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# ------------------------------ #
2
#
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#  FeatherBoard 3
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#  Runs like a feather on your server
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#  (c) Maxim Van de Wynckel
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#
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# ------------------------------ #
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# Permissions: To use the action groups give them the permission
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#              featherboard.group.<group>
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#              Make sure to remove them from the other groups
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#              when giving a new permission.
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14
# Variables: These variables can be used in the TEXT section
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#            of both the header as the footer.
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#
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#            {PLAYER}       - Player name
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#            {PLAYERNICK}   - Player nickname
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#            {SERVER}       - Server name
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#            {PLAYERCOUNT}  - Server player count
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#            {BUNGEECOUNT}  - Bungee network player count
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#            5000+ more ... see spigot page
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24
# Formatting: These are formatting tags allowing you to format the animations
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#             or placeholders.
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#
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#             Substring: This allows you to split a word (even a placeholder) in parts
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#               example: <substring begin=0 end=3>Hello World</substring> = Hel
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#               usage: This can be used to split placeholders when creating a typewriter
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#                      or to split the colors in a placeholder.
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#
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#             Scroll: This creates a scrolling animation of the text inside it. It accepts
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#                     two arguments (the length and space between scrolls).
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#               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
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#
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#             PLENTY MORE! See spigot page
37
38
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
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# GENERAL PLUGIN SETTINGS
40
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
41
42
## Config version (DO NOT EDIT)
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config: 3
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45
## Language file
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lang: 'en'
47
48
## Debug mode
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debug: false
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51
## Log to file
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log:
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  enabled: true
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  # Reset log on startup
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  reset: false
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57
## Update checking
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update:
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  check: true # RECOMMENDED YOU LEAVE THIS TRUE
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
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# PLUGIN SPECIFIC SETTINGS
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
64
65
# Placeholder settings
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placeholder:
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  # logs the memory usage of placeholders on startup
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  log-memory: false
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  # Clear unused placeholders that are not enabled.
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  clear-unused: true
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  # Config cache only
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  # This will only use placeholders in the config
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  # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
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  # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
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  config-cache: false
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# Tweaks to increase performance (Use at own risk)
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tweaks:
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  # This option does not send scoreboard remove packets
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  # to the client on quit. This can increase performance on servers
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  # where players quit a lot (hubs, ...)
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  #
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  # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
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  # /data folder
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  #
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  # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
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  keepScoreboardOnQuit: false
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  # Some placeholders have a slow process behind them. Meaning they might contact a database
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  # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
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  # separate from the sending. But can slow down the animation because it has to wait
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  # for the placeholder to be loaded. When having multiple lines like a text that shows
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  # the information about the placeholders you put below it, this can cause problems.
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  # Enabling this will output a message in the console and ingame to operators
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  # saying when a placeholder is causing delays.
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  detect-placeholderdelay: false
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  # Putting this to true will SPAM your console with timings report per placeholder/animation
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  # refresh. Used for debugging purposes.
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  # This requires detect-placeholderdelay to true
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  verbose-placeholder-timings: false
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  # Ignore placeholder problems
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  # When set to true, the placeholder will not be disabled
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  # this also means that no ERRORS will be logged -> no troubleshooting
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  ignore-placeholder-problems: false
103
# Toggling allows you to disable the scoreboard
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database:
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  # If you want the toggle to stay even when your users
106
  # log off you can enable this. Keep in mind that this requires a
107
  # MySQL or SQLite database.
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  # If you are configuring the plugin for the first time it is advised
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  # to stay away from these settings until you managed the scoreboard
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  # set up.
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  persistent: false
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  # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
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  # with isolation, url, driver, ...
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  # Database name
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  database: "featherboard"
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  # Database username
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  username: bukkit
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  # Database isolation type
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  isolation: SERIALIZABLE
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  # Database driver
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  driver: org.sqlite.JDBC
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  # Database password
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  password: walrus
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  # Database driver URL
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  # {DIR} will be replaced with the plugin directory
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  # {NAME} will be replaced wit the plugin name
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  url: jdbc:sqlite:{DIR}{NAME}.db
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  # Save interval in ticks
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  save-interval: 6000
130
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# Disabled worlds. Add your world name in this list to
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# disable it.
