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1 | ------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312! | |
2 | ||
3 | ---I couldnt make a GUI cuz im lazy so | |
4 | -----KEYDOWNS------ | |
5 | --- E(Hold) - OverHeaven Ora Barrages | |
6 | --- R - OverHeaven Strong Hit | |
7 | --- T - OverHeaven Blast | |
8 | --- F - TimeStop | |
9 | --- Z(Can be Spammed) - Stand Jump | |
10 | --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration | |
11 | ------This is a Play Fair script(None of that one shot stuff) | |
12 | ||
13 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end | |
14 | print("FE Compatibility: by WaverlyCole & Mokiros") | |
15 | InternalData = {} | |
16 | do | |
17 | script.Parent = owner.Character | |
18 | local Event = Instance.new("RemoteEvent") | |
19 | Event.Name = "UserInput" | |
20 | local function NewFakeEvent() | |
21 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
22 | return Fake | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
32 | Trigger.Function(...) | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent | |
36 | UserInputService.TrigEvent = TriggerEvent | |
37 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
38 | if FiredBy.Name ~= owner.Name then end | |
39 | if Input.MouseEvent then | |
40 | Mouse.Target = Input.Target | |
41 | Mouse.Hit = Input.Hit | |
42 | else | |
43 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
44 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,Action in pairs(ContextActionService.Actions) do | |
48 | for _,Key in pairs(Action.Keys) do | |
49 | if Key==Input.KeyCode then | |
50 | Action.Function(Action.Name,Input.UserInputState,Input) | |
51 | end | |
52 | end | |
53 | end | |
54 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
55 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
56 | end | |
57 | end) | |
58 | InternalData["Mouse"] = Mouse | |
59 | InternalData["ContextActionService"] = ContextActionService | |
60 | InternalData["UserInputService"] = UserInputService | |
61 | Event.Parent = NLS([[ | |
62 | local Player = owner | |
63 | local Event = script:WaitForChild("UserInput") | |
64 | local UserInputService = game:GetService("UserInputService") | |
65 | local Mouse = Player:GetMouse() | |
66 | local Input = function(Input,gameProcessedEvent) | |
67 | if gameProcessedEvent then return end | |
68 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
69 | end | |
70 | UserInputService.InputBegan:Connect(Input) | |
71 | UserInputService.InputEnded:Connect(Input) | |
72 | local Hit,Target | |
73 | while wait(1/30) do | |
74 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
75 | Hit,Target = Mouse.Hit,Mouse.Target | |
76 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
77 | end | |
78 | end | |
79 | ]],owner.Character) | |
80 | end | |
81 | RealGame = game;game = setmetatable({},{ | |
82 | __index = function (self,Index) | |
83 | local Sandbox = function (Thing) | |
84 | if Thing:IsA("Player") then | |
85 | local RealPlayer = Thing | |
86 | return setmetatable({},{ | |
87 | __index = function (self,Index) | |
88 | local Type = type(RealPlayer[Index]) | |
89 | if Type == "function" then | |
90 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
91 | return function (self) | |
92 | return InternalData["Mouse"] | |
93 | end | |
94 | end | |
95 | return function (self,...) | |
96 | return RealPlayer[Index](RealPlayer,...) | |
97 | end | |
98 | else | |
99 | return RealPlayer[Index] | |
100 | end | |
101 | end; | |
102 | __tostring = function(self) | |
103 | return RealPlayer.Name | |
104 | end | |
105 | }) | |
106 | end | |
107 | end | |
108 | if RealGame[Index] then | |
109 | local Type = type(RealGame[Index]) | |
110 | if Type == "function" then | |
111 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
112 | return function (self,Service) | |
113 | if Service:lower() == "players" then | |
114 | return setmetatable({},{ | |
115 | __index = function (self2,Index2) | |
116 | local RealService = RealGame:GetService(Service) | |
117 | local Type2 = type(Index2) | |
118 | if Type2 == "function" then | |
119 | return function (self,...) | |
120 | return RealService[Index2](RealService,...) | |
121 | end | |
122 | else | |
123 | if Index2:lower() == "localplayer" then | |
124 | return Sandbox(owner) | |
125 | end | |
126 | return RealService[Index2] | |
127 | end | |
128 | end; | |
129 | __tostring = function(self) | |
130 | return RealGame:GetService(Service).Name | |
131 | end | |
132 | }) | |
133 | elseif Service:lower() == "contextactionservice" then | |
134 | return InternalData["ContextActionService"] | |
135 | elseif Service:lower() == "contextactionservice" then | |
136 | return InternalData["UserInputService"] | |
137 | elseif Service:lower() == "runservice" then | |
138 | return setmetatable({},{ | |
139 | __index = function(self2,Index2) | |
140 | local RealService = RealGame:GetService(Service) | |
141 | local Type2 = type(Index2) | |
142 | if Type2 == "function" then | |
143 | return function (self,...) | |
144 | return RealService[Index2](RealService,...) | |
145 | end | |
146 | else | |
147 | if Index2:lower() == "bindtorenderstep" then | |
148 | return function (self,Name,Priority,Function) | |
149 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
150 | end | |
151 | end | |
152 | if Index2:lower() == "renderstepped" then | |
153 | return RealService["Stepped"] | |
154 | end | |
155 | return RealService[Index2] | |
156 | end | |
157 | end | |
158 | }) | |
159 | else | |
160 | return RealGame:GetService(Service) | |
161 | end | |
162 | end | |
163 | end | |
164 | return function (self,...) | |
165 | return RealGame[Index](RealGame,...) | |
166 | end | |
167 | else | |
168 | if game:GetService(Index) then | |
169 | return game:GetService(Index) | |
170 | end | |
171 | return RealGame[Index] | |
172 | end | |
173 | else | |
174 | return nil | |
175 | end | |
176 | end | |
177 | });Game = game;owner = game:GetService("Players").LocalPlayer | |
178 | print("Complete! Running...") | |
179 | ||
180 | wait(0.1) | |
181 | local Player = game.Players.LocalPlayer | |
182 | local Character = Player.Character | |
183 | local Humanoid = Character.Humanoid | |
184 | local Mouse = Player:GetMouse() | |
185 | local LeftArm = Character["Left Arm"] | |
186 | local RightArm = Character["Right Arm"] | |
187 | local LeftLeg = Character["Left Leg"] | |
188 | local RightLeg = Character["Right Leg"] | |
189 | local Head = Character.Head | |
190 | local Torso = Character.Torso | |
191 | local Camera = game.Workspace.CurrentCamera | |
192 | local RootPart = Character.HumanoidRootPart | |
193 | local RootJoint = RootPart.RootJoint | |
194 | local Pause = false | |
195 | local attack = false | |
196 | local Change = false | |
197 | local DDZ = false | |
198 | local LOL = false | |
199 | local Anim = 'Idle' | |
200 | local attacktype = 1 | |
201 | local delays = false | |
202 | local play = true | |
203 | local Time = 7 | |
204 | local targetted = nil | |
205 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
206 | local velocity = RootPart.Velocity.y | |
207 | local sine = 0 | |
208 | local change = 1 | |
209 | local D = false | |
210 | Loop = false | |
211 | local DD = false | |
212 | local doe = 0 | |
213 | local Create = LoadLibrary("RbxUtility").Create | |
214 | local Stand = Instance.new("Model",Character) | |
215 | - | local Music2 = Instance.new("Sound",Torso) |
215 | + | local txt = Instance.new("BillboardGui", Character) |
216 | - | Music2.SoundId = "rbxassetid://460874877" |
216 | + | CV="Really black" |
217 | - | Music2.Pitch = 1 |
217 | + | txt.Adornee = Character.Head |
218 | - | Music2.Looped = true |
218 | + | txt.Name = "_status" |
219 | - | Music2.Volume = 100000000 |
219 | + | txt.Size = UDim2.new(2, 0, 1.2, 0) |
220 | - | Stand.Name = "Stand" |
220 | + | txt.StudsOffset = Vector3.new(-9, 8, 0) |
221 | local text = Instance.new("TextLabel", txt) | |
222 | text.Size = UDim2.new(10, 0, 7, 0) | |
223 | text.FontSize = "Size24" | |
224 | text.TextScaled = true | |
225 | text.TextTransparency = 0 | |
226 | text.BackgroundTransparency = 1 | |
227 | text.TextTransparency = 0 | |
228 | text.TextStrokeTransparency = 0 | |
229 | text.Font = "Code" | |
230 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
231 | text.TextColor3 = Color3.new(0,0,0) | |
232 | text.Text = "001" | |
233 | local ST = Instance.new("Part",Stand) | |
234 | ST.Size = Vector3.new(2,2,1) | |
235 | ST.BrickColor = BrickColor.new("Really black") | |
236 | ST.CanCollide = false | |
237 | local ST2 = Instance.new("SpecialMesh",ST) | |
238 | ST2.MeshId = "rbxasset://fonts/torso.mesh" | |
239 | ST2.Scale = Vector3.new(1,1,1) | |
240 | local ST3 = Instance.new("Weld",ST) | |
241 | ST3.Part0 = RootPart | |
242 | ST3.Part1 = ST | |
243 | ST3.C0 = CFrame.new(0,0,0) | |
244 | local SH = Instance.new("Part",Stand) | |
245 | SH.Size = Vector3.new(1.25,1.25,1.25) | |
246 | SH.CanCollide = false | |
247 | SH.BrickColor = BrickColor.new("Really black") | |
248 | local SH2 = Instance.new("SpecialMesh",SH) | |
249 | SH2.MeshType = "Head" | |
250 | SH2.Scale = Vector3.new(1,1,1) | |
251 | local SH2 = Instance.new("Weld",SH) | |
252 | SH2.Part0 = ST | |
253 | SH2.Part1 = SH | |
254 | SH2.C0 = CFrame.new(0,1.5,0) | |
255 | local SRA = Instance.new("Part",Stand) | |
256 | SRA.Size = Vector3.new(1,2,1) | |
257 | SRA.CanCollide = false | |
258 | SRA.BrickColor = BrickColor.new("Really black") | |
259 | local SRA2 = Instance.new("SpecialMesh",SRA) | |
260 | SRA2.MeshId = "rbxasset://fonts/rightarm.mesh" | |
261 | SRA2.Scale = Vector3.new(1,1,1) | |
262 | local SRA3 = Instance.new("Weld",SRA) | |
263 | SRA3.Part0 = ST | |
264 | SRA3.Part1 = SRA | |
265 | SRA3.C0 = CFrame.new(1.5,0,0) | |
266 | local SLA = Instance.new("Part",Stand) | |
267 | SLA.Size = Vector3.new(1,2,1) | |
268 | SLA.CanCollide = false | |
269 | SLA.BrickColor = BrickColor.new("Really black") | |
270 | local SLA2 = Instance.new("SpecialMesh",SLA) | |
271 | SLA2.MeshId = "rbxasset://fonts/leftarm.mesh" | |
272 | SLA2.Scale = Vector3.new(1,1,1) | |
273 | local SLA3 = Instance.new("Weld",SLA) | |
274 | SLA3.Part0 = ST | |
275 | SLA3.Part1 = SLA | |
276 | SLA3.C0 = CFrame.new(-1.5,0,0) | |
277 | local SRL = Instance.new("Part",Stand) | |
278 | SRL.Size = Vector3.new(1,2,1) | |
279 | SRL.CanCollide = false | |
280 | SRL.BrickColor = BrickColor.new("Really black") | |
281 | local SRL2 = Instance.new("SpecialMesh",SRL) | |
282 | SRL2.MeshId = "rbxasset://fonts/rightleg.mesh" | |
283 | SRL2.Scale = Vector3.new(1,1,1) | |
284 | local SRL3 = Instance.new("Weld",SRL) | |
285 | SRL3.Part0 = ST | |
286 | SRL3.Part1 = SRL | |
287 | SRL3.C0 = CFrame.new(0.5,-2,0) | |
288 | local SLL = Instance.new("Part",Stand) | |
289 | SLL.Size = Vector3.new(1,2,1) | |
290 | SLL.CanCollide = false | |
291 | SLL.BrickColor = BrickColor.new("Really black") | |
292 | local SLL2 = Instance.new("SpecialMesh",SLL) | |
