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1 | - | local Player = game:GetService("Players").gogomatei |
1 | + | local Player = game:GetService("Players").xAlsuGoodx |
2 | ||
3 | ||
4 | local Mouse,mouse,UserInputService,ContextActionService | |
5 | do | |
6 | script.Parent = Player.Character | |
7 | local CAS = {Actions={}} | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | Event.Parent = Player.Character | |
11 | local fakeEvent = function() | |
12 | local t = {_fakeEvent=true} | |
13 | t.Connect = function(self,f)self.Function=f end | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
18 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
19 | function CAS:BindAction(name,fun,touch,...) | |
20 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
21 | end | |
22 | function CAS:UnbindAction(name) | |
23 | CAS.Actions[name] = nil | |
24 | end | |
25 | local function te(self,ev,...) | |
26 | local t = m[ev] | |
27 | if t and t._fakeEvent and t.Function then | |
28 | t.Function(...) | |
29 | end | |
30 | end | |
31 | m.TrigEvent = te | |
32 | UIS.TrigEvent = te | |
33 | Event.OnServerEvent:Connect(function(plr,io) | |
34 | if plr~=Player then return end | |
35 | if io.isMouse then | |
36 | m.Target = io.Target | |
37 | m.Hit = io.Hit | |
38 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
39 | if io.UserInputState == Enum.UserInputState.Begin then | |
40 | m:TrigEvent("Button1Down") | |
41 | else | |
42 | m:TrigEvent("Button1Up") | |
43 | end | |
44 | else | |
45 | for n,t in pairs(CAS.Actions) do | |
46 | for _,k in pairs(t.Keys) do | |
47 | if k==io.KeyCode then | |
48 | t.Function(t.Name,io.UserInputState,io) | |
49 | end | |
50 | end | |
51 | end | |
52 | if io.UserInputState == Enum.UserInputState.Begin then | |
53 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
54 | UIS:TrigEvent("InputBegan",io,false) | |
55 | else | |
56 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
57 | UIS:TrigEvent("InputEnded",io,false) | |
58 | end | |
59 | end | |
60 | end) | |
61 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
62 | end | |
63 | ||
64 | ---------Replace All "LocalPlayer" With Your Name. | |
65 | --Remove "Mouse =" or "local mouse =" at the start. | |
66 | --Replace Kermat161 At The Top Of The Script With You Name. | |
67 | -----------------------------Script In The Line's. | |
68 | --//====================================================\\-- | |
69 | --|| CREATED BY SHACKLUSTER EDIT BY NAMECLAN edit2 by nobodyspecial11 | |
70 | --\\====================================================//-- | |
71 | local Player_Size = 1 | |
72 | script:ClearAllChildren() | |
73 | wait(0.2) | |
74 | ||
75 | ||
76 | Player = game:GetService("Players").gogomatei | |
77 | PlayerGui = Player.PlayerGui | |
78 | Cam = workspace.CurrentCamera | |
79 | Backpack = Player.Backpack | |
80 | Character = Player.Character | |
81 | Humanoid = Character.Humanoid | |
82 | RootPart = Character["HumanoidRootPart"] | |
83 | Torso = Character["Torso"] | |
84 | Head = Character["Head"] | |
85 | RightArm = Character["Right Arm"] | |
86 | LeftArm = Character["Left Arm"] | |
87 | RightLeg = Character["Right Leg"] | |
88 | LeftLeg = Character["Left Leg"] | |
89 | RootJoint = RootPart["RootJoint"] | |
90 | Neck = Torso["Neck"] | |
91 | RightShoulder = Torso["Right Shoulder"] | |
92 | LeftShoulder = Torso["Left Shoulder"] | |
93 | RightHip = Torso["Right Hip"] | |
94 | LeftHip = Torso["Left Hip"] | |
95 | local TIME = 0 | |
96 | local sick = Instance.new("Sound",Torso) | |
97 | ||
98 | IT = Instance.new | |
99 | CF = CFrame.new | |
100 | VT = Vector3.new | |
101 | RAD = math.rad | |
102 | C3 = Color3.new | |
103 | UD2 = UDim2.new | |
104 | BRICKC = BrickColor.new | |
105 | ANGLES = CFrame.Angles | |
106 | EULER = CFrame.fromEulerAnglesXYZ | |
107 | COS = math.cos | |
108 | ACOS = math.acos | |
109 | SIN = math.sin | |
110 | ASIN = math.asin | |
111 | ABS = math.abs | |
112 | MRANDOM = math.random | |
113 | FLOOR = math.floor | |
114 | ||
115 | local fonts = { | |
116 | Enum.Font.Antique, | |
117 | Enum.Font.Legacy, | |
118 | Enum.Font.Arcade, | |
119 | Enum.Font.Arial, | |
120 | Enum.Font.Bodoni, | |
121 | Enum.Font.ArialBold, | |
122 | Enum.Font.GothamBold, | |
123 | Enum.Font.SourceSansBold, | |
124 | Enum.Font.SourceSansSemibold, | |
125 | Enum.Font.Code, | |
126 | Enum.Font.Fantasy, | |
127 | Enum.Font.SciFi, | |
128 | Enum.Font.Gotham, | |
129 | Enum.Font.Garamond, | |
130 | Enum.Font.GothamBlack, | |
131 | Enum.Font.GothamSemibold, | |
132 | Enum.Font.SourceSans, | |
133 | Enum.Font.SourceSansItalic, | |
134 | Enum.Font.SourceSansBold, | |
135 | Enum.Font.SourceSansSemibold, | |
136 | Enum.Font.SourceSansLight, | |
137 | Enum.Font.Highway | |
138 | } | |
139 | local qintro = "notselected" | |
140 | ||
141 | ||
142 | function sandbox(var,func) | |
143 | local env = getfenv(func) | |
144 | local newenv = setmetatable({},{ | |
145 | __index = function(self,k) | |
146 | if k=="script" then | |
147 | return var | |
148 | else | |
149 | return env[k] | |
150 | end | |
151 | end, | |
152 | }) | |
153 | setfenv(func,newenv) | |
154 | return func | |
155 | end | |
156 | local naeeym2 = Instance.new("BillboardGui",Character) | |
157 | naeeym2.AlwaysOnTop = true | |
158 | naeeym2.Size = UDim2.new(7,35,3,15) | |
159 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
160 | naeeym2.MaxDistance = 75 | |
161 | naeeym2.Adornee = Character.Head | |
162 | naeeym2.Name = "Name2" | |
163 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
164 | tecks2.BackgroundTransparency = 1 | |
165 | tecks2.TextScaled = true | |
166 | tecks2.BorderSizePixel = 0 | |
167 | tecks2.Text = "Kickisher Gun" | |
168 | tecks2.Font = "ArialBold" | |
169 | tecks2.TextSize = 30 | |
170 | glitchy = {"KIcKiSheR gun","kicKisHEr GuN","KKIICCKKIISSHHEERR GGUUNN","KiCkIsHeR GuN","KiCkIshER GuN","K̶̺̺͓͇̰͍̦̘̘̇̓͒ͨ̀̅̋ͥí̡̯͔̘̤̅̾͋ͦ̍̊̄͢͡c̢͋̒̃̓҉̷͜ḳ̡͙͎̙ͫͨͧͭ̚͘̚͡҉͂̍̀͢͝ĭ̱̩̮̄̈́̋͢s̷̴̮̮̏̃̊ͨ͆̀̊̑̃h̢̢̡̰͓̎̌̊̆ͥe̸͔͑̋̓ͩ͛͛̀ͣ̅͡r̷͙͂ͪͯ͡ ̼G͛un̘̬͝,","KIckISheR GuN","KiCkISheR GuN"} | |
171 | tecks2.TextStrokeTransparency = 0 | |
172 | tecks2.TextColor3 = Color3.fromRGB(.5,0,.5) | |
173 | tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5) | |
174 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
175 | tecks2.Parent = naeeym2 | |
176 | local MAINRUINCOLOR = BrickColor.Random() | |
177 | ||
178 | function warnedpeople(text) | |
179 | ||
180 | --Converted with ttyyuu12345's model to script plugin v4 | |
181 | ||
182 | local cors = {} | |
183 | local mas = Instance.new("Model",game:GetService("Lighting")) | |
184 | local ScreenGui0 = Instance.new("ScreenGui") | |
185 | local Frame1 = Instance.new("Frame") | |
186 | local TextLabel2 = Instance.new("TextLabel") | |
187 | local TextLabel3 = Instance.new("TextLabel") | |
188 | local ImageLabel4 = Instance.new("ImageLabel") | |
189 | ScreenGui0.Parent = mas | |
190 | ScreenGui0.Name = "CHATFUNC" | |
191 | ScreenGui0.ZIndexBehavior = Enum.ZIndexBehavior.Sibling | |
192 | Frame1.Parent = ScreenGui0 | |
193 | Frame1.Position = UDim2.new(0.67106843, 0, 0.381709725, 0) | |
194 | Frame1.Size = UDim2.new(0, 266, 0, 78) | |
195 | Frame1.BackgroundColor = BrickColor.new("Really black") | |
196 | Frame1.BackgroundColor3 = Color3.new(0, 0, 0) | |
197 | Frame1.BorderSizePixel = 0 | |
198 | TextLabel2.Parent = Frame1 | |
199 | TextLabel2.Position = UDim2.new(-0.0320447199, 0, -0.0953897312, 0) | |
200 | TextLabel2.Size = UDim2.new(0, 263, 0, 71) | |
201 | TextLabel2.BackgroundColor = BrickColor.new("Institutional white") | |
202 | TextLabel2.BackgroundColor3 = Color3.new(1, 1, 1) | |
203 | TextLabel2.BorderSizePixel = 0 | |
204 | TextLabel2.Font = Enum.Font.Fantasy | |
205 | TextLabel2.FontSize = Enum.FontSize.Size48 | |
206 | TextLabel2.Text = text | |
207 | TextLabel2.TextColor = BrickColor.new("Really black") | |
208 | TextLabel2.TextColor3 = Color3.new(0, 0, 0) | |
209 | TextLabel2.TextSize = 44 | |
210 | TextLabel2.TextXAlignment = Enum.TextXAlignment.Left | |
211 | TextLabel2.TextYAlignment = Enum.TextYAlignment.Top | |
212 | TextLabel3.Parent = Frame1 | |
213 | TextLabel3.Position = UDim2.new(-0.0338345878, 0, -0.488785177, 0) | |
214 | TextLabel3.Size = UDim2.new(0, 263, 0, 30) | |
215 | TextLabel3.BackgroundColor = BrickColor.new("Tr. Brown") | |
216 | TextLabel3.BackgroundColor3 = Color3.new(0.741176, 0.741176, 0.741176) | |
217 | TextLabel3.BackgroundTransparency = 1 | |
218 | TextLabel3.BorderSizePixel = 0 | |
219 | TextLabel3.Font = Enum.Font.Cartoon | |
220 | TextLabel3.FontSize = Enum.FontSize.Size36 | |
221 | TextLabel3.Text = Player.Name | |
222 | TextLabel3.TextColor = BrickColor.new("Really black") | |
223 | TextLabel3.TextColor3 = Color3.new(0, 0, 0) | |
224 | TextLabel3.TextSize = 34 | |
225 | TextLabel3.TextXAlignment = Enum.TextXAlignment.Left | |
226 | ImageLabel4.Parent = Frame1 | |
227 | ImageLabel4.Position = UDim2.new(-0.409774423, 0, -0.474358946, 0) | |
228 | ImageLabel4.Size = UDim2.new(0, 100, 0, 100) | |
229 | ImageLabel4.BackgroundColor = BrickColor.new("Institutional white") | |
230 | ImageLabel4.BackgroundColor3 = Color3.new(1, 1, 1) | |
231 | ImageLabel4.BorderSizePixel = 0 | |
232 | ImageLabel4.Image = "https://www.roblox.com/headshot-thumbnail/image?userId="..Player.UserId.."&width=420&height=420&format=png" | |
233 | for i,v in pairs(mas:GetChildren()) do | |
234 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
235 | coroutine.resume(coroutine.create(function() | |
236 | if v.PlayerGui:FindFirstChild("CHATFUNC")~= nil then | |
237 | v.PlayerGui:FindFirstChild("CHATFUNC"):destroy() | |
238 | end | |
239 | local clone = ScreenGui0:Clone() | |
240 | clone.Parent = v.PlayerGui | |
241 | wait(6) | |
242 | clone:Remove() | |
243 | end)) | |
244 | pcall(function() v:MakeJoints() end) | |
245 | end | |
246 | mas:Destroy() | |
247 | for i,v in pairs(cors) do | |
248 | spawn(function() | |
249 | pcall(v) | |
250 | end) | |
251 | end | |
252 | end | |
253 | end | |
254 | --//=================================\\ | |
255 | --|| USEFUL VALUES | |
256 | --\\=================================// | |
257 | ||
258 | Animation_Speed = 3 | |
259 | local FORCERESET = false | |
260 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
261 | local Speed = 16 | |
262 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
263 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
264 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
265 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
266 | local DAMAGEMULTIPLIER = 1 | |
267 | local ANIM = "Idle" | |
268 | local ATTACK = false | |
269 | local EQUIPPED = false | |
270 | local HOLD = false | |
271 | local COMBO = 1 | |
272 | local Rooted = false | |
273 | local SINE = 0 | |
274 | local KEYHOLD = false | |
275 | local CHANGE = 2 / Animation_Speed | |
276 | local WALKINGANIM = false | |
277 | local VALUE1 = false | |
278 | local VALUE2 = false | |
279 | local ROBLOXIDLEANIMATION = IT("Animation") | |
280 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
281 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
282 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
283 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
284 | WEAPONGUI.Name = "BanishV3Gui" | |
285 | local Weapon = IT("Model") | |
286 | Weapon.Name = "Adds" | |
287 | local Effects = IT("Folder", Weapon) | |
288 | Effects.Name = "Effects" | |
289 | local ANIMATOR = Humanoid.Animator | |
290 | local ANIMATE = Character:FindFirstChild("Animate") | |
291 | local UNANCHOR = true | |
292 | local TOBANISH = {} | |
293 | script.Parent = PlayerGui | |
294 | ||
295 | --//=================================\\ | |
296 | --\\=================================// | |
297 | ||
298 | ||
299 | --//=================================\\ | |
300 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
301 | --\\=================================// | |
302 | ||
303 | ArtificialHB = Instance.new("BindableEvent", script) | |
304 | ArtificialHB.Name = "ArtificialHB" | |
305 | ||
306 | script:WaitForChild("ArtificialHB") | |
307 | ||
308 | frame = Frame_Speed | |
309 | tf = 0 | |
310 | allowframeloss = false | |
311 | tossremainder = false | |
312 | lastframe = tick() | |
313 | script.ArtificialHB:Fire() | |
314 | ||
315 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
316 | tf = tf + s | |
317 | if tf >= frame then | |
318 | if allowframeloss then | |
319 | script.ArtificialHB:Fire() | |
320 | lastframe = tick() | |
321 | else | |
322 | for i = 1, math.floor(tf / frame) do | |
323 | script.ArtificialHB:Fire() | |
324 | end | |
325 | lastframe = tick() | |
326 | end | |
327 | if tossremainder then | |
328 | tf = 0 | |
329 | else | |
330 | tf = tf - frame * math.floor(tf / frame) | |
331 | end | |
332 | end | |
333 | end) | |
334 | ||
335 | --//=================================\\ | |
336 | --\\=================================// | |
337 | ||
338 | --//=================================\\ | |
339 | --|| SOME FUNCTIONS | |
340 | --\\=================================// | |
341 | ||
342 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
343 | function Lightning(Table) | |
344 | local Color = Table.Color or C3(1,1,1) | |
345 | local StartPos = Table.Start or Torso.Position | |
346 | local EndPos = Table.End or Mouse.Hit.p | |
347 | local SegmentLength = Table.SegmentL or 2 | |
348 | local Thickness = Table.Thickness or 0.1 | |
349 | local Dissapear = Table.DoesFade or false | |
350 | local Parent = Table.Ignore or Character | |
351 | local MaxDist = Table.MaxDist or 400 | |
352 | local Branches = Table.Branches or false | |
353 | local Thicken = Table.Thicken or false | |
354 | local FadeTime = Table.FadeTime or 15 | |
355 | local FadeIn = Table.FadeIn or false | |
356 | local Material = Table.Material or "Neon" | |
357 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
358 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
359 | local LIGHTNINGMODEL = IT("Model",Effects) | |
360 | LIGHTNINGMODEL.Name = "Lightning" | |
361 | local LastBolt = nil | |
362 | for E = 1, DISTANCE do | |
363 | local ExtraSize = 0 | |
364 | if Thicken == true then | |
365 | ExtraSize = (DISTANCE-E)/15 | |
366 | end | |
367 | local TRANSPARENCY = 0 | |
368 | if FadeIn == true then | |
369 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
370 | if TRANSPARENCY < 0 then | |
371 | TRANSPARENCY = 0 | |
372 | end | |
373 | end | |
374 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
375 | PART.Color = Color | |
376 | MakeForm(PART,"Cyl") | |
377 | if LastBolt == nil then | |
378 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
379 | else | |
380 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
381 | end | |
382 | LastBolt = PART | |
383 | if Branches == true and E < (DISTANCE-5) then | |
384 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
385 | if CHOICE == 1 then | |
386 | local LASTBRANCH = nil | |
387 | for i = 1, MRANDOM(2,5) do | |
388 | local ExtraSize2 = 0 | |
389 | if Thicken == true then | |
390 | ExtraSize = ((DISTANCE-E)/25)/i | |
391 | end | |
392 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
393 | PART.Color = Color | |
394 | MakeForm(PART,"Cyl") | |
395 | if LASTBRANCH == nil then | |
396 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
397 | else | |
398 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
399 | end | |
400 | LASTBRANCH = PART | |
401 | end | |
402 | end | |
403 | end | |
404 | end | |
405 | if Dissapear == true then | |
