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	fnc_checkSale =
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	{
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		private["_loadout_level","_loadout_classname","_part_in","_zombzPlaya"];
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	    private["_loadout_level","_loadout_classname","_part_in","_zombzPlaya"];
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		diag_log("========= fnc_checkSale: Starting...");
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	    diag_log("========= fnc_checkSale: Starting...");
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	    _part_in = _this select 0;
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	    _debugMode = _this select 1;
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	    _zombzPlaya = player;
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	    _loadout_level = "l0";
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		_loadout_classname = "soldier";
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	    _loadout_classname = "soldier";
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	    if (_debugMode > 0) then {	diag_log format ["fnc_checkSale: _part_in: %1, _debugMode: %2", _part_in, _debugMode];    };
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	    _loadout_level = _zombzPlaya getVariable ["ZombZLoadoutLevel", 0];
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		waitUntil {!isNil "_loadout_level"};
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	    waitUntil {!isNil "_loadout_level"};
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	    _loadout_var = format["%1_%2_weapons", _loadout_level, _loadout_classname];
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	    if (_debugMode > 0) then {	diag_log format ["fnc_checkSale: _loadout_var: %1", _loadout_var];    };
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	    p2_isWeaponBad = false;
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	    call compile format["
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	    diag_log(""checking..."");
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	      diag_log(""checking..."");
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	    diag_log(""%2"");
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	      diag_log(""%2"");
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	    if ((%1) in (%2)) then {
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	      if ((%1) in (%2)) then {
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	    	p2_isWeaponTrue = true;
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	    	diag_log(""trueee"");
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		} else {
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	    	diag_log(""falseee"");
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		}; diag_log(""done..."");", _part_in, _loadout_var];
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              };
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                diag_log(""done..."");
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           ", _part_in, _loadout_var];
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	    if (_debugMode > 0) then {	diag_log format ["fnc_checkSale: p2_isWeaponBad: %1", p2_isWeaponBad];    };
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	    diag_log("========= fnc_checkSale: Finished...");
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	};
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	_null = ["M9SD", 2] spawn fnc_checkSale;
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/* THIS CODE OUTPUTS: 
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"========= fnc_checkSale: Starting..."
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"fnc_checkSale: _part_in: M9SD, _debugMode: 2"
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"fnc_checkSale: _loadout_var: l10_soldier_weapons"
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"checking..."
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"l10_soldier_weapons"
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"done..."
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"fnc_checkSale: p2_isWeaponBad: false"
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"========= fnc_checkSale: Finished..."
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AKA: THE IF STATEMENT IS NOT RUNNING BECAUSE OF BAD SYNTAX...SO WHAT IS THE RIGHT SYNTAX?!
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*/