SHOW:
|
|
- or go back to the newest paste.
1 | # ------------------------------ # | |
2 | # | |
3 | # FeatherBoard 3 | |
4 | # Runs like a feather on your server | |
5 | # (c) Maxim Van de Wynckel | |
6 | # | |
7 | # ------------------------------ # | |
8 | ||
9 | # Permissions: To use the action groups give them the permission | |
10 | # featherboard.group.<group> | |
11 | # Make sure to remove them from the other groups | |
12 | # when giving a new permission. | |
13 | ||
14 | # Variables: These variables can be used in the TEXT section | |
15 | # of both the header as the footer. | |
16 | # | |
17 | # {PLAYER} - Player name | |
18 | # {PLAYERNICK} - Player nickname | |
19 | # {SERVER} - Server name | |
20 | # {PLAYERCOUNT} - Server player count | |
21 | # {BUNGEECOUNT} - Bungee network player count | |
22 | # 5000+ more ... see spigot page | |
23 | ||
24 | # Formatting: These are formatting tags allowing you to format the animations | |
25 | # or placeholders. | |
26 | # | |
27 | # Substring: This allows you to split a word (even a placeholder) in parts | |
28 | # example: <substring begin=0 end=3>Hello World</substring> = Hel | |
29 | # usage: This can be used to split placeholders when creating a typewriter | |
30 | # or to split the colors in a placeholder. | |
31 | # | |
32 | # Scroll: This creates a scrolling animation of the text inside it. It accepts | |
33 | # two arguments (the length and space between scrolls). | |
34 | # example: <scroll width=20 spaces=20>&2This is a &atest</scroll> | |
35 | # | |
36 | # PLENTY MORE! See spigot page | |
37 | ||
38 | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# | |
39 | # GENERAL PLUGIN SETTINGS | |
40 | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# | |
41 | ||
42 | ## Config version (DO NOT EDIT) | |
43 | config: 3 | |
44 | ||
45 | ## Language file | |
46 | lang: 'en' | |
47 | ||
48 | ## Debug mode | |
49 | debug: false | |
50 | ||
51 | ## Log to file | |
52 | log: | |
53 | enabled: true | |
54 | # Reset log on startup | |
55 | reset: false | |
56 | ||
57 | ## Update checking | |
58 | update: | |
59 | check: true # RECOMMENDED YOU LEAVE THIS TRUE | |
60 | ||
61 | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# | |
62 | # PLUGIN SPECIFIC SETTINGS | |
63 | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# | |
64 | ||
65 | # Placeholder settings | |
66 | placeholder: | |
67 | # logs the memory usage of placeholders on startup | |
68 | log-memory: false | |
69 | # Clear unused placeholders that are not enabled. | |
70 | clear-unused: true | |
71 | # Config cache only | |
72 | # This will only use placeholders in the config | |
73 | # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS! | |
74 | # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI) | |
75 | config-cache: false | |
76 | # Tweaks to increase performance (Use at own risk) | |
77 | tweaks: | |
78 | # This option does not send scoreboard remove packets | |
79 | # to the client on quit. This can increase performance on servers | |
80 | # where players quit a lot (hubs, ...) | |
81 | # | |
82 | # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds | |
83 | # /data folder | |
84 | # | |
85 | # Enabling this can cause the scoreboard not to work anymore. Use at your own risk | |
86 | keepScoreboardOnQuit: false | |
87 | # Some placeholders have a slow process behind them. Meaning they might contact a database | |
88 | # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded | |
89 | # separate from the sending. But can slow down the animation because it has to wait | |
90 | # for the placeholder to be loaded. When having multiple lines like a text that shows | |
91 | # the information about the placeholders you put below it, this can cause problems. | |
92 | # Enabling this will output a message in the console and ingame to operators | |
93 | # saying when a placeholder is causing delays. | |
94 | detect-placeholderdelay: false | |
95 | # Putting this to true will SPAM your console with timings report per placeholder/animation | |
96 | # refresh. Used for debugging purposes. | |
97 | # This requires detect-placeholderdelay to true | |
98 | verbose-placeholder-timings: false | |
99 | # Ignore placeholder problems | |
