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Sep 23rd, 2018
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  1.  
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end -print("animated by p00tp0t, converted and fixed by 123jl123")
  6. warn("refit function (anti-death) and music added by adam222334II")
  7. ArtificialHB = Instance.new("BindableEvent", script)
  8. ArtificialHB.Name = "Heartbeat"
  9. script:WaitForChild("Heartbeat")
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31.  
  32. Character = Player.Character
  33. Humanoid = Character.Humanoid
  34.  
  35. local BODY = {}
  36. for _, c in pairs(Character:GetDescendants()) do
  37. if c:IsA("BasePart") and c.Name ~= "Handle" then
  38. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  39. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  40. end
  41. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  42. elseif c:IsA("JointInstance") then
  43. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  44. end
  45. end
  46.  
  47. function refit()
  48. Character.Parent = workspace
  49. for e = 1, #BODY do
  50. if BODY[e] ~= nil then
  51. local STUFF = BODY[e]
  52. local PART = STUFF[1]
  53. local PARENT = STUFF[2]
  54. local MATERIAL = STUFF[3]
  55. local COLOR = STUFF[4]
  56. local TRANSPARENCY = STUFF[5]
  57. --local SIZE = STUFF[6]
  58. local NAME = STUFF[7]
  59. if PART.ClassName == "Part" and PART ~= RootPart then
  60. PART.Material = MATERIAL
  61. PART.Transparency = TRANSPARENCY
  62. PART.Name = NAME
  63. end
  64. if PART.Parent ~= PARENT then
  65. Humanoid:remove()
  66. PART.Parent = PARENT
  67. Humanoid = IT("Humanoid",Character)
  68. end
  69. end
  70. end
  71. end
  72.  
  73. Humanoid.Died:connect(function()
  74. refit()
  75. end)
  76.  
  77. Player = game:GetService("Players").LocalPlayer
  78. PlayerGui = Player.PlayerGui
  79. Cam = workspace.CurrentCamera
  80. Backpack = Player.Backpack
  81. Character = Player.Character
  82. Humanoid = Character.Humanoid
  83. Mouse = Player:GetMouse()
  84. RootPart = Character["HumanoidRootPart"]
  85. Torso = Character["Torso"]
  86. Head = Character["Head"]
  87. RightArm = Character["Right Arm"]
  88. LeftArm = Character["Left Arm"]
  89. RightLeg = Character["Right Leg"]
  90. LeftLeg = Character["Left Leg"]
  91. RootJoint = RootPart["RootJoint"]
  92. Neck = Torso["Neck"]
  93. RightShoulder = Torso["Right Shoulder"]
  94. LeftShoulder = Torso["Left Shoulder"]
  95. RightHip = Torso["Right Hip"]
  96. LeftHip = Torso["Left Hip"]
  97. local sick = Instance.new("Sound",Torso)
  98.  
  99. IT = Instance.new
  100. CF = CFrame.new
  101. VT = Vector3.new
  102. RAD = math.rad
  103. C3 = Color3.new
  104. UD2 = UDim2.new
  105. BRICKC = BrickColor.new
  106. ANGLES = CFrame.Angles
  107. EULER = CFrame.fromEulerAnglesXYZ
  108. COS = math.cos
  109. ACOS = math.acos
  110. SIN = math.sin
  111. ASIN = math.asin
  112. ABS = math.abs
  113. MRANDOM = math.random
  114. FLOOR = math.floor
  115.  
  116. local Speed = 0.1
  117. AnimationSpeed=.8
  118. SmoothTime=2
  119.  
  120. function swait(num)
  121. if num==0 or num==nil then
  122. --if Stagger.Value==false or Stun.Value<=100 then
  123. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  124. script.Heartbeat.Event:wait()
  125. --end
  126. else
  127. for i=0,num do
  128. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  129. script.Heartbeat.Event:wait()
  130. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  131. break
  132. end]]
  133. end
  134. end
  135. end
  136. script:WaitForChild("Heartbeat")
  137.  
  138. frame = 1/60
  139. tf = 0
  140. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  141. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  142. lastframe = tick()
  143. script.Heartbeat:Fire() --ayy lmao
  144.  
  145. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  146. tf = tf + s
  147. if tf >= frame then
  148. if allowframeloss then
  149. script.Heartbeat:Fire()
  150. lastframe=tick()
  151. else
  152. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  153. for i=1, math.floor(tf/frame) do
  154. script.Heartbeat:Fire()
  155. end
  156. lastframe=tick()
  157. end
  158. if tossremainder then
  159. tf = 0
  160. else
  161. tf = tf - frame * math.floor(tf/frame)
  162. end
  163. end
  164. end)
  165.  
