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| 1 | local Player = game:GetService("Players").LocalPlayer
| |
| 2 | repeat | |
| 3 | wait() | |
| 4 | until Player.Character | |
| 5 | local Character = Player.Character | |
| 6 | TrailSettings = {
| |
| 7 | Lifetime = 1, | |
| 8 | Texture = "http://www.roblox.com/asset/?id=1097260739", | |
| 9 | Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
| |
| 10 | Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
| |
| 11 | AllBody = true, | |
| 12 | UpperBodyOnly = false, | |
| 13 | LowerBodyOnly = false, | |
| 14 | Accessories = false, | |
| 15 | Extras = true, | |
| 16 | R15 = false, | |
| 17 | R15Parts = {"UpperTorso", "LowerTorso"}
| |
| 18 | } | |
| 19 | local Trail | |
| 20 | function UpperBody() | |
| 21 | if TrailSettings.R15 == false then | |
| 22 | A0 = Instance.new("Attachment", Character.Torso)
| |
| 23 | A1 = Instance.new("Attachment", Character.Head)
| |
| 24 | A2 = Instance.new("Attachment", Character["Right Arm"])
| |
| 25 | A3 = Instance.new("Attachment", Character["Left Arm"])
| |
| 26 | Trail = Instance.new("Trail", Character)
| |
| 27 | Trail.Attachment0 = A0 | |
| 28 | Trail.Attachment1 = A1 | |
| 29 | Trail.Texture = TrailSettings.Texture | |
| 30 | Trail.Color = TrailSettings.Color1 | |
| 31 | Trail.Lifetime = TrailSettings.Lifetime | |
| 32 | local Trail2 = Trail:Clone() | |
| 33 | Trail2.Parent = Character | |
| 34 | Trail2.Attachment1 = A2 | |
| 35 | local Trail3 = Trail:Clone() | |
| 36 | Trail3.Parent = Character | |
| 37 | Trail3.Attachment1 = A3 | |
| 38 | local Trail6 = Trail:Clone() | |
| 39 | Trail6.Parent = Character | |
| 40 | Trail6.Attachment0 = A1 | |
| 41 | Trail6.Attachment1 = A2 | |
| 42 | local Trail7 = Trail:Clone() | |
| 43 | Trail7.Parent = Character | |
| 44 | Trail7.Attachment0 = A1 | |
| 45 | Trail7.Attachment1 = A3 | |
| 46 | else | |
| 47 | A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
| |
| 48 | A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
| |
| 49 | A1 = Instance.new("Attachment", Character.Head)
| |
| 50 | A2 = Instance.new("Attachment", Character.RightUpperArm)
| |
| 51 | A2R = Instance.new("Attachment", Character.RightLowerArm)
| |
| 52 | A3 = Instance.new("Attachment", Character.LeftUpperArm)
| |
| 53 | A3R = Instance.new("Attachment", Character.LeftLowerArm)
| |
| 54 | Trail = Instance.new("Trail", Character)
| |
| 55 | Trail.Attachment0 = A0 | |
| 56 | Trail.Attachment1 = A1 | |
| 57 | Trail.Texture = TrailSettings.Texture | |
| 58 | Trail.Color = TrailSettings.Color1 | |
| 59 | Trail.Lifetime = TrailSettings.Lifetime | |
| 60 | local Trail2 = Trail:Clone() | |
| 61 | Trail2.Parent = Character | |
| 62 | Trail2.Attachment1 = A2 | |
| 63 | local Trail3 = Trail:Clone() | |
| 64 | Trail3.Parent = Character | |
| 65 | Trail3.Attachment1 = A3 | |
| 66 | local Trail6 = Trail:Clone() | |
| 67 | Trail6.Parent = Character | |
| 68 | Trail6.Attachment0 = A1 | |
| 69 | Trail6.Attachment1 = A2 | |
| 70 | local Trail7 = Trail:Clone() | |
| 71 | Trail7.Parent = Character | |
| 72 | Trail7.Attachment0 = A1 | |
| 73 | Trail7.Attachment1 = A3 | |
| 74 | local Trail1R = Trail:Clone() | |
| 75 | Trail1R.Parent = Character | |
| 76 | Trail1R.Attachment1 = A2R | |
| 77 | local Trail2R = Trail:Clone() | |
| 78 | Trail2R.Parent = Character | |
| 79 | Trail2R.Attachment1 = A3R | |
| 80 | local Trail6R = Trail:Clone() | |
| 81 | Trail6.Parent = Character | |
| 82 | Trail6.Attachment0 = A1 | |
| 83 | Trail6.Attachment1 = A2R | |
| 84 | local Trail7R = Trail:Clone() | |
| 85 | Trail7.Parent = Character | |
| 86 | Trail7.Attachment0 = A1 | |
| 87 | Trail7.Attachment1 = A3R | |
| 88 | end | |
| 89 | end | |
| 90 | function LowerBody() | |
| 91 | if TrailSettings.R15 == false then | |
| 92 | A4 = Instance.new("Attachment", Character["Right Leg"])
| |
| 93 | A5 = Instance.new("Attachment", Character["Left Leg"])
| |
| 94 | local Trail4 = Trail:Clone() | |
| 95 | Trail4.Parent = Character | |
| 96 | Trail4.Attachment1 = A4 | |
| 97 | local Trail5 = Trail:Clone() | |
| 98 | Trail5.Parent = Character | |
| 99 | Trail5.Attachment1 = A5 | |
| 100 | local Trail8 = Trail:Clone() | |
| 101 | Trail8.Parent = Character | |
| 102 | Trail8.Attachment0 = A2 | |
| 103 | Trail8.Attachment1 = A4 | |
| 104 | Trail8.Color = TrailSettings.Color2 | |
| 105 | local Trail9 = Trail:Clone() | |
| 106 | Trail9.Parent = Character | |
| 107 | Trail9.Attachment0 = A3 | |
| 108 | Trail9.Attachment1 = A5 | |
| 109 | Trail9.Color = TrailSettings.Color2 | |
| 110 | local FT = Trail:Clone() | |
| 111 | FT.Parent = Character | |
| 112 | FT.Attachment0 = A4 | |
| 113 | FT.Attachment1 = A5 | |
| 114 | FT.Color = TrailSettings.Color2 | |
| 115 | else | |
| 116 | A4 = Instance.new("Attachment", Character.RightLowerLeg)
| |
| 117 | A4R = Instance.new("Attachment", Character.RightUpperLeg)
| |
| 118 | A5 = Instance.new("Attachment", Character.LeftLowerLeg)
| |
| 119 | A5R = Instance.new("Attachment", Character.LeftUpperLeg)
| |
| 120 | local Trail4 = Trail:Clone() | |
| 121 | Trail4.Parent = Character | |
| 122 | Trail4.Attachment1 = A4 | |
| 123 | local Trail5 = Trail:Clone() | |
| 124 | Trail5.Parent = Character | |
| 125 | Trail5.Attachment1 = A5 | |
| 126 | local Trail8 = Trail:Clone() | |
| 127 | Trail8.Parent = Character | |
| 128 | Trail8.Attachment0 = A2 | |
| 129 | Trail8.Attachment1 = A4 | |
| 130 | Trail8.Color = TrailSettings.Color2 | |
| 131 | local Trail9 = Trail:Clone() | |
| 132 | Trail9.Parent = Character | |
| 133 | Trail9.Attachment0 = A3 | |
| 134 | Trail9.Attachment1 = A5 | |
| 135 | Trail9.Color = TrailSettings.Color2 | |
| 136 | local FT = Trail:Clone() | |
| 137 | FT.Parent = Character | |
| 138 | FT.Attachment0 = A4 | |
| 139 | FT.Attachment1 = A5 | |
| 140 | FT.Color = TrailSettings.Color2 | |
| 141 | local Trail3R = Trail:Clone() | |
| 142 | Trail3R.Parent = Character | |
| 143 | Trail3R.Attachment1 = A4R | |
| 144 | local Trail4R = Trail:Clone() | |
| 145 | Trail4R.Parent = Character | |
| 146 | Trail4R.Attachment1 = A5R | |
| 147 | local Trail8 = Trail:Clone() | |
| 148 | Trail8.Parent = Character | |
| 149 | Trail8.Attachment0 = A2R | |
| 150 | Trail8.Attachment1 = A4R | |
| 151 | Trail8.Color = TrailSettings.Color2 | |
| 152 | local Trail9 = Trail:Clone() | |
| 153 | Trail9.Parent = Character | |
| 154 | Trail9.Attachment0 = A3R | |
| 155 | Trail9.Attachment1 = A5R | |
| 156 | Trail9.Color = TrailSettings.Color2 | |
| 157 | local FT2R = Trail:Clone() | |
| 158 | FT2R.Parent = Character | |
| 159 | FT2R.Attachment0 = A4R | |
| 160 | FT2R.Attachment1 = A5R | |
| 161 | FT2R.Color = TrailSettings.Color2 | |
| 162 | end | |
| 163 | end | |
| 164 | function AllBody() | |
| 165 | UpperBody() | |
| 166 | LowerBody() | |
| 167 | end | |
| 168 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 169 | TrailSettings.UpperBodyOnly = false | |
| 170 | TrailSettings.LowerBodyOnly = false | |
| 171 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
| 172 | TrailSettings.UpperBodyOnly = false | |
| 173 | TrailSettings.LowerBodyOnly = false | |
| 174 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
| 175 | TrailSettings.UpperBodyOnly = false | |
| 176 | TrailSettings.LowerBodyOnly = false | |
| 177 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 178 | TrailSettings.AllBody = true | |
| 179 | TrailSettings.UpperBodyOnly = false | |
| 180 | TrailSettings.LowerBodyOnly = false | |
| 181 | end | |
| 182 | if TrailSettings.UpperBodyOnly == true then | |
| 183 | UpperBody() | |
| 184 | print("Called Upper Body Trail")
| |
| 185 | elseif TrailSettings.LowerBodyOnly == true then | |
| 186 | LowerBody() | |
| 187 | print("Called Lower Body Trail")
| |
| 188 | elseif TrailSettings.AllBody == true then | |
| 189 | AllBody() | |
| 190 | print("Called Full Body Trail")
| |
| 191 | end | |
| 192 | if TrailSettings.Accessories == true then | |
| 193 | for Index, Item in pairs(Character:GetChildren()) do | |
| 194 | if Item:IsA("Accessory") then
| |
| 195 | local AA = Instance.new("Attachment", Item.Handle)
| |
| 196 | local ATrail = Trail:Clone() | |
| 197 | ATrail.Parent = Character | |
| 198 | ATrail.Attachment1 = AA | |
| 199 | end | |
| 200 | end | |
| 201 | end | |
| 202 | if TrailSettings.Extras == true then | |
| 203 | spawn(function() | |
| 204 | repeat | |
| 205 | wait() | |
| 206 | until Trail | |
| 207 | local AB = Instance.new("Attachment", a)
| |
| 208 | local ABT = Trail:Clone() | |
| 209 | ABT.Parent = Character | |
| 210 | ABT.Attachment0 = A4 | |
| 211 | ABT.Attachment1 = AB | |
| 212 | ABT.Color = TrailSettings.Color2 | |
| 213 | local ABT2 = Trail:Clone() | |
| 214 | ABT2.Parent = Character | |
| 215 | ABT2.Attachment0 = A5 | |
| 216 | ABT2.Attachment1 = AB | |
| 217 | ABT2.Color = TrailSettings.Color2 | |
| 218 | end) | |
| 219 | end | |
| 220 | local CLOCKLOOP = 0 | |
| 221 | local CLOCKTARGET = nil | |
| 222 | local CLOCKSPEED = 4 | |
| 223 | local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
| |
| 224 | local Debounces = {Debounces={}}
| |
| 225 | local Sine = 0 | |
| 226 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 227 | local Create = RbxUtility.Create | |
| 228 | --Converted with saba1520 ;p | |
| 229 | function sandbox(var,func) | |
| 230 | local env = getfenv(func) | |
| 231 | local newenv = setmetatable({},{
| |
| 232 | __index = function(self,k) | |
| 233 | if k=="script" then | |
| 234 | return var | |
| 235 | else | |
| 236 | return env[k] | |
| 237 | end | |
| 238 | end, | |
| 239 | }) | |
| 240 | setfenv(func,newenv) | |
| 241 | return func | |
| 242 | end | |
| 243 | cors = {}
| |
| 244 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 245 | LocalScript0 = Instance.new("LocalScript")
| |
| 246 | ParticleEmitter1 = Instance.new("ParticleEmitter")
| |
| 247 | ParticleEmitter2 = Instance.new("ParticleEmitter")
| |
| 248 | BillboardGui3 = Instance.new("BillboardGui")
| |
| 249 | TextLabel4 = Instance.new("TextLabel")
| |
| 250 | TextLabel5 = Instance.new("TextLabel")
| |
| 251 | ParticleEmitter6 = Instance.new("ParticleEmitter")
| |
| 252 | LocalScript7 = Instance.new("LocalScript")
| |
| 253 | NumberValue8 = Instance.new("NumberValue")
| |
| 254 | NumberValue9 = Instance.new("NumberValue")
| |
| 255 | BoolValue10 = Instance.new("BoolValue")
| |
| 256 | ParticleEmitter11 = Instance.new("ParticleEmitter")
| |
| 257 | ParticleEmitter12 = Instance.new("ParticleEmitter")
| |
| 258 | ParticleEmitter13 = Instance.new("ParticleEmitter")
| |
| 259 | ParticleEmitter14 = Instance.new("ParticleEmitter")
| |
| 260 | ParticleEmitter15 = Instance.new("ParticleEmitter")
| |
| 261 | ParticleEmitter16 = Instance.new("ParticleEmitter")
| |
| 262 | ParticleEmitter17 = Instance.new("ParticleEmitter")
| |
| 263 | ParticleEmitter18 = Instance.new("ParticleEmitter")
| |
| 264 | ParticleEmitter19 = Instance.new("ParticleEmitter")
| |
| 265 | ParticleEmitter20 = Instance.new("ParticleEmitter")
| |
| 266 | Part21 = Instance.new("Part")
| |
| 267 | SpecialMesh22 = Instance.new("SpecialMesh")
| |
| 268 | Folder23 = Instance.new("Folder")
| |
| 269 | CharacterMesh24 = Instance.new("CharacterMesh")
| |
| 270 | CharacterMesh25 = Instance.new("CharacterMesh")
| |
| 271 | CharacterMesh26 = Instance.new("CharacterMesh")
| |
| 272 | CharacterMesh27 = Instance.new("CharacterMesh")
| |
| 273 | CharacterMesh28 = Instance.new("CharacterMesh")
| |
| 274 | Part29 = Instance.new("Part")
| |
| 275 | SpecialMesh30 = Instance.new("SpecialMesh")
| |
| 276 | LocalScript0.Name = "SearingEmperor" | |
| 277 | LocalScript0.Parent = mas | |
| 278 | table.insert(cors,sandbox(LocalScript0,function() | |
| 279 | --//====================================================\\-- | |
| 280 | --|| CREATED BY SHACKLUSTER | |
| 281 | --\\====================================================//-- | |
| 282 | ||
| 283 | wait(1) | |
| 284 | ||
| 285 | cam = game.Workspace.CurrentCamera | |
| 286 | CF = CFrame.new | |
| 287 | angles = CFrame.Angles | |
| 288 | attack = false | |
| 289 | Euler = CFrame.fromEulerAnglesXYZ | |
| 290 | Rad = math.rad | |
| 291 | IT = Instance.new | |
| 292 | BrickC = BrickColor.new | |
| 293 | Cos = math.cos | |
| 294 | Acos = math.acos | |
| 295 | Sin = math.sin | |
| 296 | Asin = math.asin | |
| 297 | Abs = math.abs | |
| 298 | Mrandom = math.random | |
| 299 | Floor = math.floor | |
| 300 | Player = game:GetService("Players").LocalPlayer
| |
| 301 | PlayerGui = Player.PlayerGui | |
| 302 | Cam = workspace.CurrentCamera | |
| 303 | Backpack = Player.Backpack | |
| 304 | repeat wait() until Player.Character | |
| 305 | Character = Player.Character | |
| 306 | repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
| |
| 307 | Humanoid = Character:FindFirstChildOfClass("Humanoid")
| |
| 308 | Mouse = Player:GetMouse() | |
| 309 | Player_Size = 1 --Size of the player. | |
| 310 | RootPart = Character["HumanoidRootPart"] | |
| 311 | Torso = Character["Torso"] | |
| 312 | Head = Character["Head"] | |
| 313 | RightArm = Character["Right Arm"] | |
| 314 | LeftArm = Character["Left Arm"] | |
| 315 | RightLeg = Character["Right Leg"] | |
| 316 | LeftLeg = Character["Left Leg"] | |
| 317 | RootJoint = RootPart["RootJoint"] | |
| 318 | Neck = Torso["Neck"] | |
| 319 | RightShoulder = Torso["Right Shoulder"] | |
| 320 | LeftShoulder = Torso["Left Shoulder"] | |
| 321 | RightHip = Torso["Right Hip"] | |
| 322 | LeftHip = Torso["Left Hip"] | |
| 323 | ||
| 324 | plr = game:GetService("Players").LocalPlayer
| |
| 325 | char = plr.Character | |
| 326 | hum = char.Humanoid | |
| 327 | local cam = game.Workspace.CurrentCamera | |
| 328 | local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
| |
| 329 | Camera = cam | |
| 330 | local CamInterrupt = false | |
| 331 | local TwoD = false | |
| 332 | local TargetInfo = {nil, nil}
| |
| 333 | cam.CameraType = "Custom" | |
| 334 | t = char.Torso | |
| 335 | h = char.Head | |
| 336 | ra = char["Right Arm"] | |
| 337 | la = char["Left Arm"] | |
| 338 | rl = char["Right Leg"] | |
| 339 | ll = char["Left Leg"] | |
| 340 | tors = char.Torso | |
| 341 | lleg = char["Left Leg"] | |
| 342 | root = char.HumanoidRootPart | |
| 343 | hed = char.Head | |
| 344 | rleg = char["Right Leg"] | |
| 345 | rarm = char["Right Arm"] | |
| 346 | larm = char["Left Arm"] | |
| 347 | radian = math.rad | |
| 348 | random = math.random | |
| 349 | Vec3 = Vector3.new | |
| 350 | Inst = Instance.new | |
| 351 | cFrame = CFrame.new | |
| 352 | Euler = CFrame.fromEulerAnglesXYZ | |
| 353 | vt = Vector3.new | |
| 354 | bc = BrickColor.new | |
| 355 | br = BrickColor.random | |
| 356 | it = Instance.new | |
| 357 | cf = CFrame.new | |
| 358 | local eff = true | |
| 359 | local shielding = false | |
| 360 | ||
| 361 | SIZE = 1 | |
| 362 | ||
| 363 | IT = Instance.new | |
| 364 | CF = CFrame.new | |
| 365 | VT = Vector3.new | |
| 366 | RAD = math.rad | |
| 367 | C3 = Color3.new | |
| 368 | UD2 = UDim2.new | |
| 369 | BRICKC = BrickColor.new | |
| 370 | ANGLES = CFrame.Angles | |
| 371 | EULER = CFrame.fromEulerAnglesXYZ | |
| 372 | COS = math.cos | |
| 373 | ACOS = math.acos | |
| 374 | SIN = math.sin | |
