carlosname

Untitled

Sep 30th, 2019
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  1. ---IS THIS A JOJO SCRIPT?!?!!?!?
  2. ---Star Platinum Over Heaven
  3. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  4. ---Happy halloween
  5. ---Last script probably
  6.  
  7. ---I couldnt make a GUI cuz im lazy so
  8. -----KEYDOWNS------
  9. --- E(Hold) - OverHeaven Ora Barrages
  10. --- R - OverHeaven Strong Hit
  11. --- T - OverHeaven Blast
  12. --- F - TimeStop
  13. --- Z(Can be Spammed) - Stand Jump
  14. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  15. ------This is a Play Fair script(None of that one shot stuff)
  16.  
  17. --https://github.com/Mokiros/roblox-FE-compatibility
  18. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  19. local Player,game,owner = owner,game
  20. local RealPlayer = Player
  21. do
  22. print("FE Compatibility code V2 by Mokiros")
  23. local RealPlayer = RealPlayer
  24. script.Parent = RealPlayer.Character
  25.  
  26. --Fake event to make stuff like Mouse.KeyDown work
  27. local Disconnect_Function = function(this)
  28. this[1].Functions[this[2]] = nil
  29. end
  30. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  31. local FakeEvent_Metatable = {__index={
  32. Connect = function(this,f)
  33. local i = tostring(math.random(0,10000))
  34. while this.Functions[i] do
  35. i = tostring(math.random(0,10000))
  36. end
  37. this.Functions[i] = f
  38. return setmetatable({this,i},Disconnect_Metatable)
  39. end
  40. }}
  41. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  42. local function fakeEvent()
  43. return setmetatable({Functions={}},FakeEvent_Metatable)
  44. end
  45.  
  46. --Creating fake input objects with fake variables
  47. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  48. FakeMouse.keyUp = FakeMouse.KeyUp
  49. FakeMouse.keyDown = FakeMouse.KeyDown
  50. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  51. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  52. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  53. end}
  54. --Merged 2 functions into one by checking amount of arguments
  55. CAS.UnbindAction = CAS.BindAction
  56.  
  57. --This function will trigger the events that have been :Connect()'ed
  58. local function TriggerEvent(self,ev,...)
  59. for _,f in pairs(self[ev].Functions) do
  60. f(...)
  61. end
  62. end
  63. FakeMouse.TriggerEvent = TriggerEvent
  64. UIS.TriggerEvent = TriggerEvent
  65.  
  66. --Client communication
  67. local Event = Instance.new("RemoteEvent")
  68. Event.Name = "UserInput_Event"
  69. Event.OnServerEvent:Connect(function(plr,io)
  70. if plr~=RealPlayer then return end
  71. FakeMouse.Target = io.Target
  72. FakeMouse.Hit = io.Hit
  73. if not io.isMouse then
  74. local b = io.UserInputState == Enum.UserInputState.Begin
  75. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  76. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  77. end
  78. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  79. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  80. end
  81. for _,t in pairs(CAS.Actions) do
  82. for _,k in pairs(t.Keys) do
  83. if k==io.KeyCode then
  84. t.Function(t.Name,io.UserInputState,io)
  85. end
  86. end
  87. end
  88. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  89. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  90. end
  91. end)
  92. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  93. local Mouse = owner:GetMouse()
  94. local UIS = game:GetService("UserInputService")
  95. local input = function(io,RobloxHandled)
  96. if RobloxHandled then return end
  97. --Since InputObject is a client-side instance, we create and pass table instead
  98. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  99. end
  100. UIS.InputBegan:Connect(input)
  101. UIS.InputEnded:Connect(input)
  102. local h,t
  103. --Give the server mouse data every second frame, but only if the values changed
  104. --If player is not moving their mouse, client won't fire events
  105. local HB = game:GetService("RunService").Heartbeat
  106. while true do
  107. if h~=Mouse.Hit or t~=Mouse.Target then
  108. h,t=Mouse.Hit,Mouse.Target
  109. Event:FireServer({isMouse=true,Target=t,Hit=h})
  110. end
  111. --Wait 2 frames
  112. for i=1,2 do
  113. HB:Wait()
  114. end
  115. end]==],script)
  116.  
  117. ----Sandboxed game object that allows the usage of client-side methods and services
  118. --Real game object
  119. local RealGame = game
  120.  
  121. --Metatable for fake service
  122. local FakeService_Metatable = {
  123. __index = function(self,k)
  124. local s = rawget(self,"_RealService")
  125. if s then
  126. return typeof(s[k])=="function"
  127. and function(_,...)return s[k](s,...)end or s[k]
  128. end
  129. end,
  130. __newindex = function(self,k,v)
  131. local s = rawget(self,"_RealService")
  132. if s then s[k]=v end
  133. end
  134. }
  135. local function FakeService(t,RealService)
  136. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  137. return setmetatable(t,FakeService_Metatable)
  138. end
  139.  
  140. --Fake game object
  141. local FakeGame = {
  142. GetService = function(self,s)
  143. return rawget(self,s) or RealGame:GetService(s)
  144. end,
  145. Players = FakeService({
  146. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  147. },"Players"),
  148. UserInputService = FakeService(UIS,"UserInputService"),
  149. ContextActionService = FakeService(CAS,"ContextActionService"),
  150. RunService = FakeService({
  151. _btrs = {},
  152. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  153. BindToRenderStep = function(self,name,_,fun)
  154. self._btrs[name] = self.Heartbeat:Connect(fun)
  155. end,
  156. UnbindFromRenderStep = function(self,name)
  157. self._btrs[name]:Disconnect()
  158. end,
  159. },"RunService")
  160. }
  161. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  162. FakeGame.service = FakeGame.GetService
  163. FakeService(FakeGame,game)
  164. --Changing owner to fake player object to support owner:GetMouse()
  165. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  166. end
  167.  
  168. wait(0.1)
  169. local Player = game.Players.LocalPlayer
  170. local Character = Player.Character
  171. local Humanoid = Character.Humanoid
  172. local Mouse = Player:GetMouse()
  173. local LeftArm = Character["Left Arm"]
  174. local RightArm = Character["Right Arm"]
  175. local LeftLeg = Character["Left Leg"]
  176. local RightLeg = Character["Right Leg"]
  177. local Head = Character.Head
  178. local Torso = Character.Torso
  179. local Camera = game.Workspace.CurrentCamera
  180. local RootPart = Character.HumanoidRootPart
  181. local RootJoint = RootPart.RootJoint
  182. local Pause = false
  183. local attack = false
  184. local Change = false
  185. local DDZ = false
  186. local LOL = false
  187. local Anim = 'Idle'
  188. local attacktype = 1
  189. local delays = false
  190. local play = true
  191. local Time = 7
  192. local targetted = nil
  193. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  194. local velocity = RootPart.Velocity.y
  195. local sine = 0
  196. local change = 1
  197. local D = false
  198. Loop = false
  199. local DD = false
  200. local doe = 0
  201. local Create = LoadLibrary("RbxUtility").Create
  202. local Stand = Instance.new("Model",Character)
  203. Stand.Name = "Stand"
  204. local ST = Instance.new("Part",Stand)
  205. ST.Size = Vector3.new(2,2,1)
  206. ST.BrickColor = BrickColor.new("White")
  207. ST.CanCollide = false
  208. local ST2 = Instance.new("SpecialMesh",ST)
  209. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  210. ST2.Scale = Vector3.new(1,1,1)
  211. local ST3 = Instance.new("Weld",ST)
  212. ST3.Part0 = RootPart
  213. ST3.Part1 = ST
  214. ST3.C0 = CFrame.new(0,0,0)
  215. local SH = Instance.new("Part",Stand)
  216. SH.Size = Vector3.new(1.25,1.25,1.25)
  217. SH.CanCollide = false
  218. SH.BrickColor = BrickColor.new("White")
  219. local SH2 = Instance.new("SpecialMesh",SH)
  220. SH2.MeshType = "Head"
  221. SH2.Scale = Vector3.new(1,1,1)
  222. local SH2 = Instance.new("Weld",SH)
  223. SH2.Part0 = ST
  224. SH2.Part1 = SH
  225. SH2.C0 = CFrame.new(0,1.5,0)
  226. local SRA = Instance.new("Part",Stand)
  227. SRA.Size = Vector3.new(1,2,1)
  228. SRA.CanCollide = false
  229. SRA.BrickColor = BrickColor.new("White")
  230. local SRA2 = Instance.new("SpecialMesh",SRA)
  231. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  232. SRA2.Scale = Vector3.new(1,1,1)
  233. local SRA3 = Instance.new("Weld",SRA)
  234. SRA3.Part0 = ST
  235. SRA3.Part1 = SRA
  236. SRA3.C0 = CFrame.new(1.5,0,0)
  237. local SLA = Instance.new("Part",Stand)
  238. SLA.Size = Vector3.new(1,2,1)
  239. SLA.CanCollide = false
  240. SLA.BrickColor = BrickColor.new("White")
  241. local SLA2 = Instance.new("SpecialMesh",SLA)
  242. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  243. SLA2.Scale = Vector3.new(1,1,1)
  244. local SLA3 = Instance.new("Weld",SLA)
  245. SLA3.Part0 = ST
  246. SLA3.Part1 = SLA
  247. SLA3.C0 = CFrame.new(-1.5,0,0)
  248. local SRL = Instance.new("Part",Stand)
  249. SRL.Size = Vector3.new(1,2,1)
  250. SRL.CanCollide = false
  251. SRL.BrickColor = BrickColor.new("White")
  252. local SRL2 = Instance.new("SpecialMesh",SRL)
  253. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  254. SRL2.Scale = Vector3.new(1,1,1)
  255. local SRL3 = Instance.new("Weld",SRL)
  256. SRL3.Part0 = ST
  257. SRL3.Part1 = SRL
  258. SRL3.C0 = CFrame.new(0.5,-2,0)
  259. local SLL = Instance.new("Part",Stand)
  260. SLL.Size = Vector3.new(1,2,1)
  261. SLL.CanCollide = false
  262. SLL.BrickColor = BrickColor.new("White")
  263. local SLL2 = Instance.new("SpecialMesh",SLL)
  264. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  265. SLL2.Scale = Vector3.new(1,1,1)
  266. local SLL3 = Instance.new("Weld",SLL)
