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1
---IS THIS A JOJO SCRIPT?!?!!?!?
2
---Star Platinum Over Heaven
3
---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
4
---Happy halloween
5
---Last script probably
6
7
---I couldnt make a GUI cuz im lazy so
8
-----KEYDOWNS------
9
--- E(Hold) - OverHeaven Ora Barrages
10
--- R - OverHeaven Strong Hit
11
--- T - OverHeaven Blast
12
--- F - TimeStop
13
--- Z(Can be Spammed) - Stand Jump
14
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
15
------This is a Play Fair script(None of that one shot stuff)
16
17
--https://github.com/Mokiros/roblox-FE-compatibility
18
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
19
local Player,game,owner = owner,game
20
local RealPlayer = Player
21
do
22
	print("FE Compatibility code V2 by Mokiros")
23
	local RealPlayer = RealPlayer
24
	script.Parent = RealPlayer.Character
25
26
	--Fake event to make stuff like Mouse.KeyDown work
27
	local Disconnect_Function = function(this)
28
		this[1].Functions[this[2]] = nil
29
	end
30
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
31
	local FakeEvent_Metatable = {__index={
32
		Connect = function(this,f)
33
			local i = tostring(math.random(0,10000))
34
			while this.Functions[i] do
35
				i = tostring(math.random(0,10000))
36
			end
37
			this.Functions[i] = f
38
			return setmetatable({this,i},Disconnect_Metatable)
39
		end
40
	}}
41
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
42
	local function fakeEvent()
43
		return setmetatable({Functions={}},FakeEvent_Metatable)
44
	end
45
46
	--Creating fake input objects with fake variables
47
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
48
    FakeMouse.keyUp = FakeMouse.KeyUp
49
    FakeMouse.keyDown = FakeMouse.KeyDown
50
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
51
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
52
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
53
	end}
54
	--Merged 2 functions into one by checking amount of arguments
55
	CAS.UnbindAction = CAS.BindAction
56
57
	--This function will trigger the events that have been :Connect()'ed
58
	local function TriggerEvent(self,ev,...)
59
		for _,f in pairs(self[ev].Functions) do
60
			f(...)
61
		end
62
	end
63
	FakeMouse.TriggerEvent = TriggerEvent
64
	UIS.TriggerEvent = TriggerEvent
65
66
	--Client communication
67
	local Event = Instance.new("RemoteEvent")
68
	Event.Name = "UserInput_Event"
69
	Event.OnServerEvent:Connect(function(plr,io)
70
	    if plr~=RealPlayer then return end
71
		FakeMouse.Target = io.Target
72
		FakeMouse.Hit = io.Hit
73
		if not io.isMouse then
74
			local b = io.UserInputState == Enum.UserInputState.Begin
75
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
76
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
77
			end
78
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
79
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
80
			end
81
			for _,t in pairs(CAS.Actions) do
82
				for _,k in pairs(t.Keys) do
83
					if k==io.KeyCode then
84
						t.Function(t.Name,io.UserInputState,io)
85
					end
86
				end
87
			end
88
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
89
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
90
	    end
91
	end)
92
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
93
	local Mouse = owner:GetMouse()
94
	local UIS = game:GetService("UserInputService")
95
	local input = function(io,RobloxHandled)
96
		if RobloxHandled then return end
97
		--Since InputObject is a client-side instance, we create and pass table instead
98
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
99
	end
100
	UIS.InputBegan:Connect(input)
101
	UIS.InputEnded:Connect(input)
102
	local h,t
103
	--Give the server mouse data every second frame, but only if the values changed
104
	--If player is not moving their mouse, client won't fire events
105
	local HB = game:GetService("RunService").Heartbeat
106
	while true do
107
		if h~=Mouse.Hit or t~=Mouse.Target then
108
			h,t=Mouse.Hit,Mouse.Target
109
			Event:FireServer({isMouse=true,Target=t,Hit=h})
110
		end
111
		--Wait 2 frames
112
		for i=1,2 do
113
			HB:Wait()
114
		end
115
	end]==],script)
116
117
	----Sandboxed game object that allows the usage of client-side methods and services
118
	--Real game object
119
	local RealGame = game
120
121
	--Metatable for fake service
122
	local FakeService_Metatable = {
123
		__index = function(self,k)
124
			local s = rawget(self,"_RealService")
125
			if s then
126
				return typeof(s[k])=="function"
127
				and function(_,...)return s[k](s,...)end or s[k]
128
			end
129
		end,
130
		__newindex = function(self,k,v)
131
			local s = rawget(self,"_RealService")
132
			if s then s[k]=v end
133
		end
134
	}
135
	local function FakeService(t,RealService)
136
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
137
		return setmetatable(t,FakeService_Metatable)
138
	end
139
140
	--Fake game object
141
	local FakeGame = {
142
		GetService = function(self,s)
143
			return rawget(self,s) or RealGame:GetService(s)
144
		end,
145
		Players = FakeService({
146
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
147
		},"Players"),
148
		UserInputService = FakeService(UIS,"UserInputService"),
149
		ContextActionService = FakeService(CAS,"ContextActionService"),
150
		RunService = FakeService({
151
			_btrs = {},
152
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
153
			BindToRenderStep = function(self,name,_,fun)
154
				self._btrs[name] = self.Heartbeat:Connect(fun)
155
			end,
156
			UnbindFromRenderStep = function(self,name)
157
				self._btrs[name]:Disconnect()
158
			end,
159
		},"RunService")
160
	}
161
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
162
	FakeGame.service = FakeGame.GetService
163
	FakeService(FakeGame,game)
164
	--Changing owner to fake player object to support owner:GetMouse()
165
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
166
end
167
168
wait(0.1)
169
local Player = game.Players.LocalPlayer
170
local Character = Player.Character
171
local Humanoid = Character.Humanoid
172
local Mouse = Player:GetMouse()
173
local LeftArm = Character["Left Arm"]
174
local RightArm = Character["Right Arm"]
175
local LeftLeg = Character["Left Leg"]
176
local RightLeg = Character["Right Leg"]
177
local Head = Character.Head
178
local Torso = Character.Torso
179
local Camera = game.Workspace.CurrentCamera
180
local RootPart = Character.HumanoidRootPart
181
local RootJoint = RootPart.RootJoint
182
local Pause = false
183
local attack = false
184
local Change = false
185
local DDZ = false
186
local LOL = false
187
local Anim = 'Idle'
188
local attacktype = 1
189
local delays = false
190
local play = true
191
local Time = 7
192
local targetted = nil
193
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
194
local velocity = RootPart.Velocity.y
195
local sine = 0
196
local change = 1
197
local D = false
198
Loop = false
199
local DD = false
200
local doe = 0
201
local Create = LoadLibrary("RbxUtility").Create
202
local Stand = Instance.new("Model",Character)
203
Stand.Name = "Stand"
204
local ST = Instance.new("Part",Stand)
205
ST.Size = Vector3.new(2,2,1)
206-
ST.BrickColor = BrickColor.new("White")
206+
ST.BrickColor = BrickColor.new("Tr. Lg blue")
207
ST.CanCollide = false
208
local ST2 = Instance.new("SpecialMesh",ST)
209
ST2.MeshId = "rbxasset://fonts/torso.mesh"
210
ST2.Scale = Vector3.new(1,1,1)
211
local ST3 = Instance.new("Weld",ST)
212
ST3.Part0 = RootPart
213
ST3.Part1 = ST
214
ST3.C0 = CFrame.new(0,0,0)
215
local SH = Instance.new("Part",Stand)
216
SH.Size = Vector3.new(1.25,1.25,1.25)
217
SH.CanCollide = false
218-
SH.BrickColor = BrickColor.new("White")
218+
SH.BrickColor = BrickColor.new("Tr. Lg blue")
219
local SH2 = Instance.new("SpecialMesh",SH)
220
SH2.MeshType = "Head"
221
SH2.Scale = Vector3.new(1,1,1)
222
local SH2 = Instance.new("Weld",SH)
223
SH2.Part0 = ST
224
SH2.Part1 = SH
225
SH2.C0 = CFrame.new(0,1.5,0)
226
local SRA = Instance.new("Part",Stand)
227
SRA.Size = Vector3.new(1,2,1)
228
SRA.CanCollide = false
229-
SRA.BrickColor = BrickColor.new("White")
229+
SRA.BrickColor = BrickColor.new("Tr. Lg blue")
230
local SRA2 = Instance.new("SpecialMesh",SRA)
231
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
232
SRA2.Scale = Vector3.new(1,1,1)
233
local SRA3 = Instance.new("Weld",SRA)
234
SRA3.Part0 = ST
235
SRA3.Part1 = SRA
236
SRA3.C0 = CFrame.new(1.5,0,0)
237
local SLA = Instance.new("Part",Stand)
238
SLA.Size = Vector3.new(1,2,1)
239
SLA.CanCollide = false
240-
SLA.BrickColor = BrickColor.new("White")
240+
SLA.BrickColor = BrickColor.new("Tr. Lg blue")
241
local SLA2 = Instance.new("SpecialMesh",SLA)
242
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
243
SLA2.Scale = Vector3.new(1,1,1)
244
local SLA3 = Instance.new("Weld",SLA)
245
SLA3.Part0 = ST
246
SLA3.Part1 = SLA
247
SLA3.C0 = CFrame.new(-1.5,0,0)
248
local SRL = Instance.new("Part",Stand)
249
SRL.Size = Vector3.new(1,2,1)
250
SRL.CanCollide = false
251-
SRL.BrickColor = BrickColor.new("White")
251+
SRL.BrickColor = BrickColor.new("Tr. Lg blue")
252
local SRL2 = Instance.new("SpecialMesh",SRL)
253
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
254
SRL2.Scale = Vector3.new(1,1,1)
255
local SRL3 = Instance.new("Weld",SRL)
256
SRL3.Part0 = ST
257
SRL3.Part1 = SRL
258
SRL3.C0 = CFrame.new(0.5,-2,0)
259
local SLL = Instance.new("Part",Stand)
260
SLL.Size = Vector3.new(1,2,1)
261
SLL.CanCollide = false
262-
SLL.BrickColor = BrickColor.new("White")
262+
SLL.BrickColor = BrickColor.new("Tr. Lg blue")
263
local SLL2 = Instance.new("SpecialMesh",SLL)
264
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
265
SLL2.Scale = Vector3.new(1,1,1)
266
local SLL3 = Instance.new("Weld",SLL)
267
SLL3.Part0 = ST
268
SLL3.Part1 = SLL
269
SLL3.C0 = CFrame.new(-0.5,-2,0)
270
local FlA = Instance.new("ParticleEmitter",SRA)
271
FlA.Texture = "rbxassetid://263837009"
272
FlA.Size = NumberSequence.new(0.6)
273
FlA.Rotation = NumberRange.new(-100, 100)
274
FlA.RotSpeed = NumberRange.new(-200, 200)
275
FlA.Transparency = NumberSequence.new(0,1)
276
FlA.Speed = NumberRange.new(0.1)
277
FlA.ZOffset = -0.1
278
FlA.Lifetime = NumberRange.new(1)
279
FlA.Rate = 1111
280