  166. Anim = {
  167. Properties = {
  168. Looping = true,
  169. Priority = Enum.AnimationPriority.Core
  170. },
  171. Keyframes = {
  172. [0] = {
  173. ["HumanoidRootPart"] = {
  174. ["Torso"] = {
  175. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  176. ["Left Leg"] = {
  177. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  178. },
  179. ["Right Leg"] = {
  180. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  181. },
  182. ["Left Arm"] = {
  183. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  184. },
  185. ["Right Arm"] = {
  186. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  187. },
  188. ["Head"] = {
  189. },
  190. },
  191. },
  192. },
  193. [0.1] = {
  194. ["HumanoidRootPart"] = {
  195. ["Torso"] = {
  196. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  197. ["Left Leg"] = {
  198. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  199. },
  200. ["Right Leg"] = {
  201. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  202. },
  203. ["Left Arm"] = {
  204. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  205. },
  206. ["Right Arm"] = {
  207. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  208. },
  209. },
  210. },
  211. },
  212. [0.2] = {
  213. ["HumanoidRootPart"] = {
  214. ["Torso"] = {
  215. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  216. ["Left Leg"] = {
  217. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  218. },
  219. ["Right Leg"] = {
  220. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  221. },
  222. ["Left Arm"] = {
  223. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  224. },
  225. ["Right Arm"] = {
  226. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  227. },
  228. },
  229. },
  230. },
  231. [0.3] = {
  232. ["HumanoidRootPart"] = {
  233. ["Torso"] = {
  234. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  235. ["Left Leg"] = {
  236. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  237. },
  238. ["Right Leg"] = {
  239. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  240. },
  241. ["Left Arm"] = {
  242. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  243. },
  244. ["Right Arm"] = {
  245. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  246. },
  247. },
  248. },
  249. },
  250. [0.4] = {
  251. ["HumanoidRootPart"] = {
  252. ["Torso"] = {
  253. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  254. ["Left Leg"] = {
  255. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  256. },
  257. ["Right Leg"] = {
  258. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  259. },
  260. ["Left Arm"] = {
  261. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  262. },
  263. ["Right Arm"] = {
  264. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  265. },
  266. },
  267. },
  268. },
  269. [0.5] = {
  270. ["HumanoidRootPart"] = {
  271. ["Torso"] = {
  272. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  273. ["Left Leg"] = {
  274. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  275. },
  276. ["Right Leg"] = {
  277. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  278. },
  279. ["Left Arm"] = {
  280. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  281. },
  282. ["Right Arm"] = {
  283. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  284. },
  285. },
  286. },
  287. },
  288. [0.6] = {
  289. ["HumanoidRootPart"] = {
  290. ["Torso"] = {
  291. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  292. ["Left Leg"] = {
  293. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  294. },
  295. ["Right Leg"] = {
  296. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  297. },
  298. ["Left Arm"] = {
  299. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  300. },
  301. ["Right Arm"] = {
  302. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  303. },
  304. },
  305. },
  306. },
  307. [0.7] = {
  308. ["HumanoidRootPart"] = {
  309. ["Torso"] = {
  310. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  311. ["Left Leg"] = {
  312. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  313. },
  314. ["Right Leg"] = {
  315. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  316. },
  317. ["Left Arm"] = {
  318. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  319. },
  320. ["Right Arm"] = {
  321. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  322. },
  323. },
  324. },
  325. },
  326. [0.8] = {
  327. ["HumanoidRootPart"] = {
  328. ["Torso"] = {
  329. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  330. ["Left Leg"] = {
  331. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  332. },
  333. ["Left Arm"] = {
  334. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  335. },
  336. ["Right Arm"] = {
  337. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  338. },
  339. },
  340. },
  341. },
  342. [0.9] = {
  343. ["HumanoidRootPart"] = {
  344. ["Torso"] = {
  345. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  346. ["Left Leg"] = {
  347. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  348. },
  349. ["Right Leg"] = {
  350. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  351. },
  352. ["Left Arm"] = {
  353. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  354. },
  355. ["Right Arm"] = {
  356. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  357. },
  358. },
  359. },
  360. },
  361. [1] = {
  362. ["HumanoidRootPart"] = {
  363. ["Torso"] = {
  364. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  365. ["Left Leg"] = {
  366. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  367. },
  368. ["Right Leg"] = {
  369. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  370. },
  371. ["Left Arm"] = {
  372. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  373. },
  374. ["Right Arm"] = {
  375. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  376. },
  377. },
  378. },
  379. },
  380. [1.1] = {
  381. ["HumanoidRootPart"] = {
  382. ["Torso"] = {
  383. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  384. ["Left Leg"] = {
  385. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  386. },
  387. ["Right Leg"] = {
  388. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  389. },
  390. ["Left Arm"] = {