| 375 | ASIN = math.asin | |
| 376 | ABS = math.abs | |
| 377 | MRANDOM = math.random | |
| 378 | FLOOR = math.floor | |
| 379 | ||
| 380 | for i,v in pairs(char:children()) do | |
| 381 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
| |
| 382 | v:Remove() | |
| 383 | end | |
| 384 | end | |
| 385 | shirt = Instance.new("Shirt", char)
| |
| 386 | shirt.Name = "Shirt" | |
| 387 | pants = Instance.new("Pants", char)
| |
| 388 | pants.Name = "Pants" | |
| 389 | char.Shirt.ShirtTemplate = "rbxassetid://791994658" | |
| 390 | char.Pants.PantsTemplate = "rbxassetid://1029442377" | |
| 391 | ||
| 392 | local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat")
| |
| 393 | Hat.AttachmentPos = Vector3.new(0, 0, 0) | |
| 394 | Hat.Name = "Hat_F" | |
| 395 | local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat)
| |
| 396 | if Handle.Name ~= "Handle" then | |
| 397 | Handle.Size = Vector3.new(0, 0, 0) | |
| 398 | end | |
| 399 | Handle.BottomSurface = 0 | |
| 400 | Handle.Name = "Handle" | |
| 401 | Handle.TopSurface = 0 | |
| 402 | Handle.Locked = 1 | |
| 403 | handle = Instance.new("Part", char)
| |
| 404 | handle.TopSurface = "Smooth" | |
| 405 | handle.BottomSurface = "Smooth" | |
| 406 | handle.Material = "Neon" | |
| 407 | handle.Size = Vector3.new(0.4, 1.2, 2) | |
| 408 | handle.CanCollide = false | |
| 409 | handle.FormFactor = "Custom" | |
| 410 | local Weldb = Instance.new("Weld", char)
| |
| 411 | Weldb.Part0 = ra | |
| 412 | Weldb.Part1 = handle | |
| 413 | Weldb.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(90), Rad(0), Rad(180)) | |
| 414 | local KnifeMesh = Instance.new("SpecialMesh", handle)
| |
| 415 | KnifeMesh.MeshType = "FileMesh" | |
| 416 | KnifeMesh.MeshId = "http://www.roblox.com/asset/?id=441587064" | |
| 417 | KnifeMesh.TextureId = "http://www.roblox.com/asset/?id=441587082" | |
| 418 | KnifeMesh.Scale = Vector3.new(0.035, 0.02, 0.02) | |
| 419 | ||
| 420 | --//=================================\\ | |
| 421 | --|| USEFUL VALUES | |
| 422 | --\\=================================// | |
| 423 | ||
| 424 | Animation_Speed = 3 | |
| 425 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 426 | local Speed = 16 | |
| 427 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 428 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 429 | local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 430 | local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 431 | local DAMAGEMULTIPLIER = 1 | |
| 432 | local ANIM = "Idle" | |
| 433 | local ATTACK = false | |
| 434 | local EQUIPPED = false | |
| 435 | local HOLD = false | |
| 436 | local COMBO = 1 | |
| 437 | local Rooted = false | |
| 438 | local SINE = 0 | |
| 439 | local PLAYSONG = true | |
| 440 | local KEYHOLD = false | |
| 441 | local CHANGE = 2 / Animation_Speed | |
| 442 | local WALKINGANIM = false | |
| 443 | local VALUE1 = false | |
| 444 | local VALUE2 = false | |
| 445 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 446 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 447 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 448 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 449 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 450 | WEAPONGUI.Name = "Weapon GUI" | |
| 451 | local Effects = IT("Folder", Character)
| |
| 452 | Effects.Name = "Effects" | |
| 453 | local SpecialEffects = IT("Folder", Character)
| |
| 454 | SpecialEffects.Name = "SpecialEffects" | |
| 455 | local ANIMATOR = Humanoid.Animator | |
| 456 | local ANIMATE = Character.Animate | |
| 457 | local UNANCHOR = true | |
| 458 | local REGENRATE = 1 | |
| 459 | local FULLREGEN = false | |
| 460 | local POSEIDON = false | |
| 461 | local EXPLOSIONSMALLSOUND = 439342426 | |
| 462 | local EXPLOSIONMEDIUMSOUND = 605005842 | |
| 463 | local EXPLOSIONLARGESOUND = 565538688 | |
| 464 | local CHARGE = 278641993 | |
| 465 | local POSEIDONSOUND = 374289727 | |
| 466 | local FIREBALLSOUND = 414517770 | |
| 467 | local BURNSOUND = 565777213 | |
| 468 | local FIREFIELD = false | |
| 469 | local SEARING = false | |
| 470 | local BODYPOS = nil | |
| 471 | local GYRO = nil | |
| 472 | local DIRECTTURN = false | |
| 473 | local APPLYGYRO = true | |
| 474 | local SONGS = {835120625,835120625,835120625,835120625,835120625,835120625}
| |
| 475 | local CHOSENSONG = MRANDOM(1,#SONGS) | |
| 476 | ||
| 477 | -------------------- | |
| 478 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 479 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 480 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 481 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 482 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 483 | WEAPONGUI.Name = "Weapon GUI" | |
| 484 | local Weapon = IT("Model")
| |
| 485 | Weapon.Name = "Adds" | |
| 486 | local Effects = IT("Folder", Weapon)
| |
| 487 | Effects.Name = "Effects" | |
| 488 | local ANIMATOR = Humanoid.Animator | |
| 489 | local ANIMATE = Character.Animate | |
| 490 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 491 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 492 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 493 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 494 | local UNANCHOR = true | |
| 495 | ||
| 496 | ||
| 497 | --//=================================\\ | |
| 498 | --\\=================================// | |
| 499 | ||
| 500 | ||
| 501 | --//=================================\\ | |
| 502 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 503 | --\\=================================// | |
| 504 | ||
| 505 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 506 | ArtificialHB.Name = "ArtificialHB" | |
| 507 | ||
| 508 | script:WaitForChild("ArtificialHB")
| |
| 509 | ||
| 510 | frame = Frame_Speed | |
| 511 | tf = 0 | |
| 512 | allowframeloss = false | |
| 513 | tossremainder = false | |
| 514 | lastframe = tick() | |
| 515 | script.ArtificialHB:Fire() | |
| 516 | ||
| 517 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 518 | tf = tf + s | |
| 519 | if tf >= frame then | |
| 520 | if allowframeloss then | |
| 521 | script.ArtificialHB:Fire() | |
| 522 | lastframe = tick() | |
| 523 | else | |
| 524 | for i = 1, math.floor(tf / frame) do | |
| 525 | script.ArtificialHB:Fire() | |
| 526 | end | |
| 527 | lastframe = tick() | |
| 528 | end | |
| 529 | if tossremainder then | |
| 530 | tf = 0 | |
| 531 | else | |
| 532 | tf = tf - frame * math.floor(tf / frame) | |
| 533 | end | |
| 534 | end | |
| 535 | end) | |
| 536 | ||
| 537 | --//=================================\\ | |
| 538 | --\\=================================// | |
| 539 | ||
| 540 | --//=================================\\ | |
| 541 | --|| SOME FUNCTIONS | |
| 542 | --\\=================================// | |
| 543 | ||
| 544 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 545 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 546 | end | |
| 547 | ||
| 548 | function PositiveAngle(NUMBER) | |
| 549 | if NUMBER >= 0 then | |
| 550 | NUMBER = 0 | |
| 551 | end | |
| 552 | return NUMBER | |
| 553 | end | |
| 554 | ||
| 555 | function NegativeAngle(NUMBER) | |
| 556 | if NUMBER <= 0 then | |
| 557 | NUMBER = 0 | |
| 558 | end | |
| 559 | return NUMBER | |
| 560 | end | |
| 561 | ||
| 562 | function swait(num) | |
| 563 | if num == 0 or num == nil then | |
| 564 | ArtificialHB.Event:wait() | |
| 565 | else | |
| 566 | for i = 0, num do | |
| 567 | ArtificialHB.Event:wait() | |
| 568 | end | |
| 569 | end | |
| 570 | end | |
| 571 | ||
| 572 | function Swait(NUMBER) | |
| 573 | if NUMBER == 0 or NUMBER == nil then | |
| 574 | ArtificialHB.Event:wait() | |
| 575 | else | |
| 576 | for i = 1, NUMBER do | |
| 577 | ArtificialHB.Event:wait() | |
| 578 | end | |
| 579 | end | |
| 580 | end | |
| 581 | ||
| 582 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 583 | local NEWMESH = IT(MESH) | |
| 584 | if MESH == "SpecialMesh" then | |
| 585 | NEWMESH.MeshType = MESHTYPE | |
| 586 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 587 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 588 | end | |
| 589 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 590 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 591 | end | |
| 592 | end | |
| 593 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 594 | NEWMESH.Scale = SCALE | |
| 595 | NEWMESH.Parent = PARENT | |
| 596 | return NEWMESH | |
| 597 | end | |
| 598 | ||
| 599 | function Debounces:New(name,cooldown) | |
| 600 | local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
| |
| 601 | setmetatable(aaaaa,{__index = Debounces})
| |
| 602 | Debounces.Debounces[name] = aaaaa | |
| 603 | return aaaaa | |
| 604 | end | |
| 605 | ||
| 606 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 607 | local NEWPART = IT("Part")
| |
| 608 | NEWPART.formFactor = FORMFACTOR | |
| 609 | NEWPART.Reflectance = REFLECTANCE | |
| 610 | NEWPART.Transparency = TRANSPARENCY | |
| 611 | NEWPART.CanCollide = false | |
| 612 | NEWPART.Locked = true | |
| 613 | NEWPART.Anchored = true | |
| 614 | if ANCHOR == false then | |
| 615 | NEWPART.Anchored = false | |
| 616 | end | |
| 617 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 618 | NEWPART.Name = NAME | |
| 619 | NEWPART.Size = SIZE | |
| 620 | NEWPART.Position = Torso.Position | |
| 621 | NEWPART.Material = MATERIAL | |
| 622 | NEWPART:BreakJoints() | |
| 623 | NEWPART.Parent = PARENT | |
| 624 | return NEWPART | |
| 625 | end | |
| 626 | ||
| 627 | local function weldBetween(a, b) | |
| 628 | local weldd = Instance.new("ManualWeld")
| |
| 629 | weldd.Part0 = a | |
| 630 | weldd.Part1 = b | |
| 631 | weldd.C0 = CFrame.new() | |
| 632 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 633 | weldd.Parent = a | |
| 634 | return weldd | |
| 635 | end | |
| 636 | ||
| 637 | ||
| 638 | function QuaternionFromCFrame(cf) | |
| 639 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 640 | local trace = m00 + m11 + m22 | |
| 641 | if trace > 0 then | |
| 642 | local s = math.sqrt(1 + trace) | |
| 643 | local recip = 0.5 / s | |
| 644 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 645 | else | |
| 646 | local i = 0 | |
| 647 | if m11 > m00 then | |
| 648 | i = 1 | |
| 649 | end | |
| 650 | if m22 > (i == 0 and m00 or m11) then | |
| 651 | i = 2 | |
| 652 | end | |
| 653 | if i == 0 then | |
| 654 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 655 | local recip = 0.5 / s | |
| 656 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 657 | elseif i == 1 then | |
| 658 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 659 | local recip = 0.5 / s | |
| 660 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 661 | elseif i == 2 then | |
| 662 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 663 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 664 | end | |
| 665 | end | |
| 666 | end | |
| 667 | ||
| 668 | local BC = char["Body Colors"] | |
| 669 | BC.HeadColor = BrickColor.new("Deep orange")
| |
| 670 | BC.RightArmColor = BrickColor.new("Deep orange")
| |
| 671 | BC.LeftArmColor = BrickColor.new("Deep orange")
| |
| 672 | BC.RightLegColor = BrickColor.new("Deep orange")
| |
| 673 | BC.LeftLegColor = BrickColor.new("Deep orange")
| |
| 674 | BC.TorsoColor = BrickColor.new("Deep orange")
| |
| 675 | ||
| 676 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 677 | local xs, ys, zs = x + x, y + y, z + z | |
| 678 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 679 | local xx = x * xs | |
| 680 | local xy = x * ys | |
| 681 | local xz = x * zs | |
| 682 | local yy = y * ys | |
| 683 | local yz = y * zs | |
| 684 | local zz = z * zs | |
| 685 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 686 | end | |
| 687 | ||
| 688 | function QuaternionSlerp(a, b, t) | |
| 689 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 690 | local startInterp, finishInterp; | |
| 691 | if cosTheta >= 0.0001 then | |
| 692 | if (1 - cosTheta) > 0.0001 then | |
| 693 | local theta = ACOS(cosTheta) | |
| 694 | local invSinTheta = 1 / SIN(theta) | |
| 695 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 696 | finishInterp = SIN(t * theta) * invSinTheta | |
| 697 | else | |
| 698 | startInterp = 1 - t | |
| 699 | finishInterp = t | |
| 700 | end | |
| 701 | else | |
| 702 | if (1 + cosTheta) > 0.0001 then | |
| 703 | local theta = ACOS(-cosTheta) | |
| 704 | local invSinTheta = 1 / SIN(theta) | |
| 705 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 706 | finishInterp = SIN(t * theta) * invSinTheta | |
| 707 | else | |
| 708 | startInterp = t - 1 | |
| 709 | finishInterp = t | |
| 710 | end | |
| 711 | end | |
| 712 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 713 | end | |
| 714 | ||
| 715 | function Clerp(a, b, t) | |
| 716 | local qa = {QuaternionFromCFrame(a)}
| |
| 717 | local qb = {QuaternionFromCFrame(b)}
| |
| 718 | local ax, ay, az = a.x, a.y, a.z | |
| 719 | local bx, by, bz = b.x, b.y, b.z | |
| 720 | local _t = 1 - t | |
| 721 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 722 | end | |
| 723 | ||
| 724 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 725 | local frame = IT("Frame")
| |
| 726 | frame.BackgroundTransparency = TRANSPARENCY | |
| 727 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 728 | frame.Position = POSITION | |
| 729 | frame.Size = SIZE | |
| 730 | frame.BackgroundColor3 = COLOR | |
| 731 | frame.BorderColor3 = BORDERCOLOR | |
| 732 | frame.Name = NAME | |
| 733 | frame.Parent = PARENT | |
| 734 | return frame | |
| 735 | end | |
| 736 | ||
| 737 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 738 | local label = IT("TextLabel")
| |
| 739 | label.BackgroundTransparency = 1 | |
| 740 | label.Size = UD2(1, 0, 1, 0) | |
| 741 | label.Position = UD2(0, 0, 0, 0) | |
| 742 | label.TextColor3 = TEXTCOLOR | |
| 743 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 744 | label.TextTransparency = TRANSPARENCY | |
| 745 | label.FontSize = TEXTFONTSIZE | |
| 746 | label.Font = TEXTFONT | |
| 747 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 748 | label.TextScaled = false | |
| 749 | label.Text = TEXT | |
| 750 | label.Name = NAME | |
| 751 | label.Parent = PARENT | |
| 752 | return label | |
| 753 | end | |
| 754 | ||
| 755 | function NoOutlines(PART) | |
| 756 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 757 | end | |
| 758 | ||
| 759 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 760 | local NEWWELD = IT(TYPE) | |
| 761 | NEWWELD.Part0 = PART0 | |
| 762 | NEWWELD.Part1 = PART1 | |
| 763 | NEWWELD.C0 = C0 | |
| 764 | NEWWELD.C1 = C1 | |
| 765 | NEWWELD.Parent = PARENT | |
| 766 | return NEWWELD | |
| 767 | end | |
| 768 | ||
| 769 | function Soul(POS) | |
| 770 | coroutine.resume(coroutine.create(function() | |
| 771 | local SOULMODEL = IT("Model", Effects)
| |
| 772 | SOULMODEL.Name = "Soul" | |
| 773 | local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Part", VT(0.5, 0.5, 0.5)) | |
| 774 | SOUL.Color = C3(0, 0, 0) | |
| 775 | SOUL.CFrame = CF(POS) | |
| 776 | local A1 = IT("Attachment", SOUL)
| |
| 777 | A1.Position = Vector3.new(0, 0.25, 0) | |
| 778 | local A2 = IT("Attachment", SOUL)
| |
