View difference between Paste ID: ffGb6JyX and 6ja3HFUb
SHOW: | | - or go back to the newest paste.
1
Player = game.Players.LocalPlayer
2
	Character = Player.Character
3
	local txt = Instance.new("BillboardGui", Character)
4
	txt.Adornee = Character.Head
5
	txt.Name = "_status"
6
	txt.Size = UDim2.new(2, 0, 1.2, 0)
7
	txt.StudsOffset = Vector3.new(-9, 8, 0)
8
	local text = Instance.new("TextLabel", txt)
9
	text.Size = UDim2.new(10, 0, 7, 0)
10
	text.FontSize = "Size24"
11
	text.TextScaled = true
12
	text.TextTransparency = 0
13
	text.BackgroundTransparency = 1 
14
	text.TextTransparency = 0
15
	text.TextStrokeTransparency = 0
16
	text.Font = "Antique"
17
	text.TextStrokeColor3 = Color3.new(0,0,0)
18
        text.Text = "Ultimate kill bot"
19
--//====================================================\\--
20
--||			   EDIE BY SHACKLUSTER
21
--\\====================================================//--
22
23
wait(0.2)
24
25
Player = game:GetService("Players").LocalPlayer
26
PlayerGui = Player.PlayerGui
27
Cam = workspace.CurrentCamera
28
Backpack = Player.Backpack
29
Character = Player.Character
30
Humanoid = Character.Humanoid
31
Mouse = Player:GetMouse()
32
RootPart = Character["HumanoidRootPart"]
33
Torso = Character["Torso"]
34
Head = Character["Head"]
35
RightArm = Character["Right Arm"]
36
LeftArm = Character["Left Arm"]
37
RightLeg = Character["Right Leg"]
38
LeftLeg = Character["Left Leg"]
39
RootJoint = RootPart["RootJoint"]
40
Neck = Torso["Neck"]
41
RightShoulder = Torso["Right Shoulder"]
42
LeftShoulder = Torso["Left Shoulder"]
43
RightHip = Torso["Right Hip"]
44
LeftHip = Torso["Left Hip"]
45
46
IT = Instance.new
47
CF = CFrame.new
48
VT = Vector3.new
49
RAD = math.rad
50
C3 = Color3.new
51
UD2 = UDim2.new
52
BRICKC = BrickColor.new
53
ANGLES = CFrame.Angles
54
EULER = CFrame.fromEulerAnglesXYZ
55
COS = math.cos
56
ACOS = math.acos
57
SIN = math.sin
58
ASIN = math.asin
59
ABS = math.abs
60
MRANDOM = math.random
61
FLOOR = math.floor
62
63
--//=================================\\
64
--|| 	      USEFUL VALUES
65
--\\=================================//
66
67
Animation_Speed = 3
68
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
69
local Speed = 16
70
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
71
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
72
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
73
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
74
local DAMAGEMULTIPLIER = 1
75
local ANIM = "Idle"
76
local ATTACK = false
77
local EQUIPPED = false
78
local HOLD = false
79
local COMBO = 1
80
local Rooted = false
81
local SINE = 0
82
local KEYHOLD = false
83
local CHANGE = 2 / Animation_Speed
84
local WALKINGANIM = false
85
local VALUE1 = false
86
local VALUE2 = false
87
local ROBLOXIDLEANIMATION = IT("Animation")
88
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
89
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
90
--ROBLOXIDLEANIMATION.Parent = Humanoid
91
local WEAPONGUI = IT("ScreenGui", PlayerGui)
92
WEAPONGUI.Name = "Weapon GUI"
93
local Weapon = IT("Model")
94
Weapon.Name = "Adds"
95
local Effects = IT("Folder", Weapon)
96
Effects.Name = "Effects"
97
local ANIMATOR = Humanoid.Animator
98
local ANIMATE = Character.Animate
99
local UNANCHOR = true
100
101
--//=================================\\
102
--\\=================================//
103
104
105
--//=================================\\
106
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
107
--\\=================================//
108
109
ArtificialHB = Instance.new("BindableEvent", script)
110
ArtificialHB.Name = "ArtificialHB"
111
112
script:WaitForChild("ArtificialHB")
113
114
frame = Frame_Speed
115
tf = 0
116
allowframeloss = false
117
tossremainder = false
118
lastframe = tick()
119
script.ArtificialHB:Fire()
120
121
game:GetService("RunService").Heartbeat:connect(function(s, p)
122
	tf = tf + s
123
	if tf >= frame then
124
		if allowframeloss then
125
			script.ArtificialHB:Fire()
126
			lastframe = tick()
127
		else
128
			for i = 1, math.floor(tf / frame) do
129
				script.ArtificialHB:Fire()
130
			end
131
		lastframe = tick()
132
		end
133
		if tossremainder then
134
			tf = 0
135
		else
136
			tf = tf - frame * math.floor(tf / frame)
137
		end
138
	end
139
end)
140
141
--//=================================\\
142
--\\=================================//
143
144
--//=================================\\
145
--|| 	      SOME FUNCTIONS
146
--\\=================================//
147
148
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
149
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
150
end
151
152
function PositiveAngle(NUMBER)
153
	if NUMBER >= 0 then
154
		NUMBER = 0
155
	end
156
	return NUMBER
157
end
158
159
function NegativeAngle(NUMBER)
160
	if NUMBER <= 0 then
161
		NUMBER = 0
162
	end
163
	return NUMBER
164
end
165
166
function Swait(NUMBER)
167
	if NUMBER == 0 or NUMBER == nil then
168
		ArtificialHB.Event:wait()
169
	else
170
		for i = 1, NUMBER do
171
			ArtificialHB.Event:wait()
172
		end
173
	end
174
end
175
176
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
177
	local NEWMESH = IT(MESH)
178
	if MESH == "SpecialMesh" then
179
		NEWMESH.MeshType = MESHTYPE
180
		if MESHID ~= "nil" and MESHID ~= "" then
181
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
182
		end
183
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
184
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
185
		end
186
	end
187
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
188
	NEWMESH.Scale = SCALE
189
	NEWMESH.Parent = PARENT
190
	return NEWMESH
191
end
192
193
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
194
	local NEWPART = IT("Part")
195
	NEWPART.formFactor = FORMFACTOR
196
	NEWPART.Reflectance = REFLECTANCE
197
	NEWPART.Transparency = TRANSPARENCY
198
	NEWPART.CanCollide = false
199
	NEWPART.Locked = true
200
	NEWPART.Anchored = true
201
	if ANCHOR == false then
202
		NEWPART.Anchored = false
203
	end
204
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
205
	NEWPART.Name = NAME
206
	NEWPART.Size = SIZE
207
	NEWPART.Position = Torso.Position
208
	NEWPART.Material = MATERIAL
209
	NEWPART:BreakJoints()
210
	NEWPART.Parent = PARENT
211
	return NEWPART
212
end
213
214
	local function weldBetween(a, b)
215
	    local weldd = Instance.new("ManualWeld")
216
	    weldd.Part0 = a
217
	    weldd.Part1 = b
218
	    weldd.C0 = CFrame.new()
219
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
220
	    weldd.Parent = a
221
	    return weldd
222
	end
223
224
225
function QuaternionFromCFrame(cf)
226
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
227
	local trace = m00 + m11 + m22
228
	if trace > 0 then 
229
		local s = math.sqrt(1 + trace)
230
		local recip = 0.5 / s
231
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
232
	else
233
		local i = 0
234
		if m11 > m00 then
235
			i = 1
236
		end
237
		if m22 > (i == 0 and m00 or m11) then
238
			i = 2
239
		end
240
		if i == 0 then
241
			local s = math.sqrt(m00 - m11 - m22 + 1)
242
			local recip = 0.5 / s
243
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
244
		elseif i == 1 then
245
			local s = math.sqrt(m11 - m22 - m00 + 1)
246
			local recip = 0.5 / s
247
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
248
		elseif i == 2 then
249
			local s = math.sqrt(m22 - m00 - m11 + 1)
250
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
251
		end
252
	end
253
end
254
 
