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NikaForever

The Sun God [RARE, very OP]

Jul 17th, 2018
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  1. local Player = game:GetService("Players").LocalPlayer
  2. repeat
  3. wait()
  4. until Player.Character
  5. local Character = Player.Character
  6. TrailSettings = {
  7. Lifetime = 1,
  8. Texture = "http://www.roblox.com/asset/?id=1097260739",
  9. Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  10. Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  11. AllBody = true,
  12. UpperBodyOnly = false,
  13. LowerBodyOnly = false,
  14. Accessories = false,
  15. Extras = true,
  16. R15 = false,
  17. R15Parts = {"UpperTorso", "LowerTorso"}
  18. }
  19. local Trail
  20. function UpperBody()
  21. if TrailSettings.R15 == false then
  22. A0 = Instance.new("Attachment", Character.Torso)
  23. A1 = Instance.new("Attachment", Character.Head)
  24. A2 = Instance.new("Attachment", Character["Right Arm"])
  25. A3 = Instance.new("Attachment", Character["Left Arm"])
  26. Trail = Instance.new("Trail", Character)
  27. Trail.Attachment0 = A0
  28. Trail.Attachment1 = A1
  29. Trail.Texture = TrailSettings.Texture
  30. Trail.Color = TrailSettings.Color1
  31. Trail.Lifetime = TrailSettings.Lifetime
  32. local Trail2 = Trail:Clone()
  33. Trail2.Parent = Character
  34. Trail2.Attachment1 = A2
  35. local Trail3 = Trail:Clone()
  36. Trail3.Parent = Character
  37. Trail3.Attachment1 = A3
  38. local Trail6 = Trail:Clone()
  39. Trail6.Parent = Character
  40. Trail6.Attachment0 = A1
  41. Trail6.Attachment1 = A2
  42. local Trail7 = Trail:Clone()
  43. Trail7.Parent = Character
  44. Trail7.Attachment0 = A1
  45. Trail7.Attachment1 = A3
  46. else
  47. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  48. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  49. A1 = Instance.new("Attachment", Character.Head)
  50. A2 = Instance.new("Attachment", Character.RightUpperArm)
  51. A2R = Instance.new("Attachment", Character.RightLowerArm)
  52. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  53. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  54. Trail = Instance.new("Trail", Character)
  55. Trail.Attachment0 = A0
  56. Trail.Attachment1 = A1
  57. Trail.Texture = TrailSettings.Texture
  58. Trail.Color = TrailSettings.Color1
  59. Trail.Lifetime = TrailSettings.Lifetime
  60. local Trail2 = Trail:Clone()
  61. Trail2.Parent = Character
  62. Trail2.Attachment1 = A2
  63. local Trail3 = Trail:Clone()
  64. Trail3.Parent = Character
  65. Trail3.Attachment1 = A3
  66. local Trail6 = Trail:Clone()
  67. Trail6.Parent = Character
  68. Trail6.Attachment0 = A1
  69. Trail6.Attachment1 = A2
  70. local Trail7 = Trail:Clone()
  71. Trail7.Parent = Character
  72. Trail7.Attachment0 = A1
  73. Trail7.Attachment1 = A3
  74. local Trail1R = Trail:Clone()
  75. Trail1R.Parent = Character
  76. Trail1R.Attachment1 = A2R
  77. local Trail2R = Trail:Clone()
  78. Trail2R.Parent = Character
  79. Trail2R.Attachment1 = A3R
  80. local Trail6R = Trail:Clone()
  81. Trail6.Parent = Character
  82. Trail6.Attachment0 = A1
  83. Trail6.Attachment1 = A2R
  84. local Trail7R = Trail:Clone()
  85. Trail7.Parent = Character
  86. Trail7.Attachment0 = A1
  87. Trail7.Attachment1 = A3R
  88. end
  89. end
  90. function LowerBody()
  91. if TrailSettings.R15 == false then
  92. A4 = Instance.new("Attachment", Character["Right Leg"])
  93. A5 = Instance.new("Attachment", Character["Left Leg"])
  94. local Trail4 = Trail:Clone()
  95. Trail4.Parent = Character
  96. Trail4.Attachment1 = A4
  97. local Trail5 = Trail:Clone()
  98. Trail5.Parent = Character
  99. Trail5.Attachment1 = A5
  100. local Trail8 = Trail:Clone()
  101. Trail8.Parent = Character
  102. Trail8.Attachment0 = A2
  103. Trail8.Attachment1 = A4
  104. Trail8.Color = TrailSettings.Color2
  105. local Trail9 = Trail:Clone()
  106. Trail9.Parent = Character
  107. Trail9.Attachment0 = A3
  108. Trail9.Attachment1 = A5
  109. Trail9.Color = TrailSettings.Color2
  110. local FT = Trail:Clone()
  111. FT.Parent = Character
  112. FT.Attachment0 = A4
  113. FT.Attachment1 = A5
  114. FT.Color = TrailSettings.Color2
  115. else
  116. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  117. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  118. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  119. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  120. local Trail4 = Trail:Clone()
  121. Trail4.Parent = Character
  122. Trail4.Attachment1 = A4
  123. local Trail5 = Trail:Clone()
  124. Trail5.Parent = Character
  125. Trail5.Attachment1 = A5
  126. local Trail8 = Trail:Clone()
  127. Trail8.Parent = Character
  128. Trail8.Attachment0 = A2
  129. Trail8.Attachment1 = A4
  130. Trail8.Color = TrailSettings.Color2
  131. local Trail9 = Trail:Clone()
  132. Trail9.Parent = Character
  133. Trail9.Attachment0 = A3
  134. Trail9.Attachment1 = A5
  135. Trail9.Color = TrailSettings.Color2
  136. local FT = Trail:Clone()
  137. FT.Parent = Character
  138. FT.Attachment0 = A4
  139. FT.Attachment1 = A5
  140. FT.Color = TrailSettings.Color2
  141. local Trail3R = Trail:Clone()
  142. Trail3R.Parent = Character
  143. Trail3R.Attachment1 = A4R
  144. local Trail4R = Trail:Clone()
  145. Trail4R.Parent = Character
  146. Trail4R.Attachment1 = A5R
  147. local Trail8 = Trail:Clone()
  148. Trail8.Parent = Character
  149. Trail8.Attachment0 = A2R
  150. Trail8.Attachment1 = A4R
  151. Trail8.Color = TrailSettings.Color2
  152. local Trail9 = Trail:Clone()
  153. Trail9.Parent = Character
  154. Trail9.Attachment0 = A3R
  155. Trail9.Attachment1 = A5R
  156. Trail9.Color = TrailSettings.Color2
  157. local FT2R = Trail:Clone()
  158. FT2R.Parent = Character
  159. FT2R.Attachment0 = A4R
  160. FT2R.Attachment1 = A5R
  161. FT2R.Color = TrailSettings.Color2
  162. end
  163. end
  164. function AllBody()
  165. UpperBody()
  166. LowerBody()
  167. end
  168. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  169. TrailSettings.UpperBodyOnly = false
  170. TrailSettings.LowerBodyOnly = false
  171. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  172. TrailSettings.UpperBodyOnly = false
  173. TrailSettings.LowerBodyOnly = false
  174. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  175. TrailSettings.UpperBodyOnly = false
  176. TrailSettings.LowerBodyOnly = false
  177. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  178. TrailSettings.AllBody = true
  179. TrailSettings.UpperBodyOnly = false
  180. TrailSettings.LowerBodyOnly = false
  181. end
  182. if TrailSettings.UpperBodyOnly == true then
  183. UpperBody()
  184. print("Called Upper Body Trail")
  185. elseif TrailSettings.LowerBodyOnly == true then
  186. LowerBody()
  187. print("Called Lower Body Trail")
  188. elseif TrailSettings.AllBody == true then
  189. AllBody()
  190. print("Called Full Body Trail")
  191. end
  192. if TrailSettings.Accessories == true then
  193. for Index, Item in pairs(Character:GetChildren()) do
  194. if Item:IsA("Accessory") then
  195. local AA = Instance.new("Attachment", Item.Handle)
  196. local ATrail = Trail:Clone()
  197. ATrail.Parent = Character
  198. ATrail.Attachment1 = AA
  199. end
  200. end
  201. end
  202. if TrailSettings.Extras == true then
  203. spawn(function()
  204. repeat
  205. wait()
  206. until Trail
  207. local AB = Instance.new("Attachment", a)
  208. local ABT = Trail:Clone()
  209. ABT.Parent = Character
  210. ABT.Attachment0 = A4
  211. ABT.Attachment1 = AB
  212. ABT.Color = TrailSettings.Color2
  213. local ABT2 = Trail:Clone()
  214. ABT2.Parent = Character
  215. ABT2.Attachment0 = A5
  216. ABT2.Attachment1 = AB
  217. ABT2.Color = TrailSettings.Color2
  218. end)
  219. end
  220. local CLOCKLOOP = 0
  221. local CLOCKTARGET = nil
  222. local CLOCKSPEED = 4
  223. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  224. local Debounces = {Debounces={}}
  225. local Sine = 0
  226. local RbxUtility = LoadLibrary("RbxUtility")
  227. local Create = RbxUtility.Create
  228. --Converted with saba1520 ;p
  229. function sandbox(var,func)
  230. local env = getfenv(func)
  231. local newenv = setmetatable({},{
  232. __index = function(self,k)
  233. if k=="script" then
  234. return var
  235. else
  236. return env[k]
  237. end
  238. end,
  239. })
  240. setfenv(func,newenv)
  241. return func
  242. end
  243. cors = {}
  244. mas = Instance.new("Model",game:GetService("Lighting"))
  245. LocalScript0 = Instance.new("LocalScript")
  246. ParticleEmitter1 = Instance.new("ParticleEmitter")
  247. ParticleEmitter2 = Instance.new("ParticleEmitter")
  248. BillboardGui3 = Instance.new("BillboardGui")
  249. TextLabel4 = Instance.new("TextLabel")
  250. TextLabel5 = Instance.new("TextLabel")
  251. ParticleEmitter6 = Instance.new("ParticleEmitter")
  252. LocalScript7 = Instance.new("LocalScript")
  253. NumberValue8 = Instance.new("NumberValue")
  254. NumberValue9 = Instance.new("NumberValue")
  255. BoolValue10 = Instance.new("BoolValue")
  256. ParticleEmitter11 = Instance.new("ParticleEmitter")
  257. ParticleEmitter12 = Instance.new("ParticleEmitter")
  258. ParticleEmitter13 = Instance.new("ParticleEmitter")
  259. ParticleEmitter14 = Instance.new("ParticleEmitter")
  260. ParticleEmitter15 = Instance.new("ParticleEmitter")
  261. ParticleEmitter16 = Instance.new("ParticleEmitter")
  262. ParticleEmitter17 = Instance.new("ParticleEmitter")
  263. ParticleEmitter18 = Instance.new("ParticleEmitter")
  264. ParticleEmitter19 = Instance.new("ParticleEmitter")
  265. ParticleEmitter20 = Instance.new("ParticleEmitter")
  266. Part21 = Instance.new("Part")
  267. SpecialMesh22 = Instance.new("SpecialMesh")
  268. Folder23 = Instance.new("Folder")
  269. CharacterMesh24 = Instance.new("CharacterMesh")
  270. CharacterMesh25 = Instance.new("CharacterMesh")
  271. CharacterMesh26 = Instance.new("CharacterMesh")
  272. CharacterMesh27 = Instance.new("CharacterMesh")
  273. CharacterMesh28 = Instance.new("CharacterMesh")
  274. Part29 = Instance.new("Part")
  275. SpecialMesh30 = Instance.new("SpecialMesh")
  276. LocalScript0.Name = "SearingEmperor"
  277. LocalScript0.Parent = mas
  278. table.insert(cors,sandbox(LocalScript0,function()
  279. --//====================================================\\--
  280. --|| CREATED BY SHACKLUSTER
  281. --\\====================================================//--
  282.  
  283. wait(1)
  284.  
  285. cam = game.Workspace.CurrentCamera
  286. CF = CFrame.new
  287. angles = CFrame.Angles
  288. attack = false
  289. Euler = CFrame.fromEulerAnglesXYZ
  290. Rad = math.rad
  291. IT = Instance.new
  292. BrickC = BrickColor.new
  293. Cos = math.cos
  294. Acos = math.acos
  295. Sin = math.sin
  296. Asin = math.asin
  297. Abs = math.abs
  298. Mrandom = math.random
  299. Floor = math.floor
  300. Player = game:GetService("Players").LocalPlayer
  301. PlayerGui = Player.PlayerGui
  302. Cam = workspace.CurrentCamera
  303. Backpack = Player.Backpack
  304. repeat wait() until Player.Character
  305. Character = Player.Character
  306. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  307. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  308. Mouse = Player:GetMouse()
  309. Player_Size = 1 --Size of the player.
  310. RootPart = Character["HumanoidRootPart"]
  311. Torso = Character["Torso"]
  312. Head = Character["Head"]
  313. RightArm = Character["Right Arm"]
  314. LeftArm = Character["Left Arm"]
  315. RightLeg = Character["Right Leg"]
  316. LeftLeg = Character["Left Leg"]
  317. RootJoint = RootPart["RootJoint"]
  318. Neck = Torso["Neck"]
  319. RightShoulder = Torso["Right Shoulder"]
  320. LeftShoulder = Torso["Left Shoulder"]
  321. RightHip = Torso["Right Hip"]
  322. LeftHip = Torso["Left Hip"]
  323.  
  324. plr = game:GetService("Players").LocalPlayer
  325. char = plr.Character
  326. hum = char.Humanoid
  327. local cam = game.Workspace.CurrentCamera
  328. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  329. Camera = cam
  330. local CamInterrupt = false
  331. local TwoD = false
  332. local TargetInfo = {nil, nil}
  333. cam.CameraType = "Custom"
  334. t = char.Torso
  335. h = char.Head
  336. ra = char["Right Arm"]
  337. la = char["Left Arm"]
  338. rl = char["Right Leg"]
  339. ll = char["Left Leg"]
  340. tors = char.Torso
  341. lleg = char["Left Leg"]
  342. root = char.HumanoidRootPart
  343. hed = char.Head
  344. rleg = char["Right Leg"]
  345. rarm = char["Right Arm"]
  346. larm = char["Left Arm"]
  347. radian = math.rad
  348. random = math.random
  349. Vec3 = Vector3.new
  350. Inst = Instance.new
  351. cFrame = CFrame.new
  352. Euler = CFrame.fromEulerAnglesXYZ
  353. vt = Vector3.new
  354. bc = BrickColor.new
  355. br = BrickColor.random
  356. it = Instance.new
  357. cf = CFrame.new
  358. local eff = true
  359. local shielding = false
  360.  
