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AirdHeee

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Jul 9th, 2019
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  1. -- This script has been converted to FE by Guest_EXD
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by Guest_EXD")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --[[SCRIPT NAME]]--
  87. --[[
  88.  
  89. Move List
  90.  
  91.  
  92. --]]
  93. local plr = owner
  94. local char = plr.Character
  95. local torso = char.Torso
  96. local rs = torso["Right Shoulder"]
  97. local ls = torso["Left Shoulder"]
  98. local rh = torso["Right Hip"]
  99. local lh = torso["Left Hip"]
  100. local rj = char.HumanoidRootPart.RootJoint
  101. local neck = torso.Neck
  102. local animpose = "Idle"
  103. local attacking = false
  104. local cananim = true
  105. local rage = false
  106. local shield = nil
  107. local deb = false
  108. local sprint = false
  109. local canrage = true
  110. local legs = false
  111. local powers = false
  112. local bc = char:WaitForChild("Body Colors")
  113. local multiplier = 1
  114. local lac = char["Body Colors"].LeftArmColor
  115. local rac = char["Body Colors"].RightArmColor
  116. local rlc = char["Body Colors"].RightArmColor
  117. local llc = char["Body Colors"].LeftLegColor
  118. local hc = char["Body Colors"].HeadColor
  119. local tc = char["Body Colors"].TorsoColor
  120. local humanoid = char:FindFirstChildOfClass("Humanoid")
  121. local huge = Vector3.new(math.huge,math.huge,math.huge)
  122. local mobs = Instance.new("Sound", char)
  123. mobs.SoundId = "rbxassetid://soundid"
  124. mobs.Looped = true
  125. mobs.Volume = 3
  126. mobs:Play()
  127. function legsonly()
  128. spawn(function()
  129. for i = 0, 10 do
  130. wait(0.001)
  131. if attacking then break end
  132. end
  133. if not attacking then
  134. legs = false
  135. end
  136. end)
  137. end
  138. function swait(t)
  139. if t == nil or t == 0 then
  140. game:service('RunService').Stepped:wait(0)
  141. return true
  142. else
  143. for i = 0, t do
  144. game:service('RunService').Stepped:wait(0)
  145. end
  146. return true
  147. end
  148. end
  149. function hurt(hit, dmg)
  150. if hit.Parent then
  151. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  152. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  153. if hum then
  154. if hum.Parent.Name ~= plr.Name then
  155. if dmg == "Kill" or hum.Health > 100000 then
  156. hit.Parent:BreakJoints()
  157. return true
  158. else
  159. if math.random(0, 100) == 50 then
  160. hum.Health = hum.Health - dmg*multiplier*2.5
  161. else
  162. hum.Health = hum.Health -dmg*multiplier
  163. end
  164. return true
  165. end
  166. end
  167. end
  168. end
  169. end
  170. function soundeffect(id, volume, speed, parent)
  171. spawn(function()
  172. local s = Instance.new("Sound")
  173. s.SoundId = id
  174. s.Volume = volume
  175. s.PlaybackSpeed = speed
  176. s.Parent = parent
  177. s:Play()
  178. repeat wait() until not s.Playing
  179. s:Destroy()
  180. end)
  181. end
  182. function gethum(obj)
  183. if obj.Parent then
  184. if obj.Parent:FindFirstChild("Humanoid") then
  185. if obj.Parent.Name ~= plr.Name then
  186. return obj.Parent:FindFirstChildOfClass("Humanoid")
  187. end
  188. end
  189. end
  190. end
  191. function smooth(obj)
  192. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  193. for i,v in pairs(sides) do
  194. obj[v.."Surface"] = "SmoothNoOutlines"
  195. end
  196. end
  197. function fade(obj, dest, grow)
  198. spawn(function()
  199. local oldcf = obj.CFrame
  200. for i = 0, 10 do
  201. if grow then
  202. obj.Size = obj.Size +Vector3.new(1,1,1)
  203. obj.CFrame = oldcf
  204. end
  205. obj.Transparency = obj.Transparency +0.1
  206. swait()
  207. end
  208. if dest then
  209. obj:Destroy()
  210. end
  211. end)
  212. end
  213. function replacejoint(name)
  214. local j = torso:FindFirstChild(name)
  215. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  216. if j then
  217. if true then
  218. local new = Instance.new("Weld")
  219. new.Part0 = j.Part0
  220. j.Part0 = nil
  221. new.Name = j.Name.." Replacement"
  222. new.Parent = j.Parent
  223. new.Part1 = j.Part1
  224. new.C0 = j.C0
  225. new.C1 = j.C1
  226. return new
  227. end
  228. end
  229. end
  230. function removejoint(name)
  231. local j = torso:FindFirstChild(name.." Replacement")
  232. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  233. if j then
  234. local p0 = j.Part0
  235. local c0 = j.C0
  236. local c1 = j.C1
  237. j:Destroy()
  238. local new = p0:FindFirstChild(name)
  239. local ac0 = new.C0
  240. local ac1 = new.C1
  241. new.Part0 = p0
  242. new.C0 = c0
  243. new.C1 = c1
  244. spawn(function()
  245. for i = 0, 1, 0.1 do
  246. new.C0 = new.C0:Lerp(ac0, 0.7)
  247. new.C1 = new.C1:lerp(ac1, 0.7)
  248. wait()
  249. end
  250. end)
  251. end
  252. end
  253. function fixalljoints()
  254. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  255. removejoint(v)
  256. end
  257. end
  258. function getnewjoints()
  259. local rs = replacejoint("Right Shoulder")
  260. local ls = replacejoint("Left Shoulder")
  261. local rh = replacejoint("Right Hip")
  262. local lh = replacejoint("Left Hip")
  263. local neck = replacejoint("Neck")
  264. local rj = replacejoint("RootJoint")
  265. return rs,ls,rh,lh,neck,rj
  266. end
  267. local keyamount = 0
  268. mouse.KeyDown:connect(function(key)
  269. if key == "w" or key == "a" or key == "s" or key == "d" then
  270. keyamount = keyamount + 1
  271. if animpose ~= "Falling" then
  272. animpose = "Walking"
  273. if keyamount > 3 then keyamount = 0 end
  274. end
  275. end
  276. end)
  277. mouse.KeyUp:connect(function(key)
  278. if key == "w" or key == "a" or key == "s" or key == "d" then
  279. keyamount = keyamount - 1
  280. if keyamount < 0 then keyamount = 0 end
  281. if keyamount == 0 then
  282. animpose = "Idle"
  283. end
  284. end
  285. end)
  286. item1 = Instance.new('Model')
  287. item1.Name = [[Great_ball]]
  288. item1.Parent = workspace
  289. item2 = Instance.new('Part')
  290. item2.Name = [[Part]]
  291. item2.BrickColor = BrickColor.new('Black')
  292. item2.Material = Enum.Material.Plastic
  293. item2.Reflectance = 0
  294. item2.Transparency = 0
  295. item2.Size = Vector3.new(187, 1, 57)
  296. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  297. item2.RotVelocity = Vector3.new(0, 0, 0)
  298. item2.Velocity = Vector3.new(0, 0, 0)
  299. item2.Anchored = true
  300. item2.CanCollide = true
  301. item2.Locked = true
  302. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  303. item2.Parent = workspace.Great_ball
  304. item3 = Instance.new('Part')
  305. item3.Name = [[Part]]
  306. item3.BrickColor = BrickColor.new('Black')
  307. item3.Material = Enum.Material.Plastic
  308. item3.Reflectance = 0
  309. item3.Transparency = 0
  310. item3.Size = Vector3.new(187, 47, 1)
  311. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  312. item3.RotVelocity = Vector3.new(0, 0, 0)
  313. item3.Velocity = Vector3.new(0, 0, 0)
  314. item3.Anchored = true
  315. item3.CanCollide = true
  316. item3.Locked = true
  317. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  318. item3.Parent = workspace.Great_ball
  319. item4 = Instance.new('Part')
  320. item4.Name = [[Part]]
  321. item4.BrickColor = BrickColor.new('Black')
  322. item4.Material = Enum.Material.Plastic
  323. item4.Reflectance = 0
  324. item4.Transparency = 0
  325. item4.Size = Vector3.new(55, 47, 1)
  326. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  327. item4.RotVelocity = Vector3.new(0, 0, 0)
  328. item4.Velocity = Vector3.new(0, 0, 0)
  329. item4.Anchored = true
  330. item4.CanCollide = true
  331. item4.Locked = true
  332. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  333. item4.Parent = workspace.Great_ball
  334. item5 = Instance.new('Part')
  335. item5.Name = [[Part]]
  336. item5.BrickColor = BrickColor.new('Black')
  337. item5.Material = Enum.Material.Plastic
  338. item5.Reflectance = 0
  339. item5.Transparency = 0
  340. item5.Size = Vector3.new(55, 47, 1)
  341. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  342. item5.RotVelocity = Vector3.new(0, 0, 0)
  343. item5.Velocity = Vector3.new(0, 0, 0)
  344. item5.Anchored = true
  345. item5.CanCollide = true
  346. item5.Locked = true
  347. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  348. item5.Parent = workspace.Great_ball
  349. item6 = Instance.new('Part')
  350. item6.Name = [[Part]]
  351. item6.BrickColor = BrickColor.new('Black')
  352. item6.Material = Enum.Material.Plastic
  353. item6.Reflectance = 0
  354. item6.Transparency = 0
  355. item6.Size = Vector3.new(187, 47, 1)
  356. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  357. item6.RotVelocity = Vector3.new(0, 0, 0)
  358. item6.Velocity = Vector3.new(0, 0, 0)
  359. item6.Anchored = true
  360. item6.CanCollide = true
  361. item6.Locked = true
  362. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  363. item6.Parent = workspace.Great_ball
  364. item7 = Instance.new('Part')
  365. item7.Name = [[Part]]
  366. item7.BrickColor = BrickColor.new('Black')
  367. item7.Material = Enum.Material.Plastic
  368. item7.Reflectance = 0
  369. item7.Transparency = 0
  370. item7.Size = Vector3.new(187, 1, 57)
  371. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  372. item7.RotVelocity = Vector3.new(0, 0, 0)
  373. item7.Velocity = Vector3.new(0, 0, 0)
  374. item7.Anchored = true
  375. item7.CanCollide = true
  376. item7.Locked = true
  377. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  378. item7.Parent = workspace.Great_ball
  379. item8 = Instance.new('Part')
  380. item8.Name = [[Part]]
  381. item8.BrickColor = BrickColor.new('Maroon')
  382. item8.Material = Enum.Material.Plastic
  383. item8.Reflectance = 0
  384. item8.Transparency = 0
  385. item8.Size = Vector3.new(1, 1, 57)
  386. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  387. item8.RotVelocity = Vector3.new(0, 0, 0)
  388. item8.Velocity = Vector3.new(0, 0, 0)
  389. item8.Anchored = true
  390. item8.CanCollide = true
  391. item8.Locked = true
  392. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  393. item8.Parent = workspace.Great_ball
  394. item9 = Instance.new('Part')
  395. item9.Name = [[Part]]
  396. item9.BrickColor = BrickColor.new('Maroon')
  397. item9.Material = Enum.Material.Plastic
  398. item9.Reflectance = 0
  399. item9.Transparency = 0
  400. item9.Size = Vector3.new(1, 1, 57)
  401. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  402. item9.RotVelocity = Vector3.new(0, 0, 0)
  403. item9.Velocity = Vector3.new(0, 0, 0)
  404. item9.Anchored = true
  405. item9.CanCollide = true
  406. item9.Locked = true
  407. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  408. item9.Parent = workspace.Great_ball
  409. item10 = Instance.new('Part')
  410. item10.Name = [[Part]]
  411. item10.BrickColor = BrickColor.new('Maroon')
  412. item10.Material = Enum.Material.Plastic
  413. item10.Reflectance = 0
  414. item10.Transparency = 0
  415. item10.Size = Vector3.new(1, 1, 57)
  416. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  417. item10.RotVelocity = Vector3.new(0, 0, 0)
  418. item10.Velocity = Vector3.new(0, 0, 0)
  419. item10.Anchored = true
  420. item10.CanCollide = true
  421. item10.Locked = true
  422. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  423. item10.Parent = workspace.Great_ball
  424. item11 = Instance.new('Part')
  425. item11.Name = [[Part]]
  426. item11.BrickColor = BrickColor.new('Maroon')
  427. item11.Material = Enum.Material.Plastic
  428. item11.Reflectance = 0
  429. item11.Transparency = 0
  430. item11.Size = Vector3.new(1, 1, 57)
  431. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  432. item11.RotVelocity = Vector3.new(0, 0, 0)
  433. item11.Velocity = Vector3.new(0, 0, 0)
  434. item11.Anchored = true
  435. item11.CanCollide = true
  436. item11.Locked = true
  437. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  438. item11.Parent = workspace.Great_ball
  439. item12 = Instance.new('Part')
  440. item12.Name = [[Part]]
  441. item12.BrickColor = BrickColor.new('Maroon')
  442. item12.Material = Enum.Material.Plastic
  443. item12.Reflectance = 0
  444. item12.Transparency = 0
  445. item12.Size = Vector3.new(1, 1, 57)
  446. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  447. item12.RotVelocity = Vector3.new(0, 0, 0)
  448. item12.Velocity = Vector3.new(0, 0, 0)
  449. item12.Anchored = true
  450. item12.CanCollide = true
  451. item12.Locked = true
  452. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  453. item12.Parent = workspace.Great_ball
  454. item13 = Instance.new('Part')
  455. item13.Name = [[Part]]
  456. item13.BrickColor = BrickColor.new('Maroon')
  457. item13.Material = Enum.Material.Plastic
  458. item13.Reflectance = 0
  459. item13.Transparency = 0
  460. item13.Size = Vector3.new(1, 1, 57)
  461. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  462. item13.RotVelocity = Vector3.new(0, 0, 0)
  463. item13.Velocity = Vector3.new(0, 0, 0)
  464. item13.Anchored = true
  465. item13.CanCollide = true
  466. item13.Locked = true
  467. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  468. item13.Parent = workspace.Great_ball
  469. item14 = Instance.new('Part')
  470. item14.Name = [[Part]]
  471. item14.BrickColor = BrickColor.new('Maroon')
  472. item14.Material = Enum.Material.Plastic
  473. item14.Reflectance = 0
  474. item14.Transparency = 0
  475. item14.Size = Vector3.new(1, 1, 57)
  476. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  477. item14.RotVelocity = Vector3.new(0, 0, 0)
  478. item14.Velocity = Vector3.new(0, 0, 0)
  479. item14.Anchored = true
  480. item14.CanCollide = true
  481. item14.Locked = true
  482. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  483. item14.Parent = workspace.Great_ball
  484. item15 = Instance.new('Part')
  485. item15.Name = [[Part]]
  486. item15.BrickColor = BrickColor.new('Maroon')
  487. item15.Material = Enum.Material.Plastic
  488. item15.Reflectance = 0
  489. item15.Transparency = 0
  490. item15.Size = Vector3.new(1, 1, 57)
  491. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  492. item15.RotVelocity = Vector3.new(0, 0, 0)
  493. item15.Velocity = Vector3.new(0, 0, 0)
  494. item15.Anchored = true
  495. item15.CanCollide = true
  496. item15.Locked = true
  497. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  498. item15.Parent = workspace.Great_ball
  499. item16 = Instance.new('Part')
  500. item16.Name = [[Part]]
  501. item16.BrickColor = BrickColor.new('Maroon')
  502. item16.Material = Enum.Material.Plastic
  503. item16.Reflectance = 0
  504. item16.Transparency = 0
  505. item16.Size = Vector3.new(1, 1, 57)
  506. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  507. item16.RotVelocity = Vector3.new(0, 0, 0)
  508. item16.Velocity = Vector3.new(0, 0, 0)
  509. item16.Anchored = true
  510. item16.CanCollide = true
  511. item16.Locked = true
  512. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  513. item16.Parent = workspace.Great_ball
  514. item17 = Instance.new('Part')
  515. item17.Name = [[Part]]
  516. item17.BrickColor = BrickColor.new('Maroon')
  517. item17.Material = Enum.Material.Plastic
  518. item17.Reflectance = 0
  519. item17.Transparency = 0
  520. item17.Size = Vector3.new(1, 1, 57)
  521. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  522. item17.RotVelocity = Vector3.new(0, 0, 0)
  523. item17.Velocity = Vector3.new(0, 0, 0)
  524. item17.Anchored = true
  525. item17.CanCollide = true
  526. item17.Locked = true
  527. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  528. item17.Parent = workspace.Great_ball
  529. item18 = Instance.new('Part')
  530. item18.Name = [[Part]]
  531. item18.BrickColor = BrickColor.new('Maroon')
  532. item18.Material = Enum.Material.Plastic
  533. item18.Reflectance = 0
  534. item18.Transparency = 0
  535. item18.Size = Vector3.new(1, 1, 57)
  536. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  537. item18.RotVelocity = Vector3.new(0, 0, 0)
  538. item18.Velocity = Vector3.new(0, 0, 0)
  539. item18.Anchored = true
  540. item18.CanCollide = true
  541. item18.Locked = true
  542. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  543. item18.Parent = workspace.Great_ball
  544. item19 = Instance.new('Part')
  545. item19.Name = [[Part]]
  546. item19.BrickColor = BrickColor.new('Maroon')
  547. item19.Material = Enum.Material.Plastic
  548. item19.Reflectance = 0
  549. item19.Transparency = 0
  550. item19.Size = Vector3.new(1, 1, 57)
  551. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  552. item19.RotVelocity = Vector3.new(0, 0, 0)
  553. item19.Velocity = Vector3.new(0, 0, 0)
  554. item19.Anchored = true
  555. item19.CanCollide = true
  556. item19.Locked = true
  557. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  558. item19.Parent = workspace.Great_ball
  559. item20 = Instance.new('Part')
  560. item20.Name = [[Part]]
  561. item20.BrickColor = BrickColor.new('Maroon')
  562. item20.Material = Enum.Material.Plastic
  563. item20.Reflectance = 0
  564. item20.Transparency = 0
  565. item20.Size = Vector3.new(1, 1, 57)
  566. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  567. item20.RotVelocity = Vector3.new(0, 0, 0)
  568. item20.Velocity = Vector3.new(0, 0, 0)
  569. item20.Anchored = true
  570. item20.CanCollide = true
  571. item20.Locked = true
  572. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  573. item20.Parent = workspace.Great_ball
  574. item21 = Instance.new('Part')
  575. item21.Name = [[Part]]
  576. item21.BrickColor = BrickColor.new('Maroon')
  577. item21.Material = Enum.Material.Plastic
  578. item21.Reflectance = 0
  579. item21.Transparency = 0
  580. item21.Size = Vector3.new(1, 1, 57)
  581. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  582. item21.RotVelocity = Vector3.new(0, 0, 0)
  583. item21.Velocity = Vector3.new(0, 0, 0)
  584. item21.Anchored = true
  585. item21.CanCollide = true
  586. item21.Locked = true
  587. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  588. item21.Parent = workspace.Great_ball
  589. item22 = Instance.new('Part')
  590. item22.Name = [[Part]]
  591. item22.BrickColor = BrickColor.new('Maroon')
  592. item22.Material = Enum.Material.Plastic
  593. item22.Reflectance = 0
  594. item22.Transparency = 0
  595. item22.Size = Vector3.new(1, 1, 57)
  596. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  597. item22.RotVelocity = Vector3.new(0, 0, 0)
  598. item22.Velocity = Vector3.new(0, 0, 0)
  599. item22.Anchored = true
  600. item22.CanCollide = true
  601. item22.Locked = true
  602. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  603. item22.Parent = workspace.Great_ball
  604. item23 = Instance.new('Part')
  605. item23.Name = [[Part]]
  606. item23.BrickColor = BrickColor.new('Maroon')
  607. item23.Material = Enum.Material.Plastic
  608. item23.Reflectance = 0
  609. item23.Transparency = 0
  610. item23.Size = Vector3.new(1, 1, 57)
  611. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  612. item23.RotVelocity = Vector3.new(0, 0, 0)
  613. item23.Velocity = Vector3.new(0, 0, 0)
  614. item23.Anchored = true
  615. item23.CanCollide = true
  616. item23.Locked = true
  617. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  618. item23.Parent = workspace.Great_ball
  619. item24 = Instance.new('Part')
  620. item24.Name = [[Part]]
  621. item24.BrickColor = BrickColor.new('Maroon')
  622. item24.Material = Enum.Material.Plastic
  623. item24.Reflectance = 0
  624. item24.Transparency = 0
  625. item24.Size = Vector3.new(1, 1, 57)
  626. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  627. item24.RotVelocity = Vector3.new(0, 0, 0)
  628. item24.Velocity = Vector3.new(0, 0, 0)
  629. item24.Anchored = true
  630. item24.CanCollide = true
  631. item24.Locked = true
  632. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  633. item24.Parent = workspace.Great_ball
  634. item25 = Instance.new('Part')
  635. item25.Name = [[Part]]
  636. item25.BrickColor = BrickColor.new('Maroon')
  637. item25.Material = Enum.Material.Plastic
  638. item25.Reflectance = 0
  639. item25.Transparency = 0
  640. item25.Size = Vector3.new(1, 1, 57)