255
function QuaternionToCFrame(px, py, pz, x, y, z, w)
256
	local xs, ys, zs = x + x, y + y, z + z
257
	local wx, wy, wz = w * xs, w * ys, w * zs
258
	local xx = x * xs
259
	local xy = x * ys
260
	local xz = x * zs
261
	local yy = y * ys
262
	local yz = y * zs
263
	local zz = z * zs
264
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
265
end
266
 
267
function QuaternionSlerp(a, b, t)
268
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
269
	local startInterp, finishInterp;
270
	if cosTheta >= 0.0001 then
271
		if (1 - cosTheta) > 0.0001 then
272
			local theta = ACOS(cosTheta)
273
			local invSinTheta = 1 / SIN(theta)
274
			startInterp = SIN((1 - t) * theta) * invSinTheta
275
			finishInterp = SIN(t * theta) * invSinTheta
276
		else
277
			startInterp = 1 - t
278
			finishInterp = t
279
		end
280
	else
281
		if (1 + cosTheta) > 0.0001 then
282
			local theta = ACOS(-cosTheta)
283
			local invSinTheta = 1 / SIN(theta)
284
			startInterp = SIN((t - 1) * theta) * invSinTheta
285
			finishInterp = SIN(t * theta) * invSinTheta
286
		else
287
			startInterp = t - 1
288
			finishInterp = t
289
		end
290
	end
291
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
292
end
293
294
function Clerp(a, b, t)
295
	local qa = {QuaternionFromCFrame(a)}
296
	local qb = {QuaternionFromCFrame(b)}
297
	local ax, ay, az = a.x, a.y, a.z
298
	local bx, by, bz = b.x, b.y, b.z
299
	local _t = 1 - t
300
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
301
end
302
303
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
304
	local frame = IT("Frame")
305
	frame.BackgroundTransparency = TRANSPARENCY
306
	frame.BorderSizePixel = BORDERSIZEPIXEL
307
	frame.Position = POSITION
308
	frame.Size = SIZE
309
	frame.BackgroundColor3 = COLOR
310
	frame.BorderColor3 = BORDERCOLOR
311
	frame.Name = NAME
312
	frame.Parent = PARENT
313
	return frame
314
end
315
316
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
317
	local label = IT("TextLabel")
318
	label.BackgroundTransparency = 1
319
	label.Size = UD2(1, 0, 1, 0)
320
	label.Position = UD2(0, 0, 0, 0)
321
	label.TextColor3 = TEXTCOLOR
322
	label.TextStrokeTransparency = STROKETRANSPARENCY
323
	label.TextTransparency = TRANSPARENCY
324
	label.FontSize = TEXTFONTSIZE
325
	label.Font = TEXTFONT
326
	label.BorderSizePixel = BORDERSIZEPIXEL
327
	label.TextScaled = false
328
	label.Text = TEXT
329
	label.Name = NAME
330
	label.Parent = PARENT
331
	return label
332
end
333
334
function NoOutlines(PART)
335
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
336
end
337
338
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
339
	local NEWWELD = IT(TYPE)
340
	NEWWELD.Part0 = PART0
341
	NEWWELD.Part1 = PART1
342
	NEWWELD.C0 = C0
343
	NEWWELD.C1 = C1
344
	NEWWELD.Parent = PARENT
345
	return NEWWELD
346
end
347
348
local S = IT("Sound")
349
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
350
	local NEWSOUND = nil
351
	coroutine.resume(coroutine.create(function()
352
		NEWSOUND = S:Clone()
353
		NEWSOUND.Parent = PARENT
354
		NEWSOUND.Volume = VOLUME
355
		NEWSOUND.Pitch = PITCH
356
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
357
		NEWSOUND:play()
358
		if DOESLOOP == true then
359
			NEWSOUND.Looped = true
360
		else
361
			repeat wait(1) until NEWSOUND.Playing == false
362
			NEWSOUND:remove()
363
		end
364
	end))
365
	return NEWSOUND
366
end
367
368
function CFrameFromTopBack(at, top, back)
369
	local right = top:Cross(back)
370
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
371
end
372
373
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
374
function WACKYEFFECT(Table)
375
	local TYPE = (Table.EffectType or "Sphere")
376
	local SIZE = (Table.Size or VT(1,1,1))
377
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
378
	local TRANSPARENCY = (Table.Transparency or 0)
379
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
380
	local CFRAME = (Table.CFrame or Torso.CFrame)
381
	local MOVEDIRECTION = (Table.MoveToPos or nil)
382
	local ROTATION1 = (Table.RotationX or 0)
383
	local ROTATION2 = (Table.RotationY or 0)
384
	local ROTATION3 = (Table.RotationZ or 0)
385
	local MATERIAL = (Table.Material or "Neon")
386
	local COLOR = (Table.Color or C3(1,1,1))
387
	local TIME = (Table.Time or 45)
388
	local SOUNDID = (Table.SoundID or nil)
389
	local SOUNDPITCH = (Table.SoundPitch or nil)
390
	local SOUNDVOLUME = (Table.SoundVolume or nil)
391
	coroutine.resume(coroutine.create(function()
392
		local PLAYSSOUND = false
393
		local SOUND = nil
394
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
395
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
396
			PLAYSSOUND = true
397
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
398
		end
399
		EFFECT.Color = COLOR
400
		local MSH = nil
401
		if TYPE == "Sphere" then
402
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
403
		elseif TYPE == "Block" then
404
			MSH = IT("BlockMesh",EFFECT)
405
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
406
		elseif TYPE == "Wave" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
408
		elseif TYPE == "Ring" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
410
		elseif TYPE == "Slash" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
412
		elseif TYPE == "Round Slash" then
413
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
414
		elseif TYPE == "Swirl" then
415
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
416
		elseif TYPE == "Skull" then
417
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
418
		elseif TYPE == "Crystal" then
419
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
420
		end
421
		if MSH ~= nil then
422
			local MOVESPEED = nil
423
