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1
-- This script has been converted to FE by Guest_EXD
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by Guest_EXD")
8-
local plr = game.Players.LocalPlayer
8+
	script.Parent = Player.Character
9
10-
local mouse = plr:GetMouse()
10+
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
	--[[SCRIPT NAME]]--
87
--[[
88
	
89
	Move List
90
	
91
	
92
--]]
93
local plr = owner
94
local char = plr.Character
95
local torso = char.Torso
96
local rs = torso["Right Shoulder"]
97
local ls = torso["Left Shoulder"]
98
local rh = torso["Right Hip"]
99
local lh = torso["Left Hip"]
100
local rj = char.HumanoidRootPart.RootJoint
101
local neck = torso.Neck
102
local animpose = "Idle"
103
local attacking = false
104
local cananim = true
105
local rage = false
106
local shield = nil
107
local deb = false
108
local sprint = false
109
local canrage = true
110
local legs = false
111
local powers = false
112
local bc = char:WaitForChild("Body Colors")
113
local multiplier = 1
114
local lac = char["Body Colors"].LeftArmColor
115
local rac = char["Body Colors"].RightArmColor
116
local rlc = char["Body Colors"].RightArmColor
117
local llc = char["Body Colors"].LeftLegColor
118
local hc = char["Body Colors"].HeadColor
119
local tc = char["Body Colors"].TorsoColor
120
local humanoid = char:FindFirstChildOfClass("Humanoid")
121
local huge = Vector3.new(math.huge,math.huge,math.huge)
122
local mobs = Instance.new("Sound", char)
123
mobs.SoundId = "rbxassetid://soundid"
124
mobs.Looped = true
125
mobs.Volume = 3
126
mobs:Play()
127
function legsonly()
128
	spawn(function()
129
		for i = 0, 10 do
130
			wait(0.001)
131
			if attacking then break end
132
		end
133
		if not attacking then
134
			legs = false
135
		end
136
	end)
137
end
138
function swait(t)
139
	if t == nil or t == 0 then
140
		game:service('RunService').Stepped:wait(0)
141
		return true
142
	else
143
		for i = 0, t do
144
			game:service('RunService').Stepped:wait(0)
145
		end
146
		return true
147
	end
148
end
149
function hurt(hit, dmg)
150
	if hit.Parent then
151
		if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
152
		local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
153
		if hum then
154
			if hum.Parent.Name ~= plr.Name then
155
				if dmg == "Kill" or hum.Health > 100000 then
156
					hit.Parent:BreakJoints()
157
					return true
158
				else
159
					if math.random(0, 100) == 50 then
160
						hum.Health = hum.Health - dmg*multiplier*2.5
161
					else
162
						hum.Health = hum.Health -dmg*multiplier
163
					end
164
					return true
165
				end
166
			end
167
		end
168
	end
169
end
170
function soundeffect(id, volume, speed, parent)
171
	spawn(function()
172
	local s = Instance.new("Sound")
173
	s.SoundId = id
174
	s.Volume = volume
175
	s.PlaybackSpeed = speed
176
	s.Parent = parent
177
	s:Play()
178
	repeat wait() until not s.Playing
179
	s:Destroy()
180
	end)
181
end
182
function gethum(obj)
183
	if obj.Parent then
184
		if obj.Parent:FindFirstChild("Humanoid") then
185
			if obj.Parent.Name ~= plr.Name then
186
				return obj.Parent:FindFirstChildOfClass("Humanoid")
187
			end
188
		end
189
	end
190
end
191
function smooth(obj)
192
	local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
193
	for i,v in pairs(sides) do
194
		obj[v.."Surface"] = "SmoothNoOutlines"
195
	end
196
end
197
function fade(obj, dest, grow)
198
	spawn(function()
199
		local oldcf = obj.CFrame
200
		for i = 0, 10 do
201
			if grow then
202
				obj.Size = obj.Size +Vector3.new(1,1,1)
203
				obj.CFrame = oldcf
204
			end
205
			obj.Transparency = obj.Transparency +0.1
206
			swait()
207
		end
208
		if dest then
209
		obj:Destroy()
210
		end
211
	end)
212
end
213
function replacejoint(name)
214
	local j = torso:FindFirstChild(name)
215
	if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
216
	if j then
217
		if true then
218
			local new = Instance.new("Weld")
219
			new.Part0 = j.Part0
220
			j.Part0 = nil
221
			new.Name = j.Name.." Replacement"
222
			new.Parent = j.Parent
223
			new.Part1 = j.Part1
224
			new.C0 = j.C0
225
			new.C1 = j.C1
226
			return new
227
		end
228
	end
229
end
230
function removejoint(name)
231
	local j = torso:FindFirstChild(name.." Replacement")
232
	if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
233
	if j then
234
		local p0 = j.Part0
235
		local c0 = j.C0
236
		local c1 = j.C1
237
		j:Destroy()
238
		local new = p0:FindFirstChild(name)
239
		local ac0 = new.C0
240
		local ac1 = new.C1
241
		new.Part0 = p0
242
		new.C0 = c0
243
		new.C1 = c1
244
		spawn(function()
245
			for i = 0, 1, 0.1 do
246
				new.C0 = new.C0:Lerp(ac0, 0.7)
247
				new.C1 = new.C1:lerp(ac1, 0.7)
248
				wait()
249
			end
250
		end)
251
	end
252
end
253
function fixalljoints()
254
	for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip",  "Neck", "RootJoint"}) do
255
		removejoint(v)
256
	end
257
end
258
function getnewjoints()
259
	local rs = replacejoint("Right Shoulder")
260
	local ls = replacejoint("Left Shoulder")
261
	local rh = replacejoint("Right Hip")
262
	local lh = replacejoint("Left Hip")
263
	local neck = replacejoint("Neck")
264
	local rj = replacejoint("RootJoint")
265
	return rs,ls,rh,lh,neck,rj
266
end
267
local keyamount = 0
268
mouse.KeyDown:connect(function(key)
269
	if key == "w" or key == "a" or key == "s" or key == "d" then
270
		keyamount = keyamount + 1
271
		if animpose ~= "Falling" then
272
			animpose = "Walking"
273
			if keyamount > 3 then keyamount = 0 end
274
		end
275
	end
276
end)
277
mouse.KeyUp:connect(function(key)
278
	if key == "w" or key == "a" or key == "s" or key == "d" then
279
		keyamount = keyamount - 1
280
		if keyamount < 0 then keyamount = 0 end
281
		if keyamount == 0 then
282
			animpose = "Idle"
283
		end
284
	end
285
end)
286
item1 = Instance.new('Model')
287
item1.Name = [[Great_ball]]
288
item1.Parent = workspace
289
item2 = Instance.new('Part')
290
item2.Name = [[Part]]
291
item2.BrickColor = BrickColor.new('Black')
292
item2.Material = Enum.Material.Plastic
293
item2.Reflectance = 0
294
item2.Transparency = 0
295
item2.Size = Vector3.new(187, 1, 57)
296
item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
297
item2.RotVelocity = Vector3.new(0, 0, 0)
298
item2.Velocity = Vector3.new(0, 0, 0)
299
item2.Anchored = true
300
item2.CanCollide = true
301
item2.Locked = true
302
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
303
item2.Parent = workspace.Great_ball
304
item3 = Instance.new('Part')
305
item3.Name = [[Part]]
306
item3.BrickColor = BrickColor.new('Black')
307
item3.Material = Enum.Material.Plastic
308
item3.Reflectance = 0
309
item3.Transparency = 0
310
item3.Size = Vector3.new(187, 47, 1)
311
item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
312
item3.RotVelocity = Vector3.new(0, 0, 0)
313
item3.Velocity = Vector3.new(0, 0, 0)
314
item3.Anchored = true
315
item3.CanCollide = true
316
item3.Locked = true
317
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
318
item3.Parent = workspace.Great_ball
319
item4 = Instance.new('Part')
320
item4.Name = [[Part]]
321
item4.BrickColor = BrickColor.new('Black')
322
item4.Material = Enum.Material.Plastic
323
item4.Reflectance = 0
324
item4.Transparency = 0
325
item4.Size = Vector3.new(55, 47, 1)
326
item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
327
item4.RotVelocity = Vector3.new(0, 0, 0)
328
item4.Velocity = Vector3.new(0, 0, 0)
329
item4.Anchored = true
330
item4.CanCollide = true
331
item4.Locked = true
332
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
333
item4.Parent = workspace.Great_ball
334
item5 = Instance.new('Part')
335
item5.Name = [[Part]]
336
item5.BrickColor = BrickColor.new('Black')
337
item5.Material = Enum.Material.Plastic
338
item5.Reflectance = 0
339
item5.Transparency = 0
340
item5.Size = Vector3.new(55, 47, 1)
341
item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
342
item5.RotVelocity = Vector3.new(0, 0, 0)
343
item5.Velocity = Vector3.new(0, 0, 0)
344
item5.Anchored = true
345
item5.CanCollide = true
346
item5.Locked = true
347
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
348
item5.Parent = workspace.Great_ball
349
item6 = Instance.new('Part')
350
item6.Name = [[Part]]
351
item6.BrickColor = BrickColor.new('Black')
352
item6.Material = Enum.Material.Plastic
353
item6.Reflectance = 0
354
item6.Transparency = 0
355
item6.Size = Vector3.new(187, 47, 1)
356
item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
357
item6.RotVelocity = Vector3.new(0, 0, 0)
358
item6.Velocity = Vector3.new(0, 0, 0)
359
item6.Anchored = true
360
item6.CanCollide = true
361
item6.Locked = true
362
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
363
item6.Parent = workspace.Great_ball
364
item7 = Instance.new('Part')
365
item7.Name = [[Part]]
366
item7.BrickColor = BrickColor.new('Black')
367
item7.Material = Enum.Material.Plastic
368
item7.Reflectance = 0
369
item7.Transparency = 0
370
item7.Size = Vector3.new(187, 1, 57)
371
item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
372
item7.RotVelocity = Vector3.new(0, 0, 0)
373
item7.Velocity = Vector3.new(0, 0, 0)
374
item7.Anchored = true
375
item7.CanCollide = true
376
item7.Locked = true
377
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
378
item7.Parent = workspace.Great_ball
379
item8 = Instance.new('Part')
380
item8.Name = [[Part]]
381
item8.BrickColor = BrickColor.new('Maroon')
382
item8.Material = Enum.Material.Plastic
383
item8.Reflectance = 0
384
item8.Transparency = 0
385
item8.Size = Vector3.new(1, 1, 57)
386
item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
387
item8.RotVelocity = Vector3.new(0, 0, 0)
388
item8.Velocity = Vector3.new(0, 0, 0)
389
item8.Anchored = true
390
item8.CanCollide = true
391
item8.Locked = true
392
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
393
item8.Parent = workspace.Great_ball
394
item9 = Instance.new('Part')
395
item9.Name = [[Part]]
396
item9.BrickColor = BrickColor.new('Maroon')
397
item9.Material = Enum.Material.Plastic
398
item9.Reflectance = 0
399
item9.Transparency = 0
400
item9.Size = Vector3.new(1, 1, 57)
401
item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
402
item9.RotVelocity = Vector3.new(0, 0, 0)
403
item9.Velocity = Vector3.new(0, 0, 0)
404
item9.Anchored = true
405
item9.CanCollide = true
406
item9.Locked = true
407
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
408
item9.Parent = workspace.Great_ball
409
item10 = Instance.new('Part')
410
item10.Name = [[Part]]
411
item10.BrickColor = BrickColor.new('Maroon')
412
item10.Material = Enum.Material.Plastic
413
item10.Reflectance = 0
414
item10.Transparency = 0
415
item10.Size = Vector3.new(1, 1, 57)
416
item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
417
item10.RotVelocity = Vector3.new(0, 0, 0)
418
item10.Velocity = Vector3.new(0, 0, 0)
419
item10.Anchored = true
420
item10.CanCollide = true
421
item10.Locked = true
422
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
423
item10.Parent = workspace.Great_ball
424
item11 = Instance.new('Part')
425
item11.Name = [[Part]]
426
item11.BrickColor = BrickColor.new('Maroon')
427
item11.Material = Enum.Material.Plastic
428
item11.Reflectance = 0
429
item11.Transparency = 0
430
item11.Size = Vector3.new(1, 1, 57)
431
item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
432
item11.RotVelocity = Vector3.new(0, 0, 0)
433
item11.Velocity = Vector3.new(0, 0, 0)
434
item11.Anchored = true
435
item11.CanCollide = true
436
item11.Locked = true
437
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
438
item11.Parent = workspace.Great_ball
439
item12 = Instance.new('Part')
440
item12.Name = [[Part]]
441
item12.BrickColor = BrickColor.new('Maroon')
442
item12.Material = Enum.Material.Plastic
443
item12.Reflectance = 0
444
item12.Transparency = 0
445
item12.Size = Vector3.new(1, 1, 57)
446
item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
447
item12.RotVelocity = Vector3.new(0, 0, 0)
448
item12.Velocity = Vector3.new(0, 0, 0)
449
item12.Anchored = true
450
item12.CanCollide = true
451
item12.Locked = true
452
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
453
item12.Parent = workspace.Great_ball
454
item13 = Instance.new('Part')
455
item13.Name = [[Part]]
456
item13.BrickColor = BrickColor.new('Maroon')
457
item13.Material = Enum.Material.Plastic
458
item13.Reflectance = 0
459
item13.Transparency = 0
460
item13.Size = Vector3.new(1, 1, 57)
461
item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
462
item13.RotVelocity = Vector3.new(0, 0, 0)
463
item13.Velocity = Vector3.new(0, 0, 0)
464
item13.Anchored = true
465
item13.CanCollide = true
466
item13.Locked = true
467
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
468
item13.Parent = workspace.Great_ball
469
item14 = Instance.new('Part')
470
item14.Name = [[Part]]
471
item14.BrickColor = BrickColor.new('Maroon')
472
item14.Material = Enum.Material.Plastic
473
item14.Reflectance = 0
474
item14.Transparency = 0
475
item14.Size = Vector3.new(1, 1, 57)
476
item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
477
item14.RotVelocity = Vector3.new(0, 0, 0)
478
item14.Velocity = Vector3.new(0, 0, 0)
479
item14.Anchored = true
480
item14.CanCollide = true
481
item14.Locked = true
482
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
483
item14.Parent = workspace.Great_ball
484
item15 = Instance.new('Part')
485
item15.Name = [[Part]]
486
item15.BrickColor = BrickColor.new('Maroon')
487
item15.Material = Enum.Material.Plastic
488
item15.Reflectance = 0
489
item15.Transparency = 0
490
item15.Size = Vector3.new(1, 1, 57)
491
item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
492
item15.RotVelocity = Vector3.new(0, 0, 0)
493
item15.Velocity = Vector3.new(0, 0, 0)
494
item15.Anchored = true
495
item15.CanCollide = true
496
item15.Locked = true
497
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
498
item15.Parent = workspace.Great_ball
499
item16 = Instance.new('Part')
500
item16.Name = [[Part]]
501
item16.BrickColor = BrickColor.new('Maroon')
502
item16.Material = Enum.Material.Plastic
503
item16.Reflectance = 0
504
item16.Transparency = 0
505
item16.Size = Vector3.new(1, 1, 57)
506
item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
507
item16.RotVelocity = Vector3.new(0, 0, 0)
508
item16.Velocity = Vector3.new(0, 0, 0)
509
item16.Anchored = true
510
item16.CanCollide = true
511
item16.Locked = true
512
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
513
item16.Parent = workspace.Great_ball
514
item17 = Instance.new('Part')
515
item17.Name = [[Part]]
516
item17.BrickColor = BrickColor.new('Maroon')
517
item17.Material = Enum.Material.Plastic
518
item17.Reflectance = 0
519
item17.Transparency = 0
520
item17.Size = Vector3.new(1, 1, 57)
521
item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
522
item17.RotVelocity = Vector3.new(0, 0, 0)
523
item17.Velocity = Vector3.new(0, 0, 0)
524
item17.Anchored = true
525
item17.CanCollide = true
526
item17.Locked = true
527
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
528
item17.Parent = workspace.Great_ball
529
item18 = Instance.new('Part')
530
item18.Name = [[Part]]
531
item18.BrickColor = BrickColor.new('Maroon')
532
item18.Material = Enum.Material.Plastic
533
item18.Reflectance = 0
534
item18.Transparency = 0
535
item18.Size = Vector3.new(1, 1, 57)
536
item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
537
item18.RotVelocity = Vector3.new(0, 0, 0)
538
item18.Velocity = Vector3.new(0, 0, 0)
539
item18.Anchored = true
540
item18.CanCollide = true
541
item18.Locked = true
542
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
543
item18.Parent = workspace.Great_ball
544
item19 = Instance.new('Part')
545
item19.Name = [[Part]]
546
item19.BrickColor = BrickColor.new('Maroon')
547
item19.Material = Enum.Material.Plastic
548
item19.Reflectance = 0
549
item19.Transparency = 0
550
item19.Size = Vector3.new(1, 1, 57)
551
item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
552
item19.RotVelocity = Vector3.new(0, 0, 0)
553
item19.Velocity = Vector3.new(0, 0, 0)
554
item19.Anchored = true
555
item19.CanCollide = true
556
item19.Locked = true
557
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
558
item19.Parent = workspace.Great_ball
559
item20 = Instance.new('Part')
560
item20.Name = [[Part]]
561
item20.BrickColor = BrickColor.new('Maroon')
562
item20.Material = Enum.Material.Plastic
563
item20.Reflectance = 0
564
item20.Transparency = 0
565
item20.Size = Vector3.new(1, 1, 57)
566
item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
567
item20.RotVelocity = Vector3.new(0, 0, 0)
568
item20.Velocity = Vector3.new(0, 0, 0)
569
item20.Anchored = true
570
item20.CanCollide = true
571
item20.Locked = true
572
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
573
item20.Parent = workspace.Great_ball
574
item21 = Instance.new('Part')
575
item21.Name = [[Part]]
576
item21.BrickColor = BrickColor.new('Maroon')
577
item21.Material = Enum.Material.Plastic
578
item21.Reflectance = 0
579
item21.Transparency = 0
580
item21.Size = Vector3.new(1, 1, 57)
581
item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
582
item21.RotVelocity = Vector3.new(0, 0, 0)
583
item21.Velocity = Vector3.new(0, 0, 0)
584
item21.Anchored = true
585
item21.CanCollide = true
586
item21.Locked = true
587
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
588
item21.Parent = workspace.Great_ball
589
item22 = Instance.new('Part')
590
item22.Name = [[Part]]
591
item22.BrickColor = BrickColor.new('Maroon')
592
item22.Material = Enum.Material.Plastic
593
item22.Reflectance = 0
594
item22.Transparency = 0
595
item22.Size = Vector3.new(1, 1, 57)
596
item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
597
item22.RotVelocity = Vector3.new(0, 0, 0)
598
item22.Velocity = Vector3.new(0, 0, 0)
599
item22.Anchored = true
600
item22.CanCollide = true
601
item22.Locked = true
602
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
603
item22.Parent = workspace.Great_ball
604
item23 = Instance.new('Part')
605
item23.Name = [[Part]]
606
item23.BrickColor = BrickColor.new('Maroon')
607
item23.Material = Enum.Material.Plastic
608
item23.Reflectance = 0
609
item23.Transparency = 0
610
item23.Size = Vector3.new(1, 1, 57)
611
item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
612
item23.RotVelocity = Vector3.new(0, 0, 0)
613
item23.Velocity = Vector3.new(0, 0, 0)
614
item23.Anchored = true
615
item23.CanCollide = true
616
item23.Locked = true
617
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
618
item23.Parent = workspace.Great_ball
619
item24 = Instance.new('Part')
620
item24.Name = [[Part]]
621
item24.BrickColor = BrickColor.new('Maroon')
622
item24.Material = Enum.Material.Plastic
623
item24.Reflectance = 0
624
item24.Transparency = 0
625
item24.Size = Vector3.new(1, 1, 57)
626
item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
627
item24.RotVelocity = Vector3.new(0, 0, 0)
628
item24.Velocity = Vector3.new(0, 0, 0)
629
item24.Anchored = true
630
item24.CanCollide = true
631
item24.Locked = true
632
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
633
item24.Parent = workspace.Great_ball
634
item25 = Instance.new('Part')
635
item25.Name = [[Part]]
636
item25.BrickColor = BrickColor.new('Maroon')
637
item25.Material = Enum.Material.Plastic
638
item25.Reflectance = 0
639
item25.Transparency = 0
640
item25.Size = Vector3.new(1, 1, 57)
641
item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
642
item25.RotVelocity = Vector3.new(0, 0, 0)
643
item25.Velocity = Vector3.new(0, 0, 0)
644