FlA.LockedToPart = true
281
FlA.LightEmission = 1
282
FlA.VelocitySpread = 12121
283
local ZZA = Instance.new("ParticleEmitter",SRA)
284
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
285
ZZA.Size = NumberSequence.new(0.005)
286
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
287
ZZA.RotSpeed = NumberRange.new(-200, 200)
288
ZZA.Transparency = NumberSequence.new(0.7)
289
ZZA.Lifetime = NumberRange.new(1)
290
ZZA.Speed = NumberRange.new(0.48)
291
ZZA.Rate = 1231231
292
ZZA.ZOffset = 0.1
293
ZZA.LockedToPart = true
294
ZZA.LightEmission = 1e9
295
ZZA.LightInfluence = 1e9
296
local FlA1 = Instance.new("ParticleEmitter",SLA)
297
FlA1.Texture = "rbxassetid://263837009"
298
FlA1.Size = NumberSequence.new(0.6)
299
FlA1.Rotation = NumberRange.new(-100, 100)
300
FlA1.RotSpeed = NumberRange.new(-200, 200)
301
FlA1.Transparency = NumberSequence.new(0,1)
302
FlA1.Speed = NumberRange.new(0.1)
303
FlA1.ZOffset = -0.1
304
FlA1.Lifetime = NumberRange.new(1)
305
FlA1.Rate = 1111
306
FlA1.LockedToPart = true
307
FlA1.LightEmission = 1
308
FlA1.VelocitySpread = 12121
309
local ZZA1 = Instance.new("ParticleEmitter",SLA)
310
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
311
ZZA1.Size = NumberSequence.new(0.005)
312
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
313
ZZA1.RotSpeed = NumberRange.new(-200, 200)
314
ZZA1.Transparency = NumberSequence.new(0.7)
315
ZZA1.Lifetime = NumberRange.new(1)
316
ZZA1.Speed = NumberRange.new(0.48)
317
ZZA1.Rate = 1231231
318
ZZA1.ZOffset = 0.1
319
ZZA1.LockedToPart = true
320
ZZA1.LightEmission = 1e9
321
ZZA1.LightInfluence = 1e9
322
local FlA2 = Instance.new("ParticleEmitter",ST)
323
FlA2.Texture = "rbxassetid://263837009"
324
FlA2.Size = NumberSequence.new(0.6)
325
FlA2.Rotation = NumberRange.new(-100, 100)
326
FlA2.RotSpeed = NumberRange.new(-200, 200)
327
FlA2.Transparency = NumberSequence.new(0,1)
328
FlA2.Speed = NumberRange.new(0.1)
329
FlA2.ZOffset = -0.1
330
FlA2.Lifetime = NumberRange.new(1)
331
FlA2.Rate = 1111
332
FlA2.LockedToPart = true
333
FlA2.LightEmission = 1
334
FlA2.VelocitySpread = 12121
335
local ZZA2 = Instance.new("ParticleEmitter",ST)
336
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
337
ZZA2.Size = NumberSequence.new(0.005)
338
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
339
ZZA2.RotSpeed = NumberRange.new(-200, 200)
340
ZZA2.Transparency = NumberSequence.new(0.7)
341
ZZA2.Lifetime = NumberRange.new(1)
342
ZZA2.Speed = NumberRange.new(0.48)
343
ZZA2.Rate = 1231231
344
ZZA2.ZOffset = 0.1
345
ZZA2.LockedToPart = true
346
ZZA2.LightEmission = 1e9
347
ZZA2.LightInfluence = 1e9
348
local FlA3 = Instance.new("ParticleEmitter",SRL)
349
FlA3.Texture = "rbxassetid://263837009"
350
FlA3.Size = NumberSequence.new(0.6)
351
FlA3.Rotation = NumberRange.new(-100, 100)
352
FlA3.RotSpeed = NumberRange.new(-200, 200)
353
FlA3.Transparency = NumberSequence.new(0,1)
354
FlA3.Speed = NumberRange.new(0.1)
355
FlA3.ZOffset = -0.1
356
FlA3.Lifetime = NumberRange.new(1)
357
FlA3.Rate = 1111
358
FlA3.LockedToPart = true
359
FlA3.LightEmission = 1
360
FlA3.VelocitySpread = 12121
361
local ZZA3 = Instance.new("ParticleEmitter",SRL)
362
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
363
ZZA3.Size = NumberSequence.new(0.005)
364
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
365
ZZA3.RotSpeed = NumberRange.new(-200, 200)
366
ZZA3.Transparency = NumberSequence.new(0.7)
367
ZZA3.Lifetime = NumberRange.new(1)
368
ZZA3.Speed = NumberRange.new(0.48)
369
ZZA3.Rate = 1231231
370
ZZA3.ZOffset = 0.1
371
ZZA3.LockedToPart = true
372
ZZA3.LightEmission = 1e9
373
ZZA3.LightInfluence = 1e9
374
local FlA4 = Instance.new("ParticleEmitter",SLL)
375
FlA4.Texture = "rbxassetid://263837009"
376
FlA4.Size = NumberSequence.new(0.6)
377
FlA4.Rotation = NumberRange.new(-100, 100)
378
FlA4.RotSpeed = NumberRange.new(-200, 200)
379
FlA4.Transparency = NumberSequence.new(0,1)
380
FlA4.Speed = NumberRange.new(0.1)
381
FlA4.ZOffset = -0.1
382
FlA4.Lifetime = NumberRange.new(1)
383
FlA4.Rate = 1111
384
FlA4.LockedToPart = true
385
FlA4.LightEmission = 1
386
FlA4.VelocitySpread = 12121
387
local ZZA4 = Instance.new("ParticleEmitter",SLL)
388
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
389
ZZA4.Size = NumberSequence.new(0.005)
390
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
391
ZZA4.RotSpeed = NumberRange.new(-200, 200)
392
ZZA4.Transparency = NumberSequence.new(0.7)
393
ZZA4.Lifetime = NumberRange.new(1)
394
ZZA4.Speed = NumberRange.new(0.48)
395
ZZA4.Rate = 1231231
396
ZZA4.ZOffset = 0.1
397
ZZA4.LockedToPart = true
398
ZZA4.LightEmission = 1e9
399
ZZA4.LightInfluence = 1e9
400
local FlA5 = Instance.new("ParticleEmitter",SH)
401
FlA5.Texture = "rbxassetid://263837009"
402
FlA5.Size = NumberSequence.new(0.6)
403
FlA5.Rotation = NumberRange.new(-100, 100)
404
FlA5.RotSpeed = NumberRange.new(-200, 200)
405
FlA5.Transparency = NumberSequence.new(0,1)
406
FlA5.Speed = NumberRange.new(0.1)
407
FlA5.ZOffset = -0.1
408
FlA5.Lifetime = NumberRange.new(1)
409
FlA5.Rate = 20
410
FlA5.LockedToPart = true
411
FlA5.LightEmission = 1
412
FlA5.VelocitySpread = 12121
413
local ZZA5 = Instance.new("ParticleEmitter",SH)
414
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
415
ZZA5.Size = NumberSequence.new(0.005)
416
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
417
ZZA5.RotSpeed = NumberRange.new(-200, 200)
418
ZZA5.Transparency = NumberSequence.new(0.7)
419
ZZA5.Lifetime = NumberRange.new(1)
420
ZZA5.Speed = NumberRange.new(0.48)
421
ZZA5.Rate = 1231233
422
ZZA5.ZOffset = 0.1
423
ZZA5.LockedToPart = true
424
ZZA5.LightEmission = 1e9
425
ZZA5.LightInfluence = 1e9
426
FlA.Enabled = false
427
FlA1.Enabled = false
428
FlA2.Enabled = false
429
FlA3.Enabled = false
430
FlA4.Enabled = false
431
FlA5.Enabled = false
432
ZZA.Enabled= false
433
ZZA1.Enabled = false
434
ZZA2.Enabled = false
435
ZZA3.Enabled = false
436
ZZA4.Enabled = false
437
ZZA5.Enabled = false
438
local Face = Instance.new("Decal",SH)
439
Face.Face = "Front"
440-
Face.Texture = "rbxassetid://1692604813"
440+
Face.Texture = "rbxassetid://0"
441
local StarH = Instance.new("Part",Stand)
442-
StarH.BrickColor = BrickColor.new("Institutional white")
442+
StarH.BrickColor = BrickColor.new("Black")
443
StarH.CanCollide = false
444
local StarH2 = Instance.new("SpecialMesh",StarH)
445
StarH2.MeshId = "rbxassetid://874044556"
446
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
447
local StarH3 = Instance.new("Weld",StarH)
448
StarH3.Part0 = SH
449
StarH3.Part1 = StarH
450
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
451
local Scarf = Instance.new("Part",Stand)
452-
Scarf.BrickColor = BrickColor.new("Pastel yellow")
452+
Scarf.BrickColor = BrickColor.new("Cyan")
453
Scarf.CanCollide = false
454
local Scarf2 = Instance.new("SpecialMesh",Scarf)
455
Scarf2.MeshId = "rbxassetid://873798502"
456
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
457
local Scarf3 = Instance.new("Weld",Scarf)
458
Scarf3.Part0 = SH
459
Scarf3.Part1 = Scarf
460
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
461
local Clot = Instance.new("Part",Stand)
462-
Clot.BrickColor = BrickColor.new("Pastel yellow")
462+
Clot.BrickColor = BrickColor.new("Bright red")
463
Clot.CanCollide = false
464
local Clot2 = Instance.new("SpecialMesh",Clot)
465
Clot2.MeshId = "rbxassetid://874045262"
466
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
467
local Clot3 = Instance.new("Weld",Clot)
468
Clot3.Part0 = ST
469
Clot3.Part1 = Clot
470
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
471
local BClot = Instance.new("Part",Stand)
472-
BClot.BrickColor = BrickColor.new("Pastel yellow")
472+
BClot.BrickColor = BrickColor.new("Bright red")
473
BClot.CanCollide = false
474
local BClot2 = Instance.new("SpecialMesh",BClot)
475
BClot2.MeshId = "rbxassetid://874045262"
476
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
477
local BClot3 = Instance.new("Weld",BClot)
478
BClot3.Part0 = ST
479
BClot3.Part1 = BClot
480
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
481
local Shoulder = Instance.new("Part",Stand)
482
Shoulder.BrickColor = BrickColor.new("Pastel yellow")
483
Shoulder.CanCollide = false
484
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
485
Shoulder2.MeshId = "rbxassetid://874040321"
486
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
487
local Shoulder3 = Instance.new("Weld",Shoulder)
488
Shoulder3.Part0 = SRA
489
Shoulder3.Part1 = Shoulder
490
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
491
local OtShoulder = Instance.new("Part",Stand)
492
OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
493
OtShoulder.CanCollide = false
494
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
495
OtShoulder2.MeshId = "rbxassetid://874040321"
496
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
497
local OtShoulder3 = Instance.new("Weld",OtShoulder)
498
OtShoulder3.Part0 = SLA
499
OtShoulder3.Part1 = OtShoulder
500
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
501
local Abs = Instance.new("Part",Stand)
502-
Abs.BrickColor = BrickColor.new("Institutional white")
502+
Abs.BrickColor = BrickColor.new("Tr. Lg blue")
503
Abs.CanCollide = false
504
local Abs2 = Instance.new("SpecialMesh",Abs)
505
Abs2.MeshId = "rbxassetid://958074736"
506
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
507
local Abs3 = Instance.new("Weld",Abs)
508
Abs3.Part0 = ST
509
Abs3.Part1 = Abs
510
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
511
Humanoid.Animator.Parent = nil
512
Character.Animate.Parent = nil
513
mas = Instance.new("Model",game:GetService("Lighting"))
514
WeldConstraint0 = Instance.new("WeldConstraint")
515
WeldConstraint1 = Instance.new("WeldConstraint")
516
WeldConstraint2 = Instance.new("WeldConstraint")
517
WeldConstraint3 = Instance.new("WeldConstraint")
518
WeldConstraint4 = Instance.new("WeldConstraint")
519
WeldConstraint5 = Instance.new("WeldConstraint")
520
WeldConstraint6 = Instance.new("WeldConstraint")
521
WeldConstraint7 = Instance.new("WeldConstraint")
522
WeldConstraint8 = Instance.new("WeldConstraint")
523
WeldConstraint9 = Instance.new("WeldConstraint")
524
WeldConstraint10 = Instance.new("WeldConstraint")
525
WeldConstraint11 = Instance.new("WeldConstraint")