293 | SLL2.MeshId = "rbxasset://fonts/leftleg.mesh" | |
294 | SLL2.Scale = Vector3.new(1,1,1) | |
295 | local SLL3 = Instance.new("Weld",SLL) | |
296 | SLL3.Part0 = ST | |
297 | SLL3.Part1 = SLL | |
298 | SLL3.C0 = CFrame.new(-0.5,-2,0) | |
299 | local FlA = Instance.new("ParticleEmitter",SRA) | |
300 | FlA.Texture = "rbxassetid://0" | |
301 | FlA.Size = NumberSequence.new(0.6) | |
302 | FlA.Rotation = NumberRange.new(-100, 100) | |
303 | FlA.RotSpeed = NumberRange.new(-200, 200) | |
304 | FlA.Transparency = NumberSequence.new(0,1) | |
305 | FlA.Speed = NumberRange.new(0.1) | |
306 | FlA.ZOffset = -0.1 | |
307 | FlA.Lifetime = NumberRange.new(1) | |
308 | FlA.Rate = 1111 | |
309 | FlA.LockedToPart = true | |
310 | FlA.LightEmission = 1 | |
311 | FlA.VelocitySpread = 12121 | |
312 | local ZZA = Instance.new("ParticleEmitter",SRA) | |
313 | ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
314 | ZZA.Size = NumberSequence.new(0.005) | |
315 | ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
316 | ZZA.RotSpeed = NumberRange.new(-200, 200) | |
317 | ZZA.Transparency = NumberSequence.new(0.7) | |
318 | ZZA.Lifetime = NumberRange.new(1) | |
319 | ZZA.Speed = NumberRange.new(0.48) | |
320 | ZZA.Rate = 1231231 | |
321 | ZZA.ZOffset = 0.1 | |
322 | ZZA.LockedToPart = true | |
323 | ZZA.LightEmission = 1e9 | |
324 | ZZA.LightInfluence = 1e9 | |
325 | local FlA1 = Instance.new("ParticleEmitter",SLA) | |
326 | FlA1.Texture = "rbxassetid://0" | |
327 | FlA1.Size = NumberSequence.new(0.6) | |
328 | FlA1.Rotation = NumberRange.new(-100, 100) | |
329 | FlA1.RotSpeed = NumberRange.new(-200, 200) | |
330 | FlA1.Transparency = NumberSequence.new(0,1) | |
331 | FlA1.Speed = NumberRange.new(0.1) | |
332 | FlA1.ZOffset = -0.1 | |
333 | FlA1.Lifetime = NumberRange.new(1) | |
334 | FlA1.Rate = 1111 | |
335 | FlA1.LockedToPart = true | |
336 | FlA1.LightEmission = 1 | |
337 | FlA1.VelocitySpread = 12121 | |
338 | local ZZA1 = Instance.new("ParticleEmitter",SLA) | |
339 | ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
340 | ZZA1.Size = NumberSequence.new(0.005) | |
341 | ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
342 | ZZA1.RotSpeed = NumberRange.new(-200, 200) | |
343 | ZZA1.Transparency = NumberSequence.new(0.7) | |
344 | ZZA1.Lifetime = NumberRange.new(1) | |
345 | ZZA1.Speed = NumberRange.new(0.48) | |
346 | ZZA1.Rate = 1231231 | |
347 | ZZA1.ZOffset = 0.1 | |
348 | ZZA1.LockedToPart = true | |
349 | ZZA1.LightEmission = 1e9 | |
350 | ZZA1.LightInfluence = 1e9 | |
351 | local FlA2 = Instance.new("ParticleEmitter",ST) | |
352 | FlA2.Texture = "rbxassetid://0" | |
353 | FlA2.Size = NumberSequence.new(0.6) | |
354 | FlA2.Rotation = NumberRange.new(-100, 100) | |
355 | FlA2.RotSpeed = NumberRange.new(-200, 200) | |
356 | FlA2.Transparency = NumberSequence.new(0,1) | |
357 | FlA2.Speed = NumberRange.new(0.1) | |
358 | FlA2.ZOffset = -0.1 | |
359 | FlA2.Lifetime = NumberRange.new(1) | |
360 | FlA2.Rate = 1111 | |
361 | FlA2.LockedToPart = true | |
362 | FlA2.LightEmission = 1 | |
363 | FlA2.VelocitySpread = 12121 | |
364 | local ZZA2 = Instance.new("ParticleEmitter",ST) | |
365 | ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
366 | ZZA2.Size = NumberSequence.new(0.005) | |
367 | ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
368 | ZZA2.RotSpeed = NumberRange.new(-200, 200) | |
369 | ZZA2.Transparency = NumberSequence.new(0.7) | |
370 | ZZA2.Lifetime = NumberRange.new(1) | |
371 | ZZA2.Speed = NumberRange.new(0.48) | |
372 | ZZA2.Rate = 1231231 | |
373 | ZZA2.ZOffset = 0.1 | |
374 | ZZA2.LockedToPart = true | |
375 | ZZA2.LightEmission = 1e9 | |
376 | ZZA2.LightInfluence = 1e9 | |
377 | local FlA3 = Instance.new("ParticleEmitter",SRL) | |
378 | FlA3.Texture = "rbxassetid://0" | |
379 | FlA3.Size = NumberSequence.new(0.6) | |
380 | FlA3.Rotation = NumberRange.new(-100, 100) | |
381 | FlA3.RotSpeed = NumberRange.new(-200, 200) | |
382 | FlA3.Transparency = NumberSequence.new(0,1) | |
383 | FlA3.Speed = NumberRange.new(0.1) | |
384 | FlA3.ZOffset = -0.1 | |
385 | FlA3.Lifetime = NumberRange.new(1) | |
386 | FlA3.Rate = 1111 | |
387 | FlA3.LockedToPart = true | |
388 | FlA3.LightEmission = 1 | |
389 | FlA3.VelocitySpread = 12121 | |
390 | local ZZA3 = Instance.new("ParticleEmitter",SRL) | |
391 | ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
392 | ZZA3.Size = NumberSequence.new(0.005) | |
393 | ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
394 | ZZA3.RotSpeed = NumberRange.new(-200, 200) | |
395 | ZZA3.Transparency = NumberSequence.new(0.7) | |
396 | ZZA3.Lifetime = NumberRange.new(1) | |
397 | ZZA3.Speed = NumberRange.new(0.48) | |
398 | ZZA3.Rate = 1231231 | |
399 | ZZA3.ZOffset = 0.1 | |
400 | ZZA3.LockedToPart = true | |
401 | ZZA3.LightEmission = 1e9 | |
402 | ZZA3.LightInfluence = 1e9 | |
403 | local FlA4 = Instance.new("ParticleEmitter",SLL) | |
404 | FlA4.Texture = "rbxassetid://0" | |
405 | FlA4.Size = NumberSequence.new(0.6) | |
406 | FlA4.Rotation = NumberRange.new(-100, 100) | |
407 | FlA4.RotSpeed = NumberRange.new(-200, 200) | |
408 | FlA4.Transparency = NumberSequence.new(0,1) | |
409 | FlA4.Speed = NumberRange.new(0.1) | |
410 | FlA4.ZOffset = -0.1 | |
411 | FlA4.Lifetime = NumberRange.new(1) | |
412 | FlA4.Rate = 1111 | |
413 | FlA4.LockedToPart = true | |
414 | FlA4.LightEmission = 1 | |
415 | FlA4.VelocitySpread = 12121 | |
416 | local ZZA4 = Instance.new("ParticleEmitter",SLL) | |
417 | ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
418 | ZZA4.Size = NumberSequence.new(0.005) | |
419 | ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
420 | ZZA4.RotSpeed = NumberRange.new(-200, 200) | |
421 | ZZA4.Transparency = NumberSequence.new(0.7) | |
422 | ZZA4.Lifetime = NumberRange.new(1) | |
423 | ZZA4.Speed = NumberRange.new(0.48) | |
424 | ZZA4.Rate = 1231231 | |
425 | ZZA4.ZOffset = 0.1 | |
426 | ZZA4.LockedToPart = true | |
427 | ZZA4.LightEmission = 1e9 | |
428 | ZZA4.LightInfluence = 1e9 | |
429 | local FlA5 = Instance.new("ParticleEmitter",SH) | |
430 | FlA5.Texture = "rbxassetid://0" | |
431 | FlA5.Size = NumberSequence.new(0.6) | |
432 | FlA5.Rotation = NumberRange.new(-100, 100) | |
433 | FlA5.RotSpeed = NumberRange.new(-200, 200) | |
434 | FlA5.Transparency = NumberSequence.new(0,1) | |
435 | FlA5.Speed = NumberRange.new(0.1) | |
436 | FlA5.ZOffset = -0.1 | |
437 | FlA5.Lifetime = NumberRange.new(1) | |
438 | FlA5.Rate = 20 | |
439 | FlA5.LockedToPart = true | |
440 | FlA5.LightEmission = 1 | |
441 | FlA5.VelocitySpread = 12121 | |
442 | local ZZA5 = Instance.new("ParticleEmitter",SH) | |
443 | ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
444 | ZZA5.Size = NumberSequence.new(0.005) | |
445 | ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
446 | ZZA5.RotSpeed = NumberRange.new(-200, 200) | |
447 | ZZA5.Transparency = NumberSequence.new(0.7) | |
448 | ZZA5.Lifetime = NumberRange.new(1) | |
449 | ZZA5.Speed = NumberRange.new(0.48) | |
450 | ZZA5.Rate = 1231233 | |
451 | ZZA5.ZOffset = 0.1 | |
452 | ZZA5.LockedToPart = true | |
453 | ZZA5.LightEmission = 1e9 | |
454 | ZZA5.LightInfluence = 1e9 | |
455 | FlA.Enabled = false | |
456 | FlA1.Enabled = false | |
457 | FlA2.Enabled = false | |
458 | FlA3.Enabled = false | |
459 | FlA4.Enabled = false | |
460 | FlA5.Enabled = false | |
461 | ZZA.Enabled= false | |
462 | ZZA1.Enabled = false | |
463 | ZZA2.Enabled = false | |
464 | ZZA3.Enabled = false | |
465 | ZZA4.Enabled = false | |
466 | ZZA5.Enabled = false | |
467 | local Face = Instance.new("Decal",SH) | |
468 | Face.Face = "Front" | |
469 | Face.Texture = "rbxassetid://0" | |
470 | Humanoid.Animator.Parent = nil | |
471 | Character.Animate.Parent = nil | |
472 | mas = Instance.new("Model",game:GetService("Lighting")) | |
473 | WeldConstraint0 = Instance.new("WeldConstraint") | |
474 | WeldConstraint1 = Instance.new("WeldConstraint") | |
475 | WeldConstraint2 = Instance.new("WeldConstraint") | |
476 | WeldConstraint3 = Instance.new("WeldConstraint") | |
477 | WeldConstraint4 = Instance.new("WeldConstraint") | |
478 | WeldConstraint5 = Instance.new("WeldConstraint") | |
479 | WeldConstraint6 = Instance.new("WeldConstraint") | |
480 | WeldConstraint7 = Instance.new("WeldConstraint") | |
481 | WeldConstraint8 = Instance.new("WeldConstraint") | |
482 | WeldConstraint9 = Instance.new("WeldConstraint") | |
483 | WeldConstraint10 = Instance.new("WeldConstraint") | |
484 | WeldConstraint11 = Instance.new("WeldConstraint") | |
485 | WeldConstraint12 = Instance.new("WeldConstraint") | |
486 | WeldConstraint13 = Instance.new("WeldConstraint") | |
487 | Part14 = Instance.new("Part") | |
488 | Part15 = Instance.new("Part") | |
489 | WeldConstraint16 = Instance.new("WeldConstraint") | |
490 | WeldConstraint17 = Instance.new("WeldConstraint") | |
491 | WeldConstraint18 = Instance.new("WeldConstraint") | |
492 | WeldConstraint19 = Instance.new("WeldConstraint") | |
493 | WeldConstraint20 = Instance.new("WeldConstraint") | |
494 | WeldConstraint21 = Instance.new("WeldConstraint") | |
495 | WeldConstraint22 = Instance.new("WeldConstraint") | |
496 | WeldConstraint23 = Instance.new("WeldConstraint") | |
497 | WeldConstraint24 = Instance.new("WeldConstraint") | |
498 | WeldConstraint25 = Instance.new("WeldConstraint") | |
499 | WeldConstraint26 = Instance.new("WeldConstraint") | |
500 | WeldConstraint27 = Instance.new("WeldConstraint") | |
501 | WeldConstraint28 = Instance.new("WeldConstraint") | |
502 | WeldConstraint29 = Instance.new("WeldConstraint") | |
503 | Part30 = Instance.new("Part") | |
504 | Part31 = Instance.new("Part") | |
505 | Part32 = Instance.new("Part") | |
506 | Part33 = Instance.new("Part") | |
507 | Part34 = Instance.new("Part") | |
508 | Part35 = Instance.new("Part") | |
509 | Part36 = Instance.new("Part") | |
510 | Part37 = Instance.new("Part") | |
511 | Part38 = Instance.new("Part") | |
512 | Part39 = Instance.new("Part") | |
513 | Part40 = Instance.new("Part") | |
514 | Part41 = Instance.new("Part") | |
515 | Part42 = Instance.new("Part") | |
516 | WeldConstraint20.Parent = Part15 | |
517 | WeldConstraint20.Part0 = Part15 | |
518 | WeldConstraint20.Part1 = Part33 | |
519 | WeldConstraint22.Parent = Part15 | |
520 | WeldConstraint22.Part0 = Part15 | |
521 | WeldConstraint22.Part1 = Part35 | |
522 | WeldConstraint21.Parent = Part15 | |
523 | WeldConstraint21.Part0 = Part15 | |
524 | WeldConstraint21.Part1 = Part34 | |
525 | WeldConstraint23.Parent = Part15 | |
526 | WeldConstraint23.Part0 = Part15 | |
527 | WeldConstraint23.Part1 = Part36 | |
528 | WeldConstraint24.Parent = Part15 | |
529 | WeldConstraint24.Part0 = Part15 | |
530 | WeldConstraint24.Part1 = Part37 | |
531 | WeldConstraint25.Parent = Part15 | |
532 | WeldConstraint25.Part0 = Part15 | |
533 | WeldConstraint25.Part1 = Part38 | |
534 | WeldConstraint26.Parent = Part15 | |
535 | WeldConstraint26.Part0 = Part15 | |
536 | WeldConstraint26.Part1 = Part39 | |
537 | WeldConstraint27.Parent = Part15 | |
538 | WeldConstraint27.Part0 = Part15 | |
