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  1. local Player = game:GetService("Players").gogomatei
  2.  
  3.  
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.Character
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64. ---------Replace All "LocalPlayer" With Your Name.
  65. --Remove "Mouse =" or "local mouse =" at the start.
  66. --Replace Kermat161 At The Top Of The Script With You Name.
  67. -----------------------------Script In The Line's.
  68. --//====================================================\\--
  69. --|| CREATED BY SHACKLUSTER EDIT BY NAMECLAN edit2 by nobodyspecial11
  70. --\\====================================================//--
  71. local Player_Size = 1
  72. script:ClearAllChildren()
  73. wait(0.2)
  74.  
  75.  
  76. Player = game:GetService("Players").gogomatei
  77. PlayerGui = Player.PlayerGui
  78. Cam = workspace.CurrentCamera
  79. Backpack = Player.Backpack
  80. Character = Player.Character
  81. Humanoid = Character.Humanoid
  82. RootPart = Character["HumanoidRootPart"]
  83. Torso = Character["Torso"]
  84. Head = Character["Head"]
  85. RightArm = Character["Right Arm"]
  86. LeftArm = Character["Left Arm"]
  87. RightLeg = Character["Right Leg"]
  88. LeftLeg = Character["Left Leg"]
  89. RootJoint = RootPart["RootJoint"]
  90. Neck = Torso["Neck"]
  91. RightShoulder = Torso["Right Shoulder"]
  92. LeftShoulder = Torso["Left Shoulder"]
  93. RightHip = Torso["Right Hip"]
  94. LeftHip = Torso["Left Hip"]
  95. local TIME = 0
  96. local sick = Instance.new("Sound",Torso)
  97.  
  98. IT = Instance.new
  99. CF = CFrame.new
  100. VT = Vector3.new
  101. RAD = math.rad
  102. C3 = Color3.new
  103. UD2 = UDim2.new
  104. BRICKC = BrickColor.new
  105. ANGLES = CFrame.Angles
  106. EULER = CFrame.fromEulerAnglesXYZ
  107. COS = math.cos
  108. ACOS = math.acos
  109. SIN = math.sin
  110. ASIN = math.asin
  111. ABS = math.abs
  112. MRANDOM = math.random
  113. FLOOR = math.floor
  114.  
  115. local fonts = {
  116. Enum.Font.Antique,
  117. Enum.Font.Legacy,
  118. Enum.Font.Arcade,
  119. Enum.Font.Arial,
  120. Enum.Font.Bodoni,
  121. Enum.Font.ArialBold,
  122. Enum.Font.GothamBold,
  123. Enum.Font.SourceSansBold,
  124. Enum.Font.SourceSansSemibold,
  125. Enum.Font.Code,
  126. Enum.Font.Fantasy,
  127. Enum.Font.SciFi,
  128. Enum.Font.Gotham,
  129. Enum.Font.Garamond,
  130. Enum.Font.GothamBlack,
  131. Enum.Font.GothamSemibold,
  132. Enum.Font.SourceSans,
  133. Enum.Font.SourceSansItalic,
  134. Enum.Font.SourceSansBold,
  135. Enum.Font.SourceSansSemibold,
  136. Enum.Font.SourceSansLight,
  137. Enum.Font.Highway
  138. }
  139. local qintro = "notselected"
  140.  
  141.  
  142. function sandbox(var,func)
  143. local env = getfenv(func)
  144. local newenv = setmetatable({},{
  145. __index = function(self,k)
  146. if k=="script" then
  147. return var
  148. else
  149. return env[k]
  150. end
  151. end,
  152. })
  153. setfenv(func,newenv)
  154. return func
  155. end
  156. local naeeym2 = Instance.new("BillboardGui",Character)
  157. naeeym2.AlwaysOnTop = true
  158. naeeym2.Size = UDim2.new(7,35,3,15)
  159. naeeym2.StudsOffset = Vector3.new(0,2,0)
  160. naeeym2.MaxDistance = 75
  161. naeeym2.Adornee = Character.Head
  162. naeeym2.Name = "Name2"
  163. local tecks2 = Instance.new("TextLabel",naeeym2)
  164. tecks2.BackgroundTransparency = 1
  165. tecks2.TextScaled = true
  166. tecks2.BorderSizePixel = 0
  167. tecks2.Text = "Kickisher Gun"
  168. tecks2.Font = "ArialBold"
  169. tecks2.TextSize = 30
  170. glitchy = {"KIcKiSheR gun","kicKisHEr GuN","KKIICCKKIISSHHEERR GGUUNN","KiCkIsHeR GuN","KiCkIshER GuN","K̶̺̺͓͇̰͍̦̘̘̇̓͒ͨ̀̅̋ͥí̡̯͔̘̤̅̾͋ͦ̍̊̄͢͡c̢͋̒̃̓҉̷͜ḳ̡͙͎̙ͫͨͧͭ̚͘̚͡҉͂̍̀͢͝ĭ̱̩̮̄̈́̋͢s̷̴̮̮̏̃̊ͨ͆̀̊̑̃h̢̢̡̰͓̎̌̊̆ͥe̸͔͑̋̓ͩ͛͛̀ͣ̅͡r̷͙͂ͪͯ͡ ̼G͛un̘̬͝,","KIckISheR GuN","KiCkISheR GuN"}
  171. tecks2.TextStrokeTransparency = 0
  172. tecks2.TextColor3 = Color3.fromRGB(.5,0,.5)
  173. tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5)
  174. tecks2.Size = UDim2.new(1,0,0.5,0)
  175. tecks2.Parent = naeeym2
  176. local MAINRUINCOLOR = BrickColor.Random()
  177.  
  178. function warnedpeople(text)
  179.  
  180. --Converted with ttyyuu12345's model to script plugin v4
  181.  
  182. local cors = {}
  183. local mas = Instance.new("Model",game:GetService("Lighting"))
  184. local ScreenGui0 = Instance.new("ScreenGui")
  185. local Frame1 = Instance.new("Frame")
  186. local TextLabel2 = Instance.new("TextLabel")
  187. local TextLabel3 = Instance.new("TextLabel")
  188. local ImageLabel4 = Instance.new("ImageLabel")
  189. ScreenGui0.Parent = mas
  190. ScreenGui0.Name = "CHATFUNC"
  191. ScreenGui0.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  192. Frame1.Parent = ScreenGui0
  193. Frame1.Position = UDim2.new(0.67106843, 0, 0.381709725, 0)
  194. Frame1.Size = UDim2.new(0, 266, 0, 78)
  195. Frame1.BackgroundColor = BrickColor.new("Really black")
  196. Frame1.BackgroundColor3 = Color3.new(0, 0, 0)
  197. Frame1.BorderSizePixel = 0
  198. TextLabel2.Parent = Frame1
  199. TextLabel2.Position = UDim2.new(-0.0320447199, 0, -0.0953897312, 0)
  200. TextLabel2.Size = UDim2.new(0, 263, 0, 71)
  201. TextLabel2.BackgroundColor = BrickColor.new("Institutional white")
  202. TextLabel2.BackgroundColor3 = Color3.new(1, 1, 1)
  203. TextLabel2.BorderSizePixel = 0
  204. TextLabel2.Font = Enum.Font.Fantasy
  205. TextLabel2.FontSize = Enum.FontSize.Size48
  206. TextLabel2.Text = text
  207. TextLabel2.TextColor = BrickColor.new("Really black")
  208. TextLabel2.TextColor3 = Color3.new(0, 0, 0)
  209. TextLabel2.TextSize = 44
  210. TextLabel2.TextXAlignment = Enum.TextXAlignment.Left
  211. TextLabel2.TextYAlignment = Enum.TextYAlignment.Top
  212. TextLabel3.Parent = Frame1
  213. TextLabel3.Position = UDim2.new(-0.0338345878, 0, -0.488785177, 0)
  214. TextLabel3.Size = UDim2.new(0, 263, 0, 30)
  215. TextLabel3.BackgroundColor = BrickColor.new("Tr. Brown")
  216. TextLabel3.BackgroundColor3 = Color3.new(0.741176, 0.741176, 0.741176)
  217. TextLabel3.BackgroundTransparency = 1
  218. TextLabel3.BorderSizePixel = 0
  219. TextLabel3.Font = Enum.Font.Cartoon
  220. TextLabel3.FontSize = Enum.FontSize.Size36
  221. TextLabel3.Text = Player.Name
  222. TextLabel3.TextColor = BrickColor.new("Really black")
  223. TextLabel3.TextColor3 = Color3.new(0, 0, 0)
  224. TextLabel3.TextSize = 34
  225. TextLabel3.TextXAlignment = Enum.TextXAlignment.Left
  226. ImageLabel4.Parent = Frame1
  227. ImageLabel4.Position = UDim2.new(-0.409774423, 0, -0.474358946, 0)
  228. ImageLabel4.Size = UDim2.new(0, 100, 0, 100)
  229. ImageLabel4.BackgroundColor = BrickColor.new("Institutional white")
  230. ImageLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  231. ImageLabel4.BorderSizePixel = 0
  232. ImageLabel4.Image = "https://www.roblox.com/headshot-thumbnail/image?userId="..Player.UserId.."&width=420&height=420&format=png"
  233. for i,v in pairs(mas:GetChildren()) do
  234. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  235. coroutine.resume(coroutine.create(function()
  236. if v.PlayerGui:FindFirstChild("CHATFUNC")~= nil then
  237. v.PlayerGui:FindFirstChild("CHATFUNC"):destroy()
  238. end
  239. local clone = ScreenGui0:Clone()
  240. clone.Parent = v.PlayerGui
  241. wait(6)
  242. clone:Remove()
  243. end))
  244. pcall(function() v:MakeJoints() end)
  245. end
  246. mas:Destroy()
  247. for i,v in pairs(cors) do
  248. spawn(function()
  249. pcall(v)
  250. end)
  251. end
  252. end
  253. end
  254. --//=================================\\
  255. --|| USEFUL VALUES
  256. --\\=================================//
  257.  
  258. Animation_Speed = 3
  259. local FORCERESET = false
  260. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  261. local Speed = 16
  262. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  263. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  264. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  265. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  266. local DAMAGEMULTIPLIER = 1
  267. local ANIM = "Idle"
  268. local ATTACK = false
  269. local EQUIPPED = false
  270. local HOLD = false
  271. local COMBO = 1
  272. local Rooted = false
  273. local SINE = 0
  274. local KEYHOLD = false
  275. local CHANGE = 2 / Animation_Speed
  276. local WALKINGANIM = false
  277. local VALUE1 = false
  278. local VALUE2 = false
  279. local ROBLOXIDLEANIMATION = IT("Animation")
  280. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  281. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  282. --ROBLOXIDLEANIMATION.Parent = Humanoid
  283. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  284. WEAPONGUI.Name = "BanishV3Gui"
  285. local Weapon = IT("Model")
  286. Weapon.Name = "Adds"
  287. local Effects = IT("Folder", Weapon)
  288. Effects.Name = "Effects"
  289. local ANIMATOR = Humanoid.Animator
  290. local ANIMATE = Character:FindFirstChild("Animate")
  291. local UNANCHOR = true
  292. local TOBANISH = {}
  293. script.Parent = PlayerGui
  294.  
  295. --//=================================\\
  296. --\\=================================//
  297.  
  298.  
  299. --//=================================\\
  300. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  301. --\\=================================//
  302.  
  303. ArtificialHB = Instance.new("BindableEvent", script)
  304. ArtificialHB.Name = "ArtificialHB"
  305.  
  306. script:WaitForChild("ArtificialHB")
  307.  
  308. frame = Frame_Speed
  309. tf = 0
  310. allowframeloss = false
  311. tossremainder = false
  312. lastframe = tick()
  313. script.ArtificialHB:Fire()
  314.  
  315. game:GetService("RunService").Heartbeat:connect(function(s, p)
  316. tf = tf + s
  317. if tf >= frame then
  318. if allowframeloss then
  319. script.ArtificialHB:Fire()
  320. lastframe = tick()
  321. else
  322. for i = 1, math.floor(tf / frame) do
  323. script.ArtificialHB:Fire()
  324. end
  325. lastframe = tick()
  326. end
  327. if tossremainder then
  328. tf = 0
  329. else
  330. tf = tf - frame * math.floor(tf / frame)
  331. end
  332. end
  333. end)
  334.  
  335. --//=================================\\
  336. --\\=================================//
  337.  
