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Name:
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Name: Sana
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Age: 
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Age: 13
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Premonition: 
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Premonition: Sinner
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Position/Class/Subclass
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Alice/Baroque/Baroque
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Starting Location: 
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Starting Location: Limbo
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Total Body integrity: 12/12
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Total Body integrity: 18/18
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AP: 9/9
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ARM: 0 / MUT: 0 / ENH: 0
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ARM: 0 / MUT: 5+S / ENH: 0
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HEAD: 3/3
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-Brain: [Auto/N/S] Maximum Action Points +2.
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-Eyes: [Auto/N/S] Maximum Action Points +1.
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-Jaw: [Action/2/0] Unarmed Attack 1.
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ARMS: 3/3
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--Forearm: [Check/1/0] Support 1.
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-Fists: [Action/2/0] Unarmed Attack 1.
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-Shoulder: [Action/4/S] Move 1.
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TORSO: 3/3
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-Spine: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
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--Cracked Flesh: [Damage/0/S] Defend 2.
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--Scales: [Damage/1/S] Defend 2.
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-Slippery: [Check/1/0] You may only use this Maneuver when an Attack Check is made against you. Hinder 1. You may use this Maneuver any number of times per Round, but only once per Attack.
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-Spine: [Action/1/S] One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
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-Entrails: [Auto/N/S] No Effect.
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-Entrails: [Auto/N/S] No Effect.
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LEGS: 3/3
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SKILLS: (My preferred order is Once-per-Round skills, multi-use skills, passive skills. No need to sort them by Class and Position, really.)
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-Bone: [Action/3/S] Move 1.
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-Bone: [Action/3/S] Move 1.
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SKILLS:
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--Prayer: [Action/0/*] This Maneuver takes effect 5 Count after it is declared. As long as you do not gain any Madness Points or have any Parts damaged during this time period, all of your Sisters may remove a Madness Point from a Fetter of their choice. This Maneuver may be used only once per Round, and only if the remaining Count is greater than 5.
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-Mutated Being: [Auto/N/S] During the Battle Phase, when you are hit with an Attack that did not roll a Critical Success, you may choose which Location it hits (unless you have lost all Parts from that Location).
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-Mad Demon: [Auto/N/S] When you make an Attack Check for an Unarmed Attack Maneuver, you may add +1 to the die roll.
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-Extreme Mutation: [Auto/N/S] When you learn this skill, you may acquire an additional Tier 3 Mutation. This is not limited by your Reinforcement Points, and you may regenerate it as normal.
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Fragments of Memory: 2
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1
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2
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Fetters:
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(Track favor purchases here.)
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X X X O - (Each Other PC): ???
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Age (1d10+7 or choice)
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Premonition (1d10 or choice)
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2 fragments of memory (the d100 memory tables are on the wiki, but you can pick or make up your own)
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Position and 1 Skill
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Primary Class and 2 Skills + associated reinforcement parts
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Subclass and 1 Skill + associated reinforcement part
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1 free Reinforcement part
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Starting Location (may be changed between battles)
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Fetters for each other PC (1d10 or choice toward each)