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Oct 7th, 2017
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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76. # Tweaks to increase performance (Use at own risk)
  77. tweaks:
  78. # This option does not send scoreboard remove packets
  79. # to the client on quit. This can increase performance on servers
  80. # where players quit a lot (hubs, ...)
  81. #
  82. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  83. # /data folder
  84. #
  85. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  86. keepScoreboardOnQuit: false
  87. # Some placeholders have a slow process behind them. Meaning they might contact a database
  88. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  89. # separate from the sending. But can slow down the animation because it has to wait
  90. # for the placeholder to be loaded. When having multiple lines like a text that shows
  91. # the information about the placeholders you put below it, this can cause problems.
  92. # Enabling this will output a message in the console and ingame to operators
  93. # saying when a placeholder is causing delays.
  94. detect-placeholderdelay: false
  95. # Putting this to true will SPAM your console with timings report per placeholder/animation
  96. # refresh. Used for debugging purposes.
  97. # This requires detect-placeholderdelay to true
  98. verbose-placeholder-timings: false
  99. # Ignore placeholder problems
  100. # When set to true, the placeholder will not be disabled
  101. # this also means that no ERRORS will be logged -> no troubleshooting
  102. ignore-placeholder-problems: false
  103. # Toggling allows you to disable the scoreboard
  104. database:
  105. # If you want the toggle to stay even when your users
  106. # log off you can enable this. Keep in mind that this requires a
  107. # MySQL or SQLite database.
  108. # If you are configuring the plugin for the first time it is advised
  109. # to stay away from these settings until you managed the scoreboard
  110. # set up.
  111. persistent: false
  112. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  113. # with isolation, url, driver, ...
  114. # Database name
  115. database: "featherboard"
  116. # Database username
  117. username: bukkit
  118. # Database isolation type
  119. isolation: SERIALIZABLE
  120. # Database driver
  121. driver: org.sqlite.JDBC
  122. # Database password
  123. password: walrus
  124. # Database driver URL
  125. # {DIR} will be replaced with the plugin directory
  126. # {NAME} will be replaced wit the plugin name
  127. url: jdbc:sqlite:{DIR}{NAME}.db
  128. # Save interval in ticks
  129. save-interval: 6000
  130.  
  131. # Disabled worlds. Add your world name in this list to
  132. # disable it.
  133. disabled-worlds:
  134. - 'example_world'
  135.  
  136. # Show delay on join. Usefull if you wish to let the user
  137. # enjoy a Title MOTD without having the scoreboard obstructing
  138. # the view.
  139. show-delay: 0
  140.  
  141. # Anti Flicker will use a new engine that will allow you to use fast animations
  142. # without any flicker.
  143. # You can disable this feature if you do not have fast refresh rates.
  144. antiflicker: true
  145.  
  146. # Scoreboard assigning. The boards can be assigned by various ways.
  147. # default the scoreboards will be assigned by permissions.
  148. # You can only have one way of assigning the scoreboards
  149. #
  150. # PERMISSION - Assign scoreboards based on permissions
  151. # This is the default setting (since 2014)
  152. # featherboard.group.<scoreboard>
  153. #
  154. # GROUP - Assign scoreboards based on Vault groups
  155. # this means the scoreboard name has to
  156. # have the name of your Vault group.
  157. #
  158. # WORLD - Assign scoreboards based on the world
  159. # the player is in.
  160. #
  161. # NONE - Do no assign scoreboards and just rely on
  162. # manual assigning (triggers, etc...)
  163. scoreboard-assigning: "PERMISSION"
  164.  
  165. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  166. # The GUI will show all scoreboards you have permission to. It is not very
  167. # configurable in the way you can't control the location or order of the scoreboards
  168. # For a more configurable GUI I recommend DeluxeMenus
  169. gui:
  170. # This is the title of the GUI
  171. title: "Scoreboards"
  172. # Size of the GUI (leave to -1 to make it dynamic)
  173. # Sizes: 9,27,54
  174. size: -1
  175.  
  176. # A list of different scoreboards
  177. boards:
  178. # Default FeatherBoard comes with a board called "default". All players have the permission
  179. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  180. # the permission is negated.