  641. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  642. item25.RotVelocity = Vector3.new(0, 0, 0)
  643. item25.Velocity = Vector3.new(0, 0, 0)
  644. item25.Anchored = true
  645. item25.CanCollide = true
  646. item25.Locked = true
  647. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  648. item25.Parent = workspace.Great_ball
  649. item26 = Instance.new('Part')
  650. item26.Name = [[Part]]
  651. item26.BrickColor = BrickColor.new('Deep orange')
  652. item26.Material = Enum.Material.Plastic
  653. item26.Reflectance = 0
  654. item26.Transparency = 0
  655. item26.Size = Vector3.new(29, 1, 57)
  656. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  657. item26.RotVelocity = Vector3.new(0, 0, 0)
  658. item26.Velocity = Vector3.new(0, 0, 0)
  659. item26.Anchored = true
  660. item26.CanCollide = true
  661. item26.Locked = true
  662. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  663. item26.Parent = workspace.Great_ball
  664. item27 = Instance.new('Part')
  665. item27.Name = [[Spawn]]
  666. item27.BrickColor = BrickColor.new('Black')
  667. item27.Material = Enum.Material.Slate
  668. item27.Reflectance = 0
  669. item27.Transparency = 0.5
  670. item27.Size = Vector3.new(1, 1, 1)
  671. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  672. item27.RotVelocity = Vector3.new(0, 0, 0)
  673. item27.Velocity = Vector3.new(0, 0, 0)
  674. item27.Anchored = true
  675. item27.CanCollide = false
  676. item27.Locked = true
  677. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  678. item27.Parent = workspace.Great_ball
  679. item28 = Instance.new('Model')
  680. item28.Name = [[Love_ball]]
  681. item28.Parent = workspace
  682. item29 = Instance.new('Part')
  683. item29.Name = [[Part]]
  684. item29.BrickColor = BrickColor.new('Pastel orange')
  685. item29.Material = Enum.Material.Plastic
  686. item29.Reflectance = 0
  687. item29.Transparency = 0
  688. item29.Size = Vector3.new(187, 1, 57)
  689. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  690. item29.RotVelocity = Vector3.new(0, 0, 0)
  691. item29.Velocity = Vector3.new(0, 0, 0)
  692. item29.Anchored = true
  693. item29.CanCollide = true
  694. item29.Locked = true
  695. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  696. item29.Parent = workspace.Love_ball
  697. item30 = Instance.new('Part')
  698. item30.Name = [[Part]]
  699. item30.BrickColor = BrickColor.new('Pastel orange')
  700. item30.Material = Enum.Material.Plastic
  701. item30.Reflectance = 0
  702. item30.Transparency = 0
  703. item30.Size = Vector3.new(55, 47, 1)
  704. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  705. item30.RotVelocity = Vector3.new(0, 0, 0)
  706. item30.Velocity = Vector3.new(0, 0, 0)
  707. item30.Anchored = true
  708. item30.CanCollide = true
  709. item30.Locked = true
  710. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  711. item30.Parent = workspace.Love_ball
  712. item31 = Instance.new('Part')
  713. item31.Name = [[Part]]
  714. item31.BrickColor = BrickColor.new('Pastel orange')
  715. item31.Material = Enum.Material.Plastic
  716. item31.Reflectance = 0
  717. item31.Transparency = 0
  718. item31.Size = Vector3.new(55, 47, 1)
  719. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  720. item31.RotVelocity = Vector3.new(0, 0, 0)
  721. item31.Velocity = Vector3.new(0, 0, 0)
  722. item31.Anchored = true
  723. item31.CanCollide = true
  724. item31.Locked = true
  725. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  726. item31.Parent = workspace.Love_ball
  727. item32 = Instance.new('Part')
  728. item32.Name = [[Part]]
  729. item32.BrickColor = BrickColor.new('Pastel orange')
  730. item32.Material = Enum.Material.Plastic
  731. item32.Reflectance = 0
  732. item32.Transparency = 0
  733. item32.Size = Vector3.new(187, 1, 57)
  734. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  735. item32.RotVelocity = Vector3.new(0, 0, 0)
  736. item32.Velocity = Vector3.new(0, 0, 0)
  737. item32.Anchored = true
  738. item32.CanCollide = true
  739. item32.Locked = true
  740. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  741. item32.Parent = workspace.Love_ball
  742. item33 = Instance.new('Part')
  743. item33.Name = [[Part]]
  744. item33.BrickColor = BrickColor.new('Pastel orange')
  745. item33.Material = Enum.Material.Plastic
  746. item33.Reflectance = 0
  747. item33.Transparency = 0
  748. item33.Size = Vector3.new(187, 47, 1)
  749. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  750. item33.RotVelocity = Vector3.new(0, 0, 0)
  751. item33.Velocity = Vector3.new(0, 0, 0)
  752. item33.Anchored = true
  753. item33.CanCollide = true
  754. item33.Locked = true
  755. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  756. item33.Parent = workspace.Love_ball
  757. item34 = Instance.new('Part')
  758. item34.Name = [[Part]]
  759. item34.BrickColor = BrickColor.new('Pastel orange')
  760. item34.Material = Enum.Material.Plastic
  761. item34.Reflectance = 0
  762. item34.Transparency = 0
  763. item34.Size = Vector3.new(187, 47, 1)
  764. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  765. item34.RotVelocity = Vector3.new(0, 0, 0)
  766. item34.Velocity = Vector3.new(0, 0, 0)
  767. item34.Anchored = true
  768. item34.CanCollide = true
  769. item34.Locked = true
  770. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  771. item34.Parent = workspace.Love_ball
  772. item35 = Instance.new('Part')
  773. item35.Name = [[Part]]
  774. item35.BrickColor = BrickColor.new('Maroon')
  775. item35.Material = Enum.Material.Plastic
  776. item35.Reflectance = 0
  777. item35.Transparency = 0
  778. item35.Size = Vector3.new(1, 1, 57)
  779. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  780. item35.RotVelocity = Vector3.new(0, 0, 0)
  781. item35.Velocity = Vector3.new(0, 0, 0)
  782. item35.Anchored = true
  783. item35.CanCollide = true
  784. item35.Locked = true
  785. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  786. item35.Parent = workspace.Love_ball
  787. item36 = Instance.new('Part')
  788. item36.Name = [[Part]]
  789. item36.BrickColor = BrickColor.new('Maroon')
  790. item36.Material = Enum.Material.Plastic
  791. item36.Reflectance = 0
  792. item36.Transparency = 0
  793. item36.Size = Vector3.new(1, 1, 57)
  794. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  795. item36.RotVelocity = Vector3.new(0, 0, 0)
  796. item36.Velocity = Vector3.new(0, 0, 0)
  797. item36.Anchored = true
  798. item36.CanCollide = true
  799. item36.Locked = true
  800. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  801. item36.Parent = workspace.Love_ball
  802. item37 = Instance.new('Part')
  803. item37.Name = [[Part]]
  804. item37.BrickColor = BrickColor.new('Maroon')
  805. item37.Material = Enum.Material.Plastic
  806. item37.Reflectance = 0
  807. item37.Transparency = 0
  808. item37.Size = Vector3.new(1, 1, 57)
  809. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  810. item37.RotVelocity = Vector3.new(0, 0, 0)
  811. item37.Velocity = Vector3.new(0, 0, 0)
  812. item37.Anchored = true
  813. item37.CanCollide = true
  814. item37.Locked = true
  815. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  816. item37.Parent = workspace.Love_ball
  817. item38 = Instance.new('Part')
  818. item38.Name = [[Part]]
  819. item38.BrickColor = BrickColor.new('Maroon')
  820. item38.Material = Enum.Material.Plastic
  821. item38.Reflectance = 0
  822. item38.Transparency = 0
  823. item38.Size = Vector3.new(1, 1, 57)
  824. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  825. item38.RotVelocity = Vector3.new(0, 0, 0)
  826. item38.Velocity = Vector3.new(0, 0, 0)
  827. item38.Anchored = true
  828. item38.CanCollide = true
  829. item38.Locked = true
  830. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  831. item38.Parent = workspace.Love_ball
  832. item39 = Instance.new('Part')
  833. item39.Name = [[Part]]
  834. item39.BrickColor = BrickColor.new('Maroon')
  835. item39.Material = Enum.Material.Plastic
  836. item39.Reflectance = 0
  837. item39.Transparency = 0
  838. item39.Size = Vector3.new(1, 1, 57)
  839. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  840. item39.RotVelocity = Vector3.new(0, 0, 0)
  841. item39.Velocity = Vector3.new(0, 0, 0)
  842. item39.Anchored = true
  843. item39.CanCollide = true
  844. item39.Locked = true
  845. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  846. item39.Parent = workspace.Love_ball
  847. item40 = Instance.new('Part')
  848. item40.Name = [[Part]]
  849. item40.BrickColor = BrickColor.new('Maroon')
  850. item40.Material = Enum.Material.Plastic
  851. item40.Reflectance = 0
  852. item40.Transparency = 0
  853. item40.Size = Vector3.new(1, 1, 57)
  854. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  855. item40.RotVelocity = Vector3.new(0, 0, 0)
  856. item40.Velocity = Vector3.new(0, 0, 0)
  857. item40.Anchored = true
  858. item40.CanCollide = true
  859. item40.Locked = true
  860. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  861. item40.Parent = workspace.Love_ball
  862. item41 = Instance.new('Part')
  863. item41.Name = [[Part]]
  864. item41.BrickColor = BrickColor.new('Maroon')
  865. item41.Material = Enum.Material.Plastic
  866. item41.Reflectance = 0
  867. item41.Transparency = 0
  868. item41.Size = Vector3.new(1, 1, 57)
  869. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  870. item41.RotVelocity = Vector3.new(0, 0, 0)
  871. item41.Velocity = Vector3.new(0, 0, 0)
  872. item41.Anchored = true
  873. item41.CanCollide = true
  874. item41.Locked = true
  875. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  876. item41.Parent = workspace.Love_ball
  877. item42 = Instance.new('Part')
  878. item42.Name = [[Part]]
  879. item42.BrickColor = BrickColor.new('Maroon')
  880. item42.Material = Enum.Material.Plastic
  881. item42.Reflectance = 0
  882. item42.Transparency = 0
  883. item42.Size = Vector3.new(1, 1, 57)
  884. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  885. item42.RotVelocity = Vector3.new(0, 0, 0)
  886. item42.Velocity = Vector3.new(0, 0, 0)
  887. item42.Anchored = true
  888. item42.CanCollide = true
  889. item42.Locked = true
  890. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  891. item42.Parent = workspace.Love_ball
  892. item43 = Instance.new('Part')
  893. item43.Name = [[Part]]
  894. item43.BrickColor = BrickColor.new('Maroon')
  895. item43.Material = Enum.Material.Plastic
  896. item43.Reflectance = 0
  897. item43.Transparency = 0
  898. item43.Size = Vector3.new(1, 1, 57)
  899. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  900. item43.RotVelocity = Vector3.new(0, 0, 0)
  901. item43.Velocity = Vector3.new(0, 0, 0)
  902. item43.Anchored = true
  903. item43.CanCollide = true
  904. item43.Locked = true
  905. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  906. item43.Parent = workspace.Love_ball
  907. item44 = Instance.new('Part')
  908. item44.Name = [[Part]]
  909. item44.BrickColor = BrickColor.new('Maroon')
  910. item44.Material = Enum.Material.Plastic
  911. item44.Reflectance = 0
  912. item44.Transparency = 0
  913. item44.Size = Vector3.new(1, 1, 57)
  914. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  915. item44.RotVelocity = Vector3.new(0, 0, 0)
  916. item44.Velocity = Vector3.new(0, 0, 0)
  917. item44.Anchored = true
  918. item44.CanCollide = true
  919. item44.Locked = true
  920. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  921. item44.Parent = workspace.Love_ball
  922. item45 = Instance.new('Part')
  923. item45.Name = [[Part]]
  924. item45.BrickColor = BrickColor.new('Maroon')
  925. item45.Material = Enum.Material.Plastic
  926. item45.Reflectance = 0
  927. item45.Transparency = 0
  928. item45.Size = Vector3.new(1, 1, 57)
  929. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  930. item45.RotVelocity = Vector3.new(0, 0, 0)
  931. item45.Velocity = Vector3.new(0, 0, 0)
  932. item45.Anchored = true
  933. item45.CanCollide = true
  934. item45.Locked = true
  935. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  936. item45.Parent = workspace.Love_ball
  937. item46 = Instance.new('Part')
  938. item46.Name = [[Part]]
  939. item46.BrickColor = BrickColor.new('Maroon')
  940. item46.Material = Enum.Material.Plastic
  941. item46.Reflectance = 0
  942. item46.Transparency = 0
  943. item46.Size = Vector3.new(1, 1, 57)
  944. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  945. item46.RotVelocity = Vector3.new(0, 0, 0)
  946. item46.Velocity = Vector3.new(0, 0, 0)
  947. item46.Anchored = true
  948. item46.CanCollide = true
  949. item46.Locked = true
  950. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  951. item46.Parent = workspace.Love_ball
  952. item47 = Instance.new('Part')
  953. item47.Name = [[Part]]
  954. item47.BrickColor = BrickColor.new('Maroon')
  955. item47.Material = Enum.Material.Plastic
  956. item47.Reflectance = 0
  957. item47.Transparency = 0
  958. item47.Size = Vector3.new(1, 1, 57)
  959. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  960. item47.RotVelocity = Vector3.new(0, 0, 0)
  961. item47.Velocity = Vector3.new(0, 0, 0)
  962. item47.Anchored = true
  963. item47.CanCollide = true
  964. item47.Locked = true
  965. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  966. item47.Parent = workspace.Love_ball
  967. item48 = Instance.new('Part')
  968. item48.Name = [[Part]]
  969. item48.BrickColor = BrickColor.new('Maroon')
  970. item48.Material = Enum.Material.Plastic
  971. item48.Reflectance = 0
  972. item48.Transparency = 0
  973. item48.Size = Vector3.new(1, 1, 57)
  974. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  975. item48.RotVelocity = Vector3.new(0, 0, 0)
  976. item48.Velocity = Vector3.new(0, 0, 0)
  977. item48.Anchored = true
  978. item48.CanCollide = true
  979. item48.Locked = true
  980. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  981. item48.Parent = workspace.Love_ball
  982. item49 = Instance.new('Part')
  983. item49.Name = [[Part]]
  984. item49.BrickColor = BrickColor.new('Maroon')
  985. item49.Material = Enum.Material.Plastic
  986. item49.Reflectance = 0
  987. item49.Transparency = 0
  988. item49.Size = Vector3.new(1, 1, 57)
  989. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  990. item49.RotVelocity = Vector3.new(0, 0, 0)
  991. item49.Velocity = Vector3.new(0, 0, 0)
  992. item49.Anchored = true
  993. item49.CanCollide = true
  994. item49.Locked = true
  995. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  996. item49.Parent = workspace.Love_ball
  997. item50 = Instance.new('Part')
  998. item50.Name = [[Part]]
  999. item50.BrickColor = BrickColor.new('Maroon')
  1000. item50.Material = Enum.Material.Plastic
  1001. item50.Reflectance = 0
  1002. item50.Transparency = 0
  1003. item50.Size = Vector3.new(1, 1, 57)
  1004. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1005. item50.RotVelocity = Vector3.new(0, 0, 0)
  1006. item50.Velocity = Vector3.new(0, 0, 0)
  1007. item50.Anchored = true
  1008. item50.CanCollide = true
  1009. item50.Locked = true
  1010. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  1011. item50.Parent = workspace.Love_ball
  1012. item51 = Instance.new('Part')
  1013. item51.Name = [[Part]]
  1014. item51.BrickColor = BrickColor.new('Maroon')
  1015. item51.Material = Enum.Material.Plastic
  1016. item51.Reflectance = 0
  1017. item51.Transparency = 0
  1018. item51.Size = Vector3.new(1, 1, 57)
  1019. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1020. item51.RotVelocity = Vector3.new(0, 0, 0)
  1021. item51.Velocity = Vector3.new(0, 0, 0)
  1022. item51.Anchored = true
  1023. item51.CanCollide = true
  1024. item51.Locked = true
  1025. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  1026. item51.Parent = workspace.Love_ball
  1027. item52 = Instance.new('Part')
  1028. item52.Name = [[Part]]
  1029. item52.BrickColor = BrickColor.new('Maroon')
  1030. item52.Material = Enum.Material.Plastic
  1031. item52.Reflectance = 0
  1032. item52.Transparency = 0
  1033. item52.Size = Vector3.new(1, 1, 57)
  1034. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1035. item52.RotVelocity = Vector3.new(0, 0, 0)
  1036. item52.Velocity = Vector3.new(0, 0, 0)
  1037. item52.Anchored = true
  1038. item52.CanCollide = true
  1039. item52.Locked = true
  1040. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  1041. item52.Parent = workspace.Love_ball
  1042. item53 = Instance.new('Part')
  1043. item53.Name = [[Part]]
  1044. item53.BrickColor = BrickColor.new('Deep orange')
  1045. item53.Material = Enum.Material.Plastic
  1046. item53.Reflectance = 0
  1047. item53.Transparency = 0
  1048. item53.Size = Vector3.new(29, 1, 57)
  1049. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1050. item53.RotVelocity = Vector3.new(0, 0, 0)
  1051. item53.Velocity = Vector3.new(0, 0, 0)
  1052. item53.Anchored = true
  1053. item53.CanCollide = true
  1054. item53.Locked = true
  1055. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  1056. item53.Parent = workspace.Love_ball
  1057. item54 = Instance.new('Part')
  1058. item54.Name = [[Spawn]]
  1059. item54.BrickColor = BrickColor.new('Black')
  1060. item54.Material = Enum.Material.Slate
  1061. item54.Reflectance = 0
  1062. item54.Transparency = 0.5
  1063. item54.Size = Vector3.new(1, 1, 1)
  1064. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1065. item54.RotVelocity = Vector3.new(0, 0, 0)
  1066. item54.Velocity = Vector3.new(0, 0, 0)
  1067. item54.Anchored = true
  1068. item54.CanCollide = false
  1069. item54.Locked = true
  1070. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  1071. item54.Parent = workspace.Love_ball
  1072. item55 = Instance.new('Model')
  1073. item55.Name = [[Master_ball]]
  1074. item55.Parent = workspace
  1075. item56 = Instance.new('Part')
  1076. item56.Name = [[Part]]
  1077. item56.BrickColor = BrickColor.new('Magenta')
  1078. item56.Material = Enum.Material.Slate
  1079. item56.Reflectance = 0
  1080. item56.Transparency = 0
  1081. item56.Size = Vector3.new(55, 47, 1)
  1082. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1083. item56.RotVelocity = Vector3.new(0, 0, 0)
  1084. item56.Velocity = Vector3.new(0, 0, 0)
  1085. item56.Anchored = true
  1086. item56.CanCollide = true
  1087. item56.Locked = true
  1088. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1089. item56.Parent = workspace.Master_ball
  1090. item57 = Instance.new('Part')
  1091. item57.Name = [[Part]]
  1092. item57.BrickColor = BrickColor.new('Magenta')
  1093. item57.Material = Enum.Material.Slate
  1094. item57.Reflectance = 0
  1095. item57.Transparency = 0
  1096. item57.Size = Vector3.new(60, 1, 57)
  1097. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1098. item57.RotVelocity = Vector3.new(0, 0, 0)
  1099. item57.Velocity = Vector3.new(0, 0, 0)
  1100. item57.Anchored = true
  1101. item57.CanCollide = true
  1102. item57.Locked = true
  1103. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1104. item57.Parent = workspace.Master_ball
  1105. item58 = Instance.new('Part')
  1106. item58.Name = [[Part]]
  1107. item58.BrickColor = BrickColor.new('Magenta')
  1108. item58.Material = Enum.Material.Slate
  1109. item58.Reflectance = 0
  1110. item58.Transparency = 0
  1111. item58.Size = Vector3.new(60, 47, 1)
  1112. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1113. item58.RotVelocity = Vector3.new(0, 0, 0)
  1114. item58.Velocity = Vector3.new(0, 0, 0)
  1115. item58.Anchored = true
  1116. item58.CanCollide = true
  1117. item58.Locked = true
  1118. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1119. item58.Parent = workspace.Master_ball
  1120. item59 = Instance.new('Part')
  1121. item59.Name = [[Part]]
  1122. item59.BrickColor = BrickColor.new('Magenta')
  1123. item59.Material = Enum.Material.Slate
  1124. item59.Reflectance = 0
  1125. item59.Transparency = 0
  1126. item59.Size = Vector3.new(55, 47, 1)
  1127. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1128. item59.RotVelocity = Vector3.new(0, 0, 0)
  1129. item59.Velocity = Vector3.new(0, 0, 0)
  1130. item59.Anchored = true
  1131. item59.CanCollide = true
  1132. item59.Locked = true
  1133. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1134. item59.Parent = workspace.Master_ball
  1135. item60 = Instance.new('Part')
  1136. item60.Name = [[Part]]
  1137. item60.BrickColor = BrickColor.new('Magenta')
