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- or go back to the newest paste.
| 1 | [DOWNTIME ACTIVITIES] - Will be updated upon new updates. | |
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| 4 | Option 1: LOCAL WORKS: Gain gp equal to 2 x skill ranks per day. Crack Combatants gain double. | |
| 5 | Available Skills: | |
| 6 | - | - Hunting for Foods and Berries (Herbalism or Survival) |
| 6 | + | In Progress |
| 7 | - | - Preparing the Walls (Masonry or Carpenter) |
| 7 | + | |
| 8 | - | - Alpaca and Llama and Sheep (Nature or AnimalHandling or Weaver) |
| 8 | + | |
| 9 | - | - Traveling Minstrels/Medicine Seller (Performance or Medicine) |
| 9 | + | |
| 10 | >>> FORMAT: [DowntimeActivity]: SCRUTINY: #Day, (Investigation # + Arcana # + Religion # + History), [groupbonus x2 if any] = TOTAL +## RareMaterials | |
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| 12 | Option 3: CRAFTING: pay 30% for materials, consult Chamberlain for ranks. 10gp progress per rank per day (of Base price). Astute Auxiliaries only cost 20% and progress 20gp per day per rank. | |
| 13 | >>> FORMAT: [DowntimeActivity]: CRAFTING [Name of Item] worth of [GP worth], #Day, #Progress (Base x Rank), #Cost gp. | |
| 14 | ||
| 15 | Option 4: PSEUDO-MISSION: Days needed varies, check current region guide. |