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Lunar-Class Cruiser "Imperator Patientia"
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Lunar-Class Cruiser "His Express Permission"
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>Weaponry
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Prow: Mars-pattern Torpedo Tubes (Salvo of 6)
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Prow: Power Ram (Because seriously.)
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Port Fore: Jovian-pattern Missile Battery (Lengthy reload, devastating effect)
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Port Aft: Starbreaker Lance Battery (Weaker than STC standard, draws less power)
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Port Aft: Titanforge-pattern Lance Battery (Standard lances, fairly powerful. Drains a lot of power though.)
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Starboard Fore: Jovian-pattern Missile Battery
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Starboard Aft: Starbreaker Lance Battery
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Starboard Aft: Titanforge-pattern Lance Battery
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Turret Rating: 2
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>Components:
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>Critical Components
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Bridge type: Command Bridge (Easier to control servitors and crew in combat, allows for greater automation and more accurate weapons fire. Fragile.)
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Bridge type: Exploration Bridge (Optimized for exploration and scouting, it improves augur use and allows for more accurate navigation.)
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Plasma Drive: Jovian Class 8.3 (Produces less power, but very robust and reliable.)
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Plasma Drive: Jovian-pattern Plasma Drive 4 (Ancient plasma drive pattern, more efficient than modern drives. See Archaeotech Components for more.)
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Warp Drive: Ryza Mark 3 (Draws large amounts of power, travels faster through the warp. Is better equipped to ford warp disturbances.)
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Warp Drive: Miloslav H.616-b (Twice as fast as comparable modern warp drives, but prone to attracting attention in the warp...)
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Gellar Field: Incaladion Type 1-c (Based off xenos-research; increases in protective strength as warp conditions become wilder. However, it does not react well to sudden changes in warp condition and is very vulnerable to sudden warp shocks or power surges which weaken and warp the field.)
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Gellar Field: Strelov-pattern Gellar Field ("Shaped" to allow for faster warp travel. Difficult to repair due to antiquity. Considered unlucky.)
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Void Shields: 1x Incaladion Repulsor Shield (Repels stellar debris and detritus, allows ship to move unimpeded through nebulae, asteroid belts, etc. Counts as 2 shields)
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Void Shields: Mars-Pattern Void Shield (Standard Imperial void shield. Counts as 2 shields.)
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Vitae-pattern Life sustainer
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Augurs: Deep Void Auger Array (More sensitive and powerful than standard Augers, draws more power. See Archaeotech Components for more.)
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Ship Stores: Allows repair/replacement of damaged components, up to a point.
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Life Sustainer: Modified Solar-Pattern life sustainer (Retrofitted with modern components to repair damage, it is better at purification and more efficient than modern systems.)
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Extended Supply Vaults: Allows for greater time between resupply.
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Quarters: Standard Voidsmen Quarters
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Quarters: Standard voidsmen quarters
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Barracks (Allows transportation of large numbers of troops for boarding and hit-and-run actions.)
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Barracks (Allows ship to carry proper troops for boarding, etc.)
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Augurs: W-240 Passive Detection Arrays (Allows for stealthy scans in addition to standard capabilities)
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>Supplemental Components
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Armored Prow (Increased fore armor, deals more damage when ramming.)
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Adamantium Armor: Additional armor plated over the vessel.
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Reinforced bulkheads (Reduces damage to hull.)
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Armored Prow: Extra fore armor and increased damage when ramming.
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Munitorium (Ship-board armory, allows for storage of exotic warheads for macrobatteries.)
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Extended Supply Vault: Allows ship to avoid resupply for greater lengths of time.
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Crew Reclamation Facility (Allows conversion of dead and mortally wounded crew to servitors. Makes crew unhappy.)
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Librarium Vault: Ancient collection of writings and data accumulated by the ship. Contains ancient knowledge that might not be available elsewhere.
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Munitorum: Shipboard armory that allows for equipping of crew in event of boarding and transport of exotic munitions for macrobatteries.
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>Past History: Death Cult
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Observation Dome: Offers an unrestricted view of the void. Possesses Warp filters to allow use during warp travel and retractible adamantium shell.
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Amongst the low-decks indentured crew, strange perversions of the Imperial Creed have arisen, glorifying death to celebrate the Emperor. Reduce Crew Population permanently by 8. However, reduce all Morale loss from any source by 2, due to the crew’s unwavering faith. Additionally, ship officers and members of the Ministorum will have to deal warily with the cult and its leaders. Death cults do produce skilled assassins...
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>Archaeotech Components
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Jovian-Pattern 4 Plasma Drive: The Mechanicus is interested in this drive, which provides greater speed to the vessel while taking up less space than modern drives.
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>Past History: Death Cult
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Saturnine-Pattern Auger Array: A now lost pattern of auger system, the Saturnine is capable of conducting incredibly detailed scans of its targets from a greater distance than modern arrays. The Mechanicus would love to acquire the array or have the opportunity to worship it.
