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0. Combat Guide
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https://walkthrough.honkaiimpact3.com/article/show/48/6968	Essential
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https://walkthrough.honkaiimpact3.com/article/show/48/7310	Physical Damage
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https://walkthrough.honkaiimpact3.com/article/show/48/7711	Elemental Damage
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https://walkthrough.honkaiimpact3.com/article/show/48/6442	Total Damage
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1. The Game
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	1.i.	Versions
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	1.ii.	Rerolling
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	1.iii.	Characters
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	1.iv.	Gear
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	1.v.	Crystals
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	1.vi.	Spending
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	1.vii.	Endgame
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	1.viii.	Notes
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1. The Game
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	1.i. Versions
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	Pick whatever region is closest to your own for ping or active lobbies.  Simple option
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	is to install off of google play or the app store; if you want to play on computer, 
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	NA/EU/SEA have native PC ports, or you can download the apk directly from the SEA site.
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		NA/EU:	https://honkaiimpact3.mihoyo.com/global/en-us
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		SEA:	https://honkaiimpact3.mihoyo.com/asia/en-us
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		*EU supposedly has the easiest PvE endgame due to low pop,
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		 but gl finding co-op lobbies.  Also, play SEA if you want to
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		 uncle-bad-touch the early valks.
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	1.ii. Rerolling
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	Don't.	With the first two dorm-gacha guarantees at 25 pulls, it really isn't worth it 
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	anymore.  If you're a masochist, there are guides on youtube, it involves cycling guest
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	accounts and playing	the first chapter til you have 600-800 crystals.  If you really
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	want a powerful	start, buy an early game SN account.
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	1.iii. Characters
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	There are three different character rarities in the game: B, A, and S.  These are roughly
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	similar to other games R/SR/SSRs.  There is also a rock-paper-scissors type matchup, but
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		Characters (as of v4.5, ordered by base character)
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	for fragments or by rolling the gacha.  Some S-rank characters can also be farmed by playing
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	the endgame boss time-attack known as memorial, but it's more of a marathon than a sprint.
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	Quick list follows - format is: Name (Abbreviation) / Base Character
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		Characters (as of v4.4, ordered by base character)
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		B-valks:
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			White Comet (WC) 				/ Kiana
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				Weak.  Like, really weak.  Mostly useless, but sees a little use
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				in higher level memorial due to her on-dodge SP battery and time 
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				fracture.
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			Crimson Impulse (CI)				/ Mei
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				Useless.  First character you get from the tutorial gacha.
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				Isn't it sad, Mei?
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			Valkyrie Chariot (VC)				/ Bronya
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				Best of the B-ranks, solid single target damage dealer with a fast
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				dodge cooldown.  Ultimate has the big succ, great for gathering
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				wayward enemies for your dps to slaughter.
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			Battle Storm (BS)				/ Himeko
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				Abbreviation is apt.  Useless without specific gear, and then
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				only useful as a sword carrier, not a dps.
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		A-valks:
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			Valkyrie Ranger (VR/VD) 			/ Kiana
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				Weaker gatherer.  Semi-useless to start, then becomes one of the better
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				burst damage dealers with her augment, Void Drifter (hence the VR/VD)
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			Divine Prayer (DP)				/ Kiana
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				Healer/physical supporter.  While her ultimate heals, she's mostly
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				used for her off field "impair".  This condition applies every few
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				seconds when she's benched, letting a physical damage dealer do a
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				shitload more damage.  Very useful.
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			Valkyrie Bladestrike (VB/SFM)			/ Mei
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				Bad, but gets better with her augment, Striker Fulminata (SFM).  Base
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				VB sucks, since she knocks back enemies, but doesn't chase, roots while
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				augment later in 4.2 to Danzai Spectramancer, physical semi-support with
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				vastly improved dps.  Might be a good carrier for 70% impair Sky Breaker 
89+
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				as Danzai.
90+
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			Shadow Dash (SD/DS)				/ Mei
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				Bad, but your only option for blue physical damage early on.  Will get an
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				augment later in 4.2 to Danzai Spectramancer, physical semi-support/dps.