  391. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  392. },
  393. ["Right Arm"] = {
  394. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  395. },
  396. },
  397. },
  398. },
  399. [1.15] = {
  400. ["Torso"] = {
  401. ["Right Arm"] = {
  402. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  403. },
  404. },
  405. },
  406. [1.2] = {
  407. ["HumanoidRootPart"] = {
  408. ["Torso"] = {
  409. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  410. ["Left Leg"] = {
  411. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  412. },
  413. ["Right Leg"] = {
  414. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  415. },
  416. ["Left Arm"] = {
  417. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  418. },
  419. ["Right Arm"] = {
  420. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  421. },
  422. },
  423. },
  424. },
  425. [1.3] = {
  426. ["HumanoidRootPart"] = {
  427. ["Torso"] = {
  428. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  429. ["Left Leg"] = {
  430. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  431. },
  432. ["Right Leg"] = {
  433. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  434. },
  435. ["Left Arm"] = {
  436. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  437. },
  438. ["Right Arm"] = {
  439. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  440. },
  441. },
  442. },
  443. },
  444. [1.35] = {
  445. ["Torso"] = {
  446. ["Left Leg"] = {
  447. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  448. },
  449. ["Left Arm"] = {
  450. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  451. },
  452. ["Right Arm"] = {
  453. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  454. },
  455. },
  456. },
  457. [1.4] = {
  458. ["HumanoidRootPart"] = {
  459. ["Torso"] = {
  460. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  461. ["Left Leg"] = {
  462. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  463. },
  464. ["Right Leg"] = {
  465. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  466. },
  467. ["Left Arm"] = {
  468. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  469. },
  470. ["Right Arm"] = {
  471. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  472. },
  473. },
  474. },
  475. },
  476. [1.45] = {
  477. ["Torso"] = {
  478. ["Left Arm"] = {
  479. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  480. },
  481. },
  482. },
  483. [1.5] = {
  484. ["HumanoidRootPart"] = {
  485. ["Torso"] = {
  486. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  487. ["Left Leg"] = {
  488. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  489. },
  490. ["Right Leg"] = {
  491. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  492. },
  493. ["Left Arm"] = {
  494. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  495. },
  496. ["Right Arm"] = {
  497. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  498. },
  499. },
  500. },
  501. },
  502. [1.6] = {
  503. ["HumanoidRootPart"] = {
  504. ["Torso"] = {
  505. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  506. ["Left Leg"] = {
  507. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  508. },
  509. ["Right Leg"] = {
  510. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  511. },
  512. ["Left Arm"] = {
  513. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  514. },
  515. ["Right Arm"] = {
  516. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  517. },
  518. },
  519. },
  520. },
  521. [1.7] = {
  522. ["HumanoidRootPart"] = {
  523. ["Torso"] = {
  524. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  525. ["Left Leg"] = {
  526. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  527. },
  528. ["Right Leg"] = {
  529. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  530. },
  531. ["Left Arm"] = {
  532. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  533. },
  534. ["Right Arm"] = {
  535. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  536. },
  537. },
  538. },
  539. },
  540. [1.8] = {
  541. ["HumanoidRootPart"] = {
  542. ["Torso"] = {
  543. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  544. ["Left Leg"] = {
  545. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  546. },
  547. ["Right Leg"] = {
  548. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  549. },
  550. ["Left Arm"] = {
  551. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  552. },
  553. ["Right Arm"] = {
  554. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  555. },
  556. },
  557. },
  558. },
  559. [1.9] = {
  560. ["HumanoidRootPart"] = {
  561. ["Torso"] = {
  562. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  563. ["Left Leg"] = {
  564. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  565. },
  566. ["Right Leg"] = {
  567. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  568. },
  569. ["Left Arm"] = {
  570. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  571. },
  572. ["Right Arm"] = {
  573. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  574. },
  575. },
  576. },
  577. },
  578. [2] = {
  579. ["HumanoidRootPart"] = {
  580. ["Torso"] = {
  581. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  582. ["Left Leg"] = {
  583. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  584. },
  585. ["Right Leg"] = {
  586. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  587. },
  588. ["Left Arm"] = {
  589. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  590. },
  591. ["Right Arm"] = {
  592. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  593. },
  594. },
  595. },
  596. },
  597. [2.1] = {
  598. ["HumanoidRootPart"] = {
  599. ["Torso"] = {
  600. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  601. ["Left Leg"] = {
  602. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  603. },
  604. ["Right Leg"] = {
  605. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  606. },
  607. ["Left Arm"] = {
  608. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  609. },
  610. ["Right Arm"] = {
  611. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  612. },
  613. },
  614. },
  615. },
  616. [2.2] = {
  617. ["HumanoidRootPart"] = {
  618. ["Torso"] = {
  619. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  620. ["Left Leg"] = {