539 | WeldConstraint27.Part1 = Part40 | |
540 | WeldConstraint29.Parent = Part15 | |
541 | WeldConstraint29.Part0 = Part15 | |
542 | WeldConstraint29.Part1 = Part42 | |
543 | WeldConstraint28.Parent = Part15 | |
544 | WeldConstraint28.Part0 = Part15 | |
545 | WeldConstraint28.Part1 = Part41 | |
546 | WeldConstraint16.Parent = Part15 | |
547 | WeldConstraint16.Part0 = Part15 | |
548 | WeldConstraint16.Part1 = Part14 | |
549 | WeldConstraint17.Parent = Part15 | |
550 | WeldConstraint17.Part0 = Part15 | |
551 | WeldConstraint17.Part1 = Part30 | |
552 | WeldConstraint18.Parent = Part15 | |
553 | WeldConstraint18.Part0 = Part15 | |
554 | WeldConstraint18.Part1 = Part31 | |
555 | WeldConstraint19.Parent = Part15 | |
556 | WeldConstraint19.Part0 = Part15 | |
557 | WeldConstraint19.Part1 = Part32 | |
558 | Part14.Name = "Glove" | |
559 | Part14.Parent = mas | |
560 | Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464) | |
561 | Part14.Orientation = Vector3.new(0, 178.389999, 0) | |
562 | Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455) | |
563 | Part14.Rotation = Vector3.new(-180, 1.61000001, -180) | |
564 | Part14.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
565 | Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032) | |
566 | Part14.BottomSurface = Enum.SurfaceType.Smooth | |
567 | Part14.BrickColor = BrickColor.new("Bright red") | |
568 | Part14.CanCollide = false | |
569 | Part14.Material = Enum.Material.ForceField | |
570 | Part14.TopSurface = Enum.SurfaceType.Smooth | |
571 | Part14.brickColor = BrickColor.new("Bright red") | |
572 | Part15.Name = "LeftHandle" | |
573 | Part15.Parent = mas | |
574 | Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106) | |
575 | Part15.Orientation = Vector3.new(0, 179.73999, 0) | |
576 | Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061) | |
577 | Part15.Rotation = Vector3.new(-180, 0.25999999, -180) | |
578 | Part15.Color = Color3.new(1, 1, 0) | |
579 | Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612) | |
580 | Part15.BottomSurface = Enum.SurfaceType.Smooth | |
581 | Part15.BrickColor = BrickColor.new("Bright red") | |
582 | Part15.CanCollide = false | |
583 | Part15.Material = Enum.Material.ForceField | |
584 | Part15.TopSurface = Enum.SurfaceType.Smooth | |
585 | Part15.brickColor = BrickColor.new("Bright red") | |
586 | Part15.Shape = Enum.PartType.Ball | |
587 | WeldConstraint16.Parent = Part15 | |
588 | WeldConstraint16.Part0 = Part15 | |
589 | WeldConstraint16.Part1 = Part14 | |
590 | WeldConstraint17.Parent = Part15 | |
591 | WeldConstraint17.Part0 = Part15 | |
592 | WeldConstraint17.Part1 = Part30 | |
593 | WeldConstraint18.Parent = Part15 | |
594 | WeldConstraint18.Part0 = Part15 | |
595 | WeldConstraint18.Part1 = Part31 | |
596 | WeldConstraint19.Parent = Part15 | |
597 | WeldConstraint19.Part0 = Part15 | |
598 | WeldConstraint19.Part1 = Part32 | |
599 | WeldConstraint20.Parent = Part15 | |
600 | WeldConstraint20.Part0 = Part15 | |
601 | WeldConstraint20.Part1 = Part33 | |
602 | WeldConstraint21.Parent = Part15 | |
603 | WeldConstraint21.Part0 = Part15 | |
604 | WeldConstraint21.Part1 = Part34 | |
605 | WeldConstraint22.Parent = Part15 | |
606 | WeldConstraint22.Part0 = Part15 | |
607 | WeldConstraint22.Part1 = Part35 | |
608 | WeldConstraint23.Parent = Part15 | |
609 | WeldConstraint23.Part0 = Part15 | |
610 | WeldConstraint23.Part1 = Part36 | |
611 | WeldConstraint24.Parent = Part15 | |
612 | WeldConstraint24.Part0 = Part15 | |
613 | WeldConstraint24.Part1 = Part37 | |
614 | WeldConstraint25.Parent = Part15 | |
615 | WeldConstraint25.Part0 = Part15 | |
616 | WeldConstraint25.Part1 = Part38 | |
617 | WeldConstraint26.Parent = Part15 | |
618 | WeldConstraint26.Part0 = Part15 | |
619 | WeldConstraint26.Part1 = Part39 | |
620 | WeldConstraint27.Parent = Part15 | |
621 | WeldConstraint27.Part0 = Part15 | |
622 | WeldConstraint27.Part1 = Part40 | |
623 | WeldConstraint28.Parent = Part15 | |
624 | WeldConstraint28.Part0 = Part15 | |
625 | WeldConstraint28.Part1 = Part41 | |
626 | WeldConstraint29.Parent = Part15 | |
627 | WeldConstraint29.Part0 = Part15 | |
628 | WeldConstraint29.Part1 = Part42 | |
629 | Part30.Parent = mas | |
630 | Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
631 | Part30.Orientation = Vector3.new(0, 178.389999, 0) | |
632 | Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211) | |
633 | Part30.Rotation = Vector3.new(-180, 1.61000001, -180) | |
634 | Part30.Color = Color3.new(1, 1, 0) | |
635 | Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
636 | Part30.BottomSurface = Enum.SurfaceType.Smooth | |
637 | Part30.BrickColor = BrickColor.new("Really black") | |
638 | Part30.CanCollide = false | |
639 | Part30.Material = Enum.Material.ForceField | |
640 | Part30.TopSurface = Enum.SurfaceType.Smooth | |
641 | Part30.brickColor = BrickColor.new("Really black") | |
642 | Part30.Shape = Enum.PartType.Ball | |
643 | Part31.Parent = mas | |
644 | Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
645 | Part31.Orientation = Vector3.new(0, 178.389999, 0) | |
646 | Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549) | |
647 | Part31.Rotation = Vector3.new(-180, 1.61000001, -180) | |
648 | Part31.Color = Color3.new(1, 1, 0) | |
649 | Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
650 | Part31.BottomSurface = Enum.SurfaceType.Smooth | |
651 | Part31.BrickColor = BrickColor.new("Really black") | |
652 | Part31.CanCollide = false | |
653 | Part31.Material = Enum.Material.ForceField | |
654 | Part31.TopSurface = Enum.SurfaceType.Smooth | |
655 | Part31.brickColor = BrickColor.new("Really black") | |
656 | Part31.Shape = Enum.PartType.Ball | |
657 | Part32.Parent = mas | |
658 | Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
659 | Part32.Orientation = Vector3.new(0, 178.389999, 0) | |
660 | Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942) | |
661 | Part32.Rotation = Vector3.new(-180, 1.61000001, -180) | |
662 | Part32.Color = Color3.new(1, 1, 0) | |
663 | Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
664 | Part32.BottomSurface = Enum.SurfaceType.Smooth | |
665 | Part32.BrickColor = BrickColor.new("Really black") | |
666 | Part32.CanCollide = false | |
667 | Part32.Material = Enum.Material.ForceField | |
668 | Part32.TopSurface = Enum.SurfaceType.Smooth | |
669 | Part32.brickColor = BrickColor.new("Really black") | |
670 | Part32.Shape = Enum.PartType.Ball | |
671 | Part33.Parent = mas | |
672 | Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
673 | Part33.Orientation = Vector3.new(0, 178.389999, 0) | |
674 | Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823) | |
675 | Part33.Rotation = Vector3.new(-180, 1.61000001, -180) | |
676 | Part33.Color = Color3.new(1, 1, 0) | |
677 | Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
678 | Part33.BottomSurface = Enum.SurfaceType.Smooth | |
679 | Part33.BrickColor = BrickColor.new("Really black") | |
680 | Part33.CanCollide = false | |
681 | Part33.Material = Enum.Material.ForceField | |
682 | Part33.TopSurface = Enum.SurfaceType.Smooth | |
683 | Part33.brickColor = BrickColor.new("Really black") | |
684 | Part33.Shape = Enum.PartType.Ball | |
685 | Part34.Parent = mas | |
686 | Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
687 | Part34.Orientation = Vector3.new(0, 178.389999, 0) | |
688 | Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517) | |
689 | Part34.Rotation = Vector3.new(-180, 1.61000001, -180) | |
690 | Part34.Color = Color3.new(1, 1, 0) | |
691 | Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
692 | Part34.BottomSurface = Enum.SurfaceType.Smooth | |
693 | Part34.BrickColor = BrickColor.new("Really black") | |
694 | Part34.CanCollide = false | |
695 | Part34.Material = Enum.Material.ForceField | |
696 | Part34.TopSurface = Enum.SurfaceType.Smooth | |
697 | Part34.brickColor = BrickColor.new("Really black") | |
698 | Part34.Shape = Enum.PartType.Ball | |
699 | Part35.Parent = mas | |
700 | Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
701 | Part35.Orientation = Vector3.new(0, 178.389999, 0) | |
702 | Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968) | |
703 | Part35.Rotation = Vector3.new(-180, 1.61000001, -180) | |
704 | Part35.Color = Color3.new(1, 1, 0) | |
705 | Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
706 | Part35.BottomSurface = Enum.SurfaceType.Smooth | |
707 | Part35.BrickColor = BrickColor.new("Really black") | |
708 | Part35.CanCollide = false | |
709 | Part35.Material = Enum.Material.ForceField | |
710 | Part35.TopSurface = Enum.SurfaceType.Smooth | |
711 | Part35.brickColor = BrickColor.new("Really black") | |
712 | Part35.Shape = Enum.PartType.Ball | |
713 | Part36.Parent = mas | |
714 | Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
715 | Part36.Orientation = Vector3.new(0, 178.389999, 0) | |
716 | Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518) | |
717 | Part36.Rotation = Vector3.new(-180, 1.61000001, -180) | |
718 | Part36.Color = Color3.new(1, 1, 0) | |
719 | Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
720 | Part36.BottomSurface = Enum.SurfaceType.Smooth | |
721 | Part36.BrickColor = BrickColor.new("Really black") | |
722 | Part36.CanCollide = false | |
723 | Part36.Material = Enum.Material.ForceField | |
724 | Part36.TopSurface = Enum.SurfaceType.Smooth | |
725 | Part36.brickColor = BrickColor.new("Really black") | |
726 | Part36.Shape = Enum.PartType.Ball | |
727 | Part37.Parent = mas | |
728 | Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
729 | Part37.Orientation = Vector3.new(0, 178.389999, 0) | |
730 | Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416) | |
731 | Part37.Rotation = Vector3.new(-180, 1.61000001, -180) | |
732 | Part37.Color = Color3.new(1, 1, 0) | |
733 | Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
734 | Part37.BottomSurface = Enum.SurfaceType.Smooth | |
735 | Part37.BrickColor = BrickColor.new("Really black") | |
736 | Part37.CanCollide = false | |
737 | Part37.Material = Enum.Material.ForceField | |
738 | Part37.TopSurface = Enum.SurfaceType.Smooth | |
739 | Part37.brickColor = BrickColor.new("Really black") | |
740 | Part37.Shape = Enum.PartType.Ball | |
741 | Part38.Parent = mas | |
742 | Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
743 | Part38.Orientation = Vector3.new(0, 178.389999, 0) | |
744 | Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559) | |
745 | Part38.Rotation = Vector3.new(-180, 1.61000001, -180) | |
746 | Part38.Color = Color3.new(1, 1, 0) | |
747 | Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
748 | Part38.BottomSurface = Enum.SurfaceType.Smooth | |
749 | Part38.BrickColor = BrickColor.new("Really black") | |
750 | Part38.CanCollide = false | |
751 | Part38.Material = Enum.Material.ForceField | |
752 | Part38.TopSurface = Enum.SurfaceType.Smooth | |
753 | Part38.brickColor = BrickColor.new("Really black") | |
754 | Part38.Shape = Enum.PartType.Ball | |
755 | Part39.Parent = mas | |
