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| 1 | local p = game.Players.LocalPlayer | |
| 2 | local char = p.Character | |
| 3 | local hed = char.Head | |
| 4 | local LocalPlayer = p | |
| 5 | ||
| 6 | local naeeym = Instance.new("BillboardGui",char)
| |
| 7 | naeeym.Size = UDim2.new(0,100,0,40) | |
| 8 | naeeym.StudsOffset = Vector3.new(0,5,0) | |
| 9 | naeeym.Adornee = char.Head | |
| 10 | local tecks = Instance.new("TextLabel",naeeym)
| |
| 11 | tecks.BackgroundTransparency = 1 | |
| 12 | tecks.BorderSizePixel = 0 | |
| 13 | - | tecks.Text = "Sniper" |
| 13 | + | tecks.Text = "Solider" |
| 14 | tecks.Font = "ArialBold" | |
| 15 | tecks.FontSize = "Size36" | |
| 16 | tecks.TextStrokeTransparency = 0 | |
| 17 | tecks.TextStrokeColor3 = Color3.new(0,0,0) | |
| 18 | - | tecks.TextColor3 = Color3.new(255,0,0) |
| 18 | + | tecks.TextColor3 = Color3.new(0,191,255) |
| 19 | tecks.Size = UDim2.new(1,0,0.5,0) | |
| 20 | ||
| 21 | p = game.Players.LocalPlayer | |
| 22 | char = p.Character | |
| 23 | torso = char.Torso | |
| 24 | hed = char.Head | |
| 25 | neck = char.Torso.Neck | |
| 26 | hum = char.Humanoid | |
| 27 | hum.MaxHealth = math.huge | |
| 28 | local msg = game:GetService("Chat")
| |
| 29 | torso.BrickColor = BrickColor.new("Pastel brown")
| |
| 30 | hed.BrickColor = BrickColor.new("Pastel brown")
| |
| 31 | char["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
| |
| 32 | char["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
| |
| 33 | char["Left Leg"].BrickColor = BrickColor.new("Pastel brown")
| |
| 34 | char["Right Leg"].BrickColor = BrickColor.new("Pastel brown")
| |
| 35 | ypcall(function() | |
| 36 | shirt = Instance.new("Shirt", char)
| |
| 37 | shirt.Name = "Shirt" | |
| 38 | pants = Instance.new("Pants", char)
| |
| 39 | pants.Name = "Pants" | |
| 40 | - | char.Shirt.ShirtTemplate = "rbxassetid://760825968" |
| 40 | + | char.Shirt.ShirtTemplate = "rbxassetid://594084010" |
| 41 | - | char.Pants.PantsTemplate = "rbxassetid://774144977" |
| 41 | + | char.Pants.PantsTemplate = "rbxassetid://554158895" |
| 42 | end) | |
| 43 | Ply = game.Players.LocalPlayer | |
| 44 | Char = Ply.Character | |
| 45 | Tor = Char.Torso | |
| 46 | He = Char.Head | |
| 47 | Ne = Tor.Neck | |
| 48 | Hu = Char.Humanoid | |
| 49 | LA = Char["Left Arm"] | |
| 50 | LL = Char["Left Leg"] | |
| 51 | RA = Char["Right Arm"] | |
| 52 | RL = Char["Right Leg"] | |
| 53 | LS = Tor["Left Shoulder"] | |
| 54 | RS = Tor["Right Shoulder"] | |
| 55 | LH = Tor["Left Hip"] | |
| 56 | RH = Tor["Right Hip"] | |
| 57 | Combo = 1 | |
| 58 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 59 | RP = Char.HumanoidRootPart | |
| 60 | RJ = RP.RootJoint | |
| 61 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 62 | LHCF = CFrame.Angles(0, math.rad(-90), 0) | |
| 63 | RHCF = CFrame.Angles(0, math.rad(90), 0) | |
| 64 | attack = false | |
| 65 | equipped = false | |
| 66 | local Anim = "Idle" | |
| 67 | Effects = { }
| |
| 68 | cam = workspace.CurrentCamera | |
| 69 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 70 | local Create = RbxUtility.Create | |
| 71 | local m = Create("Model"){
| |
| 72 | Parent = Char, | |
| 73 | Name = "WeaponModel", | |
| 74 | } | |
| 75 | ||
| 76 | RS.Parent = nil | |
| 77 | LS.Parent = nil | |
| 78 | ||
| 79 | RW = Create("Weld"){
| |
| 80 | Name = "Right Shoulder", | |
| 81 | Part0 = Tor , | |
| 82 | C0 = CFrame.new(1.5, 0.5, 0), | |
| 83 | C1 = CFrame.new(0, 0.5, 0), | |
| 84 | Part1 = RA , | |
| 85 | Parent = Tor , | |
| 86 | } | |
| 87 | ||
| 88 | LW = Create("Weld"){
| |
| 89 | Name = "Left Shoulder", | |
| 90 | Part0 = Tor , | |
| 91 | C0 = CFrame.new(-1.5, 0.5, 0), | |
| 92 | C1 = CFrame.new(0, 0.5, 0) , | |
| 93 | Part1 = LA , | |
| 94 | Parent = Tor , | |
| 95 | } | |
| 96 | ||
| 97 | mouse = Ply:GetMouse() | |
| 98 | ||
| 99 | function RemoveOutlines(part) | |
| 100 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 101 | end | |
| 102 | ||
| 103 | function CreatePart(FF, Par, Mat, Ref, Tra, BC, Nam, Siz) | |
| 104 | local Part = Create("Part"){
| |
| 105 | formFactor = FF, | |
| 106 | Parent = Par, | |
| 107 | Reflectance = Ref, | |
| 108 | Transparency = Tra, | |
| 109 | CanCollide = false, | |
| 110 | Locked = true, | |
| 111 | BrickColor = BrickColor.new(tostring(BC)), | |
| 112 | Name = Nam, | |
| 113 | Size = Siz, | |
| 114 | Position = Tor.Position, | |
| 115 | Material = Mat, | |
| 116 | } | |
| 117 | RemoveOutlines(Part) | |
| 118 | return Part | |
| 119 | end | |
| 120 | ||
| 121 | function CreateMesh(Ms, Par, MType, MId, OS, Sca) | |
| 122 | local Msh = Create(Ms){
| |
| 123 | Parent = Par, | |
| 124 | Offset = OS, | |
| 125 | Scale = Sca, | |
| 126 | } | |
| 127 | if Ms == "SpecialMesh" then | |
| 128 | Msh.MeshType = MType | |
| 129 | Msh.MeshId = MId | |
| 130 | end | |
| 131 | end | |
| 132 | ||
| 133 | function CreateWeld(Par, PartA, PartB, CA, CB) | |
| 134 | local Weld = Create("Weld"){
| |
| 135 | Parent = Par, | |
| 136 | Part0 = PartA, | |
| 137 | Part1 = PartB, | |
| 138 | C0 = CA, | |
| 139 | C1 = CB, | |
| 140 | } | |
| 141 | return Weld | |
| 142 | end | |
| 143 | ||
| 144 | function CreateSound(id, par, vol, pit) | |
| 145 | coroutine.resume(coroutine.create(function() | |
| 146 | local sou = Create("Sound"){
| |
| 147 | Parent = par or workspace, | |
| 148 | Volume = vol, | |
| 149 | Pitch = pit or 1, | |
| 150 | SoundId = id, | |
| 151 | } | |
| 152 | wait() | |
| 153 | sou:play() | |
| 154 | end)) | |
| 155 | end | |
| 156 | ||
| 157 | function clerp(a, b, t) | |
| 158 | return a:lerp(b, t) | |
| 159 | end | |
| 160 | ||
| 161 | function rayCast(Pos, Dir, Max, Ignore) | |
| 162 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 163 | end | |
| 164 | ||
| 165 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
| 166 | for i, v in pairs(hit:GetChildren()) do | |
| 167 | if v:IsA("Humanoid") and hit.Name ~= Char.Name then
| |
| 168 | local find = v:FindFirstChild("Hitz")
| |
| 169 | if not find then | |
| 170 | if v.Parent:findFirstChild("Head") then
| |
| 171 | local BillG = Create("BillboardGui"){
| |
| 172 | Parent = v.Parent.Head, | |
| 173 | Size = UDim2.new(1, 0, 1, 0), | |
| 174 | Adornee = v.Parent.Head, | |
| 175 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
| 176 | } | |
| 177 | local TL = Create("TextLabel"){