526
WeldConstraint12 = Instance.new("WeldConstraint")
527
WeldConstraint13 = Instance.new("WeldConstraint")
528
Part14 = Instance.new("Part")
529
Part15 = Instance.new("Part")
530
WeldConstraint16 = Instance.new("WeldConstraint")
531
WeldConstraint17 = Instance.new("WeldConstraint")
532
WeldConstraint18 = Instance.new("WeldConstraint")
533
WeldConstraint19 = Instance.new("WeldConstraint")
534
WeldConstraint20 = Instance.new("WeldConstraint")
535
WeldConstraint21 = Instance.new("WeldConstraint")
536
WeldConstraint22 = Instance.new("WeldConstraint")
537
WeldConstraint23 = Instance.new("WeldConstraint")
538
WeldConstraint24 = Instance.new("WeldConstraint")
539
WeldConstraint25 = Instance.new("WeldConstraint")
540
WeldConstraint26 = Instance.new("WeldConstraint")
541
WeldConstraint27 = Instance.new("WeldConstraint")
542
WeldConstraint28 = Instance.new("WeldConstraint")
543
WeldConstraint29 = Instance.new("WeldConstraint")
544
Part30 = Instance.new("Part")
545
Part31 = Instance.new("Part")
546
Part32 = Instance.new("Part")
547
Part33 = Instance.new("Part")
548
Part34 = Instance.new("Part")
549
Part35 = Instance.new("Part")
550
Part36 = Instance.new("Part")
551
Part37 = Instance.new("Part")
552
Part38 = Instance.new("Part")
553
Part39 = Instance.new("Part")
554
Part40 = Instance.new("Part")
555
Part41 = Instance.new("Part")
556
Part42 = Instance.new("Part")
557
WeldConstraint20.Parent = Part15
558
WeldConstraint20.Part0 = Part15
559
WeldConstraint20.Part1 = Part33
560
WeldConstraint22.Parent = Part15
561
WeldConstraint22.Part0 = Part15
562
WeldConstraint22.Part1 = Part35
563
WeldConstraint21.Parent = Part15
564
WeldConstraint21.Part0 = Part15
565
WeldConstraint21.Part1 = Part34
566
WeldConstraint23.Parent = Part15
567
WeldConstraint23.Part0 = Part15
568
WeldConstraint23.Part1 = Part36
569
WeldConstraint24.Parent = Part15
570
WeldConstraint24.Part0 = Part15
571
WeldConstraint24.Part1 = Part37
572
WeldConstraint25.Parent = Part15
573
WeldConstraint25.Part0 = Part15
574
WeldConstraint25.Part1 = Part38
575
WeldConstraint26.Parent = Part15
576
WeldConstraint26.Part0 = Part15
577
WeldConstraint26.Part1 = Part39
578
WeldConstraint27.Parent = Part15
579
WeldConstraint27.Part0 = Part15
580
WeldConstraint27.Part1 = Part40
581
WeldConstraint29.Parent = Part15
582
WeldConstraint29.Part0 = Part15
583
WeldConstraint29.Part1 = Part42
584
WeldConstraint28.Parent = Part15
585
WeldConstraint28.Part0 = Part15
586
WeldConstraint28.Part1 = Part41
587
WeldConstraint16.Parent = Part15
588
WeldConstraint16.Part0 = Part15
589
WeldConstraint16.Part1 = Part14
590
WeldConstraint17.Parent = Part15
591
WeldConstraint17.Part0 = Part15
592
WeldConstraint17.Part1 = Part30
593
WeldConstraint18.Parent = Part15
594
WeldConstraint18.Part0 = Part15
595
WeldConstraint18.Part1 = Part31
596
WeldConstraint19.Parent = Part15
597
WeldConstraint19.Part0 = Part15
598
WeldConstraint19.Part1 = Part32
599
Part14.Name = "Glove"
600
Part14.Parent = mas
601
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
602
Part14.Orientation = Vector3.new(0, 178.389999, 0)
603
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
604
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
605
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
606
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
607
Part14.BottomSurface = Enum.SurfaceType.Smooth
608
Part14.BrickColor = BrickColor.new("Pastel yellow")
609
Part14.CanCollide = false
610
Part14.Material = Enum.Material.SmoothPlastic
611
Part14.TopSurface = Enum.SurfaceType.Smooth
612
Part14.brickColor = BrickColor.new("Pastel yellow")
613
Part15.Name = "LeftHandle"
614
Part15.Parent = mas
615
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
616
Part15.Orientation = Vector3.new(0, 179.73999, 0)
617
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
618
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
619
Part15.Color = Color3.new(1, 1, 0)
620
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
621
Part15.BottomSurface = Enum.SurfaceType.Smooth
622
Part15.BrickColor = BrickColor.new("New Yeller")
623
Part15.CanCollide = false
624
Part15.Material = Enum.Material.SmoothPlastic
625
Part15.TopSurface = Enum.SurfaceType.Smooth
626
Part15.brickColor = BrickColor.new("New Yeller")
627
Part15.Shape = Enum.PartType.Ball
628
WeldConstraint16.Parent = Part15
629
WeldConstraint16.Part0 = Part15
630
WeldConstraint16.Part1 = Part14
631
WeldConstraint17.Parent = Part15
632
WeldConstraint17.Part0 = Part15
633
WeldConstraint17.Part1 = Part30
634
WeldConstraint18.Parent = Part15
635
WeldConstraint18.Part0 = Part15
636
WeldConstraint18.Part1 = Part31
637
WeldConstraint19.Parent = Part15
638
WeldConstraint19.Part0 = Part15
639
WeldConstraint19.Part1 = Part32
640
WeldConstraint20.Parent = Part15
641
WeldConstraint20.Part0 = Part15
642
WeldConstraint20.Part1 = Part33
643
WeldConstraint21.Parent = Part15
644
WeldConstraint21.Part0 = Part15
645
WeldConstraint21.Part1 = Part34
646
WeldConstraint22.Parent = Part15
647
WeldConstraint22.Part0 = Part15
648
WeldConstraint22.Part1 = Part35
649
WeldConstraint23.Parent = Part15
650
WeldConstraint23.Part0 = Part15
651
WeldConstraint23.Part1 = Part36
652
WeldConstraint24.Parent = Part15
653
WeldConstraint24.Part0 = Part15
654
WeldConstraint24.Part1 = Part37
655
WeldConstraint25.Parent = Part15
656
WeldConstraint25.Part0 = Part15
657
WeldConstraint25.Part1 = Part38
658
WeldConstraint26.Parent = Part15
659
WeldConstraint26.Part0 = Part15
660
WeldConstraint26.Part1 = Part39
661
WeldConstraint27.Parent = Part15
662
WeldConstraint27.Part0 = Part15
663
WeldConstraint27.Part1 = Part40
664
WeldConstraint28.Parent = Part15
665
WeldConstraint28.Part0 = Part15
666
WeldConstraint28.Part1 = Part41
667
WeldConstraint29.Parent = Part15
668
WeldConstraint29.Part0 = Part15
669
WeldConstraint29.Part1 = Part42
670
Part30.Parent = mas
671
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
672
Part30.Orientation = Vector3.new(0, 178.389999, 0)
673
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
674
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
675
Part30.Color = Color3.new(1, 1, 0)
676
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
677
Part30.BottomSurface = Enum.SurfaceType.Smooth
678
Part30.BrickColor = BrickColor.new("New Yeller")
679
Part30.CanCollide = false
680
Part30.Material = Enum.Material.SmoothPlastic
681
Part30.TopSurface = Enum.SurfaceType.Smooth
682
Part30.brickColor = BrickColor.new("New Yeller")
683
Part30.Shape = Enum.PartType.Ball
684
Part31.Parent = mas
685
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
686
Part31.Orientation = Vector3.new(0, 178.389999, 0)
687
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
688
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
689
Part31.Color = Color3.new(1, 1, 0)
690
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
691
Part31.BottomSurface = Enum.SurfaceType.Smooth
692
Part31.BrickColor = BrickColor.new("New Yeller")
693
Part31.CanCollide = false
694
Part31.Material = Enum.Material.SmoothPlastic
695
Part31.TopSurface = Enum.SurfaceType.Smooth
696
Part31.brickColor = BrickColor.new("New Yeller")
697
Part31.Shape = Enum.PartType.Ball
698
Part32.Parent = mas
699
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
700
Part32.Orientation = Vector3.new(0, 178.389999, 0)
701
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
702
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
703
Part32.Color = Color3.new(1, 1, 0)
704
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
705
Part32.BottomSurface = Enum.SurfaceType.Smooth
706
Part32.BrickColor = BrickColor.new("New Yeller")
707
Part32.CanCollide = false
708
Part32.Material = Enum.Material.SmoothPlastic
709
Part32.TopSurface = Enum.SurfaceType.Smooth
710
Part32.brickColor = BrickColor.new("New Yeller")
711
Part32.Shape = Enum.PartType.Ball
712
Part33.Parent = mas
713
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
714
Part33.Orientation = Vector3.new(0, 178.389999, 0)
715
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
716
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
717
Part33.Color = Color3.new(1, 1, 0)
718
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
719
Part33.BottomSurface = Enum.SurfaceType.Smooth
720
Part33.BrickColor = BrickColor.new("New Yeller")
721
Part33.CanCollide = false
722
Part33.Material = Enum.Material.SmoothPlastic
723
Part33.TopSurface = Enum.SurfaceType.Smooth
724
Part33.brickColor = BrickColor.new("New Yeller")
725
Part33.Shape = Enum.PartType.Ball
726
Part34.Parent = mas
727
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
728
Part34.Orientation = Vector3.new(0, 178.389999, 0)
729
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
730
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
731
Part34.Color = Color3.new(1, 1, 0)
732
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
733
Part34.BottomSurface = Enum.SurfaceType.Smooth
734
Part34.BrickColor = BrickColor.new("New Yeller")
735
Part34.CanCollide = false
736
Part34.Material = Enum.Material.SmoothPlastic
737
Part34.TopSurface = Enum.SurfaceType.Smooth
738
Part34.brickColor = BrickColor.new("New Yeller")
739
Part34.Shape = Enum.PartType.Ball
740
Part35.Parent = mas
741
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
742
Part35.Orientation = Vector3.new(0, 178.389999, 0)
743
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
744
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
745
Part35.Color = Color3.new(1, 1, 0)
746
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
747
Part35.BottomSurface = Enum.SurfaceType.Smooth
748
Part35.BrickColor = BrickColor.new("New Yeller")
749
Part35.CanCollide = false
750
Part35.Material = Enum.Material.SmoothPlastic
751
Part35.TopSurface = Enum.SurfaceType.Smooth
752
Part35.brickColor = BrickColor.new("New Yeller")
753
Part35.Shape = Enum.PartType.Ball
754
Part36.Parent = mas
755
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
756
Part36.Orientation = Vector3.new(0, 178.389999, 0)
757
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
758
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
759
Part36.Color = Color3.new(1, 1, 0)
760