756 | Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
757 | Part39.Orientation = Vector3.new(0, 178.389999, 0) | |
758 | Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091) | |
759 | Part39.Rotation = Vector3.new(-180, 1.61000001, -180) | |
760 | Part39.Color = Color3.new(1, 1, 0) | |
761 | Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
762 | Part39.BottomSurface = Enum.SurfaceType.Smooth | |
763 | Part39.BrickColor = BrickColor.new("Really black") | |
764 | Part39.CanCollide = false | |
765 | Part39.Material = Enum.Material.ForceField | |
766 | Part39.TopSurface = Enum.SurfaceType.Smooth | |
767 | Part39.brickColor = BrickColor.new("Really black") | |
768 | Part39.Shape = Enum.PartType.Ball | |
769 | Part40.Parent = mas | |
770 | Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
771 | Part40.Orientation = Vector3.new(0, 178.389999, 0) | |
772 | Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296) | |
773 | Part40.Rotation = Vector3.new(-180, 1.61000001, -180) | |
774 | Part40.Color = Color3.new(1, 1, 0) | |
775 | Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) | |
776 | Part40.BottomSurface = Enum.SurfaceType.Smooth | |
777 | Part40.BrickColor = BrickColor.new("Really black") | |
778 | Part40.CanCollide = false | |
779 | Part40.Material = Enum.Material.ForceField | |
780 | Part40.TopSurface = Enum.SurfaceType.Smooth | |
781 | Part40.brickColor = BrickColor.new("Really black") | |
782 | Part41.Parent = mas | |
783 | Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
784 | Part41.Orientation = Vector3.new(0, 178.389999, 0) | |
785 | Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296) | |
786 | Part41.Rotation = Vector3.new(-180, 1.61000001, -180) | |
787 | Part41.Color = Color3.new(1, 1, 0) | |
788 | Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) | |
789 | Part41.BottomSurface = Enum.SurfaceType.Smooth | |
790 | Part41.BrickColor = BrickColor.new("Really black") | |
791 | Part41.CanCollide = false | |
792 | Part41.Material = Enum.Material.ForceField | |
793 | Part41.TopSurface = Enum.SurfaceType.Smooth | |
794 | Part41.brickColor = BrickColor.new("Really black") | |
795 | Part42.Parent = mas | |
796 | Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013) | |
797 | Part42.Orientation = Vector3.new(0, 179.73999, 0) | |
798 | Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795) | |
799 | Part42.Rotation = Vector3.new(-180, 0.25999999, -180) | |
800 | Part42.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
801 | Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971) | |
802 | Part42.BottomSurface = Enum.SurfaceType.Smooth | |
803 | Part42.BrickColor = BrickColor.new("Really black") | |
804 | Part42.CanCollide = false | |
805 | Part42.Material = Enum.Material.ForceField | |
806 | Part42.TopSurface = Enum.SurfaceType.Smooth | |
807 | Part42.brickColor = BrickColor.new("Really black") | |
808 | for i,v in pairs(mas:GetChildren()) do | |
809 | v.Parent = game:GetService("Players").LocalPlayer.Character.Stand | |
810 | pcall(function() v:MakeJoints() end) | |
811 | end | |
812 | local Wld = Instance.new("Weld",Part15) | |
813 | Wld.Part0 = SLA | |
814 | Wld.Part1 = Part15 | |
815 | Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0) | |
816 | mas2 = Instance.new("Model",game:GetService("Lighting")) | |
817 | WeldConstraint0 = Instance.new("WeldConstraint") | |
818 | WeldConstraint1 = Instance.new("WeldConstraint") | |
819 | WeldConstraint2 = Instance.new("WeldConstraint") | |
820 | WeldConstraint3 = Instance.new("WeldConstraint") | |
821 | WeldConstraint4 = Instance.new("WeldConstraint") | |
822 | WeldConstraint5 = Instance.new("WeldConstraint") | |
823 | WeldConstraint6 = Instance.new("WeldConstraint") | |
824 | WeldConstraint7 = Instance.new("WeldConstraint") | |
825 | WeldConstraint8 = Instance.new("WeldConstraint") | |
826 | WeldConstraint9 = Instance.new("WeldConstraint") | |
827 | WeldConstraint10 = Instance.new("WeldConstraint") | |
828 | WeldConstraint11 = Instance.new("WeldConstraint") | |
829 | WeldConstraint12 = Instance.new("WeldConstraint") | |
830 | WeldConstraint13 = Instance.new("WeldConstraint") | |
831 | Part14 = Instance.new("Part") | |
832 | Part15 = Instance.new("Part") | |
833 | WeldConstraint16 = Instance.new("WeldConstraint") | |
834 | WeldConstraint17 = Instance.new("WeldConstraint") | |
835 | WeldConstraint18 = Instance.new("WeldConstraint") | |
836 | WeldConstraint19 = Instance.new("WeldConstraint") | |
837 | WeldConstraint20 = Instance.new("WeldConstraint") | |
838 | WeldConstraint21 = Instance.new("WeldConstraint") | |
839 | WeldConstraint22 = Instance.new("WeldConstraint") | |
840 | WeldConstraint23 = Instance.new("WeldConstraint") | |
841 | WeldConstraint24 = Instance.new("WeldConstraint") | |
842 | WeldConstraint25 = Instance.new("WeldConstraint") | |
843 | WeldConstraint26 = Instance.new("WeldConstraint") | |
844 | WeldConstraint27 = Instance.new("WeldConstraint") | |
845 | WeldConstraint28 = Instance.new("WeldConstraint") | |
846 | WeldConstraint29 = Instance.new("WeldConstraint") | |
847 | Part30 = Instance.new("Part") | |
848 | Part31 = Instance.new("Part") | |
849 | Part32 = Instance.new("Part") | |
850 | Part33 = Instance.new("Part") | |
851 | Part34 = Instance.new("Part") | |
852 | Part35 = Instance.new("Part") | |
853 | Part36 = Instance.new("Part") | |
854 | Part37 = Instance.new("Part") | |
855 | Part38 = Instance.new("Part") | |
856 | Part39 = Instance.new("Part") | |
857 | Part40 = Instance.new("Part") | |
858 | Part41 = Instance.new("Part") | |
859 | Part42 = Instance.new("Part") | |
860 | WeldConstraint20.Parent = Part15 | |
861 | WeldConstraint20.Part0 = Part15 | |
862 | WeldConstraint20.Part1 = Part33 | |
863 | WeldConstraint22.Parent = Part15 | |
864 | WeldConstraint22.Part0 = Part15 | |
865 | WeldConstraint22.Part1 = Part35 | |
866 | WeldConstraint21.Parent = Part15 | |
867 | WeldConstraint21.Part0 = Part15 | |
868 | WeldConstraint21.Part1 = Part34 | |
869 | WeldConstraint23.Parent = Part15 | |
870 | WeldConstraint23.Part0 = Part15 | |
871 | WeldConstraint23.Part1 = Part36 | |
872 | WeldConstraint24.Parent = Part15 | |
873 | WeldConstraint24.Part0 = Part15 | |
874 | WeldConstraint24.Part1 = Part37 | |
875 | WeldConstraint25.Parent = Part15 | |
876 | WeldConstraint25.Part0 = Part15 | |
877 | WeldConstraint25.Part1 = Part38 | |
878 | WeldConstraint26.Parent = Part15 | |
879 | WeldConstraint26.Part0 = Part15 | |
880 | WeldConstraint26.Part1 = Part39 | |
881 | WeldConstraint27.Parent = Part15 | |
882 | WeldConstraint27.Part0 = Part15 | |
883 | WeldConstraint27.Part1 = Part40 | |
884 | WeldConstraint29.Parent = Part15 | |
885 | WeldConstraint29.Part0 = Part15 | |
886 | WeldConstraint29.Part1 = Part42 | |
887 | WeldConstraint28.Parent = Part15 | |
888 | WeldConstraint28.Part0 = Part15 | |
889 | WeldConstraint28.Part1 = Part41 | |
890 | WeldConstraint16.Parent = Part15 | |
891 | WeldConstraint16.Part0 = Part15 | |
892 | WeldConstraint16.Part1 = Part14 | |
893 | WeldConstraint17.Parent = Part15 | |
894 | WeldConstraint17.Part0 = Part15 | |
895 | WeldConstraint17.Part1 = Part30 | |
896 | WeldConstraint18.Parent = Part15 | |
897 | WeldConstraint18.Part0 = Part15 | |
898 | WeldConstraint18.Part1 = Part31 | |
899 | WeldConstraint19.Parent = Part15 | |
900 | WeldConstraint19.Part0 = Part15 | |
901 | WeldConstraint19.Part1 = Part32 | |
902 | Part14.Name = "Glove" | |
903 | Part14.Parent = mas2 | |
904 | Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464) | |
905 | Part14.Orientation = Vector3.new(0, 178.389999, 0) | |
906 | Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455) | |
907 | Part14.Rotation = Vector3.new(-180, 1.61000001, -180) | |
908 | Part14.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
909 | Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032) | |
910 | Part14.BottomSurface = Enum.SurfaceType.Smooth | |
911 | Part14.BrickColor = BrickColor.new("Bright red") | |
912 | Part14.CanCollide = false | |
913 | Part14.Material = Enum.Material.ForceField | |
914 | Part14.TopSurface = Enum.SurfaceType.Smooth | |
915 | Part14.brickColor = BrickColor.new("Bright red") | |
916 | Part15.Name = "LeftHandle" | |
917 | Part15.Parent = mas2 | |
918 | Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106) | |
919 | Part15.Orientation = Vector3.new(0, 179.73999, 0) | |
920 | Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061) | |
921 | Part15.Rotation = Vector3.new(-180, 0.25999999, -180) | |
922 | Part15.Color = Color3.new(1, 1, 0) | |
923 | Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612) | |
924 | Part15.BottomSurface = Enum.SurfaceType.Smooth | |
925 | Part15.BrickColor = BrickColor.new("Really black") | |
926 | Part15.CanCollide = false | |
927 | Part15.Material = Enum.Material.ForceField | |
928 | Part15.TopSurface = Enum.SurfaceType.Smooth | |
929 | Part15.brickColor = BrickColor.new("Really black") | |
930 | Part15.Shape = Enum.PartType.Ball | |
931 | WeldConstraint16.Parent = Part15 | |
932 | WeldConstraint16.Part0 = Part15 | |
933 | WeldConstraint16.Part1 = Part14 | |
934 | WeldConstraint17.Parent = Part15 | |
935 | WeldConstraint17.Part0 = Part15 | |
936 | WeldConstraint17.Part1 = Part30 | |
937 | WeldConstraint18.Parent = Part15 | |
938 | WeldConstraint18.Part0 = Part15 | |
939 | WeldConstraint18.Part1 = Part31 | |
940 | WeldConstraint19.Parent = Part15 | |
941 | WeldConstraint19.Part0 = Part15 | |
942 | WeldConstraint19.Part1 = Part32 | |
943 | WeldConstraint20.Parent = Part15 | |
944 | WeldConstraint20.Part0 = Part15 | |
945 | WeldConstraint20.Part1 = Part33 | |
946 | WeldConstraint21.Parent = Part15 | |
947 | WeldConstraint21.Part0 = Part15 | |
948 | WeldConstraint21.Part1 = Part34 | |
949 | WeldConstraint22.Parent = Part15 | |
950 | WeldConstraint22.Part0 = Part15 | |
951 | WeldConstraint22.Part1 = Part35 | |
952 | WeldConstraint23.Parent = Part15 | |
953 | WeldConstraint23.Part0 = Part15 | |
954 | WeldConstraint23.Part1 = Part36 | |
955 | WeldConstraint24.Parent = Part15 | |
956 | WeldConstraint24.Part0 = Part15 | |
957 | WeldConstraint24.Part1 = Part37 | |
958 | WeldConstraint25.Parent = Part15 | |
959 | WeldConstraint25.Part0 = Part15 | |
960 | WeldConstraint25.Part1 = Part38 | |
961 | WeldConstraint26.Parent = Part15 | |
962 | WeldConstraint26.Part0 = Part15 | |
963 | WeldConstraint26.Part1 = Part39 | |
964 | WeldConstraint27.Parent = Part15 | |
965 | WeldConstraint27.Part0 = Part15 | |
966 | WeldConstraint27.Part1 = Part40 | |
967 | WeldConstraint28.Parent = Part15 | |
968 | WeldConstraint28.Part0 = Part15 | |
969 | WeldConstraint28.Part1 = Part41 | |
970 | WeldConstraint29.Parent = Part15 | |
971 | WeldConstraint29.Part0 = Part15 | |
972 | WeldConstraint29.Part1 = Part42 | |
973 | Part30.Parent = mas2 | |
974 | Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
975 | Part30.Orientation = Vector3.new(0, 178.389999, 0) | |
976 | Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211) | |