406 | coroutine.resume(coroutine.create(function() | |
407 | for i = 1, FadeTime do | |
408 | Swait() | |
409 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
410 | if c.ClassName == "Part" then | |
411 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
412 | end | |
413 | end | |
414 | end | |
415 | LIGHTNINGMODEL:remove() | |
416 | end)) | |
417 | elseif Dissapear == false then | |
418 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
419 | end | |
420 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
421 | end | |
422 | ||
423 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false}) | |
424 | function Lightning(Table) | |
425 | local Color = Table.Color or C3(1,1,1) | |
426 | local StartPos = Table.Start or Torso.Position | |
427 | local EndPos = Table.End or Mouse.Hit.p | |
428 | local SegmentLength = Table.SegmentL or 2 | |
429 | local Thickness = Table.Thickness or 0.1 | |
430 | local Dissapear = Table.DoesFade or false | |
431 | local Parent = Table.Ignore or Character | |
432 | local MaxDist = Table.MaxDist or 400 | |
433 | local Branches = Table.Branches or false | |
434 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
435 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
436 | local LIGHTNINGMODEL = IT("Model",Effects) | |
437 | LIGHTNINGMODEL.Name = "Lightning" | |
438 | local LastBolt = nil | |
439 | for E = 1, DISTANCE do | |
440 | local ExtraSize = (DISTANCE-E)/15 | |
441 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
442 | PART.Color = Color | |
443 | MakeForm(PART,"Cyl") | |
444 | if LastBolt == nil then | |
445 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
446 | else | |
447 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
448 | end | |
449 | LastBolt = PART | |
450 | if Branches == true then | |
451 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
452 | if CHOICE == 1 then | |
453 | local LASTBRANCH = nil | |
454 | for i = 1, MRANDOM(2,5) do | |
455 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
456 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
457 | PART.Color = Color | |
458 | MakeForm(PART,"Cyl") | |
459 | if LASTBRANCH == nil then | |
460 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
461 | else | |
462 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
463 | end | |
464 | LASTBRANCH = PART | |
465 | end | |
466 | end | |
467 | end | |
468 | end | |
469 | if Dissapear == true then | |
470 | coroutine.resume(coroutine.create(function() | |
471 | for i = 1, 10 do | |
472 | Swait() | |
473 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
474 | if c.ClassName == "Part" then | |
475 | c.Transparency = i/10 | |
476 | end | |
477 | end | |
478 | end | |
479 | LIGHTNINGMODEL:remove() | |
480 | end)) | |
481 | elseif Dissapear == false then | |
482 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
483 | end | |
484 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
485 | end | |
486 | ||
487 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false}) | |
488 | function Lightning(Table) | |
489 | local Color = Table.Color or C3(1,1,1) | |
490 | local StartPos = Table.Start or Torso.Position | |
491 | local EndPos = Table.End or Mouse.Hit.p | |
492 | local SegmentLength = Table.SegmentL or 2 | |
493 | local Thickness = Table.Thickness or 0.1 | |
494 | local Dissapear = Table.DoesFade or false | |
495 | local Parent = Table.Ignore or Character | |
496 | local MaxDist = Table.MaxDist or 400 | |
497 | local Branches = Table.Branches or false | |
498 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
499 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
500 | local LIGHTNINGMODEL = IT("Model",Effects) | |
501 | LIGHTNINGMODEL.Name = "Lightning" | |
502 | local LastBolt = nil | |
503 | for E = 1, DISTANCE do | |
504 | local ExtraSize = (DISTANCE-E)/15 | |
505 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
506 | PART.Color = Color | |
507 | MakeForm(PART,"Cyl") | |
508 | if LastBolt == nil then | |
509 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
510 | else | |
511 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
512 | end | |
513 | LastBolt = PART | |
514 | if Branches == true then | |
515 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
516 | if CHOICE == 1 then | |
517 | local LASTBRANCH = nil | |
518 | for i = 1, MRANDOM(2,5) do | |
519 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
520 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
521 | PART.Color = Color | |
522 | MakeForm(PART,"Cyl") | |
523 | if LASTBRANCH == nil then | |
524 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
525 | else | |
526 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
527 | end | |
528 | LASTBRANCH = PART | |
529 | end | |
530 | end | |
531 | end | |
532 | end | |
533 | if Dissapear == true then | |
534 | coroutine.resume(coroutine.create(function() | |
535 | for i = 1, 10 do | |
536 | Swait() | |
537 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
538 | if c.ClassName == "Part" then | |
539 | c.Transparency = i/10 | |
540 | end | |
541 | end | |
542 | end | |
543 | LIGHTNINGMODEL:remove() | |
544 | end)) | |
545 | elseif Dissapear == false then | |
546 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
547 | end | |
548 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
549 | end | |
550 | ||
551 | BaseLightning = IT("Part") | |
552 | BaseLightning.Anchored = true | |
553 | BaseLightning.CanCollide = false | |
554 | BaseLightning.Material = "Neon" | |
555 | local LightningBolts = {} | |
556 | function Zap(Table) | |
557 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
558 | local Duration = Table.Duration or 2 | |
559 | local Offset = Table.Offset or 2 | |
560 | local Individualize = Table.Individualize or false | |
561 | local MaxRange = Table.MaxRange or 200 | |
562 | local SegmentLength = Table.SegmentLength or 5 | |
563 | local Transparency = Table.Transparency or 0 | |
564 | local Ignore = Table.Ignore or {} | |
565 | local SIZE = Table.SIZE or 0.3 | |
566 | if not (StartPos and TargetPos) or not Character then | |
567 | return | |
568 | end | |
569 | local LightningModel = IT("Folder", Effects) | |
570 | LightningModel.Name = "ZAPP" | |
571 | for i, v in pairs({Character, LightningModel}) do | |
572 | table.insert(Ignore, v) | |
573 | end | |
574 | local LastPos = StartPos | |
575 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
576 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
577 | local RayLength = (StartPos - RayPos).Magnitude | |
578 | local Struck = false | |
579 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
580 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
581 | local LightningBolt = IT("Model", Effects) | |
582 | LightningBolt.Name = "Lightning" | |
583 | LastBolt = LightningBolt | |
584 | Debris:AddItem(LightningBolt, Duration) | |
585 | LightningBolt.Parent = LightningModel | |
586 | for i = 1, TotalSegments do | |
587 | if not Struck then | |
588 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
589 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
590 | local SegmentVec = NewPos - LastPos | |
591 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
592 | local RayVec = LastPos - RayPos | |
593 | local LightningPart = BaseLightning:Clone() | |
594 | LightningPart.BrickColor = BrickColor.new(Color) | |
595 | LightningPart.Transparency = Transparency | |
596 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
597 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
598 | local CylinderMesh = IT("CylinderMesh", LightningPart) | |
599 | local OrigCF = LightningPart.CFrame | |
600 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
601 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
602 | LightningPart.Parent = LightningBolt | |
603 | LastPos = NewPos | |
604 | end | |
605 | end | |
606 | return { | |
607 | RayHit = RayHit, | |
608 | RayPos = RayPos, | |
609 | RayNormal = RayNormal, | |
610 | LightningModel = LightningModel | |
611 | } | |
612 | end | |
613 | ||
614 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
615 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
616 | end | |
617 | ||
618 | function PositiveAngle(NUMBER) | |
619 | if NUMBER >= 0 then | |
620 | NUMBER = 0 | |
621 | end | |
622 | return NUMBER | |
623 | end | |
624 | ||
625 | function NegativeAngle(NUMBER) | |
626 | if NUMBER <= 0 then | |
627 | NUMBER = 0 | |
628 | end | |
629 | return NUMBER | |
630 | end | |
631 | ||
632 | function Swait(NUMBER) | |
633 | if NUMBER == 0 or NUMBER == nil then | |
634 | ArtificialHB.Event:wait() | |
635 | else | |
636 | for i = 1, NUMBER do | |
637 | ArtificialHB.Event:wait() | |
638 | end | |
639 | end | |
640 | end | |
641 | ||
642 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
643 | local NEWMESH = IT(MESH) | |
644 | if MESH == "SpecialMesh" then | |
645 | NEWMESH.MeshType = MESHTYPE | |
646 | if MESHID ~= "nil" and MESHID ~= "" then | |
647 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
648 | end | |
649 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
650 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
651 | end | |
652 | end | |
653 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
654 | NEWMESH.Scale = SCALE | |
655 | NEWMESH.Parent = PARENT | |
656 | return NEWMESH | |
657 | end | |
658 | ||
659 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
660 | local NEWPART = IT("Part") | |
661 | NEWPART.formFactor = FORMFACTOR | |
662 | NEWPART.Reflectance = REFLECTANCE | |
663 | NEWPART.Transparency = TRANSPARENCY | |
664 | NEWPART.CanCollide = false | |
665 | NEWPART.Locked = true | |
666 | NEWPART.Anchored = true | |
667 | if ANCHOR == false then | |
668 | NEWPART.Anchored = false | |
669 | end | |
670 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
671 | NEWPART.Name = NAME | |
672 | NEWPART.Size = SIZE | |
673 | NEWPART.Position = Torso.Position | |
674 | NEWPART.Material = MATERIAL | |
675 | NEWPART:BreakJoints() | |
676 | NEWPART.Parent = PARENT | |
677 | return NEWPART | |
678 | end | |
679 | ||
680 | local function weldBetween(a, b) | |
681 | local weldd = Instance.new("ManualWeld") | |
682 | weldd.Part0 = a | |
683 | weldd.Part1 = b | |
684 | weldd.C0 = CFrame.new() | |
685 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
686 | weldd.Parent = a | |
687 | return weldd | |
688 | end | |
689 | ||
690 | ||
691 | function QuaternionFromCFrame(cf) | |
692 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
693 | local trace = m00 + m11 + m22 | |
694 | if trace > 0 then | |
695 | local s = math.sqrt(1 + trace) | |
696 | local recip = 0.5 / s | |
697 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
698 | else | |
699 | local i = 0 | |
700 | if m11 > m00 then | |
701 | i = 1 | |
702 | end | |
703 | if m22 > (i == 0 and m00 or m11) then | |
704 | i = 2 | |
705 | end | |
706 | if i == 0 then | |
707 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
708 | local recip = 0.5 / s | |
709 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
710 | elseif i == 1 then | |
711 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
712 | local recip = 0.5 / s | |
713 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
714 | elseif i == 2 then | |
715 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
716 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
717 | end | |
718 | end | |
719 | end | |
720 | ||
721 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
722 | local xs, ys, zs = x + x, y + y, z + z | |
723 | local wx, wy, wz = w * xs, w * ys, w * zs | |
724 | local xx = x * xs | |
725 | local xy = x * ys | |
726 | local xz = x * zs | |
727 | local yy = y * ys | |
728 | local yz = y * zs | |
729 | local zz = z * zs | |
730 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
731 | end | |
732 | ||
733 | function QuaternionSlerp(a, b, t) | |
734 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
735 | local startInterp, finishInterp; | |
736 | if cosTheta >= 0.0001 then | |
737 | if (1 - cosTheta) > 0.0001 then | |
738 | local theta = ACOS(cosTheta) | |
739 | local invSinTheta = 1 / SIN(theta) | |
740 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
741 | finishInterp = SIN(t * theta) * invSinTheta | |
742 | else | |
743 | startInterp = 1 - t | |
744 | finishInterp = t | |
745 | end | |
746 | else | |
747 | if (1 + cosTheta) > 0.0001 then | |
748 | local theta = ACOS(-cosTheta) | |
749 | local invSinTheta = 1 / SIN(theta) | |
750 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
751 | finishInterp = SIN(t * theta) * invSinTheta | |
752 | else | |
753 | startInterp = t - 1 | |
754 | finishInterp = t | |
755 | end | |
756 | end | |
757 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
758 | end | |
759 | ||
760 | function Clerp(a, b, t) | |
761 | local qa = {QuaternionFromCFrame(a)} | |
762 | local qb = {QuaternionFromCFrame(b)} | |
763 | local ax, ay, az = a.x, a.y, a.z | |
764 | local bx, by, bz = b.x, b.y, b.z | |
765 | local _t = 1 - t | |
766 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
767 | end | |
768 | ||
769 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
770 | local frame = IT("Frame") | |
771 | frame.BackgroundTransparency = TRANSPARENCY | |
772 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
773 | frame.Position = POSITION | |
774 | frame.Size = SIZE | |
775 | frame.BackgroundColor3 = COLOR | |
776 | frame.BorderColor3 = BORDERCOLOR | |
777 | frame.Name = NAME | |
778 | frame.Parent = PARENT | |
779 | return frame | |
780 | end | |
781 | ||
782 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
783 | local label = IT("TextLabel") | |
784 | label.BackgroundTransparency = 1 | |
785 | label.Size = UD2(1, 0, 1, 0) | |
786 | label.Position = UD2(0, 0, 0, 0) | |
787 | label.TextColor3 = TEXTCOLOR | |
788 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
789 | label.TextTransparency = TRANSPARENCY | |
790 | label.FontSize = TEXTFONTSIZE | |
791 | label.Font = TEXTFONT | |
792 | label.BorderSizePixel = BORDERSIZEPIXEL | |
793 | label.TextScaled = false | |
794 | label.Text = TEXT | |
795 | label.Name = NAME | |
796 | label.Parent = PARENT | |
797 | return label | |
798 | end | |
799 | ||
800 | function NoOutlines(PART) | |
801 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
802 | end | |
803 | ||
804 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
805 | local NEWWELD = IT(TYPE) | |
806 | NEWWELD.Part0 = PART0 | |
807 | NEWWELD.Part1 = PART1 | |
808 | NEWWELD.C0 = C0 | |
809 | NEWWELD.C1 = C1 | |
810 | NEWWELD.Parent = PARENT | |
811 | return NEWWELD | |
812 | end | |
813 | ||
814 | local S = IT("Sound") | |
815 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
816 | local NEWSOUND = nil | |
817 | coroutine.resume(coroutine.create(function() | |
818 | NEWSOUND = S:Clone() | |
819 | NEWSOUND.Parent = PARENT | |
820 | NEWSOUND.Volume = VOLUME | |
821 | NEWSOUND.Pitch = PITCH | |
822 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
823 | NEWSOUND:play() | |
824 | if DOESLOOP == true then | |
825 | NEWSOUND.Looped = true | |
826 | else | |
827 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
828 | NEWSOUND:remove() | |
829 | end | |
830 | end)) | |
831 | return NEWSOUND | |
832 | end | |
833 | ||
834 | function CFrameFromTopBack(at, top, back) | |
835 | local right = top:Cross(back) | |
836 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
837 | end | |
838 | ||
839 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
