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| 1 | --[[Soul Phoenix by Injectioneer]]-- | |
| 2 | wait(1 / 60) | |
| 3 | Effects = { }
| |
| 4 | local Player = game:GetService'Players'.localPlayer | |
| 5 | local Character = Player.Character | |
| 6 | local Humanoid = Character.Humanoid | |
| 7 | local Mouse = Player:GetMouse() | |
| 8 | local LeftArm = Character["Left Arm"] | |
| 9 | local RightArm = Character["Right Arm"] | |
| 10 | local LeftLeg = Character["Left Leg"] | |
| 11 | local RightLeg = Character["Right Leg"] | |
| 12 | local Head = Character.Head | |
| 13 | local Torso = Character.Torso | |
| 14 | local Camera = game.Workspace.CurrentCamera | |
| 15 | local RootPart = Character.HumanoidRootPart | |
| 16 | local RootJoint = RootPart.RootJoint | |
| 17 | local attack = false | |
| 18 | local Anim = 'Idle' | |
| 19 | local attacktype = 1 | |
| 20 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 21 | local velocity = RootPart.Velocity.y | |
| 22 | local sine = 0 | |
| 23 | local change = 1 | |
| 24 | local Create = LoadLibrary("RbxUtility").Create
| |
| 25 | local efc = 0 | |
| 26 | local gothit = false | |
| 27 | Humanoid.MaxHealth = 100 + (1e19 * math.huge) | |
| 28 | Humanoid.Health = Humanoid.MaxHealth | |
| 29 | ||
| 30 | Humanoid.DisplayDistanceType = 'None' | |
| 31 | ||
| 32 | local naeeym2 = Instance.new("BillboardGui",Head)
| |
| 33 | naeeym2.AlwaysOnTop = true | |
| 34 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 35 | naeeym2.StudsOffset = Vector3.new(0,15,0) | |
| 36 | naeeym2.Adornee = Head | |
| 37 | naeeym2.Name = "Name" | |
| 38 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 39 | tecks2.BackgroundTransparency = 1 | |
| 40 | tecks2.TextScaled = true | |
| 41 | tecks2.BorderSizePixel = 2 | |
| 42 | tecks2.Text = "THE COMPLETE BEING" | |
| 43 | tecks2.Font = Enum.Font.Fantasy | |
| 44 | tecks2.TextSize = 14 | |
| 45 | tecks2.TextStrokeTransparency = 0 | |
| 46 | tecks2.TextColor3 = Color3.new(.5,.5,.5) | |
| 47 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 48 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 49 | tecks2.Parent = naeeym2 | |
| 50 | ||
| 51 | local m = Create("Model"){
| |
| 52 | Parent = Character, | |
| 53 | Name = "WeaponModel", | |
| 54 | } | |
| 55 | ||
| 56 | local Phoenix_Theme = Create'Sound'{
| |
| 57 | - | SoundId = 'rbxassetid://462506896', |
| 57 | + | SoundId = 'rbxassetid://1872086019', |
| 58 | Parent = Character, | |
| 59 | Volume = 3, | |
| 60 | Pitch = 1, | |
| 61 | Looped = true | |
| 62 | } | |
| 63 | Phoenix_Theme:Play() | |
| 64 | ||
| 65 | Humanoid.Animator.Parent = nil | |
| 66 | Character.Animate.Parent = nil | |
| 67 | ||
| 68 | New = function(Object, Parent, Name, Data) | |
| 69 | local Object = Instance.new(Object) | |
| 70 | for Index, Value in pairs(Data or {}) do
| |
| 71 | Object[Index] = Value | |
| 72 | end | |
| 73 | Object.Parent = Parent | |
| 74 | Object.Name = Name | |
| 75 | return Object | |
| 76 | end | |
| 77 | ||
| 78 | function CameraShake(Intensity) | |
| 79 | coroutine.resume(coroutine.create(function() | |
| 80 | local Focus = (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude | |
| 81 | Focus = 100 / Intensity + Focus / 150 | |
| 82 | for i = math.random(150, 250) / 100, 0, -0.05 do | |
| 83 | Camera.CFrame = CFrame.new.new(math.random(-30, 30) / 20 * (i * Focus), math.random(-30, 30) / 20 * (i * Focus), math.random(-30, 30) / 20 * (i * Focus)) | |
| 84 | swait() | |
| 85 | end | |
| 86 | Camera.CFrame = CFrame.new(0, 0, 0) | |
| 87 | end)) | |
| 88 | end | |
| 89 | ||
| 90 | local newMotor = function(part0, part1, c0, c1) | |
| 91 | local w = Create('Motor'){
| |
| 92 | Parent = part0, | |
| 93 | Part0 = part0, | |
| 94 | Part1 = part1, | |
| 95 | C0 = c0, | |
| 96 | C1 = c1, | |
| 97 | } | |
| 98 | return w | |
| 99 | end | |
| 100 | ||
| 101 | function clerp(a, b, t) | |
| 102 | return a:lerp(b, t) | |
| 103 | end | |
| 104 | ||
| 105 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 106 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 107 | ||
| 108 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 109 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 110 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 111 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 112 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 113 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 114 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 115 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 116 | ||
| 117 | local rarmc1 = RW.C1 | |
| 118 | local larmc1 = LW.C1 | |
| 119 | local rlegc1 = RH.C1 | |
| 120 | local llegc1 = LH.C1 | |
| 121 | ||
| 122 | local resetc1 = false | |
| 123 | ||
| 124 | function PlayAnimationFromTable(table, speed, bool) | |
| 125 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 126 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 127 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 128 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 129 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 130 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 131 | if bool == true then | |
| 132 | if resetc1 == false then | |
| 133 | resetc1 = true | |
| 134 | RootJoint.C1 = RootJoint.C1 | |
| 135 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 136 | RW.C1 = rarmc1 | |
| 137 | LW.C1 = larmc1 | |
| 138 | RH.C1 = rlegc1 | |
| 139 | LH.C1 = llegc1 | |
| 140 | end | |
| 141 | end | |
| 142 | end | |
| 143 | ||
| 144 | ArtificialHB = Create("BindableEvent", script){
| |
| 145 | Parent = script, | |
| 146 | Name = "Heartbeat", | |
| 147 | } | |
| 148 | ||
| 149 | script:WaitForChild("Heartbeat")
| |
| 150 | ||
| 151 | frame = 1 / 30 | |
| 152 | tf = 0 | |
| 153 | allowframeloss = false | |
| 154 | tossremainder = false | |
| 155 | lastframe = tick() | |
| 156 | script.Heartbeat:Fire() | |
| 157 | ||
| 158 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 159 | tf = tf + s | |
| 160 | if tf >= frame then | |
| 161 | if allowframeloss then | |
| 162 | script.Heartbeat:Fire() | |
| 163 | lastframe = tick() | |
| 164 | else | |
| 165 | for i = 1, math.floor(tf / frame) do | |
| 166 | script.Heartbeat:Fire() | |
| 167 | end | |
| 168 | lastframe = tick() | |
| 169 | end | |
| 170 | if tossremainder then | |
| 171 | tf = 0 | |
| 172 | else | |
| 173 | tf = tf - frame * math.floor(tf / frame) | |
| 174 | end | |
| 175 | end | |
| 176 | end) | |
| 177 | ||
| 178 | function swait(num) | |
| 179 | if num == 0 or num == nil then | |
| 180 | ArtificialHB.Event:wait() | |
| 181 | else | |
| 182 | for i = 0, num do | |
| 183 | ArtificialHB.Event:wait() | |
| 184 | end | |
| 185 | end | |
| 186 | end | |
| 187 | ||
| 188 | function RemoveOutlines(part) | |
| 189 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 190 | end | |
| 191 | ||
| 192 | CFuncs = {
| |
| 193 | ["Part"] = {
| |
| 194 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 195 | local Part = Create("Part"){
| |
| 196 | Parent = Parent, | |
| 197 | Reflectance = Reflectance, | |
| 198 | Transparency = Transparency, | |
| 199 | CanCollide = false, | |
| 200 | Locked = true, | |
| 201 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 202 | Name = Name, | |
| 203 | Size = Size, | |
| 204 | Material = Enum.Material.Neon, | |
| 205 | } | |
| 206 | RemoveOutlines(Part) | |
| 207 | return Part | |
| 208 | end; | |
| 209 | }; | |
| 210 | ||
| 211 | ["Mesh"] = {
| |
| 212 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 213 | local Msh = Create(Mesh){
| |
| 214 | Parent = Part, | |
| 215 | Offset = OffSet, | |
| 216 | Scale = Scale, | |
| 217 | } | |
| 218 | if Mesh == "SpecialMesh" then | |
| 219 | Msh.MeshType = MeshType | |
| 220 | Msh.MeshId = MeshId | |
| 221 | end | |
| 222 | return Msh | |
| 223 | end; | |
| 224 | }; | |
| 225 | ||
| 226 | ["Mesh"] = {
| |
| 227 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 228 | local Msh = Create(Mesh){
| |
| 229 | Parent = Part, | |
| 230 | Offset = OffSet, | |
| 231 | Scale = Scale, | |
| 232 | } | |
| 233 | if Mesh == "SpecialMesh" then | |
| 234 | Msh.MeshType = MeshType | |
| 235 | Msh.MeshId = MeshId | |
| 236 | end | |
| 237 | return Msh | |
| 238 | end; | |
| 239 | }; | |
| 240 | ||
| 241 | ["Weld"] = {
| |
| 242 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 243 | local Weld = Create("Weld"){
| |
| 244 | Parent = Parent, | |
| 245 | Part0 = Part0, | |
| 246 | Part1 = Part1, | |
| 247 | C0 = C0, | |
| 248 | C1 = C1, | |
| 249 | } | |
| 250 | return Weld | |
| 251 | end; | |
| 252 | }; | |
| 253 | ||
| 254 | ["Sound"] = {
| |
| 255 | Create = function(id, par, vol, pit) | |
| 256 | coroutine.resume(coroutine.create(function() | |
| 257 | local S = Create("Sound"){
| |
| 258 | Volume = vol, | |
| 259 | Pitch = pit or 1, | |