item25.Anchored = true
645
item25.CanCollide = true
646
item25.Locked = true
647
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
648
item25.Parent = workspace.Great_ball
649
item26 = Instance.new('Part')
650
item26.Name = [[Part]]
651
item26.BrickColor = BrickColor.new('Deep orange')
652
item26.Material = Enum.Material.Plastic
653
item26.Reflectance = 0
654
item26.Transparency = 0
655
item26.Size = Vector3.new(29, 1, 57)
656
item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
657
item26.RotVelocity = Vector3.new(0, 0, 0)
658
item26.Velocity = Vector3.new(0, 0, 0)
659
item26.Anchored = true
660
item26.CanCollide = true
661
item26.Locked = true
662
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
663
item26.Parent = workspace.Great_ball
664
item27 = Instance.new('Part')
665
item27.Name = [[Spawn]]
666
item27.BrickColor = BrickColor.new('Black')
667
item27.Material = Enum.Material.Slate
668
item27.Reflectance = 0
669
item27.Transparency = 0.5
670
item27.Size = Vector3.new(1, 1, 1)
671
item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
672
item27.RotVelocity = Vector3.new(0, 0, 0)
673
item27.Velocity = Vector3.new(0, 0, 0)
674
item27.Anchored = true
675
item27.CanCollide = false
676
item27.Locked = true
677
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
678
item27.Parent = workspace.Great_ball
679
item28 = Instance.new('Model')
680
item28.Name = [[Love_ball]]
681
item28.Parent = workspace
682
item29 = Instance.new('Part')
683
item29.Name = [[Part]]
684
item29.BrickColor = BrickColor.new('Pastel orange')
685
item29.Material = Enum.Material.Plastic
686
item29.Reflectance = 0
687
item29.Transparency = 0
688
item29.Size = Vector3.new(187, 1, 57)
689
item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
690
item29.RotVelocity = Vector3.new(0, 0, 0)
691
item29.Velocity = Vector3.new(0, 0, 0)
692
item29.Anchored = true
693
item29.CanCollide = true
694
item29.Locked = true
695
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
696
item29.Parent = workspace.Love_ball
697
item30 = Instance.new('Part')
698
item30.Name = [[Part]]
699
item30.BrickColor = BrickColor.new('Pastel orange')
700
item30.Material = Enum.Material.Plastic
701
item30.Reflectance = 0
702
item30.Transparency = 0
703
item30.Size = Vector3.new(55, 47, 1)
704
item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
705
item30.RotVelocity = Vector3.new(0, 0, 0)
706
item30.Velocity = Vector3.new(0, 0, 0)
707
item30.Anchored = true
708
item30.CanCollide = true
709
item30.Locked = true
710
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
711
item30.Parent = workspace.Love_ball
712
item31 = Instance.new('Part')
713
item31.Name = [[Part]]
714
item31.BrickColor = BrickColor.new('Pastel orange')
715
item31.Material = Enum.Material.Plastic
716
item31.Reflectance = 0
717
item31.Transparency = 0
718
item31.Size = Vector3.new(55, 47, 1)
719
item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
720
item31.RotVelocity = Vector3.new(0, 0, 0)
721
item31.Velocity = Vector3.new(0, 0, 0)
722
item31.Anchored = true
723
item31.CanCollide = true
724
item31.Locked = true
725
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
726
item31.Parent = workspace.Love_ball
727
item32 = Instance.new('Part')
728
item32.Name = [[Part]]
729
item32.BrickColor = BrickColor.new('Pastel orange')
730
item32.Material = Enum.Material.Plastic
731
item32.Reflectance = 0
732
item32.Transparency = 0
733
item32.Size = Vector3.new(187, 1, 57)
734
item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
735
item32.RotVelocity = Vector3.new(0, 0, 0)
736
item32.Velocity = Vector3.new(0, 0, 0)
737
item32.Anchored = true
738
item32.CanCollide = true
739
item32.Locked = true
740
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
741
item32.Parent = workspace.Love_ball
742
item33 = Instance.new('Part')
743
item33.Name = [[Part]]
744
item33.BrickColor = BrickColor.new('Pastel orange')
745
item33.Material = Enum.Material.Plastic
746
item33.Reflectance = 0
747
item33.Transparency = 0
748
item33.Size = Vector3.new(187, 47, 1)
749
item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
750
item33.RotVelocity = Vector3.new(0, 0, 0)
751
item33.Velocity = Vector3.new(0, 0, 0)
752
item33.Anchored = true
753
item33.CanCollide = true
754
item33.Locked = true
755
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
756
item33.Parent = workspace.Love_ball
757
item34 = Instance.new('Part')
758
item34.Name = [[Part]]
759
item34.BrickColor = BrickColor.new('Pastel orange')
760
item34.Material = Enum.Material.Plastic
761
item34.Reflectance = 0
762
item34.Transparency = 0
763
item34.Size = Vector3.new(187, 47, 1)
764
item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
765
item34.RotVelocity = Vector3.new(0, 0, 0)
766
item34.Velocity = Vector3.new(0, 0, 0)
767
item34.Anchored = true
768
item34.CanCollide = true
769
item34.Locked = true
770
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
771
item34.Parent = workspace.Love_ball
772
item35 = Instance.new('Part')
773
item35.Name = [[Part]]
774
item35.BrickColor = BrickColor.new('Maroon')
775
item35.Material = Enum.Material.Plastic
776
item35.Reflectance = 0
777
item35.Transparency = 0
778
item35.Size = Vector3.new(1, 1, 57)
779
item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
780
item35.RotVelocity = Vector3.new(0, 0, 0)
781
item35.Velocity = Vector3.new(0, 0, 0)
782
item35.Anchored = true
783
item35.CanCollide = true
784
item35.Locked = true
785
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
786
item35.Parent = workspace.Love_ball
787
item36 = Instance.new('Part')
788
item36.Name = [[Part]]
789
item36.BrickColor = BrickColor.new('Maroon')
790
item36.Material = Enum.Material.Plastic
791
item36.Reflectance = 0
792
item36.Transparency = 0
793
item36.Size = Vector3.new(1, 1, 57)
794
item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
795
item36.RotVelocity = Vector3.new(0, 0, 0)
796
item36.Velocity = Vector3.new(0, 0, 0)
797
item36.Anchored = true
798
item36.CanCollide = true
799
item36.Locked = true
800
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
801
item36.Parent = workspace.Love_ball
802
item37 = Instance.new('Part')
803
item37.Name = [[Part]]
804
item37.BrickColor = BrickColor.new('Maroon')
805
item37.Material = Enum.Material.Plastic
806
item37.Reflectance = 0
807
item37.Transparency = 0
808
item37.Size = Vector3.new(1, 1, 57)
809
item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
810
item37.RotVelocity = Vector3.new(0, 0, 0)
811
item37.Velocity = Vector3.new(0, 0, 0)
812
item37.Anchored = true
813
item37.CanCollide = true
814
item37.Locked = true
815
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
816
item37.Parent = workspace.Love_ball
817
item38 = Instance.new('Part')
818
item38.Name = [[Part]]
819
item38.BrickColor = BrickColor.new('Maroon')
820
item38.Material = Enum.Material.Plastic
821
item38.Reflectance = 0
822
item38.Transparency = 0
823
item38.Size = Vector3.new(1, 1, 57)
824
item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
825
item38.RotVelocity = Vector3.new(0, 0, 0)
826
item38.Velocity = Vector3.new(0, 0, 0)
827
item38.Anchored = true
828
item38.CanCollide = true
829
item38.Locked = true
830
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
831
item38.Parent = workspace.Love_ball
832
item39 = Instance.new('Part')
833
item39.Name = [[Part]]
834
item39.BrickColor = BrickColor.new('Maroon')
835
item39.Material = Enum.Material.Plastic
836
item39.Reflectance = 0
837
item39.Transparency = 0
838
item39.Size = Vector3.new(1, 1, 57)
839
item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
840
item39.RotVelocity = Vector3.new(0, 0, 0)
841
item39.Velocity = Vector3.new(0, 0, 0)
842
item39.Anchored = true
843
item39.CanCollide = true
844
item39.Locked = true
845
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
846
item39.Parent = workspace.Love_ball
847
item40 = Instance.new('Part')
848
item40.Name = [[Part]]
849
item40.BrickColor = BrickColor.new('Maroon')
850
item40.Material = Enum.Material.Plastic
851
item40.Reflectance = 0
852
item40.Transparency = 0
853
item40.Size = Vector3.new(1, 1, 57)
854
item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
855
item40.RotVelocity = Vector3.new(0, 0, 0)
856
item40.Velocity = Vector3.new(0, 0, 0)
857
item40.Anchored = true
858
item40.CanCollide = true
859
item40.Locked = true
860
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
861
item40.Parent = workspace.Love_ball
862
item41 = Instance.new('Part')
863
item41.Name = [[Part]]
864
item41.BrickColor = BrickColor.new('Maroon')
865
item41.Material = Enum.Material.Plastic
866
item41.Reflectance = 0
867
item41.Transparency = 0
868
item41.Size = Vector3.new(1, 1, 57)
869
item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
870
item41.RotVelocity = Vector3.new(0, 0, 0)
871
item41.Velocity = Vector3.new(0, 0, 0)
872
item41.Anchored = true
873
item41.CanCollide = true
874
item41.Locked = true
875
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
876
item41.Parent = workspace.Love_ball
877
item42 = Instance.new('Part')
878
item42.Name = [[Part]]
879
item42.BrickColor = BrickColor.new('Maroon')
880
item42.Material = Enum.Material.Plastic
881
item42.Reflectance = 0
882
item42.Transparency = 0
883
item42.Size = Vector3.new(1, 1, 57)
884
item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
885
item42.RotVelocity = Vector3.new(0, 0, 0)
886
item42.Velocity = Vector3.new(0, 0, 0)
887
item42.Anchored = true
888
item42.CanCollide = true
889
item42.Locked = true
890
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
891
item42.Parent = workspace.Love_ball
892
item43 = Instance.new('Part')
893
item43.Name = [[Part]]
894
item43.BrickColor = BrickColor.new('Maroon')
895
item43.Material = Enum.Material.Plastic
896
item43.Reflectance = 0
897
item43.Transparency = 0
898
item43.Size = Vector3.new(1, 1, 57)
899
item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
900
item43.RotVelocity = Vector3.new(0, 0, 0)
901
item43.Velocity = Vector3.new(0, 0, 0)
902
item43.Anchored = true
903
item43.CanCollide = true
904
item43.Locked = true
905
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
906
item43.Parent = workspace.Love_ball
907
item44 = Instance.new('Part')
908
item44.Name = [[Part]]
909
item44.BrickColor = BrickColor.new('Maroon')
910
item44.Material = Enum.Material.Plastic
911
item44.Reflectance = 0
912
item44.Transparency = 0
913
item44.Size = Vector3.new(1, 1, 57)
914
item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
915
item44.RotVelocity = Vector3.new(0, 0, 0)
916
item44.Velocity = Vector3.new(0, 0, 0)
917
item44.Anchored = true
918
item44.CanCollide = true
919
item44.Locked = true
920
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
921
item44.Parent = workspace.Love_ball
922
item45 = Instance.new('Part')
923
item45.Name = [[Part]]
924
item45.BrickColor = BrickColor.new('Maroon')
925
item45.Material = Enum.Material.Plastic
926
item45.Reflectance = 0
927
item45.Transparency = 0
928
item45.Size = Vector3.new(1, 1, 57)
929
item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
930
item45.RotVelocity = Vector3.new(0, 0, 0)
931
item45.Velocity = Vector3.new(0, 0, 0)
932
item45.Anchored = true
933
item45.CanCollide = true
934
item45.Locked = true
935
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
936
item45.Parent = workspace.Love_ball
937
item46 = Instance.new('Part')
938
item46.Name = [[Part]]
939
item46.BrickColor = BrickColor.new('Maroon')
940
item46.Material = Enum.Material.Plastic
941
item46.Reflectance = 0
942
item46.Transparency = 0
943
item46.Size = Vector3.new(1, 1, 57)
944
item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
945
item46.RotVelocity = Vector3.new(0, 0, 0)
946
item46.Velocity = Vector3.new(0, 0, 0)
947
item46.Anchored = true
948
item46.CanCollide = true
949
item46.Locked = true
950
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
951
item46.Parent = workspace.Love_ball
952
item47 = Instance.new('Part')
953
item47.Name = [[Part]]
954
item47.BrickColor = BrickColor.new('Maroon')
955
item47.Material = Enum.Material.Plastic
956
item47.Reflectance = 0
957
item47.Transparency = 0
958
item47.Size = Vector3.new(1, 1, 57)
959
item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
960
item47.RotVelocity = Vector3.new(0, 0, 0)
961
item47.Velocity = Vector3.new(0, 0, 0)
962
item47.Anchored = true
963
item47.CanCollide = true
964
item47.Locked = true
965
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
966
item47.Parent = workspace.Love_ball
967
item48 = Instance.new('Part')
968
item48.Name = [[Part]]
969
item48.BrickColor = BrickColor.new('Maroon')
970
item48.Material = Enum.Material.Plastic
971
item48.Reflectance = 0
972
item48.Transparency = 0
973
item48.Size = Vector3.new(1, 1, 57)
974
item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
975
item48.RotVelocity = Vector3.new(0, 0, 0)
976
item48.Velocity = Vector3.new(0, 0, 0)
977
item48.Anchored = true
978
item48.CanCollide = true
979
item48.Locked = true
980
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
981
item48.Parent = workspace.Love_ball
982
item49 = Instance.new('Part')
983
item49.Name = [[Part]]
984
item49.BrickColor = BrickColor.new('Maroon')
985
item49.Material = Enum.Material.Plastic
986
item49.Reflectance = 0
987
item49.Transparency = 0
988
item49.Size = Vector3.new(1, 1, 57)
989
item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
990
item49.RotVelocity = Vector3.new(0, 0, 0)
991
item49.Velocity = Vector3.new(0, 0, 0)
992
item49.Anchored = true
993
item49.CanCollide = true
994
item49.Locked = true
995
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
996
item49.Parent = workspace.Love_ball
997
item50 = Instance.new('Part')
998
item50.Name = [[Part]]
999
item50.BrickColor = BrickColor.new('Maroon')
1000
item50.Material = Enum.Material.Plastic
1001
item50.Reflectance = 0
1002
item50.Transparency = 0
1003
item50.Size = Vector3.new(1, 1, 57)
1004
item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1005
item50.RotVelocity = Vector3.new(0, 0, 0)
1006
item50.Velocity = Vector3.new(0, 0, 0)
1007
item50.Anchored = true
1008
item50.CanCollide = true
1009
item50.Locked = true
1010
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
1011
item50.Parent = workspace.Love_ball
1012
item51 = Instance.new('Part')
1013
item51.Name = [[Part]]
1014
item51.BrickColor = BrickColor.new('Maroon')
1015
item51.Material = Enum.Material.Plastic
1016
item51.Reflectance = 0
1017
item51.Transparency = 0
1018
item51.Size = Vector3.new(1, 1, 57)
1019
item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1020
item51.RotVelocity = Vector3.new(0, 0, 0)
1021
item51.Velocity = Vector3.new(0, 0, 0)
1022
item51.Anchored = true
1023
item51.CanCollide = true
1024
item51.Locked = true
1025
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
1026
item51.Parent = workspace.Love_ball
1027
item52 = Instance.new('Part')
1028
item52.Name = [[Part]]
1029
item52.BrickColor = BrickColor.new('Maroon')
1030
item52.Material = Enum.Material.Plastic
1031
item52.Reflectance = 0
1032
item52.Transparency = 0
1033
item52.Size = Vector3.new(1, 1, 57)
1034
item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1035
item52.RotVelocity = Vector3.new(0, 0, 0)
1036
item52.Velocity = Vector3.new(0, 0, 0)
1037
item52.Anchored = true
1038
item52.CanCollide = true
1039
item52.Locked = true
1040
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
1041
item52.Parent = workspace.Love_ball
1042
item53 = Instance.new('Part')
1043
item53.Name = [[Part]]
1044
item53.BrickColor = BrickColor.new('Deep orange')
1045
item53.Material = Enum.Material.Plastic
1046
item53.Reflectance = 0
1047
item53.Transparency = 0
1048
item53.Size = Vector3.new(29, 1, 57)
1049
item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1050
item53.RotVelocity = Vector3.new(0, 0, 0)
1051
item53.Velocity = Vector3.new(0, 0, 0)
1052
item53.Anchored = true
1053
item53.CanCollide = true
1054
item53.Locked = true
1055
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
1056
item53.Parent = workspace.Love_ball
1057
item54 = Instance.new('Part')
1058
item54.Name = [[Spawn]]
1059
item54.BrickColor = BrickColor.new('Black')
1060
item54.Material = Enum.Material.Slate
1061
item54.Reflectance = 0
1062
item54.Transparency = 0.5
1063
item54.Size = Vector3.new(1, 1, 1)
1064
item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1065
item54.RotVelocity = Vector3.new(0, 0, 0)
1066
item54.Velocity = Vector3.new(0, 0, 0)
1067
item54.Anchored = true
1068
item54.CanCollide = false
1069
item54.Locked = true
1070
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
1071
item54.Parent = workspace.Love_ball
1072
item55 = Instance.new('Model')
1073
item55.Name = [[Master_ball]]
1074
item55.Parent = workspace
1075
item56 = Instance.new('Part')
1076
item56.Name = [[Part]]
1077
item56.BrickColor = BrickColor.new('Magenta')
1078
item56.Material = Enum.Material.Slate
1079
item56.Reflectance = 0
1080
item56.Transparency = 0
1081
item56.Size = Vector3.new(55, 47, 1)
1082
item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1083
item56.RotVelocity = Vector3.new(0, 0, 0)
1084
item56.Velocity = Vector3.new(0, 0, 0)
1085
item56.Anchored = true
1086
item56.CanCollide = true
1087
item56.Locked = true
1088
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
1089
item56.Parent = workspace.Master_ball
1090
item57 = Instance.new('Part')
1091
item57.Name = [[Part]]
1092
item57.BrickColor = BrickColor.new('Magenta')
1093
item57.Material = Enum.Material.Slate
1094
item57.Reflectance = 0
1095
item57.Transparency = 0
1096
item57.Size = Vector3.new(60, 1, 57)
1097
item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1098
item57.RotVelocity = Vector3.new(0, 0, 0)
1099
item57.Velocity = Vector3.new(0, 0, 0)
1100
item57.Anchored = true
1101
item57.CanCollide = true
1102
item57.Locked = true
1103
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
1104
item57.Parent = workspace.Master_ball
1105
item58 = Instance.new('Part')
1106
item58.Name = [[Part]]
1107
item58.BrickColor = BrickColor.new('Magenta')
1108
item58.Material = Enum.Material.Slate
1109
item58.Reflectance = 0
1110
item58.Transparency = 0
1111
item58.Size = Vector3.new(60, 47, 1)
1112
item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1113
item58.RotVelocity = Vector3.new(0, 0, 0)
1114
item58.Velocity = Vector3.new(0, 0, 0)
1115
item58.Anchored = true
1116
item58.CanCollide = true
1117
item58.Locked = true
1118
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
1119
item58.Parent = workspace.Master_ball
1120
item59 = Instance.new('Part')
1121
item59.Name = [[Part]]
1122
item59.BrickColor = BrickColor.new('Magenta')
1123
item59.Material = Enum.Material.Slate
1124
item59.Reflectance = 0
1125
item59.Transparency = 0
1126
item59.Size = Vector3.new(55, 47, 1)
1127
item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1128
item59.RotVelocity = Vector3.new(0, 0, 0)
1129
item59.Velocity = Vector3.new(0, 0, 0)
1130
item59.Anchored = true
1131
item59.CanCollide = true
1132
item59.Locked = true
1133
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
1134
item59.Parent = workspace.Master_ball
1135
item60 = Instance.new('Part')
1136
item60.Name = [[Part]]
1137
item60.BrickColor = BrickColor.new('Magenta')
1138
item60.Material = Enum.Material.Slate
1139
item60.Reflectance = 0
1140
item60.Transparency = 0
1141
item60.Size = Vector3.new(60, 47, 1)
1142
item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1143
item60.RotVelocity = Vector3.new(0, 0, 0)
1144
item60.Velocity = Vector3.new(0, 0, 0)
1145
item60.Anchored = true
1146
