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1
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
141
wait(2)
142
----Made by Ericdesouza, Ericdesouza---
143
144
----Credit to NextFlame for the derpy animation running sorry Idk how to animate yet </3
145
---- and Credits to EthanHong0407 for the humping animation, Fixing time stop and hump knife, and MUDA.
146
function clerp(c1,c2,al)
147
    local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
148
    local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
149
    for i,v in pairs(com1) do 
150
        com1[i] = v+(com2[i]-v)*al
151
    end
152
    return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
153
end
154
155
local BeeSpeed= 100
156
157
plr = game:service'Players'.LocalPlayer
158
plrgui = plr.PlayerGui
159
char = plr.Character
160
mouse = plr:GetMouse()
161
humanoid = char:findFirstChild("Humanoid")
162
torso = char:findFirstChild("Torso")
163
head = char.Head
164
ra = char:findFirstChild("Right Arm")
165
la = char:findFirstChild("Left Arm")
166
rl = char:findFirstChild("Right Leg")
167
ll = char:findFirstChild("Left Leg")
168
rs = torso:findFirstChild("Right Shoulder")
169
ls = torso:findFirstChild("Left Shoulder")
170
rh = torso:findFirstChild("Right Hip")
171
lh = torso:findFirstChild("Left Hip")
172
neck = torso:findFirstChild("Neck")
173
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
174
rootpart = char:findFirstChild("HumanoidRootPart")
175
camera = workspace.CurrentCamera
176
anim = char:findFirstChild("Animate")
177
frozen = false
178
timestopcool = false
179
humping = false
180
mudaing = false
181
knifeSpeed = 150
182
stuffFrozen = {}
183
frozenSounds = {}
184
if anim then
185
anim:Destroy()
186
end
187
188
head.face.Texture = "rbxassetid://30395097"
189
local KonoDioDa = Instance.new("Part",char)
190
KonoDioDa.Size = Vector3.new(1.67, 2.38, 1.7)
191
KonoDioDa.CanCollide = false
192
KonoDioDa.BrickColor = BrickColor.new("Fire Yellow")
193
local KonoDioDa2 = Instance.new("SpecialMesh",KonoDioDa)
194
KonoDioDa2.Offset = Vector3.new(0.08, 0, 0.3)
195
KonoDioDa2.Scale = Vector3.new(0.04, 0.04, 0.04)
196
local KonoDioDa3 = Instance.new("Weld",KonoDioDa)
197
KonoDioDa3.Part0 = head
198
KonoDioDa3.Part1 = KonoDioDa
199
KonoDioDa3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
200
201
function chatfunc(text)
202
local chat = coroutine.wrap(function()
203
if char:FindFirstChild("TalkingBillBoard")~= nil then
204
char:FindFirstChild("TalkingBillBoard"):destroy()
205
end
206
local naeeym2 = Instance.new("BillboardGui",char)
207
naeeym2.Size = UDim2.new(0,100,0,40)
208
naeeym2.StudsOffset = Vector3.new(0,3,0)
209
naeeym2.Adornee = char.Head
210
naeeym2.Name = "TalkingBillBoard"
211
 tecks2 = Instance.new("TextLabel",naeeym2)
212
tecks2.BackgroundTransparency = 1
213
tecks2.BorderSizePixel = 0
214
tecks2.Text = ""
215
tecks2.Font = "Fantasy"
216
tecks2.TextSize = 30
217
tecks2.TextStrokeTransparency = 0
218
tecks2.TextColor3 = Color3.new(0,0,0)
219
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
220
tecks2.Size = UDim2.new(1,0,0.5,0)
221
local tecks3 = Instance.new("TextLabel",naeeym2)
222
tecks3.BackgroundTransparency = 1
223
tecks3.BorderSizePixel = 0
224
tecks3.Text = ""
225
tecks3.Font = "Fantasy"
226
tecks3.TextSize = 30
227
tecks3.TextStrokeTransparency = 0
228
tecks3.TextColor3 = Color3.new(255,0,0)
229
tecks3.TextStrokeColor3 = Color3.new(0,255,0)
230
tecks3.Size = UDim2.new(1,0,0.5,0)
231