  1138. item60.Material = Enum.Material.Slate
  1139. item60.Reflectance = 0
  1140. item60.Transparency = 0
  1141. item60.Size = Vector3.new(60, 47, 1)
  1142. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1143. item60.RotVelocity = Vector3.new(0, 0, 0)
  1144. item60.Velocity = Vector3.new(0, 0, 0)
  1145. item60.Anchored = true
  1146. item60.CanCollide = true
  1147. item60.Locked = true
  1148. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1149. item60.Parent = workspace.Master_ball
  1150. item61 = Instance.new('Part')
  1151. item61.Name = [[Part]]
  1152. item61.BrickColor = BrickColor.new('Magenta')
  1153. item61.Material = Enum.Material.Slate
  1154. item61.Reflectance = 0
  1155. item61.Transparency = 0
  1156. item61.Size = Vector3.new(60, 1, 57)
  1157. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1158. item61.RotVelocity = Vector3.new(0, 0, 0)
  1159. item61.Velocity = Vector3.new(0, 0, 0)
  1160. item61.Anchored = true
  1161. item61.CanCollide = true
  1162. item61.Locked = true
  1163. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1164. item61.Parent = workspace.Master_ball
  1165. item62 = Instance.new('Part')
  1166. item62.Name = [[Spawn]]
  1167. item62.BrickColor = BrickColor.new('Black')
  1168. item62.Material = Enum.Material.Slate
  1169. item62.Reflectance = 0
  1170. item62.Transparency = 0.5
  1171. item62.Size = Vector3.new(1, 1, 1)
  1172. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1173. item62.RotVelocity = Vector3.new(0, 0, 0)
  1174. item62.Velocity = Vector3.new(0, 0, 0)
  1175. item62.Anchored = true
  1176. item62.CanCollide = false
  1177. item62.Locked = true
  1178. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1179. item62.Parent = workspace.Master_ball
  1180. item63 = Instance.new('Model')
  1181. item63.Name = [[Timer_ball]]
  1182. item63.Parent = workspace
  1183. item64 = Instance.new('Part')
  1184. item64.Name = [[Part]]
  1185. item64.BrickColor = BrickColor.new('Ghost grey')
  1186. item64.Material = Enum.Material.Plastic
  1187. item64.Reflectance = 0
  1188. item64.Transparency = 0
  1189. item64.Size = Vector3.new(187, 47, 1)
  1190. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1191. item64.RotVelocity = Vector3.new(0, 0, 0)
  1192. item64.Velocity = Vector3.new(0, 0, 0)
  1193. item64.Anchored = true
  1194. item64.CanCollide = true
  1195. item64.Locked = true
  1196. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1197. item64.Parent = workspace.Timer_ball
  1198. item65 = Instance.new('Part')
  1199. item65.Name = [[Part]]
  1200. item65.BrickColor = BrickColor.new('Ghost grey')
  1201. item65.Material = Enum.Material.Plastic
  1202. item65.Reflectance = 0
  1203. item65.Transparency = 0
  1204. item65.Size = Vector3.new(187, 1, 57)
  1205. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1206. item65.RotVelocity = Vector3.new(0, 0, 0)
  1207. item65.Velocity = Vector3.new(0, 0, 0)
  1208. item65.Anchored = true
  1209. item65.CanCollide = true
  1210. item65.Locked = true
  1211. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1212. item65.Parent = workspace.Timer_ball
  1213. item66 = Instance.new('Part')
  1214. item66.Name = [[Part]]
  1215. item66.BrickColor = BrickColor.new('Ghost grey')
  1216. item66.Material = Enum.Material.Plastic
  1217. item66.Reflectance = 0
  1218. item66.Transparency = 0
  1219. item66.Size = Vector3.new(187, 1, 57)
  1220. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1221. item66.RotVelocity = Vector3.new(0, 0, 0)
  1222. item66.Velocity = Vector3.new(0, 0, 0)
  1223. item66.Anchored = true
  1224. item66.CanCollide = true
  1225. item66.Locked = true
  1226. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1227. item66.Parent = workspace.Timer_ball
  1228. item67 = Instance.new('Part')
  1229. item67.Name = [[Part]]
  1230. item67.BrickColor = BrickColor.new('Ghost grey')
  1231. item67.Material = Enum.Material.Plastic
  1232. item67.Reflectance = 0
  1233. item67.Transparency = 0
  1234. item67.Size = Vector3.new(187, 47, 1)
  1235. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1236. item67.RotVelocity = Vector3.new(0, 0, 0)
  1237. item67.Velocity = Vector3.new(0, 0, 0)
  1238. item67.Anchored = true
  1239. item67.CanCollide = true
  1240. item67.Locked = true
  1241. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1242. item67.Parent = workspace.Timer_ball
  1243. item68 = Instance.new('Part')
  1244. item68.Name = [[Part]]
  1245. item68.BrickColor = BrickColor.new('Ghost grey')
  1246. item68.Material = Enum.Material.Plastic
  1247. item68.Reflectance = 0
  1248. item68.Transparency = 0
  1249. item68.Size = Vector3.new(55, 47, 1)
  1250. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1251. item68.RotVelocity = Vector3.new(0, 0, 0)
  1252. item68.Velocity = Vector3.new(0, 0, 0)
  1253. item68.Anchored = true
  1254. item68.CanCollide = true
  1255. item68.Locked = true
  1256. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1257. item68.Parent = workspace.Timer_ball
  1258. item69 = Instance.new('Part')
  1259. item69.Name = [[Part]]
  1260. item69.BrickColor = BrickColor.new('Ghost grey')
  1261. item69.Material = Enum.Material.Plastic
  1262. item69.Reflectance = 0
  1263. item69.Transparency = 0
  1264. item69.Size = Vector3.new(55, 47, 1)
  1265. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1266. item69.RotVelocity = Vector3.new(0, 0, 0)
  1267. item69.Velocity = Vector3.new(0, 0, 0)
  1268. item69.Anchored = true
  1269. item69.CanCollide = true
  1270. item69.Locked = true
  1271. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1272. item69.Parent = workspace.Timer_ball
  1273. item70 = Instance.new('Part')
  1274. item70.Name = [[Part]]
  1275. item70.BrickColor = BrickColor.new('Maroon')
  1276. item70.Material = Enum.Material.Plastic
  1277. item70.Reflectance = 0
  1278. item70.Transparency = 0
  1279. item70.Size = Vector3.new(1, 1, 57)
  1280. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1281. item70.RotVelocity = Vector3.new(0, 0, 0)
  1282. item70.Velocity = Vector3.new(0, 0, 0)
  1283. item70.Anchored = true
  1284. item70.CanCollide = true
  1285. item70.Locked = true
  1286. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1287. item70.Parent = workspace.Timer_ball
  1288. item71 = Instance.new('Part')
  1289. item71.Name = [[Part]]
  1290. item71.BrickColor = BrickColor.new('Maroon')
  1291. item71.Material = Enum.Material.Plastic
  1292. item71.Reflectance = 0
  1293. item71.Transparency = 0
  1294. item71.Size = Vector3.new(1, 1, 57)
  1295. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1296. item71.RotVelocity = Vector3.new(0, 0, 0)
  1297. item71.Velocity = Vector3.new(0, 0, 0)
  1298. item71.Anchored = true
  1299. item71.CanCollide = true
  1300. item71.Locked = true
  1301. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1302. item71.Parent = workspace.Timer_ball
  1303. item72 = Instance.new('Part')
  1304. item72.Name = [[Part]]
  1305. item72.BrickColor = BrickColor.new('Maroon')
  1306. item72.Material = Enum.Material.Plastic
  1307. item72.Reflectance = 0
  1308. item72.Transparency = 0
  1309. item72.Size = Vector3.new(1, 1, 57)
  1310. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1311. item72.RotVelocity = Vector3.new(0, 0, 0)
  1312. item72.Velocity = Vector3.new(0, 0, 0)
  1313. item72.Anchored = true
  1314. item72.CanCollide = true
  1315. item72.Locked = true
  1316. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1317. item72.Parent = workspace.Timer_ball
  1318. item73 = Instance.new('Part')
  1319. item73.Name = [[Part]]
  1320. item73.BrickColor = BrickColor.new('Maroon')
  1321. item73.Material = Enum.Material.Plastic
  1322. item73.Reflectance = 0
  1323. item73.Transparency = 0
  1324. item73.Size = Vector3.new(1, 1, 57)
  1325. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1326. item73.RotVelocity = Vector3.new(0, 0, 0)
  1327. item73.Velocity = Vector3.new(0, 0, 0)
  1328. item73.Anchored = true
  1329. item73.CanCollide = true
  1330. item73.Locked = true
  1331. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1332. item73.Parent = workspace.Timer_ball
  1333. item74 = Instance.new('Part')
  1334. item74.Name = [[Part]]
  1335. item74.BrickColor = BrickColor.new('Maroon')
  1336. item74.Material = Enum.Material.Plastic
  1337. item74.Reflectance = 0
  1338. item74.Transparency = 0
  1339. item74.Size = Vector3.new(1, 1, 57)
  1340. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1341. item74.RotVelocity = Vector3.new(0, 0, 0)
  1342. item74.Velocity = Vector3.new(0, 0, 0)
  1343. item74.Anchored = true
  1344. item74.CanCollide = true
  1345. item74.Locked = true
  1346. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1347. item74.Parent = workspace.Timer_ball
  1348. item75 = Instance.new('Part')
  1349. item75.Name = [[Part]]
  1350. item75.BrickColor = BrickColor.new('Maroon')
  1351. item75.Material = Enum.Material.Plastic
  1352. item75.Reflectance = 0
  1353. item75.Transparency = 0
  1354. item75.Size = Vector3.new(1, 1, 57)
  1355. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1356. item75.RotVelocity = Vector3.new(0, 0, 0)
  1357. item75.Velocity = Vector3.new(0, 0, 0)
  1358. item75.Anchored = true
  1359. item75.CanCollide = true
  1360. item75.Locked = true
  1361. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1362. item75.Parent = workspace.Timer_ball
  1363. item76 = Instance.new('Part')
  1364. item76.Name = [[Part]]
  1365. item76.BrickColor = BrickColor.new('Maroon')
  1366. item76.Material = Enum.Material.Plastic
  1367. item76.Reflectance = 0
  1368. item76.Transparency = 0
  1369. item76.Size = Vector3.new(1, 1, 57)
  1370. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1371. item76.RotVelocity = Vector3.new(0, 0, 0)
  1372. item76.Velocity = Vector3.new(0, 0, 0)
  1373. item76.Anchored = true
  1374. item76.CanCollide = true
  1375. item76.Locked = true
  1376. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1377. item76.Parent = workspace.Timer_ball
  1378. item77 = Instance.new('Part')
  1379. item77.Name = [[Part]]
  1380. item77.BrickColor = BrickColor.new('Deep orange')
  1381. item77.Material = Enum.Material.Plastic
  1382. item77.Reflectance = 0
  1383. item77.Transparency = 0
  1384. item77.Size = Vector3.new(29, 1, 57)
  1385. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1386. item77.RotVelocity = Vector3.new(0, 0, 0)
  1387. item77.Velocity = Vector3.new(0, 0, 0)
  1388. item77.Anchored = true
  1389. item77.CanCollide = true
  1390. item77.Locked = true
  1391. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1392. item77.Parent = workspace.Timer_ball
  1393. item78 = Instance.new('Part')
  1394. item78.Name = [[Part]]
  1395. item78.BrickColor = BrickColor.new('Maroon')
  1396. item78.Material = Enum.Material.Plastic
  1397. item78.Reflectance = 0
  1398. item78.Transparency = 0
  1399. item78.Size = Vector3.new(1, 1, 57)
  1400. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1401. item78.RotVelocity = Vector3.new(0, 0, 0)
  1402. item78.Velocity = Vector3.new(0, 0, 0)
  1403. item78.Anchored = true
  1404. item78.CanCollide = true
  1405. item78.Locked = true
  1406. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1407. item78.Parent = workspace.Timer_ball
  1408. item79 = Instance.new('Part')
  1409. item79.Name = [[Part]]
  1410. item79.BrickColor = BrickColor.new('Maroon')
  1411. item79.Material = Enum.Material.Plastic
  1412. item79.Reflectance = 0
  1413. item79.Transparency = 0
  1414. item79.Size = Vector3.new(1, 1, 57)
  1415. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1416. item79.RotVelocity = Vector3.new(0, 0, 0)
  1417. item79.Velocity = Vector3.new(0, 0, 0)
  1418. item79.Anchored = true
  1419. item79.CanCollide = true
  1420. item79.Locked = true
  1421. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1422. item79.Parent = workspace.Timer_ball
  1423. item80 = Instance.new('Part')
  1424. item80.Name = [[Part]]
  1425. item80.BrickColor = BrickColor.new('Maroon')
  1426. item80.Material = Enum.Material.Plastic
  1427. item80.Reflectance = 0
  1428. item80.Transparency = 0
  1429. item80.Size = Vector3.new(1, 1, 57)
  1430. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1431. item80.RotVelocity = Vector3.new(0, 0, 0)
  1432. item80.Velocity = Vector3.new(0, 0, 0)
  1433. item80.Anchored = true
  1434. item80.CanCollide = true
  1435. item80.Locked = true
  1436. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1437. item80.Parent = workspace.Timer_ball
  1438. item81 = Instance.new('Part')
  1439. item81.Name = [[Part]]
  1440. item81.BrickColor = BrickColor.new('Maroon')
  1441. item81.Material = Enum.Material.Plastic
  1442. item81.Reflectance = 0
  1443. item81.Transparency = 0
  1444. item81.Size = Vector3.new(1, 1, 57)
  1445. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1446. item81.RotVelocity = Vector3.new(0, 0, 0)
  1447. item81.Velocity = Vector3.new(0, 0, 0)
  1448. item81.Anchored = true
  1449. item81.CanCollide = true
  1450. item81.Locked = true
  1451. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1452. item81.Parent = workspace.Timer_ball
  1453. item82 = Instance.new('Part')
  1454. item82.Name = [[Part]]
  1455. item82.BrickColor = BrickColor.new('Maroon')
  1456. item82.Material = Enum.Material.Plastic
  1457. item82.Reflectance = 0
  1458. item82.Transparency = 0
  1459. item82.Size = Vector3.new(1, 1, 57)
  1460. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1461. item82.RotVelocity = Vector3.new(0, 0, 0)
  1462. item82.Velocity = Vector3.new(0, 0, 0)
  1463. item82.Anchored = true
  1464. item82.CanCollide = true
  1465. item82.Locked = true
  1466. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1467. item82.Parent = workspace.Timer_ball
  1468. item83 = Instance.new('Part')
  1469. item83.Name = [[Part]]
  1470. item83.BrickColor = BrickColor.new('Maroon')
  1471. item83.Material = Enum.Material.Plastic
  1472. item83.Reflectance = 0
  1473. item83.Transparency = 0
  1474. item83.Size = Vector3.new(1, 1, 57)
  1475. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1476. item83.RotVelocity = Vector3.new(0, 0, 0)
  1477. item83.Velocity = Vector3.new(0, 0, 0)
  1478. item83.Anchored = true
  1479. item83.CanCollide = true
  1480. item83.Locked = true
  1481. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1482. item83.Parent = workspace.Timer_ball
  1483. item84 = Instance.new('Part')
  1484. item84.Name = [[Part]]
  1485. item84.BrickColor = BrickColor.new('Maroon')
  1486. item84.Material = Enum.Material.Plastic
  1487. item84.Reflectance = 0
  1488. item84.Transparency = 0
  1489. item84.Size = Vector3.new(1, 1, 57)
  1490. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1491. item84.RotVelocity = Vector3.new(0, 0, 0)
  1492. item84.Velocity = Vector3.new(0, 0, 0)
  1493. item84.Anchored = true
  1494. item84.CanCollide = true
  1495. item84.Locked = true
  1496. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1497. item84.Parent = workspace.Timer_ball
  1498. item85 = Instance.new('Part')
  1499. item85.Name = [[Part]]
  1500. item85.BrickColor = BrickColor.new('Maroon')
  1501. item85.Material = Enum.Material.Plastic
  1502. item85.Reflectance = 0
  1503. item85.Transparency = 0
  1504. item85.Size = Vector3.new(1, 1, 57)
  1505. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1506. item85.RotVelocity = Vector3.new(0, 0, 0)
  1507. item85.Velocity = Vector3.new(0, 0, 0)
  1508. item85.Anchored = true
  1509. item85.CanCollide = true
  1510. item85.Locked = true
  1511. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1512. item85.Parent = workspace.Timer_ball
  1513. item86 = Instance.new('Part')
  1514. item86.Name = [[Part]]
  1515. item86.BrickColor = BrickColor.new('Maroon')
  1516. item86.Material = Enum.Material.Plastic
  1517. item86.Reflectance = 0
  1518. item86.Transparency = 0
  1519. item86.Size = Vector3.new(1, 1, 57)
  1520. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1521. item86.RotVelocity = Vector3.new(0, 0, 0)
  1522. item86.Velocity = Vector3.new(0, 0, 0)
  1523. item86.Anchored = true
  1524. item86.CanCollide = true
  1525. item86.Locked = true
  1526. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1527. item86.Parent = workspace.Timer_ball
  1528. item87 = Instance.new('Part')
  1529. item87.Name = [[Part]]
  1530. item87.BrickColor = BrickColor.new('Maroon')
  1531. item87.Material = Enum.Material.Plastic
  1532. item87.Reflectance = 0
  1533. item87.Transparency = 0
  1534. item87.Size = Vector3.new(1, 1, 57)
  1535. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1536. item87.RotVelocity = Vector3.new(0, 0, 0)
  1537. item87.Velocity = Vector3.new(0, 0, 0)
  1538. item87.Anchored = true
  1539. item87.CanCollide = true
  1540. item87.Locked = true
  1541. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1542. item87.Parent = workspace.Timer_ball
  1543. item88 = Instance.new('Part')
  1544. item88.Name = [[Part]]
  1545. item88.BrickColor = BrickColor.new('Maroon')
  1546. item88.Material = Enum.Material.Plastic
  1547. item88.Reflectance = 0
  1548. item88.Transparency = 0
  1549. item88.Size = Vector3.new(1, 1, 57)
  1550. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1551. item88.RotVelocity = Vector3.new(0, 0, 0)
  1552. item88.Velocity = Vector3.new(0, 0, 0)
  1553. item88.Anchored = true
  1554. item88.CanCollide = true
  1555. item88.Locked = true
  1556. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1557. item88.Parent = workspace.Timer_ball
  1558. item89 = Instance.new('Part')
  1559. item89.Name = [[Spawn]]
  1560. item89.BrickColor = BrickColor.new('Black')
  1561. item89.Material = Enum.Material.Slate
  1562. item89.Reflectance = 0
  1563. item89.Transparency = 0.5
  1564. item89.Size = Vector3.new(1, 1, 1)
  1565. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1566. item89.RotVelocity = Vector3.new(0, 0, 0)
  1567. item89.Velocity = Vector3.new(0, 0, 0)
  1568. item89.Anchored = true
  1569. item89.CanCollide = false
  1570. item89.Locked = true
  1571. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1572. item89.Parent = workspace.Timer_ball
  1573. item90 = Instance.new('Model')
  1574. item90.Name = [[Ultra_ball]]
  1575. item90.Parent = workspace
  1576. item91 = Instance.new('Part')
  1577. item91.Name = [[Part]]
  1578. item91.BrickColor = BrickColor.new('Black')
  1579. item91.Material = Enum.Material.Plastic
  1580. item91.Reflectance = 0
  1581. item91.Transparency = 0
  1582. item91.Size = Vector3.new(187, 47, 1)
  1583. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1584. item91.RotVelocity = Vector3.new(0, 0, 0)
  1585. item91.Velocity = Vector3.new(0, 0, 0)
  1586. item91.Anchored = true
  1587. item91.CanCollide = true
  1588. item91.Locked = true
  1589. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1590. item91.Parent = workspace.Ultra_ball
  1591. item92 = Instance.new('Part')
  1592. item92.Name = [[Part]]
  1593. item92.BrickColor = BrickColor.new('Black')
  1594. item92.Material = Enum.Material.Plastic
  1595. item92.Reflectance = 0
  1596. item92.Transparency = 0
  1597. item92.Size = Vector3.new(187, 1, 57)
  1598. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1599. item92.RotVelocity = Vector3.new(0, 0, 0)
  1600. item92.Velocity = Vector3.new(0, 0, 0)
  1601. item92.Anchored = true
  1602. item92.CanCollide = true
  1603. item92.Locked = true
  1604. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1605. item92.Parent = workspace.Ultra_ball
  1606. item93 = Instance.new('Part')
  1607. item93.Name = [[Part]]
  1608. item93.BrickColor = BrickColor.new('Maroon')
  1609. item93.Material = Enum.Material.Plastic
  1610. item93.Reflectance = 0
  1611. item93.Transparency = 0
  1612. item93.Size = Vector3.new(1, 1, 57)
  1613. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1614. item93.RotVelocity = Vector3.new(0, 0, 0)
  1615. item93.Velocity = Vector3.new(0, 0, 0)
  1616. item93.Anchored = true
  1617. item93.CanCollide = true
  1618. item93.Locked = true
  1619. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1620. item93.Parent = workspace.Ultra_ball
  1621. item94 = Instance.new('Part')
  1622. item94.Name = [[Part]]
  1623. item94.BrickColor = BrickColor.new('Maroon')
  1624. item94.Material = Enum.Material.Plastic
  1625. item94.Reflectance = 0
  1626. item94.Transparency = 0
  1627. item94.Size = Vector3.new(1, 1, 57)
