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| 1 | 0. Combat Guide | |
| 2 | https://walkthrough.honkaiimpact3.com/article/show/48/6968 Essential | |
| 3 | https://walkthrough.honkaiimpact3.com/article/show/48/7310 Physical Damage | |
| 4 | https://walkthrough.honkaiimpact3.com/article/show/48/7711 Elemental Damage | |
| 5 | https://walkthrough.honkaiimpact3.com/article/show/48/6442 Total Damage | |
| 6 | ||
| 7 | 1. The Game | |
| 8 | 1.i. Versions | |
| 9 | 1.ii. Rerolling | |
| 10 | 1.iii. Characters | |
| 11 | 1.iv. Gear | |
| 12 | 1.v. Crystals | |
| 13 | 1.vi. Spending | |
| 14 | 1.vii. Endgame | |
| 15 | 1.viii. Notes | |
| 16 | ||
| 17 | ||
| 18 | ||
| 19 | 1. The Game | |
| 20 | 1.i. Versions | |
| 21 | Pick whatever region is closest to your own for ping or active lobbies. Simple option | |
| 22 | is to install off of google play or the app store; if you want to play on computer, | |
| 23 | NA/EU/SEA have native PC ports, or you can download the apk directly from the SEA site. | |
| 24 | ||
| 25 | NA/EU: https://honkaiimpact3.mihoyo.com/global/en-us | |
| 26 | SEA: https://honkaiimpact3.mihoyo.com/asia/en-us | |
| 27 | *EU supposedly has the easiest PvE endgame due to low pop, | |
| 28 | but gl finding co-op lobbies. Also, play SEA if you want to | |
| 29 | uncle-bad-touch the early valks. | |
| 30 | ||
| 31 | ||
| 32 | 1.ii. Rerolling | |
| 33 | Don't. With the first two dorm-gacha guarantees at 25 pulls, it really isn't worth it | |
| 34 | anymore. If you're a masochist, there are guides on youtube, it involves cycling guest | |
| 35 | accounts and playing the first chapter til you have 600-800 crystals. If you really | |
| 36 | want a powerful start, buy an early game SN account. | |
| 37 | ||
| 38 | ||
| 39 | 1.iii. Characters | |
| 40 | There are three different character rarities in the game: B, A, and S. These are roughly | |
| 41 | similar to other games R/SR/SSRs. There is also a rock-paper-scissors type matchup, but | |
| 42 | - | Characters (as of v4.5, ordered by base character) |
| 42 | + | |
| 43 | for fragments or by rolling the gacha. Some S-rank characters can also be farmed by playing | |
| 44 | the endgame boss time-attack known as memorial, but it's more of a marathon than a sprint. | |
| 45 | ||
| 46 | Quick list follows - format is: Name (Abbreviation) / Base Character | |
| 47 | ||
| 48 | Characters (as of v4.4, ordered by base character) | |
| 49 | B-valks: | |
| 50 | White Comet (WC) / Kiana | |
| 51 | Weak. Like, really weak. Mostly useless, but sees a little use | |
| 52 | in higher level memorial due to her on-dodge SP battery and time | |
| 53 | fracture. | |
| 54 | ||
| 55 | ||
| 56 | Crimson Impulse (CI) / Mei | |
| 57 | Useless. First character you get from the tutorial gacha. | |
| 58 | Isn't it sad, Mei? | |
| 59 | ||
| 60 | ||
| 61 | Valkyrie Chariot (VC) / Bronya | |
| 62 | Best of the B-ranks, solid single target damage dealer with a fast | |
| 63 | dodge cooldown. Ultimate has the big succ, great for gathering | |
| 64 | wayward enemies for your dps to slaughter. | |
| 65 | ||
| 66 | ||
| 67 | Battle Storm (BS) / Himeko | |
| 68 | Abbreviation is apt. Useless without specific gear, and then | |
| 69 | only useful as a sword carrier, not a dps. | |
| 70 | ||
| 71 | ||
| 72 | A-valks: | |
| 73 | ||
| 74 | Valkyrie Ranger (VR/VD) / Kiana | |
| 75 | Weaker gatherer. Semi-useless to start, then becomes one of the better | |
| 76 | burst damage dealers with her augment, Void Drifter (hence the VR/VD) | |
| 77 | ||
| 78 | Divine Prayer (DP) / Kiana | |
| 79 | Healer/physical supporter. While her ultimate heals, she's mostly | |
| 80 | used for her off field "impair". This condition applies every few | |