| 260 | SoundId = id, | |
| 261 | Parent = par or workspace, | |
| 262 | } | |
| 263 | wait() | |
| 264 | S:play() | |
| 265 | game:GetService("Debris"):AddItem(S, 25)
| |
| 266 | end)) | |
| 267 | end; | |
| 268 | }; | |
| 269 | ||
| 270 | ["ParticleEmitter"] = {
| |
| 271 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 272 | local fp = Create("ParticleEmitter"){
| |
| 273 | Parent = Parent, | |
| 274 | Color = ColorSequence.new(Color1, Color2), | |
| 275 | LightEmission = LightEmission, | |
| 276 | Size = Size, | |
| 277 | Texture = Texture, | |
| 278 | Transparency = Transparency, | |
| 279 | ZOffset = ZOffset, | |
| 280 | Acceleration = Accel, | |
| 281 | Drag = Drag, | |
| 282 | LockedToPart = LockedToPart, | |
| 283 | VelocityInheritance = VelocityInheritance, | |
| 284 | EmissionDirection = EmissionDirection, | |
| 285 | Enabled = Enabled, | |
| 286 | Lifetime = LifeTime, | |
| 287 | Rate = Rate, | |
| 288 | Rotation = Rotation, | |
| 289 | RotSpeed = RotSpeed, | |
| 290 | Speed = Speed, | |
| 291 | VelocitySpread = VelocitySpread, | |
| 292 | } | |
| 293 | return fp | |
| 294 | end; | |
| 295 | }; | |
| 296 | ||
| 297 | CreateTemplate = {
| |
| 298 | ||
| 299 | }; | |
| 300 | } | |
| 301 | ||
| 302 | function rayCast(Position, Direction, Range, Ignore) | |
| 303 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 304 | end | |
| 305 | ||
| 306 | FindNearestTorso = function(pos) | |
| 307 | local list = (game.Workspace:children()) | |
| 308 | local torso = nil | |
| 309 | local dist = 1000 | |
| 310 | local temp, human, temp2 = nil, nil, nil | |
| 311 | for x = 1, #list do | |
| 312 | temp2 = list[x] | |
| 313 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 314 | temp = temp2:findFirstChild("Torso")
| |
| 315 | human = temp2:findFirstChild("Humanoid")
| |
| 316 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 317 | local dohit = true | |
| 318 | if dohit == true then | |
| 319 | torso = temp | |
| 320 | dist = (temp.Position - pos).magnitude | |
| 321 | end | |
| 322 | end | |
| 323 | end | |
| 324 | end | |
| 325 | return torso, dist | |
| 326 | end | |
| 327 | ||
| 328 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 329 | if hit.Parent == nil then | |
| 330 | return | |
| 331 | end | |
| 332 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 333 | for _, v in pairs(hit.Parent:children()) do | |
| 334 | if v:IsA("Humanoid") then
| |
| 335 | h = v | |
| 336 | end | |
| 337 | end | |
| 338 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 339 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 340 | if hit.Parent.DebounceHit.Value == true then | |
| 341 | return | |
| 342 | end | |
| 343 | end | |
| 344 | local c = Create("ObjectValue"){
| |
| 345 | Name = "creator", | |
| 346 | Value = game:service("Players").LocalPlayer,
| |
| 347 | Parent = h, | |
| 348 | } | |
| 349 | game:GetService("Debris"):AddItem(c, .5)
| |
| 350 | if HitSound ~= nil and HitPitch ~= nil then | |
| 351 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 352 | end | |
| 353 | local Damage = math.random(minim, maxim) | |
| 354 | local blocked = false | |
| 355 | local block = hit.Parent:findFirstChild("Block")
| |
| 356 | if block ~= nil then | |
| 357 | if block.className == "IntValue" then | |
| 358 | if block.Value > 0 then | |
| 359 | blocked = true | |
| 360 | block.Value = block.Value - 1 | |
| 361 | print(block.Value) | |
| 362 | end | |
| 363 | end | |
| 364 | end | |
| 365 | if blocked == false then | |
| 366 | h.Health = h.Health - Damage | |
| 367 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color)
| |
| 368 | else | |
| 369 | h.Health = h.Health - (Damage / 2) | |
| 370 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color)
| |
| 371 | end | |
| 372 | if Type == "Knockdown" then | |
| 373 | local hum = hit.Parent.Humanoid | |
| 374 | hum.PlatformStand = true | |
| 375 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 376 | swait(1) | |
| 377 | HHumanoid.PlatformStand = false | |
| 378 | end), hum) | |
| 379 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 380 | local bodvol = Create("BodyVelocity"){
| |
| 381 | velocity = angle * knockback, | |
| 382 | P = 5000, | |
| 383 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 384 | Parent = hit, | |
| 385 | } | |
| 386 | local rl = Create("BodyAngularVelocity"){
| |
| 387 | P = 3000, | |
| 388 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 389 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 390 | Parent = hit, | |
| 391 | } | |
| 392 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 393 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 394 | elseif Type == "Normal" then | |
| 395 | local vp = Create("BodyVelocity"){
| |
| 396 | P = 500, | |
| 397 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 398 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 399 | } | |
| 400 | if knockback > 0 then | |
| 401 | vp.Parent = hit.Parent.Torso | |
| 402 | end | |
| 403 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 404 | elseif Type == "Up" then | |
| 405 | local bodyVelocity = Create("BodyVelocity"){
| |
| 406 | velocity = Vector3.new(0, 20, 0), | |
| 407 | P = 5000, | |
| 408 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 409 | Parent = hit, | |
| 410 | } | |
| 411 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 412 | elseif Type == "DarkUp" then | |
| 413 | coroutine.resume(coroutine.create(function() | |
| 414 | for i = 0, 1, 0.1 do | |
| 415 | swait() | |
| 416 | Effects.Block.Create(BrickColor.new("Institutional white"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 417 | end | |
| 418 | end)) | |
| 419 | local bodyVelocity = Create("BodyVelocity"){
| |
| 420 | velocity = Vector3.new(0, 20, 0), | |
| 421 | P = 5000, | |
| 422 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 423 | Parent = hit, | |
| 424 | } | |
| 425 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 426 | elseif Type == "Snare" then | |
| 427 | local bp = Create("BodyPosition"){
| |
| 428 | P = 2000, | |
| 429 | D = 100, | |
| 430 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 431 | position = hit.Parent.Torso.Position, | |
| 432 | Parent = hit.Parent.Torso, | |
| 433 | } | |
| 434 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 435 | elseif Type == "Freeze" then | |
| 436 | local BodPos = Create("BodyPosition"){
| |
| 437 | P = 50000, | |
| 438 | D = 1000, | |
| 439 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 440 | position = hit.Parent.Torso.Position, | |
| 441 | Parent = hit.Parent.Torso, | |
| 442 | } | |
| 443 | local BodGy = Create("BodyGyro") {
| |
| 444 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 445 | P = 20e+003, | |
| 446 | Parent = hit.Parent.Torso, | |
| 447 | cframe = hit.Parent.Torso.CFrame, | |
| 448 | } | |
| 449 | hit.Parent.Torso.Anchored = true | |
| 450 | coroutine.resume(coroutine.create(function(Part) | |
| 451 | swait(1.5) | |
| 452 | Part.Anchored = false | |
| 453 | end), hit.Parent.Torso) | |
| 454 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 455 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 456 | elseif Type == "Body Snatch" then | |
| 457 | if not gothit then | |
| 458 | gothit = true | |
| 459 | local BodPos = Create("BodyPosition"){
| |
| 460 | P = 50000, | |
| 461 | D = 1000, | |
| 462 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 463 | position = hit.Parent.Torso.Position, | |
| 464 | Parent = hit.Parent.Torso, | |
| 465 | } | |
| 466 | local BodGy = Create("BodyGyro") {
| |
| 467 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 468 | P = 20e+003, | |
| 469 | Parent = hit.Parent.Torso, | |
| 470 | cframe = hit.Parent.Torso.CFrame, | |
| 471 | } | |
| 472 | hit.Parent.Torso.Anchored = true | |
| 473 | coroutine.resume(coroutine.create(function(Part) | |
| 474 | swait(1.5) | |
| 475 | Part.Anchored = false | |
| 476 | end), hit.Parent.Torso) | |
| 477 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 478 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 479 | end | |
| 480 | end | |
| 481 | local debounce = Create("BoolValue"){
| |
| 482 | Name = "DebounceHit", | |
| 483 | Parent = hit.Parent, | |
| 484 | Value = true, | |
| 485 | } | |
| 486 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 487 | c = Create("ObjectValue"){
| |
| 488 | Name = "creator", | |
| 489 | Value = Player, | |
| 490 | Parent = h, | |
| 491 | } | |
| 492 | game:GetService("Debris"):AddItem(c, .5)
| |
| 493 | end | |
| 494 | end | |
| 495 | ||
| 496 | function ShowDamage(Pos, Text, Time, Color) | |
| 497 | local Rate = (1 / 30) | |
| 498 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 499 | local Text = (Text or "") | |
| 500 | local Time = (Time or 2) | |