977 | Part30.Rotation = Vector3.new(-180, 1.61000001, -180) | |
978 | Part30.Color = Color3.new(1, 1, 0) | |
979 | Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
980 | Part30.BottomSurface = Enum.SurfaceType.Smooth | |
981 | Part30.BrickColor = BrickColor.new("Really black") | |
982 | Part30.CanCollide = false | |
983 | Part30.Material = Enum.Material.ForceField | |
984 | Part30.TopSurface = Enum.SurfaceType.Smooth | |
985 | Part30.brickColor = BrickColor.new("Really black") | |
986 | Part30.Shape = Enum.PartType.Ball | |
987 | Part31.Parent = mas2 | |
988 | Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
989 | Part31.Orientation = Vector3.new(0, 178.389999, 0) | |
990 | Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549) | |
991 | Part31.Rotation = Vector3.new(-180, 1.61000001, -180) | |
992 | Part31.Color = Color3.new(1, 1, 0) | |
993 | Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
994 | Part31.BottomSurface = Enum.SurfaceType.Smooth | |
995 | Part31.BrickColor = BrickColor.new("Really black") | |
996 | Part31.CanCollide = false | |
997 | Part31.Material = Enum.Material.ForceField | |
998 | Part31.TopSurface = Enum.SurfaceType.Smooth | |
999 | Part31.brickColor = BrickColor.new("Really black") | |
1000 | Part31.Shape = Enum.PartType.Ball | |
1001 | Part32.Parent = mas2 | |
1002 | Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1003 | Part32.Orientation = Vector3.new(0, 178.389999, 0) | |
1004 | Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942) | |
1005 | Part32.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1006 | Part32.Color = Color3.new(1, 1, 0) | |
1007 | Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1008 | Part32.BottomSurface = Enum.SurfaceType.Smooth | |
1009 | Part32.BrickColor = BrickColor.new("Really black") | |
1010 | Part32.CanCollide = false | |
1011 | Part32.Material = Enum.Material.ForceField | |
1012 | Part32.TopSurface = Enum.SurfaceType.Smooth | |
1013 | Part32.brickColor = BrickColor.new("Really black") | |
1014 | Part32.Shape = Enum.PartType.Ball | |
1015 | Part33.Parent = mas2 | |
1016 | Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1017 | Part33.Orientation = Vector3.new(0, 178.389999, 0) | |
1018 | Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823) | |
1019 | Part33.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1020 | Part33.Color = Color3.new(1, 1, 0) | |
1021 | Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1022 | Part33.BottomSurface = Enum.SurfaceType.Smooth | |
1023 | Part33.BrickColor = BrickColor.new("Really black") | |
1024 | Part33.CanCollide = false | |
1025 | Part33.Material = Enum.Material.ForceField | |
1026 | Part33.TopSurface = Enum.SurfaceType.Smooth | |
1027 | Part33.brickColor = BrickColor.new("Really black") | |
1028 | Part33.Shape = Enum.PartType.Ball | |
1029 | Part34.Parent = mas2 | |
1030 | Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1031 | Part34.Orientation = Vector3.new(0, 178.389999, 0) | |
1032 | Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517) | |
1033 | Part34.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1034 | Part34.Color = Color3.new(1, 1, 0) | |
1035 | Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1036 | Part34.BottomSurface = Enum.SurfaceType.Smooth | |
1037 | Part34.BrickColor = BrickColor.new("Really black") | |
1038 | Part34.CanCollide = false | |
1039 | Part34.Material = Enum.Material.ForceField | |
1040 | Part34.TopSurface = Enum.SurfaceType.Smooth | |
1041 | Part34.brickColor = BrickColor.new("Really black") | |
1042 | Part34.Shape = Enum.PartType.Ball | |
1043 | Part35.Parent = mas2 | |
1044 | Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1045 | Part35.Orientation = Vector3.new(0, 178.389999, 0) | |
1046 | Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968) | |
1047 | Part35.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1048 | Part35.Color = Color3.new(1, 1, 0) | |
1049 | Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1050 | Part35.BottomSurface = Enum.SurfaceType.Smooth | |
1051 | Part35.BrickColor = BrickColor.new("Really black") | |
1052 | Part35.CanCollide = false | |
1053 | Part35.Material = Enum.Material.ForceField | |
1054 | Part35.TopSurface = Enum.SurfaceType.Smooth | |
1055 | Part35.brickColor = BrickColor.new("Really black") | |
1056 | Part35.Shape = Enum.PartType.Ball | |
1057 | Part36.Parent = mas2 | |
1058 | Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1059 | Part36.Orientation = Vector3.new(0, 178.389999, 0) | |
1060 | Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518) | |
1061 | Part36.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1062 | Part36.Color = Color3.new(1, 1, 0) | |
1063 | Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1064 | Part36.BottomSurface = Enum.SurfaceType.Smooth | |
1065 | Part36.BrickColor = BrickColor.new("Really black") | |
1066 | Part36.CanCollide = false | |
1067 | Part36.Material = Enum.Material.ForceField | |
1068 | Part36.TopSurface = Enum.SurfaceType.Smooth | |
1069 | Part36.brickColor = BrickColor.new("Really black") | |
1070 | Part36.Shape = Enum.PartType.Ball | |
1071 | Part37.Parent = mas2 | |
1072 | Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1073 | Part37.Orientation = Vector3.new(0, 178.389999, 0) | |
1074 | Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416) | |
1075 | Part37.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1076 | Part37.Color = Color3.new(1, 1, 0) | |
1077 | Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1078 | Part37.BottomSurface = Enum.SurfaceType.Smooth | |
1079 | Part37.BrickColor = BrickColor.new("Really black") | |
1080 | Part37.CanCollide = false | |
1081 | Part37.Material = Enum.Material.ForceField | |
1082 | Part37.TopSurface = Enum.SurfaceType.Smooth | |
1083 | Part37.brickColor = BrickColor.new("Really black") | |
1084 | Part37.Shape = Enum.PartType.Ball | |
1085 | Part38.Parent = mas2 | |
1086 | Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1087 | Part38.Orientation = Vector3.new(0, 178.389999, 0) | |
1088 | Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559) | |
1089 | Part38.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1090 | Part38.Color = Color3.new(1, 1, 0) | |
1091 | Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1092 | Part38.BottomSurface = Enum.SurfaceType.Smooth | |
1093 | Part38.BrickColor = BrickColor.new("Really black") | |
1094 | Part38.CanCollide = false | |
1095 | Part38.Material = Enum.Material.ForceField | |
1096 | Part38.TopSurface = Enum.SurfaceType.Smooth | |
1097 | Part38.brickColor = BrickColor.new("Really black") | |
1098 | Part38.Shape = Enum.PartType.Ball | |
1099 | Part39.Parent = mas2 | |
1100 | Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1101 | Part39.Orientation = Vector3.new(0, 178.389999, 0) | |
1102 | Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091) | |
1103 | Part39.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1104 | Part39.Color = Color3.new(1, 1, 0) | |
1105 | Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1106 | Part39.BottomSurface = Enum.SurfaceType.Smooth | |
1107 | Part39.BrickColor = BrickColor.new("Really black") | |
1108 | Part39.CanCollide = false | |
1109 | Part39.Material = Enum.Material.ForceField | |
1110 | Part39.TopSurface = Enum.SurfaceType.Smooth | |
1111 | Part39.brickColor = BrickColor.new("Really black") | |
1112 | Part39.Shape = Enum.PartType.Ball | |
1113 | Part40.Parent = mas2 | |
1114 | Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1115 | Part40.Orientation = Vector3.new(0, 178.389999, 0) | |
1116 | Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296) | |
1117 | Part40.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1118 | Part40.Color = Color3.new(1, 1, 0) | |
1119 | Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) | |
1120 | Part40.BottomSurface = Enum.SurfaceType.Smooth | |
1121 | Part40.BrickColor = BrickColor.new("Really black") | |
1122 | Part40.CanCollide = false | |
1123 | Part40.Material = Enum.Material.ForceField | |
1124 | Part40.TopSurface = Enum.SurfaceType.Smooth | |
1125 | Part40.brickColor = BrickColor.new("Really black") | |
1126 | Part41.Parent = mas2 | |
1127 | Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1128 | Part41.Orientation = Vector3.new(0, 178.389999, 0) | |
1129 | Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296) | |
1130 | Part41.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1131 | Part41.Color = Color3.new(1, 1, 0) | |
1132 | Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) | |
1133 | Part41.BottomSurface = Enum.SurfaceType.Smooth | |
1134 | Part41.BrickColor = BrickColor.new("Really black") | |
1135 | Part41.CanCollide = false | |
1136 | Part41.Material = Enum.Material.ForceField | |
1137 | Part41.TopSurface = Enum.SurfaceType.Smooth | |
1138 | Part41.brickColor = BrickColor.new("Really black") | |
1139 | Part42.Parent = mas2 | |
1140 | Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013) | |
1141 | Part42.Orientation = Vector3.new(0, 179.73999, 0) | |
1142 | Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795) | |
1143 | Part42.Rotation = Vector3.new(-180, 0.25999999, -180) | |
1144 | Part42.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
1145 | Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971) | |
1146 | Part42.BottomSurface = Enum.SurfaceType.Smooth | |
1147 | Part42.BrickColor = BrickColor.new("Really black") | |
1148 | Part42.CanCollide = false | |
1149 | Part42.Material = Enum.Material.ForceField | |
1150 | Part42.TopSurface = Enum.SurfaceType.Smooth | |
1151 | Part42.brickColor = BrickColor.new("Really black") | |
1152 | for i,v in pairs(mas2:GetChildren()) do | |
1153 | v.Parent = game:GetService("Players").LocalPlayer.Character.Stand | |
1154 | pcall(function() v:MakeJoints() end) | |
1155 | end | |
1156 | local Wld = Instance.new("Weld",Part15) | |
1157 | Wld.Part0 = SRA | |
1158 | Wld.Part1 = Part15 | |
1159 | Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0) | |
1160 | for i,v in pairs(mas:children()) do | |
1161 | if v:IsA("Part") then | |
1162 | v.Transparency = 1 | |
1163 | end | |
1164 | end | |
1165 | for i,v in pairs(Character.Stand:children()) do | |
1166 | if v:IsA("Part") then | |
1167 | v.Transparency = 1 | |
1168 | Face.Transparency = 1 | |
1169 | end | |
1170 | end | |
1171 | local newMotor = function(part0, part1, c0, c1) | |
1172 | local w = Create('Motor'){ | |
1173 | Parent = part0, | |
1174 | Part0 = part0, | |
1175 | Part1 = part1, | |
1176 | C0 = c0, | |
1177 | C1 = c1, | |
1178 | } | |
1179 | return w | |
1180 | end | |
1181 | function clerp(a, b, t) | |
1182 | return a:lerp(b, t) | |
1183 | end | |
1184 | ||
1185 | coroutine.resume(coroutine.create(function() | |
1186 | while true do | |
1187 | Humanoid.Health = Humanoid.Health + 1.7 | |
1188 | game:GetService("RunService").RenderStepped:wait() | |
1189 | end | |
1190 | end)) | |
1191 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
