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1-
print("animated by p00tp0t, converted and fixed by 123jl123")
1+
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end -print("animated by p00tp0t, converted and fixed by 123jl123")
6
warn("refit function (anti-death) and music added by adam222334II")
7
ArtificialHB = Instance.new("BindableEvent", script)
8
ArtificialHB.Name = "Heartbeat"
9
script:WaitForChild("Heartbeat")
10
11
Player = game:GetService("Players").LocalPlayer
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
32
Character = Player.Character
33
Humanoid = Character.Humanoid
34
35
local BODY = {}
36
for _, c in pairs(Character:GetDescendants()) do
37
	if c:IsA("BasePart") and c.Name ~= "Handle" then
38
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
39
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
40
		end
41
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
42
	elseif c:IsA("JointInstance") then
43
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
44
	end
45
end
46
47
function refit()
48
	Character.Parent = workspace
49
	for e = 1, #BODY do
50
		if BODY[e] ~= nil then
51
			local STUFF = BODY[e]
52
			local PART = STUFF[1]
53
			local PARENT = STUFF[2]
54
			local MATERIAL = STUFF[3]
55
			local COLOR = STUFF[4]
56
			local TRANSPARENCY = STUFF[5]
57
			--local SIZE = STUFF[6]
58
			local NAME = STUFF[7]
59
			if PART.ClassName == "Part" and PART ~= RootPart then
60
				PART.Material = MATERIAL
61
				PART.Transparency = TRANSPARENCY
62
				PART.Name = NAME
63
			end
64
			if PART.Parent ~= PARENT then
65
				Humanoid:remove()
66
				PART.Parent = PARENT
67
				Humanoid = IT("Humanoid",Character)
68
			end
69
		end
70
	end
71
end
72
73
Humanoid.Died:connect(function()
74
	           refit()
75
end)
76
77
Player = game:GetService("Players").LocalPlayer
78
PlayerGui = Player.PlayerGui
79
Cam = workspace.CurrentCamera
80
Backpack = Player.Backpack
81
Character = Player.Character
82
Humanoid = Character.Humanoid
83
Mouse = Player:GetMouse()
84
RootPart = Character["HumanoidRootPart"]
85
Torso = Character["Torso"]
86
Head = Character["Head"]
87
RightArm = Character["Right Arm"]
88
LeftArm = Character["Left Arm"]
89
RightLeg = Character["Right Leg"]
90
LeftLeg = Character["Left Leg"]
91
RootJoint = RootPart["RootJoint"]
92
Neck = Torso["Neck"]
93
RightShoulder = Torso["Right Shoulder"]
94
LeftShoulder = Torso["Left Shoulder"]
95
RightHip = Torso["Right Hip"]
96
LeftHip = Torso["Left Hip"]
97
local sick = Instance.new("Sound",Torso)
98
99
IT = Instance.new
100
CF = CFrame.new
101
VT = Vector3.new
102
RAD = math.rad
103
C3 = Color3.new
104
UD2 = UDim2.new
105
BRICKC = BrickColor.new
106
ANGLES = CFrame.Angles
107
EULER = CFrame.fromEulerAnglesXYZ
108
COS = math.cos
109
ACOS = math.acos
110
SIN = math.sin
111
ASIN = math.asin
112
ABS = math.abs
113
MRANDOM = math.random
114
FLOOR = math.floor
115
116
local Speed = 0.1
117
AnimationSpeed=.8
118
SmoothTime=2
119
120
function swait(num)
121
if num==0 or num==nil then
122
--if Stagger.Value==false or Stun.Value<=100 then
123
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
124
script.Heartbeat.Event:wait()
125
--end
126
else
127
for i=0,num do
128
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
129
script.Heartbeat.Event:wait()
130
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
131
break
132
end]]
133
end
134
end
135
end
136
script:WaitForChild("Heartbeat")
137
138
frame = 1/60
139
tf = 0
140
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
141
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
142
lastframe = tick()
143
script.Heartbeat:Fire() --ayy lmao
144
145
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
146
    tf = tf + s
147
    if tf >= frame then
148
        if allowframeloss then
149
            script.Heartbeat:Fire()
150
            lastframe=tick()
151
        else
152
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
153
            for i=1, math.floor(tf/frame) do
154
                script.Heartbeat:Fire()
155
            end
156
            lastframe=tick()
157
        end
158
        if tossremainder then
159
            tf = 0
160
        else
161
            tf = tf - frame * math.floor(tf/frame)
162
        end
163
    end
164
end)
165
166
Anim = {
167
	Properties = {
168
		Looping = true,
169
		Priority = Enum.AnimationPriority.Core
170
	},
171
	Keyframes = {
172
		[0] = {
173
			["HumanoidRootPart"] = {
174
				["Torso"] = {
175
					CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
176
					["Left Leg"] = {
177
						CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
178
					},
179
					["Right Leg"] = {
180
						CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
181
					},
182
					["Left Arm"] = {
183
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
184
					},
185
					["Right Arm"] = {
186
						CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
187
					},
188
					["Head"] = {
189
					},
190
				},
191
			},
192
		},
193
		[0.1] = {
194
			["HumanoidRootPart"] = {
195
				["Torso"] = {
196
					CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
197
					["Left Leg"] = {
198
						CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
199
					},
200
					["Right Leg"] = {
201
						CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
202
					},
203
					["Left Arm"] = {
204
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
205
					},
206
					["Right Arm"] = {
207
						CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
208
					},
209
				},
210
			},
211
		},
212
		[0.2] = {
213
			["HumanoidRootPart"] = {
214
				["Torso"] = {
215
					CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
216
					["Left Leg"] = {
217
						CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
218
					},
219
					["Right Leg"] = {
220
						CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
221
					},
222
					["Left Arm"] = {
223
						CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