100 | # When set to true, the placeholder will not be disabled | |
101 | # this also means that no ERRORS will be logged -> no troubleshooting | |
102 | ignore-placeholder-problems: false | |
103 | # Toggling allows you to disable the scoreboard | |
104 | database: | |
105 | # If you want the toggle to stay even when your users | |
106 | # log off you can enable this. Keep in mind that this requires a | |
107 | # MySQL or SQLite database. | |
108 | # If you are configuring the plugin for the first time it is advised | |
109 | # to stay away from these settings until you managed the scoreboard | |
110 | # set up. | |
111 | persistent: false | |
112 | # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database | |
113 | # with isolation, url, driver, ... | |
114 | # Database name | |
115 | database: "featherboard" | |
116 | # Database username | |
117 | username: bukkit | |
118 | # Database isolation type | |
119 | isolation: SERIALIZABLE | |
120 | # Database driver | |
121 | driver: org.sqlite.JDBC | |
122 | # Database password | |
123 | password: walrus | |
124 | # Database driver URL | |
125 | # {DIR} will be replaced with the plugin directory | |
126 | # {NAME} will be replaced wit the plugin name | |
127 | url: jdbc:sqlite:{DIR}{NAME}.db | |
128 | # Save interval in ticks | |
129 | save-interval: 6000 | |
130 | ||
131 | # Disabled worlds. Add your world name in this list to | |
132 | # disable it. | |
133 | disabled-worlds: | |
134 | - 'example_world' | |
135 | ||
136 | # Show delay on join. Usefull if you wish to let the user | |
137 | # enjoy a Title MOTD without having the scoreboard obstructing | |
138 | # the view. | |
139 | show-delay: 0 | |
140 | ||
141 | # Anti Flicker will use a new engine that will allow you to use fast animations | |
142 | # without any flicker. | |
143 | # You can disable this feature if you do not have fast refresh rates. | |
144 | antiflicker: true | |
145 | ||
146 | # Scoreboard assigning. The boards can be assigned by various ways. | |
147 | # default the scoreboards will be assigned by permissions. | |
148 | # You can only have one way of assigning the scoreboards | |
149 | # | |
150 | # PERMISSION - Assign scoreboards based on permissions | |
151 | # This is the default setting (since 2014) | |
152 | # featherboard.group.<scoreboard> | |
153 | # | |
154 | # GROUP - Assign scoreboards based on Vault groups | |
155 | # this means the scoreboard name has to | |
156 | # have the name of your Vault group. | |
157 | # | |
158 | # WORLD - Assign scoreboards based on the world | |
159 | # the player is in. | |
160 | # | |
161 | # NONE - Do no assign scoreboards and just rely on | |
162 | # manual assigning (triggers, etc...) | |
163 | scoreboard-assigning: "PERMISSION" | |
164 | ||
165 | # GUI: This is a feature enabling a GUI to select a specific scoreboard | |
166 | # The GUI will show all scoreboards you have permission to. It is not very | |
167 | # configurable in the way you can't control the location or order of the scoreboards | |
168 | # For a more configurable GUI I recommend DeluxeMenus | |
169 | gui: | |
170 | # This is the title of the GUI | |
171 | title: "Scoreboards" | |
172 | # Size of the GUI (leave to -1 to make it dynamic) | |
173 | # Sizes: 9,27,54 | |
174 | size: -1 | |
175 | ||
176 | # A list of different scoreboards | |
177 | boards: | |
178 | # Default FeatherBoard comes with a board called "default". All players have the permission | |
179 | # featherboard.group.default (by default) meaning all players should see the scoreboard unless | |
180 | # the permission is negated. | |
181 | # | |
182 | # You can create as many boards as you want as long as the name is unique. It is advised to give logical | |
183 | # names such as "vip-board", "mcmmo-levelup", ... | |
184 | default: | |
185 | # Every section here are different lines. The first section will be used as the title | |
186 | # the following sections will be used as the lines on the scoreboard (max 15) | |
187 | # Just as the scoreboard names you can name these 'lines' whatever you want. But to make | |
188 | # things simple I will use logical names such as "title", "spacer", "header", ... | |
189 | title: | |