			if MOVEDIRECTION ~= nil then
424
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
425
			end
426
			local GROWTH = SIZE - ENDSIZE
427
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
428
			if TYPE == "Block" then
429
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
430
			else
431
				EFFECT.CFrame = CFRAME
432
			end
433
			for LOOP = 1, TIME+1 do
434
				Swait()
435
				MSH.Scale = MSH.Scale - GROWTH/TIME
436
				if TYPE == "Wave" then
437
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
438
				end
439
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
440
				if TYPE == "Block" then
441
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
442
				else
443
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
444
				end
445
				if MOVEDIRECTION ~= nil then
446
					local ORI = EFFECT.Orientation
447
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
448
					EFFECT.Orientation = ORI
449
				end
450
			end
451
			if PLAYSSOUND == false then
452
				EFFECT:remove()
453
			else
454
				repeat Swait() until SOUND.Playing == false
455
				EFFECT:remove()
456
			end
457
		else
458
			if PLAYSSOUND == false then
459
				EFFECT:remove()
460
			else
461
				repeat Swait() until SOUND.Playing == false
462
				EFFECT:remove()
463
			end
464
		end
465
	end))
466
end
467
468
function MakeForm(PART,TYPE)
469
	if TYPE == "Cyl" then
470
		local MSH = IT("CylinderMesh",PART)
471
	elseif TYPE == "Ball" then
472
		local MSH = IT("SpecialMesh",PART)
473
		MSH.MeshType = "Sphere"
474
	elseif TYPE == "Wedge" then
475
		local MSH = IT("SpecialMesh",PART)
476
		MSH.MeshType = "Wedge"
477
	end
478
end
479
480
Debris = game:GetService("Debris")
481
482
function CastProperRay(StartPos, EndPos, Distance, Ignore)
483
	local DIRECTION = CF(StartPos,EndPos).lookVector
484
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
485
end
486
487
function CharacterFade(COLOR,TIMER)
488
	coroutine.resume(coroutine.create(function()
489
		local FADE = IT("Model",Effects)
490
		for _, c in pairs(Character:GetChildren()) do
491
			if c.ClassName == "Part" and c ~= RootPart then
492
				local FADER = c:Clone()
493
				FADER.Color = COLOR
494
				FADER.CFrame = c.CFrame
495
				FADER.Parent = FADE
496
				FADER.Anchored = true
497
				FADER.Transparency = 0.25
498
				FADER:BreakJoints()
499
				FADER.Material = "Glass"
500
				FADER:ClearAllChildren()
501
				if FADER.Name == "Head" then
502
					FADER.Size = VT(1,1,1)
503
				end
504
			end
505
		end
506
		local TRANS = 0.75/TIMER
507
		for i = 1, TIMER do
508
			Swait()
509
			for _, c in pairs(FADE:GetChildren()) do
510
				if c.ClassName == "Part" then
511
					c.Transparency = c.Transparency + TRANS
512
				end
513
			end
514
		end
515
		FADE:remove()
516
	end))
517
end
518
519
local PE=Instance.new("ParticleEmitter")
520
PE.LightEmission=0.3
521
PE.Size=NumberSequence.new(0)
522
PE.Transparency=NumberSequence.new(0,1)
523
PE.Rotation=NumberRange.new(0,360)
524
PE.LockedToPart = false
525
PE.Speed = NumberRange.new(0,0,0)
526
PE.ZOffset = 0.3
527
PE.Rate = 999
528
PE.VelocitySpread = 25
529
PE.Name = "Particles"
530
531
function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
532
    local particle = nil
533
    coroutine.resume(coroutine.create(function(PART)
534
        particle = PE:Clone()
535
        Swait()
536
        particle.Rate = 999
537
        particle.Parent = art
538
        particle.Acceleration = accel
539
        if type == "Fire" then
540
            local EyeSizes={
541
                NumberSequenceKeypoint.new(0,size,size/2),
542
                NumberSequenceKeypoint.new(1,size/4,size/8)
543
            }
544
            particle.Size = NumberSequence.new(EyeSizes)
545
        elseif type == "Smoke" then
546
            local EyeSizes={
547
                NumberSequenceKeypoint.new(0,size/5,0),
548
                NumberSequenceKeypoint.new(1,size*2,0.5)
549
            }
550
            particle.Size = NumberSequence.new(EyeSizes)
551
        elseif type == "Solid" then
552
            local EyeSizes={
553
                NumberSequenceKeypoint.new(0,size,0),
554
                NumberSequenceKeypoint.new(1,size,0)
555
            }
556
            particle.Size = NumberSequence.new(EyeSizes)
557
        end
558
        particle.Lifetime=NumberRange.new(lifetime)
559
        particle.Drag = drag
560
        if locked == true then
561
            particle.LockedToPart = true
562
        end
563
        particle.Speed = NumberRange.new(speed*0.8,speed)
564
        particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
565
        particle.Enabled = isenabledbydefault
566
        particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
567
    end))
568
return particle
569
end
570
571
--//=================================\\
572
--||	     RAGDOLL STUFF
573
--\\=================================//
574
575
function recurse(root,callback,i)
576
	i= i or 0
577
	for _,v in pairs(root:GetChildren()) do
578
		i = i + 1
579
		callback(i,v)
580
		
581
		if #v:GetChildren() > 0 then
582
			i = recurse(v,callback,i)
583
		end
584
	end
585
	
586
	return i
587
end
588
589
function ragdollJoint(character, part0, part1, attachmentName, className, properties)
590
	attachmentName = attachmentName.."RigAttachment"
591
	local constraint = Instance.new(className.."Constraint")
592
	constraint.Attachment0 = part0:FindFirstChild(attachmentName)
593
	constraint.Attachment1 = part1:FindFirstChild(attachmentName)
594
	constraint.Name = "RagdollConstraint"..part1.Name
595
	
596
	for _,propertyData in next,properties or {} do
597
		constraint[propertyData[1]] = propertyData[2]
598
	end
599
	