for i = 1,string.len(text),1 do
232
233
tecks2.Text = string.sub(text,1,i)
234
tecks3.Text = string.sub(text,1,i)
235
wait(0.01)
236
end
237
wait(2)
238
for i = 1, 50 do
239
240
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
241
tecks2.Rotation = tecks2.Rotation - .8
242
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
243
tecks2.TextTransparency = tecks2.TextTransparency + .04
244
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
245
tecks3.Rotation = tecks2.Rotation + .8
246
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
247
tecks3.TextTransparency = tecks2.TextTransparency + .04
248
end
249
naeeym2:Destroy()
250
end)
251
chat()
252
253
end
254
function onChatted(msg)
255
chatfunc(msg)
256
257
end
258
plr.Chatted:connect(onChatted)
259
260
function timeFreezeFunction()
261
function spread(model)
262
for i,p in pairs(model:GetChildren()) do
263
spread(p)
264
if p.Name == "Humanoid" and p:IsDescendantOf(char) == false then
265
for i,d in pairs(p.Parent:GetChildren()) do
266
if d:IsA("BasePart") and d:IsDescendantOf(char) == false and d.Name ~= "HumanoidRootPart" and d.Anchored == false and stuffFrozen[d] == nil then
267
table.insert(stuffFrozen, d)
268
d.Anchored = true
269
elseif d:IsA("Sound") and d.IsPlaying then
270
table.insert(frozenSounds, d)
271
d:Pause()
272
end
273
end
274
end
275
end
276
end
277
spread(workspace)
278
end
279
280
abss = Instance.new("BillboardGui",char)
281
abss.Size = UDim2.new(10,0,10,0)
282
abss.Enabled = false
283
abss.Name = "KONODIODA"
284
imgl = Instance.new("ImageLabel",abss)
285
imgl.Position = UDim2.new(0,0,0,0)
286
imgl.Size = UDim2.new(1,0,1,0)
287
imgl.Image = "rbxassetid://711463989"
288
imgl.BackgroundTransparency = 1
289
imgl.ImageColor3 = Color3.new(0,255,255)
290
img2 = Instance.new("ImageLabel",abss)
291
img2.Position = UDim2.new(0,0,0,0)
292
img2.Size = UDim2.new(1,0,1,0)
293
img2.Image = "rbxassetid://711463989"
294
img2.BackgroundTransparency = 1
295
img2.ImageColor3 = Color3.new(0,255,255)
296
297
298
animation = Instance.new("Animation",script.Parent) -- Pose Wink Wonk
299
animation.AnimationId = 'rbxassetid://965558263'
300
301
local animTrack = humanoid:LoadAnimation(animation)
302
303
304
--Sounds
305
--Folder
306
soundfolder = Instance.new("Model",char)
307
soundfolder.Name = "Sound Folder"
308
--Sounds
309
yes = Instance.new("Sound",soundfolder)
310
yes.Volume = 30
311
yes.Name = "Jojo"
312
yes.Looped = true
313
yes.SoundId = "rbxassetid://767619805"
314
KonoDioDAA = Instance.new("Sound",soundfolder)
315
KonoDioDAA.Volume = 30
316
KonoDioDAA.Name = "Dio"
317
KonoDioDAA.Looped = false
318
KonoDioDAA.SoundId = "rbxassetid://686423225"
319
WhatKindOfDioIsThis = Instance.new("Sound",soundfolder)
320
WhatKindOfDioIsThis.Volume = 30
321
WhatKindOfDioIsThis.Name = "Bakana"
322
WhatKindOfDioIsThis.Looped = true
323
WhatKindOfDioIsThis.SoundId = "rbxassetid://152828706"
324
NANI = Instance.new("Sound",soundfolder)
325
NANI.Volume = 30
326
NANI.Name = "Japanese Screeching"
327
NANI.Looped = false
328
NANI.SoundId = "rbxassetid://853224808"
329
Stop = Instance.new("Sound",soundfolder)
330
Stop.Volume = 5
331
Stop.Name = "Oof"
332
Stop.Looped = false
333
Stop.SoundId = "rbxassetid://1055792303"
334
Stop2 = Instance.new("Sound",soundfolder)
335
Stop2.Volume = 1
336
Stop2.Name = "Of"
337
Stop2.Looped = false
338
Stop2.SoundId = "rbxassetid://840567549"
339
Stop3 = Instance.new("Sound",soundfolder)
340
Stop3.Volume = 10
341
Stop3.Name = "O0f"
342