  621. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  622. },
  623. ["Right Leg"] = {
  624. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  625. },
  626. ["Left Arm"] = {
  627. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  628. },
  629. ["Right Arm"] = {
  630. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  631. },
  632. },
  633. },
  634. },
  635. [2.3] = {
  636. ["HumanoidRootPart"] = {
  637. ["Torso"] = {
  638. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  639. ["Left Leg"] = {
  640. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  641. },
  642. ["Right Leg"] = {
  643. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  644. },
  645. ["Left Arm"] = {
  646. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  647. },
  648. ["Right Arm"] = {
  649. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  650. },
  651. },
  652. },
  653. },
  654. [2.4] = {
  655. ["HumanoidRootPart"] = {
  656. ["Torso"] = {
  657. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  658. ["Left Leg"] = {
  659. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  660. },
  661. ["Right Leg"] = {
  662. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  663. },
  664. ["Left Arm"] = {
  665. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  666. },
  667. ["Right Arm"] = {
  668. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  669. },
  670. },
  671. },
  672. },
  673. [2.5] = {
  674. ["HumanoidRootPart"] = {
  675. ["Torso"] = {
  676. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  677. ["Left Leg"] = {
  678. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  679. },
  680. ["Right Leg"] = {
  681. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  682. },
  683. ["Left Arm"] = {
  684. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  685. },
  686. ["Right Arm"] = {
  687. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  688. },
  689. },
  690. },
  691. },
  692. [2.6] = {
  693. ["HumanoidRootPart"] = {
  694. ["Torso"] = {
  695. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  696. ["Left Leg"] = {
  697. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  698. },
  699. ["Right Leg"] = {
  700. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  701. },
  702. ["Left Arm"] = {
  703. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  704. },
  705. ["Right Arm"] = {
  706. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  707. },
  708. },
  709. },
  710. },
  711. [2.7] = {
  712. ["HumanoidRootPart"] = {
  713. ["Torso"] = {
  714. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  715. ["Left Leg"] = {
  716. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  717. },
  718. ["Right Leg"] = {
  719. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  720. },
  721. ["Left Arm"] = {
  722. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  723. },
  724. ["Right Arm"] = {
  725. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  726. },
  727. },
  728. },
  729. },
  730. [2.8] = {
  731. ["HumanoidRootPart"] = {
  732. ["Torso"] = {
  733. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  734. ["Left Leg"] = {
  735. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  736. },
  737. ["Right Leg"] = {
  738. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  739. },
  740. ["Left Arm"] = {
  741. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  742. },
  743. ["Right Arm"] = {
  744. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  745. },
  746. },
  747. },
  748. },
  749. [2.9] = {
  750. ["HumanoidRootPart"] = {
  751. ["Torso"] = {
  752. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  753. ["Left Leg"] = {
  754. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  755. },
  756. ["Right Leg"] = {
  757. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  758. },
  759. ["Left Arm"] = {
  760. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  761. },
  762. ["Right Arm"] = {
  763. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  764. },
  765. },
  766. },
  767. },
  768. [3] = {
  769. ["HumanoidRootPart"] = {
  770. ["Torso"] = {
  771. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  772. ["Left Leg"] = {
  773. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  774. },
  775. ["Right Leg"] = {
  776. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  777. },
  778. ["Left Arm"] = {
  779. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  780. },
  781. ["Right Arm"] = {
  782. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  783. },
  784. },
  785. },
  786. },
  787. [3.1] = {
  788. ["HumanoidRootPart"] = {
  789. ["Torso"] = {
  790. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  791. ["Left Leg"] = {
  792. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  793. },
  794. ["Right Leg"] = {
  795. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  796. },
  797. ["Left Arm"] = {
  798. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  799. },
  800. ["Right Arm"] = {
  801. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  802. },
  803. },
  804. },
  805. },
  806. [3.2] = {
  807. ["HumanoidRootPart"] = {
  808. ["Torso"] = {
  809. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  810. ["Left Leg"] = {
  811. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  812. },
  813. ["Right Leg"] = {
  814. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  815. },
  816. ["Left Arm"] = {
  817. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  818. },
  819. ["Right Arm"] = {
  820. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  821. },
  822. },
  823. },
  824. },
  825. [3.3] = {
  826. ["HumanoidRootPart"] = {
  827. ["Torso"] = {
  828. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  829. ["Left Leg"] = {
  830. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  831. },
  832. ["Right Leg"] = {
  833. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  834. },
  835. ["Left Arm"] = {
  836. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  837. },
  838. ["Right Arm"] = {
  839. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  840. },
  841. ["Head"] = {
  842. },
  843. },
  844. },
  845. },
  846. [3.35] = {
  847. ["Torso"] = {
  848. ["Left Arm"] = {