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disabled-worlds:
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- 'example_world'
135
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# Show delay on join. Usefull if you wish to let the user
137
# enjoy a Title MOTD without having the scoreboard obstructing
138
# the view.
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show-delay: 0
140
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# Anti Flicker will use a new engine that will allow you to use fast animations
142
# without any flicker.
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# You can disable this feature if you do not have fast refresh rates.
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antiflicker: true
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# Scoreboard assigning. The boards can be assigned by various ways.
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# default the scoreboards will be assigned by permissions.
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# You can only have one way of assigning the scoreboards
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#
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# PERMISSION     -     Assign scoreboards based on permissions
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#                   This is the default setting (since 2014)
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#                   featherboard.group.<scoreboard>
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#
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# GROUP            -    Assign scoreboards based on Vault groups
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#                    this means the scoreboard name has to
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#                    have the name of your Vault group.
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#
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# WORLD            -    Assign scoreboards based on the world
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#                    the player is in.
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#
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# NONE            -    Do no assign scoreboards and just rely on
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#                    manual assigning (triggers, etc...)
163
scoreboard-assigning: "PERMISSION"
164
165
# GUI: This is a feature enabling a GUI to select a specific scoreboard
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# The GUI will show all scoreboards you have permission to. It is not very
167
# configurable in the way you can't control the location or order of the scoreboards
168
# For a more configurable GUI I recommend DeluxeMenus
169
gui:
170
  # This is the title of the GUI
171
  title: "Scoreboards"
172
  # Size of the GUI (leave to -1 to make it dynamic)
173
  # Sizes: 9,27,54
174
  size: -1
175
176
# A list of different scoreboards
177
boards:
178
  # Default FeatherBoard comes with a board called "default". All players have the permission
179
  # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
180
  # the permission is negated.
181
  #
182
  # You can create as many boards as you want as long as the name is unique. It is advised to give logical
183
  # names such as "vip-board", "mcmmo-levelup", ...
184
  default:
185
    # Every section here are different lines. The first section will be used as the title
186
    # the following sections will be used as the lines on the scoreboard (max 15)
187
    # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
188
    # things simple I will use logical names such as "title", "spacer", "header", ...
189
    title:
190
      # Every line has its own frames. The animation will loop through these frames on intervals
191
      # that you configure below.
192
      # Put all your frames under 'text:'. You can make as many lines as you want and use
193
      # placeholders and preset effects.
194
      # Keep in mind that there is a limit in line width!
195
      text:
196
      # To create cool looking animations you create yourself
197
      # you can use the graphical tool AnimationCreator
198
      # https://www.spigotmc.org/resources/animationcreator.6001/
199
      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
200
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
201
      - '<single><delay times="10">&e&lThemePark&e&lServer</delay></single>'
202
      - '<single>&e&lThemePark&6&lServer</single>'
203
      - '<single>&6&lThemePark&e&lServer</single>'
204
      # Interval is the animation interval in TICKS (20 ticks is one second).
205
      # Every X ticks the animation goes to the next frame (see above)
206
      # Once all frames are finished it will start over from the first one
207
      interval: 2
208
      # If you don't want a static order of the frames and want to show each frame at random
209
      # you can enable this option.
210
      random: false
211
    # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
212
    # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
213
    # These lines (usually a header or footer) are also good for decoration.
214
    header:
215
      text:
216
      - '<rainbow>&m|=========================|</rainbow>'
217
      interval: 10
218
      random: true
219
    player-label:
220
      text:
221
      - '&b&l> &e&lプレイヤー情報:'
222
      interval: 100
223
      random: false
224
    player-line1:
225
      text:
226
      - '&o<cmd repeatmiddle="20">{player}</cmd>'
227
      - '&o<cmd repeatmiddle="20">{locale}</cmd>'
228
      interval: 2
229
      random: false
230
    player-line2:
231
      text:
232
      - '&aPing値: {ping} &ams'