190 | # Every line has its own frames. The animation will loop through these frames on intervals | |
191 | # that you configure below. | |
192 | # Put all your frames under 'text:'. You can make as many lines as you want and use | |
193 | # placeholders and preset effects. | |
194 | # Keep in mind that there is a limit in line width! | |
195 | text: | |
196 | # To create cool looking animations you create yourself | |
197 | # you can use the graphical tool AnimationCreator | |
198 | # https://www.spigotmc.org/resources/animationcreator.6001/ | |
199 | # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/ | |
200 | # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/ | |
201 | - '<single><delay times="10">&e&lThemePark&e&lServer</delay></single>' | |
202 | - '<single>&e&lThemePark&6&lServer</single>' | |
203 | - '<single>&6&lThemePark&e&lServer</single>' | |
204 | # Interval is the animation interval in TICKS (20 ticks is one second). | |
205 | # Every X ticks the animation goes to the next frame (see above) | |
206 | # Once all frames are finished it will start over from the first one | |
207 | interval: 2 | |
208 | # If you don't want a static order of the frames and want to show each frame at random | |
209 | # you can enable this option. | |
210 | random: false | |
211 | # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text. | |
212 | # that is why it is advised to have something on your scoreboard that is bigger then all other lines. | |
213 | # These lines (usually a header or footer) are also good for decoration. | |
214 | header: | |
215 | text: | |
216 | - '<rainbow>&m|=========================|</rainbow>' | |
217 | interval: 10 | |
218 | random: true | |
219 | player-label: | |
220 | text: | |
221 | - '&b&l> &e&lプレイヤー情報:' | |
222 | interval: 100 | |
223 | random: false | |
224 | player-line1: | |
225 | text: | |
226 | - '&o<cmd repeatmiddle="20">{player}</cmd>' | |
227 | - '&o<cmd repeatmiddle="20">{locale}</cmd>' | |
228 | interval: 2 | |
229 | random: false | |
230 | player-line2: | |
231 | text: | |
232 | - '&aPing値: {ping} &ams' | |
233 | interval: 2 | |
234 | random: false | |
235 | # For empty lines just add another 'section' but just don't put any text | |
236 | # in it so it acts like an empty line. | |
237 | spacer1: | |
238 | text: [] | |
239 | interval: 100 | |
240 | random: false | |
241 | news-info: | |
242 | text: | |
243 | - '&b&l> &e&lニュース:' | |
244 | interval: 100 | |
245 | random: false | |
246 | news: | |
247 | # Lets create some animated news | |
248 | # News is something you need to write quick | |
249 | # and usually you don't want to spend ages on creating | |
250 | # some cool effect. That is why FeatherBoard features | |
251 | # several presets you can use. | |
252 | text: | |
253 | - '<scroll width="29">&6プレイしていただいて有難うございます! &a現在作成中です。 &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&a 不具合があれば教えてください!</scroll>' | |
254 | interval: 2 # When using preset effects. The interval will apply to that effect | |
255 | # Do you want to randomize the animation frames? | |
256 | random: false | |
257 | # For empty lines just add another 'section' but just don't put any text | |
258 | # in it so it acts like an empty line. | |
259 | spacer2: | |
260 | text: [] | |
261 | interval: 100 | |
262 | random: false | |
263 | timesplayed-label: #Switch between site, times played and health | |
264 | text: | |
265 | - '&b&l> &e&l公式サイト:' | |
266 | - '&b&l> &e&lプレイヤー:' | |
267 | - '&b&l> &e&l体力:' | |
268 | interval: 100 | |
269 | random: false | |
270 | timesplayed: #Switch between site, times played and health | |
271 | text: | |
272 | - '作成予定(?)' | |
273 | - '{stat_timesplayed}' | |
274 | - '{healthbar}' | |
275 | interval: 100 | |
276 | random: false | |
277 | # For empty lines just add another 'section' but just don't put any text | |
278 | # in it so it acts like an empty line. | |
279 | spacer3: | |
280 | text: [] | |
281 | interval: 100 | |
282 | random: false | |
283 | server-label: | |
284 | text: | |
285 | - '&b&l> &e&lサーバー情報:' | |
286 | interval: 100 | |
287 | random: false | |
288 | server-line1: | |
289 | text: | |
290 | - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times | |
291 | - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times | |