600
	constraint.Parent = character
601
end
602
603
function getAttachment0(character, attachmentName)
604
	for _,child in next,character:GetChildren() do
605
		local attachment = child:FindFirstChild(attachmentName)
606
		if attachment then
607
			return attachment
608
		end
609
	end
610
end
611
612
function ArtificialHitbox(Part)
613
	local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
614
	HITBOX.CanCollide = true
615
	HITBOX.CFrame = Part.CFrame
616
	weldBetween(Part,HITBOX)
617
end
618
619
function R15Ragdoll(character,KeepArms)
620
	character:BreakJoints()
621
	coroutine.resume(coroutine.create(function()
622
		recurse(character, function(_,v)
623
			if v:IsA("Attachment") then
624
				v.Axis = Vector3.new(0, 1, 0)
625
				v.SecondaryAxis = Vector3.new(0, 0, 1)
626
				v.Rotation = Vector3.new(0, 0, 0)
627
			end
628
		end)
629
		for _,child in next,character:GetChildren() do
630
			if child:IsA("Accoutrement") then
631
				for _,part in next,child:GetChildren() do
632
					if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
633
						local attachment1 = part:FindFirstChildOfClass("Attachment")
634
						local attachment0 = getAttachment0(character,attachment1.Name)
635
						if attachment0 and attachment1 then
636
							local constraint = Instance.new("HingeConstraint")
637
							constraint.Attachment0 = attachment0
638
							constraint.Attachment1 = attachment1
639
							constraint.LimitsEnabled = true
640
							constraint.UpperAngle = 0
641
							constraint.LowerAngle = 0
642
							constraint.Parent = character
643
						end
644
						ArtificialHitbox(part)
645
					elseif part.Name == "HumanoidRootPart" then
646
						part:remove()
647
					end
648
				end
649
			end
650
		end
651
		
652
		ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
653
			{"LimitsEnabled",true};
654
			{"UpperAngle",5};
655
		})
656
		if character:FindFirstChild("Head") then
657
			ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
658
				{"LimitsEnabled",true};
659
				{"UpperAngle",15};
660
			})
661
		end
662
		
663
		local handProperties = {
664
			{"LimitsEnabled", true};
665
			{"UpperAngle",0};
666
			{"LowerAngle",0};
667
		}
668
		ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
669
		ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
670
		
671
		local shinProperties = {
672
			{"LimitsEnabled", true};
673
			{"UpperAngle", 0};
674
			{"LowerAngle", -75};
675
		}
676
		ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
677
		ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
678
		
679
		local footProperties = {
680
			{"LimitsEnabled", true};
681
			{"UpperAngle", 15};
682
			{"LowerAngle", -45};
683
		}
684
		ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
685
		ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
686
		if KeepArms == true then
687
			ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
688
			ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
689
			ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
690
			ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
691
		end
692
		ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
693
		ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
694
		Debris:AddItem(character,5)
695
	end))
696
end
697
698
function Ragdoll(Character2,CharTorso,KeepArms)
699
	coroutine.resume(coroutine.create(function()
700
		Character2:BreakJoints()
701
		local hum = Character2:findFirstChild("Humanoid")
702
		hum:remove()
703
		local function Scan(ch)
704
			local e
705
			for e = 1,#ch do
706
				Scan(ch[e]:GetChildren())
707
				if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
708
					ch[e]:remove()
709
				end
710
			end
711
		end
712
		local NEWHUM = IT("Humanoid")
713
		NEWHUM.Name = "Corpse"
714
		NEWHUM.Health = 0
715
		NEWHUM.MaxHealth = 0
716
		NEWHUM.PlatformStand = true
717
		NEWHUM.Parent = Character2
718
		NEWHUM.DisplayDistanceType = "None"
719
	
720
		local ch = Character2:GetChildren()
721
		local i
722
		for i = 1,#ch do
723
			if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
724
				ch[i]:remove()
725
			end
726
		end
727
	
728
		local Torso2 = Character2.Torso
729
		local movevector = Vector3.new()
730
	
731
		if Torso2 then
732
			movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
733
			local Head = Character2:FindFirstChild("Head")
734
			if Head then
735
				local Neck = Instance.new("Weld")
736
				Neck.Name = "Neck"
737
				Neck.Part0 = Torso2
738
				Neck.Part1 = Head
739
				Neck.C0 = CFrame.new(0, 1.5, 0)
740
				Neck.C1 = CFrame.new()
741
				Neck.Parent = Torso2
742
	
743
			end
744
			local Limb = Character2:FindFirstChild("Right Arm")
745
			if Limb and KeepArms == true then
746
	
747
				Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
748
				local Joint = Instance.new("Glue")
749
				Joint.Name = "RightShoulder"
750
				Joint.Part0 = Torso2
751
				Joint.Part1 = Limb
752
				Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
753
				Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
754
				Joint.Parent = Torso2
755
	
756
				local B = Instance.new("Part")
757
				B.TopSurface = 0
758
				B.BottomSurface = 0
759
				B.formFactor = "Symmetric"
760
				B.Size = Vector3.new(1, 1, 1)
761
				B.Transparency = 1
762
				B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
763
				B.Parent = Character2
764
				local W = Instance.new("Weld")
765
				W.Part0 = Limb
766
				W.Part1 = B
767
				W.C0 = CFrame.new(0, -0.5, 0)
768
				W.Parent = Limb
769
	
770
			end
771
			local Limb = Character2:FindFirstChild("Left Arm")
772
			if Limb and KeepArms == true then
773
	
774
				Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
775
				local Joint = Instance.new("Glue")
776
				Joint.Name = "LeftShoulder"
777
				Joint.Part0 = Torso2
778
				Joint.Part1 = Limb
779
				Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
780
				Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
781
				Joint.Parent = Torso2
782
	
783
				local B = Instance.new("Part")
784
				B.TopSurface = 0
785
				B.BottomSurface = 0
786
				B.formFactor = "Symmetric"
787
				B.Size = Vector3.new(1, 1, 1)
788
				B.Transparency = 1
789
				B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
790
				B.Parent = Character2
791
				local W = Instance.new("Weld")
792
				W.Part0 = Limb
793
				W.Part1 = B
794
				W.C0 = CFrame.new(0, -0.5, 0)
795
				W.Parent = Limb
796
	
797
			end
798
			local Limb = Character2:FindFirstChild("Right Leg")
799
			if Limb then
800
	
801
				Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
802
				local Joint = Instance.new("Glue")
803
				Joint.Name = "RightHip"
804
				Joint.Part0 = Torso2
805
				Joint.Part1 = Limb
806
				Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
807
				Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
808
				Joint.Parent = Torso2
809
	
810
				local B = Instance.new("Part")
811
				B.TopSurface = 0
812
				B.BottomSurface = 0
813
				B.formFactor = "Symmetric"
814
				B.Size = Vector3.new(1, 1, 1)
815
				B.Transparency = 1
816
				B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
817
				B.Parent = Character2
818
				local W = Instance.new("Weld")
819
				W.Part0 = Limb
820
				W.Part1 = B
821
				W.C0 = CFrame.new(0, -0.5, 0)
822
				W.Parent = Limb
823
	
