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1
------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312!
2
3
---I couldnt make a GUI cuz im lazy so
4
-----KEYDOWNS------
5
--- E(Hold) - OverHeaven Ora Barrages
6
--- R - OverHeaven Strong Hit
7
--- T - OverHeaven Blast
8
--- F - TimeStop
9
--- Z(Can be Spammed) - Stand Jump
10
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
11
------This is a Play Fair script(None of that one shot stuff)
12
13
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
14
print("FE Compatibility: by WaverlyCole & Mokiros")
15
InternalData = {}
16
do
17
    script.Parent = owner.Character
18
    local Event = Instance.new("RemoteEvent")
19
    Event.Name = "UserInput"
20
    local function NewFakeEvent()
21
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
22
        return Fake
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Function then
32
            Trigger.Function(...)
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent
36
    UserInputService.TrigEvent = TriggerEvent
37
    Event.OnServerEvent:Connect(function(FiredBy,Input)
38
        if FiredBy.Name ~= owner.Name then end
39
        if Input.MouseEvent then
40
            Mouse.Target = Input.Target
41
            Mouse.Hit = Input.Hit
42
        else
43
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
44
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
45
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
46
            end
47
            for _,Action in pairs(ContextActionService.Actions) do
48
                for _,Key in pairs(Action.Keys) do
49
                    if Key==Input.KeyCode then
50
                        Action.Function(Action.Name,Input.UserInputState,Input)
51
                    end
52
                end
53
            end
54
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
55
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
56
        end
57
    end)
58
    InternalData["Mouse"] = Mouse
59
    InternalData["ContextActionService"] = ContextActionService
60
    InternalData["UserInputService"] = UserInputService
61
    Event.Parent = NLS([[
62
        local Player = owner
63
        local Event = script:WaitForChild("UserInput")
64
        local UserInputService = game:GetService("UserInputService")
65
        local Mouse = Player:GetMouse()
66
        local Input = function(Input,gameProcessedEvent)
67
            if gameProcessedEvent then return end
68
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
69
        end
70
        UserInputService.InputBegan:Connect(Input)
71
        UserInputService.InputEnded:Connect(Input)
72
        local Hit,Target
73
        while wait(1/30) do
74
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
75
                Hit,Target = Mouse.Hit,Mouse.Target
76
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
77
            end
78
        end
79
    ]],owner.Character)
80
end
81
RealGame = game;game = setmetatable({},{
82
    __index = function (self,Index)
83
        local Sandbox = function (Thing)
84
            if Thing:IsA("Player") then
85
                local RealPlayer = Thing
86
                return setmetatable({},{
87
                    __index = function (self,Index)
88
                        local Type = type(RealPlayer[Index])
89
                        if Type == "function" then
90
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
91
                                return function (self)
92
                                    return InternalData["Mouse"]
93
                                end
94
                            end
95
                            return function (self,...)
96
                                return RealPlayer[Index](RealPlayer,...)
97
                            end
98
                        else
99
                            return RealPlayer[Index]
100
                        end
101
                    end;
102
                    __tostring = function(self)
103
                        return RealPlayer.Name
104
                    end
105
                })
106
            end
107
        end
108
        if RealGame[Index] then
109
            local Type = type(RealGame[Index])
110
            if Type == "function" then
111
                if Index:lower() == "getservice" or Index:lower() == "service" then
112
                    return function (self,Service)
113
                        if Service:lower() == "players" then
114
                            return setmetatable({},{
115
                                __index = function (self2,Index2)
116
                                    local RealService = RealGame:GetService(Service)
117
                                    local Type2 = type(Index2)
118
                                    if Type2 == "function" then
119
                                        return function (self,...)
120
                                            return RealService[Index2](RealService,...)
121
                                        end
122
                                    else
123
                                        if Index2:lower() == "localplayer" then
124
                                            return Sandbox(owner)
125
                                        end
126
                                        return RealService[Index2]
127
                                    end
128
                                end;
129
                                __tostring = function(self)
130
                                    return RealGame:GetService(Service).Name
131
                                end
132
                            })
133
                        elseif Service:lower() == "contextactionservice" then
134
                            return InternalData["ContextActionService"]
135
                        elseif Service:lower() == "contextactionservice" then
136
                            return InternalData["UserInputService"]
137
                        elseif Service:lower() == "runservice" then
138
                            return setmetatable({},{
139
                                __index = function(self2,Index2)
140
                                    local RealService = RealGame:GetService(Service)
141
                                    local Type2 = type(Index2)
142
                                    if Type2 == "function" then
143
                                        return function (self,...)
144
                                            return RealService[Index2](RealService,...)
145
                                        end
146
                                    else
147
                                        if Index2:lower() == "bindtorenderstep" then
148
                                            return function (self,Name,Priority,Function)
149
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
150
                                            end
151
                                        end
152
                                        if Index2:lower() == "renderstepped" then
153
                                            return RealService["Stepped"]
154
                                        end
155
                                        return RealService[Index2]
156
                                    end
157
                                end
158
                            })
159
                        else
160
                            return RealGame:GetService(Service)
161
                        end
162
                    end
163
                end
164
                return function (self,...)
165
                    return RealGame[Index](RealGame,...)
166
                end
167
            else
168
                if game:GetService(Index) then
169
                    return game:GetService(Index)
170
                end
171
                return RealGame[Index]
172
            end
173
        else
174
            return nil
175
        end
176
    end
177
});Game = game;owner = game:GetService("Players").LocalPlayer
178
print("Complete! Running...")
179
180
wait(0.1)
181
local Player = game.Players.LocalPlayer
182
local Character = Player.Character
183
local Humanoid = Character.Humanoid
184
local Mouse = Player:GetMouse()
185
local LeftArm = Character["Left Arm"]
186
local RightArm = Character["Right Arm"]
187
local LeftLeg = Character["Left Leg"]
188
local RightLeg = Character["Right Leg"]
189
local Head = Character.Head
190
local Torso = Character.Torso
191
local Camera = game.Workspace.CurrentCamera
192
local RootPart = Character.HumanoidRootPart
193
local RootJoint = RootPart.RootJoint
194
local Pause = false
195
local attack = false
196
local Change = false
197
local DDZ = false
198
local LOL = false
199
local Anim = 'Idle'
200
local attacktype = 1
201
local delays = false
202
local play = true
203
local Time = 7
204
local targetted = nil
205
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
206
local velocity = RootPart.Velocity.y
207
local sine = 0
208
local change = 1
209
local D = false
210
Loop = false
211
local DD = false
212
local doe = 0
213
local Create = LoadLibrary("RbxUtility").Create
214
local Stand = Instance.new("Model",Character)
215-
local Music2 = Instance.new("Sound",Torso)
215+
 local txt = Instance.new("BillboardGui", Character)
216-
Music2.SoundId = "rbxassetid://460874877"
216+
CV="Really black"
217-
Music2.Pitch = 1
217+
    txt.Adornee = Character.Head
218-
Music2.Looped = true
218+
    txt.Name = "_status"
219-
Music2.Volume = 100000000
219+
    txt.Size = UDim2.new(2, 0, 1.2, 0)
220-
Stand.Name = "Stand"
220+
    txt.StudsOffset = Vector3.new(-9, 8, 0)
221
    local text = Instance.new("TextLabel", txt)
222
    text.Size = UDim2.new(10, 0, 7, 0)
223
    text.FontSize = "Size24"
224
    text.TextScaled = true
225
    text.TextTransparency = 0
226
    text.BackgroundTransparency = 1
227
    text.TextTransparency = 0
228
    text.TextStrokeTransparency = 0
229
    text.Font = "Code"
230
    text.TextStrokeColor3 = Color3.new(0,0,0)
231
    text.TextColor3 = Color3.new(0,0,0)