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				Might be a good carrier for 70% impair Sky Breaker with augment.
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			Snowy Sniper (SS)				/ Bronya
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				Was once a meta damage dealer, but no longer.  Now, she's only used for
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				the damage malus on her ultimate.
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			Yamabuki Armor (YA/DK)				/ Bronya
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				Very useful, was meta before for her shield, and her augment, Drive 
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				Kometa (DK) is still meta for her massive melee physical damage buffs
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				and gathering ultimate.  Team SP on shield block.  Get her to SS-rank
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				minimum.
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			Wolf's Dawn (WD)				/ Bronya
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				Awakened form of YA, shares some skills, but needs an increased number of
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				fragments to unlock.  Shield provides off-field elemental damage boost.  OK,
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				but a bitch to farm, and has lost a lot of ground in endgame.  SS-rank min
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				for any serious use, possible pass.
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			Valkyrie Triumph (VT)				/ Himeko
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				Bad.  Was meant to be a hybrid healer/physical supporter with her ultimate,
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				but lags behind badly these days.  Ultimate also costs way too damn much.
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			Scarlet Fusion (SF)				/ Himeko
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				Rhythm games, ahoy.  Mixed electric/physical damage, but still bad.
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			Arctic Kriegmesser (AK)				/ Himeko
123
				Alt name: Polar Warblade.  Ice melee, subpar.  Has some use as a filler
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				character to carry debuffing greatswords.  Passive skill can add some
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				damage vs frozen/slowed enemies - bosses are usually immune.  Disable
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				her QTE and learn to dodge-cancel the switch skill.
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			Gyakushinn Miko (Miko)				/ Yae
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				Decent early physical damage dealer.  Awakened-type character, but you'll
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				be flush with her frags by playing Open World.  Falls off hard endgame.
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			Flame Sakitama (FS)				/ Yae
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				Only fire-type creature unit, so get used to her.  Awakened, can only be 
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				acquired through open world missions or by spending asterite.  Needs SS 
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				to be useful.  Only free valk that has type/elemental advantage vs Rimestar.
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			Darkbolt Jounin (DJ)				/ Yae (Kasumi)
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				Middling creature lightning elemental - needs SS, double Typhoons and LE - with
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				everything, she's p. good.  Excellent at killing Clocc Boi with a paralyze
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				nuke build.
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			Valkyrie Pledge (VP)				/ Theresa
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				Worlds Cutest.  Primarily a Judah carrier (5* lightning cross), demoted to
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				supporter endgame with specific gear.  All Theresa's are very cross reliant.
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			Sakuno Rondo (SR)				/ Theresa
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				SP-hungry fire damager, unfortunately weak, even with endgame equipment.
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			Luna Kindred (LK)				/ Theresa
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				Smashes enemies with a giant axe.  Unfortunately in a competitive niche, decent
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				but not	fantastic.  Easy to rank up, though, the second open world drowns you 
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				in her frags.
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			Starlight Astrologos (SA)			/ Theresa (Zhuge)
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				Cannon wife.  First off-field QTE unit, super useful with varied on-hit support 
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				stigs (JST/Newt B, etc.)  At a minimum, get her zither.  Mandatory support if you
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				have BKE.
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			Valkyrie Accipiter (VA/HotF)			/ Fu Hua
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				Shield debuff support base, when augmented becomes the second best lightning
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				damager in the game as Hawk of the Fog (HotF).  Full upgrade recommended.
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			Night Squire (NS)				/ Fu Hua
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				China numba-wan.  Best ST-creature physical damage dealer, works well with F2P 
168
				gear.  Fully upgrade.
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			Imayoh Ritual (IR)				/ Kallen
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				Awakened unit, mecha ST-melee physical with some I-frames.  Falls behind quickly.
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			Sundenjaeger (SJ)				/ Kallen
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				Another awakened mecha kallen, ranged physical this time.  Not too useful, since 
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				she's a	field-hog, and most of the damage in this game comes from switching and 
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				applying your supporter's debuffs - better now with SA's off-field support and the
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				changes to her sustained impair.