| 501 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 502 | local EffectPart = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 503 | EffectPart.Anchored = true | |
| 504 | local BillboardGui = Create("BillboardGui"){
| |
| 505 | Size = UDim2.new(3, 0, 3, 0), | |
| 506 | Adornee = EffectPart, | |
| 507 | Parent = EffectPart, | |
| 508 | } | |
| 509 | local TextLabel = Create("TextLabel"){
| |
| 510 | BackgroundTransparency = 1, | |
| 511 | Size = UDim2.new(1, 0, 1, 0), | |
| 512 | Text = Text, | |
| 513 | Font = "SciFi", | |
| 514 | TextColor3 = Color, | |
| 515 | TextScaled = true, | |
| 516 | Parent = BillboardGui, | |
| 517 | } | |
| 518 | game.Debris:AddItem(EffectPart, (Time)) | |
| 519 | EffectPart.Parent = game:GetService("Workspace")
| |
| 520 | delay(0, function() | |
| 521 | local Frames = (Time / Rate) | |
| 522 | for Frame = 1, Frames do | |
| 523 | wait(Rate) | |
| 524 | local Percent = (Frame / Frames) | |
| 525 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 526 | TextLabel.TextTransparency = Percent | |
| 527 | end | |
| 528 | if EffectPart and EffectPart.Parent then | |
| 529 | EffectPart:Destroy() | |
| 530 | end | |
| 531 | end) | |
| 532 | end | |
| 533 | ||
| 534 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 535 | for _, c in pairs(workspace:children()) do | |
| 536 | local hum = c:findFirstChild("Humanoid")
| |
| 537 | if hum ~= nil then | |
| 538 | local head = c:findFirstChild("Torso")
| |
| 539 | if head ~= nil then | |
| 540 | local targ = head.Position - Part.Position | |
| 541 | local mag = targ.magnitude | |
| 542 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 543 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
| 544 | end | |
| 545 | end | |
| 546 | end | |
| 547 | end | |
| 548 | end | |
| 549 | ||
| 550 | SoulPhoenix = New("Model",Character,"SoulPhoenix",{})
| |
| 551 | PhoenixBody = New("Part",SoulPhoenix,"PhoenixBody",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Fabric,Transparency = 0,Transparency = 0,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(98.0299988, 22.317461, 5.73185444, 1.00000024, 1.49011612e-08, 5.96046448e-08, 1.580114e-08, 0.999999881, 8.94069672e-08, 4.44169572e-08, 2.98023224e-08, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 552 | Mesh = New("SpecialMesh",PhoenixBody,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://92135477",MeshType = Enum.MeshType.FileMesh,})
| |
| 553 | BodyMotor = New("Motor",PhoenixBody,"moy",{Part0 = RootPart, Part1 = PhoenixBody,})
| |
| 554 | PhoenixLeftWing = New("Part",SoulPhoenix,"PhoenixLeftWing",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Fabric,Transparency = 0,Transparency = 0,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(81.6499939, 38.6274529, 6.26185465, 1.00000024, 1.49011612e-08, 5.96046448e-08, 1.580114e-08, 0.999999881, 8.94069672e-08, 4.44169572e-08, 2.98023224e-08, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 555 | Mesh = New("SpecialMesh",PhoenixLeftWing,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://92135524",MeshType = Enum.MeshType.FileMesh,})
| |
| 556 | LeftWingMotor = New("Motor",PhoenixLeftWing,"mot",{Part0 = RootPart,Part1 = PhoenixLeftWing,})
| |
| 557 | PhoenixEye = New("Part",SoulPhoenix,"PhoenixEye",{BrickColor = BrickColor.new("CGA brown"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 1.14999998, 1.14999998),CFrame = CFrame.new(96.6304474, 45.9224358, 4.19199324, 0.969483733, -0.245157003, -2.40908685e-06, 0.0743650645, 0.294088989, -0.952880502, 0.233606115, 0.923801661, 0.303345352),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 558 | Mesh = New("SpecialMesh",PhoenixEye,"Mesh",{MeshType = Enum.MeshType.Sphere,})
| |
| 559 | mot = New("Motor",PhoenixEye,"mot",{Part0 = PhoenixEye,Part1 = PhoenixBody,C0 = CFrame.new(0, 0, 0, 0.969483495, 0.0743650347, 0.2336061, -0.245157003, 0.29408893, 0.92380178, -2.41296789e-06, -0.952880621, 0.303345412),C1 = CFrame.new(-1.39955139, 23.6049767, -1.53986216, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
| |
| 560 | PhoenixEye = New("Part",SoulPhoenix,"PhoenixEye",{BrickColor = BrickColor.new("CGA brown"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 1.14999998, 1.14999998),CFrame = CFrame.new(99.5204468, 45.9224319, 4.19199657, 0.969488144, 0.245138183, 0, -0.0743670762, 0.294111639, -0.952873468, -0.233585671, 0.923799515, 0.303367972),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 561 | Mesh = New("SpecialMesh",PhoenixEye,"Mesh",{MeshType = Enum.MeshType.Sphere,})
| |
| 562 | mot = New("Motor",PhoenixEye,"mot",{Part0 = PhoenixEye,Part1 = PhoenixBody,C0 = CFrame.new(0, 0, 0, 0.969488144, -0.0743670762, -0.233585671, 0.245138183, 0.294111639, 0.923799515, 0, -0.952873468, 0.303367972),C1 = CFrame.new(1.490448, 23.6049728, -1.53985977, 1.00000024, 1.93927008e-08, 5.77987862e-08, 1.93927008e-08, 0.999999881, 5.96046448e-08, 5.77987862e-08, 5.96046448e-08, 0.99999994),})
| |
| 563 | PhoenixRightWing = New("Part",SoulPhoenix,"PhoenixRightWing",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Fabric,Transparency = 0,Transparency = 0,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(114.380035, 38.6274414, 6.26186275, 1.00000048, 3.070231e-08, 1.04021609e-07, 3.070231e-08, 0.999999762, 1.19209275e-07, 1.04021609e-07, 1.19209275e-07, 0.999999762),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 564 | Mesh = New("SpecialMesh",PhoenixRightWing,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://92135508",MeshType = Enum.MeshType.FileMesh,})
| |
| 565 | RightWingMotor = New("Motor",PhoenixRightWing,"mot",{Part0 = RootPart,Part1 = PhoenixRightWing,})
| |
| 566 | ||
| 567 | SoulTheos = New("Model",nil,"SoulTheos",{})
| |
| 568 | GiantTorso = New("Part",SoulTheos,"GiantTorso",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.5,Transparency = 0.5,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(18.7638474, -61.9110374, 34.5869102, -0.999799013, -7.73547413e-08, 0.0200730152, 8.94062779e-08, 0.99999994, 5.95548499e-08, -0.0200730115, -4.54574689e-08, -0.999799669),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 569 | Mesh = New("SpecialMesh",GiantTorso,"Mesh",{Scale = Vector3.new(160, 160, 80),MeshType = Enum.MeshType.Brick,})
| |
| 570 | TorsoMotor = New("Motor",GiantTorso,"mot",{Part0 = RootPart,Part1 = GiantTorso,})
| |
| 571 | GiantLeftArm = New("Part",SoulTheos,"GiantLeftArm",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.5,Transparency = 0.5,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(57.4654083, -58.6980286, 35.3639145, -0.939503789, -0.3419514, 0.0200722292, -0.342020005, 0.939692616, -1.96863266e-06, -0.0188610125, -0.00686705299, -0.999799788),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 572 | Mesh = New("SpecialMesh",GiantLeftArm,"Mesh",{Scale = Vector3.new(80, 160, 80),MeshType = Enum.MeshType.Brick,})
| |
| 573 | LeftArmMotor = New("Motor",GiantLeftArm,"mot",{Part0 = RootPart,Part1 = GiantLeftArm,})
| |
| 574 | GiantRightArm = New("Part",SoulTheos,"GiantRightArm",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.5,Transparency = 0.5,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(-19.9377098, -58.6980209, 33.8098907, -0.939503908, 0.3419514, 0.0200727414, 0.342020124, 0.939692438, -2.35339098e-06, -0.0188630428, 0.0068629696, -0.999799788),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 575 | Mesh = New("SpecialMesh",GiantRightArm,"Mesh",{Scale = Vector3.new(80, 160, 80),MeshType = Enum.MeshType.Brick,})
| |
| 576 | RightArmMotor = New("Motor",GiantRightArm,"mot",{Part0 = RootPart,Part1 = GiantRightArm,})
| |
| 577 | GiantLeftLeg = New("Part",SoulTheos,"GiantLeftLeg",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.5,Transparency = 0.5,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(30.1172562, -107.333794, 34.8149414, -0.999799252, -1.07163167e-07, 0.0200730208, 1.08046585e-07, 0.999999821, 5.9777598e-08, -0.0200730152, -4.54196076e-08, -0.999799907),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 578 | Mesh = New("SpecialMesh",GiantLeftLeg,"Mesh",{Scale = Vector3.new(80, 160, 80),MeshType = Enum.MeshType.Brick,})
| |
| 579 | LeftLegMotor = New("Motor",GiantLeftLeg,"mot",{Part0 = RootPart,Part1 = GiantLeftLeg,})
| |
| 580 | GiantRightLeg = New("Part",SoulTheos,"GiantRightLeg",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.5,Transparency = 0.5,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(7.41043186, -107.333786, 34.3590622, -0.999799252, -1.07163167e-07, 0.020073019, 1.08046585e-07, 0.999999821, 5.97776051e-08, -0.0200730152, -4.54196076e-08, -0.999800026),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 581 | Mesh = New("SpecialMesh",GiantRightLeg,"Mesh",{Scale = Vector3.new(80, 160, 80),MeshType = Enum.MeshType.Brick,})
| |
| 582 | RightLegMotor = New("Motor",GiantRightLeg,"mot",{Part0 = RootPart,Part1 = GiantRightLeg,})