| 779 | A2.Position = Vector3.new(0, -0.25, 0) | |
| 780 | local Trail = IT("Trail", SOUL)
| |
| 781 | Trail.LightEmission = 0 | |
| 782 | Trail.FaceCamera = true | |
| 783 | Trail.Texture = "rbxassetid://945758042" | |
| 784 | Trail.Attachment0 = A1 | |
| 785 | Trail.Attachment1 = A2 | |
| 786 | Trail.Lifetime = 0.5 | |
| 787 | Trail.MinLength = 0 | |
| 788 | Trail.Transparency = NumberSequence.new(0) | |
| 789 | Trail.Color = ColorSequence.new(SOUL.Color) | |
| 790 | MakeForm(SOUL, "Ball") | |
| 791 | local DISTANCE | |
| 792 | local HUM = IT("Humanoid", SOULMODEL)
| |
| 793 | repeat | |
| 794 | Swait() | |
| 795 | SOUL.CFrame = Clerp(SOUL.CFrame, Torso.CFrame, 0.03) | |
| 796 | DISTANCE = (SOUL.Position - Torso.Position).Magnitude | |
| 797 | until DISTANCE < 0.4 | |
| 798 | SOUL.Transparency = 1 | |
| 799 | A1.Parent = Torso | |
| 800 | A2.Parent = Torso | |
| 801 | Trail.Parent = Torso | |
| 802 | SOULMODEL:remove() | |
| 803 | for i = 1, 100 do | |
| 804 | Swait() | |
| 805 | Trail.Transparency = NumberSequence.new(i / 100) | |
| 806 | end | |
| 807 | A1:remove() | |
| 808 | A2:remove() | |
| 809 | Trail:remove() | |
| 810 | end)) | |
| 811 | end | |
| 812 | Humanoid.Died:connect(function() | |
| 813 | ATTACK = true | |
| 814 | end) | |
| 815 | ||
| 816 | function Blob(POSITION, RANGE) | |
| 817 | for index, CHILD in pairs(workspace:GetChildren()) do | |
| 818 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild("AbsylumDrag") == nil then
| |
| 819 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 820 | if HUM then | |
| 821 | do | |
| 822 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 823 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 824 | do | |
| 825 | local HITFLOOR, HITPOS = Raycast(TORSO.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, TORSO.Size.Y * 3, CHILD) | |
| 826 | if HITFLOOR and HITFLOOR.Anchored == true then | |
| 827 | TORSO.Anchored = true | |
| 828 | CHILD.PrimaryPart = TORSO | |
| 829 | coroutine.resume(coroutine.create(function() | |
| 830 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "AbsylumFloor", VT(0, 0, 0), true) | |
| 831 | FLOOR.Color = C3(1,1,1) | |
| 832 | MakeForm(FLOOR, "Cyl") | |
| 833 | FLOOR.CFrame = CF(HITPOS) | |
| 834 | local E = IT("Folder", CHILD)
| |
| 835 | E.Name = "AbsylumDrag" | |
| 836 | for i = 1, 35 do | |
| 837 | Swait() | |
| 838 | FLOOR.Size = FLOOR.Size + VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z) | |
| 839 | end | |
| 840 | local SOUND = CreateSound(744744924, FLOOR, 0, MRANDOM(8, 12) / 10, false) | |
| 841 | repeat | |
| 842 | Swait() | |
| 843 | SOUND.Parent = FLOOR | |
| 844 | SOUND.Volume = SOUND.Volume + 0.08888888888888889 | |
| 845 | CHILD:SetPrimaryPartCFrame(TORSO.CFrame * CF(0, -0.05, 0)) | |
| 846 | until TORSO.Position.Y < FLOOR.Position.Y - 2.3 * TORSO.Size.Z | |
| 847 | for _, c in pairs(CHILD:GetChildren()) do | |
| 848 | if c.ClassName == "Accessory" or c.ClassName == "Tool" or c.ClassName == "Hat" then | |
| 849 | local H = c:FindFirstChild("Handle")
| |
| 850 | if H then | |
| 851 | H.CanCollide = true | |
| 852 | H.Parent = workspace | |
| 853 | H.CFrame = TORSO.CFrame * CF(0, TORSO.Size.Y * 1.2, 0) | |
| 854 | Debris:AddItem(H, 5) | |
| 855 | end | |
| 856 | end | |
| 857 | end | |
| 858 | CHILD:Remove() | |
| 859 | local VOLUME = SOUND.Volume | |
| 860 | for i = 1, 35 do | |
| 861 | Swait() | |
| 862 | SOUND.Volume = SOUND.Volume - VOLUME / 35 | |
| 863 | FLOOR.Size = FLOOR.Size - VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z) | |
| 864 | end | |
| 865 | Soul(FLOOR.Position) | |
| 866 | SOUND:Stop() | |
| 867 | FLOOR:remove() | |
| 868 | end)) | |
| 869 | end | |
| 870 | end | |
| 871 | end | |
| 872 | end | |
| 873 | end | |
| 874 | end | |
| 875 | end | |
| 876 | end | |
| 877 | ||
| 878 | local S = IT("Sound")
| |
| 879 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 880 | local NEWSOUND = nil | |
| 881 | coroutine.resume(coroutine.create(function() | |
| 882 | NEWSOUND = S:Clone() | |
| 883 | NEWSOUND.Parent = PARENT | |
| 884 | NEWSOUND.Volume = VOLUME | |
| 885 | NEWSOUND.Pitch = PITCH | |
| 886 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 887 | NEWSOUND:play() | |
| 888 | if DOESLOOP == true then | |
| 889 | NEWSOUND.Looped = true | |
| 890 | else | |
| 891 | repeat wait(1) until NEWSOUND.Playing == false | |
| 892 | NEWSOUND:remove() | |
| 893 | end | |
| 894 | end)) | |
| 895 | return NEWSOUND | |
| 896 | end | |
| 897 | ||
| 898 | function CFrameFromTopBack(at, top, back) | |
| 899 | local right = top:Cross(back) | |
| 900 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 901 | end | |
| 902 | ||
| 903 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 904 | function WACKYEFFECT(Table) | |
| 905 | local TYPE = (Table.EffectType or "Sphere") | |
| 906 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 907 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 908 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 909 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 910 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 911 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 912 | local ROTATION1 = (Table.RotationX or 0) | |
| 913 | local ROTATION2 = (Table.RotationY or 0) | |
| 914 | local ROTATION3 = (Table.RotationZ or 0) | |
| 915 | local MATERIAL = (Table.Material or "Neon") | |
| 916 | local COLOR = (Table.Color or C3(222,255,0)) | |
| 917 | local TIME = (Table.Time or 45) | |
| 918 | local SOUNDID = (Table.SoundID or nil) | |
| 919 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 920 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 921 | coroutine.resume(coroutine.create(function() | |
| 922 | local PLAYSSOUND = false | |
| 923 | local SOUND = nil | |
| 924 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Deep orange"), "Effect", VT(1,1,1), true)
| |
| 925 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 926 | PLAYSSOUND = true | |
| 927 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 928 | end | |
| 929 | EFFECT.Color = COLOR | |
| 930 | local MSH = nil | |
| 931 | if TYPE == "Sphere" then | |
| 932 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 933 | elseif TYPE == "Block" then | |
| 934 | MSH = IT("BlockMesh",EFFECT)
| |
| 935 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 936 | elseif TYPE == "Wave" then | |
| 937 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 938 | elseif TYPE == "Ring" then | |
| 939 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 940 | elseif TYPE == "Slash" then | |
| 941 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 942 | elseif TYPE == "Round Slash" then | |
| 943 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 944 | elseif TYPE == "Swirl" then | |
| 945 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 946 | elseif TYPE == "Skull" then | |
| 947 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 948 | elseif TYPE == "Crystal" then | |
| 949 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 950 | end | |
| 951 | if MSH ~= nil then | |
| 952 | local MOVESPEED = nil | |
| 953 | if MOVEDIRECTION ~= nil then | |
| 954 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 955 | end | |
| 956 | local GROWTH = SIZE - ENDSIZE | |
| 957 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 958 | if TYPE == "Block" then | |
| 959 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 960 | else | |
| 961 | EFFECT.CFrame = CFRAME | |
| 962 | end | |
| 963 | for LOOP = 1, TIME+1 do | |
| 964 | Swait() | |
| 965 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 966 | if TYPE == "Wave" then | |
| 967 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 968 | end | |
| 969 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 970 | if TYPE == "Block" then | |
| 971 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 972 | else | |
| 973 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 974 | end | |
| 975 | if MOVEDIRECTION ~= nil then | |
| 976 | local ORI = EFFECT.Orientation | |
| 977 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 978 | EFFECT.Orientation = ORI | |
| 979 | end | |
| 980 | end | |
| 981 | if PLAYSSOUND == false then | |
| 982 | EFFECT:remove() | |
| 983 | else | |
| 984 | repeat Swait() until SOUND.Playing == false | |
| 985 | EFFECT:remove() | |
| 986 | end | |
| 987 | else | |
| 988 | if PLAYSSOUND == false then | |
| 989 | EFFECT:remove() | |
| 990 | else | |
| 991 | repeat Swait() until SOUND.Playing == false | |
| 992 | EFFECT:remove() | |
| 993 | end | |
| 994 | end | |
| 995 | end)) | |
| 996 | end | |
| 997 | ||
| 998 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
| |
| 999 | ||
| 1000 | local AddInstance = function(Object, ...) | |
| 1001 | local Obj = Instance.new(Object) | |
| 1002 | for i,v in next,(...) do | |
| 1003 | Obj[i] = v | |
| 1004 | end | |
| 1005 | return Obj | |
| 1006 | end | |
| 1007 | ||
| 1008 | function MakeForm(PART,TYPE) | |
| 1009 | if TYPE == "Cyl" then | |
| 1010 | local MSH = IT("CylinderMesh",PART)
| |
| 1011 | elseif TYPE == "Ball" then | |
| 1012 | local MSH = IT("SpecialMesh",PART)
| |
| 1013 | MSH.MeshType = "Sphere" | |
| 1014 | elseif TYPE == "Wedge" then | |
| 1015 | local MSH = IT("SpecialMesh",PART)
| |
| 1016 | MSH.MeshType = "Wedge" | |
| 1017 | end | |
| 1018 | end | |
| 1019 | ||
| 1020 | Debris = game:GetService("Debris")
| |
| 1021 | ||
| 1022 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1023 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1024 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
| |
| 1025 | end | |
| 1026 | ||
| 1027 | function Particles(Which,Parent,Enabled) | |
| 1028 | if script:FindFirstChild(Which) then | |
| 1029 | local PARTICLES = script:FindFirstChild(Which):Clone() | |
| 1030 | PARTICLES.Parent = Parent | |
| 1031 | PARTICLES.Name = "CurseParticles" | |
| 1032 | if Enabled ~= true then | |
| 1033 | PARTICLES:Emit(Enabled) | |
| 1034 | Debris:AddItem(PARTICLES,10) | |
| 1035 | else | |
| 1036 | PARTICLES.Enabled = true | |
| 1037 | return PARTICLES | |
| 1038 | end | |
| 1039 | end | |
| 1040 | end | |
| 1041 | ||
| 1042 | --//=================================\\ | |
| 1043 | --|| WEAPON CREATION | |
| 1044 | --\\=================================// | |
| 1045 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 1046 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1047 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 1048 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1049 | MakeForm(PRT,"Cyl") | |
| 1050 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 1051 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1052 | MakeForm(PRT,"Cyl") | |
| 1053 | PRT.Color = C3(255/255, 255/255, 0/255) | |
| 1054 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 1055 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1056 | MakeForm(RING,"Cyl") | |
| 1057 | RING.Color = C3(0,0,0) | |
| 1058 | for i = 1, 12 do | |
| 1059 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 1060 | PRT.Color = C3(0,0,0) | |
| 1061 | local MSH = IT("BlockMesh",PRT)
| |
| 1062 | MSH.Scale = VT(0.6,1,1) | |
| 1063 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 1064 | end | |
| 1065 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 1066 | PRT.Color = C3(0,0,0) | |
| 1067 | local MSH = IT("BlockMesh",PRT)
| |
| 1068 | MSH.Scale = VT(0.4,1,1) | |
| 1069 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 1070 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 1071 | PRT.Color = C3(0,0,0) | |
| 1072 | local MSH = IT("BlockMesh",PRT)
| |
| 1073 | MSH.Scale = VT(0.4,1,1) | |
| 1074 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 1075 | coroutine.resume(coroutine.create(function() | |
| 1076 | while true do | |
| 1077 | Swait() | |
| 1078 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 1079 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 1080 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 1081 | if CLOCKLOOP <= -150 then | |
| 1082 | if VALUE1 == false then | |
| 1083 | CLOCKLOOP = 0 | |
| 1084 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
| |
| 1085 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1086 | ApplyAoE(HITPOS,10,15,45,75,true) | |
| 1087 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
| |
| 1088 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
| |
| 1089 | if CLOCKTARGET ~= nil then | |
| 1090 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 1091 | if CLOCKTARGET.Torso ~= nil then | |
| 1092 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 1093 | end | |
| 1094 | if CLOCKTARGET.Health == 0 then | |
| 1095 | CLOCKTARGET = nil | |
| 1096 | end | |
| 1097 | end | |
| 1098 | end | |
| 1099 | end | |
| 1100 | end | |
| 1101 | end)) | |
| 1102 | ||
| 1103 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1104 | if c.ClassName == "Part" then | |
| 1105 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1106 | end | |
| 1107 | end | |
| 1108 | ||
| 1109 | Neck.Name = "Weld" | |
| 1110 | RootJoint.Name = "Weld" | |
| 1111 | RightShoulder.Name = "Weld" | |
| 1112 | LeftShoulder.Name = "Weld" | |
| 1113 | RightHip.Name = "Weld" | |
| 1114 | LeftHip.Name = "Weld" | |
| 1115 | ||
| 1116 | local BODY = {}
| |
| 1117 | for _, c in pairs(Character:GetDescendants()) do | |
| 1118 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1119 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1120 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1121 | end | |
| 1122 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 1123 | elseif c:IsA("JointInstance") then
| |
| 1124 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 1125 | end | |
| 1126 | end | |
| 1127 | for e = 1, #BODY do | |
| 1128 | if BODY[e] ~= nil then | |
| 1129 | local STUFF = BODY[e] | |
| 1130 | local PART = STUFF[1] | |
| 1131 | local PARENT = STUFF[2] | |
| 1132 | local MATERIAL = STUFF[3] | |
| 1133 | local COLOR = STUFF[4] | |
| 1134 | local TRANSPARENCY = STUFF[5] | |
| 1135 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1136 | PART.Material = MATERIAL | |
| 1137 | PART.Color = COLOR | |
| 1138 | PART.Transparency = TRANSPARENCY | |
| 1139 | end | |
| 1140 | PART.AncestryChanged:Connect(function() | |
| 1141 | PART.Parent = PARENT | |
| 1142 | end) | |
| 1143 | end | |
| 1144 | end | |
| 1145 | ||
| 1146 | function refit() | |
| 1147 | Character.Parent = workspace | |
| 1148 | for e = 1, #BODY do | |
| 1149 | if BODY[e] ~= nil then | |
| 1150 | local STUFF = BODY[e] | |
| 1151 | local PART = STUFF[1] | |
| 1152 | local PARENT = STUFF[2] | |
| 1153 | local MATERIAL = STUFF[3] | |
| 1154 | local COLOR = STUFF[4] | |
| 1155 | local TRANSPARENCY = STUFF[5] | |
| 1156 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1157 | PART.Material = MATERIAL | |
| 1158 | PART.Color = COLOR | |
| 1159 | PART.Transparency = TRANSPARENCY | |
| 1160 | end | |
| 1161 | if PART.Parent ~= PARENT then | |
| 1162 | Humanoid:remove() | |
| 1163 | PART.Parent = PARENT | |
| 1164 | Humanoid = IT("Humanoid",Character)
| |
| 1165 | chatfunc ("I dont have time to die...")