Stop3.Looped = false
343
Stop3.SoundId = "rbxassetid://274699177"
344
Start = Instance.new("Sound",soundfolder)
345
Start.Volume = 10
346
Start.Name = "00f"
347
Start.Looped = false
348
Start.SoundId = "rbxassetid://1054568598"
349
Start2 = Instance.new("Sound",soundfolder)
350
Start2.Volume = 4
351
Start2.Name = "HaiDer"
352
Start2.Looped = false
353
Start2.SoundId = "rbxassetid://864569342"
354
Start2d = Instance.new("Sound",soundfolder)
355
Start2d.Volume = 5
356
Start2d.Name = "HaiDer2"
357
Start2d.Looped = false
358
Start2d.SoundId = "rbxassetid://491887941"
359
Wrry = Instance.new("Sound",soundfolder)
360
Wrry.Volume = 30
361
Wrry.Name = "Wry"
362
Wrry.Looped = false
363
Wrry.SoundId = "rbxassetid://616576437"
364
Muda = Instance.new("Sound", soundfolder)
365
Muda.Volume = 4
366
Muda.Name = "Muda"
367
Muda.Looped = false
368
Muda.SoundId = "rbxassetid://616593932"
369
-------------------------------------------
370
371
wait(1)
372
373
local rm = Instance.new("Motor", torso)
374
rm.C0 = CFrame.new(1.5, 0.5, 0)
375
rm.C1 = CFrame.new(0, 0.5, 0)
376
rm.Part0 = torso
377
rm.Part1 = ra
378
rm.Name = 'Right Shoulder'
379
380
local lm = Instance.new("Motor", torso)
381
lm.C0 = CFrame.new(-1.5, 0.5, 0)
382
lm.C1 = CFrame.new(0, 0.5, 0)
383
lm.Part0 = torso
384
lm.Part1 = la
385
lm.Name = 'Left Shoulder'
386
387
local rlegm = Instance.new("Motor", torso)
388
rlegm.C0 = CFrame.new(0.5, -1, 0)
389
rlegm.C1 = CFrame.new(0, 1, 0)
390
rlegm.Part0 = torso
391
rlegm.Part1 = rl
392
local llegm = Instance.new("Motor", torso)
393
llegm.C0 = CFrame.new(-0.5, -1, 0)
394
llegm.C1 = CFrame.new(0, 1, 0)
395
llegm.Part0 = torso
396
llegm.Part1 = ll
397
398
rj.C0 = CFrame.new()
399
rj.C1 = CFrame.new()
400
401
neck.C0 = CFrame.new(0, 1, 0)
402
neck.C1 = CFrame.new(0, -0.5, 0)
403
404
local speed = 0.3
405
local angle = 0
406
local anglespeed = 1
407
rsc0 = rm.C0
408
lsc0 = lm.C0
409
llc0 = llegm.C0
410
rlc0 = rlegm.C0
411
rootc0 = rj.C0
412
neckc0 = neck.C0
413
----------------------------------------------
414
wait()
415
function descend(obj,class,func)
416
    for i,v in pairs(obj:GetChildren()) do
417
        if v:IsA(class) then
418
            func(v)
419
        end
420
        descend(v,class,func)
421
    end
422
end
423
local pls = game:GetService("Players").LocalPlayer
424
function initiateCharacter(char)
425
    if not char then return end
426
    wait()
427
    descend(char,"BasePart",function(obj)
428
        obj.Anchored = false
429
        obj.Changed:connect(function()
430
            if obj.Anchored then
431
                obj.Anchored = false
432
            end
433
        end)
434
    end)
435
    descend(char,"Humanoid",function(obj)
436
        obj.WalkSpeed = 16
437
        obj.Changed:connect(function()
438
            if obj.WalkSpeed == 0 then
439
                obj.WalkSpeed = 16
440
            end
441
        end)
442
    end)
443
end
444
initiateCharacter(pls.Character)
445
pls.CharacterAdded:connect(function(c)
446
    initiateCharacter(c)
447
end)
448
----------------------------------------------
449
mouse.KeyDown:connect(function(key)
450
if key == "m" then
451
	yes:Play()
452
	wait(2)
453
end
454
455
	end)
456
457
mouse.KeyDown:connect(function(key)
458
if key == "x" then
459
	yes:Stop()
460
	WhatKindOfDioIsThis:Stop()
461
	wait(2)
462
end
463
464
	end)
465
466
467
mouse.KeyDown:connect(function(key)
468
if key == "n" then
469
	KonoDioDAA:Play()
470
	wait(0.3)
471
	chatfunc("KONO DIO DA!!!")