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			Umbral Rose (UR)				/ Rita
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				Solid psychic melee physical dps.  All Ritas need their gacha weapons.
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			Phantom Iron (PI)				/ Rita
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				Attempt at a mixed dps/supporter.  Needs all her gacha gear or she sucks, so, 
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				generally not worth the crystal investment.  Can be used with WD to support an
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				elemental solo team.
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			Blueberry Blitz (BB)				/ Lilya
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				Perfect guard.  Fun, but Void Drifter steps on her toes.  Sometimes misses her
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				perfect ultimate due to knockback/low posture.  Needs Swan Lake to support MC/can
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				sort-of substitute with Aural Judgement and DXY [M] on qte rotation.  Can nuke AKA
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				in Memorial with Uriel PRI.
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			Swallowtail Phantasm (SP)			/ Seele
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				Only A-rank physical quantum type in the game, get used to playing her.  Usability
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				maxes out at SS-rank.  Can use SN's scythe.
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			Valkyrie Gloria (VG)				/ Durandal
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				First elemental quantum type, middling DPS and shockingly has good gear in the foundry.  
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			Blazing Hope (BH)				/ Asuka Shikinami (Soryu is better)
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				Bio Phys with extra shield crack, similar to NS, but with added lance control skills.
205+
206-
				Available only during 4.5, no frags will be available after the Evangellion collab, so
206+
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				get her to SS minimum or be btfo forever - like Reifags.
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		S-valks:
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			Knight Moonbeam (KMB)				/ Kiana	/ Farmable / Egg 1
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				Useful for her on-demand timefracture and leader skill.  Gets an OP endgame support
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				pistol that can be farmed.  Can be picked from the first valkyrie egg.
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			Herrscher of the Void (HoV)			/ Kiana / Dorm Gacha (as of v3.7)
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				Original bullshit imba powercreep, hard countered by crabs in endgame abyss.  Needs
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				all her gacha gear or is seriously gimped.
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			Lighting Empress (LE)				/ Mei / Farmable / Egg 1
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				Great leader skill, mandatory lightning supporter, needs SS for secondary damage dealer
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				use.  Had a moment as a primo dps unit with her endgame PRI sword, but was quickly replaced
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				by HotF.  Isn't it sad, Mei?
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			Herrscher of Thunder (HoT)			/ Mei / Limited
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				Finally a Mei suit that isn't a bit of a joke or relegated to support.  Deals shitloads
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				of damage to mech units, but lacks the type mitigation that HoV and HoR have.  Really
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				wants the KoC.
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			Dimension Breaker (DB)				/ Bronya / Farmable / Egg 1
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				Was a mandatory supporter...2 years ago.  Can be fun, but isn't too critical to have 
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				these days.
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			Black Nucleus (BN)				/ Bronya / Dorm Gacha
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				Also known as Xenodark Bronya.  First real whale-only character that was added to the
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				game, was used for single-shotting Memorial bosses at SS-SSS rank.  For fun only at 
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				S-rank, even with her endgame PRI cannon.
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			Herrscher of Reason (HoR)			/ Bronya / Limited
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				Most recent do-all imba power-creep.  Needs her cannon at minimum, but will need 2pc 
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				Welt in	endgame.  Slightly less imba due to current abyss boss selections.
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			Blood Rose (BR)					/ Himeko / Farmable / Egg 2
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				Strong single target fire DPS masochist.  Needs SS-rank, but has fallen off alot 
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				lately.  Learn to turn off her ult after two/three windmill sequences.  Got a strong
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				buff with the release of Surtr PRI - might be worth it now.
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			Vermilion Knight (VK)				/ Himeko / Dorm Gacha (as of v4.2)
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				Fire AOE with lots of I-frames.  Has an abyss weather all her own - expect to demote
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				without her.  Semi-meta due to Mihoyo constantly spamming ice/bio weather.