1192 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1193 | ||
1194 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
1195 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
1196 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
1197 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
1198 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
1199 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
1200 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
1201 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
1202 | ||
1203 | local rarmc1 = RW.C1 | |
1204 | local larmc1 = LW.C1 | |
1205 | local rlegc1 = RH.C1 | |
1206 | local llegc1 = LH.C1 | |
1207 | ||
1208 | local resetc1 = false | |
1209 | ||
1210 | function PlayAnimationFromTable(table, speed, bool) | |
1211 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
1212 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
1213 | RW.C0 = clerp(RW.C0, table[3], speed) | |
1214 | LW.C0 = clerp(LW.C0, table[4], speed) | |
1215 | RH.C0 = clerp(RH.C0, table[5], speed) | |
1216 | LH.C0 = clerp(LH.C0, table[6], speed) | |
1217 | if bool == true then | |
1218 | if resetc1 == false then | |
1219 | resetc1 = true | |
1220 | RootJoint.C1 = RootJoint.C1 | |
1221 | Torso.Neck.C1 = Torso.Neck.C1 | |
1222 | RW.C1 = rarmc1 | |
1223 | LW.C1 = larmc1 | |
1224 | RH.C1 = rlegc1 | |
1225 | LH.C1 = llegc1 | |
1226 | end | |
1227 | end | |
1228 | end | |
1229 | ||
1230 | ArtificialHB = Create("BindableEvent", script){ | |
1231 | Parent = script, | |
1232 | Name = "Heartbeat", | |
1233 | } | |
1234 | ||
1235 | script:WaitForChild("Heartbeat") | |
1236 | ||
1237 | frame = 1 / 30 | |
1238 | tf = 0 | |
1239 | allowframeloss = false | |
1240 | tossremainder = false | |
1241 | lastframe = tick() | |
1242 | script.Heartbeat:Fire() | |
1243 | ||
1244 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1245 | tf = tf + s | |
1246 | if tf >= frame then | |
1247 | if allowframeloss then | |
1248 | script.Heartbeat:Fire() | |
1249 | lastframe = tick() | |
1250 | else | |
1251 | for i = 1, math.floor(tf / frame) do | |
1252 | script.Heartbeat:Fire() | |
1253 | end | |
1254 | lastframe = tick() | |
1255 | end | |
1256 | if tossremainder then | |
1257 | tf = 0 | |
1258 | else | |
1259 | tf = tf - frame * math.floor(tf / frame) | |
1260 | end | |
1261 | end | |
1262 | end) | |
1263 | ||
1264 | function swait(num) | |
1265 | if num == 0 or num == nil then | |
1266 | ArtificialHB.Event:wait() | |
1267 | else | |
1268 | for i = 0, num do | |
1269 | ArtificialHB.Event:wait() | |
1270 | end | |
1271 | end | |
1272 | end | |
1273 | ||
1274 | ||
1275 | ||
1276 | Mouse.KeyDown:connect(function(key) | |
1277 | if key == "q" then | |
1278 | if Change == false then | |
1279 | Stand() | |
1280 | Change = true | |
1281 | elseif Change == true then | |
1282 | UnStand() | |
1283 | Change = false | |
1284 | end | |
1285 | end | |
1286 | end) | |
1287 | ||
1288 | ||
1289 | function Stand() | |
1290 | if D == false then | |
1291 | D = true | |
1292 | Pause = true | |
1293 | for i = 0,0.1,0.1 do | |
1294 | swait() | |
1295 | PlayAnimationFromTable({ | |
1296 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1297 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1298 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), | |
1299 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1300 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1301 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1302 | }, .5, false) | |
1303 | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
1304 | end | |
1305 | coroutine.resume(coroutine.create(function() | |
1306 | for i = 0,1.2,0.1 do | |
1307 | swait() | |
1308 | PlayAnimationFromTable({ | |
1309 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), | |
1310 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), | |
1311 | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), | |
1312 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), | |
1313 | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), | |
1314 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), | |
1315 | }, .5, false) | |
1316 | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3) | |
1317 | end | |
1318 | Pause = false | |
1319 | end)) | |
1320 | local Sound = Instance.new("Sound",ST) | |
1321 | Sound.Pitch = 1 | |
1322 | Sound.Volume = 121 | |
1323 | Sound.Looped = false | |
1324 | Sound.SoundId = "rbxassetid://463010917" | |
1325 | Sound:play() | |
1326 | coroutine.resume(coroutine.create(function() | |
1327 | for i,v in pairs(mas:children()) do | |
1328 | if v:IsA("Part") then | |
1329 | coroutine.resume(coroutine.create(function() | |
1330 | v.Transparency = v.Transparency - 0.1 | |
1331 | game:GetService("RunService").RenderStepped:wait() | |
1332 | end)) | |
1333 | v.Transparency = 1 | |
1334 | end | |
1335 | end | |
1336 | end)) | |
1337 | for i,v in pairs(Character.Stand:children()) do | |
1338 | if v:IsA("Part") then | |
1339 | coroutine.resume(coroutine.create(function() | |
1340 | for i = 1,11 do | |
1341 | v.Transparency = v.Transparency - 0.1 | |
1342 | Face.Transparency = Face.Transparency - 0.1 | |
1343 | game:GetService("RunService").RenderStepped:wait() | |
1344 | end | |
1345 | FlA.Enabled = true | |
1346 | FlA1.Enabled = true | |
1347 | FlA2.Enabled = true | |
1348 | FlA3.Enabled = true | |
1349 | FlA4.Enabled = true | |
1350 | FlA5.Enabled = true | |
1351 | ZZA.Enabled = true | |
1352 | ZZA1.Enabled = true | |
1353 | ZZA2.Enabled = true | |
1354 | ZZA3.Enabled = true | |
1355 | ZZA4.Enabled = true | |
1356 | ZZA5.Enabled = true | |
1357 | end)) | |
1358 | end | |
1359 | end | |
1360 | ZZZ = Mouse.KeyDown:connect(function(key) | |
1361 | if key == "t" then | |
1362 | Blast() | |
1363 | end | |
1364 | if key == "r" then | |
1365 | StrongOra() | |
1366 | end | |
1367 | if key == "e" then | |
1368 | OHOra() | |
1369 | end | |
1370 | if key == "f" then | |
1371 | TimeStop() | |
1372 | end | |
1373 | if key == "z" then | |
1374 | Jump() | |
1375 | end | |
1376 | end) | |
1377 | ZZZ1 = Mouse.KeyUp:connect(function(key) | |
1378 | if key == "e" then | |
1379 | Stop() | |
1380 | end | |
1381 | end) | |
1382 | wait(0.5) | |
1383 | D = false | |
1384 | end | |
1385 | end | |
1386 | ||
1387 | function Blast() | |
1388 | if D == false then | |
1389 | D = true | |
1390 | Pause = true | |
1391 | for i = 0,1.2,0.1 do | |
1392 | swait() | |
1393 | PlayAnimationFromTable({ | |
1394 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1395 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1396 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), | |
1397 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1398 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1399 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1400 | }, .5, false) | |
1401 | SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3) | |
1402 | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
1403 | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) | |
1404 | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) | |
1405 | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3) | |
1406 | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3) | |
1407 | end | |
1408 | coroutine.resume(coroutine.create(function() | |
1409 | wait(0.7) | |
1410 | Pause = false | |
1411 | end)) | |
1412 | local Bl = Instance.new("Part",workspace) | |
1413 | Bl.CanCollide = false | |
1414 | Bl.Material = "ForceField" | |
1415 | Bl.Shape = "Ball" | |
1416 | Bl.Size = Vector3.new(20,20,20) | |
1417 | Bl.BrickColor = BrickColor.new("Really black") | |
1418 | Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20) | |
1419 | local Fl = Instance.new("BodyVelocity",Bl) | |
1420 | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1421 | Fl.Velocity = RootPart.CFrame.lookVector*160 | |
1422 | local Ring = Instance.new("Part",RootPart) | |
1423 | Ring.Size = Vector3.new(1,1,1) | |
1424 | Ring.CanCollide = false | |
1425 | Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0) | |
1426 | Ring.Anchored = true | |
1427 | Ring.BrickColor = BrickColor.new("Really black") | |
1428 | Ring.Transparency = 0 | |
1429 | local Ring2 = Instance.new("SpecialMesh",Ring) | |
1430 | Ring2.MeshId = "rbxassetid://3270017" | |
1431 | Ring2.Scale = Vector3.new(1,1,0.1) | |
1432 | coroutine.resume(coroutine.create(function() | |
1433 | for i = 1,50 do | |
1434 | Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0) | |
1435 | Ring.Transparency = Ring.Transparency + 0.07 | |
1436 | game:GetService("RunService").RenderStepped:wait() | |
1437 | end | |
1438 | Ring:remove() | |
1439 | end)) | |
1440 | Bl.Touched:connect(function(hit) | |
1441 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then | |
1442 | Bl:remove() | |
1443 | local S = Instance.new("Sound",hit.Parent.Head) | |
1444 | S.SoundId = "rbxassetid://539294959" | |
1445 | S.Volume = 1 | |
1446 | S.Looped = false | |
1447 | S:play() | |
1448 | hit.Parent.Humanoid:TakeDamage(60) | |
1449 | hit.Parent.Humanoid.WalkSpeed = 2 | |
1450 | local Ef = Instance.new("Part",workspace) | |
1451 | Ef.Size = Vector3.new(1,1,1) | |
1452 | Ef.CanCollide = false | |
1453 | Ef.Shape = "Ball" | |
1454 | Ef.Material = "ForceField" | |
1455 | Ef.BrickColor = BrickColor.new("Really black") | |
1456 | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0) | |
1457 | Ef.Anchored = true | |
1458 | local Ef2 = Instance.new("SpecialMesh",Ef) | |
1459 | Ef2.MeshType = "Sphere" | |
1460 | Ef2.Scale = Vector3.new(1,1,1) | |
1461 | coroutine.resume(coroutine.create(function() | |
1462 | for i = 1,6 do | |
1463 | local random = math.random(-4,4) | |
1464 | local random2 = math.random(-4,4) | |
1465 | local random3 = math.random(-4,4) | |
1466 | local Ring = Instance.new("Part",Ef) | |
1467 | Ring.Size = Vector3.new(1,1,1) | |
1468 | Ring.CanCollide = false | |
1469 | Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) | |
1470 | Ring.Anchored = true | |
1471 | Ring.BrickColor = BrickColor.new("Really black") | |
1472 | Ring.Transparency = 0 | |
1473 | local Ring2 = Instance.new("SpecialMesh",Ring) | |
1474 | Ring2.MeshId = "rbxassetid://3270017" | |
1475 | Ring2.Scale = Vector3.new(1,1,0.1) | |
1476 | coroutine.resume(coroutine.create(function() | |
1477 | for i = 1,170 do | |
1478 | Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0) | |
1479 | Ring.Transparency = Ring.Transparency + 0.01 | |
1480 | game:GetService("RunService").RenderStepped:wait() | |
1481 | end | |
1482 | Ring:remove() | |
1483 | end)) | |
1484 | end | |
1485 | end)) | |
1486 | for i = 1,170 do | |
1487 | Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1) | |
1488 | Ef.Transparency = Ef.Transparency + 0.01 | |
1489 | game:GetService("RunService").RenderStepped:wait() | |
1490 | end | |
1491 | Ef:remove() | |
1492 | end | |
1493 | end) | |
1494 | wait(1.5) | |
1495 | D = false | |
1496 | end | |
1497 | end | |
1498 | ||
1499 | function Jump() | |