  849. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  850. },
  851. ["Right Arm"] = {
  852. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  853. },
  854. },
  855. },
  856. [3.4] = {
  857. ["HumanoidRootPart"] = {
  858. ["Torso"] = {
  859. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  860. ["Left Leg"] = {
  861. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  862. },
  863. ["Right Leg"] = {
  864. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  865. },
  866. ["Left Arm"] = {
  867. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  868. },
  869. ["Right Arm"] = {
  870. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  871. },
  872. },
  873. },
  874. },
  875. [3.5] = {
  876. ["HumanoidRootPart"] = {
  877. ["Torso"] = {
  878. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  879. ["Left Leg"] = {
  880. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  881. },
  882. ["Right Leg"] = {
  883. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  884. },
  885. ["Left Arm"] = {
  886. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  887. },
  888. ["Right Arm"] = {
  889. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  890. },
  891. },
  892. },
  893. },
  894. [3.6] = {
  895. ["HumanoidRootPart"] = {
  896. ["Torso"] = {
  897. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  898. ["Left Leg"] = {
  899. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  900. },
  901. ["Right Leg"] = {
  902. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  903. },
  904. ["Left Arm"] = {
  905. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  906. },
  907. ["Right Arm"] = {
  908. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  909. },
  910. },
  911. },
  912. },
  913. [3.7] = {
  914. ["HumanoidRootPart"] = {
  915. ["Torso"] = {
  916. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  917. ["Left Leg"] = {
  918. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  919. },
  920. ["Right Leg"] = {
  921. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  922. },
  923. ["Left Arm"] = {
  924. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  925. },
  926. ["Right Arm"] = {
  927. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  928. },
  929. },
  930. },
  931. },
  932. [3.8] = {
  933. ["HumanoidRootPart"] = {
  934. ["Torso"] = {
  935. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  936. ["Left Leg"] = {
  937. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  938. },
  939. ["Right Leg"] = {
  940. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  941. },
  942. ["Left Arm"] = {
  943. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  944. },
  945. ["Right Arm"] = {
  946. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  947. },
  948. },
  949. },
  950. },
  951. [3.9] = {
  952. ["HumanoidRootPart"] = {
  953. ["Torso"] = {
  954. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  955. ["Left Leg"] = {
  956. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  957. },
  958. ["Right Leg"] = {
  959. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  960. },
  961. ["Left Arm"] = {
  962. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  963. },
  964. ["Right Arm"] = {
  965. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  966. },
  967. },
  968. },
  969. },
  970. [4] = {
  971. ["HumanoidRootPart"] = {
  972. ["Torso"] = {
  973. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  974. ["Left Leg"] = {
  975. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  976. },
  977. ["Right Leg"] = {
  978. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  979. },
  980. ["Left Arm"] = {
  981. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  982. },
  983. ["Right Arm"] = {
  984. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  985. },
  986. },
  987. },
  988. },
  989. [4.1] = {
  990. ["HumanoidRootPart"] = {
  991. ["Torso"] = {
  992. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  993. ["Left Leg"] = {
  994. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  995. },
  996. ["Right Leg"] = {
  997. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  998. },
  999. ["Left Arm"] = {
  1000. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1001. },
  1002. ["Right Arm"] = {
  1003. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1004. },
  1005. },
  1006. },
  1007. },
  1008. [4.2] = {
  1009. ["HumanoidRootPart"] = {
  1010. ["Torso"] = {
  1011. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1012. ["Left Leg"] = {
  1013. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1014. },
  1015. ["Right Leg"] = {
  1016. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1017. },
  1018. ["Left Arm"] = {
  1019. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1020. },
  1021. ["Right Arm"] = {
  1022. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1023. },
  1024. },
  1025. },
  1026. },
  1027. [4.3] = {
  1028. ["HumanoidRootPart"] = {
  1029. ["Torso"] = {
  1030. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1031. ["Left Leg"] = {
  1032. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1033. },
  1034. ["Right Leg"] = {
  1035. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1036. },
  1037. ["Left Arm"] = {
  1038. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1039. },
  1040. ["Right Arm"] = {
  1041. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1042. },
  1043. },
  1044. },
  1045. },
  1046. [4.4] = {
  1047. ["HumanoidRootPart"] = {
  1048. ["Torso"] = {
  1049. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1050. ["Left Leg"] = {
  1051. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1052. },
  1053. ["Right Leg"] = {
  1054. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1055. },
  1056. ["Left Arm"] = {
  1057. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1058. },
  1059. ["Right Arm"] = {
  1060. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1061. },
  1062. },
  1063. },
  1064. },
  1065. [4.5] = {
  1066. ["HumanoidRootPart"] = {
  1067. ["Torso"] = {
  1068. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1069. ["Left Leg"] = {
  1070. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1071. },