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
761
Part36.BottomSurface = Enum.SurfaceType.Smooth
762
Part36.BrickColor = BrickColor.new("New Yeller")
763
Part36.CanCollide = false
764
Part36.Material = Enum.Material.SmoothPlastic
765
Part36.TopSurface = Enum.SurfaceType.Smooth
766
Part36.brickColor = BrickColor.new("New Yeller")
767
Part36.Shape = Enum.PartType.Ball
768
Part37.Parent = mas
769
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
770
Part37.Orientation = Vector3.new(0, 178.389999, 0)
771
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
772
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
773
Part37.Color = Color3.new(1, 1, 0)
774
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
775
Part37.BottomSurface = Enum.SurfaceType.Smooth
776
Part37.BrickColor = BrickColor.new("New Yeller")
777
Part37.CanCollide = false
778
Part37.Material = Enum.Material.SmoothPlastic
779
Part37.TopSurface = Enum.SurfaceType.Smooth
780
Part37.brickColor = BrickColor.new("New Yeller")
781
Part37.Shape = Enum.PartType.Ball
782
Part38.Parent = mas
783
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
784
Part38.Orientation = Vector3.new(0, 178.389999, 0)
785
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
786
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
787
Part38.Color = Color3.new(1, 1, 0)
788
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
789
Part38.BottomSurface = Enum.SurfaceType.Smooth
790
Part38.BrickColor = BrickColor.new("New Yeller")
791
Part38.CanCollide = false
792
Part38.Material = Enum.Material.SmoothPlastic
793
Part38.TopSurface = Enum.SurfaceType.Smooth
794
Part38.brickColor = BrickColor.new("New Yeller")
795
Part38.Shape = Enum.PartType.Ball
796
Part39.Parent = mas
797
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
798
Part39.Orientation = Vector3.new(0, 178.389999, 0)
799
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
800
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
801
Part39.Color = Color3.new(1, 1, 0)
802
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
803
Part39.BottomSurface = Enum.SurfaceType.Smooth
804
Part39.BrickColor = BrickColor.new("New Yeller")
805
Part39.CanCollide = false
806
Part39.Material = Enum.Material.SmoothPlastic
807
Part39.TopSurface = Enum.SurfaceType.Smooth
808
Part39.brickColor = BrickColor.new("New Yeller")
809
Part39.Shape = Enum.PartType.Ball
810
Part40.Parent = mas
811
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
812
Part40.Orientation = Vector3.new(0, 178.389999, 0)
813
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
814
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
815
Part40.Color = Color3.new(1, 1, 0)
816
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
817
Part40.BottomSurface = Enum.SurfaceType.Smooth
818
Part40.BrickColor = BrickColor.new("New Yeller")
819
Part40.CanCollide = false
820
Part40.Material = Enum.Material.SmoothPlastic
821
Part40.TopSurface = Enum.SurfaceType.Smooth
822
Part40.brickColor = BrickColor.new("New Yeller")
823
Part41.Parent = mas
824
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
825
Part41.Orientation = Vector3.new(0, 178.389999, 0)
826
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
827
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
828
Part41.Color = Color3.new(1, 1, 0)
829
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
830
Part41.BottomSurface = Enum.SurfaceType.Smooth
831
Part41.BrickColor = BrickColor.new("New Yeller")
832
Part41.CanCollide = false
833
Part41.Material = Enum.Material.SmoothPlastic
834
Part41.TopSurface = Enum.SurfaceType.Smooth
835
Part41.brickColor = BrickColor.new("New Yeller")
836
Part42.Parent = mas
837
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
838
Part42.Orientation = Vector3.new(0, 179.73999, 0)
839
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
840
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
841
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
842
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
843
Part42.BottomSurface = Enum.SurfaceType.Smooth
844-
Part42.BrickColor = BrickColor.new("Institutional white")
844+
Part42.BrickColor = BrickColor.new("Tr. Lg blue")
845
Part42.CanCollide = false
846
Part42.Material = Enum.Material.SmoothPlastic
847
Part42.TopSurface = Enum.SurfaceType.Smooth
848-
Part42.brickColor = BrickColor.new("Institutional white")
848+
Part42.brickColor = BrickColor.new("Tr. Lg blue")
849
for i,v in pairs(mas:GetChildren()) do
850
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
851
	pcall(function() v:MakeJoints() end)
852
end
853
local Wld = Instance.new("Weld",Part15)
854
Wld.Part0 = SLA
855
Wld.Part1 = Part15
856
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
857
mas2 = Instance.new("Model",game:GetService("Lighting"))
858
WeldConstraint0 = Instance.new("WeldConstraint")
859
WeldConstraint1 = Instance.new("WeldConstraint")
860
WeldConstraint2 = Instance.new("WeldConstraint")
861
WeldConstraint3 = Instance.new("WeldConstraint")
862
WeldConstraint4 = Instance.new("WeldConstraint")
863
WeldConstraint5 = Instance.new("WeldConstraint")
864
WeldConstraint6 = Instance.new("WeldConstraint")
865
WeldConstraint7 = Instance.new("WeldConstraint")
866
WeldConstraint8 = Instance.new("WeldConstraint")
867
WeldConstraint9 = Instance.new("WeldConstraint")
868
WeldConstraint10 = Instance.new("WeldConstraint")
869
WeldConstraint11 = Instance.new("WeldConstraint")
870
WeldConstraint12 = Instance.new("WeldConstraint")
871
WeldConstraint13 = Instance.new("WeldConstraint")
872
Part14 = Instance.new("Part")
873
Part15 = Instance.new("Part")
874
WeldConstraint16 = Instance.new("WeldConstraint")
875
WeldConstraint17 = Instance.new("WeldConstraint")
876
WeldConstraint18 = Instance.new("WeldConstraint")
877
WeldConstraint19 = Instance.new("WeldConstraint")
878
WeldConstraint20 = Instance.new("WeldConstraint")
879
WeldConstraint21 = Instance.new("WeldConstraint")
880
WeldConstraint22 = Instance.new("WeldConstraint")
881
WeldConstraint23 = Instance.new("WeldConstraint")
882
WeldConstraint24 = Instance.new("WeldConstraint")
883
WeldConstraint25 = Instance.new("WeldConstraint")
884
WeldConstraint26 = Instance.new("WeldConstraint")
885
WeldConstraint27 = Instance.new("WeldConstraint")
886
WeldConstraint28 = Instance.new("WeldConstraint")
887
WeldConstraint29 = Instance.new("WeldConstraint")
888
Part30 = Instance.new("Part")
889
Part31 = Instance.new("Part")
890
Part32 = Instance.new("Part")
891
Part33 = Instance.new("Part")
892
Part34 = Instance.new("Part")
893
Part35 = Instance.new("Part")
894
Part36 = Instance.new("Part")
895
Part37 = Instance.new("Part")
896
Part38 = Instance.new("Part")
897
Part39 = Instance.new("Part")
898
Part40 = Instance.new("Part")
899
Part41 = Instance.new("Part")
900
Part42 = Instance.new("Part")
901
WeldConstraint20.Parent = Part15
902
WeldConstraint20.Part0 = Part15
903
WeldConstraint20.Part1 = Part33
904
WeldConstraint22.Parent = Part15
905
WeldConstraint22.Part0 = Part15
906
WeldConstraint22.Part1 = Part35
907
WeldConstraint21.Parent = Part15
908
WeldConstraint21.Part0 = Part15
909
WeldConstraint21.Part1 = Part34
910
WeldConstraint23.Parent = Part15
911
WeldConstraint23.Part0 = Part15
912
WeldConstraint23.Part1 = Part36
913
WeldConstraint24.Parent = Part15
914
WeldConstraint24.Part0 = Part15
915
WeldConstraint24.Part1 = Part37
916
WeldConstraint25.Parent = Part15
917
WeldConstraint25.Part0 = Part15
918
WeldConstraint25.Part1 = Part38
919
WeldConstraint26.Parent = Part15
920
WeldConstraint26.Part0 = Part15
921
WeldConstraint26.Part1 = Part39
922
WeldConstraint27.Parent = Part15
923
WeldConstraint27.Part0 = Part15
924
WeldConstraint27.Part1 = Part40
925
WeldConstraint29.Parent = Part15
926
WeldConstraint29.Part0 = Part15
927
WeldConstraint29.Part1 = Part42
928
WeldConstraint28.Parent = Part15
929
WeldConstraint28.Part0 = Part15
930
WeldConstraint28.Part1 = Part41
931
WeldConstraint16.Parent = Part15
932
WeldConstraint16.Part0 = Part15
933
WeldConstraint16.Part1 = Part14
934
WeldConstraint17.Parent = Part15
935
WeldConstraint17.Part0 = Part15
936
WeldConstraint17.Part1 = Part30
937
WeldConstraint18.Parent = Part15
938
WeldConstraint18.Part0 = Part15
939
WeldConstraint18.Part1 = Part31
940
WeldConstraint19.Parent = Part15
941
WeldConstraint19.Part0 = Part15
942
WeldConstraint19.Part1 = Part32
943
Part14.Name = "Glove"
944
Part14.Parent = mas2
945
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
946
Part14.Orientation = Vector3.new(0, 178.389999, 0)
947
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
948
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
949
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
950
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
951
Part14.BottomSurface = Enum.SurfaceType.Smooth
952
Part14.BrickColor = BrickColor.new("Light stone grey")
953
Part14.CanCollide = false
954
Part14.Material = Enum.Material.SmoothPlastic
955
Part14.TopSurface = Enum.SurfaceType.Smooth
956
Part14.brickColor = BrickColor.new("Light stone grey")
957
Part15.Name = "LeftHandle"
958
Part15.Parent = mas2
959
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
960
Part15.Orientation = Vector3.new(0, 179.73999, 0)
961
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
962
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
963
Part15.Color = Color3.new(1, 1, 0)
964
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
965
Part15.BottomSurface = Enum.SurfaceType.Smooth
966
Part15.BrickColor = BrickColor.new("New Yeller")
967
Part15.CanCollide = false
968
Part15.Material = Enum.Material.SmoothPlastic
969
Part15.TopSurface = Enum.SurfaceType.Smooth
970
Part15.brickColor = BrickColor.new("New Yeller")
971
Part15.Shape = Enum.PartType.Ball
972
WeldConstraint16.Parent = Part15
973
WeldConstraint16.Part0 = Part15
974
WeldConstraint16.Part1 = Part14
975
WeldConstraint17.Parent = Part15
976
WeldConstraint17.Part0 = Part15
977
WeldConstraint17.Part1 = Part30
978
WeldConstraint18.Parent = Part15
979
WeldConstraint18.Part0 = Part15
980
WeldConstraint18.Part1 = Part31
981
WeldConstraint19.Parent = Part15
982
WeldConstraint19.Part0 = Part15
983
WeldConstraint19.Part1 = Part32
984
WeldConstraint20.Parent = Part15
