SHOW:
|
|
- or go back to the newest paste.
1 | ========================================================================================================================================================================================= | |
2 | Name: Support Radio | |
3 | Developer: _neo_ | |
4 | Version: 1.00 | |
5 | Credits: Deto for the logo image, Osmo, Mr Ben, Outlander, Igmmig and all other Tour members for the great ideas, suggestions, feedback and testing | |
6 | ||
7 | ========================================================================================================================================================================================= | |
8 | Changelogs: | |
9 | ||
10 | v1.00 | |
11 | - First Public Release | |
12 | ||
13 | v1.00 RC | |
14 | - Fixed: EmptyH not used anymore on Land task | |
15 | - Removed: Coordinates on chat (BIS_fnc_posToGrid bugged for OA islands) | |
16 | - Optimized: Interface loading is now much more efficient and faster | |
17 | - Added: Possibility to change FlyInHeight/SpeedMode/Roe on-the-fly in Transport support | |
18 | - Added: Unit List box now shows Unit icon | |
19 | - Added: Player can now "Talk to Artillery Crew" when near arty guns and control that arty group, does not need itemRadio/itemGps to do so | |
20 | - Fixed: Talk with Pilot non functional when one or more choppers were combat inefective | |
21 | - Fixed: Arty D30 units were not working for all factions | |
22 | - Fixed: When player opens interface in-game GPS is hidden | |
23 | - Fixed: If more then one unit needs player interaction, interface goes directly to the last unit in list instead of main menu | |
24 | - Fixed: Operation Arrowhead Arty vehicles were not compatible | |
25 | - Changed: Arty rounds are now 1, 2, 3, 6, 12, 24 | |
26 | - Changed: ItemRadio and ItemGps are now required to use the Support Radio instead of just ItemRadio | |
27 | - Removed: OnPlayerDisconnected function because it is not stackable | |
28 | ||
29 | v0.9 RC | |
30 | - Fixed: Hint interface text size and position for bigger interface sizes | |
31 | - Added: Notes | |
32 | - Added: If one support unit is waiting for player interface, when dialog is opened it goes to that unit | |
33 | - Added: Functions to Add/Remove supports on the fly - (NEO_fnc_radioSupportAdd / NEO_fnc_radioSupportRemove) | |
34 | - Changed: Support Radio can now be used at same time by multiple players of same side | |
35 | - Changed: Transport High FlyInHeight is now 500m intead of 150m | |
36 | - Optimized: Transport precision of Land Tasks sorted by - Near Helipad (< 50) >> Position is safe >> Near Helipad (< 100) >> Near safe position within 250m >> Use clicked position if all else fails | |
37 | ||
38 | v0.8 | |
39 | - Added: Arty batteries keeps asking for move confirmation if no answer from players | |
40 | - Added: Transport units keeps asking for smoke/smoke confirmation if no answer from players | |
41 | - Added: New Transport Task "land (eng off)", very similar to "land" task with the difference that unit will shutdown his engine | |
42 | - Added: Action "Talk with pilot" when inside a Transport unit where player can access directly and only that chopper (Does not need ItemRadio) | |
43 | - Added: To be able to use radio player no longer needs to be a leader but needs a ItemRadio in his gear | |
44 | - Added: Physical Radio now appears when a player is using Support Radio (if not inside a vehicle) | |
45 | - Added: Hint interface for special interactions | |
46 | - Changed: If only one unit within a support type interface goes directly there | |
47 | - Changed: If only one support type available interface goes directly there | |
48 | - Fixed: Arty Ammo System not considering unit out of ammo when it should | |
49 | - Fixed: Arty Ammo System not registering the ammo used correctly | |
50 | - Fixed: Possibility for transport to take off right after landing in pickup task | |
51 | ||
52 | v0.7 | |
53 | - Added: Arty Ammunition System | |
54 | - Added: Arty mobile units can be sent back to base while moving into range of target | |
55 | - Added: Code is now supported as parameter for each support unit/s | |
56 | - Optimized: Arty interface optimizations and tweaks | |
57 | ||
58 | v0.6 | |
59 | - Added: Artillery Support | |
60 | - Fixed: Transport units did not re-arm when at base | |
61 | - Fixed: Support Radio action not showing up after respawn | |
62 | - Fixed: GroupId not being broadcasted over the network | |
63 | - Improved: UI does not close anymore when confirming something | |
64 | - Improved: UI now refreshes at the last main support selected instead of "home page" | |
65 | ||
66 | v0.5 HotFix | |
67 | - New: Interface is re-initialized after asking for a support instead of closing | |