| |
| 1166 | end | |
| 1167 | end | |
| 1168 | end | |
| 1169 | end | |
| 1170 | local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255) | |
| 1171 | local SKILLFONT = "Fantasy" | |
| 1172 | local SKILLTEXTSIZE = 7 | |
| 1173 | ||
| 1174 | Weapon.Parent = Character | |
| 1175 | Humanoid.Parent = Character | |
| 1176 | ||
| 1177 | Humanoid.Died:connect(function() | |
| 1178 | refit() | |
| 1179 | end) | |
| 1180 | ||
| 1181 | ------------ | |
| 1182 | ||
| 1183 | ||
| 1184 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Eye", VT(0.49,0.49,0.49),false) | |
| 1185 | local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
| |
| 1186 | local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Cyan", "Eye", VT(0.49,0.49,0.30),false) | |
| 1187 | local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
| |
| 1188 | ||
| 1189 | ||
| 1190 | ||
| 1191 | ||
| 1192 | -------------------------- | |
| 1193 | ||
| 1194 | local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false) | |
| 1195 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 1196 | local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false) | |
| 1197 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1198 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Light", VT(0.35,1.4,0.35),false) | |
| 1199 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1200 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false) | |
| 1201 | CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1202 | ||
| 1203 | local DECAL = IT("Decal",Part)
| |
| 1204 | DECAL.Texture = "http://www.roblox.com/asset/?id=50184258" | |
| 1205 | DECAL.Face = "Top" | |
| 1206 | ||
| 1207 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false) | |
| 1208 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1209 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
| 1210 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
| |
| 1211 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
| 1212 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
| |
| 1213 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false) | |
| 1214 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1215 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eon", VT(0.5,0.5,1.25),false) | |
| 1216 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1217 | ||
| 1218 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1219 | if c.ClassName == "Part" then | |
| 1220 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1221 | end | |
| 1222 | end | |
| 1223 | ||
| 1224 | ||
| 1225 | Weapon.Parent = Character | |
| 1226 | ||
| 1227 | Humanoid.Died:connect(function() | |
| 1228 | ATTACK = true | |
| 1229 | end) | |
| 1230 | ||
| 1231 | ------------------------------------- | |
| 1232 | ||
| 1233 | local GUI = script.NameGui | |
| 1234 | GUI.Parent = RootPart | |
| 1235 | GUI.PlayerToHideFrom = Player | |
| 1236 | Humanoid.DisplayDistanceType = "None" | |
| 1237 | GUI.Enabled = true | |
| 1238 | local Pauldrons = script.Pauldrons | |
| 1239 | Pauldrons.Parent = Character | |
| 1240 | Pauldrons.CFrame = Torso.CFrame | |
| 1241 | local WELD = weldBetween(Torso,Pauldrons) | |
| 1242 | Pauldrons.Anchored = false | |
| 1243 | Pauldrons.Transparency = 0 | |
| 1244 | local FLINTLOCK = script.Flintlock | |
| 1245 | FLINTLOCK.Parent = Character | |
| 1246 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1247 | ||
| 1248 | local REGENSOUND = 487215897 | |
| 1249 | for _, c in pairs(Character:GetDescendants()) do | |
| 1250 | if c and c.Parent then | |
| 1251 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
| 1252 | local ACCESSORY = c.Parent | |
| 1253 | c.Parent = Character | |
| 1254 | if c then | |
| 1255 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
| |
| 1256 | weldBetween(Head,c) | |
| 1257 | else | |
| 1258 | weldBetween(Torso,c) | |
| 1259 | end | |
| 1260 | end | |
| 1261 | ACCESSORY:remove() | |
| 1262 | end | |
| 1263 | end | |
| 1264 | end | |
| 1265 | wait() | |
| 1266 | local BODY = {}
| |
| 1267 | for _, c in pairs(Character:GetDescendants()) do | |
| 1268 | if c:IsA("BasePart") then
| |
| 1269 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1270 | end | |
| 1271 | local REGENVALUE = IT("BoolValue",c)
| |
| 1272 | REGENVALUE.Name = "IsRegening" | |
| 1273 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
| |
| 1274 | elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
| |
| 1275 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
| |
| 1276 | end | |
| 1277 | end | |
| 1278 | function FullBodyRegen() | |
| 1279 | if FULLREGEN == false then | |
| 1280 | FULLREGEN = true | |
| 1281 | Character.Parent = workspace | |
| 1282 | GUI.Enabled = false | |
| 1283 | CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false) | |
| 1284 | UNANCHOR = false | |
| 1285 | for e = 1, #BODY do | |
| 1286 | if BODY[e] ~= nil then | |
| 1287 | local STUFF = BODY[e] | |
| 1288 | local PART = STUFF[1] | |
| 1289 | local PARENT = STUFF[2] | |
| 1290 | local MATERIAL = STUFF[3] | |
| 1291 | local COLOR = STUFF[4] | |
| 1292 | local TRANSPARENCY = STUFF[5] | |
| 1293 | --local SIZE = STUFF[6] | |
| 1294 | local NAME = STUFF[7] | |
| 1295 | local VALUE = STUFF[8] | |
| 1296 | PART.Parent = PARENT | |
| 1297 | Humanoid.MaxHealth = "inf" | |
| 1298 | Humanoid.Health = "inf" | |
| 1299 | Humanoid.Parent = nil | |
| 1300 | Humanoid = IT("Humanoid",Character)
| |
| 1301 | Humanoid.Died:Connect(FullBodyRegen) | |
| 1302 | PART.Parent = PARENT | |
| 1303 | if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
| |
| 1304 | VALUE.Value = true | |
| 1305 | coroutine.resume(coroutine.create(function() | |
| 1306 | PART.Transparency = 1 | |
| 1307 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false) | |
| 1308 | local REGEN = script.Regen:Clone() | |
| 1309 | REGEN.Parent = PART | |
| 1310 | REGEN.Speed = NumberRange.new(30) | |
| 1311 | REGEN:Emit(100) | |
| 1312 | local REGENING = script.Regen2:Clone() | |
| 1313 | REGENING.Parent = PART | |
| 1314 | REGENING.Enabled = true | |
| 1315 | REGENING.Speed = NumberRange.new(35) | |
| 1316 | wait() | |
| 1317 | local RANGE = 35 | |
| 1318 | for i = 1, math.ceil(REGENRATE*25) do | |
| 1319 | wait() | |
| 1320 | ApplyAoE(PART.Position,6,1,1,0,false) | |
| 1321 | REGENING.Speed = NumberRange.new(RANGE) | |
| 1322 | RANGE = RANGE - (35/(math.ceil(REGENRATE*20))) | |
| 1323 | end | |
| 1324 | REGEN.Speed = NumberRange.new(6) | |
| 1325 | REGEN:Emit(60) | |
| 1326 | wait(REGENRATE/3) | |
| 1327 | RootPart.Velocity = VT(0,0,0) | |
| 1328 | UNANCHOR = true | |
| 1329 | GUI.Enabled = true | |
| 1330 | PART.Transparency = 0 | |
| 1331 | REGEN.Rate = 50 | |
| 1332 | REGEN.Enabled = true | |
| 1333 | REGENING.Enabled = false | |
| 1334 | wait(REGENRATE/1.5) | |
| 1335 | VALUE.Value = false | |
| 1336 | Debris:AddItem(REGENING,5) | |
| 1337 | FULLREGEN = false | |
| 1338 | REGEN.Enabled = false | |
| 1339 | Debris:AddItem(REGEN,5) | |
| 1340 | end)) | |
| 1341 | end | |
| 1342 | end | |
| 1343 | end | |
| 1344 | end | |
| 1345 | end | |
| 1346 | function Regen() | |
| 1347 | Character.Parent = workspace | |
| 1348 | for e = 1, #BODY do | |
| 1349 | if BODY[e] ~= nil then | |
| 1350 | local STUFF = BODY[e] | |
| 1351 | local PART = STUFF[1] | |
| 1352 | local PARENT = STUFF[2] | |
| 1353 | local MATERIAL = STUFF[3] | |
| 1354 | local COLOR = STUFF[4] | |
| 1355 | local TRANSPARENCY = STUFF[5] | |
| 1356 | --local SIZE = STUFF[6] | |
| 1357 | local NAME = STUFF[7] | |
| 1358 | local VALUE = STUFF[8] | |
| 1359 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1360 | PART.Material = MATERIAL | |
| 1361 | PART.Name = NAME | |
| 1362 | end | |
| 1363 | if PART.Parent ~= PARENT then | |
| 1364 | PART.Parent = PARENT | |
| 1365 | if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
| |
| 1366 | if VALUE.Value == false then | |
| 1367 | VALUE.Value = true | |
| 1368 | coroutine.resume(coroutine.create(function() | |
| 1369 | PART.Transparency = 1 | |
| 1370 | wait(REGENRATE) | |
| 1371 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false) | |
| 1372 | local REGENING = script.Regen:Clone() | |
| 1373 | REGENING.Parent = PART | |
| 1374 | REGENING.Enabled = true | |
| 1375 | for i = 1, math.ceil(REGENRATE*10) do | |
| 1376 | wait() | |
| 1377 | ApplyAoE(PART.Position,6,1,1,0,false) | |
| 1378 | end | |
| 1379 | wait(REGENRATE) | |
| 1380 | PART.Transparency = 0 | |
| 1381 | wait(REGENRATE/5) | |
| 1382 | REGENING.Enabled = false | |
| 1383 | VALUE.Value = false | |
| 1384 | Debris:AddItem(REGENING,5) | |
| 1385 | end)) | |
| 1386 | end | |
| 1387 | elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
| |
| 1388 | local VALUE = PARENT.IsRegening | |
| 1389 | if VALUE == false then | |
| 1390 | VALUE.Value = true | |
| 1391 | local PART = PART.Part1 | |
| 1392 | coroutine.resume(coroutine.create(function() | |
| 1393 | PART.Transparency = 1 | |
| 1394 | wait(REGENRATE) | |
| 1395 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false) | |
| 1396 | local REGENING = script.Regen:Clone() | |
| 1397 | REGENING.Parent = PART | |
| 1398 | REGENING.Enabled = true | |
| 1399 | for i = 1, math.ceil(REGENRATE*10) do | |
| 1400 | wait() | |
| 1401 | ApplyAoE(PART.Position,6,1,1,0,false) | |
| 1402 | end | |
| 1403 | wait(REGENRATE) | |
| 1404 | PART.Transparency = 0 | |
| 1405 | wait(REGENRATE/5) | |
| 1406 | REGENING.Enabled = false | |
| 1407 | VALUE.Value = false | |
| 1408 | end)) | |
| 1409 | end | |
| 1410 | end | |
| 1411 | end | |
| 1412 | end | |
| 1413 | end | |
| 1414 | end | |
| 1415 | ||
| 1416 | for _, c in pairs(script.Package:GetChildren()) do | |
| 1417 | c.Parent = Character | |
| 1418 | end | |
| 1419 | ||
| 1420 | local b = IT("BodyForce",RootPart)
| |
| 1421 | b.Name = "LowGrav" | |
| 1422 | b.force = Vector3.new(0,1500,0) | |
| 1423 | ||
| 1424 | local SKILLTEXTCOLOR = C3(222,255,0) | |
| 1425 | local SKILLFONT = "Fantasy" | |
| 1426 | local SKILLTEXTSIZE = 7 | |
| 1427 | ||
| 1428 | local BACKATTACHMENT1 = IT("Attachment",Torso)
| |
| 1429 | BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75) | |
| 1430 | local BACKATTACHMENT2 = IT("Attachment",Torso)
| |
| 1431 | BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75) | |
| 1432 | ||
| 1433 | Humanoid.Died:Connect(FullBodyRegen) | |
| 1434 | ||
| 1435 | --//=================================\\ | |
| 1436 | --|| DAMAGING | |
| 1437 | --\\=================================// | |
| 1438 | ||
| 1439 | function ApplyDamage(Humanoid,Damage) | |
| 1440 | if Humanoid.Health == math.huge then | |
| 1441 | Humanoid.Parent:BreakJoints() | |
| 1442 | else | |
| 1443 | local MULTIPLY = Humanoid.MaxHealth/100 | |
| 1444 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1445 | if Humanoid.Health ~= 0 then | |
| 1446 | Humanoid.Health = Humanoid.Health - Damage*MULTIPLY | |
| 1447 | end | |
| 1448 | end | |
| 1449 | end | |
| 1450 | ||
| 1451 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL) | |
| 1452 | local CHILDREN = workspace:GetDescendants() | |
| 1453 | for index, CHILD in pairs(CHILDREN) do | |
| 1454 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1455 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1456 | if HUM then | |
| 1457 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1458 | if TORSO then | |
| 1459 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1460 | if INSTAKILL == true or HUM.MaxHealth == math.huge then | |
| 1461 | CHILD:BreakJoints() | |
| 1462 | else | |
| 1463 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1464 | ApplyDamage(HUM,DMG) | |
| 1465 | end | |
| 1466 | if FLING > 0 then | |
| 1467 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1468 | if c:IsA("BasePart") then
| |
| 1469 | local bv = Instance.new("BodyVelocity")
| |
| 1470 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1471 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1472 | bv.Parent = c | |
| 1473 | Debris:AddItem(bv,0.05) | |
| 1474 | end | |
| 1475 | end | |
| 1476 | end | |
| 1477 | end | |
| 1478 | end | |
| 1479 | end | |
| 1480 | end | |
| 1481 | end | |
| 1482 | end | |
| 1483 | ||
| 1484 | --//=================================\\ | |
| 1485 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1486 | --\\=================================// | |
| 1487 | ||
| 1488 | function Fireball() | |
| 1489 | ATTACK = true | |
| 1490 | Rooted = true | |
| 1491 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1492 | GYRO.D = 20 | |
| 1493 | GYRO.P = 4000 | |
| 1494 | GYRO.MaxTorque = VT(40000,40000,40000) | |
| 1495 | local POSITION = IT("BodyPosition",RootPart)
| |
| 1496 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
| 1497 | POSITION.D = 450 | |
| 1498 | POSITION.P = 40000 | |
| 1499 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1500 | local FIRE = Particles("FistFire",RightArm,true)
| |
| 1501 | CreateSound(CHARGE,RightArm,6,1,false) | |
| 1502 | coroutine.resume(coroutine.create(function() | |
| 1503 | repeat | |
| 1504 | Swait() | |
| 1505 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1506 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
| 1507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
| 1508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1512 | until ATTACK == false | |
| 1513 | FIRE.LockedToPart = false | |
| 1514 | FIRE.Enabled = false | |
| 1515 | Debris:AddItem(FIRE,5) | |
| 1516 | GYRO:remove() | |
| 1517 | POSITION:remove() | |
| 1518 | end)) | |
| 1519 | wait(1) | |
| 1520 | repeat | |
| 1521 | Particles("ExplosionFire1",RightArm,70)
| |
| 1522 | coroutine.resume(coroutine.create(function() | |
| 1523 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Flight", VT(10,10,10)) | |
| 1524 | FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
| 1525 | CreateSound(FIREBALLSOUND,FIREBALL,6,1,false) | |
| 1526 | local FLAME = Particles("FireballFire1",FIREBALL,true)
| |
| 1527 | local FLAME2 = Particles("FireballFire2",FIREBALL,true)
| |
| 1528 | for i = 1, 250 do | |
| 1529 | Swait() | |
| 1530 | local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character) | |
| 1531 | FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5) | |
| 1532 | if HIT then | |
| 1533 | Particles("ExplosionFire1",FIREBALL,600)
| |
| 1534 | ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
| |
| 1535 | for i = 1, 3 do | |
| 1536 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1537 | end | |
| 1538 | for i = 1, 3 do | |
| 1539 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1540 | end | |
| 1541 | for i = 1, 5 do | |
| 1542 | WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1543 | end | |
| 1544 | break | |
| 1545 | end | |
| 1546 | end | |
| 1547 | FLAME.Enabled = false | |
| 1548 | FLAME2.Enabled = false | |
| 1549 | Debris:AddItem(FIREBALL,7) | |
| 1550 | end)) | |
| 1551 | wait(0.1) | |
| 1552 | until KEYHOLD == false | |
| 1553 | wait(0.2) | |
| 1554 | ATTACK = false | |
| 1555 | Rooted = false | |
| 1556 | end | |
| 1557 | ||
| 1558 | function FireField() | |
| 1559 | ATTACK = true | |
| 1560 | Rooted = true | |
| 1561 | local A = false | |
| 1562 | local POSITION = IT("BodyPosition",RootPart)
| |
| 1563 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
| 1564 | POSITION.D = 450 | |
| 1565 | POSITION.P = 40000 | |
| 1566 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1567 | coroutine.resume(coroutine.create(function() | |
| 1568 | repeat | |
| 1569 | Swait() | |
| 1570 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1571 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1572 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1573 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1574 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1575 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1576 | until A == true | |
| 1577 | repeat | |
| 1578 | Swait() | |
| 1579 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1580 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1581 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1582 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1583 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1584 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1585 | until ATTACK == false | |
| 1586 | POSITION:remove() | |
| 1587 | end)) | |
| 1588 | local RANGE = 75 | |
| 1589 | local REGENING = script.Regen2:Clone() | |
| 1590 | REGENING.Parent = Torso | |
| 1591 | REGENING.Enabled = true | |
| 1592 | REGENING.Rate = 900 | |
| 1593 | REGENING.Speed = NumberRange.new(RANGE) | |
| 1594 | wait() | |
| 1595 | for i = 1, 75 do | |
| 1596 | wait() | |
| 1597 | ApplyAoE(Torso.Position,6,1,1,0,false) | |
| 1598 | REGENING.Speed = NumberRange.new(RANGE) | |
| 1599 | RANGE = RANGE - (75/(math.ceil(REGENRATE*75))) | |
| 1600 | end | |
| 1601 | REGENING.Enabled = false | |
| 1602 | wait(0.5) | |
| 1603 | for i = 1, 6 do | |
| 1604 | WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1605 | end | |
| 1606 | CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false) | |
| 1607 | A = true | |
| 1608 | local FLAME = Particles("Field",Torso,true)
| |
| 1609 | FLAME.Size = NumberSequence.new(0,25) | |
| 1610 | FIREFIELD = true | |
| 1611 | local SOUND = CreateSound(BURNSOUND,Torso,10,1,true) | |
| 1612 | coroutine.resume(coroutine.create(function() | |
| 1613 | for i = 1, 20 do | |
| 1614 | wait(1) | |
| 1615 | SOUND.Parent = Torso | |
| 1616 | SOUND.Playing = true | |
| 1617 | ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
| |
| 1618 | for i = 1, 2 do | |
| 1619 | WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1620 | end | |
| 1621 | if SEARING == true then | |
| 1622 | break | |
| 1623 | end | |
| 1624 | end | |
| 1625 | FIREFIELD = false | |
| 1626 | FLAME.Enabled = false | |
| 1627 | Debris:AddItem(FLAME,5) | |
| 1628 | SOUND:remove() | |
| 1629 | end)) | |
| 1630 | wait(1) | |
| 1631 | ATTACK = false | |
| 1632 | Rooted = false | |
| 1633 | end | |
| 1634 | ||
| 1635 | function SearingForm() | |
| 1636 | ATTACK = true | |
| 1637 | Rooted = true | |
| 1638 | local POSITION = IT("BodyPosition",RootPart)
| |
| 1639 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
| 1640 | POSITION.D = 450 | |
| 1641 | POSITION.P = 40000 | |
| 1642 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1643 | coroutine.resume(coroutine.create(function() | |
| 1644 | repeat | |
| 1645 | Swait() | |
| 1646 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1650 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1652 | until ATTACK == false | |
| 1653 | end)) | |
| 1654 | local FIRES = {}
| |
| 1655 | local RANGE = 75 | |
| 1656 | local REGENING = script.Regen2:Clone() | |
| 1657 | REGENING.Parent = Torso | |