  1072. ["Right Leg"] = {
  1073. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1074. },
  1075. ["Left Arm"] = {
  1076. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1077. },
  1078. ["Right Arm"] = {
  1079. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1080. },
  1081. },
  1082. },
  1083. },
  1084. [4.6] = {
  1085. ["HumanoidRootPart"] = {
  1086. ["Torso"] = {
  1087. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1088. ["Left Leg"] = {
  1089. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1090. },
  1091. ["Right Leg"] = {
  1092. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1093. },
  1094. ["Left Arm"] = {
  1095. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1096. },
  1097. ["Right Arm"] = {
  1098. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1099. },
  1100. },
  1101. },
  1102. },
  1103. [4.7] = {
  1104. ["HumanoidRootPart"] = {
  1105. ["Torso"] = {
  1106. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1107. ["Left Leg"] = {
  1108. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1109. },
  1110. ["Right Leg"] = {
  1111. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1112. },
  1113. ["Left Arm"] = {
  1114. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1115. },
  1116. ["Right Arm"] = {
  1117. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1118. },
  1119. },
  1120. },
  1121. },
  1122. [4.8] = {
  1123. ["HumanoidRootPart"] = {
  1124. ["Torso"] = {
  1125. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1126. ["Left Leg"] = {
  1127. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1128. },
  1129. ["Right Leg"] = {
  1130. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1131. },
  1132. ["Left Arm"] = {
  1133. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1134. },
  1135. ["Right Arm"] = {
  1136. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1137. },
  1138. },
  1139. },
  1140. },
  1141. [4.9] = {
  1142. ["HumanoidRootPart"] = {
  1143. ["Torso"] = {
  1144. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1145. ["Left Leg"] = {
  1146. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1147. },
  1148. ["Right Leg"] = {
  1149. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1150. },
  1151. ["Left Arm"] = {
  1152. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1153. },
  1154. ["Right Arm"] = {
  1155. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1156. },
  1157. },
  1158. },
  1159. },
  1160. [5] = {
  1161. ["HumanoidRootPart"] = {
  1162. ["Torso"] = {
  1163. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1164. ["Left Leg"] = {
  1165. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1166. },
  1167. ["Right Leg"] = {
  1168. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1169. },
  1170. ["Left Arm"] = {
  1171. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1172. },
  1173. ["Right Arm"] = {
  1174. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1175. },
  1176. },
  1177. },
  1178. },
  1179. [5.1] = {
  1180. ["HumanoidRootPart"] = {
  1181. ["Torso"] = {
  1182. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1183. ["Left Leg"] = {
  1184. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1185. },
  1186. ["Right Leg"] = {
  1187. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1188. },
  1189. ["Left Arm"] = {
  1190. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1191. },
  1192. ["Right Arm"] = {
  1193. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1194. },
  1195. },
  1196. },
  1197. },
  1198. [5.2] = {
  1199. ["HumanoidRootPart"] = {
  1200. ["Torso"] = {
  1201. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1202. ["Left Leg"] = {
  1203. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1204. },
  1205. ["Right Leg"] = {
  1206. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1207. },
  1208. ["Left Arm"] = {
  1209. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1210. },
  1211. ["Right Arm"] = {
  1212. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1213. },
  1214. },
  1215. },
  1216. },
  1217. [5.3] = {
  1218. ["HumanoidRootPart"] = {
  1219. ["Torso"] = {
  1220. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1221. ["Left Leg"] = {
  1222. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1223. },
  1224. ["Right Leg"] = {
  1225. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1226. },
  1227. ["Left Arm"] = {
  1228. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1229. },
  1230. ["Right Arm"] = {
  1231. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1232. },
  1233. },
  1234. },
  1235. },
  1236. [5.4] = {
  1237. ["HumanoidRootPart"] = {
  1238. ["Torso"] = {
  1239. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1240. ["Left Leg"] = {
  1241. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1242. },
  1243. ["Right Leg"] = {
  1244. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1245. },
  1246. ["Left Arm"] = {
  1247. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1248. },
  1249. ["Right Arm"] = {
  1250. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1251. },
  1252. },
  1253. },
  1254. },
  1255. [5.5] = {
  1256. ["HumanoidRootPart"] = {
  1257. ["Torso"] = {
  1258. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1259. ["Left Leg"] = {
  1260. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1261. },
  1262. ["Right Leg"] = {
  1263. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1264. },
  1265. ["Left Arm"] = {
  1266. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1267. },
  1268. ["Right Arm"] = {
  1269. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1270. },
  1271. },
  1272. },
  1273. },
  1274. [5.6] = {
  1275. ["HumanoidRootPart"] = {
  1276. ["Torso"] = {
  1277. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1278. ["Left Leg"] = {
  1279. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1280. },
  1281. ["Right Leg"] = {
  1282. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1283. },
  1284. ["Left Arm"] = {
  1285. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1286. },
  1287. ["Right Arm"] = {
  1288. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1289. },
  1290. },
  1291. },
  1292. },
  1293. [5.7] = {