  338. --//=================================\\
  339. --|| SOME FUNCTIONS
  340. --\\=================================//
  341.  
  342. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  343. function Lightning(Table)
  344. local Color = Table.Color or C3(1,1,1)
  345. local StartPos = Table.Start or Torso.Position
  346. local EndPos = Table.End or Mouse.Hit.p
  347. local SegmentLength = Table.SegmentL or 2
  348. local Thickness = Table.Thickness or 0.1
  349. local Dissapear = Table.DoesFade or false
  350. local Parent = Table.Ignore or Character
  351. local MaxDist = Table.MaxDist or 400
  352. local Branches = Table.Branches or false
  353. local Thicken = Table.Thicken or false
  354. local FadeTime = Table.FadeTime or 15
  355. local FadeIn = Table.FadeIn or false
  356. local Material = Table.Material or "Neon"
  357. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  358. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  359. local LIGHTNINGMODEL = IT("Model",Effects)
  360. LIGHTNINGMODEL.Name = "Lightning"
  361. local LastBolt = nil
  362. for E = 1, DISTANCE do
  363. local ExtraSize = 0
  364. if Thicken == true then
  365. ExtraSize = (DISTANCE-E)/15
  366. end
  367. local TRANSPARENCY = 0
  368. if FadeIn == true then
  369. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  370. if TRANSPARENCY < 0 then
  371. TRANSPARENCY = 0
  372. end
  373. end
  374. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  375. PART.Color = Color
  376. MakeForm(PART,"Cyl")
  377. if LastBolt == nil then
  378. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  379. else
  380. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  381. end
  382. LastBolt = PART
  383. if Branches == true and E < (DISTANCE-5) then
  384. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  385. if CHOICE == 1 then
  386. local LASTBRANCH = nil
  387. for i = 1, MRANDOM(2,5) do
  388. local ExtraSize2 = 0
  389. if Thicken == true then
  390. ExtraSize = ((DISTANCE-E)/25)/i
  391. end
  392. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  393. PART.Color = Color
  394. MakeForm(PART,"Cyl")
  395. if LASTBRANCH == nil then
  396. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  397. else
  398. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  399. end
  400. LASTBRANCH = PART
  401. end
  402. end
  403. end
  404. end
  405. if Dissapear == true then
  406. coroutine.resume(coroutine.create(function()
  407. for i = 1, FadeTime do
  408. Swait()
  409. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  410. if c.ClassName == "Part" then
  411. c.Transparency = c.Transparency + (i/FadeTime)/10
  412. end
  413. end
  414. end
  415. LIGHTNINGMODEL:remove()
  416. end))
  417. elseif Dissapear == false then
  418. Debris:AddItem(LIGHTNINGMODEL,0.1)
  419. end
  420. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  421. end
  422.  
  423. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
  424. function Lightning(Table)
  425. local Color = Table.Color or C3(1,1,1)
  426. local StartPos = Table.Start or Torso.Position
  427. local EndPos = Table.End or Mouse.Hit.p
  428. local SegmentLength = Table.SegmentL or 2
  429. local Thickness = Table.Thickness or 0.1
  430. local Dissapear = Table.DoesFade or false
  431. local Parent = Table.Ignore or Character
  432. local MaxDist = Table.MaxDist or 400
  433. local Branches = Table.Branches or false
  434. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  435. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  436. local LIGHTNINGMODEL = IT("Model",Effects)
  437. LIGHTNINGMODEL.Name = "Lightning"
  438. local LastBolt = nil
  439. for E = 1, DISTANCE do
  440. local ExtraSize = (DISTANCE-E)/15
  441. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  442. PART.Color = Color
  443. MakeForm(PART,"Cyl")
  444. if LastBolt == nil then
  445. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  446. else
  447. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  448. end
  449. LastBolt = PART
  450. if Branches == true then
  451. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  452. if CHOICE == 1 then
  453. local LASTBRANCH = nil
  454. for i = 1, MRANDOM(2,5) do
  455. local ExtraSize2 = ((DISTANCE-E)/25)/i
  456. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  457. PART.Color = Color
  458. MakeForm(PART,"Cyl")
  459. if LASTBRANCH == nil then
  460. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  461. else
  462. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  463. end
  464. LASTBRANCH = PART
  465. end
  466. end
  467. end
  468. end
  469. if Dissapear == true then
  470. coroutine.resume(coroutine.create(function()
  471. for i = 1, 10 do
  472. Swait()
  473. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  474. if c.ClassName == "Part" then
  475. c.Transparency = i/10
  476. end
  477. end
  478. end
  479. LIGHTNINGMODEL:remove()
  480. end))
  481. elseif Dissapear == false then
  482. Debris:AddItem(LIGHTNINGMODEL,0.1)
  483. end
  484. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  485. end
  486.  
  487. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
  488. function Lightning(Table)
  489. local Color = Table.Color or C3(1,1,1)
  490. local StartPos = Table.Start or Torso.Position
  491. local EndPos = Table.End or Mouse.Hit.p
  492. local SegmentLength = Table.SegmentL or 2
  493. local Thickness = Table.Thickness or 0.1
  494. local Dissapear = Table.DoesFade or false
  495. local Parent = Table.Ignore or Character
  496. local MaxDist = Table.MaxDist or 400
  497. local Branches = Table.Branches or false
  498. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  499. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  500. local LIGHTNINGMODEL = IT("Model",Effects)
  501. LIGHTNINGMODEL.Name = "Lightning"
  502. local LastBolt = nil
  503. for E = 1, DISTANCE do
  504. local ExtraSize = (DISTANCE-E)/15
  505. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  506. PART.Color = Color
  507. MakeForm(PART,"Cyl")
  508. if LastBolt == nil then
  509. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  510. else
  511. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  512. end
  513. LastBolt = PART
  514. if Branches == true then
  515. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  516. if CHOICE == 1 then
  517. local LASTBRANCH = nil
  518. for i = 1, MRANDOM(2,5) do
  519. local ExtraSize2 = ((DISTANCE-E)/25)/i
  520. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  521. PART.Color = Color
  522. MakeForm(PART,"Cyl")
  523. if LASTBRANCH == nil then
  524. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  525. else
  526. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  527. end
  528. LASTBRANCH = PART
  529. end
  530. end
  531. end
  532. end
  533. if Dissapear == true then
  534. coroutine.resume(coroutine.create(function()
  535. for i = 1, 10 do
  536. Swait()
  537. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  538. if c.ClassName == "Part" then
  539. c.Transparency = i/10
  540. end
  541. end
  542. end
  543. LIGHTNINGMODEL:remove()
  544. end))
  545. elseif Dissapear == false then
  546. Debris:AddItem(LIGHTNINGMODEL,0.1)
  547. end
  548. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  549. end
  550.  
  551. BaseLightning = IT("Part")
  552. BaseLightning.Anchored = true
  553. BaseLightning.CanCollide = false
  554. BaseLightning.Material = "Neon"
  555. local LightningBolts = {}
  556. function Zap(Table)
  557. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  558. local Duration = Table.Duration or 2
  559. local Offset = Table.Offset or 2
  560. local Individualize = Table.Individualize or false
  561. local MaxRange = Table.MaxRange or 200
  562. local SegmentLength = Table.SegmentLength or 5
  563. local Transparency = Table.Transparency or 0
  564. local Ignore = Table.Ignore or {}
  565. local SIZE = Table.SIZE or 0.3
  566. if not (StartPos and TargetPos) or not Character then
  567. return
  568. end
  569. local LightningModel = IT("Folder", Effects)
  570. LightningModel.Name = "ZAPP"
  571. for i, v in pairs({Character, LightningModel}) do
  572. table.insert(Ignore, v)
  573. end
  574. local LastPos = StartPos
  575. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  576. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  577. local RayLength = (StartPos - RayPos).Magnitude
  578. local Struck = false
  579. local TotalSegments = math.ceil(RayLength / SegmentLength)
  580. Direction = CFrame.new(StartPos, RayPos).lookVector
  581. local LightningBolt = IT("Model", Effects)
  582. LightningBolt.Name = "Lightning"
  583. LastBolt = LightningBolt
  584. Debris:AddItem(LightningBolt, Duration)
  585. LightningBolt.Parent = LightningModel
  586. for i = 1, TotalSegments do
  587. if not Struck then
  588. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  589. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  590. local SegmentVec = NewPos - LastPos
  591. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  592. local RayVec = LastPos - RayPos
  593. local LightningPart = BaseLightning:Clone()
  594. LightningPart.BrickColor = BrickColor.new(Color)
  595. LightningPart.Transparency = Transparency
  596. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  597. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  598. local CylinderMesh = IT("CylinderMesh", LightningPart)
  599. local OrigCF = LightningPart.CFrame
  600. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  601. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  602. LightningPart.Parent = LightningBolt
  603. LastPos = NewPos
  604. end
  605. end
  606. return {
  607. RayHit = RayHit,
  608. RayPos = RayPos,
  609. RayNormal = RayNormal,
  610. LightningModel = LightningModel
  611. }
  612. end
  613.  
  614. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  615. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  616. end
  617.  
  618. function PositiveAngle(NUMBER)
  619. if NUMBER >= 0 then
  620. NUMBER = 0
  621. end
  622. return NUMBER
  623. end
  624.  
  625. function NegativeAngle(NUMBER)
  626. if NUMBER <= 0 then
  627. NUMBER = 0
  628. end
  629. return NUMBER
  630. end
  631.  
  632. function Swait(NUMBER)
  633. if NUMBER == 0 or NUMBER == nil then
  634. ArtificialHB.Event:wait()
  635. else
  636. for i = 1, NUMBER do
  637. ArtificialHB.Event:wait()
  638. end
  639. end
  640. end
  641.  
  642. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  643. local NEWMESH = IT(MESH)
  644. if MESH == "SpecialMesh" then
  645. NEWMESH.MeshType = MESHTYPE
  646. if MESHID ~= "nil" and MESHID ~= "" then
  647. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  648. end
  649. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  650. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  651. end
  652. end
  653. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  654. NEWMESH.Scale = SCALE
  655. NEWMESH.Parent = PARENT
  656. return NEWMESH
  657. end
  658.  
  659. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  660. local NEWPART = IT("Part")
  661. NEWPART.formFactor = FORMFACTOR
  662. NEWPART.Reflectance = REFLECTANCE
  663. NEWPART.Transparency = TRANSPARENCY
  664. NEWPART.CanCollide = false
  665. NEWPART.Locked = true
  666. NEWPART.Anchored = true
  667. if ANCHOR == false then
  668. NEWPART.Anchored = false
  669. end
  670. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  671. NEWPART.Name = NAME
  672. NEWPART.Size = SIZE
  673. NEWPART.Position = Torso.Position
  674. NEWPART.Material = MATERIAL
  675. NEWPART:BreakJoints()
  676. NEWPART.Parent = PARENT
  677. return NEWPART
  678. end
  679.  
  680. local function weldBetween(a, b)
  681. local weldd = Instance.new("ManualWeld")
  682. weldd.Part0 = a
  683. weldd.Part1 = b
  684. weldd.C0 = CFrame.new()
  685. weldd.C1 = b.CFrame:inverse() * a.CFrame
  686. weldd.Parent = a
  687. return weldd
  688. end
  689.  
  690.  
  691. function QuaternionFromCFrame(cf)
  692. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  693. local trace = m00 + m11 + m22
  694. if trace > 0 then
  695. local s = math.sqrt(1 + trace)
  696. local recip = 0.5 / s
  697. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  698. else
  699. local i = 0
  700. if m11 > m00 then
  701. i = 1
  702. end
  703. if m22 > (i == 0 and m00 or m11) then
  704. i = 2
  705. end
  706. if i == 0 then
  707. local s = math.sqrt(m00 - m11 - m22 + 1)
  708. local recip = 0.5 / s
  709. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  710. elseif i == 1 then
  711. local s = math.sqrt(m11 - m22 - m00 + 1)
  712. local recip = 0.5 / s
  713. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  714. elseif i == 2 then
  715. local s = math.sqrt(m22 - m00 - m11 + 1)
  716. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  717. end
  718. end
  719. end
  720.  
  721. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  722. local xs, ys, zs = x + x, y + y, z + z
  723. local wx, wy, wz = w * xs, w * ys, w * zs
  724. local xx = x * xs
  725. local xy = x * ys
  726. local xz = x * zs
  727. local yy = y * ys
  728. local yz = y * zs
  729. local zz = z * zs
  730. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  731. end
  732.  