  181. #
  182. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  183. # names such as "vip-board", "mcmmo-levelup", ...
  184. default:
  185. # Every section here are different lines. The first section will be used as the title
  186. # the following sections will be used as the lines on the scoreboard (max 15)
  187. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  188. # things simple I will use logical names such as "title", "spacer", "header", ...
  189. title:
  190. # Every line has its own frames. The animation will loop through these frames on intervals
  191. # that you configure below.
  192. # Put all your frames under 'text:'. You can make as many lines as you want and use
  193. # placeholders and preset effects.
  194. # Keep in mind that there is a limit in line width!
  195. text:
  196. # To create cool looking animations you create yourself
  197. # you can use the graphical tool AnimationCreator
  198. # https://www.spigotmc.org/resources/animationcreator.6001/
  199. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  200. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  201. - '<single><delay times="10">&e&lThemePark&e&lServer</delay></single>'
  202. - '<single>&e&lThemePark&6&lServer</single>'
  203. - '<single>&6&lThemePark&e&lServer</single>'
  204. # Interval is the animation interval in TICKS (20 ticks is one second).
  205. # Every X ticks the animation goes to the next frame (see above)
  206. # Once all frames are finished it will start over from the first one
  207. interval: 2
  208. # If you don't want a static order of the frames and want to show each frame at random
  209. # you can enable this option.
  210. random: false
  211. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  212. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  213. # These lines (usually a header or footer) are also good for decoration.
  214. header:
  215. text:
  216. - '<rainbow>&m|=========================|</rainbow>'
  217. interval: 10
  218. random: true
  219. player-label:
  220. text:
  221. - '&b&l> &e&lプレイヤー情報:'
  222. interval: 100
  223. random: false
  224. player-line1:
  225. text:
  226. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  227. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  228. interval: 2
  229. random: false
  230. player-line2:
  231. text:
  232. - '&aPing値: {ping} &ams'
  233. interval: 2
  234. random: false
  235. # For empty lines just add another 'section' but just don't put any text
  236. # in it so it acts like an empty line.
  237. spacer1:
  238. text: []
  239. interval: 100
  240. random: false
  241. news-info:
  242. text:
  243. - '&b&l> &e&lニュース:'
  244. interval: 100
  245. random: false
  246. news:
  247. # Lets create some animated news
  248. # News is something you need to write quick
  249. # and usually you don't want to spend ages on creating
  250. # some cool effect. That is why FeatherBoard features
  251. # several presets you can use.
  252. text:
  253. - '<scroll width="29">&6プレイしていただいて有難うございます! &a現在作成中です。 &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&a 不具合があれば教えてください!</scroll>'
  254. interval: 2 # When using preset effects. The interval will apply to that effect
  255. # Do you want to randomize the animation frames?
  256. random: false
  257. # For empty lines just add another 'section' but just don't put any text
  258. # in it so it acts like an empty line.
  259. spacer2:
  260. text: []
  261. interval: 100
  262. random: false
  263. timesplayed-label: #Switch between site, times played and health
  264. text:
  265. - '&b&l> &e&l公式サイト:'
  266. - '&b&l> &e&lプレイヤー:'
  267. - '&b&l> &e&l体力:'
  268. interval: 100
  269. random: false
  270. timesplayed: #Switch between site, times played and health
  271. text:
  272. - '作成予定(?)'
  273. - '{stat_timesplayed}'
  274. - '{healthbar}'
  275. interval: 100
  276. random: false
  277. # For empty lines just add another 'section' but just don't put any text
  278. # in it so it acts like an empty line.
  279. spacer3:
  280. text: []
  281. interval: 100
  282. random: false
  283. server-label:
  284. text:
  285. - '&b&l> &e&lサーバー情報:'
  286. interval: 100
  287. random: false
  288. server-line1:
  289. text:
  290. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  291. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  292. interval: 1
  293. random: false
  294. server-line2:
  295. text:
  296. - '{onlineplayers} &a人のプレイヤーがログインしています。'
  297. interval: 10
  298. random: false
  299. # This is the same as the header. It is not needed since you already use the header as the longest line
  300. # but it looks cleaner having a footer.