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			Goushinnso Memento (GM)				/ Yae / Farmable / Egg 2
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				Ice bunny.  Great when the game came out, got worse, got buffed, got an endgame weapon,
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				still generally worse than HoR.  Still good with her PRI ice-stick against certain bosses
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				with a multi Newton [B] switch comp.  Needs SS-rank or you'll never have enough burst 
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				charges.  All her endgame gear is now "farmable" if you're willing to suffer for 3pc Ana.
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			Violet Executer (VE/TP)				/ Theresa / Farmable
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				Cutest eviscerator.  Sucked for the longest time, got a core augment (Twilight Paladin).  
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				Excellent ST-mecha physical dps.  Needs SS-rank, core 5.  Eats Jizo and DXY alive in
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				memorial/abyss.
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			Celestial Hymn (CH)				/ Theresa / Dorm Gacha
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				Critical physical supporter, especially with her endgame PRI weapon.  Impair and succ 
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				on ultimate, impair on switch, and a number of damage passives.  Mandatory if you use 
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				physical damage dealers (can replace with SA+DK w/Bri PRI^2).
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			Phoenix (PX)					/ Fu Hua / Farmable / Egg 2
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				Critical elemental supporter (supplanted in 3.7 by AE, but still the only good farmable
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				ele support.)  Good leader skill and provides sp pack support.  Needs SS-rank.  Get her
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				from Egg 2 (if she wasn't your dorm guarantee) and farm her.
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			Shadow Knight (SK)				/ Fu Hua / Dorm Gacha
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				Ora ora that used to solo Red Lotus abyss.  Has endgame gloves, but isn't super critical
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				to have.  Nice lead skill, though.  Murders AKA in Memorial.
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			Azure Empyrea (AE)				/ Fu Hua / Limited
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				Ink Fu Hua.  Gathers and applies a new damage multiplier, the power-creep version of 
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				Phoenix for big dick elemental damage.  No SP pack drops though, so PX still has her 
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				uses.  Needs Nebs at minimum for self SP gain.  Mandatory endgame due to bullshit
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				mob+boss stages fucking over PX due to lack of gather/root.
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			Sixth Seranade (6S)				/ Kallen / Farmable
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				Painful to rank up, but only good against mobs of enemies.  Tranquil PRI didn't save 
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				her from the dustbin (the gather is nice tho.)
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			Argent Knight Artemis (AKA)			/ Rita / Limited
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				Ara ara and tits.  Solid damage output and constantly freezes enemies, but has no time-
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				fracture, so falls behind in time-attack stages like memorial.  Must have her scythe - 
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				doubly so now, since Skadi PRI covers most of her weaknesses, and she's actually good now.
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			Fallen Rosemary (FR)				/ Rita / Battle Pass / Farmable
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				Quantum lightning semi-support type.  Similar function to BD+JST, but better for more
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				drawn out fights.  Made for the whale trifecta of HoT/AE/FR.  Gear and frags are currently 
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				readily available through battlepass or	by spending resonators.  Get the scythe.
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			Molotov Cherry (MC/FTD)				/ Rozaliya / Dorm Gacha / Farmable
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				Was bad, did the fusion dance with Lilya, is now one of the strongest physical DPS units
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				as Fervent Tempo Delta (FTD.)  Can do quick, high damage rotations, and Michel [T+B] / 
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				Ekat [M] work well and are farmable.  Really wants her PRI for forced activation of her
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				ult.  QTE still has succ, so she can still be used as a Blood Dance carrier without having
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				to switch off the core skills.
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			Stygian Nymph (SN)				/ Seele / Limited
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				Do-all semi-powercreep character.  AOE as light seele, ST as dark seele.  Released just 
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				after Twilight Paladin (do you see a pattern here?)  Needs her scythe and full Allan Poe,
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				but is neutral to all enemies, so can brute force almost any abyss weather with proper 
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				team composition.
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			Bright Knight Excelcius (BKE)			/ Durandal / Limited
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				Big goose.  AOE Physical mecha DPS, but hogs the field, so needs SA and full Dante/Dirac/
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				Zorro for the 3pc impair effect to be comparable to TP/SN.  Can skip boss phases by spiking
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				them.  Dem jiggle physics.