  733. function QuaternionSlerp(a, b, t)
  734. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  735. local startInterp, finishInterp;
  736. if cosTheta >= 0.0001 then
  737. if (1 - cosTheta) > 0.0001 then
  738. local theta = ACOS(cosTheta)
  739. local invSinTheta = 1 / SIN(theta)
  740. startInterp = SIN((1 - t) * theta) * invSinTheta
  741. finishInterp = SIN(t * theta) * invSinTheta
  742. else
  743. startInterp = 1 - t
  744. finishInterp = t
  745. end
  746. else
  747. if (1 + cosTheta) > 0.0001 then
  748. local theta = ACOS(-cosTheta)
  749. local invSinTheta = 1 / SIN(theta)
  750. startInterp = SIN((t - 1) * theta) * invSinTheta
  751. finishInterp = SIN(t * theta) * invSinTheta
  752. else
  753. startInterp = t - 1
  754. finishInterp = t
  755. end
  756. end
  757. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  758. end
  759.  
  760. function Clerp(a, b, t)
  761. local qa = {QuaternionFromCFrame(a)}
  762. local qb = {QuaternionFromCFrame(b)}
  763. local ax, ay, az = a.x, a.y, a.z
  764. local bx, by, bz = b.x, b.y, b.z
  765. local _t = 1 - t
  766. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  767. end
  768.  
  769. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  770. local frame = IT("Frame")
  771. frame.BackgroundTransparency = TRANSPARENCY
  772. frame.BorderSizePixel = BORDERSIZEPIXEL
  773. frame.Position = POSITION
  774. frame.Size = SIZE
  775. frame.BackgroundColor3 = COLOR
  776. frame.BorderColor3 = BORDERCOLOR
  777. frame.Name = NAME
  778. frame.Parent = PARENT
  779. return frame
  780. end
  781.  
  782. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  783. local label = IT("TextLabel")
  784. label.BackgroundTransparency = 1
  785. label.Size = UD2(1, 0, 1, 0)
  786. label.Position = UD2(0, 0, 0, 0)
  787. label.TextColor3 = TEXTCOLOR
  788. label.TextStrokeTransparency = STROKETRANSPARENCY
  789. label.TextTransparency = TRANSPARENCY
  790. label.FontSize = TEXTFONTSIZE
  791. label.Font = TEXTFONT
  792. label.BorderSizePixel = BORDERSIZEPIXEL
  793. label.TextScaled = false
  794. label.Text = TEXT
  795. label.Name = NAME
  796. label.Parent = PARENT
  797. return label
  798. end
  799.  
  800. function NoOutlines(PART)
  801. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  802. end
  803.  
  804. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  805. local NEWWELD = IT(TYPE)
  806. NEWWELD.Part0 = PART0
  807. NEWWELD.Part1 = PART1
  808. NEWWELD.C0 = C0
  809. NEWWELD.C1 = C1
  810. NEWWELD.Parent = PARENT
  811. return NEWWELD
  812. end
  813.  
  814. local S = IT("Sound")
  815. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  816. local NEWSOUND = nil
  817. coroutine.resume(coroutine.create(function()
  818. NEWSOUND = S:Clone()
  819. NEWSOUND.Parent = PARENT
  820. NEWSOUND.Volume = VOLUME
  821. NEWSOUND.Pitch = PITCH
  822. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  823. NEWSOUND:play()
  824. if DOESLOOP == true then
  825. NEWSOUND.Looped = true
  826. else
  827. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  828. NEWSOUND:remove()
  829. end
  830. end))
  831. return NEWSOUND
  832. end
  833.  
  834. function CFrameFromTopBack(at, top, back)
  835. local right = top:Cross(back)
  836. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  837. end
  838.  
  839. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  840. function WACKYEFFECT(Table)
  841. local TYPE = (Table.EffectType or "Sphere")
  842. local SIZE = (Table.Size or VT(1,1,1))
  843. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  844. local TRANSPARENCY = (Table.Transparency or 0)
  845. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  846. local CFRAME = (Table.CFrame or Torso.CFrame)
  847. local MOVEDIRECTION = (Table.MoveToPos or nil)
  848. local ROTATION1 = (Table.RotationX or 0)
  849. local ROTATION2 = (Table.RotationY or 0)
  850. local ROTATION3 = (Table.RotationZ or 0)
  851. local MATERIAL = (Table.Material or "Neon")
  852. local COLOR = (Table.Color or C3(1,1,1))
  853. local TIME = (Table.Time or 45)
  854. local SOUNDID = (Table.SoundID or nil)
  855. local SOUNDPITCH = (Table.SoundPitch or nil)
  856. local SOUNDVOLUME = (Table.SoundVolume or nil)
  857. coroutine.resume(coroutine.create(function()
  858. local PLAYSSOUND = false
  859. local SOUND = nil
  860. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  861. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  862. PLAYSSOUND = true
  863. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  864. end
  865. EFFECT.Color = COLOR
  866. local MSH = nil
  867. if TYPE == "Sphere" then
  868. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  869. elseif TYPE == "Block" then
  870. MSH = IT("BlockMesh",EFFECT)
  871. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  872. elseif TYPE == "Wave" then
  873. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  874. elseif TYPE == "Ring" then
  875. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  876. elseif TYPE == "Slash" then
  877. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  878. elseif TYPE == "Round Slash" then
  879. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  880. elseif TYPE == "Swirl" then
  881. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  882. elseif TYPE == "Skull" then
  883. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  884. elseif TYPE == "Crystal" then
  885. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  886. end
  887. if MSH ~= nil then
  888. local MOVESPEED = nil
  889. if MOVEDIRECTION ~= nil then
  890. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  891. end
  892. local GROWTH = SIZE - ENDSIZE
  893. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  894. if TYPE == "Block" then
  895. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  896. else
  897. EFFECT.CFrame = CFRAME
  898. end
  899. for LOOP = 1, TIME+1 do
  900. Swait()
  901. MSH.Scale = MSH.Scale - GROWTH/TIME
  902. if TYPE == "Wave" then
  903. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  904. end
  905. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  906. if TYPE == "Block" then
  907. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  908. else
  909. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  910. end
  911. if MOVEDIRECTION ~= nil then
  912. local ORI = EFFECT.Orientation
  913. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  914. EFFECT.Orientation = ORI
  915. end
  916. end
  917. if PLAYSSOUND == false then
  918. EFFECT:remove()
  919. else
  920. SOUND.Stopped:Connect(function()
  921. EFFECT:remove()
  922. end)
  923. end
  924. else
  925. if PLAYSSOUND == false then
  926. EFFECT:remove()
  927. else
  928. repeat Swait() until SOUND.Playing == false
  929. EFFECT:remove()
  930. end
  931. end
  932. end))
  933. end
  934.  
  935. function MakeForm(PART,TYPE)
  936. if TYPE == "Cyl" then
  937. local MSH = IT("CylinderMesh",PART)
  938. elseif TYPE == "Ball" then
  939. local MSH = IT("SpecialMesh",PART)
  940. MSH.MeshType = "Sphere"
  941. elseif TYPE == "Wedge" then
  942. local MSH = IT("SpecialMesh",PART)
  943. MSH.MeshType = "Wedge"
  944. end
  945. end
  946.  
  947. function SpawnTrail(FROM,TO,BIG)
  948. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "Trail", VT(0,0,0))
  949. MakeForm(TRAIL,"Cyl")
  950. local DIST = (FROM - TO).Magnitude
  951. if BIG == true then
  952. TRAIL.Size = VT(0.5,DIST,0.5)
  953. else
  954. TRAIL.Size = VT(0.25,DIST,0.25)
  955. end
  956. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  957. coroutine.resume(coroutine.create(function()
  958. for i = 1, 5 do
  959. Swait()
  960. TRAIL.Transparency = TRAIL.Transparency + 0.1
  961. end
  962. TRAIL:remove()
  963. end))
  964. end
  965.  
  966. Debris = game:GetService("Debris")
  967.  
  968. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  969. local DIRECTION = CF(StartPos,EndPos).lookVector
  970. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  971. end
  972.  
  973. function turnto(position)
  974. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  975. end
  976. local asd = Instance.new("ParticleEmitter")
  977. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  978. asd.LightEmission = .1
  979. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  980. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  981. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  982. asd.Transparency = bbb
  983. asd.Size = aaa
  984. asd.ZOffset = .9
  985. asd.Acceleration = Vector3.new(0, -15, 0)
  986. asd.LockedToPart = false
  987. asd.EmissionDirection = "Back"
  988. asd.Lifetime = NumberRange.new(1, 2)
  989. asd.Rotation = NumberRange.new(-100, 100)
  990. asd.RotSpeed = NumberRange.new(-100, 100)
  991. asd.Speed = NumberRange.new(10)
  992. asd.Enabled = false
  993. asd.VelocitySpread = 999
  994.  
  995. function getbloody(victim,amount)
  996. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  997. PART.CFrame = victim.CFrame
  998. local HITPLAYERSOUNDS = {"356551938","264486467"}
  999. Debris:AddItem(PART,5)
  1000. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1001. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1002. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1003. local prtcl = asd:Clone()
  1004. prtcl.Parent = PART
  1005. prtcl:Emit(amount*10)
  1006. end
  1007.  
  1008. local Particle = IT("ParticleEmitter",nil)
  1009. Particle.Enabled = false
  1010. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1011. Particle.LightEmission = 0.5
  1012. Particle.Rate = 150
  1013. Particle.ZOffset = 1
  1014. Particle.Rotation = NumberRange.new(-180, 180)
  1015. Particle.RotSpeed = NumberRange.new(-180, 180)
  1016. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1017. Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5))
  1018.  
  1019. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1020. function ParticleEmitter(Table)
  1021. local PRTCL = Particle:Clone()
  1022. local Speed = Table.Speed or 5
  1023. local Drag = Table.Drag or 0
  1024. local Size1 = Table.Size1 or 1
  1025. local Size2 = Table.Size2 or 5
  1026. local Lifetime1 = Table.Lifetime1 or 1
  1027. local Lifetime2 = Table.Lifetime2 or 1.5
  1028. local Parent = Table.Parent or Torso
  1029. local Emit = Table.Emit or 100
  1030. local Offset = Table.Offset or 360
  1031. local Acel = Table.Acel or VT(0,0,0)
  1032. local Enabled = Table.Enabled or false
  1033. PRTCL.Parent = Parent
  1034. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1035. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1036. PRTCL.Speed = NumberRange.new(Speed)
  1037. PRTCL.VelocitySpread = Offset
  1038. PRTCL.Drag = Drag
  1039. PRTCL.Acceleration = Acel
  1040. if Enabled == false then
  1041. PRTCL:Emit(Emit)
  1042. Debris:AddItem(PRTCL,Lifetime2)
  1043. else
  1044. PRTCL.Enabled = true
  1045. end
  1046. return PRTCL
  1047. end
  1048.  
  1049. function R_RANDOM(CFRAME,DIST)
  1050. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  1051. end
  1052.  
  1053. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  1054. coroutine.resume(coroutine.create(function()
  1055. local FADE = IT("Model",Effects)
  1056. if PARENT ~= nil then
  1057. FADE.Parent = PARENT
  1058. end
  1059. FADE.Name = "FadingEffect"
  1060. for _, c in pairs(Character:GetChildren()) do
  1061. if c.ClassName == "Part" then
  1062. c.CanCollide = false
  1063. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Royal purple"), c.Name, c.Size, true)
  1064. FADER.CFrame = c.CFrame
  1065. FADER.Color = COLOR
  1066. if FADER.Name == "Head" then
  1067. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  1068. elseif FADER.Name == "HumanoidRootPart" then
  1069. FADE.PrimaryPart = FADER
  1070. FADER.Transparency = 1
  1071. end
  1072. end
  1073. end
  1074. local TRANS = 0.25/TIMER
  1075. local DIST = nil
  1076. if MOVEDIRECTION ~= nil then
  1077. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  1078. end
  1079. for i = 1, TIMER do
  1080. Swait()
  1081. for _, c in pairs(FADE:GetChildren()) do
  1082. if c.ClassName == "Part" then
  1083. c.Transparency = c.Transparency + TRANS
  1084. end
  1085. end
  1086. if MOVEDIRECTION ~= nil then
  1087. local ORI = FADE.PrimaryPart.Orientation
  1088. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  1089. end
  1090. end
  1091. FADE:remove()
  1092. end))
  1093. end
  1094.  
