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| 1 | --//================================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | EDITED BY SHYIME | |
| 3 | --\\================================================================//-- | |
| 4 | ||
| 5 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 6 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 7 | do | |
| 8 | print("FE Compatibility code by Mokiros")
| |
| 9 | script.Parent = Player.Character | |
| 10 | ||
| 11 | - | Player = game:GetService("Players").LocalPlayer
|
| 11 | + | --RemoteEvent for communicating |
| 12 | local Event = Instance.new("RemoteEvent")
| |
| 13 | Event.Name = "UserInput_Event" | |
| 14 | ||
| 15 | --Fake event to make stuff like Mouse.KeyDown work | |
| 16 | local function fakeEvent() | |
| 17 | - | Mouse = Player:GetMouse() |
| 17 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 18 | t.connect = t.Connect | |
| 19 | return t | |
| 20 | end | |
| 21 | ||
| 22 | --Creating fake input objects with fake variables | |
| 23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 27 | end} | |
| 28 | --Merged 2 functions into one by checking amount of arguments | |
| 29 | CAS.UnbindAction = CAS.BindAction | |
| 30 | ||
| 31 | --This function will trigger the events that have been :Connect()'ed | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent and t.Function then | |
| 35 | t.Function(...) | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=Player then return end | |
| 43 | if io.isMouse then | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | else | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local Mouse = Player:GetMouse() | |
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 86 | end | |
| 87 | ||
| 88 | wait(0.2) | |
| 89 | ||
| 90 | ||
| 91 | ||
| 92 | Player = owner | |
| 93 | PlayerGui = Player.PlayerGui | |
| 94 | Cam = workspace.CurrentCamera | |
| 95 | Backpack = Player.Backpack | |
| 96 | Character = Player.Character | |
| 97 | Humanoid = Character.Humanoid | |
| 98 | ||
| 99 | RootPart = Character["HumanoidRootPart"] | |
| 100 | Torso = Character["Torso"] | |
| 101 | Head = Character["Head"] | |
| 102 | RightArm = Character["Right Arm"] | |
| 103 | LeftArm = Character["Left Arm"] | |
| 104 | RightLeg = Character["Right Leg"] | |
| 105 | LeftLeg = Character["Left Leg"] | |
| 106 | RootJoint = RootPart["RootJoint"] | |
| 107 | Neck = Torso["Neck"] | |
| 108 | RightShoulder = Torso["Right Shoulder"] | |
| 109 | LeftShoulder = Torso["Left Shoulder"] | |
| 110 | RightHip = Torso["Right Hip"] | |
| 111 | LeftHip = Torso["Left Hip"] | |
| 112 | local sick = Instance.new("Sound",Character)
| |
| 113 | sick.SoundId = "rbxassetid://608671887" | |
| 114 | sick.Looped = true | |
| 115 | sick.Pitch = 1 | |
| 116 | sick.Volume = 1 | |
| 117 | sick:Play() | |
| 118 | ||
| 119 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 120 | naeeym2.AlwaysOnTop = true | |
| 121 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 122 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 123 | naeeym2.Adornee = Character.Head | |
| 124 | naeeym2.Name = "Name" | |
| 125 | --naeeym2.PlayerToHideFrom = Player | |
| 126 | naeeym2.MaxDistance = 200 | |
| 127 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 128 | tecks2.BackgroundTransparency = 1 | |
| 129 | tecks2.TextScaled = true | |
| 130 | tecks2.BorderSizePixel = 0 | |
| 131 | tecks2.Text = "VØ łĐ" | |
| 132 | tecks2.Font = "SciFi" | |
| 133 | tecks2.TextSize = 30 | |
| 134 | tecks2.TextStrokeTransparency = 1 | |
| 135 | tecks2.TextColor3 = Color3.new(255,255,255) | |
| 136 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 137 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 138 | tecks2.Parent = naeeym2 | |
| 139 | ||
| 140 | IT = Instance.new | |
| 141 | CF = CFrame.new | |
| 142 | VT = Vector3.new | |
| 143 | RAD = math.rad | |
| 144 | C3 = Color3.new | |
| 145 | UD2 = UDim2.new | |
| 146 | BRICKC = BrickColor.new | |
| 147 | ANGLES = CFrame.Angles | |
| 148 | EULER = CFrame.fromEulerAnglesXYZ | |
| 149 | COS = math.cos | |
| 150 | ACOS = math.acos | |
| 151 | SIN = math.sin | |
| 152 | ASIN = math.asin | |
| 153 | ABS = math.abs | |
| 154 | MRANDOM = math.random | |
| 155 | FLOOR = math.floor | |
| 156 | ||
| 157 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 158 | local NEWMESH = IT(MESH) | |
| 159 | if MESH == "SpecialMesh" then | |
| 160 | NEWMESH.MeshType = MESHTYPE | |
| 161 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 162 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 163 | end | |
| 164 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 165 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 166 | end | |
| 167 | end | |
| 168 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 169 | NEWMESH.Scale = SCALE | |
| 170 | NEWMESH.Parent = PARENT | |
| 171 | return NEWMESH | |
| 172 | end | |
| 173 | ||
| 174 | local char = game.Players.LocalPlayer.Character | |
| 175 | ||
| 176 | shirt = Instance.new("Shirt", char)
| |
| 177 | pants = Instance.new("Pants", char)
| |
| 178 | pants.Name = "Pants" | |
| 179 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1713259377" | |
| 180 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1713208457" | |
| 181 | ||
| 182 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 183 | local NEWPART = IT("Part")
| |
| 184 | NEWPART.formFactor = FORMFACTOR | |
| 185 | NEWPART.Reflectance = REFLECTANCE | |
| 186 | NEWPART.Transparency = TRANSPARENCY | |
| 187 | NEWPART.CanCollide = false | |
| 188 | NEWPART.Locked = true | |
| 189 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 190 | NEWPART.Name = NAME | |
| 191 | NEWPART.Size = SIZE | |
| 192 | NEWPART.Position = Torso.Position | |
| 193 | NEWPART.Material = MATERIAL | |
| 194 | NEWPART:BreakJoints() | |
| 195 | NEWPART.Parent = PARENT | |
| 196 | return NEWPART | |
| 197 | end | |
| 198 | ||
| 199 | ||
| 200 | --//=================================\\ | |
| 201 | --|| CUSTOMIZATION | |
| 202 | --\\=================================// | |
| 203 | ||
| 204 | Class_Name = "VØłĐ.exe" | |
| 205 | Editor_Name = "SHYIME" | |
| 206 | Weapon_Name = "Add-ons" | |
| 207 | ||
| 208 | Custom_Colors = {
| |
| 209 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 210 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 211 | ||
| 212 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 213 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 214 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 215 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 216 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 217 | ||
| 218 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 219 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 220 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 221 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 222 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 223 | } | |
| 224 | ||
| 225 | ||
| 226 | Player_Size = 1 --Size of the player. | |
| 227 | Animation_Speed = 3 | |
| 228 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 229 | ||
| 230 | local Speed = 16 | |
| 231 | local Effects2 = {}
| |
| 232 | ||
| 233 | --//=================================\\ | |
| 234 | --|| END OF CUSTOMIZATION | |
| 235 | --\\=================================// | |
| 236 | ||
| 237 | local function weldBetween(a, b) | |
| 238 | local weldd = Instance.new("ManualWeld")
| |
| 239 | weldd.Part0 = a | |
| 240 | weldd.Part1 = b | |
| 241 | weldd.C0 = CFrame.new() | |
| 242 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 243 | weldd.Parent = a | |
| 244 | return weldd | |
| 245 | end | |
| 246 | ||
| 247 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 248 | local acs = Instance.new("Part")
| |
| 249 | acs.CanCollide = false | |
| 250 | acs.Anchored = false | |
| 251 | acs.Size = Vector3.new(0,0,0) | |
| 252 | acs.CFrame = attachmentpart.CFrame | |
| 253 | acs.Parent = Character | |
| 254 | acs.BrickColor = color | |
| 255 | local meshs = Instance.new("SpecialMesh")
| |
| 256 | meshs.MeshId = mesh | |
| 257 | meshs.TextureId = texture | |
| 258 | meshs.Parent = acs | |
| 259 | meshs.Scale = scale | |
| 260 | meshs.Offset = offset | |
| 261 | weldBetween(attachmentpart,acs) | |
| 262 | end | |
| 263 | ||
| 264 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 265 | if TYPE == "Gem" then | |
| 266 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 267 | acs.Anchored = false | |
| 268 | acs.CanCollide = false | |
| 269 | acs.CFrame = PART.CFrame | |
| 270 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 271 | weldBetween(PART,acs) | |
| 272 | elseif TYPE == "Skull" then | |
| 273 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 274 | acs.Anchored = false | |
| 275 | acs.CanCollide = false | |
| 276 | acs.CFrame = PART.CFrame | |
| 277 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 278 | weldBetween(PART,acs) | |
| 279 | elseif TYPE == "Eye" then | |
| 280 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 281 | acs.Anchored = false | |
| 282 | acs.CanCollide = false | |
| 283 | acs.CFrame = PART.CFrame | |
| 284 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 285 | weldBetween(PART,acs) | |
| 286 | end | |
| 287 | end | |
| 288 | ||
| 289 | --//=================================\\ | |
| 290 | --|| USEFUL VALUES | |
| 291 | --\\=================================// | |
| 292 | ||