  301. footer:
  302. text:
  303. - '<rainbow>&m|=========================|</rainbow>'
  304. interval: 10
  305. random: true
  306. # This is a combat scoreboard example showing
  307. # combat related information.
  308. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  309. # (Unless you want it to show all the time)
  310. # You still need to 'trigger' this scoreboard in the vanilla_combat
  311. combat-scoreboard-example:
  312. # Lets just use the title,header and footer from the example above
  313. # for in depth configuration look above.
  314. #
  315. # When designing a board that is used when triggered on an event. You have
  316. # to think (before looking at the placeholders) what is relevant.
  317. # For example: When I think of combat my first thoughts are:
  318. # - Health: To see how much you have left
  319. # - Possible cooldown timers
  320. # - With who am I in combat?
  321. # - Target health
  322. # - mcMMO attacking level?
  323. #
  324. # Next you have to think what is important during that event:
  325. # - Combat: not too much distraction (no animations, smaller scoreboard)
  326. #
  327. # Once you know those things start looking for placeholders. A lot of events such
  328. # as mcmmo have placeholders that can only be used in such events.
  329. title:
  330. text:
  331. # To create cool looking animations you create yourself
  332. # you can use the graphical tool AnimationCreator
  333. # https://www.spigotmc.org/resources/animationcreator.6001/
  334. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  335. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  336. - '<single><delay times="10">&e&lThemePark&e&lServer</delay></single>'
  337. - '<single>&e&lThemePark&6&lServer</single>'
  338. - '<single>&6&lThemePark&e&lServer</single>'
  339. # Interval is the animation interval in TICKS (20 ticks is one second).
  340. # Every X ticks the animation goes to the next frame (see above)
  341. # Once all frames are finished it will start over from the first one
  342. interval: 2
  343. # If you don't want a static order of the frames and want to show each frame at random
  344. # you can enable this option.
  345. random: false
  346. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  347. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  348. # These lines (usually a header or footer) are also good for decoration.
  349. header:
  350. text:
  351. - '<rainbow>&m|=========================|</rainbow>'
  352. interval: 10
  353. random: true
  354. player-label:
  355. text:
  356. - '&b&l> &e&lプレイヤー情報:'
  357. interval: 100
  358. random: false
  359. player-line1:
  360. text:
  361. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  362. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  363. interval: 2
  364. random: false
  365. player-line2:
  366. text:
  367. - '&aPing値: {ping} &ams'
  368. interval: 2
  369. random: false
  370. # For empty lines just add another 'section' but just don't put any text
  371. # in it so it acts like an empty line.
  372. spacer1:
  373. text: []
  374. interval: 100
  375. random: false
  376. news-info:
  377. text:
  378. - '&b&l> &e&lニュース:'
  379. interval: 100
  380. random: false
  381. news:
  382. # Lets create some animated news
  383. # News is something you need to write quick
  384. # and usually you don't want to spend ages on creating
  385. # some cool effect. That is why FeatherBoard features
  386. # several presets you can use.
  387. text:
  388. - '<scroll width="29">&6プレイしていただいて有難うございます! &a現在作成中です。 &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&a 不具合があれば教えてください!</scroll>'
  389. interval: 2 # When using preset effects. The interval will apply to that effect
  390. # Do you want to randomize the animation frames?
  391. random: false
  392. # For empty lines just add another 'section' but just don't put any text
  393. # in it so it acts like an empty line.
  394. spacer2:
  395. text: []
  396. interval: 100
  397. random: false
  398. timesplayed-label: #Switch between site, times played and health
  399. text:
  400. - '&b&l> &e&l公式サイト:'
  401. - '&b&l> &e&lプレイヤー:'
  402. - '&b&l> &e&l体力:'
  403. interval: 100
  404. random: false
  405. timesplayed: #Switch between site, times played and health
  406. text:
  407. - '作成予定(?)'
  408. - '{stat_timesplayed}'
  409. - '{healthbar}'
  410. interval: 100
  411. random: false
  412. # For empty lines just add another 'section' but just don't put any text
  413. # in it so it acts like an empty line.