item60.CanCollide = true
1147
item60.Locked = true
1148
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
1149
item60.Parent = workspace.Master_ball
1150
item61 = Instance.new('Part')
1151
item61.Name = [[Part]]
1152
item61.BrickColor = BrickColor.new('Magenta')
1153
item61.Material = Enum.Material.Slate
1154
item61.Reflectance = 0
1155
item61.Transparency = 0
1156
item61.Size = Vector3.new(60, 1, 57)
1157
item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1158
item61.RotVelocity = Vector3.new(0, 0, 0)
1159
item61.Velocity = Vector3.new(0, 0, 0)
1160
item61.Anchored = true
1161
item61.CanCollide = true
1162
item61.Locked = true
1163
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
1164
item61.Parent = workspace.Master_ball
1165
item62 = Instance.new('Part')
1166
item62.Name = [[Spawn]]
1167
item62.BrickColor = BrickColor.new('Black')
1168
item62.Material = Enum.Material.Slate
1169
item62.Reflectance = 0
1170
item62.Transparency = 0.5
1171
item62.Size = Vector3.new(1, 1, 1)
1172
item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1173
item62.RotVelocity = Vector3.new(0, 0, 0)
1174
item62.Velocity = Vector3.new(0, 0, 0)
1175
item62.Anchored = true
1176
item62.CanCollide = false
1177
item62.Locked = true
1178
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
1179
item62.Parent = workspace.Master_ball
1180
item63 = Instance.new('Model')
1181
item63.Name = [[Timer_ball]]
1182
item63.Parent = workspace
1183
item64 = Instance.new('Part')
1184
item64.Name = [[Part]]
1185
item64.BrickColor = BrickColor.new('Ghost grey')
1186
item64.Material = Enum.Material.Plastic
1187
item64.Reflectance = 0
1188
item64.Transparency = 0
1189
item64.Size = Vector3.new(187, 47, 1)
1190
item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1191
item64.RotVelocity = Vector3.new(0, 0, 0)
1192
item64.Velocity = Vector3.new(0, 0, 0)
1193
item64.Anchored = true
1194
item64.CanCollide = true
1195
item64.Locked = true
1196
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
1197
item64.Parent = workspace.Timer_ball
1198
item65 = Instance.new('Part')
1199
item65.Name = [[Part]]
1200
item65.BrickColor = BrickColor.new('Ghost grey')
1201
item65.Material = Enum.Material.Plastic
1202
item65.Reflectance = 0
1203
item65.Transparency = 0
1204
item65.Size = Vector3.new(187, 1, 57)
1205
item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1206
item65.RotVelocity = Vector3.new(0, 0, 0)
1207
item65.Velocity = Vector3.new(0, 0, 0)
1208
item65.Anchored = true
1209
item65.CanCollide = true
1210
item65.Locked = true
1211
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
1212
item65.Parent = workspace.Timer_ball
1213
item66 = Instance.new('Part')
1214
item66.Name = [[Part]]
1215
item66.BrickColor = BrickColor.new('Ghost grey')
1216
item66.Material = Enum.Material.Plastic
1217
item66.Reflectance = 0
1218
item66.Transparency = 0
1219
item66.Size = Vector3.new(187, 1, 57)
1220
item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1221
item66.RotVelocity = Vector3.new(0, 0, 0)
1222
item66.Velocity = Vector3.new(0, 0, 0)
1223
item66.Anchored = true
1224
item66.CanCollide = true
1225
item66.Locked = true
1226
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
1227
item66.Parent = workspace.Timer_ball
1228
item67 = Instance.new('Part')
1229
item67.Name = [[Part]]
1230
item67.BrickColor = BrickColor.new('Ghost grey')
1231
item67.Material = Enum.Material.Plastic
1232
item67.Reflectance = 0
1233
item67.Transparency = 0
1234
item67.Size = Vector3.new(187, 47, 1)
1235
item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1236
item67.RotVelocity = Vector3.new(0, 0, 0)
1237
item67.Velocity = Vector3.new(0, 0, 0)
1238
item67.Anchored = true
1239
item67.CanCollide = true
1240
item67.Locked = true
1241
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
1242
item67.Parent = workspace.Timer_ball
1243
item68 = Instance.new('Part')
1244
item68.Name = [[Part]]
1245
item68.BrickColor = BrickColor.new('Ghost grey')
1246
item68.Material = Enum.Material.Plastic
1247
item68.Reflectance = 0
1248
item68.Transparency = 0
1249
item68.Size = Vector3.new(55, 47, 1)
1250
item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1251
item68.RotVelocity = Vector3.new(0, 0, 0)
1252
item68.Velocity = Vector3.new(0, 0, 0)
1253
item68.Anchored = true
1254
item68.CanCollide = true
1255
item68.Locked = true
1256
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
1257
item68.Parent = workspace.Timer_ball
1258
item69 = Instance.new('Part')
1259
item69.Name = [[Part]]
1260
item69.BrickColor = BrickColor.new('Ghost grey')
1261
item69.Material = Enum.Material.Plastic
1262
item69.Reflectance = 0
1263
item69.Transparency = 0
1264
item69.Size = Vector3.new(55, 47, 1)
1265
item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1266
item69.RotVelocity = Vector3.new(0, 0, 0)
1267
item69.Velocity = Vector3.new(0, 0, 0)
1268
item69.Anchored = true
1269
item69.CanCollide = true
1270
item69.Locked = true
1271
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
1272
item69.Parent = workspace.Timer_ball
1273
item70 = Instance.new('Part')
1274
item70.Name = [[Part]]
1275
item70.BrickColor = BrickColor.new('Maroon')
1276
item70.Material = Enum.Material.Plastic
1277
item70.Reflectance = 0
1278
item70.Transparency = 0
1279
item70.Size = Vector3.new(1, 1, 57)
1280
item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1281
item70.RotVelocity = Vector3.new(0, 0, 0)
1282
item70.Velocity = Vector3.new(0, 0, 0)
1283
item70.Anchored = true
1284
item70.CanCollide = true
1285
item70.Locked = true
1286
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
1287
item70.Parent = workspace.Timer_ball
1288
item71 = Instance.new('Part')
1289
item71.Name = [[Part]]
1290
item71.BrickColor = BrickColor.new('Maroon')
1291
item71.Material = Enum.Material.Plastic
1292
item71.Reflectance = 0
1293
item71.Transparency = 0
1294
item71.Size = Vector3.new(1, 1, 57)
1295
item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1296
item71.RotVelocity = Vector3.new(0, 0, 0)
1297
item71.Velocity = Vector3.new(0, 0, 0)
1298
item71.Anchored = true
1299
item71.CanCollide = true
1300
item71.Locked = true
1301
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
1302
item71.Parent = workspace.Timer_ball
1303
item72 = Instance.new('Part')
1304
item72.Name = [[Part]]
1305
item72.BrickColor = BrickColor.new('Maroon')
1306
item72.Material = Enum.Material.Plastic
1307
item72.Reflectance = 0
1308
item72.Transparency = 0
1309
item72.Size = Vector3.new(1, 1, 57)
1310
item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1311
item72.RotVelocity = Vector3.new(0, 0, 0)
1312
item72.Velocity = Vector3.new(0, 0, 0)
1313
item72.Anchored = true
1314
item72.CanCollide = true
1315
item72.Locked = true
1316
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
1317
item72.Parent = workspace.Timer_ball
1318
item73 = Instance.new('Part')
1319
item73.Name = [[Part]]
1320
item73.BrickColor = BrickColor.new('Maroon')
1321
item73.Material = Enum.Material.Plastic
1322
item73.Reflectance = 0
1323
item73.Transparency = 0
1324
item73.Size = Vector3.new(1, 1, 57)
1325
item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1326
item73.RotVelocity = Vector3.new(0, 0, 0)
1327
item73.Velocity = Vector3.new(0, 0, 0)
1328
item73.Anchored = true
1329
item73.CanCollide = true
1330
item73.Locked = true
1331
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
1332
item73.Parent = workspace.Timer_ball
1333
item74 = Instance.new('Part')
1334
item74.Name = [[Part]]
1335
item74.BrickColor = BrickColor.new('Maroon')
1336
item74.Material = Enum.Material.Plastic
1337
item74.Reflectance = 0
1338
item74.Transparency = 0
1339
item74.Size = Vector3.new(1, 1, 57)
1340
item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1341
item74.RotVelocity = Vector3.new(0, 0, 0)
1342
item74.Velocity = Vector3.new(0, 0, 0)
1343
item74.Anchored = true
1344
item74.CanCollide = true
1345
item74.Locked = true
1346
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
1347
item74.Parent = workspace.Timer_ball
1348
item75 = Instance.new('Part')
1349
item75.Name = [[Part]]
1350
item75.BrickColor = BrickColor.new('Maroon')
1351
item75.Material = Enum.Material.Plastic
1352
item75.Reflectance = 0
1353
item75.Transparency = 0
1354
item75.Size = Vector3.new(1, 1, 57)
1355
item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1356
item75.RotVelocity = Vector3.new(0, 0, 0)
1357
item75.Velocity = Vector3.new(0, 0, 0)
1358
item75.Anchored = true
1359
item75.CanCollide = true
1360
item75.Locked = true
1361
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
1362
item75.Parent = workspace.Timer_ball
1363
item76 = Instance.new('Part')
1364
item76.Name = [[Part]]
1365
item76.BrickColor = BrickColor.new('Maroon')
1366
item76.Material = Enum.Material.Plastic
1367
item76.Reflectance = 0
1368
item76.Transparency = 0
1369
item76.Size = Vector3.new(1, 1, 57)
1370
item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1371
item76.RotVelocity = Vector3.new(0, 0, 0)
1372
item76.Velocity = Vector3.new(0, 0, 0)
1373
item76.Anchored = true
1374
item76.CanCollide = true
1375
item76.Locked = true
1376
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
1377
item76.Parent = workspace.Timer_ball
1378
item77 = Instance.new('Part')
1379
item77.Name = [[Part]]
1380
item77.BrickColor = BrickColor.new('Deep orange')
1381
item77.Material = Enum.Material.Plastic
1382
item77.Reflectance = 0
1383
item77.Transparency = 0
1384
item77.Size = Vector3.new(29, 1, 57)
1385
item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1386
item77.RotVelocity = Vector3.new(0, 0, 0)
1387
item77.Velocity = Vector3.new(0, 0, 0)
1388
item77.Anchored = true
1389
item77.CanCollide = true
1390
item77.Locked = true
1391
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
1392
item77.Parent = workspace.Timer_ball
1393
item78 = Instance.new('Part')
1394
item78.Name = [[Part]]
1395
item78.BrickColor = BrickColor.new('Maroon')
1396
item78.Material = Enum.Material.Plastic
1397
item78.Reflectance = 0
1398
item78.Transparency = 0
1399
item78.Size = Vector3.new(1, 1, 57)
1400
item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1401
item78.RotVelocity = Vector3.new(0, 0, 0)
1402
item78.Velocity = Vector3.new(0, 0, 0)
1403
item78.Anchored = true
1404
item78.CanCollide = true
1405
item78.Locked = true
1406
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
1407
item78.Parent = workspace.Timer_ball
1408
item79 = Instance.new('Part')
1409
item79.Name = [[Part]]
1410
item79.BrickColor = BrickColor.new('Maroon')
1411
item79.Material = Enum.Material.Plastic
1412
item79.Reflectance = 0
1413
item79.Transparency = 0
1414
item79.Size = Vector3.new(1, 1, 57)
1415
item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1416
item79.RotVelocity = Vector3.new(0, 0, 0)
1417
item79.Velocity = Vector3.new(0, 0, 0)
1418
item79.Anchored = true
1419
item79.CanCollide = true
1420
item79.Locked = true
1421
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
1422
item79.Parent = workspace.Timer_ball
1423
item80 = Instance.new('Part')
1424
item80.Name = [[Part]]
1425
item80.BrickColor = BrickColor.new('Maroon')
1426
item80.Material = Enum.Material.Plastic
1427
item80.Reflectance = 0
1428
item80.Transparency = 0
1429
item80.Size = Vector3.new(1, 1, 57)
1430
item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1431
item80.RotVelocity = Vector3.new(0, 0, 0)
1432
item80.Velocity = Vector3.new(0, 0, 0)
1433
item80.Anchored = true
1434
item80.CanCollide = true
1435
item80.Locked = true
1436
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
1437
item80.Parent = workspace.Timer_ball
1438
item81 = Instance.new('Part')
1439
item81.Name = [[Part]]
1440
item81.BrickColor = BrickColor.new('Maroon')
1441
item81.Material = Enum.Material.Plastic
1442
item81.Reflectance = 0
1443
item81.Transparency = 0
1444
item81.Size = Vector3.new(1, 1, 57)
1445
item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1446
item81.RotVelocity = Vector3.new(0, 0, 0)
1447
item81.Velocity = Vector3.new(0, 0, 0)
1448
item81.Anchored = true
1449
item81.CanCollide = true
1450
item81.Locked = true
1451
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
1452
item81.Parent = workspace.Timer_ball
1453
item82 = Instance.new('Part')
1454
item82.Name = [[Part]]
1455
item82.BrickColor = BrickColor.new('Maroon')
1456
item82.Material = Enum.Material.Plastic
1457
item82.Reflectance = 0
1458
item82.Transparency = 0
1459
item82.Size = Vector3.new(1, 1, 57)
1460
item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1461
item82.RotVelocity = Vector3.new(0, 0, 0)
1462
item82.Velocity = Vector3.new(0, 0, 0)
1463
item82.Anchored = true
1464
item82.CanCollide = true
1465
item82.Locked = true
1466
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
1467
item82.Parent = workspace.Timer_ball
1468
item83 = Instance.new('Part')
1469
item83.Name = [[Part]]
1470
item83.BrickColor = BrickColor.new('Maroon')
1471
item83.Material = Enum.Material.Plastic
1472
item83.Reflectance = 0
1473
item83.Transparency = 0
1474
item83.Size = Vector3.new(1, 1, 57)
1475
item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1476
item83.RotVelocity = Vector3.new(0, 0, 0)
1477
item83.Velocity = Vector3.new(0, 0, 0)
1478
item83.Anchored = true
1479
item83.CanCollide = true
1480
item83.Locked = true
1481
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
1482
item83.Parent = workspace.Timer_ball
1483
item84 = Instance.new('Part')
1484
item84.Name = [[Part]]
1485
item84.BrickColor = BrickColor.new('Maroon')
1486
item84.Material = Enum.Material.Plastic
1487
item84.Reflectance = 0
1488
item84.Transparency = 0
1489
item84.Size = Vector3.new(1, 1, 57)
1490
item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1491
item84.RotVelocity = Vector3.new(0, 0, 0)
1492
item84.Velocity = Vector3.new(0, 0, 0)
1493
item84.Anchored = true
1494
item84.CanCollide = true
1495
item84.Locked = true
1496
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
1497
item84.Parent = workspace.Timer_ball
1498
item85 = Instance.new('Part')
1499
item85.Name = [[Part]]
1500
item85.BrickColor = BrickColor.new('Maroon')
1501
item85.Material = Enum.Material.Plastic
1502
item85.Reflectance = 0
1503
item85.Transparency = 0
1504
item85.Size = Vector3.new(1, 1, 57)
1505
item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1506
item85.RotVelocity = Vector3.new(0, 0, 0)
1507
item85.Velocity = Vector3.new(0, 0, 0)
1508
item85.Anchored = true
1509
item85.CanCollide = true
1510
item85.Locked = true
1511
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
1512
item85.Parent = workspace.Timer_ball
1513
item86 = Instance.new('Part')
1514
item86.Name = [[Part]]
1515
item86.BrickColor = BrickColor.new('Maroon')
1516
item86.Material = Enum.Material.Plastic
1517
item86.Reflectance = 0
1518
item86.Transparency = 0
1519
item86.Size = Vector3.new(1, 1, 57)
1520
item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1521
item86.RotVelocity = Vector3.new(0, 0, 0)
1522
item86.Velocity = Vector3.new(0, 0, 0)
1523
item86.Anchored = true
1524
item86.CanCollide = true
1525
item86.Locked = true
1526
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
1527
item86.Parent = workspace.Timer_ball
1528
item87 = Instance.new('Part')
1529
item87.Name = [[Part]]
1530
item87.BrickColor = BrickColor.new('Maroon')
1531
item87.Material = Enum.Material.Plastic
1532
item87.Reflectance = 0
1533
item87.Transparency = 0
1534
item87.Size = Vector3.new(1, 1, 57)
1535
item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1536
item87.RotVelocity = Vector3.new(0, 0, 0)
1537
item87.Velocity = Vector3.new(0, 0, 0)
1538
item87.Anchored = true
1539
item87.CanCollide = true
1540
item87.Locked = true
1541
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
1542
item87.Parent = workspace.Timer_ball
1543
item88 = Instance.new('Part')
1544
item88.Name = [[Part]]
1545
item88.BrickColor = BrickColor.new('Maroon')
1546
item88.Material = Enum.Material.Plastic
1547
item88.Reflectance = 0
1548
item88.Transparency = 0
1549
item88.Size = Vector3.new(1, 1, 57)
1550
item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1551
item88.RotVelocity = Vector3.new(0, 0, 0)
1552
item88.Velocity = Vector3.new(0, 0, 0)
1553
item88.Anchored = true
1554
item88.CanCollide = true
1555
item88.Locked = true
1556
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
1557
item88.Parent = workspace.Timer_ball
1558
item89 = Instance.new('Part')
1559
item89.Name = [[Spawn]]
1560
item89.BrickColor = BrickColor.new('Black')
1561
item89.Material = Enum.Material.Slate
1562
item89.Reflectance = 0
1563
item89.Transparency = 0.5
1564
item89.Size = Vector3.new(1, 1, 1)
1565
item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1566
item89.RotVelocity = Vector3.new(0, 0, 0)
1567
item89.Velocity = Vector3.new(0, 0, 0)
1568
item89.Anchored = true
1569
item89.CanCollide = false
1570
item89.Locked = true
1571
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
1572
item89.Parent = workspace.Timer_ball
1573
item90 = Instance.new('Model')
1574
item90.Name = [[Ultra_ball]]
1575
item90.Parent = workspace
1576
item91 = Instance.new('Part')
1577
item91.Name = [[Part]]
1578
item91.BrickColor = BrickColor.new('Black')
1579
item91.Material = Enum.Material.Plastic
1580
item91.Reflectance = 0
1581
item91.Transparency = 0
1582
item91.Size = Vector3.new(187, 47, 1)
1583
item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1584
item91.RotVelocity = Vector3.new(0, 0, 0)
1585
item91.Velocity = Vector3.new(0, 0, 0)
1586
item91.Anchored = true
1587
item91.CanCollide = true
1588
item91.Locked = true
1589
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
1590
item91.Parent = workspace.Ultra_ball
1591
item92 = Instance.new('Part')
1592
item92.Name = [[Part]]
1593
item92.BrickColor = BrickColor.new('Black')
1594
item92.Material = Enum.Material.Plastic
1595
item92.Reflectance = 0
1596
item92.Transparency = 0
1597
item92.Size = Vector3.new(187, 1, 57)
1598
item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1599
item92.RotVelocity = Vector3.new(0, 0, 0)
1600
item92.Velocity = Vector3.new(0, 0, 0)
1601
item92.Anchored = true
1602
item92.CanCollide = true
1603
item92.Locked = true
1604
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
1605
item92.Parent = workspace.Ultra_ball
1606
item93 = Instance.new('Part')
1607
item93.Name = [[Part]]
1608
item93.BrickColor = BrickColor.new('Maroon')
1609
item93.Material = Enum.Material.Plastic
1610
item93.Reflectance = 0
1611
item93.Transparency = 0
1612
item93.Size = Vector3.new(1, 1, 57)
1613
item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1614
item93.RotVelocity = Vector3.new(0, 0, 0)
1615
item93.Velocity = Vector3.new(0, 0, 0)
1616
item93.Anchored = true
1617
item93.CanCollide = true
1618
item93.Locked = true
1619
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
1620
item93.Parent = workspace.Ultra_ball
1621
item94 = Instance.new('Part')
1622
item94.Name = [[Part]]
1623
item94.BrickColor = BrickColor.new('Maroon')
1624
item94.Material = Enum.Material.Plastic
1625
item94.Reflectance = 0
1626
item94.Transparency = 0
1627
item94.Size = Vector3.new(1, 1, 57)
1628
item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1629
item94.RotVelocity = Vector3.new(0, 0, 0)
1630
item94.Velocity = Vector3.new(0, 0, 0)
1631
item94.Anchored = true
1632
item94.CanCollide = true
1633
item94.Locked = true
1634
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
1635
item94.Parent = workspace.Ultra_ball
1636
item95 = Instance.new('Part')
1637
item95.Name = [[Part]]
1638
item95.BrickColor = BrickColor.new('Maroon')
1639