233
      interval: 2
234
      random: false
235
    # For empty lines just add another 'section' but just don't put any text
236
    # in it so it acts like an empty line.
237
    spacer1:
238
      text: []
239
      interval: 100
240
      random: false
241
    news-info:
242
      text:
243
      - '&b&l> &e&lニュース:'
244
      interval: 100
245
      random: false
246
    news:
247
      # Lets create some animated news
248
      # News is something you need to write quick
249
      # and usually you don't want to spend ages on creating
250
      # some cool effect. That is why FeatherBoard features
251
      # several presets you can use.
252
      text:
253
      - '<scroll width="29">&6プレイしていただいて有難うございます! &a現在作成中です。 &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&a 不具合があれば教えてください!</scroll>'
254
      interval: 2 # When using preset effects. The interval will apply to that effect
255
      # Do you want to randomize the animation frames?
256
      random: false
257
    # For empty lines just add another 'section' but just don't put any text
258
    # in it so it acts like an empty line.
259
    spacer2:
260
      text: []
261
      interval: 100
262
      random: false
263
    timesplayed-label: #Switch between site, times played and health
264
      text:
265
      - '&b&l> &e&l公式サイト:'
266
      - '&b&l> &e&lプレイヤー:'
267
      - '&b&l> &e&l体力:'
268
      interval: 100
269
      random: false
270
    timesplayed: #Switch between site, times played and health
271
      text:
272
      - '作成予定(?)'
273
      - '{stat_timesplayed}'
274
      - '{healthbar}'
275
      interval: 100
276
      random: false
277
    # For empty lines just add another 'section' but just don't put any text
278
    # in it so it acts like an empty line.
279
    spacer3:
280
      text: []
281
      interval: 100
282
      random: false
283
    server-label:
284
      text:
285
      - '&b&l> &e&lサーバー情報:'
286
      interval: 100
287
      random: false
288
    server-line1:
289
      text:
290
      - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
291
      - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
292
      interval: 1
293
      random: false
294
    server-line2:
295
      text:
296
      - '{onlineplayers} &a人のプレイヤーがログインしています。'
297
      interval: 10
298
      random: false
299
    # This is the same as the header. It is not needed since you already use the header as the longest line
300
    # but it looks cleaner having a footer.
301
    footer:
302
      text:
303
      - '<rainbow>&m|=========================|</rainbow>'
304
      interval: 10
305
      random: true
306
    # This is a combat scoreboard example showing
307
  # combat related information.
308
  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
309
  # (Unless you want it to show all the time)
310
  # You still need to 'trigger' this scoreboard in the vanilla_combat
311
  combat-scoreboard-example:
312
    # Lets just use the title,header and footer from the example above
313
    # for in depth configuration look above.
314
    #
315
    # When designing a board that is used when triggered on an event. You have
316
    # to think (before looking at the placeholders) what is relevant.
317
    # For example: When I think of combat my first thoughts are:
318
    # - Health: To see how much you have left
319
    # - Possible cooldown timers
320
    # - With who am I in combat?
321
    # - Target health
322
    # - mcMMO attacking level?
323
    #
324
    # Next you have to think what is important during that event:
325
    # - Combat: not too much distraction (no animations, smaller scoreboard)
326
    #
327
    # Once you know those things start looking for placeholders. A lot of events such
328
    # as mcmmo have placeholders that can only be used in such events.
329
    title:
330
      text:
331
      # To create cool looking animations you create yourself
332
      # you can use the graphical tool AnimationCreator
333
      # https://www.spigotmc.org/resources/animationcreator.6001/
334
      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
335
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
336-
      - '<single><delay times="10">&l><</delay></single>'
336+
337-
      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
337+
338-
      - '<single>&f&lherB</single>'
338+
339-
      - '<single>&f&lherBo</single>'
339+
340-
      - '<single>&f&latherBoa</single>'
340+
341-
      - '<single>&f&leatherBoar</single>'