| 293 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 294 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 295 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 296 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 297 | local CO1 = 0 | |
| 298 | local CO2 = 0 | |
| 299 | local CO3 = 0 | |
| 300 | local CO4 = 0 | |
| 301 | local CHANGEDEFENSE = 0 | |
| 302 | local CHANGEDAMAGE = 0 | |
| 303 | local CHANGEMOVEMENT = 0 | |
| 304 | local ANIM = "Idle" | |
| 305 | local ATTACK = false | |
| 306 | local EQUIPPED = false | |
| 307 | local HOLD = false | |
| 308 | local COMBO = 1 | |
| 309 | local LASTPOINT = nil | |
| 310 | local BLCF = nil | |
| 311 | local SCFR = nil | |
| 312 | local STAGGERHITANIM = false | |
| 313 | local STAGGERANIM = false | |
| 314 | local STUNANIM = false | |
| 315 | local CRITCHANCENUMBER = 0 | |
| 316 | local IDLENUMBER = 0 | |
| 317 | local DONUMBER = 0 | |
| 318 | local HANDIDLE = false | |
| 319 | local SINE = 0 | |
| 320 | local CHANGE = 2 / Animation_Speed | |
| 321 | local WALKINGANIM = false | |
| 322 | local WALK = 0 | |
| 323 | local KEYHOLD = false | |
| 324 | local DISABLEJUMPING = false | |
| 325 | local HASBEENBLOCKED = false | |
| 326 | local STUNDELAYNUMBER = 0 | |
| 327 | local MANADELAYNUMBER = 0 | |
| 328 | local SECONDARYMANADELAYNUMBER = 0 | |
| 329 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 330 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 331 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 332 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 333 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 334 | WEAPONGUI.Name = "Weapon GUI" | |
| 335 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 336 | WEAPONTOOL.Name = Weapon_Name | |
| 337 | local Weapon = IT("Model")
| |
| 338 | Weapon.Name = Weapon_Name | |
| 339 | local Effects = IT("Folder", Weapon)
| |
| 340 | Effects.Name = "Effects" | |
| 341 | local ANIMATOR = Humanoid.Animator | |
| 342 | local ANIMATE = Character.Animate | |
| 343 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 344 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 345 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 346 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 347 | local CUTSOUNDS = {"645750958","645747150"}
| |
| 348 | local VICIOUSWOOSH = "658941933" | |
| 349 | local RELEASESOUND = "565538688" | |
| 350 | local CHARGESOUND = "565538601" | |
| 351 | local UNANCHOR = true | |
| 352 | local MAGICPARTICLE = "1792441528" | |
| 353 | ||
| 354 | --//=================================\\ | |
| 355 | --\\=================================// | |
| 356 | ||
| 357 | --//=================================\\ | |
| 358 | --|| STATS | |
| 359 | --\\=================================// | |
| 360 | ||
| 361 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 362 | Character:FindFirstChild("Stats").Parent = nil
| |
| 363 | end | |
| 364 | ||
| 365 | local Stats = IT("Folder", nil)
| |
| 366 | Stats.Name = "Stats" | |
| 367 | local ChangeStat = IT("Folder", Stats)
| |
| 368 | ChangeStat.Name = "ChangeStat" | |
| 369 | local Defense = IT("NumberValue", Stats)
| |
| 370 | Defense.Name = "Defense" | |
| 371 | Defense.Value = 1 | |
| 372 | local Movement = IT("NumberValue", Stats)
| |
| 373 | Movement.Name = "Movement" | |
| 374 | Movement.Value = 1 | |
| 375 | local Damage = IT("NumberValue", Stats)
| |
| 376 | Damage.Name = "Damage" | |
| 377 | Damage.Value = 1 | |
| 378 | local Mana = IT("NumberValue", Stats)
| |
| 379 | Mana.Name = "Mana" | |
| 380 | Mana.Value = 0 | |
| 381 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 382 | SecondaryMana.Name = "SecondaryMana" | |
| 383 | SecondaryMana.Value = 0 | |
| 384 | local CanCrit = IT("BoolValue", Stats)
| |
| 385 | CanCrit.Name = "CanCrit" | |
| 386 | CanCrit.Value = false | |
| 387 | local CritChance = IT("NumberValue", Stats)
| |
| 388 | CritChance.Name = "CritChance" | |
| 389 | CritChance.Value = 20 | |
| 390 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 391 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 392 | CanPenetrateArmor.Value = false | |
| 393 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 394 | AntiTeamKill.Name = "AntiTeamKill" | |
| 395 | AntiTeamKill.Value = false | |
| 396 | local Rooted = IT("BoolValue", Stats)
| |
| 397 | Rooted.Name = "Rooted" | |
| 398 | Rooted.Value = false | |
| 399 | local Block = IT("BoolValue", Stats)
| |
| 400 | Block.Name = "Block" | |
| 401 | Block.Value = false | |
| 402 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 403 | RecentEnemy.Name = "RecentEnemy" | |
| 404 | RecentEnemy.Value = nil | |
| 405 | local StaggerHit = IT("BoolValue", Stats)
| |
| 406 | StaggerHit.Name = "StaggerHit" | |
| 407 | StaggerHit.Value = false | |
| 408 | local Stagger = IT("BoolValue", Stats)
| |
| 409 | Stagger.Name = "Stagger" | |
| 410 | Stagger.Value = false | |
| 411 | local Stun = IT("BoolValue", Stats)
| |
| 412 | Stun.Name = "Stun" | |
| 413 | Stun.Value = false | |
| 414 | local StunValue = IT("NumberValue", Stats)
| |
| 415 | StunValue.Name = "StunValue" | |
| 416 | StunValue.Value = 0 | |
| 417 | ||
| 418 | ||
| 419 | --//=================================\\ | |
| 420 | --\\=================================// | |
| 421 | ||
| 422 | ||
| 423 | ||
| 424 | ||
| 425 | ||
| 426 | --//=================================\\ | |
| 427 | --|| DEBUFFS / BUFFS | |
| 428 | --\\=================================// | |
| 429 | ||
| 430 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 431 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 432 | DEFENSECHANGE1.Value = 0 | |
| 433 | ||
| 434 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 435 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 436 | MOVEMENTCHANGE1.Value = 0 | |
| 437 | ||
| 438 | --//=================================\\ | |
| 439 | --\\=================================// | |
| 440 | ||
| 441 | ||
| 442 | ||
| 443 | ||
| 444 | ||
| 445 | --//=================================\\ | |
| 446 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 447 | --\\=================================// | |
| 448 | ||
| 449 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 450 | ArtificialHB.Name = "ArtificialHB" | |
| 451 | ||
| 452 | script:WaitForChild("ArtificialHB")
| |
| 453 | ||
| 454 | frame = Frame_Speed | |
| 455 | tf = 0 | |
| 456 | allowframeloss = false | |
| 457 | tossremainder = false | |
| 458 | lastframe = tick() | |
| 459 | script.ArtificialHB:Fire() | |
| 460 | ||
| 461 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 462 | tf = tf + s | |
| 463 | if tf >= frame then | |
| 464 | if allowframeloss then | |
| 465 | script.ArtificialHB:Fire() | |
| 466 | lastframe = tick() | |
| 467 | else | |
| 468 | for i = 1, math.floor(tf / frame) do | |
| 469 | script.ArtificialHB:Fire() | |
| 470 | end | |
| 471 | lastframe = tick() | |
| 472 | end | |
| 473 | if tossremainder then | |
| 474 | tf = 0 | |
| 475 | else | |
| 476 | tf = tf - frame * math.floor(tf / frame) | |
| 477 | end | |
| 478 | end | |
| 479 | end) | |
| 480 | ||
| 481 | --//=================================\\ | |
| 482 | --\\=================================// | |
| 483 | ||
| 484 | ||
| 485 | ||
| 486 | ||
| 487 | ||
| 488 | --//=================================\\ | |
| 489 | --|| SOME FUNCTIONS | |
| 490 | --\\=================================// | |
| 491 | ||
| 492 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 493 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 494 | end | |
| 495 | ||
| 496 | function PositiveAngle(NUMBER) | |
| 497 | if NUMBER >= 0 then | |
| 498 | NUMBER = 0 | |
| 499 | end | |
| 500 | return NUMBER | |
| 501 | end | |
| 502 | ||
| 503 | function NegativeAngle(NUMBER) | |
| 504 | if NUMBER <= 0 then | |
| 505 | NUMBER = 0 | |
| 506 | end | |
| 507 | return NUMBER | |
| 508 | end | |
| 509 | ||
| 510 | function Swait(NUMBER) | |
| 511 | if NUMBER == 0 or NUMBER == nil then | |
| 512 | ArtificialHB.Event:wait() | |
| 513 | else | |
| 514 | for i = 1, NUMBER do | |
| 515 | ArtificialHB.Event:wait() | |
| 516 | end | |
| 517 | end | |
| 518 | end | |
| 519 | ||
| 520 | function QuaternionFromCFrame(cf) | |
| 521 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 522 | local trace = m00 + m11 + m22 | |
| 523 | if trace > 0 then | |
| 524 | local s = math.sqrt(1 + trace) | |
| 525 | local recip = 0.5 / s | |
| 526 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 527 | else | |
| 528 | local i = 0 | |
| 529 | if m11 > m00 then | |
| 530 | i = 1 | |
| 531 | end | |
| 532 | if m22 > (i == 0 and m00 or m11) then | |
| 533 | i = 2 | |
| 534 | end | |
| 535 | if i == 0 then | |
| 536 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 537 | local recip = 0.5 / s | |
| 538 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 539 | elseif i == 1 then | |
| 540 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 541 | local recip = 0.5 / s | |
| 542 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 543 | elseif i == 2 then | |
| 544 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 545 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 546 | end | |
| 547 | end | |
| 548 | end | |
| 549 | ||
| 550 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 551 | local xs, ys, zs = x + x, y + y, z + z | |
| 552 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 553 | local xx = x * xs | |
| 554 | local xy = x * ys | |
| 555 | local xz = x * zs | |
| 556 | local yy = y * ys | |
| 557 | local yz = y * zs | |