224
					},
225
					["Right Arm"] = {
226
						CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
227
					},
228
				},
229
			},
230
		},
231
		[0.3] = {
232
			["HumanoidRootPart"] = {
233
				["Torso"] = {
234
					CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
235
					["Left Leg"] = {
236
						CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
237
					},
238
					["Right Leg"] = {
239
						CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
240
					},
241
					["Left Arm"] = {
242
						CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
243
					},
244
					["Right Arm"] = {
245
						CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
246
					},
247
				},
248
			},
249
		},
250
		[0.4] = {
251
			["HumanoidRootPart"] = {
252
				["Torso"] = {
253
					CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
254
					["Left Leg"] = {
255
						CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
256
					},
257
					["Right Leg"] = {
258
						CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
259
					},
260
					["Left Arm"] = {
261
						CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
262
					},
263
					["Right Arm"] = {
264
						CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
265
					},
266
				},
267
			},
268
		},
269
		[0.5] = {
270
			["HumanoidRootPart"] = {
271
				["Torso"] = {
272
					CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
273
					["Left Leg"] = {
274
						CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
275
					},
276
					["Right Leg"] = {
277
						CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
278
					},
279
					["Left Arm"] = {
280
						CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
281
					},
282
					["Right Arm"] = {
283
						CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
284
					},
285
				},
286
			},
287
		},
288
		[0.6] = {
289
			["HumanoidRootPart"] = {
290
				["Torso"] = {
291
					CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
292
					["Left Leg"] = {
293
						CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
294
					},
295
					["Right Leg"] = {
296
						CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
297
					},
298
					["Left Arm"] = {
299
						CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
300
					},
301
					["Right Arm"] = {
302
						CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
303
					},
304
				},
305
			},
306
		},
307
		[0.7] = {
308
			["HumanoidRootPart"] = {
309
				["Torso"] = {
310
					CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
311
					["Left Leg"] = {
312
						CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
313
					},
314
					["Right Leg"] = {
315
						CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
316
					},
317
					["Left Arm"] = {
318
						CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
319
					},
320
					["Right Arm"] = {
321
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
322
					},
323
				},
324
			},
325
		},
326
		[0.8] = {
327
			["HumanoidRootPart"] = {
328
				["Torso"] = {
329
					CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
330
					["Left Leg"] = {
331
						CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
332
					},
333
					["Left Arm"] = {
334
						CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
335
					},
336
					["Right Arm"] = {
337
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
338
					},
339
				},
340
			},
341
		},
342
		[0.9] = {
343
			["HumanoidRootPart"] = {
344
				["Torso"] = {
345
					CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
346
					["Left Leg"] = {
347
						CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
348
					},
349
					["Right Leg"] = {
350
						CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
351
					},
352
					["Left Arm"] = {
353
						CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
354
					},
355
					["Right Arm"] = {
356
						CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
357
					},
358
				},
359
			},
360
		},
361
		[1] = {
362
			["HumanoidRootPart"] = {
363
				["Torso"] = {
364
					CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
365
					["Left Leg"] = {
366
						CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
367
					},
368
					["Right Leg"] = {
369
						CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
370
					},
371
					["Left Arm"] = {
372
						CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
373
					},
374
					["Right Arm"] = {
375
						CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
376
					},
377
				},
378
			},
379
		},
380
		[1.1] = {
381
			["HumanoidRootPart"] = {
382
				["Torso"] = {
383
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
384
					["Left Leg"] = {
385
						CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
386
					},
387
					["Right Leg"] = {
388
						CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
389
					},
390
					["Left Arm"] = {
391
						CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
392
					},
393
					["Right Arm"] = {
394
						CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
395
					},
396
				},
397
			},
398
		},
399
		[1.15] = {
400
			["Torso"] = {
401
				["Right Arm"] = {
402
					CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
403
				},
404
			},
405
		},
406
		[1.2] = {
407
			["HumanoidRootPart"] = {
408
				["Torso"] = {
409
					CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
410
					["Left Leg"] = {
411
						CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
412
					},
413
					["Right Leg"] = {
414
						CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
415
					},
416
					["Left Arm"] = {
417
						CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
418
					},
419
					["Right Arm"] = {
420
						CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
421
					},
422
				},