  1628. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1629. item94.RotVelocity = Vector3.new(0, 0, 0)
  1630. item94.Velocity = Vector3.new(0, 0, 0)
  1631. item94.Anchored = true
  1632. item94.CanCollide = true
  1633. item94.Locked = true
  1634. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1635. item94.Parent = workspace.Ultra_ball
  1636. item95 = Instance.new('Part')
  1637. item95.Name = [[Part]]
  1638. item95.BrickColor = BrickColor.new('Maroon')
  1639. item95.Material = Enum.Material.Plastic
  1640. item95.Reflectance = 0
  1641. item95.Transparency = 0
  1642. item95.Size = Vector3.new(1, 1, 57)
  1643. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1644. item95.RotVelocity = Vector3.new(0, 0, 0)
  1645. item95.Velocity = Vector3.new(0, 0, 0)
  1646. item95.Anchored = true
  1647. item95.CanCollide = true
  1648. item95.Locked = true
  1649. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1650. item95.Parent = workspace.Ultra_ball
  1651. item96 = Instance.new('Part')
  1652. item96.Name = [[Part]]
  1653. item96.BrickColor = BrickColor.new('Maroon')
  1654. item96.Material = Enum.Material.Plastic
  1655. item96.Reflectance = 0
  1656. item96.Transparency = 0
  1657. item96.Size = Vector3.new(1, 1, 57)
  1658. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1659. item96.RotVelocity = Vector3.new(0, 0, 0)
  1660. item96.Velocity = Vector3.new(0, 0, 0)
  1661. item96.Anchored = true
  1662. item96.CanCollide = true
  1663. item96.Locked = true
  1664. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1665. item96.Parent = workspace.Ultra_ball
  1666. item97 = Instance.new('Part')
  1667. item97.Name = [[Part]]
  1668. item97.BrickColor = BrickColor.new('Maroon')
  1669. item97.Material = Enum.Material.Plastic
  1670. item97.Reflectance = 0
  1671. item97.Transparency = 0
  1672. item97.Size = Vector3.new(1, 1, 57)
  1673. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1674. item97.RotVelocity = Vector3.new(0, 0, 0)
  1675. item97.Velocity = Vector3.new(0, 0, 0)
  1676. item97.Anchored = true
  1677. item97.CanCollide = true
  1678. item97.Locked = true
  1679. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1680. item97.Parent = workspace.Ultra_ball
  1681. item98 = Instance.new('Part')
  1682. item98.Name = [[Part]]
  1683. item98.BrickColor = BrickColor.new('Maroon')
  1684. item98.Material = Enum.Material.Plastic
  1685. item98.Reflectance = 0
  1686. item98.Transparency = 0
  1687. item98.Size = Vector3.new(1, 1, 57)
  1688. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1689. item98.RotVelocity = Vector3.new(0, 0, 0)
  1690. item98.Velocity = Vector3.new(0, 0, 0)
  1691. item98.Anchored = true
  1692. item98.CanCollide = true
  1693. item98.Locked = true
  1694. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1695. item98.Parent = workspace.Ultra_ball
  1696. item99 = Instance.new('Part')
  1697. item99.Name = [[Part]]
  1698. item99.BrickColor = BrickColor.new('Maroon')
  1699. item99.Material = Enum.Material.Plastic
  1700. item99.Reflectance = 0
  1701. item99.Transparency = 0
  1702. item99.Size = Vector3.new(1, 1, 57)
  1703. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1704. item99.RotVelocity = Vector3.new(0, 0, 0)
  1705. item99.Velocity = Vector3.new(0, 0, 0)
  1706. item99.Anchored = true
  1707. item99.CanCollide = true
  1708. item99.Locked = true
  1709. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1710. item99.Parent = workspace.Ultra_ball
  1711. item100 = Instance.new('Part')
  1712. item100.Name = [[Part]]
  1713. item100.BrickColor = BrickColor.new('Deep orange')
  1714. item100.Material = Enum.Material.Plastic
  1715. item100.Reflectance = 0
  1716. item100.Transparency = 0
  1717. item100.Size = Vector3.new(29, 1, 57)
  1718. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1719. item100.RotVelocity = Vector3.new(0, 0, 0)
  1720. item100.Velocity = Vector3.new(0, 0, 0)
  1721. item100.Anchored = true
  1722. item100.CanCollide = true
  1723. item100.Locked = true
  1724. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1725. item100.Parent = workspace.Ultra_ball
  1726. item101 = Instance.new('Part')
  1727. item101.Name = [[Part]]
  1728. item101.BrickColor = BrickColor.new('Maroon')
  1729. item101.Material = Enum.Material.Plastic
  1730. item101.Reflectance = 0
  1731. item101.Transparency = 0
  1732. item101.Size = Vector3.new(1, 1, 57)
  1733. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1734. item101.RotVelocity = Vector3.new(0, 0, 0)
  1735. item101.Velocity = Vector3.new(0, 0, 0)
  1736. item101.Anchored = true
  1737. item101.CanCollide = true
  1738. item101.Locked = true
  1739. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1740. item101.Parent = workspace.Ultra_ball
  1741. item102 = Instance.new('Part')
  1742. item102.Name = [[Part]]
  1743. item102.BrickColor = BrickColor.new('Maroon')
  1744. item102.Material = Enum.Material.Plastic
  1745. item102.Reflectance = 0
  1746. item102.Transparency = 0
  1747. item102.Size = Vector3.new(1, 1, 57)
  1748. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1749. item102.RotVelocity = Vector3.new(0, 0, 0)
  1750. item102.Velocity = Vector3.new(0, 0, 0)
  1751. item102.Anchored = true
  1752. item102.CanCollide = true
  1753. item102.Locked = true
  1754. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1755. item102.Parent = workspace.Ultra_ball
  1756. item103 = Instance.new('Part')
  1757. item103.Name = [[Part]]
  1758. item103.BrickColor = BrickColor.new('Black')
  1759. item103.Material = Enum.Material.Plastic
  1760. item103.Reflectance = 0
  1761. item103.Transparency = 0
  1762. item103.Size = Vector3.new(187, 47, 1)
  1763. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1764. item103.RotVelocity = Vector3.new(0, 0, 0)
  1765. item103.Velocity = Vector3.new(0, 0, 0)
  1766. item103.Anchored = true
  1767. item103.CanCollide = true
  1768. item103.Locked = true
  1769. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1770. item103.Parent = workspace.Ultra_ball
  1771. item104 = Instance.new('Part')
  1772. item104.Name = [[Part]]
  1773. item104.BrickColor = BrickColor.new('Maroon')
  1774. item104.Material = Enum.Material.Plastic
  1775. item104.Reflectance = 0
  1776. item104.Transparency = 0
  1777. item104.Size = Vector3.new(1, 1, 57)
  1778. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1779. item104.RotVelocity = Vector3.new(0, 0, 0)
  1780. item104.Velocity = Vector3.new(0, 0, 0)
  1781. item104.Anchored = true
  1782. item104.CanCollide = true
  1783. item104.Locked = true
  1784. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1785. item104.Parent = workspace.Ultra_ball
  1786. item105 = Instance.new('Part')
  1787. item105.Name = [[Part]]
  1788. item105.BrickColor = BrickColor.new('Maroon')
  1789. item105.Material = Enum.Material.Plastic
  1790. item105.Reflectance = 0
  1791. item105.Transparency = 0
  1792. item105.Size = Vector3.new(1, 1, 57)
  1793. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1794. item105.RotVelocity = Vector3.new(0, 0, 0)
  1795. item105.Velocity = Vector3.new(0, 0, 0)
  1796. item105.Anchored = true
  1797. item105.CanCollide = true
  1798. item105.Locked = true
  1799. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1800. item105.Parent = workspace.Ultra_ball
  1801. item106 = Instance.new('Part')
  1802. item106.Name = [[Part]]
  1803. item106.BrickColor = BrickColor.new('Black')
  1804. item106.Material = Enum.Material.Plastic
  1805. item106.Reflectance = 0
  1806. item106.Transparency = 0
  1807. item106.Size = Vector3.new(55, 47, 1)
  1808. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1809. item106.RotVelocity = Vector3.new(0, 0, 0)
  1810. item106.Velocity = Vector3.new(0, 0, 0)
  1811. item106.Anchored = true
  1812. item106.CanCollide = true
  1813. item106.Locked = true
  1814. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1815. item106.Parent = workspace.Ultra_ball
  1816. item107 = Instance.new('Part')
  1817. item107.Name = [[Part]]
  1818. item107.BrickColor = BrickColor.new('Black')
  1819. item107.Material = Enum.Material.Plastic
  1820. item107.Reflectance = 0
  1821. item107.Transparency = 0
  1822. item107.Size = Vector3.new(55, 47, 1)
  1823. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1824. item107.RotVelocity = Vector3.new(0, 0, 0)
  1825. item107.Velocity = Vector3.new(0, 0, 0)
  1826. item107.Anchored = true
  1827. item107.CanCollide = true
  1828. item107.Locked = true
  1829. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1830. item107.Parent = workspace.Ultra_ball
  1831. item108 = Instance.new('Part')
  1832. item108.Name = [[Part]]
  1833. item108.BrickColor = BrickColor.new('Maroon')
  1834. item108.Material = Enum.Material.Plastic
  1835. item108.Reflectance = 0
  1836. item108.Transparency = 0
  1837. item108.Size = Vector3.new(1, 1, 57)
  1838. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1839. item108.RotVelocity = Vector3.new(0, 0, 0)
  1840. item108.Velocity = Vector3.new(0, 0, 0)
  1841. item108.Anchored = true
  1842. item108.CanCollide = true
  1843. item108.Locked = true
  1844. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1845. item108.Parent = workspace.Ultra_ball
  1846. item109 = Instance.new('Part')
  1847. item109.Name = [[Part]]
  1848. item109.BrickColor = BrickColor.new('Black')
  1849. item109.Material = Enum.Material.Plastic
  1850. item109.Reflectance = 0
  1851. item109.Transparency = 0
  1852. item109.Size = Vector3.new(187, 1, 57)
  1853. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1854. item109.RotVelocity = Vector3.new(0, 0, 0)
  1855. item109.Velocity = Vector3.new(0, 0, 0)
  1856. item109.Anchored = true
  1857. item109.CanCollide = true
  1858. item109.Locked = true
  1859. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1860. item109.Parent = workspace.Ultra_ball
  1861. item110 = Instance.new('Part')
  1862. item110.Name = [[Part]]
  1863. item110.BrickColor = BrickColor.new('Maroon')
  1864. item110.Material = Enum.Material.Plastic
  1865. item110.Reflectance = 0
  1866. item110.Transparency = 0
  1867. item110.Size = Vector3.new(1, 1, 57)
  1868. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1869. item110.RotVelocity = Vector3.new(0, 0, 0)
  1870. item110.Velocity = Vector3.new(0, 0, 0)
  1871. item110.Anchored = true
  1872. item110.CanCollide = true
  1873. item110.Locked = true
  1874. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1875. item110.Parent = workspace.Ultra_ball
  1876. item111 = Instance.new('Part')
  1877. item111.Name = [[Part]]
  1878. item111.BrickColor = BrickColor.new('Maroon')
  1879. item111.Material = Enum.Material.Plastic
  1880. item111.Reflectance = 0
  1881. item111.Transparency = 0
  1882. item111.Size = Vector3.new(1, 1, 57)
  1883. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1884. item111.RotVelocity = Vector3.new(0, 0, 0)
  1885. item111.Velocity = Vector3.new(0, 0, 0)
  1886. item111.Anchored = true
  1887. item111.CanCollide = true
  1888. item111.Locked = true
  1889. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1890. item111.Parent = workspace.Ultra_ball
  1891. item112 = Instance.new('Part')
  1892. item112.Name = [[Part]]
  1893. item112.BrickColor = BrickColor.new('Maroon')
  1894. item112.Material = Enum.Material.Plastic
  1895. item112.Reflectance = 0
  1896. item112.Transparency = 0
  1897. item112.Size = Vector3.new(1, 1, 57)
  1898. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1899. item112.RotVelocity = Vector3.new(0, 0, 0)
  1900. item112.Velocity = Vector3.new(0, 0, 0)
  1901. item112.Anchored = true
  1902. item112.CanCollide = true
  1903. item112.Locked = true
  1904. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1905. item112.Parent = workspace.Ultra_ball
  1906. item113 = Instance.new('Part')
  1907. item113.Name = [[Part]]
  1908. item113.BrickColor = BrickColor.new('Maroon')
  1909. item113.Material = Enum.Material.Plastic
  1910. item113.Reflectance = 0
  1911. item113.Transparency = 0
  1912. item113.Size = Vector3.new(1, 1, 57)
  1913. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1914. item113.RotVelocity = Vector3.new(0, 0, 0)
  1915. item113.Velocity = Vector3.new(0, 0, 0)
  1916. item113.Anchored = true
  1917. item113.CanCollide = true
  1918. item113.Locked = true
  1919. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1920. item113.Parent = workspace.Ultra_ball
  1921. item114 = Instance.new('Part')
  1922. item114.Name = [[Part]]
  1923. item114.BrickColor = BrickColor.new('Maroon')
  1924. item114.Material = Enum.Material.Plastic
  1925. item114.Reflectance = 0
  1926. item114.Transparency = 0
  1927. item114.Size = Vector3.new(1, 1, 57)
  1928. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1929. item114.RotVelocity = Vector3.new(0, 0, 0)
  1930. item114.Velocity = Vector3.new(0, 0, 0)
  1931. item114.Anchored = true
  1932. item114.CanCollide = true
  1933. item114.Locked = true
  1934. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  1935. item114.Parent = workspace.Ultra_ball
  1936. item115 = Instance.new('Part')
  1937. item115.Name = [[Part]]
  1938. item115.BrickColor = BrickColor.new('Maroon')
  1939. item115.Material = Enum.Material.Plastic
  1940. item115.Reflectance = 0
  1941. item115.Transparency = 0
  1942. item115.Size = Vector3.new(1, 1, 57)
  1943. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1944. item115.RotVelocity = Vector3.new(0, 0, 0)
  1945. item115.Velocity = Vector3.new(0, 0, 0)
  1946. item115.Anchored = true
  1947. item115.CanCollide = true
  1948. item115.Locked = true
  1949. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  1950. item115.Parent = workspace.Ultra_ball
  1951. item116 = Instance.new('Part')
  1952. item116.Name = [[Part]]
  1953. item116.BrickColor = BrickColor.new('Maroon')
  1954. item116.Material = Enum.Material.Plastic
  1955. item116.Reflectance = 0
  1956. item116.Transparency = 0
  1957. item116.Size = Vector3.new(1, 1, 57)
  1958. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1959. item116.RotVelocity = Vector3.new(0, 0, 0)
  1960. item116.Velocity = Vector3.new(0, 0, 0)
  1961. item116.Anchored = true
  1962. item116.CanCollide = true
  1963. item116.Locked = true
  1964. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  1965. item116.Parent = workspace.Ultra_ball
  1966. item117 = Instance.new('Part')
  1967. item117.Name = [[Part]]
  1968. item117.BrickColor = BrickColor.new('Maroon')
  1969. item117.Material = Enum.Material.Plastic
  1970. item117.Reflectance = 0
  1971. item117.Transparency = 0
  1972. item117.Size = Vector3.new(1, 1, 57)
  1973. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1974. item117.RotVelocity = Vector3.new(0, 0, 0)
  1975. item117.Velocity = Vector3.new(0, 0, 0)
  1976. item117.Anchored = true
  1977. item117.CanCollide = true
  1978. item117.Locked = true
  1979. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  1980. item117.Parent = workspace.Ultra_ball
  1981. item118 = Instance.new('Part')
  1982. item118.Name = [[Part]]
  1983. item118.BrickColor = BrickColor.new('Maroon')
  1984. item118.Material = Enum.Material.Plastic
  1985. item118.Reflectance = 0
  1986. item118.Transparency = 0
  1987. item118.Size = Vector3.new(1, 1, 57)
  1988. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1989. item118.RotVelocity = Vector3.new(0, 0, 0)
  1990. item118.Velocity = Vector3.new(0, 0, 0)
  1991. item118.Anchored = true
  1992. item118.CanCollide = true
  1993. item118.Locked = true
  1994. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  1995. item118.Parent = workspace.Ultra_ball
  1996. item119 = Instance.new('Part')
  1997. item119.Name = [[Part]]
  1998. item119.BrickColor = BrickColor.new('Maroon')
  1999. item119.Material = Enum.Material.Plastic
  2000. item119.Reflectance = 0
  2001. item119.Transparency = 0
  2002. item119.Size = Vector3.new(1, 1, 57)
  2003. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2004. item119.RotVelocity = Vector3.new(0, 0, 0)
  2005. item119.Velocity = Vector3.new(0, 0, 0)
  2006. item119.Anchored = true
  2007. item119.CanCollide = true
  2008. item119.Locked = true
  2009. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  2010. item119.Parent = workspace.Ultra_ball
  2011. item120 = Instance.new('Part')
  2012. item120.Name = [[Part]]
  2013. item120.BrickColor = BrickColor.new('Maroon')
  2014. item120.Material = Enum.Material.Plastic
  2015. item120.Reflectance = 0
  2016. item120.Transparency = 0
  2017. item120.Size = Vector3.new(1, 1, 57)
  2018. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2019. item120.RotVelocity = Vector3.new(0, 0, 0)
  2020. item120.Velocity = Vector3.new(0, 0, 0)
  2021. item120.Anchored = true
  2022. item120.CanCollide = true
  2023. item120.Locked = true
  2024. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  2025. item120.Parent = workspace.Ultra_ball
  2026. item121 = Instance.new('Part')
  2027. item121.Name = [[Part]]
  2028. item121.BrickColor = BrickColor.new('Maroon')
  2029. item121.Material = Enum.Material.Plastic
  2030. item121.Reflectance = 0
  2031. item121.Transparency = 0
  2032. item121.Size = Vector3.new(1, 1, 57)
  2033. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2034. item121.RotVelocity = Vector3.new(0, 0, 0)
  2035. item121.Velocity = Vector3.new(0, 0, 0)
  2036. item121.Anchored = true
  2037. item121.CanCollide = true
  2038. item121.Locked = true
  2039. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  2040. item121.Parent = workspace.Ultra_ball
  2041. item122 = Instance.new('Part')
  2042. item122.Name = [[Part]]
  2043. item122.BrickColor = BrickColor.new('Maroon')
  2044. item122.Material = Enum.Material.Plastic
  2045. item122.Reflectance = 0
  2046. item122.Transparency = 0
  2047. item122.Size = Vector3.new(1, 1, 57)
  2048. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2049. item122.RotVelocity = Vector3.new(0, 0, 0)
  2050. item122.Velocity = Vector3.new(0, 0, 0)
  2051. item122.Anchored = true
  2052. item122.CanCollide = true
  2053. item122.Locked = true
  2054. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  2055. item122.Parent = workspace.Ultra_ball
  2056. item123 = Instance.new('Part')
  2057. item123.Name = [[Part]]
  2058. item123.BrickColor = BrickColor.new('Maroon')
  2059. item123.Material = Enum.Material.Plastic
  2060. item123.Reflectance = 0
  2061. item123.Transparency = 0
  2062. item123.Size = Vector3.new(1, 1, 57)
  2063. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2064. item123.RotVelocity = Vector3.new(0, 0, 0)
  2065. item123.Velocity = Vector3.new(0, 0, 0)
  2066. item123.Anchored = true
  2067. item123.CanCollide = true
  2068. item123.Locked = true
  2069. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  2070. item123.Parent = workspace.Ultra_ball
  2071. item124 = Instance.new('Part')
  2072. item124.Name = [[Part]]
  2073. item124.BrickColor = BrickColor.new('Maroon')
  2074. item124.Material = Enum.Material.Plastic
  2075. item124.Reflectance = 0
  2076. item124.Transparency = 0
  2077. item124.Size = Vector3.new(1, 1, 57)
  2078. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2079. item124.RotVelocity = Vector3.new(0, 0, 0)
  2080. item124.Velocity = Vector3.new(0, 0, 0)
  2081. item124.Anchored = true
  2082. item124.CanCollide = true
  2083. item124.Locked = true
  2084. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2085. item124.Parent = workspace.Ultra_ball
  2086. item125 = Instance.new('Part')
  2087. item125.Name = [[Part]]
  2088. item125.BrickColor = BrickColor.new('Maroon')
  2089. item125.Material = Enum.Material.Plastic
  2090. item125.Reflectance = 0
  2091. item125.Transparency = 0
  2092. item125.Size = Vector3.new(1, 1, 57)
  2093. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2094. item125.RotVelocity = Vector3.new(0, 0, 0)
  2095. item125.Velocity = Vector3.new(0, 0, 0)
  2096. item125.Anchored = true
  2097. item125.CanCollide = true
  2098. item125.Locked = true
  2099. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2100. item125.Parent = workspace.Ultra_ball
  2101. item126 = Instance.new('Part')
  2102. item126.Name = [[Part]]
  2103. item126.BrickColor = BrickColor.new('Maroon')
  2104. item126.Material = Enum.Material.Plastic
  2105. item126.Reflectance = 0
  2106. item126.Transparency = 0
  2107. item126.Size = Vector3.new(1, 1, 57)
  2108. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2109. item126.RotVelocity = Vector3.new(0, 0, 0)