| 81 | seconds when she's benched, letting a physical damage dealer do a | |
| 82 | shitload more damage. Very useful. | |
| 83 | ||
| 84 | ||
| 85 | Valkyrie Bladestrike (VB/SFM) / Mei | |
| 86 | Bad, but gets better with her augment, Striker Fulminata (SFM). Base | |
| 87 | VB sucks, since she knocks back enemies, but doesn't chase, roots while | |
| 88 | - | augment later in 4.2 to Danzai Spectramancer, physical semi-support with |
| 88 | + | |
| 89 | - | vastly improved dps. Might be a good carrier for 70% impair Sky Breaker |
| 89 | + | |
| 90 | - | as Danzai. |
| 90 | + | |
| 91 | ||
| 92 | Shadow Dash (SD/DS) / Mei | |
| 93 | Bad, but your only option for blue physical damage early on. Will get an | |
| 94 | augment later in 4.2 to Danzai Spectramancer, physical semi-support/dps. | |
| 95 | Might be a good carrier for 70% impair Sky Breaker with augment. | |
| 96 | ||
| 97 | ||
| 98 | Snowy Sniper (SS) / Bronya | |
| 99 | Was once a meta damage dealer, but no longer. Now, she's only used for | |
| 100 | the damage malus on her ultimate. | |
| 101 | ||
| 102 | Yamabuki Armor (YA/DK) / Bronya | |
| 103 | Very useful, was meta before for her shield, and her augment, Drive | |
| 104 | Kometa (DK) is still meta for her massive melee physical damage buffs | |
| 105 | and gathering ultimate. Team SP on shield block. Get her to SS-rank | |
| 106 | minimum. | |
| 107 | ||
| 108 | Wolf's Dawn (WD) / Bronya | |
| 109 | Awakened form of YA, shares some skills, but needs an increased number of | |
| 110 | fragments to unlock. Shield provides off-field elemental damage boost. OK, | |
| 111 | but a bitch to farm, and has lost a lot of ground in endgame. SS-rank min | |
| 112 | for any serious use, possible pass. | |
| 113 | ||
| 114 | ||
| 115 | Valkyrie Triumph (VT) / Himeko | |
| 116 | Bad. Was meant to be a hybrid healer/physical supporter with her ultimate, | |
| 117 | but lags behind badly these days. Ultimate also costs way too damn much. | |
| 118 | ||
| 119 | Scarlet Fusion (SF) / Himeko | |
| 120 | Rhythm games, ahoy. Mixed electric/physical damage, but still bad. | |
| 121 | ||
| 122 | Arctic Kriegmesser (AK) / Himeko | |
| 123 | Alt name: Polar Warblade. Ice melee, subpar. Has some use as a filler | |
| 124 | character to carry debuffing greatswords. Passive skill can add some | |
| 125 | damage vs frozen/slowed enemies - bosses are usually immune. Disable | |
| 126 | her QTE and learn to dodge-cancel the switch skill. | |
| 127 | ||
| 128 | ||
| 129 | Gyakushinn Miko (Miko) / Yae | |
| 130 | Decent early physical damage dealer. Awakened-type character, but you'll | |
| 131 | be flush with her frags by playing Open World. Falls off hard endgame. | |
| 132 | ||
| 133 | Flame Sakitama (FS) / Yae | |
| 134 | Only fire-type creature unit, so get used to her. Awakened, can only be | |
| 135 | acquired through open world missions or by spending asterite. Needs SS | |
| 136 | to be useful. Only free valk that has type/elemental advantage vs Rimestar. | |
| 137 | ||
| 138 | Darkbolt Jounin (DJ) / Yae (Kasumi) | |
| 139 | Middling creature lightning elemental - needs SS, double Typhoons and LE - with | |
| 140 | everything, she's p. good. Excellent at killing Clocc Boi with a paralyze | |
| 141 | nuke build. | |
| 142 | ||
| 143 | ||
| 144 | Valkyrie Pledge (VP) / Theresa | |
| 145 | Worlds Cutest. Primarily a Judah carrier (5* lightning cross), demoted to | |
| 146 | supporter endgame with specific gear. All Theresa's are very cross reliant. | |
| 147 | ||
| 148 | Sakuno Rondo (SR) / Theresa | |
| 149 | SP-hungry fire damager, unfortunately weak, even with endgame equipment. | |
| 150 | ||
| 151 | Luna Kindred (LK) / Theresa | |
| 152 | Smashes enemies with a giant axe. Unfortunately in a competitive niche, decent | |