423
			},
424
		},
425
		[1.3] = {
426
			["HumanoidRootPart"] = {
427
				["Torso"] = {
428
					CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
429
					["Left Leg"] = {
430
						CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
431
					},
432
					["Right Leg"] = {
433
						CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
434
					},
435
					["Left Arm"] = {
436
						CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
437
					},
438
					["Right Arm"] = {
439
						CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
440
					},
441
				},
442
			},
443
		},
444
		[1.35] = {
445
			["Torso"] = {
446
				["Left Leg"] = {
447
					CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
448
				},
449
				["Left Arm"] = {
450
					CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
451
				},
452
				["Right Arm"] = {
453
					CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
454
				},
455
			},
456
		},
457
		[1.4] = {
458
			["HumanoidRootPart"] = {
459
				["Torso"] = {
460
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
461
					["Left Leg"] = {
462
						CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
463
					},
464
					["Right Leg"] = {
465
						CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
466
					},
467
					["Left Arm"] = {
468
						CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
469
					},
470
					["Right Arm"] = {
471
						CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
472
					},
473
				},
474
			},
475
		},
476
		[1.45] = {
477
			["Torso"] = {
478
				["Left Arm"] = {
479
					CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
480
				},
481
			},
482
		},
483
		[1.5] = {
484
			["HumanoidRootPart"] = {
485
				["Torso"] = {
486
					CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
487
					["Left Leg"] = {
488
						CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
489
					},
490
					["Right Leg"] = {
491
						CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
492
					},
493
					["Left Arm"] = {
494
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
495
					},
496
					["Right Arm"] = {
497
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
498
					},
499
				},
500
			},
501
		},
502
		[1.6] = {
503
			["HumanoidRootPart"] = {
504
				["Torso"] = {
505
					CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
506
					["Left Leg"] = {
507
						CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
508
					},
509
					["Right Leg"] = {
510
						CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
511
					},
512
					["Left Arm"] = {
513
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
514
					},
515
					["Right Arm"] = {
516
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
517
					},
518
				},
519
			},
520
		},
521
		[1.7] = {
522
			["HumanoidRootPart"] = {
523
				["Torso"] = {
524
					CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
525
					["Left Leg"] = {
526
						CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
527
					},
528
					["Right Leg"] = {
529
						CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
530
					},
531
					["Left Arm"] = {
532
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
533
					},
534
					["Right Arm"] = {
535
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
536
					},
537
				},
538
			},
539
		},
540
		[1.8] = {
541
			["HumanoidRootPart"] = {
542
				["Torso"] = {
543
					CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
544
					["Left Leg"] = {
545
						CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
546
					},
547
					["Right Leg"] = {
548
						CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
549
					},
550
					["Left Arm"] = {
551
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
552
					},
553
					["Right Arm"] = {
554
						CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
555
					},
556
				},
557
			},
558
		},
559
		[1.9] = {
560
			["HumanoidRootPart"] = {
561
				["Torso"] = {
562
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
563
					["Left Leg"] = {
564
						CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
565
					},
566
					["Right Leg"] = {
567
						CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
568
					},
569
					["Left Arm"] = {
570
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
571
					},
572
					["Right Arm"] = {
573
						CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
574
					},
575
				},
576
			},
577
		},
578
		[2] = {
579
			["HumanoidRootPart"] = {
580
				["Torso"] = {
581
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
582
					["Left Leg"] = {
583
						CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
584
					},
585
					["Right Leg"] = {
586
						CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
587
					},
588
					["Left Arm"] = {
589
						CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
590
					},
591
					["Right Arm"] = {
592
						CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
593
					},
594
				},
595
			},
596
		},
597
		[2.1] = {
598
			["HumanoidRootPart"] = {
599
				["Torso"] = {
600
					CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
601
					["Left Leg"] = {
602
						CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
603
					},
604
					["Right Leg"] = {
605
						CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
606
					},
607
					["Left Arm"] = {
608
						CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
609
					},
610
					["Right Arm"] = {
611
						CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
612
					},
613
				},
614
			},
615
		},
616
		[2.2] = {
617
			["HumanoidRootPart"] = {
618
				["Torso"] = {
619
					CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
620
					["Left Leg"] = {
621
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
622
					},
623
					["Right Leg"] = {
624
						CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