292 | interval: 1 | |
293 | random: false | |
294 | server-line2: | |
295 | text: | |
296 | - '{onlineplayers} &a人のプレイヤーがログインしています。' | |
297 | interval: 10 | |
298 | random: false | |
299 | # This is the same as the header. It is not needed since you already use the header as the longest line | |
300 | # but it looks cleaner having a footer. | |
301 | footer: | |
302 | text: | |
303 | - '<rainbow>&m|=========================|</rainbow>' | |
304 | interval: 10 | |
305 | random: true | |
306 | # This is a combat scoreboard example showing | |
307 | # combat related information. | |
308 | # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD | |
309 | # (Unless you want it to show all the time) | |
310 | # You still need to 'trigger' this scoreboard in the vanilla_combat | |
311 | combat-scoreboard-example: | |
312 | # Lets just use the title,header and footer from the example above | |
313 | # for in depth configuration look above. | |
314 | # | |
315 | # When designing a board that is used when triggered on an event. You have | |
316 | # to think (before looking at the placeholders) what is relevant. | |
317 | # For example: When I think of combat my first thoughts are: | |
318 | # - Health: To see how much you have left | |
319 | # - Possible cooldown timers | |
320 | # - With who am I in combat? | |
321 | # - Target health | |
322 | # - mcMMO attacking level? | |
323 | # | |
324 | # Next you have to think what is important during that event: | |
325 | # - Combat: not too much distraction (no animations, smaller scoreboard) | |
326 | # | |
327 | # Once you know those things start looking for placeholders. A lot of events such | |
328 | # as mcmmo have placeholders that can only be used in such events. | |
329 | title: | |
330 | text: | |
331 | # To create cool looking animations you create yourself | |
332 | # you can use the graphical tool AnimationCreator | |
333 | # https://www.spigotmc.org/resources/animationcreator.6001/ | |
334 | # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/ | |
335 | # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/ | |
336 | - | - '<single><delay times="10">&l><</delay></single>' |
336 | + | |
337 | - | - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE |
337 | + | |
338 | - | - '<single>&f&lherB</single>' |
338 | + | |
339 | - | - '<single>&f&lherBo</single>' |
339 | + | |
340 | - | - '<single>&f&latherBoa</single>' |
340 | + | |
341 | - | - '<single>&f&leatherBoar</single>' |
341 | + | |
342 | - | - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times |
342 | + | |
343 | # If you don't want a static order of the frames and want to show each frame at random | |
344 | # you can enable this option. | |
345 | random: false | |
346 | # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text. | |
347 | - | - '&a&m+-----------------+' |
347 | + | |
348 | # These lines (usually a header or footer) are also good for decoration. | |
349 | header: | |
350 | - | combat-label: |
350 | + | |
351 | - '<rainbow>&m|=========================|</rainbow>' | |
352 | - | - '&8&l> &7&lCombat target:' |
352 | + | |
353 | random: true | |
354 | player-label: | |
355 | - | combat-data: |
355 | + | |
356 | - '&b&l> &e&lプレイヤー情報:' | |
357 | - | - '{vanilla-combat_opponent_name}' |
357 | + | |
358 | random: false | |
359 | player-line1: | |
360 | text: | |
361 | - '&o<cmd repeatmiddle="20">{player}</cmd>' | |
362 | - '&o<cmd repeatmiddle="20">{locale}</cmd>' | |
363 | - | health-label: |
363 | + | |
364 | random: false | |
365 | - | - '&8&l> &7&lHealth stats:' |
365 | + | |
366 | text: | |
367 | - '&aPing値: {ping} &ams' | |
368 | - | health-data-1: |
368 | + | |
369 | random: false | |
370 | - | - '&aYou: {healthbar}' |
370 | + | |
371 | # in it so it acts like an empty line. | |
372 | spacer1: | |
373 | - | health-data-2: |
373 | + | |
374 | interval: 100 | |
375 | - | - '&cTarget: {vanilla-combat_opponent_healthbar}' |
375 | + | |
376 | news-info: | |
377 | text: | |
378 | - '&b&l> &e&lニュース:' | |
379 | interval: 100 | |
380 | - | - '&a&m+-----------------+' |
380 | + | |
381 | news: | |
382 | # Lets create some animated news | |
383 | # News is something you need to write quick | |
384 | # and usually you don't want to spend ages on creating | |