985
WeldConstraint20.Part0 = Part15
986
WeldConstraint20.Part1 = Part33
987
WeldConstraint21.Parent = Part15
988
WeldConstraint21.Part0 = Part15
989
WeldConstraint21.Part1 = Part34
990
WeldConstraint22.Parent = Part15
991
WeldConstraint22.Part0 = Part15
992
WeldConstraint22.Part1 = Part35
993
WeldConstraint23.Parent = Part15
994
WeldConstraint23.Part0 = Part15
995
WeldConstraint23.Part1 = Part36
996
WeldConstraint24.Parent = Part15
997
WeldConstraint24.Part0 = Part15
998
WeldConstraint24.Part1 = Part37
999
WeldConstraint25.Parent = Part15
1000
WeldConstraint25.Part0 = Part15
1001
WeldConstraint25.Part1 = Part38
1002
WeldConstraint26.Parent = Part15
1003
WeldConstraint26.Part0 = Part15
1004
WeldConstraint26.Part1 = Part39
1005
WeldConstraint27.Parent = Part15
1006
WeldConstraint27.Part0 = Part15
1007
WeldConstraint27.Part1 = Part40
1008
WeldConstraint28.Parent = Part15
1009
WeldConstraint28.Part0 = Part15
1010
WeldConstraint28.Part1 = Part41
1011
WeldConstraint29.Parent = Part15
1012
WeldConstraint29.Part0 = Part15
1013
WeldConstraint29.Part1 = Part42
1014
Part30.Parent = mas2
1015
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1016
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1017
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1018
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1019
Part30.Color = Color3.new(1, 1, 0)
1020
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1021
Part30.BottomSurface = Enum.SurfaceType.Smooth
1022
Part30.BrickColor = BrickColor.new("New Yeller")
1023
Part30.CanCollide = false
1024
Part30.Material = Enum.Material.SmoothPlastic
1025
Part30.TopSurface = Enum.SurfaceType.Smooth
1026
Part30.brickColor = BrickColor.new("New Yeller")
1027
Part30.Shape = Enum.PartType.Ball
1028
Part31.Parent = mas2
1029
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1030
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1031
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1032
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1033
Part31.Color = Color3.new(1, 1, 0)
1034
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1035
Part31.BottomSurface = Enum.SurfaceType.Smooth
1036
Part31.BrickColor = BrickColor.new("New Yeller")
1037
Part31.CanCollide = false
1038
Part31.Material = Enum.Material.SmoothPlastic
1039
Part31.TopSurface = Enum.SurfaceType.Smooth
1040
Part31.brickColor = BrickColor.new("New Yeller")
1041
Part31.Shape = Enum.PartType.Ball
1042
Part32.Parent = mas2
1043
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1044
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1045
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1046
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1047
Part32.Color = Color3.new(1, 1, 0)
1048
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1049
Part32.BottomSurface = Enum.SurfaceType.Smooth
1050
Part32.BrickColor = BrickColor.new("New Yeller")
1051
Part32.CanCollide = false
1052
Part32.Material = Enum.Material.SmoothPlastic
1053
Part32.TopSurface = Enum.SurfaceType.Smooth
1054
Part32.brickColor = BrickColor.new("New Yeller")
1055
Part32.Shape = Enum.PartType.Ball
1056
Part33.Parent = mas2
1057
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1058
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1059
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1060
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1061
Part33.Color = Color3.new(1, 1, 0)
1062
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1063
Part33.BottomSurface = Enum.SurfaceType.Smooth
1064
Part33.BrickColor = BrickColor.new("New Yeller")
1065
Part33.CanCollide = false
1066
Part33.Material = Enum.Material.SmoothPlastic
1067
Part33.TopSurface = Enum.SurfaceType.Smooth
1068
Part33.brickColor = BrickColor.new("New Yeller")
1069
Part33.Shape = Enum.PartType.Ball
1070
Part34.Parent = mas2
1071
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1072
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1073
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1074
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1075
Part34.Color = Color3.new(1, 1, 0)
1076
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1077
Part34.BottomSurface = Enum.SurfaceType.Smooth
1078
Part34.BrickColor = BrickColor.new("New Yeller")
1079
Part34.CanCollide = false
1080
Part34.Material = Enum.Material.SmoothPlastic
1081
Part34.TopSurface = Enum.SurfaceType.Smooth
1082
Part34.brickColor = BrickColor.new("New Yeller")
1083
Part34.Shape = Enum.PartType.Ball
1084
Part35.Parent = mas2
1085
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1086
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1087
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1088
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1089
Part35.Color = Color3.new(1, 1, 0)
1090
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1091
Part35.BottomSurface = Enum.SurfaceType.Smooth
1092
Part35.BrickColor = BrickColor.new("New Yeller")
1093
Part35.CanCollide = false
1094
Part35.Material = Enum.Material.SmoothPlastic
1095
Part35.TopSurface = Enum.SurfaceType.Smooth
1096
Part35.brickColor = BrickColor.new("New Yeller")
1097
Part35.Shape = Enum.PartType.Ball
1098
Part36.Parent = mas2
1099
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1100
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1101
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1102
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1103
Part36.Color = Color3.new(1, 1, 0)
1104
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1105
Part36.BottomSurface = Enum.SurfaceType.Smooth
1106
Part36.BrickColor = BrickColor.new("New Yeller")
1107
Part36.CanCollide = false
1108
Part36.Material = Enum.Material.SmoothPlastic
1109
Part36.TopSurface = Enum.SurfaceType.Smooth
1110
Part36.brickColor = BrickColor.new("New Yeller")
1111
Part36.Shape = Enum.PartType.Ball
1112
Part37.Parent = mas2
1113
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1114
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1115
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1116
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1117
Part37.Color = Color3.new(1, 1, 0)
1118
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1119
Part37.BottomSurface = Enum.SurfaceType.Smooth
1120
Part37.BrickColor = BrickColor.new("New Yeller")
1121
Part37.CanCollide = false
1122
Part37.Material = Enum.Material.SmoothPlastic
1123
Part37.TopSurface = Enum.SurfaceType.Smooth
1124
Part37.brickColor = BrickColor.new("New Yeller")
1125
Part37.Shape = Enum.PartType.Ball
1126
Part38.Parent = mas2
1127
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1128
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1129
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1130
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1131
Part38.Color = Color3.new(1, 1, 0)
1132
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1133
Part38.BottomSurface = Enum.SurfaceType.Smooth
1134
Part38.BrickColor = BrickColor.new("New Yeller")
1135
Part38.CanCollide = false
1136
Part38.Material = Enum.Material.SmoothPlastic
1137
Part38.TopSurface = Enum.SurfaceType.Smooth
1138
Part38.brickColor = BrickColor.new("New Yeller")
1139
Part38.Shape = Enum.PartType.Ball
1140
Part39.Parent = mas2
1141
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1142
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1143
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1144
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1145
Part39.Color = Color3.new(1, 1, 0)
1146
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1147
Part39.BottomSurface = Enum.SurfaceType.Smooth
1148
Part39.BrickColor = BrickColor.new("New Yeller")
1149
Part39.CanCollide = false
1150
Part39.Material = Enum.Material.SmoothPlastic
1151
Part39.TopSurface = Enum.SurfaceType.Smooth
1152
Part39.brickColor = BrickColor.new("New Yeller")
1153
Part39.Shape = Enum.PartType.Ball
1154
Part40.Parent = mas2
1155
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1156
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1157
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1158
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1159
Part40.Color = Color3.new(1, 1, 0)
1160
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1161
Part40.BottomSurface = Enum.SurfaceType.Smooth
1162
Part40.BrickColor = BrickColor.new("New Yeller")
1163
Part40.CanCollide = false
1164
Part40.Material = Enum.Material.SmoothPlastic
1165
Part40.TopSurface = Enum.SurfaceType.Smooth
1166
Part40.brickColor = BrickColor.new("New Yeller")
1167
Part41.Parent = mas2
1168
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1169
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1170
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1171
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1172
Part41.Color = Color3.new(1, 1, 0)
1173
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1174
Part41.BottomSurface = Enum.SurfaceType.Smooth
1175
Part41.BrickColor = BrickColor.new("New Yeller")
1176
Part41.CanCollide = false
1177
Part41.Material = Enum.Material.SmoothPlastic
1178
Part41.TopSurface = Enum.SurfaceType.Smooth
1179
Part41.brickColor = BrickColor.new("New Yeller")
1180
Part42.Parent = mas2
1181
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1182
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1183
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1184
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1185
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1186
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1187
Part42.BottomSurface = Enum.SurfaceType.Smooth
1188-
Part42.BrickColor = BrickColor.new("Institutional white")
1188+
Part42.BrickColor = BrickColor.new("Tr. Lg blue")
1189
Part42.CanCollide = false
1190
Part42.Material = Enum.Material.SmoothPlastic
1191
Part42.TopSurface = Enum.SurfaceType.Smooth
1192-
Part42.brickColor = BrickColor.new("Institutional white")
1192+
Part42.brickColor = BrickColor.new("Tr. Lg blue")
1193
for i,v in pairs(mas2:GetChildren()) do
1194
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1195
	pcall(function() v:MakeJoints() end)
1196
end
1197
