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| 1 | - | High Concept: The Angel Child Who Wants To Be Herself |
| 1 | + | High Concept: An Ordinary Girl Who Wants To Be A Hero |
| 2 | - | Trouble: Inquisitive Goat, Lying Black Sheep |
| 2 | + | Trouble: That Secret Part Of Me... |
| 3 | - | Distant Past: Goddess Of The Wind |
| 3 | + | Personal Past: I Knew A Lot Of Wierd People From High School |
| 4 | - | Mid Past: The Jet-Black Wings of the Fluttering Star of the Crimson War |
| 4 | + | Hel Past: Are You Sure This Is A Good Idea? |
| 5 | - | Recent Past: I Am Not My Mother! |
| 5 | + | Anita Past: Heroes Don't Kill! |
| 6 | - | Extra: Cyphis of the Winds |
| 6 | + | Extra: ????????? |
| 7 | ||
| 8 | Skills: | |
| 9 | +5: Cunning | |
| 10 | +4: Investigation, Melee | |
| 11 | - | +3: Armour, Empathy, AT Warrior |
| 11 | + | +3: Armour, Empathy, ???? |
| 12 | +2: Intrigue, ?????, Notice, Stealth | |
| 13 | +1: Lore, Resources, Vigor, Will, Zeal | |
| 14 | ||
| 15 | Refresh 2 | |
| 16 | - | Stunts: |
| 16 | + | Stunts: |
| 17 | Lies upon Lies - +2 to create a Cunning advantage against someone who has believed one of your lies already during this session. | |
| 18 | Attention to Detail - You can use Investigation instead of Empathy in order to defend against attempts to use Cunning against you. | |
| 19 | ||
| 20 | Extras | |
| 21 | - | Shapeshifting (1 Refresh) - Your true nature cannot be recognised with Notice, only Investigation. |
| 21 | + | ????????? |
| 22 | - | Mother of the Blade: (2 Refresh): You may spend a fate point to become armed with Saika, which has Weapon 1 and may cause either mental or physical damage, for an entire scene. Any consequences gained from being damaged by Saika take the form 'Soulburned' or 'Child of Saika'. |
| 22 | + | ???????? |
| 23 | ||
| 24 | Stress: | |
| 25 | Physical 1[ ] 2[ ] 3[ ] | |
| 26 | Mental 1[ ] 2[ ] 3[ ] | |
| 27 | ||
| 28 | ---------------------------------------- | |
| 29 | ||
| 30 | Guarlion Kai | |
| 31 | Aspect: This Is Not A Grunt Unit | |
| 32 | Terrain: Air/Ground/Space | |
| 33 | ||
| 34 | R. Arm: Assault Blade - +2 to Melee attacks defended by Armor | |
| 35 | L. Arm: Burst Railgun - +2 To Blast attacks against targets 2 zones away | |
| 36 | F. Torso: Autocannon - Fair (+2) Blast, Fair (+2) Daunt | |
| 37 | C. Torso: Break Field - You may spend a Fate Point to add Armor to the result of a Melee attack. | |
| 38 | R. Torso: ASRS - Great (+4) Stealth | |
| 39 | Legs: Boost Drive - +2 to Armor rolls to Overcome crossing multiple Zones | |
| 40 | Special: Tesla Drive - You may spend an Advantage or invocation of a Scene Aspect related to position to move an additional zone in a turn. |