  361. SIZE = 1
  362.  
  363. IT = Instance.new
  364. CF = CFrame.new
  365. VT = Vector3.new
  366. RAD = math.rad
  367. C3 = Color3.new
  368. UD2 = UDim2.new
  369. BRICKC = BrickColor.new
  370. ANGLES = CFrame.Angles
  371. EULER = CFrame.fromEulerAnglesXYZ
  372. COS = math.cos
  373. ACOS = math.acos
  374. SIN = math.sin
  375. ASIN = math.asin
  376. ABS = math.abs
  377. MRANDOM = math.random
  378. FLOOR = math.floor
  379.  
  380. for i,v in pairs(char:children()) do
  381. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  382. v:Remove()
  383. end
  384. end
  385. shirt = Instance.new("Shirt", char)
  386. shirt.Name = "Shirt"
  387. pants = Instance.new("Pants", char)
  388. pants.Name = "Pants"
  389. char.Shirt.ShirtTemplate = "rbxassetid://791994658"
  390. char.Pants.PantsTemplate = "rbxassetid://1029442377"
  391.  
  392. local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat")
  393. Hat.AttachmentPos = Vector3.new(0, 0, 0)
  394. Hat.Name = "Hat_F"
  395. local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat)
  396. if Handle.Name ~= "Handle" then
  397. Handle.Size = Vector3.new(0, 0, 0)
  398. end
  399. Handle.BottomSurface = 0
  400. Handle.Name = "Handle"
  401. Handle.TopSurface = 0
  402. Handle.Locked = 1
  403. handle = Instance.new("Part", char)
  404. handle.TopSurface = "Smooth"
  405. handle.BottomSurface = "Smooth"
  406. handle.Material = "Neon"
  407. handle.Size = Vector3.new(0.4, 1.2, 2)
  408. handle.CanCollide = false
  409. handle.FormFactor = "Custom"
  410. local Weldb = Instance.new("Weld", char)
  411. Weldb.Part0 = ra
  412. Weldb.Part1 = handle
  413. Weldb.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(90), Rad(0), Rad(180))
  414. local KnifeMesh = Instance.new("SpecialMesh", handle)
  415. KnifeMesh.MeshType = "FileMesh"
  416. KnifeMesh.MeshId = "http://www.roblox.com/asset/?id=441587064"
  417. KnifeMesh.TextureId = "http://www.roblox.com/asset/?id=441587082"
  418. KnifeMesh.Scale = Vector3.new(0.035, 0.02, 0.02)
  419.  
  420. --//=================================\\
  421. --|| USEFUL VALUES
  422. --\\=================================//
  423.  
  424. Animation_Speed = 3
  425. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  426. local Speed = 16
  427. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  428. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  429. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  430. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  431. local DAMAGEMULTIPLIER = 1
  432. local ANIM = "Idle"
  433. local ATTACK = false
  434. local EQUIPPED = false
  435. local HOLD = false
  436. local COMBO = 1
  437. local Rooted = false
  438. local SINE = 0
  439. local PLAYSONG = true
  440. local KEYHOLD = false
  441. local CHANGE = 2 / Animation_Speed
  442. local WALKINGANIM = false
  443. local VALUE1 = false
  444. local VALUE2 = false
  445. local ROBLOXIDLEANIMATION = IT("Animation")
  446. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  447. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  448. --ROBLOXIDLEANIMATION.Parent = Humanoid
  449. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  450. WEAPONGUI.Name = "Weapon GUI"
  451. local Effects = IT("Folder", Character)
  452. Effects.Name = "Effects"
  453. local SpecialEffects = IT("Folder", Character)
  454. SpecialEffects.Name = "SpecialEffects"
  455. local ANIMATOR = Humanoid.Animator
  456. local ANIMATE = Character.Animate
  457. local UNANCHOR = true
  458. local REGENRATE = 1
  459. local FULLREGEN = false
  460. local POSEIDON = false
  461. local EXPLOSIONSMALLSOUND = 439342426
  462. local EXPLOSIONMEDIUMSOUND = 605005842
  463. local EXPLOSIONLARGESOUND = 565538688
  464. local CHARGE = 278641993
  465. local POSEIDONSOUND = 374289727
  466. local FIREBALLSOUND = 414517770
  467. local BURNSOUND = 565777213
  468. local FIREFIELD = false
  469. local SEARING = false
  470. local BODYPOS = nil
  471. local GYRO = nil
  472. local DIRECTTURN = false
  473. local APPLYGYRO = true
  474. local SONGS = {835120625,835120625,835120625,835120625,835120625,835120625}
  475. local CHOSENSONG = MRANDOM(1,#SONGS)
  476.  
  477. --------------------
  478. local ROBLOXIDLEANIMATION = IT("Animation")
  479. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  480. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  481. --ROBLOXIDLEANIMATION.Parent = Humanoid
  482. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  483. WEAPONGUI.Name = "Weapon GUI"
  484. local Weapon = IT("Model")
  485. Weapon.Name = "Adds"
  486. local Effects = IT("Folder", Weapon)
  487. Effects.Name = "Effects"
  488. local ANIMATOR = Humanoid.Animator
  489. local ANIMATE = Character.Animate
  490. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  491. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  492. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  493. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  494. local UNANCHOR = true
  495.  
  496.  
  497. --//=================================\\
  498. --\\=================================//
  499.  
  500.  
  501. --//=================================\\
  502. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  503. --\\=================================//
  504.  
  505. ArtificialHB = Instance.new("BindableEvent", script)
  506. ArtificialHB.Name = "ArtificialHB"
  507.  
  508. script:WaitForChild("ArtificialHB")
  509.  
  510. frame = Frame_Speed
  511. tf = 0
  512. allowframeloss = false
  513. tossremainder = false
  514. lastframe = tick()
  515. script.ArtificialHB:Fire()
  516.  
  517. game:GetService("RunService").Heartbeat:connect(function(s, p)
  518. tf = tf + s
  519. if tf >= frame then
  520. if allowframeloss then
  521. script.ArtificialHB:Fire()
  522. lastframe = tick()
  523. else
  524. for i = 1, math.floor(tf / frame) do
  525. script.ArtificialHB:Fire()
  526. end
  527. lastframe = tick()
  528. end
  529. if tossremainder then
  530. tf = 0
  531. else
  532. tf = tf - frame * math.floor(tf / frame)
  533. end
  534. end
  535. end)
  536.  
  537. --//=================================\\
  538. --\\=================================//
  539.  
  540. --//=================================\\
  541. --|| SOME FUNCTIONS
  542. --\\=================================//
  543.  
  544. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  545. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  546. end
  547.  
  548. function PositiveAngle(NUMBER)
  549. if NUMBER >= 0 then
  550. NUMBER = 0
  551. end
  552. return NUMBER
  553. end
  554.  
  555. function NegativeAngle(NUMBER)
  556. if NUMBER <= 0 then
  557. NUMBER = 0
  558. end
  559. return NUMBER
  560. end
  561.  
  562. function swait(num)
  563. if num == 0 or num == nil then
  564. ArtificialHB.Event:wait()
  565. else
  566. for i = 0, num do
  567. ArtificialHB.Event:wait()
  568. end
  569. end
  570. end
  571.  
  572. function Swait(NUMBER)
  573. if NUMBER == 0 or NUMBER == nil then
  574. ArtificialHB.Event:wait()
  575. else
  576. for i = 1, NUMBER do
  577. ArtificialHB.Event:wait()
  578. end
  579. end
  580. end
  581.  
  582. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  583. local NEWMESH = IT(MESH)
  584. if MESH == "SpecialMesh" then
  585. NEWMESH.MeshType = MESHTYPE
  586. if MESHID ~= "nil" and MESHID ~= "" then
  587. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  588. end
  589. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  590. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  591. end
  592. end
  593. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  594. NEWMESH.Scale = SCALE
  595. NEWMESH.Parent = PARENT
  596. return NEWMESH
  597. end
  598.  
  599. function Debounces:New(name,cooldown)
  600. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  601. setmetatable(aaaaa,{__index = Debounces})
  602. Debounces.Debounces[name] = aaaaa
  603. return aaaaa
  604. end
  605.  
  606. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  607. local NEWPART = IT("Part")
  608. NEWPART.formFactor = FORMFACTOR
  609. NEWPART.Reflectance = REFLECTANCE
  610. NEWPART.Transparency = TRANSPARENCY
  611. NEWPART.CanCollide = false
  612. NEWPART.Locked = true
  613. NEWPART.Anchored = true
  614. if ANCHOR == false then
  615. NEWPART.Anchored = false
  616. end
  617. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  618. NEWPART.Name = NAME
  619. NEWPART.Size = SIZE
  620. NEWPART.Position = Torso.Position
  621. NEWPART.Material = MATERIAL
  622. NEWPART:BreakJoints()
  623. NEWPART.Parent = PARENT
  624. return NEWPART
  625. end
  626.  
  627. local function weldBetween(a, b)
  628. local weldd = Instance.new("ManualWeld")
  629. weldd.Part0 = a
  630. weldd.Part1 = b
  631. weldd.C0 = CFrame.new()
  632. weldd.C1 = b.CFrame:inverse() * a.CFrame
  633. weldd.Parent = a
  634. return weldd
  635. end
  636.  
  637.  
  638. function QuaternionFromCFrame(cf)
  639. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  640. local trace = m00 + m11 + m22
  641. if trace > 0 then
  642. local s = math.sqrt(1 + trace)
  643. local recip = 0.5 / s
  644. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  645. else
  646. local i = 0
  647. if m11 > m00 then
  648. i = 1
  649. end
  650. if m22 > (i == 0 and m00 or m11) then
  651. i = 2
  652. end
  653. if i == 0 then
  654. local s = math.sqrt(m00 - m11 - m22 + 1)
  655. local recip = 0.5 / s
  656. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  657. elseif i == 1 then
  658. local s = math.sqrt(m11 - m22 - m00 + 1)
  659. local recip = 0.5 / s
  660. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  661. elseif i == 2 then
  662. local s = math.sqrt(m22 - m00 - m11 + 1)
  663. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  664. end
  665. end
  666. end
  667.  
  668. local BC = char["Body Colors"]
  669. BC.HeadColor = BrickColor.new("Deep orange")
  670. BC.RightArmColor = BrickColor.new("Deep orange")
  671. BC.LeftArmColor = BrickColor.new("Deep orange")
  672. BC.RightLegColor = BrickColor.new("Deep orange")
  673. BC.LeftLegColor = BrickColor.new("Deep orange")
  674. BC.TorsoColor = BrickColor.new("Deep orange")
  675.  
  676. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  677. local xs, ys, zs = x + x, y + y, z + z
  678. local wx, wy, wz = w * xs, w * ys, w * zs
  679. local xx = x * xs
  680. local xy = x * ys
  681. local xz = x * zs
  682. local yy = y * ys
  683. local yz = y * zs
  684. local zz = z * zs
  685. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  686. end
  687.  
  688. function QuaternionSlerp(a, b, t)
  689. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  690. local startInterp, finishInterp;
  691. if cosTheta >= 0.0001 then
  692. if (1 - cosTheta) > 0.0001 then
  693. local theta = ACOS(cosTheta)
  694. local invSinTheta = 1 / SIN(theta)
  695. startInterp = SIN((1 - t) * theta) * invSinTheta
  696. finishInterp = SIN(t * theta) * invSinTheta
  697. else
  698. startInterp = 1 - t
  699. finishInterp = t
  700. end
  701. else
  702. if (1 + cosTheta) > 0.0001 then
  703. local theta = ACOS(-cosTheta)
  704. local invSinTheta = 1 / SIN(theta)
  705. startInterp = SIN((t - 1) * theta) * invSinTheta
  706. finishInterp = SIN(t * theta) * invSinTheta
  707. else
  708. startInterp = t - 1
  709. finishInterp = t
  710. end
  711. end
  712. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  713. end
  714.  
  715. function Clerp(a, b, t)
  716. local qa = {QuaternionFromCFrame(a)}
  717. local qb = {QuaternionFromCFrame(b)}
  718. local ax, ay, az = a.x, a.y, a.z
  719. local bx, by, bz = b.x, b.y, b.z
  720. local _t = 1 - t
  721. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  722. end
  723.  
  724. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  725. local frame = IT("Frame")
  726. frame.BackgroundTransparency = TRANSPARENCY
  727. frame.BorderSizePixel = BORDERSIZEPIXEL
  728. frame.Position = POSITION
  729. frame.Size = SIZE
  730. frame.BackgroundColor3 = COLOR
  731. frame.BorderColor3 = BORDERCOLOR
  732. frame.Name = NAME
  733. frame.Parent = PARENT
  734. return frame
  735. end
  736.  
  737. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  738. local label = IT("TextLabel")
  739. label.BackgroundTransparency = 1
  740. label.Size = UD2(1, 0, 1, 0)
  741. label.Position = UD2(0, 0, 0, 0)
  742. label.TextColor3 = TEXTCOLOR
  743. label.TextStrokeTransparency = STROKETRANSPARENCY
  744. label.TextTransparency = TRANSPARENCY
  745. label.FontSize = TEXTFONTSIZE
  746. label.Font = TEXTFONT
  747. label.BorderSizePixel = BORDERSIZEPIXEL
  748. label.TextScaled = false
  749. label.Text = TEXT
  750. label.Name = NAME
  751. label.Parent = PARENT
  752. return label
  753. end
  754.  
  755. function NoOutlines(PART)
  756. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  757. end
  758.  