  267. SLL3.Part0 = ST
  268. SLL3.Part1 = SLL
  269. SLL3.C0 = CFrame.new(-0.5,-2,0)
  270. local FlA = Instance.new("ParticleEmitter",SRA)
  271. FlA.Texture = "rbxassetid://263837009"
  272. FlA.Size = NumberSequence.new(0.6)
  273. FlA.Rotation = NumberRange.new(-100, 100)
  274. FlA.RotSpeed = NumberRange.new(-200, 200)
  275. FlA.Transparency = NumberSequence.new(0,1)
  276. FlA.Speed = NumberRange.new(0.1)
  277. FlA.ZOffset = -0.1
  278. FlA.Lifetime = NumberRange.new(1)
  279. FlA.Rate = 1111
  280. FlA.LockedToPart = true
  281. FlA.LightEmission = 1
  282. FlA.VelocitySpread = 12121
  283. local ZZA = Instance.new("ParticleEmitter",SRA)
  284. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  285. ZZA.Size = NumberSequence.new(0.005)
  286. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  287. ZZA.RotSpeed = NumberRange.new(-200, 200)
  288. ZZA.Transparency = NumberSequence.new(0.7)
  289. ZZA.Lifetime = NumberRange.new(1)
  290. ZZA.Speed = NumberRange.new(0.48)
  291. ZZA.Rate = 1231231
  292. ZZA.ZOffset = 0.1
  293. ZZA.LockedToPart = true
  294. ZZA.LightEmission = 1e9
  295. ZZA.LightInfluence = 1e9
  296. local FlA1 = Instance.new("ParticleEmitter",SLA)
  297. FlA1.Texture = "rbxassetid://263837009"
  298. FlA1.Size = NumberSequence.new(0.6)
  299. FlA1.Rotation = NumberRange.new(-100, 100)
  300. FlA1.RotSpeed = NumberRange.new(-200, 200)
  301. FlA1.Transparency = NumberSequence.new(0,1)
  302. FlA1.Speed = NumberRange.new(0.1)
  303. FlA1.ZOffset = -0.1
  304. FlA1.Lifetime = NumberRange.new(1)
  305. FlA1.Rate = 1111
  306. FlA1.LockedToPart = true
  307. FlA1.LightEmission = 1
  308. FlA1.VelocitySpread = 12121
  309. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  310. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  311. ZZA1.Size = NumberSequence.new(0.005)
  312. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  313. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  314. ZZA1.Transparency = NumberSequence.new(0.7)
  315. ZZA1.Lifetime = NumberRange.new(1)
  316. ZZA1.Speed = NumberRange.new(0.48)
  317. ZZA1.Rate = 1231231
  318. ZZA1.ZOffset = 0.1
  319. ZZA1.LockedToPart = true
  320. ZZA1.LightEmission = 1e9
  321. ZZA1.LightInfluence = 1e9
  322. local FlA2 = Instance.new("ParticleEmitter",ST)
  323. FlA2.Texture = "rbxassetid://263837009"
  324. FlA2.Size = NumberSequence.new(0.6)
  325. FlA2.Rotation = NumberRange.new(-100, 100)
  326. FlA2.RotSpeed = NumberRange.new(-200, 200)
  327. FlA2.Transparency = NumberSequence.new(0,1)
  328. FlA2.Speed = NumberRange.new(0.1)
  329. FlA2.ZOffset = -0.1
  330. FlA2.Lifetime = NumberRange.new(1)
  331. FlA2.Rate = 1111
  332. FlA2.LockedToPart = true
  333. FlA2.LightEmission = 1
  334. FlA2.VelocitySpread = 12121
  335. local ZZA2 = Instance.new("ParticleEmitter",ST)
  336. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  337. ZZA2.Size = NumberSequence.new(0.005)
  338. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  339. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  340. ZZA2.Transparency = NumberSequence.new(0.7)
  341. ZZA2.Lifetime = NumberRange.new(1)
  342. ZZA2.Speed = NumberRange.new(0.48)
  343. ZZA2.Rate = 1231231
  344. ZZA2.ZOffset = 0.1
  345. ZZA2.LockedToPart = true
  346. ZZA2.LightEmission = 1e9
  347. ZZA2.LightInfluence = 1e9
  348. local FlA3 = Instance.new("ParticleEmitter",SRL)
  349. FlA3.Texture = "rbxassetid://263837009"
  350. FlA3.Size = NumberSequence.new(0.6)
  351. FlA3.Rotation = NumberRange.new(-100, 100)
  352. FlA3.RotSpeed = NumberRange.new(-200, 200)
  353. FlA3.Transparency = NumberSequence.new(0,1)
  354. FlA3.Speed = NumberRange.new(0.1)
  355. FlA3.ZOffset = -0.1
  356. FlA3.Lifetime = NumberRange.new(1)
  357. FlA3.Rate = 1111
  358. FlA3.LockedToPart = true
  359. FlA3.LightEmission = 1
  360. FlA3.VelocitySpread = 12121
  361. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  362. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  363. ZZA3.Size = NumberSequence.new(0.005)
  364. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  365. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  366. ZZA3.Transparency = NumberSequence.new(0.7)
  367. ZZA3.Lifetime = NumberRange.new(1)
  368. ZZA3.Speed = NumberRange.new(0.48)
  369. ZZA3.Rate = 1231231
  370. ZZA3.ZOffset = 0.1
  371. ZZA3.LockedToPart = true
  372. ZZA3.LightEmission = 1e9
  373. ZZA3.LightInfluence = 1e9
  374. local FlA4 = Instance.new("ParticleEmitter",SLL)
  375. FlA4.Texture = "rbxassetid://263837009"
  376. FlA4.Size = NumberSequence.new(0.6)
  377. FlA4.Rotation = NumberRange.new(-100, 100)
  378. FlA4.RotSpeed = NumberRange.new(-200, 200)
  379. FlA4.Transparency = NumberSequence.new(0,1)
  380. FlA4.Speed = NumberRange.new(0.1)
  381. FlA4.ZOffset = -0.1
  382. FlA4.Lifetime = NumberRange.new(1)
  383. FlA4.Rate = 1111
  384. FlA4.LockedToPart = true
  385. FlA4.LightEmission = 1
  386. FlA4.VelocitySpread = 12121
  387. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  388. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  389. ZZA4.Size = NumberSequence.new(0.005)
  390. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  391. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  392. ZZA4.Transparency = NumberSequence.new(0.7)
  393. ZZA4.Lifetime = NumberRange.new(1)
  394. ZZA4.Speed = NumberRange.new(0.48)
  395. ZZA4.Rate = 1231231
  396. ZZA4.ZOffset = 0.1
  397. ZZA4.LockedToPart = true
  398. ZZA4.LightEmission = 1e9
  399. ZZA4.LightInfluence = 1e9
  400. local FlA5 = Instance.new("ParticleEmitter",SH)
  401. FlA5.Texture = "rbxassetid://263837009"
  402. FlA5.Size = NumberSequence.new(0.6)
  403. FlA5.Rotation = NumberRange.new(-100, 100)
  404. FlA5.RotSpeed = NumberRange.new(-200, 200)
  405. FlA5.Transparency = NumberSequence.new(0,1)
  406. FlA5.Speed = NumberRange.new(0.1)
  407. FlA5.ZOffset = -0.1
  408. FlA5.Lifetime = NumberRange.new(1)
  409. FlA5.Rate = 20
  410. FlA5.LockedToPart = true
  411. FlA5.LightEmission = 1
  412. FlA5.VelocitySpread = 12121
  413. local ZZA5 = Instance.new("ParticleEmitter",SH)
  414. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  415. ZZA5.Size = NumberSequence.new(0.005)
  416. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  417. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  418. ZZA5.Transparency = NumberSequence.new(0.7)
  419. ZZA5.Lifetime = NumberRange.new(1)
  420. ZZA5.Speed = NumberRange.new(0.48)
  421. ZZA5.Rate = 1231233
  422. ZZA5.ZOffset = 0.1
  423. ZZA5.LockedToPart = true
  424. ZZA5.LightEmission = 1e9
  425. ZZA5.LightInfluence = 1e9
  426. FlA.Enabled = false
  427. FlA1.Enabled = false
  428. FlA2.Enabled = false
  429. FlA3.Enabled = false
  430. FlA4.Enabled = false
  431. FlA5.Enabled = false
  432. ZZA.Enabled= false
  433. ZZA1.Enabled = false
  434. ZZA2.Enabled = false
  435. ZZA3.Enabled = false
  436. ZZA4.Enabled = false
  437. ZZA5.Enabled = false
  438. local Face = Instance.new("Decal",SH)
  439. Face.Face = "Front"
  440. Face.Texture = "rbxassetid://1692604813"
  441. local StarH = Instance.new("Part",Stand)
  442. StarH.BrickColor = BrickColor.new("Institutional white")
  443. StarH.CanCollide = false
  444. local StarH2 = Instance.new("SpecialMesh",StarH)
  445. StarH2.MeshId = "rbxassetid://874044556"
  446. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  447. local StarH3 = Instance.new("Weld",StarH)
  448. StarH3.Part0 = SH
  449. StarH3.Part1 = StarH
  450. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  451. local Scarf = Instance.new("Part",Stand)
  452. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  453. Scarf.CanCollide = false
  454. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  455. Scarf2.MeshId = "rbxassetid://873798502"
  456. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  457. local Scarf3 = Instance.new("Weld",Scarf)
  458. Scarf3.Part0 = SH
  459. Scarf3.Part1 = Scarf
  460. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  461. local Clot = Instance.new("Part",Stand)
  462. Clot.BrickColor = BrickColor.new("Pastel yellow")
  463. Clot.CanCollide = false
  464. local Clot2 = Instance.new("SpecialMesh",Clot)
  465. Clot2.MeshId = "rbxassetid://874045262"
  466. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  467. local Clot3 = Instance.new("Weld",Clot)
  468. Clot3.Part0 = ST
  469. Clot3.Part1 = Clot
  470. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  471. local BClot = Instance.new("Part",Stand)
  472. BClot.BrickColor = BrickColor.new("Pastel yellow")
  473. BClot.CanCollide = false
  474. local BClot2 = Instance.new("SpecialMesh",BClot)
  475. BClot2.MeshId = "rbxassetid://874045262"
  476. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  477. local BClot3 = Instance.new("Weld",BClot)
  478. BClot3.Part0 = ST
  479. BClot3.Part1 = BClot
  480. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  481. local Shoulder = Instance.new("Part",Stand)
  482. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  483. Shoulder.CanCollide = false
  484. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  485. Shoulder2.MeshId = "rbxassetid://874040321"
  486. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  487. local Shoulder3 = Instance.new("Weld",Shoulder)
  488. Shoulder3.Part0 = SRA
  489. Shoulder3.Part1 = Shoulder
  490. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  491. local OtShoulder = Instance.new("Part",Stand)
  492. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  493. OtShoulder.CanCollide = false
  494. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  495. OtShoulder2.MeshId = "rbxassetid://874040321"
  496. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  497. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  498. OtShoulder3.Part0 = SLA
  499. OtShoulder3.Part1 = OtShoulder
  500. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  501. local Abs = Instance.new("Part",Stand)