840 | function WACKYEFFECT(Table) | |
841 | local TYPE = (Table.EffectType or "Sphere") | |
842 | local SIZE = (Table.Size or VT(1,1,1)) | |
843 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
844 | local TRANSPARENCY = (Table.Transparency or 0) | |
845 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
846 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
847 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
848 | local ROTATION1 = (Table.RotationX or 0) | |
849 | local ROTATION2 = (Table.RotationY or 0) | |
850 | local ROTATION3 = (Table.RotationZ or 0) | |
851 | local MATERIAL = (Table.Material or "Neon") | |
852 | local COLOR = (Table.Color or C3(1,1,1)) | |
853 | local TIME = (Table.Time or 45) | |
854 | local SOUNDID = (Table.SoundID or nil) | |
855 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
856 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
857 | coroutine.resume(coroutine.create(function() | |
858 | local PLAYSSOUND = false | |
859 | local SOUND = nil | |
860 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
861 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
862 | PLAYSSOUND = true | |
863 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
864 | end | |
865 | EFFECT.Color = COLOR | |
866 | local MSH = nil | |
867 | if TYPE == "Sphere" then | |
868 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
869 | elseif TYPE == "Block" then | |
870 | MSH = IT("BlockMesh",EFFECT) | |
871 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
872 | elseif TYPE == "Wave" then | |
873 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
874 | elseif TYPE == "Ring" then | |
875 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
876 | elseif TYPE == "Slash" then | |
877 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
878 | elseif TYPE == "Round Slash" then | |
879 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
880 | elseif TYPE == "Swirl" then | |
881 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
882 | elseif TYPE == "Skull" then | |
883 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
884 | elseif TYPE == "Crystal" then | |
885 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
886 | end | |
887 | if MSH ~= nil then | |
888 | local MOVESPEED = nil | |
889 | if MOVEDIRECTION ~= nil then | |
890 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
891 | end | |
892 | local GROWTH = SIZE - ENDSIZE | |
893 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
894 | if TYPE == "Block" then | |
895 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
896 | else | |
897 | EFFECT.CFrame = CFRAME | |
898 | end | |
899 | for LOOP = 1, TIME+1 do | |
900 | Swait() | |
901 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
902 | if TYPE == "Wave" then | |
903 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
904 | end | |
905 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
906 | if TYPE == "Block" then | |
907 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
908 | else | |
909 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
910 | end | |
911 | if MOVEDIRECTION ~= nil then | |
912 | local ORI = EFFECT.Orientation | |
913 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
914 | EFFECT.Orientation = ORI | |
915 | end | |
916 | end | |
917 | if PLAYSSOUND == false then | |
918 | EFFECT:remove() | |
919 | else | |
920 | SOUND.Stopped:Connect(function() | |
921 | EFFECT:remove() | |
922 | end) | |
923 | end | |
924 | else | |
925 | if PLAYSSOUND == false then | |
926 | EFFECT:remove() | |
927 | else | |
928 | repeat Swait() until SOUND.Playing == false | |
929 | EFFECT:remove() | |
930 | end | |
931 | end | |
932 | end)) | |
933 | end | |
934 | ||
935 | function MakeForm(PART,TYPE) | |
936 | if TYPE == "Cyl" then | |
937 | local MSH = IT("CylinderMesh",PART) | |
938 | elseif TYPE == "Ball" then | |
939 | local MSH = IT("SpecialMesh",PART) | |
940 | MSH.MeshType = "Sphere" | |
941 | elseif TYPE == "Wedge" then | |
942 | local MSH = IT("SpecialMesh",PART) | |
943 | MSH.MeshType = "Wedge" | |
944 | end | |
945 | end | |
946 | ||
947 | function SpawnTrail(FROM,TO,BIG) | |
948 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "Trail", VT(0,0,0)) | |
949 | MakeForm(TRAIL,"Cyl") | |
950 | local DIST = (FROM - TO).Magnitude | |
951 | if BIG == true then | |
952 | TRAIL.Size = VT(0.5,DIST,0.5) | |
953 | else | |
954 | TRAIL.Size = VT(0.25,DIST,0.25) | |
955 | end | |
956 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
957 | coroutine.resume(coroutine.create(function() | |
958 | for i = 1, 5 do | |
959 | Swait() | |
960 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
961 | end | |
962 | TRAIL:remove() | |
963 | end)) | |
964 | end | |
965 | ||
966 | Debris = game:GetService("Debris") | |
967 | ||
968 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
969 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
970 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
971 | end | |
972 | ||
973 | function turnto(position) | |
974 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
975 | end | |
976 | local asd = Instance.new("ParticleEmitter") | |
977 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
978 | asd.LightEmission = .1 | |
979 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
980 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
981 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
982 | asd.Transparency = bbb | |
983 | asd.Size = aaa | |
984 | asd.ZOffset = .9 | |
985 | asd.Acceleration = Vector3.new(0, -15, 0) | |
986 | asd.LockedToPart = false | |
987 | asd.EmissionDirection = "Back" | |
988 | asd.Lifetime = NumberRange.new(1, 2) | |
989 | asd.Rotation = NumberRange.new(-100, 100) | |
990 | asd.RotSpeed = NumberRange.new(-100, 100) | |
991 | asd.Speed = NumberRange.new(10) | |
992 | asd.Enabled = false | |
993 | asd.VelocitySpread = 999 | |
994 | ||
995 | function getbloody(victim,amount) | |
996 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
997 | PART.CFrame = victim.CFrame | |
998 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
999 | Debris:AddItem(PART,5) | |
1000 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1001 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1002 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1003 | local prtcl = asd:Clone() | |
1004 | prtcl.Parent = PART | |
1005 | prtcl:Emit(amount*10) | |
1006 | end | |
1007 | ||
1008 | local Particle = IT("ParticleEmitter",nil) | |
1009 | Particle.Enabled = false | |
1010 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
1011 | Particle.LightEmission = 0.5 | |
1012 | Particle.Rate = 150 | |
1013 | Particle.ZOffset = 1 | |
1014 | Particle.Rotation = NumberRange.new(-180, 180) | |
1015 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1016 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1017 | Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5)) | |
1018 | ||
1019 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1020 | function ParticleEmitter(Table) | |
1021 | local PRTCL = Particle:Clone() | |
1022 | local Speed = Table.Speed or 5 | |
1023 | local Drag = Table.Drag or 0 | |
1024 | local Size1 = Table.Size1 or 1 | |
1025 | local Size2 = Table.Size2 or 5 | |
1026 | local Lifetime1 = Table.Lifetime1 or 1 | |
1027 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1028 | local Parent = Table.Parent or Torso | |
1029 | local Emit = Table.Emit or 100 | |
1030 | local Offset = Table.Offset or 360 | |
1031 | local Acel = Table.Acel or VT(0,0,0) | |
1032 | local Enabled = Table.Enabled or false | |
1033 | PRTCL.Parent = Parent | |
1034 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1035 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1036 | PRTCL.Speed = NumberRange.new(Speed) | |
1037 | PRTCL.VelocitySpread = Offset | |
1038 | PRTCL.Drag = Drag | |
1039 | PRTCL.Acceleration = Acel | |
1040 | if Enabled == false then | |
1041 | PRTCL:Emit(Emit) | |
1042 | Debris:AddItem(PRTCL,Lifetime2) | |
1043 | else | |
1044 | PRTCL.Enabled = true | |
1045 | end | |
1046 | return PRTCL | |
1047 | end | |
1048 | ||
1049 | function R_RANDOM(CFRAME,DIST) | |
1050 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
1051 | end | |
1052 | ||
1053 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
1054 | coroutine.resume(coroutine.create(function() | |
1055 | local FADE = IT("Model",Effects) | |
1056 | if PARENT ~= nil then | |
1057 | FADE.Parent = PARENT | |
1058 | end | |
1059 | FADE.Name = "FadingEffect" | |
1060 | for _, c in pairs(Character:GetChildren()) do | |
1061 | if c.ClassName == "Part" then | |
1062 | c.CanCollide = false | |
1063 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Royal purple"), c.Name, c.Size, true) | |
1064 | FADER.CFrame = c.CFrame | |
1065 | FADER.Color = COLOR | |
1066 | if FADER.Name == "Head" then | |
1067 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
1068 | elseif FADER.Name == "HumanoidRootPart" then | |
1069 | FADE.PrimaryPart = FADER | |
1070 | FADER.Transparency = 1 | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | local TRANS = 0.25/TIMER | |
1075 | local DIST = nil | |
1076 | if MOVEDIRECTION ~= nil then | |
1077 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
1078 | end | |
1079 | for i = 1, TIMER do | |
1080 | Swait() | |
1081 | for _, c in pairs(FADE:GetChildren()) do | |
1082 | if c.ClassName == "Part" then | |
1083 | c.Transparency = c.Transparency + TRANS | |
1084 | end | |
1085 | end | |
1086 | if MOVEDIRECTION ~= nil then | |
1087 | local ORI = FADE.PrimaryPart.Orientation | |
1088 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
1089 | end | |
1090 | end | |
1091 | FADE:remove() | |
1092 | end)) | |
1093 | end | |
1094 | ||
1095 | ||
1096 | --//=================================\\ | |
1097 | --|| WEAPON CREATION | |
1098 | --\\=================================// | |
1099 | ||
1100 | local Particle = IT("ParticleEmitter",nil) | |
1101 | Particle.Enabled = false | |
1102 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1103 | Particle.LightEmission = 0.5 | |
1104 | Particle.Rate = 150 | |
1105 | Particle.ZOffset = 0.2 | |
1106 | Particle.Rotation = NumberRange.new(-180, 180) | |
1107 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1108 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1109 | Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5)) | |
1110 | ||
1111 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1112 | function ParticleEmitter(Table) | |
1113 | local PRTCL = Particle:Clone() | |
1114 | local Speed = Table.Speed or 5 | |
1115 | local Drag = Table.Drag or 0 | |
1116 | local Size1 = Table.Size1 or 1 | |
1117 | local Size2 = Table.Size2 or 5 | |
1118 | local Lifetime1 = Table.Lifetime1 or 1 | |
1119 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1120 | local Parent = Table.Parent or Torso | |
1121 | local Emit = Table.Emit or 100 | |
1122 | local Offset = Table.Offset or 360 | |
1123 | local Acel = Table.Acel or VT(0,0,0) | |
1124 | local Enabled = Table.Enabled or false | |
1125 | PRTCL.Parent = Parent | |
1126 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1127 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1128 | PRTCL.Speed = NumberRange.new(Speed) | |
1129 | PRTCL.VelocitySpread = Offset | |
1130 | PRTCL.Drag = Drag | |
1131 | PRTCL.Acceleration = Acel | |
1132 | if Enabled == false then | |
1133 | PRTCL:Emit(Emit) | |
1134 | Debris:AddItem(PRTCL,Lifetime2) | |
1135 | else | |
1136 | PRTCL.Enabled = true | |
1137 | end | |
1138 | return PRTCL | |
1139 | end | |
1140 | ||
1141 | ||
1142 | ||
1143 | ||
1144 | ||
1145 | ||
1146 | ||
1147 | ||
1148 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1149 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1150 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1151 | MakeForm(Part,"Wedge") | |
1152 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1153 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1154 | MakeForm(Part,"Wedge") | |
1155 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1156 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1157 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1158 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1159 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1160 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1161 | MakeForm(Part,"Cyl") | |
1162 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1163 | for i = 1, 8 do | |
1164 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1165 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1166 | end | |
1167 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1168 | MakeForm(Part,"Cyl") | |
1169 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1170 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1171 | MakeForm(Part,"Ball") | |
1172 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1173 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1174 | MakeForm(Part,"Wedge") | |
1175 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1176 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1177 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1178 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1179 | MakeForm(Part,"Cyl") | |
1180 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1181 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1182 | MakeForm(Part,"Cyl") | |
1183 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1184 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1185 | MakeForm(Part,"Cyl") | |
1186 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1187 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1188 | MakeForm(Part,"Wedge") | |
1189 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1190 | local LASTPART = Handle | |
1191 | for i = 1, 10 do | |
1192 | if LASTPART == Handle then | |
1193 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1194 | LASTPART = Part | |
1195 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1196 | else | |
1197 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1198 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1199 | LASTPART = Part | |
1200 | end | |
1201 | end | |
1202 | ||
1203 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1204 | MakeForm(Barrel,"Cyl") | |
1205 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1206 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1207 | MakeForm(Part,"Cyl") | |
1208 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1209 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1210 | MakeForm(Part,"Wedge") | |
1211 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1212 | local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1213 | MakeForm(Hole2,"Cyl") | |
1214 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1215 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1216 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1217 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1218 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1219 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1220 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1221 | coroutine.resume(coroutine.create(function() | |
1222 | while wait() do | |
1223 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1224 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1225 | end | |
1226 | end)) | |
1227 | ||
1228 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1229 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1230 | ||