  2110. item126.Velocity = Vector3.new(0, 0, 0)
  2111. item126.Anchored = true
  2112. item126.CanCollide = true
  2113. item126.Locked = true
  2114. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2115. item126.Parent = workspace.Ultra_ball
  2116. item127 = Instance.new('Part')
  2117. item127.Name = [[Part]]
  2118. item127.BrickColor = BrickColor.new('Maroon')
  2119. item127.Material = Enum.Material.Plastic
  2120. item127.Reflectance = 0
  2121. item127.Transparency = 0
  2122. item127.Size = Vector3.new(1, 1, 57)
  2123. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2124. item127.RotVelocity = Vector3.new(0, 0, 0)
  2125. item127.Velocity = Vector3.new(0, 0, 0)
  2126. item127.Anchored = true
  2127. item127.CanCollide = true
  2128. item127.Locked = true
  2129. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2130. item127.Parent = workspace.Ultra_ball
  2131. item128 = Instance.new('Part')
  2132. item128.Name = [[Part]]
  2133. item128.BrickColor = BrickColor.new('Maroon')
  2134. item128.Material = Enum.Material.Plastic
  2135. item128.Reflectance = 0
  2136. item128.Transparency = 0
  2137. item128.Size = Vector3.new(1, 1, 57)
  2138. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2139. item128.RotVelocity = Vector3.new(0, 0, 0)
  2140. item128.Velocity = Vector3.new(0, 0, 0)
  2141. item128.Anchored = true
  2142. item128.CanCollide = true
  2143. item128.Locked = true
  2144. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2145. item128.Parent = workspace.Ultra_ball
  2146. item129 = Instance.new('Part')
  2147. item129.Name = [[Part]]
  2148. item129.BrickColor = BrickColor.new('Maroon')
  2149. item129.Material = Enum.Material.Plastic
  2150. item129.Reflectance = 0
  2151. item129.Transparency = 0
  2152. item129.Size = Vector3.new(1, 1, 57)
  2153. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2154. item129.RotVelocity = Vector3.new(0, 0, 0)
  2155. item129.Velocity = Vector3.new(0, 0, 0)
  2156. item129.Anchored = true
  2157. item129.CanCollide = true
  2158. item129.Locked = true
  2159. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2160. item129.Parent = workspace.Ultra_ball
  2161. item130 = Instance.new('Part')
  2162. item130.Name = [[Part]]
  2163. item130.BrickColor = BrickColor.new('Maroon')
  2164. item130.Material = Enum.Material.Plastic
  2165. item130.Reflectance = 0
  2166. item130.Transparency = 0
  2167. item130.Size = Vector3.new(1, 1, 57)
  2168. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2169. item130.RotVelocity = Vector3.new(0, 0, 0)
  2170. item130.Velocity = Vector3.new(0, 0, 0)
  2171. item130.Anchored = true
  2172. item130.CanCollide = true
  2173. item130.Locked = true
  2174. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2175. item130.Parent = workspace.Ultra_ball
  2176. item131 = Instance.new('Part')
  2177. item131.Name = [[Part]]
  2178. item131.BrickColor = BrickColor.new('Maroon')
  2179. item131.Material = Enum.Material.Plastic
  2180. item131.Reflectance = 0
  2181. item131.Transparency = 0
  2182. item131.Size = Vector3.new(1, 1, 57)
  2183. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2184. item131.RotVelocity = Vector3.new(0, 0, 0)
  2185. item131.Velocity = Vector3.new(0, 0, 0)
  2186. item131.Anchored = true
  2187. item131.CanCollide = true
  2188. item131.Locked = true
  2189. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2190. item131.Parent = workspace.Ultra_ball
  2191. item132 = Instance.new('Part')
  2192. item132.Name = [[Part]]
  2193. item132.BrickColor = BrickColor.new('Maroon')
  2194. item132.Material = Enum.Material.Plastic
  2195. item132.Reflectance = 0
  2196. item132.Transparency = 0
  2197. item132.Size = Vector3.new(1, 1, 57)
  2198. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2199. item132.RotVelocity = Vector3.new(0, 0, 0)
  2200. item132.Velocity = Vector3.new(0, 0, 0)
  2201. item132.Anchored = true
  2202. item132.CanCollide = true
  2203. item132.Locked = true
  2204. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2205. item132.Parent = workspace.Ultra_ball
  2206. item133 = Instance.new('Part')
  2207. item133.Name = [[Part]]
  2208. item133.BrickColor = BrickColor.new('Maroon')
  2209. item133.Material = Enum.Material.Plastic
  2210. item133.Reflectance = 0
  2211. item133.Transparency = 0
  2212. item133.Size = Vector3.new(1, 1, 57)
  2213. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2214. item133.RotVelocity = Vector3.new(0, 0, 0)
  2215. item133.Velocity = Vector3.new(0, 0, 0)
  2216. item133.Anchored = true
  2217. item133.CanCollide = true
  2218. item133.Locked = true
  2219. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2220. item133.Parent = workspace.Ultra_ball
  2221. item134 = Instance.new('Part')
  2222. item134.Name = [[Spawn]]
  2223. item134.BrickColor = BrickColor.new('Black')
  2224. item134.Material = Enum.Material.Slate
  2225. item134.Reflectance = 0
  2226. item134.Transparency = 0.5
  2227. item134.Size = Vector3.new(1, 1, 1)
  2228. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2229. item134.RotVelocity = Vector3.new(0, 0, 0)
  2230. item134.Velocity = Vector3.new(0, 0, 0)
  2231. item134.Anchored = true
  2232. item134.CanCollide = false
  2233. item134.Locked = true
  2234. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2235. item134.Parent = workspace.Ultra_ball
  2236. item135 = Instance.new('Model')
  2237. item135.Name = [[Pokeball]]
  2238. item135.Parent = workspace
  2239. item136 = Instance.new('Part')
  2240. item136.Name = [[Part]]
  2241. item136.BrickColor = BrickColor.new('Black')
  2242. item136.Material = Enum.Material.Plastic
  2243. item136.Reflectance = 0
  2244. item136.Transparency = 0
  2245. item136.Size = Vector3.new(187, 1, 57)
  2246. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2247. item136.RotVelocity = Vector3.new(0, 0, 0)
  2248. item136.Velocity = Vector3.new(0, 0, 0)
  2249. item136.Anchored = true
  2250. item136.CanCollide = true
  2251. item136.Locked = true
  2252. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2253. item136.Parent = workspace.Pokeball
  2254. item137 = Instance.new('Part')
  2255. item137.Name = [[Part]]
  2256. item137.BrickColor = BrickColor.new('Black')
  2257. item137.Material = Enum.Material.Plastic
  2258. item137.Reflectance = 0
  2259. item137.Transparency = 0
  2260. item137.Size = Vector3.new(187, 47, 1)
  2261. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2262. item137.RotVelocity = Vector3.new(0, 0, 0)
  2263. item137.Velocity = Vector3.new(0, 0, 0)
  2264. item137.Anchored = true
  2265. item137.CanCollide = true
  2266. item137.Locked = true
  2267. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2268. item137.Parent = workspace.Pokeball
  2269. item138 = Instance.new('Part')
  2270. item138.Name = [[Part]]
  2271. item138.BrickColor = BrickColor.new('Black')
  2272. item138.Material = Enum.Material.Plastic
  2273. item138.Reflectance = 0
  2274. item138.Transparency = 0
  2275. item138.Size = Vector3.new(187, 47, 1)
  2276. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2277. item138.RotVelocity = Vector3.new(0, 0, 0)
  2278. item138.Velocity = Vector3.new(0, 0, 0)
  2279. item138.Anchored = true
  2280. item138.CanCollide = true
  2281. item138.Locked = true
  2282. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2283. item138.Parent = workspace.Pokeball
  2284. item139 = Instance.new('Part')
  2285. item139.Name = [[Part]]
  2286. item139.BrickColor = BrickColor.new('Black')
  2287. item139.Material = Enum.Material.Plastic
  2288. item139.Reflectance = 0
  2289. item139.Transparency = 0
  2290. item139.Size = Vector3.new(187, 1, 57)
  2291. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2292. item139.RotVelocity = Vector3.new(0, 0, 0)
  2293. item139.Velocity = Vector3.new(0, 0, 0)
  2294. item139.Anchored = true
  2295. item139.CanCollide = true
  2296. item139.Locked = true
  2297. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2298. item139.Parent = workspace.Pokeball
  2299. item140 = Instance.new('Part')
  2300. item140.Name = [[Part]]
  2301. item140.BrickColor = BrickColor.new('Black')
  2302. item140.Material = Enum.Material.Plastic
  2303. item140.Reflectance = 0
  2304. item140.Transparency = 0
  2305. item140.Size = Vector3.new(55, 47, 1)
  2306. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2307. item140.RotVelocity = Vector3.new(0, 0, 0)
  2308. item140.Velocity = Vector3.new(0, 0, 0)
  2309. item140.Anchored = true
  2310. item140.CanCollide = true
  2311. item140.Locked = true
  2312. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2313. item140.Parent = workspace.Pokeball
  2314. item141 = Instance.new('Part')
  2315. item141.Name = [[Part]]
  2316. item141.BrickColor = BrickColor.new('Black')
  2317. item141.Material = Enum.Material.Plastic
  2318. item141.Reflectance = 0
  2319. item141.Transparency = 0
  2320. item141.Size = Vector3.new(55, 47, 1)
  2321. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2322. item141.RotVelocity = Vector3.new(0, 0, 0)
  2323. item141.Velocity = Vector3.new(0, 0, 0)
  2324. item141.Anchored = true
  2325. item141.CanCollide = true
  2326. item141.Locked = true
  2327. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2328. item141.Parent = workspace.Pokeball
  2329. item142 = Instance.new('Part')
  2330. item142.Name = [[Part]]
  2331. item142.BrickColor = BrickColor.new('Maroon')
  2332. item142.Material = Enum.Material.Plastic
  2333. item142.Reflectance = 0
  2334. item142.Transparency = 0
  2335. item142.Size = Vector3.new(1, 1, 57)
  2336. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2337. item142.RotVelocity = Vector3.new(0, 0, 0)
  2338. item142.Velocity = Vector3.new(0, 0, 0)
  2339. item142.Anchored = true
  2340. item142.CanCollide = true
  2341. item142.Locked = true
  2342. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2343. item142.Parent = workspace.Pokeball
  2344. item143 = Instance.new('Part')
  2345. item143.Name = [[Part]]
  2346. item143.BrickColor = BrickColor.new('Maroon')
  2347. item143.Material = Enum.Material.Plastic
  2348. item143.Reflectance = 0
  2349. item143.Transparency = 0
  2350. item143.Size = Vector3.new(1, 1, 57)
  2351. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2352. item143.RotVelocity = Vector3.new(0, 0, 0)
  2353. item143.Velocity = Vector3.new(0, 0, 0)
  2354. item143.Anchored = true
  2355. item143.CanCollide = true
  2356. item143.Locked = true
  2357. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2358. item143.Parent = workspace.Pokeball
  2359. item144 = Instance.new('Part')
  2360. item144.Name = [[Part]]
  2361. item144.BrickColor = BrickColor.new('Maroon')
  2362. item144.Material = Enum.Material.Plastic
  2363. item144.Reflectance = 0
  2364. item144.Transparency = 0
  2365. item144.Size = Vector3.new(1, 1, 57)
  2366. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2367. item144.RotVelocity = Vector3.new(0, 0, 0)
  2368. item144.Velocity = Vector3.new(0, 0, 0)
  2369. item144.Anchored = true
  2370. item144.CanCollide = true
  2371. item144.Locked = true
  2372. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2373. item144.Parent = workspace.Pokeball
  2374. item145 = Instance.new('Part')
  2375. item145.Name = [[Part]]
  2376. item145.BrickColor = BrickColor.new('Maroon')
  2377. item145.Material = Enum.Material.Plastic
  2378. item145.Reflectance = 0
  2379. item145.Transparency = 0
  2380. item145.Size = Vector3.new(1, 1, 57)
  2381. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2382. item145.RotVelocity = Vector3.new(0, 0, 0)
  2383. item145.Velocity = Vector3.new(0, 0, 0)
  2384. item145.Anchored = true
  2385. item145.CanCollide = true
  2386. item145.Locked = true
  2387. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2388. item145.Parent = workspace.Pokeball
  2389. item146 = Instance.new('Part')
  2390. item146.Name = [[Part]]
  2391. item146.BrickColor = BrickColor.new('Maroon')
  2392. item146.Material = Enum.Material.Plastic
  2393. item146.Reflectance = 0
  2394. item146.Transparency = 0
  2395. item146.Size = Vector3.new(1, 1, 57)
  2396. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2397. item146.RotVelocity = Vector3.new(0, 0, 0)
  2398. item146.Velocity = Vector3.new(0, 0, 0)
  2399. item146.Anchored = true
  2400. item146.CanCollide = true
  2401. item146.Locked = true
  2402. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2403. item146.Parent = workspace.Pokeball
  2404. item147 = Instance.new('Part')
  2405. item147.Name = [[Part]]
  2406. item147.BrickColor = BrickColor.new('Maroon')
  2407. item147.Material = Enum.Material.Plastic
  2408. item147.Reflectance = 0
  2409. item147.Transparency = 0
  2410. item147.Size = Vector3.new(1, 1, 57)
  2411. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2412. item147.RotVelocity = Vector3.new(0, 0, 0)
  2413. item147.Velocity = Vector3.new(0, 0, 0)
  2414. item147.Anchored = true
  2415. item147.CanCollide = true
  2416. item147.Locked = true
  2417. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2418. item147.Parent = workspace.Pokeball
  2419. item148 = Instance.new('Part')
  2420. item148.Name = [[Part]]
  2421. item148.BrickColor = BrickColor.new('Deep orange')
  2422. item148.Material = Enum.Material.Plastic
  2423. item148.Reflectance = 0
  2424. item148.Transparency = 0
  2425. item148.Size = Vector3.new(17, 1, 57)
  2426. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2427. item148.RotVelocity = Vector3.new(0, 0, 0)
  2428. item148.Velocity = Vector3.new(0, 0, 0)
  2429. item148.Anchored = true
  2430. item148.CanCollide = true
  2431. item148.Locked = true
  2432. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2433. item148.Parent = workspace.Pokeball
  2434. item149 = Instance.new('Part')
  2435. item149.Name = [[Spawn]]
  2436. item149.BrickColor = BrickColor.new('Black')
  2437. item149.Material = Enum.Material.Slate
  2438. item149.Reflectance = 0
  2439. item149.Transparency = 0.5
  2440. item149.Size = Vector3.new(1, 1, 1)
  2441. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2442. item149.RotVelocity = Vector3.new(0, 0, 0)
  2443. item149.Velocity = Vector3.new(0, 0, 0)
  2444. item149.Anchored = true
  2445. item149.CanCollide = false
  2446. item149.Locked = true
  2447. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2448. item149.Parent = workspace.Pokeball
  2449.  
  2450. mouse.KeyDown:connect(function(key)
  2451. if key == "z" then
  2452. mobs.SoundId = "rbxassetid://143994596"
  2453. mobs:Play()
  2454. end
  2455. if key == "x" then
  2456. mobs.SoundId = "rbxassetid://197819141"
  2457. mobs:Play()
  2458. end
  2459. if key == "c" then
  2460. mobs.SoundId = "rbxassetid://315131669"
  2461. mobs:Play()
  2462. end
  2463. if key == "v" then
  2464. mobs.SoundId = "rbxassetid://161643878"
  2465. mobs:Play()
  2466. end
  2467. if key == "b" then
  2468. mobs.SoundId = "rbxassetid://304111314"
  2469. mobs:Play()
  2470. end
  2471. if key == "l" then
  2472. mobs:Stop()
  2473. end
  2474. if key == "q" and not attacking then
  2475. attacking = true
  2476. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2477. local p = Instance.new("Part")
  2478. p.Anchored = false
  2479. p.CanCollide = false
  2480. p.Name = "Pokeballsack"
  2481. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2482. local m = Instance.new("SpecialMesh")
  2483. m.MeshId = "rbxassetid://430070470"
  2484. m.TextureId = "rbxassetid://430070478"
  2485. m.Scale = Vector3.new(1,1,1)/6
  2486. m.Parent = p
  2487. p.Parent = workspace
  2488. local w = Instance.new("Weld")
  2489. w.Part0 = p
  2490. w.Part1 = char["Right Arm"]
  2491. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2492. w.Parent = p
  2493. local pe = Instance.new("ParticleEmitter")
  2494. pe.Enabled = false
  2495. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2496. pe.Size = NumberSequence.new(0.5)
  2497. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2498. pe.Lifetime = NumberRange.new(1)
  2499. pe.Rate = 500
  2500. pe.Rotation = NumberRange.new(5)
  2501. pe.RotSpeed = NumberRange.new(100)
  2502. pe.Speed = NumberRange.new(5)
  2503. pe.SpreadAngle = Vector2.new(360,360)
  2504. pe.Parent = p
  2505. for i = 0, 2, 0.1 do
  2506. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2507. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2508. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2509. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2510. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2511. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2512. swait()
  2513. end
  2514. swait(15)
  2515. for i = 0, 2, 0.1 do
  2516. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2517. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2518. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2519. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2520. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2521. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2522. if i == 0.5 then
  2523. w:Destroy()
  2524. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2525. local bv = Instance.new("BodyVelocity")
  2526. bv.MaxForce = huge
  2527. bv.Velocity = p.CFrame.lookVector*150
  2528. bv.Parent = p
  2529. p.CanCollide = true
  2530. game.Debris:AddItem(bv, 0.1)
  2531. game.Debris:AddItem(p, 60)
  2532. local con
  2533. con = p.Touched:connect(function(hit)
  2534. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2535. con:disconnect()
  2536. swait(5)
  2537. p.Anchored = true
  2538. local e = Instance.new("Part")
  2539. e.Name = "Effect"
  2540. e.BrickColor = BrickColor.new("Really red")
  2541. e.Material = "Neon"
  2542. smooth(e)
  2543. e.Anchored = true
  2544. e.CanCollide = false
  2545. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2546. hit.Parent.Head.Anchored = true
  2547. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2548. e.Size = Vector3.new(0.2,0.2,mag)
  2549. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2550. e.Parent = workspace
  2551. for i,v in pairs(hit.Parent:children()) do
  2552. if v:IsA("BasePart") then
  2553. local p = Instance.new("Part")
  2554. p.Anchored = true
  2555. p.CanCollide = false
  2556. p.Material = "Neon"
  2557. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2558. p.CFrame = v.CFrame
  2559. p.Name = "notbody"
  2560. p.BrickColor = BrickColor.new("Really red")
  2561. p.Transparency = 0.6
  2562. p.Parent = hit.Parent
  2563. end
  2564. end
  2565. swait(90)
  2566. local poke = workspace.Pokeball
  2567. hit.Parent:MoveTo(poke.Spawn.Position)
  2568. --char:MoveTo(poke.Spawn.Position)
  2569. hit.Parent.Head.Anchored = false
  2570. for i,v in pairs(hit.Parent:children()) do
  2571. if v.Name == "notbody" then
  2572. v:Destroy()
  2573. end
  2574. end
  2575. local done = false
  2576. e:Destroy()
  2577. local hurtz = {}
  2578. local cons = {}
  2579. local finish
  2580. for i,v in pairs(poke:children()) do
  2581. if tostring(v.BrickColor) == "Deep orange" then
  2582. print("found end")
  2583. finish = v
  2584. end
  2585. if tostring(v.BrickColor) == "Maroon" then
  2586. table.insert(hurtz, v)
  2587. end
  2588. end
  2589. for i,v in pairs(hurtz) do
  2590. local con = v.Touched:connect(function(hit)
  2591. if gethum(hit) then
  2592. finish = true
  2593. end
  2594. end)
  2595. table.insert(cons, con)
  2596. end
  2597. for i,v in pairs(hurtz) do
  2598. local con = finish.Touched:connect(function(hit)
  2599. if gethum(hit) then
  2600. gethum(hit).WalkSpeed = 0
  2601. hit.Parent.Head.Anchored = true
  2602. end
  2603. end)
  2604. table.insert(cons, con)
  2605. end
  2606. if finish then
  2607. local con = finish.Touched:connect(function(hit)
  2608. local ok = false
  2609. pcall(function()
  2610. if hit.Parent.Name == plr.Name then
  2611. ok = true
  2612. end
  2613. end)
  2614. if gethum(hit) or ok then
  2615. done = true
  2616. end
  2617. end)
  2618. table.insert(cons, con)
  2619. end
  2620. for i = 1, 3 do
  2621. local before = p.CFrame
  2622. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2623. print("shake "..i)
  2624. for i = 0, 1.5, 0.1 do
  2625. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2626. end
  2627. if done then break end
  2628. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2629. end
  2630. if done then
  2631. print("they escaped!")