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			Dea Anchora (DA)				/ Durandal / Limited
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				<insert Saint Seiya reference here>  New memorial/abyss stomper for rimestar.  Fire Bio, so
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				no real meta alternatives, since FS's kit is so old.  Whalebait, like BKE - really wants her
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				full gear, everything else is a 25-40% drop off.
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		*Note: Just because a character isn't a do-all or fantastic dps, doesn't mean they have no uses.  Except 
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		 CI Mei.
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	1.iv. Gear
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	Too much to list, but to be brief, all characters can be equipped with four types of gear: 1 weapon, 
338
	and 3 stigmata pieces ([T]op, [M]iddle, [B]ottom)  When a character is released, they generally get a
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	bespoke set of equipment designed for them.  Until later releases powercreep them, this gear is usually
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	the absolute best choice for them - at the very least, their motif weapons are nearly mandatory.  You 
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	can mix and match if you don't have a character's full set, but you lose out on the set-completion synergy
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	bonuses.  Essentially, read the stigmata texts in the ingame encyclopedia, and look for similar effects on
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	farmable gear.  Cross-link to a quick overview of the gear you can grind for: https://pastebin.com/UWgvPnZs
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	1.v. Crystals
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	The jewish lifeblood of the game.  General income breakdown is as follows:
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		F2P:
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		Dalies:				    40/day					280/wk
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		Weekly Login:			    						100/wk
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		Armada Member:				    					25/wk
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		Memorial Bosses:				    				100/wk
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		Abyss (pre-lv81, bi-weekly, more if you promote, less if you relegate)
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			Forbidden		    80/cycle					160/wk
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			Sinful			    180/cycle					360/wk
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			Agony			    260/cycle					520/wk
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			Red Lotus		    420/cycle					840/wk
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		Battle Pass:		    480/patch(45d avg)					~74/wk
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		Paid Options:
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		Monthly Crystal Card:		60/day+1330/mo					~730/wk
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		Battle Pass:		    680/patch (45d avg)					~105/wk	
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		Top Up:			As much as you can spend, baby
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	So, assuming Agony retention and buying the monthly card and battle pass,
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	average income is ~8000/4wk.  This isn't counting events or first clear
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	stage bonuses.  F2Pers get about ~4500/4wk with agony retention.
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	If you can swing the ~11.5usd/month, it might be worth it to get the monthly card and/or
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	battle pass (imo, knight pass is best.)  Assuming you login every day (do NOT miss a day,)
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	monthly card gives 3130 total crystals (330 on purchase, 60/day for 30 days, 500/15 
373
	days login- if you miss a day, you WILL lose the second 500)  Passes can stack, so you
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	can buy multiple for the 330 crystal bonus if you need it RIGHT THE FUCK NOW - the
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	length of active time will be increased by 30 days with each purchase, you still get
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	only 60 crystal/day.
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	Battle Pass comes in three flavors, F2P, Knight (Minnow), and Paladin (Dumb Whale).
379
	These passes give assorted items, crystals, and a special currency (Lucion,)
380
	that can be used to purchase specific older gacha gear.  This currency doesn't
381
	expire, so you can save it up until something you want is in the shop.  
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		Notable Battle Pass Rewards:
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			F2P:
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				480 Crystals
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				2 Purple Lucion + 2 Purple Lucion/patch from Dormitory Shop
387
			Knight (in addition to above):
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				680 Crystals
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				520 Stigmata Resonators
390
				8 Purple Lucion (12/patch total, so 1.5 gacha stigmatas)
391
				Shit-tons of A-rank frags
392
				Fallen Rosemary Frags (v4.2-4.6)
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				2.5 lv of pass/0.5 lv of bravo points per week
394
			Paladin (in addition to above):
395
				+20lv worth of pass EXP
396
				+10lv worth of bravo EXP
397
				3.5 lv of pass/0.7 lv of bravo points per week
398
				
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	Note: If you want to buy the pass post v4.2, make certain to buy it early in the season.