1231 | for _, c in pairs(Weapon:GetDescendants()) do | |
1232 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1233 | c.Material = "Glass" | |
1234 | c.Color = C3(.5,0,.5) | |
1235 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1236 | c.Color = C3(.5,0,.5) | |
1237 | c.Material = "Neon" | |
1238 | end | |
1239 | end | |
1240 | ||
1241 | Weapon.Parent = Character | |
1242 | for _, c in pairs(Weapon:GetChildren()) do | |
1243 | if c.ClassName == "Part" then | |
1244 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1245 | end | |
1246 | end | |
1247 | ||
1248 | function ParticleEmitter(Table) | |
1249 | local PRTCL = Particle:Clone() | |
1250 | local Speed = Table.Speed or 5 | |
1251 | local Drag = Table.Drag or 0 | |
1252 | local Size1 = Table.Size1 or 1 | |
1253 | local Size2 = Table.Size2 or 5 | |
1254 | local Lifetime1 = Table.Lifetime1 or 1 | |
1255 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1256 | local Parent = Table.Parent or Torso | |
1257 | local Emit = Table.Emit or 100 | |
1258 | local Offset = Table.Offset or 360 | |
1259 | local Acel = Table.Acel or VT(0,0,0) | |
1260 | local Enabled = Table.Enabled or false | |
1261 | PRTCL.Parent = Parent | |
1262 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1263 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1264 | PRTCL.Speed = NumberRange.new(Speed) | |
1265 | PRTCL.VelocitySpread = Offset | |
1266 | PRTCL.Drag = Drag | |
1267 | PRTCL.Acceleration = Acel | |
1268 | if Enabled == false then | |
1269 | PRTCL:Emit(Emit) | |
1270 | Debris:AddItem(PRTCL,Lifetime2) | |
1271 | else | |
1272 | PRTCL.Enabled = true | |
1273 | end | |
1274 | return PRTCL | |
1275 | end | |
1276 | ||
1277 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1278 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1279 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1280 | MakeForm(Part,"Wedge") | |
1281 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1282 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1283 | MakeForm(Part,"Wedge") | |
1284 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1285 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1286 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1287 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1288 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1289 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1290 | MakeForm(Part,"Cyl") | |
1291 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1292 | for i = 1, 8 do | |
1293 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1294 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1295 | end | |
1296 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1297 | MakeForm(Part,"Cyl") | |
1298 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1299 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1300 | MakeForm(Part,"Ball") | |
1301 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1302 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1303 | MakeForm(Part,"Wedge") | |
1304 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1305 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1306 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1307 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1308 | MakeForm(Part,"Cyl") | |
1309 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1310 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1311 | MakeForm(Part,"Cyl") | |
1312 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1313 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1314 | MakeForm(Part,"Cyl") | |
1315 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1316 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1317 | MakeForm(Part,"Wedge") | |
1318 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1319 | local LASTPART = Handle | |
1320 | for i = 1, 10 do | |
1321 | if LASTPART == Handle then | |
1322 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1323 | LASTPART = Part | |
1324 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1325 | else | |
1326 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1327 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1328 | LASTPART = Part | |
1329 | end | |
1330 | end | |
1331 | ||
1332 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1333 | MakeForm(Barrel,"Cyl") | |
1334 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1335 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1336 | MakeForm(Part,"Cyl") | |
1337 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1338 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1339 | MakeForm(Part,"Wedge") | |
1340 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1341 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1342 | MakeForm(Hole,"Cyl") | |
1343 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1344 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1345 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1346 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1347 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1348 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1349 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1350 | coroutine.resume(coroutine.create(function() | |
1351 | while wait() do | |
1352 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1353 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1354 | end | |
1355 | end)) | |
1356 | ||
1357 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1358 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1359 | ||
1360 | for _, c in pairs(Weapon:GetDescendants()) do | |
1361 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1362 | c.Material = "Glass" | |
1363 | c.Color = C3(0.05,0.05,0.05) | |
1364 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1365 | c.Color = C3(.5,0,.5) | |
1366 | c.Material = "Neon" | |
1367 | end | |
1368 | end | |
1369 | ||
1370 | Weapon.Parent = Character | |
1371 | for _, c in pairs(Weapon:GetChildren()) do | |
1372 | if c.ClassName == "Part" then | |
1373 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1374 | end | |
1375 | end | |
1376 | ||
1377 | local SKILLTEXTCOLOR = C3(.5,0,.5) | |
1378 | local SKILLFONT = "Antique" | |
1379 | local SKILLTEXTSIZE = 7 | |
1380 | ||
1381 | Humanoid.Died:connect(function() | |
1382 | ATTACK = true | |
1383 | end) | |
1384 | ||
1385 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1386 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1387 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1388 | ||
1389 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1390 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1391 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ban Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1392 | ||
1393 | ||
1394 | function printbye(Name) | |
1395 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1396 | Chat(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".",MAINRUINCOLOR.Color) | |
1397 | end | |
1398 | ||
1399 | workspace.ChildAdded:connect(function(instance) | |
1400 | for BANISH = 1, #TOBANISH do | |
1401 | if TOBANISH[BANISH] ~= nil then | |
1402 | if instance.Name == TOBANISH[BANISH] then | |
1403 | coroutine.resume(coroutine.create(function() | |
1404 | printbye(instance.Name) | |
1405 | instance:ClearAllChildren() | |
1406 | Debris:AddItem(instance,0.0005) | |
1407 | end)) | |
1408 | end | |
1409 | end | |
1410 | end | |
1411 | end) | |
1412 | ||
1413 | --//=================================\\ | |
1414 | --|| DAMAGING | |
1415 | --\\=================================// | |
1416 | ||
1417 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1418 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1419 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1420 | wave.CFrame = CFRAME | |
1421 | coroutine.resume(coroutine.create(function(PART) | |
1422 | for i = 1, WAIT do | |
1423 | Swait() | |
1424 | mesh.Scale = mesh.Scale + GROW | |
1425 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1426 | if DOESROT == true then | |
1427 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1428 | end | |
1429 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1430 | if wave.Transparency > 0.99 then | |
1431 | wave:remove() | |
1432 | end | |
1433 | end | |
1434 | end)) | |
1435 | end | |
1436 | ||
1437 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
1438 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1439 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
1440 | wave.CFrame = CFRAME | |
1441 | coroutine.resume(coroutine.create(function(PART) | |
1442 | for i = 1, WAIT do | |
1443 | Swait() | |
1444 | mesh.Scale = mesh.Scale + GROW | |
1445 | if DOESROT == true then | |
1446 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1447 | end | |
1448 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1449 | if wave.Transparency > 0.99 then | |
1450 | wave:remove() | |
1451 | end | |
1452 | end | |
1453 | end)) | |
1454 | end | |
1455 | ||
1456 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1457 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1458 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1459 | wave.CFrame = CFRAME | |
1460 | coroutine.resume(coroutine.create(function(PART) | |
1461 | for i = 1, WAIT do | |
1462 | Swait() | |
1463 | mesh.Scale = mesh.Scale + GROW | |
1464 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1465 | if wave.Transparency > 0.99 then | |
1466 | wave:remove() | |
1467 | end | |
1468 | end | |
1469 | end)) | |
1470 | end | |
1471 | ||
1472 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
1473 | local mesh = nil | |
1474 | if KIND == "Base" then | |
1475 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
1476 | elseif KIND == "Thin" then | |
1477 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
1478 | elseif KIND == "Round" then | |
1479 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
1480 | end | |
1481 | wave.CFrame = CFRAME | |
1482 | coroutine.resume(coroutine.create(function(PART) | |
1483 | for i = 1, WAIT do | |
1484 | Swait() | |
1485 | mesh.Scale = mesh.Scale + GROW/10 | |
1486 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1487 | if wave.Transparency > 0.99 then | |
1488 | wave:remove() | |
1489 | end | |
1490 | end | |
1491 | end)) | |
1492 | end | |
1493 | ||
1494 | function Ragdoll(Character2, CharTorso, Headless, Velocity) | |
1495 | local svch = Character2 | |
1496 | Character2:BreakJoints() | |
1497 | local hum = Character2:findFirstChild("Humanoid") | |
1498 | local q = Character2:GetChildren() | |
1499 | local CLONE = IT("Model", Effects) | |
1500 | for i = 1, #q do | |
1501 | if q[i].ClassName == "Accessory" and Headless == true then | |
1502 | q[i]:remove() | |
1503 | elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
1504 | q[i].Parent = CLONE | |
1505 | elseif q[i].ClassName ~= "Humanoid" then | |
1506 | q[i]:remove() | |
1507 | end | |
1508 | end | |
1509 | local chrclone = CLONE | |
1510 | local ch = chrclone:GetChildren() | |
1511 | local i | |
1512 | for i = 1, #ch do | |
1513 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
1514 | ch[i]:remove() | |
1515 | end | |
1516 | end | |
1517 | local function Scan(ch) | |
1518 | local e | |
1519 | for e = 1, #ch do | |
1520 | Scan(ch[e]:GetChildren()) | |
1521 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1522 | ch[e]:remove() | |
1523 | end | |
1524 | end | |
1525 | end | |
1526 | Character2:remove() | |
1527 | local NEWHUM = IT("Humanoid") | |
1528 | NEWHUM.Name = "Corpse" | |
1529 | NEWHUM.Health = 0 | |
1530 | NEWHUM.MaxHealth = 0 | |
1531 | NEWHUM.PlatformStand = true | |
1532 | NEWHUM.Parent = CLONE | |
1533 | NEWHUM.DisplayDistanceType = "None" | |
1534 | Scan(chrclone:GetChildren()) | |
1535 | local ch = Character2:GetChildren() | |
1536 | local i | |
1537 | for i = 1, #ch do | |
1538 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1539 | ch[i]:remove() | |
1540 | end | |
1541 | end | |
1542 | ||
1543 | Character2 = chrclone | |
1544 | local Torso2 = Character2.Torso | |
1545 | local movevector = Vector3.new() | |
1546 | if Torso2 then | |
1547 | movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector | |
1548 | local Head = Character2:FindFirstChild("Head") | |
1549 | if Head then | |
1550 | local Neck = Instance.new("Weld") | |
1551 | Neck.Name = "Neck" | |
1552 | Neck.Part0 = Torso2 | |
1553 | Neck.Part1 = Head | |
1554 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1555 | Neck.C1 = CFrame.new() | |
1556 | Neck.Parent = Torso2 | |
1557 | if Headless == true then | |
1558 | Head.Transparency = 1 | |
1559 | Head:ClearAllChildren() | |
1560 | end | |
1561 | end | |
1562 | local Limb = Character2:FindFirstChild("Right Arm") | |
1563 | if Limb then | |
1564 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1565 | local Joint = Instance.new("Glue") | |
1566 | Joint.Name = "RightShoulder" | |
1567 | Joint.Part0 = Torso2 | |
1568 | Joint.Part1 = Limb | |
1569 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1570 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1571 | Joint.Parent = Torso2 | |
1572 | local B = Instance.new("Part") | |
1573 | B.TopSurface = 0 | |
1574 | B.BottomSurface = 0 | |
1575 | B.formFactor = "Symmetric" | |
1576 | B.Size = Vector3.new(1, 1, 1) | |
1577 | B.Transparency = 1 | |
1578 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1579 | B.Parent = Character2 | |
1580 | local W = Instance.new("Weld") | |
1581 | W.Part0 = Limb | |
1582 | W.Part1 = B | |
1583 | W.C0 = CFrame.new(0, -0.5, 0) | |
1584 | W.Parent = Limb | |
1585 | end | |
1586 | local Limb = Character2:FindFirstChild("Left Arm") | |
1587 | if Limb then | |
1588 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1589 | local Joint = Instance.new("Glue") | |
1590 | Joint.Name = "LeftShoulder" | |
1591 | Joint.Part0 = Torso2 | |
1592 | Joint.Part1 = Limb | |
1593 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1594 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1595 | Joint.Parent = Torso2 | |
1596 | local B = Instance.new("Part") | |
1597 | B.TopSurface = 0 | |
1598 | B.BottomSurface = 0 | |
1599 | B.formFactor = "Symmetric" | |
1600 | B.Size = Vector3.new(1, 1, 1) | |
1601 | B.Transparency = 1 | |
1602 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1603 | B.Parent = Character2 | |
1604 | local W = Instance.new("Weld") | |
1605 | W.Part0 = Limb | |
1606 | W.Part1 = B | |
1607 | W.C0 = CFrame.new(0, -0.5, 0) | |
1608 | W.Parent = Limb | |
1609 | end | |
1610 | local Limb = Character2:FindFirstChild("Right Leg") | |
1611 | if Limb then | |
1612 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1613 | local Joint = Instance.new("Glue") | |
1614 | Joint.Name = "RightHip" | |
1615 | Joint.Part0 = Torso2 | |
1616 | Joint.Part1 = Limb | |
1617 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1618 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1619 | Joint.Parent = Torso2 | |
1620 | local B = Instance.new("Part") | |
1621 | B.TopSurface = 0 | |
1622 | B.BottomSurface = 0 | |
1623 | B.formFactor = "Symmetric" | |
1624 | B.Size = Vector3.new(1, 1, 1) | |
1625 | B.Transparency = 1 | |
1626 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1627 | B.Parent = Character2 | |
1628 | local W = Instance.new("Weld") | |
1629 | W.Part0 = Limb | |
1630 | W.Part1 = B | |
1631 | W.C0 = CFrame.new(0, -0.5, 0) | |
1632 | W.Parent = Limb | |
1633 | end | |
1634 | local Limb = Character2:FindFirstChild("Left Leg") | |