| |
| 583 | GiantHead = New("Part",SoulTheos,"GiantHead",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Transparency = 0.5,Transparency = 0.5,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(18.872324, -28.2713623, 29.1834316, -0.999799252, 0.00348557555, 0.019768076, 1.08046585e-07, 0.984807312, -0.173649967, -0.0200730152, -0.173615396, -0.984610558),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 584 | Mesh = New("SpecialMesh",GiantHead,"Mesh",{Scale = Vector3.new(80, 80, 80),MeshType = Enum.MeshType.Brick,})
| |
| 585 | HeadMotor = New("Motor",GiantHead,"mot",{Part0 = RootPart,Part1 = GiantHead,})
| |
| 586 | GiantCrystal = New("Part",SoulTheos,"GiantCrystal",{BrickColor = BrickColor.new("Eggplant"),Material = Enum.Material.Neon,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(18.7638416, -61.9110107, 34.5869102, -0.999799252, -1.06558666e-07, 0.0200730152, 1.0786254e-07, 0.99999994, 7.40884971e-08, -0.0200730134, -7.58521566e-08, -0.999800146),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.482353, 0, 0.482353),})
| |
| 587 | Mesh = New("SpecialMesh",GiantCrystal,"Mesh",{Scale = Vector3.new(10, 25, 10),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
| |
| 588 | mot = New("Motor",GiantCrystal,"mot",{Part0 = GiantTorso,Part1 = GiantCrystal,})
| |
| 589 | ||
| 590 | TorsoMotor.C0 = clerp(TorsoMotor.C0, CFrame.new(-7.71597195, -66.5210419, 49.4334412, 0.999800205, 1.64012917e-07, -0.0200730488, 1.78532588e-07, 0.99999994, 1.78446513e-07, 0.0200730469, 1.49604062e-07, 0.999801874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 591 | HeadMotor.C0 = clerp(HeadMotor.C0, CFrame.new(-7.82444096, -32.8813782, 54.8370323, 0.999800444, -0.00348549592, -0.0197681244, 1.97172923e-07, 0.984807372, -0.173649848, 0.0200730506, 0.173615888, 0.984612703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 592 | RightArmMotor.C0 = clerp(RightArmMotor.C0, CFrame.new(30.9857731, -63.3080025, 50.2104797, 0.9395051, -0.341951728, -0.020072775, 0.342020214, 0.939692438, -2.23449933e-06, 0.0188631117, -0.00686288392, 0.999801993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 593 | LeftArmMotor.C0 = clerp(LeftArmMotor.C0, CFrame.new(-46.4177017, -63.3080521, 48.6564445, 0.939504862, 0.341951907, -0.0200722627, -0.342019916, 0.939692616, -1.84974078e-06, 0.0188610107, 0.00686716288, 0.999801993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 594 | RightLegMotor.C0 = clerp(RightLegMotor.C0, CFrame.new(3.63747144, -111.943748, 49.6613121, 0.999800444, 1.93821379e-07, -0.0200730525, 1.97172909e-07, 0.999999821, 1.7866931e-07, 0.0200730506, 1.49566191e-07, 0.999802232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 595 | LeftLegMotor.C0 = clerp(LeftLegMotor.C0, CFrame.new(-19.0694675, -111.943779, 49.2054138, 0.999800444, 1.93821379e-07, -0.0200730544, 1.97172909e-07, 0.999999821, 1.78669296e-07, 0.0200730506, 1.49566191e-07, 0.999802113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 596 | ||
| 597 | EffectModel = Create("Model"){
| |
| 598 | Parent = Character, | |
| 599 | Name = "Effects", | |
| 600 | } | |
| 601 | ||
| 602 | Effects = {
| |
| 603 | Block = {
| |
| 604 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 605 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 606 | prt.Anchored = true | |
| 607 | prt.CFrame = cframe | |
| 608 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 609 | game:GetService("Debris"):AddItem(prt, 100)
| |
| 610 | if Type == 1 or Type == nil then | |
| 611 | prt.CFrame = prt.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 612 | table.insert(Effects, {
| |
| 613 | prt, | |
| 614 | "Block1", | |
| 615 | delay, | |
| 616 | x3, | |
| 617 | y3, | |
| 618 | z3, | |
| 619 | msh | |
| 620 | }) | |
| 621 | elseif Type == 2 then | |
| 622 | table.insert(Effects, {
| |
| 623 | prt, | |
| 624 | "Block2", | |
| 625 | delay, | |
| 626 | x3, | |
| 627 | y3, | |
| 628 | z3, | |
| 629 | msh | |
| 630 | }) | |
| 631 | end | |
| 632 | end; | |
| 633 | }; | |
| 634 | ||
| 635 | Cylinder = {
| |
| 636 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 637 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 638 | prt.Anchored = true | |
| 639 | prt.CFrame = cframe | |
| 640 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 641 | game:GetService("Debris"):AddItem(prt, 100)
| |
| 642 | table.insert(Effects, {
| |
| 643 | prt, | |
| 644 | "Cylinder", | |
| 645 | delay, | |
| 646 | x3, | |
| 647 | y3, | |
| 648 | z3, | |
| 649 | msh | |
| 650 | }) | |
| 651 | end; | |
| 652 | }; | |
| 653 | Head = {
| |
| 654 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 655 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 656 | prt.Anchored = true | |
| 657 | prt.CFrame = cframe | |
| 658 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 659 | game:GetService("Debris"):AddItem(prt, 100)
| |
| 660 | table.insert(Effects, {
| |
| 661 | prt, | |
| 662 | "Cylinder", | |
| 663 | delay, | |
| 664 | x3, | |
| 665 | y3, | |
| 666 | z3, | |
| 667 | msh | |
| 668 | }) | |
| 669 | end; | |
| 670 | }; | |
| 671 | ||
| 672 | Sphere = {
| |
| 673 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 674 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 675 | prt.Anchored = true | |
| 676 | prt.CFrame = cframe | |
| 677 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 678 | game:GetService("Debris"):AddItem(prt, 100)
| |
| 679 | table.insert(Effects, {
| |
| 680 | prt, | |
| 681 | "Cylinder", | |
| 682 | delay, | |
| 683 | x3, | |
| 684 | y3, | |
| 685 | z3, | |
| 686 | msh | |
| 687 | }) | |
| 688 | end; | |
| 689 | }; | |
| 690 | ||
| 691 | Elect = {
| |
| 692 | Create = function(cff, x, y, z) | |
| 693 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
| |
| 694 | prt.Anchored = true | |
| 695 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 696 | prt.CFrame = CFrame.new(prt.Position) | |
| 697 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 698 | local xval = math.random() / 2 | |
| 699 | local yval = math.random() / 2 | |
| 700 | local zval = math.random() / 2 | |
| 701 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 702 | table.insert(Effects, {
| |
| 703 | prt, | |
| 704 | "Elec", | |
| 705 | 0.1, | |
| 706 | x, | |
| 707 | y, | |
| 708 | z, | |
| 709 | xval, | |
| 710 | yval, | |
| 711 | zval | |
| 712 | }) | |
| 713 | end; | |
| 714 | ||
| 715 | }; | |
| 716 | ||
| 717 | Ring = {
| |
| 718 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 719 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 720 | prt.Anchored = true | |
| 721 | prt.CFrame = cframe | |
| 722 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 723 | game:GetService("Debris"):AddItem(prt, 100)
| |
| 724 | table.insert(Effects, {
| |
| 725 | prt, | |
| 726 | "Cylinder", | |
| 727 | delay, | |
| 728 | x3, | |
| 729 | y3, | |
| 730 | z3, | |
| 731 | msh | |
| 732 | }) | |
| 733 | end; | |
| 734 | }; | |
| 735 | ||
| 736 | ||
| 737 | Wave = {
| |
| 738 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 739 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 740 | prt.Anchored = true | |
| 741 | prt.CFrame = cframe | |
| 742 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 743 | game:GetService("Debris"):AddItem(prt, 100)
| |
| 744 | table.insert(Effects, {
| |
| 745 | prt, | |
| 746 | "Cylinder", | |
| 747 | delay, | |
| 748 | x3, | |
| 749 | y3, | |
| 750 | z3, | |
| 751 | msh | |
| 752 | }) | |
| 753 | end; | |
| 754 | }; | |
| 755 | ||
| 756 | Break = {
| |
| 757 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 758 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 759 | prt.Anchored = true | |
| 760 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 761 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 762 | local num = math.random(1, 5) / 100 | |
| 763 | game:GetService("Debris"):AddItem(prt, 100)
| |
| 764 | table.insert(Effects, {
| |
| 765 | prt, | |
| 766 | "Shatter", | |
| 767 | num, | |
| 768 | prt.CFrame, | |
| 769 | math.random() - math.random(), | |
| 770 | 0, | |
| 771 | math.random(50, 100) / 100 | |
| 772 | }) | |
| 773 | end; | |
| 774 | }; | |
| 775 | ||
| 776 | Fire = {
| |
| 777 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 778 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 779 | prt.Anchored = true | |
| 780 | prt.CFrame = cframe | |
| 781 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 782 | game:GetService("Debris"):AddItem(prt, 100)
| |
| 783 | table.insert(Effects, {
| |
| 784 | prt, | |
| 785 | "Fire", | |
| 786 | delay, | |
| 787 | 1, | |
| 788 | 1, | |
| 789 | 1, | |
| 790 | msh | |
| 791 | }) | |
| 792 | end; | |
| 793 | }; | |
| 794 | ||
| 795 | FireWave = {
| |
| 796 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 797 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 798 | prt.Anchored = true | |