| 153 | but not fantastic. Easy to rank up, though, the second open world drowns you | |
| 154 | in her frags. | |
| 155 | ||
| 156 | Starlight Astrologos (SA) / Theresa (Zhuge) | |
| 157 | Cannon wife. First off-field QTE unit, super useful with varied on-hit support | |
| 158 | stigs (JST/Newt B, etc.) At a minimum, get her zither. Mandatory support if you | |
| 159 | have BKE. | |
| 160 | ||
| 161 | ||
| 162 | Valkyrie Accipiter (VA/HotF) / Fu Hua | |
| 163 | Shield debuff support base, when augmented becomes the second best lightning | |
| 164 | damager in the game as Hawk of the Fog (HotF). Full upgrade recommended. | |
| 165 | ||
| 166 | Night Squire (NS) / Fu Hua | |
| 167 | China numba-wan. Best ST-creature physical damage dealer, works well with F2P | |
| 168 | gear. Fully upgrade. | |
| 169 | ||
| 170 | ||
| 171 | Imayoh Ritual (IR) / Kallen | |
| 172 | Awakened unit, mecha ST-melee physical with some I-frames. Falls behind quickly. | |
| 173 | ||
| 174 | Sundenjaeger (SJ) / Kallen | |
| 175 | Another awakened mecha kallen, ranged physical this time. Not too useful, since | |
| 176 | she's a field-hog, and most of the damage in this game comes from switching and | |
| 177 | applying your supporter's debuffs - better now with SA's off-field support and the | |
| 178 | changes to her sustained impair. | |
| 179 | ||
| 180 | ||
| 181 | Umbral Rose (UR) / Rita | |
| 182 | Solid psychic melee physical dps. All Ritas need their gacha weapons. | |
| 183 | ||
| 184 | Phantom Iron (PI) / Rita | |
| 185 | Attempt at a mixed dps/supporter. Needs all her gacha gear or she sucks, so, | |
| 186 | generally not worth the crystal investment. Can be used with WD to support an | |
| 187 | elemental solo team. | |
| 188 | ||
| 189 | ||
| 190 | Blueberry Blitz (BB) / Lilya | |
| 191 | Perfect guard. Fun, but Void Drifter steps on her toes. Sometimes misses her | |
| 192 | perfect ultimate due to knockback/low posture. Needs Swan Lake to support MC/can | |
| 193 | sort-of substitute with Aural Judgement and DXY [M] on qte rotation. Can nuke AKA | |
| 194 | in Memorial with Uriel PRI. | |
| 195 | ||
| 196 | ||
| 197 | Swallowtail Phantasm (SP) / Seele | |
| 198 | Only A-rank physical quantum type in the game, get used to playing her. Usability | |
| 199 | maxes out at SS-rank. Can use SN's scythe. | |
| 200 | ||
| 201 | ||
| 202 | Valkyrie Gloria (VG) / Durandal | |
| 203 | First elemental quantum type, middling DPS and shockingly has good gear in the foundry. | |
| 204 | - | Blazing Hope (BH) / Asuka Shikinami (Soryu is better) |
| 204 | + | |
| 205 | - | Bio Phys with extra shield crack, similar to NS, but with added lance control skills. |
| 205 | + | |
| 206 | - | Available only during 4.5, no frags will be available after the Evangellion collab, so |
| 206 | + | |
| 207 | - | get her to SS minimum or be btfo forever - like Reifags. |
| 207 | + | |
| 208 | ||
| 209 | ||
| 210 | S-valks: | |
| 211 | Knight Moonbeam (KMB) / Kiana / Farmable / Egg 1 | |
| 212 | Useful for her on-demand timefracture and leader skill. Gets an OP endgame support | |
| 213 | pistol that can be farmed. Can be picked from the first valkyrie egg. | |
| 214 | ||
| 215 | Herrscher of the Void (HoV) / Kiana / Dorm Gacha (as of v3.7) | |
| 216 | Original bullshit imba powercreep, hard countered by crabs in endgame abyss. Needs | |
| 217 | all her gacha gear or is seriously gimped. | |
| 218 | ||
| 219 | ||
| 220 | Lighting Empress (LE) / Mei / Farmable / Egg 1 | |
| 221 | Great leader skill, mandatory lightning supporter, needs SS for secondary damage dealer | |
| 222 | use. Had a moment as a primo dps unit with her endgame PRI sword, but was quickly replaced | |
| 223 | by HotF. Isn't it sad, Mei? | |