400
	MiHoJew removed the overflow rewards post lv50 and added a 4 patch point ladder (bravo points)
401
	- knight+ gets bonus points per week towards this - this new system also serves to fuck you 
402
	over if you don't play and have to buy the Paladin upgrade to finish the pass.
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	Also, new colored Lucion is designed to fuck over F2Ps, since you can only get 16 of them without
405
	buying a pass before they rotate out in 4 patches.
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	Essentially, get monthly card to save for limited valkyries, and/or the battle pass 
408
	to fill out your gear collection.
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	1.vii. Spending
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	Save your fucking gems starting out.  It costs 28,000 to guarantee a new S-rank,
415
	and while the guarantee carries over to the next banner, you'll have a far better
416
	time if you have the newest powercreep.  Later in the game (lv 80+,) you can be a
417
	bit profligate, but without a solid base, it's going to suck.
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	This does not apply to the first 25-pulls in dorm gacha, though.  Get your 2x guaranteed
420
	S-ranks from that (either by gems or by the dorm cards they throw at you as a new player,)
421
	then consider buying one or both Land of Wishes Eggs from the bonus tab.  Do NOT do land 
422
	of wishes first - duplicate S-ranks only give a fraction of their value back, make sure 
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	you know what your guaranteed dorm S-ranks are before buying those eggs.
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		Valks Available in Land of Wishes
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		LoW 1 Egg:
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			Knight Moonbeam / KMB:	On call dodge, which is nice.  Super useful with
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						PRI Railguns, but you'll probably have time to
429
						farm her before lv. 80+
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			Lightning Empress / LE:	Mandatory for HotF usage, big starting battery, 
432
						best choice early-on.
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			Dimension Breaker / DB:	Avoid, unless you magic both KMB and LE from the
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						dorm gacha.
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		LoW 2 Egg:
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			Blood Rose / BR: 	Single target fire dps, but needs SS-rank and 
439
						PRI Surtr.  Avoid unless you get PX from dorm.
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			Goshinnso Memento / GM:	Good with her ice stick, shit without it.  Needs
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						SS-rank/Schro T to do damage.  Avoid early game.
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			Phoenix / PX:		No Brainer.  Get her here, then farm 100-frags from
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						memorial.  Best all-purpose elemental supporter til
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						3.7, and still the only farmable one.
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	After getting your S-ranks, never spend on the dorm gacha again.  You get 2 dorm tickets
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	per month as an armada member/3 per patch from errands, be satisfied with that.  Focus on 
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	getting your DPS good gear instead - don't bother trying for support
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	gear until you have a perfect dps setup, it isn't worth it.
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	NOTE: Above is slightly off now - with the rise of dual use sets like Shuijing and the addition
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	of competitive damage stigs to bounty as G2-G3 items, your new focus should be on the motif weapon
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	for your DPS (to unlock the new OP PRI arms MiHoYo is shilling each patch, and since most bounty 
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	weapons currently suck, barring PRI arm precursors,) and T1 support valks like AE, CH, YA/DK, SA, etc.
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	Lv81+ abyss is mechanically designed to punish you, (e.g. spreading mobs on elemental boost floors that
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	need AE to gather,) if you don't have a rounded roster of support units.
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	1.vii. Endgame
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	Abyss and Memorial are the two PvE endgame modes - most of your crystals will come from Abyss
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	after you deplete the story stages, and all of your S-rank farming is done in memorial.  Learn
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	to cruise Youtube/Bilibili for whales flexing on Memorial bosses and try to mimic with what you
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	have.  Search for "崩坏3" to find chinese tryhards - you can infer alot by watching their
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	memorial/abyss runs.
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	Don't get sucked in to the idea that you need one more piece of equipment to be good.  This game
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	needs a deep roster of gear for the endgame, blowing out for one piece of gear is moronic.  Except
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	Newton [B] - buy at least two/three from the resonator shop when you have enough currency - never 
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	roll for it.
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	1.viii. Notes
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	Links are in the thread header - use them.  
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	EXP boosters are a trap - never use them.
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	Join an armada (Play the Sim Battle, you lazy faggots.) 
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	Do your fucking cadet missions.
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	You Lost, see line 1.