341+
342-
      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
342+
343
      # If you don't want a static order of the frames and want to show each frame at random
344
      # you can enable this option.
345
      random: false
346
    # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
347-
      - '&a&m+-----------------+'
347+
348
    # These lines (usually a header or footer) are also good for decoration.
349
    header:
350-
    combat-label:
350+
351
      - '<rainbow>&m|=========================|</rainbow>'
352-
      - '&8&l> &7&lCombat target:'
352+
353
      random: true
354
    player-label:
355-
    combat-data:
355+
356
      - '&b&l> &e&lプレイヤー情報:'
357-
      - '{vanilla-combat_opponent_name}'
357+
358
      random: false
359
    player-line1:
360
      text:
361
      - '&o<cmd repeatmiddle="20">{player}</cmd>'
362
      - '&o<cmd repeatmiddle="20">{locale}</cmd>'
363-
    health-label:
363+
364
      random: false
365-
      - '&8&l> &7&lHealth stats:'
365+
366
      text:
367
      - '&aPing値: {ping} &ams'
368-
    health-data-1:
368+
369
      random: false
370-
      - '&aYou: {healthbar}'
370+
371
    # in it so it acts like an empty line.
372
    spacer1:
373-
    health-data-2:
373+
374
      interval: 100
375-
      - '&cTarget: {vanilla-combat_opponent_healthbar}'
375+
376
    news-info:
377
      text:
378
      - '&b&l> &e&lニュース:'
379
      interval: 100
380-
      - '&a&m+-----------------+'
380+
381
    news:
382
      # Lets create some animated news
383
      # News is something you need to write quick
384
      # and usually you don't want to spend ages on creating
385
      # some cool effect. That is why FeatherBoard features
386
      # several presets you can use.
387
      text:
388
      - '<scroll width="29">&6プレイしていただいて有難うございます! &a現在作成中です。 &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&a 不具合があれば教えてください!</scroll>'
389
      interval: 2 # When using preset effects. The interval will apply to that effect
390
      # Do you want to randomize the animation frames?
391
      random: false
392
    # For empty lines just add another 'section' but just don't put any text
393
    # in it so it acts like an empty line.
394
    spacer2:
395-
      - '<single><delay times="10">&l><</delay></single>'
395+
396-
      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
396+
397-
      - '<single>&f&lherB</single>'
397+
398-
      - '<single>&f&lherBo</single>'
398+
399-
      - '<single>&f&latherBoa</single>'
399+
400-
      - '<single>&f&leatherBoar</single>'
400+
401-
      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
401+
402
      - '&b&l> &e&l体力:'
403
      interval: 100
404
      random: false
405
    timesplayed: #Switch between site, times played and health
406-
      - '&a&m+-----------------+'
406+
407
      - '作成予定(?)'
408
      - '{stat_timesplayed}'
409-
    info-label:
409+
410
      interval: 100
411-
      # mcMMO-levelup comes with several event specific placeholders
411+
412-
      - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
412+
413
    # in it so it acts like an empty line.
414-
    spacer1: # This is a spacer an empty line
414+
415
      text: []
416-
      - ''
416+
417
      random: false
418
    server-label:
419
      text:
420-
    skill-label: # You can add elements to the group and name them like you want
420+
421-
      # Lets make a static label
421+
422
      random: false
423-
      - '&9&l> &e&lSkill:'
423+
424-
      interval: 10 # The interval is not important since its just 1 static text.
424+
425
      - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
426
      - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
427-
    skill:
427+
428-
      # Lets make a static label
428+
429
    server-line2:
430-
      - '{mcmmo-levelup_skill_name}'
430+
431-
      interval: 10 # The interval is not important since its just 1 static text.
431+
432
      interval: 10
433
      random: false
434-
    spacer2: # This is a spacer an empty line
434+
435
    # but it looks cleaner having a footer.
436-
      - ''
436+
437
      text:
438
      - '<rainbow>&m|=========================|</rainbow>'
439
      interval: 10
440-
    skilllevel-label: # You can add elements to the group and name them like you want
440+
441-
      # Lets make a static label
441+
442
  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
443-
      - '&b&l> &e&lCurrent level:'
443+
444-
      interval: 10 # The interval is not important since its just 1 static text.