  2632. else
  2633. print("they were caught!")
  2634. local sv = Instance.new("StringValue")
  2635. sv.Name = "Caught"
  2636. sv.Parent = hit.Parent
  2637. end
  2638. local ope = pe:Clone()
  2639. pe.Enabled = true
  2640. swait(5)
  2641. pe.Enabled = false
  2642. local t = Instance.new("Tool")
  2643. t.Name = hit.Parent.Name
  2644. t.Parent = plr.Backpack
  2645. local hand = Instance.new("Part")
  2646. hand.Transparency = 0
  2647. hand.CanCollide = false
  2648. hand.Size = Vector3.new(1,1,1)
  2649. hand.Name = "Handle"
  2650. local m = p.Mesh:Clone()
  2651. m.Parent = hand
  2652. hand.Parent = t
  2653. local out = true
  2654. local new = p:Clone()
  2655. t.Activated:connect(function()
  2656. if not deb and not attacking then
  2657. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2658. deb = true
  2659. hand.Transparency = 1
  2660. local p = new:Clone()
  2661. p.Anchored = false
  2662. p.CanCollide = false
  2663. p.Parent = workspace
  2664. local w = Instance.new("Weld")
  2665. w.Part0 = p
  2666. w.Part1 = char["Right Arm"]
  2667. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2668. w.Parent = p
  2669. local pe = ope:Clone()
  2670. pe.Enabled = false
  2671. pe.Parent = p
  2672. --[[local pe = Instance.new("ParticleEmitter")
  2673. pe.Enabled = false
  2674. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2675. pe.Size = NumberSequence.new(0.5)
  2676. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2677. pe.Lifetime = NumberRange.new(1)
  2678. pe.Rate = 500
  2679. pe.Rotation = NumberRange.new(5)
  2680. pe.RotSpeed = NumberRange.new(100)
  2681. pe.Speed = NumberRange.new(5)
  2682. pe.SpreadAngle = Vector2.new(360,360)
  2683. pe.Parent = p]]
  2684. if not out then
  2685. out = true
  2686. for i = 0, 2, 0.1 do
  2687. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2688. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2689. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2690. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2691. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2692. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2693. swait()
  2694. end
  2695. swait(7)
  2696. for i = 0,2, 0.1 do
  2697. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2698. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2699. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2700. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2701. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2702. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2703. if i == 0.5 then
  2704. w:Destroy()
  2705. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2706. local bv = Instance.new("BodyVelocity")
  2707. bv.MaxForce = huge
  2708. bv.Velocity = p.CFrame.lookVector*150
  2709. bv.Parent = p
  2710. p.CanCollide = true
  2711. game.Debris:AddItem(bv, 0.1)
  2712. swait(15)
  2713. p.Anchored = true
  2714. a = function(b, t)
  2715. for i,v in pairs(b:children()) do
  2716. if v:IsA("Decal") then
  2717. v.Transparency = t
  2718. end
  2719. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2720. v.Transparency = t
  2721. end
  2722. a(v, t)
  2723. end
  2724. end
  2725. a(hit.Parent, 0)
  2726. for i,v in pairs(hit.Parent:children()) do
  2727. if v:IsA("BasePart") then
  2728. v.Anchored = false
  2729. if v.Name ~= "HumanoidRootPart" then
  2730. v.Transparency = 0
  2731. end
  2732. end
  2733. end
  2734. hit.Parent:MoveTo(p.Position)
  2735. pe.Enabled = true
  2736. swait(5)
  2737. pe.Enabled = false
  2738. game.Debris:AddItem(p, 1)
  2739. end
  2740. swait()
  2741. end
  2742. else
  2743. out = false
  2744. humanoid.WalkSpeed = 0
  2745. for i,v in pairs(hit.Parent:children()) do
  2746. if v:IsA("BasePart") then
  2747. v.Anchored = true
  2748. v.Transparency = 1
  2749. end
  2750. end
  2751. for i = 0, 2, 0.1 do
  2752. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2753. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2754. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2755. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2756. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2757. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2758. swait()
  2759. end
  2760. local e = Instance.new("Part")
  2761. e.Name = "Effect"
  2762. e.BrickColor = BrickColor.new("Really red")
  2763. e.Material = "Neon"
  2764. smooth(e)
  2765. e.Anchored = true
  2766. e.CanCollide = false
  2767. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2768. hit.Parent.Head.Anchored = true
  2769. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2770. e.Size = Vector3.new(0.2,0.2,mag)
  2771. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2772. e.Parent = workspace
  2773. a = function(b, t)
  2774. for i,v in pairs(b:children()) do
  2775. if v:IsA("Decal") then
  2776. v.Transparency = t
  2777. end
  2778. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2779. v.Transparency = t
  2780. end
  2781. a(v, t)
  2782. end
  2783. end
  2784. a(hit.Parent, 1)
  2785. for i,v in pairs(hit.Parent:children()) do
  2786. if v:IsA("BasePart") then
  2787. local p = Instance.new("Part")
  2788. p.Anchored = true
  2789. p.CanCollide = false
  2790. p.Material = "Neon"
  2791. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2792. p.CFrame = v.CFrame
  2793. p.Name = "notbody"
  2794. p.BrickColor = BrickColor.new("Really red")
  2795. p.Transparency = 0.6
  2796. p.Parent = hit.Parent
  2797. end
  2798. end
  2799. humanoid.WalkSpeed = 16
  2800. swait(20)
  2801. for i,v in pairs(hit.Parent:children()) do
  2802. if v.Name == "notbody" then
  2803. v:Destroy()
  2804. end
  2805. end
  2806. e:Destroy()
  2807. end
  2808. p:Destroy()
  2809. hand.Transparency = 0
  2810. fixalljoints()
  2811. deb = false
  2812. end
  2813. end)
  2814. game.Debris:AddItem(p, 1)
  2815. hit.Parent:MoveTo(p.Position)
  2816. for i,v in pairs(cons) do
  2817. v:disconnect()
  2818. end
  2819. hit.Parent.Head.Anchored = false
  2820. end
  2821. end)
  2822. end
  2823. swait()
  2824. end
  2825. attacking = false
  2826. fixalljoints()
  2827.  
  2828. end
  2829. if key == "e" and not attacking then
  2830. attacking = true
  2831. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2832. local p = Instance.new("Part")
  2833. p.Anchored = false
  2834. p.CanCollide = false
  2835. p.Name = "Pokeballsack"
  2836. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2837. local m = Instance.new("SpecialMesh")
  2838. m.MeshId = "rbxassetid://433356448"
  2839. m.TextureId = "rbxassetid://433356453"
  2840. m.Scale = Vector3.new(1,1,1)/6
  2841. m.Parent = p
  2842. p.Parent = workspace
  2843. local w = Instance.new("Weld")
  2844. w.Part0 = p
  2845. w.Part1 = char["Right Arm"]
  2846. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2847. w.Parent = p
  2848. local pe = Instance.new("ParticleEmitter")
  2849. pe.Enabled = false
  2850. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2851. pe.Size = NumberSequence.new(0.5)
  2852. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2853. pe.Lifetime = NumberRange.new(1)
  2854. pe.Rate = 500
  2855. pe.Rotation = NumberRange.new(5)
  2856. pe.RotSpeed = NumberRange.new(100)
  2857. pe.Speed = NumberRange.new(5)
  2858. pe.SpreadAngle = Vector2.new(360,360)
  2859. pe.Parent = p
  2860. for i = 0, 2, 0.1 do
  2861. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2862. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2863. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2864. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2865. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2866. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2867. swait()
  2868. end
  2869. swait(15)
  2870. for i = 0, 2, 0.1 do
  2871. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2872. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2873. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2874. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2875. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2876. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2877. if i == 0.5 then
  2878. w:Destroy()
  2879. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2880. local bv = Instance.new("BodyVelocity")
  2881. bv.MaxForce = huge
  2882. bv.Velocity = p.CFrame.lookVector*150
  2883. bv.Parent = p
  2884. p.CanCollide = true
  2885. game.Debris:AddItem(bv, 0.1)
  2886. game.Debris:AddItem(p, 60)
  2887. local con
  2888. con = p.Touched:connect(function(hit)
  2889. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2890. con:disconnect()
  2891. swait(5)
  2892. p.Anchored = true
  2893. local e = Instance.new("Part")
  2894. e.Name = "Effect"
  2895. e.BrickColor = BrickColor.new("Really red")
  2896. e.Material = "Neon"
  2897. smooth(e)
  2898. e.Anchored = true
  2899. e.CanCollide = false
  2900. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2901. hit.Parent.Head.Anchored = true
  2902. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2903. e.Size = Vector3.new(0.2,0.2,mag)
  2904. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2905. e.Parent = workspace
  2906. for i,v in pairs(hit.Parent:children()) do
  2907. if v:IsA("BasePart") then
  2908. local p = Instance.new("Part")
  2909. p.Anchored = true
  2910. p.CanCollide = false
  2911. p.Material = "Neon"
  2912. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2913. p.CFrame = v.CFrame
  2914. p.Name = "notbody"
  2915. p.BrickColor = BrickColor.new("Really red")
  2916. p.Transparency = 0.6
  2917. p.Parent = hit.Parent
  2918. end
  2919. end
  2920. swait(90)
  2921. local poke = workspace.Great_ball
  2922. hit.Parent:MoveTo(poke.Spawn.Position)
  2923. --char:MoveTo(poke.Spawn.Position)
  2924. hit.Parent.Head.Anchored = false
  2925. for i,v in pairs(hit.Parent:children()) do
  2926. if v.Name == "notbody" then
  2927. v:Destroy()
  2928. end
  2929. end
  2930. local done = false
  2931. e:Destroy()
  2932. local hurtz = {}
  2933. local cons = {}
  2934. local finish
  2935. for i,v in pairs(poke:children()) do
  2936. if tostring(v.BrickColor) == "Deep orange" then
  2937. print("found end")
  2938. finish = v
  2939. end
  2940. if tostring(v.BrickColor) == "Maroon" then
  2941. table.insert(hurtz, v)
  2942. end
  2943. end
  2944. for i,v in pairs(hurtz) do
  2945. local con = v.Touched:connect(function(hit)
  2946. if gethum(hit) then
  2947. finish = true
  2948. end
  2949. end)
  2950. table.insert(cons, con)
  2951. end
  2952. for i,v in pairs(hurtz) do
  2953. local con = finish.Touched:connect(function(hit)
  2954. if gethum(hit) then
  2955. gethum(hit).WalkSpeed = 0
  2956. hit.Parent.Head.Anchored = true
  2957. end
  2958. end)
  2959. table.insert(cons, con)
  2960. end
  2961. if finish then
  2962. local con = finish.Touched:connect(function(hit)
  2963. local ok = false
  2964. pcall(function()
  2965. if hit.Parent.Name == plr.Name then
  2966. ok = true
  2967. end
  2968. end)
  2969. if gethum(hit) or ok then
  2970. done = true
  2971. end
  2972. end)
  2973. table.insert(cons, con)
  2974. end
  2975. for i = 1, 3 do
  2976. local before = p.CFrame
  2977. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2978. print("shake "..i)
  2979. for i = 0, 1.5, 0.1 do
  2980. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2981. end
  2982. if done then break end
  2983. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2984. end
  2985. if done then
  2986. print("they escaped!")
  2987. else
  2988. print("they were caught!")
  2989. local sv = Instance.new("StringValue")
  2990. sv.Name = "Caught"
  2991. sv.Parent = hit.Parent
  2992. end
  2993. local ope = pe:Clone()
  2994. pe.Enabled = true
  2995. swait(5)
  2996. pe.Enabled = false
  2997. local t = Instance.new("Tool")
  2998. t.Name = hit.Parent.Name
  2999. t.Parent = plr.Backpack
  3000. local hand = Instance.new("Part")
  3001. hand.Transparency = 0
  3002. hand.CanCollide = false
  3003. hand.Size = Vector3.new(1,1,1)
  3004. hand.Name = "Handle"
  3005. local m = p.Mesh:Clone()
  3006. m.Parent = hand
  3007. hand.Parent = t
  3008. local out = true
  3009. local new = p:Clone()
  3010. t.Activated:connect(function()
  3011. if not deb and not attacking then
  3012. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3013. deb = true
  3014. hand.Transparency = 1
  3015. local p = new:Clone()
  3016. p.Anchored = false
  3017. p.CanCollide = false
  3018. p.Parent = workspace
  3019. local w = Instance.new("Weld")
  3020. w.Part0 = p
  3021. w.Part1 = char["Right Arm"]
  3022. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3023. w.Parent = p
  3024. local pe = ope:Clone()
  3025. pe.Enabled = false
  3026. pe.Parent = p
  3027. --[[local pe = Instance.new("ParticleEmitter")
  3028. pe.Enabled = false
  3029. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3030. pe.Size = NumberSequence.new(0.5)
  3031. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3032. pe.Lifetime = NumberRange.new(1)
  3033. pe.Rate = 500
  3034. pe.Rotation = NumberRange.new(5)
  3035. pe.RotSpeed = NumberRange.new(100)
  3036. pe.Speed = NumberRange.new(5)
  3037. pe.SpreadAngle = Vector2.new(360,360)
  3038. pe.Parent = p]]
  3039. if not out then
  3040. out = true
  3041. for i = 0, 2, 0.1 do
  3042. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3043. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3044. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3045. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3046. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3047. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3048. swait()
  3049. end
  3050. swait(7)
  3051. for i = 0,2, 0.1 do
  3052. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3053. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3054. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3055. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3056. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3057. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3058. if i == 0.5 then
  3059. w:Destroy()
  3060. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3061. local bv = Instance.new("BodyVelocity")
  3062. bv.MaxForce = huge
  3063. bv.Velocity = p.CFrame.lookVector*150
  3064. bv.Parent = p
  3065. p.CanCollide = true
  3066. game.Debris:AddItem(bv, 0.1)
  3067. swait(15)
  3068. p.Anchored = true
  3069. a = function(b, t)
  3070. for i,v in pairs(b:children()) do
  3071. if v:IsA("Decal") then
  3072. v.Transparency = t
  3073. end
  3074. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3075. v.Transparency = t
  3076. end
  3077. a(v, t)
  3078. end
  3079. end
  3080. a(hit.Parent, 0)
  3081. for i,v in pairs(hit.Parent:children()) do
  3082. if v:IsA("BasePart") then
  3083. v.Anchored = false
  3084. if v.Name ~= "HumanoidRootPart" then
  3085. v.Transparency = 0
  3086. end
  3087. end
  3088. end
  3089. hit.Parent:MoveTo(p.Position)
  3090. pe.Enabled = true
  3091. swait(5)
  3092. pe.Enabled = false
  3093. game.Debris:AddItem(p, 1)
  3094. end
  3095. swait()
  3096. end
  3097. else
  3098. out = false
  3099. humanoid.WalkSpeed = 0
  3100. for i,v in pairs(hit.Parent:children()) do
  3101. if v:IsA("BasePart") then
  3102. v.Anchored = true
  3103. v.Transparency = 1
  3104. end
  3105. end
  3106. for i = 0, 2, 0.1 do
  3107. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3108. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3109. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3110. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3111. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3112. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3113. swait()
  3114. end
  3115. local e = Instance.new("Part")
  3116. e.Name = "Effect"
  3117. e.BrickColor = BrickColor.new("Really red")
  3118. e.Material = "Neon"
  3119. smooth(e)
  3120. e.Anchored = true
  3121. e.CanCollide = false
  3122. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3123. hit.Parent.Head.Anchored = true
  3124. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3125. e.Size = Vector3.new(0.2,0.2,mag)
  3126. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3127. e.Parent = workspace
  3128. a = function(b, t)
  3129. for i,v in pairs(b:children()) do
  3130. if v:IsA("Decal") then
  3131. v.Transparency = t
  3132. end
  3133. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3134. v.Transparency = t
  3135. end
  3136. a(v, t)
  3137. end
  3138. end
  3139. a(hit.Parent, 1)
  3140. for i,v in pairs(hit.Parent:children()) do
  3141. if v:IsA("BasePart") then
  3142. local p = Instance.new("Part")
  3143. p.Anchored = true
  3144. p.CanCollide = false
  3145. p.Material = "Neon"
  3146. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3147. p.CFrame = v.CFrame
  3148. p.Name = "notbody"
  3149. p.BrickColor = BrickColor.new("Really red")
  3150. p.Transparency = 0.6
  3151. p.Parent = hit.Parent
  3152. end
  3153. end
  3154. humanoid.WalkSpeed = 16
  3155. swait(20)
  3156. for i,v in pairs(hit.Parent:children()) do
  3157. if v.Name == "notbody" then
  3158. v:Destroy()
  3159. end
  3160. end
  3161. e:Destroy()
  3162. end
  3163. p:Destroy()
  3164. hand.Transparency = 0
  3165. fixalljoints()
  3166. deb = false
  3167. end
  3168. end)
  3169. game.Debris:AddItem(p, 1)
  3170. hit.Parent:MoveTo(p.Position)
  3171. for i,v in pairs(cons) do
  3172. v:disconnect()
  3173. end
  3174. hit.Parent.Head.Anchored = false
  3175. end
  3176. end)
  3177. end
  3178. swait()
  3179. end
  3180. attacking = false
  3181. fixalljoints()
  3182.  
  3183. end
  3184. if key == "r" and not attacking then
  3185. attacking = true
  3186. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3187. local p = Instance.new("Part")
  3188. p.Anchored = false
  3189. p.CanCollide = false
  3190. p.Name = "Pokeballsack"
  3191. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3192. local m = Instance.new("SpecialMesh")
  3193. m.MeshId = "rbxassetid://430075463"
  3194. m.TextureId = "rbxassetid://430075468"
  3195. m.Scale = Vector3.new(1,1,1)/6
  3196. m.Parent = p
  3197. p.Parent = workspace
  3198. local w = Instance.new("Weld")
  3199. w.Part0 = p
  3200. w.Part1 = char["Right Arm"]
  3201. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3202. w.Parent = p
  3203. local pe = Instance.new("ParticleEmitter")
  3204. pe.Enabled = false
  3205. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3206. pe.Size = NumberSequence.new(0.5)
  3207. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3208. pe.Lifetime = NumberRange.new(1)
  3209. pe.Rate = 500
  3210. pe.Rotation = NumberRange.new(5)
  3211. pe.RotSpeed = NumberRange.new(100)
  3212. pe.Speed = NumberRange.new(5)
  3213. pe.SpreadAngle = Vector2.new(360,360)
  3214. pe.Parent = p
  3215. for i = 0, 2, 0.1 do
  3216. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3217. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3218. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3219. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3220. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3221. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3222. swait()
  3223. end
  3224. swait(15)
  3225. for i = 0, 2, 0.1 do
  3226. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3227. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3228. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3229. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3230. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3231. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3232. if i == 0.5 then
  3233. w:Destroy()
  3234. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3235. local bv = Instance.new("BodyVelocity")
  3236. bv.MaxForce = huge
  3237. bv.Velocity = p.CFrame.lookVector*150
  3238. bv.Parent = p
  3239. p.CanCollide = true
  3240. game.Debris:AddItem(p, 60)
  3241. game.Debris:AddItem(bv, 0.1)
  3242. local con
  3243. con = p.Touched:connect(function(hit)
  3244. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3245. con:disconnect()
  3246. swait(5)
  3247. p.Anchored = true
  3248. local e = Instance.new("Part")
  3249. e.Name = "Effect"
  3250. e.BrickColor = BrickColor.new("Really red")
  3251. e.Material = "Neon"
  3252. smooth(e)
  3253. e.Anchored = true
  3254. e.CanCollide = false
  3255. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3256. hit.Parent.Head.Anchored = true
  3257. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3258. e.Size = Vector3.new(0.2,0.2,mag)
  3259. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3260. e.Parent = workspace
  3261. for i,v in pairs(hit.Parent:children()) do
  3262. if v:IsA("BasePart") then
  3263. local p = Instance.new("Part")
  3264. p.Anchored = true
  3265. p.CanCollide = false
  3266. p.Material = "Neon"
  3267. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3268. p.CFrame = v.CFrame
  3269. p.Name = "notbody"
  3270. p.BrickColor = BrickColor.new("Really red")
  3271. p.Transparency = 0.6
  3272. p.Parent = hit.Parent
  3273. end
  3274. end
  3275. swait(90)
  3276. local poke = workspace.Ultra_ball
  3277. hit.Parent:MoveTo(poke.Spawn.Position)
  3278. --char:MoveTo(poke.Spawn.Position)
  3279. hit.Parent.Head.Anchored = false
  3280. for i,v in pairs(hit.Parent:children()) do
  3281. if v.Name == "notbody" then
  3282. v:Destroy()
  3283. end
  3284. end
  3285. local done = false
  3286. e:Destroy()
  3287. local hurtz = {}
  3288. local cons = {}
  3289. local finish
  3290. for i,v in pairs(poke:children()) do
  3291. if tostring(v.BrickColor) == "Deep orange" then
  3292. print("found end")
  3293. finish = v
  3294. end
  3295. if tostring(v.BrickColor) == "Maroon" then
  3296. table.insert(hurtz, v)
  3297. end
  3298. end
  3299. for i,v in pairs(hurtz) do
  3300. local con = v.Touched:connect(function(hit)
  3301. if gethum(hit) then
  3302. finish = true
  3303. end
  3304. end)
  3305. table.insert(cons, con)
  3306. end
  3307. for i,v in pairs(hurtz) do
  3308. local con = finish.Touched:connect(function(hit)
  3309. if gethum(hit) then
  3310. gethum(hit).WalkSpeed = 0
  3311. hit.Parent.Head.Anchored = true
  3312. end
  3313. end)
  3314. table.insert(cons, con)
  3315. end
  3316. if finish then
  3317. local con = finish.Touched:connect(function(hit)
  3318. local ok = false
  3319. pcall(function()
  3320. if hit.Parent.Name == plr.Name then
  3321. ok = true
  3322. end
  3323. end)
  3324. if gethum(hit) or ok then
  3325. done = true
  3326. end
  3327. end)
  3328. table.insert(cons, con)
  3329. end
  3330. for i = 1, 3 do
  3331. local before = p.CFrame
  3332. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3333. print("shake "..i)
  3334. for i = 0, 1.5, 0.1 do
  3335. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3336. end
  3337. if done then break end
  3338. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3339. end
  3340. if done then
  3341. print("they escaped!")