472
	head.face.Texture = "rbxassetid://30395097"
473
	wait(0.1)
474
	head.face.Texture = "rbxassetid://17138027"
475
	wait(0.1)
476
	head.face.Texture = "rbxassetid://30395097"
477
	wait(0.1)
478
	head.face.Texture = "rbxassetid://17138027"
479
	wait(0.1)
480
	head.face.Texture = "rbxassetid://30395097"
481
	wait(0.2)
482
	head.face.Texture = "rbxassetid://17138027"
483
	wait(0.1)
484
	head.face.Texture = "rbxassetid://30395097"
485
	wait(0.1)
486
	head.face.Texture = "rbxassetid://17138027"
487
	wait(0.2)
488
	head.face.Texture = "rbxassetid://30395097"
489
	wait(0.2)
490
	head.face.Texture = "rbxassetid://17138027"
491
	wait(1)
492
	chatfunc("")
493
	wait(0.2)
494
end
495
496
	end)
497
498
mouse.KeyDown:connect(function(key)
499
if key == "b" then
500
	WhatKindOfDioIsThis:Play()
501
	wait(0.3)
502
	chatfunc("What a beautiful KONO DIO DA")
503
	wait(1.8)
504
end
505
506
	end)
507
508
mouse.KeyDown:connect(function(key)
509
if key == "v" then
510
	yes:Play()
511
	wait(2)
512
end
513
514
	end)
515
516
mouse.KeyDown:connect(function(key)
517
if key == "f" then
518
	Wrry:Play()
519
	wait(0.1)
520
	chatfunc("WRRRRRRY")
521
	head.face.Texture = "rbxassetid://17138027"
522
	wait(0.3)
523
	head.face.Texture = "rbxassetid://17138027"
524
	wait(1.5)
525
	head.face.Texture = "rbxassetid://15324577"
526
	wait(0.1)
527
	wait(1.65)
528
end
529
530
	end)
531
532
mouse.KeyDown:connect(function(key)
533
if key == "g" then
534
	NANI:Play()
535
	chatfunc("!")
536
	head.face.Texture = "rbxassetid://17138027"
537
	wait(0.1)
538
	head.face.Texture = "rbxassetid://849833250"
539
	wait(0.1)
540
	head.face.Texture = "rbxassetid://15324577"
541
	wait(0.1)
542
	head.face.Texture = "rbxassetid://17138027"
543
	wait(0.1)
544
	head.face.Texture = "rbxassetid://605435926"
545
	wait(0.2)
546
	head.face.Texture = "rbxassetid://849833250"
547
	wait(0.1)
548
	head.face.Texture = "rbxassetid://15324577"
549
	wait(0.1)
550
	head.face.Texture = "rbxassetid://17138027"
551
	wait(0.2)
552
	head.face.Texture = "rbxassetid://30395097"
553
	wait(0.1)
554
	head.face.Texture = "rbxassetid://17138027"
555
	wait(0.1)
556
	head.face.Texture = "rbxassetid://15324577"
557
	wait(0.1)
558
	head.face.Texture = "rbxassetid://17138027"
559
	wait(0.1)
560
	head.face.Texture = "rbxassetid://30395097"
561
	wait(0.1)
562
	head.face.Texture = "rbxassetid://15324577"
563
	wait(0.2)
564
	head.face.Texture = "rbxassetid://30395097"
565
	wait(0.1)
566
	head.face.Texture = "rbxassetid://30395097"
567
	wait(0.1)
568
	head.face.Texture = "rbxassetid://17138027"
569
	wait(0.2)
570
	head.face.Texture = "rbxassetid://15324577"
571
	wait(0.2)
572
	head.face.Texture = "rbxassetid://396389196"
573
	wait(1)
574
	head.face.Texture = "rbxassetid://17138027"
575
	wait(0.1)
576
	head.face.Texture = "rbxassetid://15324577"
577
	wait(0.1)
578
	head.face.Texture = "rbxassetid://17138027"
579
	wait(0.1)
580
	head.face.Texture = "rbxassetid://30395097"
581
	wait(0.1)
582
	head.face.Texture = "rbxassetid://15324577"
583
	wait(0.2)
584
	head.face.Texture = "rbxassetid://30395097"
585
	wait(0.1)
586
	head.face.Texture = "rbxassetid://849833250"
587
	wait(0.1)
588
	head.face.Texture = "rbxassetid://30395097"
589
	wait(0.2)
590
	head.face.Texture = "rbxassetid://30395097"
591
	wait(0.1)
592
	head.face.Texture = "rbxassetid://17138027"
593
	wait(0.1)
594
	head.face.Texture = "rbxassetid://15324577"
595
	wait(0.1)
596
	head.face.Texture = "rbxassetid://17138027"
597
	wait(0.1)
598
	head.face.Texture = "rbxassetid://849833250"
599
	wait(0.1)
600
	head.face.Texture = "rbxassetid://17138027"
601
	wait(0.5)
602
	head.face.Texture = "rbxassetid://30395097"
603
	wait(0.1)
604
end
605
606
	end)
607
608
canworld = true
609
mouse.KeyDown:connect(function(key)
610
	if key == "t" and not frozen then
611
		if canworld == false then return end
612
		if canworld then
613
		canworld = false
614
		Stop:Play()
615
 chatfunc("ZA WARUDO!!!")