| 1658 | REGENING.Enabled = true | |
| 1659 | REGENING.Rate = 900 | |
| 1660 | REGENING.Speed = NumberRange.new(RANGE) | |
| 1661 | wait() | |
| 1662 | for i = 1, 75 do | |
| 1663 | wait() | |
| 1664 | ApplyAoE(Torso.Position,6,1,1,0,false) | |
| 1665 | REGENING.Speed = NumberRange.new(RANGE) | |
| 1666 | RANGE = RANGE - (75/(math.ceil(REGENRATE*75))) | |
| 1667 | end | |
| 1668 | REGENING.Enabled = false | |
| 1669 | wait(0.5) | |
| 1670 | for i = 1, 6 do | |
| 1671 | WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1672 | end | |
| 1673 | local BUSY = true | |
| 1674 | Particles("ExplosionFire1",Torso,100)
| |
| 1675 | SEARING = true | |
| 1676 | local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
| |
| 1677 | local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
| |
| 1678 | coroutine.resume(coroutine.create(function() | |
| 1679 | coroutine.resume(coroutine.create(function() | |
| 1680 | repeat | |
| 1681 | wait(1) | |
| 1682 | ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
| |
| 1683 | until SEARING == false | |
| 1684 | end)) | |
| 1685 | repeat | |
| 1686 | Swait() | |
| 1687 | local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24))) | |
| 1688 | local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24))) | |
| 1689 | WING1.Acceleration = ACCEL1 | |
| 1690 | WING2.Acceleration = ACCEL2 | |
| 1691 | local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character) | |
| 1692 | if HIT then | |
| 1693 | ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
| |
| 1694 | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) | |
| 1695 | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) | |
| 1696 | for i = 1, 3 do | |
| 1697 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1698 | end | |
| 1699 | for i = 1, 3 do | |
| 1700 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1701 | end | |
| 1702 | Particles("ExplosionFire1",Torso,600)
| |
| 1703 | BUSY = false | |
| 1704 | break | |
| 1705 | end | |
| 1706 | until SEARING == false | |
| 1707 | end)) | |
| 1708 | for _, c in pairs(Character:GetChildren()) do | |
| 1709 | if c:IsA("BasePart") then
| |
| 1710 | local FLAME = Particles("BodyFire",c,true)
| |
| 1711 | table.insert(FIRES,FLAME) | |
| 1712 | end | |
| 1713 | end | |
| 1714 | POSITION:remove() | |
| 1715 | wait() | |
| 1716 | ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
| |
| 1717 | CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false) | |
| 1718 | ATTACK = false | |
| 1719 | Rooted = false | |
| 1720 | GYRO = IT("BodyGyro",RootPart)
| |
| 1721 | GYRO.D = 20 | |
| 1722 | GYRO.P = 4000 | |
| 1723 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1724 | BODYPOS = IT("BodyPosition",RootPart)
| |
| 1725 | BODYPOS.Position = RootPart.Position+VT(0,2,0) | |
| 1726 | BODYPOS.D = 450 | |
| 1727 | BODYPOS.P = 40000 | |
| 1728 | BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1729 | local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1730 | if NEWKEY == "c" and ATTACK == false then | |
| 1731 | BUSY = false | |
| 1732 | end | |
| 1733 | end) | |
| 1734 | local HUM = Humanoid.Died:Connect(function() | |
| 1735 | BUSY = false | |
| 1736 | ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
| |
| 1737 | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) | |
| 1738 | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) | |
| 1739 | for i = 1, 3 do | |
| 1740 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1741 | end | |
| 1742 | for i = 1, 3 do | |
| 1743 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1744 | end | |
| 1745 | Particles("ExplosionFire1",Torso,600)
| |
| 1746 | end) | |
| 1747 | repeat wait() until BUSY == false | |
| 1748 | for i = 1, #FIRES do | |
| 1749 | FIRES[i].Enabled = false | |
| 1750 | Debris:AddItem(FIRES[i],5) | |
| 1751 | end | |
| 1752 | HUM:disconnect() | |
| 1753 | WING1.Enabled = false | |
| 1754 | WING2.Enabled = false | |
| 1755 | WING1.LockedToPart = false | |
| 1756 | WING2.LockedToPart = false | |
| 1757 | Debris:AddItem(WING1,5) | |
| 1758 | Debris:AddItem(WING2,5) | |
| 1759 | KEYDOWN:disconnect() | |
| 1760 | SEARING = false | |
| 1761 | GYRO:remove() | |
| 1762 | BODYPOS:remove() | |
| 1763 | FullBodyRegen() | |
| 1764 | end | |
| 1765 | ||
| 1766 | function SearingOrb() | |
| 1767 | ATTACK = true | |
| 1768 | Rooted = true | |
| 1769 | local POSITION = IT("BodyPosition",RootPart)
| |
| 1770 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
| 1771 | POSITION.D = 450 | |
| 1772 | POSITION.P = 40000 | |
| 1773 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1774 | local FIRE = Particles("FistFire",RightArm,true)
| |
| 1775 | local FIRE2 = Particles("FistFire",LeftArm,true)
| |
| 1776 | CreateSound(CHARGE,Torso,6,1,false) | |
| 1777 | local NEWANIM = false | |
| 1778 | coroutine.resume(coroutine.create(function() | |
| 1779 | repeat | |
| 1780 | Swait() | |
| 1781 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1782 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1783 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1784 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1785 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1786 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1787 | until ATTACK == false or NEWANIM == true | |
| 1788 | if NEWANIM == true then | |
| 1789 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1790 | GYRO.D = 20 | |
| 1791 | GYRO.P = 4000 | |
| 1792 | GYRO.MaxTorque = VT(40000,40000,40000) | |
| 1793 | repeat | |
| 1794 | Swait() | |
| 1795 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1796 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
| 1797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
| 1798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1802 | until ATTACK == false | |
| 1803 | GYRO:remove() | |
| 1804 | end | |
| 1805 | POSITION:remove() | |
| 1806 | FIRE.LockedToPart = false | |
| 1807 | FIRE.Enabled = false | |
| 1808 | Debris:AddItem(FIRE,5) | |
| 1809 | FIRE2.LockedToPart = false | |
| 1810 | FIRE2.Enabled = false | |
| 1811 | Debris:AddItem(FIRE2,5) | |
| 1812 | end)) | |
| 1813 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
| |
| 1814 | MakeForm(ORB,"Ball") | |
| 1815 | ORB.CFrame = CF(RootPart.Position+VT(0,8,0)) | |
| 1816 | local A = IT("Attachment",ORB)
| |
| 1817 | local FIRES = Particles("FireballFire1",A,true)
| |
| 1818 | FIRES.Size = NumberSequence.new(0) | |
| 1819 | FIRES.LockedToPart = true | |
| 1820 | local LOOP = 0 | |
| 1821 | for i = 1, 500 do | |
| 1822 | Swait() | |
| 1823 | LOOP = LOOP + 1 | |
| 1824 | if LOOP >= 30 then | |
| 1825 | LOOP = 0 | |
| 1826 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1827 | end | |
| 1828 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
| 1829 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
| 1830 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
| 1831 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
| 1832 | FIRES.Enabled = true | |
| 1833 | end | |
| 1834 | wait(1) | |
| 1835 | if KEYHOLD == false then | |
| 1836 | coroutine.resume(coroutine.create(function() | |
| 1837 | ORB.Transparency = 1 | |
| 1838 | FIRES.Enabled = false | |
| 1839 | Debris:AddItem(ORB,10) | |
| 1840 | ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
| |
| 1841 | CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false) | |
| 1842 | CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false) | |
| 1843 | for i = 1, 3 do | |
| 1844 | WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1845 | end | |
| 1846 | for i = 1, 3 do | |
| 1847 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1848 | end | |
| 1849 | Particles("ExplosionFire1",ORB,1200)
| |
| 1850 | for i = 1, 15 do | |
| 1851 | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1852 | end | |
| 1853 | end)) | |
| 1854 | else | |
| 1855 | for i = 1, 100 do | |
| 1856 | Swait() | |
| 1857 | ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5 | |
| 1858 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
| 1859 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
| 1860 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
| 1861 | end | |
| 1862 | ORB.Transparency = 1 | |
| 1863 | FIRES.Enabled = false | |
| 1864 | Debris:AddItem(ORB,10) | |
| 1865 | CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false) | |
| 1866 | for _, c in pairs(Character:GetChildren()) do | |
| 1867 | if c:IsA("BasePart") then
| |
| 1868 | Particles("ExplosionFire2",c,25)
| |
| 1869 | end | |
| 1870 | end | |
| 1871 | NEWANIM = true | |
| 1872 | wait(0.5) | |
| 1873 | for i = 1, 15 do | |
| 1874 | wait(0.1) | |
| 1875 | coroutine.resume(coroutine.create(function() | |
| 1876 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Flight", VT(2,2,2)) | |
| 1877 | FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
| 1878 | CreateSound(FIREBALLSOUND,FIREBALL,6,1,false) | |
| 1879 | local FLAME = Particles("FireballFire3",FIREBALL,true)
| |
| 1880 | for i = 1, 250 do | |
| 1881 | Swait() | |
| 1882 | local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character) | |
| 1883 | FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2) | |
| 1884 | if HIT then | |
| 1885 | CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false) | |
| 1886 | local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true)
| |
| 1887 | local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true)
| |
| 1888 | FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1889 | FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0)) | |
| 1890 | coroutine.resume(coroutine.create(function() | |
| 1891 | local FLAMES = Particles("DebrisFire",FIELD,true)
| |
| 1892 | local FLAMES2 = Particles("DebrisFire",FIELD2,true)
| |
| 1893 | for i = 1, 15 do | |
| 1894 | wait(1) | |
| 1895 | ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
| |
| 1896 | end | |
| 1897 | FLAMES.Enabled = false | |
| 1898 | FLAMES2.Enabled = false | |
| 1899 | Debris:AddItem(FIELD,5) | |
| 1900 | Debris:AddItem(FIELD2,5) | |
| 1901 | end)) | |
| 1902 | Particles("ExplosionFire2",FIREBALL,600)
| |
| 1903 | break | |
| 1904 | end | |
| 1905 | end | |
| 1906 | FLAME.Enabled = false | |
| 1907 | Debris:AddItem(FIREBALL,7) | |
| 1908 | end)) | |
| 1909 | end | |
| 1910 | end | |
| 1911 | wait(0.3) | |
| 1912 | ATTACK = false | |
| 1913 | Rooted = false | |
| 1914 | end | |
| 1915 | ||
| 1916 | function Shroud() | |
| 1917 | if Mouse.Target ~= nil then | |
| 1918 | if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1919 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1920 | local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1921 | if TORSO and HUM.Health > 0 then | |
| 1922 | local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude | |
| 1923 | if DISTANCE < 100 then | |
| 1924 | ATTACK = true | |
| 1925 | POSEIDON = false | |
| 1926 | Rooted = true | |
| 1927 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1928 | GYRO.D = 20 | |
| 1929 | GYRO.P = 4000 | |
| 1930 | GYRO.MaxTorque = VT(40000,40000,40000) | |
| 1931 | local POSITION = IT("BodyPosition",RootPart)
| |
| 1932 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
| 1933 | POSITION.D = 450 | |
| 1934 | POSITION.P = 40000 | |
| 1935 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1936 | local TARGETTING = true | |
| 1937 | local HIT = false | |
| 1938 | local FIRES = {}
| |
| 1939 | for _, c in pairs(Character:GetChildren()) do | |
| 1940 | if c:IsA("BasePart") then
| |
| 1941 | local FLAME = Particles("BodyFire",c,true)
| |
| 1942 | FLAME.Rate = 15 | |
| 1943 | table.insert(FIRES,FLAME) | |
| 1944 | end | |
| 1945 | end | |
| 1946 | CreateSound(CHARGE,Torso,6,1,false) | |
| 1947 | coroutine.resume(coroutine.create(function() | |
| 1948 | repeat | |
| 1949 | GYRO.CFrame = CF(RootPart.Position,TORSO.Position) | |
| 1950 | Swait() | |
| 1951 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1955 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1957 | until TARGETTING == false | |
| 1958 | repeat | |
| 1959 | GYRO.CFrame = CF(RootPart.Position,TORSO.Position) | |
| 1960 | POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p | |
| 1961 | DISTANCE = (RootPart.Position-TORSO.Position).Magnitude | |
| 1962 | Swait() | |
| 1963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1967 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1969 | until HIT == true | |
| 1970 | POSITION:remove() | |
| 1971 | GYRO:remove() | |
| 1972 | end)) | |
| 1973 | wait(0.5) | |
| 1974 | repeat wait() until HOLD == true | |
| 1975 | for _, c in pairs(Character:GetChildren()) do | |
| 1976 | if c:IsA("BasePart") then
| |
| 1977 | local FLAME = Particles("BodyFire",c,true)
| |
| 1978 | table.insert(FIRES,FLAME) | |
| 1979 | end | |
| 1980 | end | |
| 1981 | for _, c in pairs(Character:GetChildren()) do | |
| 1982 | if c:IsA("BasePart") then
| |
| 1983 | c.Transparency = 1 | |
| 1984 | end | |
| 1985 | end | |
| 1986 | TARGETTING = false | |
| 1987 | for i = 1, 100 do | |
| 1988 | wait() | |
| 1989 | if DISTANCE < 5 or DISTANCE >= 200 then | |
| 1990 | break | |
| 1991 | end | |
| 1992 | end | |
| 1993 | HIT = true | |
| 1994 | if DISTANCE < 5 then | |
| 1995 | for i = 1, #FIRES do | |
| 1996 | FIRES[i].Enabled = false | |
| 1997 | end | |
| 1998 | for _, c in pairs(HUM.Parent:GetChildren()) do | |
| 1999 | if c:IsA("BasePart") then
| |
| 2000 | local FLAME = Particles("BodyFire",c,true)
| |
| 2001 | table.insert(FIRES,FLAME) | |
| 2002 | end | |
| 2003 | end | |
| 2004 | CreateSound(FIREBALLSOUND,Torso,6,1,false) | |
| 2005 | RootPart.CFrame = TORSO.CFrame | |
| 2006 | local WELD = weldBetween(RootPart,TORSO) | |
| 2007 | repeat wait() until HOLD == true | |
| 2008 | CreateSound(416328540,Torso,6,1,false) | |
| 2009 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 2010 | local bv = Instance.new("BodyVelocity")
| |
| 2011 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2012 | bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125 | |
| 2013 | bv.Parent = TORSO | |
| 2014 | for i = 1, 70 do | |
| 2015 | wait(0.1) | |
| 2016 | if TORSO.Parent == nil then | |
| 2017 | break | |
| 2018 | end | |
| 2019 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 2020 | end | |
| 2021 | UNANCHOR = false | |
| 2022 | bv:remove() | |
| 2023 | wait(1) | |
| 2024 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2025 | CreateSound(FIREBALLSOUND,Torso,6,1,false) | |
| 2026 | UNANCHOR = true | |
| 2027 | local bv = Instance.new("BodyVelocity")
| |
| 2028 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2029 | bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450 | |
| 2030 | bv.Parent = TORSO | |
| 2031 | local LANDED = false | |
| 2032 | for i = 1, 500 do | |
| 2033 | wait() | |
| 2034 | Ignore = {Character,HUM.Parent}
| |
| 2035 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 2036 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 2037 | local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore) | |
| 2038 | if HITFLOOR or FULLREGEN == true then | |
| 2039 | LANDED = true | |
| 2040 | break | |
| 2041 | end | |
| 2042 | if TORSO.Parent == nil then | |
| 2043 | break | |
| 2044 | end | |
| 2045 | end | |
| 2046 | if TORSO.Parent ~= nil then | |
| 2047 | UNANCHOR = false | |
| 2048 | bv:remove() | |
| 2049 | wait(1) | |
| 2050 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2051 | CreateSound(FIREBALLSOUND,Torso,6,1,false) | |
| 2052 | UNANCHOR = true | |
| 2053 | local bv = Instance.new("BodyVelocity")
| |
| 2054 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2055 | bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450 | |
| 2056 | bv.Parent = TORSO | |
| 2057 | local LANDED = false | |
| 2058 | for i = 1, 500 do | |
| 2059 | wait() | |
| 2060 | Ignore = {Character,HUM.Parent}
| |
| 2061 | WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 2062 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 2063 | local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore) | |
| 2064 | if HITFLOOR or FULLREGEN == true then | |
| 2065 | LANDED = true | |
| 2066 | break | |
| 2067 | end | |
| 2068 | if TORSO.Parent == nil then | |
| 2069 | break | |
| 2070 | end | |
| 2071 | end | |
| 2072 | bv:remove() | |
| 2073 | if LANDED == true then | |
| 2074 | UNANCHOR = false | |
| 2075 | for i = 1, 10 do | |
| 2076 | ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
| |
| 2077 | end | |
| 2078 | CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false) | |
| 2079 | CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false) | |
| 2080 | Particles("ExplosionFire1",TORSO,120)
| |
| 2081 | for i = 1, 15 do | |
| 2082 | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2083 | end | |
| 2084 | WELD:remove() | |
| 2085 | wait(0.3) | |
| 2086 | UNANCHOR = true | |
| 2087 | else | |
| 2088 | WELD:remove() | |
| 2089 | end | |
| 2090 | end | |
| 2091 | end | |
| 2092 | for i = 1, #FIRES do | |
| 2093 | FIRES[i].Enabled = false | |
| 2094 | Debris:AddItem(FIRES[i],5) | |
| 2095 | end | |
| 2096 | for _, c in pairs(Character:GetChildren()) do | |
| 2097 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 2098 | c.Transparency = 0 | |
| 2099 | end | |
| 2100 | end | |
| 2101 | RootPart.Velocity = VT(0,0,0) | |
| 2102 | ATTACK = false | |
| 2103 | Rooted = false | |
| 2104 | end | |
| 2105 | end | |
| 2106 | end | |
| 2107 | end | |
| 2108 | end | |
| 2109 | ||
| 2110 | function Spitter() | |
| 2111 | ATTACK = true | |
| 2112 | Rooted = true | |
| 2113 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2114 | GYRO.D = 20 | |
| 2115 | GYRO.P = 4000 | |
| 2116 | GYRO.MaxTorque = VT(40000,40000,40000) | |
| 2117 | local POSITION = IT("BodyPosition",RootPart)
| |
| 2118 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
| 2119 | POSITION.D = 450 | |
| 2120 | POSITION.P = 40000 | |
| 2121 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2122 | local FIRE = Particles("FistFire",RightArm,true)
| |
| 2123 | CreateSound(CHARGE,RightArm,6,0.8,false) | |
| 2124 | coroutine.resume(coroutine.create(function() | |
| 2125 | repeat | |
| 2126 | Swait() | |
| 2127 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 2128 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
| 2129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
| 2130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2131 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2132 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2133 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2134 | until ATTACK == false | |
| 2135 | FIRE.LockedToPart = false | |
| 2136 | FIRE.Enabled = false | |
| 2137 | Debris:AddItem(FIRE,5) | |
| 2138 | GYRO:remove() | |
| 2139 | POSITION:remove() | |