| 558 | local zz = z * zs | |
| 559 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 560 | end | |
| 561 | ||
| 562 | function QuaternionSlerp(a, b, t) | |
| 563 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 564 | local startInterp, finishInterp; | |
| 565 | if cosTheta >= 0.0001 then | |
| 566 | if (1 - cosTheta) > 0.0001 then | |
| 567 | local theta = ACOS(cosTheta) | |
| 568 | local invSinTheta = 1 / SIN(theta) | |
| 569 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 570 | finishInterp = SIN(t * theta) * invSinTheta | |
| 571 | else | |
| 572 | startInterp = 1 - t | |
| 573 | finishInterp = t | |
| 574 | end | |
| 575 | else | |
| 576 | if (1 + cosTheta) > 0.0001 then | |
| 577 | local theta = ACOS(-cosTheta) | |
| 578 | local invSinTheta = 1 / SIN(theta) | |
| 579 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 580 | finishInterp = SIN(t * theta) * invSinTheta | |
| 581 | else | |
| 582 | startInterp = t - 1 | |
| 583 | finishInterp = t | |
| 584 | end | |
| 585 | end | |
| 586 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 587 | end | |
| 588 | ||
| 589 | function Clerp(a, b, t) | |
| 590 | local qa = {QuaternionFromCFrame(a)}
| |
| 591 | local qb = {QuaternionFromCFrame(b)}
| |
| 592 | local ax, ay, az = a.x, a.y, a.z | |
| 593 | local bx, by, bz = b.x, b.y, b.z | |
| 594 | local _t = 1 - t | |
| 595 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 596 | end | |
| 597 | ||
| 598 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 599 | local frame = IT("Frame")
| |
| 600 | frame.BackgroundTransparency = TRANSPARENCY | |
| 601 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 602 | frame.Position = POSITION | |
| 603 | frame.Size = SIZE | |
| 604 | frame.BackgroundColor3 = COLOR | |
| 605 | frame.BorderColor3 = BORDERCOLOR | |
| 606 | frame.Name = NAME | |
| 607 | frame.Parent = PARENT | |
| 608 | return frame | |
| 609 | end | |
| 610 | ||
| 611 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 612 | local label = IT("TextLabel")
| |
| 613 | label.BackgroundTransparency = 1 | |
| 614 | label.Size = UD2(1, 0, 1, 0) | |
| 615 | label.Position = UD2(0, 0, 0, 0) | |
| 616 | label.TextColor3 = C3(255, 255, 255) | |
| 617 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 618 | label.TextTransparency = TRANSPARENCY | |
| 619 | label.FontSize = TEXTFONTSIZE | |
| 620 | label.Font = TEXTFONT | |
| 621 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 622 | label.TextScaled = true | |
| 623 | label.Text = TEXT | |
| 624 | label.Name = NAME | |
| 625 | label.Parent = PARENT | |
| 626 | return label | |
| 627 | end | |
| 628 | ||
| 629 | function NoOutlines(PART) | |
| 630 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 631 | end | |
| 632 | ||
| 633 | ||
| 634 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 635 | local NEWWELD = IT(TYPE) | |
| 636 | NEWWELD.Part0 = PART0 | |
| 637 | NEWWELD.Part1 = PART1 | |
| 638 | NEWWELD.C0 = C0 | |
| 639 | NEWWELD.C1 = C1 | |
| 640 | NEWWELD.Parent = PARENT | |
| 641 | return NEWWELD | |
| 642 | end | |
| 643 | ||
| 644 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 645 | local NEWSOUND = nil | |
| 646 | coroutine.resume(coroutine.create(function() | |
| 647 | NEWSOUND = IT("Sound", PARENT)
| |
| 648 | NEWSOUND.Volume = VOLUME | |
| 649 | NEWSOUND.Pitch = PITCH | |
| 650 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 651 | --Swait() | |
| 652 | NEWSOUND:play() | |
| 653 | if DOESLOOP == false then | |
| 654 | repeat Swait() until NEWSOUND.Playing == false | |
| 655 | NEWSOUND:remove() | |
| 656 | elseif DOESLOOP == true then | |
| 657 | NEWSOUND.Looped = true | |
| 658 | end | |
| 659 | end)) | |
| 660 | return NEWSOUND | |
| 661 | end | |
| 662 | ||
| 663 | function CFrameFromTopBack(at, top, back) | |
| 664 | local right = top:Cross(back) | |
| 665 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 666 | end | |
| 667 | ||
| 668 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 669 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 670 | local mesh = IT("SpecialMesh",wave)
| |
| 671 | mesh.MeshType = "FileMesh" | |
| 672 | wave.Anchored = true | |
| 673 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 674 | mesh.Scale = VT(size,size,size) | |
| 675 | mesh.Offset = VT(0,0,-size/8) | |
| 676 | wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 677 | coroutine.resume(coroutine.create(function(PART) | |
| 678 | for i = 1, waitt do | |
| 679 | Swait() | |
| 680 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 681 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 682 | if doesrotate == true then | |
| 683 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 684 | end | |
| 685 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 686 | if wave.Transparency > 0.99 then | |
| 687 | wave:remove() | |
| 688 | end | |
| 689 | end | |
| 690 | end)) | |
| 691 | end | |
| 692 | ||
| 693 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 694 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 695 | local mesh = IT("SpecialMesh",wave)
| |
| 696 | mesh.MeshType = "FileMesh" | |
| 697 | wave.Anchored = true | |
| 698 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 699 | mesh.Scale = VT(size,size,size) | |
| 700 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 701 | coroutine.resume(coroutine.create(function(PART) | |
| 702 | for i = 1, waitt do | |
| 703 | Swait() | |
| 704 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 705 | if doesrotate == true then | |
| 706 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 707 | end | |
| 708 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 709 | if wave.Transparency > 0.99 then | |
| 710 | wave:remove() | |
| 711 | end | |
| 712 | end | |
| 713 | end)) | |
| 714 | end | |
| 715 | ||
| 716 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 717 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 718 | local mesh = IT("SpecialMesh",wave)
| |
| 719 | mesh.MeshType = "FileMesh" | |
| 720 | wave.Anchored = true | |
| 721 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 722 | mesh.Scale = VT(size,size,size) | |
| 723 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 724 | coroutine.resume(coroutine.create(function(PART) | |
| 725 | for i = 1, waitt do | |
| 726 | Swait() | |
| 727 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 728 | if doesrotate == true then | |
| 729 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 730 | end | |
| 731 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 732 | if wave.Transparency > 0.99 then | |
| 733 | wave:remove() | |
| 734 | end | |
| 735 | end | |
| 736 | end)) | |
| 737 | end | |
| 738 | ||
| 739 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
| 740 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 741 | local mesh = IT("SpecialMesh",wave)
| |
| 742 | mesh.MeshType = "FileMesh" | |
| 743 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 744 | mesh.Scale = VT(size,size,size) | |
| 745 | wave.Anchored = true | |
| 746 | mesh.Offset = VT(0,0,0) | |
| 747 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 748 | coroutine.resume(coroutine.create(function(PART) | |
| 749 | for i = 1, waitt do | |
| 750 | Swait() | |
| 751 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 752 | if doesrotate == true then | |
| 753 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
| 754 | end | |
| 755 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 756 | if wave.Transparency > 0.99 then | |
| 757 | wave:remove() | |
| 758 | end | |
| 759 | end | |
| 760 | end)) | |
| 761 | end | |
| 762 | ||
| 763 | function MagicSphere(size,waitt,part,color) | |
| 764 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0)) | |
| 765 | local mesh = IT("SpecialMesh",wave)
| |
| 766 | mesh.MeshType = "Sphere" | |
| 767 | wave.Anchored = true | |
| 768 | mesh.Scale = VT(size,size,size) | |
| 769 | mesh.Offset = VT(0,0,0) | |
| 770 | wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0)) | |
| 771 | coroutine.resume(coroutine.create(function(PART) | |
| 772 | for i = 1, waitt do | |
| 773 | Swait() | |
| 774 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 775 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 776 | if wave.Transparency > 0.99 then | |
| 777 | wave:remove() | |
| 778 | end | |
| 779 | end | |
| 780 | end)) | |
| 781 | end | |
| 782 | ||
| 783 | function MagicBlock(size,waitt,part,offset,color) | |
| 784 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
| 785 | local mesh = IT("BlockMesh",wave)
| |
| 786 | wave.Anchored = true | |
| 787 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
| 788 | coroutine.resume(coroutine.create(function(PART) | |
| 789 | for i = 1, waitt do | |
| 790 | Swait() | |
| 791 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 792 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) | |
| 793 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 794 | if wave.Transparency > 0.99 then | |
| 795 | wave:remove() | |
| 796 | end | |
| 797 | end | |
| 798 | end)) | |
| 799 | end | |
| 800 | ||
| 801 | local EyeSizes={
| |
| 802 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 803 | NumberSequenceKeypoint.new(1,0.2,0) | |
| 804 | } | |
| 805 | local EyeTrans={
| |
| 806 | NumberSequenceKeypoint.new(0,0,0), | |
| 807 | NumberSequenceKeypoint.new(1,1,0) | |
| 808 | } | |
| 809 | local PE=Instance.new("ParticleEmitter")
| |
| 810 | PE.LightEmission=0.3 | |
