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smc_gamer

SML World File Format rev. 4

Jun 7th, 2012
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  1. ; Super Mario Limitless overworld file format (.wld)
  2. ; Will be kept as much like INI files as possible (static, anim, scenery, and path will probably not)
  3. ; {Braces} represent material that is still being decided
  4.  
  5. ; General world info
  6. [header]
  7. name    = World 1             ; Specified in world editor
  8. author  = smc_gamer/Joey      ; Specified in world editor
  9. project = Super Mario Project ; Project that file will be associated with
  10. start   = 0,0                 ; The top-left corner of the overworld
  11. size    = 1024,1024           ; The size of the overworld
  12.  
  13. ; List of static tiles, tile number increments by tile and ID is used to associate tile with its config
  14. [static]
  15. 1,5,32,32                     ; Tile number in file, ID #, x-position, y-position
  16. 2,13,128,512
  17. 3,\custom\worldtile1.cfg,256,1024   ; Custom tiles use a filepath to config file
  18.  
  19. ; List of animated tiles, same format but IDs refer to a different set of tiles
  20. [anim]
  21. 1,18,64,192
  22. 2,36,128,384
  23. 3,\custom\worldatile1.cfg,256,768
  24.  
  25. ; {To be completed}
  26. [scenery]
  27.  
  28. [player]
  29. 1,0,64,64 ; WorldPlayers use separate ID space
  30. ; WorldPlayers use the above coords only when starting for the first time, after that it's the save file that stores coords
  31. ; Starting coords must be on a path tile or it won't work
  32. 2,\custom\worldplayer1.cfg,128,128
  33.  
  34. ; Path tiles
  35. [path]
  36. 1,0,12,24                    ; Path tiles use a different ID space
  37. 2,1,24,48
  38. 3,\custom\path1.cfg,48,96
  39.  
  40. ; Level tiles {we can write these like tiles (confusing), or we can write them like an INI (longer)}
  41. ; not yet finalized
  42. [level]
  43. number  = 1                   ; Level number in project
  44. id      = 30                  ; {What is this for?}
  45. x       = 16                  ; X position
  46. y       = 64                  ; Y position
  47. reveal  = yes                 ; Whether level is revealed or not {maybe this should be in save file}
  48. path    = level1.lvl          ; Path to level, by default it should be in same directory as world file
  49. display = Green Grass Stuff   ; Level's display name
  50. coins   = 5                   ; How many special coins are collected {tied to "projects field"}
  51.  
  52. ; Music tiles {setting the music to the world file would eliminate the need for multiple INI sections}
  53. [music]
  54. number  = 1                   ; {What is this for?}
  55. source  = world_music1.mp3    ; Music file {MP3 and WAV should be supported}
  56. x       = 82                  ; X position {not necessary if music is set to world file}
  57. y       = 28                  ; Y position
  58.  
  59. ; Revision 4, published 6/7/2012 by Celarix.
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