  1294. ["HumanoidRootPart"] = {
  1295. ["Torso"] = {
  1296. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1297. ["Left Leg"] = {
  1298. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1299. },
  1300. ["Right Leg"] = {
  1301. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1302. },
  1303. ["Left Arm"] = {
  1304. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1305. },
  1306. ["Right Arm"] = {
  1307. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1308. },
  1309. },
  1310. },
  1311. },
  1312. [5.8] = {
  1313. ["HumanoidRootPart"] = {
  1314. ["Torso"] = {
  1315. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1316. ["Left Leg"] = {
  1317. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1318. },
  1319. ["Right Leg"] = {
  1320. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1321. },
  1322. ["Left Arm"] = {
  1323. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1324. },
  1325. ["Right Arm"] = {
  1326. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1327. },
  1328. },
  1329. },
  1330. },
  1331. [5.9] = {
  1332. ["HumanoidRootPart"] = {
  1333. ["Torso"] = {
  1334. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1335. ["Left Leg"] = {
  1336. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1337. },
  1338. ["Right Leg"] = {
  1339. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1340. },
  1341. ["Left Arm"] = {
  1342. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1343. },
  1344. ["Right Arm"] = {
  1345. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1346. },
  1347. },
  1348. },
  1349. },
  1350. [6] = {
  1351. ["HumanoidRootPart"] = {
  1352. ["Torso"] = {
  1353. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1354. ["Left Leg"] = {
  1355. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1356. },
  1357. ["Right Leg"] = {
  1358. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1359. },
  1360. ["Left Arm"] = {
  1361. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1362. },
  1363. ["Right Arm"] = {
  1364. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1365. },
  1366. },
  1367. },
  1368. },
  1369. [6.1] = {
  1370. ["HumanoidRootPart"] = {
  1371. ["Torso"] = {
  1372. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1373. ["Left Leg"] = {
  1374. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1375. },
  1376. ["Right Leg"] = {
  1377. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1378. },
  1379. ["Left Arm"] = {
  1380. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1381. },
  1382. ["Right Arm"] = {
  1383. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1384. },
  1385. },
  1386. },
  1387. },
  1388. [6.2] = {
  1389. ["HumanoidRootPart"] = {
  1390. ["Torso"] = {
  1391. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1392. ["Left Leg"] = {
  1393. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1394. },
  1395. ["Right Leg"] = {
  1396. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1397. },
  1398. ["Left Arm"] = {
  1399. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1400. },
  1401. ["Right Arm"] = {
  1402. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1403. },
  1404. },
  1405. },
  1406. },
  1407. [6.3] = {
  1408. ["HumanoidRootPart"] = {
  1409. ["Torso"] = {
  1410. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1411. ["Left Leg"] = {
  1412. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1413. },
  1414. ["Right Leg"] = {
  1415. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1416. },
  1417. ["Left Arm"] = {
  1418. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1419. },
  1420. ["Right Arm"] = {
  1421. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1422. },
  1423. },
  1424. },
  1425. },
  1426. [6.4] = {
  1427. ["HumanoidRootPart"] = {
  1428. ["Torso"] = {
  1429. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1430. ["Left Leg"] = {
  1431. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1432. },
  1433. ["Right Leg"] = {
  1434. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1435. },
  1436. ["Left Arm"] = {
  1437. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1438. },
  1439. ["Right Arm"] = {
  1440. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1441. },
  1442. },
  1443. },
  1444. },
  1445. [6.5] = {
  1446. ["HumanoidRootPart"] = {
  1447. ["Torso"] = {
  1448. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1449. ["Left Leg"] = {
  1450. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1451. },
  1452. ["Right Leg"] = {
  1453. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1454. },
  1455. ["Left Arm"] = {
  1456. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1457. },
  1458. ["Right Arm"] = {
  1459. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1460. },
  1461. },
  1462. },
  1463. },
  1464. }
  1465. }
  1466.  
  1467. local number=0
  1468.  
  1469. LastTimeSetTotal=0
  1470. local savec0 = {}
  1471.  
  1472.  
  1473. GetAnimCF = function(limb,Time)
  1474.  
  1475. local GA = nil
  1476. coroutine.resume(coroutine.create(function()
  1477.  
  1478. if limb == "Torso" then
  1479. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1480. else
  1481. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1482.  
  1483. end
  1484. end))
  1485. return GA
  1486. end
  1487.  
  1488.  
  1489.  
  1490. local model = nil
  1491. if owner ~= nil then
  1492. model = owner.Character
  1493. else
  1494. model = game:GetService("Players").localPlayer.Character
  1495. end
  1496. function GatherAllInstances(Parent)
  1497. local Instances = {}
  1498. local function GatherInstances(Parent)
  1499. for i, v in pairs(Parent:GetChildren()) do
  1500. GatherInstances(v)
  1501. table.insert(Instances, v)
  1502. end
  1503. end
  1504. GatherInstances(Parent)
  1505. return Instances
  1506. end
  1507.  
  1508.  
  1509.  
  1510.  
  1511. for i, v in pairs(GatherAllInstances(model)) do
  1512. if v:IsA("BasePart") then
  1513. for i, v2 in pairs(GatherAllInstances(model)) do
  1514. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1515.  
  1516. local saveCF = v2.C0
  1517. table.insert(savec0,{v2.Name,saveCF})
  1518.  
  1519. end
  1520. end
  1521. end end
  1522.  
  1523.  
  1524.  
  1525.  