  759. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  760. local NEWWELD = IT(TYPE)
  761. NEWWELD.Part0 = PART0
  762. NEWWELD.Part1 = PART1
  763. NEWWELD.C0 = C0
  764. NEWWELD.C1 = C1
  765. NEWWELD.Parent = PARENT
  766. return NEWWELD
  767. end
  768.  
  769. function Soul(POS)
  770. coroutine.resume(coroutine.create(function()
  771. local SOULMODEL = IT("Model", Effects)
  772. SOULMODEL.Name = "Soul"
  773. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Part", VT(0.5, 0.5, 0.5))
  774. SOUL.Color = C3(0, 0, 0)
  775. SOUL.CFrame = CF(POS)
  776. local A1 = IT("Attachment", SOUL)
  777. A1.Position = Vector3.new(0, 0.25, 0)
  778. local A2 = IT("Attachment", SOUL)
  779. A2.Position = Vector3.new(0, -0.25, 0)
  780. local Trail = IT("Trail", SOUL)
  781. Trail.LightEmission = 0
  782. Trail.FaceCamera = true
  783. Trail.Texture = "rbxassetid://945758042"
  784. Trail.Attachment0 = A1
  785. Trail.Attachment1 = A2
  786. Trail.Lifetime = 0.5
  787. Trail.MinLength = 0
  788. Trail.Transparency = NumberSequence.new(0)
  789. Trail.Color = ColorSequence.new(SOUL.Color)
  790. MakeForm(SOUL, "Ball")
  791. local DISTANCE
  792. local HUM = IT("Humanoid", SOULMODEL)
  793. repeat
  794. Swait()
  795. SOUL.CFrame = Clerp(SOUL.CFrame, Torso.CFrame, 0.03)
  796. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  797. until DISTANCE < 0.4
  798. SOUL.Transparency = 1
  799. A1.Parent = Torso
  800. A2.Parent = Torso
  801. Trail.Parent = Torso
  802. SOULMODEL:remove()
  803. for i = 1, 100 do
  804. Swait()
  805. Trail.Transparency = NumberSequence.new(i / 100)
  806. end
  807. A1:remove()
  808. A2:remove()
  809. Trail:remove()
  810. end))
  811. end
  812. Humanoid.Died:connect(function()
  813. ATTACK = true
  814. end)
  815.  
  816. function Blob(POSITION, RANGE)
  817. for index, CHILD in pairs(workspace:GetChildren()) do
  818. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild("AbsylumDrag") == nil then
  819. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  820. if HUM then
  821. do
  822. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  823. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  824. do
  825. local HITFLOOR, HITPOS = Raycast(TORSO.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, TORSO.Size.Y * 3, CHILD)
  826. if HITFLOOR and HITFLOOR.Anchored == true then
  827. TORSO.Anchored = true
  828. CHILD.PrimaryPart = TORSO
  829. coroutine.resume(coroutine.create(function()
  830. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "AbsylumFloor", VT(0, 0, 0), true)
  831. FLOOR.Color = C3(1,1,1)
  832. MakeForm(FLOOR, "Cyl")
  833. FLOOR.CFrame = CF(HITPOS)
  834. local E = IT("Folder", CHILD)
  835. E.Name = "AbsylumDrag"
  836. for i = 1, 35 do
  837. Swait()
  838. FLOOR.Size = FLOOR.Size + VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z)
  839. end
  840. local SOUND = CreateSound(744744924, FLOOR, 0, MRANDOM(8, 12) / 10, false)
  841. repeat
  842. Swait()
  843. SOUND.Parent = FLOOR
  844. SOUND.Volume = SOUND.Volume + 0.08888888888888889
  845. CHILD:SetPrimaryPartCFrame(TORSO.CFrame * CF(0, -0.05, 0))
  846. until TORSO.Position.Y < FLOOR.Position.Y - 2.3 * TORSO.Size.Z
  847. for _, c in pairs(CHILD:GetChildren()) do
  848. if c.ClassName == "Accessory" or c.ClassName == "Tool" or c.ClassName == "Hat" then
  849. local H = c:FindFirstChild("Handle")
  850. if H then
  851. H.CanCollide = true
  852. H.Parent = workspace
  853. H.CFrame = TORSO.CFrame * CF(0, TORSO.Size.Y * 1.2, 0)
  854. Debris:AddItem(H, 5)
  855. end
  856. end
  857. end
  858. CHILD:Remove()
  859. local VOLUME = SOUND.Volume
  860. for i = 1, 35 do
  861. Swait()
  862. SOUND.Volume = SOUND.Volume - VOLUME / 35
  863. FLOOR.Size = FLOOR.Size - VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z)
  864. end
  865. Soul(FLOOR.Position)
  866. SOUND:Stop()
  867. FLOOR:remove()
  868. end))
  869. end
  870. end
  871. end
  872. end
  873. end
  874. end
  875. end
  876. end
  877.  
  878. local S = IT("Sound")
  879. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  880. local NEWSOUND = nil
  881. coroutine.resume(coroutine.create(function()
  882. NEWSOUND = S:Clone()
  883. NEWSOUND.Parent = PARENT
  884. NEWSOUND.Volume = VOLUME
  885. NEWSOUND.Pitch = PITCH
  886. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  887. NEWSOUND:play()
  888. if DOESLOOP == true then
  889. NEWSOUND.Looped = true
  890. else
  891. repeat wait(1) until NEWSOUND.Playing == false
  892. NEWSOUND:remove()
  893. end
  894. end))
  895. return NEWSOUND
  896. end
  897.  
  898. function CFrameFromTopBack(at, top, back)
  899. local right = top:Cross(back)
  900. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  901. end
  902.  
  903. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  904. function WACKYEFFECT(Table)
  905. local TYPE = (Table.EffectType or "Sphere")
  906. local SIZE = (Table.Size or VT(1,1,1))
  907. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  908. local TRANSPARENCY = (Table.Transparency or 0)
  909. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  910. local CFRAME = (Table.CFrame or Torso.CFrame)
  911. local MOVEDIRECTION = (Table.MoveToPos or nil)
  912. local ROTATION1 = (Table.RotationX or 0)
  913. local ROTATION2 = (Table.RotationY or 0)
  914. local ROTATION3 = (Table.RotationZ or 0)
  915. local MATERIAL = (Table.Material or "Neon")
  916. local COLOR = (Table.Color or C3(222,255,0))
  917. local TIME = (Table.Time or 45)
  918. local SOUNDID = (Table.SoundID or nil)
  919. local SOUNDPITCH = (Table.SoundPitch or nil)
  920. local SOUNDVOLUME = (Table.SoundVolume or nil)
  921. coroutine.resume(coroutine.create(function()
  922. local PLAYSSOUND = false
  923. local SOUND = nil
  924. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Deep orange"), "Effect", VT(1,1,1), true)
  925. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  926. PLAYSSOUND = true
  927. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  928. end
  929. EFFECT.Color = COLOR
  930. local MSH = nil
  931. if TYPE == "Sphere" then
  932. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  933. elseif TYPE == "Block" then
  934. MSH = IT("BlockMesh",EFFECT)
  935. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  936. elseif TYPE == "Wave" then
  937. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  938. elseif TYPE == "Ring" then
  939. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  940. elseif TYPE == "Slash" then
  941. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  942. elseif TYPE == "Round Slash" then
  943. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  944. elseif TYPE == "Swirl" then
  945. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  946. elseif TYPE == "Skull" then
  947. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  948. elseif TYPE == "Crystal" then
  949. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  950. end
  951. if MSH ~= nil then
  952. local MOVESPEED = nil
  953. if MOVEDIRECTION ~= nil then
  954. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  955. end
  956. local GROWTH = SIZE - ENDSIZE
  957. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  958. if TYPE == "Block" then
  959. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  960. else
  961. EFFECT.CFrame = CFRAME
  962. end
  963. for LOOP = 1, TIME+1 do
  964. Swait()
  965. MSH.Scale = MSH.Scale - GROWTH/TIME
  966. if TYPE == "Wave" then
  967. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  968. end
  969. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  970. if TYPE == "Block" then
  971. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  972. else
  973. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  974. end
  975. if MOVEDIRECTION ~= nil then
  976. local ORI = EFFECT.Orientation
  977. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  978. EFFECT.Orientation = ORI
  979. end
  980. end
  981. if PLAYSSOUND == false then
  982. EFFECT:remove()
  983. else
  984. repeat Swait() until SOUND.Playing == false
  985. EFFECT:remove()
  986. end
  987. else
  988. if PLAYSSOUND == false then
  989. EFFECT:remove()
  990. else
  991. repeat Swait() until SOUND.Playing == false
  992. EFFECT:remove()
  993. end
  994. end
  995. end))
  996. end
  997.  
  998. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  999.  
  1000. local AddInstance = function(Object, ...)
  1001. local Obj = Instance.new(Object)
  1002. for i,v in next,(...) do
  1003. Obj[i] = v
  1004. end
  1005. return Obj
  1006. end
  1007.  
  1008. function MakeForm(PART,TYPE)
  1009. if TYPE == "Cyl" then
  1010. local MSH = IT("CylinderMesh",PART)
  1011. elseif TYPE == "Ball" then
  1012. local MSH = IT("SpecialMesh",PART)
  1013. MSH.MeshType = "Sphere"
  1014. elseif TYPE == "Wedge" then
  1015. local MSH = IT("SpecialMesh",PART)
  1016. MSH.MeshType = "Wedge"
  1017. end
  1018. end
  1019.  
  1020. Debris = game:GetService("Debris")
  1021.  
  1022. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1023. local DIRECTION = CF(StartPos,EndPos).lookVector
  1024. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  1025. end
  1026.  
  1027. function Particles(Which,Parent,Enabled)
  1028. if script:FindFirstChild(Which) then
  1029. local PARTICLES = script:FindFirstChild(Which):Clone()
  1030. PARTICLES.Parent = Parent
  1031. PARTICLES.Name = "CurseParticles"
  1032. if Enabled ~= true then
  1033. PARTICLES:Emit(Enabled)
  1034. Debris:AddItem(PARTICLES,10)
  1035. else
  1036. PARTICLES.Enabled = true
  1037. return PARTICLES
  1038. end
  1039. end
  1040. end
  1041.  
  1042. --//=================================\\
  1043. --|| WEAPON CREATION
  1044. --\\=================================//
  1045. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1046. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1047. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1048. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1049. MakeForm(PRT,"Cyl")
  1050. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1051. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1052. MakeForm(PRT,"Cyl")
  1053. PRT.Color = C3(255/255, 255/255, 0/255)
  1054. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1055. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1056. MakeForm(RING,"Cyl")
  1057. RING.Color = C3(0,0,0)
  1058. for i = 1, 12 do
  1059. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1060. PRT.Color = C3(0,0,0)
  1061. local MSH = IT("BlockMesh",PRT)
  1062. MSH.Scale = VT(0.6,1,1)
  1063. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1064. end
  1065. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1066. PRT.Color = C3(0,0,0)
  1067. local MSH = IT("BlockMesh",PRT)
  1068. MSH.Scale = VT(0.4,1,1)
  1069. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1070. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1071. PRT.Color = C3(0,0,0)
  1072. local MSH = IT("BlockMesh",PRT)
  1073. MSH.Scale = VT(0.4,1,1)
  1074. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1075. coroutine.resume(coroutine.create(function()
  1076. while true do
  1077. Swait()
  1078. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1079. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1080. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1081. if CLOCKLOOP <= -150 then
  1082. if VALUE1 == false then
  1083. CLOCKLOOP = 0
  1084. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  1085. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1086. ApplyAoE(HITPOS,10,15,45,75,true)
  1087. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1088. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1089. if CLOCKTARGET ~= nil then
  1090. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1091. if CLOCKTARGET.Torso ~= nil then
  1092. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1093. end
  1094. if CLOCKTARGET.Health == 0 then
  1095. CLOCKTARGET = nil
  1096. end
  1097. end
  1098. end
  1099. end
  1100. end
  1101. end))
  1102.  
  1103. for _, c in pairs(Weapon:GetChildren()) do
  1104. if c.ClassName == "Part" then
  1105. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1106. end
  1107. end
  1108.  
  1109. Neck.Name = "Weld"
  1110. RootJoint.Name = "Weld"
  1111. RightShoulder.Name = "Weld"
  1112. LeftShoulder.Name = "Weld"
  1113. RightHip.Name = "Weld"
  1114. LeftHip.Name = "Weld"
  1115.  
  1116. local BODY = {}
  1117. for _, c in pairs(Character:GetDescendants()) do
  1118. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1119. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1120. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1121. end
  1122. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1123. elseif c:IsA("JointInstance") then
  1124. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1125. end
  1126. end
  1127. for e = 1, #BODY do
  1128. if BODY[e] ~= nil then
  1129. local STUFF = BODY[e]
  1130. local PART = STUFF[1]
  1131. local PARENT = STUFF[2]
  1132. local MATERIAL = STUFF[3]
  1133. local COLOR = STUFF[4]
  1134. local TRANSPARENCY = STUFF[5]
  1135. if PART.ClassName == "Part" and PART ~= RootPart then
  1136. PART.Material = MATERIAL
  1137. PART.Color = COLOR
  1138. PART.Transparency = TRANSPARENCY
  1139. end
  1140. PART.AncestryChanged:Connect(function()
  1141. PART.Parent = PARENT
  1142. end)
  1143. end
  1144. end
  1145.  
  1146. function refit()
  1147. Character.Parent = workspace
  1148. for e = 1, #BODY do
  1149. if BODY[e] ~= nil then
  1150. local STUFF = BODY[e]
  1151. local PART = STUFF[1]
  1152. local PARENT = STUFF[2]
  1153. local MATERIAL = STUFF[3]
  1154. local COLOR = STUFF[4]
  1155. local TRANSPARENCY = STUFF[5]
  1156. if PART.ClassName == "Part" and PART ~= RootPart then
  1157. PART.Material = MATERIAL
  1158. PART.Color = COLOR
  1159. PART.Transparency = TRANSPARENCY
  1160. end
  1161. if PART.Parent ~= PARENT then
  1162. Humanoid:remove()
  1163. PART.Parent = PARENT
  1164. Humanoid = IT("Humanoid",Character)
  1165. chatfunc ("I dont have time to die...")