  414. spacer3:
  415. text: []
  416. interval: 100
  417. random: false
  418. server-label:
  419. text:
  420. - '&b&l> &e&lサーバー情報:'
  421. interval: 100
  422. random: false
  423. server-line1:
  424. text:
  425. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  426. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  427. interval: 1
  428. random: false
  429. server-line2:
  430. text:
  431. - '{onlineplayers} &a人のプレイヤーがログインしています。'
  432. interval: 10
  433. random: false
  434. # This is the same as the header. It is not needed since you already use the header as the longest line
  435. # but it looks cleaner having a footer.
  436. footer:
  437. text:
  438. - '<rainbow>&m|=========================|</rainbow>'
  439. interval: 10
  440. random: true
  441. # This is an example for mcMMO when you level up
  442. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  443. # (Unless you want it to show all the time)
  444. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  445. mcmmo-levelup:
  446. title:
  447. text:
  448. # To create cool looking animations you create yourself
  449. # you can use the graphical tool AnimationCreator
  450. # https://www.spigotmc.org/resources/animationcreator.6001/
  451. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  452. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  453. - '<single><delay times="10">&e&lThemePark&e&lServer</delay></single>'
  454. - '<single>&e&lThemePark&6&lServer</single>'
  455. - '<single>&6&lThemePark&e&lServer</single>'
  456. # Interval is the animation interval in TICKS (20 ticks is one second).
  457. # Every X ticks the animation goes to the next frame (see above)
  458. # Once all frames are finished it will start over from the first one
  459. interval: 2
  460. # If you don't want a static order of the frames and want to show each frame at random
  461. # you can enable this option.
  462. random: false
  463. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  464. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  465. # These lines (usually a header or footer) are also good for decoration.
  466. header:
  467. text:
  468. - '<rainbow>&m|=========================|</rainbow>'
  469. interval: 10
  470. random: true
  471. player-label:
  472. text:
  473. - '&b&l> &e&lプレイヤー情報:'
  474. interval: 100
  475. random: false
  476. player-line1:
  477. text:
  478. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  479. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  480. interval: 2
  481. random: false
  482. player-line2:
  483. text:
  484. - '&aPing値: {ping} &ams'
  485. interval: 2
  486. random: false
  487. # For empty lines just add another 'section' but just don't put any text
  488. # in it so it acts like an empty line.
  489. spacer1:
  490. text: []
  491. interval: 100
  492. random: false
  493. news-info:
  494. text:
  495. - '&b&l> &e&lニュース:'
  496. interval: 100
  497. random: false
  498. news:
  499. # Lets create some animated news
  500. # News is something you need to write quick
  501. # and usually you don't want to spend ages on creating
  502. # some cool effect. That is why FeatherBoard features
  503. # several presets you can use.
  504. text:
  505. - '<scroll width="29">&6プレイしていただいて有難うございます! &a現在作成中です。 &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&a 不具合があれば教えてください!</scroll>'
  506. interval: 2 # When using preset effects. The interval will apply to that effect
  507. # Do you want to randomize the animation frames?
  508. random: false
  509. # For empty lines just add another 'section' but just don't put any text
  510. # in it so it acts like an empty line.
  511. spacer2:
  512. text: []
  513. interval: 100
  514. random: false
  515. timesplayed-label: #Switch between site, times played and health
  516. text:
  517. - '&b&l> &e&l公式サイト:'
  518. - '&b&l> &e&lプレイヤー:'
  519. - '&b&l> &e&l体力:'
  520. interval: 100
  521. random: false
  522. timesplayed: #Switch between site, times played and health
  523. text:
  524. - '作成予定(?)'
  525. - '{stat_timesplayed}'
  526. - '{healthbar}'
  527. interval: 100
  528. random: false
  529. # For empty lines just add another 'section' but just don't put any text
  530. # in it so it acts like an empty line.
  531. spacer3:
  532. text: []
  533. interval: 100
  534. random: false
  535. server-label:
  536. text:
  537. - '&b&l> &e&lサーバー情報:'
  538. interval: 100
  539. random: false
  540. server-line1:
  541. text:
  542. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  543. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  544. interval: 1
  545. random: false
  546. server-line2:
  547. text:
  548. - '{onlineplayers} &a人のプレイヤーがログインしています。'
  549. interval: 10
  550. random: false
  551. # This is the same as the header. It is not needed since you already use the header as the longest line
  552. # but it looks cleaner having a footer.