| 811 | PE.Size=NumberSequence.new(EyeSizes) | |
| 812 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 813 | PE.Rotation=NumberRange.new(0,360) | |
| 814 | PE.LockedToPart = false | |
| 815 | PE.Speed = NumberRange.new(0,0,0) | |
| 816 | PE.ZOffset = 0.3 | |
| 817 | PE.Rate = 999 | |
| 818 | PE.Name = "Particles" | |
| 819 | ||
| 820 | function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked) | |
| 821 | local particle = nil | |
| 822 | coroutine.resume(coroutine.create(function(PART) | |
| 823 | particle = PE:Clone() | |
| 824 | Swait() | |
| 825 | particle.Rate = 999 | |
| 826 | particle.Parent = art | |
| 827 | particle.Acceleration = accel | |
| 828 | if type == "Fire" then | |
| 829 | local EyeSizes={
| |
| 830 | NumberSequenceKeypoint.new(0,0.5,0.3), | |
| 831 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
| 832 | } | |
| 833 | particle.Size = NumberSequence.new(EyeSizes) | |
| 834 | elseif type == "Smoke" then | |
| 835 | local EyeSizes={
| |
| 836 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 837 | NumberSequenceKeypoint.new(1,5,0.5) | |
| 838 | } | |
| 839 | particle.Size = NumberSequence.new(EyeSizes) | |
| 840 | elseif type == "Solid" then | |
| 841 | local EyeSizes={
| |
| 842 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 843 | NumberSequenceKeypoint.new(1,0.5,0) | |
| 844 | } | |
| 845 | particle.Size = NumberSequence.new(EyeSizes) | |
| 846 | end | |
| 847 | particle.Lifetime=NumberRange.new(lifetime) | |
| 848 | particle.Drag = drag | |
| 849 | if locked == true then | |
| 850 | particle.LockedToPart = true | |
| 851 | end | |
| 852 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
| 853 | particle.Enabled = isenabledbydefault | |
| 854 | end)) | |
| 855 | return particle | |
| 856 | end | |
| 857 | ||
| 858 | local EyeSizes={
| |
| 859 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 860 | NumberSequenceKeypoint.new(1,0.2,0) | |
| 861 | } | |
| 862 | local EyeTrans={
| |
| 863 | NumberSequenceKeypoint.new(0,0,0), | |
| 864 | NumberSequenceKeypoint.new(1,1,0) | |
| 865 | } | |
| 866 | local PE2=Instance.new("ParticleEmitter")
| |
| 867 | PE2.LightEmission=0.8 | |
| 868 | PE2.Size=NumberSequence.new(EyeSizes) | |
| 869 | PE2.Transparency=NumberSequence.new(EyeTrans) | |
| 870 | PE2.Rotation=NumberRange.new(0,360) | |
| 871 | PE2.LockedToPart = false | |
| 872 | PE2.Speed = NumberRange.new(0,0,0) | |
| 873 | PE2.ZOffset = 0.3 | |
| 874 | PE2.Rate = 999 | |
| 875 | PE2.VelocitySpread = 90000 | |
| 876 | PE2.Name = "Particles" | |
| 877 | ||
| 878 | function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
| 879 | local particle = nil | |
| 880 | coroutine.resume(coroutine.create(function(PART) | |
| 881 | particle = PE2:Clone() | |
| 882 | Swait() | |
| 883 | particle.Rate = 999 | |
| 884 | particle.Parent = art | |
| 885 | particle.Acceleration = accel | |
| 886 | if type == "Fire" then | |
| 887 | local EyeSizes={
| |
| 888 | NumberSequenceKeypoint.new(0,size,size/2), | |
| 889 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
| 890 | } | |
| 891 | particle.Size = NumberSequence.new(EyeSizes) | |
| 892 | elseif type == "Smoke" then | |
| 893 | local EyeSizes={
| |
| 894 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 895 | NumberSequenceKeypoint.new(1,5,0.5) | |
| 896 | } | |
| 897 | particle.Size = NumberSequence.new(EyeSizes) | |
| 898 | elseif type == "Solid" then | |
| 899 | local EyeSizes={
| |
| 900 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 901 | NumberSequenceKeypoint.new(1,0.5,0) | |
| 902 | } | |
| 903 | particle.Size = NumberSequence.new(EyeSizes) | |
| 904 | end | |
| 905 | particle.Lifetime=NumberRange.new(lifetime) | |
| 906 | particle.Drag = drag | |
| 907 | if locked == true then | |
| 908 | particle.LockedToPart = true | |
| 909 | end | |
| 910 | particle.Speed = NumberRange.new(speed,speed,speed) | |
| 911 | particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE | |
| 912 | particle.Enabled = isenabledbydefault | |
| 913 | --particle.Color = ColorSequence.new(Color3.new(255, 255, 255)) | |
| 914 | end)) | |
| 915 | return particle | |
| 916 | end | |
| 917 | ||
| 918 | local Decal = IT("Decal")
| |
| 919 | ||
| 920 | function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade) | |
| 921 | local sinkhole = IT("Part")
| |
| 922 | sinkhole.Size = VT(size,0,size) | |
| 923 | sinkhole.CFrame = cframe | |
| 924 | --sinkhole.Orientation = VT(0,0,0) | |
| 925 | sinkhole.Parent = Effects | |
| 926 | sinkhole.Material = "Neon" | |
| 927 | sinkhole.Color = C3(255, 255, 255) | |
| 928 | sinkhole.Anchored = true | |
| 929 | sinkhole.CanCollide = false | |
| 930 | sinkhole.Transparency = 1 | |
| 931 | local decal = Decal:Clone() | |
| 932 | decal.Parent = sinkhole | |
| 933 | decal.Face = "Top" | |
| 934 | decal.Texture = "http://www.roblox.com/asset/?id=1792308797" | |
| 935 | local decal2 = Decal:Clone() | |
| 936 | decal2.Parent = sinkhole | |
| 937 | decal2.Face = "Bottom" | |
| 938 | decal2.Texture = "http://www.roblox.com/asset/?id=1792308797" | |
| 939 | coroutine.resume(coroutine.create(function(PART) | |
| 940 | for i = 1, waitt do | |
| 941 | Swait() | |
| 942 | if doesrotate == true then | |
| 943 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 944 | end | |
| 945 | if alwaysfade == true then | |
| 946 | decal.Transparency = decal.Transparency + (1/waitt) | |
| 947 | decal2.Transparency = decal.Transparency + (1/waitt) | |
| 948 | end | |
| 949 | if i > waitt-11 and (alwaysfade ~= true) then | |
| 950 | decal.Transparency = decal.Transparency + 0.1 | |
| 951 | decal2.Transparency = decal.Transparency + 0.1 | |
| 952 | end | |
| 953 | end | |
| 954 | sinkhole.Parent = nil | |
| 955 | end)) | |
| 956 | return sinkhole | |
| 957 | end | |
| 958 | ||
| 959 | --//=================================\\ | |
| 960 | --\\=================================// | |
| 961 | ||
| 962 | ||
| 963 | --//=================================\\ | |
| 964 | --|| WEAPON CREATION | |
| 965 | --\\=================================// | |
| 966 | ||
| 967 | if Player_Size ~= 1 then | |
| 968 | for _, v in pairs (Weapon:GetChildren()) do | |
| 969 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
| 970 | local p1 = v.Part1 | |
| 971 | v.Part1 = nil | |
| 972 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
| 973 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
| 974 | v.Part1 = p1 | |
| 975 | elseif v.ClassName == "Part" then | |
| 976 | for _, b in pairs (v:GetChildren()) do | |
| 977 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
| 978 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
| 979 | end | |
| 980 | end | |
| 981 | end | |
| 982 | end | |
| 983 | end | |
| 984 | ||
| 985 | Swait() | |
| 986 | ||
| 987 | local Plate = IT("Part",Weapon)
| |
| 988 | Plate.Size = VT(1,0.1,1) | |
| 989 | Plate.Transparency = 1 | |
| 990 | Plate.CanCollide = false | |
| 991 | Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0) | |
| 992 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
| 993 | weldBetween(LeftLeg,Plate) | |
| 994 | ||
| 995 | local Plate = IT("Part",Weapon)
| |
| 996 | Plate.Size = VT(1,0.1,1) | |
| 997 | Plate.Transparency = 1 | |
| 998 | Plate.CanCollide = false | |
| 999 | Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0) | |
| 1000 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
| 1001 | weldBetween(RightLeg,Plate) | |
| 1002 | ||
| 1003 | local Plate = IT("Part",Weapon)
| |
| 1004 | Plate.Size = VT(1,0.1,1) | |
| 1005 | Plate.Transparency = 1 | |
| 1006 | Plate.CanCollide = false | |
| 1007 | Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
| 1008 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
| 1009 | weldBetween(RightArm,Plate) | |
| 1010 | ||
| 1011 | local Plate = IT("Part",Weapon)
| |
| 1012 | Plate.Size = VT(1,0.1,1) | |
| 1013 | Plate.Transparency = 1 | |
| 1014 | Plate.CanCollide = false | |
| 1015 | Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0) | |
| 1016 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
| 1017 | weldBetween(LeftArm,Plate) | |
| 1018 | ||
| 1019 | local eye = IT("Part",Weapon)
| |
| 1020 | eye.Size = VT(0.2,0.2,0.2) | |
| 1021 | eye.Shape = "Ball" | |
| 1022 | eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55) | |
| 1023 | eye.Material = "Neon" | |
| 1024 | eye.BrickColor = BRICKC("Dark indigo")
| |
| 1025 | weldBetween(Head,eye) | |
| 1026 | ||
| 1027 | ||
| 1028 | ||
| 1029 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1030 | if c.ClassName == "Part" then | |
| 1031 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1032 | end | |
| 1033 | end | |
| 1034 | ||
| 1035 | Weapon.Parent = Character | |
| 1036 | ||
| 1037 | Humanoid.Died:connect(function() | |
| 1038 | ATTACK = true | |
| 1039 | end) | |
| 1040 | ||
| 1041 | print(Class_Name.." loaded.") | |
| 1042 | print(Editor_Name.." Edited This.") | |
| 1043 | ||
| 1044 | --//=================================\\ | |
| 1045 | --|| RESPAWN | |
| 1046 | --\\=================================// | |
| 1047 | ||
| 1048 | local BODY = {}
| |
| 1049 | for _, c in pairs(Character:GetDescendants()) do | |
| 1050 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1051 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1052 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1053 | end | |
| 1054 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
| |
| 1055 | elseif c:IsA("JointInstance") then
| |
| 1056 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