local Wld = Instance.new("Weld",Part15)
1198
Wld.Part0 = SRA
1199
Wld.Part1 = Part15
1200
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1201
for i,v in pairs(mas:children()) do
1202
    if v:IsA("Part") then
1203
        v.Transparency = 1
1204
    end
1205
end
1206
for i,v in pairs(Character.Stand:children()) do
1207
    if v:IsA("Part") then
1208
        v.Transparency = 1
1209
		Face.Transparency = 1
1210
    end
1211
end
1212
local newMotor = function(part0, part1, c0, c1)
1213
	local w = Create('Motor'){
1214
		Parent = part0,
1215
		Part0 = part0,
1216
		Part1 = part1,
1217
		C0 = c0,
1218
		C1 = c1,
1219
	}
1220
	return w
1221
end
1222
function clerp(a, b, t)
1223
	return a:lerp(b, t)
1224
end
1225
1226
coroutine.resume(coroutine.create(function()
1227
while true do
1228
	Humanoid.Health = Humanoid.Health + 1.7
1229
	game:GetService("RunService").RenderStepped:wait()
1230
end
1231
end))
1232
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1233
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1234
1235
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1236
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1237
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1238
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1239
RootJoint.C1 = CFrame.new(0, 0, 0)
1240
RootJoint.C0 = CFrame.new(0, 0, 0)
1241
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1242
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1243
1244
local rarmc1 = RW.C1
1245
local larmc1 = LW.C1
1246
local rlegc1 = RH.C1
1247
local llegc1 = LH.C1
1248
1249
local resetc1 = false
1250
1251
function PlayAnimationFromTable(table, speed, bool)
1252
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1253
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1254
	RW.C0 = clerp(RW.C0, table[3], speed) 
1255
	LW.C0 = clerp(LW.C0, table[4], speed) 
1256
	RH.C0 = clerp(RH.C0, table[5], speed) 
1257
	LH.C0 = clerp(LH.C0, table[6], speed) 
1258
	if bool == true then
1259
		if resetc1 == false then
1260
			resetc1 = true
1261
			RootJoint.C1 = RootJoint.C1
1262
			Torso.Neck.C1 = Torso.Neck.C1
1263
			RW.C1 = rarmc1
1264
			LW.C1 = larmc1
1265
			RH.C1 = rlegc1
1266
			LH.C1 = llegc1
1267
		end
1268
	end
1269
end
1270
1271
ArtificialHB = Create("BindableEvent", script){
1272
	Parent = script,
1273
	Name = "Heartbeat",
1274
}
1275
1276
script:WaitForChild("Heartbeat")
1277
1278
frame = 1 / 30
1279
tf = 0
1280
allowframeloss = false
1281
tossremainder = false
1282
lastframe = tick()
1283
script.Heartbeat:Fire()
1284
1285
game:GetService("RunService").Heartbeat:connect(function(s, p)
1286
	tf = tf + s
1287
	if tf >= frame then
1288
		if allowframeloss then
1289
			script.Heartbeat:Fire()
1290
			lastframe = tick()
1291
		else
1292
			for i = 1, math.floor(tf / frame) do
1293
				script.Heartbeat:Fire()
1294
			end
1295
			lastframe = tick()
1296
		end
1297
		if tossremainder then
1298
			tf = 0
1299
		else
1300
			tf = tf - frame * math.floor(tf / frame)
1301
		end
1302
	end
1303
end)
1304
1305
function swait(num)
1306
	if num == 0 or num == nil then
1307
		ArtificialHB.Event:wait()
1308
	else
1309
		for i = 0, num do
1310
			ArtificialHB.Event:wait()
1311
		end
1312
	end
1313
end
1314
1315
1316
1317
Mouse.KeyDown:connect(function(key)
1318
	if key == "q" then
1319
		if Change == false then
1320
			Stand()
1321
			Change = true
1322
		elseif Change == true then
1323
			UnStand()
1324
			Change = false 
1325
		end
1326
	end
1327
end)
1328
1329
1330
function Stand()
1331
	if D == false then
1332
		D = true
1333
		Pause = true
1334
		for i = 0,0.1,0.1 do
1335
		swait()
1336
		PlayAnimationFromTable({
1337
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1338
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1339
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1340
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1341
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1342
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1343
		}, .5, false)
1344
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1345
		end
1346
		coroutine.resume(coroutine.create(function()
1347
		for i = 0,1.2,0.1 do
1348
		swait()
1349
		PlayAnimationFromTable({
1350
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1351
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1352
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1353
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1354
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1355
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1356
		}, .5, false)
1357
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1358
		end
1359
		Pause = false
1360
		end))
1361
		local Sound = Instance.new("Sound",ST)
1362
		Sound.Pitch = 1
1363
		Sound.Volume = 121
1364
		Sound.Looped = false
1365
		Sound.SoundId = "rbxassetid://463010917"
1366
		Sound:play()
1367
		coroutine.resume(coroutine.create(function()
1368
		for i,v in pairs(mas:children()) do
1369
		    if v:IsA("Part") then
1370
				coroutine.resume(coroutine.create(function()
1371
				v.Transparency = v.Transparency - 0.1
1372
				game:GetService("RunService").RenderStepped:wait()	
1373
				end))
1374
		        v.Transparency = 1
1375
		    end
1376
		end
1377
		end))
1378
		for i,v in pairs(Character.Stand:children()) do
1379
		    if v:IsA("Part") then
1380
				coroutine.resume(coroutine.create(function()
1381
				for i = 1,11 do
1382
		        v.Transparency = v.Transparency - 0.1
1383
				Face.Transparency = Face.Transparency - 0.1
1384
				game:GetService("RunService").RenderStepped:wait()
1385
				end
1386
				FlA.Enabled = true
1387
				FlA1.Enabled = true
1388
				FlA2.Enabled = true
1389
				FlA3.Enabled = true
1390
				FlA4.Enabled = true
1391
				FlA5.Enabled = true
1392
				ZZA.Enabled = true
1393
				ZZA1.Enabled = true
1394
				ZZA2.Enabled = true
1395
				ZZA3.Enabled = true
1396
				ZZA4.Enabled = true
1397
				ZZA5.Enabled = true
1398
				end))
1399
		    end
1400
		end
1401
		ZZZ = Mouse.KeyDown:connect(function(key)
1402
			if key == "t" then
1403
				Blast()
1404
			end
1405
			if key == "r" then
1406
				StrongOra()
1407
			end
1408
			if key == "e" then 
1409
				OHOra()
1410
			end
1411
			if key == "f" then
1412
				TimeStop()
1413
			end
1414
			if key == "z" then
1415
				Jump()
1416
			end
1417
		end)
1418
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1419
			if key == "e" then
1420
				Stop()
1421
			end
1422
		end)
1423
		wait(0.5)
1424
		D = false
1425
	end
1426
end
1427
1428
function Blast()
1429
	if D == false then 
1430
		D = true
1431
		Pause = true
1432
		for i = 0,1.2,0.1 do
1433
		swait()
1434
		PlayAnimationFromTable({
1435
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1436
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1437
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1438
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1439
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1440
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1441
		}, .5, false)
1442
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1443
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1444
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1445
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1446
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1447
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1448
		end
1449
		coroutine.resume(coroutine.create(function()
1450
		wait(0.7)
1451
		Pause = false
1452
		end))
1453
		local Bl = Instance.new("Part",workspace)
1454
		Bl.CanCollide = false
1455
		Bl.Material = "Neon"
1456
		Bl.Shape = "Ball"
1457
		Bl.Size = Vector3.new(20,20,20)
1458
		Bl.BrickColor = BrickColor.new("New Yeller")
1459
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1460
		local Fl = Instance.new("BodyVelocity",Bl)
1461
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1462
		Fl.Velocity = RootPart.CFrame.lookVector*160
1463
		local Ring = Instance.new("Part",RootPart)
1464
		Ring.Size = Vector3.new(1,1,1)
1465
		Ring.CanCollide = false
1466
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1467
		Ring.Anchored = true
1468
		Ring.BrickColor = BrickColor.new("Institutional white")
1469
		Ring.Transparency = 0
1470
		local Ring2 = Instance.new("SpecialMesh",Ring)
1471
		Ring2.MeshId = "rbxassetid://3270017"
1472
		Ring2.Scale = Vector3.new(1,1,0.1)
1473
		coroutine.resume(coroutine.create(function()
1474
		for i = 1,50 do
1475
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1476
			Ring.Transparency = Ring.Transparency + 0.07
1477
			game:GetService("RunService").RenderStepped:wait()
1478
		end
1479
		Ring:remove()
1480
		end))
1481
		Bl.Touched:connect(function(hit)
1482
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1483
				Bl:remove()
1484
				local S = Instance.new("Sound",hit.Parent.Head)
1485
				S.SoundId = "rbxassetid://539294959" 
1486
				S.Volume = 1
1487
				S.Looped = false
1488
				S:play()
1489
				hit.Parent.Humanoid:TakeDamage(60)
1490
				hit.Parent.Humanoid.WalkSpeed = 2
1491
				local Ef = Instance.new("Part",workspace)
1492
				Ef.Size = Vector3.new(1,1,1)
1493
				Ef.CanCollide = false
1494
				Ef.Shape = "Ball"
1495
				Ef.Material = "Neon"
1496
				Ef.BrickColor = BrickColor.new("New Yeller")
1497
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1498
				Ef.Anchored = true
1499
				local Ef2 = Instance.new("SpecialMesh",Ef)
1500
				Ef2.MeshType = "Sphere"
1501
				Ef2.Scale = Vector3.new(1,1,1)
1502
				coroutine.resume(coroutine.create(function()
1503
				for i = 1,6 do
1504
				local random = math.random(-4,4)
1505
				local random2 = math.random(-4,4)
1506
				local random3 = math.random(-4,4)
1507
				local Ring = Instance.new("Part",Ef)
1508
				Ring.Size = Vector3.new(1,1,1)
1509
				Ring.CanCollide = false
1510
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1511
				Ring.Anchored = true
1512
				Ring.BrickColor = BrickColor.new("Institutional white")
1513
				Ring.Transparency = 0
1514
				local Ring2 = Instance.new("SpecialMesh",Ring)
1515
				Ring2.MeshId = "rbxassetid://3270017"
1516
				Ring2.Scale = Vector3.new(1,1,0.1)
1517
				coroutine.resume(coroutine.create(function()