1635 | if Limb then | |
1636 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1637 | local Joint = Instance.new("Glue") | |
1638 | Joint.Name = "LeftHip" | |
1639 | Joint.Part0 = Torso2 | |
1640 | Joint.Part1 = Limb | |
1641 | Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1642 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1643 | Joint.Parent = Torso2 | |
1644 | local B = Instance.new("Part") | |
1645 | B.TopSurface = 0 | |
1646 | B.BottomSurface = 0 | |
1647 | B.formFactor = "Symmetric" | |
1648 | B.Size = Vector3.new(1, 1, 1) | |
1649 | B.Transparency = 1 | |
1650 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1651 | B.Parent = Character2 | |
1652 | local W = Instance.new("Weld") | |
1653 | W.Part0 = Limb | |
1654 | W.Part1 = B | |
1655 | W.C0 = CFrame.new(0, -0.5, 0) | |
1656 | W.Parent = Limb | |
1657 | end | |
1658 | local Bar = Instance.new("Part") | |
1659 | Bar.TopSurface = 0 | |
1660 | Bar.BottomSurface = 0 | |
1661 | Bar.formFactor = "Symmetric" | |
1662 | Bar.Size = Vector3.new(1, 1, 1) | |
1663 | Bar.Transparency = 1 | |
1664 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1665 | Bar.Parent = Character2 | |
1666 | local Weld = Instance.new("Weld") | |
1667 | Weld.Part0 = Torso2 | |
1668 | Weld.Part1 = Bar | |
1669 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1670 | Weld.Parent = Torso2 | |
1671 | end | |
1672 | Character2.Parent = Weapon | |
1673 | if movevector ~= Vector3.new() then | |
1674 | for i = 1, 10 do | |
1675 | Torso2.Velocity = movevector * Velocity | |
1676 | end | |
1677 | end | |
1678 | Character2.Name = "Corpse" | |
1679 | return Character2, Torso2 | |
1680 | end | |
1681 | ||
1682 | function Banish(Foe) | |
1683 | if Foe then | |
1684 | coroutine.resume(coroutine.create(function() | |
1685 | --if game.Players:FindFirstChild(Foe.Name) then | |
1686 | table.insert(TOBANISH,Foe.Name) | |
1687 | printbye(Foe.Name) | |
1688 | --end | |
1689 | Foe.Archivable = true | |
1690 | local CLONE = Foe:Clone() | |
1691 | Foe:Destroy() | |
1692 | CLONE.Parent = Effects | |
1693 | CLONE:BreakJoints() | |
1694 | local MATERIALS = {"Glass","Neon"} | |
1695 | for _, c in pairs(CLONE:GetDescendants()) do | |
1696 | if c:IsA("BasePart") then | |
1697 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1698 | CreateSound(340722848, c, 10, 1, false) | |
1699 | end | |
1700 | c.Anchored = true | |
1701 | c.Transparency = c.Transparency + 0.2 | |
1702 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1703 | c.Color = C3(.5,0,.5) | |
1704 | if c.ClassName == "MeshPart" then | |
1705 | c.TextureID = "" | |
1706 | end | |
1707 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1708 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1709 | end | |
1710 | if c:FindFirstChildOfClass("Decal") then | |
1711 | c:FindFirstChildOfClass("Decal"):remove() | |
1712 | end | |
1713 | c.Name = "Banished" | |
1714 | c.CanCollide = false | |
1715 | else | |
1716 | c:remove() | |
1717 | end | |
1718 | end | |
1719 | local A = false | |
1720 | for i = 1, 35 do | |
1721 | if A == false then | |
1722 | A = true | |
1723 | elseif A == true then | |
1724 | A = false | |
1725 | end | |
1726 | for _, c in pairs(CLONE:GetDescendants()) do | |
1727 | if c:IsA("BasePart") then | |
1728 | c.Anchored = true | |
1729 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1730 | c.Transparency = c.Transparency + 0.8/35 | |
1731 | if A == false then | |
1732 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1733 | elseif A == true then | |
1734 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1735 | end | |
1736 | end | |
1737 | end | |
1738 | Swait() | |
1739 | end | |
1740 | CLONE:remove() | |
1741 | end)) | |
1742 | end | |
1743 | end | |
1744 | ||
1745 | function PuddleOfBlood(Position, MaxDrop, Model, MaxSize) | |
1746 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model) | |
1747 | if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
1748 | if HITFLOOR.Name == "BloodPuddle" then | |
1749 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
1750 | if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then | |
1751 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1) | |
1752 | end | |
1753 | elseif HITFLOOR.Anchored == true then | |
1754 | do | |
1755 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(2, 0, 2)) | |
1756 | BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1757 | MakeForm(BLOOD, "Cyl") | |
1758 | coroutine.resume(coroutine.create(function() | |
1759 | Swait(75) | |
1760 | while true do | |
1761 | Swait() | |
1762 | BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02) | |
1763 | if BLOOD.Size.Z < 0.051 then | |
1764 | BLOOD:remove() | |
1765 | break | |
1766 | end | |
1767 | end | |
1768 | end)) | |
1769 | end | |
1770 | end | |
1771 | end | |
1772 | end | |
1773 | ||
1774 | function SprayBlood(POSITION, DIRECTION, BloodSize) | |
1775 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(1, 1, 1), false) | |
1776 | BLOOD.CFrame = CF(POSITION) | |
1777 | MakeForm(BLOOD, "Ball") | |
1778 | local bv = Instance.new("BodyVelocity", BLOOD) | |
1779 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1780 | bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25 | |
1781 | bv.Name = "MOVE" | |
1782 | Debris:AddItem(bv, 0.05) | |
1783 | coroutine.resume(coroutine.create(function() | |
1784 | local HASTOUCHEDGROUND = false | |
1785 | local HIT = BLOOD.Touched:Connect(function(hit) | |
1786 | if hit.Anchored == true then | |
1787 | HASTOUCHEDGROUND = true | |
1788 | PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize) | |
1789 | end | |
1790 | end) | |
1791 | wait(5) | |
1792 | if HASTOUCHEDGROUND == false then | |
1793 | BLOOD:remove() | |
1794 | end | |
1795 | end)) | |
1796 | end | |
1797 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
1798 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
1799 | defence.Name = "HitBy" .. Player.Name | |
1800 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1801 | Damage = Damage * DAMAGEMULTIPLIER | |
1802 | if Humanoid.Health ~= 0 then | |
1803 | local CritChance = MRANDOM(1, 100) | |
1804 | if Damage > Humanoid.Health then | |
1805 | Damage = math.ceil(Humanoid.Health) | |
1806 | if Damage == 0 then | |
1807 | Damage = 0.1 | |
1808 | end | |
1809 | end | |
1810 | Humanoid.Health = Humanoid.Health - Damage | |
1811 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1812 | end | |
1813 | end | |
1814 | ||
1815 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1816 | local CHILDREN = workspace:GetDescendants() | |
1817 | for index, CHILD in pairs(CHILDREN) do | |
1818 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1819 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1820 | if HUM then | |
1821 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1822 | if TORSO then | |
1823 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1824 | if ISBANISH == true then | |
1825 | Banish(CHILD) | |
1826 | else | |
1827 | if ISBANISH == "Gravity" then | |
1828 | HUM.PlatformStand = true | |
1829 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1830 | local grav = Instance.new("BodyPosition",TORSO) | |
1831 | grav.D = 15 | |
1832 | grav.P = 20000 | |
1833 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1834 | grav.position = TORSO.Position | |
1835 | grav.Name = "V3BanishForce"..Player.Name | |
1836 | else | |
1837 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1838 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1839 | end | |
1840 | else | |
1841 | HUM.PlatformStand = false | |
1842 | end | |
1843 | end | |
1844 | elseif ISBANISH == "Gravity" then | |
1845 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1846 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1847 | HUM.PlatformStand = false | |
1848 | end | |
1849 | end | |
1850 | end | |
1851 | end | |
1852 | end | |
1853 | end | |
1854 | end | |
1855 | ||
1856 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
1857 | local dmg = math.random(min,max) | |
1858 | for i,v in ipairs(workspace:GetChildren()) do | |
1859 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1860 | local body = v:GetChildren() | |
1861 | for part = 1, #body do | |
1862 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1863 | if(body[part].Position - position).Magnitude < radius then | |
1864 | if v.ClassName == "Model" then | |
1865 | if v:FindFirstChildOfClass("Humanoid") then | |
1866 | if CanBeDodgedByJumping == true then | |
1867 | if body[part].Position.Y < position.Y+5 then | |
1868 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1869 | end | |
1870 | else | |
1871 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1872 | end | |
1873 | local bv = Instance.new("BodyVelocity") | |
1874 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1875 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
1876 | bv.Parent = body[part] | |
1877 | Debris:AddItem(bv,0.2) | |
1878 | end | |
1879 | end | |
1880 | end | |
1881 | end | |
1882 | end | |
1883 | end | |
1884 | if v:FindFirstChild("HitBy"..Player.Name) then | |
1885 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
1886 | end | |
1887 | end | |
1888 | end | |
1889 | ||
1890 | ||
1891 | --//=================================\\ | |
1892 | --|| ATTACK FUNCTIONS AND STUFF | |
1893 | --\\=================================// | |
1894 | ||
1895 | function ShadowCloak() | |
1896 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
1897 | ATTACK = true | |
1898 | Rooted = false | |
1899 | UNANCHOR = false | |
1900 | FADERS = false | |
1901 | coroutine.resume(coroutine.create(function() | |
1902 | coroutine.resume(coroutine.create(function() | |
1903 | for i=1, 25 do | |
1904 | Swait() | |
1905 | RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0) | |
1906 | end | |
1907 | end)) | |
1908 | repeat | |
1909 | Swait() | |
1910 | BLADE.Transparency = Torso.Transparency | |
1911 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1912 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
1913 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1914 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1915 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
1916 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
1917 | until ATTACK == false | |
1918 | end)) | |
1919 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12}) | |
1920 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1921 | for i = 1, 50 do | |
1922 | Swait() | |
1923 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1924 | for index, CHILD in pairs(Character:GetChildren()) do | |
1925 | if CHILD:IsA("BasePart") then | |
1926 | CHILD.Transparency = CHILD.Transparency + 1/50 | |
1927 | elseif CHILD:IsA("Accessory") then | |
1928 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50 | |
1929 | end | |
1930 | end | |
1931 | end | |
1932 | for i = 1, 25 do | |
1933 | Swait() | |
1934 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1935 | end | |
1936 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
1937 | for i = 1, 5 do | |
1938 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1939 | end | |
1940 | ApplyAoE(Torso.Position,15,12,22,150,false) | |
1941 | CreateSound(331666014,Torso,5,1,false) | |
1942 | for i = 1, 12 do | |
1943 | Swait() | |
1944 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1945 | end | |
1946 | for i = 1, 50 do | |
1947 | Swait() | |
1948 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1949 | for index, CHILD in pairs(Character:GetChildren()) do | |
1950 | if CHILD:IsA("BasePart") then | |
1951 | CHILD.Transparency = CHILD.Transparency - 1/50 | |
1952 | elseif CHILD:IsA("Accessory") then | |
1953 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50 | |
1954 | end | |
1955 | end | |
1956 | end | |
1957 | UNANCHOR = true | |
1958 | ATTACK = false | |
1959 | Rooted = false | |
1960 | FADERS = true | |
1961 | end | |
1962 | end | |
1963 | ||
1964 | function Neck_Snap() | |
1965 | ATTACK = true | |
1966 | Rooted = false | |
1967 | local TARGET, HUM, WLD | |
1968 | local HIT = RightArm.Touched:Connect(function(hit) | |
1969 | if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1970 | local H = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1971 | if H.Health > 0 then | |
1972 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1973 | if TORSO then | |
1974 | HUM = H | |
1975 | TARGET = TORSO | |
1976 | H.PlatformStand = true | |
1977 | CreateSound("260411131", TORSO, 10, 1) | |
1978 | WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1979 | end | |
1980 | end | |
1981 | end | |
1982 | end) | |
1983 | for i = 0, 1, 0.1 / Animation_Speed do | |
1984 | Swait() | |
1985 | if TARGET ~= nil then | |
1986 | break | |
1987 | end | |
1988 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
1990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1992 | if ANIM == "Idle" then | |
1993 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1995 | elseif ANIM == "Walk" then | |
1996 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1997 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1998 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1999 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2001 | end | |
2002 | end | |
2003 | HIT:disconnect() | |
2004 | if TARGET ~= nil then | |
2005 | if TARGET.Name == "Torso" then | |
2006 | for i = 0, 2, 0.1 / Animation_Speed do | |
2007 | Swait() | |
2008 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2009 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2010 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2011 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2012 | if ANIM == "Idle" then | |
2013 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2014 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2015 | elseif ANIM == "Walk" then | |
2016 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2017 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2018 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2021 | end | |
2022 | end | |
2023 | WLD:remove() | |
2024 | local HEAD = TARGET.Parent:FindFirstChild("Head") | |
2025 | if HEAD then | |
2026 | UNANCHOR = false | |
2027 | RootPart.Anchored = true | |
2028 | local HD = HEAD:Clone() | |
2029 | HD.Name = "FakeHead" | |
2030 | for i = 1, 7 do | |
2031 | SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15) | |
2032 | end | |
2033 | local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0) | |
2034 | local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2035 | HD.Parent = RAGDOLL | |
2036 | CreateSound("264486467", RAGTORSO, 10, 1) | |
2037 | local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2038 | for i = 0, 2, 0.1 / Animation_Speed do | |
2039 | Swait() | |
2040 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2044 | if ANIM == "Idle" then | |
2045 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2046 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2047 | elseif ANIM == "Walk" then | |
2048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2050 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2051 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2052 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2053 | end | |
2054 | end | |
2055 | HEADWELD:remove() | |
2056 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
2057 | Swait() | |
2058 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2062 | if ANIM == "Idle" then | |