824
			end
825
			local Limb = Character2:FindFirstChild("Left Leg")
826
			if Limb then
827
	
828
				Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
829
				local Joint = Instance.new("Glue")
830
				Joint.Name = "LeftHip"
831
				Joint.Part0 = Torso2
832
				Joint.Part1 = Limb
833
				Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
834
				Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
835
				Joint.Parent = Torso2
836
	
837
				local B = Instance.new("Part")
838
				B.TopSurface = 0
839
				B.BottomSurface = 0
840
				B.formFactor = "Symmetric"
841
				B.Size = Vector3.new(1, 1, 1)
842
				B.Transparency = 1
843
				B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
844
				B.Parent = Character2
845
				local W = Instance.new("Weld")
846
				W.Part0 = Limb
847
				W.Part1 = B
848
				W.C0 = CFrame.new(0, -0.5, 0)
849
				W.Parent = Limb
850
	
851
			end
852
			--[
853
			local Bar = Instance.new("Part")
854
			Bar.TopSurface = 0
855
			Bar.BottomSurface = 0
856
			Bar.formFactor = "Symmetric"
857
			Bar.Size = Vector3.new(1, 1, 1)
858
			Bar.Transparency = 1
859
			Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
860
			Bar.Parent = Character2
861
			local Weld = Instance.new("Weld")
862
			Weld.Part0 = Torso2
863
			Weld.Part1 = Bar
864
			Weld.C0 = CFrame.new(0, 0.5, 0)
865
			Weld.Parent = Torso2
866
			--]]
867
		end
868
		Character2.Parent = workspace
869
		Debris:AddItem(Character2,5)
870
	