| 799 | prt.CFrame = cframe | |
| 800 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 801 | local d = Create("Decal"){
| |
| 802 | Parent = prt, | |
| 803 | Texture = "rbxassetid://26356434", | |
| 804 | Face = "Top", | |
| 805 | } | |
| 806 | local d = Create("Decal"){
| |
| 807 | Parent = prt, | |
| 808 | Texture = "rbxassetid://26356434", | |
| 809 | Face = "Bottom", | |
| 810 | } | |
| 811 | game:GetService("Debris"):AddItem(prt, 100)
| |
| 812 | table.insert(Effects, {
| |
| 813 | prt, | |
| 814 | "FireWave", | |
| 815 | 1, | |
| 816 | 30, | |
| 817 | math.random(400, 600) / 100, | |
| 818 | msh | |
| 819 | }) | |
| 820 | end; | |
| 821 | }; | |
| 822 | ||
| 823 | Lightning = {
| |
| 824 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 825 | local magz = (p0 - p1).magnitude | |
| 826 | local curpos = p0 | |
| 827 | local trz = {
| |
| 828 | -ofs, | |
| 829 | ofs | |
| 830 | } | |
| 831 | for i = 1, tym do | |
| 832 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
| 833 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 834 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 835 | li.Material = "Neon" | |
| 836 | if tym == i then | |
| 837 | local magz2 = (curpos - p1).magnitude | |
| 838 | li.Size = Vector3.new(th, th, magz2) | |
| 839 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 840 | table.insert(Effects, {
| |
| 841 | li, | |
| 842 | "Disappear", | |
| 843 | last | |
| 844 | }) | |
| 845 | else | |
| 846 | do | |
| 847 | do | |
| 848 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 849 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 850 | game.Debris:AddItem(li, 10) | |
| 851 | table.insert(Effects, {
| |
| 852 | li, | |
| 853 | "Disappear", | |
| 854 | last | |
| 855 | }) | |
| 856 | end | |
| 857 | end | |
| 858 | end | |
| 859 | end | |
| 860 | end | |
| 861 | }; | |
| 862 | ||
| 863 | EffectTemplate = {
| |
| 864 | ||
| 865 | }; | |
| 866 | } | |
| 867 | ||
| 868 | function attackone() | |
| 869 | attack = true | |
| 870 | for i = 0, 1, 0.1 do | |
| 871 | swait() | |
| 872 | PlayAnimationFromTable({
| |
| 873 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 874 | CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 875 | CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 876 | CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 877 | CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 878 | CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 879 | }, .3, false) | |
| 880 | end | |
| 881 | attack = false | |
| 882 | end | |
| 883 | ||
| 884 | local Skills = {
| |
| 885 | SkillKeys = {
| |
| 886 | Z = function() | |
| 887 | attack = true | |
| 888 | CFuncs.Sound.Create('rbxassetid://278641993', Torso, 10, 0.8)
| |
| 889 | CFuncs.Sound.Create('rbxassetid://432629066', Torso, 10, 1.4)
| |
| 890 | Effects.Sphere.Create(BrickColor.new'Institutional white', Torso.CFrame, 5000, 5000, 5000, -500, -500, -500, 0.1) | |
| 891 | for i = 0, 1, 0.015 do | |
| 892 | swait() | |
| 893 | Effects.Block.Create(BrickColor.new'Institutional white', LeftArm.CFrame, 5, 10, 5, 0, 0, 0, 0.065, 2) | |
| 894 | Effects.Block.Create(BrickColor.new'Institutional white', PhoenixLeftWing.CFrame * CFrame.new(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)), 15, 15, 15, -1.5, -1.5, -1.5, 0.1) | |
| 895 | PlayAnimationFromTable({
| |
| 896 | CFrame.new(-0.450007856, 34.4500389, 2.64996958, 0.706887066, 0.0697530583, -0.703878701, -0.134303018, 0.990258873, -0.0367442332, 0.694459081, 0.120507054, 0.709369302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 897 | CFrame.new(0.0460849106, 1.49556756, -0.0312721878, 0.690121353, -0.105061971, 0.716026962, -0.0974965021, 0.966888905, 0.235839799, -0.717096269, -0.232568204, 0.657027483) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 898 | CFrame.new(1.76800859, 0.41491133, 0.637459815, 0.717890084, -0.542569339, -0.43617934, 0.676375687, 0.691907883, 0.252545953, 0.164772302, -0.47632134, 0.863694549) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 899 | CFrame.new(-1.29877186, 1.61722529, 0.432865411, -0.992088079, -0.123097658, 0.0246656239, 0.114064798, -0.965879977, -0.232519478, 0.0524466038, -0.227866367, 0.972279131) * CFrame.new(math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6))) * CFrame.Angles(0, 0, 0), | |
| 900 | CFrame.new(1.03976572, -1.77876055, 0.242838889, 0.794499278, -0.512597859, -0.325598568, 0.563426197, 0.822251141, 0.0803367645, 0.226543367, -0.247278288, 0.942089081) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 901 | CFrame.new(-0.429238796, -1.56618023, -0.0890657306, 0.70963943, -0.332465768, 0.621191263, 0.102562837, 0.921020091, 0.375769943, -0.697060227, -0.202950001, 0.687690794) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 902 | }, i, false) | |
| 903 | BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-1.15036225, 22.0855694, -1.10095191, 0.643693328, 0.0103043765, -0.765214205, -0.167619243, 0.977528214, -0.127836734, 0.746701598, 0.210552275, 0.630955577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) | |
| 904 | LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-4.70158291, 48.946888, -6.42339802, 0.303303033, -0.0722500831, -0.950151145, -0.690884054, 0.670053124, -0.271492213, 0.656267047, 0.738788784, 0.153312698) * CFrame.new(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25))) * CFrame.Angles(0, 0, 0), i) | |
| 905 | RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(0.796527863, 30.4707031, 18.5962505, -0.0828529671, 0.744275391, -0.662713885, 0.0611559786, 0.667544246, 0.742054403, 0.994683623, 0.0209524892, -0.1008249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) | |
| 906 | end | |
| 907 | CFuncs.Sound.Create('rbxassetid://231917758', Torso, 10, 0.6)
| |
| 908 | for i = 0, 1, 0.3 do | |
| 909 | swait() | |
| 910 | Effects.Block.Create(BrickColor.new'Institutional white', LeftArm.CFrame, 5, 10, 5, 0, 0, 0, 0.065, 2) | |
| 911 | Effects.Block.Create(BrickColor.new'Institutional white', PhoenixLeftWing.CFrame * CFrame.new(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)), 15, 15, 15, -1.5, -1.5, -1.5, 0.1) | |
| 912 | PlayAnimationFromTable({
| |
| 913 | CFrame.new(-1.4500227, 16.0700436, 1.48995411, 0.500781119, 0.268583059, -0.822849631, 0.724632204, 0.389859051, 0.568258941, 0.473420113, -0.880836606, 0.000610119198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 914 | CFrame.new(0.15797621, 1.50410318, 0.114551261, 0.486720592, -0.192857534, 0.852002978, 0.106479771, 0.981150568, 0.161262766, -0.867044032, 0.0122311777, 0.498081565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 915 | CFrame.new(1.67660713, 0.708690286, 0.789752901, -0.0159761012, -0.824896514, -0.565058172, 0.974268675, -0.139913261, 0.176705688, -0.224822953, -0.547695339, 0.805906057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 916 | CFrame.new(-1.10396993, 1.2912178, 0.0291810334, -0.821999371, 0.0640687644, -0.565873325, 0.109669715, -0.957243681, -0.267688602, -0.558829129, -0.282098979, 0.779827237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 917 | CFrame.new(0.597159743, -1.94990098, -0.479608893, 0.783460021, -0.158425093, -0.600909412, -0.011714071, 0.963022649, -0.269166023, 0.62133193, 0.217919916, 0.75263387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 918 | CFrame.new(-1.55931222, -1.15647113, -0.755336821, 0.52128011, 0.851746798, -0.0528649986, -0.647634089, 0.354498774, -0.674463451, -0.555731416, 0.385821551, 0.7364133) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 919 | }, i, false) | |
| 920 | BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.875052452, 10.1464262, 11.394949, 0.912297964, 0.0103287548, -0.409397304, 0.365901619, 0.42841807, 0.826180458, 0.183926702, -0.903521478, 0.387065411) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) | |
| 921 | LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-2.51656485, 5.22779274, -10.8634615, 0.296985149, 0.0515701436, -0.953488529, 0.799673378, 0.532272458, 0.277864367, 0.521845222, -0.845000923, 0.116837732) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) | |
| 922 | RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(2.85010839, 28.4606934, 13.6595898, -0.0339340121, 0.981315255, -0.189391062, 0.723264217, 0.154893085, 0.672976315, 0.68973726, -0.114142977, -0.715006351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) | |
| 923 | end | |
| 924 | local hit, pos = rayCast(PhoenixLeftWing.Position, CFrame.new(PhoenixLeftWing.Position, PhoenixLeftWing.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) | |
| 925 | if hit then | |
| 926 | Effects.Block.Create(BrickColor.new'Institutional white', CFrame.new(pos), 50, 50, 50, 20, 20, 20, 0.04) | |