item95.Material = Enum.Material.Plastic
1640
item95.Reflectance = 0
1641
item95.Transparency = 0
1642
item95.Size = Vector3.new(1, 1, 57)
1643
item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1644
item95.RotVelocity = Vector3.new(0, 0, 0)
1645
item95.Velocity = Vector3.new(0, 0, 0)
1646
item95.Anchored = true
1647
item95.CanCollide = true
1648
item95.Locked = true
1649
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
1650
item95.Parent = workspace.Ultra_ball
1651
item96 = Instance.new('Part')
1652
item96.Name = [[Part]]
1653
item96.BrickColor = BrickColor.new('Maroon')
1654
item96.Material = Enum.Material.Plastic
1655
item96.Reflectance = 0
1656
item96.Transparency = 0
1657
item96.Size = Vector3.new(1, 1, 57)
1658
item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1659
item96.RotVelocity = Vector3.new(0, 0, 0)
1660
item96.Velocity = Vector3.new(0, 0, 0)
1661
item96.Anchored = true
1662
item96.CanCollide = true
1663
item96.Locked = true
1664
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
1665
item96.Parent = workspace.Ultra_ball
1666
item97 = Instance.new('Part')
1667
item97.Name = [[Part]]
1668
item97.BrickColor = BrickColor.new('Maroon')
1669
item97.Material = Enum.Material.Plastic
1670
item97.Reflectance = 0
1671
item97.Transparency = 0
1672
item97.Size = Vector3.new(1, 1, 57)
1673
item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1674
item97.RotVelocity = Vector3.new(0, 0, 0)
1675
item97.Velocity = Vector3.new(0, 0, 0)
1676
item97.Anchored = true
1677
item97.CanCollide = true
1678
item97.Locked = true
1679
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
1680
item97.Parent = workspace.Ultra_ball
1681
item98 = Instance.new('Part')
1682
item98.Name = [[Part]]
1683
item98.BrickColor = BrickColor.new('Maroon')
1684
item98.Material = Enum.Material.Plastic
1685
item98.Reflectance = 0
1686
item98.Transparency = 0
1687
item98.Size = Vector3.new(1, 1, 57)
1688
item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1689
item98.RotVelocity = Vector3.new(0, 0, 0)
1690
item98.Velocity = Vector3.new(0, 0, 0)
1691
item98.Anchored = true
1692
item98.CanCollide = true
1693
item98.Locked = true
1694
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
1695
item98.Parent = workspace.Ultra_ball
1696
item99 = Instance.new('Part')
1697
item99.Name = [[Part]]
1698
item99.BrickColor = BrickColor.new('Maroon')
1699
item99.Material = Enum.Material.Plastic
1700
item99.Reflectance = 0
1701
item99.Transparency = 0
1702
item99.Size = Vector3.new(1, 1, 57)
1703
item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1704
item99.RotVelocity = Vector3.new(0, 0, 0)
1705
item99.Velocity = Vector3.new(0, 0, 0)
1706
item99.Anchored = true
1707
item99.CanCollide = true
1708
item99.Locked = true
1709
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
1710
item99.Parent = workspace.Ultra_ball
1711
item100 = Instance.new('Part')
1712
item100.Name = [[Part]]
1713
item100.BrickColor = BrickColor.new('Deep orange')
1714
item100.Material = Enum.Material.Plastic
1715
item100.Reflectance = 0
1716
item100.Transparency = 0
1717
item100.Size = Vector3.new(29, 1, 57)
1718
item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1719
item100.RotVelocity = Vector3.new(0, 0, 0)
1720
item100.Velocity = Vector3.new(0, 0, 0)
1721
item100.Anchored = true
1722
item100.CanCollide = true
1723
item100.Locked = true
1724
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
1725
item100.Parent = workspace.Ultra_ball
1726
item101 = Instance.new('Part')
1727
item101.Name = [[Part]]
1728
item101.BrickColor = BrickColor.new('Maroon')
1729
item101.Material = Enum.Material.Plastic
1730
item101.Reflectance = 0
1731
item101.Transparency = 0
1732
item101.Size = Vector3.new(1, 1, 57)
1733
item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1734
item101.RotVelocity = Vector3.new(0, 0, 0)
1735
item101.Velocity = Vector3.new(0, 0, 0)
1736
item101.Anchored = true
1737
item101.CanCollide = true
1738
item101.Locked = true
1739
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
1740
item101.Parent = workspace.Ultra_ball
1741
item102 = Instance.new('Part')
1742
item102.Name = [[Part]]
1743
item102.BrickColor = BrickColor.new('Maroon')
1744
item102.Material = Enum.Material.Plastic
1745
item102.Reflectance = 0
1746
item102.Transparency = 0
1747
item102.Size = Vector3.new(1, 1, 57)
1748
item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1749
item102.RotVelocity = Vector3.new(0, 0, 0)
1750
item102.Velocity = Vector3.new(0, 0, 0)
1751
item102.Anchored = true
1752
item102.CanCollide = true
1753
item102.Locked = true
1754
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
1755
item102.Parent = workspace.Ultra_ball
1756
item103 = Instance.new('Part')
1757
item103.Name = [[Part]]
1758
item103.BrickColor = BrickColor.new('Black')
1759
item103.Material = Enum.Material.Plastic
1760
item103.Reflectance = 0
1761
item103.Transparency = 0
1762
item103.Size = Vector3.new(187, 47, 1)
1763
item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1764
item103.RotVelocity = Vector3.new(0, 0, 0)
1765
item103.Velocity = Vector3.new(0, 0, 0)
1766
item103.Anchored = true
1767
item103.CanCollide = true
1768
item103.Locked = true
1769
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
1770
item103.Parent = workspace.Ultra_ball
1771
item104 = Instance.new('Part')
1772
item104.Name = [[Part]]
1773
item104.BrickColor = BrickColor.new('Maroon')
1774
item104.Material = Enum.Material.Plastic
1775
item104.Reflectance = 0
1776
item104.Transparency = 0
1777
item104.Size = Vector3.new(1, 1, 57)
1778
item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1779
item104.RotVelocity = Vector3.new(0, 0, 0)
1780
item104.Velocity = Vector3.new(0, 0, 0)
1781
item104.Anchored = true
1782
item104.CanCollide = true
1783
item104.Locked = true
1784
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
1785
item104.Parent = workspace.Ultra_ball
1786
item105 = Instance.new('Part')
1787
item105.Name = [[Part]]
1788
item105.BrickColor = BrickColor.new('Maroon')
1789
item105.Material = Enum.Material.Plastic
1790
item105.Reflectance = 0
1791
item105.Transparency = 0
1792
item105.Size = Vector3.new(1, 1, 57)
1793
item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1794
item105.RotVelocity = Vector3.new(0, 0, 0)
1795
item105.Velocity = Vector3.new(0, 0, 0)
1796
item105.Anchored = true
1797
item105.CanCollide = true
1798
item105.Locked = true
1799
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
1800
item105.Parent = workspace.Ultra_ball
1801
item106 = Instance.new('Part')
1802
item106.Name = [[Part]]
1803
item106.BrickColor = BrickColor.new('Black')
1804
item106.Material = Enum.Material.Plastic
1805
item106.Reflectance = 0
1806
item106.Transparency = 0
1807
item106.Size = Vector3.new(55, 47, 1)
1808
item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1809
item106.RotVelocity = Vector3.new(0, 0, 0)
1810
item106.Velocity = Vector3.new(0, 0, 0)
1811
item106.Anchored = true
1812
item106.CanCollide = true
1813
item106.Locked = true
1814
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
1815
item106.Parent = workspace.Ultra_ball
1816
item107 = Instance.new('Part')
1817
item107.Name = [[Part]]
1818
item107.BrickColor = BrickColor.new('Black')
1819
item107.Material = Enum.Material.Plastic
1820
item107.Reflectance = 0
1821
item107.Transparency = 0
1822
item107.Size = Vector3.new(55, 47, 1)
1823
item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1824
item107.RotVelocity = Vector3.new(0, 0, 0)
1825
item107.Velocity = Vector3.new(0, 0, 0)
1826
item107.Anchored = true
1827
item107.CanCollide = true
1828
item107.Locked = true
1829
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
1830
item107.Parent = workspace.Ultra_ball
1831
item108 = Instance.new('Part')
1832
item108.Name = [[Part]]
1833
item108.BrickColor = BrickColor.new('Maroon')
1834
item108.Material = Enum.Material.Plastic
1835
item108.Reflectance = 0
1836
item108.Transparency = 0
1837
item108.Size = Vector3.new(1, 1, 57)
1838
item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1839
item108.RotVelocity = Vector3.new(0, 0, 0)
1840
item108.Velocity = Vector3.new(0, 0, 0)
1841
item108.Anchored = true
1842
item108.CanCollide = true
1843
item108.Locked = true
1844
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
1845
item108.Parent = workspace.Ultra_ball
1846
item109 = Instance.new('Part')
1847
item109.Name = [[Part]]
1848
item109.BrickColor = BrickColor.new('Black')
1849
item109.Material = Enum.Material.Plastic
1850
item109.Reflectance = 0
1851
item109.Transparency = 0
1852
item109.Size = Vector3.new(187, 1, 57)
1853
item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1854
item109.RotVelocity = Vector3.new(0, 0, 0)
1855
item109.Velocity = Vector3.new(0, 0, 0)
1856
item109.Anchored = true
1857
item109.CanCollide = true
1858
item109.Locked = true
1859
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
1860
item109.Parent = workspace.Ultra_ball
1861
item110 = Instance.new('Part')
1862
item110.Name = [[Part]]
1863
item110.BrickColor = BrickColor.new('Maroon')
1864
item110.Material = Enum.Material.Plastic
1865
item110.Reflectance = 0
1866
item110.Transparency = 0
1867
item110.Size = Vector3.new(1, 1, 57)
1868
item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1869
item110.RotVelocity = Vector3.new(0, 0, 0)
1870
item110.Velocity = Vector3.new(0, 0, 0)
1871
item110.Anchored = true
1872
item110.CanCollide = true
1873
item110.Locked = true
1874
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
1875
item110.Parent = workspace.Ultra_ball
1876
item111 = Instance.new('Part')
1877
item111.Name = [[Part]]
1878
item111.BrickColor = BrickColor.new('Maroon')
1879
item111.Material = Enum.Material.Plastic
1880
item111.Reflectance = 0
1881
item111.Transparency = 0
1882
item111.Size = Vector3.new(1, 1, 57)
1883
item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1884
item111.RotVelocity = Vector3.new(0, 0, 0)
1885
item111.Velocity = Vector3.new(0, 0, 0)
1886
item111.Anchored = true
1887
item111.CanCollide = true
1888
item111.Locked = true
1889
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
1890
item111.Parent = workspace.Ultra_ball
1891
item112 = Instance.new('Part')
1892
item112.Name = [[Part]]
1893
item112.BrickColor = BrickColor.new('Maroon')
1894
item112.Material = Enum.Material.Plastic
1895
item112.Reflectance = 0
1896
item112.Transparency = 0
1897
item112.Size = Vector3.new(1, 1, 57)
1898
item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1899
item112.RotVelocity = Vector3.new(0, 0, 0)
1900
item112.Velocity = Vector3.new(0, 0, 0)
1901
item112.Anchored = true
1902
item112.CanCollide = true
1903
item112.Locked = true
1904
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
1905
item112.Parent = workspace.Ultra_ball
1906
item113 = Instance.new('Part')
1907
item113.Name = [[Part]]
1908
item113.BrickColor = BrickColor.new('Maroon')
1909
item113.Material = Enum.Material.Plastic
1910
item113.Reflectance = 0
1911
item113.Transparency = 0
1912
item113.Size = Vector3.new(1, 1, 57)
1913
item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1914
item113.RotVelocity = Vector3.new(0, 0, 0)
1915
item113.Velocity = Vector3.new(0, 0, 0)
1916
item113.Anchored = true
1917
item113.CanCollide = true
1918
item113.Locked = true
1919
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
1920
item113.Parent = workspace.Ultra_ball
1921
item114 = Instance.new('Part')
1922
item114.Name = [[Part]]
1923
item114.BrickColor = BrickColor.new('Maroon')
1924
item114.Material = Enum.Material.Plastic
1925
item114.Reflectance = 0
1926
item114.Transparency = 0
1927
item114.Size = Vector3.new(1, 1, 57)
1928
item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1929
item114.RotVelocity = Vector3.new(0, 0, 0)
1930
item114.Velocity = Vector3.new(0, 0, 0)
1931
item114.Anchored = true
1932
item114.CanCollide = true
1933
item114.Locked = true
1934
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
1935
item114.Parent = workspace.Ultra_ball
1936
item115 = Instance.new('Part')
1937
item115.Name = [[Part]]
1938
item115.BrickColor = BrickColor.new('Maroon')
1939
item115.Material = Enum.Material.Plastic
1940
item115.Reflectance = 0
1941
item115.Transparency = 0
1942
item115.Size = Vector3.new(1, 1, 57)
1943
item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1944
item115.RotVelocity = Vector3.new(0, 0, 0)
1945
item115.Velocity = Vector3.new(0, 0, 0)
1946
item115.Anchored = true
1947
item115.CanCollide = true
1948
item115.Locked = true
1949
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
1950
item115.Parent = workspace.Ultra_ball
1951
item116 = Instance.new('Part')
1952
item116.Name = [[Part]]
1953
item116.BrickColor = BrickColor.new('Maroon')
1954
item116.Material = Enum.Material.Plastic
1955
item116.Reflectance = 0
1956
item116.Transparency = 0
1957
item116.Size = Vector3.new(1, 1, 57)
1958
item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1959
item116.RotVelocity = Vector3.new(0, 0, 0)
1960
item116.Velocity = Vector3.new(0, 0, 0)
1961
item116.Anchored = true
1962
item116.CanCollide = true
1963
item116.Locked = true
1964
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
1965
item116.Parent = workspace.Ultra_ball
1966
item117 = Instance.new('Part')
1967
item117.Name = [[Part]]
1968
item117.BrickColor = BrickColor.new('Maroon')
1969
item117.Material = Enum.Material.Plastic
1970
item117.Reflectance = 0
1971
item117.Transparency = 0
1972
item117.Size = Vector3.new(1, 1, 57)
1973
item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1974
item117.RotVelocity = Vector3.new(0, 0, 0)
1975
item117.Velocity = Vector3.new(0, 0, 0)
1976
item117.Anchored = true
1977
item117.CanCollide = true
1978
item117.Locked = true
1979
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
1980
item117.Parent = workspace.Ultra_ball
1981
item118 = Instance.new('Part')
1982
item118.Name = [[Part]]
1983
item118.BrickColor = BrickColor.new('Maroon')
1984
item118.Material = Enum.Material.Plastic
1985
item118.Reflectance = 0
1986
item118.Transparency = 0
1987
item118.Size = Vector3.new(1, 1, 57)
1988
item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1989
item118.RotVelocity = Vector3.new(0, 0, 0)
1990
item118.Velocity = Vector3.new(0, 0, 0)
1991
item118.Anchored = true
1992
item118.CanCollide = true
1993
item118.Locked = true
1994
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
1995
item118.Parent = workspace.Ultra_ball
1996
item119 = Instance.new('Part')
1997
item119.Name = [[Part]]
1998
item119.BrickColor = BrickColor.new('Maroon')
1999
item119.Material = Enum.Material.Plastic
2000
item119.Reflectance = 0
2001
item119.Transparency = 0
2002
item119.Size = Vector3.new(1, 1, 57)
2003
item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2004
item119.RotVelocity = Vector3.new(0, 0, 0)
2005
item119.Velocity = Vector3.new(0, 0, 0)
2006
item119.Anchored = true
2007
item119.CanCollide = true
2008
item119.Locked = true
2009
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
2010
item119.Parent = workspace.Ultra_ball
2011
item120 = Instance.new('Part')
2012
item120.Name = [[Part]]
2013
item120.BrickColor = BrickColor.new('Maroon')
2014
item120.Material = Enum.Material.Plastic
2015
item120.Reflectance = 0
2016
item120.Transparency = 0
2017
item120.Size = Vector3.new(1, 1, 57)
2018
item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2019
item120.RotVelocity = Vector3.new(0, 0, 0)
2020
item120.Velocity = Vector3.new(0, 0, 0)
2021
item120.Anchored = true
2022
item120.CanCollide = true
2023
item120.Locked = true
2024
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
2025
item120.Parent = workspace.Ultra_ball
2026
item121 = Instance.new('Part')
2027
item121.Name = [[Part]]
2028
item121.BrickColor = BrickColor.new('Maroon')
2029
item121.Material = Enum.Material.Plastic
2030
item121.Reflectance = 0
2031
item121.Transparency = 0
2032
item121.Size = Vector3.new(1, 1, 57)
2033
item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2034
item121.RotVelocity = Vector3.new(0, 0, 0)
2035
item121.Velocity = Vector3.new(0, 0, 0)
2036
item121.Anchored = true
2037
item121.CanCollide = true
2038
item121.Locked = true
2039
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
2040
item121.Parent = workspace.Ultra_ball
2041
item122 = Instance.new('Part')
2042
item122.Name = [[Part]]
2043
item122.BrickColor = BrickColor.new('Maroon')
2044
item122.Material = Enum.Material.Plastic
2045
item122.Reflectance = 0
2046
item122.Transparency = 0
2047
item122.Size = Vector3.new(1, 1, 57)
2048
item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2049
item122.RotVelocity = Vector3.new(0, 0, 0)
2050
item122.Velocity = Vector3.new(0, 0, 0)
2051
item122.Anchored = true
2052
item122.CanCollide = true
2053
item122.Locked = true
2054
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
2055
item122.Parent = workspace.Ultra_ball
2056
item123 = Instance.new('Part')
2057
item123.Name = [[Part]]
2058
item123.BrickColor = BrickColor.new('Maroon')
2059
item123.Material = Enum.Material.Plastic
2060
item123.Reflectance = 0
2061
item123.Transparency = 0
2062
item123.Size = Vector3.new(1, 1, 57)
2063
item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2064
item123.RotVelocity = Vector3.new(0, 0, 0)
2065
item123.Velocity = Vector3.new(0, 0, 0)
2066
item123.Anchored = true
2067
item123.CanCollide = true
2068
item123.Locked = true
2069
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
2070
item123.Parent = workspace.Ultra_ball
2071
item124 = Instance.new('Part')
2072
item124.Name = [[Part]]
2073
item124.BrickColor = BrickColor.new('Maroon')
2074
item124.Material = Enum.Material.Plastic
2075
item124.Reflectance = 0
2076
item124.Transparency = 0
2077
item124.Size = Vector3.new(1, 1, 57)
2078
item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2079
item124.RotVelocity = Vector3.new(0, 0, 0)
2080
item124.Velocity = Vector3.new(0, 0, 0)
2081
item124.Anchored = true
2082
item124.CanCollide = true
2083
item124.Locked = true
2084
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
2085
item124.Parent = workspace.Ultra_ball
2086
item125 = Instance.new('Part')
2087
item125.Name = [[Part]]
2088
item125.BrickColor = BrickColor.new('Maroon')
2089
item125.Material = Enum.Material.Plastic
2090
item125.Reflectance = 0
2091
item125.Transparency = 0
2092
item125.Size = Vector3.new(1, 1, 57)
2093
item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2094
item125.RotVelocity = Vector3.new(0, 0, 0)
2095
item125.Velocity = Vector3.new(0, 0, 0)
2096
item125.Anchored = true
2097
item125.CanCollide = true
2098
item125.Locked = true
2099
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
2100
item125.Parent = workspace.Ultra_ball
2101
item126 = Instance.new('Part')
2102
item126.Name = [[Part]]
2103
item126.BrickColor = BrickColor.new('Maroon')
2104
item126.Material = Enum.Material.Plastic
2105
item126.Reflectance = 0
2106
item126.Transparency = 0
2107
item126.Size = Vector3.new(1, 1, 57)
2108
item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2109
item126.RotVelocity = Vector3.new(0, 0, 0)
2110
item126.Velocity = Vector3.new(0, 0, 0)
2111
item126.Anchored = true
2112
item126.CanCollide = true
2113
item126.Locked = true
2114
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
2115
item126.Parent = workspace.Ultra_ball
2116
item127 = Instance.new('Part')
2117
item127.Name = [[Part]]
2118
item127.BrickColor = BrickColor.new('Maroon')
2119
item127.Material = Enum.Material.Plastic
2120
item127.Reflectance = 0
2121
item127.Transparency = 0
2122
item127.Size = Vector3.new(1, 1, 57)
2123
item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2124