232
    text.Text = "001"
233
local ST = Instance.new("Part",Stand)
234
ST.Size = Vector3.new(2,2,1)
235
ST.BrickColor = BrickColor.new("Really black")
236
ST.CanCollide = false
237
local ST2 = Instance.new("SpecialMesh",ST)
238
ST2.MeshId = "rbxasset://fonts/torso.mesh"
239
ST2.Scale = Vector3.new(1,1,1)
240
local ST3 = Instance.new("Weld",ST)
241
ST3.Part0 = RootPart
242
ST3.Part1 = ST
243
ST3.C0 = CFrame.new(0,0,0)
244
local SH = Instance.new("Part",Stand)
245
SH.Size = Vector3.new(1.25,1.25,1.25)
246
SH.CanCollide = false
247
SH.BrickColor = BrickColor.new("Really black")
248
local SH2 = Instance.new("SpecialMesh",SH)
249
SH2.MeshType = "Head"
250
SH2.Scale = Vector3.new(1,1,1)
251
local SH2 = Instance.new("Weld",SH)
252
SH2.Part0 = ST
253
SH2.Part1 = SH
254
SH2.C0 = CFrame.new(0,1.5,0)
255
local SRA = Instance.new("Part",Stand)
256
SRA.Size = Vector3.new(1,2,1)
257
SRA.CanCollide = false
258
SRA.BrickColor = BrickColor.new("Really black")
259
local SRA2 = Instance.new("SpecialMesh",SRA)
260
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
261
SRA2.Scale = Vector3.new(1,1,1)
262
local SRA3 = Instance.new("Weld",SRA)
263
SRA3.Part0 = ST
264
SRA3.Part1 = SRA
265
SRA3.C0 = CFrame.new(1.5,0,0)
266
local SLA = Instance.new("Part",Stand)
267
SLA.Size = Vector3.new(1,2,1)
268
SLA.CanCollide = false
269
SLA.BrickColor = BrickColor.new("Really black")
270
local SLA2 = Instance.new("SpecialMesh",SLA)
271
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
272
SLA2.Scale = Vector3.new(1,1,1)
273
local SLA3 = Instance.new("Weld",SLA)
274
SLA3.Part0 = ST
275
SLA3.Part1 = SLA
276
SLA3.C0 = CFrame.new(-1.5,0,0)
277
local SRL = Instance.new("Part",Stand)
278
SRL.Size = Vector3.new(1,2,1)
279
SRL.CanCollide = false
280
SRL.BrickColor = BrickColor.new("Really black")
281
local SRL2 = Instance.new("SpecialMesh",SRL)
282
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
283
SRL2.Scale = Vector3.new(1,1,1)
284
local SRL3 = Instance.new("Weld",SRL)
285
SRL3.Part0 = ST
286
SRL3.Part1 = SRL
287
SRL3.C0 = CFrame.new(0.5,-2,0)
288
local SLL = Instance.new("Part",Stand)
289
SLL.Size = Vector3.new(1,2,1)
290
SLL.CanCollide = false
291
SLL.BrickColor = BrickColor.new("Really black")
292
local SLL2 = Instance.new("SpecialMesh",SLL)
293
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
294
SLL2.Scale = Vector3.new(1,1,1)
295
local SLL3 = Instance.new("Weld",SLL)
296
SLL3.Part0 = ST
297
SLL3.Part1 = SLL
298
SLL3.C0 = CFrame.new(-0.5,-2,0)
299
local FlA = Instance.new("ParticleEmitter",SRA)
300
FlA.Texture = "rbxassetid://0"
301
FlA.Size = NumberSequence.new(0.6)
302
FlA.Rotation = NumberRange.new(-100, 100)
303
FlA.RotSpeed = NumberRange.new(-200, 200)
304
FlA.Transparency = NumberSequence.new(0,1)
305
FlA.Speed = NumberRange.new(0.1)
306
FlA.ZOffset = -0.1
307
FlA.Lifetime = NumberRange.new(1)
308
FlA.Rate = 1111
309
FlA.LockedToPart = true
310
FlA.LightEmission = 1
311
FlA.VelocitySpread = 12121
312
local ZZA = Instance.new("ParticleEmitter",SRA)
313
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
314
ZZA.Size = NumberSequence.new(0.005)
315
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
316
ZZA.RotSpeed = NumberRange.new(-200, 200)
317
ZZA.Transparency = NumberSequence.new(0.7)
318
ZZA.Lifetime = NumberRange.new(1)
319
ZZA.Speed = NumberRange.new(0.48)
320
ZZA.Rate = 1231231
321
ZZA.ZOffset = 0.1
322
ZZA.LockedToPart = true
323
ZZA.LightEmission = 1e9
324
ZZA.LightInfluence = 1e9
325
local FlA1 = Instance.new("ParticleEmitter",SLA)
326
FlA1.Texture = "rbxassetid://0"
327
FlA1.Size = NumberSequence.new(0.6)
328
FlA1.Rotation = NumberRange.new(-100, 100)
329
FlA1.RotSpeed = NumberRange.new(-200, 200)
330
FlA1.Transparency = NumberSequence.new(0,1)
331
FlA1.Speed = NumberRange.new(0.1)
332
FlA1.ZOffset = -0.1
333
FlA1.Lifetime = NumberRange.new(1)
334
FlA1.Rate = 1111
335
FlA1.LockedToPart = true
336
FlA1.LightEmission = 1
337
FlA1.VelocitySpread = 12121
338
local ZZA1 = Instance.new("ParticleEmitter",SLA)
339
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
340
ZZA1.Size = NumberSequence.new(0.005)
341
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
342
ZZA1.RotSpeed = NumberRange.new(-200, 200)
343
ZZA1.Transparency = NumberSequence.new(0.7)
344
ZZA1.Lifetime = NumberRange.new(1)
345
ZZA1.Speed = NumberRange.new(0.48)
346
ZZA1.Rate = 1231231
347
ZZA1.ZOffset = 0.1
348
ZZA1.LockedToPart = true
349
ZZA1.LightEmission = 1e9
350
ZZA1.LightInfluence = 1e9
351
local FlA2 = Instance.new("ParticleEmitter",ST)
352
FlA2.Texture = "rbxassetid://0"
353
FlA2.Size = NumberSequence.new(0.6)
354
FlA2.Rotation = NumberRange.new(-100, 100)
355
FlA2.RotSpeed = NumberRange.new(-200, 200)
356
FlA2.Transparency = NumberSequence.new(0,1)
357
FlA2.Speed = NumberRange.new(0.1)
358
FlA2.ZOffset = -0.1
359
FlA2.Lifetime = NumberRange.new(1)
360
FlA2.Rate = 1111
361
FlA2.LockedToPart = true
362
FlA2.LightEmission = 1
363
FlA2.VelocitySpread = 12121
364
local ZZA2 = Instance.new("ParticleEmitter",ST)
365
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
366
ZZA2.Size = NumberSequence.new(0.005)
367
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
368
ZZA2.RotSpeed = NumberRange.new(-200, 200)
369
ZZA2.Transparency = NumberSequence.new(0.7)
370
ZZA2.Lifetime = NumberRange.new(1)
371
ZZA2.Speed = NumberRange.new(0.48)
372
ZZA2.Rate = 1231231
373
ZZA2.ZOffset = 0.1
374
ZZA2.LockedToPart = true
375
ZZA2.LightEmission = 1e9
376
ZZA2.LightInfluence = 1e9
377
local FlA3 = Instance.new("ParticleEmitter",SRL)
378
FlA3.Texture = "rbxassetid://0"
379
FlA3.Size = NumberSequence.new(0.6)
380
FlA3.Rotation = NumberRange.new(-100, 100)
381
FlA3.RotSpeed = NumberRange.new(-200, 200)
382
FlA3.Transparency = NumberSequence.new(0,1)
383
FlA3.Speed = NumberRange.new(0.1)
384
FlA3.ZOffset = -0.1
385
FlA3.Lifetime = NumberRange.new(1)
386
FlA3.Rate = 1111
387
FlA3.LockedToPart = true
388
FlA3.LightEmission = 1
389
FlA3.VelocitySpread = 12121
390
local ZZA3 = Instance.new("ParticleEmitter",SRL)
391
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
392
ZZA3.Size = NumberSequence.new(0.005)
393
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
394
ZZA3.RotSpeed = NumberRange.new(-200, 200)
395
ZZA3.Transparency = NumberSequence.new(0.7)
396
ZZA3.Lifetime = NumberRange.new(1)
397
ZZA3.Speed = NumberRange.new(0.48)
398
ZZA3.Rate = 1231231
399
ZZA3.ZOffset = 0.1
400
ZZA3.LockedToPart = true
401
ZZA3.LightEmission = 1e9
402
ZZA3.LightInfluence = 1e9
403
local FlA4 = Instance.new("ParticleEmitter",SLL)
404
FlA4.Texture = "rbxassetid://0"
405
FlA4.Size = NumberSequence.new(0.6)
406
FlA4.Rotation = NumberRange.new(-100, 100)
407
FlA4.RotSpeed = NumberRange.new(-200, 200)
408
FlA4.Transparency = NumberSequence.new(0,1)
409
FlA4.Speed = NumberRange.new(0.1)
410
FlA4.ZOffset = -0.1
411
FlA4.Lifetime = NumberRange.new(1)
412
FlA4.Rate = 1111
413
FlA4.LockedToPart = true
414
FlA4.LightEmission = 1
415
FlA4.VelocitySpread = 12121
416
local ZZA4 = Instance.new("ParticleEmitter",SLL)
417
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
418
ZZA4.Size = NumberSequence.new(0.005)
419
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
420
ZZA4.RotSpeed = NumberRange.new(-200, 200)
421
ZZA4.Transparency = NumberSequence.new(0.7)
422
ZZA4.Lifetime = NumberRange.new(1)
423
ZZA4.Speed = NumberRange.new(0.48)
424
ZZA4.Rate = 1231231
425
ZZA4.ZOffset = 0.1
426
ZZA4.LockedToPart = true
427
ZZA4.LightEmission = 1e9
428
ZZA4.LightInfluence = 1e9
429
local FlA5 = Instance.new("ParticleEmitter",SH)
430
FlA5.Texture = "rbxassetid://0"
431
FlA5.Size = NumberSequence.new(0.6)
432
FlA5.Rotation = NumberRange.new(-100, 100)
433
FlA5.RotSpeed = NumberRange.new(-200, 200)
434
FlA5.Transparency = NumberSequence.new(0,1)
435
FlA5.Speed = NumberRange.new(0.1)
436
FlA5.ZOffset = -0.1
437
FlA5.Lifetime = NumberRange.new(1)
438
FlA5.Rate = 20
439
FlA5.LockedToPart = true
440
FlA5.LightEmission = 1
441
FlA5.VelocitySpread = 12121
442
local ZZA5 = Instance.new("ParticleEmitter",SH)
443
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
444
ZZA5.Size = NumberSequence.new(0.005)
445
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
446
ZZA5.RotSpeed = NumberRange.new(-200, 200)
447
ZZA5.Transparency = NumberSequence.new(0.7)
448
ZZA5.Lifetime = NumberRange.new(1)
449
ZZA5.Speed = NumberRange.new(0.48)
450
ZZA5.Rate = 1231233
451
ZZA5.ZOffset = 0.1
452
ZZA5.LockedToPart = true
453
ZZA5.LightEmission = 1e9
454
ZZA5.LightInfluence = 1e9
455
FlA.Enabled = false
456
FlA1.Enabled = false
457
FlA2.Enabled = false
458
FlA3.Enabled = false
459
FlA4.Enabled = false
460
FlA5.Enabled = false
461
ZZA.Enabled= false
462
ZZA1.Enabled = false
463
ZZA2.Enabled = false
464
ZZA3.Enabled = false
465
ZZA4.Enabled = false
466
ZZA5.Enabled = false
467
local Face = Instance.new("Decal",SH)
468
Face.Face = "Front"
469
Face.Texture = "rbxassetid://0"
470
Humanoid.Animator.Parent = nil
471
Character.Animate.Parent = nil
472
mas = Instance.new("Model",game:GetService("Lighting"))
473
WeldConstraint0 = Instance.new("WeldConstraint")
474
WeldConstraint1 = Instance.new("WeldConstraint")
475
WeldConstraint2 = Instance.new("WeldConstraint")
476
WeldConstraint3 = Instance.new("WeldConstraint")
477
WeldConstraint4 = Instance.new("WeldConstraint")
478
WeldConstraint5 = Instance.new("WeldConstraint")
479
WeldConstraint6 = Instance.new("WeldConstraint")
480
WeldConstraint7 = Instance.new("WeldConstraint")
481
WeldConstraint8 = Instance.new("WeldConstraint")
482
WeldConstraint9 = Instance.new("WeldConstraint")
483
WeldConstraint10 = Instance.new("WeldConstraint")
484
WeldConstraint11 = Instance.new("WeldConstraint")
485
WeldConstraint12 = Instance.new("WeldConstraint")
486
WeldConstraint13 = Instance.new("WeldConstraint")
487
Part14 = Instance.new("Part")
488
Part15 = Instance.new("Part")
489
WeldConstraint16 = Instance.new("WeldConstraint")
490
WeldConstraint17 = Instance.new("WeldConstraint")
491
WeldConstraint18 = Instance.new("WeldConstraint")
492
WeldConstraint19 = Instance.new("WeldConstraint")
493
WeldConstraint20 = Instance.new("WeldConstraint")