  553. footer:
  554. text:
  555. - '<rainbow>&m|=========================|</rainbow>'
  556. interval: 10
  557. random: true
  558. # This is an example for Towny when you enter a town
  559. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  560. # (Unless you want it to show all the time)
  561. # You still need to 'trigger' this scoreboard in the 'towny-town'
  562. towny-town-example:
  563. # Lets just use the title,header and footer from the example above
  564. # for in depth configuration look above.
  565. title:
  566. text:
  567. # To create cool looking animations you create yourself
  568. # you can use the graphical tool AnimationCreator
  569. # https://www.spigotmc.org/resources/animationcreator.6001/
  570. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  571. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  572. - '<single><delay times="10">&e&lThemePark&e&lServer</delay></single>'
  573. - '<single>&e&lThemePark&6&lServer</single>'
  574. - '<single>&6&lThemePark&e&lServer</single>'
  575. # Interval is the animation interval in TICKS (20 ticks is one second).
  576. # Every X ticks the animation goes to the next frame (see above)
  577. # Once all frames are finished it will start over from the first one
  578. interval: 2
  579. # If you don't want a static order of the frames and want to show each frame at random
  580. # you can enable this option.
  581. random: false
  582. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  583. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  584. # These lines (usually a header or footer) are also good for decoration.
  585. header:
  586. text:
  587. - '<rainbow>&m|=========================|</rainbow>'
  588. interval: 10
  589. random: true
  590. player-label:
  591. text:
  592. - '&b&l> &e&lプレイヤー情報:'
  593. interval: 100
  594. random: false
  595. player-line1:
  596. text:
  597. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  598. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  599. interval: 2
  600. random: false
  601. player-line2:
  602. text:
  603. - '&aPing値: {ping} &ams'
  604. interval: 2
  605. random: false
  606. # For empty lines just add another 'section' but just don't put any text
  607. # in it so it acts like an empty line.
  608. spacer1:
  609. text: []
  610. interval: 100
  611. random: false
  612. news-info:
  613. text:
  614. - '&b&l> &e&lニュース:'
  615. interval: 100
  616. random: false
  617. news:
  618. # Lets create some animated news
  619. # News is something you need to write quick
  620. # and usually you don't want to spend ages on creating
  621. # some cool effect. That is why FeatherBoard features
  622. # several presets you can use.
  623. text:
  624. - '<scroll width="29">&6プレイしていただいて有難うございます! &a現在作成中です。 &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&a 不具合があれば教えてください!</scroll>'
  625. interval: 2 # When using preset effects. The interval will apply to that effect
  626. # Do you want to randomize the animation frames?
  627. random: false
  628. # For empty lines just add another 'section' but just don't put any text
  629. # in it so it acts like an empty line.
  630. spacer2:
  631. text: []
  632. interval: 100
  633. random: false
  634. timesplayed-label: #Switch between site, times played and health
  635. text:
  636. - '&b&l> &e&l公式サイト:'
  637. - '&b&l> &e&lプレイヤー:'
  638. - '&b&l> &e&l体力:'
  639. interval: 100
  640. random: false
  641. timesplayed: #Switch between site, times played and health
  642. text:
  643. - '作成予定(?)'
  644. - '{stat_timesplayed}'
  645. - '{healthbar}'
  646. interval: 100
  647. random: false
  648. # For empty lines just add another 'section' but just don't put any text
  649. # in it so it acts like an empty line.
  650. spacer3:
  651. text: []
  652. interval: 100
  653. random: false
  654. server-label:
  655. text:
  656. - '&b&l> &e&lサーバー情報:'
  657. interval: 100
  658. random: false
  659. server-line1:
  660. text:
  661. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  662. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  663. interval: 1
  664. random: false
  665. server-line2:
  666. text:
  667. - '{onlineplayers} &a人のプレイヤーがログインしています。'
  668. interval: 10
  669. random: false
  670. # This is the same as the header. It is not needed since you already use the header as the longest line
  671. # but it looks cleaner having a footer.
  672. footer:
  673. text:
  674. - '<rainbow>&m|=========================|</rainbow>'
  675. interval: 10
  676. random: true
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