  1095.  
  1096. --//=================================\\
  1097. --|| WEAPON CREATION
  1098. --\\=================================//
  1099.  
  1100. local Particle = IT("ParticleEmitter",nil)
  1101. Particle.Enabled = false
  1102. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1103. Particle.LightEmission = 0.5
  1104. Particle.Rate = 150
  1105. Particle.ZOffset = 0.2
  1106. Particle.Rotation = NumberRange.new(-180, 180)
  1107. Particle.RotSpeed = NumberRange.new(-180, 180)
  1108. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1109. Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5))
  1110.  
  1111. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1112. function ParticleEmitter(Table)
  1113. local PRTCL = Particle:Clone()
  1114. local Speed = Table.Speed or 5
  1115. local Drag = Table.Drag or 0
  1116. local Size1 = Table.Size1 or 1
  1117. local Size2 = Table.Size2 or 5
  1118. local Lifetime1 = Table.Lifetime1 or 1
  1119. local Lifetime2 = Table.Lifetime2 or 1.5
  1120. local Parent = Table.Parent or Torso
  1121. local Emit = Table.Emit or 100
  1122. local Offset = Table.Offset or 360
  1123. local Acel = Table.Acel or VT(0,0,0)
  1124. local Enabled = Table.Enabled or false
  1125. PRTCL.Parent = Parent
  1126. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1127. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1128. PRTCL.Speed = NumberRange.new(Speed)
  1129. PRTCL.VelocitySpread = Offset
  1130. PRTCL.Drag = Drag
  1131. PRTCL.Acceleration = Acel
  1132. if Enabled == false then
  1133. PRTCL:Emit(Emit)
  1134. Debris:AddItem(PRTCL,Lifetime2)
  1135. else
  1136. PRTCL.Enabled = true
  1137. end
  1138. return PRTCL
  1139. end
  1140.  
  1141.  
  1142.  
  1143.  
  1144.  
  1145.  
  1146.  
  1147.  
  1148. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1149. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1150. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1151. MakeForm(Part,"Wedge")
  1152. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1153. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1154. MakeForm(Part,"Wedge")
  1155. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1156. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1157. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1158. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1159. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1160. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1161. MakeForm(Part,"Cyl")
  1162. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1163. for i = 1, 8 do
  1164. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1165. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1166. end
  1167. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1168. MakeForm(Part,"Cyl")
  1169. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1170. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1171. MakeForm(Part,"Ball")
  1172. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1173. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1174. MakeForm(Part,"Wedge")
  1175. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1176. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1177. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1178. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1179. MakeForm(Part,"Cyl")
  1180. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1181. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1182. MakeForm(Part,"Cyl")
  1183. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1184. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1185. MakeForm(Part,"Cyl")
  1186. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1187. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1188. MakeForm(Part,"Wedge")
  1189. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1190. local LASTPART = Handle
  1191. for i = 1, 10 do
  1192. if LASTPART == Handle then
  1193. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1194. LASTPART = Part
  1195. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1196. else
  1197. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1198. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1199. LASTPART = Part
  1200. end
  1201. end
  1202.  
  1203. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1204. MakeForm(Barrel,"Cyl")
  1205. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1206. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1207. MakeForm(Part,"Cyl")
  1208. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1209. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1210. MakeForm(Part,"Wedge")
  1211. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1212. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1213. MakeForm(Hole2,"Cyl")
  1214. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  1215. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1216. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1217. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1218. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1219. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1220. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1221. coroutine.resume(coroutine.create(function()
  1222. while wait() do
  1223. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1224. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1225. end
  1226. end))
  1227.  
  1228. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1229. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1230.  
  1231. for _, c in pairs(Weapon:GetDescendants()) do
  1232. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1233. c.Material = "Glass"
  1234. c.Color = C3(.5,0,.5)
  1235. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1236. c.Color = C3(.5,0,.5)
  1237. c.Material = "Neon"
  1238. end
  1239. end
  1240.  
  1241. Weapon.Parent = Character
  1242. for _, c in pairs(Weapon:GetChildren()) do
  1243. if c.ClassName == "Part" then
  1244. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1245. end
  1246. end
  1247.  
  1248. function ParticleEmitter(Table)
  1249. local PRTCL = Particle:Clone()
  1250. local Speed = Table.Speed or 5
  1251. local Drag = Table.Drag or 0
  1252. local Size1 = Table.Size1 or 1
  1253. local Size2 = Table.Size2 or 5
  1254. local Lifetime1 = Table.Lifetime1 or 1
  1255. local Lifetime2 = Table.Lifetime2 or 1.5
  1256. local Parent = Table.Parent or Torso
  1257. local Emit = Table.Emit or 100
  1258. local Offset = Table.Offset or 360
  1259. local Acel = Table.Acel or VT(0,0,0)
  1260. local Enabled = Table.Enabled or false
  1261. PRTCL.Parent = Parent
  1262. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1263. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1264. PRTCL.Speed = NumberRange.new(Speed)
  1265. PRTCL.VelocitySpread = Offset
  1266. PRTCL.Drag = Drag
  1267. PRTCL.Acceleration = Acel
  1268. if Enabled == false then
  1269. PRTCL:Emit(Emit)
  1270. Debris:AddItem(PRTCL,Lifetime2)
  1271. else
  1272. PRTCL.Enabled = true
  1273. end
  1274. return PRTCL
  1275. end
  1276.  
  1277. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1278. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1279. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1280. MakeForm(Part,"Wedge")
  1281. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1282. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1283. MakeForm(Part,"Wedge")
  1284. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1285. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1286. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1287. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1288. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1289. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1290. MakeForm(Part,"Cyl")
  1291. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1292. for i = 1, 8 do
  1293. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1294. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1295. end
  1296. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1297. MakeForm(Part,"Cyl")
  1298. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1299. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1300. MakeForm(Part,"Ball")
  1301. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1302. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1303. MakeForm(Part,"Wedge")
  1304. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1305. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1306. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1307. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1308. MakeForm(Part,"Cyl")
  1309. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1310. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1311. MakeForm(Part,"Cyl")
  1312. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1313. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1314. MakeForm(Part,"Cyl")
  1315. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1316. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1317. MakeForm(Part,"Wedge")
  1318. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1319. local LASTPART = Handle
  1320. for i = 1, 10 do
  1321. if LASTPART == Handle then
  1322. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1323. LASTPART = Part
  1324. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1325. else
  1326. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1327. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1328. LASTPART = Part
  1329. end
  1330. end
  1331.  
  1332. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1333. MakeForm(Barrel,"Cyl")
  1334. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1335. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1336. MakeForm(Part,"Cyl")
  1337. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1338. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1339. MakeForm(Part,"Wedge")
  1340. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1341. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1342. MakeForm(Hole,"Cyl")
  1343. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1344. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1345. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1346. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1347. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1348. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1349. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1350. coroutine.resume(coroutine.create(function()
  1351. while wait() do
  1352. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1353. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1354. end
  1355. end))
  1356.  
  1357. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1358. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1359.  
  1360. for _, c in pairs(Weapon:GetDescendants()) do
  1361. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1362. c.Material = "Glass"
  1363. c.Color = C3(0.05,0.05,0.05)
  1364. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1365. c.Color = C3(.5,0,.5)
  1366. c.Material = "Neon"
  1367. end
  1368. end
  1369.  
  1370. Weapon.Parent = Character
  1371. for _, c in pairs(Weapon:GetChildren()) do
  1372. if c.ClassName == "Part" then
  1373. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1374. end
  1375. end
  1376.  
  1377. local SKILLTEXTCOLOR = C3(.5,0,.5)
  1378. local SKILLFONT = "Antique"
  1379. local SKILLTEXTSIZE = 7
  1380.  
  1381. Humanoid.Died:connect(function()
  1382. ATTACK = true
  1383. end)
  1384.  
  1385. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1386. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1387. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1388.  
  1389. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1390. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1391. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ban Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1392.  
  1393.  
  1394. function printbye(Name)
  1395. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1396. Chat(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".",MAINRUINCOLOR.Color)
  1397. end
  1398.  
  1399. workspace.ChildAdded:connect(function(instance)
  1400. for BANISH = 1, #TOBANISH do
  1401. if TOBANISH[BANISH] ~= nil then
  1402. if instance.Name == TOBANISH[BANISH] then
  1403. coroutine.resume(coroutine.create(function()
  1404. printbye(instance.Name)
  1405. instance:ClearAllChildren()
  1406. Debris:AddItem(instance,0.0005)
  1407. end))
  1408. end
  1409. end
  1410. end
  1411. end)
  1412.  
  1413. --//=================================\\
  1414. --|| DAMAGING
  1415. --\\=================================//
  1416.  
  1417. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1418. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1419. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1420. wave.CFrame = CFRAME
  1421. coroutine.resume(coroutine.create(function(PART)
  1422. for i = 1, WAIT do
  1423. Swait()
  1424. mesh.Scale = mesh.Scale + GROW
  1425. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1426. if DOESROT == true then
  1427. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1428. end
  1429. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1430. if wave.Transparency > 0.99 then
  1431. wave:remove()
  1432. end
  1433. end
  1434. end))
  1435. end
  1436.  
  1437. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1438. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1439. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  1440. wave.CFrame = CFRAME
  1441. coroutine.resume(coroutine.create(function(PART)
  1442. for i = 1, WAIT do
  1443. Swait()
  1444. mesh.Scale = mesh.Scale + GROW
  1445. if DOESROT == true then
  1446. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1447. end
  1448. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1449. if wave.Transparency > 0.99 then
  1450. wave:remove()
  1451. end
  1452. end
  1453. end))
  1454. end
  1455.  
  1456. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1457. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1458. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1459. wave.CFrame = CFRAME
  1460. coroutine.resume(coroutine.create(function(PART)
  1461. for i = 1, WAIT do
  1462. Swait()
  1463. mesh.Scale = mesh.Scale + GROW
  1464. wave.Transparency = wave.Transparency + (1/WAIT)
  1465. if wave.Transparency > 0.99 then
  1466. wave:remove()
  1467. end
  1468. end
  1469. end))
  1470. end
  1471.  
  1472. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  1473. local mesh = nil
  1474. if KIND == "Base" then
  1475. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1476. elseif KIND == "Thin" then
  1477. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1478. elseif KIND == "Round" then
  1479. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1480. end
  1481. wave.CFrame = CFRAME
  1482. coroutine.resume(coroutine.create(function(PART)
  1483. for i = 1, WAIT do
  1484. Swait()
  1485. mesh.Scale = mesh.Scale + GROW/10
  1486. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1487. if wave.Transparency > 0.99 then
  1488. wave:remove()
  1489. end
  1490. end
  1491. end))
  1492. end
  1493.  
  1494. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1495. local svch = Character2
  1496. Character2:BreakJoints()
  1497. local hum = Character2:findFirstChild("Humanoid")
  1498. local q = Character2:GetChildren()
  1499. local CLONE = IT("Model", Effects)
  1500. for i = 1, #q do
  1501. if q[i].ClassName == "Accessory" and Headless == true then
  1502. q[i]:remove()
  1503. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1504. q[i].Parent = CLONE
  1505. elseif q[i].ClassName ~= "Humanoid" then
  1506. q[i]:remove()
  1507. end
  1508. end
  1509. local chrclone = CLONE
  1510. local ch = chrclone:GetChildren()
  1511. local i
  1512. for i = 1, #ch do
  1513. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1514. ch[i]:remove()
  1515. end
  1516. end
  1517. local function Scan(ch)
  1518. local e
  1519. for e = 1, #ch do
  1520. Scan(ch[e]:GetChildren())
  1521. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1522. ch[e]:remove()
  1523. end
  1524. end
  1525. end
  1526. Character2:remove()
  1527. local NEWHUM = IT("Humanoid")
  1528. NEWHUM.Name = "Corpse"
  1529. NEWHUM.Health = 0
  1530. NEWHUM.MaxHealth = 0
  1531. NEWHUM.PlatformStand = true
  1532. NEWHUM.Parent = CLONE
  1533. NEWHUM.DisplayDistanceType = "None"
  1534. Scan(chrclone:GetChildren())
  1535. local ch = Character2:GetChildren()
  1536. local i
  1537. for i = 1, #ch do
  1538. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1539. ch[i]:remove()
  1540. end
  1541. end
  1542.  