494
WeldConstraint21 = Instance.new("WeldConstraint")
495
WeldConstraint22 = Instance.new("WeldConstraint")
496
WeldConstraint23 = Instance.new("WeldConstraint")
497
WeldConstraint24 = Instance.new("WeldConstraint")
498
WeldConstraint25 = Instance.new("WeldConstraint")
499
WeldConstraint26 = Instance.new("WeldConstraint")
500
WeldConstraint27 = Instance.new("WeldConstraint")
501
WeldConstraint28 = Instance.new("WeldConstraint")
502
WeldConstraint29 = Instance.new("WeldConstraint")
503
Part30 = Instance.new("Part")
504
Part31 = Instance.new("Part")
505
Part32 = Instance.new("Part")
506
Part33 = Instance.new("Part")
507
Part34 = Instance.new("Part")
508
Part35 = Instance.new("Part")
509
Part36 = Instance.new("Part")
510
Part37 = Instance.new("Part")
511
Part38 = Instance.new("Part")
512
Part39 = Instance.new("Part")
513
Part40 = Instance.new("Part")
514
Part41 = Instance.new("Part")
515
Part42 = Instance.new("Part")
516
WeldConstraint20.Parent = Part15
517
WeldConstraint20.Part0 = Part15
518
WeldConstraint20.Part1 = Part33
519
WeldConstraint22.Parent = Part15
520
WeldConstraint22.Part0 = Part15
521
WeldConstraint22.Part1 = Part35
522
WeldConstraint21.Parent = Part15
523
WeldConstraint21.Part0 = Part15
524
WeldConstraint21.Part1 = Part34
525
WeldConstraint23.Parent = Part15
526
WeldConstraint23.Part0 = Part15
527
WeldConstraint23.Part1 = Part36
528
WeldConstraint24.Parent = Part15
529
WeldConstraint24.Part0 = Part15
530
WeldConstraint24.Part1 = Part37
531
WeldConstraint25.Parent = Part15
532
WeldConstraint25.Part0 = Part15
533
WeldConstraint25.Part1 = Part38
534
WeldConstraint26.Parent = Part15
535
WeldConstraint26.Part0 = Part15
536
WeldConstraint26.Part1 = Part39
537
WeldConstraint27.Parent = Part15
538
WeldConstraint27.Part0 = Part15
539
WeldConstraint27.Part1 = Part40
540
WeldConstraint29.Parent = Part15
541
WeldConstraint29.Part0 = Part15
542
WeldConstraint29.Part1 = Part42
543
WeldConstraint28.Parent = Part15
544
WeldConstraint28.Part0 = Part15
545
WeldConstraint28.Part1 = Part41
546
WeldConstraint16.Parent = Part15
547
WeldConstraint16.Part0 = Part15
548
WeldConstraint16.Part1 = Part14
549
WeldConstraint17.Parent = Part15
550
WeldConstraint17.Part0 = Part15
551
WeldConstraint17.Part1 = Part30
552
WeldConstraint18.Parent = Part15
553
WeldConstraint18.Part0 = Part15
554
WeldConstraint18.Part1 = Part31
555
WeldConstraint19.Parent = Part15
556
WeldConstraint19.Part0 = Part15
557
WeldConstraint19.Part1 = Part32
558
Part14.Name = "Glove"
559
Part14.Parent = mas
560
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
561
Part14.Orientation = Vector3.new(0, 178.389999, 0)
562
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
563
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
564
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
565
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
566
Part14.BottomSurface = Enum.SurfaceType.Smooth
567
Part14.BrickColor = BrickColor.new("Bright red")
568
Part14.CanCollide = false
569
Part14.Material = Enum.Material.ForceField
570
Part14.TopSurface = Enum.SurfaceType.Smooth
571
Part14.brickColor = BrickColor.new("Bright red")
572
Part15.Name = "LeftHandle"
573
Part15.Parent = mas
574
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
575
Part15.Orientation = Vector3.new(0, 179.73999, 0)
576
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
577
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
578
Part15.Color = Color3.new(1, 1, 0)
579
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
580
Part15.BottomSurface = Enum.SurfaceType.Smooth
581
Part15.BrickColor = BrickColor.new("Bright red")
582
Part15.CanCollide = false
583
Part15.Material = Enum.Material.ForceField
584
Part15.TopSurface = Enum.SurfaceType.Smooth
585
Part15.brickColor = BrickColor.new("Bright red")
586
Part15.Shape = Enum.PartType.Ball
587
WeldConstraint16.Parent = Part15
588
WeldConstraint16.Part0 = Part15
589
WeldConstraint16.Part1 = Part14
590
WeldConstraint17.Parent = Part15
591
WeldConstraint17.Part0 = Part15
592
WeldConstraint17.Part1 = Part30
593
WeldConstraint18.Parent = Part15
594
WeldConstraint18.Part0 = Part15
595
WeldConstraint18.Part1 = Part31
596
WeldConstraint19.Parent = Part15
597
WeldConstraint19.Part0 = Part15
598
WeldConstraint19.Part1 = Part32
599
WeldConstraint20.Parent = Part15
600
WeldConstraint20.Part0 = Part15
601
WeldConstraint20.Part1 = Part33
602
WeldConstraint21.Parent = Part15
603
WeldConstraint21.Part0 = Part15
604
WeldConstraint21.Part1 = Part34
605
WeldConstraint22.Parent = Part15
606
WeldConstraint22.Part0 = Part15
607
WeldConstraint22.Part1 = Part35
608
WeldConstraint23.Parent = Part15
609
WeldConstraint23.Part0 = Part15
610
WeldConstraint23.Part1 = Part36
611
WeldConstraint24.Parent = Part15
612
WeldConstraint24.Part0 = Part15
613
WeldConstraint24.Part1 = Part37
614
WeldConstraint25.Parent = Part15
615
WeldConstraint25.Part0 = Part15
616
WeldConstraint25.Part1 = Part38
617
WeldConstraint26.Parent = Part15
618
WeldConstraint26.Part0 = Part15
619
WeldConstraint26.Part1 = Part39
620
WeldConstraint27.Parent = Part15
621
WeldConstraint27.Part0 = Part15
622
WeldConstraint27.Part1 = Part40
623
WeldConstraint28.Parent = Part15
624
WeldConstraint28.Part0 = Part15
625
WeldConstraint28.Part1 = Part41
626
WeldConstraint29.Parent = Part15
627
WeldConstraint29.Part0 = Part15
628
WeldConstraint29.Part1 = Part42
629
Part30.Parent = mas
630
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
631
Part30.Orientation = Vector3.new(0, 178.389999, 0)
632
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
633
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
634
Part30.Color = Color3.new(1, 1, 0)
635
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
636
Part30.BottomSurface = Enum.SurfaceType.Smooth
637
Part30.BrickColor = BrickColor.new("Really black")
638
Part30.CanCollide = false
639
Part30.Material = Enum.Material.ForceField
640
Part30.TopSurface = Enum.SurfaceType.Smooth
641
Part30.brickColor = BrickColor.new("Really black")
642
Part30.Shape = Enum.PartType.Ball
643
Part31.Parent = mas
644
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
645
Part31.Orientation = Vector3.new(0, 178.389999, 0)
646
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
647
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
648
Part31.Color = Color3.new(1, 1, 0)
649
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
650
Part31.BottomSurface = Enum.SurfaceType.Smooth
651
Part31.BrickColor = BrickColor.new("Really black")
652
Part31.CanCollide = false
653
Part31.Material = Enum.Material.ForceField
654
Part31.TopSurface = Enum.SurfaceType.Smooth
655
Part31.brickColor = BrickColor.new("Really black")
656
Part31.Shape = Enum.PartType.Ball
657
Part32.Parent = mas
658
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
659
Part32.Orientation = Vector3.new(0, 178.389999, 0)
660
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
661
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
662
Part32.Color = Color3.new(1, 1, 0)
663
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
664
Part32.BottomSurface = Enum.SurfaceType.Smooth
665
Part32.BrickColor = BrickColor.new("Really black")
666
Part32.CanCollide = false
667
Part32.Material = Enum.Material.ForceField
668
Part32.TopSurface = Enum.SurfaceType.Smooth
669
Part32.brickColor = BrickColor.new("Really black")
670
Part32.Shape = Enum.PartType.Ball
671
Part33.Parent = mas
672
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
673
Part33.Orientation = Vector3.new(0, 178.389999, 0)
674
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
675
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
676
Part33.Color = Color3.new(1, 1, 0)
677
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
678
Part33.BottomSurface = Enum.SurfaceType.Smooth
679
Part33.BrickColor = BrickColor.new("Really black")
680
Part33.CanCollide = false
681
Part33.Material = Enum.Material.ForceField
682
Part33.TopSurface = Enum.SurfaceType.Smooth
683
Part33.brickColor = BrickColor.new("Really black")
684
Part33.Shape = Enum.PartType.Ball
685
Part34.Parent = mas
686
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
687
Part34.Orientation = Vector3.new(0, 178.389999, 0)
688
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
689
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
690
Part34.Color = Color3.new(1, 1, 0)
691
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
692
Part34.BottomSurface = Enum.SurfaceType.Smooth
693
Part34.BrickColor = BrickColor.new("Really black")
694
Part34.CanCollide = false
695
Part34.Material = Enum.Material.ForceField
696
Part34.TopSurface = Enum.SurfaceType.Smooth
697
Part34.brickColor = BrickColor.new("Really black")
698
Part34.Shape = Enum.PartType.Ball
699
Part35.Parent = mas
700
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
701
Part35.Orientation = Vector3.new(0, 178.389999, 0)
702
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
703
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
704
Part35.Color = Color3.new(1, 1, 0)
705
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
706
Part35.BottomSurface = Enum.SurfaceType.Smooth
707
Part35.BrickColor = BrickColor.new("Really black")
708
Part35.CanCollide = false
709
Part35.Material = Enum.Material.ForceField
710
Part35.TopSurface = Enum.SurfaceType.Smooth
711
Part35.brickColor = BrickColor.new("Really black")
712
Part35.Shape = Enum.PartType.Ball
713
Part36.Parent = mas
714
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
715
Part36.Orientation = Vector3.new(0, 178.389999, 0)
716
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
717
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
718
Part36.Color = Color3.new(1, 1, 0)
719
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
720
Part36.BottomSurface = Enum.SurfaceType.Smooth
721
Part36.BrickColor = BrickColor.new("Really black")
722
Part36.CanCollide = false
723
Part36.Material = Enum.Material.ForceField
724
Part36.TopSurface = Enum.SurfaceType.Smooth
725
Part36.brickColor = BrickColor.new("Really black")
726
Part36.Shape = Enum.PartType.Ball