  502. Abs.BrickColor = BrickColor.new("Institutional white")
  503. Abs.CanCollide = false
  504. local Abs2 = Instance.new("SpecialMesh",Abs)
  505. Abs2.MeshId = "rbxassetid://958074736"
  506. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  507. local Abs3 = Instance.new("Weld",Abs)
  508. Abs3.Part0 = ST
  509. Abs3.Part1 = Abs
  510. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  511. Humanoid.Animator.Parent = nil
  512. Character.Animate.Parent = nil
  513. mas = Instance.new("Model",game:GetService("Lighting"))
  514. WeldConstraint0 = Instance.new("WeldConstraint")
  515. WeldConstraint1 = Instance.new("WeldConstraint")
  516. WeldConstraint2 = Instance.new("WeldConstraint")
  517. WeldConstraint3 = Instance.new("WeldConstraint")
  518. WeldConstraint4 = Instance.new("WeldConstraint")
  519. WeldConstraint5 = Instance.new("WeldConstraint")
  520. WeldConstraint6 = Instance.new("WeldConstraint")
  521. WeldConstraint7 = Instance.new("WeldConstraint")
  522. WeldConstraint8 = Instance.new("WeldConstraint")
  523. WeldConstraint9 = Instance.new("WeldConstraint")
  524. WeldConstraint10 = Instance.new("WeldConstraint")
  525. WeldConstraint11 = Instance.new("WeldConstraint")
  526. WeldConstraint12 = Instance.new("WeldConstraint")
  527. WeldConstraint13 = Instance.new("WeldConstraint")
  528. Part14 = Instance.new("Part")
  529. Part15 = Instance.new("Part")
  530. WeldConstraint16 = Instance.new("WeldConstraint")
  531. WeldConstraint17 = Instance.new("WeldConstraint")
  532. WeldConstraint18 = Instance.new("WeldConstraint")
  533. WeldConstraint19 = Instance.new("WeldConstraint")
  534. WeldConstraint20 = Instance.new("WeldConstraint")
  535. WeldConstraint21 = Instance.new("WeldConstraint")
  536. WeldConstraint22 = Instance.new("WeldConstraint")
  537. WeldConstraint23 = Instance.new("WeldConstraint")
  538. WeldConstraint24 = Instance.new("WeldConstraint")
  539. WeldConstraint25 = Instance.new("WeldConstraint")
  540. WeldConstraint26 = Instance.new("WeldConstraint")
  541. WeldConstraint27 = Instance.new("WeldConstraint")
  542. WeldConstraint28 = Instance.new("WeldConstraint")
  543. WeldConstraint29 = Instance.new("WeldConstraint")
  544. Part30 = Instance.new("Part")
  545. Part31 = Instance.new("Part")
  546. Part32 = Instance.new("Part")
  547. Part33 = Instance.new("Part")
  548. Part34 = Instance.new("Part")
  549. Part35 = Instance.new("Part")
  550. Part36 = Instance.new("Part")
  551. Part37 = Instance.new("Part")
  552. Part38 = Instance.new("Part")
  553. Part39 = Instance.new("Part")
  554. Part40 = Instance.new("Part")
  555. Part41 = Instance.new("Part")
  556. Part42 = Instance.new("Part")
  557. WeldConstraint20.Parent = Part15
  558. WeldConstraint20.Part0 = Part15
  559. WeldConstraint20.Part1 = Part33
  560. WeldConstraint22.Parent = Part15
  561. WeldConstraint22.Part0 = Part15
  562. WeldConstraint22.Part1 = Part35
  563. WeldConstraint21.Parent = Part15
  564. WeldConstraint21.Part0 = Part15
  565. WeldConstraint21.Part1 = Part34
  566. WeldConstraint23.Parent = Part15
  567. WeldConstraint23.Part0 = Part15
  568. WeldConstraint23.Part1 = Part36
  569. WeldConstraint24.Parent = Part15
  570. WeldConstraint24.Part0 = Part15
  571. WeldConstraint24.Part1 = Part37
  572. WeldConstraint25.Parent = Part15
  573. WeldConstraint25.Part0 = Part15
  574. WeldConstraint25.Part1 = Part38
  575. WeldConstraint26.Parent = Part15
  576. WeldConstraint26.Part0 = Part15
  577. WeldConstraint26.Part1 = Part39
  578. WeldConstraint27.Parent = Part15
  579. WeldConstraint27.Part0 = Part15
  580. WeldConstraint27.Part1 = Part40
  581. WeldConstraint29.Parent = Part15
  582. WeldConstraint29.Part0 = Part15
  583. WeldConstraint29.Part1 = Part42
  584. WeldConstraint28.Parent = Part15
  585. WeldConstraint28.Part0 = Part15
  586. WeldConstraint28.Part1 = Part41
  587. WeldConstraint16.Parent = Part15
  588. WeldConstraint16.Part0 = Part15
  589. WeldConstraint16.Part1 = Part14
  590. WeldConstraint17.Parent = Part15
  591. WeldConstraint17.Part0 = Part15
  592. WeldConstraint17.Part1 = Part30
  593. WeldConstraint18.Parent = Part15
  594. WeldConstraint18.Part0 = Part15
  595. WeldConstraint18.Part1 = Part31
  596. WeldConstraint19.Parent = Part15
  597. WeldConstraint19.Part0 = Part15
  598. WeldConstraint19.Part1 = Part32
  599. Part14.Name = "Glove"
  600. Part14.Parent = mas
  601. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  602. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  603. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  604. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  605. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  606. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  607. Part14.BottomSurface = Enum.SurfaceType.Smooth
  608. Part14.BrickColor = BrickColor.new("Pastel yellow")
  609. Part14.CanCollide = false
  610. Part14.Material = Enum.Material.SmoothPlastic
  611. Part14.TopSurface = Enum.SurfaceType.Smooth
  612. Part14.brickColor = BrickColor.new("Pastel yellow")
  613. Part15.Name = "LeftHandle"
  614. Part15.Parent = mas
  615. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  616. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  617. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  618. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  619. Part15.Color = Color3.new(1, 1, 0)
  620. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  621. Part15.BottomSurface = Enum.SurfaceType.Smooth
  622. Part15.BrickColor = BrickColor.new("New Yeller")
  623. Part15.CanCollide = false
  624. Part15.Material = Enum.Material.SmoothPlastic
  625. Part15.TopSurface = Enum.SurfaceType.Smooth
  626. Part15.brickColor = BrickColor.new("New Yeller")
  627. Part15.Shape = Enum.PartType.Ball
  628. WeldConstraint16.Parent = Part15
  629. WeldConstraint16.Part0 = Part15
  630. WeldConstraint16.Part1 = Part14
  631. WeldConstraint17.Parent = Part15
  632. WeldConstraint17.Part0 = Part15
  633. WeldConstraint17.Part1 = Part30
  634. WeldConstraint18.Parent = Part15
  635. WeldConstraint18.Part0 = Part15
  636. WeldConstraint18.Part1 = Part31
  637. WeldConstraint19.Parent = Part15
  638. WeldConstraint19.Part0 = Part15
  639. WeldConstraint19.Part1 = Part32
  640. WeldConstraint20.Parent = Part15
  641. WeldConstraint20.Part0 = Part15
  642. WeldConstraint20.Part1 = Part33
  643. WeldConstraint21.Parent = Part15
  644. WeldConstraint21.Part0 = Part15
  645. WeldConstraint21.Part1 = Part34
  646. WeldConstraint22.Parent = Part15
  647. WeldConstraint22.Part0 = Part15
  648. WeldConstraint22.Part1 = Part35
  649. WeldConstraint23.Parent = Part15
  650. WeldConstraint23.Part0 = Part15
  651. WeldConstraint23.Part1 = Part36
  652. WeldConstraint24.Parent = Part15
  653. WeldConstraint24.Part0 = Part15
  654. WeldConstraint24.Part1 = Part37
  655. WeldConstraint25.Parent = Part15
  656. WeldConstraint25.Part0 = Part15
  657. WeldConstraint25.Part1 = Part38
  658. WeldConstraint26.Parent = Part15
  659. WeldConstraint26.Part0 = Part15
  660. WeldConstraint26.Part1 = Part39
  661. WeldConstraint27.Parent = Part15
  662. WeldConstraint27.Part0 = Part15
  663. WeldConstraint27.Part1 = Part40
  664. WeldConstraint28.Parent = Part15
  665. WeldConstraint28.Part0 = Part15
  666. WeldConstraint28.Part1 = Part41
  667. WeldConstraint29.Parent = Part15
  668. WeldConstraint29.Part0 = Part15
  669. WeldConstraint29.Part1 = Part42
  670. Part30.Parent = mas
  671. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  672. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  673. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  674. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  675. Part30.Color = Color3.new(1, 1, 0)
  676. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  677. Part30.BottomSurface = Enum.SurfaceType.Smooth
  678. Part30.BrickColor = BrickColor.new("New Yeller")
  679. Part30.CanCollide = false
  680. Part30.Material = Enum.Material.SmoothPlastic
  681. Part30.TopSurface = Enum.SurfaceType.Smooth
  682. Part30.brickColor = BrickColor.new("New Yeller")
  683. Part30.Shape = Enum.PartType.Ball
  684. Part31.Parent = mas
  685. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  686. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  687. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  688. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  689. Part31.Color = Color3.new(1, 1, 0)
  690. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  691. Part31.BottomSurface = Enum.SurfaceType.Smooth
  692. Part31.BrickColor = BrickColor.new("New Yeller")
  693. Part31.CanCollide = false
  694. Part31.Material = Enum.Material.SmoothPlastic
  695. Part31.TopSurface = Enum.SurfaceType.Smooth
  696. Part31.brickColor = BrickColor.new("New Yeller")
  697. Part31.Shape = Enum.PartType.Ball
  698. Part32.Parent = mas
  699. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  700. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  701. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  702. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  703. Part32.Color = Color3.new(1, 1, 0)
  704. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  705. Part32.BottomSurface = Enum.SurfaceType.Smooth
  706. Part32.BrickColor = BrickColor.new("New Yeller")
  707. Part32.CanCollide = false
  708. Part32.Material = Enum.Material.SmoothPlastic
  709. Part32.TopSurface = Enum.SurfaceType.Smooth
  710. Part32.brickColor = BrickColor.new("New Yeller")
  711. Part32.Shape = Enum.PartType.Ball
  712. Part33.Parent = mas
  713. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  714. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  715. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  716. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  717. Part33.Color = Color3.new(1, 1, 0)
