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- [DOWNTIME ACTIVITIES] - Will be updated upon new updates.
- Option 1: LOCAL WORKS: Gain gp equal to 2 x skill ranks per day. Crack Combatants gain double.
- Available Skills:
- - Hunting for Foods and Berries (Herbalism or Survival)
- - Preparing the Walls (Masonry or Carpenter)
- - Alpaca and Llama and Sheep (Nature or AnimalHandling or Weaver)
- - Traveling Minstrels/Medicine Seller (Performance or Medicine)
- >>> FORMAT: [DowntimeActivity]: LOCAL WORKS <name> <skill and rank>, #Day, [groupbonus x2 if any] = TOTAL +## GP
- Option 2: SCRUTINY: Gain RareMaterials equal to ranks of Investigation + Arcana + Religion + History per day. Sophisticated Savants gain double.
- >>> FORMAT: [DowntimeActivity]: SCRUTINY: #Day, (Investigation # + Arcana # + Religion # + History), [groupbonus x2 if any] = TOTAL +## RareMaterials
- Option 3: CRAFTING: pay 30% for materials, consult Chamberlain for ranks. 10gp progress per rank per day (of Base price). Astute Auxiliaries only cost 20% and progress 20gp per day per rank.
- >>> FORMAT: [DowntimeActivity]: CRAFTING [Name of Item] worth of [GP worth], #Day, #Progress (Base x Rank), #Cost gp.
- Option 4: PSEUDO-MISSION: needs 10 Days, check current region guide.
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