625
					},
626
					["Left Arm"] = {
627
						CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
628
					},
629
					["Right Arm"] = {
630
						CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
631
					},
632
				},
633
			},
634
		},
635
		[2.3] = {
636
			["HumanoidRootPart"] = {
637
				["Torso"] = {
638
					CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
639
					["Left Leg"] = {
640
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
641
					},
642
					["Right Leg"] = {
643
						CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
644
					},
645
					["Left Arm"] = {
646
						CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
647
					},
648
					["Right Arm"] = {
649
						CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
650
					},
651
				},
652
			},
653
		},
654
		[2.4] = {
655
			["HumanoidRootPart"] = {
656
				["Torso"] = {
657
					CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
658
					["Left Leg"] = {
659
						CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
660
					},
661
					["Right Leg"] = {
662
						CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
663
					},
664
					["Left Arm"] = {
665
						CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
666
					},
667
					["Right Arm"] = {
668
						CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
669
					},
670
				},
671
			},
672
		},
673
		[2.5] = {
674
			["HumanoidRootPart"] = {
675
				["Torso"] = {
676
					CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
677
					["Left Leg"] = {
678
						CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
679
					},
680
					["Right Leg"] = {
681
						CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
682
					},
683
					["Left Arm"] = {
684
						CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
685
					},
686
					["Right Arm"] = {
687
						CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
688
					},
689
				},
690
			},
691
		},
692
		[2.6] = {
693
			["HumanoidRootPart"] = {
694
				["Torso"] = {
695
					CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
696
					["Left Leg"] = {
697
						CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
698
					},
699
					["Right Leg"] = {
700
						CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
701
					},
702
					["Left Arm"] = {
703
						CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
704
					},
705
					["Right Arm"] = {
706
						CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
707
					},
708
				},
709
			},
710
		},
711
		[2.7] = {
712
			["HumanoidRootPart"] = {
713
				["Torso"] = {
714
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
715
					["Left Leg"] = {
716
						CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
717
					},
718
					["Right Leg"] = {
719
						CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
720
					},
721
					["Left Arm"] = {
722
						CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
723
					},
724
					["Right Arm"] = {
725
						CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
726
					},
727
				},
728
			},
729
		},
730
		[2.8] = {
731
			["HumanoidRootPart"] = {
732
				["Torso"] = {
733
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
734
					["Left Leg"] = {
735
						CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
736
					},
737
					["Right Leg"] = {
738
						CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
739
					},
740
					["Left Arm"] = {
741
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
742
					},
743
					["Right Arm"] = {
744
						CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
745
					},
746
				},
747
			},
748
		},
749
		[2.9] = {
750
			["HumanoidRootPart"] = {
751
				["Torso"] = {
752
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
753
					["Left Leg"] = {
754
						CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
755
					},
756
					["Right Leg"] = {
757
						CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
758
					},
759
					["Left Arm"] = {
760
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
761
					},
762
					["Right Arm"] = {
763
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
764
					},
765
				},
766
			},
767
		},
768
		[3] = {
769
			["HumanoidRootPart"] = {
770
				["Torso"] = {
771
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
772
					["Left Leg"] = {
773
						CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
774
					},
775
					["Right Leg"] = {
776
						CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
777
					},
778
					["Left Arm"] = {
779
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
780
					},
781
					["Right Arm"] = {
782
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
783
					},
784
				},
785
			},
786
		},
787
		[3.1] = {
788
			["HumanoidRootPart"] = {
789
				["Torso"] = {
790
					CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
791
					["Left Leg"] = {
792
						CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
793
					},
794
					["Right Leg"] = {
795
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
796
					},
797
					["Left Arm"] = {
798
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
799
					},
800
					["Right Arm"] = {
801
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
802
					},
803
				},
804
			},
805
		},
806
		[3.2] = {
807
			["HumanoidRootPart"] = {
808
				["Torso"] = {
809
					CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
810
					["Left Leg"] = {
811
						CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
812
					},
813
					["Right Leg"] = {
814
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
815
					},
816
					["Left Arm"] = {
817
						CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
818
					},
819
					["Right Arm"] = {
820
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
821
					},
822
				},
823
			},
824
		},
825
		[3.3] = {
826