| |
| 1057 | end | |
| 1058 | end | |
| 1059 | function refit() | |
| 1060 | Character.Parent = workspace | |
| 1061 | for e = 1, #BODY do | |
| 1062 | if BODY[e] ~= nil then | |
| 1063 | local STUFF = BODY[e] | |
| 1064 | local PART = STUFF[1] | |
| 1065 | local PARENT = STUFF[2] | |
| 1066 | local MATERIAL = STUFF[3] | |
| 1067 | local COLOR = STUFF[4] | |
| 1068 | local TRANSPARENCY = STUFF[5] | |
| 1069 | --local SIZE = STUFF[6] | |
| 1070 | local NAME = STUFF[7] | |
| 1071 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1072 | PART.Material = MATERIAL | |
| 1073 | PART.Transparency = TRANSPARENCY | |
| 1074 | PART.Name = NAME | |
| 1075 | end | |
| 1076 | if PART.Parent ~= PARENT then | |
| 1077 | Humanoid:remove() | |
| 1078 | PART.Parent = PARENT | |
| 1079 | Humanoid = IT("Humanoid",Character)
| |
| 1080 | end | |
| 1081 | end | |
| 1082 | end | |
| 1083 | end | |
| 1084 | ||
| 1085 | Humanoid.Died:connect(function() | |
| 1086 | refit() | |
| 1087 | end) | |
| 1088 | ||
| 1089 | --//=================================\\ | |
| 1090 | --|| DAMAGE FUNCTIONS | |
| 1091 | --\\=================================// | |
| 1092 | ||
| 1093 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1094 | local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Institutional white", "Effect", VT()) | |
| 1095 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1096 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1097 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1098 | BODYPOSITION.P = 2000 | |
| 1099 | BODYPOSITION.D = 100 | |
| 1100 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1101 | if LABELTYPE == "Normal" then | |
| 1102 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1103 | elseif LABELTYPE == "Debuff" then | |
| 1104 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 1105 | elseif LABELTYPE == "Interruption" then | |
| 1106 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 1107 | end | |
| 1108 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1109 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1110 | BILLBOARDGUI.Adornee = STATPART | |
| 1111 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1112 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1113 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1114 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1115 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1116 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1117 | TEXTLABEL.Text = TEXT | |
| 1118 | TEXTLABEL.Font = "SciFi" | |
| 1119 | TEXTLABEL.FontSize="Size42" | |
| 1120 | TEXTLABEL.TextColor3 = COLOR | |
| 1121 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1122 | TEXTLABEL.TextScaled = true | |
| 1123 | TEXTLABEL.TextWrapped = true | |
| 1124 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1125 | wait(0.2) | |
| 1126 | for i=1, 5 do | |
| 1127 | wait() | |
| 1128 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 1129 | end | |
| 1130 | wait(1.2) | |
| 1131 | for i=1, 5 do | |
| 1132 | wait() | |
| 1133 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 1134 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 1135 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 1136 | end | |
| 1137 | THEPART.Parent = nil | |
| 1138 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1139 | end | |
| 1140 | ||
| 1141 | ||
| 1142 | --//=================================\\ | |
| 1143 | --|| DAMAGING | |
| 1144 | --\\=================================// | |
| 1145 | ||
| 1146 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 1147 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1148 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1149 | local dmg = math.random(min,max) | |
| 1150 | if humanoid.Health > 0 then | |
| 1151 | if beserk == true then | |
| 1152 | humanoid.Health = 0 | |
| 1153 | else | |
| 1154 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 1155 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 1156 | if math.random(1,100) < critrate+1 then | |
| 1157 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 1158 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1159 | else | |
| 1160 | humanoid.Health = humanoid.Health - dmg | |
| 1161 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1162 | end | |
| 1163 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 1164 | defence.Name = ("HitBy"..Player.Name)
| |
| 1165 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1166 | end | |
| 1167 | end | |
| 1168 | end | |
| 1169 | end | |
| 1170 | ||
| 1171 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1172 | local dmg = math.random(min,max) | |
| 1173 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1174 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1175 | local body = v:GetChildren() | |
| 1176 | for part = 1, #body do | |
| 1177 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1178 | if(body[part].Position - position).Magnitude < radius then | |
| 1179 | if v.ClassName == "Model" then | |
| 1180 | if v:FindFirstChild("Humanoid") then
| |
| 1181 | if v.Humanoid.Health ~= 0 then | |
| 1182 | if CanBeDodgedByJumping == true then | |
| 1183 | if body[part].Position.Y < position.Y+5 then | |
| 1184 | if math.random(1,100) < critrate+1 then | |
| 1185 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1186 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1187 | else | |
| 1188 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1189 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1190 | end | |
| 1191 | local defence = Instance.new("BoolValue",v)
| |
| 1192 | defence.Name = ("HitBy"..Player.Name)
| |
| 1193 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1194 | end | |
| 1195 | else | |
| 1196 | if beserk == true then | |
| 1197 | v.Humanoid.Health = 0 | |
| 1198 | end | |
| 1199 | if math.random(1,100) < critrate+1 then | |
| 1200 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1201 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1202 | else | |
| 1203 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1204 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1205 | end | |
| 1206 | local defence = Instance.new("BoolValue",v)
| |
| 1207 | defence.Name = ("HitBy"..Player.Name)
| |
| 1208 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1209 | end | |
| 1210 | end | |
| 1211 | end | |
| 1212 | end | |
| 1213 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1214 | end | |
| 1215 | end | |
| 1216 | end | |
| 1217 | if v.ClassName == "Part" then | |
| 1218 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 1219 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1220 | end | |
| 1221 | end | |
| 1222 | end | |
| 1223 | end | |
| 1224 | end | |
| 1225 | ||
| 1226 | function attractnearest(postype,position,range,maxstrength,last) | |
| 1227 | if postype == "Vector" then | |
| 1228 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1229 | local body = v:GetChildren() | |
| 1230 | for part = 1, #body do | |
| 1231 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1232 | if(body[part].Position - position).Magnitude < range then | |
| 1233 | if body[part]:FindFirstChild("ATTRACT") == nil then
| |
| 1234 | local bv = Instance.new("BodyVelocity")
| |
| 1235 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1236 | bv.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
| 1237 | bv.Parent = body[part] | |
| 1238 | bv.Name = "ATTRACT" | |
| 1239 | else | |
| 1240 | coroutine.resume(coroutine.create(function() | |
| 1241 | for i = 1, last/5 do | |
| 1242 | Swait(5) | |
| 1243 | body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
| 1244 | end | |
| 1245 | body[part].ATTRACT:remove() | |
| 1246 | end)) | |
| 1247 | end | |
| 1248 | end | |
| 1249 | end | |
| 1250 | end | |
| 1251 | if v.ClassName == "Part" then | |
| 1252 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1253 | if v:FindFirstChild("ATTRACT") == nil then
| |
| 1254 | local bv = Instance.new("BodyVelocity")
| |
| 1255 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1256 | bv.velocity = CF(v.Position,position).lookVector*maxstrength | |
| 1257 | bv.Parent = v | |
| 1258 | bv.Name = "ATTRACT" | |
| 1259 | else | |
| 1260 | coroutine.resume(coroutine.create(function() | |
| 1261 | for i = 1, last/5 do | |
| 1262 | Swait(5) | |
| 1263 | v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength | |
| 1264 | end | |
| 1265 | v.ATTRACT:remove() | |
| 1266 | end)) | |
| 1267 | end | |
| 1268 | end | |
| 1269 | end | |
| 1270 | end | |
| 1271 | elseif postype == "Part" then | |
| 1272 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1273 | local body = v:GetChildren() | |
| 1274 | for part = 1, #body do | |
| 1275 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1276 | if(body[part].Position - position.Position).Magnitude < range then | |
| 1277 | if body[part]:FindFirstChild("ATTRACT") == nil then
| |
| 1278 | local bv = Instance.new("BodyVelocity")
| |
| 1279 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1280 | bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
| 1281 | bv.Parent = body[part] | |
| 1282 | bv.Name = "ATTRACT" | |
| 1283 | else | |
| 1284 | coroutine.resume(coroutine.create(function() | |
| 1285 | for i = 1, last/5 do | |
| 1286 | Swait(5) | |
| 1287 | body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
| 1288 | end | |
| 1289 | body[part].ATTRACT:remove() | |
| 1290 | end)) | |
| 1291 | end | |