727
Part37.Parent = mas
728
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
729
Part37.Orientation = Vector3.new(0, 178.389999, 0)
730
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
731
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
732
Part37.Color = Color3.new(1, 1, 0)
733
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
734
Part37.BottomSurface = Enum.SurfaceType.Smooth
735
Part37.BrickColor = BrickColor.new("Really black")
736
Part37.CanCollide = false
737
Part37.Material = Enum.Material.ForceField
738
Part37.TopSurface = Enum.SurfaceType.Smooth
739
Part37.brickColor = BrickColor.new("Really black")
740
Part37.Shape = Enum.PartType.Ball
741
Part38.Parent = mas
742
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
743
Part38.Orientation = Vector3.new(0, 178.389999, 0)
744
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
745
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
746
Part38.Color = Color3.new(1, 1, 0)
747
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
748
Part38.BottomSurface = Enum.SurfaceType.Smooth
749
Part38.BrickColor = BrickColor.new("Really black")
750
Part38.CanCollide = false
751
Part38.Material = Enum.Material.ForceField
752
Part38.TopSurface = Enum.SurfaceType.Smooth
753
Part38.brickColor = BrickColor.new("Really black")
754
Part38.Shape = Enum.PartType.Ball
755
Part39.Parent = mas
756
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
757
Part39.Orientation = Vector3.new(0, 178.389999, 0)
758
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
759
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
760
Part39.Color = Color3.new(1, 1, 0)
761
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
762
Part39.BottomSurface = Enum.SurfaceType.Smooth
763
Part39.BrickColor = BrickColor.new("Really black")
764
Part39.CanCollide = false
765
Part39.Material = Enum.Material.ForceField
766
Part39.TopSurface = Enum.SurfaceType.Smooth
767
Part39.brickColor = BrickColor.new("Really black")
768
Part39.Shape = Enum.PartType.Ball
769
Part40.Parent = mas
770
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
771
Part40.Orientation = Vector3.new(0, 178.389999, 0)
772
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
773
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
774
Part40.Color = Color3.new(1, 1, 0)
775
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
776
Part40.BottomSurface = Enum.SurfaceType.Smooth
777
Part40.BrickColor = BrickColor.new("Really black")
778
Part40.CanCollide = false
779
Part40.Material = Enum.Material.ForceField
780
Part40.TopSurface = Enum.SurfaceType.Smooth
781
Part40.brickColor = BrickColor.new("Really black")
782
Part41.Parent = mas
783
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
784
Part41.Orientation = Vector3.new(0, 178.389999, 0)
785
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
786
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
787
Part41.Color = Color3.new(1, 1, 0)
788
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
789
Part41.BottomSurface = Enum.SurfaceType.Smooth
790
Part41.BrickColor = BrickColor.new("Really black")
791
Part41.CanCollide = false
792
Part41.Material = Enum.Material.ForceField
793
Part41.TopSurface = Enum.SurfaceType.Smooth
794
Part41.brickColor = BrickColor.new("Really black")
795
Part42.Parent = mas
796
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
797
Part42.Orientation = Vector3.new(0, 179.73999, 0)
798
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
799
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
800
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
801
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
802
Part42.BottomSurface = Enum.SurfaceType.Smooth
803
Part42.BrickColor = BrickColor.new("Really black")
804
Part42.CanCollide = false
805
Part42.Material = Enum.Material.ForceField
806
Part42.TopSurface = Enum.SurfaceType.Smooth
807
Part42.brickColor = BrickColor.new("Really black")
808
for i,v in pairs(mas:GetChildren()) do
809
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
810
	pcall(function() v:MakeJoints() end)
811
end
812
local Wld = Instance.new("Weld",Part15)
813
Wld.Part0 = SLA
814
Wld.Part1 = Part15
815
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
816
mas2 = Instance.new("Model",game:GetService("Lighting"))
817
WeldConstraint0 = Instance.new("WeldConstraint")
818
WeldConstraint1 = Instance.new("WeldConstraint")
819
WeldConstraint2 = Instance.new("WeldConstraint")
820
WeldConstraint3 = Instance.new("WeldConstraint")
821
WeldConstraint4 = Instance.new("WeldConstraint")
822
WeldConstraint5 = Instance.new("WeldConstraint")
823
WeldConstraint6 = Instance.new("WeldConstraint")
824
WeldConstraint7 = Instance.new("WeldConstraint")
825
WeldConstraint8 = Instance.new("WeldConstraint")
826
WeldConstraint9 = Instance.new("WeldConstraint")
827
WeldConstraint10 = Instance.new("WeldConstraint")
828
WeldConstraint11 = Instance.new("WeldConstraint")
829
WeldConstraint12 = Instance.new("WeldConstraint")
830
WeldConstraint13 = Instance.new("WeldConstraint")
831
Part14 = Instance.new("Part")
832
Part15 = Instance.new("Part")
833
WeldConstraint16 = Instance.new("WeldConstraint")
834
WeldConstraint17 = Instance.new("WeldConstraint")
835
WeldConstraint18 = Instance.new("WeldConstraint")
836
WeldConstraint19 = Instance.new("WeldConstraint")
837
WeldConstraint20 = Instance.new("WeldConstraint")
838
WeldConstraint21 = Instance.new("WeldConstraint")
839
WeldConstraint22 = Instance.new("WeldConstraint")
840
WeldConstraint23 = Instance.new("WeldConstraint")
841
WeldConstraint24 = Instance.new("WeldConstraint")
842
WeldConstraint25 = Instance.new("WeldConstraint")
843
WeldConstraint26 = Instance.new("WeldConstraint")
844
WeldConstraint27 = Instance.new("WeldConstraint")
845
WeldConstraint28 = Instance.new("WeldConstraint")
846
WeldConstraint29 = Instance.new("WeldConstraint")
847
Part30 = Instance.new("Part")
848
Part31 = Instance.new("Part")
849
Part32 = Instance.new("Part")
850
Part33 = Instance.new("Part")
851
Part34 = Instance.new("Part")
852
Part35 = Instance.new("Part")
853
Part36 = Instance.new("Part")
854
Part37 = Instance.new("Part")
855
Part38 = Instance.new("Part")
856
Part39 = Instance.new("Part")
857
Part40 = Instance.new("Part")
858
Part41 = Instance.new("Part")
859
Part42 = Instance.new("Part")
860
WeldConstraint20.Parent = Part15
861
WeldConstraint20.Part0 = Part15
862
WeldConstraint20.Part1 = Part33
863
WeldConstraint22.Parent = Part15
864
WeldConstraint22.Part0 = Part15
865
WeldConstraint22.Part1 = Part35
866
WeldConstraint21.Parent = Part15
867
WeldConstraint21.Part0 = Part15
868
WeldConstraint21.Part1 = Part34
869
WeldConstraint23.Parent = Part15
870
WeldConstraint23.Part0 = Part15
871
WeldConstraint23.Part1 = Part36
872
WeldConstraint24.Parent = Part15
873
WeldConstraint24.Part0 = Part15
874
WeldConstraint24.Part1 = Part37
875
WeldConstraint25.Parent = Part15
876
WeldConstraint25.Part0 = Part15
877
WeldConstraint25.Part1 = Part38
878
WeldConstraint26.Parent = Part15
879
WeldConstraint26.Part0 = Part15
880
WeldConstraint26.Part1 = Part39
881
WeldConstraint27.Parent = Part15
882
WeldConstraint27.Part0 = Part15
883
WeldConstraint27.Part1 = Part40
884
WeldConstraint29.Parent = Part15
885
WeldConstraint29.Part0 = Part15
886
WeldConstraint29.Part1 = Part42
887
WeldConstraint28.Parent = Part15
888
WeldConstraint28.Part0 = Part15
889
WeldConstraint28.Part1 = Part41
890
WeldConstraint16.Parent = Part15
891
WeldConstraint16.Part0 = Part15
892
WeldConstraint16.Part1 = Part14
893
WeldConstraint17.Parent = Part15
894
WeldConstraint17.Part0 = Part15
895
WeldConstraint17.Part1 = Part30
896
WeldConstraint18.Parent = Part15
897
WeldConstraint18.Part0 = Part15
898
WeldConstraint18.Part1 = Part31
899
WeldConstraint19.Parent = Part15
900
WeldConstraint19.Part0 = Part15
901
WeldConstraint19.Part1 = Part32
902
Part14.Name = "Glove"
903
Part14.Parent = mas2
904
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
905
Part14.Orientation = Vector3.new(0, 178.389999, 0)
906
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
907
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
908
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
909
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
910
Part14.BottomSurface = Enum.SurfaceType.Smooth
911
Part14.BrickColor = BrickColor.new("Bright red")
912
Part14.CanCollide = false
913
Part14.Material = Enum.Material.ForceField
914
Part14.TopSurface = Enum.SurfaceType.Smooth
915
Part14.brickColor = BrickColor.new("Bright red")
916
Part15.Name = "LeftHandle"
917
Part15.Parent = mas2
918
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
919
Part15.Orientation = Vector3.new(0, 179.73999, 0)
920
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
921
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
922
Part15.Color = Color3.new(1, 1, 0)
923
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
924
Part15.BottomSurface = Enum.SurfaceType.Smooth
925
Part15.BrickColor = BrickColor.new("Really black")
926
Part15.CanCollide = false
927
Part15.Material = Enum.Material.ForceField
928
Part15.TopSurface = Enum.SurfaceType.Smooth
929
Part15.brickColor = BrickColor.new("Really black")
930
Part15.Shape = Enum.PartType.Ball
931
WeldConstraint16.Parent = Part15
932
WeldConstraint16.Part0 = Part15
933
WeldConstraint16.Part1 = Part14
934
WeldConstraint17.Parent = Part15
935
WeldConstraint17.Part0 = Part15
936
WeldConstraint17.Part1 = Part30
937
WeldConstraint18.Parent = Part15
938
WeldConstraint18.Part0 = Part15
939
WeldConstraint18.Part1 = Part31
940
WeldConstraint19.Parent = Part15
941
WeldConstraint19.Part0 = Part15
942
WeldConstraint19.Part1 = Part32
943
WeldConstraint20.Parent = Part15
944
WeldConstraint20.Part0 = Part15
945
WeldConstraint20.Part1 = Part33
946
WeldConstraint21.Parent = Part15
947
WeldConstraint21.Part0 = Part15
948
WeldConstraint21.Part1 = Part34
949
WeldConstraint22.Parent = Part15
950
WeldConstraint22.Part0 = Part15
951
WeldConstraint22.Part1 = Part35
952
WeldConstraint23.Parent = Part15
953
WeldConstraint23.Part0 = Part15