			["HumanoidRootPart"] = {
827
				["Torso"] = {
828
					CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
829
					["Left Leg"] = {
830
						CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
831
					},
832
					["Right Leg"] = {
833
						CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
834
					},
835
					["Left Arm"] = {
836
						CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
837
					},
838
					["Right Arm"] = {
839
						CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
840
					},
841
					["Head"] = {
842
					},
843
				},
844
			},
845
		},
846
		[3.35] = {
847
			["Torso"] = {
848
				["Left Arm"] = {
849
					CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
850
				},
851
				["Right Arm"] = {
852
					CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
853
				},
854
			},
855
		},
856
		[3.4] = {
857
			["HumanoidRootPart"] = {
858
				["Torso"] = {
859
					CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
860
					["Left Leg"] = {
861
						CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
862
					},
863
					["Right Leg"] = {
864
						CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
865
					},
866
					["Left Arm"] = {
867
						CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
868
					},
869
					["Right Arm"] = {
870
						CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
871
					},
872
				},
873
			},
874
		},
875
		[3.5] = {
876
			["HumanoidRootPart"] = {
877
				["Torso"] = {
878
					CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
879
					["Left Leg"] = {
880
						CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
881
					},
882
					["Right Leg"] = {
883
						CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
884
					},
885
					["Left Arm"] = {
886
						CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
887
					},
888
					["Right Arm"] = {
889
						CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
890
					},
891
				},
892
			},
893
		},
894
		[3.6] = {
895
			["HumanoidRootPart"] = {
896
				["Torso"] = {
897
					CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
898
					["Left Leg"] = {
899
						CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
900
					},
901
					["Right Leg"] = {
902
						CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
903
					},
904
					["Left Arm"] = {
905
						CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
906
					},
907
					["Right Arm"] = {
908
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
909
					},
910
				},
911
			},
912
		},
913
		[3.7] = {
914
			["HumanoidRootPart"] = {
915
				["Torso"] = {
916
					CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
917
					["Left Leg"] = {
918
						CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
919
					},
920
					["Right Leg"] = {
921
						CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
922
					},
923
					["Left Arm"] = {
924
						CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
925
					},
926
					["Right Arm"] = {
927
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
928
					},
929
				},
930
			},
931
		},
932
		[3.8] = {
933
			["HumanoidRootPart"] = {
934
				["Torso"] = {
935
					CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
936
					["Left Leg"] = {
937
						CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
938
					},
939
					["Right Leg"] = {
940
						CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
941
					},
942
					["Left Arm"] = {
943
						CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
944
					},
945
					["Right Arm"] = {
946
						CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
947
					},
948
				},
949
			},
950
		},
951
		[3.9] = {
952
			["HumanoidRootPart"] = {
953
				["Torso"] = {
954
					CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
955
					["Left Leg"] = {
956
						CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
957
					},
958
					["Right Leg"] = {
959
						CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
960
					},
961
					["Left Arm"] = {
962
						CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
963
					},
964
					["Right Arm"] = {
965
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
966
					},
967
				},
968
			},
969
		},
970
		[4] = {
971
			["HumanoidRootPart"] = {
972
				["Torso"] = {
973
					CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
974
					["Left Leg"] = {
975
						CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
976
					},
977
					["Right Leg"] = {
978
						CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
979
					},
980
					["Left Arm"] = {
981
						CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
982
					},
983
					["Right Arm"] = {
984
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
985
					},
986
				},
987
			},
988
		},
989
		[4.1] = {
990
			["HumanoidRootPart"] = {
991
				["Torso"] = {
992
					CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
993
					["Left Leg"] = {
994
						CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
995
					},
996
					["Right Leg"] = {
997
						CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
998
					},
999
					["Left Arm"] = {
1000
						CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
1001
					},
1002
					["Right Arm"] = {
1003
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
1004
					},
1005
				},
1006
			},
1007
		},
1008
		[4.2] = {
1009
			["HumanoidRootPart"] = {
1010
				["Torso"] = {
1011
					CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
1012
					["Left Leg"] = {
1013
						CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
1014
					},
1015
					["Right Leg"] = {
1016
						CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
1017
					},
1018
					["Left Arm"] = {
1019
						CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
1020
					},
1021
					["Right Arm"] = {
1022
						CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
