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1 | - | Sasori(Hiruko) (starts in hiruko and cant run and has 30 Armor + 200hp) |
1 | + | Sasuke - Assassin |
2 | - | Passive - Melee Poison (This poison does little hp damage but cripples you from running) |
2 | + | Passive- Chidori Blade, Press D to spark Electricity onto your sword and every melee does electric damage. |
3 | - | 1 - Senbon Throw : Hiruko throws a Senbon forward, rooting the enemy. When held, Hiruko throws multiple senbons towards it's target, dealing poison. |
3 | + | 1 - Sharingan For 5 seconds, if Sasuke is hit with a melee strike, he will teleport behind the attacker and trip them. |
4 | - | 2 - Puppet Tail Grab: Hiruko sends his tail forward, with a max range of 4 tiles. Upon hit, the tail binds the enemy. If pressed again, he brings the enemy closer. If held Hiruko throws his target behind him(edited) |
4 | + | 2 - Chidori - 1-5 variations |
5 | - | 3- Arm: Hiroku throws his arm forward, being able to cast it again to explode earlier. Upon contact, the arm reveals it's hidden senbons, ejecting the weapons on a wide cocoon area and making the enemy stuck for the duration. |
5 | + | 2 > 1 Chidori Spear is a 4-5 tile Lightning damage move |
6 | - | 4- Sand Clone: Hiruko prepares a clone to take damage for him, negating the first move that makes contact with him. |
6 | + | 2>2 Chidori stuns and has a chance to bleed. |
7 | - | 5- Underground Tail: Sasori prepares to hit the enemy on surprise, hiding his tail underground and stunning himself for 3 seconds or until he cancels the move. While in this state, Hiruko's tail will repeatedly strike an enemy in a 6 tile range, dealing poison and 5 damage. |
7 | + | 2>3 Chidori Stream electrifies people in an Aoe, depending on how close you were to sasuke you take greater damage and your body becomes numb, Being numb = cant run |
8 | 2>4Chidori Senbon Can be fired from the sky downward, shoot it upwards or straight | |
9 | - | Sasori (Kazekage) |
9 | + | 2>5 Kirin Anyone in the aoe rain gets hit by kirin and is Electricuted and numbed |
10 | - | Passive: Every Jutsu/Hit of Sasori has a silencing poison, making the enemy unable to use any jutsus and adding one stack of poison. If the enemy hits 7 stacks, the poison will stun them for 3 seconds. |
10 | + | 3 - Fire ball , hold for dragon fire (cs2 only), jump to phoenix |
11 | 4 - Throws the demon wind shurikens, wWires wrap them up , 3 turns into dragon fire. Upon shooting dragon fire into the air it summons a aoe of rain. | |
12 | - | 1- Iron Sand Scattered Showers: It is a machinegun-like attack which uses Iron Sand hardened into stakes to attack simultaneously across a vast range. The projectiles are so fast that they are difficult to see, stunning Sasori while casting but also paralyzing every enemy hit and dealing 5 damage per stake. |
12 | + | 5 - Snake bite, trip does speed decrease, upper does bleed. Sasuke fulls heals and loses 20hp perma and some chakra regen temp.(cs2) |
13 | ||
14 | - | 2nd - Iron Sand Gathering Assault: Sasori uses a technique which gathers a great volume of Iron Sand and compresses it into high-density shapes. While using this, the puppeteer can control the triangle shape by holding C and the arrow keys, and the rectangle one by holding X. Sasori is rooted while using this move. |
14 | + | A = Cs2 |
15 | Numb Effect = Cant run or jump. | |
16 | - | 3rd: Iron Sand - World Method: Sasori fuses the rectangle and triangle - two masses of opposing magnetic fields to create a gigantic sphere of branching spikes. The spikes do 25 affliction damage to every character inside the field and apply a single poison stack. Whoever moves while inside the field takes 5 more damage per second of movement, receiving another poison stack. No one can use techniques or melee inside this area, since the spikes work like a wall. You can't enter World Method if you haven't been caught by the technique's explosion. |
16 | + | Summon = Manda(edited)(edited) |