item127.RotVelocity = Vector3.new(0, 0, 0)
2125
item127.Velocity = Vector3.new(0, 0, 0)
2126
item127.Anchored = true
2127
item127.CanCollide = true
2128
item127.Locked = true
2129
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
2130
item127.Parent = workspace.Ultra_ball
2131
item128 = Instance.new('Part')
2132
item128.Name = [[Part]]
2133
item128.BrickColor = BrickColor.new('Maroon')
2134
item128.Material = Enum.Material.Plastic
2135
item128.Reflectance = 0
2136
item128.Transparency = 0
2137
item128.Size = Vector3.new(1, 1, 57)
2138
item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2139
item128.RotVelocity = Vector3.new(0, 0, 0)
2140
item128.Velocity = Vector3.new(0, 0, 0)
2141
item128.Anchored = true
2142
item128.CanCollide = true
2143
item128.Locked = true
2144
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
2145
item128.Parent = workspace.Ultra_ball
2146
item129 = Instance.new('Part')
2147
item129.Name = [[Part]]
2148
item129.BrickColor = BrickColor.new('Maroon')
2149
item129.Material = Enum.Material.Plastic
2150
item129.Reflectance = 0
2151
item129.Transparency = 0
2152
item129.Size = Vector3.new(1, 1, 57)
2153
item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2154
item129.RotVelocity = Vector3.new(0, 0, 0)
2155
item129.Velocity = Vector3.new(0, 0, 0)
2156
item129.Anchored = true
2157
item129.CanCollide = true
2158
item129.Locked = true
2159
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
2160
item129.Parent = workspace.Ultra_ball
2161
item130 = Instance.new('Part')
2162
item130.Name = [[Part]]
2163
item130.BrickColor = BrickColor.new('Maroon')
2164
item130.Material = Enum.Material.Plastic
2165
item130.Reflectance = 0
2166
item130.Transparency = 0
2167
item130.Size = Vector3.new(1, 1, 57)
2168
item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2169
item130.RotVelocity = Vector3.new(0, 0, 0)
2170
item130.Velocity = Vector3.new(0, 0, 0)
2171
item130.Anchored = true
2172
item130.CanCollide = true
2173
item130.Locked = true
2174
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
2175
item130.Parent = workspace.Ultra_ball
2176
item131 = Instance.new('Part')
2177
item131.Name = [[Part]]
2178
item131.BrickColor = BrickColor.new('Maroon')
2179
item131.Material = Enum.Material.Plastic
2180
item131.Reflectance = 0
2181
item131.Transparency = 0
2182
item131.Size = Vector3.new(1, 1, 57)
2183
item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2184
item131.RotVelocity = Vector3.new(0, 0, 0)
2185
item131.Velocity = Vector3.new(0, 0, 0)
2186
item131.Anchored = true
2187
item131.CanCollide = true
2188
item131.Locked = true
2189
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
2190
item131.Parent = workspace.Ultra_ball
2191
item132 = Instance.new('Part')
2192
item132.Name = [[Part]]
2193
item132.BrickColor = BrickColor.new('Maroon')
2194
item132.Material = Enum.Material.Plastic
2195
item132.Reflectance = 0
2196
item132.Transparency = 0
2197
item132.Size = Vector3.new(1, 1, 57)
2198
item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2199
item132.RotVelocity = Vector3.new(0, 0, 0)
2200
item132.Velocity = Vector3.new(0, 0, 0)
2201
item132.Anchored = true
2202
item132.CanCollide = true
2203
item132.Locked = true
2204
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
2205
item132.Parent = workspace.Ultra_ball
2206
item133 = Instance.new('Part')
2207
item133.Name = [[Part]]
2208
item133.BrickColor = BrickColor.new('Maroon')
2209
item133.Material = Enum.Material.Plastic
2210
item133.Reflectance = 0
2211
item133.Transparency = 0
2212
item133.Size = Vector3.new(1, 1, 57)
2213
item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2214
item133.RotVelocity = Vector3.new(0, 0, 0)
2215
item133.Velocity = Vector3.new(0, 0, 0)
2216
item133.Anchored = true
2217
item133.CanCollide = true
2218
item133.Locked = true
2219
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
2220
item133.Parent = workspace.Ultra_ball
2221
item134 = Instance.new('Part')
2222
item134.Name = [[Spawn]]
2223
item134.BrickColor = BrickColor.new('Black')
2224
item134.Material = Enum.Material.Slate
2225
item134.Reflectance = 0
2226
item134.Transparency = 0.5
2227
item134.Size = Vector3.new(1, 1, 1)
2228
item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2229
item134.RotVelocity = Vector3.new(0, 0, 0)
2230
item134.Velocity = Vector3.new(0, 0, 0)
2231
item134.Anchored = true
2232
item134.CanCollide = false
2233
item134.Locked = true
2234
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
2235
item134.Parent = workspace.Ultra_ball
2236
item135 = Instance.new('Model')
2237
item135.Name = [[Pokeball]]
2238
item135.Parent = workspace
2239
item136 = Instance.new('Part')
2240
item136.Name = [[Part]]
2241
item136.BrickColor = BrickColor.new('Black')
2242
item136.Material = Enum.Material.Plastic
2243
item136.Reflectance = 0
2244
item136.Transparency = 0
2245
item136.Size = Vector3.new(187, 1, 57)
2246
item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2247
item136.RotVelocity = Vector3.new(0, 0, 0)
2248
item136.Velocity = Vector3.new(0, 0, 0)
2249
item136.Anchored = true
2250
item136.CanCollide = true
2251
item136.Locked = true
2252
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
2253
item136.Parent = workspace.Pokeball
2254
item137 = Instance.new('Part')
2255
item137.Name = [[Part]]
2256
item137.BrickColor = BrickColor.new('Black')
2257
item137.Material = Enum.Material.Plastic
2258
item137.Reflectance = 0
2259
item137.Transparency = 0
2260
item137.Size = Vector3.new(187, 47, 1)
2261
item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2262
item137.RotVelocity = Vector3.new(0, 0, 0)
2263
item137.Velocity = Vector3.new(0, 0, 0)
2264
item137.Anchored = true
2265
item137.CanCollide = true
2266
item137.Locked = true
2267
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
2268
item137.Parent = workspace.Pokeball
2269
item138 = Instance.new('Part')
2270
item138.Name = [[Part]]
2271
item138.BrickColor = BrickColor.new('Black')
2272
item138.Material = Enum.Material.Plastic
2273
item138.Reflectance = 0
2274
item138.Transparency = 0
2275
item138.Size = Vector3.new(187, 47, 1)
2276
item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2277
item138.RotVelocity = Vector3.new(0, 0, 0)
2278
item138.Velocity = Vector3.new(0, 0, 0)
2279
item138.Anchored = true
2280
item138.CanCollide = true
2281
item138.Locked = true
2282
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
2283
item138.Parent = workspace.Pokeball
2284
item139 = Instance.new('Part')
2285
item139.Name = [[Part]]
2286
item139.BrickColor = BrickColor.new('Black')
2287
item139.Material = Enum.Material.Plastic
2288
item139.Reflectance = 0
2289
item139.Transparency = 0
2290
item139.Size = Vector3.new(187, 1, 57)
2291
item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2292
item139.RotVelocity = Vector3.new(0, 0, 0)
2293
item139.Velocity = Vector3.new(0, 0, 0)
2294
item139.Anchored = true
2295
item139.CanCollide = true
2296
item139.Locked = true
2297
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
2298
item139.Parent = workspace.Pokeball
2299
item140 = Instance.new('Part')
2300
item140.Name = [[Part]]
2301
item140.BrickColor = BrickColor.new('Black')
2302
item140.Material = Enum.Material.Plastic
2303
item140.Reflectance = 0
2304
item140.Transparency = 0
2305
item140.Size = Vector3.new(55, 47, 1)
2306
item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
2307
item140.RotVelocity = Vector3.new(0, 0, 0)
2308
item140.Velocity = Vector3.new(0, 0, 0)
2309
item140.Anchored = true
2310
item140.CanCollide = true
2311
item140.Locked = true
2312
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
2313
item140.Parent = workspace.Pokeball
2314
item141 = Instance.new('Part')
2315
item141.Name = [[Part]]
2316
item141.BrickColor = BrickColor.new('Black')
2317
item141.Material = Enum.Material.Plastic
2318
item141.Reflectance = 0
2319
item141.Transparency = 0
2320
item141.Size = Vector3.new(55, 47, 1)
2321
item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
2322
item141.RotVelocity = Vector3.new(0, 0, 0)
2323
item141.Velocity = Vector3.new(0, 0, 0)
2324
item141.Anchored = true
2325
item141.CanCollide = true
2326
item141.Locked = true
2327
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
2328
item141.Parent = workspace.Pokeball
2329
item142 = Instance.new('Part')
2330
item142.Name = [[Part]]
2331
item142.BrickColor = BrickColor.new('Maroon')
2332
item142.Material = Enum.Material.Plastic
2333
item142.Reflectance = 0
2334
item142.Transparency = 0
2335
item142.Size = Vector3.new(1, 1, 57)
2336
item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2337
item142.RotVelocity = Vector3.new(0, 0, 0)
2338
item142.Velocity = Vector3.new(0, 0, 0)
2339
item142.Anchored = true
2340
item142.CanCollide = true
2341
item142.Locked = true
2342
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
2343
item142.Parent = workspace.Pokeball
2344
item143 = Instance.new('Part')
2345
item143.Name = [[Part]]
2346
item143.BrickColor = BrickColor.new('Maroon')
2347
item143.Material = Enum.Material.Plastic
2348
item143.Reflectance = 0
2349
item143.Transparency = 0
2350
item143.Size = Vector3.new(1, 1, 57)
2351
item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2352
item143.RotVelocity = Vector3.new(0, 0, 0)
2353
item143.Velocity = Vector3.new(0, 0, 0)
2354
item143.Anchored = true
2355
item143.CanCollide = true
2356
item143.Locked = true
2357
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
2358
item143.Parent = workspace.Pokeball
2359
item144 = Instance.new('Part')
2360
item144.Name = [[Part]]
2361
item144.BrickColor = BrickColor.new('Maroon')
2362
item144.Material = Enum.Material.Plastic
2363
item144.Reflectance = 0
2364
item144.Transparency = 0
2365
item144.Size = Vector3.new(1, 1, 57)
2366
item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2367
item144.RotVelocity = Vector3.new(0, 0, 0)
2368
item144.Velocity = Vector3.new(0, 0, 0)
2369
item144.Anchored = true
2370
item144.CanCollide = true
2371
item144.Locked = true
2372
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
2373
item144.Parent = workspace.Pokeball
2374
item145 = Instance.new('Part')
2375
item145.Name = [[Part]]
2376
item145.BrickColor = BrickColor.new('Maroon')
2377
item145.Material = Enum.Material.Plastic
2378
item145.Reflectance = 0
2379
item145.Transparency = 0
2380
item145.Size = Vector3.new(1, 1, 57)
2381
item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2382
item145.RotVelocity = Vector3.new(0, 0, 0)
2383
item145.Velocity = Vector3.new(0, 0, 0)
2384
item145.Anchored = true
2385
item145.CanCollide = true
2386
item145.Locked = true
2387
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
2388
item145.Parent = workspace.Pokeball
2389
item146 = Instance.new('Part')
2390
item146.Name = [[Part]]
2391
item146.BrickColor = BrickColor.new('Maroon')
2392
item146.Material = Enum.Material.Plastic
2393
item146.Reflectance = 0
2394
item146.Transparency = 0
2395
item146.Size = Vector3.new(1, 1, 57)
2396
item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2397
item146.RotVelocity = Vector3.new(0, 0, 0)
2398
item146.Velocity = Vector3.new(0, 0, 0)
2399
item146.Anchored = true
2400
item146.CanCollide = true
2401
item146.Locked = true
2402
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
2403
item146.Parent = workspace.Pokeball
2404
item147 = Instance.new('Part')
2405
item147.Name = [[Part]]
2406
item147.BrickColor = BrickColor.new('Maroon')
2407
item147.Material = Enum.Material.Plastic
2408
item147.Reflectance = 0
2409
item147.Transparency = 0
2410
item147.Size = Vector3.new(1, 1, 57)
2411
item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2412
item147.RotVelocity = Vector3.new(0, 0, 0)
2413
item147.Velocity = Vector3.new(0, 0, 0)
2414
item147.Anchored = true
2415
item147.CanCollide = true
2416
item147.Locked = true
2417
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
2418
item147.Parent = workspace.Pokeball
2419
item148 = Instance.new('Part')
2420
item148.Name = [[Part]]
2421
item148.BrickColor = BrickColor.new('Deep orange')
2422
item148.Material = Enum.Material.Plastic
2423
item148.Reflectance = 0
2424
item148.Transparency = 0
2425
item148.Size = Vector3.new(17, 1, 57)
2426
item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2427
item148.RotVelocity = Vector3.new(0, 0, 0)
2428
item148.Velocity = Vector3.new(0, 0, 0)
2429
item148.Anchored = true
2430
item148.CanCollide = true
2431
item148.Locked = true
2432
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
2433
item148.Parent = workspace.Pokeball
2434
item149 = Instance.new('Part')
2435
item149.Name = [[Spawn]]
2436
item149.BrickColor = BrickColor.new('Black')
2437
item149.Material = Enum.Material.Slate
2438
item149.Reflectance = 0
2439
item149.Transparency = 0.5
2440
item149.Size = Vector3.new(1, 1, 1)
2441
item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2442
item149.RotVelocity = Vector3.new(0, 0, 0)
2443
item149.Velocity = Vector3.new(0, 0, 0)
2444
item149.Anchored = true
2445
item149.CanCollide = false
2446
item149.Locked = true
2447
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
2448
item149.Parent = workspace.Pokeball
2449
2450
mouse.KeyDown:connect(function(key)
2451
	if key == "z" then
2452
		mobs.SoundId = "rbxassetid://143994596"
2453
		mobs:Play()
2454
	end
2455
	if key == "x" then
2456
		mobs.SoundId = "rbxassetid://197819141"
2457
		mobs:Play()
2458
	end
2459
	if key == "c" then
2460
		mobs.SoundId = "rbxassetid://315131669"
2461
		mobs:Play()
2462
	end
2463
	if key == "v" then
2464
		mobs.SoundId = "rbxassetid://161643878"
2465
		mobs:Play()
2466
	end
2467
	if key == "b" then
2468
		mobs.SoundId = "rbxassetid://304111314"
2469
		mobs:Play()
2470
	end
2471
	if key == "l" then
2472
		mobs:Stop()
2473
	end
2474
	if key == "q" and not attacking then
2475
		attacking = true
2476
		local rs,ls,rh,lh,neck,rj = getnewjoints()
2477
		local p = Instance.new("Part")
2478
		p.Anchored = false
2479
		p.CanCollide = false
2480
		p.Name = "Pokeballsack"
2481
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
2482
		local m = Instance.new("SpecialMesh")
2483
		m.MeshId = "rbxassetid://430070470"
2484
		m.TextureId = "rbxassetid://430070478"
2485
		m.Scale = Vector3.new(1,1,1)/6
2486
		m.Parent = p
2487
		p.Parent = workspace
2488
		local w = Instance.new("Weld")
2489
		w.Part0 = p
2490
		w.Part1 = char["Right Arm"]
2491
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2492
		w.Parent = p
2493
		local pe = Instance.new("ParticleEmitter")
2494
		pe.Enabled = false
2495
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
2496
		pe.Size = NumberSequence.new(0.5)
2497
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2498
		pe.Lifetime = NumberRange.new(1)
2499
		pe.Rate = 500
2500
		pe.Rotation = NumberRange.new(5)
2501
		pe.RotSpeed = NumberRange.new(100)
2502
		pe.Speed = NumberRange.new(5)
2503
		pe.SpreadAngle = Vector2.new(360,360)
2504
		pe.Parent = p
2505
		for i = 0, 2, 0.1 do
2506
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2507
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2508
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2509
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2510
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2511
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2512
			swait()
2513
		end
2514
		swait(15)
2515
		for i = 0, 2, 0.1 do
2516
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2517
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2518
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2519
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2520
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2521
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2522
			if i == 0.5 then
2523
				w:Destroy()
2524
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2525
				local bv = Instance.new("BodyVelocity")
2526
				bv.MaxForce = huge
2527
				bv.Velocity = p.CFrame.lookVector*150
2528
				bv.Parent = p
2529
				p.CanCollide = true
2530
				game.Debris:AddItem(bv, 0.1)
2531
				game.Debris:AddItem(p, 60)
2532
				local con
2533
				con = p.Touched:connect(function(hit)
2534
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
2535
						con:disconnect()
2536
						swait(5)
2537
						p.Anchored = true
2538
						local e = Instance.new("Part")
2539
						e.Name = "Effect"
2540
						e.BrickColor = BrickColor.new("Really red")
2541
						e.Material = "Neon"
2542
						smooth(e)
2543
						e.Anchored = true
2544
						e.CanCollide = false
2545
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2546
						hit.Parent.Head.Anchored = true
2547
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2548
						e.Size = Vector3.new(0.2,0.2,mag)
2549
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2550
						e.Parent = workspace
2551
						for i,v in pairs(hit.Parent:children()) do
2552
							if v:IsA("BasePart") then
2553
								local p = Instance.new("Part")
2554
								p.Anchored = true
2555
								p.CanCollide = false
2556
								p.Material = "Neon"
2557
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2558
								p.CFrame = v.CFrame
2559
								p.Name = "notbody"
2560
								p.BrickColor = BrickColor.new("Really red")
2561
								p.Transparency = 0.6
2562
								p.Parent = hit.Parent
2563
							end
2564
						end
2565
						swait(90)
2566
						local poke = workspace.Pokeball
2567
						hit.Parent:MoveTo(poke.Spawn.Position)
2568
						--char:MoveTo(poke.Spawn.Position)
2569
						hit.Parent.Head.Anchored = false
2570
						for i,v in pairs(hit.Parent:children()) do
2571
							if v.Name == "notbody" then
2572
								v:Destroy()
2573
							end
2574
						end
2575
						local done = false
2576
						e:Destroy()
2577
						local hurtz = {}
2578
						local cons = {}
2579
						local finish
2580
						for i,v in pairs(poke:children()) do
2581
							if tostring(v.BrickColor) == "Deep orange" then
2582
								print("found end")
2583
								finish = v
2584
							end
2585
							if tostring(v.BrickColor) == "Maroon" then
2586
								table.insert(hurtz, v)
2587
							end
2588
						end
2589
						for i,v in pairs(hurtz) do
2590
							local con = v.Touched:connect(function(hit)
2591
								if gethum(hit) then
2592
									finish = true
2593
								end
2594
							end)
2595
							table.insert(cons, con)
2596
						end
2597
						for i,v in pairs(hurtz) do
2598
							local con = finish.Touched:connect(function(hit)
2599
								if gethum(hit) then
2600
									gethum(hit).WalkSpeed = 0
2601
									hit.Parent.Head.Anchored = true
2602
								end
2603
							end)
2604
							table.insert(cons, con)
2605
						end
2606
						if finish then
2607
							local con = finish.Touched:connect(function(hit)
2608
								local ok = false
2609
								pcall(function()
2610
									if hit.Parent.Name == plr.Name then
2611
										ok = true
2612
									end
2613
								end)
2614
								if gethum(hit) or ok then
2615
									done = true
2616
								end
2617
							end)
2618
							table.insert(cons, con)
2619
						end
2620
						for i = 1, 3 do
2621
							local before = p.CFrame
2622
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
2623
							print("shake "..i)
2624
							for i = 0, 1.5, 0.1 do
2625
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
2626
							end
2627
							if done then break end
2628
							for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
2629
						end
2630
						if done then
2631
							print("they escaped!")
2632
						else
2633
							print("they were caught!")