  3342. else
  3343. print("they were caught!")
  3344. local sv = Instance.new("StringValue")
  3345. sv.Name = "Caught"
  3346. sv.Parent = hit.Parent
  3347. end
  3348. local ope = pe:Clone()
  3349. pe.Enabled = true
  3350. swait(5)
  3351. pe.Enabled = false
  3352. local t = Instance.new("Tool")
  3353. t.Name = hit.Parent.Name
  3354. t.Parent = plr.Backpack
  3355. local hand = Instance.new("Part")
  3356. hand.Transparency = 0
  3357. hand.CanCollide = false
  3358. hand.Size = Vector3.new(1,1,1)
  3359. hand.Name = "Handle"
  3360. local m = p.Mesh:Clone()
  3361. m.Parent = hand
  3362. hand.Parent = t
  3363. local out = true
  3364. local new = p:Clone()
  3365. t.Activated:connect(function()
  3366. if not deb and not attacking then
  3367. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3368. deb = true
  3369. hand.Transparency = 1
  3370. local p = new:Clone()
  3371. p.Anchored = false
  3372. p.CanCollide = false
  3373. p.Parent = workspace
  3374. local w = Instance.new("Weld")
  3375. w.Part0 = p
  3376. w.Part1 = char["Right Arm"]
  3377. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3378. w.Parent = p
  3379. local pe = ope:Clone()
  3380. pe.Enabled = false
  3381. pe.Parent = p
  3382. --[[local pe = Instance.new("ParticleEmitter")
  3383. pe.Enabled = false
  3384. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3385. pe.Size = NumberSequence.new(0.5)
  3386. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3387. pe.Lifetime = NumberRange.new(1)
  3388. pe.Rate = 500
  3389. pe.Rotation = NumberRange.new(5)
  3390. pe.RotSpeed = NumberRange.new(100)
  3391. pe.Speed = NumberRange.new(5)
  3392. pe.SpreadAngle = Vector2.new(360,360)
  3393. pe.Parent = p]]
  3394. if not out then
  3395. out = true
  3396. for i = 0, 2, 0.1 do
  3397. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3398. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3399. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3400. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3401. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3402. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3403. swait()
  3404. end
  3405. swait(7)
  3406. for i = 0,2, 0.1 do
  3407. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3408. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3409. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3410. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3411. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3412. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3413. if i == 0.5 then
  3414. w:Destroy()
  3415. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3416. local bv = Instance.new("BodyVelocity")
  3417. bv.MaxForce = huge
  3418. bv.Velocity = p.CFrame.lookVector*150
  3419. bv.Parent = p
  3420. p.CanCollide = true
  3421. game.Debris:AddItem(bv, 0.1)
  3422. swait(15)
  3423. p.Anchored = true
  3424. a = function(b, t)
  3425. for i,v in pairs(b:children()) do
  3426. if v:IsA("Decal") then
  3427. v.Transparency = t
  3428. end
  3429. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3430. v.Transparency = t
  3431. end
  3432. a(v, t)
  3433. end
  3434. end
  3435. a(hit.Parent, 0)
  3436. for i,v in pairs(hit.Parent:children()) do
  3437. if v:IsA("BasePart") then
  3438. v.Anchored = false
  3439. if v.Name ~= "HumanoidRootPart" then
  3440. v.Transparency = 0
  3441. end
  3442. end
  3443. end
  3444. hit.Parent:MoveTo(p.Position)
  3445. pe.Enabled = true
  3446. swait(5)
  3447. pe.Enabled = false
  3448. game.Debris:AddItem(p, 1)
  3449. end
  3450. swait()
  3451. end
  3452. else
  3453. out = false
  3454. humanoid.WalkSpeed = 0
  3455. for i,v in pairs(hit.Parent:children()) do
  3456. if v:IsA("BasePart") then
  3457. v.Anchored = true
  3458. v.Transparency = 1
  3459. end
  3460. end
  3461. for i = 0, 2, 0.1 do
  3462. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3463. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3464. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3465. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3466. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3467. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3468. swait()
  3469. end
  3470. local e = Instance.new("Part")
  3471. e.Name = "Effect"
  3472. e.BrickColor = BrickColor.new("Really red")
  3473. e.Material = "Neon"
  3474. smooth(e)
  3475. e.Anchored = true
  3476. e.CanCollide = false
  3477. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3478. hit.Parent.Head.Anchored = true
  3479. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3480. e.Size = Vector3.new(0.2,0.2,mag)
  3481. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3482. e.Parent = workspace
  3483. a = function(b, t)
  3484. for i,v in pairs(b:children()) do
  3485. if v:IsA("Decal") then
  3486. v.Transparency = t
  3487. end
  3488. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3489. v.Transparency = t
  3490. end
  3491. a(v, t)
  3492. end
  3493. end
  3494. a(hit.Parent, 1)
  3495. for i,v in pairs(hit.Parent:children()) do
  3496. if v:IsA("BasePart") then
  3497. local p = Instance.new("Part")
  3498. p.Anchored = true
  3499. p.CanCollide = false
  3500. p.Material = "Neon"
  3501. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3502. p.CFrame = v.CFrame
  3503. p.Name = "notbody"
  3504. p.BrickColor = BrickColor.new("Really red")
  3505. p.Transparency = 0.6
  3506. p.Parent = hit.Parent
  3507. end
  3508. end
  3509. humanoid.WalkSpeed = 16
  3510. swait(20)
  3511. for i,v in pairs(hit.Parent:children()) do
  3512. if v.Name == "notbody" then
  3513. v:Destroy()
  3514. end
  3515. end
  3516. e:Destroy()
  3517. end
  3518. p:Destroy()
  3519. hand.Transparency = 0
  3520. fixalljoints()
  3521. deb = false
  3522. end
  3523. end)
  3524. game.Debris:AddItem(p, 1)
  3525. hit.Parent:MoveTo(p.Position)
  3526. for i,v in pairs(cons) do
  3527. v:disconnect()
  3528. end
  3529. hit.Parent.Head.Anchored = false
  3530. end
  3531. end)
  3532. end
  3533. swait()
  3534. end
  3535. attacking = false
  3536. fixalljoints()
  3537.  
  3538. end
  3539. if key == "t" and not attacking then
  3540. attacking = true
  3541. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3542. local p = Instance.new("Part")
  3543. p.Anchored = false
  3544. p.CanCollide = false
  3545. p.Name = "Pokeballsack"
  3546. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3547. local m = Instance.new("SpecialMesh")
  3548. m.MeshId = "rbxassetid://442019812"
  3549. m.TextureId = "rbxassetid://442019839"
  3550. m.Scale = Vector3.new(1,1,1)/6
  3551. m.Parent = p
  3552. p.Parent = workspace
  3553. local w = Instance.new("Weld")
  3554. w.Part0 = p
  3555. w.Part1 = char["Right Arm"]
  3556. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3557. w.Parent = p
  3558. local pe = Instance.new("ParticleEmitter")
  3559. pe.Enabled = false
  3560. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3561. pe.Size = NumberSequence.new(0.5)
  3562. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3563. pe.Lifetime = NumberRange.new(1)
  3564. pe.Rate = 500
  3565. pe.Rotation = NumberRange.new(5)
  3566. pe.RotSpeed = NumberRange.new(100)
  3567. pe.Speed = NumberRange.new(5)
  3568. pe.SpreadAngle = Vector2.new(360,360)
  3569. pe.Parent = p
  3570. for i = 0, 2, 0.1 do
  3571. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3572. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3573. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3574. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3575. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3576. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3577. swait()
  3578. end
  3579. swait(15)
  3580. for i = 0, 2, 0.1 do
  3581. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3582. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3583. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3584. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3585. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3586. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3587. if i == 0.5 then
  3588. w:Destroy()
  3589. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3590. local bv = Instance.new("BodyVelocity")
  3591. bv.MaxForce = huge
  3592. bv.Velocity = p.CFrame.lookVector*150
  3593. bv.Parent = p
  3594. p.CanCollide = true
  3595. game.Debris:AddItem(bv, 0.1)
  3596. game.Debris:AddItem(p, 60)
  3597. local con
  3598. con = p.Touched:connect(function(hit)
  3599. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3600. con:disconnect()
  3601. swait(5)
  3602. p.Anchored = true
  3603. local e = Instance.new("Part")
  3604. e.Name = "Effect"
  3605. e.BrickColor = BrickColor.new("Really red")
  3606. e.Material = "Neon"
  3607. smooth(e)
  3608. e.Anchored = true
  3609. e.CanCollide = false
  3610. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3611. hit.Parent.Head.Anchored = true
  3612. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3613. e.Size = Vector3.new(0.2,0.2,mag)
  3614. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3615. e.Parent = workspace
  3616. for i,v in pairs(hit.Parent:children()) do
  3617. if v:IsA("BasePart") then
  3618. local p = Instance.new("Part")
  3619. p.Anchored = true
  3620. p.CanCollide = false
  3621. p.Material = "Neon"
  3622. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3623. p.CFrame = v.CFrame
  3624. p.Name = "notbody"
  3625. p.BrickColor = BrickColor.new("Really red")
  3626. p.Transparency = 0.6
  3627. p.Parent = hit.Parent
  3628. end
  3629. end
  3630. swait(90)
  3631. local poke = workspace.Master_ball
  3632. hit.Parent:MoveTo(poke.Spawn.Position)
  3633. --char:MoveTo(poke.Spawn.Position)
  3634. hit.Parent.Head.Anchored = false
  3635. for i,v in pairs(hit.Parent:children()) do
  3636. if v.Name == "notbody" then
  3637. v:Destroy()
  3638. end
  3639. end
  3640. local done = false
  3641. e:Destroy()
  3642. local hurtz = {}
  3643. local cons = {}
  3644. local finish
  3645. for i,v in pairs(poke:children()) do
  3646. if tostring(v.BrickColor) == "Deep orange" then
  3647. print("found end")
  3648. finish = v
  3649. end
  3650. if tostring(v.BrickColor) == "Maroon" then
  3651. table.insert(hurtz, v)
  3652. end
  3653. end
  3654. for i,v in pairs(hurtz) do
  3655. local con = v.Touched:connect(function(hit)
  3656. if gethum(hit) then
  3657. finish = true
  3658. end
  3659. end)
  3660. table.insert(cons, con)
  3661. end
  3662. for i,v in pairs(hurtz) do
  3663. local con = finish.Touched:connect(function(hit)
  3664. if gethum(hit) then
  3665. gethum(hit).WalkSpeed = 0
  3666. hit.Parent.Head.Anchored = true
  3667. end
  3668. end)
  3669. table.insert(cons, con)
  3670. end
  3671. if finish then
  3672. local con = finish.Touched:connect(function(hit)
  3673. local ok = false
  3674. pcall(function()
  3675. if hit.Parent.Name == plr.Name then
  3676. ok = true
  3677. end
  3678. end)
  3679. if gethum(hit) or ok then
  3680. done = true
  3681. end
  3682. end)
  3683. table.insert(cons, con)
  3684. end
  3685. for i = 1, 3 do
  3686. local before = p.CFrame
  3687. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3688. print("shake "..i)
  3689. for i = 0, 1.5, 0.1 do
  3690. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3691. end
  3692. if done then break end
  3693. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3694. end
  3695. if done then
  3696. print("they escaped!")
  3697. else
  3698. print("they were caught!")
  3699. local sv = Instance.new("StringValue")
  3700. sv.Name = "Caught"
  3701. sv.Parent = hit.Parent
  3702. end
  3703. local ope = pe:Clone()
  3704. pe.Enabled = true
  3705. swait(5)
  3706. pe.Enabled = false
  3707. local t = Instance.new("Tool")
  3708. t.Name = hit.Parent.Name
  3709. t.Parent = plr.Backpack
  3710. local hand = Instance.new("Part")
  3711. hand.Transparency = 0
  3712. hand.CanCollide = false
  3713. hand.Size = Vector3.new(1,1,1)
  3714. hand.Name = "Handle"
  3715. local m = p.Mesh:Clone()
  3716. m.Parent = hand
  3717. hand.Parent = t
  3718. local out = true
  3719. local new = p:Clone()
  3720. t.Activated:connect(function()
  3721. if not deb and not attacking then
  3722. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3723. deb = true
  3724. hand.Transparency = 1
  3725. local p = new:Clone()
  3726. p.Anchored = false
  3727. p.CanCollide = false
  3728. p.Parent = workspace
  3729. local w = Instance.new("Weld")
  3730. w.Part0 = p
  3731. w.Part1 = char["Right Arm"]
  3732. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3733. w.Parent = p
  3734. local pe = ope:Clone()
  3735. pe.Enabled = false
  3736. pe.Parent = p
  3737. --[[local pe = Instance.new("ParticleEmitter")
  3738. pe.Enabled = false
  3739. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3740. pe.Size = NumberSequence.new(0.5)
  3741. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3742. pe.Lifetime = NumberRange.new(1)
  3743. pe.Rate = 500
  3744. pe.Rotation = NumberRange.new(5)
  3745. pe.RotSpeed = NumberRange.new(100)
  3746. pe.Speed = NumberRange.new(5)
  3747. pe.SpreadAngle = Vector2.new(360,360)
  3748. pe.Parent = p]]
  3749. if not out then
  3750. out = true
  3751. for i = 0, 2, 0.1 do
  3752. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3753. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3754. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3755. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3756. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3757. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3758. swait()
  3759. end
  3760. swait(7)
  3761. for i = 0,2, 0.1 do
  3762. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3763. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3764. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3765. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3766. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3767. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3768. if i == 0.5 then
  3769. w:Destroy()
  3770. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3771. local bv = Instance.new("BodyVelocity")
  3772. bv.MaxForce = huge
  3773. bv.Velocity = p.CFrame.lookVector*150
  3774. bv.Parent = p
  3775. p.CanCollide = true
  3776. game.Debris:AddItem(bv, 0.1)
  3777. swait(15)
  3778. p.Anchored = true
  3779. a = function(b, t)
  3780. for i,v in pairs(b:children()) do
  3781. if v:IsA("Decal") then
  3782. v.Transparency = t
  3783. end
  3784. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3785. v.Transparency = t
  3786. end
  3787. a(v, t)
  3788. end
  3789. end
  3790. a(hit.Parent, 0)
  3791. for i,v in pairs(hit.Parent:children()) do
  3792. if v:IsA("BasePart") then
  3793. v.Anchored = false
  3794. if v.Name ~= "HumanoidRootPart" then
  3795. v.Transparency = 0
  3796. end
  3797. end
  3798. end
  3799. hit.Parent:MoveTo(p.Position)
  3800. pe.Enabled = true
  3801. swait(5)
  3802. pe.Enabled = false
  3803. game.Debris:AddItem(p, 1)
  3804. end
  3805. swait()
  3806. end
  3807. else
  3808. out = false
  3809. humanoid.WalkSpeed = 0
  3810. for i,v in pairs(hit.Parent:children()) do
  3811. if v:IsA("BasePart") then
  3812. v.Anchored = true
  3813. v.Transparency = 1
  3814. end
  3815. end
  3816. for i = 0, 2, 0.1 do
  3817. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3818. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3819. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3820. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3821. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3822. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3823. swait()
  3824. end
  3825. local e = Instance.new("Part")
  3826. e.Name = "Effect"
  3827. e.BrickColor = BrickColor.new("Really red")
  3828. e.Material = "Neon"
  3829. smooth(e)
  3830. e.Anchored = true
  3831. e.CanCollide = false
  3832. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3833. hit.Parent.Head.Anchored = true
  3834. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3835. e.Size = Vector3.new(0.2,0.2,mag)
  3836. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3837. e.Parent = workspace
  3838. a = function(b, t)
  3839. for i,v in pairs(b:children()) do
  3840. if v:IsA("Decal") then
  3841. v.Transparency = t
  3842. end
  3843. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3844. v.Transparency = t
  3845. end
  3846. a(v, t)
  3847. end
  3848. end
  3849. a(hit.Parent, 1)
  3850. for i,v in pairs(hit.Parent:children()) do
  3851. if v:IsA("BasePart") then
  3852. local p = Instance.new("Part")
  3853. p.Anchored = true
  3854. p.CanCollide = false
  3855. p.Material = "Neon"
  3856. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3857. p.CFrame = v.CFrame
  3858. p.Name = "notbody"
  3859. p.BrickColor = BrickColor.new("Really red")
  3860. p.Transparency = 0.6
  3861. p.Parent = hit.Parent
  3862. end
  3863. end
  3864. humanoid.WalkSpeed = 16
  3865. swait(20)
  3866. for i,v in pairs(hit.Parent:children()) do
  3867. if v.Name == "notbody" then
  3868. v:Destroy()
  3869. end
  3870. end
  3871. e:Destroy()
  3872. end
  3873. p:Destroy()
  3874. hand.Transparency = 0
  3875. fixalljoints()
  3876. deb = false
  3877. end
  3878. end)
  3879. game.Debris:AddItem(p, 1)
  3880. hit.Parent:MoveTo(p.Position)
  3881. for i,v in pairs(cons) do
  3882. v:disconnect()
  3883. end
  3884. hit.Parent.Head.Anchored = false
  3885. end
  3886. end)
  3887. end
  3888. swait()
  3889. end
  3890. attacking = false
  3891. fixalljoints()
  3892.  