871
		return Character2,Torso2
872
	end))
873
end
874
875
--//=================================\\
876
--||	     WEAPON CREATION
877
--\\=================================//
878
879
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
880
PRT.Color = C3(0,0,0)
881
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
882
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
883
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
884
PRT.Color = C3(0,0,0)
885
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
886
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
887
for i = 1, 16 do
888
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
889
	FACE.Color = C3(0,0,0)
890
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
891
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
892
end
893
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Institutional White", "Eye", VT(0.1,1,1)/2,false)
894
MakeForm(Eye,"Ball")
895
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
896
local LASTPART = Head
897
for i = 1, 20 do
898
	local MATH = (1-(i/25))
899
	if LASTPART == Head then
900
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
901
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
902
		LASTPART = Horn
903
		Horn.Color = C3((i*3-3)/255,0,0)
904
	else
905
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
906
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
907
		LASTPART = Horn
908
		Horn.Color = C3((i*3-3)/255,0,0)
909
	end
910
local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
911
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
912
end
913
914
local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
915
local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
916
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
917
MakeForm(Part,"Wedge")
918
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
919
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
920
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
921
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
922
MakeForm(Part,"Cyl")
923
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
924
for i = 1, 8 do
925
	local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
926
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
927
end
928
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
929
MakeForm(Part,"Wedge")
930
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
931
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
932
MakeForm(Part,"Cyl")
933
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
934
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
935
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
936
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
937
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
938
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
939
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
940
local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
941
MakeForm(RightBarrel,"Cyl")
942
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
943
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
944
MakeForm(Part,"Wedge")
945
CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
946
local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
947
MakeForm(RightHole,"Cyl")
948
CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
949
local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
950
local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
951
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
952
MakeForm(Part,"Wedge")
953
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
954
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
955
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
956
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
957
MakeForm(Part,"Cyl")
958
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
959
for i = 1, 8 do
960
	local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
961
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
962
end
963
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
964
MakeForm(Part,"Wedge")
965
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
966
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
967
MakeForm(Part,"Cyl")
968
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
969
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
970
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
971
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
972
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
973
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
974
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
975
local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
976
MakeForm(LeftBarrel,"Cyl")
977
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
978
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
979
MakeForm(Part,"Wedge")
980
981
local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
982
DUST.ZOffset = 1
983
RightArm.Transparency = 1
984
local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1,2,1),false)
985
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
986
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1.4,1.4,1.4),false)
987
MakeForm(Sphere,"Ball")
988
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
989
local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
990
MakeForm(LaserPart,"Ball")
991
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
992
local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.2),false)
993
MakeForm(Bump,"Ball")
994
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
995
local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
996
MakeForm(BottomLaser,"Cyl")
997
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
998
local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
999
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1000
local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
1001
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
1002
local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
1003
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
1004
local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
1005
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
1006
local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
1007
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
1008
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
1009
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
1010
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
1011
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
1012
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
1013
MakeForm(Part,"Cyl")
1014
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1015
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
1016
MakeForm(Part,"Cyl")
1017
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
1018
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
1019
MakeForm(Sphere,"Ball")
1020
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1021
1022
for _, c in pairs(Weapon:GetChildren()) do
1023
	if c.ClassName == "Part" then
1024
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1025
	end
1026
end
1027
1028
local SKILLTEXTCOLOR = C3(1,0,0)
1029
local SKILLFONT = "SciFi"
1030
local SKILLTEXTSIZE = 5
1031
1032
Weapon.Parent = Character
1033
1034
Humanoid.Died:connect(function()
1035
	ATTACK = true
1036
end)
1037
1038
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
1039
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
1040
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
1041
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
1042
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
1043
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
1044
1045
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
1046
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
1047
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
1048
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
1049
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
1050
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
1051
1052
--//=================================\\
1053
--||	ATTACK FUNCTIONS AND STUFF
1054
--\\=================================//
1055
1056
function Warp()
1057
	local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
1058
	if HITFLOOR then
1059
		CharacterFade(C3(0.5,0,0),50)
1060
		HITPOS = HITPOS + VT(0,3.5,0)
1061
		local POS = RootPart.Position
1062
		RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
1063
		CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
1064
	end
1065
end
1066
1067
function Dash()
1068
	ATTACK = true
1069
	Rooted = false
1070
	local TARGET = nil
1071
	local TORS = nil
1072
	local GYRO = IT("BodyGyro",RootPart)
1073
	GYRO.D = 175
1074
	GYRO.P = 20000
1075
	GYRO.MaxTorque = VT(0,40000,0)
1076
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1077
	local RANGE = 5
1078
	CreateSound(541909867, Torso, 7, 1, false)
1079
	WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1080
	for i=0, 1, 0.1 / Animation_Speed do
1081
		Swait()
1082
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
1083
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1084
		local CHILDREN = workspace:GetDescendants()
1085
		for index, CHILD in pairs(CHILDREN) do
1086
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1087
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1088
				if HUM then
1089
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1090
					if TORSO then
1091
						if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
1092
							RANGE = (TORSO.Position - LeftHole.Position).Magnitude
1093
							TARGET = HUM
1094
							TORS = TORSO
1095
						end
1096
					end
1097
				end
1098
			end
1099
		end
1100
		if TARGET then
1101
			break
1102
		end
1103
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
1104
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
1105
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1106
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1107
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1108
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1109
	end
1110
	GYRO:remove()
1111
	if TORS and TARGET then
1112
		Rooted = true
1113
		local BODYPOSITION = IT("BodyPosition", TORS)
1114
		BODYPOSITION.P = 2000
1115
		BODYPOSITION.D = 100
1116
		BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
1117
		for i=0, 1, 0.1 / Animation_Speed do
1118
			Swait()
1119
			TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1120
			BODYPOSITION.Position = TORS.Position
1121
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1122
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1123
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1124
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1125
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1126
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1127
		end
1128
		for i=0, 0.4, 0.1 / Animation_Speed do
1129
			Swait()
1130
			TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1131
			BODYPOSITION.Position = TORS.Position
1132
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1133
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1134
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1135
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1136
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1137
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1138
		end	
1139
		local LOOP = 0
1140
		local LOOP2 = 0
1141
		for i=0, 5, 0.1 / Animation_Speed do
1142
			Swait()
1143
			LOOP = LOOP + 1
1144
			TORS.Anchored = true
1145
			LOOP2 = LOOP2 + 1
1146
			if LOOP2 >= 5 then
1147
				WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1148
				WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1149
				CreateSound(145080998, RightHole, 7, 1, false)
1150
				SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
1151
				LOOP2 = 0
1152
				getbloody(TORS,1)
1153
			end
1154
			TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1155
			BODYPOSITION.Position = TORS.Position
1156
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1157
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1158
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1159
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1160
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1161
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1162
		end	
1163
		BODYPOSITION:remove()
1164
		if TORS then
1165
			TORS.Anchored = false
1166
			Kill(TORS.Parent)
1167
		end
1168
	end
1169
	ATTACK = false
1170
	Rooted = false
1171
end
1172
1173
function LimbRip()
1174
	ATTACK = true
1175
	Rooted = false
1176
	local TARGET = nil
1177
	local ROOT = nil
1178
	local HUMAN = nil
1179
	local DIST = 4
1180
	Speed = 12
1181
	for i=0, 1, 0.1 / Animation_Speed do
1182
		Swait()
1183
		local CHILDREN = workspace:GetDescendants()
1184
		for index, CHILD in pairs(CHILDREN) do
1185
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1186
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1187
				if HUM then
1188
					local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1189
					if TORSO and HUM.Health > 0 then
1190