954
WeldConstraint23.Part1 = Part36
955
WeldConstraint24.Parent = Part15
956
WeldConstraint24.Part0 = Part15
957
WeldConstraint24.Part1 = Part37
958
WeldConstraint25.Parent = Part15
959
WeldConstraint25.Part0 = Part15
960
WeldConstraint25.Part1 = Part38
961
WeldConstraint26.Parent = Part15
962
WeldConstraint26.Part0 = Part15
963
WeldConstraint26.Part1 = Part39
964
WeldConstraint27.Parent = Part15
965
WeldConstraint27.Part0 = Part15
966
WeldConstraint27.Part1 = Part40
967
WeldConstraint28.Parent = Part15
968
WeldConstraint28.Part0 = Part15
969
WeldConstraint28.Part1 = Part41
970
WeldConstraint29.Parent = Part15
971
WeldConstraint29.Part0 = Part15
972
WeldConstraint29.Part1 = Part42
973
Part30.Parent = mas2
974
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
975
Part30.Orientation = Vector3.new(0, 178.389999, 0)
976
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
977
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
978
Part30.Color = Color3.new(1, 1, 0)
979
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
980
Part30.BottomSurface = Enum.SurfaceType.Smooth
981
Part30.BrickColor = BrickColor.new("Really black")
982
Part30.CanCollide = false
983
Part30.Material = Enum.Material.ForceField
984
Part30.TopSurface = Enum.SurfaceType.Smooth
985
Part30.brickColor = BrickColor.new("Really black")
986
Part30.Shape = Enum.PartType.Ball
987
Part31.Parent = mas2
988
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
989
Part31.Orientation = Vector3.new(0, 178.389999, 0)
990
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
991
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
992
Part31.Color = Color3.new(1, 1, 0)
993
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
994
Part31.BottomSurface = Enum.SurfaceType.Smooth
995
Part31.BrickColor = BrickColor.new("Really black")
996
Part31.CanCollide = false
997
Part31.Material = Enum.Material.ForceField
998
Part31.TopSurface = Enum.SurfaceType.Smooth
999
Part31.brickColor = BrickColor.new("Really black")
1000
Part31.Shape = Enum.PartType.Ball
1001
Part32.Parent = mas2
1002
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1003
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1004
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1005
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1006
Part32.Color = Color3.new(1, 1, 0)
1007
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1008
Part32.BottomSurface = Enum.SurfaceType.Smooth
1009
Part32.BrickColor = BrickColor.new("Really black")
1010
Part32.CanCollide = false
1011
Part32.Material = Enum.Material.ForceField
1012
Part32.TopSurface = Enum.SurfaceType.Smooth
1013
Part32.brickColor = BrickColor.new("Really black")
1014
Part32.Shape = Enum.PartType.Ball
1015
Part33.Parent = mas2
1016
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1017
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1018
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1019
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1020
Part33.Color = Color3.new(1, 1, 0)
1021
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1022
Part33.BottomSurface = Enum.SurfaceType.Smooth
1023
Part33.BrickColor = BrickColor.new("Really black")
1024
Part33.CanCollide = false
1025
Part33.Material = Enum.Material.ForceField
1026
Part33.TopSurface = Enum.SurfaceType.Smooth
1027
Part33.brickColor = BrickColor.new("Really black")
1028
Part33.Shape = Enum.PartType.Ball
1029
Part34.Parent = mas2
1030
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1031
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1032
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1033
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1034
Part34.Color = Color3.new(1, 1, 0)
1035
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1036
Part34.BottomSurface = Enum.SurfaceType.Smooth
1037
Part34.BrickColor = BrickColor.new("Really black")
1038
Part34.CanCollide = false
1039
Part34.Material = Enum.Material.ForceField
1040
Part34.TopSurface = Enum.SurfaceType.Smooth
1041
Part34.brickColor = BrickColor.new("Really black")
1042
Part34.Shape = Enum.PartType.Ball
1043
Part35.Parent = mas2
1044
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1045
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1046
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1047
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1048
Part35.Color = Color3.new(1, 1, 0)
1049
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1050
Part35.BottomSurface = Enum.SurfaceType.Smooth
1051
Part35.BrickColor = BrickColor.new("Really black")
1052
Part35.CanCollide = false
1053
Part35.Material = Enum.Material.ForceField
1054
Part35.TopSurface = Enum.SurfaceType.Smooth
1055
Part35.brickColor = BrickColor.new("Really black")
1056
Part35.Shape = Enum.PartType.Ball
1057
Part36.Parent = mas2
1058
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1059
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1060
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1061
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1062
Part36.Color = Color3.new(1, 1, 0)
1063
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1064
Part36.BottomSurface = Enum.SurfaceType.Smooth
1065
Part36.BrickColor = BrickColor.new("Really black")
1066
Part36.CanCollide = false
1067
Part36.Material = Enum.Material.ForceField
1068
Part36.TopSurface = Enum.SurfaceType.Smooth
1069
Part36.brickColor = BrickColor.new("Really black")
1070
Part36.Shape = Enum.PartType.Ball
1071
Part37.Parent = mas2
1072
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1073
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1074
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1075
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1076
Part37.Color = Color3.new(1, 1, 0)
1077
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1078
Part37.BottomSurface = Enum.SurfaceType.Smooth
1079
Part37.BrickColor = BrickColor.new("Really black")
1080
Part37.CanCollide = false
1081
Part37.Material = Enum.Material.ForceField
1082
Part37.TopSurface = Enum.SurfaceType.Smooth
1083
Part37.brickColor = BrickColor.new("Really black")
1084
Part37.Shape = Enum.PartType.Ball
1085
Part38.Parent = mas2
1086
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1087
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1088
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1089
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1090
Part38.Color = Color3.new(1, 1, 0)
1091
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1092
Part38.BottomSurface = Enum.SurfaceType.Smooth
1093
Part38.BrickColor = BrickColor.new("Really black")
1094
Part38.CanCollide = false
1095
Part38.Material = Enum.Material.ForceField
1096
Part38.TopSurface = Enum.SurfaceType.Smooth
1097
Part38.brickColor = BrickColor.new("Really black")
1098
Part38.Shape = Enum.PartType.Ball
1099
Part39.Parent = mas2
1100
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1101
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1102
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1103
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1104
Part39.Color = Color3.new(1, 1, 0)
1105
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1106
Part39.BottomSurface = Enum.SurfaceType.Smooth
1107
Part39.BrickColor = BrickColor.new("Really black")
1108
Part39.CanCollide = false
1109
Part39.Material = Enum.Material.ForceField
1110
Part39.TopSurface = Enum.SurfaceType.Smooth
1111
Part39.brickColor = BrickColor.new("Really black")
1112
Part39.Shape = Enum.PartType.Ball
1113
Part40.Parent = mas2
1114
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1115
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1116
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1117
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1118
Part40.Color = Color3.new(1, 1, 0)
1119
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1120
Part40.BottomSurface = Enum.SurfaceType.Smooth
1121
Part40.BrickColor = BrickColor.new("Really black")
1122
Part40.CanCollide = false
1123
Part40.Material = Enum.Material.ForceField
1124
Part40.TopSurface = Enum.SurfaceType.Smooth
1125
Part40.brickColor = BrickColor.new("Really black")
1126
Part41.Parent = mas2
1127
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1128
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1129
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1130
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1131
Part41.Color = Color3.new(1, 1, 0)
1132
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1133
Part41.BottomSurface = Enum.SurfaceType.Smooth
1134
Part41.BrickColor = BrickColor.new("Really black")
1135
Part41.CanCollide = false
1136
Part41.Material = Enum.Material.ForceField
1137
Part41.TopSurface = Enum.SurfaceType.Smooth
1138
Part41.brickColor = BrickColor.new("Really black")
1139
Part42.Parent = mas2
1140
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1141
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1142
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1143
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1144
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1145
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1146
Part42.BottomSurface = Enum.SurfaceType.Smooth
1147
Part42.BrickColor = BrickColor.new("Really black")
1148
Part42.CanCollide = false
1149
Part42.Material = Enum.Material.ForceField
1150
Part42.TopSurface = Enum.SurfaceType.Smooth
1151
Part42.brickColor = BrickColor.new("Really black")
1152
for i,v in pairs(mas2:GetChildren()) do
1153
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1154
	pcall(function() v:MakeJoints() end)
1155
end
1156
local Wld = Instance.new("Weld",Part15)
1157
Wld.Part0 = SRA
1158
Wld.Part1 = Part15
1159
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1160
for i,v in pairs(mas:children()) do
1161
    if v:IsA("Part") then
1162
        v.Transparency = 1
1163
    end
1164
end
1165
for i,v in pairs(Character.Stand:children()) do
1166
    if v:IsA("Part") then
1167
        v.Transparency = 1
1168
		Face.Transparency = 1
