SHOW:
|
|
- or go back to the newest paste.
1 | - | Used_fire: |
1 | + | # Settings for classes with the group class |
2 | - | Item_Information: |
2 | + | # If new classes are loaded with different groups, |
3 | - | Item_Name: "&eベレッタ_BM59" |
3 | + | # the new groups will show up in this file after the first load. |
4 | - | Item_Type: 417 |
4 | + | class: |
5 | - | Item_Lore: "&d攻撃力:✩|&d連射:☆☆☆☆|&d速度:☆☆☆☆|&d装填速度:☆☆☆|&d" |
5 | + | |
6 | - | Sounds_Acquired: BAT_TAKEOFF-1-1-0 |
6 | + | # The starting class for all players for this group. |
7 | - | Shooting: |
7 | + | # "none" will result in no starting class |
8 | - | Right_Click_To_Shoot: true |
8 | + | default: 'none' |
9 | - | Cancel_Left_Click_Block_Damage: true |
9 | + | |
10 | - | Cancel_Right_Click_Interactions: true |
10 | + | # The permission required to profess as any class in this group. |
11 | - | Delay_Between_Shots: 3 |
11 | + | # "none" will result in no permissions being required |
12 | - | Recoil_Amount: 1 |
12 | + | permission: 'none' |
13 | - | Projectile_Amount: 1 |
13 | + | |
14 | - | Projectile_Type: snowball |
14 | + | # Whether or not to reset a players level and skill points to starting values |
15 | - | Projectile_Speed: 70 |
15 | + | # when professing into a subclass |
16 | - | Projectile_Damage: 0.5 |
16 | + | profess-reset: 'false' |
17 | - | Bullet_Spread: 1 |
17 | + | |
18 | - | Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0 |
18 | + | # Whether or not this class is reset when players use the reset command |
19 | - | Reload: |
19 | + | can-reset: 'true' |
20 | - | Enable: true |
20 | + | |
21 | - | Reload_Amount: 10 |
21 | + | # Whether or not to show a scoreboard for classes within this group. |
22 | - | Reload_Bullets_Individually: false |
22 | + | # Scoreboards must be enabled for this to work. |
23 | - | Reload_Duration: 20 |
23 | + | show-scoreboard: 'false' |
24 | - | Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0 |
24 | + | |
25 | - | Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38 |
25 | + | # Percentage of experience lost upon dying. |
26 | - | Firearm_Action: |
26 | + | # This will not cause players to lose levels. |
27 | - | Type: slide |
27 | + | exp-lost-on-death: 0.0 |
28 | - | Close_Duration: 0 |
28 | + | |
29 | - | Close_Shoot_Delay: 0 |
29 | + | # Number of skill points players start with |
30 | - | Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3 |
30 | + | starting-points: 1 |
31 | - | Projectile_Incendiary: |
31 | + | |
32 | - | Enable: true |
32 | + | # How many skill points a player gains every level. |
33 | - | Duration: 100 |
33 | + | # You can use decimal values for one point every few levels. |
34 | - | Scope: |
34 | + | # 0.2, for instance, would give one point every 5 levels. |
35 | - | Enable: true |
35 | + | # If use-custom-points is enabled, this is ignored |
36 | - | Zoom_Amount: 2 |
36 | + | points-per-level: 1 |
37 | - | Zoom_Bullet_Spread: 1 |
37 | + | |
38 | - | Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0 |
38 | + | # Number of attribute points players start with |
39 | - | Abilities: |
39 | + | starting-attribs: 0 |
40 | - | Reset_Hit_Cooldown: true |
40 | + | |
41 | - | Hit_Events: |
41 | + | # How many attribute points a player gains every level. |
42 | - | Enable: true |
42 | + | # You can use decimal values for one point every few levels. |
43 | - | Sounds_Shooter: SHOOT_ARROW-1-2-0 |
43 | + | # 0.2, for instance, would give one point every 5 levels. |
44 | - | Extras: |
44 | + | # If use-custom-attribute-points is enabled, this is ignored. |
45 | - | One_Time_Use: false |
45 | + | attribs-per-level: 1 |
46 | ||
47 | # Whether or not players professed as the same base class in this group | |
48 | # are considered allies and cannot attack each other | |
49 | friendly: 'false' | |
50 | ||
51 | # Whether or not to use custom skill point distribution. | |
52 | # When enabled, skill points are given based on custom-points | |
53 | # instead of points-per-level | |
54 | use-custom-points: 'false' | |
55 | ||
56 | # Defines how many skill points players get at specific levels. | |
57 | # This only applies when use-custom-points is set to "true". | |
58 | # Numbers on the left are the level the skill points are given. | |
59 | # Numbers on the right are how many skill points are given. | |
60 | custom-points: | |
61 | 5: 1 | |
62 | 10: 1 | |
63 | 15: 1 | |
64 | 20: 1 | |
65 | ||
66 | # Whether or not to use custom attribute point distribution. | |
67 | # When enabled, attribute points are given based on custom-attribute-points | |
68 | # instead of attribs-per-level | |
69 | use-custom-attribute-points: 'false' | |
70 | ||
71 | # Defines how many attribute points players get at specific levels. | |
72 | # This only applies when use-custom-attribute-points is set to "true". | |
73 | # Numbers on the left are the level the attribute points are given. | |
74 | # Numbers on the right are how many attribute points are given. | |
75 | custom-attribute-points: | |
76 | 5: 1 | |
77 | 10: 1 | |
78 | 15: 1 | |
79 | 20: 1 |