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| 1 | void SensorAllFramesReady(object sender, AllFramesReadyEventArgs e) | |
| 2 | {
| |
| 3 | [...] | |
| 4 | #region SkeletonFrame | |
| 5 | for (int i = 0; i < _frameSkeletons.Length; i++) | |
| 6 | {
| |
| 7 | Skeleton skeleton = _frameSkeletons[i]; | |
| 8 | ||
| 9 | if (skeleton.TrackingState == SkeletonTrackingState.Tracked) | |
| 10 | {
| |
| 11 | [...] | |
| 12 | - | /*this part*/ |
| 12 | + | /****THIS PART*/ |
| 13 | if (_numberOfSkeletonsT == 1) { _idAp1 = skeleton.TrackingId; }
| |
| 14 | if (_numberOfSkeletonsT == 2 && skeleton.TrackingId != _idAp1) { _idAp2 = skeleton.TrackingId; }
| |
| 15 | - | /*up to here*/ |
| 15 | + | /*UP TO HERE****/ |
| 16 | [...] | |
| 17 | } | |
| 18 | ||
| 19 | if (skeleton.TrackingState == SkeletonTrackingState.PositionOnly) | |
| 20 | {
| |
| 21 | - | /*and this one*/ |
| 21 | + | /****AND THIS ONE*/ |
| 22 | if (_numberOfSkeletonsP == 1) { _idPp1 = skeleton.TrackingId; }
| |
| 23 | if (_numberOfSkeletonsP == 2 && skeleton.TrackingId != _idPp1) { _idPp2 = skeleton.TrackingId; }
| |
| 24 | if (_numberOfSkeletonsP == 3 && skeleton.TrackingId != _idPp1 && skeleton.TrackingId != _idPp2) { _idPp3 = skeleton.TrackingId; }
| |
| 25 | if (_numberOfSkeletonsP == 4 && skeleton.TrackingId != _idPp1 && skeleton.TrackingId != _idPp2 && skeleton.TrackingId != _idPp3) {
| |
| 26 | } | |
| 27 | ||
| 28 | if (skeleton.TrackingId == _idAp1) | |
| 29 | {
| |
| 30 | Sub[2].skeletonData_Spin_X = skeleton.Position.X; | |
| 31 | Sub[2].skeletonData_Spin_Y = skeleton.Position.Y; | |
| 32 | Sub[2].skeletonData_Spin_Z = skeleton.Position.Z; | |
| 33 | Sub[2].angle = (float)Math.Round((Math.Atan((skeleton.Position.X / skeleton.Position.Z)) * (180 / (Math.PI))), 2); | |
| 34 | Sub[2].speakingProbability = Math.Abs(Math.Abs(Sub[2].angle - _speaker.speakerAngle) - 57) / 57; | |
| 35 | Sub[2].distance = skeleton.Position.Z; | |
| 36 | Sub[2].score = ScoreCalculate(Sub[2]); | |
| 37 | Sub[2].id = 2; | |
| 38 | [...] | |
| 39 | } | |
| 40 | - | /*up to here*/ |
| 40 | + | /*UP TO HERE****/ |
| 41 | } | |
| 42 | } | |
| 43 | #endregion | |
| 44 | } |