| 224 | ||
| 225 | Herrscher of Thunder (HoT) / Mei / Limited | |
| 226 | Finally a Mei suit that isn't a bit of a joke or relegated to support. Deals shitloads | |
| 227 | of damage to mech units, but lacks the type mitigation that HoV and HoR have. Really | |
| 228 | wants the KoC. | |
| 229 | ||
| 230 | ||
| 231 | Dimension Breaker (DB) / Bronya / Farmable / Egg 1 | |
| 232 | Was a mandatory supporter...2 years ago. Can be fun, but isn't too critical to have | |
| 233 | these days. | |
| 234 | ||
| 235 | Black Nucleus (BN) / Bronya / Dorm Gacha | |
| 236 | Also known as Xenodark Bronya. First real whale-only character that was added to the | |
| 237 | game, was used for single-shotting Memorial bosses at SS-SSS rank. For fun only at | |
| 238 | S-rank, even with her endgame PRI cannon. | |
| 239 | ||
| 240 | Herrscher of Reason (HoR) / Bronya / Limited | |
| 241 | Most recent do-all imba power-creep. Needs her cannon at minimum, but will need 2pc | |
| 242 | Welt in endgame. Slightly less imba due to current abyss boss selections. | |
| 243 | ||
| 244 | ||
| 245 | Blood Rose (BR) / Himeko / Farmable / Egg 2 | |
| 246 | Strong single target fire DPS masochist. Needs SS-rank, but has fallen off alot | |
| 247 | lately. Learn to turn off her ult after two/three windmill sequences. Got a strong | |
| 248 | buff with the release of Surtr PRI - might be worth it now. | |
| 249 | ||
| 250 | Vermilion Knight (VK) / Himeko / Dorm Gacha (as of v4.2) | |
| 251 | Fire AOE with lots of I-frames. Has an abyss weather all her own - expect to demote | |
| 252 | without her. Semi-meta due to Mihoyo constantly spamming ice/bio weather. | |
| 253 | ||
| 254 | ||
| 255 | Goushinnso Memento (GM) / Yae / Farmable / Egg 2 | |
| 256 | Ice bunny. Great when the game came out, got worse, got buffed, got an endgame weapon, | |
| 257 | still generally worse than HoR. Still good with her PRI ice-stick against certain bosses | |
| 258 | with a multi Newton [B] switch comp. Needs SS-rank or you'll never have enough burst | |
| 259 | charges. All her endgame gear is now "farmable" if you're willing to suffer for 3pc Ana. | |
| 260 | ||
| 261 | ||
| 262 | Violet Executer (VE/TP) / Theresa / Farmable | |
| 263 | Cutest eviscerator. Sucked for the longest time, got a core augment (Twilight Paladin). | |
| 264 | Excellent ST-mecha physical dps. Needs SS-rank, core 5. Eats Jizo and DXY alive in | |
| 265 | memorial/abyss. | |
| 266 | ||
| 267 | Celestial Hymn (CH) / Theresa / Dorm Gacha | |
| 268 | Critical physical supporter, especially with her endgame PRI weapon. Impair and succ | |
| 269 | on ultimate, impair on switch, and a number of damage passives. Mandatory if you use | |
| 270 | physical damage dealers (can replace with SA+DK w/Bri PRI^2). | |
| 271 | ||
| 272 | ||
| 273 | Phoenix (PX) / Fu Hua / Farmable / Egg 2 | |
| 274 | Critical elemental supporter (supplanted in 3.7 by AE, but still the only good farmable | |
| 275 | ele support.) Good leader skill and provides sp pack support. Needs SS-rank. Get her | |
| 276 | from Egg 2 (if she wasn't your dorm guarantee) and farm her. | |
| 277 | ||
| 278 | Shadow Knight (SK) / Fu Hua / Dorm Gacha | |
| 279 | Ora ora that used to solo Red Lotus abyss. Has endgame gloves, but isn't super critical | |
| 280 | to have. Nice lead skill, though. Murders AKA in Memorial. | |
| 281 | ||
| 282 | Azure Empyrea (AE) / Fu Hua / Limited | |
| 283 | Ink Fu Hua. Gathers and applies a new damage multiplier, the power-creep version of | |
| 284 | Phoenix for big dick elemental damage. No SP pack drops though, so PX still has her | |
| 285 | uses. Needs Nebs at minimum for self SP gain. Mandatory endgame due to bullshit | |
| 286 | mob+boss stages fucking over PX due to lack of gather/root. | |