						if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
1191
							DIST = (TORSO.Position - RightArm.Position).Magnitude
1192
							ROOT = TORSO
1193
							HUMAN = HUM
1194
							TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1195
						end
1196
					end
1197
				end
1198
			end
1199
		end
1200
		if ROOT then
1201
			break
1202
		end
1203
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1204
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1205
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1206
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1207
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1208
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1209
	end
1210
	Speed = 16
1211
	if ROOT then
1212
		CreateSound(305685800,Torso,5,1.3,false)
1213
		Rooted = true
1214
		local GORED = false
1215
		coroutine.resume(coroutine.create(function()
1216
			repeat
1217
				Swait()
1218
				ROOT.Anchored = true
1219
			until GORED == true
1220
			ROOT.Anchored = false
1221
		end))
1222
		RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
1223
		if TARGET.Name == "Torso" then
1224
			local RARM = TARGET.Parent:FindFirstChild("Right Arm")
1225
			local LARM = TARGET.Parent:FindFirstChild("Left Arm")
1226
			if RARM and LARM then
1227
				for i=0, 1, 0.1 / Animation_Speed do
1228
					Swait()
1229
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1230
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1231
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1232
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1233
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1234
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1235
				end
1236
				for _, c in pairs(TARGET.Parent:GetDescendants()) do
1237
					if c:IsA("JointInstance") then
1238
						if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
1239
							c:remove()
1240
						end
1241
					end
1242
				end
1243
				CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
1244
				CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1245
				CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1246
				for i=0, 1, 0.1 / Animation_Speed do
1247
					Swait()
1248
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1249
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1250
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1251
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1252
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1253
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1254
				end
1255
				for i=0, 1, 0.1 / Animation_Speed do
1256
					Swait()
1257
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
1258
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1259
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1260
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1261
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
1262
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1263
				end
1264
				for i=0, 0.1, 0.1 / Animation_Speed do
1265
					Swait()
1266
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1267
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1268
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1269
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1270
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1271
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1272
				end
1273
				GORED = true
1274
				Ragdoll(TARGET.Parent,Torso)
1275
				if ROOT.Name ~= "Torso" then
1276
					ROOT:remove()
1277
				end
1278
				local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1279
				local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1280
				local bv = Instance.new("BodyVelocity",TARGET) 
1281
				bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1282
				bv.velocity = TARGET.CFrame.lookVector*75
1283
				Debris:AddItem(bv,0.05)
1284
				CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
1285
				for i=0, 0.5, 0.1 / Animation_Speed do
1286
					Swait()
1287
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1288
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1289
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1290
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1291
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1292
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1293
				end
1294
				for i=0, 1, 0.1 / Animation_Speed do
1295
					Swait()
1296
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1297
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1298
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
1299
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
1300
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1301
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1302
				end
1303
				local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
1304
				HITBOX.CFrame = RARM.CFrame
1305
				HITBOX.CanCollide = true
1306
				weldBetween(RARM,HITBOX)
1307
				local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
1308
				HITBOX.CFrame = LARM.CFrame
1309
				HITBOX.CanCollide = true
1310
				weldBetween(LARM,HITBOX)
1311
				RGRAB:remove()
1312
				LGRAB:remove()
1313
				for i=0, 0.4, 0.1 / Animation_Speed do
1314
					Swait()
1315
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1316
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1317
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1318
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1319
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1320
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1321
				end
1322
			end
1323
		elseif TARGET.Name == "UpperTorso" then
1324
			if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
1325
				for i=0, 0.3, 0.1 / Animation_Speed do
1326
					Swait()
1327
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1328
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1329
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1330
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1331
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1332
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1333
				end
1334
				local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
1335
				local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
1336
				local BLADE = true
1337
				CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
1338
				coroutine.resume(coroutine.create(function()
1339
					repeat
1340
						Swait()
1341
						WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
1342
					until BLADE == false
1343
					SAWBLADE:remove()
1344
				end))
1345
				CreateSound(1165167936, SAWBLADE, 2, 1, true)
1346
				for i=0, 1, 0.1 / Animation_Speed do
1347
					Swait()
1348
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1349
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1350
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1351
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1352
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1353
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1354
				end
1355
				for i=0, 3, 0.1 / Animation_Speed do
1356
					Swait()
1357
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1358
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1359
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
1360
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1361
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1362
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1363
				end
1364
				CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
1365
				TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
1366
				for i=0, 1, 0.1 / Animation_Speed do
1367
					Swait()
1368
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
1369
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
1370
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1371
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1372
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1373
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1374
				end
1375
				for i=0, 3, 0.1 / Animation_Speed do
1376
					Swait()
1377
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
1378
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
1379
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
1380
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1381
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1382
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1383
				end
1384
				CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
1385
				TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
1386
				BLADE = false
1387
				for i=0, 0.5, 0.1 / Animation_Speed do
1388
					Swait()
1389
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
1390
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1391
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1392
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1393
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
1394
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1395
				end
1396
				for i=0, 0.1, 0.1 / Animation_Speed do
1397
					Swait()
1398
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1399
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1400
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1401
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1402
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1403
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1404
				end
1405
				GORED = true
1406
				TARGET.Parent:BreakJoints()
1407
				R15Ragdoll(TARGET.Parent)
1408
				if ROOT.Name ~= "Torso" then
1409
					ROOT:remove()
1410
				end
1411
				local bv = Instance.new("BodyVelocity",TARGET) 
1412
				bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1413
				bv.velocity = TARGET.CFrame.lookVector*75
1414
				Debris:AddItem(bv,0.05)
1415
				CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
1416
				for i=0, 0.3, 0.1 / Animation_Speed do
1417
					Swait()
1418
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1419
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1420
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1421
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1422
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1423
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1424
				end
1425
			end
1426
		end
1427
	end
1428
	ATTACK = false
1429
	Rooted = false
1430
end
1431
1432
function Smite()
1433
    ATTACK = true
1434
    Rooted = false
1435
    CreateSound(1368573150, RightArm, 3, 1.5)
1436
    for i=0, 0.6, 0.1 / Animation_Speed do
1437
        Swait()
1438
        WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1439
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1440
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1441
    end
1442
    local POWER = 0
1443
    repeat
1444
        Swait()
1445
        WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1446
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1447
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1448
        POWER = POWER + 0.5
1449
        if POWER >= 85 then
1450
            POWER = 85
1451
        end
1452
    until KEYHOLD == false
1453
    if POWER < 0.6 then
1454
        SpawnSmite(Mouse.Hit.p)
1455
    else
1456
        if POWER < 15 then
1457
            POWER = 15
1458
        end
1459
        SpawnMeteor(Mouse.Hit.p,POWER/15)
1460
    end
1461
    ATTACK = false
1462
    Rooted = false
1463
end
1464
1465
function ReeeEEEEEE()
1466
	ATTACK = true
1467
	Rooted = false
1468
	Speed = 12
1469
	local FX = CreateSound(198165368, Head, 4, 0.5, false)
1470
	repeat
1471
		Swait()
1472
		FX.Parent = Head
1473
		local CHILDREN = workspace:GetDescendants()
1474
		for index, CHILD in pairs(CHILDREN) do
1475
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1476
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1477
				if HUM then
1478
					local TORSO = CHILD:FindFirstChild("Head")
1479
					if TORSO then
1480
						if (TORSO.Position - Head.Position).Magnitude <= 25 then
1481
							WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1482
							TORSO:remove()
1483
							if CHILD:FindFirstChild("Torso") then
1484
								Ragdoll(CHILD,Torso,true)
1485
							elseif CHILD:FindFirstChild("UpperTorso") then
1486
								R15Ragdoll(CHILD,true)
1487
							end
1488
						end
1489
					end
1490
				end
1491
			end
1492
		end
1493
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
1494
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
1495
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1496
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1497
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1498
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1499
	until FX.Playing == false
1500
	Speed = 16
1501
	ATTACK = false
1502
	Rooted = false
1503
end
1504
1505
function Needle()
1506
	ATTACK = true
1507
	Rooted = true
1508
	local GYRO = IT("BodyGyro",RootPart)
1509
	GYRO.D = 2
1510
	GYRO.P = 2000
1511
	GYRO.MaxTorque = VT(0,4000000,0)
1512
	local NEEDGYRO = true
1513
	coroutine.resume(coroutine.create(function()
1514
		repeat
1515
			Swait()
1516
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1517
		until NEEDGYRO == false