| |
| 178 | Parent = BillG, | |
| 179 | Size = UDim2.new(3, 3, 3, 3), | |
| 180 | BackgroundTransparency = 1, | |
| 181 | Text = tostring(damage).."-", | |
| 182 | TextColor3 = Color1.Color, | |
| 183 | TextStrokeColor3 = Color2.Color, | |
| 184 | TextStrokeTransparency = 0, | |
| 185 | TextXAlignment = Enum.TextXAlignment.Center, | |
| 186 | TextYAlignment = Enum.TextYAlignment.Center, | |
| 187 | FontSize = Enum.FontSize.Size18, | |
| 188 | Font = "ArialBold", | |
| 189 | } | |
| 190 | coroutine.resume(coroutine.create(function() | |
| 191 | wait(1) | |
| 192 | for i = 0, 1, .1 do | |
| 193 | wait(.1) | |
| 194 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
| 195 | end | |
| 196 | BillG:Destroy() | |
| 197 | end)) | |
| 198 | end | |
| 199 | v.Health = v.Health - damage | |
| 200 | local bool = Create("BoolValue"){
| |
| 201 | Parent = v, | |
| 202 | Name = 'Hitz', | |
| 203 | } | |
| 204 | if HSound ~= nil and HPitch ~= nil then | |
| 205 | CreateSound(HSound, hit, 1, HPitch) | |
| 206 | end | |
| 207 | game:GetService("Debris"):AddItem(bool, cooldown)
| |
| 208 | end | |
| 209 | end | |
| 210 | end | |
| 211 | end | |
| 212 | ||
| 213 | function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HitSound) | |
| 214 | for _, c in pairs(workspace:children()) do | |
| 215 | local hum = c:findFirstChild("Humanoid")
| |
| 216 | if hum ~= nil then | |
| 217 | local head = c:findFirstChild("Torso")
| |
| 218 | if head ~= nil then | |
| 219 | local targ = head.Position - Part.Position | |
| 220 | local mag = targ.magnitude | |
| 221 | if mag <= magni and c.Name ~= Ply.Name then | |
| 222 | Damage(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HitSound, 1) | |
| 223 | end | |
| 224 | end | |
| 225 | end | |
| 226 | end | |
| 227 | end | |
| 228 | ||
| 229 | Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "Handle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) | |
| 230 | Handleweld = CreateWeld(m, RA, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015)) | |
| 231 | CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
| |
| 232 | FakeHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "FakeHandle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) | |
| 233 | FakeHandleweld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
| 234 | Barrel = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Smoky grey", "Barrel", Vector3.new(0.324199915, 0.200000003, 0.216133296)) | |
| 235 | Barrelweld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.45991993, 0.648399353, 1.88395493e-016, 1.00281931e-024, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
| 236 | CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.567349613, 1))
| |
| 237 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199826, 0.324199826, 0.432266533)) | |
| 238 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.378201485, -0.162090302, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 239 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
| 240 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03202057, 0.162498474, 0.864542007, 5.96045453e-008, 0.999996662, 2.34803412e-008, 4.76836078e-007, 6.32193187e-009, 0.999997854, 0.999997139, -2.98022425e-008, -4.3312528e-007)) | |
| 241 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 242 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
| 243 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 244 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 245 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.756466568, 0.200000003, 0.432266533)) | |
| 246 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8910985, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 247 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 248 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) | |
| 249 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.45885229, -0.832115173, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 250 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1))
| |
| 251 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
| 252 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.81047821, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 253 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 254 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) | |
| 255 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 256 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
| |
| 257 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 258 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
| 259 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.358781129, 0.748901784))
| |
| 260 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
| 261 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741232, -0.702438354, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 262 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 263 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
| 264 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000377655029, -1.56698084, -1.0320282, -4.17232428e-007, 6.32132613e-009, -0.999997616, -0.999997139, 2.98022425e-008, 2.99015426e-007, -8.70414851e-014, 0.999996722, -2.34809274e-008)) | |
| 265 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 266 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432266563, 2.48553157, 0.216133296)) | |
| 267 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 3.51209116, 0.648399353, 1.78814986e-007, -6.32150376e-009, -1, 0.999999642, -5.96046341e-008, 2.22526424e-007, -5.96046341e-008, -0.999999642, 6.32149666e-009)) | |
| 268 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 269 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
| 270 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741327, -0.486289978, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 271 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 272 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.756466269, 0.432266533)) | |
| 273 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45884228, 0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
| 274 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 275 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