| 287 | ||
| 288 | ||
| 289 | Sixth Seranade (6S) / Kallen / Farmable | |
| 290 | Painful to rank up, but only good against mobs of enemies. Tranquil PRI didn't save | |
| 291 | her from the dustbin (the gather is nice tho.) | |
| 292 | ||
| 293 | ||
| 294 | Argent Knight Artemis (AKA) / Rita / Limited | |
| 295 | Ara ara and tits. Solid damage output and constantly freezes enemies, but has no time- | |
| 296 | fracture, so falls behind in time-attack stages like memorial. Must have her scythe - | |
| 297 | doubly so now, since Skadi PRI covers most of her weaknesses, and she's actually good now. | |
| 298 | ||
| 299 | Fallen Rosemary (FR) / Rita / Battle Pass / Farmable | |
| 300 | Quantum lightning semi-support type. Similar function to BD+JST, but better for more | |
| 301 | drawn out fights. Made for the whale trifecta of HoT/AE/FR. Gear and frags are currently | |
| 302 | readily available through battlepass or by spending resonators. Get the scythe. | |
| 303 | ||
| 304 | ||
| 305 | Molotov Cherry (MC/FTD) / Rozaliya / Dorm Gacha / Farmable | |
| 306 | Was bad, did the fusion dance with Lilya, is now one of the strongest physical DPS units | |
| 307 | as Fervent Tempo Delta (FTD.) Can do quick, high damage rotations, and Michel [T+B] / | |
| 308 | Ekat [M] work well and are farmable. Really wants her PRI for forced activation of her | |
| 309 | ult. QTE still has succ, so she can still be used as a Blood Dance carrier without having | |
| 310 | to switch off the core skills. | |
| 311 | ||
| 312 | ||
| 313 | Stygian Nymph (SN) / Seele / Limited | |
| 314 | Do-all semi-powercreep character. AOE as light seele, ST as dark seele. Released just | |
| 315 | after Twilight Paladin (do you see a pattern here?) Needs her scythe and full Allan Poe, | |
| 316 | but is neutral to all enemies, so can brute force almost any abyss weather with proper | |
| 317 | team composition. | |
| 318 | ||
| 319 | ||
| 320 | Bright Knight Excelcius (BKE) / Durandal / Limited | |
| 321 | Big goose. AOE Physical mecha DPS, but hogs the field, so needs SA and full Dante/Dirac/ | |
| 322 | Zorro for the 3pc impair effect to be comparable to TP/SN. Can skip boss phases by spiking | |
| 323 | them. Dem jiggle physics. | |
| 324 | ||
| 325 | Dea Anchora (DA) / Durandal / Limited | |
| 326 | <insert Saint Seiya reference here> New memorial/abyss stomper for rimestar. Fire Bio, so | |
| 327 | no real meta alternatives, since FS's kit is so old. Whalebait, like BKE - really wants her | |
| 328 | full gear, everything else is a 25-40% drop off. | |
| 329 | ||
| 330 | ||
| 331 | *Note: Just because a character isn't a do-all or fantastic dps, doesn't mean they have no uses. Except | |
| 332 | CI Mei. | |
| 333 | ||
| 334 | ||
| 335 | ||
| 336 | 1.iv. Gear | |
| 337 | Too much to list, but to be brief, all characters can be equipped with four types of gear: 1 weapon, | |
| 338 | and 3 stigmata pieces ([T]op, [M]iddle, [B]ottom) When a character is released, they generally get a | |
| 339 | bespoke set of equipment designed for them. Until later releases powercreep them, this gear is usually | |
| 340 | the absolute best choice for them - at the very least, their motif weapons are nearly mandatory. You | |
| 341 | can mix and match if you don't have a character's full set, but you lose out on the set-completion synergy | |
| 342 | bonuses. Essentially, read the stigmata texts in the ingame encyclopedia, and look for similar effects on | |
| 343 | farmable gear. Cross-link to a quick overview of the gear you can grind for: https://pastebin.com/UWgvPnZs | |
| 344 | ||
| 345 | ||
| 346 | 1.v. Crystals | |
| 347 | The jewish lifeblood of the game. General income breakdown is as follows: | |