68 | - Fixed: Bug introduced in v0.5 related to re-initialization of interface after support being asked (Reported by Outlander) | |
69 | - Fixed: Text resource had the debug activated after v0.5 | |
70 | ||
71 | v0.5 | |
72 | - Changed: There is no delay between player issuing a task mission and unit starting to move like before until I find a better/more reliable solution | |
73 | - Fixed: Player group side does not show up anymore in chat between player and units (Reported by Mr. Ben) | |
74 | - Fixed: Possibility for CAS plane to become unresponsive to new task when sent to RTB before being airborn | |
75 | - Fixed: Flying Altitude text not showing correctly with bigger Interface Size | |
76 | ||
77 | ========================================================================================================================================================================================= | |
78 | Intallation: | |
79 | - Copy the folder "scripts" to your mission root folder | |
80 | - In the "description.ext" (create one if you don't have it) paste: | |
81 | ||
82 | #include "scripts\NEO_radio\hpp\main.hpp" | |
83 | ||
84 | class RscTitles | |
85 | { | |
86 | #include "scripts\NEO_radio\hpp\titles.hpp" | |
87 | }; | |
88 | ||
89 | - In your "init.sqf" file (create one if you don't have it) is where you'll execute the Support Radio, and the passed array MUST have the following structure: | |
90 | ||
91 | [ | |
92 | NEO_coreLogic, //GAME LOGIC (CAN BE FUNCTIONS MODULE) | |
93 | [ | |
94 | WEST, //WEST SIDE SUPPORTS | |
95 | [ //TRANSPORT ARRAY MUST COME FIRST, EMPTY ARRAY IF NO TRANSPORT UNIT TO BE ADDED TO SIDE | |
96 | [ //Transport Unit 1 | |
97 | getMarkerPos "NEO_mkr_transport_00", //Spawn position | |
98 | 270, //Spawn direction | |
99 | "BAF_Merlin_HC3_D", //Class Name of Helicopter | |
100 | "Eagle-One", //Unit Callsign | |
101 | ["pickup", "land", "land (eng off)", "move", "circle"], //Unit available tasks | |
102 | {} //Code to execute, you can access in _this variable [_chopper, _grp, _crew] | |
103 | ], | |
104 | [ //Transport Unit 2 | |
105 | getMarkerPos "NEO_mkr_transport_00", //Spawn position | |
106 | 270, //Spawn direction | |
107 | "BAF_Merlin_HC3_D", //Class Name of Helicopter | |
108 | "Eagle-One", //Unit Callsign | |
109 | ["pickup", "land"], //Unit available tasks | |
110 | {} //Code to execute, you can access in _this variable [_chopper, _grp, _crew] | |
111 | ] | |
112 | ], | |
113 | [ //CAS ARRAY MUST COME IN SECOND, USE EMPTY ARRAY IF NO CAS UNITS SHOULD BE ADDED TO SIDE | |
114 | [ //CAS Unit 1 | |
115 | getMarkerPos "NEO_mkr_cas_00", //Spawn position | |
116 | 270, //Spawn direction | |
117 | "AH64D", //Class Name of Aircraft (Plane or Chopper) | |
118 | "Falcon-One", //Unit Callsign | |
119 | 0, //Airport ID - ONLY needed for Planes, if chopper can be any number | |
120 | {} //Code to execute, you can access in _this variable [_aircraft, _grp, _crew] | |
121 | ], | |
122 | [ | |
123 | cas 2...... | |
124 | ] | |
125 | ], | |
126 | [ //ARTY ARRAY MUST COME IN THIRD, USE EMPTY ARRAY IF NO ARTY UNITS SHOULD BE ADDED TO SIDE | |
127 | [ //ARTY Battery 1 | |
128 | getMarkerPos "NEO_mkr_arty_00", //Spawn Position | |
129 | "MLRS", //Vehicle Class name | |
130 | "MLRS FATMAN", //Callsign | |
131 | 2, //Number of weapons in the battery group | |
132 | [["HE", 30]], //Available Rounds/Ammo (Will be checked later if matches the currect vehicle type of ammo) | |
133 | {} //Code to execute, you can access in _this variable [_battery(gamelogic), _grp, _vehicles, _crew] | |
134 | ] | |
135 | ] | |
136 | ], | |
137 | [ | |
138 | EAST, //EAST SIDE SUPPORTS | |
139 | etc........ | |
140 | ]; | |
141 | ] execVM "scripts\NEO_radio\init.sqf"; | |
142 | ||
143 | ========================== | |
144 | //Functions | |
145 | ========================== | |
146 | //Add support | |
147 | [ | |
148 | WEST, | |
149 | "TRANSPORT", | |
150 | [ | |
151 | getMarkerPos "NEO_mkr_transport_00", //Spawn position | |
152 | 270, //Spawn direction | |
153 | "BAF_Merlin_HC3_D", //Class Name of Helicopter | |
154 | "Eagle-One", //Unit Callsign | |
155 | ["pickup", "land", "land (eng off)", "move", "circle"], //Unit available tasks | |
156 | {} //Code to execute, you can access in _this variable [_chopper, _grp, _crew] | |
157 | ] | |
158 | ] call NEO_fnc_radioSupportAdd; | |
159 | ||
160 | //Remove Support | |
161 | [ | |
162 | WEST, | |
163 | "TRANSPORT", | |
164 | "Eagle-One" | |
165 | ] call NEO_fnc_radioSupportRemove; | |
166 | ||
167 | ========================================================================================================================================================================================= |