player2_dz

wtfsyntax

Apr 19th, 2014
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  1. fnc_checkSale =
  2. {
  3. private["_loadout_level","_loadout_classname","_part_in","_zombzPlaya"];
  4. diag_log("========= fnc_checkSale: Starting...");
  5. _part_in = _this select 0;
  6. _debugMode = _this select 1;
  7. _zombzPlaya = player;
  8. _loadout_level = "l0";
  9. _loadout_classname = "soldier";
  10. if (_debugMode > 0) then { diag_log format ["fnc_checkSale: _part_in: %1, _debugMode: %2", _part_in, _debugMode]; };
  11.  
  12. _loadout_level = _zombzPlaya getVariable ["ZombZLoadoutLevel", 0];
  13. waitUntil {!isNil "_loadout_level"};
  14.  
  15. _loadout_var = format["%1_%2_weapons", _loadout_level, _loadout_classname];
  16.  
  17. if (_debugMode > 0) then { diag_log format ["fnc_checkSale: _loadout_var: %1", _loadout_var]; };
  18.  
  19. p2_isWeaponBad = false;
  20. call compile format["
  21. diag_log(""checking..."");
  22. diag_log(""%2"");
  23. if ((%1) in (%2)) then {
  24. p2_isWeaponTrue = true;
  25. diag_log(""trueee"");
  26. } else {
  27. diag_log(""falseee"");
  28. }; diag_log(""done..."");", _part_in, _loadout_var];
  29.  
  30. if (_debugMode > 0) then { diag_log format ["fnc_checkSale: p2_isWeaponBad: %1", p2_isWeaponBad]; };
  31. diag_log("========= fnc_checkSale: Finished...");
  32.  
  33. };
  34.  
  35. _null = ["M9SD", 2] spawn fnc_checkSale;
  36.  
  37.  
  38. /* THIS CODE OUTPUTS:
  39.  
  40. "========= fnc_checkSale: Starting..."
  41. "fnc_checkSale: _part_in: M9SD, _debugMode: 2"
  42. "fnc_checkSale: _loadout_var: l10_soldier_weapons"
  43. "checking..."
  44. "l10_soldier_weapons"
  45. "done..."
  46. "fnc_checkSale: p2_isWeaponBad: false"
  47. "========= fnc_checkSale: Finished..."
  48.  
  49. AKA: THE IF STATEMENT IS NOT RUNNING BECAUSE OF BAD SYNTAX...SO WHAT IS THE RIGHT SYNTAX?!
  50. */
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