| 1292 | end | |
| 1293 | end | |
| 1294 | end | |
| 1295 | if v.ClassName == "Part" then | |
| 1296 | if v.Anchored == false and (v.Position - position.Position).Magnitude < range then | |
| 1297 | if v:FindFirstChild("ATTRACT") == nil then
| |
| 1298 | local bv = Instance.new("BodyVelocity")
| |
| 1299 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1300 | bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
| 1301 | bv.Parent = v | |
| 1302 | bv.Name = "ATTRACT" | |
| 1303 | else | |
| 1304 | coroutine.resume(coroutine.create(function() | |
| 1305 | for i = 1, last/5 do | |
| 1306 | Swait(5) | |
| 1307 | v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
| 1308 | end | |
| 1309 | v.ATTRACT:remove() | |
| 1310 | end)) | |
| 1311 | end | |
| 1312 | end | |
| 1313 | end | |
| 1314 | end | |
| 1315 | end | |
| 1316 | end | |
| 1317 | ||
| 1318 | function killnearest(position,range,maxstrength,candestroy) | |
| 1319 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1320 | local body = v:GetChildren() | |
| 1321 | for part = 1, #body do | |
| 1322 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1323 | if(body[part].Position - position).Magnitude < range then | |
| 1324 | if v.ClassName == "Model" then | |
| 1325 | v:BreakJoints() | |
| 1326 | end | |
| 1327 | if candestroy == true then | |
| 1328 | table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1329 | end | |
| 1330 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1331 | end | |
| 1332 | end | |
| 1333 | end | |
| 1334 | if v.ClassName == "Part" then | |
| 1335 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1336 | if candestroy == true then | |
| 1337 | table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1338 | end | |
| 1339 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1340 | end | |
| 1341 | end | |
| 1342 | end | |
| 1343 | end | |
| 1344 | ||
| 1345 | --//=================================\\ | |
| 1346 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1347 | --\\=================================// | |
| 1348 | ||
| 1349 | function CheckTableForString(Table, String) | |
| 1350 | for i, v in pairs(Table) do | |
| 1351 | if string.find(string.lower(String), string.lower(v)) then | |
| 1352 | return true | |
| 1353 | end | |
| 1354 | end | |
| 1355 | return false | |
| 1356 | end | |
| 1357 | ||
| 1358 | function CheckIntangible(Hit) | |
| 1359 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 1360 | if Hit and Hit.Parent then | |
| 1361 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 1362 | return true | |
| 1363 | end | |
| 1364 | end | |
| 1365 | return false | |
| 1366 | end | |
| 1367 | ||
| 1368 | Debris = game:GetService("Debris")
| |
| 1369 | ||
| 1370 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 1371 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1372 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1373 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1374 | if RayHit and CheckIntangible(RayHit) then | |
| 1375 | if DelayIfHit then | |
| 1376 | wait() | |
| 1377 | end | |
| 1378 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 1379 | end | |
| 1380 | return RayHit, RayPos, RayNormal | |
| 1381 | end | |
| 1382 | ||
| 1383 | function turnto(pos) | |
| 1384 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
| 1385 | end | |
| 1386 | ||
| 1387 | function GraviBomb() | |
| 1388 | ATTACK = true | |
| 1389 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1390 | Swait() | |
| 1391 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 1392 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1393 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1394 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1395 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1397 | end | |
| 1398 | MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Dark indigo") | |
| 1399 | MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Dark indigo") | |
| 1400 | coroutine.resume(coroutine.create(function() | |
| 1401 | local cframe = CF(Mouse.Hit.p) | |
| 1402 | local circle = CreateMagicCircle(75,true,0.05,120,cframe,false) | |
| 1403 | for i = 1, 5 do | |
| 1404 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1) | |
| 1405 | local sphere = IT("Part",Effects)
| |
| 1406 | sphere.Shape = "Ball" | |
| 1407 | sphere.Size = VT(50,50,50) | |
| 1408 | sphere.Anchored = true | |
| 1409 | sphere.CanCollide = false | |
| 1410 | sphere.Material = "Neon" | |
| 1411 | sphere.BrickColor = BRICKC("Dark indigo")
| |
| 1412 | sphere.Transparency = 0 | |
| 1413 | sphere.CFrame = cframe | |
| 1414 | for i = 1, 10 do | |
| 1415 | Swait(2) | |
| 1416 | attractnearest("Vector",cframe.p,75,50,10)
| |
| 1417 | sphere.CFrame = cframe | |
| 1418 | sphere.Size = sphere.Size - VT(5,5,5) | |
| 1419 | sphere.CFrame = cframe | |
| 1420 | end | |
| 1421 | sphere:remove() | |
| 1422 | end | |
| 1423 | local scale = 5 | |
| 1424 | coroutine.resume(coroutine.create(function() | |
| 1425 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
| 1426 | MagicSphere(100,125,cframe,"Dark indigo") | |
| 1427 | MagicSphere(75,125,cframe,"Dark indigo") | |
| 1428 | CreateSwirl(180,6,true,0.3,225,circle,0,"Dark indigo") | |
| 1429 | CreateSwirl(180,4,true,0.3,225,circle,0,"Dark indigo") | |
| 1430 | CreateSwirl(180,2,true,0.3,225,circle,0,"Dark indigo") | |
| 1431 | for i = 1, 15 do | |
| 1432 | Swait() | |
| 1433 | killnearest(cframe.p,25,150) | |
| 1434 | end | |
| 1435 | end)) | |
| 1436 | end)) | |
| 1437 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1438 | Swait() | |
| 1439 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1440 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1441 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1442 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1443 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1444 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1445 | end | |
| 1446 | ATTACK = false | |
| 1447 | end | |
| 1448 | ||
| 1449 | function GraviSpear() | |
| 1450 | ATTACK = true | |
| 1451 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1452 | Swait() | |
| 1453 | turnto(Mouse.Hit.p) | |
| 1454 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
| 1455 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
| 1456 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1457 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1458 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1459 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1460 | end | |
| 1461 | local spear = IT("Part",Effects)
| |
| 1462 | spear.Anchored = true | |
| 1463 | spear.CanCollide = false | |
| 1464 | spear.Shape = "Ball" | |
| 1465 | spear.Size = VT(0,0,0) | |
| 1466 | spear.Material = "Neon" | |
| 1467 | spear.Transparency = 0.2 | |
| 1468 | spear.BrickColor = BRICKC("Dark indigo")
| |
| 1469 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
| 1470 | local inner = spear:Clone() | |
| 1471 | inner.Parent = spear | |
| 1472 | inner.Size = VT(0,0,0) | |
| 1473 | inner.BrickColor = BRICKC("Dark indigo")
| |
| 1474 | inner.CFrame = spear.CFrame | |
| 1475 | for i = 1, 10 do | |
| 1476 | Swait() | |
| 1477 | turnto(Mouse.Hit.p) | |
| 1478 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
| 1479 | inner.CFrame = spear.CFrame | |
| 1480 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
| 1481 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
| 1482 | end | |
| 1483 | CreateParticles2(inner,VT(0,0,0),5,1,"Smoke",true,true,1,8) | |
| 1484 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Dark indigo") | |
| 1485 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Dark indigo") | |
| 1486 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
| 1487 | local bv = Instance.new("BodyVelocity")
| |
| 1488 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1489 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65 | |
| 1490 | bv.Parent = spear | |
| 1491 | bv.Name = "MOVE" | |
| 1492 | weldBetween(spear,inner) | |
| 1493 | spear.Anchored = false | |
| 1494 | inner.Anchored = false | |
| 1495 | local harm = spear.Touched:Connect(function(hit) | |
| 1496 | if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
| 1497 | local cframe = spear.CFrame | |
| 1498 | coroutine.resume(coroutine.create(function() | |
| 1499 | spear.Parent = nil | |
| 1500 | coroutine.resume(coroutine.create(function() | |
| 1501 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
| 1502 | MagicSphere(60,125,cframe,"Dark indigo") | |
| 1503 | MagicSphere(50,125,cframe,"Dark indigo") | |
| 1504 | CreateSwirl(0,6,true,0.3,125,spear,0,"Dark indigo") | |
| 1505 | CreateSwirl(0,4,true,0.3,125,spear,0,"Dark indigo") | |
| 1506 | CreateSwirl(0,2,true,0.3,125,spear,0,"Dark indigo") | |
| 1507 | for i = 1, 15 do | |
| 1508 | Swait() | |
| 1509 | killnearest(cframe.p,15,150) | |
| 1510 | end | |
| 1511 | end)) | |
| 1512 | end)) | |
| 1513 | end | |
| 1514 | end) | |
| 1515 | coroutine.resume(coroutine.create(function() | |
| 1516 | repeat | |
| 1517 | Swait() | |
| 1518 | CreateSwirl(0,2,true,0.3,25,spear,0,"Dark indigo") | |
| 1519 | attractnearest("Part",spear,65,70,5)
| |
| 1520 | until spear.Parent == nil | |
| 1521 | end)) | |
| 1522 | ATTACK = false | |
| 1523 | end | |
| 1524 | ||
| 1525 | function WarpSpear() | |
| 1526 | ATTACK = true | |
| 1527 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1528 | Swait() | |
| 1529 | turnto(Mouse.Hit.p) | |