| 927 | Effects.Wave.Create(BrickColor.new'Institutional white', CFrame.new(pos) * CFrame.Angles(0, math.random(-180, 180), 0), 5, 2, 5, 3, 1, 3, 0.04) | |
| 928 | end | |
| 929 | local ref = CFuncs.Part.Create(EffectModel, 'Neon', 0, 1, 'White', 'Reference', Vector3.new(0.2, 0.2, 0.2)) | |
| 930 | ref.Anchored = true ref.CFrame = RootPart.CFrame * CFrame.new(2, 1, -25) | |
| 931 | coroutine.resume(coroutine.create(function() | |
| 932 | local hit, pos = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) | |
| 933 | local refposchange = coroutine.wrap(function() | |
| 934 | while true do | |
| 935 | swait() | |
| 936 | hit, pos = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) | |
| 937 | end | |
| 938 | end) | |
| 939 | refposchange() | |
| 940 | local charges = 0 | |
| 941 | repeat | |
| 942 | swait(12) | |
| 943 | Camera.FieldOfView = Camera.FieldOfView + 1 | |
| 944 | charges = charges + 1 | |
| 945 | if charges > 13 then | |
| 946 | charges = 13 | |
| 947 | end | |
| 948 | ref.CFrame = ref.CFrame * CFrame.new(0, 0, -25) | |
| 949 | CFuncs.Sound.Create('rbxassetid://565800952', ref, 10, 0.9)
| |
| 950 | CFuncs.Sound.Create('rbxassetid://304529688', ref, 9.5, 0.8)
| |
| 951 | CFuncs.Sound.Create('rbxassetid://414516914', ref, 9.5, 0.4)
| |
| 952 | CFuncs.Sound.Create('rbxassetid://466493476', ref, 9.75, 0.7)
| |
| 953 | if hit then | |
| 954 | Effects.Sphere.Create(BrickColor.new'Institutional white', CFrame.new(pos), 50, 50, 50, 20, 20, 20, 0.026) | |
| 955 | Effects.Sphere.Create(BrickColor.new'Institutional white', CFrame.new(pos), 51, 35, 51, 23, 10, 23, 0.026) | |
| 956 | Effects.Ring.Create(BrickColor.new'Institutional white', CFrame.new(pos) * CFrame.Angles(1.57, 0, 0), 8, 8, 0.5, 4.5, 4.5, 1.5, 0.026) | |
| 957 | Effects.Block.Create(BrickColor.new'Institutional white', CFrame.new(pos), 55, 55, 55, 25, 25, 25, 0.032) | |
| 958 | for i = 1, 2 do | |
| 959 | Effects.Ring.Create(BrickColor.new'Institutional white', CFrame.new(pos) * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)), 8, 8, 0.5, 12, 12, 0, 0.05) | |
| 960 | end | |
| 961 | for i = 1, 10 do | |
| 962 | Effects.Break.Create(BrickColor.new'Institutional white', CFrame.new(pos), 5, 15, 5) | |
| 963 | end | |
| 964 | MagnitudeDamage(ref, 35, 10, 35, 3, 'Body Snatch', 0, 0) | |
| 965 | end | |
| 966 | until gothit == true or charges >= 13 | |
| 967 | if gothit then | |
| 968 | CFuncs.Sound.Create('rbxassetid://435742675', ref, 10, 0.9)
| |
| 969 | CFuncs.Sound.Create('rbxassetid://414516914', ref, 9.5, 0.32)
| |
| 970 | for i = 1, 130 do | |
| 971 | swait() | |
| 972 | MagnitudeDamage(ref, 65, 1, 1, 0, 'Normal', 0, 0) | |
| 973 | Effects.Sphere.Create(BrickColor.new'Institutional white', CFrame.new(pos), 50, 50, 50, 55, 55, 55, 0.1) | |
| 974 | Effects.Sphere.Create(BrickColor.new'Institutional white', CFrame.new(pos), 65, 70, 65, 55, 97, 55, 0.04) | |
| 975 | Effects.Wave.Create(BrickColor.new'Institutional white', CFrame.new(pos) * CFrame.Angles(0, math.random(-180, 180), 0), 210, 5, 210, -13, 65, -13, 0.1) | |
| 976 | Effects.Ring.Create(BrickColor.new'Institutional white', ref.CFrame * CFrame.Angles(1.57, 0, 0), 1, 1, 0.1, 35, 35, 0, 0.08) | |
| 977 | end | |
| 978 | elseif not gothit and charges >= 13 then | |
| 979 | CFuncs.Sound.Create('rbxassetid://439342426', ref, 10, 1)
| |
| 980 | for i = 1, 10 do | |
| 981 | swait(7.8) | |
| 982 | Effects.Block.Create(BrickColor.new'Institutional white', CFrame.new(pos), 1600, 1600, 1600, -160, -160, -160, 0.1) | |
| 983 | end | |
| 984 | end | |
| 985 | if gothit ~= false then | |
| 986 | gothit = false | |
| 987 | end | |
| 988 | swait(10) | |
| 989 | ref:Destroy() | |
| 990 | coroutine.resume(coroutine.create(function() | |
| 991 | repeat | |
| 992 | swait() | |
| 993 | Camera.FieldOfView = Camera.FieldOfView - 1 | |
| 994 | until Camera.FieldOfView <= 70 | |
| 995 | end)) | |
| 996 | end)) | |
| 997 | for i = 0, 1, 0.02 do | |
| 998 | swait() | |
| 999 | PlayAnimationFromTable({
| |
| 1000 | CFrame.new(-1.4500227, 16.0700436, 1.48995411, 0.500781119, 0.268583059, -0.822849631, 0.724632204, 0.389859051, 0.568258941, 0.473420113, -0.880836606, 0.000610119198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1001 | CFrame.new(0.15797621, 1.50410318, 0.114551261, 0.486720592, -0.192857534, 0.852002978, 0.106479771, 0.981150568, 0.161262766, -0.867044032, 0.0122311777, 0.498081565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1002 | CFrame.new(1.67660713, 0.708690286, 0.789752901, -0.0159761012, -0.824896514, -0.565058172, 0.974268675, -0.139913261, 0.176705688, -0.224822953, -0.547695339, 0.805906057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1003 | CFrame.new(-1.10396993, 1.2912178, 0.0291810334, -0.821999371, 0.0640687644, -0.565873325, 0.109669715, -0.957243681, -0.267688602, -0.558829129, -0.282098979, 0.779827237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1004 | CFrame.new(0.597159743, -1.94990098, -0.479608893, 0.783460021, -0.158425093, -0.600909412, -0.011714071, 0.963022649, -0.269166023, 0.62133193, 0.217919916, 0.75263387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1005 | CFrame.new(-1.55931222, -1.15647113, -0.755336821, 0.52128011, 0.851746798, -0.0528649986, -0.647634089, 0.354498774, -0.674463451, -0.555731416, 0.385821551, 0.7364133) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1006 | }, i, false) | |
| 1007 | BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.875052452, 10.1464262, 11.394949, 0.912297964, 0.0103287548, -0.409397304, 0.365901619, 0.42841807, 0.826180458, 0.183926702, -0.903521478, 0.387065411) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) | |
| 1008 | LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-2.51656485, 5.22779274, -10.8634615, 0.296985149, 0.0515701436, -0.953488529, 0.799673378, 0.532272458, 0.277864367, 0.521845222, -0.845000923, 0.116837732) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) | |
| 1009 | RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(2.85010839, 28.4606934, 13.6595898, -0.0339340121, 0.981315255, -0.189391062, 0.723264217, 0.154893085, 0.672976315, 0.68973726, -0.114142977, -0.715006351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) | |
| 1010 | end | |
| 1011 | attack = false | |
| 1012 | end, | |
| 1013 | ||
| 1014 | X = function() | |
| 1015 | attack = true | |
| 1016 | ||
| 1017 | attack = false | |
| 1018 | end, | |
| 1019 | ||
| 1020 | C = function() | |
| 1021 | attack = true | |
| 1022 | ||
| 1023 | attack = false | |
| 1024 | end, | |
| 1025 | ||
| 1026 | V = function() | |
| 1027 | attack = true | |
| 1028 | for i = 0, 1, 0.01 do | |
| 1029 | swait() | |
| 1030 | PlayAnimationFromTable({
| |
| 1031 | CFrame.new(-0.450012207, 36.5343437, 4.64009285, 1, 0, -0, 0, 0.911060274, -0.412273139, 0, 0.412273139, 0.911060274) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1032 | CFrame.new(-0.031036377, 1.40616012, 0.163078129, 1, 0, -0, 0, 0.873728931, -0.486413121, -0, 0.486413121, 0.873728931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1033 | CFrame.new(1.4099741, 0.440860987, 0.589604557, 0.835476875, -0.543924391, 0.078260228, 0.436975986, 0.74394387, 0.505568504, -0.333212227, -0.388192892, 0.859229803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1034 | CFrame.new(-1.4900068, 0.354382098, 0.583152413, 0.608336866, 0.698272943, 0.377281368, -0.773055971, 0.62896198, 0.082408905, -0.179751724, -0.341791987, 0.922424912) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1035 | CFrame.new(0.620010316, -1.99047685, 0.228450388, 0.982812107, -0.101304151, -0.154330328, 0.145762682, 0.938838065, 0.311987519, 0.113285549, -0.329120696, 0.937467933) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1036 | CFrame.new(-0.479997247, -1.12127328, -0.427212268, 0.996603906, -0.0375141054, 0.0733033791, 0.0133853965, 0.952161908, 0.305300653, -0.0812497586, -0.303282619, 0.949430466) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1037 | }, i, false) | |
| 1038 | BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.350361347, 25.6733379, 1.26589012, 1.00000036, -5.7606735e-06, -1.76140657e-06, 5.13346185e-06, 0.967948616, -0.251147747, 3.21859943e-06, 0.251147896, 0.967948735) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) | |
| 1039 | LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-11.866394, 33.6268005, 19.443737, 0.539522171, 0.0601179376, 0.839822412, 0.622922242, 0.642567754, -0.44617781, -0.566466153, 0.763866901, 0.309230715) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) | |
| 1040 | RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(9.18617439, 32.9270172, 21.2700253, 0.339651078, -0.0808581635, -0.937069535, -0.67121619, 0.677080274, -0.301713824, 0.65886718, 0.731453598, 0.175697744) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) | |
| 1041 | end | |