1169
    end
1170
end
1171
local newMotor = function(part0, part1, c0, c1)
1172
	local w = Create('Motor'){
1173
		Parent = part0,
1174
		Part0 = part0,
1175
		Part1 = part1,
1176
		C0 = c0,
1177
		C1 = c1,
1178
	}
1179
	return w
1180
end
1181
function clerp(a, b, t)
1182
	return a:lerp(b, t)
1183
end
1184
1185
coroutine.resume(coroutine.create(function()
1186
while true do
1187
	Humanoid.Health = Humanoid.Health + 1.7
1188
	game:GetService("RunService").RenderStepped:wait()
1189
end
1190
end))
1191
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1192
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1193
1194
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1195
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1196
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1197
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1198
RootJoint.C1 = CFrame.new(0, 0, 0)
1199
RootJoint.C0 = CFrame.new(0, 0, 0)
1200
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1201
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1202
1203
local rarmc1 = RW.C1
1204
local larmc1 = LW.C1
1205
local rlegc1 = RH.C1
1206
local llegc1 = LH.C1
1207
1208
local resetc1 = false
1209
1210
function PlayAnimationFromTable(table, speed, bool)
1211
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1212
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1213
	RW.C0 = clerp(RW.C0, table[3], speed) 
1214
	LW.C0 = clerp(LW.C0, table[4], speed) 
1215
	RH.C0 = clerp(RH.C0, table[5], speed) 
1216
	LH.C0 = clerp(LH.C0, table[6], speed) 
1217
	if bool == true then
1218
		if resetc1 == false then
1219
			resetc1 = true
1220
			RootJoint.C1 = RootJoint.C1
1221
			Torso.Neck.C1 = Torso.Neck.C1
1222
			RW.C1 = rarmc1
1223
			LW.C1 = larmc1
1224
			RH.C1 = rlegc1
1225
			LH.C1 = llegc1
1226
		end
1227
	end
1228
end
1229
1230
ArtificialHB = Create("BindableEvent", script){
1231
	Parent = script,
1232
	Name = "Heartbeat",
1233
}
1234
1235
script:WaitForChild("Heartbeat")
1236
1237
frame = 1 / 30
1238
tf = 0
1239
allowframeloss = false
1240
tossremainder = false
1241
lastframe = tick()
1242
script.Heartbeat:Fire()
1243
1244
game:GetService("RunService").Heartbeat:connect(function(s, p)
1245
	tf = tf + s
1246
	if tf >= frame then
1247
		if allowframeloss then
1248
			script.Heartbeat:Fire()
1249
			lastframe = tick()
1250
		else
1251
			for i = 1, math.floor(tf / frame) do
1252
				script.Heartbeat:Fire()
1253
			end
1254
			lastframe = tick()
1255
		end
1256
		if tossremainder then
1257
			tf = 0
1258
		else
1259
			tf = tf - frame * math.floor(tf / frame)
1260
		end
1261
	end
1262
end)
1263
1264
function swait(num)
1265
	if num == 0 or num == nil then
1266
		ArtificialHB.Event:wait()
1267
	else
1268
		for i = 0, num do
1269
			ArtificialHB.Event:wait()
1270
		end
1271
	end
1272
end
1273
1274
1275
1276
Mouse.KeyDown:connect(function(key)
1277
	if key == "q" then
1278
		if Change == false then
1279
			Stand()
1280
			Change = true
1281
		elseif Change == true then
1282
			UnStand()
1283
			Change = false 
1284
		end
1285
	end
1286
end)
1287
1288
1289
function Stand()
1290
	if D == false then
1291
		D = true
1292
		Pause = true
1293
		for i = 0,0.1,0.1 do
1294
		swait()
1295
		PlayAnimationFromTable({
1296
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1297
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1298
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1299
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1300
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1301
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1302
		}, .5, false)
1303
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1304
		end
1305
		coroutine.resume(coroutine.create(function()
1306
		for i = 0,1.2,0.1 do
1307
		swait()
1308
		PlayAnimationFromTable({
1309
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1310
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1311
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1312
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1313
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1314
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1315
		}, .5, false)
1316
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1317
		end
1318
		Pause = false
1319
		end))
1320
		local Sound = Instance.new("Sound",ST)
1321
		Sound.Pitch = 1
1322
		Sound.Volume = 121
1323
		Sound.Looped = false
1324
		Sound.SoundId = "rbxassetid://463010917"
1325
		Sound:play()
1326
		coroutine.resume(coroutine.create(function()
1327
		for i,v in pairs(mas:children()) do
1328
		    if v:IsA("Part") then
1329
				coroutine.resume(coroutine.create(function()
1330
				v.Transparency = v.Transparency - 0.1
1331
				game:GetService("RunService").RenderStepped:wait()	
1332
				end))
1333
		        v.Transparency = 1
1334
		    end
1335
		end
1336
		end))
1337
		for i,v in pairs(Character.Stand:children()) do
1338
		    if v:IsA("Part") then
1339
				coroutine.resume(coroutine.create(function()
1340
				for i = 1,11 do
1341
		        v.Transparency = v.Transparency - 0.1
1342
				Face.Transparency = Face.Transparency - 0.1
1343
				game:GetService("RunService").RenderStepped:wait()
1344
				end
1345
				FlA.Enabled = true
1346
				FlA1.Enabled = true
1347
				FlA2.Enabled = true
1348
				FlA3.Enabled = true
1349
				FlA4.Enabled = true
1350
				FlA5.Enabled = true
1351
				ZZA.Enabled = true
1352
				ZZA1.Enabled = true
1353
				ZZA2.Enabled = true
1354
				ZZA3.Enabled = true
1355
				ZZA4.Enabled = true
1356
				ZZA5.Enabled = true
1357
				end))
1358
		    end
1359
		end
1360
		ZZZ = Mouse.KeyDown:connect(function(key)
1361
			if key == "t" then
1362
				Blast()
1363
			end
1364
			if key == "r" then
1365
				StrongOra()
1366
			end
1367
			if key == "e" then 
1368
				OHOra()
1369
			end
1370
			if key == "f" then
1371
				TimeStop()
1372
			end
1373
			if key == "z" then
1374
				Jump()
1375
			end
1376
		end)
1377
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1378
			if key == "e" then
1379
				Stop()
1380
			end
1381
		end)
1382
		wait(0.5)
1383
		D = false
1384
	end
1385
end
1386
1387
function Blast()
1388
	if D == false then 
1389
		D = true
1390
		Pause = true
1391
		for i = 0,1.2,0.1 do
1392
		swait()
1393
		PlayAnimationFromTable({
1394
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1395
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1396
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1397
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1398
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1399
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1400
		}, .5, false)
1401
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1402
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1403
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1404
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1405
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1406
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1407
		end
1408
		coroutine.resume(coroutine.create(function()
1409
		wait(0.7)
1410
		Pause = false
1411
		end))
1412
		local Bl = Instance.new("Part",workspace)
1413
		Bl.CanCollide = false
1414
		Bl.Material = "ForceField"
1415
		Bl.Shape = "Ball"
1416
		Bl.Size = Vector3.new(20,20,20)
1417
		Bl.BrickColor = BrickColor.new("Really black")
1418
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1419
		local Fl = Instance.new("BodyVelocity",Bl)
1420
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1421
		Fl.Velocity = RootPart.CFrame.lookVector*160
1422
		local Ring = Instance.new("Part",RootPart)
1423
		Ring.Size = Vector3.new(1,1,1)
1424
		Ring.CanCollide = false
1425
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1426
		Ring.Anchored = true
1427
		Ring.BrickColor = BrickColor.new("Really black")
1428
		Ring.Transparency = 0
1429
		local Ring2 = Instance.new("SpecialMesh",Ring)
1430
		Ring2.MeshId = "rbxassetid://3270017"
1431
		Ring2.Scale = Vector3.new(1,1,0.1)
1432
		coroutine.resume(coroutine.create(function()
1433
		for i = 1,50 do
1434
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1435
			Ring.Transparency = Ring.Transparency + 0.07
1436
			game:GetService("RunService").RenderStepped:wait()
1437
		end
1438
		Ring:remove()
1439
		end))
1440
		Bl.Touched:connect(function(hit)
1441
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1442
				Bl:remove()
1443
				local S = Instance.new("Sound",hit.Parent.Head)
1444
				S.SoundId = "rbxassetid://539294959" 
1445
				S.Volume = 1
1446
				S.Looped = false
1447
				S:play()
1448
				hit.Parent.Humanoid:TakeDamage(60)
1449
				hit.Parent.Humanoid.WalkSpeed = 2
1450
				local Ef = Instance.new("Part",workspace)
1451
				Ef.Size = Vector3.new(1,1,1)
1452
				Ef.CanCollide = false
1453
				Ef.Shape = "Ball"
1454
				Ef.Material = "ForceField"
1455
				Ef.BrickColor = BrickColor.new("Really black")
1456
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1457
				Ef.Anchored = true
1458
				local Ef2 = Instance.new("SpecialMesh",Ef)
1459
				Ef2.MeshType = "Sphere"
1460
				Ef2.Scale = Vector3.new(1,1,1)
1461
				coroutine.resume(coroutine.create(function()
1462
				for i = 1,6 do
1463
				local random = math.random(-4,4)
1464
				local random2 = math.random(-4,4)
1465
				local random3 = math.random(-4,4)
1466
				local Ring = Instance.new("Part",Ef)
1467
				Ring.Size = Vector3.new(1,1,1)
1468
				Ring.CanCollide = false
1469
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1470
				Ring.Anchored = true
1471
				Ring.BrickColor = BrickColor.new("Really black")
1472
				Ring.Transparency = 0
1473
				local Ring2 = Instance.new("SpecialMesh",Ring)
1474
				Ring2.MeshId = "rbxassetid://3270017"
1475
				Ring2.Scale = Vector3.new(1,1,0.1)
1476
				coroutine.resume(coroutine.create(function()
1477
				for i = 1,170 do
1478
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1479
					Ring.Transparency = Ring.Transparency + 0.01
1480
					game:GetService("RunService").RenderStepped:wait()
1481
				end
1482
				Ring:remove()
1483
				end))
1484
				end
1485