| 276 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661896, -0.162124634, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 277 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
| |
| 278 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.485533, 0.216133222, 0.432266533)) | |
| 279 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02665424, -0.324203491, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 280 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(2.16133285, 0.200000003, 0.432266533)) | |
| 281 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.18871307, -0.486282349, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 282 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 283 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
| 284 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 1.19412231, 0.869961739, 4.17229757e-007, 6.32150021e-009, 0.999997854, 8.70414851e-014, -0.999996722, -2.34808173e-008, 0.999997079, 1.49012358e-008, -3.73518958e-007)) | |
| 285 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 286 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
| 287 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661514, -0.378243446, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 288 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469))
| |
| 289 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
| 290 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661896, 1.56696892, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008)) | |
| 291 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
| |
| 292 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 293 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
| 294 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.369587809, 0.748901784))
| |
| 295 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29679966, 0.200000003, 0.432266533)) | |
| 296 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.864494324, -0.378234863, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
| 297 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 298 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) | |
| 299 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270159721, -0.832111359, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 300 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1))
| |
| 301 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.08066642, 0.200000003, 0.432266533)) | |
| 302 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72902441, -0.594367981, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 303 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 304 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
| 305 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661514, 1.35084629, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008)) | |
| 306 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469))
| |
| 307 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432266563, 0.648399651, 0.216133296)) | |
| 308 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.864570618, -1.03203201, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
| 309 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 310 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) | |
| 311 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, -0.161708832, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 312 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
| |
| 313 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
| 314 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 315 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 316 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) | |
| 317 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 318 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 319 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.864533126, 0.540332973, 0.432266533)) | |
| 320 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.972568512, -0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
| 321 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
| 322 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810501099, -0.810474396, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 323 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 324 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
| 325 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.162106514, -1.0320282, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
| 326 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 327 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216134712, 0.216134697, 0.216134712)) | |
| 328 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 0.864553452, -1.03203201, 3.57626561e-007, 6.59261232e-008, 1, 0.999999642, 0, -3.1391528e-007, 0, 0.999999642, -6.59261374e-008)) | |
| 329 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.432266533)) | |
| 330 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 331 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 332 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) | |
| 333 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 334 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 335 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199915, 0.756466269, 0.432266533)) | |
| 336 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.1330142, 0.648399353, 0, 0, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
| 337 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 338 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.864533186)) | |
| 339 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.324199677, -0.972576141, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
| 340 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.432266444, 0.216133267)) | |
| 341 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 342 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 343 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133192, 0.216133267)) | |
| 344 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.108055115, -0.432257652, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
| 345 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
| 346 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 347 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