1023
					},
1024
				},
1025
			},
1026
		},
1027
		[4.3] = {
1028
			["HumanoidRootPart"] = {
1029
				["Torso"] = {
1030
					CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
1031
					["Left Leg"] = {
1032
						CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
1033
					},
1034
					["Right Leg"] = {
1035
						CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
1036
					},
1037
					["Left Arm"] = {
1038
						CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
1039
					},
1040
					["Right Arm"] = {
1041
						CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
1042
					},
1043
				},
1044
			},
1045
		},
1046
		[4.4] = {
1047
			["HumanoidRootPart"] = {
1048
				["Torso"] = {
1049
					CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
1050
					["Left Leg"] = {
1051
						CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
1052
					},
1053
					["Right Leg"] = {
1054
						CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
1055
					},
1056
					["Left Arm"] = {
1057
						CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
1058
					},
1059
					["Right Arm"] = {
1060
						CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
1061
					},
1062
				},
1063
			},
1064
		},
1065
		[4.5] = {
1066
			["HumanoidRootPart"] = {
1067
				["Torso"] = {
1068
					CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
1069
					["Left Leg"] = {
1070
						CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
1071
					},
1072
					["Right Leg"] = {
1073
						CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
1074
					},
1075
					["Left Arm"] = {
1076
						CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
1077
					},
1078
					["Right Arm"] = {
1079
						CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
1080
					},
1081
				},
1082
			},
1083
		},
1084
		[4.6] = {
1085
			["HumanoidRootPart"] = {
1086
				["Torso"] = {
1087
					CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
1088
					["Left Leg"] = {
1089
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
1090
					},
1091
					["Right Leg"] = {
1092
						CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
1093
					},
1094
					["Left Arm"] = {
1095
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
1096
					},
1097
					["Right Arm"] = {
1098
						CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
1099
					},
1100
				},
1101
			},
1102
		},
1103
		[4.7] = {
1104
			["HumanoidRootPart"] = {
1105
				["Torso"] = {
1106
					CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
1107
					["Left Leg"] = {
1108
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
1109
					},
1110
					["Right Leg"] = {
1111
						CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
1112
					},
1113
					["Left Arm"] = {
1114
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
1115
					},
1116
					["Right Arm"] = {
1117
						CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
1118
					},
1119
				},
1120
			},
1121
		},
1122
		[4.8] = {
1123
			["HumanoidRootPart"] = {
1124
				["Torso"] = {
1125
					CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
1126
					["Left Leg"] = {
1127
						CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
1128
					},
1129
					["Right Leg"] = {
1130
						CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
1131
					},
1132
					["Left Arm"] = {
1133
						CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
1134
					},
1135
					["Right Arm"] = {
1136
						CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
1137
					},
1138
				},
1139
			},
1140
		},
1141
		[4.9] = {
1142
			["HumanoidRootPart"] = {
1143
				["Torso"] = {
1144
					CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
1145
					["Left Leg"] = {
1146
						CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
1147
					},
1148
					["Right Leg"] = {
1149
						CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
1150
					},
1151
					["Left Arm"] = {
1152
						CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
1153
					},
1154
					["Right Arm"] = {
1155
						CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
1156
					},
1157
				},
1158
			},
1159
		},
1160
		[5] = {
1161
			["HumanoidRootPart"] = {
1162
				["Torso"] = {
1163
					CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
1164
					["Left Leg"] = {
1165
						CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
1166
					},
1167
					["Right Leg"] = {
1168
						CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
1169
					},
1170
					["Left Arm"] = {
1171
						CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
1172
					},
1173
					["Right Arm"] = {
1174
						CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
1175
					},
1176
				},
1177
			},
1178
		},
1179
		[5.1] = {
1180
			["HumanoidRootPart"] = {
1181
				["Torso"] = {
1182
					CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
1183
					["Left Leg"] = {
1184
						CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
1185
					},
1186
					["Right Leg"] = {
1187
						CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
1188
					},
1189
					["Left Arm"] = {
1190
						CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
1191
					},
1192
					["Right Arm"] = {
1193
						CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
1194
					},
1195
				},
1196
			},
1197
		},
1198
		[5.2] = {
1199
			["HumanoidRootPart"] = {
1200
				["Torso"] = {
1201
					CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
1202
					["Left Leg"] = {
1203
						CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
1204
					},
1205
					["Right Leg"] = {
1206
						CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
1207
					},
1208
					["Left Arm"] = {
1209
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
1210
					},
1211
					["Right Arm"] = {
1212
						CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
1213