616
	head.face.Texture = "rbxassetid://30395097"
617
	wait(0.1)
618
	head.face.Texture = "rbxassetid://17138027"
619
	wait(0.3)
620
	head.face.Texture = "rbxassetid://30395097"
621
	wait(0.1)
622
	head.face.Texture = "rbxassetid://17138027"
623
	wait(0.3)
624
	head.face.Texture = "rbxassetid://30395097"
625
	wait(0.1)
626
	head.face.Texture = "rbxassetid://17138027"
627
	wait(0.1)
628
	head.face.Texture = "rbxassetid://30395097"
629
	wait(0.1)
630
	head.face.Texture = "rbxassetid://17138027"
631
wait(0.8)
632
	     wait(1.5)
633
        Stop3:Play()
634
	head.face.Texture = "rbxassetid://605435926"
635
	wait(0.1)
636
	head.face.Texture = "rbxassetid://30395097"
637
	wait(0.1)
638
	head.face.Texture = "rbxassetid://605435926"
639
	wait(0.1)
640
	head.face.Texture = "rbxassetid://30395097"
641
	wait(0.1)
642
	head.face.Texture = "rbxassetid://30395097"
643
	wait(0.1)
644
	head.face.Texture = "rbxassetid://605435926"
645
	wait(0.1)
646
	head.face.Texture = "rbxassetid://30395097"
647
	wait(0.4)
648
	head.face.Texture = "rbxassetid://605435926"
649
	wait(0.1)
650
	head.face.Texture = "rbxassetid://30395097"
651
652
		local function spawnpart()
653
		sphere = Instance.new("Part")
654
		game.Debris:AddItem(sphere,3)
655
		local sm = Instance.new("SpecialMesh", sphere)
656
		sm.MeshType = "Sphere"
657
		sphere.Transparency = 0.5
658
		sphere.Anchored = true
659
		sphere.CanCollide = false
660
		sphere.Material = "Neon"
661
		sphere.BrickColor = BrickColor.new("White")
662
		end
663
		
664
		local function weld(lol)
665
			local weld = Instance.new("Weld", plr.Character.Torso)
666
			weld.Part0 = plr.Character.Torso
667
			weld.Part1 = lol
668
			weld.C0 = plr.Character.Torso.CFrame:inverse()
669
			weld.C1 = lol.CFrame:inverse()
670
		end
671
		wait()
672
		spawnpart()
673
			
674
		weld(sphere)
675
		cce = Instance.new("ColorCorrectionEffect", game.Lighting)
676
		cce.Saturation = -5
677
		knifeSpeed = 0
678
		--game.Debris:AddItem(cce, 5)
679
		sphere.Parent = char.Torso
680
		for i = 1,3 do
681
			sphere.Size = sphere.Size + Vector3.new(50,50,50)
682
			wait()
683
			end
684
wait()
685
                        sphere:Destroy()
686
BeeSpeed = 0
687
frozen = true
688
		cce.Saturation = -0.1
689
		wait(0.3)
690
		cce.Saturation = -0.2
691
		wait(0.3)
692
		cce.Saturation = -0.3
693
		wait(0.2)
694
	        cce.Saturation = -1.5
695
                wait()
696
            
697
                canworld = true
698
       
699
		end
700
	end
701
end
702
)
703
704
mouse.KeyDown:connect(function(key)
705
	key = key:lower()
706
	if key == "y" and frozen and canworld then
707
canworld = false
708
chatfunc("Time continues moving again. lol")
709
		Start:Play()
710
	head.face.Texture = "rbxassetid://17138027"
711
	wait(0.1)
712
	head.face.Texture = "rbxassetid://30395097"
713
	wait(0.1)
714
	head.face.Texture = "rbxassetid://17138027"
715
	wait(0.2)
716
	head.face.Texture = "rbxassetid://30395097"
717
	wait(0.1)
718
	head.face.Texture = "rbxassetid://17138027"
719
	wait(0.1)
720
	head.face.Texture = "rbxassetid://30395097"
721
	wait(0.1)
722
	head.face.Texture = "rbxassetid://30395097"
723
	wait(0.1)
724
	head.face.Texture = "rbxassetid://17138027"
725
	wait(0.1)
726
	head.face.Texture = "rbxassetid://30395097"
727
	wait(0.1)
728
	head.face.Texture = "rbxassetid://17138027"
729
	wait(0.1)
730
	head.face.Texture = "rbxassetid://30395097"
731
	wait(0.1)
732
	head.face.Texture = "rbxassetid://17138027"
733
	wait(0.1)
734
	head.face.Texture = "rbxassetid://30395097"
735
		wait(0.5)
736
		Start2:Play()
737
		Start2d:Play()
738
wait()
739
BeeSpeed = 1
740
		cce.Saturation = -1.3
741
		wait(0.5)
742
BeeSpeed = 1.2
743
		cce.Saturation = -0.5
744
		wait(0.5)
745
BeeSpeed = 1.4
746
		cce.Saturation = -0.4
747
		wait(0.3)
748
BeeSpeed = 1.5
749
		cce.Saturation = -0.2
750
		wait(0.2)
751
	        cce.Saturation = 0
752
753
		for i, v in pairs(game.Players:GetChildren()) do
754
		t = v.Character:FindFirstChild("Torso")
755
			if t then
756
				t.Anchored = false
757
			end
758
			RA = v.Character:FindFirstChild("Right Arm")
759
			if RA then
760
				RA.Anchored = false
761
			end
762
			LA = v.Character:FindFirstChild("Left Arm")
763
			if LA then
764
				LA.Anchored = false
765
			end
766
			RL = v.Character:FindFirstChild("Right Leg")
767
			if RL then
768
				RL.Anchored = false
769
			end
770