| |
| 348 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
| 349 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.161708832, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
| 350 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
| |
| 351 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.432266384, 0.216133267)) | |
| 352 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 353 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 354 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
| 355 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.162475586, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
| 356 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
| |
| 357 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133237, 0.216133267)) | |
| 358 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.324203491, 2.37740946, 1.06338617e-018, 5.01342412e-010, 0.999999404, 1.49011701e-008, -0.999999285, 5.01343078e-010, 0.999999285, 1.49011701e-008, 4.37113634e-008)) | |
| 359 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.216133296)) | |
| 360 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.108070374, -0.108057022, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
| 361 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
| 362 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 363 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
| |
| 364 | MagHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "MagHandle", Vector3.new(0.432266504, 0.324199826, 0.216133296)) | |
| 365 | MagHandleweld = CreateWeld(m, FakeHandle, MagHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648423195, -0.0540428162, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 366 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
| 367 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.270163536, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
| 368 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 369 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
| 370 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270174026, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
| 371 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 372 | BoltHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BoltHandle", Vector3.new(0.216133282, 1.40486586, 0.216133267)) | |
| 373 | BoltHandleweld = CreateWeld(m, FakeHandle, BoltHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.540328979, -0.486276627, -0.000385284424, -4.47034729e-008, -0.999999583, -2.42770696e-015, -0.999999642, 0, -4.37113812e-008, 0, 0, -0.99999994)) | |
| 374 | CreateMesh("CylinderMesh", BoltHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 375 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.216133252, 0.216133267)) | |
| 376 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.70238018, 0, 0.999999523, 4.47034729e-008, 0, 4.47034729e-008, 0.999999642, 0, 0, 0, 0.999999881)) | |
| 377 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 378 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199915, 0.324199826, 0.200000003)) | |
| 379 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.015832901, 0.146270752, 0.648381233, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
| 380 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
| |
| 381 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199915, 0.200000003, 0.200000003)) | |
| 382 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0158443451, 0.362377167, 0.648385048, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
| 383 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 384 | ScopeZoom = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright violet", "ScopeZoom", Vector3.new(0.216133296, 0.200000003, 0.200000003)) | |
| 385 | ScopeZoomweld = CreateWeld(m, FakeHandle, ScopeZoom, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72752714, -1.03763962, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
| 386 | ||
| 387 | local PE1 = Create("ParticleEmitter"){
| |
| 388 | Parent = Barrel, | |
| 389 | Color = ColorSequence.new(BrickColor.new("Dark stone grey").Color),
| |
| 390 | Transparency = NumberSequence.new(0), | |
| 391 | Size = NumberSequence.new(.5), | |
| 392 | Texture = "rbxassetid://257430870", | |
| 393 | Lifetime = NumberRange.new(.1), | |
| 394 | Rate = 100, | |
| 395 | VelocitySpread = 180, | |
| 396 | Rotation = NumberRange.new(0), | |
| 397 | Speed = NumberRange.new(0), | |
| 398 | LightEmission = .6, | |
| 399 | LockedToPart = true, | |
| 400 | Enabled = false | |
| 401 | } | |
| 402 | ||
| 403 | local PE2 = PE1:Clone() | |
| 404 | PE2.Size = NumberSequence.new(.7) | |
| 405 | PE2.LightEmission = 1 | |
| 406 | PE2.Texture = "rbxassetid://87729590" | |
| 407 | ||
| 408 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 409 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 410 | prt.Anchored = true | |
| 411 | prt.CFrame = cframe | |
| 412 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 413 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 414 | Effects[#Effects + 1] = {
| |
| 415 | prt, | |
| 416 | "Cylinder", | |
| 417 | delay, | |
| 418 | x3, | |
| 419 | y3, | |
| 420 | z3 | |
| 421 | } | |
| 422 | end | |
| 423 | ||
| 424 | local Ammo = 10 | |
| 425 | local Depleted = false | |
| 426 | ||
| 427 | function Shoot(asd, spread1, spread2) | |
| 428 | local MainPos = asd.Position | |
| 429 | local MainPos2 = mouse.Hit.p | |
| 430 | local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 100 | |
| 431 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread) | |
| 432 | num = 30 | |
| 433 | Ammo = Ammo - 1 | |
| 434 | print(Ammo) | |
| 435 | if Ammo == 0 then | |
| 436 | Depleted = true | |
| 437 | end | |
| 438 | coroutine.resume(coroutine.create(function(Spreaded) | |
| 439 | repeat | |
| 440 | wait() | |
| 441 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RP.Parent) | |
| 442 | local TheHit = mouse.Hit.p | |
| 443 | local mag = (MainPos - pos).magnitude | |
| 444 | CylinderEffect(BrickColor.new("Dark stone grey"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2)
| |
| 445 | MainPos = MainPos + (MouseLook.lookVector * 50) | |
| 446 | num = num - 1 | |
| 447 | if hit ~= nil then | |
| 448 | num = 0 | |