| 1530 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
| 1531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
| 1532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1534 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1536 | end | |
| 1537 | local spear = IT("Part",Effects)
| |
| 1538 | spear.Anchored = true | |
| 1539 | spear.CanCollide = false | |
| 1540 | spear.Shape = "Ball" | |
| 1541 | spear.Size = VT(0,0,0) | |
| 1542 | spear.Material = "Neon" | |
| 1543 | spear.Transparency = 0.2 | |
| 1544 | spear.BrickColor = BRICKC("Dark indigo")
| |
| 1545 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
| 1546 | local inner = spear:Clone() | |
| 1547 | inner.Parent = spear | |
| 1548 | inner.Size = VT(0,0,0) | |
| 1549 | inner.BrickColor = BRICKC("Dark indigo")
| |
| 1550 | inner.CFrame = spear.CFrame | |
| 1551 | for i = 1, 5 do | |
| 1552 | Swait() | |
| 1553 | turnto(Mouse.Hit.p) | |
| 1554 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
| 1555 | inner.CFrame = spear.CFrame | |
| 1556 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
| 1557 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
| 1558 | end | |
| 1559 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Dark indigo") | |
| 1560 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Dark indigo") | |
| 1561 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
| 1562 | local bv = Instance.new("BodyVelocity")
| |
| 1563 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1564 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100 | |
| 1565 | bv.Parent = spear | |
| 1566 | bv.Name = "MOVE" | |
| 1567 | weldBetween(spear,inner) | |
| 1568 | spear.Anchored = false | |
| 1569 | inner.Anchored = false | |
| 1570 | local HIT = false | |
| 1571 | local harm = spear.Touched:Connect(function(hit) | |
| 1572 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
| 1573 | local cframe = spear.CFrame | |
| 1574 | HIT = true | |
| 1575 | coroutine.resume(coroutine.create(function() | |
| 1576 | spear.Parent = nil | |
| 1577 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
| 1578 | coroutine.resume(coroutine.create(function() | |
| 1579 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
| 1580 | MagicSphere(30,105,cframe,"Dark indigo") | |
| 1581 | MagicSphere(25,105,cframe,"Dark indigo") | |
| 1582 | for i = 1, 15 do | |
| 1583 | Swait() | |
| 1584 | killnearest(cframe.p,7.5,150) | |
| 1585 | end | |
| 1586 | end)) | |
| 1587 | end)) | |
| 1588 | end | |
| 1589 | end) | |
| 1590 | coroutine.resume(coroutine.create(function() | |
| 1591 | Swait(75) | |
| 1592 | if HIT == false then | |
| 1593 | local cframe = spear.CFrame | |
| 1594 | HIT = true | |
| 1595 | coroutine.resume(coroutine.create(function() | |
| 1596 | spear.Parent = nil | |
| 1597 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
| 1598 | coroutine.resume(coroutine.create(function() | |
| 1599 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
| 1600 | MagicSphere(30,105,cframe,"Dark indigo") | |
| 1601 | MagicSphere(25,105,cframe,"Dark indigo") | |
| 1602 | for i = 1, 15 do | |
| 1603 | Swait() | |
| 1604 | killnearest(cframe.p,7.5,150) | |
| 1605 | end | |
| 1606 | end)) | |
| 1607 | end)) | |
| 1608 | end | |
| 1609 | end)) | |
| 1610 | coroutine.resume(coroutine.create(function() | |
| 1611 | local loop = 0 | |
| 1612 | repeat | |
| 1613 | Swait() | |
| 1614 | loop = loop + 1 | |
| 1615 | if loop == 4 then | |
| 1616 | MagicSphere(25,15,spear.CFrame,"Dark indigo") | |
| 1617 | end | |
| 1618 | if loop == 7 then | |
| 1619 | loop = 0 | |
| 1620 | MagicSphere(25,15,spear.CFrame,"Dark indigo") | |
| 1621 | end | |
| 1622 | attractnearest("Part",spear,12.5,50,5)
| |
| 1623 | until spear.Parent == nil | |
| 1624 | end)) | |
| 1625 | ATTACK = false | |
| 1626 | end | |
| 1627 | ||
| 1628 | function GravityGlobe() | |
| 1629 | ATTACK = true | |
| 1630 | Rooted = true | |
| 1631 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1632 | Swait() | |
| 1633 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 1634 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1635 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1637 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1638 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1639 | end | |
| 1640 | coroutine.resume(coroutine.create(function() | |
| 1641 | CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true) | |
| 1642 | local cframe = RootPart.CFrame | |
| 1643 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
| 1644 | local sphere = IT("Part",Effects)
| |
| 1645 | sphere.Shape = "Ball" | |
| 1646 | sphere.Size = VT(0,0,0) | |
| 1647 | sphere.Anchored = true | |
| 1648 | sphere.CanCollide = false | |
| 1649 | sphere.Material = "Neon" | |
| 1650 | sphere.Transparency = 0.5 | |
| 1651 | sphere.BrickColor = BRICKC("Dark indigo")
| |
| 1652 | sphere.CFrame = cframe | |
| 1653 | local sphere2 = IT("Part",Effects)
| |
| 1654 | sphere2.Shape = "Ball" | |
| 1655 | sphere2.Size = VT(0,0,0) | |
| 1656 | sphere2.Anchored = true | |
| 1657 | sphere2.CanCollide = false | |
| 1658 | sphere2.Material = "Neon" | |
| 1659 | sphere2.Transparency = 0.3 | |
| 1660 | sphere2.BrickColor = BRICKC("Dark indigo")
| |
| 1661 | sphere2.CFrame = cframe | |
| 1662 | for i = 1, 10 do | |
| 1663 | Swait(2) | |
| 1664 | attractnearest("Vector",cframe.p,50,50,10)
| |
| 1665 | sphere.CFrame = cframe | |
| 1666 | sphere.Size = sphere.Size + VT(4,4,4) | |
| 1667 | sphere2.CFrame = cframe | |
| 1668 | sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5) | |
| 1669 | killnearest(cframe.p,15,0) | |
| 1670 | end | |
| 1671 | local scale = 0.2 | |
| 1672 | local mode = "shrink" | |
| 1673 | for i = 1, 350 do | |
| 1674 | Swait() | |
| 1675 | if mode == "shrink" then | |
| 1676 | scale = scale + scale | |
| 1677 | if scale >= - 65 then | |
| 1678 | mode = "grow" | |
| 1679 | end | |
| 1680 | elseif mode == "grow" then | |
| 1681 | scale = scale + -scale*2 | |
| 1682 | if scale <= - 65 then | |
| 1683 | mode = "shrink" | |
| 1684 | end | |
| 1685 | end | |
| 1686 | CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Dark indigo") | |
| 1687 | sphere.Size = sphere.Size + VT(scale,scale,scale) | |
| 1688 | attractnearest("Vector",cframe.p,50,50,5)
| |
| 1689 | killnearest(cframe.p,15,0) | |
| 1690 | end | |
| 1691 | for i = 1, 10 do | |
| 1692 | Swait(2) | |
| 1693 | sphere.CFrame = cframe | |
| 1694 | sphere.Size = sphere.Size - VT(5,5,5) | |
| 1695 | sphere.CFrame = cframe | |
| 1696 | sphere2.CFrame = cframe | |
| 1697 | sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5) | |
| 1698 | end | |
| 1699 | sphere:remove() | |
| 1700 | sphere2:remove() | |
| 1701 | end)) | |
| 1702 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1703 | Swait() | |
| 1704 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1705 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1706 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1707 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1708 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1709 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1710 | end | |
| 1711 | Rooted = false | |
| 1712 | ATTACK = false | |
| 1713 | end | |
| 1714 | ||
| 1715 | function GravityBeam() | |
| 1716 | ATTACK = true | |
| 1717 | Rooted = true | |
| 1718 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1719 | Swait() | |
| 1720 | turnto(Mouse.Hit.p) | |
| 1721 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
| 1722 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
| 1723 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1724 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1725 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1726 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1727 | end | |
| 1728 | local startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
| 1729 | local loop = 0 | |
| 1730 | local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true) | |
| 1731 | local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
| |
| 1732 | local pos = nil | |
| 1733 | repeat | |
| 1734 | if loop < 150 then | |
| 1735 | Swait() | |
| 1736 | loop = loop + 1 | |
| 1737 | turnto(Mouse.Hit.p) | |
| 1738 | MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Dark indigo") | |
| 1739 | MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Dark indigo") | |
| 1740 | else | |
| 1741 | loopsound2.Pitch = 1 | |
| 1742 | loopsound:Stop() | |
| 1743 | startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
| 1744 | turnto(Mouse.Hit.p) | |
| 1745 | MagicSphere(35,25,CF(startpos),"Dark indigo") | |
| 1746 | MagicSphere(32,25,CF(startpos),"Dark indigo") | |
| 1747 | local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false) | |
| 1748 | local distance = (startpos - RayPos).magnitude | |
| 1749 | local laser = Instance.new("Part",Effects)
| |
| 1750 | laser.Transparency = 0.5 | |
| 1751 | laser.CanCollide = false | |
| 1752 | laser.Anchored = true | |
| 1753 | laser.BrickColor = BrickColor.new("Dark indigo")
| |
| 1754 | laser.Material = "Neon" | |
| 1755 | laser.formFactor = Enum.FormFactor.Custom | |
| 1756 | laser.Size = Vector3.new(2.5, 2.5, distance) | |
| 1757 | laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
| 1758 | local laser2 = Instance.new("Part",Effects)
| |
| 1759 | laser2.Transparency = 0 | |
| 1760 | laser2.CanCollide = false | |
| 1761 | laser2.Anchored = true | |
| 1762 | laser2.BrickColor = BrickColor.new("Dark indigo")