					},
1214
				},
1215
			},
1216
		},
1217
		[5.3] = {
1218
			["HumanoidRootPart"] = {
1219
				["Torso"] = {
1220
					CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
1221
					["Left Leg"] = {
1222
						CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
1223
					},
1224
					["Right Leg"] = {
1225
						CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
1226
					},
1227
					["Left Arm"] = {
1228
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
1229
					},
1230
					["Right Arm"] = {
1231
						CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
1232
					},
1233
				},
1234
			},
1235
		},
1236
		[5.4] = {
1237
			["HumanoidRootPart"] = {
1238
				["Torso"] = {
1239
					CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
1240
					["Left Leg"] = {
1241
						CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
1242
					},
1243
					["Right Leg"] = {
1244
						CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
1245
					},
1246
					["Left Arm"] = {
1247
						CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
1248
					},
1249
					["Right Arm"] = {
1250
						CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
1251
					},
1252
				},
1253
			},
1254
		},
1255
		[5.5] = {
1256
			["HumanoidRootPart"] = {
1257
				["Torso"] = {
1258
					CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
1259
					["Left Leg"] = {
1260
						CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
1261
					},
1262
					["Right Leg"] = {
1263
						CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
1264
					},
1265
					["Left Arm"] = {
1266
						CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
1267
					},
1268
					["Right Arm"] = {
1269
						CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
1270
					},
1271
				},
1272
			},
1273
		},
1274
		[5.6] = {
1275
			["HumanoidRootPart"] = {
1276
				["Torso"] = {
1277
					CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
1278
					["Left Leg"] = {
1279
						CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
1280
					},
1281
					["Right Leg"] = {
1282
						CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
1283
					},
1284
					["Left Arm"] = {
1285
						CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
1286
					},
1287
					["Right Arm"] = {
1288
						CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
1289
					},
1290
				},
1291
			},
1292
		},
1293
		[5.7] = {
1294
			["HumanoidRootPart"] = {
1295
				["Torso"] = {
1296
					CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
1297
					["Left Leg"] = {
1298
						CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
1299
					},
1300
					["Right Leg"] = {
1301
						CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
1302
					},
1303
					["Left Arm"] = {
1304
						CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
1305
					},
1306
					["Right Arm"] = {
1307
						CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
1308
					},
1309
				},
1310
			},
1311
		},
1312
		[5.8] = {
1313
			["HumanoidRootPart"] = {
1314
				["Torso"] = {
1315
					CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
1316
					["Left Leg"] = {
1317
						CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
1318
					},
1319
					["Right Leg"] = {
1320
						CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
1321
					},
1322
					["Left Arm"] = {
1323
						CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
1324
					},
1325
					["Right Arm"] = {
1326
						CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
1327
					},
1328
				},
1329
			},
1330
		},
1331
		[5.9] = {
1332
			["HumanoidRootPart"] = {
1333
				["Torso"] = {
1334
					CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
1335
					["Left Leg"] = {
1336
						CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
1337
					},
1338
					["Right Leg"] = {
1339
						CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
1340
					},
1341
					["Left Arm"] = {
1342
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
1343
					},
1344
					["Right Arm"] = {
1345
						CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
1346
					},
1347
				},
1348
			},
1349
		},
1350
		[6] = {
1351
			["HumanoidRootPart"] = {
1352
				["Torso"] = {
1353
					CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
1354
					["Left Leg"] = {
1355
						CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
1356
					},
1357
					["Right Leg"] = {
1358
						CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
1359
					},
1360
					["Left Arm"] = {
1361
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
1362
					},
1363
					["Right Arm"] = {
1364
						CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
1365
					},
1366
				},
1367
			},
1368
		},
1369
		[6.1] = {
1370
			["HumanoidRootPart"] = {
1371
				["Torso"] = {
1372
					CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
1373
					["Left Leg"] = {
1374
						CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
1375
					},
1376
					["Right Leg"] = {
1377
						CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
1378
					},
1379
					["Left Arm"] = {
1380
						CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
1381
					},
1382
					["Right Arm"] = {
1383
						CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
1384
					},
1385
				},
1386
			},
1387
		},
1388
		[6.2] = {
1389
			["HumanoidRootPart"] = {
1390
				["Torso"] = {
1391
					CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
1392
					["Left Leg"] = {
1393
						CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
1394
					},
1395
					["Right Leg"] = {
1396
						CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
1397
					},
1398
					["Left Arm"] = {
1399
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
1400
					},
1401
					["Right Arm"] = {
1402
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
1403
					},
1404
				},
1405
			},