  3893. end
  3894. if key == "y" and not attacking then
  3895. attacking = true
  3896. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3897. local p = Instance.new("Part")
  3898. p.Anchored = false
  3899. p.CanCollide = false
  3900. p.Name = "Pokeballsack"
  3901. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3902. local m = Instance.new("SpecialMesh")
  3903. m.MeshId = "rbxassetid://430977397"
  3904. m.TextureId = "rbxassetid://430977402"
  3905. m.Scale = Vector3.new(1,1,1)/6
  3906. m.Parent = p
  3907. p.Parent = workspace
  3908. local w = Instance.new("Weld")
  3909. w.Part0 = p
  3910. w.Part1 = char["Right Arm"]
  3911. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3912. w.Parent = p
  3913. local pe = Instance.new("ParticleEmitter")
  3914. pe.Enabled = false
  3915. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3916. pe.Size = NumberSequence.new(0.5)
  3917. pe.Texture = "rbxassetid://152671819"
  3918. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3919. pe.Lifetime = NumberRange.new(1)
  3920. pe.Rate = 500
  3921. pe.Rotation = NumberRange.new(5)
  3922. pe.RotSpeed = NumberRange.new(100)
  3923. pe.Speed = NumberRange.new(5)
  3924. pe.SpreadAngle = Vector2.new(360,360)
  3925. pe.Parent = p
  3926. for i = 0, 2, 0.1 do
  3927. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3928. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3929. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3930. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3931. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3932. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3933. swait()
  3934. end
  3935. swait(15)
  3936. for i = 0, 2, 0.1 do
  3937. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3938. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3939. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3940. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3941. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3942. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3943. if i == 0.5 then
  3944. w:Destroy()
  3945. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3946. local bv = Instance.new("BodyVelocity")
  3947. bv.MaxForce = huge
  3948. bv.Velocity = p.CFrame.lookVector*150
  3949. bv.Parent = p
  3950. p.CanCollide = true
  3951. game.Debris:AddItem(p, 60)
  3952. game.Debris:AddItem(bv, 0.1)
  3953. local con
  3954. con = p.Touched:connect(function(hit)
  3955. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3956. con:disconnect()
  3957. swait(5)
  3958. p.Anchored = true
  3959. local e = Instance.new("Part")
  3960. e.Name = "Effect"
  3961. e.BrickColor = BrickColor.new("Really red")
  3962. e.Material = "Neon"
  3963. smooth(e)
  3964. e.Anchored = true
  3965. e.CanCollide = false
  3966. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3967. hit.Parent.Head.Anchored = true
  3968. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3969. e.Size = Vector3.new(0.2,0.2,mag)
  3970. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3971. e.Parent = workspace
  3972. for i,v in pairs(hit.Parent:children()) do
  3973. if v:IsA("BasePart") then
  3974. local p = Instance.new("Part")
  3975. p.Anchored = true
  3976. p.CanCollide = false
  3977. p.Material = "Neon"
  3978. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3979. p.CFrame = v.CFrame
  3980. p.Name = "notbody"
  3981. p.BrickColor = BrickColor.new("Really red")
  3982. p.Transparency = 0.6
  3983. p.Parent = hit.Parent
  3984. end
  3985. end
  3986. swait(90)
  3987. local poke = workspace.Timer_ball
  3988. hit.Parent:MoveTo(poke.Spawn.Position)
  3989. --char:MoveTo(poke.Spawn.Position)
  3990. hit.Parent.Head.Anchored = false
  3991. for i,v in pairs(hit.Parent:children()) do
  3992. if v.Name == "notbody" then
  3993. v:Destroy()
  3994. end
  3995. end
  3996. local done = false
  3997. e:Destroy()
  3998. local hurtz = {}
  3999. local cons = {}
  4000. local finish
  4001. for i,v in pairs(poke:children()) do
  4002. if tostring(v.BrickColor) == "Deep orange" then
  4003. print("found end")
  4004. finish = v
  4005. end
  4006. if tostring(v.BrickColor) == "Maroon" then
  4007. table.insert(hurtz, v)
  4008. end
  4009. end
  4010. for i,v in pairs(hurtz) do
  4011. local con = v.Touched:connect(function(hit)
  4012. if gethum(hit) then
  4013. finish = true
  4014. end
  4015. end)
  4016. table.insert(cons, con)
  4017. end
  4018. for i,v in pairs(hurtz) do
  4019. local con = finish.Touched:connect(function(hit)
  4020. if gethum(hit) then
  4021. gethum(hit).WalkSpeed = 0
  4022. hit.Parent.Head.Anchored = true
  4023. end
  4024. end)
  4025. table.insert(cons, con)
  4026. end
  4027. if finish then
  4028. local con = finish.Touched:connect(function(hit)
  4029. local ok = false
  4030. pcall(function()
  4031. if hit.Parent.Name == plr.Name then
  4032. ok = true
  4033. end
  4034. end)
  4035. if gethum(hit) or ok then
  4036. done = true
  4037. end
  4038. end)
  4039. table.insert(cons, con)
  4040. end
  4041. for i = 1, 3 do
  4042. local before = p.CFrame
  4043. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4044. print("shake "..i)
  4045. for i = 0, 1.5, 0.1 do
  4046. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4047. end
  4048. if done then break end
  4049. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4050. end
  4051. if done then
  4052. print("they escaped!")
  4053. else
  4054. print("they were caught!")
  4055. local sv = Instance.new("StringValue")
  4056. sv.Name = "Caught"
  4057. sv.Parent = hit.Parent
  4058. end
  4059. local ope = pe:Clone()
  4060. pe.Enabled = true
  4061. swait(5)
  4062. pe.Enabled = false
  4063. local t = Instance.new("Tool")
  4064. t.Name = hit.Parent.Name
  4065. t.Parent = plr.Backpack
  4066. local hand = Instance.new("Part")
  4067. hand.Transparency = 0
  4068. hand.CanCollide = false
  4069. hand.Size = Vector3.new(1,1,1)
  4070. hand.Name = "Handle"
  4071. local m = p.Mesh:Clone()
  4072. m.Parent = hand
  4073. hand.Parent = t
  4074. local out = true
  4075. local new = p:Clone()
  4076. t.Activated:connect(function()
  4077. if not deb and not attacking then
  4078. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4079. deb = true
  4080. hand.Transparency = 1
  4081. local p = new:Clone()
  4082. p.Anchored = false
  4083. p.CanCollide = false
  4084. p.Parent = workspace
  4085. local w = Instance.new("Weld")
  4086. w.Part0 = p
  4087. w.Part1 = char["Right Arm"]
  4088. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4089. w.Parent = p
  4090. local pe = ope:Clone()
  4091. pe.Enabled = false
  4092. pe.Parent = p
  4093. --[[local pe = Instance.new("ParticleEmitter")
  4094. pe.Enabled = false
  4095. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4096. pe.Size = NumberSequence.new(0.5)
  4097. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4098. pe.Lifetime = NumberRange.new(1)
  4099. pe.Rate = 500
  4100. pe.Rotation = NumberRange.new(5)
  4101. pe.RotSpeed = NumberRange.new(100)
  4102. pe.Speed = NumberRange.new(5)
  4103. pe.SpreadAngle = Vector2.new(360,360)
  4104. pe.Parent = p]]
  4105. if not out then
  4106. out = true
  4107. for i = 0, 2, 0.1 do
  4108. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4109. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4110. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4111. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4112. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4113. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4114. swait()
  4115. end
  4116. swait(7)
  4117. for i = 0,2, 0.1 do
  4118. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4119. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4120. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4121. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4122. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4123. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4124. if i == 0.5 then
  4125. w:Destroy()
  4126. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4127. local bv = Instance.new("BodyVelocity")
  4128. bv.MaxForce = huge
  4129. bv.Velocity = p.CFrame.lookVector*150
  4130. bv.Parent = p
  4131. p.CanCollide = true
  4132. game.Debris:AddItem(bv, 0.1)
  4133. swait(15)
  4134. p.Anchored = true
  4135. a = function(b, t)
  4136. for i,v in pairs(b:children()) do
  4137. if v:IsA("Decal") then
  4138. v.Transparency = t
  4139. end
  4140. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4141. v.Transparency = t
  4142. end
  4143. a(v, t)
  4144. end
  4145. end
  4146. a(hit.Parent, 0)
  4147. for i,v in pairs(hit.Parent:children()) do
  4148. if v:IsA("BasePart") then
  4149. v.Anchored = false
  4150. if v.Name ~= "HumanoidRootPart" then
  4151. v.Transparency = 0
  4152. end
  4153. end
  4154. end
  4155. hit.Parent:MoveTo(p.Position)
  4156. pe.Enabled = true
  4157. swait(5)
  4158. pe.Enabled = false
  4159. game.Debris:AddItem(p, 1)
  4160. end
  4161. swait()
  4162. end
  4163. else
  4164. out = false
  4165. humanoid.WalkSpeed = 0
  4166. for i,v in pairs(hit.Parent:children()) do
  4167. if v:IsA("BasePart") then
  4168. v.Anchored = true
  4169. v.Transparency = 1
  4170. end
  4171. end
  4172. for i = 0, 2, 0.1 do
  4173. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4174. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4175. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4176. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4177. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4178. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4179. swait()
  4180. end
  4181. local e = Instance.new("Part")
  4182. e.Name = "Effect"
  4183. e.BrickColor = BrickColor.new("Really red")
  4184. e.Material = "Neon"
  4185. smooth(e)
  4186. e.Anchored = true
  4187. e.CanCollide = false
  4188. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4189. hit.Parent.Head.Anchored = true
  4190. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4191. e.Size = Vector3.new(0.2,0.2,mag)
  4192. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4193. e.Parent = workspace
  4194. a = function(b, t)
  4195. for i,v in pairs(b:children()) do
  4196. if v:IsA("Decal") then
  4197. v.Transparency = t
  4198. end
  4199. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4200. v.Transparency = t
  4201. end
  4202. a(v, t)
  4203. end
  4204. end
  4205. a(hit.Parent, 1)
  4206. for i,v in pairs(hit.Parent:children()) do
  4207. if v:IsA("BasePart") then
  4208. local p = Instance.new("Part")
  4209. p.Anchored = true
  4210. p.CanCollide = false
  4211. p.Material = "Neon"
  4212. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4213. p.CFrame = v.CFrame
  4214. p.Name = "notbody"
  4215. p.BrickColor = BrickColor.new("Really red")
  4216. p.Transparency = 0.6
  4217. p.Parent = hit.Parent
  4218. end
  4219. end
  4220. humanoid.WalkSpeed = 16
  4221. swait(20)
  4222. for i,v in pairs(hit.Parent:children()) do
  4223. if v.Name == "notbody" then
  4224. v:Destroy()
  4225. end
  4226. end
  4227. e:Destroy()
  4228. end
  4229. p:Destroy()
  4230. hand.Transparency = 0
  4231. fixalljoints()
  4232. deb = false
  4233. end
  4234. end)
  4235. game.Debris:AddItem(p, 1)
  4236. hit.Parent:MoveTo(p.Position)
  4237. for i,v in pairs(cons) do
  4238. v:disconnect()
  4239. end
  4240. hit.Parent.Head.Anchored = false
  4241. end
  4242. end)
  4243. end
  4244. swait()
  4245. end
  4246. attacking = false
  4247. fixalljoints()
  4248.  
  4249. end
  4250. if key == "u" and not attacking then
  4251. attacking = true
  4252. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4253. local p = Instance.new("Part")
  4254. p.Anchored = false
  4255. p.CanCollide = false
  4256. p.Name = "Pokeballsack"
  4257. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4258. local m = Instance.new("SpecialMesh")
  4259. m.MeshId = "rbxassetid://433356792"
  4260. m.TextureId = "rbxassetid://433356797"
  4261. m.Scale = Vector3.new(1,1,1)/6
  4262. m.Parent = p
  4263. p.Parent = workspace
  4264. local w = Instance.new("Weld")
  4265. w.Part0 = p
  4266. w.Part1 = char["Right Arm"]
  4267. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4268. w.Parent = p
  4269. local pe = Instance.new("ParticleEmitter")
  4270. pe.Enabled = false
  4271. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4272. pe.Size = NumberSequence.new(0.5)
  4273. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4274. pe.Lifetime = NumberRange.new(1)
  4275. pe.Rate = 500
  4276. pe.Texture = "rbxassetid://264486777"
  4277. pe.Rotation = NumberRange.new(5)
  4278. pe.RotSpeed = NumberRange.new(100)
  4279. pe.Speed = NumberRange.new(5)
  4280. pe.SpreadAngle = Vector2.new(360,360)
  4281. pe.Parent = p
  4282. for i = 0, 2, 0.1 do
  4283. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4284. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4285. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4286. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4287. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4288. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4289. swait()
  4290. end
  4291. swait(15)
  4292. for i = 0, 2, 0.1 do
  4293. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4294. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4295. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4296. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4297. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4298. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4299. if i == 0.5 then
  4300. w:Destroy()
  4301. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4302. local bv = Instance.new("BodyVelocity")
  4303. bv.MaxForce = huge
  4304. bv.Velocity = p.CFrame.lookVector*150
  4305. bv.Parent = p
  4306. p.CanCollide = true
  4307. game.Debris:AddItem(bv, 0.1)
  4308. game.Debris:AddItem(p, 60)
  4309. local con
  4310. con = p.Touched:connect(function(hit)
  4311. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4312. con:disconnect()
  4313. swait(5)
  4314. p.Anchored = true
  4315. local e = Instance.new("Part")
  4316. e.Name = "Effect"
  4317. e.BrickColor = BrickColor.new("Really red")
  4318. e.Material = "Neon"
  4319. smooth(e)
  4320. e.Anchored = true
  4321. e.CanCollide = false
  4322. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4323. hit.Parent.Head.Anchored = true
  4324. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4325. e.Size = Vector3.new(0.2,0.2,mag)
  4326. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4327. e.Parent = workspace
  4328. for i,v in pairs(hit.Parent:children()) do
  4329. if v:IsA("BasePart") then
  4330. local p = Instance.new("Part")
  4331. p.Anchored = true
  4332. p.CanCollide = false
  4333. p.Material = "Neon"
  4334. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4335. p.CFrame = v.CFrame
  4336. p.Name = "notbody"
  4337. p.BrickColor = BrickColor.new("Really red")
  4338. p.Transparency = 0.6
  4339. p.Parent = hit.Parent
  4340. end
  4341. end
  4342. swait(90)
  4343. local poke = workspace.Love_ball
  4344. hit.Parent:MoveTo(poke.Spawn.Position)
  4345. --char:MoveTo(poke.Spawn.Position)
  4346. hit.Parent.Head.Anchored = false
  4347. for i,v in pairs(hit.Parent:children()) do
  4348. if v.Name == "notbody" then
  4349. v:Destroy()
  4350. end
  4351. end
  4352. local done = false
  4353. e:Destroy()
  4354. local hurtz = {}
  4355. local cons = {}
  4356. local finish
  4357. for i,v in pairs(poke:children()) do
  4358. if tostring(v.BrickColor) == "Deep orange" then
  4359. print("found end")
  4360. finish = v
  4361. end
  4362. if tostring(v.BrickColor) == "Maroon" then
  4363. table.insert(hurtz, v)
  4364. end
  4365. end
  4366. for i,v in pairs(hurtz) do
  4367. local con = v.Touched:connect(function(hit)
  4368. if gethum(hit) then
  4369. finish = true
  4370. end
  4371. end)
  4372. table.insert(cons, con)
  4373. end
  4374. for i,v in pairs(hurtz) do
  4375. local con = finish.Touched:connect(function(hit)
  4376. if gethum(hit) then
  4377. gethum(hit).WalkSpeed = 0
  4378. hit.Parent.Head.Anchored = true
  4379. end
  4380. end)
  4381. table.insert(cons, con)
  4382. end
  4383. if finish then
  4384. local con = finish.Touched:connect(function(hit)
  4385. local ok = false
  4386. pcall(function()
  4387. if hit.Parent.Name == plr.Name then
  4388. ok = true
  4389. end
  4390. end)
  4391. if gethum(hit) or ok then
  4392. done = true
  4393. end
  4394. end)
  4395. table.insert(cons, con)
  4396. end
  4397. for i = 1, 3 do
  4398. local before = p.CFrame
  4399. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4400. print("shake "..i)
  4401. for i = 0, 1.5, 0.1 do
  4402. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4403. end
  4404. if done then break end
  4405. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4406. end
  4407. if done then
  4408. print("they escaped!")
  4409. else
  4410. print("they were caught!")
  4411. local sv = Instance.new("StringValue")
  4412. sv.Name = "Caught"
  4413. sv.Parent = hit.Parent
  4414. end
  4415. local ope = pe:Clone()
  4416. pe.Enabled = true
  4417. swait(5)
  4418. pe.Enabled = false
  4419. local t = Instance.new("Tool")
  4420. t.Name = hit.Parent.Name
  4421. t.Parent = plr.Backpack
  4422. local hand = Instance.new("Part")
  4423. hand.Transparency = 0
  4424. hand.CanCollide = false
  4425. hand.Size = Vector3.new(1,1,1)
  4426. hand.Name = "Handle"
  4427. local m = p.Mesh:Clone()
  4428. m.Parent = hand
  4429. hand.Parent = t
  4430. local out = true
  4431. local new = p:Clone()
  4432. t.Activated:connect(function()
  4433. if not deb and not attacking then
  4434. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4435. deb = true
  4436. hand.Transparency = 1
  4437. local p = new:Clone()
  4438. p.Anchored = false
  4439. p.CanCollide = false
  4440. p.Parent = workspace
  4441. local w = Instance.new("Weld")
  4442. w.Part0 = p
  4443. w.Part1 = char["Right Arm"]
  4444. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4445. w.Parent = p
  4446. local pe = ope:Clone()
  4447. pe.Enabled = false
  4448. pe.Parent = p
  4449. --[[local pe = Instance.new("ParticleEmitter")
  4450. pe.Enabled = false
  4451. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4452. pe.Size = NumberSequence.new(0.5)
  4453. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4454. pe.Lifetime = NumberRange.new(1)
  4455. pe.Rate = 500
  4456. pe.Rotation = NumberRange.new(5)
  4457. pe.RotSpeed = NumberRange.new(100)
  4458. pe.Speed = NumberRange.new(5)
  4459. pe.SpreadAngle = Vector2.new(360,360)
  4460. pe.Parent = p]]
  4461. if not out then
  4462. out = true
  4463. for i = 0, 2, 0.1 do
  4464. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4465. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4466. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4467. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4468. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4469. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4470. swait()
  4471. end
  4472. swait(7)
  4473. for i = 0,2, 0.1 do
  4474. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4475. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4476. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4477. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4478. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4479. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4480. if i == 0.5 then
  4481. w:Destroy()
  4482. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4483. local bv = Instance.new("BodyVelocity")
  4484. bv.MaxForce = huge
  4485. bv.Velocity = p.CFrame.lookVector*150
  4486. bv.Parent = p
  4487. p.CanCollide = true
  4488. game.Debris:AddItem(bv, 0.1)
  4489. swait(15)
  4490. p.Anchored = true
  4491. a = function(b, t)
  4492. for i,v in pairs(b:children()) do
  4493. if v:IsA("Decal") then
  4494. v.Transparency = t
  4495. end
  4496. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4497. v.Transparency = t
  4498. end
  4499. a(v, t)
  4500. end
  4501. end
  4502. a(hit.Parent, 0)
  4503. for i,v in pairs(hit.Parent:children()) do
  4504. if v:IsA("BasePart") then
  4505. v.Anchored = false
  4506. if v.Name ~= "HumanoidRootPart" then
  4507. v.Transparency = 0
  4508. end
  4509. end
  4510. end
  4511. hit.Parent:MoveTo(p.Position)
  4512. pe.Enabled = true
  4513. swait(5)
  4514. pe.Enabled = false
  4515. game.Debris:AddItem(p, 1)
  4516. end
  4517. swait()
  4518. end
  4519. else
  4520. out = false
  4521. humanoid.WalkSpeed = 0
  4522. for i,v in pairs(hit.Parent:children()) do
  4523. if v:IsA("BasePart") then
  4524. v.Anchored = true
  4525. v.Transparency = 1
  4526. end
  4527. end
  4528. for i = 0, 2, 0.1 do
  4529. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4530. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4531. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4532. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4533. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4534. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4535. swait()
  4536. end
  4537. local e = Instance.new("Part")
  4538. e.Name = "Effect"
  4539. e.BrickColor = BrickColor.new("Really red")
  4540. e.Material = "Neon"
  4541. smooth(e)
  4542. e.Anchored = true
  4543. e.CanCollide = false
  4544. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4545. hit.Parent.Head.Anchored = true
  4546. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4547. e.Size = Vector3.new(0.2,0.2,mag)
  4548. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4549. e.Parent = workspace
  4550. a = function(b, t)
  4551. for i,v in pairs(b:children()) do
  4552. if v:IsA("Decal") then
  4553. v.Transparency = t
  4554. end
  4555. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4556. v.Transparency = t
  4557. end
  4558. a(v, t)
  4559. end
  4560. end
  4561. a(hit.Parent, 1)
  4562. for i,v in pairs(hit.Parent:children()) do
  4563. if v:IsA("BasePart") then
  4564. local p = Instance.new("Part")
  4565. p.Anchored = true
  4566. p.CanCollide = false
  4567. p.Material = "Neon"
  4568. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4569. p.CFrame = v.CFrame
  4570. p.Name = "notbody"
  4571. p.BrickColor = BrickColor.new("Really red")
  4572. p.Transparency = 0.6
  4573. p.Parent = hit.Parent
  4574. end
  4575. end
  4576. humanoid.WalkSpeed = 16
  4577. swait(20)
  4578. for i,v in pairs(hit.Parent:children()) do
  4579. if v.Name == "notbody" then
  4580. v:Destroy()
  4581. end
  4582. end
  4583. e:Destroy()
  4584. end
  4585. p:Destroy()
  4586. hand.Transparency = 0
  4587. fixalljoints()
  4588. deb = false
  4589. end
  4590. end)
  4591. game.Debris:AddItem(p, 1)
  4592. hit.Parent:MoveTo(p.Position)
  4593. for i,v in pairs(cons) do
  4594. v:disconnect()
  4595. end
  4596. hit.Parent.Head.Anchored = false
  4597. end
  4598. end)
  4599. end
  4600. swait()
  4601. end
  4602. attacking = false
  4603. fixalljoints()
  4604.  
  4605. end
  4606. end)
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