| 449 | local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("Dark stone grey"), "Reference", Vector3.new())
| |
| 450 | ref.Anchored = true | |
| 451 | ref.CFrame = CFrame.new(pos) | |
| 452 | MagnitudeDamage(ref, 5, 999999999, 999999999, BrickColor.new("Dark stone grey"), BrickColor.new("Navy blue") , "rbxassetid://199149297")
| |
| 453 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 454 | end | |
| 455 | until num <= 0 | |
| 456 | end)) | |
| 457 | end | |
| 458 | local Aiming = false | |
| 459 | gyro = Instance.new("BodyGyro")
| |
| 460 | gyro.Parent = nil | |
| 461 | gyro.P = 1e7 | |
| 462 | gyro.D = 1e3 | |
| 463 | gyro.MaxTorque = Vector3.new(0,1e7,0) | |
| 464 | ||
| 465 | ||
| 466 | local Crouching = false | |
| 467 | ||
| 468 | function Fire() | |
| 469 | if Aiming == true then | |
| 470 | attack = true | |
| 471 | CreateSound("rbxassetid://132572951", Barrel, 1, .9)
| |
| 472 | CreateSound("rbxassetid://130767489", Barrel, .7, 1.2)
| |
| 473 | PE1.Enabled = true | |
| 474 | PE2.Enabled = true | |
| 475 | Shoot(Barrel, 0, 0) | |
| 476 | for i = 0, 1, 0.2 do | |
| 477 | wait() | |
| 478 | if Crouching == false and Aiming == true then | |
| 479 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 480 | elseif Crouching == true and Aiming == true then | |
| 481 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 482 | end | |
| 483 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3) | |
| 484 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5) | |
| 485 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5) | |
| 486 | if Crouching == false and Aiming == true then | |
| 487 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 488 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 489 | elseif Crouching == true and Aiming == true then | |
| 490 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 491 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 492 | end | |
| 493 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 494 | end | |
| 495 | PE1.Enabled = false | |
| 496 | PE2.Enabled = false | |
| 497 | for i = 0, 1, 0.1 do | |
| 498 | wait() | |
| 499 | if Crouching == false and Aiming == true then | |
| 500 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 501 | elseif Crouching == true and Aiming == true then | |
| 502 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 503 | end | |
| 504 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3) | |
| 505 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3) | |
| 506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3) | |
| 507 | if Crouching == false and Aiming == true then | |
| 508 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 509 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 510 | elseif Crouching == true and Aiming == true then | |
| 511 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 512 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 513 | end | |
| 514 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 515 | end | |
| 516 | Handleweld.Part0 = LA | |
| 517 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 518 | Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875) | |
| 519 | for i = 0, 1, 0.1 do | |
| 520 | wait() | |
| 521 | if Crouching == false and Aiming == true then | |
| 522 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 523 | elseif Crouching == true and Aiming == true then | |
| 524 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 525 | end | |
| 526 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 527 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
| 528 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 529 | if Crouching == false and Aiming == true then | |
| 530 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 531 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 532 | elseif Crouching == true and Aiming == true then | |
| 533 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 534 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 535 | end | |
| 536 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 537 | end | |
| 538 | CreateSound("rbxassetid://146740582", BoltHandle, .7, 1)
| |
| 539 | for i = 0, 1, 0.1 do | |
| 540 | wait() | |
| 541 | if Crouching == false and Aiming == true then | |
| 542 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 543 | elseif Crouching == true and Aiming == true then | |
| 544 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 545 | end | |
| 546 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 547 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 548 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 549 | if Crouching == false and Aiming == true then | |
| 550 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 551 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 552 | elseif Crouching == true and Aiming == true then | |
| 553 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 554 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 555 | end | |
| 556 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 557 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 558 | end | |
| 559 | for i = 0, 1, 0.1 do | |
| 560 | wait() | |
| 561 | if Crouching == false and Aiming == true then | |
| 562 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 563 | elseif Crouching == true and Aiming == true then | |
| 564 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 565 | end | |
| 566 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 567 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 568 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 569 | if Crouching == false and Aiming == true then | |
| 570 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 571 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 572 | elseif Crouching == true and Aiming == true then | |
| 573 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 574 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 575 | end | |
| 576 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 577 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 578 | end | |
| 579 | for i = 0, 1, 0.3 do | |
| 580 | wait() | |
| 581 | if Crouching == false and Aiming == true then | |
| 582 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 583 | elseif Crouching == true and Aiming == true then | |