2063 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2065 | elseif ANIM == "Walk" then | |
2066 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2067 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2068 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2069 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2071 | end | |
2072 | end | |
2073 | CreateSound("907333406", Torso, 10, 1) | |
2074 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
2075 | Swait() | |
2076 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2077 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2080 | if ANIM == "Idle" then | |
2081 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2082 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2083 | elseif ANIM == "Walk" then | |
2084 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2085 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2086 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2087 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2089 | end | |
2090 | end | |
2091 | RAGWELD:remove() | |
2092 | local bv = Instance.new("BodyVelocity") | |
2093 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2094 | bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75 | |
2095 | bv.Parent = RAGTORSO | |
2096 | Debris:AddItem(bv, 0.05) | |
2097 | Debris:AddItem(RAGDOLL, 5) | |
2098 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
2099 | Swait() | |
2100 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2104 | if ANIM == "Idle" then | |
2105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2107 | elseif ANIM == "Walk" then | |
2108 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2109 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2110 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2113 | end | |
2114 | end | |
2115 | UNANCHOR = true | |
2116 | RootPart.Anchored = false | |
2117 | end | |
2118 | else | |
2119 | UNANCHOR = false | |
2120 | RootPart.Anchored = true | |
2121 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
2122 | Swait() | |
2123 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2127 | if ANIM == "Idle" then | |
2128 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2129 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2130 | elseif ANIM == "Walk" then | |
2131 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2132 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2133 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2134 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2136 | end | |
2137 | end | |
2138 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
2139 | Swait() | |
2140 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2143 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2144 | if ANIM == "Idle" then | |
2145 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2146 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2147 | elseif ANIM == "Walk" then | |
2148 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2149 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2150 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2153 | end | |
2154 | end | |
2155 | WLD:remove() | |
2156 | TARGET.Parent:BreakJoints() | |
2157 | for _, c in pairs(TARGET.Parent:GetChildren()) do | |
2158 | if c:IsA("BasePart") then | |
2159 | local bv = Instance.new("BodyVelocity") | |
2160 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2161 | bv.velocity = CF(Torso.Position, c.Position).lookVector * 75 | |
2162 | bv.Parent = c | |
2163 | Debris:AddItem(bv, 0.05) | |
2164 | end | |
2165 | end | |
2166 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
2167 | Swait() | |
2168 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2171 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2172 | if ANIM == "Idle" then | |
2173 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2174 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2175 | elseif ANIM == "Walk" then | |
2176 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2177 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2178 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2179 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2180 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2181 | end | |
2182 | end | |
2183 | UNANCHOR = true | |
2184 | RootPart.Anchored = false | |
2185 | end | |
2186 | end | |
2187 | ATTACK = false | |
2188 | Rooted = false | |
2189 | end | |
2190 | ||
2191 | NewInstance = function(instance,parent,properties) | |
2192 | local inst = Instance.new(instance) | |
2193 | inst.Parent = parent | |
2194 | if(properties)then | |
2195 | for i,v in next, properties do | |
2196 | pcall(function() inst[i] = v end) | |
2197 | end | |
2198 | end | |
2199 | return inst; | |
2200 | end | |
2201 | function Chat(text,color) | |
2202 | local who = Character | |
2203 | coroutine.wrap(function() | |
2204 | if(who:FindFirstChild'ChatGUI')then who.ChatGUI:destroy() end | |
2205 | local BBG = NewInstance("BillboardGui",who,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=Vector3.new(0,3,0),Adornee=who.Head}) | |
2206 | local offset = 0; | |
2207 | local xsize = 0; | |
2208 | for i = 1, #text do | |
2209 | offset = offset - 16 | |
2210 | xsize = xsize + 32 | |
2211 | delay(i/25, function() | |
2212 | local Txt = NewInstance("TextLabel",BBG,{Text = text:sub(i,i),Position=UDim2.new(0,0,0,300),BackgroundTransparency=1,TextColor3=(typeof(color) == 'string' and color:lower() == 'rainbow' and C3.HSV(Hue/360,1,1)) or color,BorderSizePixel=0,Font=Enum.Font.Arcade,TextSize=40,TextStrokeTransparency=0,Size=UDim2.new(1,0,.5,0)}) | |
2213 | coroutine.resume(coroutine.create(function() | |
2214 | while true do | |
2215 | Swait() | |
2216 | Txt.TextColor3 = MAINRUINCOLOR.Color | |
2217 | end | |
2218 | end)) | |
2219 | offset = offset + 32 | |
2220 | if(Txt.Parent)then Txt:TweenPosition(UDim2.new(0,offset,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Elastic,1) end | |
2221 | end) | |
2222 | end | |
2223 | BBG.Size = UDim2.new(0,xsize,0,40) | |
2224 | delay((#text/25)+3, function() | |
2225 | for _,v in next, BBG:children() do | |
2226 | v:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.In,Enum.EasingStyle.Linear,1) | |
2227 | end | |
2228 | wait(1.15) | |
2229 | BBG:destroy() | |
2230 | end) | |
2231 | end)() | |
2232 | end | |
2233 | function byebye(Name) | |
2234 | Chat("Bye bye,"..Name..".",MAINRUINCOLOR.Color,Character.Name) | |
2235 | end | |
2236 | ||
2237 | ||
2238 | function Kick(Foe) | |
2239 | if Foe then | |
2240 | coroutine.resume(coroutine.create(function() | |
2241 | --if game.Players:FindFirstChild(Foe.Name) then | |
2242 | byebye(Foe.Name) | |
2243 | --end | |
2244 | local plr = game.Players:GetPlayerFromCharacter(Foe) | |
2245 | if plr then | |
2246 | plr:Kick("nan") | |
2247 | end | |
2248 | end)) | |
2249 | end | |
2250 | end | |
2251 | local banned = {} | |
2252 | workspace.ChildAdded:connect(function(instance) | |
2253 | for BANISH = 1, #banned do | |
2254 | if banned[BANISH] ~= nil then | |
2255 | if instance.Name == banned[BANISH] then | |
2256 | coroutine.resume(coroutine.create(function() | |
2257 | Kick(instance.Name) | |
2258 | end)) | |
2259 | end | |
2260 | end | |
2261 | end | |
2262 | end) | |
2263 | ||
2264 | function Ban(Foe) | |
2265 | if Foe then | |
2266 | coroutine.resume(coroutine.create(function() | |
2267 | --if game.Players:FindFirstChild(Foe.Name) then | |
2268 | table.insert(banned,Foe.Name) | |
2269 | byebye(Foe.Name) | |
2270 | --end | |
2271 | local plr = game.Players:GetPlayerFromCharacter(Foe) | |
2272 | if plr then | |
2273 | plr:Kick("e ") | |
2274 | end | |
2275 | end)) | |
2276 | end | |
2277 | end | |
2278 | function Shot() | |
2279 | ATTACK = true | |
2280 | Rooted = false | |
2281 | for i=0, 0.01, 0.1 / Animation_Speed do | |
2282 | Swait() | |
2283 | turnto(Mouse.Hit.p) | |
2284 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2285 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2286 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2287 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2288 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2289 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2290 | end | |
2291 | repeat | |
2292 | for i=0, 0.01, 0.1 / Animation_Speed do | |
2293 | Swait() | |
2294 | turnto(Mouse.Hit.p) | |
2295 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2296 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2297 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2298 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2299 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2300 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2301 | end | |
2302 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
2303 | SpawnTrail(Hole2.Position,POS) | |
2304 | if HIT ~= nil then | |
2305 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2306 | Banish(HIT.Parent) | |
2307 | end | |
2308 | end | |
2309 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2310 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2311 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2312 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2313 | for i=0, 0.01, 0.1 / Animation_Speed do | |
2314 | Swait() | |
2315 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2317 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2318 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2319 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2320 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2321 | end | |
2322 | until KEYHOLD == false | |
2323 | ATTACK = false | |
2324 | Rooted = false | |
2325 | end | |
2326 | function Shot2() | |
2327 | ATTACK = true | |
2328 | Rooted = false | |
2329 | for i=0, 0.01, 0.1 / Animation_Speed do | |
2330 | Swait() | |
2331 | turnto(Mouse.Hit.p) | |
2332 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2333 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2334 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2335 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2336 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2337 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2338 | end | |
2339 | repeat | |
2340 | for i=0, 0.01, 0.1 / Animation_Speed do | |
2341 | Swait() | |
2342 | turnto(Mouse.Hit.p) | |
2343 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2344 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2345 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2346 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2347 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2348 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2349 | end | |
2350 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
2351 | SpawnTrail(Hole2.Position,POS) | |
2352 | if HIT ~= nil then | |
2353 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2354 | Ban(HIT.Parent) | |
2355 | end | |
2356 | end | |
2357 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2358 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2359 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2360 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2361 | for i=0, 0.01, 0.1 / Animation_Speed do | |
2362 | Swait() | |
2363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2367 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2369 | end | |
2370 | until KEYHOLD == false | |
2371 | ATTACK = false | |
2372 | Rooted = false | |
2373 | end | |
2374 | function Shot3() | |
2375 | ATTACK = true | |
2376 | Rooted = false | |
2377 | for i=0, 0.01, 0.1 / Animation_Speed do | |
2378 | Swait() | |
2379 | turnto(Mouse.Hit.p) | |
2380 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2381 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2382 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2383 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2384 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2385 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2386 | end | |
2387 | repeat | |
2388 | for i=0, 0.01, 0.1 / Animation_Speed do | |
2389 | Swait() | |
2390 | turnto(Mouse.Hit.p) | |
2391 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2392 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2393 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2394 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2395 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2397 | end | |
2398 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
2399 | SpawnTrail(Hole2.Position,POS) | |
2400 | if HIT ~= nil then | |
2401 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2402 | Kick(HIT.Parent) | |
2403 | end | |
2404 | end | |
2405 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2406 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2407 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2408 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2409 | for i=0, 0.01, 0.1 / Animation_Speed do | |
2410 | Swait() | |
2411 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2415 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2417 | end | |
2418 | until KEYHOLD == false | |
2419 | ATTACK = false | |
2420 | Rooted = false | |
2421 | end | |
2422 | ||
2423 | function AttackTemplate() | |
2424 | ATTACK = true | |
2425 | Rooted = false | |
2426 | for i=0, 1, 0.1 / Animation_Speed do | |
2427 | Swait() | |
2428 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2429 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2430 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2431 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2432 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2433 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2434 | end | |
2435 | ATTACK = false | |
2436 | Rooted = false | |
2437 | end | |
2438 | ||
2439 | function BulletRoller() | |
2440 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2441 | if HITFLOOR then | |
2442 | ATTACK = true | |
2443 | Rooted = true | |
2444 | local bv = Instance.new("BodyVelocity") | |
2445 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2446 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175 | |
2447 | bv.Parent = RootPart | |
2448 | local GYRO = IT("BodyGyro",RootPart) | |
2449 | GYRO.D = 2 | |
2450 | GYRO.P = 20000 | |
2451 | GYRO.MaxTorque = VT(0,4000000,0) | |
2452 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
2453 | CreateSound(145486992,Torso,10,0.85,false) | |
2454 | for i=0, 0.05, 0.1 / Animation_Speed do | |
2455 | Swait() | |
2456 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
2457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2458 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2459 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2460 | if ANIM == "Fall" or ANIM == "Jump" then | |
2461 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2462 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2463 | else | |
2464 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2465 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2466 | end | |
2467 | end | |
2468 | bv:Remove() | |
2469 | local E = 360/15 | |
2470 | for i = 1, 15 do | |
2471 | Swait() | |
2472 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2473 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2474 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2475 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2476 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2477 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2478 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2479 | end | |
