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Used_fire:
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# Settings for classes with the group class
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    Item_Information:
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# If new classes are loaded with different groups,
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        Item_Name: "&eベレッタ_BM59"
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# the new groups will show up in this file after the first load.
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        Item_Type: 417
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class: 
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        Item_Lore: "&d攻撃力:✩|&d連射:☆☆☆☆|&d速度:☆☆☆☆|&d装填速度:☆☆☆|&d"
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        Sounds_Acquired: BAT_TAKEOFF-1-1-0
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  # The starting class for all players for this group.
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    Shooting:
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  # "none" will result in no starting class
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        Right_Click_To_Shoot: true
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  default: 'none'
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        Cancel_Left_Click_Block_Damage: true
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        Cancel_Right_Click_Interactions: true
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  # The permission required to profess as any class in this group.
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        Delay_Between_Shots: 3
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  # "none" will result in no permissions being required
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        Recoil_Amount: 1
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  permission: 'none'
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        Projectile_Amount: 1
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        Projectile_Type: snowball
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  # Whether or not to reset a players level and skill points to starting values
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        Projectile_Speed: 70
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  # when professing into a subclass
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        Projectile_Damage: 0.5
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  profess-reset: 'false'
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        Bullet_Spread: 1
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        Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
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  # Whether or not this class is reset when players use the reset command
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    Reload:
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  can-reset: 'true'
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        Enable: true
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        Reload_Amount: 10
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  # Whether or not to show a scoreboard for classes within this group.
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        Reload_Bullets_Individually: false
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  # Scoreboards must be enabled for this to work.
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        Reload_Duration: 20
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  show-scoreboard: 'false'
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        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
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        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
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  # Percentage of experience lost upon dying.
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    Firearm_Action:
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  # This will not cause players to lose levels.
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        Type: slide
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  exp-lost-on-death: 0.0
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        Close_Duration: 0
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        Close_Shoot_Delay: 0
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  # Number of skill points players start with
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        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
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  starting-points: 1
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    Projectile_Incendiary:
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            Enable: true
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  # How many skill points a player gains every level.
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            Duration: 100
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  # You can use decimal values for one point every few levels.
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    Scope:
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  # 0.2, for instance, would give one point every 5 levels.
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        Enable: true
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  # If use-custom-points is enabled, this is ignored
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        Zoom_Amount: 2
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  points-per-level: 1
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        Zoom_Bullet_Spread: 1
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        Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
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  # Number of attribute points players start with
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    Abilities:
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  starting-attribs: 0
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        Reset_Hit_Cooldown: true
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    Hit_Events:
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  # How many attribute points a player gains every level.
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        Enable: true
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  # You can use decimal values for one point every few levels.
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        Sounds_Shooter: SHOOT_ARROW-1-2-0
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  # 0.2, for instance, would give one point every 5 levels.
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    Extras:
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  # If use-custom-attribute-points is enabled, this is ignored.
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        One_Time_Use: false
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  attribs-per-level: 1
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  # Whether or not players professed as the same base class in this group
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  # are considered allies and cannot attack each other
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  friendly: 'false'
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  # Whether or not to use custom skill point distribution.
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  # When enabled, skill points are given based on custom-points
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  # instead of points-per-level
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  use-custom-points: 'false'
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  # Defines how many skill points players get at specific levels.
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  # This only applies when use-custom-points is set to "true".
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  # Numbers on the left are the level the skill points are given.
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  # Numbers on the right are how many skill points are given.
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  custom-points: 
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    5: 1
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    10: 1
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    15: 1
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    20: 1
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  # Whether or not to use custom attribute point distribution.
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  # When enabled, attribute points are given based on custom-attribute-points
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  # instead of attribs-per-level
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  use-custom-attribute-points: 'false'
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  # Defines how many attribute points players get at specific levels.
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  # This only applies when use-custom-attribute-points is set to "true".
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  # Numbers on the left are the level the attribute points are given.
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  # Numbers on the right are how many attribute points are given.
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  custom-attribute-points: 
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    5: 1
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    10: 1
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    15: 1
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    20: 1