385 | # some cool effect. That is why FeatherBoard features | |
386 | # several presets you can use. | |
387 | text: | |
388 | - '<scroll width="29">&6プレイしていただいて有難うございます! &a現在作成中です。 &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&a 不具合があれば教えてください!</scroll>' | |
389 | interval: 2 # When using preset effects. The interval will apply to that effect | |
390 | # Do you want to randomize the animation frames? | |
391 | random: false | |
392 | # For empty lines just add another 'section' but just don't put any text | |
393 | # in it so it acts like an empty line. | |
394 | spacer2: | |
395 | - | - '<single><delay times="10">&l><</delay></single>' |
395 | + | |
396 | - | - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE |
396 | + | |
397 | - | - '<single>&f&lherB</single>' |
397 | + | |
398 | - | - '<single>&f&lherBo</single>' |
398 | + | |
399 | - | - '<single>&f&latherBoa</single>' |
399 | + | |
400 | - | - '<single>&f&leatherBoar</single>' |
400 | + | |
401 | - | - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times |
401 | + | |
402 | - '&b&l> &e&l体力:' | |
403 | interval: 100 | |
404 | random: false | |
405 | timesplayed: #Switch between site, times played and health | |
406 | - | - '&a&m+-----------------+' |
406 | + | |
407 | - '作成予定(?)' | |
408 | - '{stat_timesplayed}' | |
409 | - | info-label: |
409 | + | |
410 | interval: 100 | |
411 | - | # mcMMO-levelup comes with several event specific placeholders |
411 | + | |
412 | - | - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}' |
412 | + | |
413 | # in it so it acts like an empty line. | |
414 | - | spacer1: # This is a spacer an empty line |
414 | + | |
415 | text: [] | |
416 | - | - '' |
416 | + | |
417 | random: false | |
418 | server-label: | |
419 | text: | |
420 | - | skill-label: # You can add elements to the group and name them like you want |
420 | + | |
421 | - | # Lets make a static label |
421 | + | |
422 | random: false | |
423 | - | - '&9&l> &e&lSkill:' |
423 | + | |
424 | - | interval: 10 # The interval is not important since its just 1 static text. |
424 | + | |
425 | - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times | |
426 | - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times | |
427 | - | skill: |
427 | + | |
428 | - | # Lets make a static label |
428 | + | |
429 | server-line2: | |
430 | - | - '{mcmmo-levelup_skill_name}' |
430 | + | |
431 | - | interval: 10 # The interval is not important since its just 1 static text. |
431 | + | |
432 | interval: 10 | |
433 | random: false | |
434 | - | spacer2: # This is a spacer an empty line |
434 | + | |
435 | # but it looks cleaner having a footer. | |
436 | - | - '' |
436 | + | |
437 | text: | |
438 | - '<rainbow>&m|=========================|</rainbow>' | |
439 | interval: 10 | |
440 | - | skilllevel-label: # You can add elements to the group and name them like you want |
440 | + | |
441 | - | # Lets make a static label |
441 | + | |
442 | # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD | |
443 | - | - '&b&l> &e&lCurrent level:' |
443 | + | |
444 | - | interval: 10 # The interval is not important since its just 1 static text. |
444 | + | |
445 | mcmmo-levelup: | |
446 | title: | |
447 | - | skilllevel: |
447 | + | |
448 | - | # Lets make a static label |
448 | + | |
449 | # you can use the graphical tool AnimationCreator | |
450 | - | - '{mcmmo-levelup_skilllevel}' |
450 | + | |
451 | - | interval: 10 # The interval is not important since its just 1 static text. |
451 | + | |
452 | # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/ | |
453 | - '<single><delay times="10">&e&lThemePark&e&lServer</delay></single>' | |
454 | - '<single>&e&lThemePark&6&lServer</single>' | |
455 | - '<single>&6&lThemePark&e&lServer</single>' | |
456 | - | - '&a&m+-----------------+' |
456 | + | |
457 | # Every X ticks the animation goes to the next frame (see above) | |
458 | # Once all frames are finished it will start over from the first one | |
459 | interval: 2 | |
460 | # If you don't want a static order of the frames and want to show each frame at random | |
461 | # you can enable this option. | |
462 | random: false | |
463 | # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text. | |