  1526. RunAnim = function(Time)
  1527.  
  1528.  
  1529.  
  1530.  
  1531.  
  1532.  
  1533. local speed = Time-LastTimeSetTotal
  1534.  
  1535. speed = speed*AnimationSpeed
  1536. LastTimeSetTotal = Time
  1537.  
  1538.  
  1539.  
  1540. local doing = true
  1541.  
  1542. coroutine.resume(coroutine.create(function()
  1543. for i, v in pairs(GatherAllInstances(model)) do
  1544. if v:IsA("BasePart") then
  1545. for i, v2 in pairs(GatherAllInstances(model)) do
  1546. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1547.  
  1548. --print(v.Name)
  1549. local GotAnim = GetAnimCF(v.Name,Time)
  1550. --print(GotAnim)
  1551. local saveCF = nil
  1552. for i,v3 in pairs(savec0) do
  1553. if v2.name == v3[1] then
  1554. saveCF = v3[2]
  1555. end
  1556. end
  1557.  
  1558. --print(saveCF)
  1559.  
  1560. if GotAnim ~= nil and saveCF ~= nil then
  1561.  
  1562.  
  1563. coroutine.resume(coroutine.create(function()
  1564. while doing == true do
  1565. swait()
  1566. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1567. end
  1568.  
  1569. end))
  1570. --v2.C0 = saveCF*GotAnim
  1571.  
  1572.  
  1573. end
  1574.  
  1575. end
  1576.  
  1577. end
  1578. end end
  1579.  
  1580.  
  1581. end))
  1582. wait(speed)
  1583. doing = false
  1584. end
  1585. while true do
  1586. RunAnim(0)
  1587. RunAnim(0.1)
  1588. RunAnim(0.2)
  1589. RunAnim(0.3)
  1590. RunAnim(0.4)
  1591. RunAnim(0.5)
  1592. RunAnim(0.6)
  1593. RunAnim(0.7)
  1594. RunAnim(0.8)
  1595. RunAnim(0.9)
  1596. RunAnim(1)
  1597. -----------
  1598. RunAnim(1.1)
  1599. RunAnim(1.15)
  1600. RunAnim(1.2)
  1601. RunAnim(1.3)
  1602. RunAnim(1.35)
  1603. RunAnim(1.4)
  1604. RunAnim(1.45)
  1605. RunAnim(1.5)
  1606. RunAnim(1.6)
  1607. RunAnim(1.7)
  1608. RunAnim(1.8)
  1609. RunAnim(1.9)
  1610. RunAnim(2)
  1611. -----------
  1612.  
  1613. RunAnim(2.1)
  1614. RunAnim(2.2)
  1615. RunAnim(2.3)
  1616. RunAnim(2.4)
  1617. RunAnim(2.5)
  1618. RunAnim(2.6)
  1619. RunAnim(2.7)
  1620. RunAnim(2.8)
  1621. RunAnim(2.9)
  1622. RunAnim(3)
  1623. -----------
  1624.  
  1625. RunAnim(3.1)
  1626. RunAnim(3.2)
  1627. RunAnim(3.3)
  1628. RunAnim(3.35)
  1629. RunAnim(3.4)
  1630. RunAnim(3.5)
  1631. RunAnim(3.6)
  1632. RunAnim(3.7)
  1633. RunAnim(3.8)
  1634. RunAnim(3.9)
  1635. RunAnim(4)
  1636. -----------
  1637.  
  1638. RunAnim(4.1)
  1639. RunAnim(4.2)
  1640. RunAnim(4.3)
  1641. RunAnim(4.4)
  1642. RunAnim(4.5)
  1643. RunAnim(4.6)
  1644. RunAnim(4.7)
  1645. RunAnim(4.8)
  1646. RunAnim(4.9)
  1647. RunAnim(5)
  1648. -----------
  1649.  
  1650. RunAnim(5.1)
  1651. RunAnim(5.2)
  1652. RunAnim(5.3)
  1653. RunAnim(5.4)
  1654. RunAnim(5.5)
  1655. RunAnim(5.6)
  1656. RunAnim(5.7)
  1657. RunAnim(5.8)
  1658. RunAnim(5.9)
  1659. RunAnim(6)
  1660. -----------
  1661.  
  1662. RunAnim(6.1)
  1663. RunAnim(6.2)
  1664. RunAnim(6.3)
  1665. RunAnim(6.4)
  1666. RunAnim(6.5)
  1667. LastTimeSetTotal = .1
  1668. Humanoid.MaxHealth = "inf"
  1669. Humanoid.Health = "inf"
  1670. sick.SoundId = "rbxassetid://1700869963"
  1671. sick.Looped = true
  1672. sick.Pitch = 1
  1673. sick.Volume = 40
  1674. sick:Resume()
  1675. sick.Parent = Torso
  1676. sick.TimePosition = 3
  1677. refit()
  1678. end
  1679. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
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