| 2140 | end)) | |
| 2141 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
| |
| 2142 | MakeForm(FIREBALL,"Ball") | |
| 2143 | FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0) | |
| 2144 | local CORE = IT("Attachment",FIREBALL)
| |
| 2145 | local FIRES = Particles("FireballFire1",CORE,true)
| |
| 2146 | FIRES.Size = NumberSequence.new(0) | |
| 2147 | FIRES.LockedToPart = true | |
| 2148 | local LOOP = 0 | |
| 2149 | repeat | |
| 2150 | Swait() | |
| 2151 | LOOP = LOOP + 1 | |
| 2152 | if LOOP == 20 then | |
| 2153 | LOOP = 0 | |
| 2154 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 2155 | end | |
| 2156 | if FIREBALL.Size.X < 20 then | |
| 2157 | FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1) | |
| 2158 | FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5) | |
| 2159 | FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2) | |
| 2160 | end | |
| 2161 | FIRES.Enabled = true | |
| 2162 | FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0) | |
| 2163 | until KEYHOLD == false and FIREBALL.Size.X >= 10 | |
| 2164 | CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false) | |
| 2165 | coroutine.resume(coroutine.create(function() | |
| 2166 | FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p) | |
| 2167 | local RANGE = 75 | |
| 2168 | local FLAME = Particles("Field",CORE,true)
| |
| 2169 | FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5) | |
| 2170 | FLAME.Size = NumberSequence.new(0,25) | |
| 2171 | for i = 1, 600 do | |
| 2172 | LOOP = LOOP + 1 | |
| 2173 | if LOOP == 20 then | |
| 2174 | LOOP = 0 | |
| 2175 | ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false) | |
| 2176 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 2177 | end | |
| 2178 | Swait() | |
| 2179 | FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2) | |
| 2180 | local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character) | |
| 2181 | if HIT then | |
| 2182 | ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
| |
| 2183 | CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false) | |
| 2184 | CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false) | |
| 2185 | for i = 1, 3 do | |
| 2186 | WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 2187 | end | |
| 2188 | for i = 1, 3 do | |
| 2189 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 2190 | end | |
| 2191 | Particles("ExplosionFire1",FIREBALL,1200)
| |
| 2192 | for i = 1, 15 do | |
| 2193 | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2194 | end | |
| 2195 | break | |
| 2196 | end | |
| 2197 | end | |
| 2198 | FLAME.Enabled = false | |
| 2199 | FIRES.Enabled = false | |
| 2200 | for i = 1, 10 do | |
| 2201 | Swait() | |
| 2202 | FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1) | |
| 2203 | end | |
| 2204 | Debris:AddItem(FIREBALL,5) | |
| 2205 | end)) | |
| 2206 | wait(0.5) | |
| 2207 | ATTACK = false | |
| 2208 | Rooted = false | |
| 2209 | end | |
| 2210 | ||
| 2211 | function Devastor() | |
| 2212 | ATTACK = true | |
| 2213 | Rooted = true | |
| 2214 | local POSITION = IT("BodyPosition",RootPart)
| |
| 2215 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
| 2216 | POSITION.D = 450 | |
| 2217 | POSITION.P = 40000 | |
| 2218 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2219 | local FIRE = Particles("FistFire",RightArm,true)
| |
| 2220 | local FIRE2 = Particles("FistFire",LeftArm,true)
| |
| 2221 | CreateSound(CHARGE,Torso,6,1,false) | |
| 2222 | local NEWANIM = false | |
| 2223 | coroutine.resume(coroutine.create(function() | |
| 2224 | repeat | |
| 2225 | Swait() | |
| 2226 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2227 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2228 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2229 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2230 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2231 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2232 | until ATTACK == false or NEWANIM == true | |
| 2233 | if NEWANIM == true then | |
| 2234 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2235 | GYRO.D = 20 | |
| 2236 | GYRO.P = 4000 | |
| 2237 | GYRO.MaxTorque = VT(40000,40000,40000) | |
| 2238 | repeat | |
| 2239 | Swait() | |
| 2240 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 2241 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
| 2242 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
| 2243 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2244 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2245 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2246 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2247 | until ATTACK == false | |
| 2248 | GYRO:remove() | |
| 2249 | end | |
| 2250 | POSITION:remove() | |
| 2251 | FIRE.LockedToPart = false | |
| 2252 | FIRE.Enabled = false | |
| 2253 | Debris:AddItem(FIRE,5) | |
| 2254 | FIRE2.LockedToPart = false | |
| 2255 | FIRE2.Enabled = false | |
| 2256 | Debris:AddItem(FIRE2,5) | |
| 2257 | end)) | |
| 2258 | local FIRETABLE = {}
| |
| 2259 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
| |
| 2260 | MakeForm(ORB,"Ball") | |
| 2261 | ORB.CFrame = CF(RootPart.Position+VT(0,8,0)) | |
| 2262 | local A = IT("Attachment",ORB)
| |
| 2263 | local FIRES = Particles("FireballFire1",A,true)
| |
| 2264 | FIRES.Size = NumberSequence.new(0) | |
| 2265 | FIRES.LockedToPart = true | |
| 2266 | local LOOP = 0 | |
| 2267 | for i = 1, 200 do | |
| 2268 | Swait() | |
| 2269 | LOOP = LOOP + 1 | |
| 2270 | if LOOP >= 30 then | |
| 2271 | LOOP = 0 | |
| 2272 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2273 | end | |
| 2274 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
| 2275 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
| 2276 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
| 2277 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
| 2278 | FIRES.Enabled = true | |
| 2279 | end | |
| 2280 | RightArm.Transparency = 1 | |
| 2281 | LeftArm.Transparency = 1 | |
| 2282 | FIRE.Enabled = false | |
| 2283 | FIRE2.Enabled = false | |
| 2284 | for _, c in pairs(Character:GetChildren()) do | |
| 2285 | if c:IsA("BasePart") then
| |
| 2286 | local FLAME = Particles("BodyFire",c,true)
| |
| 2287 | table.insert(FIRETABLE,FLAME) | |
| 2288 | end | |
| 2289 | end | |
| 2290 | CreateSound(CHARGE,Torso,6,0.5,false) | |
| 2291 | for i = 1, 200 do | |
| 2292 | Swait() | |
| 2293 | LOOP = LOOP + 1 | |
| 2294 | if LOOP >= 30 then | |
| 2295 | LOOP = 0 | |
| 2296 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2297 | end | |
| 2298 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
| 2299 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
| 2300 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
| 2301 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
| 2302 | FIRES.Enabled = true | |
| 2303 | end | |
| 2304 | for _, c in pairs(Character:GetChildren()) do | |
| 2305 | if c:IsA("BasePart") then
| |
| 2306 | c.Transparency = 1 | |
| 2307 | end | |
| 2308 | end | |
| 2309 | for i = 1, #FIRETABLE do | |
| 2310 | FIRETABLE[i].Enabled = false | |
| 2311 | Debris:AddItem(FIRETABLE[i],5) | |
| 2312 | end | |
| 2313 | for i = 1, 400 do | |
| 2314 | Swait() | |
| 2315 | LOOP = LOOP + 1 | |
| 2316 | if LOOP >= 30 then | |
| 2317 | LOOP = 0 | |
| 2318 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2319 | end | |
| 2320 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
| 2321 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
| 2322 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
| 2323 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
| 2324 | FIRES.Enabled = true | |
| 2325 | end | |
| 2326 | wait(0.5) | |
| 2327 | FIRES.Lifetime = NumberRange.new(2,5) | |
| 2328 | FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
| |
| 2329 | FIRES.LockedToPart = false | |
| 2330 | CreateSound(FIREBALLSOUND,Effects,4,1,false) | |
| 2331 | coroutine.resume(coroutine.create(function() | |
| 2332 | ORB.CFrame = CF(ORB.Position,Mouse.Hit.p) | |
| 2333 | for i = 1, 1200 do | |
| 2334 | Swait() | |
| 2335 | ORB.CFrame = ORB.CFrame*CF(0,0,-1) | |
| 2336 | local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character) | |
| 2337 | if HIT then | |
| 2338 | break | |
| 2339 | end | |
| 2340 | end | |
| 2341 | for i = 1, 6 do | |
| 2342 | ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
| |
| 2343 | CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false) | |
| 2344 | CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false) | |
| 2345 | for i = 1, 3 do | |
| 2346 | WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 2347 | end | |
| 2348 | for i = 1, 3 do | |
| 2349 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 2350 | end | |
| 2351 | for i = 1, 15 do | |
| 2352 | WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2353 | end | |
| 2354 | wait(1) | |
| 2355 | end | |
| 2356 | FIRES.Enabled = false | |
| 2357 | for i = 1, 10 do | |
| 2358 | Swait() | |
| 2359 | ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1) | |
| 2360 | end | |
| 2361 | Debris:AddItem(ORB,5) | |
| 2362 | end)) | |
| 2363 | wait(1) | |
| 2364 | FullBodyRegen() | |
| 2365 | ATTACK = false | |
| 2366 | Rooted = false | |
| 2367 | end | |
| 2368 | ||
| 2369 | --//=================================\\ | |
| 2370 | --|| MISC | |
| 2371 | --\\=================================// | |
| 2372 | ||
| 2373 | local Reaper = AddInstance("Part",{
| |
| 2374 | Parent = hed, | |
| 2375 | CFrame = hed.CFrame, | |
| 2376 | formFactor = "Symmetric", | |
| 2377 | Size = Vector3.new(1, 1, 1), | |
| 2378 | CanCollide = false, | |
| 2379 | TopSurface = "Smooth", | |
| 2380 | BottomSurface = "Smooth", | |
| 2381 | Locked = true, | |
| 2382 | }) | |
| 2383 | local Weld = AddInstance("Weld",{
| |
| 2384 | Parent = Reaper, | |
| 2385 | Part0 = hed, | |
| 2386 | C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0), | |
| 2387 | Part1 = Reaper, | |
| 2388 | }) | |
| 2389 | local Mesh = AddInstance("SpecialMesh",{
| |
| 2390 | Parent = Reaper, | |
| 2391 | MeshId = "rbxassetid://83499032", | |
| 2392 | TextureId = "rbxassetid://184744284", | |
| 2393 | Scale = Vector3.new(1.1, 1.1, 1.1), | |
| 2394 | VertexColor = Vector3.new(0.3, 0.3, 0.3), | |
| 2395 | }) | |
| 2396 | ----------------------------- | |
| 2397 | ||
| 2398 | Circle = nil | |
| 2399 | CircleParts = {}
| |
| 2400 | Equipped = false | |
| 2401 | ||
| 2402 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 2403 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 2404 | end | |
| 2405 | Equipped = true | |
| 2406 | Circle = Instance.new("Model")
| |
| 2407 | Circle.Name = "Circle" | |
| 2408 | Angle = 0 | |
| 2409 | for i = 1, 1 do | |
| 2410 | local CirclePart = Instance.new("Part")
| |
| 2411 | CirclePart.Name = "CirclePart" | |
| 2412 | CirclePart.Transparency = 1 | |
| 2413 | CirclePart.BrickColor = BrickColor.new("Deep orange")
| |
| 2414 | CirclePart.Material = Enum.Material.Plastic | |
| 2415 | CirclePart.Shape = Enum.PartType.Block | |
| 2416 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
| 2417 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
| 2418 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
| 2419 | CirclePart.Anchored = true | |
| 2420 | CirclePart.CanCollide = false | |
| 2421 | CirclePart.Locked = true | |
| 2422 | CirclePart.Size = Vector3.new(10, 0.2, 10) | |
| 2423 | local Aura = Instance.new('ParticleEmitter')
| |
| 2424 | Aura.Name = "Aura" | |
| 2425 | Aura.Texture = "rbxassetid://50184258" | |
| 2426 | Aura.Parent = CirclePart | |
| 2427 | Aura.LightEmission = 0 | |
| 2428 | Aura.Transparency = NumberSequence.new(0.2,0.4,1) | |
| 2429 | Aura.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 2430 | Aura.Size = NumberSequence.new(0.9,0.5,0.3) | |
| 2431 | Aura.LockedToPart = false | |
| 2432 | Aura.Lifetime = NumberRange.new(1) | |
| 2433 | Aura.Rate = 50 | |
| 2434 | Aura.Speed = NumberRange.new(2.5) | |
| 2435 | Aura.SpreadAngle = Vector2.new(80,80) | |
| 2436 | local BlockMesh = Instance.new("BlockMesh")
| |
| 2437 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
| 2438 | BlockMesh.Parent = CirclePart | |
| 2439 | CirclePart.Parent = Circle | |
| 2440 | local Star = Instance.new("Decal", CirclePart)
| |
| 2441 | Star.Texture = "http://www.roblox.com/asset/?id=50184258" | |
| 2442 | Star.Face = "Top" | |
| 2443 | local Light = Instance.new("PointLight", CirclePart)
| |
| 2444 | Light.Color = Color3.new(222,255,0) | |
| 2445 | Light.Brightness = 100 | |
| 2446 | Light.Range = 15 | |
| 2447 | table.insert(CircleParts, CirclePart) | |
| 2448 | end | |
| 2449 | Spawn(function() | |
| 2450 | while Equipped and Humanoid.Parent and Torso.Parent do | |
| 2451 | if Angle == 360 then | |
| 2452 | Angle = 0 | |
| 2453 | end | |
| 2454 | Angle = Angle + 0.05 | |
| 2455 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
| |
| 2456 | if Hit then | |
| 2457 | if not Circle.Parent then | |
| 2458 | Circle.Parent = Character | |
| 2459 | end | |
| 2460 | for i, v in pairs(CircleParts) do | |
| 2461 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
| 2462 | end | |
| 2463 | else | |
| 2464 | Circle.Parent = nil | |
| 2465 | end | |
| 2466 | wait() | |
| 2467 | end | |
| 2468 | end) | |
| 2469 | ||
| 2470 | function Lock() | |
| 2471 | ATTACK = true | |
| 2472 | Rooted = true | |
| 2473 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2474 | GYRO.D = 50 | |
| 2475 | GYRO.P = 4000 | |
| 2476 | GYRO.MaxTorque = VT(40000,40000,40000) | |
| 2477 | local POSITION = IT("BodyPosition",RootPart)
| |
| 2478 | POSITION.Position = RootPart.Position+VT(0,1,0) | |
| 2479 | POSITION.D = 450 | |
| 2480 | POSITION.P = 40000 | |
| 2481 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2482 | local FLINT = FLINTLOCK:Clone() | |
| 2483 | FLINTLOCK.Transparency = 1 | |
| 2484 | FLINT.Parent = Character | |
| 2485 | local SHOT = false | |
| 2486 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
| |
| 2487 | coroutine.resume(coroutine.create(function() | |
| 2488 | repeat | |
| 2489 | Swait() | |
| 2490 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 2491 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2492 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2493 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2494 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2495 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2496 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2497 | until SHOT == true | |
| 2498 | CreateSound(213603013,RightArm,4,1,false) | |
| 2499 | local FROM = FLINT.CFrame*CF(0,1.043,0.231).p | |
| 2500 | local Ignore = Character | |
| 2501 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 2502 | local TO = Mouse.Hit.p | |
| 2503 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore) | |
| 2504 | if AIMHIT ~= nil then | |
| 2505 | if AIMHIT.Parent ~= Character then | |
| 2506 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2507 | local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2508 | if HUM then | |
| 2509 | ApplyDamage(HUM,MRANDOM(70,90)) | |
| 2510 | end | |
| 2511 | end | |
| 2512 | end | |
| 2513 | end | |
| 2514 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Arrow", VT(0,0,0)) | |
| 2515 | MakeForm(TRAIL,"Cyl") | |
| 2516 | local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude | |
| 2517 | TRAIL.Size = VT(0.1,DIST,0.1) | |
| 2518 | TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2519 | coroutine.resume(coroutine.create(function() | |
| 2520 | for i = 1, 5 do | |
| 2521 | Swait() | |
| 2522 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 2523 | end | |
| 2524 | TRAIL:remove() | |
| 2525 | end)) | |
| 2526 | repeat | |
| 2527 | Swait() | |
| 2528 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2532 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2533 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2534 | until ATTACK == false | |
| 2535 | GYRO:remove() | |
| 2536 | POSITION:remove() | |
| 2537 | FLINT:remove() | |
| 2538 | FLINTLOCK.Transparency = 0 | |
| 2539 | end)) | |
| 2540 | wait(0.3) | |
| 2541 | SHOT = true | |
| 2542 | wait(0.5) | |
| 2543 | ATTACK = false | |
| 2544 | Rooted = false | |
| 2545 | end | |
| 2546 | ||
| 2547 | function Jupiter() | |
| 2548 | ATTACK = true | |
| 2549 | Rooted = true | |
| 2550 | local POSITION = IT("BodyPosition",RootPart)
| |
| 2551 | POSITION.Position = RootPart.Position+VT(0,0.2,0) | |
| 2552 | POSITION.D = 450 | |
| 2553 | POSITION.P = 40000 | |
| 2554 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2555 | coroutine.resume(coroutine.create(function() | |
| 2556 | repeat | |
| 2557 | Swait() | |
| 2558 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed) | |
| 2559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 2560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2562 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 2564 | until ATTACK == false | |
| 2565 | end)) | |
| 2566 | wait(0.5) | |
| 2567 | repeat wait() until KEYHOLD == false | |
| 2568 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
| |
| 2569 | POSITION:remove() | |
| 2570 | RootPart.Velocity = VT(0,150,0) | |
| 2571 | ATTACK = false | |
| 2572 | Rooted = false | |
| 2573 | end | |
| 2574 | ||
| 2575 | ||
| 2576 | function Ritual() | |
| 2577 | ATTACK = true | |
| 2578 | Rooted = false | |
| 2579 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 2580 | Swait() | |
| 2581 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2582 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2583 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2584 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2585 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2586 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2587 | end | |
| 2588 | HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 2589 | if HITFLOOR and HITFLOOR.Anchored == true then | |
| 2590 | do | |
| 2591 | local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(0, 0, 0), true) | |
| 2592 | NEWFLOOR.Color = C3(1,1,1) | |
| 2593 | MakeForm(NEWFLOOR, "Cyl") | |
| 2594 | NEWFLOOR.CFrame = CF(HITPOS) | |
| 2595 | CreateSound(1110489303, NEWFLOOR, 4, 1, false) | |
| 2596 | coroutine.resume(coroutine.create(function() | |
| 2597 | for i = 1, 25 do | |
| 2598 | Swait() | |
| 2599 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
| 2600 | NEWFLOOR.Size = NEWFLOOR.Size + VT(0.6, 0, 0.6) | |
| 2601 | end | |
| 2602 | for i = 1, 450 do | |
| 2603 | Swait() | |
| 2604 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
| 2605 | NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12)) | |
| 2606 | end | |
| 2607 | local SIZE = NEWFLOOR.Size.X | |