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>Complication: Rebellious
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>Past History: Wrested from a Space Hulk
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This vessel does not suffer authority willingly. At times is seems to take pleasure in interfering with the plans of its masters. During no more than one space combat per game session, the GM should randomly select one of the ship’s Components that becomes unpowered until repaired. However, whenever the ship suffers a critical hit (for any reason) roll 1d10. On a 8 or higher, the critical effect is ignored.
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The ship has been recovered from a space hulk - a mass of wrecked ships that drifts intermittently through the warp and realspace. The ship is very old (and thus of high quality), but those who know of its origins whisper that it is cursed. The ship gains +1 Armour, +1 Speed, and +3 Manoeuvrability. However, every time the crew suffers a Misfortune, the GM rolls twice and chooses the worse of the two. The curse can have many other effects as well, many ill, but a truly skilled Rogue Trader can turn any situation to profit...
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>Complication: A Nose for Trouble
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"Imperator Patientia" began life as the "Spear of Xanchek," a Lunar-class cruiser built in orbit of the forgeworld Incaladion, and was tainted with that forge's obssession with xenos technology. It was a vindication of the radical magos of that world that the "Spear of Xancheck" performed as well as it did, winning great glory in the Hynemann Crusade thanks to its borderline-heretek warp engine and gellar field. These, combined with its large supply vaults and robust construction, allowed it to strike deep behind enemy lines and attack unprepared positions and supply convoys. 
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Something about this ship quivers at the thought of battle, always probing the cosmos for a new victim. Add +5 to the ship’s Detection, and reduce this ship’s Armour by 1, due to its many battles. Occasionally, the crew may find themselves in fights they might have preferred to avoid.
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However, this practice would lead to the vessel's loss roughly thirty years into the crusade, when a freak warp storm sent the vessel into the Chaos-tainted Phrygian system. Boarded by Chaos raiders and cultists and under heavy fire, the wounded vessel was barely able to escape into the system's dense Oort cloud. There, the battle continued as the ship's crew cleansed the vessel of cultists and taint. The Spear was cleft in twain by the conflict that raged within her hull, her stores and enginarium held by the loyal crew while renegades and traitors held the bridge and prow. Torn between the bridge and the enginarium, the control systems of the Spear were eventually lost and the ship drifted in a cold orbit around Phrygia.
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"His Express Permission" is a mystery within Battlefleet Ultima. Recovered from the space hulk "Nightmares Untold" in 208.M38 following the Callian Resurgence, she was immediately claimed by the Adeptus Mechanicus for study, then just as suddenly returned to the Imperial Navy for recommissioning and returned to active service. Once accepted, she was sequestered within a drydock orbiting Kar Duniash, where rumors abounded as to the nature of the hidden and isolated reconstruction process. For nearly a decade, oath-bound techwrights and trusted dockyard hands worked to refit and rebuild the shattered cruiser, utilizing the most advanced Mechanicus technologies to return the "Permission" to her former glory. They failed, as most such attempts do, but the vessel that left the docks of Kar Duniash is one of the most advanced in the sector and perhaps the segmentum.
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The two sides settled into a bitter stalemate. What the renegades could use to signal the vessel's  position, the loyalists destroyed or sabotaged. When a man lost his faith and attmepted to turn the tide of the war, he would find no mercy at the hand of his former crew. Under the constant isolation and pressure, a man could either abandon his faith, or condense their faith into an iron core that could sustain him through heresy and loss.
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The archives of Mars tell the story: Commissioned as the "Incisive Insight" several decades before the start of the Great Crusade, the cruiser was outfitted for the Mechanicus' own crusades into the galaxy. Upon the union of Earth and Mars, the Insight became the flagship of 93rd Deep-Space Flotilla, scouting ahead of the main fleets of the Emperor's Great Crusade. For centuries this proud vessel served to bring the flag of the Imperium to countless lost worlds and served as the Emperor's spear in cleansing distant xenos empires and recaltricant independent worlds. In the dark times of the Horus Heresy, the "Insight" was leading the flotilla along the southern rim of what would become the Ultima Segmentum and was drawn into the conflicts centered upon the Ultramarine's holdings. Here again the flotilla and the "Insight" proved themselves, for which they would eventually be given the right to carry the banner of the Imperium as the flagship of one of the great fleets that forged the Imperium during the Age of Rebirth. 
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The battles these sides waged to keep the vessel hidden and take control of the ship raged for decades, until the Crusade finally moved on the Phrygian system. By the time the Spear was rescued, her crew were hardbitten veterans who trusted the tarot and their guns more than any Ministorum preacher or Battlefleet commissar. Ever since, her crew has retained their skills in "uncovering" the tainted and removing their presence, and have been used in Naval politics as deadly assassins knowledgeable about Battlefleet customs.