2634
							local sv = Instance.new("StringValue")
2635
							sv.Name = "Caught"
2636
							sv.Parent = hit.Parent
2637
						end
2638
						local ope = pe:Clone()
2639
						pe.Enabled = true
2640
						swait(5)
2641
						pe.Enabled = false
2642
						local t = Instance.new("Tool")
2643
						t.Name = hit.Parent.Name
2644
						t.Parent = plr.Backpack
2645
						local hand = Instance.new("Part")
2646
						hand.Transparency = 0
2647
						hand.CanCollide = false
2648
						hand.Size = Vector3.new(1,1,1)
2649
						hand.Name = "Handle"
2650
						local m = p.Mesh:Clone()
2651
						m.Parent = hand
2652
						hand.Parent = t
2653
						local out = true
2654
						local new = p:Clone()
2655
						t.Activated:connect(function()
2656
							if not deb and not attacking then
2657
								local rs,ls,rh,lh,neck,rj = getnewjoints()
2658
								deb = true
2659
								hand.Transparency = 1
2660
								local p = new:Clone()
2661
								p.Anchored = false
2662
								p.CanCollide = false
2663
								p.Parent = workspace
2664
								local w = Instance.new("Weld")
2665
								w.Part0 = p
2666
								w.Part1 = char["Right Arm"]
2667
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2668
								w.Parent = p
2669
								local pe = ope:Clone()
2670
								pe.Enabled = false
2671
								pe.Parent = p
2672
								--[[local pe = Instance.new("ParticleEmitter")
2673
								pe.Enabled = false
2674
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
2675
								pe.Size = NumberSequence.new(0.5)
2676
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2677
								pe.Lifetime = NumberRange.new(1)
2678
								pe.Rate = 500
2679
								pe.Rotation = NumberRange.new(5)
2680
								pe.RotSpeed = NumberRange.new(100)
2681
								pe.Speed = NumberRange.new(5)
2682
								pe.SpreadAngle = Vector2.new(360,360)
2683
								pe.Parent = p]]
2684
								if not out then
2685
									out = true
2686
									for i = 0, 2, 0.1 do
2687
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2688
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2689
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2690
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2691
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2692
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2693
										swait()
2694
									end
2695
									swait(7)
2696
									for i = 0,2, 0.1 do
2697
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2698
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2699
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2700
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2701
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2702
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2703
										if i == 0.5 then
2704
											w:Destroy()
2705
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2706
											local bv = Instance.new("BodyVelocity")
2707
											bv.MaxForce = huge
2708
											bv.Velocity = p.CFrame.lookVector*150
2709
											bv.Parent = p
2710
											p.CanCollide = true
2711
											game.Debris:AddItem(bv, 0.1)
2712
											swait(15)
2713
											p.Anchored = true
2714
											a = function(b, t)
2715
												for i,v in pairs(b:children()) do
2716
													if v:IsA("Decal") then
2717
														v.Transparency = t
2718
													end
2719
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
2720
														v.Transparency = t
2721
													end
2722
													a(v, t)
2723
												end
2724
											end
2725
											a(hit.Parent, 0)
2726
											for i,v in pairs(hit.Parent:children()) do
2727
												if v:IsA("BasePart") then
2728
													v.Anchored = false
2729
													if v.Name ~= "HumanoidRootPart" then
2730
														v.Transparency = 0
2731
													end
2732
												end
2733
											end
2734
											hit.Parent:MoveTo(p.Position)
2735
											pe.Enabled = true
2736
											swait(5)
2737
											pe.Enabled = false
2738
											game.Debris:AddItem(p, 1)
2739
										end
2740
										swait()
2741
									end
2742
								else
2743
									out = false
2744
									humanoid.WalkSpeed = 0
2745
									for i,v in pairs(hit.Parent:children()) do
2746
										if v:IsA("BasePart") then
2747
											v.Anchored = true
2748
											v.Transparency = 1
2749
										end
2750
									end
2751
									for i = 0, 2, 0.1 do
2752
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
2753
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
2754
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
2755
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
2756
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
2757
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
2758
										swait()
2759
									end
2760
									local e = Instance.new("Part")
2761
									e.Name = "Effect"
2762
									e.BrickColor = BrickColor.new("Really red")
2763
									e.Material = "Neon"
2764
									smooth(e)
2765
									e.Anchored = true
2766
									e.CanCollide = false
2767
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2768
									hit.Parent.Head.Anchored = true
2769
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2770
									e.Size = Vector3.new(0.2,0.2,mag)
2771
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2772
									e.Parent = workspace
2773
									a = function(b, t)
2774
										for i,v in pairs(b:children()) do
2775
											if v:IsA("Decal") then
2776
												v.Transparency = t
2777
											end
2778
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
2779
														v.Transparency = t
2780
													end
2781
											a(v, t)
2782
										end
2783
									end
2784
									a(hit.Parent, 1)
2785
									for i,v in pairs(hit.Parent:children()) do
2786
										if v:IsA("BasePart") then
2787
											local p = Instance.new("Part")
2788
											p.Anchored = true
2789
											p.CanCollide = false
2790
											p.Material = "Neon"
2791
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2792
											p.CFrame = v.CFrame
2793
											p.Name = "notbody"
2794
											p.BrickColor = BrickColor.new("Really red")
2795
											p.Transparency = 0.6
2796
											p.Parent = hit.Parent
2797
										end
2798
									end
2799
									humanoid.WalkSpeed = 16
2800
									swait(20)
2801
									for i,v in pairs(hit.Parent:children()) do
2802
										if v.Name == "notbody" then
2803
											v:Destroy()
2804
										end
2805
									end
2806
									e:Destroy()
2807
								end
2808
								p:Destroy()
2809
								hand.Transparency = 0
2810
								fixalljoints()
2811
								deb = false
2812
							end
2813
						end)
2814
						game.Debris:AddItem(p, 1)
2815
						hit.Parent:MoveTo(p.Position)
2816
						for i,v in pairs(cons) do
2817
							v:disconnect()
2818
						end
2819
						hit.Parent.Head.Anchored = false
2820
					end
2821
				end)
2822
			end
2823
			swait()
2824
		end
2825
		attacking = false
2826
		fixalljoints()
2827
		
2828
	end
2829
	if key == "e" and not attacking then
2830
		attacking = true
2831
		local rs,ls,rh,lh,neck,rj = getnewjoints()
2832
		local p = Instance.new("Part")
2833
		p.Anchored = false
2834
		p.CanCollide = false
2835
		p.Name = "Pokeballsack"
2836
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
2837
		local m = Instance.new("SpecialMesh")
2838
		m.MeshId = "rbxassetid://433356448"
2839
		m.TextureId = "rbxassetid://433356453"
2840
		m.Scale = Vector3.new(1,1,1)/6
2841
		m.Parent = p
2842
		p.Parent = workspace
2843
		local w = Instance.new("Weld")
2844
		w.Part0 = p
2845
		w.Part1 = char["Right Arm"]
2846
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2847
		w.Parent = p
2848
		local pe = Instance.new("ParticleEmitter")
2849
		pe.Enabled = false
2850
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
2851
		pe.Size = NumberSequence.new(0.5)
2852
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2853
		pe.Lifetime = NumberRange.new(1)
2854
		pe.Rate = 500
2855
		pe.Rotation = NumberRange.new(5)
2856
		pe.RotSpeed = NumberRange.new(100)
2857
		pe.Speed = NumberRange.new(5)
2858
		pe.SpreadAngle = Vector2.new(360,360)
2859
		pe.Parent = p
2860
		for i = 0, 2, 0.1 do
2861
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2862
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2863
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2864
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2865
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2866
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2867
			swait()
2868
		end
2869
		swait(15)
2870
		for i = 0, 2, 0.1 do
2871
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2872
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2873
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2874
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2875
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2876
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2877
			if i == 0.5 then
2878
				w:Destroy()
2879
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2880
				local bv = Instance.new("BodyVelocity")
2881
				bv.MaxForce = huge
2882
				bv.Velocity = p.CFrame.lookVector*150
2883
				bv.Parent = p
2884
				p.CanCollide = true
2885
				game.Debris:AddItem(bv, 0.1)
2886
				game.Debris:AddItem(p, 60)
2887
				local con
2888
				con = p.Touched:connect(function(hit)
2889
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
2890
						con:disconnect()
2891
						swait(5)
2892
						p.Anchored = true
2893
						local e = Instance.new("Part")
2894
						e.Name = "Effect"
2895
						e.BrickColor = BrickColor.new("Really red")
2896
						e.Material = "Neon"
2897
						smooth(e)
2898
						e.Anchored = true
2899
						e.CanCollide = false
2900
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2901
						hit.Parent.Head.Anchored = true
2902
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2903
						e.Size = Vector3.new(0.2,0.2,mag)
2904
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2905
						e.Parent = workspace
2906
						for i,v in pairs(hit.Parent:children()) do
2907
							if v:IsA("BasePart") then
2908
								local p = Instance.new("Part")
2909
								p.Anchored = true
2910
								p.CanCollide = false
2911
								p.Material = "Neon"
2912
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2913
								p.CFrame = v.CFrame
2914
								p.Name = "notbody"
2915
								p.BrickColor = BrickColor.new("Really red")
2916
								p.Transparency = 0.6
2917
								p.Parent = hit.Parent
2918
							end
2919
						end
2920
						swait(90)
2921
						local poke = workspace.Great_ball
2922
						hit.Parent:MoveTo(poke.Spawn.Position)
2923
						--char:MoveTo(poke.Spawn.Position)
2924
						hit.Parent.Head.Anchored = false
2925
						for i,v in pairs(hit.Parent:children()) do
2926
							if v.Name == "notbody" then
2927
								v:Destroy()
2928
							end
2929
						end
2930
						local done = false
2931
						e:Destroy()
2932
						local hurtz = {}
2933
						local cons = {}
2934
						local finish
2935
						for i,v in pairs(poke:children()) do
2936
							if tostring(v.BrickColor) == "Deep orange" then
2937
								print("found end")
2938
								finish = v
2939
							end
2940
							if tostring(v.BrickColor) == "Maroon" then
2941
								table.insert(hurtz, v)
2942
							end
2943
						end
2944
						for i,v in pairs(hurtz) do
2945
							local con = v.Touched:connect(function(hit)
2946
								if gethum(hit) then
2947
									finish = true
2948
								end
2949
							end)
2950
							table.insert(cons, con)
2951
						end
2952
						for i,v in pairs(hurtz) do
2953
							local con = finish.Touched:connect(function(hit)
2954
								if gethum(hit) then
2955
									gethum(hit).WalkSpeed = 0
2956
									hit.Parent.Head.Anchored = true
2957
								end
2958
							end)
2959
							table.insert(cons, con)
2960
						end
2961
						if finish then
2962
							local con = finish.Touched:connect(function(hit)
2963
								local ok = false
2964
								pcall(function()
2965
									if hit.Parent.Name == plr.Name then
2966
										ok = true
2967
									end
2968
								end)
2969
								if gethum(hit) or ok then
2970
									done = true
2971
								end
2972
							end)
2973
							table.insert(cons, con)
2974
						end
2975
						for i = 1, 3 do
2976
							local before = p.CFrame
2977
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
2978
							print("shake "..i)
2979
							for i = 0, 1.5, 0.1 do
2980
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
2981
							end
2982
							if done then break end
2983
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
2984
						end
2985
						if done then
2986
							print("they escaped!")
2987
						else
2988
							print("they were caught!")
2989
							local sv = Instance.new("StringValue")
2990
							sv.Name = "Caught"
2991
							sv.Parent = hit.Parent
2992
						end
2993
						local ope = pe:Clone()
2994
						pe.Enabled = true
2995
						swait(5)
2996
						pe.Enabled = false
2997
						local t = Instance.new("Tool")
2998
						t.Name = hit.Parent.Name
2999
						t.Parent = plr.Backpack
3000
						local hand = Instance.new("Part")
3001
						hand.Transparency = 0
3002
						hand.CanCollide = false
3003
						hand.Size = Vector3.new(1,1,1)
3004
						hand.Name = "Handle"
3005
						local m = p.Mesh:Clone()
3006
						m.Parent = hand
3007
						hand.Parent = t
3008
						local out = true
3009
						local new = p:Clone()
3010
						t.Activated:connect(function()
3011
							if not deb and not attacking then
3012
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3013
								deb = true
3014
								hand.Transparency = 1
3015
								local p = new:Clone()
3016
								p.Anchored = false
3017
								p.CanCollide = false
3018
								p.Parent = workspace
3019
								local w = Instance.new("Weld")
3020
								w.Part0 = p
3021
								w.Part1 = char["Right Arm"]
3022
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3023
								w.Parent = p
3024
								local pe = ope:Clone()
3025
								pe.Enabled = false
3026
								pe.Parent = p
3027
								--[[local pe = Instance.new("ParticleEmitter")
3028
								pe.Enabled = false
3029
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3030
								pe.Size = NumberSequence.new(0.5)
3031
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3032
								pe.Lifetime = NumberRange.new(1)
3033
								pe.Rate = 500
3034
								pe.Rotation = NumberRange.new(5)
3035
								pe.RotSpeed = NumberRange.new(100)
3036
								pe.Speed = NumberRange.new(5)
3037
								pe.SpreadAngle = Vector2.new(360,360)
3038
								pe.Parent = p]]
3039
								if not out then
3040
									out = true
3041
									for i = 0, 2, 0.1 do
3042
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3043
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3044
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3045
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3046
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3047
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3048
										swait()
3049
									end
3050
									swait(7)
3051
									for i = 0,2, 0.1 do
3052
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3053
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3054
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3055
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3056
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3057
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3058
										if i == 0.5 then
3059
											w:Destroy()
3060
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3061
											local bv = Instance.new("BodyVelocity")
3062
											bv.MaxForce = huge
3063
											bv.Velocity = p.CFrame.lookVector*150
3064
											bv.Parent = p
3065
											p.CanCollide = true
3066
											game.Debris:AddItem(bv, 0.1)
3067
											swait(15)
3068
											p.Anchored = true
3069
											a = function(b, t)
3070
												for i,v in pairs(b:children()) do
3071
													if v:IsA("Decal") then
3072
														v.Transparency = t
3073
													end
3074
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3075
														v.Transparency = t
3076
													end
3077
													a(v, t)
3078
												end
3079
											end
3080
											a(hit.Parent, 0)
3081
											for i,v in pairs(hit.Parent:children()) do
3082
												if v:IsA("BasePart") then
3083
													v.Anchored = false
3084
													if v.Name ~= "HumanoidRootPart" then
3085
														v.Transparency = 0
3086
													end
3087
												end
3088
											end
3089
											hit.Parent:MoveTo(p.Position)
3090
											pe.Enabled = true
3091
											swait(5)
3092
											pe.Enabled = false
3093
											game.Debris:AddItem(p, 1)
3094
										end
3095
										swait()
3096
									end
3097
								else
3098
									out = false
3099
									humanoid.WalkSpeed = 0
3100
									for i,v in pairs(hit.Parent:children()) do
3101
										if v:IsA("BasePart") then
3102
											v.Anchored = true
3103
											v.Transparency = 1
3104
										end
3105
									end
3106
									for i = 0, 2, 0.1 do
3107
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3108
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3109
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3110
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3111
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3112
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3113
										swait()
3114
									end
3115
									local e = Instance.new("Part")
3116
									e.Name = "Effect"
3117
									e.BrickColor = BrickColor.new("Really red")
3118
									e.Material = "Neon"
3119
									smooth(e)
3120
									e.Anchored = true
3121
									e.CanCollide = false
3122
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3123
									hit.Parent.Head.Anchored = true
3124
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3125
									e.Size = Vector3.new(0.2,0.2,mag)
3126
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3127
									e.Parent = workspace
3128
									a = function(b, t)
3129
										for i,v in pairs(b:children()) do
3130
											if v:IsA("Decal") then
3131
												v.Transparency = t
3132
											end
3133
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3134
														v.Transparency = t
3135
													end
3136
											a(v, t)
3137
										end
3138
									end
3139
									a(hit.Parent, 1)
3140
									for i,v in pairs(hit.Parent:children()) do
3141
										if v:IsA("BasePart") then
3142
											local p = Instance.new("Part")
3143
											p.Anchored = true
3144
											p.CanCollide = false
3145
											p.Material = "Neon"
3146
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3147
											p.CFrame = v.CFrame
3148
											p.Name = "notbody"
3149
											p.BrickColor = BrickColor.new("Really red")
3150
											p.Transparency = 0.6
3151
											p.Parent = hit.Parent
3152
										end
3153
									end
3154
									humanoid.WalkSpeed = 16
3155
									swait(20)
3156
									for i,v in pairs(hit.Parent:children()) do
3157
										if v.Name == "notbody" then
3158
											v:Destroy()
3159
										end
3160
									end
3161
									e:Destroy()
3162
								end
3163
								p:Destroy()
3164
								hand.Transparency = 0
3165
								fixalljoints()
3166
								deb = false
3167
							end
3168
						end)
3169
						game.Debris:AddItem(p, 1)
3170
						hit.Parent:MoveTo(p.Position)
3171
						for i,v in pairs(cons) do
3172
							v:disconnect()
3173
						end
3174
						hit.Parent.Head.Anchored = false
3175
					end
3176
				end)
3177
			end
3178
			swait()
3179
		end
3180
		attacking = false
3181
		fixalljoints()
3182
		
3183
	end
3184
	if key == "r" and not attacking then
3185
		attacking = true
3186
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3187
		local p = Instance.new("Part")
3188
		p.Anchored = false
3189
		p.CanCollide = false
3190
		p.Name = "Pokeballsack"
3191
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3192
		local m = Instance.new("SpecialMesh")
3193
		m.MeshId = "rbxassetid://430075463"
3194
		m.TextureId = "rbxassetid://430075468"
3195
		m.Scale = Vector3.new(1,1,1)/6
3196
		m.Parent = p
3197
		p.Parent = workspace
3198
		local w = Instance.new("Weld")
3199
		w.Part0 = p
3200
		w.Part1 = char["Right Arm"]
3201
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3202
		w.Parent = p
3203
		local pe = Instance.new("ParticleEmitter")
3204
		pe.Enabled = false
3205
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3206
		pe.Size = NumberSequence.new(0.5)
3207
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3208
		pe.Lifetime = NumberRange.new(1)
3209
		pe.Rate = 500
3210
		pe.Rotation = NumberRange.new(5)
3211
		pe.RotSpeed = NumberRange.new(100)
3212
		pe.Speed = NumberRange.new(5)
3213
		pe.SpreadAngle = Vector2.new(360,360)
3214
		pe.Parent = p
3215
		for i = 0, 2, 0.1 do
3216
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3217
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3218
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3219
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3220
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3221
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3222
			swait()
3223
		end
3224
		swait(15)
3225
		for i = 0, 2, 0.1 do
3226
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3227
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3228
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3229
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3230
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3231
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3232
			if i == 0.5 then
3233
				w:Destroy()
3234
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3235
				local bv = Instance.new("BodyVelocity")
3236
				bv.MaxForce = huge
3237
				bv.Velocity = p.CFrame.lookVector*150
3238
				bv.Parent = p
3239
				p.CanCollide = true
3240
				game.Debris:AddItem(p, 60)
3241
				game.Debris:AddItem(bv, 0.1)
3242
				local con
3243
				con = p.Touched:connect(function(hit)
3244
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3245
						con:disconnect()
3246
						swait(5)
3247
						p.Anchored = true
3248
						local e = Instance.new("Part")
3249
						e.Name = "Effect"
3250
						e.BrickColor = BrickColor.new("Really red")
3251
						e.Material = "Neon"
3252
						smooth(e)
3253
						e.Anchored = true
3254
						e.CanCollide = false
3255
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3256
						hit.Parent.Head.Anchored = true
3257
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3258
						e.Size = Vector3.new(0.2,0.2,mag)
3259
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3260
						e.Parent = workspace
3261
						for i,v in pairs(hit.Parent:children()) do
3262
							if v:IsA("BasePart") then
3263
								local p = Instance.new("Part")
3264
								p.Anchored = true
3265
								p.CanCollide = false
3266
								p.Material = "Neon"
3267
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3268
								p.CFrame = v.CFrame
3269
								p.Name = "notbody"
3270
								p.BrickColor = BrickColor.new("Really red")
3271
								p.Transparency = 0.6
3272
								p.Parent = hit.Parent
3273
							end
3274
						end
3275
						swait(90)
3276
						local poke = workspace.Ultra_ball
3277
						hit.Parent:MoveTo(poke.Spawn.Position)
3278
						--char:MoveTo(poke.Spawn.Position)
3279
						hit.Parent.Head.Anchored = false
3280
						for i,v in pairs(hit.Parent:children()) do
3281
							if v.Name == "notbody" then
3282
								v:Destroy()
3283
							end
3284
						end
3285
						local done = false
3286
						e:Destroy()
3287
						local hurtz = {}
3288
						local cons = {}
3289
						local finish
3290
						for i,v in pairs(poke:children()) do
3291
							if tostring(v.BrickColor) == "Deep orange" then
3292
								print("found end")
3293
								finish = v
3294
							end
3295
							if tostring(v.BrickColor) == "Maroon" then
3296
								table.insert(hurtz, v)
3297
							end
3298
						end
3299
						for i,v in pairs(hurtz) do
3300
							local con = v.Touched:connect(function(hit)
3301
								if gethum(hit) then
3302
									finish = true
3303
								end
3304
							end)
3305
							table.insert(cons, con)
3306
						end
3307
						for i,v in pairs(hurtz) do
3308
							local con = finish.Touched:connect(function(hit)
3309
								if gethum(hit) then
3310
									gethum(hit).WalkSpeed = 0
3311
									hit.Parent.Head.Anchored = true
3312
								end
3313
							end)
3314
							table.insert(cons, con)
3315
						end
3316
						if finish then
3317
							local con = finish.Touched:connect(function(hit)
3318
								local ok = false
3319
								pcall(function()
3320
									if hit.Parent.Name == plr.Name then
3321
										ok = true
3322
									end
3323
								end)
3324
								if gethum(hit) or ok then
3325
									done = true
3326
								end
3327
							end)
3328
							table.insert(cons, con)
3329
						end
3330
						for i = 1, 3 do
3331
							local before = p.CFrame
3332
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3333
							print("shake "..i)
3334
							for i = 0, 1.5, 0.1 do
3335
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3336
							end
3337
							if done then break end
3338
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3339
						end
3340
						if done then
3341
							print("they escaped!")