| 584 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 585 | end | |
| 586 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 587 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 588 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 589 | if Crouching == false and Aiming == true then | |
| 590 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 591 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 592 | elseif Crouching == true and Aiming == true then | |
| 593 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 594 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 595 | end | |
| 596 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 597 | end | |
| 598 | Handleweld.Part0 = RA | |
| 599 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 600 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
| 601 | attack = false | |
| 602 | end | |
| 603 | end | |
| 604 | ||
| 605 | local Zoomed = false | |
| 606 | ||
| 607 | function Reload() | |
| 608 | attack = true | |
| 609 | for i = 0, 1, 0.1 do | |
| 610 | wait() | |
| 611 | if Crouching == false and Aiming == true then | |
| 612 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 613 | elseif Crouching == true and Aiming == true then | |
| 614 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 615 | end | |
| 616 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 617 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
| 618 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(120)), .3) | |
| 619 | if Crouching == false and Aiming == true then | |
| 620 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 621 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 622 | elseif Crouching == true and Aiming == true then | |
| 623 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 624 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 625 | end | |
| 626 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 627 | end | |
| 628 | CreateSound("rbxassetid://131045401", FakeHandle, 1, 1)
| |
| 629 | MagHandleweld.Part0 = LA | |
| 630 | MagHandleweld.C0 = CFrame.new(.5, -1, .6) * CFrame.Angles(1.5, 0, 1.5) | |
| 631 | for i = 0, 1, 0.08 do | |
| 632 | wait() | |
| 633 | if Crouching == false and Aiming == true then | |
| 634 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 635 | elseif Crouching == true and Aiming == true then | |
| 636 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 637 | end | |
| 638 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(5), math.rad(50)), .3) | |
| 639 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
| 640 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(20)), .3) | |
| 641 | if Crouching == false and Aiming == true then | |
| 642 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 643 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 644 | elseif Crouching == true and Aiming == true then | |
| 645 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 646 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 647 | end | |
| 648 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 649 | end | |
| 650 | CreateSound("rbxassetid://131045429", FakeHandle, 1, 1)
| |
| 651 | for i = 0, 1, 0.08 do | |
| 652 | wait() | |
| 653 | if Crouching == false and Aiming == true then | |
| 654 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 655 | elseif Crouching == true and Aiming == true then | |
| 656 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 657 | end | |
| 658 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 659 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-50)), .5) | |
| 660 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(100)), .5) | |
| 661 | if Crouching == false and Aiming == true then | |
| 662 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 663 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 664 | elseif Crouching == true and Aiming == true then | |
| 665 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 666 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 667 | end | |
| 668 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 669 | end | |
| 670 | MagHandleweld.Part0 = FakeHandle | |
| 671 | MagHandleweld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 672 | Ammo = 10 | |
| 673 | print(Ammo) | |
| 674 | if Depleted == true then | |
| 675 | Depleted = false | |
| 676 | Handleweld.Part0 = LA | |
| 677 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 678 | Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875) | |
| 679 | for i = 0, 1, 0.1 do | |
| 680 | wait() | |
| 681 | if Crouching == false and Aiming == true then | |
| 682 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 683 | elseif Crouching == true and Aiming == true then | |
| 684 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 685 | end | |
| 686 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 687 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
| 688 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 689 | if Crouching == false and Aiming == true then | |
| 690 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 691 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 692 | elseif Crouching == true and Aiming == true then | |
| 693 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 694 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 695 | end | |
| 696 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 697 | end | |
| 698 | CreateSound("rbxassetid://146740582", BoltHandle, .7, 1)
| |
| 699 | for i = 0, 1, 0.1 do | |
| 700 | wait() | |
| 701 | if Crouching == false and Aiming == true then | |
| 702 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 703 | elseif Crouching == true and Aiming == true then | |
| 704 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 705 | end | |
| 706 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 707 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 708 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 709 | if Crouching == false and Aiming == true then | |
| 710 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 711 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 712 | elseif Crouching == true and Aiming == true then | |
| 713 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 714 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 715 | end | |