  718. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  719. Part33.BottomSurface = Enum.SurfaceType.Smooth
  720. Part33.BrickColor = BrickColor.new("New Yeller")
  721. Part33.CanCollide = false
  722. Part33.Material = Enum.Material.SmoothPlastic
  723. Part33.TopSurface = Enum.SurfaceType.Smooth
  724. Part33.brickColor = BrickColor.new("New Yeller")
  725. Part33.Shape = Enum.PartType.Ball
  726. Part34.Parent = mas
  727. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  728. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  729. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  730. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  731. Part34.Color = Color3.new(1, 1, 0)
  732. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  733. Part34.BottomSurface = Enum.SurfaceType.Smooth
  734. Part34.BrickColor = BrickColor.new("New Yeller")
  735. Part34.CanCollide = false
  736. Part34.Material = Enum.Material.SmoothPlastic
  737. Part34.TopSurface = Enum.SurfaceType.Smooth
  738. Part34.brickColor = BrickColor.new("New Yeller")
  739. Part34.Shape = Enum.PartType.Ball
  740. Part35.Parent = mas
  741. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  742. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  743. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  744. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  745. Part35.Color = Color3.new(1, 1, 0)
  746. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  747. Part35.BottomSurface = Enum.SurfaceType.Smooth
  748. Part35.BrickColor = BrickColor.new("New Yeller")
  749. Part35.CanCollide = false
  750. Part35.Material = Enum.Material.SmoothPlastic
  751. Part35.TopSurface = Enum.SurfaceType.Smooth
  752. Part35.brickColor = BrickColor.new("New Yeller")
  753. Part35.Shape = Enum.PartType.Ball
  754. Part36.Parent = mas
  755. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  756. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  757. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  758. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  759. Part36.Color = Color3.new(1, 1, 0)
  760. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  761. Part36.BottomSurface = Enum.SurfaceType.Smooth
  762. Part36.BrickColor = BrickColor.new("New Yeller")
  763. Part36.CanCollide = false
  764. Part36.Material = Enum.Material.SmoothPlastic
  765. Part36.TopSurface = Enum.SurfaceType.Smooth
  766. Part36.brickColor = BrickColor.new("New Yeller")
  767. Part36.Shape = Enum.PartType.Ball
  768. Part37.Parent = mas
  769. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  770. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  771. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  772. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  773. Part37.Color = Color3.new(1, 1, 0)
  774. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  775. Part37.BottomSurface = Enum.SurfaceType.Smooth
  776. Part37.BrickColor = BrickColor.new("New Yeller")
  777. Part37.CanCollide = false
  778. Part37.Material = Enum.Material.SmoothPlastic
  779. Part37.TopSurface = Enum.SurfaceType.Smooth
  780. Part37.brickColor = BrickColor.new("New Yeller")
  781. Part37.Shape = Enum.PartType.Ball
  782. Part38.Parent = mas
  783. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  784. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  785. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  786. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  787. Part38.Color = Color3.new(1, 1, 0)
  788. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  789. Part38.BottomSurface = Enum.SurfaceType.Smooth
  790. Part38.BrickColor = BrickColor.new("New Yeller")
  791. Part38.CanCollide = false
  792. Part38.Material = Enum.Material.SmoothPlastic
  793. Part38.TopSurface = Enum.SurfaceType.Smooth
  794. Part38.brickColor = BrickColor.new("New Yeller")
  795. Part38.Shape = Enum.PartType.Ball
  796. Part39.Parent = mas
  797. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  798. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  799. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  800. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  801. Part39.Color = Color3.new(1, 1, 0)
  802. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  803. Part39.BottomSurface = Enum.SurfaceType.Smooth
  804. Part39.BrickColor = BrickColor.new("New Yeller")
  805. Part39.CanCollide = false
  806. Part39.Material = Enum.Material.SmoothPlastic
  807. Part39.TopSurface = Enum.SurfaceType.Smooth
  808. Part39.brickColor = BrickColor.new("New Yeller")
  809. Part39.Shape = Enum.PartType.Ball
  810. Part40.Parent = mas
  811. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  812. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  813. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  814. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  815. Part40.Color = Color3.new(1, 1, 0)
  816. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  817. Part40.BottomSurface = Enum.SurfaceType.Smooth
  818. Part40.BrickColor = BrickColor.new("New Yeller")
  819. Part40.CanCollide = false
  820. Part40.Material = Enum.Material.SmoothPlastic
  821. Part40.TopSurface = Enum.SurfaceType.Smooth
  822. Part40.brickColor = BrickColor.new("New Yeller")
  823. Part41.Parent = mas
  824. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  825. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  826. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  827. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  828. Part41.Color = Color3.new(1, 1, 0)
  829. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  830. Part41.BottomSurface = Enum.SurfaceType.Smooth
  831. Part41.BrickColor = BrickColor.new("New Yeller")
  832. Part41.CanCollide = false
  833. Part41.Material = Enum.Material.SmoothPlastic
  834. Part41.TopSurface = Enum.SurfaceType.Smooth
  835. Part41.brickColor = BrickColor.new("New Yeller")
  836. Part42.Parent = mas
  837. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  838. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  839. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  840. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  841. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  842. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  843. Part42.BottomSurface = Enum.SurfaceType.Smooth
  844. Part42.BrickColor = BrickColor.new("Institutional white")
  845. Part42.CanCollide = false
  846. Part42.Material = Enum.Material.SmoothPlastic
  847. Part42.TopSurface = Enum.SurfaceType.Smooth
  848. Part42.brickColor = BrickColor.new("Institutional white")
  849. for i,v in pairs(mas:GetChildren()) do
  850. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  851. pcall(function() v:MakeJoints() end)
  852. end
  853. local Wld = Instance.new("Weld",Part15)
  854. Wld.Part0 = SLA
  855. Wld.Part1 = Part15
  856. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  857. mas2 = Instance.new("Model",game:GetService("Lighting"))
  858. WeldConstraint0 = Instance.new("WeldConstraint")
  859. WeldConstraint1 = Instance.new("WeldConstraint")
  860. WeldConstraint2 = Instance.new("WeldConstraint")
  861. WeldConstraint3 = Instance.new("WeldConstraint")
  862. WeldConstraint4 = Instance.new("WeldConstraint")
  863. WeldConstraint5 = Instance.new("WeldConstraint")
  864. WeldConstraint6 = Instance.new("WeldConstraint")
  865. WeldConstraint7 = Instance.new("WeldConstraint")
  866. WeldConstraint8 = Instance.new("WeldConstraint")
  867. WeldConstraint9 = Instance.new("WeldConstraint")
  868. WeldConstraint10 = Instance.new("WeldConstraint")
  869. WeldConstraint11 = Instance.new("WeldConstraint")
  870. WeldConstraint12 = Instance.new("WeldConstraint")
  871. WeldConstraint13 = Instance.new("WeldConstraint")
  872. Part14 = Instance.new("Part")
  873. Part15 = Instance.new("Part")
  874. WeldConstraint16 = Instance.new("WeldConstraint")
  875. WeldConstraint17 = Instance.new("WeldConstraint")
  876. WeldConstraint18 = Instance.new("WeldConstraint")
  877. WeldConstraint19 = Instance.new("WeldConstraint")
  878. WeldConstraint20 = Instance.new("WeldConstraint")
  879. WeldConstraint21 = Instance.new("WeldConstraint")
  880. WeldConstraint22 = Instance.new("WeldConstraint")
  881. WeldConstraint23 = Instance.new("WeldConstraint")
  882. WeldConstraint24 = Instance.new("WeldConstraint")
  883. WeldConstraint25 = Instance.new("WeldConstraint")
  884. WeldConstraint26 = Instance.new("WeldConstraint")
  885. WeldConstraint27 = Instance.new("WeldConstraint")
  886. WeldConstraint28 = Instance.new("WeldConstraint")
  887. WeldConstraint29 = Instance.new("WeldConstraint")
  888. Part30 = Instance.new("Part")
  889. Part31 = Instance.new("Part")
  890. Part32 = Instance.new("Part")
  891. Part33 = Instance.new("Part")
  892. Part34 = Instance.new("Part")
  893. Part35 = Instance.new("Part")
  894. Part36 = Instance.new("Part")
  895. Part37 = Instance.new("Part")
  896. Part38 = Instance.new("Part")
  897. Part39 = Instance.new("Part")
  898. Part40 = Instance.new("Part")
  899. Part41 = Instance.new("Part")
  900. Part42 = Instance.new("Part")
  901. WeldConstraint20.Parent = Part15
  902. WeldConstraint20.Part0 = Part15
  903. WeldConstraint20.Part1 = Part33
  904. WeldConstraint22.Parent = Part15
  905. WeldConstraint22.Part0 = Part15
  906. WeldConstraint22.Part1 = Part35
  907. WeldConstraint21.Parent = Part15
  908. WeldConstraint21.Part0 = Part15
  909. WeldConstraint21.Part1 = Part34
  910. WeldConstraint23.Parent = Part15
  911. WeldConstraint23.Part0 = Part15
  912. WeldConstraint23.Part1 = Part36
  913. WeldConstraint24.Parent = Part15
  914. WeldConstraint24.Part0 = Part15
  915. WeldConstraint24.Part1 = Part37
  916. WeldConstraint25.Parent = Part15
  917. WeldConstraint25.Part0 = Part15
  918. WeldConstraint25.Part1 = Part38
  919. WeldConstraint26.Parent = Part15
  920. WeldConstraint26.Part0 = Part15