  1166. end
  1167. end
  1168. end
  1169. end
  1170. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1171. local SKILLFONT = "Fantasy"
  1172. local SKILLTEXTSIZE = 7
  1173.  
  1174. Weapon.Parent = Character
  1175. Humanoid.Parent = Character
  1176.  
  1177. Humanoid.Died:connect(function()
  1178. refit()
  1179. end)
  1180.  
  1181. ------------
  1182.  
  1183.  
  1184. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Eye", VT(0.49,0.49,0.49),false)
  1185. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1186. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Cyan", "Eye", VT(0.49,0.49,0.30),false)
  1187. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1188.  
  1189.  
  1190.  
  1191.  
  1192. --------------------------
  1193.  
  1194. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1195. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  1196. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  1197. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1198. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Light", VT(0.35,1.4,0.35),false)
  1199. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1200. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1201. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1202.  
  1203. local DECAL = IT("Decal",Part)
  1204. DECAL.Texture = "http://www.roblox.com/asset/?id=50184258"
  1205. DECAL.Face = "Top"
  1206.  
  1207. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1208. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1209. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1210. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1211. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1212. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1213. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1214. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1215. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eon", VT(0.5,0.5,1.25),false)
  1216. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1217.  
  1218. for _, c in pairs(Weapon:GetChildren()) do
  1219. if c.ClassName == "Part" then
  1220. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1221. end
  1222. end
  1223.  
  1224.  
  1225. Weapon.Parent = Character
  1226.  
  1227. Humanoid.Died:connect(function()
  1228. ATTACK = true
  1229. end)
  1230.  
  1231. -------------------------------------
  1232.  
  1233. local GUI = script.NameGui
  1234. GUI.Parent = RootPart
  1235. GUI.PlayerToHideFrom = Player
  1236. Humanoid.DisplayDistanceType = "None"
  1237. GUI.Enabled = true
  1238. local Pauldrons = script.Pauldrons
  1239. Pauldrons.Parent = Character
  1240. Pauldrons.CFrame = Torso.CFrame
  1241. local WELD = weldBetween(Torso,Pauldrons)
  1242. Pauldrons.Anchored = false
  1243. Pauldrons.Transparency = 0
  1244. local FLINTLOCK = script.Flintlock
  1245. FLINTLOCK.Parent = Character
  1246. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1247.  
  1248. local REGENSOUND = 487215897
  1249. for _, c in pairs(Character:GetDescendants()) do
  1250. if c and c.Parent then
  1251. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1252. local ACCESSORY = c.Parent
  1253. c.Parent = Character
  1254. if c then
  1255. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1256. weldBetween(Head,c)
  1257. else
  1258. weldBetween(Torso,c)
  1259. end
  1260. end
  1261. ACCESSORY:remove()
  1262. end
  1263. end
  1264. end
  1265. wait()
  1266. local BODY = {}
  1267. for _, c in pairs(Character:GetDescendants()) do
  1268. if c:IsA("BasePart") then
  1269. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1270. end
  1271. local REGENVALUE = IT("BoolValue",c)
  1272. REGENVALUE.Name = "IsRegening"
  1273. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  1274. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  1275. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  1276. end
  1277. end
  1278. function FullBodyRegen()
  1279. if FULLREGEN == false then
  1280. FULLREGEN = true
  1281. Character.Parent = workspace
  1282. GUI.Enabled = false
  1283. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  1284. UNANCHOR = false
  1285. for e = 1, #BODY do
  1286. if BODY[e] ~= nil then
  1287. local STUFF = BODY[e]
  1288. local PART = STUFF[1]
  1289. local PARENT = STUFF[2]
  1290. local MATERIAL = STUFF[3]
  1291. local COLOR = STUFF[4]
  1292. local TRANSPARENCY = STUFF[5]
  1293. --local SIZE = STUFF[6]
  1294. local NAME = STUFF[7]
  1295. local VALUE = STUFF[8]
  1296. PART.Parent = PARENT
  1297. Humanoid.MaxHealth = "inf"
  1298. Humanoid.Health = "inf"
  1299. Humanoid.Parent = nil
  1300. Humanoid = IT("Humanoid",Character)
  1301. Humanoid.Died:Connect(FullBodyRegen)
  1302. PART.Parent = PARENT
  1303. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  1304. VALUE.Value = true
  1305. coroutine.resume(coroutine.create(function()
  1306. PART.Transparency = 1
  1307. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  1308. local REGEN = script.Regen:Clone()
  1309. REGEN.Parent = PART
  1310. REGEN.Speed = NumberRange.new(30)
  1311. REGEN:Emit(100)
  1312. local REGENING = script.Regen2:Clone()
  1313. REGENING.Parent = PART
  1314. REGENING.Enabled = true
  1315. REGENING.Speed = NumberRange.new(35)
  1316. wait()
  1317. local RANGE = 35
  1318. for i = 1, math.ceil(REGENRATE*25) do
  1319. wait()
  1320. ApplyAoE(PART.Position,6,1,1,0,false)
  1321. REGENING.Speed = NumberRange.new(RANGE)
  1322. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  1323. end
  1324. REGEN.Speed = NumberRange.new(6)
  1325. REGEN:Emit(60)
  1326. wait(REGENRATE/3)
  1327. RootPart.Velocity = VT(0,0,0)
  1328. UNANCHOR = true
  1329. GUI.Enabled = true
  1330. PART.Transparency = 0
  1331. REGEN.Rate = 50
  1332. REGEN.Enabled = true
  1333. REGENING.Enabled = false
  1334. wait(REGENRATE/1.5)
  1335. VALUE.Value = false
  1336. Debris:AddItem(REGENING,5)
  1337. FULLREGEN = false
  1338. REGEN.Enabled = false
  1339. Debris:AddItem(REGEN,5)
  1340. end))
  1341. end
  1342. end
  1343. end
  1344. end
  1345. end
  1346. function Regen()
  1347. Character.Parent = workspace
  1348. for e = 1, #BODY do
  1349. if BODY[e] ~= nil then
  1350. local STUFF = BODY[e]
  1351. local PART = STUFF[1]
  1352. local PARENT = STUFF[2]
  1353. local MATERIAL = STUFF[3]
  1354. local COLOR = STUFF[4]
  1355. local TRANSPARENCY = STUFF[5]
  1356. --local SIZE = STUFF[6]
  1357. local NAME = STUFF[7]
  1358. local VALUE = STUFF[8]
  1359. if PART.ClassName == "Part" and PART ~= RootPart then
  1360. PART.Material = MATERIAL
  1361. PART.Name = NAME
  1362. end
  1363. if PART.Parent ~= PARENT then
  1364. PART.Parent = PARENT
  1365. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  1366. if VALUE.Value == false then
  1367. VALUE.Value = true
  1368. coroutine.resume(coroutine.create(function()
  1369. PART.Transparency = 1
  1370. wait(REGENRATE)
  1371. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1372. local REGENING = script.Regen:Clone()
  1373. REGENING.Parent = PART
  1374. REGENING.Enabled = true
  1375. for i = 1, math.ceil(REGENRATE*10) do
  1376. wait()
  1377. ApplyAoE(PART.Position,6,1,1,0,false)
  1378. end
  1379. wait(REGENRATE)
  1380. PART.Transparency = 0
  1381. wait(REGENRATE/5)
  1382. REGENING.Enabled = false
  1383. VALUE.Value = false
  1384. Debris:AddItem(REGENING,5)
  1385. end))
  1386. end
  1387. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  1388. local VALUE = PARENT.IsRegening
  1389. if VALUE == false then
  1390. VALUE.Value = true
  1391. local PART = PART.Part1
  1392. coroutine.resume(coroutine.create(function()
  1393. PART.Transparency = 1
  1394. wait(REGENRATE)
  1395. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1396. local REGENING = script.Regen:Clone()
  1397. REGENING.Parent = PART
  1398. REGENING.Enabled = true
  1399. for i = 1, math.ceil(REGENRATE*10) do
  1400. wait()
  1401. ApplyAoE(PART.Position,6,1,1,0,false)
  1402. end
  1403. wait(REGENRATE)
  1404. PART.Transparency = 0
  1405. wait(REGENRATE/5)
  1406. REGENING.Enabled = false
  1407. VALUE.Value = false
  1408. end))
  1409. end
  1410. end
  1411. end
  1412. end
  1413. end
  1414. end
  1415.  
  1416. for _, c in pairs(script.Package:GetChildren()) do
  1417. c.Parent = Character
  1418. end
  1419.  
  1420. local b = IT("BodyForce",RootPart)
  1421. b.Name = "LowGrav"
  1422. b.force = Vector3.new(0,1500,0)
  1423.  
  1424. local SKILLTEXTCOLOR = C3(222,255,0)
  1425. local SKILLFONT = "Fantasy"
  1426. local SKILLTEXTSIZE = 7
  1427.  
  1428. local BACKATTACHMENT1 = IT("Attachment",Torso)
  1429. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  1430. local BACKATTACHMENT2 = IT("Attachment",Torso)
  1431. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  1432.  
  1433. Humanoid.Died:Connect(FullBodyRegen)
  1434.  
  1435. --//=================================\\
  1436. --|| DAMAGING
  1437. --\\=================================//
  1438.  
  1439. function ApplyDamage(Humanoid,Damage)
  1440. if Humanoid.Health == math.huge then
  1441. Humanoid.Parent:BreakJoints()
  1442. else
  1443. local MULTIPLY = Humanoid.MaxHealth/100
  1444. Damage = Damage * DAMAGEMULTIPLIER
  1445. if Humanoid.Health ~= 0 then
  1446. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  1447. end
  1448. end
  1449. end
  1450.  
  1451. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  1452. local CHILDREN = workspace:GetDescendants()
  1453. for index, CHILD in pairs(CHILDREN) do
  1454. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1455. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1456. if HUM then
  1457. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1458. if TORSO then
  1459. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1460. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  1461. CHILD:BreakJoints()
  1462. else
  1463. local DMG = MRANDOM(MINDMG,MAXDMG)
  1464. ApplyDamage(HUM,DMG)
  1465. end
  1466. if FLING > 0 then
  1467. for _, c in pairs(CHILD:GetChildren()) do
  1468. if c:IsA("BasePart") then
  1469. local bv = Instance.new("BodyVelocity")
  1470. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1471. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1472. bv.Parent = c
  1473. Debris:AddItem(bv,0.05)
  1474. end
  1475. end
  1476. end
  1477. end
  1478. end
  1479. end
  1480. end
  1481. end
  1482. end
  1483.  
  1484. --//=================================\\
  1485. --|| ATTACK FUNCTIONS AND STUFF
  1486. --\\=================================//
  1487.  
  1488. function Fireball()
  1489. ATTACK = true
  1490. Rooted = true
  1491. local GYRO = IT("BodyGyro",RootPart)
  1492. GYRO.D = 20
  1493. GYRO.P = 4000
  1494. GYRO.MaxTorque = VT(40000,40000,40000)
  1495. local POSITION = IT("BodyPosition",RootPart)
  1496. POSITION.Position = RootPart.Position+VT(0,2,0)
  1497. POSITION.D = 450
  1498. POSITION.P = 40000
  1499. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1500. local FIRE = Particles("FistFire",RightArm,true)
  1501. CreateSound(CHARGE,RightArm,6,1,false)
  1502. coroutine.resume(coroutine.create(function()
  1503. repeat
  1504. Swait()
  1505. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1506. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. until ATTACK == false
  1513. FIRE.LockedToPart = false
  1514. FIRE.Enabled = false
  1515. Debris:AddItem(FIRE,5)
  1516. GYRO:remove()
  1517. POSITION:remove()
  1518. end))
  1519. wait(1)
  1520. repeat
  1521. Particles("ExplosionFire1",RightArm,70)
  1522. coroutine.resume(coroutine.create(function()
  1523. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Flight", VT(10,10,10))
  1524. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1525. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1526. local FLAME = Particles("FireballFire1",FIREBALL,true)
  1527. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  1528. for i = 1, 250 do
  1529. Swait()
  1530. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  1531. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  1532. if HIT then
  1533. Particles("ExplosionFire1",FIREBALL,600)
  1534. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1535. for i = 1, 3 do
  1536. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1537. end
  1538. for i = 1, 3 do
  1539. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1540. end
  1541. for i = 1, 5 do
  1542. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1543. end
  1544. break
  1545. end
  1546. end
  1547. FLAME.Enabled = false
  1548. FLAME2.Enabled = false
  1549. Debris:AddItem(FIREBALL,7)
  1550. end))
  1551. wait(0.1)
  1552. until KEYHOLD == false
  1553. wait(0.2)
  1554. ATTACK = false
  1555. Rooted = false
  1556. end
  1557.  
  1558. function FireField()
  1559. ATTACK = true
  1560. Rooted = true
  1561. local A = false
  1562. local POSITION = IT("BodyPosition",RootPart)
  1563. POSITION.Position = RootPart.Position+VT(0,2,0)
  1564. POSITION.D = 450
  1565. POSITION.P = 40000
  1566. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1567. coroutine.resume(coroutine.create(function()
  1568. repeat
  1569. Swait()
  1570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. until A == true
  1577. repeat
  1578. Swait()
  1579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. until ATTACK == false
  1586. POSITION:remove()
  1587. end))
  1588. local RANGE = 75
  1589. local REGENING = script.Regen2:Clone()
  1590. REGENING.Parent = Torso
  1591. REGENING.Enabled = true
  1592. REGENING.Rate = 900
  1593. REGENING.Speed = NumberRange.new(RANGE)
  1594. wait()
  1595. for i = 1, 75 do
  1596. wait()
  1597. ApplyAoE(Torso.Position,6,1,1,0,false)
  1598. REGENING.Speed = NumberRange.new(RANGE)
  1599. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1600. end
  1601. REGENING.Enabled = false
  1602. wait(0.5)
  1603. for i = 1, 6 do
  1604. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1605. end
  1606. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1607. A = true
  1608. local FLAME = Particles("Field",Torso,true)
  1609. FLAME.Size = NumberSequence.new(0,25)
  1610. FIREFIELD = true
  1611. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  1612. coroutine.resume(coroutine.create(function()
  1613. for i = 1, 20 do
  1614. wait(1)
  1615. SOUND.Parent = Torso
  1616. SOUND.Playing = true
  1617. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1618. for i = 1, 2 do
  1619. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1620. end
  1621. if SEARING == true then
  1622. break
  1623. end
  1624. end
  1625. FIREFIELD = false
  1626. FLAME.Enabled = false
  1627. Debris:AddItem(FLAME,5)
  1628. SOUND:remove()
  1629. end))
  1630. wait(1)
  1631. ATTACK = false
  1632. Rooted = false
  1633. end
  1634.  