  1543. Character2 = chrclone
  1544. local Torso2 = Character2.Torso
  1545. local movevector = Vector3.new()
  1546. if Torso2 then
  1547. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1548. local Head = Character2:FindFirstChild("Head")
  1549. if Head then
  1550. local Neck = Instance.new("Weld")
  1551. Neck.Name = "Neck"
  1552. Neck.Part0 = Torso2
  1553. Neck.Part1 = Head
  1554. Neck.C0 = CFrame.new(0, 1.5, 0)
  1555. Neck.C1 = CFrame.new()
  1556. Neck.Parent = Torso2
  1557. if Headless == true then
  1558. Head.Transparency = 1
  1559. Head:ClearAllChildren()
  1560. end
  1561. end
  1562. local Limb = Character2:FindFirstChild("Right Arm")
  1563. if Limb then
  1564. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1565. local Joint = Instance.new("Glue")
  1566. Joint.Name = "RightShoulder"
  1567. Joint.Part0 = Torso2
  1568. Joint.Part1 = Limb
  1569. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1570. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1571. Joint.Parent = Torso2
  1572. local B = Instance.new("Part")
  1573. B.TopSurface = 0
  1574. B.BottomSurface = 0
  1575. B.formFactor = "Symmetric"
  1576. B.Size = Vector3.new(1, 1, 1)
  1577. B.Transparency = 1
  1578. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1579. B.Parent = Character2
  1580. local W = Instance.new("Weld")
  1581. W.Part0 = Limb
  1582. W.Part1 = B
  1583. W.C0 = CFrame.new(0, -0.5, 0)
  1584. W.Parent = Limb
  1585. end
  1586. local Limb = Character2:FindFirstChild("Left Arm")
  1587. if Limb then
  1588. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1589. local Joint = Instance.new("Glue")
  1590. Joint.Name = "LeftShoulder"
  1591. Joint.Part0 = Torso2
  1592. Joint.Part1 = Limb
  1593. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1594. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1595. Joint.Parent = Torso2
  1596. local B = Instance.new("Part")
  1597. B.TopSurface = 0
  1598. B.BottomSurface = 0
  1599. B.formFactor = "Symmetric"
  1600. B.Size = Vector3.new(1, 1, 1)
  1601. B.Transparency = 1
  1602. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1603. B.Parent = Character2
  1604. local W = Instance.new("Weld")
  1605. W.Part0 = Limb
  1606. W.Part1 = B
  1607. W.C0 = CFrame.new(0, -0.5, 0)
  1608. W.Parent = Limb
  1609. end
  1610. local Limb = Character2:FindFirstChild("Right Leg")
  1611. if Limb then
  1612. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1613. local Joint = Instance.new("Glue")
  1614. Joint.Name = "RightHip"
  1615. Joint.Part0 = Torso2
  1616. Joint.Part1 = Limb
  1617. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1618. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1619. Joint.Parent = Torso2
  1620. local B = Instance.new("Part")
  1621. B.TopSurface = 0
  1622. B.BottomSurface = 0
  1623. B.formFactor = "Symmetric"
  1624. B.Size = Vector3.new(1, 1, 1)
  1625. B.Transparency = 1
  1626. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1627. B.Parent = Character2
  1628. local W = Instance.new("Weld")
  1629. W.Part0 = Limb
  1630. W.Part1 = B
  1631. W.C0 = CFrame.new(0, -0.5, 0)
  1632. W.Parent = Limb
  1633. end
  1634. local Limb = Character2:FindFirstChild("Left Leg")
  1635. if Limb then
  1636. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1637. local Joint = Instance.new("Glue")
  1638. Joint.Name = "LeftHip"
  1639. Joint.Part0 = Torso2
  1640. Joint.Part1 = Limb
  1641. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1642. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1643. Joint.Parent = Torso2
  1644. local B = Instance.new("Part")
  1645. B.TopSurface = 0
  1646. B.BottomSurface = 0
  1647. B.formFactor = "Symmetric"
  1648. B.Size = Vector3.new(1, 1, 1)
  1649. B.Transparency = 1
  1650. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1651. B.Parent = Character2
  1652. local W = Instance.new("Weld")
  1653. W.Part0 = Limb
  1654. W.Part1 = B
  1655. W.C0 = CFrame.new(0, -0.5, 0)
  1656. W.Parent = Limb
  1657. end
  1658. local Bar = Instance.new("Part")
  1659. Bar.TopSurface = 0
  1660. Bar.BottomSurface = 0
  1661. Bar.formFactor = "Symmetric"
  1662. Bar.Size = Vector3.new(1, 1, 1)
  1663. Bar.Transparency = 1
  1664. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1665. Bar.Parent = Character2
  1666. local Weld = Instance.new("Weld")
  1667. Weld.Part0 = Torso2
  1668. Weld.Part1 = Bar
  1669. Weld.C0 = CFrame.new(0, 0.5, 0)
  1670. Weld.Parent = Torso2
  1671. end
  1672. Character2.Parent = Weapon
  1673. if movevector ~= Vector3.new() then
  1674. for i = 1, 10 do
  1675. Torso2.Velocity = movevector * Velocity
  1676. end
  1677. end
  1678. Character2.Name = "Corpse"
  1679. return Character2, Torso2
  1680. end
  1681.  
  1682. function Banish(Foe)
  1683. if Foe then
  1684. coroutine.resume(coroutine.create(function()
  1685. --if game.Players:FindFirstChild(Foe.Name) then
  1686. table.insert(TOBANISH,Foe.Name)
  1687. printbye(Foe.Name)
  1688. --end
  1689. Foe.Archivable = true
  1690. local CLONE = Foe:Clone()
  1691. Foe:Destroy()
  1692. CLONE.Parent = Effects
  1693. CLONE:BreakJoints()
  1694. local MATERIALS = {"Glass","Neon"}
  1695. for _, c in pairs(CLONE:GetDescendants()) do
  1696. if c:IsA("BasePart") then
  1697. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1698. CreateSound(340722848, c, 10, 1, false)
  1699. end
  1700. c.Anchored = true
  1701. c.Transparency = c.Transparency + 0.2
  1702. c.Material = MATERIALS[MRANDOM(1,2)]
  1703. c.Color = C3(.5,0,.5)
  1704. if c.ClassName == "MeshPart" then
  1705. c.TextureID = ""
  1706. end
  1707. if c:FindFirstChildOfClass("SpecialMesh") then
  1708. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1709. end
  1710. if c:FindFirstChildOfClass("Decal") then
  1711. c:FindFirstChildOfClass("Decal"):remove()
  1712. end
  1713. c.Name = "Banished"
  1714. c.CanCollide = false
  1715. else
  1716. c:remove()
  1717. end
  1718. end
  1719. local A = false
  1720. for i = 1, 35 do
  1721. if A == false then
  1722. A = true
  1723. elseif A == true then
  1724. A = false
  1725. end
  1726. for _, c in pairs(CLONE:GetDescendants()) do
  1727. if c:IsA("BasePart") then
  1728. c.Anchored = true
  1729. c.Material = MATERIALS[MRANDOM(1,2)]
  1730. c.Transparency = c.Transparency + 0.8/35
  1731. if A == false then
  1732. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1733. elseif A == true then
  1734. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1735. end
  1736. end
  1737. end
  1738. Swait()
  1739. end
  1740. CLONE:remove()
  1741. end))
  1742. end
  1743. end
  1744.  
  1745. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1746. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1747. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1748. if HITFLOOR.Name == "BloodPuddle" then
  1749. local DIST = (Position - HITFLOOR.Position).Magnitude
  1750. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1751. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1752. end
  1753. elseif HITFLOOR.Anchored == true then
  1754. do
  1755. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(2, 0, 2))
  1756. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1757. MakeForm(BLOOD, "Cyl")
  1758. coroutine.resume(coroutine.create(function()
  1759. Swait(75)
  1760. while true do
  1761. Swait()
  1762. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1763. if BLOOD.Size.Z < 0.051 then
  1764. BLOOD:remove()
  1765. break
  1766. end
  1767. end
  1768. end))
  1769. end
  1770. end
  1771. end
  1772. end
  1773.  
  1774. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1775. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(1, 1, 1), false)
  1776. BLOOD.CFrame = CF(POSITION)
  1777. MakeForm(BLOOD, "Ball")
  1778. local bv = Instance.new("BodyVelocity", BLOOD)
  1779. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1780. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1781. bv.Name = "MOVE"
  1782. Debris:AddItem(bv, 0.05)
  1783. coroutine.resume(coroutine.create(function()
  1784. local HASTOUCHEDGROUND = false
  1785. local HIT = BLOOD.Touched:Connect(function(hit)
  1786. if hit.Anchored == true then
  1787. HASTOUCHEDGROUND = true
  1788. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1789. end
  1790. end)
  1791. wait(5)
  1792. if HASTOUCHEDGROUND == false then
  1793. BLOOD:remove()
  1794. end
  1795. end))
  1796. end
  1797. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1798. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1799. defence.Name = "HitBy" .. Player.Name
  1800. game:GetService("Debris"):AddItem(defence, 0.001)
  1801. Damage = Damage * DAMAGEMULTIPLIER
  1802. if Humanoid.Health ~= 0 then
  1803. local CritChance = MRANDOM(1, 100)
  1804. if Damage > Humanoid.Health then
  1805. Damage = math.ceil(Humanoid.Health)
  1806. if Damage == 0 then
  1807. Damage = 0.1
  1808. end
  1809. end
  1810. Humanoid.Health = Humanoid.Health - Damage
  1811. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1812. end
  1813. end
  1814.  
  1815. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1816. local CHILDREN = workspace:GetDescendants()
  1817. for index, CHILD in pairs(CHILDREN) do
  1818. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1819. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1820. if HUM then
  1821. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1822. if TORSO then
  1823. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1824. if ISBANISH == true then
  1825. Banish(CHILD)
  1826. else
  1827. if ISBANISH == "Gravity" then
  1828. HUM.PlatformStand = true
  1829. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1830. local grav = Instance.new("BodyPosition",TORSO)
  1831. grav.D = 15
  1832. grav.P = 20000
  1833. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1834. grav.position = TORSO.Position
  1835. grav.Name = "V3BanishForce"..Player.Name
  1836. else
  1837. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1838. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1839. end
  1840. else
  1841. HUM.PlatformStand = false
  1842. end
  1843. end
  1844. elseif ISBANISH == "Gravity" then
  1845. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1846. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1847. HUM.PlatformStand = false
  1848. end
  1849. end
  1850. end
  1851. end
  1852. end
  1853. end
  1854. end
  1855.  
  1856. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1857. local dmg = math.random(min,max)
  1858. for i,v in ipairs(workspace:GetChildren()) do
  1859. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1860. local body = v:GetChildren()
  1861. for part = 1, #body do
  1862. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1863. if(body[part].Position - position).Magnitude < radius then
  1864. if v.ClassName == "Model" then
  1865. if v:FindFirstChildOfClass("Humanoid") then
  1866. if CanBeDodgedByJumping == true then
  1867. if body[part].Position.Y < position.Y+5 then
  1868. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1869. end
  1870. else
  1871. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1872. end
  1873. local bv = Instance.new("BodyVelocity")
  1874. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1875. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1876. bv.Parent = body[part]
  1877. Debris:AddItem(bv,0.2)
  1878. end
  1879. end
  1880. end
  1881. end
  1882. end
  1883. end
  1884. if v:FindFirstChild("HitBy"..Player.Name) then
  1885. v:FindFirstChild("HitBy"..Player.Name):remove()
  1886. end
  1887. end
  1888. end
  1889.  
  1890.  
  1891. --//=================================\\
  1892. --|| ATTACK FUNCTIONS AND STUFF
  1893. --\\=================================//
  1894.  