2480 | Cooldown1 = true | |
2481 | local LANDED = nil | |
2482 | local POS = nil | |
2483 | coroutine.resume(coroutine.create(function() | |
2484 | repeat | |
2485 | Swait() | |
2486 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2487 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2488 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2489 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2490 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2491 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2492 | until LANDED ~= nil | |
2493 | end)) | |
2494 | repeat | |
2495 | Swait() | |
2496 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
2497 | if HITFLOOR then | |
2498 | LANDED = HITFLOOR | |
2499 | POS = HITPOS | |
2500 | end | |
2501 | until LANDED ~= nil | |
2502 | GYRO:remove() | |
2503 | Swait(4) | |
2504 | ManualAoE(RootPart.Position,10,20,50,0,false) | |
2505 | CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
2506 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2507 | for i = 0, 4 do | |
2508 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2509 | end | |
2510 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2511 | Swait() | |
2512 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2513 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2514 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2515 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2516 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2517 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2518 | end | |
2519 | local AMMO = 0 | |
2520 | repeat | |
2521 | AMMO = AMMO + 1 | |
2522 | for i=0, 0.1, 0.05 / Animation_Speed do | |
2523 | Swait() | |
2524 | turnto(Mouse.Hit.p) | |
2525 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2529 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2530 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2531 | end | |
2532 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2533 | SpawnTrail(Hole.Position,POS) | |
2534 | if HIT ~= nil then | |
2535 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2536 | Banish(HIT.Parent) | |
2537 | end | |
2538 | end | |
2539 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2540 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2541 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2542 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2543 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
2544 | for i=0, 0.075, 0.05 / Animation_Speed do | |
2545 | Swait() | |
2546 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2547 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2548 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2549 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2550 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2551 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2552 | end | |
2553 | until AMMO == 5 | |
2554 | ATTACK = false | |
2555 | Rooted = false | |
2556 | wait(0.3) | |
2557 | Cooldown1 = false | |
2558 | end | |
2559 | end | |
2560 | ||
2561 | local Cooldown2 = false | |
2562 | ||
2563 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
2564 | local CHILDREN = workspace:GetDescendants() | |
2565 | for index, CHILD in pairs(CHILDREN) do | |
2566 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2567 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2568 | if HUM then | |
2569 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2570 | if TORSO then | |
2571 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2572 | if INSTAKILL == true then | |
2573 | CHILD:BreakJoints() | |
2574 | else | |
2575 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2576 | ManualDamage(HUM,DMG,TORSO) | |
2577 | end | |
2578 | if FLING > 0 then | |
2579 | for _, c in pairs(CHILD:GetChildren()) do | |
2580 | if c:IsA("BasePart") then | |
2581 | local bv = Instance.new("BodyVelocity") | |
2582 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2583 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2584 | bv.Parent = c | |
2585 | Debris:AddItem(bv,0.05) | |
2586 | end | |
2587 | end | |
2588 | end | |
2589 | end | |
2590 | end | |
2591 | end | |
2592 | end | |
2593 | end | |
2594 | end | |
2595 | ||
2596 | function Extreme_Offset() | |
2597 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character) | |
2598 | if HITFLOOR then | |
2599 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
2600 | CreateSound("1295446488", Torso, 5, 1) | |
2601 | for i = 1, 5 do | |
2602 | WACKYEFFECT({ | |
2603 | Time = MRANDOM(15, 35), | |
2604 | EffectType = "Round Slash", | |
2605 | Size = VT(0, 0, 0), | |
2606 | Size2 = VT(0.3, 0, 0.3), | |
2607 | Transparency = 0.5, | |
2608 | Transparency2 = 1, | |
2609 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
2610 | MoveToPos = nil, | |
2611 | RotationX = MRANDOM(-50, 50) / 10, | |
2612 | RotationY = MRANDOM(-50, 50) / 10, | |
2613 | RotationZ = MRANDOM(-50, 50) / 10, | |
2614 | Material = "Neon", | |
2615 | Color = C3(.5,0,.5), | |
2616 | SoundID = nil, | |
2617 | SoundPitch = nil, | |
2618 | SoundVolume = nil | |
2619 | }) | |
2620 | end | |
2621 | ATTACK = true | |
2622 | Rooted = true | |
2623 | UNANCHOR = false | |
2624 | RootPart.Anchored = true | |
2625 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
2626 | for i = 1, 5 do | |
2627 | WACKYEFFECT({ | |
2628 | Time = MRANDOM(15, 35), | |
2629 | EffectType = "Round Slash", | |
2630 | Size = VT(0, 0, 0), | |
2631 | Size2 = VT(0.3, 0, 0.3), | |
2632 | Transparency = 0.5, | |
2633 | Transparency2 = 1, | |
2634 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
2635 | MoveToPos = nil, | |
2636 | RotationX = MRANDOM(-50, 50) / 10, | |
2637 | RotationY = MRANDOM(-50, 50) / 10, | |
2638 | RotationZ = MRANDOM(-50, 50) / 10, | |
2639 | Material = "Neon", | |
2640 | Color = C3(.5,0,.5), | |
2641 | SoundID = nil, | |
2642 | SoundPitch = nil, | |
2643 | SoundVolume = nil | |
2644 | }) | |
2645 | end | |
2646 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2647 | Swait() | |
2648 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
2649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2652 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2654 | end | |
2655 | for i = 0, 1, 0.1 / Animation_Speed do | |
2656 | Swait() | |
2657 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
2658 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
2659 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
2660 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
2661 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
2662 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
2663 | end | |
2664 | for i = 1, 10 do | |
2665 | Swait() | |
2666 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
2667 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
2668 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
2669 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
2670 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
2671 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
2672 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
2673 | end | |
2674 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2675 | Swait() | |
2676 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
2677 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
2678 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2679 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
2680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2682 | end | |
2683 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
2684 | if HITFLOOR then | |
2685 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
2686 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
2687 | for index, CHILD in pairs(CHILDREN) do | |
2688 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
2689 | for i = 1, 5 do | |
2690 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
2691 | CHILD:remove() | |
2692 | end | |
2693 | end | |
2694 | end | |
2695 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2696 | SOUNDPART.CFrame = CF(HITPOS) | |
2697 | Debris:AddItem(SOUNDPART, 5) | |
2698 | CreateSound("130972023", SOUNDPART, 6, 3) | |
2699 | CreateSound("182765513", SOUNDPART, 6, 1) | |
2700 | WACKYEFFECT({ | |
2701 | EffectType = "Ring", | |
2702 | Size = VT(0, 0, 0), | |
2703 | Size2 = VT(1, 1, 0), | |
2704 | Transparency = 0.7, | |
2705 | Transparency2 = 1, | |
2706 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2707 | MoveToPos = nil, | |
2708 | RotationX = 0, | |
2709 | RotationY = 0, | |
2710 | RotationZ = 0, | |
2711 | Material = "Neon", | |
2712 | Color = C3(.5,0,.5), | |
2713 | SoundID = nil, | |
2714 | SoundPitch = nil, | |
2715 | SoundVolume = nil | |
2716 | }) | |
2717 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2718 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
2719 | for index, CHILD in pairs(CHILDREN) do | |
2720 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
2721 | for i = 1, 5 do | |
2722 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
2723 | CHILD:remove() | |
2724 | end | |
2725 | end | |
2726 | end | |
2727 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2728 | SOUNDPART.CFrame = CF(HITPOS) | |
2729 | Debris:AddItem(SOUNDPART, 5) | |
2730 | CreateSound("130972023", SOUNDPART, 6, 3) | |
2731 | CreateSound("182765513", SOUNDPART, 6, 1) | |
2732 | WACKYEFFECT({ | |
2733 | EffectType = "Ring", | |
2734 | Size = VT(0, 0, 0), | |
2735 | Size2 = VT(1, 1, 0), | |
2736 | Transparency = 0.7, | |
2737 | Transparency2 = 1, | |
2738 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2739 | MoveToPos = nil, | |
2740 | RotationX = 0, | |
2741 | RotationY = 0, | |
2742 | RotationZ = 0, | |
2743 | Material = "Neon", | |
2744 | Color = C3(.5,0,.5), | |
2745 | SoundID = nil, | |
2746 | SoundPitch = nil, | |
2747 | SoundVolume = nil | |
2748 | }) | |
2749 | elseif HITFLOOR.Anchored == false then | |
2750 | if HITFLOOR.Parent ~= workspace then | |
2751 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
2752 | for index, CHILD in pairs(CHILDREN) do | |
2753 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then | |
2754 | for i = 1, 5 do | |
2755 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
2756 | end | |
2757 | CHILD:remove() | |
2758 | end | |
2759 | end | |
2760 | else | |
2761 | for i = 1, 5 do | |
2762 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
2763 | end | |
2764 | HITFLOOR:remove() | |
2765 | end | |
2766 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2767 | SOUNDPART.CFrame = CF(HITPOS) | |
2768 | Debris:AddItem(SOUNDPART, 5) | |
2769 | CreateSound("130972023", SOUNDPART, 10, 3) | |
2770 | CreateSound("178452217", SOUNDPART, 6, 1) | |
2771 | WACKYEFFECT({ | |
2772 | EffectType = "Ring", | |
2773 | Size = VT(0, 0, 0), | |
2774 | Size2 = VT(1, 1, 0), | |
2775 | Transparency = 0.7, | |
2776 | Transparency2 = 1, | |
2777 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2778 | MoveToPos = nil, | |
2779 | RotationX = 0, | |
2780 | RotationY = 0, | |
2781 | RotationZ = 0, | |
2782 | Material = "Neon", | |
2783 | Color = C3(.5,0,.5), | |
2784 | SoundID = nil, | |
2785 | SoundPitch = nil, | |
2786 | SoundVolume = nil | |
2787 | }) | |
2788 | else | |
2789 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2790 | SOUNDPART.CFrame = CF(HITPOS) | |
2791 | Debris:AddItem(SOUNDPART, 5) | |
2792 | CreateSound("130972023", SOUNDPART, 10, 1) | |
2793 | CreateSound("130972023", SOUNDPART, 6, 0.7) | |
2794 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
2795 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
2796 | ApplyAoE(HITPOS, 15, 45, 75, 75, false) | |
2797 | ApplyAoE(HITPOS, 25, 25, 35, 35, false) | |
2798 | for i = 1, 5 do | |
2799 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
2800 | end | |
2801 | for i = 1, 5 do | |
2802 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
2803 | end | |
2804 | end | |
2805 | end | |
2806 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
2807 | Swait() | |
2808 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
2809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
2810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
2812 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2814 | end | |
2815 | ATTACK = false | |
2816 | Rooted = false | |
2817 | UNANCHOR = true | |
2818 | RootPart.Anchored = false | |
2819 | end | |
2820 | end | |
2821 | ||
2822 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
2823 | if FLOOR ~= nil then | |
2824 | coroutine.resume(coroutine.create(function() | |
2825 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
2826 | PART.CFrame = CF(POSITION) | |
2827 | for i = 1, 45 do | |
2828 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
2829 | RingPiece.Material = FLOOR.Material | |
2830 | RingPiece.Color = FLOOR.Color | |
2831 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
2832 | Debris:AddItem(RingPiece, SWAIT) | |
2833 | end | |
2834 | PART:remove() | |
2835 | end)) | |
2836 | end | |
2837 | end | |
2838 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
2839 | if FLOOR ~= nil then | |
2840 | for i = 1, AMOUNT do | |
2841 | do | |
2842 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
2843 | DEBREE.Material = FLOOR.Material | |
2844 | DEBREE.Color = FLOOR.Color | |
2845 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
2846 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
2847 | coroutine.resume(coroutine.create(function() | |
2848 | Swait(15) | |
2849 | DEBREE.Parent = workspace | |
2850 | DEBREE.CanCollide = true | |
2851 | Debris:AddItem(DEBREE, SWAIT) | |
2852 | end)) | |
2853 | end | |
2854 | end | |
2855 | end | |
2856 | end | |
2857 | ||
2858 | function RiftForm() | |
2859 | ATTACK = true | |
2860 | Rooted = false | |
2861 | UNANCHOR = false | |
2862 | RootPart.Anchored = true | |
2863 | for i=0, 5, 0.1 / Animation_Speed do | |
2864 | Swait() | |
2865 | RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) | |
2866 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2867 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2868 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2869 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2870 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
2871 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
2872 | end | |
2873 | CreateSound("1368598393", Effects, 10, 1) | |
2874 | for i=0, 2, 0.1 / Animation_Speed do | |
2875 | Swait() | |
2876 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2877 | MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,5)) | |
2878 | MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,5)) | |
2879 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2880 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2881 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2882 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2883 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2884 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2885 | end | |
2886 | CreateSound("1368583274", Effects, 10, 1) | |
2887 | for i=0, 6, 0.1 / Animation_Speed do | |
2888 | Swait() | |
2889 | CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)) | |
2890 | CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3) | |