				end))
1486
				for i = 1,170 do
1487
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1488
					Ef.Transparency = Ef.Transparency + 0.01
1489
					game:GetService("RunService").RenderStepped:wait()
1490
				end
1491
				Ef:remove()
1492
			end
1493
		end)
1494
		wait(1.5)
1495
		D = false
1496
	end
1497
end
1498
1499
function Jump()
1500
	if DD == false then
1501
		DD = true
1502
		print("ASD")
1503
		local Bod = Instance.new("BodyPosition",RootPart)
1504
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1505
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1506
		local Ef = Instance.new("Part",workspace)
1507
		Ef.Size = Vector3.new(1,1,1)
1508
		Ef.CanCollide = false
1509
		Ef.Anchored = true
1510
		Ef.BrickColor = BrickColor.new("Really black")
1511
		Ef.Material = "ForceField"
1512
		Ef.Shape = "Ball"
1513
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1514
		coroutine.resume(coroutine.create(function()
1515
		for i = 1,30 do
1516
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1517
			Ef.Transparency = Ef.Transparency + 0.07
1518
			game:GetService("RunService").RenderStepped:wait()
1519
		end
1520
		Ef:remove()
1521
		end))
1522
		wait(0.1)
1523
		Bod:remove()
1524
		wait(1)
1525
		DD = false
1526
	end
1527
end
1528
1529
function TimeStop()
1530
	if DDZ == false then
1531
		DDZ = true
1532
		local S = Instance.new("Sound",ST)
1533
		S.SoundId = "rbxassetid://1631612542"
1534
		S.Pitch = 1.2
1535
		S.Volume = 12312
1536
		S.Looped = false
1537
		S:play()
1538
		local Ef = Instance.new("Part",workspace)
1539
		Ef.Size = Vector3.new(1,1,1)
1540
		Ef.Material = "ForceField"
1541
		Ef.BrickColor = BrickColor.new("Really black")
1542
		Ef.Transparency = 0.4
1543
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1544
		Ef.Anchored = true
1545
		Ef.CanCollide = false
1546
		Ef.Shape = "Ball"
1547
		local Ef2 = Instance.new("SpecialMesh",Ef)
1548
		Ef2.MeshType = "Sphere"
1549
		Ef2.Scale = Vector3.new(1,1,1)
1550
		coroutine.resume(coroutine.create(function()
1551
		for i = 1,70 do
1552
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1553
			game:GetService("RunService").RenderStepped:wait()
1554
		end
1555
		for i = 1,70 do
1556
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1557
			game:GetService("RunService").RenderStepped:wait()
1558
		end
1559
		Ef:remove()
1560
		end))
1561
		local HB = Instance.new("Part",workspace)
1562
		HB.CanCollide = false
1563
		HB.Anchored = true
1564
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1565
		HB.Size = Vector3.new(300,300,300)
1566
		HB.Transparency = 1
1567
		HB.Touched:connect(function(hit)
1568
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1569
				hit.Parent.Torso.Anchored = true
1570
				hit.Parent.Head.Anchored = true
1571
				hit.Parent["Right Arm"].Anchored = true
1572
				hit.Parent["Left Arm"].Anchored = true
1573
				hit.Parent["Right Leg"].Anchored = true
1574
				hit.Parent["Left Leg"].Anchored = true
1575
				wait(Time)
1576
				hit.Parent.Torso.Anchored = false
1577
				hit.Parent.Head.Anchored = false
1578
				hit.Parent["Right Arm"].Anchored = false
1579
				hit.Parent["Left Arm"].Anchored = false
1580
				hit.Parent["Right Leg"].Anchored = false
1581
				hit.Parent["Left Leg"].Anchored = false
1582
			end
1583
		end)
1584
		wait(32)
1585
		HB:remove()
1586
		DDZ = false
1587
	end
1588
end
1589
1590
function StrongOra()
1591
	if D == false then 
1592
		D = true
1593
		Pause = true
1594
		local HB = Instance.new("Part",SRA)
1595
		HB.CanCollide = false
1596
		HB.Transparency = 1
1597
		HB.Size = Vector3.new(1,1,1)
1598
		local HB2 = Instance.new("Weld",HB)
1599
		HB2.Part0 = SRA
1600
		HB2.Part1 = HB
1601
		HB2.C0 = CFrame.new(0,0,0)
1602
		HB.Touched:connect(function(hit)
1603
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1604
				HB:remove()
1605
				hit.Parent.Humanoid:TakeDamage(30)
1606
				hit.Parent.Humanoid.PlatformStand = true
1607
				local Ef = Instance.new("Part",workspace)
1608
				Ef.Size = Vector3.new(1,1,1)
1609
				Ef.CanCollide = false
1610
				Ef.Anchored = true
1611
				Ef.Shape = "Ball"
1612
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1613
				Ef.Material = "ForceField"
1614
				Ef.BrickColor = BrickColor.new("Really black")
1615
				local Ef2 = Instance.new("SpecialMesh",Ef)
1616
				Ef2.MeshType = "Sphere"
1617
				Ef2.Scale = Vector3.new(1,1,1)
1618
				coroutine.resume(coroutine.create(function()
1619
				for i = 1,5 do
1620
				local random = math.random(-3,3)
1621
				local random2 = math.random(-3,3)
1622
				local random3 = math.random(-3,3)
1623
				local ZC = Instance.new("Part",workspace)
1624
				ZC.Size = Vector3.new(1,1,1)
1625
				ZC.CanCollide = false
1626
				ZC.Anchored = true
1627
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1628
				ZC.Shape = "Ball"
1629
				ZC.Material = "ForceField"
1630
				ZC.BrickColor = BrickColor.new("Really black")
1631
				local ZC2 = Instance.new("SpecialMesh",ZC)
1632
				ZC2.MeshType = "Sphere"
1633
				ZC2.Scale = Vector3.new(1,1,1)
1634
				coroutine.resume(coroutine.create(function()
1635
				for i = 1,100 do
1636
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1637
					ZC.Transparency = ZC.Transparency + 0.03
1638
					game:GetService("RunService").RenderStepped:wait()
1639
				end
1640
				ZC:remove()
1641
				end))
1642
				end
1643
				end))
1644
				coroutine.resume(coroutine.create(function()
1645
				for i = 1,100 do
1646
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1647
					Ef.Transparency = Ef.Transparency + 0.03
1648
					game:GetService("RunService").RenderStepped:wait()
1649
				end
1650
				Ef:remove()
1651
				end))
1652
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1653
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1654
				Fl.velocity = RootPart.CFrame.lookVector*190
1655
				wait(0.3)
1656
				Fl:remove()
1657
				wait(0.5)
1658
				hit.Parent.Humanoid.PlatformStand = false
1659
			end
1660
		end)
1661
		for i = 0,0.5,0.1 do
1662
		swait()
1663
		PlayAnimationFromTable({
1664
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1665
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1666
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1667
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1668
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1669
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1670
		}, .5, false)
1671
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1672
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1673
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1674
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1675
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1676
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1677
		end
1678
		local Ora = Instance.new("Sound",ST)
1679
		Ora.SoundId = "rbxassetid://271120244"
1680
		Ora.Pitch = 1
1681
		Ora.Looped = false
1682
		Ora.Volume = 12312
1683
		Ora:play()
1684
		for i = 0,0.6,0.1 do
1685
		swait()
1686
		PlayAnimationFromTable({
1687
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1688
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1689
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1690
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1691
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1692
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1693
		}, .5, false)
1694
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1695
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1696
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1697
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1698
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1699
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1700
		end
1701
		coroutine.resume(coroutine.create(function()
1702
		wait(0.4)
1703
		HB:remove()
1704
		end))
1705
		Pause = false
1706
		wait(0.5)
1707
		D = false
1708
	end
1709
end
1710
function OHOra()
1711
	if D == false then
1712
		D = true
1713
		Pause = true
1714
		Loop = true
1715
		SoundZ = Instance.new("Sound",ST)
1716
		SoundZ.SoundId = "rbxassetid://791374350"
1717
		SoundZ.Volume = 2
1718
		SoundZ.Looped = true
1719
		SoundZ.Pitch = 0.95
1720
		SoundZ:play()
1721
		while Loop do
1722
			local HB = Instance.new("Part",SRA)
1723
			HB.CanCollide = false
1724
			HB.Transparency = 1
1725
			local HB2 = Instance.new("Weld",HB)
1726
			HB2.Part0 = SRA
1727
			HB2.Part1 = HB
1728
			HB2.C0 = CFrame.new(0,-1.1,0)
1729
			HB.Touched:connect(function(hit)
1730
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1731
					HB:remove()
1732
					hit.Parent.Humanoid:TakeDamage(1.5)
1733
					hit.Parent.Humanoid.WalkSpeed = 2
1734
					local random = math.random(-3,3)
1735
					local random2 = math.random(-3,3)
1736
					local random3 = math.random(-3,3)
1737
					local Ef = Instance.new("Part",workspace)
1738
					Ef.Size = Vector3.new(1,1,1)
1739
					Ef.CanCollide = false
1740
					Ef.Material = "ForceField"
1741
					Ef.BrickColor = BrickColor.new("Really black")
1742
					Ef.Anchored = true
1743
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1744
					local Ef2 = Instance.new("SpecialMesh",Ef)
1745
					Ef2.MeshType = "Sphere"
1746
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1747
					local Part = Instance.new("Part",workspace)
1748
					Part.Size = Vector3.new(1,1,1)
1749
					Part.CanCollide = false
1750
					Part.BrickColor = BrickColor.new("Really black")
1751
					Part.Material = "ForceField"
1752
					Part.Anchored = true
1753
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1754
					local Part2 = Instance.new("SpecialMesh",Part)
1755
					Part2.MeshType = "Sphere"
1756
					Part2.Scale = Vector3.new(1,1,1)
1757
					for i = 1,50 do
1758
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1759
						Part.Transparency = Part.Transparency + 0.07
1760
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1761
						Ef.Transparency = Ef.Transparency + 0.07
1762
						game:GetService("RunService").RenderStepped:wait()
1763
					end
1764
					Part:remove()
1765