  1895. function ShadowCloak()
  1896. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1897. ATTACK = true
  1898. Rooted = false
  1899. UNANCHOR = false
  1900. FADERS = false
  1901. coroutine.resume(coroutine.create(function()
  1902. coroutine.resume(coroutine.create(function()
  1903. for i=1, 25 do
  1904. Swait()
  1905. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  1906. end
  1907. end))
  1908. repeat
  1909. Swait()
  1910. BLADE.Transparency = Torso.Transparency
  1911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1917. until ATTACK == false
  1918. end))
  1919. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1920. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1921. for i = 1, 50 do
  1922. Swait()
  1923. CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
  1924. for index, CHILD in pairs(Character:GetChildren()) do
  1925. if CHILD:IsA("BasePart") then
  1926. CHILD.Transparency = CHILD.Transparency + 1/50
  1927. elseif CHILD:IsA("Accessory") then
  1928. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1929. end
  1930. end
  1931. end
  1932. for i = 1, 25 do
  1933. Swait()
  1934. CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
  1935. end
  1936. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1937. for i = 1, 5 do
  1938. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1939. end
  1940. ApplyAoE(Torso.Position,15,12,22,150,false)
  1941. CreateSound(331666014,Torso,5,1,false)
  1942. for i = 1, 12 do
  1943. Swait()
  1944. CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
  1945. end
  1946. for i = 1, 50 do
  1947. Swait()
  1948. CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
  1949. for index, CHILD in pairs(Character:GetChildren()) do
  1950. if CHILD:IsA("BasePart") then
  1951. CHILD.Transparency = CHILD.Transparency - 1/50
  1952. elseif CHILD:IsA("Accessory") then
  1953. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1954. end
  1955. end
  1956. end
  1957. UNANCHOR = true
  1958. ATTACK = false
  1959. Rooted = false
  1960. FADERS = true
  1961. end
  1962. end
  1963.  
  1964. function Neck_Snap()
  1965. ATTACK = true
  1966. Rooted = false
  1967. local TARGET, HUM, WLD
  1968. local HIT = RightArm.Touched:Connect(function(hit)
  1969. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1970. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1971. if H.Health > 0 then
  1972. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1973. if TORSO then
  1974. HUM = H
  1975. TARGET = TORSO
  1976. H.PlatformStand = true
  1977. CreateSound("260411131", TORSO, 10, 1)
  1978. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1979. end
  1980. end
  1981. end
  1982. end)
  1983. for i = 0, 1, 0.1 / Animation_Speed do
  1984. Swait()
  1985. if TARGET ~= nil then
  1986. break
  1987. end
  1988. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1992. if ANIM == "Idle" then
  1993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1995. elseif ANIM == "Walk" then
  1996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998. elseif ANIM == "Jump" or ANIM == "Fall" then
  1999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2001. end
  2002. end
  2003. HIT:disconnect()
  2004. if TARGET ~= nil then
  2005. if TARGET.Name == "Torso" then
  2006. for i = 0, 2, 0.1 / Animation_Speed do
  2007. Swait()
  2008. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2012. if ANIM == "Idle" then
  2013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2015. elseif ANIM == "Walk" then
  2016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. elseif ANIM == "Jump" or ANIM == "Fall" then
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2021. end
  2022. end
  2023. WLD:remove()
  2024. local HEAD = TARGET.Parent:FindFirstChild("Head")
  2025. if HEAD then
  2026. UNANCHOR = false
  2027. RootPart.Anchored = true
  2028. local HD = HEAD:Clone()
  2029. HD.Name = "FakeHead"
  2030. for i = 1, 7 do
  2031. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  2032. end
  2033. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  2034. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2035. HD.Parent = RAGDOLL
  2036. CreateSound("264486467", RAGTORSO, 10, 1)
  2037. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2038. for i = 0, 2, 0.1 / Animation_Speed do
  2039. Swait()
  2040. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2044. if ANIM == "Idle" then
  2045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2047. elseif ANIM == "Walk" then
  2048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050. elseif ANIM == "Jump" or ANIM == "Fall" then
  2051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2053. end
  2054. end
  2055. HEADWELD:remove()
  2056. for i = 0, 0.5, 0.1 / Animation_Speed do
  2057. Swait()
  2058. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2062. if ANIM == "Idle" then
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2065. elseif ANIM == "Walk" then
  2066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2068. elseif ANIM == "Jump" or ANIM == "Fall" then
  2069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2071. end
  2072. end
  2073. CreateSound("907333406", Torso, 10, 1)
  2074. for i = 0, 0.25, 0.1 / Animation_Speed do
  2075. Swait()
  2076. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2080. if ANIM == "Idle" then
  2081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2083. elseif ANIM == "Walk" then
  2084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2086. elseif ANIM == "Jump" or ANIM == "Fall" then
  2087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2089. end
  2090. end
  2091. RAGWELD:remove()
  2092. local bv = Instance.new("BodyVelocity")
  2093. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2094. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  2095. bv.Parent = RAGTORSO
  2096. Debris:AddItem(bv, 0.05)
  2097. Debris:AddItem(RAGDOLL, 5)
  2098. for i = 0, 0.15, 0.1 / Animation_Speed do
  2099. Swait()
  2100. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2104. if ANIM == "Idle" then
  2105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2107. elseif ANIM == "Walk" then
  2108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110. elseif ANIM == "Jump" or ANIM == "Fall" then
  2111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2113. end
  2114. end
  2115. UNANCHOR = true
  2116. RootPart.Anchored = false
  2117. end
  2118. else
  2119. UNANCHOR = false
  2120. RootPart.Anchored = true
  2121. for i = 0, 0.5, 0.1 / Animation_Speed do
  2122. Swait()
  2123. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2127. if ANIM == "Idle" then
  2128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2130. elseif ANIM == "Walk" then
  2131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2133. elseif ANIM == "Jump" or ANIM == "Fall" then
  2134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2136. end
  2137. end
  2138. for i = 0, 0.25, 0.1 / Animation_Speed do
  2139. Swait()
  2140. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2144. if ANIM == "Idle" then
  2145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2147. elseif ANIM == "Walk" then
  2148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2150. elseif ANIM == "Jump" or ANIM == "Fall" then
  2151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2153. end
  2154. end
  2155. WLD:remove()
  2156. TARGET.Parent:BreakJoints()
  2157. for _, c in pairs(TARGET.Parent:GetChildren()) do
  2158. if c:IsA("BasePart") then
  2159. local bv = Instance.new("BodyVelocity")
  2160. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2161. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  2162. bv.Parent = c
  2163. Debris:AddItem(bv, 0.05)
  2164. end
  2165. end
  2166. for i = 0, 0.15, 0.1 / Animation_Speed do
  2167. Swait()
  2168. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2172. if ANIM == "Idle" then
  2173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2175. elseif ANIM == "Walk" then
  2176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2178. elseif ANIM == "Jump" or ANIM == "Fall" then
  2179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2181. end
  2182. end
  2183. UNANCHOR = true
  2184. RootPart.Anchored = false
  2185. end
  2186. end
  2187. ATTACK = false
  2188. Rooted = false
  2189. end
  2190.  
  2191. NewInstance = function(instance,parent,properties)
  2192. local inst = Instance.new(instance)
  2193. inst.Parent = parent
  2194. if(properties)then
  2195. for i,v in next, properties do
  2196. pcall(function() inst[i] = v end)
  2197. end
  2198. end
  2199. return inst;
  2200. end
  2201. function Chat(text,color)
  2202. local who = Character
  2203. coroutine.wrap(function()
  2204. if(who:FindFirstChild'ChatGUI')then who.ChatGUI:destroy() end
  2205. local BBG = NewInstance("BillboardGui",who,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=Vector3.new(0,3,0),Adornee=who.Head})
  2206. local offset = 0;
  2207. local xsize = 0;
  2208. for i = 1, #text do
  2209. offset = offset - 16
  2210. xsize = xsize + 32
  2211. delay(i/25, function()
  2212. local Txt = NewInstance("TextLabel",BBG,{Text = text:sub(i,i),Position=UDim2.new(0,0,0,300),BackgroundTransparency=1,TextColor3=(typeof(color) == 'string' and color:lower() == 'rainbow' and C3.HSV(Hue/360,1,1)) or color,BorderSizePixel=0,Font=Enum.Font.Arcade,TextSize=40,TextStrokeTransparency=0,Size=UDim2.new(1,0,.5,0)})
  2213. coroutine.resume(coroutine.create(function()
  2214. while true do
  2215. Swait()
  2216. Txt.TextColor3 = MAINRUINCOLOR.Color
  2217. end
  2218. end))
  2219. offset = offset + 32
  2220. if(Txt.Parent)then Txt:TweenPosition(UDim2.new(0,offset,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Elastic,1) end
  2221. end)
  2222. end
  2223. BBG.Size = UDim2.new(0,xsize,0,40)
  2224. delay((#text/25)+3, function()
  2225. for _,v in next, BBG:children() do
  2226. v:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.In,Enum.EasingStyle.Linear,1)
  2227. end
  2228. wait(1.15)
  2229. BBG:destroy()
  2230. end)
  2231. end)()
  2232. end
  2233. function byebye(Name)
  2234. Chat("Bye bye,"..Name..".",MAINRUINCOLOR.Color,Character.Name)
  2235. end
  2236.  
  2237.  
  2238. function Kick(Foe)
  2239. if Foe then
  2240. coroutine.resume(coroutine.create(function()
  2241. --if game.Players:FindFirstChild(Foe.Name) then
  2242. byebye(Foe.Name)
  2243. --end
  2244. local plr = game.Players:GetPlayerFromCharacter(Foe)
  2245. if plr then
  2246. plr:Kick("nan")
  2247. end
  2248. end))
  2249. end
  2250. end
  2251. local banned = {}
  2252. workspace.ChildAdded:connect(function(instance)
  2253. for BANISH = 1, #banned do
  2254. if banned[BANISH] ~= nil then
  2255. if instance.Name == banned[BANISH] then
  2256. coroutine.resume(coroutine.create(function()
  2257. Kick(instance.Name)
  2258. end))
  2259. end
  2260. end
  2261. end
  2262. end)
  2263.  
  2264. function Ban(Foe)
  2265. if Foe then
  2266. coroutine.resume(coroutine.create(function()
  2267. --if game.Players:FindFirstChild(Foe.Name) then
  2268. table.insert(banned,Foe.Name)
  2269. byebye(Foe.Name)
  2270. --end
  2271. local plr = game.Players:GetPlayerFromCharacter(Foe)
  2272. if plr then
  2273. plr:Kick("e ")
  2274. end
  2275. end))
  2276. end
  2277. end
  2278. function Shot()
  2279. ATTACK = true
  2280. Rooted = false
  2281. for i=0, 0.01, 0.1 / Animation_Speed do
  2282. Swait()
  2283. turnto(Mouse.Hit.p)
  2284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2290. end
  2291. repeat
  2292. for i=0, 0.01, 0.1 / Animation_Speed do
  2293. Swait()
  2294. turnto(Mouse.Hit.p)
  2295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2301. end
  2302. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  2303. SpawnTrail(Hole2.Position,POS)
  2304. if HIT ~= nil then
  2305. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2306. Banish(HIT.Parent)
  2307. end
  2308. end
  2309. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2310. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2311. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2312. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2313. for i=0, 0.01, 0.1 / Animation_Speed do
  2314. Swait()
  2315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2321. end
  2322. until KEYHOLD == false
  2323. ATTACK = false
  2324. Rooted = false
  2325. end
  2326. function Shot2()
  2327. ATTACK = true
  2328. Rooted = false
  2329. for i=0, 0.01, 0.1 / Animation_Speed do
  2330. Swait()
  2331. turnto(Mouse.Hit.p)
  2332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2338. end
  2339. repeat
  2340. for i=0, 0.01, 0.1 / Animation_Speed do
  2341. Swait()
  2342. turnto(Mouse.Hit.p)
  2343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2349. end
  2350. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  2351. SpawnTrail(Hole2.Position,POS)
  2352. if HIT ~= nil then
  2353. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2354. Ban(HIT.Parent)
  2355. end
  2356. end
  2357. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2358. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2359. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2360. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2361. for i=0, 0.01, 0.1 / Animation_Speed do
  2362. Swait()
  2363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2369. end
  2370. until KEYHOLD == false
  2371. ATTACK = false
  2372. Rooted = false
  2373. end
  2374. function Shot3()
  2375. ATTACK = true
  2376. Rooted = false
  2377. for i=0, 0.01, 0.1 / Animation_Speed do
  2378. Swait()
  2379. turnto(Mouse.Hit.p)
  2380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2386. end
  2387. repeat
  2388. for i=0, 0.01, 0.1 / Animation_Speed do
  2389. Swait()
  2390. turnto(Mouse.Hit.p)
  2391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2397. end
  2398. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  2399. SpawnTrail(Hole2.Position,POS)
  2400. if HIT ~= nil then
  2401. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2402. Kick(HIT.Parent)
  2403. end
  2404. end
  2405. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2406. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2407. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2408. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2409. for i=0, 0.01, 0.1 / Animation_Speed do
  2410. Swait()
  2411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2417. end
  2418. until KEYHOLD == false
  2419. ATTACK = false
  2420. Rooted = false
  2421. end
  2422.  