| 348 | ||
| 349 | F2P: | |
| 350 | Dalies: 40/day 280/wk | |
| 351 | Weekly Login: 100/wk | |
| 352 | Armada Member: 25/wk | |
| 353 | Memorial Bosses: 100/wk | |
| 354 | Abyss (pre-lv81, bi-weekly, more if you promote, less if you relegate) | |
| 355 | Forbidden 80/cycle 160/wk | |
| 356 | Sinful 180/cycle 360/wk | |
| 357 | Agony 260/cycle 520/wk | |
| 358 | Red Lotus 420/cycle 840/wk | |
| 359 | Battle Pass: 480/patch(45d avg) ~74/wk | |
| 360 | ||
| 361 | Paid Options: | |
| 362 | Monthly Crystal Card: 60/day+1330/mo ~730/wk | |
| 363 | Battle Pass: 680/patch (45d avg) ~105/wk | |
| 364 | Top Up: As much as you can spend, baby | |
| 365 | ||
| 366 | So, assuming Agony retention and buying the monthly card and battle pass, | |
| 367 | average income is ~8000/4wk. This isn't counting events or first clear | |
| 368 | stage bonuses. F2Pers get about ~4500/4wk with agony retention. | |
| 369 | ||
| 370 | If you can swing the ~11.5usd/month, it might be worth it to get the monthly card and/or | |
| 371 | battle pass (imo, knight pass is best.) Assuming you login every day (do NOT miss a day,) | |
| 372 | monthly card gives 3130 total crystals (330 on purchase, 60/day for 30 days, 500/15 | |
| 373 | days login- if you miss a day, you WILL lose the second 500) Passes can stack, so you | |
| 374 | can buy multiple for the 330 crystal bonus if you need it RIGHT THE FUCK NOW - the | |
| 375 | length of active time will be increased by 30 days with each purchase, you still get | |
| 376 | only 60 crystal/day. | |
| 377 | ||
| 378 | Battle Pass comes in three flavors, F2P, Knight (Minnow), and Paladin (Dumb Whale). | |
| 379 | These passes give assorted items, crystals, and a special currency (Lucion,) | |
| 380 | that can be used to purchase specific older gacha gear. This currency doesn't | |
| 381 | expire, so you can save it up until something you want is in the shop. | |
| 382 | ||
| 383 | Notable Battle Pass Rewards: | |
| 384 | F2P: | |
| 385 | 480 Crystals | |
| 386 | 2 Purple Lucion + 2 Purple Lucion/patch from Dormitory Shop | |
| 387 | Knight (in addition to above): | |
| 388 | 680 Crystals | |
| 389 | 520 Stigmata Resonators | |
| 390 | 8 Purple Lucion (12/patch total, so 1.5 gacha stigmatas) | |
| 391 | Shit-tons of A-rank frags | |
| 392 | Fallen Rosemary Frags (v4.2-4.6) | |
| 393 | 2.5 lv of pass/0.5 lv of bravo points per week | |
| 394 | Paladin (in addition to above): | |
| 395 | +20lv worth of pass EXP | |
| 396 | +10lv worth of bravo EXP | |
| 397 | 3.5 lv of pass/0.7 lv of bravo points per week | |
| 398 | ||
| 399 | Note: If you want to buy the pass post v4.2, make certain to buy it early in the season. | |
| 400 | MiHoJew removed the overflow rewards post lv50 and added a 4 patch point ladder (bravo points) | |
| 401 | - knight+ gets bonus points per week towards this - this new system also serves to fuck you | |
| 402 | over if you don't play and have to buy the Paladin upgrade to finish the pass. | |
| 403 | ||
| 404 | Also, new colored Lucion is designed to fuck over F2Ps, since you can only get 16 of them without | |
| 405 | buying a pass before they rotate out in 4 patches. | |
| 406 | ||
| 407 | Essentially, get monthly card to save for limited valkyries, and/or the battle pass | |
| 408 | to fill out your gear collection. | |
| 409 | ||
| 410 | ||
| 411 | ||
| 412 | 1.vii. Spending | |
| 413 | ||
| 414 | Save your fucking gems starting out. It costs 28,000 to guarantee a new S-rank, | |
| 415 | and while the guarantee carries over to the next banner, you'll have a far better | |
| 416 | time if you have the newest powercreep. Later in the game (lv 80+,) you can be a | |
| 417 | bit profligate, but without a solid base, it's going to suck. | |