2891 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2892 | MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55)) | |
2893 | MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2)) | |
2894 | MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal Purple",VT(0.1,0.1,55)) | |
2895 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2896 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2897 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2898 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2899 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2900 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2901 | end | |
2902 | CreateSound("907329532", Effects, 10, 0.9) | |
2903 | Swait(175) | |
2904 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0)) | |
2905 | CreateSound("1368605755", Effects, 10, 1) | |
2906 | CreateSound("1368637781", Effects, 10, 1) | |
2907 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5)) | |
2908 | for i=0, 1, 0.1 / Animation_Speed do | |
2909 | CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0)) | |
2910 | CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0)) | |
2911 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2912 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2913 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2914 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2915 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
2916 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
2917 | end | |
2918 | UNANCHOR = true | |
2919 | RootPart.Anchored = false | |
2920 | ATTACK = false | |
2921 | Rooted = false | |
2922 | end | |
2923 | ||
2924 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
2925 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
2926 | local mesh = IT("SpecialMesh",wave) | |
2927 | mesh.MeshType = "FileMesh" | |
2928 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2929 | mesh.Scale = SIZE | |
2930 | mesh.Offset = VT(0,0,0) | |
2931 | wave.CFrame = CFRAME | |
2932 | coroutine.resume(coroutine.create(function(PART) | |
2933 | for i = 1, WAIT do | |
2934 | Swait() | |
2935 | mesh.Scale = mesh.Scale + GROW | |
2936 | if DOESROT == true then | |
2937 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
2938 | end | |
2939 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
2940 | if wave.Transparency > 0.99 then | |
2941 | wave:remove() | |
2942 | end | |
2943 | end | |
2944 | end)) | |
2945 | end | |
2946 | ||
2947 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
2948 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
2949 | local mesh = IT("SpecialMesh",wave) | |
2950 | mesh.MeshType = "Sphere" | |
2951 | mesh.Scale = SIZE | |
2952 | mesh.Offset = VT(0,0,0) | |
2953 | wave.CFrame = CFRAME | |
2954 | coroutine.resume(coroutine.create(function(PART) | |
2955 | for i = 1, WAIT do | |
2956 | Swait() | |
2957 | mesh.Scale = mesh.Scale + GROW | |
2958 | wave.Transparency = wave.Transparency + (1/WAIT) | |
2959 | if wave.Transparency > 0.99 then | |
2960 | wave:remove() | |
2961 | end | |
2962 | end | |
2963 | end)) | |
2964 | end | |
2965 | ||
2966 | local lightning = Instance.new("ParticleEmitter",Torso) | |
2967 | lightning.Texture = "http://www.roblox.com/asset/?id=348321827" | |
2968 | lightning.LightEmission = 0 | |
2969 | lightning.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0)) | |
2970 | lightning.LockedToPart = true | |
2971 | lightning.Rate = 20 | |
2972 | lightning.Lifetime = NumberRange.new(0.1,0.10) | |
2973 | lightning.Rotation = NumberRange.new(0,360) | |
2974 | lightning.Size = NumberSequence.new(3,3,3) | |
2975 | lightning.Transparency = NumberSequence.new(0,0) | |
2976 | lightning.Speed = NumberRange.new(0,0) | |
2977 | lightning.RotSpeed = NumberRange.new(0,0) | |
2978 | lightning.ZOffset = 5 | |
2979 | lightning.Parent = Character.Torso | |
2980 | lightning.Enabled = false | |
2981 | ||
2982 | ||
2983 | Character=Player.Character | |
2984 | m=Instance.new('Model',Character) | |
2985 | local function weldBetween(a, b) | |
2986 | local weldd = Instance.new("ManualWeld") | |
2987 | weldd.Part0 = a | |
2988 | weldd.Part1 = b | |
2989 | weldd.C0 = CFrame.new() | |
2990 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
2991 | weldd.Parent = a | |
2992 | return weldd | |
2993 | end | |
2994 | ||
2995 | it=Instance.new | |
2996 | ||
2997 | function nooutline(part) | |
2998 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
2999 | end | |
3000 | ||
3001 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
3002 | local fp=it("Part") | |
3003 | fp.formFactor=formfactor | |
3004 | fp.Parent=parent | |
3005 | fp.Reflectance=reflectance | |
3006 | fp.Transparency=transparency | |
3007 | fp.CanCollide=false | |
3008 | fp.Locked=true | |
3009 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
3010 | fp.Name=name | |
3011 | fp.Size=size | |
3012 | fp.Position=Character.Torso.Position | |
3013 | nooutline(fp) | |
3014 | fp.Material=material | |
3015 | fp:BreakJoints() | |
3016 | return fp | |
3017 | end | |
3018 | ||
3019 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
3020 | local mesh=it(Mesh) | |
3021 | mesh.Parent=part | |
3022 | if Mesh=="SpecialMesh" then | |
3023 | mesh.MeshType=meshtype | |
3024 | mesh.MeshId=meshid | |
3025 | end | |
3026 | mesh.Offset=offset | |
3027 | mesh.Scale=scale | |
3028 | return mesh | |
3029 | end | |
3030 | ||
3031 | function weld(parent,part0,part1,c0,c1) | |
3032 | local weld=it("Weld") | |
3033 | weld.Parent=parent | |
3034 | weld.Part0=part0 | |
3035 | weld.Part1=part1 | |
3036 | weld.C0=c0 | |
3037 | weld.C1=c1 | |
3038 | return weld | |
3039 | end | |
3040 | ||
3041 | local eeeffecto = Instance.new("ParticleEmitter",Torso) | |
3042 | eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367" | |
3043 | eeeffecto.LightEmission = 0 | |
3044 | eeeffecto.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0)) | |
3045 | eeeffecto.LockedToPart = true | |
3046 | eeeffecto.Rate = 10 | |
3047 | eeeffecto.Lifetime = NumberRange.new(0.1,0.1) | |
3048 | eeeffecto.Rotation = NumberRange.new(0,0) | |
3049 | eeeffecto.Size = NumberSequence.new(9,9,9) | |
3050 | eeeffecto.Transparency = NumberSequence.new(0,0) | |
3051 | eeeffecto.Speed = NumberRange.new(0,0) | |
3052 | eeeffecto.RotSpeed = NumberRange.new(0,0) | |
3053 | eeeffecto.Parent = Character.Torso | |
3054 | eeeffecto.Enabled = false | |
3055 | ||
3056 | --//=================================\\ | |
3057 | --|| ASSIGN THINGS TO KEYS | |
3058 | --\\=================================// | |
3059 | ||
3060 | function MouseDown(Mouse) | |
3061 | if ATTACK == false then | |
3062 | end | |
3063 | end | |
3064 | ||
3065 | function MouseUp(Mouse) | |
3066 | HOLD = false | |
3067 | end | |
3068 | local LOOP = false | |
3069 | function Joy() | |
3070 | ATTACK = true | |
3071 | Rooted = true | |
3072 | LOOP = true | |
3073 | coroutine.resume(coroutine.create(function() | |
3074 | repeat | |
3075 | Swait() | |
3076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3077 | until LOOP == false | |
3078 | end)) | |
3079 | repeat | |
3080 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
3081 | Swait() | |
3082 | if LOOP == false then | |
3083 | break | |
3084 | end | |
3085 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3087 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3088 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3089 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3090 | end | |
3091 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
3092 | Swait() | |
3093 | if LOOP == false then | |
3094 | break | |
3095 | end | |
3096 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3097 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3101 | end | |
3102 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
3103 | Swait() | |
3104 | if LOOP == false then | |
3105 | break | |
3106 | end | |
3107 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3109 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3110 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3111 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3112 | end | |
3113 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
3114 | Swait() | |
3115 | if LOOP == false then | |
3116 | break | |
3117 | end | |
3118 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3119 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3123 | end | |
3124 | until LOOP == false | |
3125 | ATTACK = false | |
3126 | Rooted = false | |
3127 | end | |
3128 | Player.Chatted:Connect(function(msg) | |
3129 | Chat(msg,MAINRUINCOLOR.Color) | |
3130 | end) | |
3131 | function KeyDown(Key) | |
3132 | KEYHOLD = true | |
3133 | if Key == "l" and ATTACK == false then | |
3134 | --RiftForm() | |
3135 | end | |
3136 | ||
3137 | if Key == "z" and ATTACK == false then | |
3138 | Shot() | |
3139 | end | |
3140 | ||
3141 | if Key == "x" and ATTACK == false then | |
3142 | Shot3() | |
3143 | end | |
3144 | ||
3145 | if Key == "c" and ATTACK == false then | |
3146 | Shot2() | |
3147 | end | |
3148 | ||
3149 | if Key == "t" and ATTACK == false and not LOOP then | |
3150 | Joy() | |
3151 | end | |
3152 | ||
3153 | if Key == "t" and LOOP then | |
3154 | LOOP = false | |
3155 | end | |
3156 | end | |
3157 | ||
3158 | function KeyUp(Key) | |
3159 | KEYHOLD = false | |
3160 | end | |
3161 | ||
3162 | Mouse.Button1Down:connect(function(NEWKEY) | |
3163 | MouseDown(NEWKEY) | |
3164 | end) | |
3165 | Mouse.Button1Up:connect(function(NEWKEY) | |
3166 | MouseUp(NEWKEY) | |
3167 | end) | |
3168 | Mouse.KeyDown:connect(function(NEWKEY) | |
3169 | KeyDown(NEWKEY) | |
3170 | end) | |
3171 | Mouse.KeyUp:connect(function(NEWKEY) | |
3172 | KeyUp(NEWKEY) | |
3173 | end) | |
3174 | ||
3175 | --//=================================\\ | |
3176 | --\\=================================// | |
3177 | ||
3178 | ||
3179 | function unanchor() | |
3180 | if UNANCHOR == true then | |
3181 | local g = Character:GetChildren() | |
3182 | for i = 1, #g do | |
3183 | if g[i].ClassName == "Part" then | |
3184 | g[i].Anchored = false | |
3185 | end | |
3186 | end | |
3187 | end | |
3188 | end | |
3189 | ||
3190 | --//=================================\\ | |
3191 | --|| WRAP THE WHOLE SCRIPT UP | |
3192 | --\\=================================// | |
3193 | ||
3194 | Humanoid.Changed:connect(function(Jump) | |
3195 | if Jump == "Jump" and (Disable_Jump == true) then | |
3196 | Humanoid.Jump = false | |
3197 | end | |
3198 | end) | |
3199 | ||
3200 | local CONNECT = nil | |
3201 | local co = BrickColor.Random() | |
3202 | while true do | |
3203 | Swait() | |
3204 | ANIMATE.Parent = nil | |
3205 | MAINRUINCOLOR = BrickColor.Random() | |
3206 | co = BrickColor.Random() | |
3207 | tecks2.TextColor3 = co.Color | |
3208 | tecks2.TextStrokeColor3 = MAINRUINCOLOR.Color | |
3209 | for _, c in pairs(Weapon:GetDescendants()) do | |
3210 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
3211 | c.Material = "Glass" | |
3212 | c.Color = co.Color | |
3213 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
3214 | c.Color = MAINRUINCOLOR.Color | |
3215 | c.Material = "Neon" | |
3216 | end | |
3217 | end | |
3218 | tecks2.Rotation = MRANDOM(-7,7) | |
3219 | tecks2.Text = glitchy[MRANDOM(1,#glitchy)].." Remake" | |
3220 | for _, c in pairs(Weapon:GetChildren()) do | |
3221 | if c.ClassName == "Part" then | |
3222 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
3223 | end | |
3224 | end | |
3225 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
3226 | Humanoid = IT("Humanoid",Character) | |
3227 | end | |
3228 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
3229 | v:Stop(); | |
3230 | end | |
3231 | SINE = SINE + CHANGE | |
3232 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3233 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3234 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3235 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3236 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
3237 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3238 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3239 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3240 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3241 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
3242 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3243 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3244 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3245 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3246 | end | |
3247 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3248 | ANIM = "Jump" | |
3249 | if ATTACK == false then | |
3250 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
3251 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3252 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3253 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3254 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3255 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3256 | end | |
3257 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3258 | ANIM = "Fall" | |
3259 | if ATTACK == false then | |
3260 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
3261 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3264 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3265 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3266 | end | |
3267 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3268 | ANIM = "Idle" | |
3269 | if ATTACK == false then | |
3270 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
3271 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3272 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3273 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3274 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3275 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3276 | end | |
3277 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3278 | ANIM = "Walk" | |
3279 | if ATTACK == false then | |
3280 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
3281 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3282 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3283 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3284 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
3285 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
3286 | end | |
3287 | end | |
3288 | unanchor() | |
3289 | Humanoid.Health = math.huge | |
3290 | Humanoid.MaxHealth = math.huge | |
3291 | if Rooted == false then | |
3292 | Disable_Jump = false | |
3293 | Humanoid.WalkSpeed = Speed | |
3294 | elseif Rooted == true then | |
3295 | Disable_Jump = true | |
3296 | Humanoid.WalkSpeed = 0 | |
3297 | end | |
3298 | if sick.Parent == Torso then | |
3299 | TIME = sick.TimePosition | |
3300 | sick.Parent = Torso | |
3301 | sick:resume() | |
3302 | sick.Volume = 5 | |
3303 | sick.Pitch = 1 | |
3304 | sick.SoundId = "rbxassetid://1703475948" | |
3305 | sick.Name = "BanishV3Music" | |
3306 | else | |
3307 | sick = Instance.new("Sound",Torso) | |
3308 | sick.TimePosition = TIME | |
3309 | end | |
3310 | end | |
3311 | ||
3312 | --//=================================\\ | |
3313 | --\\=================================// | |
3314 | ||
3315 | ||
3316 | ||
3317 | ||
3318 | ||
3319 | --//====================================================\\-- | |
3320 | --|| END OF SCRIPT | |
3321 | --\\====================================================//-- | |
3322 | ------------------------------------------------- |