  2423. function AttackTemplate()
  2424. ATTACK = true
  2425. Rooted = false
  2426. for i=0, 1, 0.1 / Animation_Speed do
  2427. Swait()
  2428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2434. end
  2435. ATTACK = false
  2436. Rooted = false
  2437. end
  2438.  
  2439. function BulletRoller()
  2440. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2441. if HITFLOOR then
  2442. ATTACK = true
  2443. Rooted = true
  2444. local bv = Instance.new("BodyVelocity")
  2445. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2446. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175
  2447. bv.Parent = RootPart
  2448. local GYRO = IT("BodyGyro",RootPart)
  2449. GYRO.D = 2
  2450. GYRO.P = 20000
  2451. GYRO.MaxTorque = VT(0,4000000,0)
  2452. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  2453. CreateSound(145486992,Torso,10,0.85,false)
  2454. for i=0, 0.05, 0.1 / Animation_Speed do
  2455. Swait()
  2456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  2457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  2458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2460. if ANIM == "Fall" or ANIM == "Jump" then
  2461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2463. else
  2464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2466. end
  2467. end
  2468. bv:Remove()
  2469. local E = 360/15
  2470. for i = 1, 15 do
  2471. Swait()
  2472. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  2474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2479. end
  2480. Cooldown1 = true
  2481. local LANDED = nil
  2482. local POS = nil
  2483. coroutine.resume(coroutine.create(function()
  2484. repeat
  2485. Swait()
  2486. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492. until LANDED ~= nil
  2493. end))
  2494. repeat
  2495. Swait()
  2496. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  2497. if HITFLOOR then
  2498. LANDED = HITFLOOR
  2499. POS = HITPOS
  2500. end
  2501. until LANDED ~= nil
  2502. GYRO:remove()
  2503. Swait(4)
  2504. ManualAoE(RootPart.Position,10,20,50,0,false)
  2505. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  2506. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2507. for i = 0, 4 do
  2508. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2509. end
  2510. for i=0, 0.5, 0.1 / Animation_Speed do
  2511. Swait()
  2512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2518. end
  2519. local AMMO = 0
  2520. repeat
  2521. AMMO = AMMO + 1
  2522. for i=0, 0.1, 0.05 / Animation_Speed do
  2523. Swait()
  2524. turnto(Mouse.Hit.p)
  2525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2531. end
  2532. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2533. SpawnTrail(Hole.Position,POS)
  2534. if HIT ~= nil then
  2535. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2536. Banish(HIT.Parent)
  2537. end
  2538. end
  2539. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2541. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2542. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2543. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2544. for i=0, 0.075, 0.05 / Animation_Speed do
  2545. Swait()
  2546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. end
  2553. until AMMO == 5
  2554. ATTACK = false
  2555. Rooted = false
  2556. wait(0.3)
  2557. Cooldown1 = false
  2558. end
  2559. end
  2560.  
  2561. local Cooldown2 = false
  2562.  
  2563. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2564. local CHILDREN = workspace:GetDescendants()
  2565. for index, CHILD in pairs(CHILDREN) do
  2566. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2567. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2568. if HUM then
  2569. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2570. if TORSO then
  2571. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2572. if INSTAKILL == true then
  2573. CHILD:BreakJoints()
  2574. else
  2575. local DMG = MRANDOM(MINDMG,MAXDMG)
  2576. ManualDamage(HUM,DMG,TORSO)
  2577. end
  2578. if FLING > 0 then
  2579. for _, c in pairs(CHILD:GetChildren()) do
  2580. if c:IsA("BasePart") then
  2581. local bv = Instance.new("BodyVelocity")
  2582. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2583. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2584. bv.Parent = c
  2585. Debris:AddItem(bv,0.05)
  2586. end
  2587. end
  2588. end
  2589. end
  2590. end
  2591. end
  2592. end
  2593. end
  2594. end
  2595.  
  2596. function Extreme_Offset()
  2597. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  2598. if HITFLOOR then
  2599. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  2600. CreateSound("1295446488", Torso, 5, 1)
  2601. for i = 1, 5 do
  2602. WACKYEFFECT({
  2603. Time = MRANDOM(15, 35),
  2604. EffectType = "Round Slash",
  2605. Size = VT(0, 0, 0),
  2606. Size2 = VT(0.3, 0, 0.3),
  2607. Transparency = 0.5,
  2608. Transparency2 = 1,
  2609. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2610. MoveToPos = nil,
  2611. RotationX = MRANDOM(-50, 50) / 10,
  2612. RotationY = MRANDOM(-50, 50) / 10,
  2613. RotationZ = MRANDOM(-50, 50) / 10,
  2614. Material = "Neon",
  2615. Color = C3(.5,0,.5),
  2616. SoundID = nil,
  2617. SoundPitch = nil,
  2618. SoundVolume = nil
  2619. })
  2620. end
  2621. ATTACK = true
  2622. Rooted = true
  2623. UNANCHOR = false
  2624. RootPart.Anchored = true
  2625. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  2626. for i = 1, 5 do
  2627. WACKYEFFECT({
  2628. Time = MRANDOM(15, 35),
  2629. EffectType = "Round Slash",
  2630. Size = VT(0, 0, 0),
  2631. Size2 = VT(0.3, 0, 0.3),
  2632. Transparency = 0.5,
  2633. Transparency2 = 1,
  2634. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2635. MoveToPos = nil,
  2636. RotationX = MRANDOM(-50, 50) / 10,
  2637. RotationY = MRANDOM(-50, 50) / 10,
  2638. RotationZ = MRANDOM(-50, 50) / 10,
  2639. Material = "Neon",
  2640. Color = C3(.5,0,.5),
  2641. SoundID = nil,
  2642. SoundPitch = nil,
  2643. SoundVolume = nil
  2644. })
  2645. end
  2646. for i = 0, 0.2, 0.1 / Animation_Speed do
  2647. Swait()
  2648. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  2649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  2654. end
  2655. for i = 0, 1, 0.1 / Animation_Speed do
  2656. Swait()
  2657. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  2658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  2659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  2660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  2661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2663. end
  2664. for i = 1, 10 do
  2665. Swait()
  2666. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  2667. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  2668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  2669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  2670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  2671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2673. end
  2674. for i = 0, 0.2, 0.1 / Animation_Speed do
  2675. Swait()
  2676. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2682. end
  2683. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  2684. if HITFLOOR then
  2685. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2686. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2687. for index, CHILD in pairs(CHILDREN) do
  2688. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2689. for i = 1, 5 do
  2690. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2691. CHILD:remove()
  2692. end
  2693. end
  2694. end
  2695. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2696. SOUNDPART.CFrame = CF(HITPOS)
  2697. Debris:AddItem(SOUNDPART, 5)
  2698. CreateSound("130972023", SOUNDPART, 6, 3)
  2699. CreateSound("182765513", SOUNDPART, 6, 1)
  2700. WACKYEFFECT({
  2701. EffectType = "Ring",
  2702. Size = VT(0, 0, 0),
  2703. Size2 = VT(1, 1, 0),
  2704. Transparency = 0.7,
  2705. Transparency2 = 1,
  2706. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2707. MoveToPos = nil,
  2708. RotationX = 0,
  2709. RotationY = 0,
  2710. RotationZ = 0,
  2711. Material = "Neon",
  2712. Color = C3(.5,0,.5),
  2713. SoundID = nil,
  2714. SoundPitch = nil,
  2715. SoundVolume = nil
  2716. })
  2717. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2718. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  2719. for index, CHILD in pairs(CHILDREN) do
  2720. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2721. for i = 1, 5 do
  2722. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2723. CHILD:remove()
  2724. end
  2725. end
  2726. end
  2727. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2728. SOUNDPART.CFrame = CF(HITPOS)
  2729. Debris:AddItem(SOUNDPART, 5)
  2730. CreateSound("130972023", SOUNDPART, 6, 3)
  2731. CreateSound("182765513", SOUNDPART, 6, 1)
  2732. WACKYEFFECT({
  2733. EffectType = "Ring",
  2734. Size = VT(0, 0, 0),
  2735. Size2 = VT(1, 1, 0),
  2736. Transparency = 0.7,
  2737. Transparency2 = 1,
  2738. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2739. MoveToPos = nil,
  2740. RotationX = 0,
  2741. RotationY = 0,
  2742. RotationZ = 0,
  2743. Material = "Neon",
  2744. Color = C3(.5,0,.5),
  2745. SoundID = nil,
  2746. SoundPitch = nil,
  2747. SoundVolume = nil
  2748. })
  2749. elseif HITFLOOR.Anchored == false then
  2750. if HITFLOOR.Parent ~= workspace then
  2751. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2752. for index, CHILD in pairs(CHILDREN) do
  2753. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  2754. for i = 1, 5 do
  2755. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  2756. end
  2757. CHILD:remove()
  2758. end
  2759. end
  2760. else
  2761. for i = 1, 5 do
  2762. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  2763. end
  2764. HITFLOOR:remove()
  2765. end
  2766. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2767. SOUNDPART.CFrame = CF(HITPOS)
  2768. Debris:AddItem(SOUNDPART, 5)
  2769. CreateSound("130972023", SOUNDPART, 10, 3)
  2770. CreateSound("178452217", SOUNDPART, 6, 1)
  2771. WACKYEFFECT({
  2772. EffectType = "Ring",
  2773. Size = VT(0, 0, 0),
  2774. Size2 = VT(1, 1, 0),
  2775. Transparency = 0.7,
  2776. Transparency2 = 1,
  2777. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2778. MoveToPos = nil,
  2779. RotationX = 0,
  2780. RotationY = 0,
  2781. RotationZ = 0,
  2782. Material = "Neon",
  2783. Color = C3(.5,0,.5),
  2784. SoundID = nil,
  2785. SoundPitch = nil,
  2786. SoundVolume = nil
  2787. })
  2788. else
  2789. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2790. SOUNDPART.CFrame = CF(HITPOS)
  2791. Debris:AddItem(SOUNDPART, 5)
  2792. CreateSound("130972023", SOUNDPART, 10, 1)
  2793. CreateSound("130972023", SOUNDPART, 6, 0.7)
  2794. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  2795. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  2796. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  2797. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  2798. for i = 1, 5 do
  2799. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  2800. end
  2801. for i = 1, 5 do
  2802. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  2803. end
  2804. end
  2805. end
  2806. for i = 0, 1.2, 0.1 / Animation_Speed do
  2807. Swait()
  2808. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2814. end
  2815. ATTACK = false
  2816. Rooted = false
  2817. UNANCHOR = true
  2818. RootPart.Anchored = false
  2819. end
  2820. end
  2821.  
  2822. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  2823. if FLOOR ~= nil then
  2824. coroutine.resume(coroutine.create(function()
  2825. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  2826. PART.CFrame = CF(POSITION)
  2827. for i = 1, 45 do
  2828. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2829. RingPiece.Material = FLOOR.Material
  2830. RingPiece.Color = FLOOR.Color
  2831. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2832. Debris:AddItem(RingPiece, SWAIT)
  2833. end
  2834. PART:remove()
  2835. end))
  2836. end
  2837. end
  2838. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  2839. if FLOOR ~= nil then
  2840. for i = 1, AMOUNT do
  2841. do
  2842. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2843. DEBREE.Material = FLOOR.Material
  2844. DEBREE.Color = FLOOR.Color
  2845. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2846. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  2847. coroutine.resume(coroutine.create(function()
  2848. Swait(15)
  2849. DEBREE.Parent = workspace
  2850. DEBREE.CanCollide = true
  2851. Debris:AddItem(DEBREE, SWAIT)
  2852. end))
  2853. end
  2854. end
  2855. end
  2856. end
  2857.  