3342
						else
3343
							print("they were caught!")
3344
							local sv = Instance.new("StringValue")
3345
							sv.Name = "Caught"
3346
							sv.Parent = hit.Parent
3347
						end
3348
						local ope = pe:Clone()
3349
						pe.Enabled = true
3350
						swait(5)
3351
						pe.Enabled = false
3352
						local t = Instance.new("Tool")
3353
						t.Name = hit.Parent.Name
3354
						t.Parent = plr.Backpack
3355
						local hand = Instance.new("Part")
3356
						hand.Transparency = 0
3357
						hand.CanCollide = false
3358
						hand.Size = Vector3.new(1,1,1)
3359
						hand.Name = "Handle"
3360
						local m = p.Mesh:Clone()
3361
						m.Parent = hand
3362
						hand.Parent = t
3363
						local out = true
3364
						local new = p:Clone()
3365
						t.Activated:connect(function()
3366
							if not deb and not attacking then
3367
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3368
								deb = true
3369
								hand.Transparency = 1
3370
								local p = new:Clone()
3371
								p.Anchored = false
3372
								p.CanCollide = false
3373
								p.Parent = workspace
3374
								local w = Instance.new("Weld")
3375
								w.Part0 = p
3376
								w.Part1 = char["Right Arm"]
3377
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3378
								w.Parent = p
3379
								local pe = ope:Clone()
3380
								pe.Enabled = false
3381
								pe.Parent = p
3382
								--[[local pe = Instance.new("ParticleEmitter")
3383
								pe.Enabled = false
3384
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3385
								pe.Size = NumberSequence.new(0.5)
3386
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3387
								pe.Lifetime = NumberRange.new(1)
3388
								pe.Rate = 500
3389
								pe.Rotation = NumberRange.new(5)
3390
								pe.RotSpeed = NumberRange.new(100)
3391
								pe.Speed = NumberRange.new(5)
3392
								pe.SpreadAngle = Vector2.new(360,360)
3393
								pe.Parent = p]]
3394
								if not out then
3395
									out = true
3396
									for i = 0, 2, 0.1 do
3397
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3398
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3399
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3400
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3401
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3402
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3403
										swait()
3404
									end
3405
									swait(7)
3406
									for i = 0,2, 0.1 do
3407
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3408
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3409
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3410
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3411
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3412
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3413
										if i == 0.5 then
3414
											w:Destroy()
3415
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3416
											local bv = Instance.new("BodyVelocity")
3417
											bv.MaxForce = huge
3418
											bv.Velocity = p.CFrame.lookVector*150
3419
											bv.Parent = p
3420
											p.CanCollide = true
3421
											game.Debris:AddItem(bv, 0.1)
3422
											swait(15)
3423
											p.Anchored = true
3424
											a = function(b, t)
3425
												for i,v in pairs(b:children()) do
3426
													if v:IsA("Decal") then
3427
														v.Transparency = t
3428
													end
3429
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3430
														v.Transparency = t
3431
													end
3432
													a(v, t)
3433
												end
3434
											end
3435
											a(hit.Parent, 0)
3436
											for i,v in pairs(hit.Parent:children()) do
3437
												if v:IsA("BasePart") then
3438
													v.Anchored = false
3439
													if v.Name ~= "HumanoidRootPart" then
3440
														v.Transparency = 0
3441
													end
3442
												end
3443
											end
3444
											hit.Parent:MoveTo(p.Position)
3445
											pe.Enabled = true
3446
											swait(5)
3447
											pe.Enabled = false
3448
											game.Debris:AddItem(p, 1)
3449
										end
3450
										swait()
3451
									end
3452
								else
3453
									out = false
3454
									humanoid.WalkSpeed = 0
3455
									for i,v in pairs(hit.Parent:children()) do
3456
										if v:IsA("BasePart") then
3457
											v.Anchored = true
3458
											v.Transparency = 1
3459
										end
3460
									end
3461
									for i = 0, 2, 0.1 do
3462
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3463
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3464
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3465
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3466
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3467
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3468
										swait()
3469
									end
3470
									local e = Instance.new("Part")
3471
									e.Name = "Effect"
3472
									e.BrickColor = BrickColor.new("Really red")
3473
									e.Material = "Neon"
3474
									smooth(e)
3475
									e.Anchored = true
3476
									e.CanCollide = false
3477
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3478
									hit.Parent.Head.Anchored = true
3479
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3480
									e.Size = Vector3.new(0.2,0.2,mag)
3481
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3482
									e.Parent = workspace
3483
									a = function(b, t)
3484
										for i,v in pairs(b:children()) do
3485
											if v:IsA("Decal") then
3486
												v.Transparency = t
3487
											end
3488
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3489
														v.Transparency = t
3490
													end
3491
											a(v, t)
3492
										end
3493
									end
3494
									a(hit.Parent, 1)
3495
									for i,v in pairs(hit.Parent:children()) do
3496
										if v:IsA("BasePart") then
3497
											local p = Instance.new("Part")
3498
											p.Anchored = true
3499
											p.CanCollide = false
3500
											p.Material = "Neon"
3501
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3502
											p.CFrame = v.CFrame
3503
											p.Name = "notbody"
3504
											p.BrickColor = BrickColor.new("Really red")
3505
											p.Transparency = 0.6
3506
											p.Parent = hit.Parent
3507
										end
3508
									end
3509
									humanoid.WalkSpeed = 16
3510
									swait(20)
3511
									for i,v in pairs(hit.Parent:children()) do
3512
										if v.Name == "notbody" then
3513
											v:Destroy()
3514
										end
3515
									end
3516
									e:Destroy()
3517
								end
3518
								p:Destroy()
3519
								hand.Transparency = 0
3520
								fixalljoints()
3521
								deb = false
3522
							end
3523
						end)
3524
						game.Debris:AddItem(p, 1)
3525
						hit.Parent:MoveTo(p.Position)
3526
						for i,v in pairs(cons) do
3527
							v:disconnect()
3528
						end
3529
						hit.Parent.Head.Anchored = false
3530
					end
3531
				end)
3532
			end
3533
			swait()
3534
		end
3535
		attacking = false
3536
		fixalljoints()
3537
		
3538
	end
3539
	if key == "t" and not attacking then
3540
		attacking = true
3541
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3542
		local p = Instance.new("Part")
3543
		p.Anchored = false
3544
		p.CanCollide = false
3545
		p.Name = "Pokeballsack"
3546
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3547
		local m = Instance.new("SpecialMesh")
3548
		m.MeshId = "rbxassetid://442019812"
3549
		m.TextureId = "rbxassetid://442019839"
3550
		m.Scale = Vector3.new(1,1,1)/6
3551
		m.Parent = p
3552
		p.Parent = workspace
3553
		local w = Instance.new("Weld")
3554
		w.Part0 = p
3555
		w.Part1 = char["Right Arm"]
3556
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3557
		w.Parent = p
3558
		local pe = Instance.new("ParticleEmitter")
3559
		pe.Enabled = false
3560
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3561
		pe.Size = NumberSequence.new(0.5)
3562
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3563
		pe.Lifetime = NumberRange.new(1)
3564
		pe.Rate = 500
3565
		pe.Rotation = NumberRange.new(5)
3566
		pe.RotSpeed = NumberRange.new(100)
3567
		pe.Speed = NumberRange.new(5)
3568
		pe.SpreadAngle = Vector2.new(360,360)
3569
		pe.Parent = p
3570
		for i = 0, 2, 0.1 do
3571
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3572
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3573
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3574
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3575
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3576
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3577
			swait()
3578
		end
3579
		swait(15)
3580
		for i = 0, 2, 0.1 do
3581
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3582
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3583
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3584
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3585
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3586
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3587
			if i == 0.5 then
3588
				w:Destroy()
3589
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3590
				local bv = Instance.new("BodyVelocity")
3591
				bv.MaxForce = huge
3592
				bv.Velocity = p.CFrame.lookVector*150
3593
				bv.Parent = p
3594
				p.CanCollide = true
3595
				game.Debris:AddItem(bv, 0.1)
3596
				game.Debris:AddItem(p, 60)
3597
				local con
3598
				con = p.Touched:connect(function(hit)
3599
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3600
						con:disconnect()
3601
						swait(5)
3602
						p.Anchored = true
3603
						local e = Instance.new("Part")
3604
						e.Name = "Effect"
3605
						e.BrickColor = BrickColor.new("Really red")
3606
						e.Material = "Neon"
3607
						smooth(e)
3608
						e.Anchored = true
3609
						e.CanCollide = false
3610
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3611
						hit.Parent.Head.Anchored = true
3612
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3613
						e.Size = Vector3.new(0.2,0.2,mag)
3614
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3615
						e.Parent = workspace
3616
						for i,v in pairs(hit.Parent:children()) do
3617
							if v:IsA("BasePart") then
3618
								local p = Instance.new("Part")
3619
								p.Anchored = true
3620
								p.CanCollide = false
3621
								p.Material = "Neon"
3622
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3623
								p.CFrame = v.CFrame
3624
								p.Name = "notbody"
3625
								p.BrickColor = BrickColor.new("Really red")
3626
								p.Transparency = 0.6
3627
								p.Parent = hit.Parent
3628
							end
3629
						end
3630
						swait(90)
3631
						local poke = workspace.Master_ball
3632
						hit.Parent:MoveTo(poke.Spawn.Position)
3633
						--char:MoveTo(poke.Spawn.Position)
3634
						hit.Parent.Head.Anchored = false
3635
						for i,v in pairs(hit.Parent:children()) do
3636
							if v.Name == "notbody" then
3637
								v:Destroy()
3638
							end
3639
						end
3640
						local done = false
3641
						e:Destroy()
3642
						local hurtz = {}
3643
						local cons = {}
3644
						local finish
3645
						for i,v in pairs(poke:children()) do
3646
							if tostring(v.BrickColor) == "Deep orange" then
3647
								print("found end")
3648
								finish = v
3649
							end
3650
							if tostring(v.BrickColor) == "Maroon" then
3651
								table.insert(hurtz, v)
3652
							end
3653
						end
3654
						for i,v in pairs(hurtz) do
3655
							local con = v.Touched:connect(function(hit)
3656
								if gethum(hit) then
3657
									finish = true
3658
								end
3659
							end)
3660
							table.insert(cons, con)
3661
						end
3662
						for i,v in pairs(hurtz) do
3663
							local con = finish.Touched:connect(function(hit)
3664
								if gethum(hit) then
3665
									gethum(hit).WalkSpeed = 0
3666
									hit.Parent.Head.Anchored = true
3667
								end
3668
							end)
3669
							table.insert(cons, con)
3670
						end
3671
						if finish then
3672
							local con = finish.Touched:connect(function(hit)
3673
								local ok = false
3674
								pcall(function()
3675
									if hit.Parent.Name == plr.Name then
3676
										ok = true
3677
									end
3678
								end)
3679
								if gethum(hit) or ok then
3680
									done = true
3681
								end
3682
							end)
3683
							table.insert(cons, con)
3684
						end
3685
						for i = 1, 3 do
3686
							local before = p.CFrame
3687
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3688
							print("shake "..i)
3689
							for i = 0, 1.5, 0.1 do
3690
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3691
							end
3692
							if done then break end
3693
							for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3694
						end
3695
						if done then
3696
							print("they escaped!")
3697
						else
3698
							print("they were caught!")
3699
							local sv = Instance.new("StringValue")
3700
							sv.Name = "Caught"
3701
							sv.Parent = hit.Parent
3702
						end
3703
						local ope = pe:Clone()
3704
						pe.Enabled = true
3705
						swait(5)
3706
						pe.Enabled = false
3707
						local t = Instance.new("Tool")
3708
						t.Name = hit.Parent.Name
3709
						t.Parent = plr.Backpack
3710
						local hand = Instance.new("Part")
3711
						hand.Transparency = 0
3712
						hand.CanCollide = false
3713
						hand.Size = Vector3.new(1,1,1)
3714
						hand.Name = "Handle"
3715
						local m = p.Mesh:Clone()
3716
						m.Parent = hand
3717
						hand.Parent = t
3718
						local out = true
3719
						local new = p:Clone()
3720
						t.Activated:connect(function()
3721
							if not deb and not attacking then
3722
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3723
								deb = true
3724
								hand.Transparency = 1
3725
								local p = new:Clone()
3726
								p.Anchored = false
3727
								p.CanCollide = false
3728
								p.Parent = workspace
3729
								local w = Instance.new("Weld")
3730
								w.Part0 = p
3731
								w.Part1 = char["Right Arm"]
3732
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3733
								w.Parent = p
3734
								local pe = ope:Clone()
3735
								pe.Enabled = false
3736
								pe.Parent = p
3737
								--[[local pe = Instance.new("ParticleEmitter")
3738
								pe.Enabled = false
3739
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3740
								pe.Size = NumberSequence.new(0.5)
3741
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3742
								pe.Lifetime = NumberRange.new(1)
3743
								pe.Rate = 500
3744
								pe.Rotation = NumberRange.new(5)
3745
								pe.RotSpeed = NumberRange.new(100)
3746
								pe.Speed = NumberRange.new(5)
3747
								pe.SpreadAngle = Vector2.new(360,360)
3748
								pe.Parent = p]]
3749
								if not out then
3750
									out = true
3751
									for i = 0, 2, 0.1 do
3752
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3753
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3754
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3755
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3756
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3757
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3758
										swait()
3759
									end
3760
									swait(7)
3761
									for i = 0,2, 0.1 do
3762
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3763
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3764
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3765
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3766
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3767
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3768
										if i == 0.5 then
3769
											w:Destroy()
3770
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3771
											local bv = Instance.new("BodyVelocity")
3772
											bv.MaxForce = huge
3773
											bv.Velocity = p.CFrame.lookVector*150
3774
											bv.Parent = p
3775
											p.CanCollide = true
3776
											game.Debris:AddItem(bv, 0.1)
3777
											swait(15)
3778
											p.Anchored = true
3779
											a = function(b, t)
3780
												for i,v in pairs(b:children()) do
3781
													if v:IsA("Decal") then
3782
														v.Transparency = t
3783
													end
3784
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3785
														v.Transparency = t
3786
													end
3787
													a(v, t)
3788
												end
3789
											end
3790
											a(hit.Parent, 0)
3791
											for i,v in pairs(hit.Parent:children()) do
3792
												if v:IsA("BasePart") then
3793
													v.Anchored = false
3794
													if v.Name ~= "HumanoidRootPart" then
3795
														v.Transparency = 0
3796
													end
3797
												end
3798
											end
3799
											hit.Parent:MoveTo(p.Position)
3800
											pe.Enabled = true
3801
											swait(5)
3802
											pe.Enabled = false
3803
											game.Debris:AddItem(p, 1)
3804
										end
3805
										swait()
3806
									end
3807
								else
3808
									out = false
3809
									humanoid.WalkSpeed = 0
3810
									for i,v in pairs(hit.Parent:children()) do
3811
										if v:IsA("BasePart") then
3812
											v.Anchored = true
3813
											v.Transparency = 1
3814
										end
3815
									end
3816
									for i = 0, 2, 0.1 do
3817
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3818
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3819
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3820
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3821
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3822
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3823
										swait()
3824
									end
3825
									local e = Instance.new("Part")
3826
									e.Name = "Effect"
3827
									e.BrickColor = BrickColor.new("Really red")
3828
									e.Material = "Neon"
3829
									smooth(e)
3830
									e.Anchored = true
3831
									e.CanCollide = false
3832
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3833
									hit.Parent.Head.Anchored = true
3834
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3835
									e.Size = Vector3.new(0.2,0.2,mag)
3836
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3837
									e.Parent = workspace
3838
									a = function(b, t)
3839
										for i,v in pairs(b:children()) do
3840
											if v:IsA("Decal") then
3841
												v.Transparency = t
3842
											end
3843
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3844
														v.Transparency = t
3845
													end
3846
											a(v, t)
3847
										end
3848
									end
3849
									a(hit.Parent, 1)
3850
									for i,v in pairs(hit.Parent:children()) do
3851
										if v:IsA("BasePart") then
3852
											local p = Instance.new("Part")
3853
											p.Anchored = true
3854
											p.CanCollide = false
3855
											p.Material = "Neon"
3856
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3857
											p.CFrame = v.CFrame
3858
											p.Name = "notbody"
3859
											p.BrickColor = BrickColor.new("Really red")
3860
											p.Transparency = 0.6
3861
											p.Parent = hit.Parent
3862
										end
3863
									end
3864
									humanoid.WalkSpeed = 16
3865
									swait(20)
3866
									for i,v in pairs(hit.Parent:children()) do
3867
										if v.Name == "notbody" then
3868
											v:Destroy()
3869
										end
3870
									end
3871
									e:Destroy()
3872
								end
3873
								p:Destroy()
3874
								hand.Transparency = 0
3875
								fixalljoints()
3876
								deb = false
3877
							end
3878
						end)
3879
						game.Debris:AddItem(p, 1)
3880
						hit.Parent:MoveTo(p.Position)
3881
						for i,v in pairs(cons) do
3882
							v:disconnect()
3883
						end
3884
						hit.Parent.Head.Anchored = false
3885
					end
3886
				end)
3887
			end
3888
			swait()
3889
		end
3890
		attacking = false
3891
		fixalljoints()
3892
		
3893
	end
3894
	if key == "y" and not attacking then
3895
		attacking = true
3896
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3897
		local p = Instance.new("Part")
3898
		p.Anchored = false
3899
		p.CanCollide = false
3900
		p.Name = "Pokeballsack"
3901
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3902
		local m = Instance.new("SpecialMesh")
3903
		m.MeshId = "rbxassetid://430977397"
3904
		m.TextureId = "rbxassetid://430977402"
3905
		m.Scale = Vector3.new(1,1,1)/6
3906
		m.Parent = p
3907
		p.Parent = workspace
3908
		local w = Instance.new("Weld")
3909
		w.Part0 = p
3910
		w.Part1 = char["Right Arm"]
3911
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3912
		w.Parent = p
3913
		local pe = Instance.new("ParticleEmitter")
3914
		pe.Enabled = false
3915
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3916
		pe.Size = NumberSequence.new(0.5)
3917
		pe.Texture = "rbxassetid://152671819"
3918
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3919
		pe.Lifetime = NumberRange.new(1)
3920
		pe.Rate = 500
3921
		pe.Rotation = NumberRange.new(5)
3922
		pe.RotSpeed = NumberRange.new(100)
3923
		pe.Speed = NumberRange.new(5)
3924
		pe.SpreadAngle = Vector2.new(360,360)
3925
		pe.Parent = p
3926
		for i = 0, 2, 0.1 do
3927
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3928
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3929
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3930
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3931
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3932
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3933
			swait()
3934
		end
3935
		swait(15)
3936
		for i = 0, 2, 0.1 do
3937
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3938
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3939
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3940
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3941
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3942
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3943
			if i == 0.5 then
3944
				w:Destroy()
3945
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3946
				local bv = Instance.new("BodyVelocity")
3947
				bv.MaxForce = huge
3948
				bv.Velocity = p.CFrame.lookVector*150
3949
				bv.Parent = p
3950
				p.CanCollide = true
3951
				game.Debris:AddItem(p, 60)
3952
				game.Debris:AddItem(bv, 0.1)
3953
				local con
3954
				con = p.Touched:connect(function(hit)
3955
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3956
						con:disconnect()
3957
						swait(5)
3958
						p.Anchored = true
3959
						local e = Instance.new("Part")
3960
						e.Name = "Effect"
3961
						e.BrickColor = BrickColor.new("Really red")
3962
						e.Material = "Neon"
3963
						smooth(e)
3964
						e.Anchored = true
3965
						e.CanCollide = false
3966
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3967
						hit.Parent.Head.Anchored = true
3968
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3969
						e.Size = Vector3.new(0.2,0.2,mag)
3970
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3971
						e.Parent = workspace
3972
						for i,v in pairs(hit.Parent:children()) do
3973
							if v:IsA("BasePart") then
3974
								local p = Instance.new("Part")
3975
								p.Anchored = true
3976
								p.CanCollide = false
3977
								p.Material = "Neon"
3978
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3979
								p.CFrame = v.CFrame
3980
								p.Name = "notbody"
3981
								p.BrickColor = BrickColor.new("Really red")
3982
								p.Transparency = 0.6
3983
								p.Parent = hit.Parent
3984
							end
3985
						end
3986
						swait(90)
3987
						local poke = workspace.Timer_ball
3988
						hit.Parent:MoveTo(poke.Spawn.Position)
3989
						--char:MoveTo(poke.Spawn.Position)
3990
						hit.Parent.Head.Anchored = false
3991
						for i,v in pairs(hit.Parent:children()) do
3992
							if v.Name == "notbody" then
3993
								v:Destroy()
3994
							end
3995
						end
3996
						local done = false
3997
						e:Destroy()
3998
						local hurtz = {}
3999
						local cons = {}
4000
						local finish
4001
						for i,v in pairs(poke:children()) do
4002
							if tostring(v.BrickColor) == "Deep orange" then
4003
								print("found end")
4004
								finish = v
4005
							end
4006
							if tostring(v.BrickColor) == "Maroon" then
4007
								table.insert(hurtz, v)
4008
							end
4009
						end
4010
						for i,v in pairs(hurtz) do
4011
							local con = v.Touched:connect(function(hit)
4012
								if gethum(hit) then
4013
									finish = true
4014
								end
4015
							end)
4016
							table.insert(cons, con)
4017
						end
4018
						for i,v in pairs(hurtz) do
4019
							local con = finish.Touched:connect(function(hit)
4020
								if gethum(hit) then
4021
									gethum(hit).WalkSpeed = 0
4022
									hit.Parent.Head.Anchored = true
4023
								end
4024
							end)
4025
							table.insert(cons, con)
4026
						end
4027
						if finish then
4028
							local con = finish.Touched:connect(function(hit)
4029
								local ok = false
4030
								pcall(function()
4031
									if hit.Parent.Name == plr.Name then
4032
										ok = true
4033
									end
4034
								end)
4035
								if gethum(hit) or ok then
4036
									done = true
4037
								end
4038
							end)
4039
							table.insert(cons, con)
4040
						end
4041
						for i = 1, 3 do
4042
							local before = p.CFrame
4043
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
4044
							print("shake "..i)
4045
							for i = 0, 1.5, 0.1 do
4046
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
4047
							end
4048
							if done then break end
4049
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
4050
						end
4051
						if done then
4052
							print("they escaped!")
