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modochan

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Jul 20th, 2018
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  1. # Settings for classes with the group class
  2. # If new classes are loaded with different groups,
  3. # the new groups will show up in this file after the first load.
  4. class:
  5.  
  6. # The starting class for all players for this group.
  7. # "none" will result in no starting class
  8. default: 'none'
  9.  
  10. # The permission required to profess as any class in this group.
  11. # "none" will result in no permissions being required
  12. permission: 'none'
  13.  
  14. # Whether or not to reset a players level and skill points to starting values
  15. # when professing into a subclass
  16. profess-reset: 'false'
  17.  
  18. # Whether or not this class is reset when players use the reset command
  19. can-reset: 'true'
  20.  
  21. # Whether or not to show a scoreboard for classes within this group.
  22. # Scoreboards must be enabled for this to work.
  23. show-scoreboard: 'false'
  24.  
  25. # Percentage of experience lost upon dying.
  26. # This will not cause players to lose levels.
  27. exp-lost-on-death: 0.0
  28.  
  29. # Number of skill points players start with
  30. starting-points: 1
  31.  
  32. # How many skill points a player gains every level.
  33. # You can use decimal values for one point every few levels.
  34. # 0.2, for instance, would give one point every 5 levels.
  35. # If use-custom-points is enabled, this is ignored
  36. points-per-level: 1
  37.  
  38. # Number of attribute points players start with
  39. starting-attribs: 0
  40.  
  41. # How many attribute points a player gains every level.
  42. # You can use decimal values for one point every few levels.
  43. # 0.2, for instance, would give one point every 5 levels.
  44. # If use-custom-attribute-points is enabled, this is ignored.
  45. attribs-per-level: 1
  46.  
  47. # Whether or not players professed as the same base class in this group
  48. # are considered allies and cannot attack each other
  49. friendly: 'false'
  50.  
  51. # Whether or not to use custom skill point distribution.
  52. # When enabled, skill points are given based on custom-points
  53. # instead of points-per-level
  54. use-custom-points: 'false'
  55.  
  56. # Defines how many skill points players get at specific levels.
  57. # This only applies when use-custom-points is set to "true".
  58. # Numbers on the left are the level the skill points are given.
  59. # Numbers on the right are how many skill points are given.
  60. custom-points:
  61. 5: 1
  62. 10: 1
  63. 15: 1
  64. 20: 1
  65.  
  66. # Whether or not to use custom attribute point distribution.
  67. # When enabled, attribute points are given based on custom-attribute-points
  68. # instead of attribs-per-level
  69. use-custom-attribute-points: 'false'
  70.  
  71. # Defines how many attribute points players get at specific levels.
  72. # This only applies when use-custom-attribute-points is set to "true".
  73. # Numbers on the left are the level the attribute points are given.
  74. # Numbers on the right are how many attribute points are given.
  75. custom-attribute-points:
  76. 5: 1
  77. 10: 1
  78. 15: 1
  79. 20: 1
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