| 418 | ||
| 419 | This does not apply to the first 25-pulls in dorm gacha, though. Get your 2x guaranteed | |
| 420 | S-ranks from that (either by gems or by the dorm cards they throw at you as a new player,) | |
| 421 | then consider buying one or both Land of Wishes Eggs from the bonus tab. Do NOT do land | |
| 422 | of wishes first - duplicate S-ranks only give a fraction of their value back, make sure | |
| 423 | you know what your guaranteed dorm S-ranks are before buying those eggs. | |
| 424 | ||
| 425 | Valks Available in Land of Wishes | |
| 426 | LoW 1 Egg: | |
| 427 | Knight Moonbeam / KMB: On call dodge, which is nice. Super useful with | |
| 428 | PRI Railguns, but you'll probably have time to | |
| 429 | farm her before lv. 80+ | |
| 430 | ||
| 431 | Lightning Empress / LE: Mandatory for HotF usage, big starting battery, | |
| 432 | best choice early-on. | |
| 433 | ||
| 434 | Dimension Breaker / DB: Avoid, unless you magic both KMB and LE from the | |
| 435 | dorm gacha. | |
| 436 | ||
| 437 | LoW 2 Egg: | |
| 438 | Blood Rose / BR: Single target fire dps, but needs SS-rank and | |
| 439 | PRI Surtr. Avoid unless you get PX from dorm. | |
| 440 | ||
| 441 | Goshinnso Memento / GM: Good with her ice stick, shit without it. Needs | |
| 442 | SS-rank/Schro T to do damage. Avoid early game. | |
| 443 | ||
| 444 | Phoenix / PX: No Brainer. Get her here, then farm 100-frags from | |
| 445 | memorial. Best all-purpose elemental supporter til | |
| 446 | 3.7, and still the only farmable one. | |
| 447 | ||
| 448 | After getting your S-ranks, never spend on the dorm gacha again. You get 2 dorm tickets | |
| 449 | per month as an armada member/3 per patch from errands, be satisfied with that. Focus on | |
| 450 | getting your DPS good gear instead - don't bother trying for support | |
| 451 | gear until you have a perfect dps setup, it isn't worth it. | |
| 452 | ||
| 453 | NOTE: Above is slightly off now - with the rise of dual use sets like Shuijing and the addition | |
| 454 | of competitive damage stigs to bounty as G2-G3 items, your new focus should be on the motif weapon | |
| 455 | for your DPS (to unlock the new OP PRI arms MiHoYo is shilling each patch, and since most bounty | |
| 456 | weapons currently suck, barring PRI arm precursors,) and T1 support valks like AE, CH, YA/DK, SA, etc. | |
| 457 | Lv81+ abyss is mechanically designed to punish you, (e.g. spreading mobs on elemental boost floors that | |
| 458 | need AE to gather,) if you don't have a rounded roster of support units. | |
| 459 | ||
| 460 | ||
| 461 | ||
| 462 | 1.vii. Endgame | |
| 463 | Abyss and Memorial are the two PvE endgame modes - most of your crystals will come from Abyss | |
| 464 | after you deplete the story stages, and all of your S-rank farming is done in memorial. Learn | |
| 465 | to cruise Youtube/Bilibili for whales flexing on Memorial bosses and try to mimic with what you | |
| 466 | have. Search for "崩坏3" to find chinese tryhards - you can infer alot by watching their | |
| 467 | memorial/abyss runs. | |
| 468 | ||
| 469 | Don't get sucked in to the idea that you need one more piece of equipment to be good. This game | |
| 470 | needs a deep roster of gear for the endgame, blowing out for one piece of gear is moronic. Except | |
| 471 | Newton [B] - buy at least two/three from the resonator shop when you have enough currency - never | |
| 472 | roll for it. | |
| 473 | ||
| 474 | ||
| 475 | ||
| 476 | 1.viii. Notes | |
| 477 | Links are in the thread header - use them. | |
| 478 | EXP boosters are a trap - never use them. | |
| 479 | Join an armada (Play the Sim Battle, you lazy faggots.) | |
| 480 | Do your fucking cadet missions. | |
| 481 | You Lost, see line 1. |