1500 | if DD == false then | |
1501 | DD = true | |
1502 | print("ASD") | |
1503 | local Bod = Instance.new("BodyPosition",RootPart) | |
1504 | Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1505 | Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p | |
1506 | local Ef = Instance.new("Part",workspace) | |
1507 | Ef.Size = Vector3.new(1,1,1) | |
1508 | Ef.CanCollide = false | |
1509 | Ef.Anchored = true | |
1510 | Ef.BrickColor = BrickColor.new("Really black") | |
1511 | Ef.Material = "ForceField" | |
1512 | Ef.Shape = "Ball" | |
1513 | Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0) | |
1514 | coroutine.resume(coroutine.create(function() | |
1515 | for i = 1,30 do | |
1516 | Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8) | |
1517 | Ef.Transparency = Ef.Transparency + 0.07 | |
1518 | game:GetService("RunService").RenderStepped:wait() | |
1519 | end | |
1520 | Ef:remove() | |
1521 | end)) | |
1522 | wait(0.1) | |
1523 | Bod:remove() | |
1524 | wait(1) | |
1525 | DD = false | |
1526 | end | |
1527 | end | |
1528 | ||
1529 | function TimeStop() | |
1530 | if DDZ == false then | |
1531 | DDZ = true | |
1532 | local S = Instance.new("Sound",ST) | |
1533 | S.SoundId = "rbxassetid://1631612542" | |
1534 | S.Pitch = 1.2 | |
1535 | S.Volume = 12312 | |
1536 | S.Looped = false | |
1537 | S:play() | |
1538 | local Ef = Instance.new("Part",workspace) | |
1539 | Ef.Size = Vector3.new(1,1,1) | |
1540 | Ef.Material = "ForceField" | |
1541 | Ef.BrickColor = BrickColor.new("Really black") | |
1542 | Ef.Transparency = 0.4 | |
1543 | Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0) | |
1544 | Ef.Anchored = true | |
1545 | Ef.CanCollide = false | |
1546 | Ef.Shape = "Ball" | |
1547 | local Ef2 = Instance.new("SpecialMesh",Ef) | |
1548 | Ef2.MeshType = "Sphere" | |
1549 | Ef2.Scale = Vector3.new(1,1,1) | |
1550 | coroutine.resume(coroutine.create(function() | |
1551 | for i = 1,70 do | |
1552 | Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1) | |
1553 | game:GetService("RunService").RenderStepped:wait() | |
1554 | end | |
1555 | for i = 1,70 do | |
1556 | Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1) | |
1557 | game:GetService("RunService").RenderStepped:wait() | |
1558 | end | |
1559 | Ef:remove() | |
1560 | end)) | |
1561 | local HB = Instance.new("Part",workspace) | |
1562 | HB.CanCollide = false | |
1563 | HB.Anchored = true | |
1564 | HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0) | |
1565 | HB.Size = Vector3.new(300,300,300) | |
1566 | HB.Transparency = 1 | |
1567 | HB.Touched:connect(function(hit) | |
1568 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then | |
1569 | hit.Parent.Torso.Anchored = true | |
1570 | hit.Parent.Head.Anchored = true | |
1571 | hit.Parent["Right Arm"].Anchored = true | |
1572 | hit.Parent["Left Arm"].Anchored = true | |
1573 | hit.Parent["Right Leg"].Anchored = true | |
1574 | hit.Parent["Left Leg"].Anchored = true | |
1575 | wait(Time) | |
1576 | hit.Parent.Torso.Anchored = false | |
1577 | hit.Parent.Head.Anchored = false | |
1578 | hit.Parent["Right Arm"].Anchored = false | |
1579 | hit.Parent["Left Arm"].Anchored = false | |
1580 | hit.Parent["Right Leg"].Anchored = false | |
1581 | hit.Parent["Left Leg"].Anchored = false | |
1582 | end | |
1583 | end) | |
1584 | wait(32) | |
1585 | HB:remove() | |
1586 | DDZ = false | |
1587 | end | |
1588 | end | |
1589 | ||
1590 | function StrongOra() | |
1591 | if D == false then | |
1592 | D = true | |
1593 | Pause = true | |
1594 | local HB = Instance.new("Part",SRA) | |
1595 | HB.CanCollide = false | |
1596 | HB.Transparency = 1 | |
1597 | HB.Size = Vector3.new(1,1,1) | |
1598 | local HB2 = Instance.new("Weld",HB) | |
1599 | HB2.Part0 = SRA | |
1600 | HB2.Part1 = HB | |
1601 | HB2.C0 = CFrame.new(0,0,0) | |
1602 | HB.Touched:connect(function(hit) | |
1603 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then | |
1604 | HB:remove() | |
1605 | hit.Parent.Humanoid:TakeDamage(30) | |
1606 | hit.Parent.Humanoid.PlatformStand = true | |
1607 | local Ef = Instance.new("Part",workspace) | |
1608 | Ef.Size = Vector3.new(1,1,1) | |
1609 | Ef.CanCollide = false | |
1610 | Ef.Anchored = true | |
1611 | Ef.Shape = "Ball" | |
1612 | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0) | |
1613 | Ef.Material = "ForceField" | |
1614 | Ef.BrickColor = BrickColor.new("Really black") | |
1615 | local Ef2 = Instance.new("SpecialMesh",Ef) | |
1616 | Ef2.MeshType = "Sphere" | |
1617 | Ef2.Scale = Vector3.new(1,1,1) | |
1618 | coroutine.resume(coroutine.create(function() | |
1619 | for i = 1,5 do | |
1620 | local random = math.random(-3,3) | |
1621 | local random2 = math.random(-3,3) | |
1622 | local random3 = math.random(-3,3) | |
1623 | local ZC = Instance.new("Part",workspace) | |
1624 | ZC.Size = Vector3.new(1,1,1) | |
1625 | ZC.CanCollide = false | |
1626 | ZC.Anchored = true | |
1627 | ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) | |
1628 | ZC.Shape = "Ball" | |
1629 | ZC.Material = "ForceField" | |
1630 | ZC.BrickColor = BrickColor.new("Really black") | |
1631 | local ZC2 = Instance.new("SpecialMesh",ZC) | |
1632 | ZC2.MeshType = "Sphere" | |
1633 | ZC2.Scale = Vector3.new(1,1,1) | |
1634 | coroutine.resume(coroutine.create(function() | |
1635 | for i = 1,100 do | |
1636 | ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2) | |
1637 | ZC.Transparency = ZC.Transparency + 0.03 | |
1638 | game:GetService("RunService").RenderStepped:wait() | |
1639 | end | |
1640 | ZC:remove() | |
1641 | end)) | |
1642 | end | |
1643 | end)) | |
1644 | coroutine.resume(coroutine.create(function() | |
1645 | for i = 1,100 do | |
1646 | Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6) | |
1647 | Ef.Transparency = Ef.Transparency + 0.03 | |
1648 | game:GetService("RunService").RenderStepped:wait() | |
1649 | end | |
1650 | Ef:remove() | |
1651 | end)) | |
1652 | local Fl = Instance.new("BodyVelocity",hit.Parent.Head) | |
1653 | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1654 | Fl.velocity = RootPart.CFrame.lookVector*190 | |
1655 | wait(0.3) | |
1656 | Fl:remove() | |
1657 | wait(0.5) | |
1658 | hit.Parent.Humanoid.PlatformStand = false | |
1659 | end | |
1660 | end) | |
1661 | for i = 0,0.5,0.1 do | |
1662 | swait() | |
1663 | PlayAnimationFromTable({ | |
1664 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), | |
1665 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), | |
1666 | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), | |
1667 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), | |
1668 | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), | |
1669 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), | |
1670 | }, .5, false) | |
1671 | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3) | |
1672 | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3) | |
1673 | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3) | |
1674 | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3) | |
1675 | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3) | |
1676 | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3) | |
1677 | end | |
1678 | local Ora = Instance.new("Sound",ST) | |
1679 | Ora.SoundId = "rbxassetid://271120244" | |
1680 | Ora.Pitch = 1 | |
1681 | Ora.Looped = false | |
1682 | Ora.Volume = 12312 | |
1683 | Ora:play() | |
1684 | for i = 0,0.6,0.1 do | |
1685 | swait() | |
1686 | PlayAnimationFromTable({ | |
1687 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), | |
1688 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), | |
1689 | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), | |
1690 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), | |
1691 | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), | |
1692 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), | |
1693 | }, .5, false) | |
1694 | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5) | |
1695 | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5) | |
1696 | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5) | |
1697 | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5) | |
1698 | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5) | |
1699 | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5) | |
1700 | end | |
1701 | coroutine.resume(coroutine.create(function() | |
1702 | wait(0.4) | |
1703 | HB:remove() | |
1704 | end)) | |
1705 | Pause = false | |
1706 | wait(0.5) | |
1707 | D = false | |
1708 | end | |
1709 | end | |
1710 | function OHOra() | |
1711 | if D == false then | |
1712 | D = true | |
1713 | Pause = true | |
1714 | Loop = true | |
1715 | SoundZ = Instance.new("Sound",ST) | |
1716 | SoundZ.SoundId = "rbxassetid://791374350" | |
1717 | SoundZ.Volume = 2 | |
1718 | SoundZ.Looped = true | |
1719 | SoundZ.Pitch = 0.95 | |
1720 | SoundZ:play() | |
1721 | while Loop do | |
1722 | local HB = Instance.new("Part",SRA) | |
1723 | HB.CanCollide = false | |
1724 | HB.Transparency = 1 | |
1725 | local HB2 = Instance.new("Weld",HB) | |
1726 | HB2.Part0 = SRA | |
1727 | HB2.Part1 = HB | |
1728 | HB2.C0 = CFrame.new(0,-1.1,0) | |
1729 | HB.Touched:connect(function(hit) | |
1730 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then | |
1731 | HB:remove() | |
1732 | hit.Parent.Humanoid:TakeDamage(1.5) | |
1733 | hit.Parent.Humanoid.WalkSpeed = 2 | |
1734 | local random = math.random(-3,3) | |
1735 | local random2 = math.random(-3,3) | |
1736 | local random3 = math.random(-3,3) | |
1737 | local Ef = Instance.new("Part",workspace) | |
1738 | Ef.Size = Vector3.new(1,1,1) | |
1739 | Ef.CanCollide = false | |
1740 | Ef.Material = "ForceField" | |
1741 | Ef.BrickColor = BrickColor.new("Really black") | |
1742 | Ef.Anchored = true | |
1743 | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) | |
1744 | local Ef2 = Instance.new("SpecialMesh",Ef) | |
1745 | Ef2.MeshType = "Sphere" | |
1746 | Ef2.Scale = Vector3.new(0.1,0.1,0.1) | |
1747 | local Part = Instance.new("Part",workspace) | |
1748 | Part.Size = Vector3.new(1,1,1) | |
1749 | Part.CanCollide = false | |
1750 | Part.BrickColor = BrickColor.new("Really black") | |
1751 | Part.Material = "ForceField" | |
1752 | Part.Anchored = true | |
1753 | Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) | |
1754 | local Part2 = Instance.new("SpecialMesh",Part) | |
1755 | Part2.MeshType = "Sphere" | |
1756 | Part2.Scale = Vector3.new(1,1,1) | |
1757 | for i = 1,50 do | |
1758 | Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4) | |
1759 | Part.Transparency = Part.Transparency + 0.07 | |
1760 | Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2) | |
1761 | Ef.Transparency = Ef.Transparency + 0.07 | |
1762 | game:GetService("RunService").RenderStepped:wait() | |
1763 | end | |
1764 | Part:remove() | |
1765 | Ef:remove() | |
1766 | end | |
1767 | end) | |
1768 | for i = 0,0.15,0.1 do | |
1769 | swait() | |
1770 | PlayAnimationFromTable({ | |
1771 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), | |