			LL = v.Character:FindFirstChild("Left Leg")
771
			if LL then
772
				LL.Anchored = false
773
			end
774
		end
775
BeeSpeed = 100
776
knifeSpeed = 150
777
canworld = true
778
frozen = false
779
tecks2.Text = plr.Name
780
781
end
782
end)
783
784
humanoid.Died:connect(function()
785
frozen = false
786
     if cce then
787
 cce:Remove()
788
 end
789
end)
790
mouse.KeyDown:connect(function(k)
791
	if string.byte(k) == 48 then
792
		humanoid.WalkSpeed = 24
793
	end
794
end)
795
796
mouse.KeyUp:connect(function(k)
797
	if string.byte(k) == 48 then
798
		humanoid.WalkSpeed = 16
799
	end
800
end)
801
802
local action = 'None'
803
plr.Chatted:connect(function(msg)
804
    if msg == '/e dance' or msg == '/emote dance' then
805
        action = 'Dance'
806
    end
807
    if msg == '/e wrry' or msg == '/emote wrry' then
808
        action = 'Wrrrry'
809
    end
810
end)
811
812
813
local dance_move_wait = 0
814
815
game:service'RunService'.RenderStepped:connect(function()
816
		rm.MaxVelocity = 0
817
        lm.MaxVelocity = 0
818
        rm.DesiredAngle = 0
819
        rm.CurrentAngle = 0
820
        lm.DesiredAngle = 0
821
        lm.CurrentAngle = 0
822
        angle = (angle % 100) + anglespeed/10
823
        mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
824
        local rscf = rsc0
825
        local lscf = lsc0
826
        local rlcf = rlc0
827
        local llcf = llc0
828
        local rjcf = rootc0
829
        local ncf = neckc0
830
        local ray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
831
        local hitz, enz = workspace:FindPartOnRay(ray, char)
832
        for i,object in pairs(char:children()) do
833
            if object:IsA("Tool") then
834
                tool = true
835
                if not debounce then
836
                for x,value in pairs(object:children()) do
837
                    if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then
838
                        debounce = true
839
                        coroutine.wrap(function()
840
                        slashing = true
841
                        wait(.15)
842
                        slashing = false
843
                        debounce = false
844
                    end)()
845
                    value:Destroy()
846
                    end
847
                end
848
                end
849
            elseif not object:IsA'Tool' then
850
                tool = false
851
            end
852
        end
853
        if action == 'Dance' then
854
            anglespeed = 2
855
            if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
856
                rjcf = rootc0 * CFrame.Angles(math.rad(2), math.sin(angle)*.15, 0)
857
                lscf = lsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2-math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
858
                rscf = rsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2+math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
859
                rlcf = rlc0 * CFrame.new(0, .3 + math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
860
                llcf = llc0 * CFrame.new(0, .3 - math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
861
                ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
862
            else
863
                action = 'None'
864
            end
865
     elseif action == 'prepareHump' then
866
      --animations by ethan
867
        ncf = neckc0 * CFrame.Angles(math.rad(40), 0, 0)
868
        rjcf = rootc0 * CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(-45), 0, 0)
869
        rscf = rsc0 * CFrame.Angles(math.rad(45) + math.rad(90), 0, 0)
870
        lscf = lsc0 * CFrame.Angles(math.rad(45) + math.rad(90), 0, 0)
871
        rlcf = rlc0 * CFrame.Angles(math.rad(90), 0, 0)
872
        llcf = llc0 * CFrame.Angles(math.rad(90), 0, 0)
873
        elseif action == 'Hump' then
874
              --animations by ethan
875
        ncf = neckc0 * CFrame.Angles(math.rad(-10), 0, 0)
876
        rjcf = rootc0 * CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(45), 0, 0)
877
        rscf = rsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
878
        lscf = lsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
879
        rlcf = rlc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
880
        llcf = llc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
