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| 1 | ; Super Mario Limitless overworld file format (.wld) | |
| 2 | ; Will be kept as much like INI files as possible (static, anim, scenery, and path will probably not) | |
| 3 | ; {Braces} represent material that is still being decided
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| 4 | ||
| 5 | ; General world info | |
| 6 | [header] | |
| 7 | name = World 1 ; Specified in world editor | |
| 8 | author = smc_gamer/Joey ; Specified in world editor | |
| 9 | project = Super Mario Project ; Project that file will be associated with | |
| 10 | start = 0,0 ; The top-left corner of the overworld | |
| 11 | size = 1024,1024 ; The size of the overworld | |
| 12 | ||
| 13 | ; List of static tiles, tile number increments by tile and ID is used to associate tile with its config | |
| 14 | [static] | |
| 15 | 1,5,32,32 ; Tile number in file, ID #, x-position, y-position | |
| 16 | 2,13,128,512 | |
| 17 | 3,\custom\worldtile1.cfg,256,1024 ; Custom tiles use a filepath to config file | |
| 18 | ||
| 19 | ; List of animated tiles, same format but IDs refer to a different set of tiles | |
| 20 | [anim] | |
| 21 | 1,18,64,192 | |
| 22 | 2,36,128,384 | |
| 23 | 3,\custom\worldatile1.cfg,256,768 | |
| 24 | ||
| 25 | ; {To be completed}
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| 26 | [scenery] | |
| 27 | ||
| 28 | ; Path tiles | |
| 29 | [path] | |
| 30 | 1,0,12,24 ; Path tiles use a different ID space | |
| 31 | 2,1,24,48 | |
| 32 | 3,\custom\path1.cfg,48,96 | |
| 33 | ||
| 34 | ||
| 35 | [player] | |
| 36 | 1,0,64,64 ; WorldPlayers use separate ID space | |
| 37 | ; WorldPlayers use the above coords only when starting for the first time, after that it's the save file that stores coords | |
| 38 | ; Starting coords must be on a path tile or it won't work | |
| 39 | 2,\custom\worldplayer1.cfg,128,128 | |
| 40 | ||
| 41 | ; Level tiles {we can write these like tiles (confusing), or we can write them like an INI (longer)}
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| 42 | ; not yet finalized | |
| 43 | [level] | |
| 44 | number = 1 ; Level number in project | |
| 45 | id = 30 ; {What is this for?}
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| 46 | x = 16 ; X position | |
| 47 | y = 64 ; Y position | |
| 48 | reveal = yes ; Whether level is revealed or not {maybe this should be in save file}
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| 49 | path = level1.lvl ; Path to level, by default it should be in same directory as world file | |
| 50 | display = Green Grass Stuff ; Level's display name | |
| 51 | coins = 5 ; How many special coins are collected {tied to "projects field"}
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| 52 | ||
| 53 | ; Music tiles {setting the music to the world file would eliminate the need for multiple INI sections}
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| 54 | [music] | |
| 55 | number = 1 ; {What is this for?}
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| 56 | source = world_music1.mp3 ; Music file {MP3 and WAV should be supported}
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| 57 | x = 82 ; X position {not necessary if music is set to world file}
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| 58 | y = 28 ; Y position | |
| 59 | - | ; Revision 4, published 6/7/2012 by Celarix. |
| 59 | + | |
| 60 | ; Revision 5, published 6/11/2012 by Celarix. |