| 1042 | SoulTheos.Parent = Character | |
| 1043 | CFuncs.Sound.Create('rbxassetid://528589382', Character, 5, 1)
| |
| 1044 | local groundref = CFuncs.Part.Create(EffectModel, 'Neon', 0, 1, 'White', 'Reference', Vector3.new(0.2, 0.2, 0.2)) | |
| 1045 | groundref.Anchored = true | |
| 1046 | for i = 0, 25, 0.1 do | |
| 1047 | swait() | |
| 1048 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) | |
| 1049 | groundref.CFrame = CFrame.new(pos) * CFrame.new(math.random(-130, 130), 0, math.random(-130, 130)) | |
| 1050 | if hit then | |
| 1051 | Effects.Block.Create(BrickColor.new'Institutional white', groundref.CFrame, 80, 80, 80, -8, -8, -8, 0.1) | |
| 1052 | for i = 1, 2 do | |
| 1053 | Effects.Break.Create(BrickColor.new'Institutional white', groundref.CFrame, 1, 15, 1) | |
| 1054 | end | |
| 1055 | end | |
| 1056 | TorsoMotor.C0 = clerp(TorsoMotor.C0, CFrame.new(-7.71592808, 64.4789124, 49.4334869, 0.999800205, 1.64012917e-07, -0.0200730488, 1.78532588e-07, 0.99999994, 1.78446513e-07, 0.0200730469, 1.49604062e-07, 0.999801874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025) | |
| 1057 | HeadMotor.C0 = clerp(HeadMotor.C0, CFrame.new(-7.82439089, 98.1185913, 54.8370819, 0.999800444, -0.00348549592, -0.0197681244, 1.97172923e-07, 0.984807372, -0.173649848, 0.0200730506, 0.173615888, 0.984612703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025) | |
| 1058 | RightArmMotor.C0 = clerp(RightArmMotor.C0, CFrame.new(30.985817, 67.6919327, 50.2105255, 0.9395051, -0.341951728, -0.020072775, 0.342020214, 0.939692438, -2.23449933e-06, 0.0188631117, -0.00686288392, 0.999801993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025) | |
| 1059 | LeftArmMotor.C0 = clerp(LeftArmMotor.C0, CFrame.new(-46.4176674, 67.6919098, 48.6564903, 0.939504862, 0.341951907, -0.0200722627, -0.342019916, 0.939692616, -1.84974078e-06, 0.0188610107, 0.00686716288, 0.999801993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025) | |
| 1060 | RightLegMotor.C0 = clerp(RightLegMotor.C0, CFrame.new(3.63752246, 19.056179, 49.6613541, 0.999800444, 1.93821379e-07, -0.0200730525, 1.97172909e-07, 0.999999821, 1.7866931e-07, 0.0200730506, 1.49566191e-07, 0.999802232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025) | |
| 1061 | LeftLegMotor.C0 = clerp(LeftLegMotor.C0, CFrame.new(-19.069416, 19.0561523, 49.2054596, 0.999800444, 1.93821379e-07, -0.0200730544, 1.97172909e-07, 0.999999821, 1.78669296e-07, 0.0200730506, 1.49566191e-07, 0.999802113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025) | |
| 1062 | end | |
| 1063 | CFuncs.Sound.Create('rbxassetid://435742675', Character, 10, 0.6)
| |
| 1064 | CFuncs.Sound.Create('rbxassetid://432629066', Character, 11, 0.4)
| |
| 1065 | Effects.Block.Create(BrickColor.new'CGA brown', GiantTorso.CFrame, 850, 850, 580, 40, 40, 40, 0.002) | |
| 1066 | Effects.Block.Create(BrickColor.new'Really black', GiantTorso.CFrame, 850, 850, 850, -0.85, -0.85, -0.85, 0.001) | |
| 1067 | Effects.Block.Create(BrickColor.new'CGA brown', GiantTorso.CFrame, 550, 550, 550, 10, 10, 10, 0.002) | |
| 1068 | MagnitudeDamage(PhoenixBody, 999, 99, 99, 0, 'Normal', 0, 0) | |
| 1069 | for i = 1, 20 do | |
| 1070 | Effects.Ring.Create(BrickColor.new'CGA brown', GiantTorso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)), 100, 100, 0.1, 20, 20, 0, 0.008) | |
| 1071 | end | |
| 1072 | for i = 1, 100 do | |
| 1073 | Effects.Sphere.Create(BrickColor.new'Institutional white', GiantTorso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)), 200, 550, 200, -0.4, 400, -0.4, 0.01) | |
| 1074 | end | |
| 1075 | SoulTheos.Parent = nil | |
| 1076 | attack = false | |
| 1077 | end | |
| 1078 | } | |
| 1079 | } | |
| 1080 | ||
| 1081 | Mouse.Button1Down:connect(function() | |
| 1082 | if attack == false and attacktype == 1 then | |
| 1083 | --attackone() | |
| 1084 | end | |
| 1085 | end) | |
| 1086 | ||
| 1087 | Mouse.KeyDown:connect(function(k) | |
| 1088 | k = k:lower() | |
| 1089 | if attack == false and k == 'z' then | |
| 1090 | Skills.SkillKeys.Z() | |
| 1091 | elseif attack == false and k == 'v' then | |
| 1092 | Skills.SkillKeys.V() | |
| 1093 | end | |
| 1094 | end) | |
| 1095 | ||
| 1096 | while true do | |
| 1097 | swait() | |
| 1098 | efc = efc + 1 | |
| 1099 | Humanoid.JumpPower = 0 | |
| 1100 | game.Workspace:FindFirstChild'Camera'.CameraSubject = Head | |
| 1101 | for i, v in pairs(Character:GetChildren()) do | |
| 1102 | if v:IsA("Part") then
| |
| 1103 | v.Material = "Neon" | |
| 1104 | elseif v:IsA("Accessory") then
| |
| 1105 | v:WaitForChild("Handle").Material = "Neon"
| |
| 1106 | end | |
| 1107 | end | |
| 1108 | if efc % 7 == 0 then | |
| 1109 | Effects.Block.Create(BrickColor.new'Institutional white', RightLeg.CFrame * CFrame.new(0, -1, 0), 6.5, 6.5, 6.5, -0.02, -0.02, -0.02, 0.06) | |
| 1110 | Effects.Block.Create(BrickColor.new'Institutional white', LeftLeg.CFrame * CFrame.new(0, -1, 0), 6.5, 6.5, 6.5, -0.02, -0.02, -0.02, 0.06) | |
| 1111 | end | |
| 1112 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1113 | velocity = RootPart.Velocity.y | |
| 1114 | sine = sine + change | |
| 1115 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1116 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 1117 | Anim = "Jump" | |
| 1118 | if attack == false then | |
| 1119 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1120 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1121 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1122 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1123 | RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1124 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1125 | end | |
| 1126 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 1127 | Anim = "Fall" | |
| 1128 | if attack == false then | |
| 1129 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1130 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1131 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1132 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1133 | RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1134 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1135 | end | |
| 1136 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 1137 | Anim = "Idle" | |
| 1138 | if attack == false then | |
| 1139 | change = 1 | |
| 1140 | PlayAnimationFromTable({
| |
| 1141 | CFrame.new(-0.450005293, 34.4500389, 2.01001167, 0.891174853, -5.643804e-07, -0.453660011, 0.100640982, 0.975082815, 0.1976991, 0.442355931, -0.221841246, 0.868969381) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0), | |
| 1142 | CFrame.new(0.136797786, 1.52519441, -0.106008172, 0.861599624, 0.0741087794, 0.502149343, -0.163819358, 0.976944447, 0.136904523, -0.480426192, -0.200218707, 0.853875518) * CFrame.new(0, 0, 0 + 0.045 * math.cos(sine / 20)) * CFrame.Angles(0 + 0.1 * math.cos(sine / 20), 0, 0), | |
| 1143 | CFrame.new(1.43348277, 0.0254253075, 0.611651182, 0.796506286, -0.0460315794, -0.602875531, 0.0911841542, 0.994838893, 0.0445112288, 0.59771508, -0.0904261619, 0.796592832) * CFrame.new(0, 0 + 0.12 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0 - 0.2 * math.sin(sine / 20), 0 + 0.1 * math.sin(sine / 20)), | |
| 1144 | CFrame.new(-0.720710814, 1.54929173, -0.445914626, -0.918517768, -0.394564986, -0.0253717601, 0.395058364, -0.913291752, -0.0991320908, 0.0159422457, -0.101077914, 0.994750917) * CFrame.new(0, 0 + 0.12 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.1 * math.cos(sine / 20), 0 - 0.2 * math.cos(sine / 20), 0), | |
| 1145 | CFrame.new(0.634358943, -2.01326132, -0.0543941557, 0.973140478, -0.190595224, -0.129117399, 0.206921965, 0.969986677, 0.127707899, 0.100901663, -0.150994897, 0.983371615) * CFrame.new(0, 0 - 0.075 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.2 * math.sin(sine / 20), 0 - 0.2 * math.sin(sine / 20), 0), | |
| 1146 | CFrame.new(-0.657845259, -0.872583926, -0.52081877, 0.980457485, 0.0519636832, 0.189744651, -0.0313285105, 0.993418217, -0.110176481, -0.194220975, 0.10207893, 0.97563231) * CFrame.new(0, 0 - 0.075 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.13 * math.sin(sine / 20), 0, 0), | |
| 1147 | }, .1, false) | |
| 1148 | BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.350441545, 22.6539574, 5.1175518, 1.00000024, -2.27506848e-06, -1.35789446e-06, 2.63828974e-06, 0.960237563, 0.279184222, 7.59432851e-07, -0.279184163, 0.960237443) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0), 0.1) | |
| 1149 | LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-16.7304916, 38.4633446, 1.07297325, 1.00000024, -2.27506848e-06, -1.35789446e-06, 2.63828974e-06, 0.960237563, 0.279184222, 7.59432851e-07, -0.279184163, 0.960237443) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0 + 4.5 * math.sin(sine / 20)) * CFrame.Angles(0, 0 + 0.25 * math.sin(sine / 20), 0), 0.1) | |