  1635. function SearingForm()
  1636. ATTACK = true
  1637. Rooted = true
  1638. local POSITION = IT("BodyPosition",RootPart)
  1639. POSITION.Position = RootPart.Position+VT(0,2,0)
  1640. POSITION.D = 450
  1641. POSITION.P = 40000
  1642. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1643. coroutine.resume(coroutine.create(function()
  1644. repeat
  1645. Swait()
  1646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. until ATTACK == false
  1653. end))
  1654. local FIRES = {}
  1655. local RANGE = 75
  1656. local REGENING = script.Regen2:Clone()
  1657. REGENING.Parent = Torso
  1658. REGENING.Enabled = true
  1659. REGENING.Rate = 900
  1660. REGENING.Speed = NumberRange.new(RANGE)
  1661. wait()
  1662. for i = 1, 75 do
  1663. wait()
  1664. ApplyAoE(Torso.Position,6,1,1,0,false)
  1665. REGENING.Speed = NumberRange.new(RANGE)
  1666. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1667. end
  1668. REGENING.Enabled = false
  1669. wait(0.5)
  1670. for i = 1, 6 do
  1671. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1672. end
  1673. local BUSY = true
  1674. Particles("ExplosionFire1",Torso,100)
  1675. SEARING = true
  1676. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1677. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1678. coroutine.resume(coroutine.create(function()
  1679. coroutine.resume(coroutine.create(function()
  1680. repeat
  1681. wait(1)
  1682. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1683. until SEARING == false
  1684. end))
  1685. repeat
  1686. Swait()
  1687. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1688. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1689. WING1.Acceleration = ACCEL1
  1690. WING2.Acceleration = ACCEL2
  1691. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1692. if HIT then
  1693. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1694. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1695. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1696. for i = 1, 3 do
  1697. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1698. end
  1699. for i = 1, 3 do
  1700. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1701. end
  1702. Particles("ExplosionFire1",Torso,600)
  1703. BUSY = false
  1704. break
  1705. end
  1706. until SEARING == false
  1707. end))
  1708. for _, c in pairs(Character:GetChildren()) do
  1709. if c:IsA("BasePart") then
  1710. local FLAME = Particles("BodyFire",c,true)
  1711. table.insert(FIRES,FLAME)
  1712. end
  1713. end
  1714. POSITION:remove()
  1715. wait()
  1716. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1717. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1718. ATTACK = false
  1719. Rooted = false
  1720. GYRO = IT("BodyGyro",RootPart)
  1721. GYRO.D = 20
  1722. GYRO.P = 4000
  1723. GYRO.MaxTorque = VT(0,40000,0)
  1724. BODYPOS = IT("BodyPosition",RootPart)
  1725. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1726. BODYPOS.D = 450
  1727. BODYPOS.P = 40000
  1728. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1729. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1730. if NEWKEY == "c" and ATTACK == false then
  1731. BUSY = false
  1732. end
  1733. end)
  1734. local HUM = Humanoid.Died:Connect(function()
  1735. BUSY = false
  1736. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1737. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1738. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1739. for i = 1, 3 do
  1740. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1741. end
  1742. for i = 1, 3 do
  1743. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1744. end
  1745. Particles("ExplosionFire1",Torso,600)
  1746. end)
  1747. repeat wait() until BUSY == false
  1748. for i = 1, #FIRES do
  1749. FIRES[i].Enabled = false
  1750. Debris:AddItem(FIRES[i],5)
  1751. end
  1752. HUM:disconnect()
  1753. WING1.Enabled = false
  1754. WING2.Enabled = false
  1755. WING1.LockedToPart = false
  1756. WING2.LockedToPart = false
  1757. Debris:AddItem(WING1,5)
  1758. Debris:AddItem(WING2,5)
  1759. KEYDOWN:disconnect()
  1760. SEARING = false
  1761. GYRO:remove()
  1762. BODYPOS:remove()
  1763. FullBodyRegen()
  1764. end
  1765.  
  1766. function SearingOrb()
  1767. ATTACK = true
  1768. Rooted = true
  1769. local POSITION = IT("BodyPosition",RootPart)
  1770. POSITION.Position = RootPart.Position+VT(0,2,0)
  1771. POSITION.D = 450
  1772. POSITION.P = 40000
  1773. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1774. local FIRE = Particles("FistFire",RightArm,true)
  1775. local FIRE2 = Particles("FistFire",LeftArm,true)
  1776. CreateSound(CHARGE,Torso,6,1,false)
  1777. local NEWANIM = false
  1778. coroutine.resume(coroutine.create(function()
  1779. repeat
  1780. Swait()
  1781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1787. until ATTACK == false or NEWANIM == true
  1788. if NEWANIM == true then
  1789. local GYRO = IT("BodyGyro",RootPart)
  1790. GYRO.D = 20
  1791. GYRO.P = 4000
  1792. GYRO.MaxTorque = VT(40000,40000,40000)
  1793. repeat
  1794. Swait()
  1795. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1796. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. until ATTACK == false
  1803. GYRO:remove()
  1804. end
  1805. POSITION:remove()
  1806. FIRE.LockedToPart = false
  1807. FIRE.Enabled = false
  1808. Debris:AddItem(FIRE,5)
  1809. FIRE2.LockedToPart = false
  1810. FIRE2.Enabled = false
  1811. Debris:AddItem(FIRE2,5)
  1812. end))
  1813. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
  1814. MakeForm(ORB,"Ball")
  1815. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1816. local A = IT("Attachment",ORB)
  1817. local FIRES = Particles("FireballFire1",A,true)
  1818. FIRES.Size = NumberSequence.new(0)
  1819. FIRES.LockedToPart = true
  1820. local LOOP = 0
  1821. for i = 1, 500 do
  1822. Swait()
  1823. LOOP = LOOP + 1
  1824. if LOOP >= 30 then
  1825. LOOP = 0
  1826. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1827. end
  1828. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1829. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1830. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1831. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1832. FIRES.Enabled = true
  1833. end
  1834. wait(1)
  1835. if KEYHOLD == false then
  1836. coroutine.resume(coroutine.create(function()
  1837. ORB.Transparency = 1
  1838. FIRES.Enabled = false
  1839. Debris:AddItem(ORB,10)
  1840. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1841. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1842. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1843. for i = 1, 3 do
  1844. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1845. end
  1846. for i = 1, 3 do
  1847. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1848. end
  1849. Particles("ExplosionFire1",ORB,1200)
  1850. for i = 1, 15 do
  1851. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1852. end
  1853. end))
  1854. else
  1855. for i = 1, 100 do
  1856. Swait()
  1857. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1858. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1859. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1860. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1861. end
  1862. ORB.Transparency = 1
  1863. FIRES.Enabled = false
  1864. Debris:AddItem(ORB,10)
  1865. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1866. for _, c in pairs(Character:GetChildren()) do
  1867. if c:IsA("BasePart") then
  1868. Particles("ExplosionFire2",c,25)
  1869. end
  1870. end
  1871. NEWANIM = true
  1872. wait(0.5)
  1873. for i = 1, 15 do
  1874. wait(0.1)
  1875. coroutine.resume(coroutine.create(function()
  1876. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Flight", VT(2,2,2))
  1877. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1878. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1879. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1880. for i = 1, 250 do
  1881. Swait()
  1882. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1883. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1884. if HIT then
  1885. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1886. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true)
  1887. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true)
  1888. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1889. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1890. coroutine.resume(coroutine.create(function()
  1891. local FLAMES = Particles("DebrisFire",FIELD,true)
  1892. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1893. for i = 1, 15 do
  1894. wait(1)
  1895. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1896. end
  1897. FLAMES.Enabled = false
  1898. FLAMES2.Enabled = false
  1899. Debris:AddItem(FIELD,5)
  1900. Debris:AddItem(FIELD2,5)
  1901. end))
  1902. Particles("ExplosionFire2",FIREBALL,600)
  1903. break
  1904. end
  1905. end
  1906. FLAME.Enabled = false
  1907. Debris:AddItem(FIREBALL,7)
  1908. end))
  1909. end
  1910. end
  1911. wait(0.3)
  1912. ATTACK = false
  1913. Rooted = false
  1914. end
  1915.  
  1916. function Shroud()
  1917. if Mouse.Target ~= nil then
  1918. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1919. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1920. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1921. if TORSO and HUM.Health > 0 then
  1922. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1923. if DISTANCE < 100 then
  1924. ATTACK = true
  1925. POSEIDON = false
  1926. Rooted = true
  1927. local GYRO = IT("BodyGyro",RootPart)
  1928. GYRO.D = 20
  1929. GYRO.P = 4000
  1930. GYRO.MaxTorque = VT(40000,40000,40000)
  1931. local POSITION = IT("BodyPosition",RootPart)
  1932. POSITION.Position = RootPart.Position+VT(0,2,0)
  1933. POSITION.D = 450
  1934. POSITION.P = 40000
  1935. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1936. local TARGETTING = true
  1937. local HIT = false
  1938. local FIRES = {}
  1939. for _, c in pairs(Character:GetChildren()) do
  1940. if c:IsA("BasePart") then
  1941. local FLAME = Particles("BodyFire",c,true)
  1942. FLAME.Rate = 15
  1943. table.insert(FIRES,FLAME)
  1944. end
  1945. end
  1946. CreateSound(CHARGE,Torso,6,1,false)
  1947. coroutine.resume(coroutine.create(function()
  1948. repeat
  1949. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1950. Swait()
  1951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1957. until TARGETTING == false
  1958. repeat
  1959. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1960. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1961. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1962. Swait()
  1963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1969. until HIT == true
  1970. POSITION:remove()
  1971. GYRO:remove()
  1972. end))
  1973. wait(0.5)
  1974. repeat wait() until HOLD == true
  1975. for _, c in pairs(Character:GetChildren()) do
  1976. if c:IsA("BasePart") then
  1977. local FLAME = Particles("BodyFire",c,true)
  1978. table.insert(FIRES,FLAME)
  1979. end
  1980. end
  1981. for _, c in pairs(Character:GetChildren()) do
  1982. if c:IsA("BasePart") then
  1983. c.Transparency = 1
  1984. end
  1985. end
  1986. TARGETTING = false
  1987. for i = 1, 100 do
  1988. wait()
  1989. if DISTANCE < 5 or DISTANCE >= 200 then
  1990. break
  1991. end
  1992. end
  1993. HIT = true
  1994. if DISTANCE < 5 then
  1995. for i = 1, #FIRES do
  1996. FIRES[i].Enabled = false
  1997. end
  1998. for _, c in pairs(HUM.Parent:GetChildren()) do
  1999. if c:IsA("BasePart") then
  2000. local FLAME = Particles("BodyFire",c,true)
  2001. table.insert(FIRES,FLAME)
  2002. end
  2003. end
  2004. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  2005. RootPart.CFrame = TORSO.CFrame
  2006. local WELD = weldBetween(RootPart,TORSO)
  2007. repeat wait() until HOLD == true
  2008. CreateSound(416328540,Torso,6,1,false)
  2009. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2010. local bv = Instance.new("BodyVelocity")
  2011. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2012. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  2013. bv.Parent = TORSO
  2014. for i = 1, 70 do
  2015. wait(0.1)
  2016. if TORSO.Parent == nil then
  2017. break
  2018. end
  2019. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2020. end
  2021. UNANCHOR = false
  2022. bv:remove()
  2023. wait(1)
  2024. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2025. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  2026. UNANCHOR = true
  2027. local bv = Instance.new("BodyVelocity")
  2028. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2029. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  2030. bv.Parent = TORSO
  2031. local LANDED = false
  2032. for i = 1, 500 do
  2033. wait()
  2034. Ignore = {Character,HUM.Parent}
  2035. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2036. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2037. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  2038. if HITFLOOR or FULLREGEN == true then
  2039. LANDED = true
  2040. break
  2041. end
  2042. if TORSO.Parent == nil then
  2043. break
  2044. end
  2045. end
  2046. if TORSO.Parent ~= nil then
  2047. UNANCHOR = false
  2048. bv:remove()
  2049. wait(1)
  2050. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2051. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  2052. UNANCHOR = true
  2053. local bv = Instance.new("BodyVelocity")
  2054. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2055. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  2056. bv.Parent = TORSO
  2057. local LANDED = false
  2058. for i = 1, 500 do
  2059. wait()
  2060. Ignore = {Character,HUM.Parent}
  2061. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2062. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2063. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  2064. if HITFLOOR or FULLREGEN == true then
  2065. LANDED = true
  2066. break
  2067. end
  2068. if TORSO.Parent == nil then
  2069. break
  2070. end
  2071. end
  2072. bv:remove()
  2073. if LANDED == true then
  2074. UNANCHOR = false
  2075. for i = 1, 10 do
  2076. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2077. end
  2078. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  2079. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  2080. Particles("ExplosionFire1",TORSO,120)
  2081. for i = 1, 15 do
  2082. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2083. end
  2084. WELD:remove()
  2085. wait(0.3)
  2086. UNANCHOR = true
  2087. else
  2088. WELD:remove()
  2089. end
  2090. end
  2091. end
  2092. for i = 1, #FIRES do
  2093. FIRES[i].Enabled = false
  2094. Debris:AddItem(FIRES[i],5)
  2095. end
  2096. for _, c in pairs(Character:GetChildren()) do
  2097. if c:IsA("BasePart") and c ~= RootPart then
  2098. c.Transparency = 0
  2099. end
  2100. end
  2101. RootPart.Velocity = VT(0,0,0)
  2102. ATTACK = false
  2103. Rooted = false
  2104. end
  2105. end
  2106. end
  2107. end
  2108. end
  2109.  