| 716 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 717 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 718 | end | |
| 719 | for i = 0, 1, 0.3 do | |
| 720 | wait() | |
| 721 | if Crouching == false and Aiming == true then | |
| 722 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 723 | elseif Crouching == true and Aiming == true then | |
| 724 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 725 | end | |
| 726 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 727 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 728 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 729 | if Crouching == false and Aiming == true then | |
| 730 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 731 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 732 | elseif Crouching == true and Aiming == true then | |
| 733 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 734 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 735 | end | |
| 736 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 737 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 738 | end | |
| 739 | end | |
| 740 | Handleweld.Part0 = RA | |
| 741 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 742 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
| 743 | attack = false | |
| 744 | end | |
| 745 | ||
| 746 | mouse.Button1Down:connect(function() | |
| 747 | if attack == false and Depleted == false then | |
| 748 | Fire() | |
| 749 | end | |
| 750 | end) | |
| 751 | ||
| 752 | mouse.KeyDown:connect(function(k) | |
| 753 | k = k:lower() | |
| 754 | if k == "r" and attack == false then | |
| 755 | Reload() | |
| 756 | elseif k == "f" and Aiming == false then | |
| 757 | Aiming = true | |
| 758 | elseif k == "f" and Aiming == true then | |
| 759 | Aiming = false | |
| 760 | elseif k == "c" and Aiming == true and Crouching == false then | |
| 761 | Crouching = true | |
| 762 | elseif k == "c" and Aiming == true and Crouching == true then | |
| 763 | Crouching = false | |
| 764 | elseif k == "z" and Aiming == true and Zoomed == false then | |
| 765 | Zoomed = true | |
| 766 | CreateSound("rbxassetid://180144779", FakeHandle, 1, 1)
| |
| 767 | for i = 0, 1, 0.2 do | |
| 768 | wait() | |
| 769 | cam.FieldOfView = cam.FieldOfView - 5 | |
| 770 | end | |
| 771 | Ply.CameraMode = "LockFirstPerson" | |
| 772 | --Ply.DevEnableMouseLock = false | |
| 773 | cam.FieldOfView = 10 | |
| 774 | cam.CameraSubject = ScopeZoom | |
| 775 | mouse.Icon = "rbxassetid://18006519" | |
| 776 | elseif k == "z" and Aiming == true and Zoomed == true then | |
| 777 | Zoomed = false | |
| 778 | CreateSound("rbxassetid://190623951", FakeHandle, 1, 1)
| |
| 779 | for i = 0, 1, 0.2 do | |
| 780 | wait() | |
| 781 | cam.FieldOfView = cam.FieldOfView + 5 | |
| 782 | end | |
| 783 | Ply.CameraMode = "Classic" | |
| 784 | --Ply.DevEnableMouseLock = true | |
| 785 | cam.FieldOfView = 80 | |
| 786 | cam.CameraSubject = Hu | |
| 787 | mouse.Icon = "" | |
| 788 | end | |
| 789 | end) | |
| 790 | ||
| 791 | ||
| 792 | local sine = 0 | |
| 793 | local change = 1 | |
| 794 | local val = 0 | |
| 795 | ||
| 796 | while true do | |
| 797 | wait() | |
| 798 | sine = sine + change | |
| 799 | local torvel = (RP.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 800 | local velderp = RP.Velocity.y | |
| 801 | hitfloor, posfloor = rayCast(RP.Position, (CFrame.new(RP.Position, RP.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char) | |
| 802 | if equipped == true or equipped == false then | |
| 803 | if Aiming == true then | |
| 804 | if Crouching == false and Aiming == true then | |
| 805 | Hu.WalkSpeed = 10 | |
| 806 | elseif Crouching == true and Aiming == true then | |
| 807 | Hu.WalkSpeed = 5 | |
| 808 | end | |
| 809 | gyro.Parent = RP | |
| 810 | local gunpos = Vector3.new(mouse.Hit.p.x, He.Position.Y, mouse.Hit.p.z) | |
| 811 | offset = (Tor.Position.y - mouse.Hit.p.y) / 60 | |
| 812 | local mag = (Tor.Position - mouse.Hit.p).magnitude / 80 | |
| 813 | offset = offset / mag | |
| 814 | gyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p -RP.CFrame.p).unit * 100) | |
| 815 | elseif Aiming == false then | |
| 816 | Hu.JumpPower = 50 | |
| 817 | Hu.WalkSpeed = 16 | |
| 818 | gyro.Parent = nil | |
| 819 | end | |
| 820 | if RP.Velocity.y > 1 and hitfloor == nil then | |
| 821 | Anim = "Jump" | |
| 822 | if attack == false and Aiming == false then | |
| 823 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 824 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
| 825 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-40)), .3) | |
| 826 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(60)), .3) | |
| 827 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
| 828 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
| 829 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
| 830 | elseif attack == false and Aiming == true then | |
| 831 | if Crouching == false and Aiming == true then | |
| 832 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 833 | elseif Crouching == true and Aiming == true then | |
| 834 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 835 | end | |
| 836 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 837 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 838 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 839 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 840 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 841 | if Crouching == false and Aiming == true then | |
| 842 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 843 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 844 | elseif Crouching == true and Aiming == true then | |
| 845 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 846 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 847 | end | |
| 848 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 849 | end | |
| 850 | elseif RP.Velocity.y < -1 and hitfloor == nil then | |
| 851 | Anim = "Fall" | |
| 852 | if attack == false and Aiming == false then | |
| 853 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 854 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 855 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), .3) | |
| 856 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(100)), .3) | |