| 1150 | RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(15.9995747, 38.4634171, 1.07302094, 1.00000048, -2.25926738e-06, -1.31347747e-06, 2.66923962e-06, 0.960237443, 0.279184222, 8.12507494e-07, -0.279184043, 0.960237324) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0 + 4.5 * math.sin(sine / 20)) * CFrame.Angles(0, 0 - 0.25 * math.sin(sine / 20), 0), 0.1) | |
| 1151 | end | |
| 1152 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 1153 | Anim = "Walk" | |
| 1154 | if attack == false then | |
| 1155 | PlayAnimationFromTable({
| |
| 1156 | CFrame.new(-0.450005293, 34.4500389, 2.01001167, 0.891174853, -5.643804e-07, -0.453660011, 0.100640982, 0.975082815, 0.1976991, 0.442355931, -0.221841246, 0.868969381) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0), | |
| 1157 | CFrame.new(0.136797786, 1.52519441, -0.106008172, 0.861599624, 0.0741087794, 0.502149343, -0.163819358, 0.976944447, 0.136904523, -0.480426192, -0.200218707, 0.853875518) * CFrame.new(0, 0, 0 + 0.045 * math.cos(sine / 20)) * CFrame.Angles(0 + 0.1 * math.cos(sine / 20), 0, 0), | |
| 1158 | CFrame.new(1.43348277, 0.0254253075, 0.611651182, 0.796506286, -0.0460315794, -0.602875531, 0.0911841542, 0.994838893, 0.0445112288, 0.59771508, -0.0904261619, 0.796592832) * CFrame.new(0, 0 + 0.12 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0 - 0.2 * math.sin(sine / 20), 0 + 0.1 * math.sin(sine / 20)), | |
| 1159 | CFrame.new(-0.720710814, 1.54929173, -0.445914626, -0.918517768, -0.394564986, -0.0253717601, 0.395058364, -0.913291752, -0.0991320908, 0.0159422457, -0.101077914, 0.994750917) * CFrame.new(0, 0 + 0.12 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.1 * math.cos(sine / 20), 0 - 0.2 * math.cos(sine / 20), 0), | |
| 1160 | CFrame.new(0.634358943, -2.01326132, -0.0543941557, 0.973140478, -0.190595224, -0.129117399, 0.206921965, 0.969986677, 0.127707899, 0.100901663, -0.150994897, 0.983371615) * CFrame.new(0, 0 - 0.075 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.2 * math.sin(sine / 20), 0 - 0.2 * math.sin(sine / 20), 0), | |
| 1161 | CFrame.new(-0.657845259, -0.872583926, -0.52081877, 0.980457485, 0.0519636832, 0.189744651, -0.0313285105, 0.993418217, -0.110176481, -0.194220975, 0.10207893, 0.97563231) * CFrame.new(0, 0 - 0.075 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.13 * math.sin(sine / 20), 0, 0), | |
| 1162 | }, .1, false) | |
| 1163 | BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.350441545, 22.6539574, 5.1175518, 1.00000024, -2.27506848e-06, -1.35789446e-06, 2.63828974e-06, 0.960237563, 0.279184222, 7.59432851e-07, -0.279184163, 0.960237443) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0), 0.1) | |
| 1164 | LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-16.7304916, 38.4633446, 1.07297325, 1.00000024, -2.27506848e-06, -1.35789446e-06, 2.63828974e-06, 0.960237563, 0.279184222, 7.59432851e-07, -0.279184163, 0.960237443) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0 + 4.5 * math.sin(sine / 20)) * CFrame.Angles(0, 0 + 0.25 * math.sin(sine / 20), 0), 0.1) | |
| 1165 | RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(15.9995747, 38.4634171, 1.07302094, 1.00000048, -2.25926738e-06, -1.31347747e-06, 2.66923962e-06, 0.960237443, 0.279184222, 8.12507494e-07, -0.279184043, 0.960237324) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0 + 4.5 * math.sin(sine / 20)) * CFrame.Angles(0, 0 - 0.25 * math.sin(sine / 20), 0), 0.1) | |
| 1166 | end | |
| 1167 | end | |
| 1168 | if 0 < #Effects then | |
| 1169 | for e = 1, #Effects do | |
| 1170 | if Effects[e] ~= nil then | |
| 1171 | local Thing = Effects[e] | |
| 1172 | if Thing ~= nil then | |
| 1173 | local Part = Thing[1] | |
| 1174 | local Mode = Thing[2] | |
| 1175 | local Delay = Thing[3] | |
| 1176 | local IncX = Thing[4] | |
| 1177 | local IncY = Thing[5] | |
| 1178 | local IncZ = Thing[6] | |
| 1179 | if Thing[2] == "Shoot" then | |
| 1180 | local Look = Thing[1] | |
| 1181 | local move = 30 | |
| 1182 | if Thing[8] == 3 then | |
| 1183 | move = 10 | |
| 1184 | end | |
| 1185 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
| 1186 | if Thing[10] ~= nil then | |
| 1187 | da = pos | |
| 1188 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
| 1189 | cfa = CFrame.new(Thing[4], pos) | |
| 1190 | tehCF = cfa:lerp(cf2, 0.2) | |
| 1191 | Thing[1] = tehCF.lookVector | |
| 1192 | end | |
| 1193 | local mag = (Thing[4] - pos).magnitude | |
| 1194 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
| 1195 | if Thing[8] == 2 then | |
| 1196 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
| 1197 | end | |
| 1198 | Thing[4] = Thing[4] + Look * move | |
| 1199 | Thing[3] = Thing[3] - 1 | |
| 1200 | if 2 < Thing[5] then | |
| 1201 | Thing[5] = Thing[5] - 0.3 | |
| 1202 | Thing[6] = Thing[6] - 0.3 | |
| 1203 | end | |
| 1204 | if hit ~= nil then | |
| 1205 | Thing[3] = 0 | |
| 1206 | if Thing[8] == 1 or Thing[8] == 3 then | |
| 1207 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1208 | else | |
| 1209 | if Thing[8] == 2 then | |
| 1210 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1211 | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
| |
| 1212 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new(0.2, 0.2, 0.2))
| |
| 1213 | ref.Anchored = true | |
| 1214 | ref.CFrame = CFrame.new(pos) | |
| 1215 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
| |
| 1216 | game:GetService("Debris"):AddItem(ref, 0.2)
| |
| 1217 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
| 1218 | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
| |
| 1219 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
| 1220 | end | |
| 1221 | end | |
| 1222 | end | |
| 1223 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new(0.2, 0.2, 0.2))
| |
| 1224 | ref.Anchored = true | |
| 1225 | ref.CFrame = CFrame.new(pos) | |
| 1226 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
| 1227 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1228 | end | |
| 1229 | if Thing[3] <= 0 then | |
| 1230 | table.remove(Effects, e) | |
| 1231 | end | |
| 1232 | end | |
| 1233 | do | |
| 1234 | do | |
| 1235 | if Thing[2] == "FireWave" then | |
| 1236 | if Thing[3] <= Thing[4] then | |
| 1237 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
| 1238 | Thing[3] = Thing[3] + 1 | |
| 1239 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
| 1240 | else | |
| 1241 | Part.Parent = nil | |
| 1242 | table.remove(Effects, e) | |
| 1243 | end | |
| 1244 | end | |
| 1245 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
| 1246 | if Thing[1].Transparency <= 1 then | |
| 1247 | if Thing[2] == "Block1" then | |
| 1248 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1249 | Mesh = Thing[7] | |
| 1250 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1251 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1252 | else | |
| 1253 | if Thing[2] == "Block2" then | |
| 1254 | Thing[1].CFrame = Thing[1].CFrame | |
| 1255 | Mesh = Thing[7] | |
| 1256 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1257 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1258 | else | |
| 1259 | if Thing[2] == "Fire" then | |
| 1260 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
| 1261 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1262 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1263 | else | |
| 1264 | if Thing[2] == "Cylinder" then | |
| 1265 | Mesh = Thing[7] | |
| 1266 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1267 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1268 | else | |
| 1269 | if Thing[2] == "Blood" then | |
| 1270 | Mesh = Thing[7] | |
| 1271 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
| 1272 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1273 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1274 | else | |
| 1275 | if Thing[2] == "Elec" then | |
| 1276 | Mesh = Thing[10] | |
| 1277 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1278 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1279 | else | |
| 1280 | if Thing[2] == "Disappear" then | |
| 1281 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1282 | else | |
| 1283 | if Thing[2] == "Shatter" then | |
| 1284 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1285 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1286 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1287 | Thing[6] = Thing[6] + Thing[5] | |
| 1288 | end | |
| 1289 | end | |
| 1290 | end | |
| 1291 | end | |
| 1292 | end | |
| 1293 | end | |
| 1294 | end | |
| 1295 | end | |
| 1296 | else | |
| 1297 | Part.Parent = nil | |
| 1298 | table.remove(Effects, e) | |
| 1299 | end | |
| 1300 | end | |
| 1301 | end | |
| 1302 | end | |
| 1303 | end | |
| 1304 | end | |
| 1305 | end | |
| 1306 | end | |
| 1307 | end |