464 | # that is why it is advised to have something on your scoreboard that is bigger then all other lines. | |
465 | # These lines (usually a header or footer) are also good for decoration. | |
466 | header: | |
467 | text: | |
468 | - '<rainbow>&m|=========================|</rainbow>' | |
469 | interval: 10 | |
470 | random: true | |
471 | player-label: | |
472 | text: | |
473 | - | - '<single><delay times="10">&l><</delay></single>' |
473 | + | |
474 | - | - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE |
474 | + | |
475 | - | - '<single>&f&lherB</single>' |
475 | + | |
476 | - | - '<single>&f&lherBo</single>' |
476 | + | |
477 | - | - '<single>&f&latherBoa</single>' |
477 | + | |
478 | - | - '<single>&f&leatherBoar</single>' |
478 | + | |
479 | - | - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times |
479 | + | |
480 | interval: 2 | |
481 | random: false | |
482 | player-line2: | |
483 | text: | |
484 | - | - '&a&m+-------------------+' |
484 | + | |
485 | interval: 2 | |
486 | random: false | |
487 | - | town-label: |
487 | + | |
488 | # in it so it acts like an empty line. | |
489 | - | - '&bYou are in town:' |
489 | + | |
490 | text: [] | |
491 | - | town-data: |
491 | + | |
492 | random: false | |
493 | - | - '{towny_currenttown_name}' |
493 | + | |
494 | text: | |
495 | - '&b&l> &e&lニュース:' | |
496 | interval: 100 | |
497 | random: false | |
498 | - | townboard-label: |
498 | + | |
499 | # Lets create some animated news | |
500 | - | - '&bTown board:' |
500 | + | |
501 | # and usually you don't want to spend ages on creating | |
502 | - | townboard: |
502 | + | |
503 | # several presets you can use. | |
504 | - | - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>' |
504 | + | |
505 | - | interval: 3 |
505 | + | |
506 | interval: 2 # When using preset effects. The interval will apply to that effect | |
507 | # Do you want to randomize the animation frames? | |
508 | random: false | |
509 | - | population-label: |
509 | + | |
510 | # in it so it acts like an empty line. | |
511 | - | - '&bPopulation:' |
511 | + | |
512 | text: [] | |
513 | - | poplulation-data: |
513 | + | |
514 | random: false | |
515 | - | - '{towny_currenttown_residents}' |
515 | + | |
516 | text: | |
517 | - '&b&l> &e&l公式サイト:' | |
518 | - '&b&l> &e&lプレイヤー:' | |
519 | - | - '&a&m+-------------------+' |
519 | + | |
520 | interval: 100 | |
521 | random: false | |
522 | timesplayed: #Switch between site, times played and health | |
523 | text: | |
524 | - '作成予定(?)' | |
525 | - '{stat_timesplayed}' | |
526 | - '{healthbar}' | |
527 | interval: 100 | |
528 | random: false | |
529 | # For empty lines just add another 'section' but just don't put any text | |
530 | # in it so it acts like an empty line. | |
531 | spacer3: | |
532 | text: [] | |
533 | interval: 100 | |
534 | random: false | |
535 | server-label: | |
536 | text: | |
537 | - '&b&l> &e&lサーバー情報:' | |
538 | interval: 100 | |
539 | random: false | |
540 | server-line1: | |
541 | text: | |
542 | - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times | |
543 | - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times | |
544 | interval: 1 | |
545 | random: false | |
546 | server-line2: | |
547 | text: | |
548 | - '{onlineplayers} &a人のプレイヤーがログインしています。' | |
549 | interval: 10 | |
550 | random: false | |
551 | # This is the same as the header. It is not needed since you already use the header as the longest line | |
552 | # but it looks cleaner having a footer. | |
553 | footer: | |
554 | text: | |
555 | - '<rainbow>&m|=========================|</rainbow>' | |
556 | interval: 10 | |
557 | random: true | |
558 | # This is an example for Towny when you enter a town | |
559 | # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD | |
560 | # (Unless you want it to show all the time) | |
561 | # You still need to 'trigger' this scoreboard in the 'towny-town' | |
562 | towny-town-example: | |
563 | # Lets just use the title,header and footer from the example above | |
564 | # for in depth configuration look above. | |
565 | title: | |
566 | text: | |
567 | # To create cool looking animations you create yourself | |
568 | # you can use the graphical tool AnimationCreator | |
569 | # https://www.spigotmc.org/resources/animationcreator.6001/ | |