  2110. function Spitter()
  2111. ATTACK = true
  2112. Rooted = true
  2113. local GYRO = IT("BodyGyro",RootPart)
  2114. GYRO.D = 20
  2115. GYRO.P = 4000
  2116. GYRO.MaxTorque = VT(40000,40000,40000)
  2117. local POSITION = IT("BodyPosition",RootPart)
  2118. POSITION.Position = RootPart.Position+VT(0,2,0)
  2119. POSITION.D = 450
  2120. POSITION.P = 40000
  2121. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2122. local FIRE = Particles("FistFire",RightArm,true)
  2123. CreateSound(CHARGE,RightArm,6,0.8,false)
  2124. coroutine.resume(coroutine.create(function()
  2125. repeat
  2126. Swait()
  2127. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2128. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  2129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  2130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2134. until ATTACK == false
  2135. FIRE.LockedToPart = false
  2136. FIRE.Enabled = false
  2137. Debris:AddItem(FIRE,5)
  2138. GYRO:remove()
  2139. POSITION:remove()
  2140. end))
  2141. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
  2142. MakeForm(FIREBALL,"Ball")
  2143. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  2144. local CORE = IT("Attachment",FIREBALL)
  2145. local FIRES = Particles("FireballFire1",CORE,true)
  2146. FIRES.Size = NumberSequence.new(0)
  2147. FIRES.LockedToPart = true
  2148. local LOOP = 0
  2149. repeat
  2150. Swait()
  2151. LOOP = LOOP + 1
  2152. if LOOP == 20 then
  2153. LOOP = 0
  2154. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2155. end
  2156. if FIREBALL.Size.X < 20 then
  2157. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  2158. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  2159. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  2160. end
  2161. FIRES.Enabled = true
  2162. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  2163. until KEYHOLD == false and FIREBALL.Size.X >= 10
  2164. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  2165. coroutine.resume(coroutine.create(function()
  2166. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  2167. local RANGE = 75
  2168. local FLAME = Particles("Field",CORE,true)
  2169. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  2170. FLAME.Size = NumberSequence.new(0,25)
  2171. for i = 1, 600 do
  2172. LOOP = LOOP + 1
  2173. if LOOP == 20 then
  2174. LOOP = 0
  2175. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  2176. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2177. end
  2178. Swait()
  2179. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  2180. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  2181. if HIT then
  2182. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2183. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  2184. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  2185. for i = 1, 3 do
  2186. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2187. end
  2188. for i = 1, 3 do
  2189. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2190. end
  2191. Particles("ExplosionFire1",FIREBALL,1200)
  2192. for i = 1, 15 do
  2193. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2194. end
  2195. break
  2196. end
  2197. end
  2198. FLAME.Enabled = false
  2199. FIRES.Enabled = false
  2200. for i = 1, 10 do
  2201. Swait()
  2202. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  2203. end
  2204. Debris:AddItem(FIREBALL,5)
  2205. end))
  2206. wait(0.5)
  2207. ATTACK = false
  2208. Rooted = false
  2209. end
  2210.  
  2211. function Devastor()
  2212. ATTACK = true
  2213. Rooted = true
  2214. local POSITION = IT("BodyPosition",RootPart)
  2215. POSITION.Position = RootPart.Position+VT(0,2,0)
  2216. POSITION.D = 450
  2217. POSITION.P = 40000
  2218. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2219. local FIRE = Particles("FistFire",RightArm,true)
  2220. local FIRE2 = Particles("FistFire",LeftArm,true)
  2221. CreateSound(CHARGE,Torso,6,1,false)
  2222. local NEWANIM = false
  2223. coroutine.resume(coroutine.create(function()
  2224. repeat
  2225. Swait()
  2226. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2232. until ATTACK == false or NEWANIM == true
  2233. if NEWANIM == true then
  2234. local GYRO = IT("BodyGyro",RootPart)
  2235. GYRO.D = 20
  2236. GYRO.P = 4000
  2237. GYRO.MaxTorque = VT(40000,40000,40000)
  2238. repeat
  2239. Swait()
  2240. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2241. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  2242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  2243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2247. until ATTACK == false
  2248. GYRO:remove()
  2249. end
  2250. POSITION:remove()
  2251. FIRE.LockedToPart = false
  2252. FIRE.Enabled = false
  2253. Debris:AddItem(FIRE,5)
  2254. FIRE2.LockedToPart = false
  2255. FIRE2.Enabled = false
  2256. Debris:AddItem(FIRE2,5)
  2257. end))
  2258. local FIRETABLE = {}
  2259. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
  2260. MakeForm(ORB,"Ball")
  2261. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  2262. local A = IT("Attachment",ORB)
  2263. local FIRES = Particles("FireballFire1",A,true)
  2264. FIRES.Size = NumberSequence.new(0)
  2265. FIRES.LockedToPart = true
  2266. local LOOP = 0
  2267. for i = 1, 200 do
  2268. Swait()
  2269. LOOP = LOOP + 1
  2270. if LOOP >= 30 then
  2271. LOOP = 0
  2272. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2273. end
  2274. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2275. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2276. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2277. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2278. FIRES.Enabled = true
  2279. end
  2280. RightArm.Transparency = 1
  2281. LeftArm.Transparency = 1
  2282. FIRE.Enabled = false
  2283. FIRE2.Enabled = false
  2284. for _, c in pairs(Character:GetChildren()) do
  2285. if c:IsA("BasePart") then
  2286. local FLAME = Particles("BodyFire",c,true)
  2287. table.insert(FIRETABLE,FLAME)
  2288. end
  2289. end
  2290. CreateSound(CHARGE,Torso,6,0.5,false)
  2291. for i = 1, 200 do
  2292. Swait()
  2293. LOOP = LOOP + 1
  2294. if LOOP >= 30 then
  2295. LOOP = 0
  2296. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2297. end
  2298. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2299. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2300. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2301. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2302. FIRES.Enabled = true
  2303. end
  2304. for _, c in pairs(Character:GetChildren()) do
  2305. if c:IsA("BasePart") then
  2306. c.Transparency = 1
  2307. end
  2308. end
  2309. for i = 1, #FIRETABLE do
  2310. FIRETABLE[i].Enabled = false
  2311. Debris:AddItem(FIRETABLE[i],5)
  2312. end
  2313. for i = 1, 400 do
  2314. Swait()
  2315. LOOP = LOOP + 1
  2316. if LOOP >= 30 then
  2317. LOOP = 0
  2318. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2319. end
  2320. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2321. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2322. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2323. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2324. FIRES.Enabled = true
  2325. end
  2326. wait(0.5)
  2327. FIRES.Lifetime = NumberRange.new(2,5)
  2328. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  2329. FIRES.LockedToPart = false
  2330. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  2331. coroutine.resume(coroutine.create(function()
  2332. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  2333. for i = 1, 1200 do
  2334. Swait()
  2335. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  2336. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  2337. if HIT then
  2338. break
  2339. end
  2340. end
  2341. for i = 1, 6 do
  2342. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2343. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  2344. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  2345. for i = 1, 3 do
  2346. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2347. end
  2348. for i = 1, 3 do
  2349. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2350. end
  2351. for i = 1, 15 do
  2352. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2353. end
  2354. wait(1)
  2355. end
  2356. FIRES.Enabled = false
  2357. for i = 1, 10 do
  2358. Swait()
  2359. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  2360. end
  2361. Debris:AddItem(ORB,5)
  2362. end))
  2363. wait(1)
  2364. FullBodyRegen()
  2365. ATTACK = false
  2366. Rooted = false
  2367. end
  2368.  
  2369. --//=================================\\
  2370. --|| MISC
  2371. --\\=================================//
  2372.  
  2373. local Reaper = AddInstance("Part",{
  2374. Parent = hed,
  2375. CFrame = hed.CFrame,
  2376. formFactor = "Symmetric",
  2377. Size = Vector3.new(1, 1, 1),
  2378. CanCollide = false,
  2379. TopSurface = "Smooth",
  2380. BottomSurface = "Smooth",
  2381. Locked = true,
  2382. })
  2383. local Weld = AddInstance("Weld",{
  2384. Parent = Reaper,
  2385. Part0 = hed,
  2386. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  2387. Part1 = Reaper,
  2388. })
  2389. local Mesh = AddInstance("SpecialMesh",{
  2390. Parent = Reaper,
  2391. MeshId = "rbxassetid://83499032",
  2392. TextureId = "rbxassetid://184744284",
  2393. Scale = Vector3.new(1.1, 1.1, 1.1),
  2394. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  2395. })
  2396. -----------------------------
  2397.  
  2398. Circle = nil
  2399. CircleParts = {}
  2400. Equipped = false
  2401.  
  2402. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  2403. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  2404. end
  2405. Equipped = true
  2406. Circle = Instance.new("Model")
  2407. Circle.Name = "Circle"
  2408. Angle = 0
  2409. for i = 1, 1 do
  2410. local CirclePart = Instance.new("Part")
  2411. CirclePart.Name = "CirclePart"
  2412. CirclePart.Transparency = 1
  2413. CirclePart.BrickColor = BrickColor.new("Deep orange")
  2414. CirclePart.Material = Enum.Material.Plastic
  2415. CirclePart.Shape = Enum.PartType.Block
  2416. CirclePart.FormFactor = Enum.FormFactor.Custom
  2417. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  2418. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  2419. CirclePart.Anchored = true
  2420. CirclePart.CanCollide = false
  2421. CirclePart.Locked = true
  2422. CirclePart.Size = Vector3.new(10, 0.2, 10)
  2423. local Aura = Instance.new('ParticleEmitter')
  2424. Aura.Name = "Aura"
  2425. Aura.Texture = "rbxassetid://50184258"
  2426. Aura.Parent = CirclePart
  2427. Aura.LightEmission = 0
  2428. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  2429. Aura.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0))
  2430. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  2431. Aura.LockedToPart = false
  2432. Aura.Lifetime = NumberRange.new(1)
  2433. Aura.Rate = 50
  2434. Aura.Speed = NumberRange.new(2.5)
  2435. Aura.SpreadAngle = Vector2.new(80,80)
  2436. local BlockMesh = Instance.new("BlockMesh")
  2437. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  2438. BlockMesh.Parent = CirclePart
  2439. CirclePart.Parent = Circle
  2440. local Star = Instance.new("Decal", CirclePart)
  2441. Star.Texture = "http://www.roblox.com/asset/?id=50184258"
  2442. Star.Face = "Top"
  2443. local Light = Instance.new("PointLight", CirclePart)
  2444. Light.Color = Color3.new(222,255,0)
  2445. Light.Brightness = 100
  2446. Light.Range = 15
  2447. table.insert(CircleParts, CirclePart)
  2448. end
  2449. Spawn(function()
  2450. while Equipped and Humanoid.Parent and Torso.Parent do
  2451. if Angle == 360 then
  2452. Angle = 0
  2453. end
  2454. Angle = Angle + 0.05
  2455. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2456. if Hit then
  2457. if not Circle.Parent then
  2458. Circle.Parent = Character
  2459. end
  2460. for i, v in pairs(CircleParts) do
  2461. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2462. end
  2463. else
  2464. Circle.Parent = nil
  2465. end
  2466. wait()
  2467. end
  2468. end)
  2469.  
  2470. function Lock()
  2471. ATTACK = true
  2472. Rooted = true
  2473. local GYRO = IT("BodyGyro",RootPart)
  2474. GYRO.D = 50
  2475. GYRO.P = 4000
  2476. GYRO.MaxTorque = VT(40000,40000,40000)
  2477. local POSITION = IT("BodyPosition",RootPart)
  2478. POSITION.Position = RootPart.Position+VT(0,1,0)
  2479. POSITION.D = 450
  2480. POSITION.P = 40000
  2481. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2482. local FLINT = FLINTLOCK:Clone()
  2483. FLINTLOCK.Transparency = 1
  2484. FLINT.Parent = Character
  2485. local SHOT = false
  2486. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  2487. coroutine.resume(coroutine.create(function()
  2488. repeat
  2489. Swait()
  2490. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2491. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2497. until SHOT == true
  2498. CreateSound(213603013,RightArm,4,1,false)
  2499. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  2500. local Ignore = Character
  2501. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2502. local TO = Mouse.Hit.p
  2503. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  2504. if AIMHIT ~= nil then
  2505. if AIMHIT.Parent ~= Character then
  2506. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2507. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2508. if HUM then
  2509. ApplyDamage(HUM,MRANDOM(70,90))
  2510. end
  2511. end
  2512. end
  2513. end
  2514. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Arrow", VT(0,0,0))
  2515. MakeForm(TRAIL,"Cyl")
  2516. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  2517. TRAIL.Size = VT(0.1,DIST,0.1)
  2518. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2519. coroutine.resume(coroutine.create(function()
  2520. for i = 1, 5 do
  2521. Swait()
  2522. TRAIL.Transparency = TRAIL.Transparency + 0.1
  2523. end
  2524. TRAIL:remove()
  2525. end))
  2526. repeat
  2527. Swait()
  2528. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2534. until ATTACK == false
  2535. GYRO:remove()
  2536. POSITION:remove()
  2537. FLINT:remove()
  2538. FLINTLOCK.Transparency = 0
  2539. end))
  2540. wait(0.3)
  2541. SHOT = true
  2542. wait(0.5)
  2543. ATTACK = false
  2544. Rooted = false
  2545. end
  2546.  
  2547. function Jupiter()
  2548. ATTACK = true
  2549. Rooted = true
  2550. local POSITION = IT("BodyPosition",RootPart)
  2551. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  2552. POSITION.D = 450
  2553. POSITION.P = 40000
  2554. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2555. coroutine.resume(coroutine.create(function()
  2556. repeat
  2557. Swait()
  2558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  2559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  2560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2564. until ATTACK == false
  2565. end))
  2566. wait(0.5)
  2567. repeat wait() until KEYHOLD == false
  2568. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  2569. POSITION:remove()
  2570. RootPart.Velocity = VT(0,150,0)
  2571. ATTACK = false
  2572. Rooted = false
  2573. end
  2574.  
  2575.  