  2858. function RiftForm()
  2859. ATTACK = true
  2860. Rooted = false
  2861. UNANCHOR = false
  2862. RootPart.Anchored = true
  2863. for i=0, 5, 0.1 / Animation_Speed do
  2864. Swait()
  2865. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  2866. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2872. end
  2873. CreateSound("1368598393", Effects, 10, 1)
  2874. for i=0, 2, 0.1 / Animation_Speed do
  2875. Swait()
  2876. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2877. MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,5))
  2878. MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,5))
  2879. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2885. end
  2886. CreateSound("1368583274", Effects, 10, 1)
  2887. for i=0, 6, 0.1 / Animation_Speed do
  2888. Swait()
  2889. CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0))
  2890. CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3)
  2891. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2892. MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
  2893. MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2))
  2894. MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal Purple",VT(0.1,0.1,55))
  2895. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2901. end
  2902. CreateSound("907329532", Effects, 10, 0.9)
  2903. Swait(175)
  2904. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0))
  2905. CreateSound("1368605755", Effects, 10, 1)
  2906. CreateSound("1368637781", Effects, 10, 1)
  2907. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5))
  2908. for i=0, 1, 0.1 / Animation_Speed do
  2909. CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0))
  2910. CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0))
  2911. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2917. end
  2918. UNANCHOR = true
  2919. RootPart.Anchored = false
  2920. ATTACK = false
  2921. Rooted = false
  2922. end
  2923.  
  2924. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  2925. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2926. local mesh = IT("SpecialMesh",wave)
  2927. mesh.MeshType = "FileMesh"
  2928. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2929. mesh.Scale = SIZE
  2930. mesh.Offset = VT(0,0,0)
  2931. wave.CFrame = CFRAME
  2932. coroutine.resume(coroutine.create(function(PART)
  2933. for i = 1, WAIT do
  2934. Swait()
  2935. mesh.Scale = mesh.Scale + GROW
  2936. if DOESROT == true then
  2937. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2938. end
  2939. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2940. if wave.Transparency > 0.99 then
  2941. wave:remove()
  2942. end
  2943. end
  2944. end))
  2945. end
  2946.  
  2947. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  2948. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2949. local mesh = IT("SpecialMesh",wave)
  2950. mesh.MeshType = "Sphere"
  2951. mesh.Scale = SIZE
  2952. mesh.Offset = VT(0,0,0)
  2953. wave.CFrame = CFRAME
  2954. coroutine.resume(coroutine.create(function(PART)
  2955. for i = 1, WAIT do
  2956. Swait()
  2957. mesh.Scale = mesh.Scale + GROW
  2958. wave.Transparency = wave.Transparency + (1/WAIT)
  2959. if wave.Transparency > 0.99 then
  2960. wave:remove()
  2961. end
  2962. end
  2963. end))
  2964. end
  2965.  
  2966. local lightning = Instance.new("ParticleEmitter",Torso)
  2967. lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
  2968. lightning.LightEmission = 0
  2969. lightning.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0))
  2970. lightning.LockedToPart = true
  2971. lightning.Rate = 20
  2972. lightning.Lifetime = NumberRange.new(0.1,0.10)
  2973. lightning.Rotation = NumberRange.new(0,360)
  2974. lightning.Size = NumberSequence.new(3,3,3)
  2975. lightning.Transparency = NumberSequence.new(0,0)
  2976. lightning.Speed = NumberRange.new(0,0)
  2977. lightning.RotSpeed = NumberRange.new(0,0)
  2978. lightning.ZOffset = 5
  2979. lightning.Parent = Character.Torso
  2980. lightning.Enabled = false
  2981.  
  2982.  
  2983. Character=Player.Character
  2984. m=Instance.new('Model',Character)
  2985. local function weldBetween(a, b)
  2986. local weldd = Instance.new("ManualWeld")
  2987. weldd.Part0 = a
  2988. weldd.Part1 = b
  2989. weldd.C0 = CFrame.new()
  2990. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2991. weldd.Parent = a
  2992. return weldd
  2993. end
  2994.  
  2995. it=Instance.new
  2996.  
  2997. function nooutline(part)
  2998. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  2999. end
  3000.  
  3001. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  3002. local fp=it("Part")
  3003. fp.formFactor=formfactor
  3004. fp.Parent=parent
  3005. fp.Reflectance=reflectance
  3006. fp.Transparency=transparency
  3007. fp.CanCollide=false
  3008. fp.Locked=true
  3009. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  3010. fp.Name=name
  3011. fp.Size=size
  3012. fp.Position=Character.Torso.Position
  3013. nooutline(fp)
  3014. fp.Material=material
  3015. fp:BreakJoints()
  3016. return fp
  3017. end
  3018.  
  3019. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  3020. local mesh=it(Mesh)
  3021. mesh.Parent=part
  3022. if Mesh=="SpecialMesh" then
  3023. mesh.MeshType=meshtype
  3024. mesh.MeshId=meshid
  3025. end
  3026. mesh.Offset=offset
  3027. mesh.Scale=scale
  3028. return mesh
  3029. end
  3030.  
  3031. function weld(parent,part0,part1,c0,c1)
  3032. local weld=it("Weld")
  3033. weld.Parent=parent
  3034. weld.Part0=part0
  3035. weld.Part1=part1
  3036. weld.C0=c0
  3037. weld.C1=c1
  3038. return weld
  3039. end
  3040.  
  3041. local eeeffecto = Instance.new("ParticleEmitter",Torso)
  3042. eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
  3043. eeeffecto.LightEmission = 0
  3044. eeeffecto.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0))
  3045. eeeffecto.LockedToPart = true
  3046. eeeffecto.Rate = 10
  3047. eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
  3048. eeeffecto.Rotation = NumberRange.new(0,0)
  3049. eeeffecto.Size = NumberSequence.new(9,9,9)
  3050. eeeffecto.Transparency = NumberSequence.new(0,0)
  3051. eeeffecto.Speed = NumberRange.new(0,0)
  3052. eeeffecto.RotSpeed = NumberRange.new(0,0)
  3053. eeeffecto.Parent = Character.Torso
  3054. eeeffecto.Enabled = false
  3055.  
  3056. --//=================================\\
  3057. --|| ASSIGN THINGS TO KEYS
  3058. --\\=================================//
  3059.  
  3060. function MouseDown(Mouse)
  3061. if ATTACK == false then
  3062. end
  3063. end
  3064.  
  3065. function MouseUp(Mouse)
  3066. HOLD = false
  3067. end
  3068. local LOOP = false
  3069. function Joy()
  3070. ATTACK = true
  3071. Rooted = true
  3072. LOOP = true
  3073. coroutine.resume(coroutine.create(function()
  3074. repeat
  3075. Swait()
  3076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3077. until LOOP == false
  3078. end))
  3079. repeat
  3080. for i = 0, 0.4, 0.1 / Animation_Speed do
  3081. Swait()
  3082. if LOOP == false then
  3083. break
  3084. end
  3085. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3090. end
  3091. for i = 0, 0.4, 0.1 / Animation_Speed do
  3092. Swait()
  3093. if LOOP == false then
  3094. break
  3095. end
  3096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3101. end
  3102. for i = 0, 0.4, 0.1 / Animation_Speed do
  3103. Swait()
  3104. if LOOP == false then
  3105. break
  3106. end
  3107. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3112. end
  3113. for i = 0, 0.4, 0.1 / Animation_Speed do
  3114. Swait()
  3115. if LOOP == false then
  3116. break
  3117. end
  3118. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3123. end
  3124. until LOOP == false
  3125. ATTACK = false
  3126. Rooted = false
  3127. end
  3128. Player.Chatted:Connect(function(msg)
  3129. Chat(msg,MAINRUINCOLOR.Color)
  3130. end)
  3131. function KeyDown(Key)
  3132. KEYHOLD = true
  3133. if Key == "l" and ATTACK == false then
  3134. --RiftForm()
  3135. end
  3136.  
  3137. if Key == "z" and ATTACK == false then
  3138. Shot()
  3139. end
  3140.  
  3141. if Key == "x" and ATTACK == false then
  3142. Shot3()
  3143. end
  3144.  
  3145. if Key == "c" and ATTACK == false then
  3146. Shot2()
  3147. end
  3148.  
  3149. if Key == "t" and ATTACK == false and not LOOP then
  3150. Joy()
  3151. end
  3152.  
  3153. if Key == "t" and LOOP then
  3154. LOOP = false
  3155. end
  3156. end
  3157.  
  3158. function KeyUp(Key)
  3159. KEYHOLD = false
  3160. end
  3161.  
  3162. Mouse.Button1Down:connect(function(NEWKEY)
  3163. MouseDown(NEWKEY)
  3164. end)
  3165. Mouse.Button1Up:connect(function(NEWKEY)
  3166. MouseUp(NEWKEY)
  3167. end)
  3168. Mouse.KeyDown:connect(function(NEWKEY)
  3169. KeyDown(NEWKEY)
  3170. end)
  3171. Mouse.KeyUp:connect(function(NEWKEY)
  3172. KeyUp(NEWKEY)
  3173. end)
  3174.  
  3175. --//=================================\\
  3176. --\\=================================//
  3177.  
  3178.  
  3179. function unanchor()
  3180. if UNANCHOR == true then
  3181. local g = Character:GetChildren()
  3182. for i = 1, #g do
  3183. if g[i].ClassName == "Part" then
  3184. g[i].Anchored = false
  3185. end
  3186. end
  3187. end
  3188. end
  3189.  
  3190. --//=================================\\
  3191. --|| WRAP THE WHOLE SCRIPT UP
  3192. --\\=================================//
  3193.  
  3194. Humanoid.Changed:connect(function(Jump)
  3195. if Jump == "Jump" and (Disable_Jump == true) then
  3196. Humanoid.Jump = false
  3197. end
  3198. end)
  3199.  
  3200. local CONNECT = nil
  3201. local co = BrickColor.Random()
  3202. while true do
  3203. Swait()
  3204. ANIMATE.Parent = nil
  3205. MAINRUINCOLOR = BrickColor.Random()
  3206. co = BrickColor.Random()
  3207. tecks2.TextColor3 = co.Color
  3208. tecks2.TextStrokeColor3 = MAINRUINCOLOR.Color
  3209. for _, c in pairs(Weapon:GetDescendants()) do
  3210. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  3211. c.Material = "Glass"
  3212. c.Color = co.Color
  3213. elseif c.ClassName == "Part" and c.Name == "Eye" then
  3214. c.Color = MAINRUINCOLOR.Color
  3215. c.Material = "Neon"
  3216. end
  3217. end
  3218. tecks2.Rotation = MRANDOM(-7,7)
  3219. tecks2.Text = glitchy[MRANDOM(1,#glitchy)].." Remake"
  3220. for _, c in pairs(Weapon:GetChildren()) do
  3221. if c.ClassName == "Part" then
  3222. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  3223. end
  3224. end
  3225. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3226. Humanoid = IT("Humanoid",Character)
  3227. end
  3228. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3229. v:Stop();
  3230. end
  3231. SINE = SINE + CHANGE
  3232. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3233. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3234. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3235. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3236. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3237. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3238. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3239. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3240. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3241. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3242. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3243. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3244. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3245. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3246. end
  3247. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3248. ANIM = "Jump"
  3249. if ATTACK == false then
  3250. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  3251. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3256. end
  3257. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3258. ANIM = "Fall"
  3259. if ATTACK == false then
  3260. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  3261. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3266. end
  3267. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3268. ANIM = "Idle"
  3269. if ATTACK == false then
  3270. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  3271. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3276. end
  3277. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3278. ANIM = "Walk"
  3279. if ATTACK == false then
  3280. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  3281. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3284. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3286. end
  3287. end
  3288. unanchor()
  3289. Humanoid.Health = math.huge
  3290. Humanoid.MaxHealth = math.huge
  3291. if Rooted == false then
  3292. Disable_Jump = false
  3293. Humanoid.WalkSpeed = Speed
  3294. elseif Rooted == true then
  3295. Disable_Jump = true
  3296. Humanoid.WalkSpeed = 0
  3297. end
  3298. if sick.Parent == Torso then
  3299. TIME = sick.TimePosition
  3300. sick.Parent = Torso
  3301. sick:resume()
  3302. sick.Volume = 5
  3303. sick.Pitch = 1
  3304. sick.SoundId = "rbxassetid://1703475948"
  3305. sick.Name = "BanishV3Music"
  3306. else
  3307. sick = Instance.new("Sound",Torso)
  3308. sick.TimePosition = TIME
  3309. end
  3310. end
  3311.  
  3312. --//=================================\\
  3313. --\\=================================//
  3314.  
  3315.  
  3316.  
  3317.  
  3318.  
  3319. --//====================================================\\--
  3320. --|| END OF SCRIPT
  3321. --\\====================================================//--
  3322. -------------------------------------------------
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