  921. WeldConstraint26.Part1 = Part39
  922. WeldConstraint27.Parent = Part15
  923. WeldConstraint27.Part0 = Part15
  924. WeldConstraint27.Part1 = Part40
  925. WeldConstraint29.Parent = Part15
  926. WeldConstraint29.Part0 = Part15
  927. WeldConstraint29.Part1 = Part42
  928. WeldConstraint28.Parent = Part15
  929. WeldConstraint28.Part0 = Part15
  930. WeldConstraint28.Part1 = Part41
  931. WeldConstraint16.Parent = Part15
  932. WeldConstraint16.Part0 = Part15
  933. WeldConstraint16.Part1 = Part14
  934. WeldConstraint17.Parent = Part15
  935. WeldConstraint17.Part0 = Part15
  936. WeldConstraint17.Part1 = Part30
  937. WeldConstraint18.Parent = Part15
  938. WeldConstraint18.Part0 = Part15
  939. WeldConstraint18.Part1 = Part31
  940. WeldConstraint19.Parent = Part15
  941. WeldConstraint19.Part0 = Part15
  942. WeldConstraint19.Part1 = Part32
  943. Part14.Name = "Glove"
  944. Part14.Parent = mas2
  945. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  946. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  947. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  948. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  949. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  950. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  951. Part14.BottomSurface = Enum.SurfaceType.Smooth
  952. Part14.BrickColor = BrickColor.new("Pastel yellow")
  953. Part14.CanCollide = false
  954. Part14.Material = Enum.Material.SmoothPlastic
  955. Part14.TopSurface = Enum.SurfaceType.Smooth
  956. Part14.brickColor = BrickColor.new("Pastel yellow")
  957. Part15.Name = "LeftHandle"
  958. Part15.Parent = mas2
  959. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  960. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  961. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  962. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  963. Part15.Color = Color3.new(1, 1, 0)
  964. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  965. Part15.BottomSurface = Enum.SurfaceType.Smooth
  966. Part15.BrickColor = BrickColor.new("New Yeller")
  967. Part15.CanCollide = false
  968. Part15.Material = Enum.Material.SmoothPlastic
  969. Part15.TopSurface = Enum.SurfaceType.Smooth
  970. Part15.brickColor = BrickColor.new("New Yeller")
  971. Part15.Shape = Enum.PartType.Ball
  972. WeldConstraint16.Parent = Part15
  973. WeldConstraint16.Part0 = Part15
  974. WeldConstraint16.Part1 = Part14
  975. WeldConstraint17.Parent = Part15
  976. WeldConstraint17.Part0 = Part15
  977. WeldConstraint17.Part1 = Part30
  978. WeldConstraint18.Parent = Part15
  979. WeldConstraint18.Part0 = Part15
  980. WeldConstraint18.Part1 = Part31
  981. WeldConstraint19.Parent = Part15
  982. WeldConstraint19.Part0 = Part15
  983. WeldConstraint19.Part1 = Part32
  984. WeldConstraint20.Parent = Part15
  985. WeldConstraint20.Part0 = Part15
  986. WeldConstraint20.Part1 = Part33
  987. WeldConstraint21.Parent = Part15
  988. WeldConstraint21.Part0 = Part15
  989. WeldConstraint21.Part1 = Part34
  990. WeldConstraint22.Parent = Part15
  991. WeldConstraint22.Part0 = Part15
  992. WeldConstraint22.Part1 = Part35
  993. WeldConstraint23.Parent = Part15
  994. WeldConstraint23.Part0 = Part15
  995. WeldConstraint23.Part1 = Part36
  996. WeldConstraint24.Parent = Part15
  997. WeldConstraint24.Part0 = Part15
  998. WeldConstraint24.Part1 = Part37
  999. WeldConstraint25.Parent = Part15
  1000. WeldConstraint25.Part0 = Part15
  1001. WeldConstraint25.Part1 = Part38
  1002. WeldConstraint26.Parent = Part15
  1003. WeldConstraint26.Part0 = Part15
  1004. WeldConstraint26.Part1 = Part39
  1005. WeldConstraint27.Parent = Part15
  1006. WeldConstraint27.Part0 = Part15
  1007. WeldConstraint27.Part1 = Part40
  1008. WeldConstraint28.Parent = Part15
  1009. WeldConstraint28.Part0 = Part15
  1010. WeldConstraint28.Part1 = Part41
  1011. WeldConstraint29.Parent = Part15
  1012. WeldConstraint29.Part0 = Part15
  1013. WeldConstraint29.Part1 = Part42
  1014. Part30.Parent = mas2
  1015. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1016. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1017. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1018. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1019. Part30.Color = Color3.new(1, 1, 0)
  1020. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1021. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1022. Part30.BrickColor = BrickColor.new("New Yeller")
  1023. Part30.CanCollide = false
  1024. Part30.Material = Enum.Material.SmoothPlastic
  1025. Part30.TopSurface = Enum.SurfaceType.Smooth
  1026. Part30.brickColor = BrickColor.new("New Yeller")
  1027. Part30.Shape = Enum.PartType.Ball
  1028. Part31.Parent = mas2
  1029. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1030. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1031. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1032. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1033. Part31.Color = Color3.new(1, 1, 0)
  1034. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1035. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1036. Part31.BrickColor = BrickColor.new("New Yeller")
  1037. Part31.CanCollide = false
  1038. Part31.Material = Enum.Material.SmoothPlastic
  1039. Part31.TopSurface = Enum.SurfaceType.Smooth
  1040. Part31.brickColor = BrickColor.new("New Yeller")
  1041. Part31.Shape = Enum.PartType.Ball
  1042. Part32.Parent = mas2
  1043. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1044. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1045. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1046. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1047. Part32.Color = Color3.new(1, 1, 0)
  1048. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1049. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1050. Part32.BrickColor = BrickColor.new("New Yeller")
  1051. Part32.CanCollide = false
  1052. Part32.Material = Enum.Material.SmoothPlastic
  1053. Part32.TopSurface = Enum.SurfaceType.Smooth
  1054. Part32.brickColor = BrickColor.new("New Yeller")
  1055. Part32.Shape = Enum.PartType.Ball
  1056. Part33.Parent = mas2
  1057. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1058. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1059. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1060. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1061. Part33.Color = Color3.new(1, 1, 0)
  1062. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1063. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1064. Part33.BrickColor = BrickColor.new("New Yeller")
  1065. Part33.CanCollide = false
  1066. Part33.Material = Enum.Material.SmoothPlastic
  1067. Part33.TopSurface = Enum.SurfaceType.Smooth
  1068. Part33.brickColor = BrickColor.new("New Yeller")
  1069. Part33.Shape = Enum.PartType.Ball
  1070. Part34.Parent = mas2
  1071. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1072. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1073. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1074. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1075. Part34.Color = Color3.new(1, 1, 0)
  1076. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1077. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1078. Part34.BrickColor = BrickColor.new("New Yeller")
  1079. Part34.CanCollide = false
  1080. Part34.Material = Enum.Material.SmoothPlastic
  1081. Part34.TopSurface = Enum.SurfaceType.Smooth
  1082. Part34.brickColor = BrickColor.new("New Yeller")
  1083. Part34.Shape = Enum.PartType.Ball
  1084. Part35.Parent = mas2
  1085. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1086. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1087. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1088. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1089. Part35.Color = Color3.new(1, 1, 0)
  1090. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1091. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1092. Part35.BrickColor = BrickColor.new("New Yeller")
  1093. Part35.CanCollide = false
  1094. Part35.Material = Enum.Material.SmoothPlastic
  1095. Part35.TopSurface = Enum.SurfaceType.Smooth
  1096. Part35.brickColor = BrickColor.new("New Yeller")
  1097. Part35.Shape = Enum.PartType.Ball
  1098. Part36.Parent = mas2
  1099. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1100. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1101. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1102. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1103. Part36.Color = Color3.new(1, 1, 0)
  1104. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1105. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1106. Part36.BrickColor = BrickColor.new("New Yeller")
  1107. Part36.CanCollide = false
  1108. Part36.Material = Enum.Material.SmoothPlastic
  1109. Part36.TopSurface = Enum.SurfaceType.Smooth
  1110. Part36.brickColor = BrickColor.new("New Yeller")
  1111. Part36.Shape = Enum.PartType.Ball
  1112. Part37.Parent = mas2
  1113. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1114. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1115. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1116. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1117. Part37.Color = Color3.new(1, 1, 0)
  1118. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1119. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1120. Part37.BrickColor = BrickColor.new("New Yeller")
  1121. Part37.CanCollide = false
  1122. Part37.Material = Enum.Material.SmoothPlastic
  1123. Part37.TopSurface = Enum.SurfaceType.Smooth
  1124. Part37.brickColor = BrickColor.new("New Yeller")
  1125. Part37.Shape = Enum.PartType.Ball
  1126. Part38.Parent = mas2
  1127. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1128. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1129. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1130. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1131. Part38.Color = Color3.new(1, 1, 0)