570 | # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/ | |
571 | # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/ | |
572 | - '<single><delay times="10">&e&lThemePark&e&lServer</delay></single>' | |
573 | - '<single>&e&lThemePark&6&lServer</single>' | |
574 | - '<single>&6&lThemePark&e&lServer</single>' | |
575 | # Interval is the animation interval in TICKS (20 ticks is one second). | |
576 | # Every X ticks the animation goes to the next frame (see above) | |
577 | # Once all frames are finished it will start over from the first one | |
578 | interval: 2 | |
579 | # If you don't want a static order of the frames and want to show each frame at random | |
580 | # you can enable this option. | |
581 | random: false | |
582 | # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text. | |
583 | # that is why it is advised to have something on your scoreboard that is bigger then all other lines. | |
584 | # These lines (usually a header or footer) are also good for decoration. | |
585 | header: | |
586 | text: | |
587 | - '<rainbow>&m|=========================|</rainbow>' | |
588 | interval: 10 | |
589 | random: true | |
590 | player-label: | |
591 | text: | |
592 | - '&b&l> &e&lプレイヤー情報:' | |
593 | interval: 100 | |
594 | random: false | |
595 | player-line1: | |
596 | text: | |
597 | - '&o<cmd repeatmiddle="20">{player}</cmd>' | |
598 | - '&o<cmd repeatmiddle="20">{locale}</cmd>' | |
599 | interval: 2 | |
600 | random: false | |
601 | player-line2: | |
602 | text: | |
603 | - '&aPing値: {ping} &ams' | |
604 | interval: 2 | |
605 | random: false | |
606 | # For empty lines just add another 'section' but just don't put any text | |
607 | # in it so it acts like an empty line. | |
608 | spacer1: | |
609 | text: [] | |
610 | interval: 100 | |
611 | random: false | |
612 | news-info: | |
613 | text: | |
614 | - '&b&l> &e&lニュース:' | |
615 | interval: 100 | |
616 | random: false | |
617 | news: | |
618 | # Lets create some animated news | |
619 | # News is something you need to write quick | |
620 | # and usually you don't want to spend ages on creating | |
621 | # some cool effect. That is why FeatherBoard features | |
622 | # several presets you can use. | |
623 | text: | |
624 | - '<scroll width="29">&6プレイしていただいて有難うございます! &a現在作成中です。 &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&a 不具合があれば教えてください!</scroll>' | |
625 | interval: 2 # When using preset effects. The interval will apply to that effect | |
626 | # Do you want to randomize the animation frames? | |
627 | random: false | |
628 | # For empty lines just add another 'section' but just don't put any text | |
629 | # in it so it acts like an empty line. | |
630 | spacer2: | |
631 | text: [] | |
632 | interval: 100 | |
633 | random: false | |
634 | timesplayed-label: #Switch between site, times played and health | |
635 | text: | |
636 | - '&b&l> &e&l公式サイト:' | |
637 | - '&b&l> &e&lプレイヤー:' | |
638 | - '&b&l> &e&l体力:' | |
639 | interval: 100 | |
640 | random: false | |
641 | timesplayed: #Switch between site, times played and health | |
642 | text: | |
643 | - '作成予定(?)' | |
644 | - '{stat_timesplayed}' | |
645 | - '{healthbar}' | |
646 | interval: 100 | |
647 | random: false | |
648 | # For empty lines just add another 'section' but just don't put any text | |
649 | # in it so it acts like an empty line. | |
650 | spacer3: | |
651 | text: [] | |
652 | interval: 100 | |
653 | random: false | |
654 | server-label: | |
655 | text: | |
656 | - '&b&l> &e&lサーバー情報:' | |
657 | interval: 100 | |
658 | random: false | |
659 | server-line1: | |
660 | text: | |
661 | - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times | |
662 | - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times | |
663 | interval: 1 | |
664 | random: false | |
665 | server-line2: | |
666 | text: | |
667 | - '{onlineplayers} &a人のプレイヤーがログインしています。' | |
668 | interval: 10 | |
669 | random: false | |
670 | # This is the same as the header. It is not needed since you already use the header as the longest line | |
671 | # but it looks cleaner having a footer. | |
672 | footer: | |
673 | text: | |
674 | - '<rainbow>&m|=========================|</rainbow>' | |
675 | interval: 10 | |
676 | random: true |