1772 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), | |
1773 | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), | |
1774 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), | |
1775 | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), | |
1776 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), | |
1777 | }, .5, false) | |
1778 | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3) | |
1779 | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3) | |
1780 | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3) | |
1781 | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3) | |
1782 | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3) | |
1783 | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3) | |
1784 | end | |
1785 | coroutine.resume(coroutine.create(function() | |
1786 | wait(1) | |
1787 | HB:remove() | |
1788 | end)) | |
1789 | local CCB = Instance.new("Part",SRA) | |
1790 | CCB.CanCollide = false | |
1791 | CCB.Transparency = 1 | |
1792 | local CCB2 = Instance.new("Weld",CCB) | |
1793 | CCB2.Part0 = SRA | |
1794 | CCB2.Part1 = CCB | |
1795 | CCB2.C0 = CFrame.new(0,-1.1,0) | |
1796 | CCB.Touched:connect(function(hit) | |
1797 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then | |
1798 | CCB:remove() | |
1799 | hit.Parent.Humanoid:TakeDamage(1.5) | |
1800 | hit.Parent.Humanoid.WalkSpeed = 2 | |
1801 | local random = math.random(-3,3) | |
1802 | local random2 = math.random(-3,3) | |
1803 | local random3 = math.random(-3,3) | |
1804 | local Ef = Instance.new("Part",workspace) | |
1805 | Ef.Size = Vector3.new(1,1,1) | |
1806 | Ef.CanCollide = false | |
1807 | Ef.Material = "ForceField" | |
1808 | Ef.BrickColor = BrickColor.new("Really black") | |
1809 | Ef.Anchored = true | |
1810 | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) | |
1811 | local Ef2 = Instance.new("SpecialMesh",Ef) | |
1812 | Ef2.MeshType = "Sphere" | |
1813 | Ef2.Scale = Vector3.new(0.1,0.1,0.1) | |
1814 | local Part = Instance.new("Part",workspace) | |
1815 | Part.Size = Vector3.new(1,1,1) | |
1816 | Part.CanCollide = false | |
1817 | Part.BrickColor = BrickColor.new("Really black") | |
1818 | Part.Material = "ForceField" | |
1819 | Part.Anchored = true | |
1820 | Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) | |
1821 | local Part2 = Instance.new("SpecialMesh",Part) | |
1822 | Part2.MeshType = "Sphere" | |
1823 | Part2.Scale = Vector3.new(0.1,0.1,0.1) | |
1824 | for i = 1,50 do | |
1825 | Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4) | |
1826 | Part.Transparency = Part.Transparency + 0.07 | |
1827 | Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2) | |
1828 | Ef.Transparency = Ef.Transparency + 0.07 | |
1829 | game:GetService("RunService").RenderStepped:wait() | |
1830 | end | |
1831 | Part:remove() | |
1832 | Ef:remove() | |
1833 | end | |
1834 | end) | |
1835 | for i = 0,0.15,0.1 do | |
1836 | swait() | |
1837 | PlayAnimationFromTable({ | |
1838 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), | |
1839 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), | |
1840 | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), | |
1841 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), | |
1842 | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), | |
1843 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), | |
1844 | }, .5, false) | |
1845 | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3) | |
1846 | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3) | |
1847 | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3) | |
1848 | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3) | |
1849 | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3) | |
1850 | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3) | |
1851 | end | |
1852 | coroutine.resume(coroutine.create(function() | |
1853 | wait(1) | |
1854 | CCB:remove() | |
1855 | end)) | |
1856 | game:GetService("RunService").RenderStepped:wait() | |
1857 | end | |
1858 | wait(0.2) | |
1859 | D = false | |
1860 | end | |
1861 | end | |
1862 | ||
1863 | function Stop() | |
1864 | Pause = false | |
1865 | SoundZ:remove() | |
1866 | Loop = false | |
1867 | end | |
1868 | ||
1869 | function UnStand() | |
1870 | if D == false then | |
1871 | D = true | |
1872 | FlA.Enabled = false | |
1873 | FlA1.Enabled = false | |
1874 | FlA2.Enabled = false | |
1875 | FlA3.Enabled = false | |
1876 | FlA4.Enabled = false | |
1877 | FlA5.Enabled = false | |
1878 | ZZA.Enabled= false | |
1879 | ZZA1.Enabled = false | |
1880 | ZZA2.Enabled = false | |
1881 | ZZA3.Enabled = false | |
1882 | ZZA4.Enabled = false | |
1883 | ZZA5.Enabled = false | |
1884 | Pause = true | |
1885 | coroutine.resume(coroutine.create(function() | |
1886 | for i = 0,1.2,0.1 do | |
1887 | swait() | |
1888 | PlayAnimationFromTable({ | |
1889 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1890 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1891 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), | |
1892 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1893 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1894 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1895 | }, .5, false) | |
1896 | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
1897 | end | |
1898 | Pause = false | |
1899 | ZZZ:disconnect() | |
1900 | ZZZ1:disconnect() | |
1901 | end)) | |
1902 | for i,v in pairs(Character.Stand:children()) do | |
1903 | if v:IsA("Part") then | |
1904 | coroutine.resume(coroutine.create(function() | |
1905 | for i = 1,11 do | |
1906 | v.Transparency = v.Transparency + 0.1 | |
1907 | Face.Transparency = Face.Transparency + 0.1 | |
1908 | game:GetService("RunService").RenderStepped:wait() | |
1909 | end | |
1910 | end)) | |
1911 | end | |
1912 | end | |
1913 | wait(0.5) | |
1914 | D = false | |
1915 | ||
1916 | end | |
1917 | end | |
1918 | ||
1919 | ||
1920 | New = function(Object, Parent, Name, Data) | |
1921 | local Object = Instance.new(Object) | |
1922 | for Index, Value in pairs(Data or {}) do | |
1923 | Object[Index] = Value | |
1924 | end | |
1925 | Object.Parent = Parent | |
1926 | Object.Name = Name | |
1927 | return Object | |
1928 | end | |
1929 | function rayCast(Position, Direction, Range, Ignore) | |
1930 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
1931 | end | |
1932 | ||
1933 | ||
1934 | ||
1935 | ||
1936 | coroutine.wrap(function() | |
1937 | while 1 do | |
1938 | swait() | |
1939 | if doe <= 360 then | |
1940 | doe = doe + 2 | |
1941 | else | |
1942 | doe = 0 | |
1943 | end | |
1944 | end | |
1945 | end)() | |
1946 | while true do | |
1947 | swait() | |
1948 | for i, v in pairs(Character:GetChildren()) do | |
1949 | if v:IsA("Part") then | |
1950 | v.Material = "ForceField" | |
1951 | elseif v:IsA("Accessory") then | |
1952 | v:WaitForChild("Handle").Material = "ForceField" | |
1953 | end | |
1954 | end | |
1955 | ||
1956 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1957 | velocity = RootPart.Velocity.y | |
1958 | sine = sine + change | |
1959 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1960 | if RootPart.Velocity.y > 1 and hit == nil then | |
1961 | Anim = "Jump" | |
1962 | if Pause == false then | |
1963 | PlayAnimationFromTable({ | |
1964 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, | |
1965 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head | |
1966 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm | |
1967 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm | |
1968 | CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg | |
1969 | CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg | |
1970 | }, .3, false) | |
1971 | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
1972 | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
1973 | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) | |
1974 | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) | |
1975 | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
1976 | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) | |
1977 | end | |
1978 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1979 | Anim = "Fall" | |
1980 | if Pause == false then | |
1981 | PlayAnimationFromTable({ | |
1982 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, | |
1983 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head | |
1984 | CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm | |
1985 | CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm | |
1986 | CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg | |
1987 | CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg | |
1988 | }, .3, false) | |
1989 | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
1990 | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
1991 | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) | |
1992 | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) | |
1993 | ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
1994 | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) | |
1995 | end | |
1996 | elseif Torsovelocity < 1 and hit ~= nil then | |
1997 | Anim = "Idle" | |
1998 | if Pause == false then | |
1999 | change = 1 | |
2000 | PlayAnimationFromTable({ | |
2001 | CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), | |
2002 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), | |
2003 | CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), | |
2004 | CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), | |
2005 | CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), | |
2006 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1), | |
2007 | }, .3, false) | |
2008 | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
2009 | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
2010 | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) | |
2011 | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) | |
2012 | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) | |
2013 | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3) | |
2014 | end | |
2015 | elseif Torsovelocity > 2 and hit ~= nil then | |
2016 | Anim = "Walk" | |
2017 | if Pause == false then | |
2018 | PlayAnimationFromTable({ | |
2019 | CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), | |
2020 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), | |
2021 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0), | |
2022 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0), | |
2023 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), | |
2024 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), | |
2025 | }, .3, false) | |
2026 | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
2027 | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
2028 | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) | |
2029 | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) | |
2030 | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) | |
2031 | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3) | |
2032 | end | |
2033 | end | |
2034 | end |