  1132. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1133. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1134. Part38.BrickColor = BrickColor.new("New Yeller")
  1135. Part38.CanCollide = false
  1136. Part38.Material = Enum.Material.SmoothPlastic
  1137. Part38.TopSurface = Enum.SurfaceType.Smooth
  1138. Part38.brickColor = BrickColor.new("New Yeller")
  1139. Part38.Shape = Enum.PartType.Ball
  1140. Part39.Parent = mas2
  1141. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1142. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1143. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1144. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1145. Part39.Color = Color3.new(1, 1, 0)
  1146. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1147. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1148. Part39.BrickColor = BrickColor.new("New Yeller")
  1149. Part39.CanCollide = false
  1150. Part39.Material = Enum.Material.SmoothPlastic
  1151. Part39.TopSurface = Enum.SurfaceType.Smooth
  1152. Part39.brickColor = BrickColor.new("New Yeller")
  1153. Part39.Shape = Enum.PartType.Ball
  1154. Part40.Parent = mas2
  1155. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1156. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1157. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1158. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1159. Part40.Color = Color3.new(1, 1, 0)
  1160. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1161. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1162. Part40.BrickColor = BrickColor.new("New Yeller")
  1163. Part40.CanCollide = false
  1164. Part40.Material = Enum.Material.SmoothPlastic
  1165. Part40.TopSurface = Enum.SurfaceType.Smooth
  1166. Part40.brickColor = BrickColor.new("New Yeller")
  1167. Part41.Parent = mas2
  1168. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1169. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1170. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1171. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1172. Part41.Color = Color3.new(1, 1, 0)
  1173. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1174. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1175. Part41.BrickColor = BrickColor.new("New Yeller")
  1176. Part41.CanCollide = false
  1177. Part41.Material = Enum.Material.SmoothPlastic
  1178. Part41.TopSurface = Enum.SurfaceType.Smooth
  1179. Part41.brickColor = BrickColor.new("New Yeller")
  1180. Part42.Parent = mas2
  1181. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1182. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1183. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1184. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1185. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1186. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1187. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1188. Part42.BrickColor = BrickColor.new("Institutional white")
  1189. Part42.CanCollide = false
  1190. Part42.Material = Enum.Material.SmoothPlastic
  1191. Part42.TopSurface = Enum.SurfaceType.Smooth
  1192. Part42.brickColor = BrickColor.new("Institutional white")
  1193. for i,v in pairs(mas2:GetChildren()) do
  1194. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1195. pcall(function() v:MakeJoints() end)
  1196. end
  1197. local Wld = Instance.new("Weld",Part15)
  1198. Wld.Part0 = SRA
  1199. Wld.Part1 = Part15
  1200. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1201. for i,v in pairs(mas:children()) do
  1202. if v:IsA("Part") then
  1203. v.Transparency = 1
  1204. end
  1205. end
  1206. for i,v in pairs(Character.Stand:children()) do
  1207. if v:IsA("Part") then
  1208. v.Transparency = 1
  1209. Face.Transparency = 1
  1210. end
  1211. end
  1212. local newMotor = function(part0, part1, c0, c1)
  1213. local w = Create('Motor'){
  1214. Parent = part0,
  1215. Part0 = part0,
  1216. Part1 = part1,
  1217. C0 = c0,
  1218. C1 = c1,
  1219. }
  1220. return w
  1221. end
  1222. function clerp(a, b, t)
  1223. return a:lerp(b, t)
  1224. end
  1225.  
  1226. coroutine.resume(coroutine.create(function()
  1227. while true do
  1228. Humanoid.Health = Humanoid.Health + 1.7
  1229. game:GetService("RunService").RenderStepped:wait()
  1230. end
  1231. end))
  1232. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1233. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1234.  
  1235. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1236. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1237. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1238. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1239. RootJoint.C1 = CFrame.new(0, 0, 0)
  1240. RootJoint.C0 = CFrame.new(0, 0, 0)
  1241. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1242. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1243.  
  1244. local rarmc1 = RW.C1
  1245. local larmc1 = LW.C1
  1246. local rlegc1 = RH.C1
  1247. local llegc1 = LH.C1
  1248.  
  1249. local resetc1 = false
  1250.  
  1251. function PlayAnimationFromTable(table, speed, bool)
  1252. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1253. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1254. RW.C0 = clerp(RW.C0, table[3], speed)
  1255. LW.C0 = clerp(LW.C0, table[4], speed)
  1256. RH.C0 = clerp(RH.C0, table[5], speed)
  1257. LH.C0 = clerp(LH.C0, table[6], speed)
  1258. if bool == true then
  1259. if resetc1 == false then
  1260. resetc1 = true
  1261. RootJoint.C1 = RootJoint.C1
  1262. Torso.Neck.C1 = Torso.Neck.C1
  1263. RW.C1 = rarmc1
  1264. LW.C1 = larmc1
  1265. RH.C1 = rlegc1
  1266. LH.C1 = llegc1
  1267. end
  1268. end
  1269. end
  1270.  
  1271. ArtificialHB = Create("BindableEvent", script){
  1272. Parent = script,
  1273. Name = "Heartbeat",
  1274. }
  1275.  
  1276. script:WaitForChild("Heartbeat")
  1277.  
  1278. frame = 1 / 30
  1279. tf = 0
  1280. allowframeloss = false
  1281. tossremainder = false
  1282. lastframe = tick()
  1283. script.Heartbeat:Fire()
  1284.  
  1285. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1286. tf = tf + s
  1287. if tf >= frame then
  1288. if allowframeloss then
  1289. script.Heartbeat:Fire()
  1290. lastframe = tick()
  1291. else
  1292. for i = 1, math.floor(tf / frame) do
  1293. script.Heartbeat:Fire()
  1294. end
  1295. lastframe = tick()
  1296. end
  1297. if tossremainder then
  1298. tf = 0
  1299. else
  1300. tf = tf - frame * math.floor(tf / frame)
  1301. end
  1302. end
  1303. end)
  1304.  
  1305. function swait(num)
  1306. if num == 0 or num == nil then
  1307. ArtificialHB.Event:wait()
  1308. else
  1309. for i = 0, num do
  1310. ArtificialHB.Event:wait()
  1311. end
  1312. end
  1313. end
  1314.  
  1315.  
  1316.  
  1317. Mouse.KeyDown:connect(function(key)
  1318. if key == "q" then
  1319. if Change == false then
  1320. Stand()
  1321. Change = true
  1322. elseif Change == true then
  1323. UnStand()
  1324. Change = false
  1325. end
  1326. end
  1327. end)
  1328.  
  1329.  
  1330. function Stand()
  1331. if D == false then
  1332. D = true
  1333. Pause = true
  1334. for i = 0,0.1,0.1 do
  1335. swait()
  1336. PlayAnimationFromTable({
  1337. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1340. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. }, .5, false)
  1344. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1345. end
  1346. coroutine.resume(coroutine.create(function()
  1347. for i = 0,1.2,0.1 do
  1348. swait()
  1349. PlayAnimationFromTable({
  1350. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1351. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1352. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1353. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1354. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1355. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1356. }, .5, false)
  1357. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1358. end
  1359. Pause = false
  1360. end))
  1361. local Sound = Instance.new("Sound",ST)
  1362. Sound.Pitch = 1
  1363. Sound.Volume = 121
  1364. Sound.Looped = false
  1365. Sound.SoundId = "rbxassetid://463010917"
  1366. Sound:play()
  1367. coroutine.resume(coroutine.create(function()
  1368. for i,v in pairs(mas:children()) do
  1369. if v:IsA("Part") then
  1370. coroutine.resume(coroutine.create(function()
  1371. v.Transparency = v.Transparency - 0.1
  1372. game:GetService("RunService").RenderStepped:wait()
  1373. end))
  1374. v.Transparency = 1
  1375. end
  1376. end
  1377. end))
  1378. for i,v in pairs(Character.Stand:children()) do
  1379. if v:IsA("Part") then
  1380. coroutine.resume(coroutine.create(function()
  1381. for i = 1,11 do
  1382. v.Transparency = v.Transparency - 0.1
  1383. Face.Transparency = Face.Transparency - 0.1
  1384. game:GetService("RunService").RenderStepped:wait()
  1385. end
  1386. FlA.Enabled = true
  1387. FlA1.Enabled = true
  1388. FlA2.Enabled = true
  1389. FlA3.Enabled = true
  1390. FlA4.Enabled = true
  1391. FlA5.Enabled = true
  1392. ZZA.Enabled = true
  1393. ZZA1.Enabled = true
  1394. ZZA2.Enabled = true
  1395. ZZA3.Enabled = true
  1396. ZZA4.Enabled = true
  1397. ZZA5.Enabled = true
  1398. end))
  1399. end
  1400. end
  1401. ZZZ = Mouse.KeyDown:connect(function(key)
  1402. if key == "t" then
  1403. Blast()
  1404. end
  1405. if key == "r" then
  1406. StrongOra()
  1407. end
  1408. if key == "e" then
  1409. OHOra()
  1410. end
  1411. if key == "f" then
  1412. TimeStop()
  1413. end
  1414. if key == "z" then
  1415. Jump()
  1416. end
  1417. end)
  1418. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1419. if key == "e" then
  1420. Stop()
  1421. end
  1422. end)
  1423. wait(0.5)
  1424. D = false
  1425. end
  1426. end
  1427.  