| 2608 | for i = 1, 70 do | |
| 2609 | Swait() | |
| 2610 | Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2) | |
| 2611 | NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70) | |
| 2612 | end | |
| 2613 | NEWFLOOR:remove() | |
| 2614 | end)) | |
| 2615 | end | |
| 2616 | end | |
| 2617 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 2618 | Swait() | |
| 2619 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(45), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2623 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2625 | end | |
| 2626 | ATTACK = false | |
| 2627 | Rooted = false | |
| 2628 | end | |
| 2629 | ||
| 2630 | function TakeOnMe() | |
| 2631 | Speed = 5 | |
| 2632 | local MEME = CreateSound(1066344174, Effects, 2, 1, false) | |
| 2633 | ATTACK = true | |
| 2634 | Rooted = false | |
| 2635 | local DANCE = true | |
| 2636 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 2637 | if NEWKEY == "p" then | |
| 2638 | DANCE = false | |
| 2639 | end | |
| 2640 | end) | |
| 2641 | PLAYSONG = false | |
| 2642 | while true do | |
| 2643 | for i = 1, 15 do | |
| 2644 | Swait() | |
| 2645 | MEME.Parent = Effects | |
| 2646 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2650 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2652 | end | |
| 2653 | if DANCE == false then | |
| 2654 | break | |
| 2655 | end | |
| 2656 | for i = 1, 15 do | |
| 2657 | Swait() | |
| 2658 | MEME.Parent = Effects | |
| 2659 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2665 | end | |
| 2666 | end | |
| 2667 | PLAYSONG = true | |
| 2668 | KEY:Disconnect() | |
| 2669 | MEME:remove() | |
| 2670 | Speed = 15 | |
| 2671 | ATTACK = false | |
| 2672 | Rooted = false | |
| 2673 | end | |
| 2674 | ||
| 2675 | function Taunt() | |
| 2676 | ATTACK = true | |
| 2677 | local LAUGH = nil | |
| 2678 | coroutine.resume(coroutine.create(function() | |
| 2679 | repeat | |
| 2680 | Swait() | |
| 2681 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2682 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2683 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2684 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2685 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2686 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2687 | until LAUGH ~= nil | |
| 2688 | repeat | |
| 2689 | Swait() | |
| 2690 | LAUGH.Parent = Head | |
| 2691 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2694 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2695 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2696 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2697 | until LAUGH.Playing == false | |
| 2698 | ATTACK = false | |
| 2699 | end)) | |
| 2700 | wait(0.1) | |
| 2701 | LAUGH = CreateSound(159882644, Head, 10, 1, false) | |
| 2702 | end | |
| 2703 | ||
| 2704 | --//=================================\\ | |
| 2705 | --|| ASSIGN THINGS TO KEYS | |
| 2706 | --\\=================================// | |
| 2707 | ||
| 2708 | function MouseDown(Mouse) | |
| 2709 | HOLD = true | |
| 2710 | if ATTACK == false then | |
| 2711 | end | |
| 2712 | end | |
| 2713 | ||
| 2714 | function MouseUp(Mouse) | |
| 2715 | HOLD = false | |
| 2716 | end | |
| 2717 | ||
| 2718 | local MUSIC = CreateSound(285883918,Character,3,1,true) | |
| 2719 | ||
| 2720 | function KeyDown(Key) | |
| 2721 | KEYHOLD = true | |
| 2722 | if ATTACK == false and FULLREGEN == false then | |
| 2723 | if Key == "z" then | |
| 2724 | Fireball() | |
| 2725 | end | |
| 2726 | ||
| 2727 | if Key == "b" and FIREFIELD == false and SEARING == false then | |
| 2728 | FireField() | |
| 2729 | end | |
| 2730 | ||
| 2731 | if Key == "c" and SEARING == false then | |
| 2732 | SearingForm() | |
| 2733 | end | |
| 2734 | ||
| 2735 | if Key == "v" and SEARING == false then | |
| 2736 | SearingOrb() | |
| 2737 | end | |
| 2738 | ||
| 2739 | if Key == "q" and SEARING == false then | |
| 2740 | Shroud() | |
| 2741 | end | |
| 2742 | ||
| 2743 | if Key == "x" and SEARING == false then | |
| 2744 | Jupiter() | |
| 2745 | wait(2) | |
| 2746 | Devastor() | |
| 2747 | end | |
| 2748 | ||
| 2749 | if Key == "e" then | |
| 2750 | Spitter() | |
| 2751 | end | |
| 2752 | ||
| 2753 | if Key == "g" then | |
| 2754 | Lock() | |
| 2755 | end | |
| 2756 | ||
| 2757 | if Key == "j" then | |
| 2758 | Jupiter() | |
| 2759 | end | |
| 2760 | ||
| 2761 | if Key == "t" and SEARING == false then | |
| 2762 | Taunt() | |
| 2763 | end | |
| 2764 | if Key == "p" and SEARING == false then | |
| 2765 | TakeOnMe() | |
| 2766 | end | |
| 2767 | if Key == "f" and SEARING == false then | |
| 2768 | Ritual() | |
| 2769 | end | |
| 2770 | if Key == "h" then | |
| 2771 | if POSEIDON == false then | |
| 2772 | POSEIDON = true | |
| 2773 | CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false) | |
| 2774 | else | |
| 2775 | POSEIDON = false | |
| 2776 | end | |
| 2777 | end | |
| 2778 | end | |
| 2779 | ||
| 2780 | if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then | |
| 2781 | repeat | |
| 2782 | VALUE2 = true | |
| 2783 | Swait() | |
| 2784 | BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p | |
| 2785 | until KEYHOLD == false | |
| 2786 | VALUE2 = false | |
| 2787 | end | |
| 2788 | ||
| 2789 | if string.byte(Key) == 50 and ATTACK == false then | |
| 2790 | if Speed == 16 then | |
| 2791 | Speed = 45 | |
| 2792 | elseif Speed == 45 then | |
| 2793 | Speed = 16 | |
| 2794 | end | |
| 2795 | end | |
| 2796 | ||
| 2797 | if Key == "1" then | |
| 2798 | MUSIC:Play() | |
| 2799 | CHOSENSONG = CHOSENSONG + 1 | |
| 2800 | if CHOSENSONG > #SONGS then | |
| 2801 | CHOSENSONG = 1 | |
| 2802 | end | |
| 2803 | end | |
| 2804 | end | |
| 2805 | ||
| 2806 | function KeyUp(Key) | |
| 2807 | KEYHOLD = false | |
| 2808 | end | |
| 2809 | ||
| 2810 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2811 | MouseDown(NEWKEY) | |
| 2812 | end) | |
| 2813 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2814 | MouseUp(NEWKEY) | |
| 2815 | end) | |
| 2816 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2817 | KeyDown(NEWKEY) | |
| 2818 | end) | |
| 2819 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2820 | KeyUp(NEWKEY) | |
| 2821 | end) | |
| 2822 | ||
| 2823 | --//=================================\\ | |
| 2824 | --\\=================================// | |
| 2825 | ||
| 2826 | function unanchor() | |
| 2827 | if UNANCHOR == true then | |
| 2828 | for _, c in pairs(Character:GetChildren()) do | |
| 2829 | if c:IsA("BasePart") then
| |
| 2830 | c.Anchored = false | |
| 2831 | end | |
| 2832 | end | |
| 2833 | else | |
| 2834 | for _, c in pairs(Character:GetChildren()) do | |
| 2835 | if c:IsA("BasePart") then
| |
| 2836 | c.Anchored = true | |
| 2837 | end | |
| 2838 | end | |
| 2839 | end | |
| 2840 | end | |
| 2841 | ||
| 2842 | --//=================================\\ | |
| 2843 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2844 | --\\=================================// | |
| 2845 | ||
| 2846 | Humanoid.Changed:connect(function(Jump) | |
| 2847 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2848 | Humanoid.Jump = false | |
| 2849 | end | |
| 2850 | end) | |
| 2851 | ||
| 2852 | local LOOP = 0 | |
| 2853 | ||
| 2854 | while true do | |
| 2855 | Swait() | |
| 2856 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 2857 | Humanoid = IT("Humanoid",Character)
| |
| 2858 | end | |
| 2859 | Effects.Parent = Character | |
| 2860 | script.Parent = WEAPONGUI | |
| 2861 | ANIMATE.Parent = nil | |
| 2862 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2863 | v:Stop(); | |
| 2864 | end | |
| 2865 | SINE = SINE + CHANGE | |
| 2866 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2867 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2868 | Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
| |
| 2869 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 2870 | local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore) | |
| 2871 | local WALKSPEEDVALUE = 5 | |
| 2872 | EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed) | |
| 2873 | EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed) | |
| 2874 | if SEARING == false then | |
| 2875 | if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then | |
| 2876 | if Humanoid.WalkSpeed <= 20 then | |
| 2877 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2878 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2879 | elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then | |
| 2880 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2881 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2882 | end | |
| 2883 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then | |
| 2884 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2885 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2886 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2887 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2888 | end | |
| 2889 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2890 | ANIM = "Jump" | |
| 2891 | if ATTACK == false then | |
| 2892 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2896 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2897 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2898 | end | |
| 2899 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2900 | ANIM = "Fall" | |
| 2901 | if ATTACK == false then | |
| 2902 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2903 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2904 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2905 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2906 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2907 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2908 | end | |
| 2909 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2910 | ANIM = "Idle" | |
| 2911 | if ATTACK == false then | |
| 2912 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2913 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2914 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2915 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2916 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2917 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2918 | end | |
| 2919 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2920 | ANIM = "Walk" | |
| 2921 | if ATTACK == false then | |
| 2922 | if Humanoid.WalkSpeed <= 20 then | |
| 2923 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2924 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2925 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2926 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2927 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2928 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2929 | end | |
| 2930 | end | |
| 2931 | end | |
| 2932 | elseif SEARING == true then | |
| 2933 | if APPLYGYRO == true then | |
| 2934 | if VALUE2 == false and DIRECTTURN == false then | |
| 2935 | if GYRO ~= nil then | |
| 2936 | GYRO.MaxTorque = VT(0,40000,0) | |
| 2937 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2938 | end | |
| 2939 | else | |
| 2940 | if GYRO ~= nil then | |
| 2941 | GYRO.MaxTorque = VT(80000,40000,80000) | |
| 2942 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2943 | end | |
| 2944 | end | |
| 2945 | end | |
| 2946 | if VALUE2 == false and ATTACK == false then | |
| 2947 | ANIM = "IdleFlight" | |
| 2948 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2954 | elseif VALUE2 == true and ATTACK == false then | |
| 2955 | ANIM = "Flight" | |
| 2956 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2957 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2958 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed) | |
| 2959 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2960 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2961 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2962 | end | |
| 2963 | end | |
| 2964 | unanchor() | |
| 2965 | Humanoid.MaxHealth = "inf" | |
| 2966 | Humanoid.Health = "inf" | |
| 2967 | if Rooted == false then | |
| 2968 | Disable_Jump = false | |
| 2969 | Humanoid.WalkSpeed = Speed | |
| 2970 | elseif Rooted == true then | |
| 2971 | Disable_Jump = true | |
| 2972 | Humanoid.WalkSpeed = 0 | |
| 2973 | end | |
| 2974 | Regen() | |
| 2975 | if Head:FindFirstChild("face") then
| |
| 2976 | Head.face.Texture = "rbxassetid://843367143" | |
| 2977 | Head.face.Transparency = Head.Transparency | |
| 2978 | end | |
| 2979 | for _, c in pairs(Character:GetDescendants()) do | |
| 2980 | if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then | |
| 2981 | c:remove() | |
| 2982 | end | |
| 2983 | if c.ClassName == "ParticleEmitter" then | |
| 2984 | if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then | |
| 2985 | c:remove() | |
| 2986 | end | |
| 2987 | end | |
| 2988 | if c and c.Parent then | |
| 2989 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
| 2990 | local ACCESSORY = c.Parent | |
| 2991 | c.Parent = Character | |
| 2992 | local REGENVALUE = IT("BoolValue",c)
| |
| 2993 | REGENVALUE.Name = "IsRegening" | |
| 2994 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
| |
| 2995 | if c then | |
| 2996 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
| |
| 2997 | local WELD = weldBetween(Head,c) | |
| 2998 | table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
| |
| 2999 | else | |
| 3000 | local WELD = weldBetween(Torso,c) | |
| 3001 | table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
| |
| 3002 | end | |
| 3003 | end | |
| 3004 | ACCESSORY:remove() | |
| 3005 | end | |
| 3006 | end | |
| 3007 | end | |
| 3008 | for _, c in pairs(Character:GetChildren()) do | |
| 3009 | if SEARING == true and c:IsA("BasePart") then
| |
| 3010 | c.Transparency = 1 | |
| 3011 | end | |
| 3012 | end | |
| 3013 | MUSIC.Parent = Character | |
| 3014 | MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG] | |
| 3015 | MUSIC.Pitch = 1 | |
| 3016 | if CHOSENSONG ~= 5 then | |
| 3017 | MUSIC.Volume = 2 | |
| 3018 | else | |
| 3019 | MUSIC.Volume = 4 | |
| 3020 | end | |
| 3021 | MUSIC.Playing = true | |
| 3022 | if POSEIDON == true and FULLREGEN == false then | |
| 3023 | LOOP = LOOP + 1 | |
| 3024 | local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Deep orange"), "Floor", VT(15,0,15), true)
| |
| 3025 | FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0)) | |
| 3026 | FLOOR.CanCollide = true | |
| 3027 | Debris:AddItem(FLOOR,0.2) | |
| 3028 | local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Deep orange"), "Floor", VT(15,0,15), true)
| |
| 3029 | FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0)) | |
| 3030 | FLOOR.CanCollide = true | |
| 3031 | Debris:AddItem(FLOOR,0.2) | |
| 3032 | if LOOP >= 5 then | |
| 3033 | LOOP = 0 | |
| 3034 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3035 | end | |
| 3036 | end | |
| 3037 | RootJoint.Parent = RootPart | |
| 3038 | Humanoid.DisplayDistanceType = "None" | |
| 3039 | Humanoid.Name = "Searing Emperor" | |
| 3040 | end | |
| 3041 | ||
| 3042 | --//=================================\\ | |
| 3043 | --\\=================================// | |
| 3044 | ||
| 3045 | ||
| 3046 | ||
| 3047 | --//====================================================\\-- | |
| 3048 | --|| END OF SCRIPT | |
| 3049 | --\\====================================================//-- | |
| 3050 | end)) | |
| 3051 | ParticleEmitter1.Name = "Regen" | |
| 3052 | ParticleEmitter1.Parent = LocalScript0 | |
| 3053 | ParticleEmitter1.Speed = NumberRange.new(1, 1) | |
| 3054 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
| 3055 | ParticleEmitter1.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 3056 | ParticleEmitter1.Enabled = false | |
| 3057 | ParticleEmitter1.LightEmission = 0.89999997615814 | |
| 3058 | ParticleEmitter1.Texture = "rbxassetid://296874871" | |
| 3059 | ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
| 3060 | ParticleEmitter1.ZOffset = 1 | |
| 3061 | ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0) | |
| 3062 | ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0) | |
| 3063 | ParticleEmitter1.Drag = 3 | |
| 3064 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
| 3065 | ParticleEmitter1.Lifetime = NumberRange.new(1, 1) | |
| 3066 | ParticleEmitter1.Rate = 300 | |
| 3067 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
| 3068 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
| 3069 | ParticleEmitter1.VelocitySpread = 360 | |
| 3070 | ParticleEmitter2.Name = "Regen2" | |
| 3071 | ParticleEmitter2.Parent = LocalScript0 | |
| 3072 | ParticleEmitter2.Speed = NumberRange.new(1, 1) | |
| 3073 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
| 3074 | ParticleEmitter2.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 3075 | ParticleEmitter2.Enabled = false | |
| 3076 | ParticleEmitter2.LightEmission = 0.89999997615814 | |
| 3077 | ParticleEmitter2.Texture = "rbxassetid://296874871" | |
| 3078 | ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1) | |
| 3079 | ParticleEmitter2.ZOffset = 1 | |
| 3080 | ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0) | |
| 3081 | ParticleEmitter2.Drag = 5 | |
| 3082 | ParticleEmitter2.EmissionDirection = Enum.NormalId.Right | |
| 3083 | ParticleEmitter2.Lifetime = NumberRange.new(1, 1) | |
| 3084 | ParticleEmitter2.Rate = 70 | |
| 3085 | ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56) | |
| 3086 | ParticleEmitter2.SpreadAngle = Vector2.new(360, 360) | |
| 3087 | ParticleEmitter2.VelocitySpread = 360 | |
| 3088 | BillboardGui3.Name = "NameGui" | |
| 3089 | BillboardGui3.Parent = LocalScript0 | |
| 3090 | BillboardGui3.Enabled = false | |
| 3091 | BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0) | |
| 3092 | BillboardGui3.AlwaysOnTop = true | |
| 3093 | BillboardGui3.MaxDistance = 70 | |
| 3094 | BillboardGui3.SizeOffset = Vector2.new(0, 4) | |
| 3095 | TextLabel4.Name = "PlayerName" | |
| 3096 | TextLabel4.Parent = BillboardGui3 | |
| 3097 | TextLabel4.Transparency = 1 | |
| 3098 | TextLabel4.Size = UDim2.new(1, 0, 1, 0) | |
| 3099 | TextLabel4.BackgroundColor = BrickColor.new("Deep orange")
| |
| 3100 | TextLabel4.BackgroundColor3 = Color3.new(222,255,0) | |
| 3101 | TextLabel4.BackgroundTransparency = 1 | |
| 3102 | TextLabel4.BorderColor = BrickColor.new("Deep orange")
| |
| 3103 | TextLabel4.BorderColor3 = Color3.new(222,255,0) | |
| 3104 | TextLabel4.BorderSizePixel = 0 | |
| 3105 | TextLabel4.Font = Enum.Font.Antique | |
| 3106 | TextLabel4.FontSize = Enum.FontSize.Size14 | |
| 3107 | TextLabel4.Text = "The Angel" | |
| 3108 | TextLabel4.TextColor = BrickColor.new("Deep orange")
| |
| 3109 | TextLabel4.TextColor3 = Color3.new(222,255,0) | |
| 3110 | TextLabel4.TextScaled = true | |