| |
| 1763 | laser2.Material = "Neon" | |
| 1764 | laser2.formFactor = Enum.FormFactor.Custom | |
| 1765 | laser2.Size = Vector3.new(2, 2, distance) | |
| 1766 | laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
| 1767 | killnearest(RayPos,5,150,true) | |
| 1768 | MagicSphere(350,2,CF(RayPos),"Dark indigo") | |
| 1769 | MagicSphere(320,2,CF(RayPos),"Dark indigo") | |
| 1770 | if RayHit ~= nil then | |
| 1771 | CreateWave(0,5,false,0,25,CF(RayPos),0,"Dark indigo") | |
| 1772 | end | |
| 1773 | attractnearest("Vector",RayPos,40,50,10)
| |
| 1774 | pos = RayPos | |
| 1775 | Swait() | |
| 1776 | laser2:remove() | |
| 1777 | laser:remove() | |
| 1778 | end | |
| 1779 | until KEYHOLD == false | |
| 1780 | if loop == 150 then | |
| 1781 | local cframe = CF(pos) | |
| 1782 | coroutine.resume(coroutine.create(function() | |
| 1783 | coroutine.resume(coroutine.create(function() | |
| 1784 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
| 1785 | MagicSphere(500,55,cframe,"Dark indigo") | |
| 1786 | MagicSphere(450,55,cframe,"Dark indigo") | |
| 1787 | for i = 1, 15 do | |
| 1788 | Swait() | |
| 1789 | killnearest(cframe.p,75,150) | |
| 1790 | end | |
| 1791 | end)) | |
| 1792 | end)) | |
| 1793 | end | |
| 1794 | loopsound2:remove() | |
| 1795 | loopsound:remove() | |
| 1796 | Rooted = false | |
| 1797 | ATTACK = false | |
| 1798 | end | |
| 1799 | ||
| 1800 | --//=================================\\ | |
| 1801 | --|| ASSIGN THINGS TO KEYS | |
| 1802 | --\\=================================// | |
| 1803 | ||
| 1804 | Humanoid.Changed:connect(function(Jump) | |
| 1805 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1806 | Humanoid.Jump = false | |
| 1807 | end | |
| 1808 | end) | |
| 1809 | ||
| 1810 | function MouseDown(Mouse) | |
| 1811 | if ATTACK == false then | |
| 1812 | end | |
| 1813 | end | |
| 1814 | ||
| 1815 | function MouseUp(Mouse) | |
| 1816 | HOLD = false | |
| 1817 | end | |
| 1818 | ||
| 1819 | function KeyDown(Key) | |
| 1820 | KEYHOLD = true | |
| 1821 | if Key == "q" and ATTACK == false then | |
| 1822 | GraviBomb() | |
| 1823 | end | |
| 1824 | ||
| 1825 | if Key == "e" and ATTACK == false then | |
| 1826 | GraviSpear() | |
| 1827 | end | |
| 1828 | ||
| 1829 | if Key == "r" and ATTACK == false then | |
| 1830 | GravityGlobe() | |
| 1831 | end | |
| 1832 | ||
| 1833 | if Key == "g" and ATTACK == false then | |
| 1834 | GravityBeam() | |
| 1835 | end | |
| 1836 | ||
| 1837 | if Key == "x" and ATTACK == false then | |
| 1838 | end | |
| 1839 | ||
| 1840 | if Key == "c" and ATTACK == false then | |
| 1841 | WarpSpear() | |
| 1842 | end | |
| 1843 | ||
| 1844 | if Key == "t" and ATTACK == false then | |
| 1845 | CreateSound("305685800", Head, 10, 1 ,false)
| |
| 1846 | end | |
| 1847 | end | |
| 1848 | ||
| 1849 | function KeyUp(Key) | |
| 1850 | KEYHOLD = false | |
| 1851 | end | |
| 1852 | ||
| 1853 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1854 | MouseDown(NEWKEY) | |
| 1855 | end) | |
| 1856 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1857 | MouseUp(NEWKEY) | |
| 1858 | end) | |
| 1859 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1860 | KeyDown(NEWKEY) | |
| 1861 | end) | |
| 1862 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1863 | KeyUp(NEWKEY) | |
| 1864 | end) | |
| 1865 | ||
| 1866 | --//=================================\\ | |
| 1867 | --\\=================================// | |
| 1868 | ||
| 1869 | ||
| 1870 | function unanchor() | |
| 1871 | if UNANCHOR == true then | |
| 1872 | g = Character:GetChildren() | |
| 1873 | for i = 1, #g do | |
| 1874 | if g[i].ClassName == "Part" then | |
| 1875 | g[i].Anchored = false | |
| 1876 | end | |
| 1877 | end | |
| 1878 | end | |
| 1879 | end | |
| 1880 | ||
| 1881 | ||
| 1882 | --//=================================\\ | |
| 1883 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1884 | --\\=================================// | |
| 1885 | ||
| 1886 | Humanoid.Changed:connect(function(Jump) | |
| 1887 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1888 | Humanoid.Jump = false | |
| 1889 | end | |
| 1890 | end) | |
| 1891 | ||
| 1892 | ANIMATE.Parent = nil | |
| 1893 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1894 | IDLEANIMATION:Play() | |
| 1895 | ||
| 1896 | while true do | |
| 1897 | Swait() | |
| 1898 | SINE = SINE + CHANGE | |
| 1899 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1900 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1901 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1902 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1903 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1904 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1905 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1906 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1907 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1908 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1909 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1910 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1911 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1912 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1913 | ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1914 | end | |
| 1915 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1916 | ANIM = "Jump" | |
| 1917 | if ATTACK == false then | |
| 1918 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1922 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1924 | end | |
| 1925 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1926 | ANIM = "Fall" | |
| 1927 | if ATTACK == false then | |
| 1928 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1929 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1930 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1931 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1932 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1933 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1934 | end | |
| 1935 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1936 | ANIM = "Idle" | |
| 1937 | if ATTACK == false then | |
| 1938 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1942 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1944 | end | |
| 1945 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1946 | ANIM = "Walk" | |
| 1947 | WALK = WALK + 1 / Animation_Speed | |
| 1948 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1949 | WALK = 0 | |
| 1950 | if WALKINGANIM == true then | |
| 1951 | WALKINGANIM = false | |
| 1952 | elseif WALKINGANIM == false then | |
| 1953 | WALKINGANIM = true | |
| 1954 | end | |
| 1955 | end | |
| 1956 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1957 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1958 | if ATTACK == false then | |
| 1959 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
| 1960 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1963 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1964 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1965 | end | |
| 1966 | end | |
| 1967 | if #Effects2>0 then | |
| 1968 | for e=1,#Effects2 do | |
| 1969 | if Effects2[e]~=nil then | |
| 1970 | local Thing=Effects2[e] | |
| 1971 | if Thing~=nil then | |
| 1972 | local Part=Thing[1] | |
| 1973 | local Mode=Thing[2] | |
| 1974 | local Delay=Thing[3] | |
| 1975 | local IncX=Thing[4] | |
| 1976 | local IncY=Thing[5] | |
| 1977 | local IncZ=Thing[6] | |
| 1978 | local Part2=Thing[8] | |
| 1979 | if Thing[1].Transparency<=1 then | |
| 1980 | if Thing[2]=="Block1" then | |
| 1981 | Thing[1].CFrame=Thing[1].CFrame | |
| 1982 | Mesh=Thing[1].Mesh | |
| 1983 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1984 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1985 | elseif Thing[2]=="Cylinder" then | |
| 1986 | Mesh=Thing[1].Mesh | |
| 1987 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1988 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1989 | elseif Thing[2]=="Blood" then | |
| 1990 | Mesh=Thing[7] | |
| 1991 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1992 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1993 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1994 | elseif Thing[2]=="Elec" then | |
| 1995 | Mesh=Thing[1].Mesh | |
| 1996 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1997 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1998 | elseif Thing[2]=="Disappear" then | |
| 1999 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2000 | end | |
| 2001 | else | |
| 2002 | Part.Parent=nil | |
| 2003 | table.remove(Effects2,e) | |
| 2004 | end | |
| 2005 | end | |
| 2006 | end | |
| 2007 | end | |
| 2008 | end | |
| 2009 | unanchor() | |
| 2010 | Humanoid.MaxHealth = "inf" | |
| 2011 | Humanoid.Health = "inf" | |
| 2012 | if Rooted == false then | |
| 2013 | Disable_Jump = false | |
| 2014 | Humanoid.WalkSpeed = Speed | |
| 2015 | elseif Rooted == true then | |
| 2016 | Disable_Jump = true | |
| 2017 | Humanoid.WalkSpeed = 0 | |
| 2018 | end | |
| 2019 | --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true) | |
| 2020 | end | |
| 2021 | ||
| 2022 | --//=================================\\ | |
| 2023 | --\\=================================// | |
| 2024 | ||
| 2025 | ||
| 2026 | ||
| 2027 | ||
| 2028 | ||
| 2029 | --//====================================================\\-- | |
| 2030 | --|| END OF SCRIPT | |
| 2031 | --\\====================================================//-- |