  1428. function Blast()
  1429. if D == false then
  1430. D = true
  1431. Pause = true
  1432. for i = 0,1.2,0.1 do
  1433. swait()
  1434. PlayAnimationFromTable({
  1435. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1438. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. }, .5, false)
  1442. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1443. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1444. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1445. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1446. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1447. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1448. end
  1449. coroutine.resume(coroutine.create(function()
  1450. wait(0.7)
  1451. Pause = false
  1452. end))
  1453. local Bl = Instance.new("Part",workspace)
  1454. Bl.CanCollide = false
  1455. Bl.Material = "Neon"
  1456. Bl.Shape = "Ball"
  1457. Bl.Size = Vector3.new(20,20,20)
  1458. Bl.BrickColor = BrickColor.new("New Yeller")
  1459. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1460. local Fl = Instance.new("BodyVelocity",Bl)
  1461. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1462. Fl.Velocity = RootPart.CFrame.lookVector*160
  1463. local Ring = Instance.new("Part",RootPart)
  1464. Ring.Size = Vector3.new(1,1,1)
  1465. Ring.CanCollide = false
  1466. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1467. Ring.Anchored = true
  1468. Ring.BrickColor = BrickColor.new("Institutional white")
  1469. Ring.Transparency = 0
  1470. local Ring2 = Instance.new("SpecialMesh",Ring)
  1471. Ring2.MeshId = "rbxassetid://3270017"
  1472. Ring2.Scale = Vector3.new(1,1,0.1)
  1473. coroutine.resume(coroutine.create(function()
  1474. for i = 1,50 do
  1475. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1476. Ring.Transparency = Ring.Transparency + 0.07
  1477. game:GetService("RunService").RenderStepped:wait()
  1478. end
  1479. Ring:remove()
  1480. end))
  1481. Bl.Touched:connect(function(hit)
  1482. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1483. Bl:remove()
  1484. local S = Instance.new("Sound",hit.Parent.Head)
  1485. S.SoundId = "rbxassetid://539294959"
  1486. S.Volume = 1
  1487. S.Looped = false
  1488. S:play()
  1489. hit.Parent.Humanoid:TakeDamage(60)
  1490. hit.Parent.Humanoid.WalkSpeed = 2
  1491. local Ef = Instance.new("Part",workspace)
  1492. Ef.Size = Vector3.new(1,1,1)
  1493. Ef.CanCollide = false
  1494. Ef.Shape = "Ball"
  1495. Ef.Material = "Neon"
  1496. Ef.BrickColor = BrickColor.new("New Yeller")
  1497. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1498. Ef.Anchored = true
  1499. local Ef2 = Instance.new("SpecialMesh",Ef)
  1500. Ef2.MeshType = "Sphere"
  1501. Ef2.Scale = Vector3.new(1,1,1)
  1502. coroutine.resume(coroutine.create(function()
  1503. for i = 1,6 do
  1504. local random = math.random(-4,4)
  1505. local random2 = math.random(-4,4)
  1506. local random3 = math.random(-4,4)
  1507. local Ring = Instance.new("Part",Ef)
  1508. Ring.Size = Vector3.new(1,1,1)
  1509. Ring.CanCollide = false
  1510. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1511. Ring.Anchored = true
  1512. Ring.BrickColor = BrickColor.new("Institutional white")
  1513. Ring.Transparency = 0
  1514. local Ring2 = Instance.new("SpecialMesh",Ring)
  1515. Ring2.MeshId = "rbxassetid://3270017"
  1516. Ring2.Scale = Vector3.new(1,1,0.1)
  1517. coroutine.resume(coroutine.create(function()
  1518. for i = 1,170 do
  1519. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1520. Ring.Transparency = Ring.Transparency + 0.01
  1521. game:GetService("RunService").RenderStepped:wait()
  1522. end
  1523. Ring:remove()
  1524. end))
  1525. end
  1526. end))
  1527. for i = 1,170 do
  1528. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1529. Ef.Transparency = Ef.Transparency + 0.01
  1530. game:GetService("RunService").RenderStepped:wait()
  1531. end
  1532. Ef:remove()
  1533. end
  1534. end)
  1535. wait(1.5)
  1536. D = false
  1537. end
  1538. end
  1539.  
  1540. function Jump()
  1541. if DD == false then
  1542. DD = true
  1543. print("ASD")
  1544. local Bod = Instance.new("BodyPosition",RootPart)
  1545. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1546. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1547. local Ef = Instance.new("Part",workspace)
  1548. Ef.Size = Vector3.new(1,1,1)
  1549. Ef.CanCollide = false
  1550. Ef.Anchored = true
  1551. Ef.BrickColor = BrickColor.new("New Yeller")
  1552. Ef.Material = "Neon"
  1553. Ef.Shape = "Ball"
  1554. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1555. coroutine.resume(coroutine.create(function()
  1556. for i = 1,30 do
  1557. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1558. Ef.Transparency = Ef.Transparency + 0.07
  1559. game:GetService("RunService").RenderStepped:wait()
  1560. end
  1561. Ef:remove()
  1562. end))
  1563. wait(0.1)
  1564. Bod:remove()
  1565. wait(1)
  1566. DD = false
  1567. end
  1568. end
  1569.  
  1570. function TimeStop()
  1571. if DDZ == false then
  1572. DDZ = true
  1573. local S = Instance.new("Sound",ST)
  1574. S.SoundId = "rbxassetid://1631612542"
  1575. S.Pitch = 1.2
  1576. S.Volume = 12312
  1577. S.Looped = false
  1578. S:play()
  1579. local Ef = Instance.new("Part",workspace)
  1580. Ef.Size = Vector3.new(1,1,1)
  1581. Ef.Material = "Neon"
  1582. Ef.BrickColor = BrickColor.new("White")
  1583. Ef.Transparency = 0.4
  1584. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1585. Ef.Anchored = true
  1586. Ef.CanCollide = false
  1587. Ef.Shape = "Ball"
  1588. local Ef2 = Instance.new("SpecialMesh",Ef)
  1589. Ef2.MeshType = "Sphere"
  1590. Ef2.Scale = Vector3.new(1,1,1)
  1591. coroutine.resume(coroutine.create(function()
  1592. for i = 1,70 do
  1593. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1594. game:GetService("RunService").RenderStepped:wait()
  1595. end
  1596. for i = 1,70 do
  1597. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1598. game:GetService("RunService").RenderStepped:wait()
  1599. end
  1600. Ef:remove()
  1601. end))
  1602. local HB = Instance.new("Part",workspace)
  1603. HB.CanCollide = false
  1604. HB.Anchored = true
  1605. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1606. HB.Size = Vector3.new(300,300,300)
  1607. HB.Transparency = 1
  1608. HB.Touched:connect(function(hit)
  1609. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1610. hit.Parent.Torso.Anchored = true
  1611. hit.Parent.Head.Anchored = true
  1612. hit.Parent["Right Arm"].Anchored = true
  1613. hit.Parent["Left Arm"].Anchored = true
  1614. hit.Parent["Right Leg"].Anchored = true
  1615. hit.Parent["Left Leg"].Anchored = true
  1616. wait(Time)
  1617. hit.Parent.Torso.Anchored = false
  1618. hit.Parent.Head.Anchored = false
  1619. hit.Parent["Right Arm"].Anchored = false
  1620. hit.Parent["Left Arm"].Anchored = false
  1621. hit.Parent["Right Leg"].Anchored = false
  1622. hit.Parent["Left Leg"].Anchored = false
  1623. end
  1624. end)
  1625. wait(32)
  1626. HB:remove()
  1627. DDZ = false
  1628. end
  1629. end
  1630.  
  1631. function StrongOra()
  1632. if D == false then
  1633. D = true
  1634. Pause = true
  1635. local HB = Instance.new("Part",SRA)
  1636. HB.CanCollide = false
  1637. HB.Transparency = 1
  1638. HB.Size = Vector3.new(1,1,1)
  1639. local HB2 = Instance.new("Weld",HB)
  1640. HB2.Part0 = SRA
  1641. HB2.Part1 = HB
  1642. HB2.C0 = CFrame.new(0,0,0)
  1643. HB.Touched:connect(function(hit)
  1644. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1645. HB:remove()
  1646. hit.Parent.Humanoid:TakeDamage(30)
  1647. hit.Parent.Humanoid.PlatformStand = true
  1648. local Ef = Instance.new("Part",workspace)
  1649. Ef.Size = Vector3.new(1,1,1)
  1650. Ef.CanCollide = false
  1651. Ef.Anchored = true
  1652. Ef.Shape = "Ball"
  1653. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1654. Ef.Material = "Neon"
  1655. Ef.BrickColor = BrickColor.new("White")
  1656. local Ef2 = Instance.new("SpecialMesh",Ef)
  1657. Ef2.MeshType = "Sphere"
  1658. Ef2.Scale = Vector3.new(1,1,1)
  1659. coroutine.resume(coroutine.create(function()
  1660. for i = 1,5 do
  1661. local random = math.random(-3,3)
  1662. local random2 = math.random(-3,3)
  1663. local random3 = math.random(-3,3)
  1664. local ZC = Instance.new("Part",workspace)
  1665. ZC.Size = Vector3.new(1,1,1)
  1666. ZC.CanCollide = false
  1667. ZC.Anchored = true
  1668. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1669. ZC.Shape = "Ball"
  1670. ZC.Material = "Neon"
  1671. ZC.BrickColor = BrickColor.new("New Yeller")
  1672. local ZC2 = Instance.new("SpecialMesh",ZC)
  1673. ZC2.MeshType = "Sphere"
  1674. ZC2.Scale = Vector3.new(1,1,1)
  1675. coroutine.resume(coroutine.create(function()
  1676. for i = 1,100 do
  1677. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1678. ZC.Transparency = ZC.Transparency + 0.03
  1679. game:GetService("RunService").RenderStepped:wait()
  1680. end
  1681. ZC:remove()
  1682. end))
  1683. end
  1684. end))
  1685. coroutine.resume(coroutine.create(function()
  1686. for i = 1,100 do
  1687. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1688. Ef.Transparency = Ef.Transparency + 0.03
  1689. game:GetService("RunService").RenderStepped:wait()
  1690. end
  1691. Ef:remove()
  1692. end))
  1693. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1694. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1695. Fl.velocity = RootPart.CFrame.lookVector*190
  1696. wait(0.3)
  1697. Fl:remove()
  1698. wait(0.5)
  1699. hit.Parent.Humanoid.PlatformStand = false
  1700. end
  1701. end)
  1702. for i = 0,0.5,0.1 do
  1703. swait()
  1704. PlayAnimationFromTable({
  1705. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1706. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1707. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1708. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1709. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1710. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1711. }, .5, false)
  1712. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1713. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1714. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1715. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1716. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1717. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1718. end
  1719. local Ora = Instance.new("Sound",ST)
  1720. Ora.SoundId = "rbxassetid://271120244"
  1721. Ora.Pitch = 1
  1722. Ora.Looped = false
  1723. Ora.Volume = 12312
  1724. Ora:play()
  1725. for i = 0,0.6,0.1 do
  1726. swait()
  1727. PlayAnimationFromTable({
  1728. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1729. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1730. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1731. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1732. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1733. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1734. }, .5, false)
  1735. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1736. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1737. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1738. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1739. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1740. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1741. end
  1742. coroutine.resume(coroutine.create(function()
  1743. wait(0.4)
  1744. HB:remove()
  1745. end))
  1746. Pause = false
  1747. wait(0.5)
  1748. D = false
  1749. end
  1750. end
  1751. function OHOra()
  1752. if D == false then
  1753. D = true
  1754. Pause = true
  1755. Loop = true
  1756. SoundZ = Instance.new("Sound",ST)
  1757. SoundZ.SoundId = "rbxassetid://791374350"
  1758. SoundZ.Volume = 2