444+
445
  mcmmo-levelup:
446
    title:
447-
    skilllevel:
447+
448-
      # Lets make a static label
448+
449
      # you can use the graphical tool AnimationCreator
450-
      - '{mcmmo-levelup_skilllevel}'
450+
451-
      interval: 10 # The interval is not important since its just 1 static text.
451+
452
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
453
      - '<single><delay times="10">&e&lThemePark&e&lServer</delay></single>'
454
      - '<single>&e&lThemePark&6&lServer</single>'
455
      - '<single>&6&lThemePark&e&lServer</single>'
456-
      - '&a&m+-----------------+'
456+
457
      # Every X ticks the animation goes to the next frame (see above)
458
      # Once all frames are finished it will start over from the first one
459
      interval: 2
460
      # If you don't want a static order of the frames and want to show each frame at random
461
      # you can enable this option.
462
      random: false
463
    # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
464
    # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
465
    # These lines (usually a header or footer) are also good for decoration.
466
    header:
467
      text:
468
      - '<rainbow>&m|=========================|</rainbow>'
469
      interval: 10
470
      random: true
471
    player-label:
472
      text:
473-
      - '<single><delay times="10">&l><</delay></single>'
473+
474-
      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
474+
475-
      - '<single>&f&lherB</single>'
475+
476-
      - '<single>&f&lherBo</single>'
476+
477-
      - '<single>&f&latherBoa</single>'
477+
478-
      - '<single>&f&leatherBoar</single>'
478+
479-
      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
479+
480
      interval: 2
481
      random: false
482
    player-line2:
483
      text:
484-
      - '&a&m+-------------------+'
484+
485
      interval: 2
486
      random: false
487-
    town-label:
487+
488
    # in it so it acts like an empty line.
489-
      - '&bYou are in town:'
489+
490
      text: []
491-
    town-data:
491+
492
      random: false
493-
      - '{towny_currenttown_name}'
493+
494
      text:
495
      - '&b&l> &e&lニュース:'
496
      interval: 100
497
      random: false
498-
    townboard-label:
498+
499
      # Lets create some animated news
500-
      - '&bTown board:'
500+
501
      # and usually you don't want to spend ages on creating
502-
    townboard:
502+
503
      # several presets you can use.
504-
      - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
504+
505-
      interval: 3
505+
506
      interval: 2 # When using preset effects. The interval will apply to that effect
507
      # Do you want to randomize the animation frames?
508
      random: false
509-
    population-label:
509+
510
    # in it so it acts like an empty line.
511-
      - '&bPopulation:'
511+
512
      text: []
513-
    poplulation-data:
513+
514
      random: false
515-
      - '{towny_currenttown_residents}'
515+
516
      text:
517
      - '&b&l> &e&l公式サイト:'
518
      - '&b&l> &e&lプレイヤー:'
519-
      - '&a&m+-------------------+'
519+
520
      interval: 100
521
      random: false
522
    timesplayed: #Switch between site, times played and health
523
      text:
524
      - '作成予定(?)'
525
      - '{stat_timesplayed}'
526
      - '{healthbar}'
527
      interval: 100
528
      random: false
529
    # For empty lines just add another 'section' but just don't put any text
530
    # in it so it acts like an empty line.
531
    spacer3:
532
      text: []
533
      interval: 100
534
      random: false
535
    server-label:
536
      text:
537
      - '&b&l> &e&lサーバー情報:'
538
      interval: 100
539
      random: false
540
    server-line1:
541
      text:
542
      - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
543
      - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
544
      interval: 1
545
      random: false
546
    server-line2:
547
      text:
548
      - '{onlineplayers} &a人のプレイヤーがログインしています。'
549
      interval: 10
550
      random: false
551
    # This is the same as the header. It is not needed since you already use the header as the longest line
552
    # but it looks cleaner having a footer.
553
    footer:
554
      text:
555
      - '<rainbow>&m|=========================|</rainbow>'
556
      interval: 10
557
      random: true
558
  # This is an example for Towny when you enter a town
559
  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
560
  # (Unless you want it to show all the time)
561
  # You still need to 'trigger' this scoreboard in the 'towny-town'
562
  towny-town-example:
563
    # Lets just use the title,header and footer from the example above
564
    # for in depth configuration look above.
565
    title:
566
      text:
567
      # To create cool looking animations you create yourself
568
      # you can use the graphical tool AnimationCreator
569
      # https://www.spigotmc.org/resources/animationcreator.6001/
570
      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
571
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
572
      - '<single><delay times="10">&e&lThemePark&e&lServer</delay></single>'
573
      - '<single>&e&lThemePark&6&lServer</single>'
574
      - '<single>&6&lThemePark&e&lServer</single>'
575
      # Interval is the animation interval in TICKS (20 ticks is one second).
576
      # Every X ticks the animation goes to the next frame (see above)
577
      # Once all frames are finished it will start over from the first one
578
      interval: 2
579
      # If you don't want a static order of the frames and want to show each frame at random
580
      # you can enable this option.
581
      random: false
582
    # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
583
    # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
584
    # These lines (usually a header or footer) are also good for decoration.
585
    header:
586
      text:
587
      - '<rainbow>&m|=========================|</rainbow>'
588
      interval: 10
589
      random: true
590
    player-label:
591
      text:
592
      - '&b&l> &e&lプレイヤー情報:'
593
      interval: 100
594
      random: false
595
    player-line1:
596
      text:
597
      - '&o<cmd repeatmiddle="20">{player}</cmd>'
598
      - '&o<cmd repeatmiddle="20">{locale}</cmd>'
599
      interval: 2
600
      random: false
601
    player-line2:
602
      text:
603
      - '&aPing値: {ping} &ams'
604
      interval: 2
605
      random: false
606
    # For empty lines just add another 'section' but just don't put any text
607
    # in it so it acts like an empty line.
608
    spacer1:
609
      text: []
610
      interval: 100
611
      random: false
612
    news-info:
613
      text:
614
      - '&b&l> &e&lニュース:'
615
      interval: 100
616
      random: false
617
    news:
618
      # Lets create some animated news
619
      # News is something you need to write quick
620
      # and usually you don't want to spend ages on creating
621
      # some cool effect. That is why FeatherBoard features
622
      # several presets you can use.
623
      text:
624
      - '<scroll width="29">&6プレイしていただいて有難うございます! &a現在作成中です。 &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&a 不具合があれば教えてください!</scroll>'
625
      interval: 2 # When using preset effects. The interval will apply to that effect
626
      # Do you want to randomize the animation frames?
627
      random: false
628
    # For empty lines just add another 'section' but just don't put any text
629
    # in it so it acts like an empty line.
630
    spacer2:
631
      text: []
632
      interval: 100
633
      random: false
634
    timesplayed-label: #Switch between site, times played and health
635
      text:
636
      - '&b&l> &e&l公式サイト:'
637
      - '&b&l> &e&lプレイヤー:'
638
      - '&b&l> &e&l体力:'
639
      interval: 100
640
      random: false
641
    timesplayed: #Switch between site, times played and health
642
      text:
643
      - '作成予定(?)'
644
      - '{stat_timesplayed}'
645
      - '{healthbar}'
646
      interval: 100
647
      random: false
648
    # For empty lines just add another 'section' but just don't put any text
649
    # in it so it acts like an empty line.
650
    spacer3:
651
      text: []
652
      interval: 100
653
      random: false
654
    server-label:
655
      text:
656
      - '&b&l> &e&lサーバー情報:'
657
      interval: 100
658
      random: false
659
    server-line1:
660
      text:
661
      - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
662
      - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
663
      interval: 1
664
      random: false
665
    server-line2:
666
      text:
667
      - '{onlineplayers} &a人のプレイヤーがログインしています。'
668
      interval: 10
669
      random: false
670
    # This is the same as the header. It is not needed since you already use the header as the longest line
671
    # but it looks cleaner having a footer.
672
    footer:
673
      text:
674
      - '<rainbow>&m|=========================|</rainbow>'
675
      interval: 10
676
      random: true