1518
				for i = 1,170 do
1519
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1520
					Ring.Transparency = Ring.Transparency + 0.01
1521
					game:GetService("RunService").RenderStepped:wait()
1522
				end
1523
				Ring:remove()
1524
				end))
1525
				end
1526
				end))
1527
				for i = 1,170 do
1528
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1529
					Ef.Transparency = Ef.Transparency + 0.01
1530
					game:GetService("RunService").RenderStepped:wait()
1531
				end
1532
				Ef:remove()
1533
			end
1534
		end)
1535
		wait(1.5)
1536
		D = false
1537
	end
1538
end
1539
1540
function Jump()
1541
	if DD == false then
1542
		DD = true
1543
		print("ASD")
1544
		local Bod = Instance.new("BodyPosition",RootPart)
1545
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1546
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1547
		local Ef = Instance.new("Part",workspace)
1548
		Ef.Size = Vector3.new(1,1,1)
1549
		Ef.CanCollide = false
1550
		Ef.Anchored = true
1551
		Ef.BrickColor = BrickColor.new("New Yeller")
1552
		Ef.Material = "Neon"
1553
		Ef.Shape = "Ball"
1554
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1555
		coroutine.resume(coroutine.create(function()
1556
		for i = 1,30 do
1557
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1558
			Ef.Transparency = Ef.Transparency + 0.07
1559
			game:GetService("RunService").RenderStepped:wait()
1560
		end
1561
		Ef:remove()
1562
		end))
1563
		wait(0.1)
1564
		Bod:remove()
1565
		wait(1)
1566
		DD = false
1567
	end
1568
end
1569
1570
function TimeStop()
1571
	if DDZ == false then
1572
		DDZ = true
1573
		local S = Instance.new("Sound",ST)
1574
		S.SoundId = "rbxassetid://1631612542"
1575
		S.Pitch = 1.2
1576
		S.Volume = 12312
1577
		S.Looped = false
1578
		S:play()
1579
		local Ef = Instance.new("Part",workspace)
1580
		Ef.Size = Vector3.new(1,1,1)
1581
		Ef.Material = "Neon"
1582
		Ef.BrickColor = BrickColor.new("White")
1583
		Ef.Transparency = 0.4
1584
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1585
		Ef.Anchored = true
1586
		Ef.CanCollide = false
1587
		Ef.Shape = "Ball"
1588
		local Ef2 = Instance.new("SpecialMesh",Ef)
1589
		Ef2.MeshType = "Sphere"
1590
		Ef2.Scale = Vector3.new(1,1,1)
1591
		coroutine.resume(coroutine.create(function()
1592
		for i = 1,70 do
1593
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1594
			game:GetService("RunService").RenderStepped:wait()
1595
		end
1596
		for i = 1,70 do
1597
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1598
			game:GetService("RunService").RenderStepped:wait()
1599
		end
1600
		Ef:remove()
1601
		end))
1602
		local HB = Instance.new("Part",workspace)
1603
		HB.CanCollide = false
1604
		HB.Anchored = true
1605
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1606
		HB.Size = Vector3.new(300,300,300)
1607
		HB.Transparency = 1
1608
		HB.Touched:connect(function(hit)
1609
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1610
				hit.Parent.Torso.Anchored = true
1611
				hit.Parent.Head.Anchored = true
1612
				hit.Parent["Right Arm"].Anchored = true
1613
				hit.Parent["Left Arm"].Anchored = true
1614
				hit.Parent["Right Leg"].Anchored = true
1615
				hit.Parent["Left Leg"].Anchored = true
1616
				wait(Time)
1617
				hit.Parent.Torso.Anchored = false
1618
				hit.Parent.Head.Anchored = false
1619
				hit.Parent["Right Arm"].Anchored = false
1620
				hit.Parent["Left Arm"].Anchored = false
1621
				hit.Parent["Right Leg"].Anchored = false
1622
				hit.Parent["Left Leg"].Anchored = false
1623
			end
1624
		end)
1625
		wait(32)
1626
		HB:remove()
1627
		DDZ = false
1628
	end
1629
end
1630
1631
function StrongOra()
1632
	if D == false then 
1633
		D = true
1634
		Pause = true
1635
		local HB = Instance.new("Part",SRA)
1636
		HB.CanCollide = false
1637
		HB.Transparency = 1
1638
		HB.Size = Vector3.new(1,1,1)
1639
		local HB2 = Instance.new("Weld",HB)
1640
		HB2.Part0 = SRA
1641
		HB2.Part1 = HB
1642
		HB2.C0 = CFrame.new(0,0,0)
1643
		HB.Touched:connect(function(hit)
1644
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1645
				HB:remove()
1646
				hit.Parent.Humanoid:TakeDamage(30)
1647
				hit.Parent.Humanoid.PlatformStand = true
1648
				local Ef = Instance.new("Part",workspace)
1649
				Ef.Size = Vector3.new(1,1,1)
1650
				Ef.CanCollide = false
1651
				Ef.Anchored = true
1652
				Ef.Shape = "Ball"
1653
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1654
				Ef.Material = "Neon"
1655
				Ef.BrickColor = BrickColor.new("White")
1656
				local Ef2 = Instance.new("SpecialMesh",Ef)
1657
				Ef2.MeshType = "Sphere"
1658
				Ef2.Scale = Vector3.new(1,1,1)
1659
				coroutine.resume(coroutine.create(function()
1660
				for i = 1,5 do
1661
				local random = math.random(-3,3)
1662
				local random2 = math.random(-3,3)
1663
				local random3 = math.random(-3,3)
1664
				local ZC = Instance.new("Part",workspace)
1665
				ZC.Size = Vector3.new(1,1,1)
1666
				ZC.CanCollide = false
1667
				ZC.Anchored = true
1668
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1669
				ZC.Shape = "Ball"
1670
				ZC.Material = "Neon"
1671
				ZC.BrickColor = BrickColor.new("New Yeller")
1672
				local ZC2 = Instance.new("SpecialMesh",ZC)
1673
				ZC2.MeshType = "Sphere"
1674
				ZC2.Scale = Vector3.new(1,1,1)
1675
				coroutine.resume(coroutine.create(function()
1676
				for i = 1,100 do
1677
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1678
					ZC.Transparency = ZC.Transparency + 0.03
1679
					game:GetService("RunService").RenderStepped:wait()
1680
				end
1681
				ZC:remove()
1682
				end))
1683
				end
1684
				end))
1685
				coroutine.resume(coroutine.create(function()
1686
				for i = 1,100 do
1687
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1688
					Ef.Transparency = Ef.Transparency + 0.03
1689
					game:GetService("RunService").RenderStepped:wait()
1690
				end
1691
				Ef:remove()
1692
				end))
1693
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1694
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1695
				Fl.velocity = RootPart.CFrame.lookVector*190
1696
				wait(0.3)
1697
				Fl:remove()
1698
				wait(0.5)
1699
				hit.Parent.Humanoid.PlatformStand = false
1700
			end
1701
		end)
1702
		for i = 0,0.5,0.1 do
1703
		swait()
1704
		PlayAnimationFromTable({
1705
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1706
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1707
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1708
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1709
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1710
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1711
		}, .5, false)
1712
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1713
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1714
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1715
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1716
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1717
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1718
		end
1719
		local Ora = Instance.new("Sound",ST)
1720
		Ora.SoundId = "rbxassetid://271120244"
1721
		Ora.Pitch = 1
1722
		Ora.Looped = false
1723
		Ora.Volume = 12312
1724
		Ora:play()
1725
		for i = 0,0.6,0.1 do
1726
		swait()
1727
		PlayAnimationFromTable({
1728
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1729
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1730
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1731
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1732
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1733
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1734
		}, .5, false)
1735
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1736
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1737
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1738
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1739
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1740
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1741
		end
1742
		coroutine.resume(coroutine.create(function()
1743
		wait(0.4)
1744
		HB:remove()
1745
		end))
1746
		Pause = false
1747
		wait(0.5)
1748
		D = false
1749
	end
1750
end
1751
function OHOra()
1752
	if D == false then
1753
		D = true
1754
		Pause = true
1755
		Loop = true
1756
		SoundZ = Instance.new("Sound",ST)
1757-
		SoundZ.SoundId = "rbxassetid://791374350"
1757+
		SoundZ.SoundId = "rbxassetid://161823027"
1758
		SoundZ.Volume = 2
1759
		SoundZ.Looped = true
1760
		SoundZ.Pitch = 0.95
1761
		SoundZ:play()
1762
		while Loop do
1763
			local HB = Instance.new("Part",SRA)
1764
			HB.CanCollide = false
1765
			HB.Transparency = 1
1766
			local HB2 = Instance.new("Weld",HB)
1767
			HB2.Part0 = SRA
1768
			HB2.Part1 = HB
1769
			HB2.C0 = CFrame.new(0,-1.1,0)
1770
			HB.Touched:connect(function(hit)
1771
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1772
					HB:remove()
1773
					hit.Parent.Humanoid:TakeDamage(1.5)
1774
					hit.Parent.Humanoid.WalkSpeed = 2
1775
					local random = math.random(-3,3)
1776
					local random2 = math.random(-3,3)
1777
					local random3 = math.random(-3,3)
1778
					local Ef = Instance.new("Part",workspace)
1779
					Ef.Size = Vector3.new(1,1,1)
1780
					Ef.CanCollide = false
1781
					Ef.Material = "Neon"
1782
					Ef.BrickColor = BrickColor.new("White")
1783
					Ef.Anchored = true
1784
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1785
					local Ef2 = Instance.new("SpecialMesh",Ef)
1786
					Ef2.MeshType = "Sphere"
1787
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1788
					local Part = Instance.new("Part",workspace)
1789
					Part.Size = Vector3.new(1,1,1)
1790
					Part.CanCollide = false
1791
					Part.BrickColor = BrickColor.new("New Yeller")
1792
					Part.Material = "Neon"
1793
					Part.Anchored = true
1794
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1795
					local Part2 = Instance.new("SpecialMesh",Part)
1796
					Part2.MeshType = "Sphere"
1797
					Part2.Scale = Vector3.new(1,1,1)
1798
					for i = 1,50 do
1799
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1800
						Part.Transparency = Part.Transparency + 0.07
1801
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1802