1518
		GYRO:Remove()
1519
	end))
1520
	for i=0, 0.3, 0.1 / Animation_Speed do
1521
		Swait()
1522
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1523
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1524
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1525
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1526
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1527
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1528
	end
1529
	for i=0, 1, 0.1 / Animation_Speed do
1530
		Swait()
1531
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1532
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
1533
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1534
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1535
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1536
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1537
	end
1538
	local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
1539
	WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
1540
	NEEDGYRO = false
1541
	if HIT then
1542
		local NEEDLE = IT("Model",Effects)
1543
		local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
1544
		MakeForm(BASE,"Cyl")
1545
		BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
1546
		weldBetween(BASE,HIT)
1547
		local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
1548
		MakeForm(FLUID,"Cyl")
1549
		FLUID.CFrame = BASE.CFrame
1550
		weldBetween(BASE,FLUID)
1551
		local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
1552
		PART.CFrame = BASE.CFrame*CF(0,0.4,0)
1553
		weldBetween(BASE,PART)
1554
		local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
1555
		PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
1556
		weldBetween(BASE,PART)
1557
		local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
1558
		PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
1559
		weldBetween(BASE,PART)
1560
		Debris:AddItem(NEEDLE,7)
1561
		if HIT.Parent:FindFirstChildOfClass("Humanoid") then
1562
			local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
1563
			coroutine.resume(coroutine.create(function()
1564
				for i = 1, 500 do
1565
					HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
1566
					if HUMAN.Health == 0 then
1567
						break
1568
					end
1569
					Swait(2)
1570
				end
1571
				if HUMAN.Health == 0 then
1572
					local CHILD = HUMAN.Parent
1573
					if CHILD:FindFirstChild("Torso") then
1574
						CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
1575
						Ragdoll(CHILD,Torso,true)
1576
					elseif CHILD:FindFirstChild("UpperTorso") then
1577
						R15Ragdoll(CHILD,true)
1578
					end
1579
				end
1580
			end))
1581
		end
1582
	end
1583
	for i=0, 1, 0.1 / Animation_Speed do
1584
		Swait()
1585
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1586
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
1587
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1588
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1589
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1590
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1591
	end
1592
	ATTACK = false
1593
	Rooted = false
1594
end
1595
1596
function ScrewThis()
1597
	ATTACK = true
1598
	Rooted = true
1599
	local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false)
1600
	SCREW.CanCollide = true
1601
	local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
1602
	CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
1603
	for i=0, 0.4, 0.1 / Animation_Speed do
1604
		Swait()
1605
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1606
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
1607
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1608
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1609
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1610
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1611
	end
1612
	SCREW.Transparency = 0
1613
	for i=0, 0.1, 0.1 / Animation_Speed do
1614
		Swait()
1615
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1616
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1617
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1618
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1619
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1620
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1621
	end
1622
	for i=0, 1, 0.1 / Animation_Speed do
1623
		Swait()
1624
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1625
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1626
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1627
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1628
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1629
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1630
	end
1631
	for i = 1, 3 do
1632
		for i=0, 0.3, 0.1 / Animation_Speed do
1633
			Swait()
1634
			WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
1635
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1636
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1637
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1638
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1639
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1640
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1641
		end
1642
		for i=0, 1, 0.1 / Animation_Speed do
1643
			Swait()
1644
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1645
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1646
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1647
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1648
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1649
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1650
		end
1651
	end
1652
	if MRANDOM(1, 5) == 1 then
1653
		DUST:Emit(25)
1654
		WELD:remove()
1655
		CreateSound(328460122, RightArm, 3, 1, false)
1656
		SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
1657
		Debris:AddItem(SCREW,6)
1658
		for i=0, 3, 0.1 / Animation_Speed do
1659
			Swait()
1660
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1661
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1662
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1663
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1664
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1665
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1666
		end
1667
		for i = 1, 3 do
1668
			for i=0, 0.35, 0.1 / Animation_Speed do
1669
				Swait()
1670
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1671
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
1672
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1673
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1674
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1675
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1676
			end
1677
			for i=0, 0.35, 0.1 / Animation_Speed do
1678
				Swait()
1679
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1680
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1681
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1682
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1683
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1684
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1685
			end
1686
		end
1687
	else
1688
		for i=0, 0.5, 0.1 / Animation_Speed do
1689
			Swait()
1690
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1691
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
1692
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1693
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1694
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1695
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1696
		end
1697
		WELD:remove()
1698
		for i=0, 0.15, 0.1 / Animation_Speed do
1699
			Swait()
1700
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1701
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
1702
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1703
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1704
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1705
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1706
		end
1707
		Debris:AddItem(SCREW,6)
1708
	end
1709
	ATTACK = false
1710
	Rooted = false
1711
end
1712
1713
--//=================================\\
1714
--||	  ASSIGN THINGS TO KEYS
1715
--\\=================================//
1716
1717
function MouseDown(Mouse)
1718
	if ATTACK == false then
1719
	end
1720
end
1721
1722
function MouseUp(Mouse)
1723
HOLD = false
1724
end
1725
1726
function KeyDown(Key)
1727
	KEYHOLD = true
1728
	if Key == "z" and ATTACK == false then
1729
		Warp()
1730
	end
1731
1732
	if Key == "b" and ATTACK == false then
1733
		Dash()
1734
	end
1735
1736
	if Key == "c" and ATTACK == false then
1737
		LimbRip()
1738
	end
1739
1740
	if Key == "v" and ATTACK == false then
1741
		Buzzsaw()
1742
	end
1743
1744
	if Key == "e" and ATTACK == false then
1745
		ReeeEEEEEE()
1746
	end
1747
1748
	if Key == "x" and ATTACK == false then
1749
		Needle()
1750
	end
1751
1752
	if Key == "t" and ATTACK == false then
1753
		ScrewThis()
1754
	end
1755
end
1756
1757
function KeyUp(Key)
1758
	KEYHOLD = false
1759
end
1760
1761
	Mouse.Button1Down:connect(function(NEWKEY)
1762
		MouseDown(NEWKEY)
1763
	end)
1764
	Mouse.Button1Up:connect(function(NEWKEY)
1765
		MouseUp(NEWKEY)
1766
	end)
1767
	Mouse.KeyDown:connect(function(NEWKEY)
1768
		KeyDown(NEWKEY)
1769
	end)
1770
	Mouse.KeyUp:connect(function(NEWKEY)
1771
		KeyUp(NEWKEY)
1772
	end)
1773
1774
--//=================================\\
1775
--\\=================================//
1776
1777
function AntiTimeStop()
1778
	for _, c in pairs(Character:GetChildren()) do
1779
		if c:IsA("BasePart") then
1780
			c.Anchored = false
1781
		end
1782
	end
1783
	for _, c in pairs(Weapon:GetChildren()) do
1784
		if c:IsA("BasePart") then
1785
			c.Anchored = false
1786
		end
1787
	end
1788
end
1789
1790
--//=================================\\
1791
--||	WRAP THE WHOLE SCRIPT UP
1792
--\\=================================//
1793
1794
Humanoid.Changed:connect(function(Jump)
1795
	if Jump == "Jump" and (Disable_Jump == true) then
1796
		Humanoid.Jump = false
1797
	end
1798
end)
1799
1800
local sick = IT("Sound")
1801
1802
while true do
1803
	Swait()
1804
	script.Parent = WEAPONGUI
1805
	ANIMATE.Parent = nil
1806
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1807
	    v:Stop();
1808
	end
1809
	SINE = SINE + CHANGE
1810
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1811
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1812
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1813
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1814
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1815
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1816
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1817
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1818
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1819
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1820
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1821
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1822
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1823
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1824
	end
1825
	if HITFLOOR == nil then
1826
		ANIM = "Midair"
1827
		if ATTACK == false then
1828
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1829
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1830
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1831
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1832
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1833
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1834
		end
1835
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1836
		ANIM = "Idle"
1837
		if ATTACK == false then
1838
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1839
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1840
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1841
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1842
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1843
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1844
		end
1845
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1846
		ANIM = "Walk"
1847
		if ATTACK == false then
1848
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1849
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1850
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
1851
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
1852
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1853
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1854
		end
1855
	end
1856
	Humanoid.MaxHealth = 10e10
1857
	Humanoid.Health = 10e10
1858
	sick.SoundId = "rbxassetid://1696854181"
1859
	sick.Looped = true
1860
	sick.Pitch = 1
1861
	sick.Volume = 2
1862
	sick.Playing = true
1863
	sick.Parent = Effects
1864
	AntiTimeStop()
1865
	if Rooted == false then
1866
		Disable_Jump = false
1867
		Humanoid.WalkSpeed = Speed
1868
	elseif Rooted == true then
1869
		Disable_Jump = true
1870
		Humanoid.WalkSpeed = 0
1871
	end
1872
	Humanoid.Name = "Killbot"
1873
end
1874
1875
--//=================================\\
1876
--\\=================================//
1877
1878
--//====================================================\\--
1879
--||			  		 END OF SCRIPT
1880
--\\====================================================//--