pairs(NeonParts) do
  4014. v.BrickColor = BrickColor.random()
  4015. end
  4016. maincolor = BrickColor.random()
  4017. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  4018. tecks2.TextColor3 = maincolor.Color
  4019. tecks2.TextStrokeColor3 = maincolor.Color
  4020. tecks2.Rotation = math.random(-11, 11)
  4021. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  4022. end
  4023. if EdgyMode == true then
  4024. tecks2.Rotation = math.random(-2, 2)
  4025. end
  4026. if Planetary == true then
  4027. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  4028. tecks2.Rotation = math.random(-4, 4)
  4029. end
  4030. sine = sine + change
  4031. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  4032. local velderp = root.Velocity.y
  4033. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  4034. if equipped == true or equipped == false then
  4035. if attack == false then
  4036. idle = idle + 1
  4037. else
  4038. idle = 0
  4039. end
  4040. if 1 < root.Velocity.y and hitfloor == nil then
  4041. Anim = "Jump"
  4042. change = 1
  4043. if attack == false then
  4044. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  4045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  4046. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  4047. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  4048. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  4049. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  4050. end
  4051. elseif -1 > root.Velocity.y and hitfloor == nil then
  4052. Anim = "Fall"
  4053. change = 1
  4054. if attack == false then
  4055. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  4056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  4057. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  4058. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  4059. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  4060. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  4061. end
  4062. elseif torvel < 1 and hitfloor ~= nil then
  4063. Anim = "Idle"
  4064. change = 1
  4065. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  4066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4070. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  4071. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  4072. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  4073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  4074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4075. if Mrandom(1,15) == 1 then
  4076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4077. end
  4078. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  4079. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  4080. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  4081. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  4082. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  4083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4085. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4086. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4087. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  4088. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  4089. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  4090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  4091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  4092. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  4093. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  4094. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  4095. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  4096. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  4097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  4098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  4099. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  4100. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  4101. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  4102. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4103. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  4104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  4105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4106. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  4107. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  4108. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  4109. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  4110. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  4111. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4113. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4114. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4115. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4116. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4117. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  4118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  4119. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4120. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  4121. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  4122. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  4123. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  4124. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  4125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  4126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  4127. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4128. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4129. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  4130. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  4131. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  4132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  4133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  4134. if math.random(1,1) == 1 then
  4135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  4136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  4137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  4138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  4139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  4140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  4141. end
  4142. for i, v in pairs(ArmourParts) do
  4143. v.BrickColor = BrickColor.random()
  4144. end
  4145. for i, v in pairs(ArmourParts2) do
  4146. v.BrickColor = BrickColor.random()
  4147. end
  4148. for i, v in pairs(NeonParts) do
  4149. v.BrickColor = BrickColor.random()
  4150. end
  4151. maincolor = BrickColor.random()
  4152. tecks2.TextColor3 = maincolor.Color
  4153. tecks2.TextStrokeColor3 = maincolor.Color
  4154. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  4155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  4156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  4157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4158. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  4159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  4160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  4161. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  4162. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  4163. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  4164. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  4165. end
  4166. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  4167. Anim = "Walk"
  4168. change = .6
  4169. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  4170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  4171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  4172. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4173. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  4175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  4176. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  4177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  4178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  4179. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4180. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4181. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  4182. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  4183. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  4184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  4185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4186. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  4187. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  4188. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  4189. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  4190. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  4191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  4192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4193. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4194. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  4196. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  4197. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  4198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  4199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  4200. if math.random(1,1) == 1 then
  4201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  4202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  4203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  4204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  4205. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4206. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4207. end
  4208. for i, v in pairs(ArmourParts) do
  4209. v.BrickColor = BrickColor.random()
  4210. end
  4211. for i, v in pairs(ArmourParts2) do
  4212. v.BrickColor = BrickColor.random()
  4213. end
  4214. for i, v in pairs(NeonParts) do
  4215. v.BrickColor = BrickColor.random()
  4216. end
  4217. maincolor = BrickColor.random()
  4218. tecks2.TextColor3 = maincolor.Color
  4219. tecks2.TextStrokeColor3 = maincolor.Color
  4220. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  4221. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  4222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  4223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4224. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  4225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  4226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4227. if Mrandom(1,15) == 1 then
  4228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4229. end
  4230. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4231. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4232. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  4233. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  4234. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  4235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  4236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4237. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  4238. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  4239. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4240. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4241. end
  4242. elseif torvel >= 25 and hitfloor ~= nil then
  4243. Anim = "Sprint"
  4244. change = 1.35
  4245. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  4246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  4247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  4248. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4249. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  4251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  4252. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  4253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4254. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4255. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  4256. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  4257. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  4258. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  4259. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  4260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  4261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4262. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  4263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  4264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4266. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  4267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  4268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  4269. if math.random(1,1) == 1 then
  4270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  4271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  4272. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  4273. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  4274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  4275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  4276. end
  4277. for i, v in pairs(ArmourParts) do
  4278. v.BrickColor = BrickColor.random()
  4279. end
  4280. for i, v in pairs(ArmourParts2) do
  4281. v.BrickColor = BrickColor.random()
  4282. end
  4283. for i, v in pairs(NeonParts) do
  4284. v.BrickColor = BrickColor.random()
  4285. end
  4286. maincolor = BrickColor.random()
  4287. tecks2.TextColor3 = maincolor.Color
  4288. tecks2.TextStrokeColor3 = maincolor.Color
  4289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  4290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  4291. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  4292. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  4293. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  4294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  4295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  4296. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  4297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  4298. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  4299. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  4300. end
  4301. end
  4302. end
  4303. if 0 < #Effects then
  4304. for e = 1, #Effects do
  4305. if Effects[e] ~= nil then
  4306. local Thing = Effects[e]
  4307. if Thing ~= nil then
  4308. local Part = Thing[1]
  4309. local Mode = Thing[2]
  4310. local Delay = Thing[3]
  4311. local IncX = Thing[4]
  4312. local IncY = Thing[5]
  4313. local IncZ = Thing[6]
  4314. if 1 >= Thing[1].Transparency then
  4315. if Thing[2] == "Block1" then
  4316. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4317. local Mesh = Thing[1].Mesh
  4318. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4319. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4320. elseif Thing[2] == "Block2" then
  4321. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4322. local Mesh = Thing[7]
  4323. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4324. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4325. elseif Thing[2] == "Block3" then
  4326. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4327. local Mesh = Thing[7]
  4328. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4329. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4330. elseif Thing[2] == "Cylinder" then
  4331. local Mesh = Thing[1].Mesh
  4332. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4333. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4334. elseif Thing[2] == "Blood" then
  4335. local Mesh = Thing[7]
  4336. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4337. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4338. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4339. elseif Thing[2] == "Elec" then
  4340. local Mesh = Thing[1].Mesh
  4341. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4342. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4343. elseif Thing[2] == "Disappear" then
  4344. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4345. elseif Thing[2] == "Shatter" then
  4346. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4347. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4348. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4349. Thing[6] = Thing[6] + Thing[5]
  4350. end
  4351. else
  4352. Part.Parent = nil
  4353. table.remove(Effects, e)
  4354. end
  4355. end
  4356. end
  4357. end
  4358. end
  4359. end
  4360. -------------------------------------------------------
  4361. --End Animations And Script--
  4362. -------------------------------------------------------
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