  2576. function Ritual()
  2577. ATTACK = true
  2578. Rooted = false
  2579. for i = 0, 0.2, 0.1 / Animation_Speed do
  2580. Swait()
  2581. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2587. end
  2588. HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2589. if HITFLOOR and HITFLOOR.Anchored == true then
  2590. do
  2591. local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(0, 0, 0), true)
  2592. NEWFLOOR.Color = C3(1,1,1)
  2593. MakeForm(NEWFLOOR, "Cyl")
  2594. NEWFLOOR.CFrame = CF(HITPOS)
  2595. CreateSound(1110489303, NEWFLOOR, 4, 1, false)
  2596. coroutine.resume(coroutine.create(function()
  2597. for i = 1, 25 do
  2598. Swait()
  2599. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  2600. NEWFLOOR.Size = NEWFLOOR.Size + VT(0.6, 0, 0.6)
  2601. end
  2602. for i = 1, 450 do
  2603. Swait()
  2604. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  2605. NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12))
  2606. end
  2607. local SIZE = NEWFLOOR.Size.X
  2608. for i = 1, 70 do
  2609. Swait()
  2610. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  2611. NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70)
  2612. end
  2613. NEWFLOOR:remove()
  2614. end))
  2615. end
  2616. end
  2617. for i = 0, 0.3, 0.1 / Animation_Speed do
  2618. Swait()
  2619. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(45), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. end
  2626. ATTACK = false
  2627. Rooted = false
  2628. end
  2629.  
  2630. function TakeOnMe()
  2631. Speed = 5
  2632. local MEME = CreateSound(1066344174, Effects, 2, 1, false)
  2633. ATTACK = true
  2634. Rooted = false
  2635. local DANCE = true
  2636. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2637. if NEWKEY == "p" then
  2638. DANCE = false
  2639. end
  2640. end)
  2641. PLAYSONG = false
  2642. while true do
  2643. for i = 1, 15 do
  2644. Swait()
  2645. MEME.Parent = Effects
  2646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2652. end
  2653. if DANCE == false then
  2654. break
  2655. end
  2656. for i = 1, 15 do
  2657. Swait()
  2658. MEME.Parent = Effects
  2659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2663. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665. end
  2666. end
  2667. PLAYSONG = true
  2668. KEY:Disconnect()
  2669. MEME:remove()
  2670. Speed = 15
  2671. ATTACK = false
  2672. Rooted = false
  2673. end
  2674.  
  2675. function Taunt()
  2676. ATTACK = true
  2677. local LAUGH = nil
  2678. coroutine.resume(coroutine.create(function()
  2679. repeat
  2680. Swait()
  2681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2685. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2687. until LAUGH ~= nil
  2688. repeat
  2689. Swait()
  2690. LAUGH.Parent = Head
  2691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2695. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2697. until LAUGH.Playing == false
  2698. ATTACK = false
  2699. end))
  2700. wait(0.1)
  2701. LAUGH = CreateSound(159882644, Head, 10, 1, false)
  2702. end
  2703.  
  2704. --//=================================\\
  2705. --|| ASSIGN THINGS TO KEYS
  2706. --\\=================================//
  2707.  
  2708. function MouseDown(Mouse)
  2709. HOLD = true
  2710. if ATTACK == false then
  2711. end
  2712. end
  2713.  
  2714. function MouseUp(Mouse)
  2715. HOLD = false
  2716. end
  2717.  
  2718. local MUSIC = CreateSound(285883918,Character,3,1,true)
  2719.  
  2720. function KeyDown(Key)
  2721. KEYHOLD = true
  2722. if ATTACK == false and FULLREGEN == false then
  2723. if Key == "z" then
  2724. Fireball()
  2725. end
  2726.  
  2727. if Key == "b" and FIREFIELD == false and SEARING == false then
  2728. FireField()
  2729. end
  2730.  
  2731. if Key == "c" and SEARING == false then
  2732. SearingForm()
  2733. end
  2734.  
  2735. if Key == "v" and SEARING == false then
  2736. SearingOrb()
  2737. end
  2738.  
  2739. if Key == "q" and SEARING == false then
  2740. Shroud()
  2741. end
  2742.  
  2743. if Key == "x" and SEARING == false then
  2744. Jupiter()
  2745. wait(2)
  2746. Devastor()
  2747. end
  2748.  
  2749. if Key == "e" then
  2750. Spitter()
  2751. end
  2752.  
  2753. if Key == "g" then
  2754. Lock()
  2755. end
  2756.  
  2757. if Key == "j" then
  2758. Jupiter()
  2759. end
  2760.  
  2761. if Key == "t" and SEARING == false then
  2762. Taunt()
  2763. end
  2764. if Key == "p" and SEARING == false then
  2765. TakeOnMe()
  2766. end
  2767. if Key == "f" and SEARING == false then
  2768. Ritual()
  2769. end
  2770. if Key == "h" then
  2771. if POSEIDON == false then
  2772. POSEIDON = true
  2773. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  2774. else
  2775. POSEIDON = false
  2776. end
  2777. end
  2778. end
  2779.  
  2780. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  2781. repeat
  2782. VALUE2 = true
  2783. Swait()
  2784. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  2785. until KEYHOLD == false
  2786. VALUE2 = false
  2787. end
  2788.  
  2789. if string.byte(Key) == 50 and ATTACK == false then
  2790. if Speed == 16 then
  2791. Speed = 45
  2792. elseif Speed == 45 then
  2793. Speed = 16
  2794. end
  2795. end
  2796.  
  2797. if Key == "1" then
  2798. MUSIC:Play()
  2799. CHOSENSONG = CHOSENSONG + 1
  2800. if CHOSENSONG > #SONGS then
  2801. CHOSENSONG = 1
  2802. end
  2803. end
  2804. end
  2805.  
  2806. function KeyUp(Key)
  2807. KEYHOLD = false
  2808. end
  2809.  
  2810. Mouse.Button1Down:connect(function(NEWKEY)
  2811. MouseDown(NEWKEY)
  2812. end)
  2813. Mouse.Button1Up:connect(function(NEWKEY)
  2814. MouseUp(NEWKEY)
  2815. end)
  2816. Mouse.KeyDown:connect(function(NEWKEY)
  2817. KeyDown(NEWKEY)
  2818. end)
  2819. Mouse.KeyUp:connect(function(NEWKEY)
  2820. KeyUp(NEWKEY)
  2821. end)
  2822.  
  2823. --//=================================\\
  2824. --\\=================================//
  2825.  
  2826. function unanchor()
  2827. if UNANCHOR == true then
  2828. for _, c in pairs(Character:GetChildren()) do
  2829. if c:IsA("BasePart") then
  2830. c.Anchored = false
  2831. end
  2832. end
  2833. else
  2834. for _, c in pairs(Character:GetChildren()) do
  2835. if c:IsA("BasePart") then
  2836. c.Anchored = true
  2837. end
  2838. end
  2839. end
  2840. end
  2841.  
  2842. --//=================================\\
  2843. --|| WRAP THE WHOLE SCRIPT UP
  2844. --\\=================================//
  2845.  
  2846. Humanoid.Changed:connect(function(Jump)
  2847. if Jump == "Jump" and (Disable_Jump == true) then
  2848. Humanoid.Jump = false
  2849. end
  2850. end)
  2851.  
  2852. local LOOP = 0
  2853.  
  2854. while true do
  2855. Swait()
  2856. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2857. Humanoid = IT("Humanoid",Character)
  2858. end
  2859. Effects.Parent = Character
  2860. script.Parent = WEAPONGUI
  2861. ANIMATE.Parent = nil
  2862. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2863. v:Stop();
  2864. end
  2865. SINE = SINE + CHANGE
  2866. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2867. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2868. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2869. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2870. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2871. local WALKSPEEDVALUE = 5
  2872. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2873. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  2874. if SEARING == false then
  2875. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2876. if Humanoid.WalkSpeed <= 20 then
  2877. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2878. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2879. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2880. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2881. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2882. end
  2883. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2884. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2885. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2886. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2887. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2888. end
  2889. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2890. ANIM = "Jump"
  2891. if ATTACK == false then
  2892. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2896. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2898. end
  2899. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2900. ANIM = "Fall"
  2901. if ATTACK == false then
  2902. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2906. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2908. end
  2909. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2910. ANIM = "Idle"
  2911. if ATTACK == false then
  2912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2916. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2918. end
  2919. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2920. ANIM = "Walk"
  2921. if ATTACK == false then
  2922. if Humanoid.WalkSpeed <= 20 then
  2923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2927. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2929. end
  2930. end
  2931. end
  2932. elseif SEARING == true then
  2933. if APPLYGYRO == true then
  2934. if VALUE2 == false and DIRECTTURN == false then
  2935. if GYRO ~= nil then
  2936. GYRO.MaxTorque = VT(0,40000,0)
  2937. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2938. end
  2939. else
  2940. if GYRO ~= nil then
  2941. GYRO.MaxTorque = VT(80000,40000,80000)
  2942. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2943. end
  2944. end
  2945. end
  2946. if VALUE2 == false and ATTACK == false then
  2947. ANIM = "IdleFlight"
  2948. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2954. elseif VALUE2 == true and ATTACK == false then
  2955. ANIM = "Flight"
  2956. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2962. end
  2963. end
  2964. unanchor()
  2965. Humanoid.MaxHealth = "inf"
  2966. Humanoid.Health = "inf"
  2967. if Rooted == false then
  2968. Disable_Jump = false
  2969. Humanoid.WalkSpeed = Speed
  2970. elseif Rooted == true then
  2971. Disable_Jump = true
  2972. Humanoid.WalkSpeed = 0
  2973. end
  2974. Regen()
  2975. if Head:FindFirstChild("face") then
  2976. Head.face.Texture = "rbxassetid://843367143"
  2977. Head.face.Transparency = Head.Transparency
  2978. end
  2979. for _, c in pairs(Character:GetDescendants()) do
  2980. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2981. c:remove()
  2982. end
  2983. if c.ClassName == "ParticleEmitter" then
  2984. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2985. c:remove()
  2986. end
  2987. end
  2988. if c and c.Parent then
  2989. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2990. local ACCESSORY = c.Parent
  2991. c.Parent = Character
  2992. local REGENVALUE = IT("BoolValue",c)
  2993. REGENVALUE.Name = "IsRegening"
  2994. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2995. if c then
  2996. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2997. local WELD = weldBetween(Head,c)
  2998. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2999. else
  3000. local WELD = weldBetween(Torso,c)
  3001. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  3002. end
  3003. end
  3004. ACCESSORY:remove()
  3005. end
  3006. end
  3007. end
  3008. for _, c in pairs(Character:GetChildren()) do
  3009. if SEARING == true and c:IsA("BasePart") then
  3010. c.Transparency = 1
  3011. end
  3012. end
  3013. MUSIC.Parent = Character
  3014. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  3015. MUSIC.Pitch = 1
  3016. if CHOSENSONG ~= 5 then
  3017. MUSIC.Volume = 2
  3018. else
  3019. MUSIC.Volume = 4
  3020. end
  3021. MUSIC.Playing = true
  3022. if POSEIDON == true and FULLREGEN == false then
  3023. LOOP = LOOP + 1
  3024. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Deep orange"), "Floor", VT(15,0,15), true)
  3025. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  3026. FLOOR.CanCollide = true
  3027. Debris:AddItem(FLOOR,0.2)
  3028. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Deep orange"), "Floor", VT(15,0,15), true)
  3029. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  3030. FLOOR.CanCollide = true
  3031. Debris:AddItem(FLOOR,0.2)
  3032. if LOOP >= 5 then
  3033. LOOP = 0
  3034. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3035. end
  3036. end
  3037. RootJoint.Parent = RootPart
  3038. Humanoid.DisplayDistanceType = "None"
  3039. Humanoid.Name = "Searing Emperor"
  3040. end
  3041.  
  3042. --//=================================\\
  3043. --\\=================================//
  3044.  
  3045.  
  3046.  
