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| 1 | current stage: 40afc0 | |
| 2 | current spawn: 40afc9 | |
| 3 | next stage: 40afce | |
| 4 | next spawn: 40afd7 | |
| 5 | next room: 40afd8 | |
| 6 | next state: 40afd9 | |
| 7 | ||
| 8 | current room: 42d3e0 | |
| 9 | last loaded room: 40b36b | |
| 10 | current state: 3a66b3 | |
| 11 | ||
| 12 | ||
| 13 | wii u: | |
| 14 | ||
| 15 | next stage on wii u: 1064CDF6 | |
| 16 | - | next stage: 1064CDF6 - 10700000 |
| 16 | + | |
| 17 | 1064CDE8 = current stage | |
| 18 | 106813D4 = current room id | |
| 19 | - | 106813D4 = current room id |
| 19 | + | 1064CDF1 = current spawn id |
| 20 | 1062915B = current state | |
| 21 | ||
| 22 | ||
| 23 | barrier skip invincibility: | |
| 24 | ||
| 25 | must be facing the barrier already and stand in front of it without obstacles | |
| 26 | ||
| 27 | set X pos to = 8 | |
| 28 | set Y pos to = -2552.641357 | |
| 29 | set Z pos to = -12312.96582 | |
| 30 | set Angle to = 32717 | |
| 31 | ||
| 32 | event state - 5 = start event | |
| 33 | ||
| 34 | schedule for next visual frame: start event to 1 and event cancel to 1 | |
| 35 | ||
| 36 | ||
| 37 | 0 for trigger load; 13 fastest for file load/softreset; 2 hilarious (map reload) |