1406
		},
1407
		[6.3] = {
1408
			["HumanoidRootPart"] = {
1409
				["Torso"] = {
1410
					CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
1411
					["Left Leg"] = {
1412
						CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
1413
					},
1414
					["Right Leg"] = {
1415
						CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
1416
					},
1417
					["Left Arm"] = {
1418
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
1419
					},
1420
					["Right Arm"] = {
1421
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
1422
					},
1423
				},
1424
			},
1425
		},
1426
		[6.4] = {
1427
			["HumanoidRootPart"] = {
1428
				["Torso"] = {
1429
					CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
1430
					["Left Leg"] = {
1431
						CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
1432
					},
1433
					["Right Leg"] = {
1434
						CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
1435
					},
1436
					["Left Arm"] = {
1437
						CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
1438
					},
1439
					["Right Arm"] = {
1440
						CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
1441
					},
1442
				},
1443
			},
1444
		},
1445
		[6.5] = {
1446
			["HumanoidRootPart"] = {
1447
				["Torso"] = {
1448
					CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
1449
					["Left Leg"] = {
1450
						CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
1451
					},
1452
					["Right Leg"] = {
1453
						CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
1454
					},
1455
					["Left Arm"] = {
1456
						CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
1457
					},
1458
					["Right Arm"] = {
1459
						CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
1460
					},
1461
				},
1462
			},
1463
		},
1464
	}
1465
}
1466
1467
local number=0
1468
1469
LastTimeSetTotal=0
1470
local savec0 = {}
1471
1472
1473
GetAnimCF = function(limb,Time)
1474
	
1475
local GA = nil
1476
	coroutine.resume(coroutine.create(function()
1477
1478
if limb == "Torso" then
1479
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
1480
else
1481
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
1482
1483
end
1484
end))
1485
return GA
1486
end
1487
1488
1489
1490
local model = nil
1491
if owner ~= nil then 
1492
model = owner.Character
1493
else
1494
model = game:GetService("Players").localPlayer.Character
1495
end
1496
function GatherAllInstances(Parent)
1497
	local Instances = {}
1498
	local function GatherInstances(Parent)
1499
		for i, v in pairs(Parent:GetChildren()) do
1500
			GatherInstances(v)
1501
			table.insert(Instances, v)
1502
		end
1503
	end
1504
	GatherInstances(Parent)
1505
	return Instances
1506
end
1507
1508
1509
1510
1511
for i, v in pairs(GatherAllInstances(model)) do
1512
if v:IsA("BasePart") then 
1513
for i, v2 in pairs(GatherAllInstances(model)) do
1514
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1515
1516
local saveCF = v2.C0
1517
table.insert(savec0,{v2.Name,saveCF})
1518
1519
end
1520
end
1521
end end
1522
1523
1524
1525
1526
RunAnim = function(Time)
1527
1528
1529
1530
1531
1532
	
1533
local speed = Time-LastTimeSetTotal
1534
1535
speed = speed*AnimationSpeed
1536
LastTimeSetTotal = Time	
1537
	
1538
	
1539
	
1540
	local doing = true
1541
	
1542
	coroutine.resume(coroutine.create(function()
1543
for i, v in pairs(GatherAllInstances(model)) do
1544
if v:IsA("BasePart") then 
1545
for i, v2 in pairs(GatherAllInstances(model)) do
1546
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1547
1548
--print(v.Name)
1549
local GotAnim = GetAnimCF(v.Name,Time)
1550
--print(GotAnim)
1551
local saveCF = nil
1552
	 for i,v3 in pairs(savec0) do 
1553
		if v2.name == v3[1] then
1554
			saveCF = v3[2]
1555
		end
1556
	end
1557
1558
--print(saveCF)
1559
1560
if GotAnim ~= nil and saveCF ~= nil then
1561
	
1562
	
1563
	coroutine.resume(coroutine.create(function()
1564
while doing == true do
1565
	swait()
1566
	v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
1567
end
1568
1569
end))
1570
--v2.C0 = saveCF*GotAnim 
1571
1572
1573
end
1574
1575
	end
1576
1577
end
1578
end end
1579
1580
1581
end))
1582
wait(speed)
1583
doing = false
1584
end
1585
while true do
1586
RunAnim(0)	
1587
RunAnim(0.1)	
1588
RunAnim(0.2)
1589
RunAnim(0.3)
1590
RunAnim(0.4)
1591
RunAnim(0.5)
1592
RunAnim(0.6)
1593
RunAnim(0.7)
1594
RunAnim(0.8)
1595
RunAnim(0.9)
1596
RunAnim(1)
1597
-----------
1598
RunAnim(1.1)	
1599
RunAnim(1.15)
1600
RunAnim(1.2)	
1601
RunAnim(1.3)
1602
RunAnim(1.35)
1603
RunAnim(1.4)
1604
RunAnim(1.45)
1605
RunAnim(1.5)
1606
RunAnim(1.6)
1607
RunAnim(1.7)
1608
RunAnim(1.8)
1609
RunAnim(1.9)
1610
RunAnim(2)
1611
-----------
1612
1613
RunAnim(2.1)	
1614
RunAnim(2.2)
1615
RunAnim(2.3)
1616
RunAnim(2.4)
1617
RunAnim(2.5)
1618
RunAnim(2.6)
1619
RunAnim(2.7)
1620
RunAnim(2.8)
1621
RunAnim(2.9)
1622
RunAnim(3)
1623
-----------
1624
1625
RunAnim(3.1)	
1626
RunAnim(3.2)
1627
RunAnim(3.3)
1628
RunAnim(3.35)
1629
RunAnim(3.4)
1630
RunAnim(3.5)
1631
RunAnim(3.6)
1632
RunAnim(3.7)
1633
RunAnim(3.8)
1634
RunAnim(3.9)
1635
RunAnim(4)
1636
-----------
1637
1638
RunAnim(4.1)	
1639
RunAnim(4.2)
1640
RunAnim(4.3)
1641
RunAnim(4.4)
1642
RunAnim(4.5)
1643
RunAnim(4.6)
1644
RunAnim(4.7)
1645
RunAnim(4.8)
1646
RunAnim(4.9)
1647
RunAnim(5)
1648
-----------
1649
1650
RunAnim(5.1)	
1651
RunAnim(5.2)
1652
RunAnim(5.3)
1653
RunAnim(5.4)
1654
RunAnim(5.5)
1655
RunAnim(5.6)
1656
RunAnim(5.7)
1657
RunAnim(5.8)
1658
RunAnim(5.9)
1659
RunAnim(6)
1660
-----------
1661
	
1662
RunAnim(6.1)	
1663
RunAnim(6.2)
1664
RunAnim(6.3)
1665
RunAnim(6.4)
1666
RunAnim(6.5)
1667
LastTimeSetTotal = .1
1668
	Humanoid.MaxHealth = "inf"
1669
	Humanoid.Health = "inf"
1670
 	sick.SoundId = "rbxassetid://1700869963"
1671
	sick.Looped = true
1672
	sick.Pitch = 1
1673
	sick.Volume = 40
1674
	sick:Resume()
1675
	sick.Parent = Torso
1676
              sick.TimePosition = 3
1677
         refit()
1678
end
1679
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)