4053
						else
4054
							print("they were caught!")
4055
							local sv = Instance.new("StringValue")
4056
							sv.Name = "Caught"
4057
							sv.Parent = hit.Parent
4058
						end
4059
						local ope = pe:Clone()
4060
						pe.Enabled = true
4061
						swait(5)
4062
						pe.Enabled = false
4063
						local t = Instance.new("Tool")
4064
						t.Name = hit.Parent.Name
4065
						t.Parent = plr.Backpack
4066
						local hand = Instance.new("Part")
4067
						hand.Transparency = 0
4068
						hand.CanCollide = false
4069
						hand.Size = Vector3.new(1,1,1)
4070
						hand.Name = "Handle"
4071
						local m = p.Mesh:Clone()
4072
						m.Parent = hand
4073
						hand.Parent = t
4074
						local out = true
4075
						local new = p:Clone()
4076
						t.Activated:connect(function()
4077
							if not deb and not attacking then
4078
								local rs,ls,rh,lh,neck,rj = getnewjoints()
4079
								deb = true
4080
								hand.Transparency = 1
4081
								local p = new:Clone()
4082
								p.Anchored = false
4083
								p.CanCollide = false
4084
								p.Parent = workspace
4085
								local w = Instance.new("Weld")
4086
								w.Part0 = p
4087
								w.Part1 = char["Right Arm"]
4088
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4089
								w.Parent = p
4090
								local pe = ope:Clone()
4091
								pe.Enabled = false
4092
								pe.Parent = p
4093
								--[[local pe = Instance.new("ParticleEmitter")
4094
								pe.Enabled = false
4095
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
4096
								pe.Size = NumberSequence.new(0.5)
4097
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4098
								pe.Lifetime = NumberRange.new(1)
4099
								pe.Rate = 500
4100
								pe.Rotation = NumberRange.new(5)
4101
								pe.RotSpeed = NumberRange.new(100)
4102
								pe.Speed = NumberRange.new(5)
4103
								pe.SpreadAngle = Vector2.new(360,360)
4104
								pe.Parent = p]]
4105
								if not out then
4106
									out = true
4107
									for i = 0, 2, 0.1 do
4108
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4109
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4110
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4111
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4112
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4113
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4114
										swait()
4115
									end
4116
									swait(7)
4117
									for i = 0,2, 0.1 do
4118
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4119
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4120
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4121
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4122
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4123
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4124
										if i == 0.5 then
4125
											w:Destroy()
4126
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4127
											local bv = Instance.new("BodyVelocity")
4128
											bv.MaxForce = huge
4129
											bv.Velocity = p.CFrame.lookVector*150
4130
											bv.Parent = p
4131
											p.CanCollide = true
4132
											game.Debris:AddItem(bv, 0.1)
4133
											swait(15)
4134
											p.Anchored = true
4135
											a = function(b, t)
4136
												for i,v in pairs(b:children()) do
4137
													if v:IsA("Decal") then
4138
														v.Transparency = t
4139
													end
4140
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4141
														v.Transparency = t
4142
													end
4143
													a(v, t)
4144
												end
4145
											end
4146
											a(hit.Parent, 0)
4147
											for i,v in pairs(hit.Parent:children()) do
4148
												if v:IsA("BasePart") then
4149
													v.Anchored = false
4150
													if v.Name ~= "HumanoidRootPart" then
4151
														v.Transparency = 0
4152
													end
4153
												end
4154
											end
4155
											hit.Parent:MoveTo(p.Position)
4156
											pe.Enabled = true
4157
											swait(5)
4158
											pe.Enabled = false
4159
											game.Debris:AddItem(p, 1)
4160
										end
4161
										swait()
4162
									end
4163
								else
4164
									out = false
4165
									humanoid.WalkSpeed = 0
4166
									for i,v in pairs(hit.Parent:children()) do
4167
										if v:IsA("BasePart") then
4168
											v.Anchored = true
4169
											v.Transparency = 1
4170
										end
4171
									end
4172
									for i = 0, 2, 0.1 do
4173
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
4174
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
4175
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
4176
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
4177
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
4178
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
4179
										swait()
4180
									end
4181
									local e = Instance.new("Part")
4182
									e.Name = "Effect"
4183
									e.BrickColor = BrickColor.new("Really red")
4184
									e.Material = "Neon"
4185
									smooth(e)
4186
									e.Anchored = true
4187
									e.CanCollide = false
4188
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4189
									hit.Parent.Head.Anchored = true
4190
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4191
									e.Size = Vector3.new(0.2,0.2,mag)
4192
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4193
									e.Parent = workspace
4194
									a = function(b, t)
4195
										for i,v in pairs(b:children()) do
4196
											if v:IsA("Decal") then
4197
												v.Transparency = t
4198
											end
4199
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4200
														v.Transparency = t
4201
													end
4202
											a(v, t)
4203
										end
4204
									end
4205
									a(hit.Parent, 1)
4206
									for i,v in pairs(hit.Parent:children()) do
4207
										if v:IsA("BasePart") then
4208
											local p = Instance.new("Part")
4209
											p.Anchored = true
4210
											p.CanCollide = false
4211
											p.Material = "Neon"
4212
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4213
											p.CFrame = v.CFrame
4214
											p.Name = "notbody"
4215
											p.BrickColor = BrickColor.new("Really red")
4216
											p.Transparency = 0.6
4217
											p.Parent = hit.Parent
4218
										end
4219
									end
4220
									humanoid.WalkSpeed = 16
4221
									swait(20)
4222
									for i,v in pairs(hit.Parent:children()) do
4223
										if v.Name == "notbody" then
4224
											v:Destroy()
4225
										end
4226
									end
4227
									e:Destroy()
4228
								end
4229
								p:Destroy()
4230
								hand.Transparency = 0
4231
								fixalljoints()
4232
								deb = false
4233
							end
4234
						end)
4235
						game.Debris:AddItem(p, 1)
4236
						hit.Parent:MoveTo(p.Position)
4237
						for i,v in pairs(cons) do
4238
							v:disconnect()
4239
						end
4240
						hit.Parent.Head.Anchored = false
4241
					end
4242
				end)
4243
			end
4244
			swait()
4245
		end
4246
		attacking = false
4247
		fixalljoints()
4248
		
4249
	end
4250
	if key == "u" and not attacking then
4251
		attacking = true
4252
		local rs,ls,rh,lh,neck,rj = getnewjoints()
4253
		local p = Instance.new("Part")
4254
		p.Anchored = false
4255
		p.CanCollide = false
4256
		p.Name = "Pokeballsack"
4257
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
4258
		local m = Instance.new("SpecialMesh")
4259
		m.MeshId = "rbxassetid://433356792"
4260
		m.TextureId = "rbxassetid://433356797"
4261
		m.Scale = Vector3.new(1,1,1)/6
4262
		m.Parent = p
4263
		p.Parent = workspace
4264
		local w = Instance.new("Weld")
4265
		w.Part0 = p
4266
		w.Part1 = char["Right Arm"]
4267
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4268
		w.Parent = p
4269
		local pe = Instance.new("ParticleEmitter")
4270
		pe.Enabled = false
4271
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
4272
		pe.Size = NumberSequence.new(0.5)
4273
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4274
		pe.Lifetime = NumberRange.new(1)
4275
		pe.Rate = 500
4276
		pe.Texture = "rbxassetid://264486777"
4277
		pe.Rotation = NumberRange.new(5)
4278
		pe.RotSpeed = NumberRange.new(100)
4279
		pe.Speed = NumberRange.new(5)
4280
		pe.SpreadAngle = Vector2.new(360,360)
4281
		pe.Parent = p
4282
		for i = 0, 2, 0.1 do
4283
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4284
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4285
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4286
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4287
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4288
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4289
			swait()
4290
		end
4291
		swait(15)
4292
		for i = 0, 2, 0.1 do
4293
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4294
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4295
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4296
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4297
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4298
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4299
			if i == 0.5 then
4300
				w:Destroy()
4301
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4302
				local bv = Instance.new("BodyVelocity")
4303
				bv.MaxForce = huge
4304
				bv.Velocity = p.CFrame.lookVector*150
4305
				bv.Parent = p
4306
				p.CanCollide = true
4307
				game.Debris:AddItem(bv, 0.1)
4308
				game.Debris:AddItem(p, 60)
4309
				local con
4310
				con = p.Touched:connect(function(hit)
4311
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
4312
						con:disconnect()
4313
						swait(5)
4314
						p.Anchored = true
4315
						local e = Instance.new("Part")
4316
						e.Name = "Effect"
4317
						e.BrickColor = BrickColor.new("Really red")
4318
						e.Material = "Neon"
4319
						smooth(e)
4320
						e.Anchored = true
4321
						e.CanCollide = false
4322
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4323
						hit.Parent.Head.Anchored = true
4324
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4325
						e.Size = Vector3.new(0.2,0.2,mag)
4326
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4327
						e.Parent = workspace
4328
						for i,v in pairs(hit.Parent:children()) do
4329
							if v:IsA("BasePart") then
4330
								local p = Instance.new("Part")
4331
								p.Anchored = true
4332
								p.CanCollide = false
4333
								p.Material = "Neon"
4334
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4335
								p.CFrame = v.CFrame
4336
								p.Name = "notbody"
4337
								p.BrickColor = BrickColor.new("Really red")
4338
								p.Transparency = 0.6
4339
								p.Parent = hit.Parent
4340
							end
4341
						end
4342
						swait(90)
4343
						local poke = workspace.Love_ball
4344
						hit.Parent:MoveTo(poke.Spawn.Position)
4345
						--char:MoveTo(poke.Spawn.Position)
4346
						hit.Parent.Head.Anchored = false
4347
						for i,v in pairs(hit.Parent:children()) do
4348
							if v.Name == "notbody" then
4349
								v:Destroy()
4350
							end
4351
						end
4352
						local done = false
4353
						e:Destroy()
4354
						local hurtz = {}
4355
						local cons = {}
4356
						local finish
4357
						for i,v in pairs(poke:children()) do
4358
							if tostring(v.BrickColor) == "Deep orange" then
4359
								print("found end")
4360
								finish = v
4361
							end
4362
							if tostring(v.BrickColor) == "Maroon" then
4363
								table.insert(hurtz, v)
4364
							end
4365
						end
4366
						for i,v in pairs(hurtz) do
4367
							local con = v.Touched:connect(function(hit)
4368
								if gethum(hit) then
4369
									finish = true
4370
								end
4371
							end)
4372
							table.insert(cons, con)
4373
						end
4374
						for i,v in pairs(hurtz) do
4375
							local con = finish.Touched:connect(function(hit)
4376
								if gethum(hit) then
4377
									gethum(hit).WalkSpeed = 0
4378
									hit.Parent.Head.Anchored = true
4379
								end
4380
							end)
4381
							table.insert(cons, con)
4382
						end
4383
						if finish then
4384
							local con = finish.Touched:connect(function(hit)
4385
								local ok = false
4386
								pcall(function()
4387
									if hit.Parent.Name == plr.Name then
4388
										ok = true
4389
									end
4390
								end)
4391
								if gethum(hit) or ok then
4392
									done = true
4393
								end
4394
							end)
4395
							table.insert(cons, con)
4396
						end
4397
						for i = 1, 3 do
4398
							local before = p.CFrame
4399
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
4400
							print("shake "..i)
4401
							for i = 0, 1.5, 0.1 do
4402
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
4403
							end
4404
							if done then break end
4405
							for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
4406
						end
4407
						if done then
4408
							print("they escaped!")
4409
						else
4410
							print("they were caught!")
4411
							local sv = Instance.new("StringValue")
4412
							sv.Name = "Caught"
4413
							sv.Parent = hit.Parent
4414
						end
4415
						local ope = pe:Clone()
4416
						pe.Enabled = true
4417
						swait(5)
4418
						pe.Enabled = false
4419
						local t = Instance.new("Tool")
4420
						t.Name = hit.Parent.Name
4421
						t.Parent = plr.Backpack
4422
						local hand = Instance.new("Part")
4423
						hand.Transparency = 0
4424
						hand.CanCollide = false
4425
						hand.Size = Vector3.new(1,1,1)
4426
						hand.Name = "Handle"
4427
						local m = p.Mesh:Clone()
4428
						m.Parent = hand
4429
						hand.Parent = t
4430
						local out = true
4431
						local new = p:Clone()
4432
						t.Activated:connect(function()
4433
							if not deb and not attacking then
4434
								local rs,ls,rh,lh,neck,rj = getnewjoints()
4435
								deb = true
4436
								hand.Transparency = 1
4437
								local p = new:Clone()
4438
								p.Anchored = false
4439
								p.CanCollide = false
4440
								p.Parent = workspace
4441
								local w = Instance.new("Weld")
4442
								w.Part0 = p
4443
								w.Part1 = char["Right Arm"]
4444
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4445
								w.Parent = p
4446
								local pe = ope:Clone()
4447
								pe.Enabled = false
4448
								pe.Parent = p
4449
								--[[local pe = Instance.new("ParticleEmitter")
4450
								pe.Enabled = false
4451
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
4452
								pe.Size = NumberSequence.new(0.5)
4453
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4454
								pe.Lifetime = NumberRange.new(1)
4455
								pe.Rate = 500
4456
								pe.Rotation = NumberRange.new(5)
4457
								pe.RotSpeed = NumberRange.new(100)
4458
								pe.Speed = NumberRange.new(5)
4459
								pe.SpreadAngle = Vector2.new(360,360)
4460
								pe.Parent = p]]
4461
								if not out then
4462
									out = true
4463
									for i = 0, 2, 0.1 do
4464
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4465
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4466
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4467
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4468
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4469
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4470
										swait()
4471
									end
4472
									swait(7)
4473
									for i = 0,2, 0.1 do
4474
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4475
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4476
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4477
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4478
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4479
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4480
										if i == 0.5 then
4481
											w:Destroy()
4482
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4483
											local bv = Instance.new("BodyVelocity")
4484
											bv.MaxForce = huge
4485
											bv.Velocity = p.CFrame.lookVector*150
4486
											bv.Parent = p
4487
											p.CanCollide = true
4488
											game.Debris:AddItem(bv, 0.1)
4489
											swait(15)
4490
											p.Anchored = true
4491
											a = function(b, t)
4492
												for i,v in pairs(b:children()) do
4493
													if v:IsA("Decal") then
4494
														v.Transparency = t
4495
													end
4496
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4497
														v.Transparency = t
4498
													end
4499
													a(v, t)
4500
												end
4501
											end
4502
											a(hit.Parent, 0)
4503
											for i,v in pairs(hit.Parent:children()) do
4504
												if v:IsA("BasePart") then
4505
													v.Anchored = false
4506
													if v.Name ~= "HumanoidRootPart" then
4507
														v.Transparency = 0
4508
													end
4509
												end
4510
											end
4511
											hit.Parent:MoveTo(p.Position)
4512
											pe.Enabled = true
4513
											swait(5)
4514
											pe.Enabled = false
4515
											game.Debris:AddItem(p, 1)
4516
										end
4517
										swait()
4518
									end
4519
								else
4520
									out = false
4521
									humanoid.WalkSpeed = 0
4522
									for i,v in pairs(hit.Parent:children()) do
4523
										if v:IsA("BasePart") then
4524
											v.Anchored = true
4525
											v.Transparency = 1
4526
										end
4527
									end
4528
									for i = 0, 2, 0.1 do
4529
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
4530
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
4531
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
4532
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
4533
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
4534
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
4535
										swait()
4536
									end
4537
									local e = Instance.new("Part")
4538
									e.Name = "Effect"
4539
									e.BrickColor = BrickColor.new("Really red")
4540
									e.Material = "Neon"
4541
									smooth(e)
4542
									e.Anchored = true
4543
									e.CanCollide = false
4544
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4545
									hit.Parent.Head.Anchored = true
4546
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4547
									e.Size = Vector3.new(0.2,0.2,mag)
4548
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4549
									e.Parent = workspace
4550
									a = function(b, t)
4551
										for i,v in pairs(b:children()) do
4552
											if v:IsA("Decal") then
4553
												v.Transparency = t
4554
											end
4555
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4556
														v.Transparency = t
4557
													end
4558
											a(v, t)
4559
										end
4560
									end
4561
									a(hit.Parent, 1)
4562
									for i,v in pairs(hit.Parent:children()) do
4563
										if v:IsA("BasePart") then
4564
											local p = Instance.new("Part")
4565
											p.Anchored = true
4566
											p.CanCollide = false
4567
											p.Material = "Neon"
4568
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4569
											p.CFrame = v.CFrame
4570
											p.Name = "notbody"
4571
											p.BrickColor = BrickColor.new("Really red")
4572
											p.Transparency = 0.6
4573
											p.Parent = hit.Parent
4574
										end
4575
									end
4576
									humanoid.WalkSpeed = 16
4577
									swait(20)
4578
									for i,v in pairs(hit.Parent:children()) do
4579
										if v.Name == "notbody" then
4580
											v:Destroy()
4581
										end
4582
									end
4583
									e:Destroy()
4584
								end
4585
								p:Destroy()
4586
								hand.Transparency = 0
4587
								fixalljoints()
4588
								deb = false
4589
							end
4590
						end)
4591
						game.Debris:AddItem(p, 1)
4592
						hit.Parent:MoveTo(p.Position)
4593
						for i,v in pairs(cons) do
4594
							v:disconnect()
4595
						end
4596
						hit.Parent.Head.Anchored = false
4597
					end
4598
				end)
4599
			end
4600
			swait()
4601
		end
4602
		attacking = false
4603
		fixalljoints()
4604
		
4605
	end
4606
end)