					Ef:remove()
1766
					end
1767
			end)
1768
			for i = 0,0.15,0.1 do
1769
			swait()
1770
			PlayAnimationFromTable({
1771
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1772
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1773
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1774
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1775
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1776
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1777
			}, .5, false)
1778
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1779
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1780
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1781
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1782
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1783
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1784
			end
1785
			coroutine.resume(coroutine.create(function()
1786
				wait(1)
1787
				HB:remove()
1788
			end))
1789
			local CCB = Instance.new("Part",SRA)
1790
			CCB.CanCollide = false
1791
			CCB.Transparency = 1
1792
			local CCB2 = Instance.new("Weld",CCB)
1793
			CCB2.Part0 = SRA
1794
			CCB2.Part1 = CCB
1795
			CCB2.C0 = CFrame.new(0,-1.1,0)
1796
			CCB.Touched:connect(function(hit)
1797
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1798
					CCB:remove()
1799
					hit.Parent.Humanoid:TakeDamage(1.5)
1800
					hit.Parent.Humanoid.WalkSpeed = 2
1801
					local random = math.random(-3,3)
1802
					local random2 = math.random(-3,3)
1803
					local random3 = math.random(-3,3)
1804
					local Ef = Instance.new("Part",workspace)
1805
					Ef.Size = Vector3.new(1,1,1)
1806
					Ef.CanCollide = false
1807
					Ef.Material = "ForceField"
1808
					Ef.BrickColor = BrickColor.new("Really black")
1809
					Ef.Anchored = true
1810
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1811
					local Ef2 = Instance.new("SpecialMesh",Ef)
1812
					Ef2.MeshType = "Sphere"
1813
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1814
					local Part = Instance.new("Part",workspace)
1815
					Part.Size = Vector3.new(1,1,1)
1816
					Part.CanCollide = false
1817
					Part.BrickColor = BrickColor.new("Really black")
1818
					Part.Material = "ForceField"
1819
					Part.Anchored = true
1820
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1821
					local Part2 = Instance.new("SpecialMesh",Part)
1822
					Part2.MeshType = "Sphere"
1823
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1824
					for i = 1,50 do
1825
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1826
						Part.Transparency = Part.Transparency + 0.07
1827
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1828
						Ef.Transparency = Ef.Transparency + 0.07
1829
						game:GetService("RunService").RenderStepped:wait()
1830
					end
1831
					Part:remove()
1832
					Ef:remove()
1833
				end
1834
			end)
1835
			for i = 0,0.15,0.1 do
1836
			swait()
1837
			PlayAnimationFromTable({
1838
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1839
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1840
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1841
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1842
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1843
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1844
			}, .5, false)
1845
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1846
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1847
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1848
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1849
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1850
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1851
			end
1852
			coroutine.resume(coroutine.create(function()
1853
				wait(1)
1854
				CCB:remove()
1855
			end))
1856
			game:GetService("RunService").RenderStepped:wait()
1857
		end
1858
		wait(0.2)
1859
		D = false
1860
	end
1861
end
1862
1863
function Stop()
1864
	Pause = false
1865
	SoundZ:remove()
1866
	Loop = false
1867
end
1868
1869
function UnStand()
1870
	if D == false then
1871
		D = true
1872
		FlA.Enabled = false
1873
		FlA1.Enabled = false
1874
		FlA2.Enabled = false
1875
		FlA3.Enabled = false
1876
		FlA4.Enabled = false
1877
		FlA5.Enabled = false
1878
		ZZA.Enabled= false
1879
		ZZA1.Enabled = false
1880
		ZZA2.Enabled = false
1881
		ZZA3.Enabled = false
1882
		ZZA4.Enabled = false
1883
		ZZA5.Enabled = false
1884
		Pause = true
1885
		coroutine.resume(coroutine.create(function()
1886
		for i = 0,1.2,0.1 do
1887
		swait()
1888
		PlayAnimationFromTable({
1889
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1890
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1891
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1892
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1893
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1894
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1895
		}, .5, false)
1896
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1897
		end
1898
		Pause = false
1899
		ZZZ:disconnect()
1900
		ZZZ1:disconnect()
1901
		end))
1902
		for i,v in pairs(Character.Stand:children()) do
1903
		    if v:IsA("Part") then
1904
				coroutine.resume(coroutine.create(function()
1905
				for i = 1,11 do
1906
		        v.Transparency = v.Transparency + 0.1
1907
				Face.Transparency = Face.Transparency + 0.1
1908
				game:GetService("RunService").RenderStepped:wait()
1909
				end
1910
				end))
1911
		    end
1912
		end
1913
		wait(0.5)
1914
		D = false
1915
		
1916
	end
1917
end
1918
1919
1920
New = function(Object, Parent, Name, Data)
1921
	local Object = Instance.new(Object)
1922
	for Index, Value in pairs(Data or {}) do
1923
		Object[Index] = Value
1924
	end
1925
	Object.Parent = Parent
1926
	Object.Name = Name
1927
	return Object
1928
end
1929
function rayCast(Position, Direction, Range, Ignore)
1930
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1931
end 
1932
1933
1934
1935
1936
coroutine.wrap(function()
1937
while 1 do
1938
swait()
1939
if doe <= 360 then
1940
	doe = doe + 2
1941
else
1942
	doe = 0
1943
end
1944
end
1945
end)()
1946
while true do
1947
	swait()
1948
	for i, v in pairs(Character:GetChildren()) do
1949
		if v:IsA("Part") then
1950
			v.Material = "ForceField"
1951
		elseif v:IsA("Accessory") then
1952
			v:WaitForChild("Handle").Material = "ForceField"
1953
		end
1954
	end
1955
1956
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1957
	velocity = RootPart.Velocity.y
1958
	sine = sine + change
1959
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1960
		if RootPart.Velocity.y > 1 and hit == nil then 
1961
			Anim = "Jump"
1962
			if Pause == false then
1963
		PlayAnimationFromTable({
1964
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
1965
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
1966
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
1967
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
1968
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
1969
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
1970
		}, .3, false)
1971
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1972
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1973
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1974
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1975
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1976
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1977
					end
1978
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1979
			Anim = "Fall"
1980
			if Pause == false then
1981
		PlayAnimationFromTable({
1982
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
1983
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
1984
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
1985
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
1986
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
1987
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
1988
		}, .3, false)
1989
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1990
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1991
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1992
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1993
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1994
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1995
					end
1996
		elseif Torsovelocity < 1 and hit ~= nil then
1997
			Anim = "Idle"
1998
			if Pause == false then
1999
				change = 1
2000
		PlayAnimationFromTable({
2001
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
2002
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
2003
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
2004
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
2005
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
2006
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2007
		}, .3, false)
2008
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2009
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2010
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2011
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2012
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2013
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2014
			end
2015
		elseif Torsovelocity > 2 and hit ~= nil then
2016
			Anim = "Walk"
2017
			if Pause == false then
2018
		PlayAnimationFromTable({		
2019
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
2020
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
2021
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
2022
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
2023
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
2024
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2025
		}, .3, false)
2026
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2027
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2028
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2029
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2030
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2031
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2032
			end
2033
		end
2034
end