  3047. --//====================================================\\--
  3048. --|| END OF SCRIPT
  3049. --\\====================================================//--
  3050. end))
  3051. ParticleEmitter1.Name = "Regen"
  3052. ParticleEmitter1.Parent = LocalScript0
  3053. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  3054. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  3055. ParticleEmitter1.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3056. ParticleEmitter1.Enabled = false
  3057. ParticleEmitter1.LightEmission = 0.89999997615814
  3058. ParticleEmitter1.Texture = "rbxassetid://296874871"
  3059. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3060. ParticleEmitter1.ZOffset = 1
  3061. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  3062. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  3063. ParticleEmitter1.Drag = 3
  3064. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  3065. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  3066. ParticleEmitter1.Rate = 300
  3067. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  3068. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  3069. ParticleEmitter1.VelocitySpread = 360
  3070. ParticleEmitter2.Name = "Regen2"
  3071. ParticleEmitter2.Parent = LocalScript0
  3072. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  3073. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  3074. ParticleEmitter2.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3075. ParticleEmitter2.Enabled = false
  3076. ParticleEmitter2.LightEmission = 0.89999997615814
  3077. ParticleEmitter2.Texture = "rbxassetid://296874871"
  3078. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  3079. ParticleEmitter2.ZOffset = 1
  3080. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  3081. ParticleEmitter2.Drag = 5
  3082. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  3083. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  3084. ParticleEmitter2.Rate = 70
  3085. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  3086. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  3087. ParticleEmitter2.VelocitySpread = 360
  3088. BillboardGui3.Name = "NameGui"
  3089. BillboardGui3.Parent = LocalScript0
  3090. BillboardGui3.Enabled = false
  3091. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  3092. BillboardGui3.AlwaysOnTop = true
  3093. BillboardGui3.MaxDistance = 70
  3094. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  3095. TextLabel4.Name = "PlayerName"
  3096. TextLabel4.Parent = BillboardGui3
  3097. TextLabel4.Transparency = 1
  3098. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  3099. TextLabel4.BackgroundColor = BrickColor.new("Deep orange")
  3100. TextLabel4.BackgroundColor3 = Color3.new(222,255,0)
  3101. TextLabel4.BackgroundTransparency = 1
  3102. TextLabel4.BorderColor = BrickColor.new("Deep orange")
  3103. TextLabel4.BorderColor3 = Color3.new(222,255,0)
  3104. TextLabel4.BorderSizePixel = 0
  3105. TextLabel4.Font = Enum.Font.Antique
  3106. TextLabel4.FontSize = Enum.FontSize.Size14
  3107. TextLabel4.Text = "The Angel"
  3108. TextLabel4.TextColor = BrickColor.new("Deep orange")
  3109. TextLabel4.TextColor3 = Color3.new(222,255,0)
  3110. TextLabel4.TextScaled = true
  3111. TextLabel4.TextSize = 14
  3112. TextLabel4.TextStrokeColor3 = Color3.new(222,255,0)
  3113. TextLabel4.TextStrokeTransparency = 0
  3114. TextLabel4.TextWrap = true
  3115. TextLabel4.TextWrapped = true
  3116. TextLabel5.Name = "Title"
  3117. TextLabel5.Parent = BillboardGui3
  3118. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  3119. TextLabel5.Transparency = 1
  3120. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  3121. TextLabel5.BackgroundColor = BrickColor.new("Deep orange")
  3122. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  3123. TextLabel5.BackgroundTransparency = 1
  3124. TextLabel5.BorderColor = BrickColor.new("Deep orange")
  3125. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  3126. TextLabel5.BorderSizePixel = 0
  3127. TextLabel5.Font = Enum.Font.Antique
  3128. TextLabel5.FontSize = Enum.FontSize.Size14
  3129. TextLabel5.Text = "The Sun God"
  3130. TextLabel5.TextColor = BrickColor.new("Deep orange")
  3131. TextLabel5.TextColor3 = Color3.new(222,255,0)
  3132. TextLabel5.TextScaled = true
  3133. TextLabel5.TextSize = 14
  3134. TextLabel5.TextStrokeColor3 = Color3.new(222,255,0)
  3135. TextLabel5.TextStrokeTransparency = 0
  3136. TextLabel5.TextWrap = true
  3137. TextLabel5.TextWrapped = true
  3138. ParticleEmitter6.Name = "FistFire"
  3139. ParticleEmitter6.Parent = LocalScript0
  3140. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  3141. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  3142. ParticleEmitter6.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3143. ParticleEmitter6.Enabled = false
  3144. ParticleEmitter6.LightEmission = 0.89999997615814
  3145. ParticleEmitter6.Texture = "rbxassetid://296874871"
  3146. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3147. ParticleEmitter6.ZOffset = 1
  3148. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  3149. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  3150. ParticleEmitter6.Drag = 1
  3151. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  3152. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  3153. ParticleEmitter6.LockedToPart = true
  3154. ParticleEmitter6.Rate = 300
  3155. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  3156. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  3157. ParticleEmitter6.VelocitySpread = 45
  3158. LocalScript7.Name = "CamShake"
  3159. LocalScript7.Parent = LocalScript0
  3160. table.insert(cors,sandbox(LocalScript7,function()
  3161. wait()
  3162. VT = Vector3.new
  3163. MRANDOM = math.random
  3164. local A = nil
  3165. local B = nil
  3166. local C = nil
  3167. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  3168. for _, c in pairs(script:GetChildren()) do
  3169. if c.Name == "Timer" then
  3170. A = c.Value
  3171. elseif c.Name == "Shake" then
  3172. B = c.Value*5
  3173. elseif c.Name == "DoesFade" then
  3174. C = c.Value
  3175. end
  3176. end
  3177. local TIMER = A or 35
  3178. local SHAKE = B or 5
  3179. local FADE = C or true
  3180. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  3181. if FADE == true then
  3182. local FADER = SHAKE/TIMER
  3183. for i = 1, TIMER do
  3184. wait()
  3185. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  3186. end
  3187. HUMANOID.CameraOffset = VT(0,0,0)
  3188. else
  3189. for i = 1, TIMER do
  3190. wait()
  3191. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  3192. end
  3193. HUMANOID.CameraOffset = VT(0,0,0)
  3194. end
  3195. end
  3196. script:remove()
  3197. end))
  3198. LocalScript7.Disabled = true
  3199. NumberValue8.Name = "Timer"
  3200. NumberValue8.Parent = LocalScript7
  3201. NumberValue8.Value = 35
  3202. NumberValue9.Name = "Shake"
  3203. NumberValue9.Parent = LocalScript7
  3204. NumberValue9.Value = 5
  3205. BoolValue10.Name = "DoesFade"
  3206. BoolValue10.Parent = LocalScript7
  3207. ParticleEmitter11.Name = "FireballFire2"
  3208. ParticleEmitter11.Parent = LocalScript0
  3209. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  3210. ParticleEmitter11.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0))
  3211. ParticleEmitter11.Enabled = false
  3212. ParticleEmitter11.LightEmission = 0.89999997615814
  3213. ParticleEmitter11.Texture = "rbxassetid://296874871"
  3214. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3215. ParticleEmitter11.ZOffset = 2
  3216. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  3217. ParticleEmitter11.Drag = 1
  3218. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  3219. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  3220. ParticleEmitter11.Rate = 9999
  3221. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  3222. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  3223. ParticleEmitter11.VelocitySpread = 360
  3224. ParticleEmitter12.Name = "ExplosionFire2"
  3225. ParticleEmitter12.Parent = LocalScript0
  3226. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  3227. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  3228. ParticleEmitter12.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3229. ParticleEmitter12.Enabled = false
  3230. ParticleEmitter12.LightEmission = 0.89999997615814
  3231. ParticleEmitter12.Texture = "rbxassetid://296874871"
  3232. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3233. ParticleEmitter12.ZOffset = 1
  3234. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  3235. ParticleEmitter12.Drag = 8
  3236. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  3237. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  3238. ParticleEmitter12.Rate = 300
  3239. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  3240. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  3241. ParticleEmitter12.VelocitySpread = 360
  3242. ParticleEmitter13.Name = "Field"
  3243. ParticleEmitter13.Parent = LocalScript0
  3244. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  3245. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  3246. ParticleEmitter13.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3247. ParticleEmitter13.Enabled = false
  3248. ParticleEmitter13.LightEmission = 0.89999997615814
  3249. ParticleEmitter13.Texture = "rbxassetid://296874871"
  3250. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  3251. ParticleEmitter13.ZOffset = 1
  3252. ParticleEmitter13.Size = NumberSequence.new(0,10)
  3253. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  3254. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  3255. ParticleEmitter13.Rate = 999
  3256. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  3257. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  3258. ParticleEmitter13.VelocitySpread = 360
  3259. ParticleEmitter14.Name = "BodyFire"
  3260. ParticleEmitter14.Parent = LocalScript0
  3261. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  3262. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  3263. ParticleEmitter14.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3264. ParticleEmitter14.Enabled = false
  3265. ParticleEmitter14.LightEmission = 0.89999997615814
  3266. ParticleEmitter14.Texture = "rbxassetid://296874871"
  3267. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  3268. ParticleEmitter14.ZOffset = 1
  3269. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  3270. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  3271. ParticleEmitter14.Drag = 3
  3272. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  3273. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  3274. ParticleEmitter14.Rate = 300
  3275. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  3276. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  3277. ParticleEmitter14.VelocitySpread = 360
  3278. ParticleEmitter15.Name = "WingFire1"
  3279. ParticleEmitter15.Parent = LocalScript0
  3280. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  3281. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  3282. ParticleEmitter15.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3283. ParticleEmitter15.Enabled = false
  3284. ParticleEmitter15.LightEmission = 0.89999997615814
  3285. ParticleEmitter15.Texture = "rbxassetid://296874871"
  3286. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3287. ParticleEmitter15.ZOffset = 1
  3288. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  3289. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  3290. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  3291. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  3292. ParticleEmitter15.LockedToPart = true
  3293. ParticleEmitter15.Rate = 300
  3294. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  3295. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  3296. ParticleEmitter15.VelocitySpread = 15
  3297. ParticleEmitter16.Name = "WingFire2"
  3298. ParticleEmitter16.Parent = LocalScript0
  3299. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  3300. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  3301. ParticleEmitter16.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3302. ParticleEmitter16.Enabled = false
  3303. ParticleEmitter16.LightEmission = 0.89999997615814
  3304. ParticleEmitter16.Texture = "rbxassetid://296874871"
  3305. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3306. ParticleEmitter16.ZOffset = 1
  3307. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  3308. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  3309. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  3310. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  3311. ParticleEmitter16.LockedToPart = true
  3312. ParticleEmitter16.Rate = 300
  3313. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  3314. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  3315. ParticleEmitter16.VelocitySpread = 15
  3316. ParticleEmitter17.Name = "ExplosionFire1"
  3317. ParticleEmitter17.Parent = LocalScript0
  3318. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  3319. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  3320. ParticleEmitter17.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3321. ParticleEmitter17.Enabled = false
  3322. ParticleEmitter17.LightEmission = 0.89999997615814
  3323. ParticleEmitter17.Texture = "rbxassetid://296874871"
  3324. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3325. ParticleEmitter17.ZOffset = 1
  3326. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  3327. ParticleEmitter17.Drag = 5
  3328. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  3329. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  3330. ParticleEmitter17.Rate = 300
  3331. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  3332. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  3333. ParticleEmitter17.VelocitySpread = 360
  3334. ParticleEmitter18.Name = "FireballFire1"
  3335. ParticleEmitter18.Parent = LocalScript0
  3336. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  3337. ParticleEmitter18.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3338. ParticleEmitter18.Enabled = false
  3339. ParticleEmitter18.LightEmission = 0.89999997615814
  3340. ParticleEmitter18.Texture = "rbxassetid://296874871"
  3341. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3342. ParticleEmitter18.ZOffset = 1
  3343. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  3344. ParticleEmitter18.Drag = 1
  3345. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  3346. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  3347. ParticleEmitter18.Rate = 9999
  3348. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  3349. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  3350. ParticleEmitter18.VelocitySpread = 360
  3351. ParticleEmitter19.Name = "FireballFire3"
  3352. ParticleEmitter19.Parent = LocalScript0
  3353. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  3354. ParticleEmitter19.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3355. ParticleEmitter19.Enabled = false
  3356. ParticleEmitter19.LightEmission = 0.89999997615814
  3357. ParticleEmitter19.Texture = "rbxassetid://296874871"
  3358. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3359. ParticleEmitter19.ZOffset = 1
  3360. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  3361. ParticleEmitter19.Drag = 1
  3362. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  3363. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  3364. ParticleEmitter19.Rate = 9999
  3365. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  3366. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  3367. ParticleEmitter19.VelocitySpread = 360
  3368. ParticleEmitter20.Name = "DebrisFire"
  3369. ParticleEmitter20.Parent = LocalScript0
  3370. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  3371. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  3372. ParticleEmitter20.Color = ColorSequence.new(Color3.new(222,255,0),Color3.new(222,255,0),Color3.new(222,255,0))
  3373. ParticleEmitter20.Enabled = false
  3374. ParticleEmitter20.LightEmission = 0.89999997615814
  3375. ParticleEmitter20.Texture = "rbxassetid://296874871"
  3376. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  3377. ParticleEmitter20.ZOffset = 1
  3378. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  3379. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  3380. ParticleEmitter20.Drag = 3
  3381. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  3382. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  3383. ParticleEmitter20.Rate = 300
  3384. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  3385. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  3386. ParticleEmitter20.VelocitySpread = 360
  3387. Part21.Name = "Pauldrons"
  3388. Part21.Parent = LocalScript0
  3389. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3390. Part21.Orientation = Vector3.new(0, 180, 0)
  3391. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  3392. Part21.Rotation = Vector3.new(-180, 0, -180)
  3393. Part21.Transparency = 1
  3394. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  3395. Part21.Anchored = true
  3396. Part21.BottomSurface = Enum.SurfaceType.Smooth
  3397. Part21.CanCollide = false
  3398. Part21.Locked = true
  3399. Part21.TopSurface = Enum.SurfaceType.Smooth
  3400. Part21.FormFactor = Enum.FormFactor.Custom
  3401. Part21.formFactor = Enum.FormFactor.Custom
  3402. SpecialMesh22.Parent = Part21
  3403. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=0"
  3404. SpecialMesh22.TextureId = "rbxassetid://0"
  3405. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  3406. Folder23.Name = "Package"
  3407. Folder23.Parent = LocalScript0
  3408. CharacterMesh24.Parent = Folder23
  3409. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  3410. CharacterMesh24.MeshId = 27111894
  3411. CharacterMesh25.Parent = Folder23
  3412. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  3413. CharacterMesh25.MeshId = 27111857
  3414. CharacterMesh26.Parent = Folder23
  3415. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  3416. CharacterMesh26.MeshId = 27111882
  3417. CharacterMesh27.Name = "Superhero Left Arm"
  3418. CharacterMesh27.Parent = Folder23
  3419. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  3420. CharacterMesh27.MeshId = 32328397
  3421. CharacterMesh28.Name = "Superhero Right Arm"
  3422. CharacterMesh28.Parent = Folder23
  3423. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  3424. CharacterMesh28.MeshId = 32328563
  3425. Part29.Name = "Flintlock"
  3426. Part29.Parent = LocalScript0
  3427. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3428. Part29.Orientation = Vector3.new(0, 0, 180)
  3429. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  3430. Part29.Rotation = Vector3.new(0, 0, -180)
  3431. Part29.Color = Color3.new(222,255,0)
  3432. Part29.Size = Vector3.new(1, 2, 1)
  3433. Part29.Anchored = true
  3434. Part29.BottomSurface = Enum.SurfaceType.Smooth
  3435. Part29.BrickColor = BrickColor.new("Deep orange")
  3436. Part29.CanCollide = false
  3437. Part29.Locked = true
  3438. Part29.TopSurface = Enum.SurfaceType.Smooth
  3439. Part29.brickColor = BrickColor.new("Deep orange")
  3440. Part29.FormFactor = Enum.FormFactor.Plate
  3441. Part29.formFactor = Enum.FormFactor.Plate
  3442. SpecialMesh30.Parent = Part29
  3443. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=0"
  3444. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  3445. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=0"
  3446. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  3447. for i,v in pairs(mas:GetChildren()) do
  3448. v.Parent = workspace
  3449. pcall(function() v:MakeJoints() end)
  3450. end
  3451. mas:Destroy()
  3452. for i,v in pairs(cors) do
  3453. spawn(function()
  3454. pcall(v)
  3455. end)
  3456. end
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