| 3111 | TextLabel4.TextSize = 14 | |
| 3112 | TextLabel4.TextStrokeColor3 = Color3.new(222,255,0) | |
| 3113 | TextLabel4.TextStrokeTransparency = 0 | |
| 3114 | TextLabel4.TextWrap = true | |
| 3115 | TextLabel4.TextWrapped = true | |
| 3116 | TextLabel5.Name = "Title" | |
| 3117 | TextLabel5.Parent = BillboardGui3 | |
| 3118 | TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0) | |
| 3119 | TextLabel5.Transparency = 1 | |
| 3120 | TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0) | |
| 3121 | TextLabel5.BackgroundColor = BrickColor.new("Deep orange")
| |
| 3122 | TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 3123 | TextLabel5.BackgroundTransparency = 1 | |
| 3124 | TextLabel5.BorderColor = BrickColor.new("Deep orange")
| |
| 3125 | TextLabel5.BorderColor3 = Color3.new(1, 1, 1) | |
| 3126 | TextLabel5.BorderSizePixel = 0 | |
| 3127 | TextLabel5.Font = Enum.Font.Antique | |
| 3128 | TextLabel5.FontSize = Enum.FontSize.Size14 | |
| 3129 | TextLabel5.Text = "The Sun God" | |
| 3130 | TextLabel5.TextColor = BrickColor.new("Deep orange")
| |
| 3131 | TextLabel5.TextColor3 = Color3.new(222,255,0) | |
| 3132 | TextLabel5.TextScaled = true | |
| 3133 | TextLabel5.TextSize = 14 | |
| 3134 | TextLabel5.TextStrokeColor3 = Color3.new(222,255,0) | |
| 3135 | TextLabel5.TextStrokeTransparency = 0 | |
| 3136 | TextLabel5.TextWrap = true | |
| 3137 | TextLabel5.TextWrapped = true | |
| 3138 | ParticleEmitter6.Name = "FistFire" | |
| 3139 | ParticleEmitter6.Parent = LocalScript0 | |
| 3140 | ParticleEmitter6.Speed = NumberRange.new(3, 3) | |
| 3141 | ParticleEmitter6.Rotation = NumberRange.new(0, 360) | |
| 3142 | ParticleEmitter6.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 3143 | ParticleEmitter6.Enabled = false | |
| 3144 | ParticleEmitter6.LightEmission = 0.89999997615814 | |
| 3145 | ParticleEmitter6.Texture = "rbxassetid://296874871" | |
| 3146 | ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
| 3147 | ParticleEmitter6.ZOffset = 1 | |
| 3148 | ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0) | |
| 3149 | ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0) | |
| 3150 | ParticleEmitter6.Drag = 1 | |
| 3151 | ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom | |
| 3152 | ParticleEmitter6.Lifetime = NumberRange.new(2, 2) | |
| 3153 | ParticleEmitter6.LockedToPart = true | |
| 3154 | ParticleEmitter6.Rate = 300 | |
| 3155 | ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56) | |
| 3156 | ParticleEmitter6.SpreadAngle = Vector2.new(45, 45) | |
| 3157 | ParticleEmitter6.VelocitySpread = 45 | |
| 3158 | LocalScript7.Name = "CamShake" | |
| 3159 | LocalScript7.Parent = LocalScript0 | |
| 3160 | table.insert(cors,sandbox(LocalScript7,function() | |
| 3161 | wait() | |
| 3162 | VT = Vector3.new | |
| 3163 | MRANDOM = math.random | |
| 3164 | local A = nil | |
| 3165 | local B = nil | |
| 3166 | local C = nil | |
| 3167 | local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3168 | for _, c in pairs(script:GetChildren()) do | |
| 3169 | if c.Name == "Timer" then | |
| 3170 | A = c.Value | |
| 3171 | elseif c.Name == "Shake" then | |
| 3172 | B = c.Value*5 | |
| 3173 | elseif c.Name == "DoesFade" then | |
| 3174 | C = c.Value | |
| 3175 | end | |
| 3176 | end | |
| 3177 | local TIMER = A or 35 | |
| 3178 | local SHAKE = B or 5 | |
| 3179 | local FADE = C or true | |
| 3180 | if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then | |
| 3181 | if FADE == true then | |
| 3182 | local FADER = SHAKE/TIMER | |
| 3183 | for i = 1, TIMER do | |
| 3184 | wait() | |
| 3185 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
| 3186 | end | |
| 3187 | HUMANOID.CameraOffset = VT(0,0,0) | |
| 3188 | else | |
| 3189 | for i = 1, TIMER do | |
| 3190 | wait() | |
| 3191 | HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10) | |
| 3192 | end | |
| 3193 | HUMANOID.CameraOffset = VT(0,0,0) | |
| 3194 | end | |
| 3195 | end | |
| 3196 | script:remove() | |
| 3197 | end)) | |
| 3198 | LocalScript7.Disabled = true | |
| 3199 | NumberValue8.Name = "Timer" | |
| 3200 | NumberValue8.Parent = LocalScript7 | |
| 3201 | NumberValue8.Value = 35 | |
| 3202 | NumberValue9.Name = "Shake" | |
| 3203 | NumberValue9.Parent = LocalScript7 | |
| 3204 | NumberValue9.Value = 5 | |
| 3205 | BoolValue10.Name = "DoesFade" | |
| 3206 | BoolValue10.Parent = LocalScript7 | |
| 3207 | ParticleEmitter11.Name = "FireballFire2" | |
| 3208 | ParticleEmitter11.Parent = LocalScript0 | |
| 3209 | ParticleEmitter11.Rotation = NumberRange.new(0, 360) | |
| 3210 | ParticleEmitter11.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 3211 | ParticleEmitter11.Enabled = false | |
| 3212 | ParticleEmitter11.LightEmission = 0.89999997615814 | |
| 3213 | ParticleEmitter11.Texture = "rbxassetid://296874871" | |
| 3214 | ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
| 3215 | ParticleEmitter11.ZOffset = 2 | |
| 3216 | ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0) | |
| 3217 | ParticleEmitter11.Drag = 1 | |
| 3218 | ParticleEmitter11.EmissionDirection = Enum.NormalId.Right | |
| 3219 | ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5) | |
| 3220 | ParticleEmitter11.Rate = 9999 | |
| 3221 | ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56) | |
| 3222 | ParticleEmitter11.SpreadAngle = Vector2.new(360, 360) | |
| 3223 | ParticleEmitter11.VelocitySpread = 360 | |
| 3224 | ParticleEmitter12.Name = "ExplosionFire2" | |
| 3225 | ParticleEmitter12.Parent = LocalScript0 | |
| 3226 | ParticleEmitter12.Speed = NumberRange.new(7, 270) | |
| 3227 | ParticleEmitter12.Rotation = NumberRange.new(0, 360) | |
| 3228 | ParticleEmitter12.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 3229 | ParticleEmitter12.Enabled = false | |
| 3230 | ParticleEmitter12.LightEmission = 0.89999997615814 | |
| 3231 | ParticleEmitter12.Texture = "rbxassetid://296874871" | |
| 3232 | ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
| 3233 | ParticleEmitter12.ZOffset = 1 | |
| 3234 | ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0) | |
| 3235 | ParticleEmitter12.Drag = 8 | |
| 3236 | ParticleEmitter12.EmissionDirection = Enum.NormalId.Right | |
| 3237 | ParticleEmitter12.Lifetime = NumberRange.new(2, 4) | |
| 3238 | ParticleEmitter12.Rate = 300 | |
| 3239 | ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56) | |
| 3240 | ParticleEmitter12.SpreadAngle = Vector2.new(360, 360) | |
| 3241 | ParticleEmitter12.VelocitySpread = 360 | |
| 3242 | ParticleEmitter13.Name = "Field" | |
| 3243 | ParticleEmitter13.Parent = LocalScript0 | |
| 3244 | ParticleEmitter13.Speed = NumberRange.new(20, 50) | |
| 3245 | ParticleEmitter13.Rotation = NumberRange.new(0, 360) | |
| 3246 | ParticleEmitter13.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 3247 | ParticleEmitter13.Enabled = false | |
| 3248 | ParticleEmitter13.LightEmission = 0.89999997615814 | |
| 3249 | ParticleEmitter13.Texture = "rbxassetid://296874871" | |
| 3250 | ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1) | |
| 3251 | ParticleEmitter13.ZOffset = 1 | |
| 3252 | ParticleEmitter13.Size = NumberSequence.new(0,10) | |
| 3253 | ParticleEmitter13.EmissionDirection = Enum.NormalId.Right | |
| 3254 | ParticleEmitter13.Lifetime = NumberRange.new(2, 4) | |
| 3255 | ParticleEmitter13.Rate = 999 | |
| 3256 | ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56) | |
| 3257 | ParticleEmitter13.SpreadAngle = Vector2.new(360, 360) | |
| 3258 | ParticleEmitter13.VelocitySpread = 360 | |
| 3259 | ParticleEmitter14.Name = "BodyFire" | |
| 3260 | ParticleEmitter14.Parent = LocalScript0 | |
| 3261 | ParticleEmitter14.Speed = NumberRange.new(1, 1) | |
| 3262 | ParticleEmitter14.Rotation = NumberRange.new(0, 360) | |
| 3263 | ParticleEmitter14.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 3264 | ParticleEmitter14.Enabled = false | |
| 3265 | ParticleEmitter14.LightEmission = 0.89999997615814 | |
| 3266 | ParticleEmitter14.Texture = "rbxassetid://296874871" | |
| 3267 | ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1) | |
| 3268 | ParticleEmitter14.ZOffset = 1 | |
| 3269 | ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0) | |
| 3270 | ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0) | |
| 3271 | ParticleEmitter14.Drag = 3 | |
| 3272 | ParticleEmitter14.EmissionDirection = Enum.NormalId.Right | |
| 3273 | ParticleEmitter14.Lifetime = NumberRange.new(1, 1) | |
| 3274 | ParticleEmitter14.Rate = 300 | |
| 3275 | ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56) | |
| 3276 | ParticleEmitter14.SpreadAngle = Vector2.new(360, 360) | |
| 3277 | ParticleEmitter14.VelocitySpread = 360 | |
| 3278 | ParticleEmitter15.Name = "WingFire1" | |
| 3279 | ParticleEmitter15.Parent = LocalScript0 | |
| 3280 | ParticleEmitter15.Speed = NumberRange.new(8, 8) | |
| 3281 | ParticleEmitter15.Rotation = NumberRange.new(0, 360) | |
| 3282 | ParticleEmitter15.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 3283 | ParticleEmitter15.Enabled = false | |
| 3284 | ParticleEmitter15.LightEmission = 0.89999997615814 | |
| 3285 | ParticleEmitter15.Texture = "rbxassetid://296874871" | |
| 3286 | ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
| 3287 | ParticleEmitter15.ZOffset = 1 | |
| 3288 | ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076) | |
| 3289 | ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7) | |
| 3290 | ParticleEmitter15.EmissionDirection = Enum.NormalId.Back | |
| 3291 | ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5) | |
| 3292 | ParticleEmitter15.LockedToPart = true | |
| 3293 | ParticleEmitter15.Rate = 300 | |
| 3294 | ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56) | |
| 3295 | ParticleEmitter15.SpreadAngle = Vector2.new(15, 5) | |
| 3296 | ParticleEmitter15.VelocitySpread = 15 | |
| 3297 | ParticleEmitter16.Name = "WingFire2" | |
| 3298 | ParticleEmitter16.Parent = LocalScript0 | |
| 3299 | ParticleEmitter16.Speed = NumberRange.new(8, 8) | |
| 3300 | ParticleEmitter16.Rotation = NumberRange.new(0, 360) | |
| 3301 | ParticleEmitter16.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 3302 | ParticleEmitter16.Enabled = false | |
| 3303 | ParticleEmitter16.LightEmission = 0.89999997615814 | |
| 3304 | ParticleEmitter16.Texture = "rbxassetid://296874871" | |
| 3305 | ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
| 3306 | ParticleEmitter16.ZOffset = 1 | |
| 3307 | ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076) | |
| 3308 | ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7) | |
| 3309 | ParticleEmitter16.EmissionDirection = Enum.NormalId.Back | |
| 3310 | ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5) | |
| 3311 | ParticleEmitter16.LockedToPart = true | |
| 3312 | ParticleEmitter16.Rate = 300 | |
| 3313 | ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56) | |
| 3314 | ParticleEmitter16.SpreadAngle = Vector2.new(15, 5) | |
| 3315 | ParticleEmitter16.VelocitySpread = 15 | |
| 3316 | ParticleEmitter17.Name = "ExplosionFire1" | |
| 3317 | ParticleEmitter17.Parent = LocalScript0 | |
| 3318 | ParticleEmitter17.Speed = NumberRange.new(7, 670) | |
| 3319 | ParticleEmitter17.Rotation = NumberRange.new(0, 360) | |
| 3320 | ParticleEmitter17.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 3321 | ParticleEmitter17.Enabled = false | |
| 3322 | ParticleEmitter17.LightEmission = 0.89999997615814 | |
| 3323 | ParticleEmitter17.Texture = "rbxassetid://296874871" | |
| 3324 | ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
| 3325 | ParticleEmitter17.ZOffset = 1 | |
| 3326 | ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0) | |
| 3327 | ParticleEmitter17.Drag = 5 | |
| 3328 | ParticleEmitter17.EmissionDirection = Enum.NormalId.Right | |
| 3329 | ParticleEmitter17.Lifetime = NumberRange.new(2, 4) | |
| 3330 | ParticleEmitter17.Rate = 300 | |
| 3331 | ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56) | |
| 3332 | ParticleEmitter17.SpreadAngle = Vector2.new(360, 360) | |
| 3333 | ParticleEmitter17.VelocitySpread = 360 | |
| 3334 | ParticleEmitter18.Name = "FireballFire1" | |
| 3335 | ParticleEmitter18.Parent = LocalScript0 | |
| 3336 | ParticleEmitter18.Rotation = NumberRange.new(0, 360) | |
| 3337 | ParticleEmitter18.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 3338 | ParticleEmitter18.Enabled = false | |
| 3339 | ParticleEmitter18.LightEmission = 0.89999997615814 | |
| 3340 | ParticleEmitter18.Texture = "rbxassetid://296874871" | |
| 3341 | ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
| 3342 | ParticleEmitter18.ZOffset = 1 | |
| 3343 | ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0) | |
| 3344 | ParticleEmitter18.Drag = 1 | |
| 3345 | ParticleEmitter18.EmissionDirection = Enum.NormalId.Right | |
| 3346 | ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5) | |
| 3347 | ParticleEmitter18.Rate = 9999 | |
| 3348 | ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56) | |
| 3349 | ParticleEmitter18.SpreadAngle = Vector2.new(360, 360) | |
| 3350 | ParticleEmitter18.VelocitySpread = 360 | |
| 3351 | ParticleEmitter19.Name = "FireballFire3" | |
| 3352 | ParticleEmitter19.Parent = LocalScript0 | |
| 3353 | ParticleEmitter19.Rotation = NumberRange.new(0, 360) | |
| 3354 | ParticleEmitter19.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 3355 | ParticleEmitter19.Enabled = false | |
| 3356 | ParticleEmitter19.LightEmission = 0.89999997615814 | |
| 3357 | ParticleEmitter19.Texture = "rbxassetid://296874871" | |
| 3358 | ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
| 3359 | ParticleEmitter19.ZOffset = 1 | |
| 3360 | ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0) | |
| 3361 | ParticleEmitter19.Drag = 1 | |
| 3362 | ParticleEmitter19.EmissionDirection = Enum.NormalId.Right | |
| 3363 | ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5) | |
| 3364 | ParticleEmitter19.Rate = 9999 | |
| 3365 | ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56) | |
| 3366 | ParticleEmitter19.SpreadAngle = Vector2.new(360, 360) | |
| 3367 | ParticleEmitter19.VelocitySpread = 360 | |
| 3368 | ParticleEmitter20.Name = "DebrisFire" | |
| 3369 | ParticleEmitter20.Parent = LocalScript0 | |
| 3370 | ParticleEmitter20.Speed = NumberRange.new(2, 2) | |
| 3371 | ParticleEmitter20.Rotation = NumberRange.new(0, 360) | |
| 3372 | ParticleEmitter20.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0)) | |
| 3373 | ParticleEmitter20.Enabled = false | |
| 3374 | ParticleEmitter20.LightEmission = 0.89999997615814 | |
| 3375 | ParticleEmitter20.Texture = "rbxassetid://296874871" | |
| 3376 | ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1) | |
| 3377 | ParticleEmitter20.ZOffset = 1 | |
| 3378 | ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0) | |
| 3379 | ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0) | |
| 3380 | ParticleEmitter20.Drag = 3 | |
| 3381 | ParticleEmitter20.EmissionDirection = Enum.NormalId.Right | |
| 3382 | ParticleEmitter20.Lifetime = NumberRange.new(0, 3) | |
| 3383 | ParticleEmitter20.Rate = 300 | |
| 3384 | ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56) | |
| 3385 | ParticleEmitter20.SpreadAngle = Vector2.new(360, 360) | |
| 3386 | ParticleEmitter20.VelocitySpread = 360 | |
| 3387 | Part21.Name = "Pauldrons" | |
| 3388 | Part21.Parent = LocalScript0 | |
| 3389 | Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
| 3390 | Part21.Orientation = Vector3.new(0, 180, 0) | |
| 3391 | Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733) | |
| 3392 | Part21.Rotation = Vector3.new(-180, 0, -180) | |
| 3393 | Part21.Transparency = 1 | |
| 3394 | Part21.Size = Vector3.new(3.4000001, 2.20000005, 1) | |
| 3395 | Part21.Anchored = true | |
| 3396 | Part21.BottomSurface = Enum.SurfaceType.Smooth | |
| 3397 | Part21.CanCollide = false | |
| 3398 | Part21.Locked = true | |
| 3399 | Part21.TopSurface = Enum.SurfaceType.Smooth | |
| 3400 | Part21.FormFactor = Enum.FormFactor.Custom | |
| 3401 | Part21.formFactor = Enum.FormFactor.Custom | |
| 3402 | SpecialMesh22.Parent = Part21 | |
| 3403 | SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 3404 | SpecialMesh22.TextureId = "rbxassetid://0" | |
| 3405 | SpecialMesh22.MeshType = Enum.MeshType.FileMesh | |
| 3406 | Folder23.Name = "Package" | |
| 3407 | Folder23.Parent = LocalScript0 | |
| 3408 | CharacterMesh24.Parent = Folder23 | |
| 3409 | CharacterMesh24.BodyPart = Enum.BodyPart.Torso | |
| 3410 | CharacterMesh24.MeshId = 27111894 | |
| 3411 | CharacterMesh25.Parent = Folder23 | |
| 3412 | CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg | |
| 3413 | CharacterMesh25.MeshId = 27111857 | |
| 3414 | CharacterMesh26.Parent = Folder23 | |
| 3415 | CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg | |
| 3416 | CharacterMesh26.MeshId = 27111882 | |
| 3417 | CharacterMesh27.Name = "Superhero Left Arm" | |
| 3418 | CharacterMesh27.Parent = Folder23 | |
| 3419 | CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm | |
| 3420 | CharacterMesh27.MeshId = 32328397 | |
| 3421 | CharacterMesh28.Name = "Superhero Right Arm" | |
| 3422 | CharacterMesh28.Parent = Folder23 | |
| 3423 | CharacterMesh28.BodyPart = Enum.BodyPart.RightArm | |
| 3424 | CharacterMesh28.MeshId = 32328563 | |
| 3425 | Part29.Name = "Flintlock" | |
| 3426 | Part29.Parent = LocalScript0 | |
| 3427 | Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1) | |
| 3428 | Part29.Orientation = Vector3.new(0, 0, 180) | |
| 3429 | Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756) | |
| 3430 | Part29.Rotation = Vector3.new(0, 0, -180) | |
| 3431 | Part29.Color = Color3.new(222,255,0) | |
| 3432 | Part29.Size = Vector3.new(1, 2, 1) | |
| 3433 | Part29.Anchored = true | |
| 3434 | Part29.BottomSurface = Enum.SurfaceType.Smooth | |
| 3435 | Part29.BrickColor = BrickColor.new("Deep orange")
| |
| 3436 | Part29.CanCollide = false | |
| 3437 | Part29.Locked = true | |
| 3438 | Part29.TopSurface = Enum.SurfaceType.Smooth | |
| 3439 | Part29.brickColor = BrickColor.new("Deep orange")
| |
| 3440 | Part29.FormFactor = Enum.FormFactor.Plate | |
| 3441 | Part29.formFactor = Enum.FormFactor.Plate | |
| 3442 | SpecialMesh30.Parent = Part29 | |
| 3443 | SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 3444 | SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5) | |
| 3445 | SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 3446 | SpecialMesh30.MeshType = Enum.MeshType.FileMesh | |
| 3447 | for i,v in pairs(mas:GetChildren()) do | |
| 3448 | v.Parent = workspace | |
| 3449 | pcall(function() v:MakeJoints() end) | |
| 3450 | end | |
| 3451 | mas:Destroy() | |
| 3452 | for i,v in pairs(cors) do | |
| 3453 | spawn(function() | |
| 3454 | pcall(v) | |
| 3455 | end) | |
| 3456 | end |