881
        elseif action == "Muda1" then
882
883
                ncf = neckc0 * CFrame.Angles(0, math.rad(-30), 0)
884
        rjcf = rootc0 * CFrame.Angles(0, math.rad(45), 0)
885
        rscf = rsc0 * CFrame.Angles(math.rad(90), 0, math.rad(10))
886
        lscf = lsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
887
        rlcf = rlc0 * CFrame.Angles(math.rad(45), 0, math.rad(10))
888
        llcf = llc0 * CFrame.Angles(math.rad(-45), 0, math.rad(-10))
889
                elseif action == "Muda2" then
890
891
                ncf = neckc0 * CFrame.Angles(0, math.rad(30), 0)
892
        rjcf = rootc0 * CFrame.Angles(0, math.rad(-45), 0)
893
        rscf = rsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
894
        lscf = lsc0 * CFrame.Angles(math.rad(90), 0, math.rad(-10))
895
        rlcf = rlc0 * CFrame.Angles(math.rad(-45), 0, math.rad(10))
896
        llcf = llc0 * CFrame.Angles(math.rad(45), 0, math.rad(-10))
897
        elseif action == 'Wrrrry' then
898
            anglespeed = 1+math.random()
899
            dance_move_wait = (dance_move_wait%40) + 1/60
900
            if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
901
                if dance_move_wait <= 20 then
902
                    rjcf = rootc0 * CFrame.new(0, -.2, .6) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
903
                    lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + -math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
904
                    rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
905
                    rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
906
                    llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
907
                    ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
908
                elseif dance_move_wait > 20 then
909
                    rjcf = rootc0 * CFrame.new(0, -.2, -.6) * CFrame.Angles(-math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
910
                    lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
911
                    rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + -math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
912
                    rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
913
                    llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
914
                    ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
915
                end
916
 
917
            else
918
                action = 'None'
919
            end
920
        elseif not hitz and (torso.Velocity.y > 1 or torso.Velocity.y < -1) then
921
        	anglespeed = 3
922
        	rjcf = rootc0 * CFrame.Angles(math.rad(5), 0, 0)
923
        	rscf = rsc0 * CFrame.Angles(math.rad(130) + math.sin(angle)*.8, 0, .15)
924
        	lscf = lsc0 * CFrame.Angles(math.rad(130) + -math.sin(angle)*.8, 0, -.15)
925
        	rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(angle)*.3, -.3 + -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + -math.sin(angle)*1, 0, 0)
926
        	llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.3 - -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + math.sin(angle)*1, 0, 0)
927
        	ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.8, 0)
928
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
929
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
930
        	anglespeed = 2
931
        	rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
932
        	rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.7, 0, .05)
933
        	lscf = lsc0 * CFrame.Angles(-math.sin(angle)*1.7, 0, -.05)
934
        	rlcf = rlc0 * CFrame.Angles(-math.sin(angle)*1.4, 0, 0)
935
        	llcf = llc0 * CFrame.Angles(math.sin(angle)*1.4, 0, 0)
936
        	ncf = neckc0 * CFrame.Angles(-math.rad(30) + math.abs(math.sin(angle))*.95, math.sin(angle)*.8, 0)
937
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 20 then
938
        	anglespeed = 2.5
939
        	rjcf = rootc0 * CFrame.new(0, -.3 + math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(-math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
940
        	rscf = rsc0 * CFrame.new(0, math.cos(angle)*.5, math.sin(angle)*.5) * CFrame.Angles(math.cos(angle)*2.8, 0, math.abs(math.sin(angle))*.5)
941