						Ef.Transparency = Ef.Transparency + 0.07
1803
						game:GetService("RunService").RenderStepped:wait()
1804
					end
1805
					Part:remove()
1806
					Ef:remove()
1807
					end
1808
			end)
1809
			for i = 0,0.15,0.1 do
1810
			swait()
1811
			PlayAnimationFromTable({
1812
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1813
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1814
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1815
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1816
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1817
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1818
			}, .5, false)
1819
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1820
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1821
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1822
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1823
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1824
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1825
			end
1826
			coroutine.resume(coroutine.create(function()
1827
				wait(1)
1828
				HB:remove()
1829
			end))
1830
			local CCB = Instance.new("Part",SRA)
1831
			CCB.CanCollide = false
1832
			CCB.Transparency = 1
1833
			local CCB2 = Instance.new("Weld",CCB)
1834
			CCB2.Part0 = SRA
1835
			CCB2.Part1 = CCB
1836
			CCB2.C0 = CFrame.new(0,-1.1,0)
1837
			CCB.Touched:connect(function(hit)
1838
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1839
					CCB:remove()
1840
					hit.Parent.Humanoid:TakeDamage(1.5)
1841
					hit.Parent.Humanoid.WalkSpeed = 2
1842
					local random = math.random(-3,3)
1843
					local random2 = math.random(-3,3)
1844
					local random3 = math.random(-3,3)
1845
					local Ef = Instance.new("Part",workspace)
1846
					Ef.Size = Vector3.new(1,1,1)
1847
					Ef.CanCollide = false
1848
					Ef.Material = "Neon"
1849
					Ef.BrickColor = BrickColor.new("White")
1850
					Ef.Anchored = true
1851
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1852
					local Ef2 = Instance.new("SpecialMesh",Ef)
1853
					Ef2.MeshType = "Sphere"
1854
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1855
					local Part = Instance.new("Part",workspace)
1856
					Part.Size = Vector3.new(1,1,1)
1857
					Part.CanCollide = false
1858
					Part.BrickColor = BrickColor.new("New Yeller")
1859
					Part.Material = "Neon"
1860
					Part.Anchored = true
1861
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1862
					local Part2 = Instance.new("SpecialMesh",Part)
1863
					Part2.MeshType = "Sphere"
1864
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1865
					for i = 1,50 do
1866
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1867
						Part.Transparency = Part.Transparency + 0.07
1868
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1869
						Ef.Transparency = Ef.Transparency + 0.07
1870
						game:GetService("RunService").RenderStepped:wait()
1871
					end
1872
					Part:remove()
1873
					Ef:remove()
1874
				end
1875
			end)
1876
			for i = 0,0.15,0.1 do
1877
			swait()
1878
			PlayAnimationFromTable({
1879
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1880
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1881
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1882
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1883
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1884
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1885
			}, .5, false)
1886
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1887
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1888
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1889
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1890
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1891
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1892
			end
1893
			coroutine.resume(coroutine.create(function()
1894
				wait(1)
1895
				CCB:remove()
1896
			end))
1897
			game:GetService("RunService").RenderStepped:wait()
1898
		end
1899
		wait(0.2)
1900
		D = false
1901
	end
1902
end
1903
1904
function Stop()
1905
	Pause = false
1906
	SoundZ:remove()
1907
	Loop = false
1908
end
1909
1910
function UnStand()
1911
	if D == false then
1912
		D = true
1913
		FlA.Enabled = false
1914
		FlA1.Enabled = false
1915
		FlA2.Enabled = false
1916
		FlA3.Enabled = false
1917
		FlA4.Enabled = false
1918
		FlA5.Enabled = false
1919
		ZZA.Enabled= false
1920
		ZZA1.Enabled = false
1921
		ZZA2.Enabled = false
1922
		ZZA3.Enabled = false
1923
		ZZA4.Enabled = false
1924
		ZZA5.Enabled = false
1925
		Pause = true
1926
		coroutine.resume(coroutine.create(function()
1927
		for i = 0,1.2,0.1 do
1928
		swait()
1929
		PlayAnimationFromTable({
1930
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1931
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1932
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1933
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1934
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1935
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1936
		}, .5, false)
1937
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1938
		end
1939
		Pause = false
1940
		ZZZ:disconnect()
1941
		ZZZ1:disconnect()
1942
		end))
1943
		for i,v in pairs(Character.Stand:children()) do
1944
		    if v:IsA("Part") then
1945
				coroutine.resume(coroutine.create(function()
1946
				for i = 1,11 do
1947
		        v.Transparency = v.Transparency + 0.1
1948
				Face.Transparency = Face.Transparency + 0.1
1949
				game:GetService("RunService").RenderStepped:wait()
1950
				end
1951
				end))
1952
		    end
1953
		end
1954
		wait(0.5)
1955
		D = false
1956
		
1957
	end
1958
end
1959
1960
1961
New = function(Object, Parent, Name, Data)
1962
	local Object = Instance.new(Object)
1963
	for Index, Value in pairs(Data or {}) do
1964
		Object[Index] = Value
1965
	end
1966
	Object.Parent = Parent
1967
	Object.Name = Name
1968
	return Object
1969
end
1970
function rayCast(Position, Direction, Range, Ignore)
1971
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1972
end 
1973
1974
1975
1976
1977
coroutine.wrap(function()
1978
while 1 do
1979
swait()
1980
if doe <= 360 then
1981
	doe = doe + 2
1982
else
1983
	doe = 0
1984
end
1985
end
1986
end)()
1987
while true do
1988
	swait()
1989
	for i, v in pairs(Character:GetChildren()) do
1990
		if v:IsA("Part") then
1991
			v.Material = "SmoothPlastic"
1992
		elseif v:IsA("Accessory") then
1993
			v:WaitForChild("Handle").Material = "SmoothPlastic"
1994
		end
1995
	end
1996
1997
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1998
	velocity = RootPart.Velocity.y
1999
	sine = sine + change
2000
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2001
		if RootPart.Velocity.y > 1 and hit == nil then 
2002
			Anim = "Jump"
2003
			if Pause == false then
2004
		PlayAnimationFromTable({
2005
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
2006
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2007
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2008
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
2009
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2010
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2011
		}, .3, false)
2012
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2013
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2014
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2015
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2016
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2017
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2018
					end
2019
		elseif RootPart.Velocity.y < -1 and hit == nil then 
2020
			Anim = "Fall"
2021
			if Pause == false then
2022
		PlayAnimationFromTable({
2023
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
2024
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2025
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2026
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
2027
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2028
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2029
		}, .3, false)
2030
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2031
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2032
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2033
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2034
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2035
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2036
					end
2037
		elseif Torsovelocity < 1 and hit ~= nil then
2038
			Anim = "Idle"
2039
			if Pause == false then
2040
				change = 1
2041
		PlayAnimationFromTable({
2042
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
2043
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
2044
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
2045
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
2046
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
2047
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2048
		}, .3, false)
2049
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2050
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2051
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2052
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2053
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2054
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2055
			end
2056
		elseif Torsovelocity > 2 and hit ~= nil then
2057
			Anim = "Walk"
2058
			if Pause == false then
2059
		PlayAnimationFromTable({		
2060
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
2061
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
2062
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
2063
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
2064
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
2065
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2066
		}, .3, false)
2067
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2068
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2069
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2070
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2071
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2072
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2073
			end
2074
		end
2075
end