| 857 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
| 858 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
| 859 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
| 860 | elseif attack == false and Aiming == true then | |
| 861 | if Crouching == false and Aiming == true then | |
| 862 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 863 | elseif Crouching == true and Aiming == true then | |
| 864 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 865 | end | |
| 866 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 867 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 868 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 869 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 870 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 871 | if Crouching == false and Aiming == true then | |
| 872 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 873 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 874 | elseif Crouching == true and Aiming == true then | |
| 875 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 876 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 877 | end | |
| 878 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 879 | end | |
| 880 | elseif torvel < 1 and hitfloor ~= nil then | |
| 881 | Anim = "Idle" | |
| 882 | if attack == false and Aiming == false then | |
| 883 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 884 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-50)), .3) | |
| 885 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-40)), .3) | |
| 886 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(70)), .3) | |
| 887 | RH.C0 = clerp(RH.C0, CFrame.new(.9, -.5, .2) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(0)), .3) | |
| 888 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1, -1) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(50)), .3) | |
| 889 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), .3) | |
| 890 | elseif attack == false and Aiming == true then | |
| 891 | if Crouching == false and Aiming == true then | |
| 892 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 893 | elseif Crouching == true and Aiming == true then | |
| 894 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 895 | end | |
| 896 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 897 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 898 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 899 | if Crouching == false and Aiming == true then | |
| 900 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 901 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 902 | elseif Crouching == true and Aiming == true then | |
| 903 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 904 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 905 | end | |
| 906 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 907 | end | |
| 908 | elseif torvel > 2 and hitfloor ~= nil then | |
| 909 | Anim = "Walk" | |
| 910 | if attack == false and Aiming == false then | |
| 911 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 912 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
| 913 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-40)), .3) | |
| 914 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(50)), .3) | |
| 915 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 916 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 917 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
| 918 | elseif attack == false and Aiming == true then | |
| 919 | if Crouching == false and Aiming == true then | |
| 920 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 921 | elseif Crouching == true and Aiming == true then | |
| 922 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 923 | end | |
| 924 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 925 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 926 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 927 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 928 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 929 | if Crouching == false and Aiming == true then | |
| 930 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 931 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 932 | elseif Crouching == true and Aiming == true then | |
| 933 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.1, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 934 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.1, -.2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 935 | end | |
| 936 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 937 | end | |
| 938 | end | |
| 939 | ||
| 940 | end | |
| 941 | if #Effects > 0 then | |
| 942 | for e = 1, #Effects do | |
| 943 | if Effects[e] ~= nil then | |
| 944 | local Thing = Effects[e] | |
| 945 | if Thing ~= nil then | |
| 946 | local Part = Thing[1] | |
| 947 | local Mode = Thing[2] | |
| 948 | local Delay = Thing[3] | |
| 949 | local IncX = Thing[4] | |
| 950 | local IncY = Thing[5] | |
| 951 | local IncZ = Thing[6] | |
| 952 | if Thing[1].Transparency <= 1 then | |
| 953 | if Thing[2] == "Block1" then | |
| 954 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 955 | Mesh = Thing[1].Mesh | |
| 956 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 957 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 958 | elseif Thing[2] == "Cylinder" then | |
| 959 | Mesh = Thing[1].Mesh | |
| 960 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 961 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 962 | elseif Thing[2] == "Blood" then | |
| 963 | Mesh = Thing[7] | |
| 964 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
| 965 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 966 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 967 | elseif Thing[2] == "Elec" then | |
| 968 | Mesh = Thing[1].Mesh | |
| 969 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 970 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 971 | elseif Thing[2] == "Disappear" then | |
| 972 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 973 | end | |
| 974 | else | |
| 975 | Part.Parent = nil | |
| 976 | table.remove(Effects, e) | |
| 977 | end | |
| 978 | end | |
| 979 | end | |
| 980 | end | |
| 981 | end | |
| 982 | end |