  1759. SoundZ.Looped = true
  1760. SoundZ.Pitch = 0.95
  1761. SoundZ:play()
  1762. while Loop do
  1763. local HB = Instance.new("Part",SRA)
  1764. HB.CanCollide = false
  1765. HB.Transparency = 1
  1766. local HB2 = Instance.new("Weld",HB)
  1767. HB2.Part0 = SRA
  1768. HB2.Part1 = HB
  1769. HB2.C0 = CFrame.new(0,-1.1,0)
  1770. HB.Touched:connect(function(hit)
  1771. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1772. HB:remove()
  1773. hit.Parent.Humanoid:TakeDamage(1.5)
  1774. hit.Parent.Humanoid.WalkSpeed = 2
  1775. local random = math.random(-3,3)
  1776. local random2 = math.random(-3,3)
  1777. local random3 = math.random(-3,3)
  1778. local Ef = Instance.new("Part",workspace)
  1779. Ef.Size = Vector3.new(1,1,1)
  1780. Ef.CanCollide = false
  1781. Ef.Material = "Neon"
  1782. Ef.BrickColor = BrickColor.new("White")
  1783. Ef.Anchored = true
  1784. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1785. local Ef2 = Instance.new("SpecialMesh",Ef)
  1786. Ef2.MeshType = "Sphere"
  1787. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1788. local Part = Instance.new("Part",workspace)
  1789. Part.Size = Vector3.new(1,1,1)
  1790. Part.CanCollide = false
  1791. Part.BrickColor = BrickColor.new("New Yeller")
  1792. Part.Material = "Neon"
  1793. Part.Anchored = true
  1794. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1795. local Part2 = Instance.new("SpecialMesh",Part)
  1796. Part2.MeshType = "Sphere"
  1797. Part2.Scale = Vector3.new(1,1,1)
  1798. for i = 1,50 do
  1799. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1800. Part.Transparency = Part.Transparency + 0.07
  1801. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1802. Ef.Transparency = Ef.Transparency + 0.07
  1803. game:GetService("RunService").RenderStepped:wait()
  1804. end
  1805. Part:remove()
  1806. Ef:remove()
  1807. end
  1808. end)
  1809. for i = 0,0.15,0.1 do
  1810. swait()
  1811. PlayAnimationFromTable({
  1812. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1813. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1814. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1815. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1816. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1817. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1818. }, .5, false)
  1819. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1820. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1821. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1822. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1823. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1824. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1825. end
  1826. coroutine.resume(coroutine.create(function()
  1827. wait(1)
  1828. HB:remove()
  1829. end))
  1830. local CCB = Instance.new("Part",SRA)
  1831. CCB.CanCollide = false
  1832. CCB.Transparency = 1
  1833. local CCB2 = Instance.new("Weld",CCB)
  1834. CCB2.Part0 = SRA
  1835. CCB2.Part1 = CCB
  1836. CCB2.C0 = CFrame.new(0,-1.1,0)
  1837. CCB.Touched:connect(function(hit)
  1838. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1839. CCB:remove()
  1840. hit.Parent.Humanoid:TakeDamage(1.5)
  1841. hit.Parent.Humanoid.WalkSpeed = 2
  1842. local random = math.random(-3,3)
  1843. local random2 = math.random(-3,3)
  1844. local random3 = math.random(-3,3)
  1845. local Ef = Instance.new("Part",workspace)
  1846. Ef.Size = Vector3.new(1,1,1)
  1847. Ef.CanCollide = false
  1848. Ef.Material = "Neon"
  1849. Ef.BrickColor = BrickColor.new("White")
  1850. Ef.Anchored = true
  1851. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1852. local Ef2 = Instance.new("SpecialMesh",Ef)
  1853. Ef2.MeshType = "Sphere"
  1854. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1855. local Part = Instance.new("Part",workspace)
  1856. Part.Size = Vector3.new(1,1,1)
  1857. Part.CanCollide = false
  1858. Part.BrickColor = BrickColor.new("New Yeller")
  1859. Part.Material = "Neon"
  1860. Part.Anchored = true
  1861. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1862. local Part2 = Instance.new("SpecialMesh",Part)
  1863. Part2.MeshType = "Sphere"
  1864. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1865. for i = 1,50 do
  1866. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1867. Part.Transparency = Part.Transparency + 0.07
  1868. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1869. Ef.Transparency = Ef.Transparency + 0.07
  1870. game:GetService("RunService").RenderStepped:wait()
  1871. end
  1872. Part:remove()
  1873. Ef:remove()
  1874. end
  1875. end)
  1876. for i = 0,0.15,0.1 do
  1877. swait()
  1878. PlayAnimationFromTable({
  1879. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1880. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1881. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1882. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1883. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1884. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1885. }, .5, false)
  1886. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1887. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1888. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1889. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1890. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1891. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1892. end
  1893. coroutine.resume(coroutine.create(function()
  1894. wait(1)
  1895. CCB:remove()
  1896. end))
  1897. game:GetService("RunService").RenderStepped:wait()
  1898. end
  1899. wait(0.2)
  1900. D = false
  1901. end
  1902. end
  1903.  
  1904. function Stop()
  1905. Pause = false
  1906. SoundZ:remove()
  1907. Loop = false
  1908. end
  1909.  
  1910. function UnStand()
  1911. if D == false then
  1912. D = true
  1913. FlA.Enabled = false
  1914. FlA1.Enabled = false
  1915. FlA2.Enabled = false
  1916. FlA3.Enabled = false
  1917. FlA4.Enabled = false
  1918. FlA5.Enabled = false
  1919. ZZA.Enabled= false
  1920. ZZA1.Enabled = false
  1921. ZZA2.Enabled = false
  1922. ZZA3.Enabled = false
  1923. ZZA4.Enabled = false
  1924. ZZA5.Enabled = false
  1925. Pause = true
  1926. coroutine.resume(coroutine.create(function()
  1927. for i = 0,1.2,0.1 do
  1928. swait()
  1929. PlayAnimationFromTable({
  1930. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1933. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1934. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1935. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1936. }, .5, false)
  1937. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1938. end
  1939. Pause = false
  1940. ZZZ:disconnect()
  1941. ZZZ1:disconnect()
  1942. end))
  1943. for i,v in pairs(Character.Stand:children()) do
  1944. if v:IsA("Part") then
  1945. coroutine.resume(coroutine.create(function()
  1946. for i = 1,11 do
  1947. v.Transparency = v.Transparency + 0.1
  1948. Face.Transparency = Face.Transparency + 0.1
  1949. game:GetService("RunService").RenderStepped:wait()
  1950. end
  1951. end))
  1952. end
  1953. end
  1954. wait(0.5)
  1955. D = false
  1956.  
  1957. end
  1958. end
  1959.  
  1960.  
  1961. New = function(Object, Parent, Name, Data)
  1962. local Object = Instance.new(Object)
  1963. for Index, Value in pairs(Data or {}) do
  1964. Object[Index] = Value
  1965. end
  1966. Object.Parent = Parent
  1967. Object.Name = Name
  1968. return Object
  1969. end
  1970. function rayCast(Position, Direction, Range, Ignore)
  1971. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1972. end
  1973.  
  1974.  
  1975.  
  1976.  
  1977. coroutine.wrap(function()
  1978. while 1 do
  1979. swait()
  1980. if doe <= 360 then
  1981. doe = doe + 2
  1982. else
  1983. doe = 0
  1984. end
  1985. end
  1986. end)()
  1987. while true do
  1988. swait()
  1989. for i, v in pairs(Character:GetChildren()) do
  1990. if v:IsA("Part") then
  1991. v.Material = "SmoothPlastic"
  1992. elseif v:IsA("Accessory") then
  1993. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1994. end
  1995. end
  1996.  
  1997. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1998. velocity = RootPart.Velocity.y
  1999. sine = sine + change
  2000. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2001. if RootPart.Velocity.y > 1 and hit == nil then
  2002. Anim = "Jump"
  2003. if Pause == false then
  2004. PlayAnimationFromTable({
  2005. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2006. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2007. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2008. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2009. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2010. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2011. }, .3, false)
  2012. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2013. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2014. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2015. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2016. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2017. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2018. end
  2019. elseif RootPart.Velocity.y < -1 and hit == nil then
  2020. Anim = "Fall"
  2021. if Pause == false then
  2022. PlayAnimationFromTable({
  2023. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2024. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2025. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2026. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2027. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2028. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2029. }, .3, false)
  2030. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2031. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2032. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2033. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2034. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2035. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2036. end
  2037. elseif Torsovelocity < 1 and hit ~= nil then
  2038. Anim = "Idle"
  2039. if Pause == false then
  2040. change = 1
  2041. PlayAnimationFromTable({
  2042. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2043. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2044. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2045. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2046. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2047. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2048. }, .3, false)
  2049. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2050. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2051. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2052. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2053. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2054. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2055. end
  2056. elseif Torsovelocity > 2 and hit ~= nil then
  2057. Anim = "Walk"
  2058. if Pause == false then
  2059. PlayAnimationFromTable({
  2060. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2061. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2062. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2063. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2064. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2065. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2066. }, .3, false)
  2067. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2068. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2069. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2070. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2071. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2072. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2073. end
  2074. end
  2075. end
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