        	lscf = lsc0 * CFrame.new(0, -math.cos(angle)*.5, -math.sin(angle)*.5) * CFrame.Angles(-math.cos(angle)*2.8, 0, -math.abs(math.sin(angle))*.5)
942
        	rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.4, 0, math.rad(.5))
943
            llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.4, 0, -math.rad(.5))
944
        	ncf = neckc0 * CFrame.Angles(math.cos(angle), math.sin(angle), 0)
945
        end
946
        if tool then
947
            rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
948
            if slashing then
949
                rscf = rsc0 * CFrame.Angles(-math.pi/12, 0, -.1)
950
            end
951
        end
952
    rm.C0 = clerp(rm.C0,rscf,speed)
953
    lm.C0 = clerp(lm.C0,lscf,speed)
954
    rj.C0 = clerp(rj.C0,rjcf,speed)
955
    neck.C0 = clerp(neck.C0,ncf,speed)
956
    rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
957
    llegm.C0 = clerp(llegm.C0,llcf,speed)
958
    if frozen then
959
    timeFreezeFunction()
960
    else
961
962
for i,p in pairs(stuffFrozen) do
963
p.Anchored = false
964
end
965
for i,s in pairs(frozenSounds) do
966
s:Resume()
967
end
968
stuffFrozen = {}
969
frozenSounds = {}
970
    end
971
end)
972
973
function punchDamage()
974
coroutine.resume(coroutine.create(function()
975
function Damage(model)
976
for i,s in pairs(model:GetChildren()) do
977
Damage(s)
978
if s.Name == "HumanoidRootPart" or s.Name == "Torso" and s:IsA("BasePart") then 
979
if (rootpart.Position - s.Position).magnitude < 4 then
980
local vichum = s.Parent:FindFirstChild("Humanoid")
981
if vichum and vichum ~= humanoid then
982
local punch = Instance.new("Sound", soundfolder)
983
punch.Volume = 3
984
punch.Name = "POOCH"
985
punch.SoundId = "rbxassetid://511340819"
986
punch:Play()
987
game:GetService("Debris"):AddItem(punch, 2)
988
repeat wait() until not frozen
989
if vel then
990
vel:Remove()
991
end
992
993
vel = Instance.new("BodyVelocity", s)
994
vel.Velocity = CFrame.new(s.CFrame.p, rootpart.CFrame.lookVector * 120).lookVector
995
game:GetService("Debris"):AddItem(vel, 0.25)
996
997
vichum:TakeDamage(15 +(math.random(-10, 10)/10))
998
end
999
end
1000
end
1001
end
1002
end
1003
1004
Damage(workspace)
1005
end))
1006
end
1007
1008
mouse.KeyDown:connect(function(k)
1009
if k == "q" and not humping then
1010
		
1011
		humping = true
1012
		action = 'prepareHump'
1013
		wait(0.25)
1014
		action = 'Hump'
1015
		wait(0.03)
1016
		local knife = Instance.new("Part", char)
1017
knife.Size = Vector3.new(0.2, 0.4, 2)
1018
knife.CanCollide = false
1019
knife.Anchored = false
1020
knife:BreakJoints()
1021
knife.CFrame = rootpart.CFrame * CFrame.new(0, -1, -2)
1022
knife.CFrame = CFrame.new(knife.Position, mouse.Hit.p) * CFrame.new(math.random(-10, 10)/100, math.random(-10, 10)/100, math.random(-10, 10)/100)
1023
knife.BrickColor = BrickColor.new("Buttermilk")
1024
local knifeMesh = Instance.new("SpecialMesh", knife)
1025
knifeMesh.MeshId = "rbxassetid://202083123"
1026
local vel = Instance.new("BodyVelocity", knife)
1027
knife.Touched:connect(function(part)
1028
if part.Parent ~= nil then
1029
local vichum = part.Parent:FindFirstChild("Humanoid")
1030
if vichum and vichum ~= humanoid then
1031
local stabbedKnife = knife:Clone()
1032
stabbedKnife.Parent = workspace
1033
stabbedKnife:WaitForChild("BodyVelocity"):Remove()
1034
local stabweld = Instance.new("Weld", stabbedKnife)
1035
stabweld.Part0 = part
1036
stabweld.Part1 = stabbedKnife
1037
stabweld.C0 = part.CFrame:toObjectSpace(knife.CFrame)
1038
knife:Destroy()
1039
repeat wait() until not frozen
1040
game:GetService("Debris"):AddItem(stabbedKnife, 10)
1041
vichum:TakeDamage(16, 24)
1042
end
1043
end
1044
end)
1045
coroutine.wrap(function()
1046
game:GetService("RunService").RenderStepped:connect(function()
1047
vel.Velocity = knife.CFrame.lookVector * knifeSpeed
1048
if (knife.Position - rootpart.Position).magnitude > 500 then
1049
1050
knife:Destroy()
1051
end
1052
end)
1053
end)()
1054
1055
		wait(0.47)
1056
		humping = false
1057
		action = 'None'
1058
		elseif k == "e" and not mudaing then
1059
		speed = 0.8
1060
		Muda:Play()
1061
		mudaing = true
1062
		for i = 1,39 do
1063
		action = "Muda1"
1064
		punchDamage()
1065
		wait(0.03)
1066
		action = "Muda2"
1067
		punchDamage()
1068
		wait(0.03)
1069
		end
1070
		
1071
	
1072
		wait()
1073
		action = 'None'
1074
		speed = 0.3
1075
		mudaing = false
1076
end
1077
end)