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During the dark years of the Nova Terra Interregnum, the "Insight" was lost along with a large portion of her fleet during the ill-starred wars that resulted from the Cataclysm of Souls. Sent on an expedition to subdue the rebellions of the Molanth sub-sector on the border of the Segmentums Pacificus and Obscurus, the punitive fleet was ambushed by the reaver "Kollat Vall" (cross-ref: Korrad Vall, The Pirates of Iniquity) as it approached the forgeworld of Tryvain. Pressed against the gravity well of a large gas giant and cut off from the support of the forgeworld's defenses, the "Insight" led the fleet in initiating a desperate warp jump in a bid to escape certain destruction, and was lost for three millenia.
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Sent back to Incaladion for repairs, long-since prosecuted for straying too far into xenos-heresy, the vessel retained her unique technologies. Her experiences, however, led to a redesign that incorporated a large barracks for shipboard troops and a reinforcement of her damaged superstructure to allow the vessel to retain its speed advantages. Recommissioned as the "Imperator Patientia," she sailed to the far reaches of the Ultima Segmentum carrying a hitherto unnoticed stubbornness, prone to losing power or being unresponsive at critical moments, yet always triumphing against its enemies. This stubbornness has also allowed the vessel to shrug off hits that would've disabled another ship; the hidden assassins of the Imperator whisper that the blessing of the Emperor-Omnissiah is given for every tainted soul purged by their hand.
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Her recovery in M38 was met with great joy and trepidation by the Adeptus Mechanicus. While her ruined shell promised the possibility of great archaeotech finds, the effect of the vessel's long sojourn within the warp could not be anticipated. Indeed, pessimistic estimates of the vessel's condition predicted that she would have to be scrapped for parts. Fortunately, this proved not to be the case. Though the vessel was infested with hostile xenoforms (cross-ref: Xeno-113802 "Tyraxus") and the "Insight's" forward decks were smashed beyond use, it seemed that the Adeptus Mechanicus had recovered a long-lost child. Preparations were made to sail the vessel back to the yards of Mars for study and reconsecration before the intervention of Callian Sector Lord Mortan Mogul and Lord Admiral Callian Brejos Torovas. The losses to Battlefleet Callian during the events of the Resurgence had created a capital ship vacuum that urgently needed to be filled, and neither lord was willing to see such a powerful vessel disappear to distant Mars. The political wrangling that followed was swiftly settled by the sudden incursion of Waagh Grabba into the Callian Sector and the war that followed. 
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Captain Elyssa von Braun was assigned to the "Imperator Patientia" roughly twelve years before becoming Planetary Governor of Daysimir and retained her command of the vessel upon her ascension. (I have no idea what our history is, so this is mostly blank.)
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The rebuilding process was plagued by mishaps and delays, either due to the curse of the warp, as voidsmen whispered, or sabotage and delays engineered by the Adeptus Mechanicus in the hopes that the vessel would be kept out of the Callian war. Much of the cruiser's armaments had been lost, crushed to scrap by the harsh tides of the warp and were replaced by large amounts of adamantium cladding and more modern equipment. The notable exception, the Jovian missile batteries, were also recovered from the "Nightmares Untold." However, most of the cruiser's core sections, which contained such treasures as her near-unique  auger array and ancient warp systems, remained intact. Reconsecrated and blessed as "His Express Permission," but deemed unnecessary to the Callian sector's needs following the defeat of Waagh Grabba a year before her reconstruction was completed, the lords of Ultima Segmentum were loath to see such a powerful warship lost to the techpriests of Mars. While tied up in negotiations, "His Express Permission" was dispatched to the Eastern Fringe on long-term patrol. 
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There, the vessel's troublesome nature would come to light. The Permission earned a reputation as a troubled ship, prone to ominous events and finding itself at the heart of trouble. The nature of its machine-spirit had always lent itself to dragging the crew into unexpected situations, such as uncovering the build-up of Waagh Axebiter by rematerializing in the midst of a massive Ork fleet and getting the jump on an Inquisitorial strike force that had been cornered by Chaos reavers. However, its long time in the Warp also seemed to weigh on the Permission; a tragic misfire of her macrobatteries led to the death of her entire senior crew on the Feast of the Emperor's Ascension in 782 M.39, and a sudden warp drive failure led to the stranding of the vessel in the void between stars for nearly a month, and a faction of the frightened crew attempted to effect a mutiny. Despite the quality and provenance of the vessel, she was regarded as being cursed by an ill-star by most of the Battlefleet.
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Captain Elyssa von Braun was assigned to the "His Express Permission" roughly twelve years before becoming Planetary Governor of Daysimir and retained her command of the vessel upon her ascension. (I have no idea what our history is, so this is mostly blank.)